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authorCampbell Barton <ideasman42@gmail.com>2019-10-10 03:08:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-10-10 03:16:51 +0300
commit5910f9f9e914e0e2e99b63a1a329f04655ba866d (patch)
treef9fe1717801acaf896fcabfc2c20db4f94cec5b8
parentdc2cd2d0dcfdc2e10ccd1f06039390b6293e46ef (diff)
Fix T70617: mesh.from_pydata() misses first edge if there are faces
-rw-r--r--release/scripts/modules/bpy_types.py19
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c6
-rw-r--r--source/blender/editors/mesh/mesh_data.c8
3 files changed, 19 insertions, 14 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 76c495c078d..6cb9600b9b4 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -441,11 +441,6 @@ class Mesh(bpy_types.ID):
When an empty iterable is passed in, the edges are inferred from the polygons.
- When non-emtpy, either:
-
- - Edges must be provided for all polygons.
- - Edges must be calculated afterwards using :class:`Mesh.update` with ``calc_edges=True``.
-
:type edges: iterable object
:arg faces:
@@ -481,11 +476,15 @@ class Mesh(bpy_types.ID):
self.polygons.foreach_set("loop_start", loop_starts)
self.polygons.foreach_set("vertices", vertex_indices)
- # if no edges - calculate them
- if faces and (not edges):
- self.update(calc_edges=True)
- elif edges:
- self.update(calc_edges_loose=True)
+ if edges or faces:
+ self.update(
+ # Needed to either:
+ # - Calculate edges that don't exist for polygons.
+ # - Assign edges to polygon loops.
+ calc_edges=bool(faces),
+ # Flag loose edges.
+ calc_edges_loose=bool(edges),
+ )
@property
def edge_keys(self):
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index c8e75532075..fa03aec3e08 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -1619,6 +1619,12 @@ void BKE_mesh_calc_edges_loose(Mesh *mesh)
for (int i = 0; i < mesh->totloop; i++, ml++) {
mesh->medge[ml->e].flag &= ~ME_LOOSEEDGE;
}
+ med = mesh->medge;
+ for (int i = 0; i < mesh->totedge; i++, med++) {
+ if (med->flag & ME_LOOSEEDGE) {
+ med->flag |= ME_EDGEDRAW;
+ }
+ }
}
/**
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 569994bead1..a0d424e083c 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -880,14 +880,14 @@ void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_edges_loose)
{
- if (calc_edges_loose && mesh->totedge) {
- BKE_mesh_calc_edges_loose(mesh);
- }
-
if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0)) {
BKE_mesh_calc_edges(mesh, calc_edges, true);
}
+ if (calc_edges_loose && mesh->totedge) {
+ BKE_mesh_calc_edges_loose(mesh);
+ }
+
/* Default state is not to have tessface's so make sure this is the case. */
BKE_mesh_tessface_clear(mesh);