diff options
author | Thomas Dinges <blender@dingto.org> | 2013-08-13 12:43:31 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-08-13 12:43:31 +0400 |
commit | 8cda3264bd071521d1dadcfe640474100f227ed3 (patch) | |
tree | 858bfcaab067c0a88c9cbc9b0e95c03b2cf68c79 | |
parent | 851627f6e0dff6aaecc975556e6d0f5401925b32 (diff) |
Code cleanup:
* Some typo fixes.
-rw-r--r-- | intern/cycles/kernel/kernel_passes.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/graph.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/session.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/svm.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/intern/cycles/kernel/kernel_passes.h b/intern/cycles/kernel/kernel_passes.h index 0b45e243283..4b8d6f84faa 100644 --- a/intern/cycles/kernel/kernel_passes.h +++ b/intern/cycles/kernel/kernel_passes.h @@ -48,7 +48,7 @@ __device_inline void kernel_write_data_passes(KernelGlobals *kg, __global float if(!(flag & PASS_ALL)) return; - /* todo: add alpha treshold */ + /* todo: add alpha threshold */ if(!(path_flag & PATH_RAY_TRANSPARENT)) { if(sample == 0) { if(flag & PASS_DEPTH) { diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 2e8bc77b9c9..4c6e64a1fb5 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -255,7 +255,7 @@ void ShaderGraph::finalize(bool do_bump, bool do_osl, bool do_multi_transform) void ShaderGraph::find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input) { - /* find all nodes that this input dependes on directly and indirectly */ + /* find all nodes that this input depends on directly and indirectly */ ShaderNode *node = (input->link)? input->link->parent: NULL; if(node) { diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp index 13c199f879b..87f5722d144 100644 --- a/intern/cycles/render/session.cpp +++ b/intern/cycles/render/session.cpp @@ -135,7 +135,7 @@ void Session::reset_gpu(BufferParams& buffer_params, int samples) { thread_scoped_lock pause_lock(pause_mutex); - /* block for buffer acces and reset immediately. we can't do this + /* block for buffer access and reset immediately. we can't do this * in the thread, because we need to allocate an OpenGL buffer, and * that only works in the main thread */ thread_scoped_lock display_lock(display_mutex); diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index 9e887aeadf2..4e617155465 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -504,7 +504,7 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done) void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, set<ShaderNode*>& closure_done) { - /* todo: the weaks point here is that unlike the single closure sampling + /* todo: the weak point here is that unlike the single closure sampling * we will evaluate all nodes even if they are used as input for closures * that are unused. it's not clear what would be the best way to skip such * nodes at runtime, especially if they are tangled up */ |