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authorJacques Lucke <jacques@blender.org>2020-07-07 19:23:33 +0300
committerJacques Lucke <jacques@blender.org>2020-07-07 19:23:33 +0300
commit4990e4dd01f2b085f5d1842dfa31d79e4df92fbd (patch)
tree2e368d7e0c8c2e5d090e97c12a33e4514d15b8d4
parentff97545c50f458a62a2ea412f8411f8bb34b9c1c (diff)
Nodes: Generate multi-function network from node tree
This adds new callbacks to `bNodeSocketType` and `bNodeType`. Those are used to generate a multi-function network from a node tree. Later, this network is evaluated on e.g. particle data. Reviewers: brecht Differential Revision: https://developer.blender.org/D8169
-rw-r--r--source/blender/blenkernel/BKE_node.h32
-rw-r--r--source/blender/blenkernel/BKE_node_tree_multi_function.hh355
-rw-r--r--source/blender/blenkernel/CMakeLists.txt4
-rw-r--r--source/blender/blenkernel/intern/node_tree_multi_function.cc233
-rw-r--r--source/blender/blenlib/BLI_resource_collector.hh145
-rw-r--r--source/blender/blenlib/CMakeLists.txt1
-rw-r--r--source/blender/nodes/CMakeLists.txt6
-rw-r--r--source/blender/nodes/function/node_function_util.cc2
-rw-r--r--source/blender/nodes/function/node_function_util.hh (renamed from source/blender/nodes/function/node_function_util.h)4
-rw-r--r--source/blender/nodes/function/nodes/node_fn_boolean_math.cc30
-rw-r--r--source/blender/nodes/function/nodes/node_fn_combine_strings.cc27
-rw-r--r--source/blender/nodes/function/nodes/node_fn_float_compare.cc45
-rw-r--r--source/blender/nodes/function/nodes/node_fn_group_instance_id.cc32
-rw-r--r--source/blender/nodes/function/nodes/node_fn_switch.cc2
-rw-r--r--source/blender/nodes/intern/node_socket.cc113
-rw-r--r--source/blender/nodes/shader/node_shader_util.h6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc (renamed from source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c)71
17 files changed, 1080 insertions, 28 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index bdcbe2129c8..acd4c75befd 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -101,6 +101,30 @@ typedef struct bNodeSocketTemplate {
char identifier[64]; /* generated from name */
} bNodeSocketTemplate;
+/* Use `void *` for callbacks that require C++. This is rather ugly, but works well for now. This
+ * would not be necessary if we would use bNodeSocketType and bNodeType only in C++ code.
+ * However, achieving this requires quite a few changes currently. */
+#ifdef __cplusplus
+namespace blender {
+namespace bke {
+class SocketMFNetworkBuilder;
+class NodeMFNetworkBuilder;
+} // namespace bke
+namespace fn {
+class MFDataType;
+}
+} // namespace blender
+
+using NodeExpandInMFNetworkFunction = void (*)(blender::bke::NodeMFNetworkBuilder &builder);
+using SocketGetMFDataTypeFunction = blender::fn::MFDataType (*)();
+using SocketExpandInMFNetworkFunction = void (*)(blender::bke::SocketMFNetworkBuilder &builder);
+
+#else
+typedef void *NodeExpandInMFNetworkFunction;
+typedef void *SocketGetMFDataTypeFunction;
+typedef void *SocketExpandInMFNetworkFunction;
+#endif
+
/**
* \brief Defines a socket type.
*
@@ -153,6 +177,11 @@ typedef struct bNodeSocketType {
/* Callback to free the socket type. */
void (*free_self)(struct bNodeSocketType *stype);
+
+ /* Returns the multi-function data type of this socket type. */
+ SocketGetMFDataTypeFunction get_mf_data_type;
+ /* Expands the socket into a multi-function node that outputs the socket value. */
+ SocketExpandInMFNetworkFunction expand_in_mf_network;
} bNodeSocketType;
typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context,
@@ -267,6 +296,9 @@ typedef struct bNodeType {
/* gpu */
NodeGPUExecFunction gpufunc;
+ /* Expands the bNode into nodes in a multi-function network, which will be evaluated later on. */
+ NodeExpandInMFNetworkFunction expand_in_mf_network;
+
/* RNA integration */
ExtensionRNA rna_ext;
} bNodeType;
diff --git a/source/blender/blenkernel/BKE_node_tree_multi_function.hh b/source/blender/blenkernel/BKE_node_tree_multi_function.hh
new file mode 100644
index 00000000000..34809a5f506
--- /dev/null
+++ b/source/blender/blenkernel/BKE_node_tree_multi_function.hh
@@ -0,0 +1,355 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BKE_NODE_TREE_FUNCTION_HH__
+#define __BKE_NODE_TREE_FUNCTION_HH__
+
+/** \file
+ * \ingroup bke
+ *
+ * This file allows you to generate a multi-function network from a user-generated node tree.
+ */
+
+#include "FN_multi_function_builder.hh"
+#include "FN_multi_function_network.hh"
+
+#include "BKE_derived_node_tree.hh"
+
+#include "BLI_resource_collector.hh"
+
+namespace blender {
+namespace bke {
+
+/* Maybe this should be moved to BKE_node.h. */
+inline bool is_multi_function_data_socket(const bNodeSocket *bsocket)
+{
+ if (bsocket->typeinfo->get_mf_data_type != nullptr) {
+ BLI_assert(bsocket->typeinfo->expand_in_mf_network != nullptr);
+ return true;
+ }
+ return false;
+}
+
+/**
+ * A MFNetworkTreeMap maps various components of a bke::DerivedNodeTree to components of a
+ * fn::MFNetwork. This is necessary for further processing of a multi-function network that has
+ * been generated from a node tree.
+ */
+class MFNetworkTreeMap {
+ private:
+ /**
+ * Store by id instead of using a hash table to avoid unnecessary hash table lookups.
+ *
+ * Input sockets in a node tree can have multiple corresponding sockets in the generated
+ * MFNetwork. This is because nodes are allowed to expand into multiple multi-function nodes.
+ */
+ Array<Vector<fn::MFSocket *, 1>> m_sockets_by_dsocket_id;
+ Array<fn::MFOutputSocket *> m_socket_by_group_input_id;
+
+ public:
+ MFNetworkTreeMap(const DerivedNodeTree &tree)
+ : m_sockets_by_dsocket_id(tree.sockets().size()),
+ m_socket_by_group_input_id(tree.group_inputs().size(), nullptr)
+ {
+ }
+
+ void add(const DSocket &dsocket, fn::MFSocket &socket)
+ {
+ BLI_assert(dsocket.is_input() == socket.is_input());
+ m_sockets_by_dsocket_id[dsocket.id()].append(&socket);
+ }
+
+ void add(const DInputSocket &dsocket, fn::MFInputSocket &socket)
+ {
+ m_sockets_by_dsocket_id[dsocket.id()].append(&socket);
+ }
+
+ void add(const DOutputSocket &dsocket, fn::MFOutputSocket &socket)
+ {
+ m_sockets_by_dsocket_id[dsocket.id()].append(&socket);
+ }
+
+ void add(Span<const DInputSocket *> dsockets, Span<fn::MFInputSocket *> sockets)
+ {
+ assert_same_size(dsockets, sockets);
+ for (uint i : dsockets.index_range()) {
+ this->add(*dsockets[i], *sockets[i]);
+ }
+ }
+
+ void add(Span<const DOutputSocket *> dsockets, Span<fn::MFOutputSocket *> sockets)
+ {
+ assert_same_size(dsockets, sockets);
+ for (uint i : dsockets.index_range()) {
+ this->add(*dsockets[i], *sockets[i]);
+ }
+ }
+
+ void add(const DGroupInput &group_input, fn::MFOutputSocket &socket)
+ {
+ BLI_assert(m_socket_by_group_input_id[group_input.id()] == nullptr);
+ m_socket_by_group_input_id[group_input.id()] = &socket;
+ }
+
+ void add_try_match(const DNode &dnode, fn::MFNode &node)
+ {
+ this->add_try_match(dnode.inputs(), node.inputs());
+ this->add_try_match(dnode.outputs(), node.outputs());
+ }
+
+ void add_try_match(Span<const DSocket *> dsockets, Span<fn::MFSocket *> sockets)
+ {
+ uint used_sockets = 0;
+ for (const DSocket *dsocket : dsockets) {
+ if (!dsocket->is_available()) {
+ continue;
+ }
+ if (!is_multi_function_data_socket(dsocket->bsocket())) {
+ continue;
+ }
+ fn::MFSocket *socket = sockets[used_sockets];
+ this->add(*dsocket, *socket);
+ used_sockets++;
+ }
+ }
+
+ fn::MFOutputSocket &lookup(const DGroupInput &group_input)
+ {
+ fn::MFOutputSocket *socket = m_socket_by_group_input_id[group_input.id()];
+ BLI_assert(socket != nullptr);
+ return *socket;
+ }
+
+ fn::MFOutputSocket &lookup(const DOutputSocket &dsocket)
+ {
+ auto &sockets = m_sockets_by_dsocket_id[dsocket.id()];
+ BLI_assert(sockets.size() == 1);
+ return sockets[0]->as_output();
+ }
+
+ Span<fn::MFInputSocket *> lookup(const DInputSocket &dsocket)
+ {
+ return m_sockets_by_dsocket_id[dsocket.id()].as_span().cast<fn::MFInputSocket *>();
+ }
+
+ fn::MFInputSocket &lookup_dummy(const DInputSocket &dsocket)
+ {
+ Span<fn::MFInputSocket *> sockets = this->lookup(dsocket);
+ BLI_assert(sockets.size() == 1);
+ fn::MFInputSocket &socket = *sockets[0];
+ BLI_assert(socket.node().is_dummy());
+ return socket;
+ }
+
+ fn::MFOutputSocket &lookup_dummy(const DOutputSocket &dsocket)
+ {
+ fn::MFOutputSocket &socket = this->lookup(dsocket);
+ BLI_assert(socket.node().is_dummy());
+ return socket;
+ }
+
+ bool is_mapped(const DSocket &dsocket) const
+ {
+ return m_sockets_by_dsocket_id[dsocket.id()].size() >= 1;
+ }
+};
+
+/**
+ * This data is necessary throughout the generation of a MFNetwork from a node tree.
+ */
+struct CommonMFNetworkBuilderData {
+ ResourceCollector &resources;
+ fn::MFNetwork &network;
+ MFNetworkTreeMap &network_map;
+ const DerivedNodeTree &tree;
+};
+
+class MFNetworkBuilderBase {
+ protected:
+ CommonMFNetworkBuilderData &m_common;
+
+ public:
+ MFNetworkBuilderBase(CommonMFNetworkBuilderData &common) : m_common(common)
+ {
+ }
+
+ /**
+ * Returns the network that is currently being built.
+ */
+ fn::MFNetwork &network()
+ {
+ return m_common.network;
+ }
+
+ /**
+ * Returns the map between the node tree and the multi-function network that is being built.
+ */
+ MFNetworkTreeMap &network_map()
+ {
+ return m_common.network_map;
+ }
+
+ /**
+ * Returns a resource collector that will only be destructed after the multi-function network is
+ * destructed.
+ */
+ ResourceCollector &resources()
+ {
+ return m_common.resources;
+ }
+
+ /**
+ * Constructs a new function that will live at least as long as the MFNetwork.
+ */
+ template<typename T, typename... Args> T &construct_fn(Args &&... args)
+ {
+ BLI_STATIC_ASSERT((std::is_base_of_v<fn::MultiFunction, T>), "");
+ void *buffer = m_common.resources.linear_allocator().allocate(sizeof(T), alignof(T));
+ T *fn = new (buffer) T(std::forward<Args>(args)...);
+ m_common.resources.add(destruct_ptr<T>(fn), fn->name().data());
+ return *fn;
+ }
+};
+
+/**
+ * This class is used by socket implementations to define how an unlinked input socket is handled
+ * in a multi-function network.
+ */
+class SocketMFNetworkBuilder : public MFNetworkBuilderBase {
+ private:
+ const DSocket *m_dsocket = nullptr;
+ const DGroupInput *m_group_input = nullptr;
+ bNodeSocket *m_bsocket;
+ fn::MFOutputSocket *m_built_socket = nullptr;
+
+ public:
+ SocketMFNetworkBuilder(CommonMFNetworkBuilderData &common, const DSocket &dsocket)
+ : MFNetworkBuilderBase(common), m_dsocket(&dsocket), m_bsocket(dsocket.bsocket())
+ {
+ }
+
+ SocketMFNetworkBuilder(CommonMFNetworkBuilderData &common, const DGroupInput &group_input)
+ : MFNetworkBuilderBase(common), m_group_input(&group_input), m_bsocket(group_input.bsocket())
+ {
+ }
+
+ /**
+ * Returns the socket that is currently being built.
+ */
+ bNodeSocket &bsocket()
+ {
+ return *m_bsocket;
+ }
+
+ /**
+ * Utility method that returns bsocket->default_value for the current socket.
+ */
+ template<typename T> T *socket_default_value()
+ {
+ return (T *)m_bsocket->default_value;
+ }
+
+ /**
+ * Builds a function node for that socket that outputs the given constant value.
+ */
+ template<typename T> void set_constant_value(T value)
+ {
+ const fn::MultiFunction &fn = this->construct_fn<fn::CustomMF_Constant<T>>(std::move(value));
+ this->set_generator_fn(fn);
+ }
+
+ /**
+ * Uses the first output of the given multi-function as value of the socket.
+ */
+ void set_generator_fn(const fn::MultiFunction &fn)
+ {
+ fn::MFFunctionNode &node = m_common.network.add_function(fn);
+ this->set_socket(node.output(0));
+ }
+
+ /**
+ * Define a multi-function socket that outputs the value of the bsocket.
+ */
+ void set_socket(fn::MFOutputSocket &socket)
+ {
+ m_built_socket = &socket;
+ }
+
+ fn::MFOutputSocket *built_socket()
+ {
+ return m_built_socket;
+ }
+};
+
+/**
+ * This class is used by node implementations to define how a user-level node expands into
+ * multi-function nodes internally.
+ */
+class NodeMFNetworkBuilder : public MFNetworkBuilderBase {
+ private:
+ const DNode &m_node;
+
+ public:
+ NodeMFNetworkBuilder(CommonMFNetworkBuilderData &common, const DNode &node)
+ : MFNetworkBuilderBase(common), m_node(node)
+ {
+ }
+
+ /**
+ * Tells the builder to build a function that corresponds to the node that is being built. It
+ * will try to match up sockets.
+ */
+ template<typename T, typename... Args> void construct_and_set_matching_fn(Args &&... args)
+ {
+ const fn::MultiFunction &function = this->construct_fn<T>(std::forward<Args>(args)...);
+ this->set_matching_fn(function);
+ }
+
+ /**
+ * Tells the builder that the given function corresponds to the node that is being built. It will
+ * try to match up sockets. For that it skips unavailable and non-data sockets.
+ */
+ void set_matching_fn(const fn::MultiFunction &function)
+ {
+ fn::MFFunctionNode &node = m_common.network.add_function(function);
+ m_common.network_map.add_try_match(m_node, node);
+ }
+
+ /**
+ * Returns the node that is currently being built.
+ */
+ bNode &bnode()
+ {
+ return *m_node.node_ref().bnode();
+ }
+
+ /**
+ * Returns the node that is currently being built.
+ */
+ const DNode &dnode() const
+ {
+ return m_node;
+ }
+};
+
+MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
+ const DerivedNodeTree &tree,
+ ResourceCollector &resources);
+
+} // namespace bke
+} // namespace blender
+
+#endif /* __BKE_NODE_TREE_FUNCTION_HH__ */
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index b9054d29752..b70476b8590 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -27,6 +27,7 @@ set(INC
../bmesh
../depsgraph
../draw
+ ../functions
../gpencil_modifiers
../gpu
../ikplugin
@@ -187,6 +188,7 @@ set(SRC
intern/multires_unsubdivide.c
intern/nla.c
intern/node.c
+ intern/node_tree_multi_function.cc
intern/node_tree_ref.cc
intern/object.c
intern/object_deform.c
@@ -356,6 +358,7 @@ set(SRC
BKE_multires.h
BKE_nla.h
BKE_node.h
+ BKE_node_tree_multi_function.hh
BKE_node_tree_ref.hh
BKE_object.h
BKE_object_deform.h
@@ -424,6 +427,7 @@ set(LIB
bf_bmesh
bf_depsgraph
bf_draw
+ bf_functions
bf_gpencil_modifiers
bf_gpu
bf_ikplugin
diff --git a/source/blender/blenkernel/intern/node_tree_multi_function.cc b/source/blender/blenkernel/intern/node_tree_multi_function.cc
new file mode 100644
index 00000000000..7beff6b15c1
--- /dev/null
+++ b/source/blender/blenkernel/intern/node_tree_multi_function.cc
@@ -0,0 +1,233 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "BKE_node_tree_multi_function.hh"
+
+namespace blender {
+namespace bke {
+
+/* Maybe this should be moved to BKE_node.h. */
+static std::optional<fn::MFDataType> try_get_multi_function_data_type_of_socket(
+ const bNodeSocket *bsocket)
+{
+ if (bsocket->typeinfo->get_mf_data_type == nullptr) {
+ return {};
+ }
+ return bsocket->typeinfo->get_mf_data_type();
+}
+
+static void insert_dummy_node(CommonMFNetworkBuilderData &common, const DNode &dnode)
+{
+ constexpr uint stack_capacity = 10;
+
+ Vector<fn::MFDataType, stack_capacity> input_types;
+ Vector<StringRef, stack_capacity> input_names;
+ Vector<const DInputSocket *, stack_capacity> input_dsockets;
+
+ for (const DInputSocket *dsocket : dnode.inputs()) {
+ if (dsocket->is_available()) {
+ std::optional<fn::MFDataType> data_type = try_get_multi_function_data_type_of_socket(
+ dsocket->bsocket());
+ if (data_type.has_value()) {
+ input_types.append(*data_type);
+ input_names.append(dsocket->name());
+ input_dsockets.append(dsocket);
+ }
+ }
+ }
+
+ Vector<fn::MFDataType, stack_capacity> output_types;
+ Vector<StringRef, stack_capacity> output_names;
+ Vector<const DOutputSocket *, stack_capacity> output_dsockets;
+
+ for (const DOutputSocket *dsocket : dnode.outputs()) {
+ if (dsocket->is_available()) {
+ std::optional<fn::MFDataType> data_type = try_get_multi_function_data_type_of_socket(
+ dsocket->bsocket());
+ if (data_type.has_value()) {
+ output_types.append(*data_type);
+ output_names.append(dsocket->name());
+ output_dsockets.append(dsocket);
+ }
+ }
+ }
+
+ fn::MFDummyNode &dummy_node = common.network.add_dummy(
+ dnode.name(), input_types, output_types, input_names, output_names);
+
+ common.network_map.add(input_dsockets, dummy_node.inputs());
+ common.network_map.add(output_dsockets, dummy_node.outputs());
+}
+
+static bool has_data_sockets(const DNode &dnode)
+{
+ for (const DInputSocket *socket : dnode.inputs()) {
+ if (is_multi_function_data_socket(socket->bsocket())) {
+ return true;
+ }
+ }
+ for (const DOutputSocket *socket : dnode.outputs()) {
+ if (is_multi_function_data_socket(socket->bsocket())) {
+ return true;
+ }
+ }
+ return false;
+}
+
+/**
+ * Expands all function nodes in the multi-function network. Nodes that don't have an expand
+ * function, but do have data sockets, will get corresponding dummy nodes.
+ */
+static void insert_nodes(CommonMFNetworkBuilderData &common)
+{
+ for (const DNode *dnode : common.tree.nodes()) {
+ const bNodeType *node_type = dnode->node_ref().bnode()->typeinfo;
+ if (node_type->expand_in_mf_network != nullptr) {
+ NodeMFNetworkBuilder builder{common, *dnode};
+ node_type->expand_in_mf_network(builder);
+ }
+ else if (has_data_sockets(*dnode)) {
+ insert_dummy_node(common, *dnode);
+ }
+ }
+}
+
+static void insert_group_inputs(CommonMFNetworkBuilderData &common)
+{
+ for (const DGroupInput *group_input : common.tree.group_inputs()) {
+ bNodeSocket *bsocket = group_input->bsocket();
+ if (is_multi_function_data_socket(bsocket)) {
+ bNodeSocketType *socktype = bsocket->typeinfo;
+ BLI_assert(socktype->expand_in_mf_network != nullptr);
+
+ SocketMFNetworkBuilder builder{common, *group_input};
+ socktype->expand_in_mf_network(builder);
+
+ fn::MFOutputSocket *from_socket = builder.built_socket();
+ BLI_assert(from_socket != nullptr);
+ common.network_map.add(*group_input, *from_socket);
+ }
+ }
+}
+
+static fn::MFOutputSocket *try_find_origin(CommonMFNetworkBuilderData &common,
+ const DInputSocket &to_dsocket)
+{
+ Span<const DOutputSocket *> from_dsockets = to_dsocket.linked_sockets();
+ Span<const DGroupInput *> from_group_inputs = to_dsocket.linked_group_inputs();
+ uint total_linked_amount = from_dsockets.size() + from_group_inputs.size();
+ BLI_assert(total_linked_amount <= 1);
+
+ if (total_linked_amount == 0) {
+ return nullptr;
+ }
+
+ if (from_dsockets.size() == 1) {
+ return &common.network_map.lookup(*from_dsockets[0]);
+ }
+ else {
+ return &common.network_map.lookup(*from_group_inputs[0]);
+ }
+}
+
+static void insert_links(CommonMFNetworkBuilderData &common)
+{
+ for (const DInputSocket *to_dsocket : common.tree.input_sockets()) {
+ if (!to_dsocket->is_available()) {
+ continue;
+ }
+
+ if (!is_multi_function_data_socket(to_dsocket->bsocket())) {
+ continue;
+ }
+
+ fn::MFOutputSocket *from_socket = try_find_origin(common, *to_dsocket);
+ if (from_socket == nullptr) {
+ continue;
+ }
+
+ Span<fn::MFInputSocket *> to_sockets = common.network_map.lookup(*to_dsocket);
+ BLI_assert(to_sockets.size() >= 1);
+
+ fn::MFDataType from_type = from_socket->data_type();
+ fn::MFDataType to_type = to_sockets[0]->data_type();
+
+ if (from_type != to_type) {
+ /* Todo: Try inserting implicit conversion. */
+ }
+
+ for (fn::MFInputSocket *to_socket : to_sockets) {
+ common.network.add_link(*from_socket, *to_socket);
+ }
+ }
+}
+
+static void insert_unlinked_input(CommonMFNetworkBuilderData &common, const DInputSocket &dsocket)
+{
+ bNodeSocket *bsocket = dsocket.bsocket();
+ bNodeSocketType *socktype = bsocket->typeinfo;
+ BLI_assert(socktype->expand_in_mf_network != nullptr);
+
+ SocketMFNetworkBuilder builder{common, dsocket};
+ socktype->expand_in_mf_network(builder);
+
+ fn::MFOutputSocket *from_socket = builder.built_socket();
+ BLI_assert(from_socket != nullptr);
+
+ for (fn::MFInputSocket *to_socket : common.network_map.lookup(dsocket)) {
+ common.network.add_link(*from_socket, *to_socket);
+ }
+}
+
+static void insert_unlinked_inputs(CommonMFNetworkBuilderData &common)
+{
+ Vector<const DInputSocket *> unlinked_data_inputs;
+ for (const DInputSocket *dsocket : common.tree.input_sockets()) {
+ if (dsocket->is_available()) {
+ if (is_multi_function_data_socket(dsocket->bsocket())) {
+ if (!dsocket->is_linked()) {
+ insert_unlinked_input(common, *dsocket);
+ }
+ }
+ }
+ }
+}
+
+/**
+ * Expands all function nodes contained in the given node tree within the given multi-function
+ * network.
+ *
+ * Returns a mapping between the original node tree and the generated nodes/sockets for further
+ * processing.
+ */
+MFNetworkTreeMap insert_node_tree_into_mf_network(fn::MFNetwork &network,
+ const DerivedNodeTree &tree,
+ ResourceCollector &resources)
+{
+ MFNetworkTreeMap network_map{tree};
+
+ CommonMFNetworkBuilderData common{resources, network, network_map, tree};
+
+ insert_nodes(common);
+ insert_group_inputs(common);
+ insert_links(common);
+ insert_unlinked_inputs(common);
+
+ return network_map;
+}
+
+} // namespace bke
+} // namespace blender
diff --git a/source/blender/blenlib/BLI_resource_collector.hh b/source/blender/blenlib/BLI_resource_collector.hh
new file mode 100644
index 00000000000..b8cd720583f
--- /dev/null
+++ b/source/blender/blenlib/BLI_resource_collector.hh
@@ -0,0 +1,145 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLI_RESOURCE_COLLECTOR_HH__
+#define __BLI_RESOURCE_COLLECTOR_HH__
+
+/** \file
+ * \ingroup bli
+ *
+ * A ResourceCollector holds an arbitrary set of resources, that will be destructed and/or freed
+ * when the ResourceCollector is destructed. This is useful when some object has to take ownership
+ * of other objects, but it does not know the type of those other objects.
+ *
+ * Resources owned by the ResourceCollector will be freed in reverse order. That allows resources
+ * that are added later to depend on resources that have been added before.
+ */
+
+#include "BLI_linear_allocator.hh"
+#include "BLI_utility_mixins.hh"
+#include "BLI_vector.hh"
+
+namespace blender {
+
+class ResourceCollector : NonCopyable, NonMovable {
+ private:
+ struct ResourceData {
+ void *data;
+ void (*free)(void *data);
+ const char *debug_name;
+ };
+
+ LinearAllocator<> m_allocator;
+ Vector<ResourceData> m_resources;
+
+ public:
+ ResourceCollector() = default;
+
+ ~ResourceCollector()
+ {
+ /* Free in reversed order. */
+ for (uint i = m_resources.size(); i--;) {
+ ResourceData &data = m_resources[i];
+ data.free(data.data);
+ }
+ }
+
+ /**
+ * Pass ownership of the resource to the ResourceCollector. It will be destructed and freed when
+ * the collector is destructed.
+ */
+ template<typename T> void add(std::unique_ptr<T> resource, const char *name)
+ {
+ BLI_assert(resource.get() != nullptr);
+ this->add(
+ resource.release(),
+ [](void *data) {
+ T *typed_data = reinterpret_cast<T *>(data);
+ delete typed_data;
+ },
+ name);
+ }
+
+ /**
+ * Pass ownership of the resource to the ResourceCollector. It will be destructed when the
+ * collector is destructed.
+ */
+ template<typename T> void add(destruct_ptr<T> resource, const char *name)
+ {
+ BLI_assert(resource.get() != nullptr);
+ this->add(
+ resource.release(),
+ [](void *data) {
+ T *typed_data = reinterpret_cast<T *>(data);
+ typed_data->~T();
+ },
+ name);
+ }
+
+ /**
+ * Pass ownership of some resource to the ResourceCollector. The given free function will be
+ * calld when the collector is destructed.
+ */
+ void add(void *userdata, void (*free)(void *), const char *name)
+ {
+ ResourceData data;
+ data.debug_name = name;
+ data.data = userdata;
+ data.free = free;
+ m_resources.append(data);
+ }
+
+ /**
+ * Returns a reference to a linear allocator that is owned by the ResourcesCollector. Memory
+ * allocated through this allocator will be freed when the collector is destructed.
+ */
+ LinearAllocator<> &linear_allocator()
+ {
+ return m_allocator;
+ }
+
+ /**
+ * Utility method to construct an instance of type T that will be owned by the ResourceCollector.
+ */
+ template<typename T, typename... Args> T &construct(const char *name, Args &&... args)
+ {
+ T *value = m_allocator.construct<T>(std::forward<Args>(args)...);
+ this->add(destruct_ptr<T>(value), name);
+ return *value;
+ }
+
+ /**
+ * Print the names of all the resources that are owned by this ResourceCollector. This can be
+ * useful for debugging.
+ */
+ void print(StringRef name) const
+ {
+ if (m_resources.size() == 0) {
+ std::cout << "\"" << name << "\" has no resources.\n";
+ return;
+ }
+ else {
+ std::cout << "Resources for \"" << name << "\":\n";
+ for (const ResourceData &data : m_resources) {
+ std::cout << " " << data.data << ": " << data.debug_name << '\n';
+ }
+ }
+ }
+};
+
+} // namespace blender
+
+#endif /* __BLI_RESOURCE_COLLECTOR_HH__ */
diff --git a/source/blender/blenlib/CMakeLists.txt b/source/blender/blenlib/CMakeLists.txt
index e599b00401a..b796e893d69 100644
--- a/source/blender/blenlib/CMakeLists.txt
+++ b/source/blender/blenlib/CMakeLists.txt
@@ -232,6 +232,7 @@ set(SRC
BLI_quadric.h
BLI_rand.h
BLI_rect.h
+ BLI_resource_collector.hh
BLI_scanfill.h
BLI_set.hh
BLI_set_slots.hh
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 31b5e922dab..55c5009ea56 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -30,6 +30,7 @@ set(INC
../blenlib
../blentranslation
../depsgraph
+ ../functions
../gpu
../imbuf
../makesdna
@@ -192,7 +193,7 @@ set(SRC
shader/nodes/node_shader_script.c
shader/nodes/node_shader_sepcombHSV.c
shader/nodes/node_shader_sepcombRGB.c
- shader/nodes/node_shader_sepcombXYZ.c
+ shader/nodes/node_shader_sepcombXYZ.cc
shader/nodes/node_shader_shaderToRgb.c
shader/nodes/node_shader_squeeze.c
shader/nodes/node_shader_subsurface_scattering.c
@@ -277,7 +278,7 @@ set(SRC
intern/node_util.c
composite/node_composite_util.h
- function/node_function_util.h
+ function/node_function_util.hh
shader/node_shader_util.h
simulation/node_simulation_util.h
texture/node_texture_util.h
@@ -296,6 +297,7 @@ set(SRC
)
set(LIB
+ bf_functions
)
if(WITH_PYTHON)
diff --git a/source/blender/nodes/function/node_function_util.cc b/source/blender/nodes/function/node_function_util.cc
index 0927ba335fe..342c330a8fa 100644
--- a/source/blender/nodes/function/node_function_util.cc
+++ b/source/blender/nodes/function/node_function_util.cc
@@ -14,7 +14,7 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#include "node_function_util.h"
+#include "node_function_util.hh"
#include "node_util.h"
bool fn_node_poll_default(bNodeType *UNUSED(ntype), bNodeTree *ntree)
diff --git a/source/blender/nodes/function/node_function_util.h b/source/blender/nodes/function/node_function_util.hh
index 85e252f9bdd..938cb5dd593 100644
--- a/source/blender/nodes/function/node_function_util.h
+++ b/source/blender/nodes/function/node_function_util.hh
@@ -19,6 +19,7 @@
#include <string.h>
+#include "BLI_float3.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
@@ -26,6 +27,7 @@
#include "DNA_node_types.h"
#include "BKE_node.h"
+#include "BKE_node_tree_multi_function.hh"
#include "BLT_translation.h"
@@ -33,6 +35,8 @@
#include "node_util.h"
+#include "FN_multi_function_builder.hh"
+
void fn_node_type_base(
struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
bool fn_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
diff --git a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
index 615ad4c6733..3a145311a08 100644
--- a/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
+++ b/source/blender/nodes/function/nodes/node_fn_boolean_math.cc
@@ -19,7 +19,7 @@
#include "RNA_enum_types.h"
-#include "node_function_util.h"
+#include "node_function_util.hh"
static bNodeSocketTemplate fn_node_boolean_math_in[] = {
{SOCK_BOOLEAN, N_("Boolean")},
@@ -50,6 +50,33 @@ static void node_boolean_math_label(bNodeTree *UNUSED(ntree), bNode *node, char
BLI_strncpy(label, IFACE_(name), maxlen);
}
+static const blender::fn::MultiFunction &get_multi_function(bNode &bnode)
+{
+ static blender::fn::CustomMF_SI_SI_SO<bool, bool, bool> and_fn{
+ "And", [](bool a, bool b) { return a && b; }};
+ static blender::fn::CustomMF_SI_SI_SO<bool, bool, bool> or_fn{
+ "Or", [](bool a, bool b) { return a || b; }};
+ static blender::fn::CustomMF_SI_SO<bool, bool> not_fn{"Not", [](bool a) { return !a; }};
+
+ switch (bnode.custom1) {
+ case NODE_BOOLEAN_MATH_AND:
+ return and_fn;
+ case NODE_BOOLEAN_MATH_OR:
+ return or_fn;
+ case NODE_BOOLEAN_MATH_NOT:
+ return not_fn;
+ }
+
+ BLI_assert(false);
+ return blender::fn::dummy_multi_function;
+}
+
+static void node_boolean_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
+ builder.set_matching_fn(fn);
+}
+
void register_node_type_fn_boolean_math()
{
static bNodeType ntype;
@@ -58,5 +85,6 @@ void register_node_type_fn_boolean_math()
node_type_socket_templates(&ntype, fn_node_boolean_math_in, fn_node_boolean_math_out);
node_type_label(&ntype, node_boolean_math_label);
node_type_update(&ntype, node_boolean_math_update);
+ ntype.expand_in_mf_network = node_boolean_expand_in_mf_network;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_combine_strings.cc b/source/blender/nodes/function/nodes/node_fn_combine_strings.cc
index 1b6091451d9..a880933bc12 100644
--- a/source/blender/nodes/function/nodes/node_fn_combine_strings.cc
+++ b/source/blender/nodes/function/nodes/node_fn_combine_strings.cc
@@ -1,4 +1,20 @@
-#include "node_function_util.h"
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_function_util.hh"
static bNodeSocketTemplate fn_node_combine_strings_in[] = {
{SOCK_STRING, N_("A")},
@@ -11,11 +27,20 @@ static bNodeSocketTemplate fn_node_combine_strings_out[] = {
{-1, ""},
};
+static void fn_node_combine_strings_expand_in_mf_network(
+ blender::bke::NodeMFNetworkBuilder &builder)
+{
+ static blender::fn::CustomMF_SI_SI_SO<std::string, std::string, std::string> combine_fn{
+ "Combine Strings", [](const std::string &a, const std::string &b) { return a + b; }};
+ builder.set_matching_fn(combine_fn);
+}
+
void register_node_type_fn_combine_strings()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_COMBINE_STRINGS, "Combine Strings", 0, 0);
node_type_socket_templates(&ntype, fn_node_combine_strings_in, fn_node_combine_strings_out);
+ ntype.expand_in_mf_network = fn_node_combine_strings_expand_in_mf_network;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_float_compare.cc b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
index 9788402850b..fb2c4d88caf 100644
--- a/source/blender/nodes/function/nodes/node_fn_float_compare.cc
+++ b/source/blender/nodes/function/nodes/node_fn_float_compare.cc
@@ -14,12 +14,14 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include <cmath>
+
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "RNA_enum_types.h"
-#include "node_function_util.h"
+#include "node_function_util.hh"
static bNodeSocketTemplate fn_node_float_compare_in[] = {
{SOCK_FLOAT, N_("A"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f},
@@ -54,6 +56,46 @@ static void node_float_compare_label(bNodeTree *UNUSED(ntree),
BLI_strncpy(label, IFACE_(name), maxlen);
}
+static const blender::fn::MultiFunction &get_multi_function(bNode &node)
+{
+ static blender::fn::CustomMF_SI_SI_SO<float, float, bool> less_than_fn{
+ "Less Than", [](float a, float b) { return a < b; }};
+ static blender::fn::CustomMF_SI_SI_SO<float, float, bool> less_equal_fn{
+ "Less Equal", [](float a, float b) { return a <= b; }};
+ static blender::fn::CustomMF_SI_SI_SO<float, float, bool> greater_than_fn{
+ "Greater Than", [](float a, float b) { return a > b; }};
+ static blender::fn::CustomMF_SI_SI_SO<float, float, bool> greater_equal_fn{
+ "Greater Equal", [](float a, float b) { return a >= b; }};
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, bool> equal_fn{
+ "Equal", [](float a, float b, float epsilon) { return std::abs(a - b) <= epsilon; }};
+ static blender::fn::CustomMF_SI_SI_SI_SO<float, float, float, bool> not_equal_fn{
+ "Not Equal", [](float a, float b, float epsilon) { return std::abs(a - b) > epsilon; }};
+
+ switch (node.custom1) {
+ case NODE_FLOAT_COMPARE_LESS_THAN:
+ return less_than_fn;
+ case NODE_FLOAT_COMPARE_LESS_EQUAL:
+ return less_equal_fn;
+ case NODE_FLOAT_COMPARE_GREATER_THAN:
+ return greater_than_fn;
+ case NODE_FLOAT_COMPARE_GREATER_EQUAL:
+ return greater_equal_fn;
+ case NODE_FLOAT_COMPARE_EQUAL:
+ return equal_fn;
+ case NODE_FLOAT_COMPARE_NOT_EQUAL:
+ return not_equal_fn;
+ }
+
+ BLI_assert(false);
+ return blender::fn::dummy_multi_function;
+}
+
+static void node_float_compare_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ const blender::fn::MultiFunction &fn = get_multi_function(builder.bnode());
+ builder.set_matching_fn(fn);
+}
+
void register_node_type_fn_float_compare()
{
static bNodeType ntype;
@@ -62,5 +104,6 @@ void register_node_type_fn_float_compare()
node_type_socket_templates(&ntype, fn_node_float_compare_in, fn_node_float_compare_out);
node_type_label(&ntype, node_float_compare_label);
node_type_update(&ntype, node_float_compare_update);
+ ntype.expand_in_mf_network = node_float_compare_expand_in_mf_network;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc b/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc
index 2ac86ee2407..c61c941ee0d 100644
--- a/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc
+++ b/source/blender/nodes/function/nodes/node_fn_group_instance_id.cc
@@ -1,15 +1,45 @@
-#include "node_function_util.h"
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_function_util.hh"
static bNodeSocketTemplate fn_node_group_instance_id_out[] = {
{SOCK_STRING, N_("Identifier")},
{-1, ""},
};
+static void fn_node_group_instance_id_expand_in_mf_network(
+ blender::bke::NodeMFNetworkBuilder &builder)
+{
+ const blender::bke::DNode &node = builder.dnode();
+ std::string id = "/";
+ for (const blender::bke::DParentNode *parent = node.parent(); parent;
+ parent = parent->parent()) {
+ id = "/" + parent->node_ref().name() + id;
+ }
+ builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<std::string>>(
+ std::move(id));
+}
+
void register_node_type_fn_group_instance_id()
{
static bNodeType ntype;
fn_node_type_base(&ntype, FN_NODE_GROUP_INSTANCE_ID, "Group Instance ID", 0, 0);
node_type_socket_templates(&ntype, nullptr, fn_node_group_instance_id_out);
+ ntype.expand_in_mf_network = fn_node_group_instance_id_expand_in_mf_network;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/function/nodes/node_fn_switch.cc b/source/blender/nodes/function/nodes/node_fn_switch.cc
index cb721058875..281ddb05c76 100644
--- a/source/blender/nodes/function/nodes/node_fn_switch.cc
+++ b/source/blender/nodes/function/nodes/node_fn_switch.cc
@@ -15,7 +15,7 @@
*/
#include "BLI_listbase.h"
-#include "node_function_util.h"
+#include "node_function_util.hh"
static bNodeSocketTemplate fn_node_switch_in[] = {
{SOCK_BOOLEAN, N_("Switch")},
diff --git a/source/blender/nodes/intern/node_socket.cc b/source/blender/nodes/intern/node_socket.cc
index b23511c3bdb..02124465dda 100644
--- a/source/blender/nodes/intern/node_socket.cc
+++ b/source/blender/nodes/intern/node_socket.cc
@@ -25,6 +25,8 @@
#include "DNA_node_types.h"
+#include "BLI_color.hh"
+#include "BLI_float3.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
@@ -32,6 +34,7 @@
#include "BKE_lib_id.h"
#include "BKE_node.h"
+#include "BKE_node_tree_multi_function.hh"
#include "RNA_access.h"
#include "RNA_types.h"
@@ -510,35 +513,105 @@ static bNodeSocketType *make_socket_type_control_flow(int type)
return stype;
}
+static bNodeSocketType *make_socket_type_bool()
+{
+ bNodeSocketType *socktype = make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE);
+ socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<bool>(); };
+ socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ bool value = builder.socket_default_value<bNodeSocketValueBoolean>()->value;
+ builder.set_constant_value(value);
+ };
+ return socktype;
+}
+
+static bNodeSocketType *make_socket_type_float(PropertySubType subtype)
+{
+ bNodeSocketType *socktype = make_standard_socket_type(SOCK_FLOAT, subtype);
+ socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<float>(); };
+ socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ float value = builder.socket_default_value<bNodeSocketValueFloat>()->value;
+ builder.set_constant_value(value);
+ };
+ return socktype;
+}
+
+static bNodeSocketType *make_socket_type_int(PropertySubType subtype)
+{
+ bNodeSocketType *socktype = make_standard_socket_type(SOCK_INT, subtype);
+ socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<int>(); };
+ socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ int value = builder.socket_default_value<bNodeSocketValueInt>()->value;
+ builder.set_constant_value(value);
+ };
+ return socktype;
+}
+
+static bNodeSocketType *make_socket_type_vector(PropertySubType subtype)
+{
+ bNodeSocketType *socktype = make_standard_socket_type(SOCK_VECTOR, subtype);
+ socktype->get_mf_data_type = []() {
+ return blender::fn::MFDataType::ForSingle<blender::float3>();
+ };
+ socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ blender::float3 value = builder.socket_default_value<bNodeSocketValueVector>()->value;
+ builder.set_constant_value(value);
+ };
+ return socktype;
+}
+
+static bNodeSocketType *make_socket_type_rgba()
+{
+ bNodeSocketType *socktype = make_standard_socket_type(SOCK_RGBA, PROP_NONE);
+ socktype->get_mf_data_type = []() {
+ return blender::fn::MFDataType::ForSingle<blender::Color4f>();
+ };
+ socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ blender::Color4f value = builder.socket_default_value<bNodeSocketValueRGBA>()->value;
+ builder.set_constant_value(value);
+ };
+ return socktype;
+}
+
+static bNodeSocketType *make_socket_type_string()
+{
+ bNodeSocketType *socktype = make_standard_socket_type(SOCK_STRING, PROP_NONE);
+ socktype->get_mf_data_type = []() { return blender::fn::MFDataType::ForSingle<std::string>(); };
+ socktype->expand_in_mf_network = [](blender::bke::SocketMFNetworkBuilder &builder) {
+ std::string value = builder.socket_default_value<bNodeSocketValueString>()->value;
+ builder.set_constant_value(value);
+ };
+ return socktype;
+}
+
void register_standard_node_socket_types(void)
{
/* draw callbacks are set in drawnode.c to avoid bad-level calls */
- nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_NONE));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_UNSIGNED));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_PERCENTAGE));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_FACTOR));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_ANGLE));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_FLOAT, PROP_TIME));
+ nodeRegisterSocketType(make_socket_type_float(PROP_NONE));
+ nodeRegisterSocketType(make_socket_type_float(PROP_UNSIGNED));
+ nodeRegisterSocketType(make_socket_type_float(PROP_PERCENTAGE));
+ nodeRegisterSocketType(make_socket_type_float(PROP_FACTOR));
+ nodeRegisterSocketType(make_socket_type_float(PROP_ANGLE));
+ nodeRegisterSocketType(make_socket_type_float(PROP_TIME));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_NONE));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_UNSIGNED));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_PERCENTAGE));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_INT, PROP_FACTOR));
+ nodeRegisterSocketType(make_socket_type_int(PROP_NONE));
+ nodeRegisterSocketType(make_socket_type_int(PROP_UNSIGNED));
+ nodeRegisterSocketType(make_socket_type_int(PROP_PERCENTAGE));
+ nodeRegisterSocketType(make_socket_type_int(PROP_FACTOR));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_BOOLEAN, PROP_NONE));
+ nodeRegisterSocketType(make_socket_type_bool());
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_NONE));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_TRANSLATION));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_DIRECTION));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_VELOCITY));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_ACCELERATION));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_EULER));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_VECTOR, PROP_XYZ));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_NONE));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_TRANSLATION));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_DIRECTION));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_VELOCITY));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_ACCELERATION));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_EULER));
+ nodeRegisterSocketType(make_socket_type_vector(PROP_XYZ));
- nodeRegisterSocketType(make_standard_socket_type(SOCK_RGBA, PROP_NONE));
+ nodeRegisterSocketType(make_socket_type_rgba());
- nodeRegisterSocketType(make_standard_socket_type(SOCK_STRING, PROP_NONE));
+ nodeRegisterSocketType(make_socket_type_string());
nodeRegisterSocketType(make_standard_socket_type(SOCK_SHADER, PROP_NONE));
diff --git a/source/blender/nodes/shader/node_shader_util.h b/source/blender/nodes/shader/node_shader_util.h
index fbb9979cdfa..fc262544b4f 100644
--- a/source/blender/nodes/shader/node_shader_util.h
+++ b/source/blender/nodes/shader/node_shader_util.h
@@ -70,6 +70,12 @@
#include "GPU_uniformbuffer.h"
#ifdef __cplusplus
+# include "FN_multi_function_builder.hh"
+
+# include "BKE_node_tree_multi_function.hh"
+
+# include "BLI_float3.hh"
+
extern "C" {
#endif
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
index 429b1a3e818..e6a7201b855 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.c
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcombXYZ.cc
@@ -44,6 +44,42 @@ static int gpu_shader_sepxyz(GPUMaterial *mat,
return GPU_stack_link(mat, node, "separate_xyz", in, out);
}
+class MF_SeparateXYZ : public blender::fn::MultiFunction {
+ public:
+ MF_SeparateXYZ()
+ {
+ blender::fn::MFSignatureBuilder signature = this->get_builder("Separate XYZ");
+ signature.single_input<blender::float3>("XYZ");
+ signature.single_output<float>("X");
+ signature.single_output<float>("y");
+ signature.single_output<float>("z");
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ blender::fn::VSpan<blender::float3> vectors = params.readonly_single_input<blender::float3>(
+ 0, "XYZ");
+ blender::MutableSpan<float> xs = params.uninitialized_single_output<float>(1, "X");
+ blender::MutableSpan<float> ys = params.uninitialized_single_output<float>(2, "Y");
+ blender::MutableSpan<float> zs = params.uninitialized_single_output<float>(3, "Z");
+
+ for (uint i : mask) {
+ blender::float3 xyz = vectors[i];
+ xs[i] = xyz.x;
+ ys[i] = xyz.y;
+ zs[i] = xyz.z;
+ }
+ }
+};
+
+static void sh_node_sepxyz_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ static MF_SeparateXYZ separate_fn;
+ builder.set_matching_fn(separate_fn);
+}
+
void register_node_type_sh_sepxyz(void)
{
static bNodeType ntype;
@@ -51,6 +87,7 @@ void register_node_type_sh_sepxyz(void)
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_sepxyz_in, sh_node_sepxyz_out);
node_type_gpu(&ntype, gpu_shader_sepxyz);
+ ntype.expand_in_mf_network = sh_node_sepxyz_expand_in_mf_network;
nodeRegisterType(&ntype);
}
@@ -76,6 +113,39 @@ static int gpu_shader_combxyz(GPUMaterial *mat,
return GPU_stack_link(mat, node, "combine_xyz", in, out);
}
+class MF_CombineXYZ : public blender::fn::MultiFunction {
+ public:
+ MF_CombineXYZ()
+ {
+ blender::fn::MFSignatureBuilder signature = this->get_builder("Combine XYZ");
+ signature.single_input<float>("X");
+ signature.single_input<float>("Y");
+ signature.single_input<float>("Z");
+ signature.single_output<blender::float3>("XYZ");
+ }
+
+ void call(blender::IndexMask mask,
+ blender::fn::MFParams params,
+ blender::fn::MFContext UNUSED(context)) const override
+ {
+ blender::fn::VSpan<float> xs = params.readonly_single_input<float>(0, "X");
+ blender::fn::VSpan<float> ys = params.readonly_single_input<float>(1, "Y");
+ blender::fn::VSpan<float> zs = params.readonly_single_input<float>(2, "Z");
+ blender::MutableSpan<blender::float3> vectors =
+ params.uninitialized_single_output<blender::float3>(3, "XYZ");
+
+ for (uint i : mask) {
+ vectors[i] = {xs[i], ys[i], zs[i]};
+ }
+ }
+};
+
+static void sh_node_combxyz_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
+{
+ static MF_CombineXYZ combine_fn;
+ builder.set_matching_fn(combine_fn);
+}
+
void register_node_type_sh_combxyz(void)
{
static bNodeType ntype;
@@ -83,6 +153,7 @@ void register_node_type_sh_combxyz(void)
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_combxyz_in, sh_node_combxyz_out);
node_type_gpu(&ntype, gpu_shader_combxyz);
+ ntype.expand_in_mf_network = sh_node_combxyz_expand_in_mf_network;
nodeRegisterType(&ntype);
}