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authorClément Foucault <foucault.clem@gmail.com>2019-12-04 22:57:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-05 00:32:17 +0300
commita77fe7eb5c34d859cc18fc942a1167116b7a8c9e (patch)
tree8c2cd81dccd25dd5420d82e11f9bcf3a73566863
parent6d3eb85f66ae93d9d4859ef3264f1a1b2ae4fa36 (diff)
Overlay Engine: Outline: Simplify drawing code
Use obinfo ubo to compute outline color id. Note this commit removes the planar probe outline on purpose.
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.c99
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h11
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c3
-rw-r--r--source/blender/draw/engines/overlay/shaders/outline_lightprobe_grid_vert.glsl40
-rw-r--r--source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl10
-rw-r--r--source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl41
6 files changed, 95 insertions, 109 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index 706dcc95288..7eb942c64e4 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -22,6 +22,8 @@
#include "DRW_render.h"
+#include "BKE_global.h"
+
#include "DNA_lightprobe_types.h"
#include "UI_resources.h"
@@ -58,77 +60,6 @@ void OVERLAY_outline_init(OVERLAY_Data *vedata)
}
}
-static int shgroup_theme_id_to_outline_id(int theme_id, const int base_flag)
-{
- if (UNLIKELY(base_flag & BASE_FROM_DUPLI)) {
- switch (theme_id) {
- case TH_ACTIVE:
- case TH_SELECT:
- return 2;
- case TH_TRANSFORM:
- return 0;
- default:
- return -1;
- }
- }
-
- switch (theme_id) {
- case TH_ACTIVE:
- return 3;
- case TH_SELECT:
- return 1;
- case TH_TRANSFORM:
- return 0;
- default:
- return -1;
- }
-}
-
-static DRWShadingGroup *shgroup_theme_id_to_outline_or_null(OVERLAY_PrivateData *pd,
- int theme_id,
- const int base_flag)
-{
- int outline_id = shgroup_theme_id_to_outline_id(theme_id, base_flag);
- switch (outline_id) {
- case 3: /* TH_ACTIVE */
- return pd->outlines_active_grp;
- case 2: /* Duplis */
- return pd->outlines_select_dupli_grp;
- case 1: /* TH_SELECT */
- return pd->outlines_select_grp;
- case 0: /* TH_TRANSFORM */
- return pd->outlines_transform_grp;
- default:
- return NULL;
- }
-}
-
-static DRWShadingGroup *shgroup_theme_id_to_probe_outline_or_null(OVERLAY_PrivateData *pd,
- int theme_id,
- const int base_flag)
-{
- int outline_id = shgroup_theme_id_to_outline_id(theme_id, base_flag);
- switch (outline_id) {
- case 3: /* TH_ACTIVE */
- return pd->outlines_probe_active_grp;
- case 2: /* Duplis */
- return pd->outlines_probe_select_dupli_grp;
- case 1: /* TH_SELECT */
- return pd->outlines_probe_select_grp;
- case 0: /* TH_TRANSFORM */
- return pd->outlines_probe_transform_grp;
- default:
- return NULL;
- }
-}
-
-static DRWShadingGroup *outline_shgroup(DRWPass *pass, int outline_id, GPUShader *sh)
-{
- DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
- DRW_shgroup_uniform_int_copy(grp, "outlineId", outline_id);
- return grp;
-}
-
void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
{
OVERLAY_PassList *psl = vedata->psl;
@@ -146,20 +77,13 @@ void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
GPUShader *sh_grid = OVERLAY_shader_outline_prepass_grid();
GPUShader *sh_geom = OVERLAY_shader_outline_prepass(pd->xray_enabled_and_not_wire);
- GPUShader *sh = OVERLAY_shader_outline_prepass(false);
- pd->outlines_transform_grp = outline_shgroup(psl->outlines_prepass_ps, 0, sh_geom);
- pd->outlines_select_grp = outline_shgroup(psl->outlines_prepass_ps, 1, sh_geom);
- pd->outlines_select_dupli_grp = outline_shgroup(psl->outlines_prepass_ps, 2, sh_geom);
- pd->outlines_active_grp = outline_shgroup(psl->outlines_prepass_ps, 3, sh_geom);
+ pd->outlines_grp = grp = DRW_shgroup_create(sh_geom, psl->outlines_prepass_ps);
+ DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
- pd->outlines_probe_transform_grp = outline_shgroup(psl->outlines_prepass_ps, 0, sh);
- pd->outlines_probe_select_grp = outline_shgroup(psl->outlines_prepass_ps, 1, sh);
- pd->outlines_probe_select_dupli_grp = outline_shgroup(psl->outlines_prepass_ps, 2, sh);
- pd->outlines_probe_active_grp = outline_shgroup(psl->outlines_prepass_ps, 3, sh);
-
- pd->outlines_probe_grid_grp = grp = DRW_shgroup_create(sh_grid, psl->outlines_prepass_ps);
+ pd->outlines_grid_grp = grp = DRW_shgroup_create(sh_grid, psl->outlines_prepass_ps);
DRW_shgroup_uniform_block_persistent(grp, "globalsBlock", G_draw.block_ubo);
+ DRW_shgroup_uniform_bool_copy(grp, "isTransform", (G.moving & G_TRANSFORM_OBJ) != 0);
}
/* outlines_prepass_ps is still needed for selection of probes. */
@@ -221,10 +145,8 @@ static void outline_lightprobe(OVERLAY_PrivateData *pd, Object *ob, ViewLayer *v
sub_v3_v3(increment[i], corner);
}
- int outline_id = shgroup_theme_id_to_outline_id(theme_id, ob->base_flag);
uint cell_count = prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z;
- grp = DRW_shgroup_create_sub(pd->outlines_probe_grid_grp);
- DRW_shgroup_uniform_int_copy(grp, "outlineId", outline_id);
+ grp = DRW_shgroup_create_sub(pd->outlines_grid_grp);
DRW_shgroup_uniform_vec3_copy(grp, "corner", corner);
DRW_shgroup_uniform_vec3_copy(grp, "increment_x", increment[0]);
DRW_shgroup_uniform_vec3_copy(grp, "increment_y", increment[1]);
@@ -232,10 +154,6 @@ static void outline_lightprobe(OVERLAY_PrivateData *pd, Object *ob, ViewLayer *v
DRW_shgroup_uniform_ivec3_copy(grp, "grid_resolution", &prb->grid_resolution_x);
DRW_shgroup_call_procedural_points(grp, NULL, cell_count);
}
- else if (prb->type == LIGHTPROBE_TYPE_PLANAR && (prb->flag & LIGHTPROBE_FLAG_SHOW_DATA)) {
- grp = shgroup_theme_id_to_probe_outline_or_null(pd, theme_id, ob->base_flag);
- DRW_shgroup_call_no_cull(grp, DRW_cache_quad_get(), ob);
- }
}
void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
@@ -278,8 +196,7 @@ void OVERLAY_outline_cache_populate(OVERLAY_Data *vedata,
}
if (geom) {
- int theme_id = DRW_object_wire_theme_get(ob, draw_ctx->view_layer, NULL);
- shgroup = shgroup_theme_id_to_outline_or_null(pd, theme_id, ob->base_flag);
+ shgroup = pd->outlines_grp;
}
}
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index 5b25a473528..567bed43632 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -223,15 +223,8 @@ typedef struct OVERLAY_PrivateData {
DRWShadingGroup *facing_grp;
DRWShadingGroup *motion_path_lines_grp;
DRWShadingGroup *motion_path_points_grp;
- DRWShadingGroup *outlines_active_grp;
- DRWShadingGroup *outlines_select_grp;
- DRWShadingGroup *outlines_select_dupli_grp;
- DRWShadingGroup *outlines_transform_grp;
- DRWShadingGroup *outlines_probe_transform_grp;
- DRWShadingGroup *outlines_probe_select_grp;
- DRWShadingGroup *outlines_probe_select_dupli_grp;
- DRWShadingGroup *outlines_probe_active_grp;
- DRWShadingGroup *outlines_probe_grid_grp;
+ DRWShadingGroup *outlines_grp;
+ DRWShadingGroup *outlines_grid_grp;
DRWShadingGroup *paint_surf_grp;
DRWShadingGroup *paint_wire_grp;
DRWShadingGroup *paint_wire_selected_grp;
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index db1d97544c0..5e97ddacbb0 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -893,6 +893,7 @@ GPUShader *OVERLAY_shader_outline_prepass(bool use_wire)
sh_data->outline_prepass_wire = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
+ datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_prepass_vert_glsl,
NULL},
.geom = (const char *[]){sh_cfg->lib,
@@ -907,6 +908,7 @@ GPUShader *OVERLAY_shader_outline_prepass(bool use_wire)
sh_data->outline_prepass = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
+ datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_prepass_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
@@ -926,6 +928,7 @@ GPUShader *OVERLAY_shader_outline_prepass_grid(void)
.vert = (const char *[]){sh_cfg->lib,
datatoc_common_view_lib_glsl,
datatoc_common_globals_lib_glsl,
+ datatoc_gpu_shader_common_obinfos_lib_glsl,
datatoc_outline_lightprobe_grid_vert_glsl,
NULL},
.frag = (const char *[]){datatoc_outline_prepass_frag_glsl, NULL},
diff --git a/source/blender/draw/engines/overlay/shaders/outline_lightprobe_grid_vert.glsl b/source/blender/draw/engines/overlay/shaders/outline_lightprobe_grid_vert.glsl
index 144024a7d5d..ccd2b3de552 100644
--- a/source/blender/draw/engines/overlay/shaders/outline_lightprobe_grid_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/outline_lightprobe_grid_vert.glsl
@@ -4,9 +4,43 @@ uniform vec3 corner;
uniform vec3 increment_x;
uniform vec3 increment_y;
uniform vec3 increment_z;
+uniform bool isTransform;
flat out int objectId;
+int outline_colorid_get(void)
+{
+ int flag = int(abs(ObjectInfo.w));
+ bool is_from_dupli = (flag & DRW_BASE_FROM_DUPLI) != 0;
+ bool is_active = (flag & DRW_BASE_ACTIVE) != 0;
+
+ if (is_from_dupli) {
+ if (isTransform) {
+ return 0; /* colorTransform */
+ }
+ else {
+ return 2; /* colorDupliSelect */
+ }
+ }
+
+ if (isTransform) {
+ return 0; /* colorTransform */
+ }
+ else if (is_active) {
+ return 3; /* colorActive */
+ }
+ else {
+ return 1; /* colorSelect */
+ }
+
+ return 0;
+}
+
+/* Replace top 2 bits (of the 16bit output) by outlineId.
+ * This leaves 16K different IDs to create outlines between objects.
+ * SHIFT = (32 - (16 - 2)) */
+#define SHIFT 18u
+
void main()
{
vec3 ls_cell_location;
@@ -25,6 +59,12 @@ void main()
/* ID 0 is nothing (background) */
objectId = resource_handle + 1;
+ /* Should be 2 bits only [0..3]. */
+ int outline_id = outline_colorid_get();
+
+ /* Combine for 16bit uint target. */
+ objectId = (outline_id << 14) | ((objectId << SHIFT) >> SHIFT);
+
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(ws_cell_location);
#endif
diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl b/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl
index 5d6c4881b5b..8ef89b89eb3 100644
--- a/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/outline_prepass_frag.glsl
@@ -1,18 +1,10 @@
-/* Should be 2 bits only [0..3]. */
-uniform int outlineId;
-
flat in int objectId;
/* using uint because 16bit uint can contain more ids than int. */
out uint outId;
-/* Replace top 2 bits (of the 16bit output) by outlineId.
- * This leaves 16K different IDs to create outlines between objects.
- * SHIFT = (32 - (16 - 2)) */
-#define SHIFT 18u
-
void main()
{
- outId = (uint(outlineId) << 14u) | ((uint(objectId) << SHIFT) >> SHIFT);
+ outId = uint(objectId);
}
diff --git a/source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl b/source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl
index 7740f9a4af2..8b9854b2d3e 100644
--- a/source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/outline_prepass_vert.glsl
@@ -1,4 +1,6 @@
+uniform bool isTransform;
+
in vec3 pos;
#ifdef USE_GEOM
@@ -10,6 +12,39 @@ out int objectId_g;
flat out int objectId;
#endif
+int outline_colorid_get(void)
+{
+ int flag = int(abs(ObjectInfo.w));
+ bool is_from_dupli = (flag & DRW_BASE_FROM_DUPLI) != 0;
+ bool is_active = (flag & DRW_BASE_ACTIVE) != 0;
+
+ if (is_from_dupli) {
+ if (isTransform) {
+ return 0; /* colorTransform */
+ }
+ else {
+ return 2; /* colorDupliSelect */
+ }
+ }
+
+ if (isTransform) {
+ return 0; /* colorTransform */
+ }
+ else if (is_active) {
+ return 3; /* colorActive */
+ }
+ else {
+ return 1; /* colorSelect */
+ }
+
+ return 0;
+}
+
+/* Replace top 2 bits (of the 16bit output) by outlineId.
+ * This leaves 16K different IDs to create outlines between objects.
+ * SHIFT = (32 - (16 - 2)) */
+#define SHIFT 18u
+
void main()
{
vec3 world_pos = point_object_to_world(pos);
@@ -23,6 +58,12 @@ void main()
/* ID 0 is nothing (background) */
objectId = resource_handle + 1;
+ /* Should be 2 bits only [0..3]. */
+ int outline_id = outline_colorid_get();
+
+ /* Combine for 16bit uint target. */
+ objectId = (outline_id << 14) | ((objectId << SHIFT) >> SHIFT);
+
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif