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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-27 15:10:09 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-27 15:10:09 +0300 |
commit | 2e38c07e48e80ce0da2c8454fa305941d07ed9fe (patch) | |
tree | 6c1c7666a68c3f0549e861f79305b1d76f0f3ea0 | |
parent | 183874841b521a9c9e031fe3528db3cf0d826b3a (diff) |
Cycles: Style, placement of asteric in pointers
Seems we are using `void *` much much more often in Cycles.
-rw-r--r-- | intern/cycles/render/nodes.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index caad11af0f8..79d25d01176 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -152,8 +152,8 @@ class OutputNode : public ShaderNode { public: SHADER_NODE_CLASS(OutputNode) - void* surface; - void* volume; + void *surface; + void *volume; float displacement; float3 normal; |