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authorClément Foucault <foucault.clem@gmail.com>2020-07-17 19:51:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:52 +0300
commit35f1b3e43b37006486b94675466cf4260087e269 (patch)
tree948195fd46b9e2165081e1ecf792ae63b1ab2319
parentfaeaf5325554e37981424ded5add7bf2df484c55 (diff)
Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state
Also go back to default value of 0 after usage.
-rw-r--r--source/blender/editors/screen/glutil.c8
-rw-r--r--source/blender/gpu/GPU_state.h1
-rw-r--r--source/blender/gpu/intern/gpu_draw.c7
-rw-r--r--source/blender/gpu/intern/gpu_state.c6
4 files changed, 13 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 6b7ea447665..5c3b1944164 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -120,9 +120,6 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
type = GL_UNSIGNED_BYTE;
}
- GLint unpack_row_length;
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpack_row_length);
-
eGPUTextureFormat gpu_format = (type == GL_FLOAT) ? GPU_RGBA16F : GPU_RGBA8;
eGPUDataFormat gpu_data = (type == GL_FLOAT) ? GPU_DATA_FLOAT : GPU_DATA_UNSIGNED_BYTE;
GPUTexture *texture = GPU_texture_create_nD(
@@ -165,7 +162,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
immUniformColor4fv((color) ? color : white);
}
- glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
+ GPU_unpack_row_length_set(img_w);
for (subpart_y = 0; subpart_y < nsubparts_y; subpart_y++) {
for (subpart_x = 0; subpart_x < nsubparts_x; subpart_x++) {
@@ -259,7 +256,8 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
GPU_texture_unbind(texture);
GPU_texture_free(texture);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, unpack_row_length);
+ /* Restore default. */
+ GPU_unpack_row_length_set(0);
}
void immDrawPixelsTexScaled(IMMDrawPixelsTexState *state,
diff --git a/source/blender/gpu/GPU_state.h b/source/blender/gpu/GPU_state.h
index bdff3e66217..36a82e31521 100644
--- a/source/blender/gpu/GPU_state.h
+++ b/source/blender/gpu/GPU_state.h
@@ -69,6 +69,7 @@ void GPU_color_mask(bool r, bool g, bool b, bool a);
void GPU_depth_mask(bool depth);
bool GPU_depth_mask_get(void);
void GPU_stencil_mask(uint stencil);
+void GPU_unpack_row_length_set(uint len);
void GPU_flush(void);
void GPU_finish(void);
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 9fdb98cfbf6..e5f49555265 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -683,9 +683,7 @@ static void gpu_texture_update_unscaled(uchar *rect,
{
/* Partial update without scaling. Stride and offset are used to copy only a
* subset of a possible larger buffer than what we are updating. */
- GLint row_length;
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, tex_stride);
+ GPU_unpack_row_length_set(tex_stride);
if (layer >= 0) {
if (rect_float == NULL) {
@@ -724,7 +722,8 @@ static void gpu_texture_update_unscaled(uchar *rect,
}
}
- glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
+ /* Restore default. */
+ GPU_unpack_row_length_set(0);
}
static void gpu_texture_update_from_ibuf(
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c
index b52504eb492..8dc246904df 100644
--- a/source/blender/gpu/intern/gpu_state.c
+++ b/source/blender/gpu/intern/gpu_state.c
@@ -181,6 +181,11 @@ void GPU_finish(void)
glFinish();
}
+void GPU_unpack_row_length_set(uint len)
+{
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, len);
+}
+
void GPU_logic_op_xor_set(bool enable)
{
if (enable) {
@@ -413,6 +418,7 @@ void GPU_state_init(void)
glDisable(GL_CULL_FACE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
/* Is default but better be explicit. */
glEnable(GL_MULTISAMPLE);