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authorChris Want <cwant@ualberta.ca>2004-05-03 02:03:22 +0400
committerChris Want <cwant@ualberta.ca>2004-05-03 02:03:22 +0400
commit45a240260e5545a2fe04121f76cb7c10982cf123 (patch)
treefd524c07c38e9985031c516a525b2262c3c91fed
parent5a4e574b815b98063cca4d93610b0cc23672ee90 (diff)
Check that deformer is an armature defore updating the displists
of it's children (gives speed up for alt-A, animation rendering).
-rw-r--r--source/blender/blenkernel/intern/armature.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index e956bd88b2d..ae73d7f5059 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1193,6 +1193,7 @@ void make_displists_by_armature (Object *ob)
Base *base;
if (ob){
+ if (ob->type != OB_ARMATURE) return;
for (base= G.scene->base.first; base; base= base->next){
if ((ob==base->object->parent) && (base->lay & G.scene->lay))
if ((base->object->partype==PARSKEL) || (base->object->type==OB_MBALL))