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authorDaniel Genrich <daniel.genrich@gmx.net>2012-04-22 02:09:09 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-04-22 02:09:09 +0400
commit21f6bac0a33d6613b0a8033be6fcb6befd419cc9 (patch)
treee2090689a872652692485975cbde865b129f8b1f
parent64fe7139ec10531972ceec7137eaa7fdec7cfef7 (diff)
Fix [#30954] Fluid obstacle checkbox has no effect
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO. I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
-rw-r--r--intern/elbeem/intern/solver_init.cpp4
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py4
2 files changed, 3 insertions, 5 deletions
diff --git a/intern/elbeem/intern/solver_init.cpp b/intern/elbeem/intern/solver_init.cpp
index 58f45e4fbfb..7e9f5e7f420 100644
--- a/intern/elbeem/intern/solver_init.cpp
+++ b/intern/elbeem/intern/solver_init.cpp
@@ -1453,9 +1453,7 @@ void LbmFsgrSolver::initMovingObstacles(bool staticInit) {
//errMsg("GEOACTT"," obj "<<obj->getName()<<" a:"<<active<<","<<wasActive<<" s"<<sourceTime<<" t"<<targetTime <<" v"<<mObjectSpeeds[OId] );
// skip inactive in/out flows
if(ntype==CFInvalid){ errMsg("LbmFsgrSolver::initMovingObstacles","Invalid obj type "<<obj->getGeoInitType()); continue; }
- /* DG: only inflows/outlfows could be activated/deactivated, test new code that everything can be activated
- if((!active) && (otype&(CFMbndOutflow|CFMbndInflow)) ) continue; */
- if((!active) /* && (otype&(CFMbndOutflow|CFMbndInflow)) */ ) continue;
+ if((!active) && (otype&(CFMbndOutflow|CFMbndInflow)) ) continue;
// copied from recalculateObjectSpeeds
mObjectSpeeds[OId] = vec2L(mpParam->calculateLattVelocityFromRw( vec2P( (*mpGiObjects)[OId]->getInitialVelocity(mSimulationTime) )));
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index cec4bf125ee..beb525bbd07 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -55,11 +55,11 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
return
col.prop(fluid, "type")
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID', 'OBSTACLE'}:
col.prop(fluid, "use")
layout = layout.column()
- if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID'}:
+ if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID', 'OBSTACLE'}:
layout.active = fluid.use
if fluid.type == 'DOMAIN':