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authorMatt Ebb <matt@mke3.net>2007-04-05 16:42:07 +0400
committerMatt Ebb <matt@mke3.net>2007-04-05 16:42:07 +0400
commitbbceedced0ecf1426d90faf5f36136f688853ab6 (patch)
treeded71b41ad8ae8434112e9c7627385dce27b5513
parent54f57cca0872924f3b9ed3a329ef767365fafcc9 (diff)
* Tablet support fixup
This commit should hopefully fix some of the problems some people were having with tablet support in sculpt mode, and also the problems I made visible with my previous commit related to number field dragging. Now, all the ghost related stuff is tucked away in ghostwinlay.c and a simple Blender API, similar to the existing get_mbut() for example, is provided to access the tablet data. As with the other mouse related data in Blender, the tablet data is cached upon each mouse move or click, in the Window struct. You can now just use: float get_pressure(void); void get_tilt(float *xtilt, float *ytilt); short get_activedevice(void); to get such data from the tablet. Documentation on the returned data is in ghostwinlay.c in the _Window struct definition. Brecht and Nicholas, I've updated the painting and sculpt code and it works just fine here, you may want to give it a check though to make sure I haven't done anything silly.
-rw-r--r--source/blender/include/BIF_mywindow.h8
-rw-r--r--source/blender/src/editscreen.c17
-rw-r--r--source/blender/src/ghostwinlay.c66
-rw-r--r--source/blender/src/imagepaint.c19
-rw-r--r--source/blender/src/interface.c5
-rw-r--r--source/blender/src/sculptmode.c29
-rw-r--r--source/blender/src/winlay.h5
7 files changed, 104 insertions, 45 deletions
diff --git a/source/blender/include/BIF_mywindow.h b/source/blender/include/BIF_mywindow.h
index c5456ab7dd5..28de60d2bc0 100644
--- a/source/blender/include/BIF_mywindow.h
+++ b/source/blender/include/BIF_mywindow.h
@@ -122,7 +122,13 @@ void BIF_wait_for_statechange(void);
short get_mbut(void);
short get_qual(void);
void getmouse(short *mval);
-const struct GHOST_TabletData* get_tablet_data();
+
+float get_pressure(void);
+void get_tilt(float *xtilt, float *ytilt);
+#define DEV_MOUSE 0
+#define DEV_STYLUS 1
+#define DEV_ERASER 2
+short get_activedevice(void);
void warp_pointer(int x, int y);
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 0ee13f676b6..008a2457967 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -2119,10 +2119,23 @@ short get_mbut(void)
winlay_process_events(0);
return window_get_mbut(mainwin);
}
-const GHOST_TabletData* get_tablet_data()
+
+/* return values of tablet data related functions are documented
+ * in the Window struct, ghostwinlay.c */
+float get_pressure(void)
+{
+ winlay_process_events(0);
+ return window_get_pressure(mainwin);
+}
+void get_tilt(float *xtilt, float *ytilt)
+{
+ winlay_process_events(0);
+ window_get_tilt(mainwin, xtilt, ytilt);
+}
+short get_activedevice(void)
{
winlay_process_events(0);
- return window_get_tablet_data(mainwin);
+ return window_get_activedevice(mainwin);
}
void add_to_mainqueue(Window *win, void *user_data, short evt, short val, char ascii)
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c
index ff0e3727370..a19ce2c6b7e 100644
--- a/source/blender/src/ghostwinlay.c
+++ b/source/blender/src/ghostwinlay.c
@@ -75,22 +75,36 @@ void getMacAvailableBounds(short *, short *, short *, short *);
struct _Window {
GHOST_WindowHandle ghostwin;
- /* Handler and private data for handler */
+ /* Handler and private data for handler */
WindowHandlerFP handler;
void *user_data;
- /* Window state */
+ /* Window state */
int size[2], position[2];
int active, visible;
- /* Last known mouse/button/qualifier state */
+ /* Last known mouse/button/qualifier state */
int lmouse[2];
int lqual; /* (LR_SHFTKEY, LR_CTRLKEY, LR_ALTKEY, LR_COMMANDKEY) */
int lmbut; /* (L_MOUSE, M_MOUSE, R_MOUSE) */
- /* Tracks the faked mouse button, if non-zero it is
- * the event number of the last faked button.
- */
+ /* xtilt and ytilt represent how much the pen is tilted away from
+ * vertically upright in either the X or Y direction, with X and Y the
+ * axes of the tablet surface.
+ * In other words, Xtilt and Ytilt are components of a vector created by projecting
+ * the pen's angle in 3D space vertically downwards on to the XY plane
+ * --Matt
+ */
+ float pressure; /* tablet pressure - 0.0 (no pressure) to 1.0 (full pressure) */
+ /* mouse clicks and non-contacting stylus buttons generate pressure of 0.0. */
+ float xtilt, ytilt; /* tablet tilt value - x and y components of 3D angle
+ * ranging from 0.0 (pen upright) to 1.0 (pen fully leaning over) */
+ short activedevice; /* Active input device currently in use (DEV_MOUSE, DEV_STYLUS, DEV_ERASER) */
+
+
+ /* Tracks the faked mouse button, if non-zero it is
+ * the event number of the last faked button.
+ */
int faked_mbut;
GHOST_TimerTaskHandle timer;
@@ -488,6 +502,24 @@ static int change_bit(int val, int bit, int to_on) {
return to_on?(val|bit):(val&~bit);
}
+static void update_tablet_data(Window *win, Window *ghostwin) {
+ const GHOST_TabletData *td= GHOST_GetTabletData(ghostwin);
+
+ /* if there's tablet data from an active tablet device then use it,
+ * otherwise set all tablet related data to default */
+ if ((td != NULL) && ELEM(td->Active, DEV_STYLUS, DEV_ERASER)) {
+ win->activedevice = (short)td->Active;
+ win->pressure = td->Pressure;
+ win->xtilt = td->Xtilt;
+ win->ytilt = td->Ytilt;
+ } else {
+ win->activedevice = DEV_MOUSE;
+ win->pressure = 0.0;
+ win->xtilt = win->ytilt = 0.0;
+ }
+}
+
+
static int event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr private)
{
GHOST_TEventType type= GHOST_GetEventType(evt);
@@ -517,12 +549,14 @@ static int event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr private)
case GHOST_kEventCursorMove: {
if(win->active == 1) {
GHOST_TEventCursorData *cd= data;
+
int cx, cy;
GHOST_ScreenToClient(win->ghostwin, cd->x, cd->y, &cx, &cy);
win->lmouse[0]= cx;
win->lmouse[1]= (win->size[1]-1) - cy;
+ update_tablet_data(win, ghostwin);
window_handle(win, MOUSEX, win->lmouse[0]);
window_handle(win, MOUSEY, win->lmouse[1]);
}
@@ -557,6 +591,8 @@ static int event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr private)
} else {
win->lmbut= change_bit(win->lmbut, R_MOUSE, val);
}
+
+ update_tablet_data(win, ghostwin);
window_handle(win, bbut, val);
break;
@@ -709,16 +745,24 @@ void window_get_mouse(Window *win, short *mval) {
mval[1]= win->lmouse[1];
}
+float window_get_pressure(Window *win) {
+ return win->pressure;
+}
+
+void window_get_tilt(Window *win, float *xtilt, float *ytilt) {
+ *xtilt= win->xtilt;
+ *ytilt= win->ytilt;
+}
+
+short window_get_activedevice(Window *win) {
+ return win->activedevice;
+}
+
void window_get_position(Window *win, int *posx_r, int *posy_r) {
*posx_r= win->position[0];
*posy_r= win->position[1];
}
-const GHOST_TabletData* window_get_tablet_data(Window *win)
-{
- return GHOST_GetTabletData(win->ghostwin);
-}
-
void window_get_size(Window *win, int *width_r, int *height_r) {
*width_r= win->size[0];
*height_r= win->size[1];
diff --git a/source/blender/src/imagepaint.c b/source/blender/src/imagepaint.c
index 024376e4076..3809d731473 100644
--- a/source/blender/src/imagepaint.c
+++ b/source/blender/src/imagepaint.c
@@ -657,7 +657,6 @@ void imagepaint_paint(short mousebutton, short texpaint)
short prevmval[2], mval[2];
double time;
float pressure;
- const GHOST_TabletData *td;
if(!settings->imapaint.brush)
return;
@@ -697,27 +696,27 @@ void imagepaint_paint(short mousebutton, short texpaint)
painter= brush_painter_new(s.brush);
getmouseco_areawin(mval);
- td= get_tablet_data();
- pressure= (td)? td->Pressure: 1.0f;
+
+ pressure = get_pressure();
+ s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
+
time= PIL_check_seconds_timer();
prevmval[0]= mval[0];
prevmval[1]= mval[1];
- s.blend = (td && td->Active == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
/* special exception here for too high pressure values on first touch in
windows for some tablets */
if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|
- BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && td && pressure >= 0.99f))
+ BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && (get_activedevice() != 0) && (pressure >= 0.99f)))
imapaint_paint_stroke(&s, painter, texpaint, prevmval, mval, time, pressure);
/* paint loop */
do {
getmouseco_areawin(mval);
- if(td) {
- td= get_tablet_data();
- pressure= (td)? td->Pressure: 1.0f;
- s.blend = (td && td->Active == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
- }
+
+ pressure = get_pressure();
+ s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
+
time= PIL_check_seconds_timer();
if((mval[0] != prevmval[0]) || (mval[1] != prevmval[1])) {
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 0bf26f5651f..ddbea7dfe4c 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -2100,8 +2100,6 @@ static int ui_act_as_text_but(uiBut *but)
static int ui_do_but_NUM(uiBut *but)
{
- const GHOST_TabletData *td;
- float pressure;
double value;
float deler, fstart, f, tempf;
int lvalue, temp, orig_x; /* , firsttime=1; */
@@ -2137,9 +2135,6 @@ static int ui_do_but_NUM(uiBut *but)
sx = mval[0]; /* ignore mouse movement within drag-lock */
while (get_mbut() & L_MOUSE) {
- td= get_tablet_data();
- pressure= (td)? td->Pressure: 1.0f;
-
qual= get_qual();
uiGetMouse(mywinget(), mval);
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c
index 2338765e3c9..8dcfa586631 100644
--- a/source/blender/src/sculptmode.c
+++ b/source/blender/src/sculptmode.c
@@ -395,13 +395,14 @@ char brush_size()
{
const BrushData *b= sculptmode_brush();
float size= b->size;
- const GHOST_TabletData *td= get_tablet_data();
+ float pressure= get_pressure();
+ short activedevice= get_activedevice();
- if(td && sculpt_data()->brush_type!=GRAB_BRUSH) {
+ if(sculpt_data()->brush_type!=GRAB_BRUSH) {
const float size_factor= G.scene->sculptdata.tablet_size / 10.0f;
- if(td->Active==1 || td->Active==2)
+ if(ELEM(activedevice, DEV_STYLUS, DEV_ERASER))
size*= G.scene->sculptdata.tablet_size==0?1:
- (1-size_factor) + td->Pressure*size_factor;
+ (1-size_factor) + pressure*size_factor;
}
return size;
@@ -415,19 +416,17 @@ float brush_strength(EditData *e)
const BrushData* b= sculptmode_brush();
float dir= b->dir==1 ? 1 : -1;
float pressure= 1;
- const GHOST_TabletData *td= get_tablet_data();
+ short activedevice= get_activedevice();
float flip= e->flip ? -1:1;
- if(td) {
- const float strength_factor= G.scene->sculptdata.tablet_strength / 10.0f;
- if(td->Active==1 || td->Active==2)
- pressure= G.scene->sculptdata.tablet_strength==0?1:
- (1-strength_factor) + td->Pressure*strength_factor;
-
- /* Flip direction for eraser */
- if(td->Active==2)
- dir= -dir;
- }
+ const float strength_factor= G.scene->sculptdata.tablet_strength / 10.0f;
+ if(ELEM(activedevice, DEV_STYLUS, DEV_ERASER))
+ pressure= G.scene->sculptdata.tablet_strength==0?1:
+ (1-strength_factor) + get_pressure()*strength_factor;
+
+ /* Flip direction for eraser */
+ if(activedevice==DEV_ERASER)
+ dir= -dir;
switch(G.scene->sculptdata.brush_type){
case DRAW_BRUSH:
diff --git a/source/blender/src/winlay.h b/source/blender/src/winlay.h
index 6719f9454c1..2fdc2c70ac3 100644
--- a/source/blender/src/winlay.h
+++ b/source/blender/src/winlay.h
@@ -57,7 +57,10 @@ void window_lower (Window *win);
short window_get_qual (Window *win);
short window_get_mbut (Window *win);
void window_get_mouse (Window *win, short *mval);
-const struct GHOST_TabletData* window_get_tablet_data(Window *win);
+
+float window_get_pressure(Window *win);
+void window_get_tilt(Window *win, float *xtilt, float *ytilt);
+short window_get_activedevice(Window *win);
void window_get_position (Window *win, int *posx_r, int *poxy_r);