diff options
author | Pablo Vazquez <pablo@blender.org> | 2020-05-22 14:41:48 +0300 |
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committer | Pablo Vazquez <pablo@blender.org> | 2020-05-22 14:41:48 +0300 |
commit | f990b42504929c6c9ba8bb9529c394a01219665d (patch) | |
tree | ed9a63c435cec46ee898b13aadb85ed295788fb2 | |
parent | f5c682045dc61d038915dbb301bd7db2a04fb299 (diff) |
Revert "UI: Remove duplicate Mark/Clear Seam entries from Edge menus"
Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!
This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index d83d20a63cb..7ed969bc921 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -3761,6 +3761,11 @@ class VIEW3D_MT_edit_mesh_context_menu(Menu): col.separator() + col.operator("mesh.mark_seam").clear = False + col.operator("mesh.mark_seam", text="Clear Seam").clear = True + + col.separator() + col.operator("mesh.mark_sharp") col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True @@ -4006,6 +4011,11 @@ class VIEW3D_MT_edit_mesh_edges(Menu): layout.separator() + layout.operator("mesh.mark_seam").clear = False + layout.operator("mesh.mark_seam", text="Clear Seam").clear = True + + layout.separator() + layout.operator("mesh.mark_sharp") layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True |