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authorPablo Vazquez <pablo@blender.org>2020-05-22 14:41:48 +0300
committerPablo Vazquez <pablo@blender.org>2020-05-22 14:41:48 +0300
commitf990b42504929c6c9ba8bb9529c394a01219665d (patch)
treeed9a63c435cec46ee898b13aadb85ed295788fb2
parentf5c682045dc61d038915dbb301bd7db2a04fb299 (diff)
Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Seams are widely used outside UV context so it's okay to duplicate entries. Based on community feedback, thanks! This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py10
1 files changed, 10 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d83d20a63cb..7ed969bc921 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu):
col.separator()
+ col.operator("mesh.mark_seam").clear = False
+ col.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ col.separator()
+
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
@@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu):
layout.separator()
+ layout.operator("mesh.mark_seam").clear = False
+ layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
+
+ layout.separator()
+
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True