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authorThomas Dinges <blender@dingto.org>2014-01-14 01:01:39 +0400
committerThomas Dinges <blender@dingto.org>2014-01-14 01:01:39 +0400
commite9984653a827f1f5de8e1a1d019854b77afb1ea5 (patch)
treeee596503e06662ba9de59fa7170d0d3d0ef30b13
parent6b61f7f755011c0ceea89a31be218e1ed4940414 (diff)
Cycles: Fix Wave texture difference between OSL and SVM, OSL wasn't using the "Scale" properly for distortion.
-rw-r--r--intern/cycles/kernel/shaders/node_wave_texture.osl12
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h6
2 files changed, 6 insertions, 12 deletions
diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl
index 2de376c62f5..ba40207b446 100644
--- a/intern/cycles/kernel/shaders/node_wave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_wave_texture.osl
@@ -19,19 +19,15 @@
/* Wave */
-float wave(point p, float scale, string type, float detail, float distortion, float dscale)
+float wave(point p, string type, float detail, float distortion, float dscale)
{
- float x = p[0] * scale;
- float y = p[1] * scale;
- float z = p[2] * scale;
-
float n = 0.0;
if (type == "Bands") {
- n = (x + y + z) * 10.0;
+ n = (p[0] + p[1] + p[2]) * 10.0;
}
else if (type == "Rings") {
- n = (sqrt(x * x + y * y + z * z) * 20.0);
+ n = length(p) * 20.0;
}
if (distortion != 0.0) {
@@ -57,7 +53,7 @@ shader node_wave_texture(
if (use_mapping)
p = transform(mapping, p);
- Fac = wave(p, Scale, Type, Detail, Distortion, DetailScale);
+ Fac = wave(p * Scale, Type, Detail, Distortion, DetailScale);
Color = Fac;
}
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
index 3749135f8c7..7f9081539a4 100644
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -18,12 +18,10 @@ CCL_NAMESPACE_BEGIN
/* Wave */
-ccl_device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
+ccl_device_noinline float svm_wave(NodeWaveType type, float3 p, float detail, float distortion, float dscale)
{
float n;
- p *= scale;
-
if(type == NODE_WAVE_BANDS)
n = (p.x + p.y + p.z) * 10.0f;
else /* NODE_WAVE_RINGS */
@@ -51,7 +49,7 @@ ccl_device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stac
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
- float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
+ float f = svm_wave((NodeWaveType)type, co*scale, detail, distortion, dscale);
if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));