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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-17 22:44:40 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-10-17 22:49:37 +0300
commit6158a9826dc821e158b66f7521197c7fe7be0b09 (patch)
tree14693f063c387f6160c5f9bc8b9781f09d38a888
parent0a2b48e3c68c2dfc5dbc31a843aa772e9fade17c (diff)
BGE: Use references in CcdPhysicsEnvironment::RemoveConstraint.
It avoids assert calls on rigid body destructor.
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
index 1b7267b54a6..bf81a18fa78 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
@@ -513,8 +513,8 @@ void CcdPhysicsEnvironment::AddCcdPhysicsController(CcdPhysicsController* ctrl)
void CcdPhysicsEnvironment::RemoveConstraint(btTypedConstraint *con)
{
- btRigidBody rbA = con->getRigidBodyA();
- btRigidBody rbB = con->getRigidBodyB();
+ btRigidBody &rbA = con->getRigidBodyA();
+ btRigidBody &rbB = con->getRigidBodyB();
rbA.activate();
rbB.activate();
m_dynamicsWorld->removeConstraint(con);