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authorSergey Sharybin <sergey.vfx@gmail.com>2016-12-12 14:10:37 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-12-12 14:10:37 +0300
commit968e01d4072459dbb5587cb44f342280e057394d (patch)
treec265940b926873f79a3b68777d8442b5d3c2f250
parentb21938f3d4cdaae1c8cbddaf5fb97a2eca968609 (diff)
Cycles: Cleanup, variable names
Use underscore again and also solve confusing part then in BVH smae thing is called prim_addr but in intersection funcitons it was called triAddr.
-rw-r--r--intern/cycles/kernel/geom/geom_motion_triangle.h18
-rw-r--r--intern/cycles/kernel/geom/geom_triangle_intersect.h14
2 files changed, 16 insertions, 16 deletions
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index 3cbe59aaece..538c332c63a 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -323,11 +323,11 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals *kg, ShaderD
* time and do a ray intersection with the resulting triangle */
ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection *isect,
- float3 P, float3 dir, float time, uint visibility, int object, int triAddr)
+ float3 P, float3 dir, float time, uint visibility, int object, int prim_addr)
{
/* primitive index for vertex location lookup */
- int prim = kernel_tex_fetch(__prim_index, triAddr);
- int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, triAddr): object;
+ int prim = kernel_tex_fetch(__prim_index, prim_addr);
+ int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object;
/* get vertex locations for intersection */
float3 verts[3];
@@ -340,13 +340,13 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection
#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags */
- if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
+ if(kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
{
isect->t = t;
isect->u = u;
isect->v = v;
- isect->prim = triAddr;
+ isect->prim = prim_addr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
@@ -369,14 +369,14 @@ ccl_device_inline void motion_triangle_intersect_subsurface(
float3 dir,
float time,
int object,
- int triAddr,
+ int prim_addr,
float tmax,
uint *lcg_state,
int max_hits)
{
/* primitive index for vertex location lookup */
- int prim = kernel_tex_fetch(__prim_index, triAddr);
- int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, triAddr): object;
+ int prim = kernel_tex_fetch(__prim_index, prim_addr);
+ int fobject = (object == OBJECT_NONE)? kernel_tex_fetch(__prim_object, prim_addr): object;
/* get vertex locations for intersection */
float3 verts[3];
@@ -413,7 +413,7 @@ ccl_device_inline void motion_triangle_intersect_subsurface(
isect->t = t;
isect->u = u;
isect->v = v;
- isect->prim = triAddr;
+ isect->prim = prim_addr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
diff --git a/intern/cycles/kernel/geom/geom_triangle_intersect.h b/intern/cycles/kernel/geom/geom_triangle_intersect.h
index 8cd1b1a8897..4db121d94f4 100644
--- a/intern/cycles/kernel/geom/geom_triangle_intersect.h
+++ b/intern/cycles/kernel/geom/geom_triangle_intersect.h
@@ -108,7 +108,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
float3 P,
uint visibility,
int object,
- int triAddr)
+ int prim_addr)
{
const int kx = isect_precalc->kx;
const int ky = isect_precalc->ky;
@@ -118,7 +118,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
const float Sz = isect_precalc->Sz;
/* Calculate vertices relative to ray origin. */
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, triAddr);
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
#if defined(__KERNEL_AVX2__) && defined(__KERNEL_SSE__)
const avxf avxf_P(P.m128, P.m128);
@@ -231,7 +231,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
* that most triangles are culled by node flags */
- if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
+ if(kernel_tex_fetch(__prim_visibility, prim_addr) & visibility)
#endif
{
#ifdef __KERNEL_CUDA__
@@ -241,7 +241,7 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg,
#endif
/* Normalize U, V, W, and T. */
const float inv_det = 1.0f / det;
- isect->prim = triAddr;
+ isect->prim = prim_addr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = U * inv_det;
@@ -264,7 +264,7 @@ ccl_device_inline void triangle_intersect_subsurface(
SubsurfaceIntersection *ss_isect,
float3 P,
int object,
- int triAddr,
+ int prim_addr,
float tmax,
uint *lcg_state,
int max_hits)
@@ -277,7 +277,7 @@ ccl_device_inline void triangle_intersect_subsurface(
const float Sz = isect_precalc->Sz;
/* Calculate vertices relative to ray origin. */
- const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, triAddr);
+ const uint tri_vindex = kernel_tex_fetch(__prim_tri_index, prim_addr);
const float4 tri_a = kernel_tex_fetch(__prim_tri_verts, tri_vindex+0),
tri_b = kernel_tex_fetch(__prim_tri_verts, tri_vindex+1),
tri_c = kernel_tex_fetch(__prim_tri_verts, tri_vindex+2);
@@ -415,7 +415,7 @@ ccl_device_inline void triangle_intersect_subsurface(
/* record intersection */
Intersection *isect = &ss_isect->hits[hit];
- isect->prim = triAddr;
+ isect->prim = prim_addr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
isect->u = U * inv_det;