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authorCampbell Barton <ideasman42@gmail.com>2010-04-15 20:44:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-15 20:44:38 +0400
commit15010c01ae8d82ca18e3681be2e189e14a186d49 (patch)
tree012ca425b06beb17469c734ca2c4e9386c45eee2
parentcf2287a27cc81b44b293ebde4d8b16c93ea81e10 (diff)
fix for crash when drawing fps
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index e2b579734d3..a843aa746b6 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2158,15 +2158,15 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
fps = fps / tot;
}
#endif
-
+
/* is this more then half a frame behind? */
if (fps+0.5 < FPS) {
UI_ThemeColor(TH_REDALERT);
- sprintf(printable, "fps: %.2f", (float)fps);
+ snprintf(printable, sizeof(printable), "fps: %.2f", (float)fps);
}
else {
UI_ThemeColor(TH_TEXT_HI);
- sprintf(printable, "fps: %i", (int)(fps+0.5));
+ snprintf(printable, sizeof(printable), "fps: %i", (int)(fps+0.5));
}
BLF_draw_default(22, ar->winy-17, 0.0f, printable);