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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 16:01:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 20:51:55 +0300
commit2c1edcf3efd8d260a02d74c10a734992eab74072 (patch)
treec3bfce322fdb1f0ce6e87fc3f2b679c9c1a7629a
parent24c846b2b4f1617ebfeb799045d284a9e24fa9ed (diff)
EEVEE: Fix undefined behavior in world output
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl
index b298fa4f8d1..27ca96501ae 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_output_world.glsl
@@ -4,6 +4,7 @@ void node_output_world(Closure surface, Closure volume, out Closure result)
{
#ifndef VOLUMETRICS
float alpha = renderPassEnvironment ? 1.0 : backgroundAlpha;
+ result = CLOSURE_DEFAULT;
result.radiance = surface.radiance * alpha;
result.transmittance = vec3(1.0 - alpha);
#else