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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-12-04 21:17:59 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-12-04 21:17:59 +0400 |
commit | b98754836e96e1ffa1733e18b2ffbf4337d37d1c (patch) | |
tree | d80cd29b8d0959f264925a69a32379f44c3623c5 | |
parent | c2a518461c3673b32ac61970c34a5e458ebd4e1b (diff) |
Fix T37680: Texture image scale is not refreshing
-rw-r--r-- | source/blender/editors/space_view3d/space_view3d.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 465be94c191..c81c3c79350 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -46,6 +46,7 @@ #include "BKE_icons.h" #include "BKE_main.h" #include "BKE_object.h" +#include "BKE_scene.h" #include "BKE_screen.h" #include "ED_render.h" @@ -828,7 +829,9 @@ static void view3d_main_area_listener(bScreen *sc, ScrArea *sa, ARegion *ar, wmN case ND_SHADING: case ND_NODES: if ((v3d->drawtype == OB_MATERIAL) || - (v3d->drawtype == OB_TEXTURE && scene->gm.matmode == GAME_MAT_GLSL)) + (v3d->drawtype == OB_TEXTURE && + (scene->gm.matmode == GAME_MAT_GLSL || + BKE_scene_use_new_shading_nodes(scene)))) { ED_region_tag_redraw(ar); } |