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authorSimon Clitherow <aphex@nildram.co.uk>2005-08-02 22:54:11 +0400
committerSimon Clitherow <aphex@nildram.co.uk>2005-08-02 22:54:11 +0400
commit671235b69be5714dc7ca338e5cc05b6ec64f36b4 (patch)
tree6a3d6dfc9f45ccd77353df9e6dc8230592623233
parent280e97604479d6d96cfd238a9d6848927e39771b (diff)
Finalised support for compiling BULLET on linux.
Bullet is now off by default on all platforms until we get an OK from Erwin. To enable it, change USE_PHYSICS to 'bullet' in your config.opts.
-rw-r--r--SConstruct4
-rw-r--r--extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp2
-rw-r--r--extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp2
-rw-r--r--extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp2
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp2
6 files changed, 7 insertions, 7 deletions
diff --git a/SConstruct b/SConstruct
index 243efa961c9..d6d1678c294 100644
--- a/SConstruct
+++ b/SConstruct
@@ -346,9 +346,9 @@ elif sys.platform == 'win32':
use_openal = 'true'
use_fmod = 'false'
use_quicktime = 'true'
- use_sumo = 'false'
+ use_sumo = 'true'
use_ode = 'false'
- use_bullet = 'true'
+ use_bullet = 'false'
use_buildinfo = 'true'
build_blender_dynamic = 'true'
build_blender_static = 'false'
diff --git a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
index b0415c75d61..c430aedad7b 100644
--- a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConcaveCollisionAlgorithm.cpp
@@ -19,7 +19,7 @@
#include "ConstraintSolver/ConstraintSolver.h"
#include "ConstraintSolver/ContactSolverInfo.h"
#include "CollisionDispatch/ManifoldResult.h"
-#include "NarrowphaseCollision/RaycastCallback.h"
+#include "NarrowPhaseCollision/RaycastCallback.h"
#include "CollisionShapes/TriangleMeshShape.h"
diff --git a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
index 793c94804c0..1b4b9c61917 100644
--- a/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
+++ b/extern/bullet/BulletDynamics/CollisionDispatch/ConvexConvexAlgorithm.cpp
@@ -23,7 +23,7 @@
#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
#include "NarrowPhaseCollision/ContinuousConvexCollision.h"
-#include "NarrowPhaseCollision/SubsimplexConvexCast.h"
+#include "NarrowPhaseCollision/SubSimplexConvexCast.h"
#include "NarrowPhaseCollision/GjkConvexCast.h"
diff --git a/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp b/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
index 1bd9a39db97..10bb4af0a7d 100644
--- a/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
+++ b/extern/bullet/BulletDynamics/ConstraintSolver/ContactConstraint.cpp
@@ -13,7 +13,7 @@
#include "SimdVector3.h"
#include "JacobianEntry.h"
#include "ContactSolverInfo.h"
-#include "GEN_minmax.h"
+#include "GEN_MinMax.h"
#define ASSERT2 assert
diff --git a/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp b/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
index a217291c756..d3b105dc7f6 100644
--- a/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
+++ b/extern/bullet/BulletDynamics/Dynamics/RigidBody.cpp
@@ -1,7 +1,7 @@
#include "RigidBody.h"
#include "MassProps.h"
#include "CollisionShapes/ConvexShape.h"
-#include "GEN_minmax.h"
+#include "GEN_MinMax.h"
#include <SimdTransformUtil.h>
float gRigidBodyDamping = 0.5f;
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 5b6db434f8b..94ecfe27de2 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -4,7 +4,7 @@
#include <algorithm>
#include "SimdTransform.h"
#include "Dynamics/RigidBody.h"
-#include "BroadphaseCollision/BroadPhaseInterface.h"
+#include "BroadphaseCollision/BroadphaseInterface.h"
#include "BroadphaseCollision/SimpleBroadphase.h"
#include "CollisionShapes/ConvexShape.h"