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authorLukas Tönne <lukas.toenne@gmail.com>2014-10-29 15:05:21 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2014-10-29 15:05:21 +0300
commita6c2d02366682d9375b8b69185f657b99ac8f038 (patch)
tree2f9be96b1ebb0880fa7f22909f4acf6edb441ee3
parent6a4a911fc39ffc5f5a43cf6da46bd6af34167992 (diff)
Fix T42389: Removed outdated comment from custom_nodes.py example script.
There was some confusion about the bl_icon attribute being optional. In fact the functionality for hiding a tree type in the editor header is now controlled by writing a poll function for the tree type instead, which is more flexible and clean. http://www.blender.org/documentation/blender_python_api_2_71_6/bpy.types.NodeTree.html#bpy.types.NodeTree.poll
-rw-r--r--release/scripts/templates_py/custom_nodes.py3
1 files changed, 0 insertions, 3 deletions
diff --git a/release/scripts/templates_py/custom_nodes.py b/release/scripts/templates_py/custom_nodes.py
index 992ef734859..32c61abace7 100644
--- a/release/scripts/templates_py/custom_nodes.py
+++ b/release/scripts/templates_py/custom_nodes.py
@@ -13,9 +13,6 @@ class MyCustomTree(NodeTree):
# Label for nice name display
bl_label = 'Custom Node Tree'
# Icon identifier
- # NOTE: If no icon is defined, the node tree will not show up in the editor header!
- # This can be used to make additional tree types for groups and similar nodes (see below)
- # Only one base tree class is needed in the editor for selecting the general category
bl_icon = 'NODETREE'