diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-04 12:53:49 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-08 00:32:35 +0300 |
commit | 77641c28ef803a12fda3a60b0db82023bbdf83a3 (patch) | |
tree | 1a916aecd06dbb47fc01c6bd187161087d1e9eb6 | |
parent | e20b30a1d8573ab687e05da606ee62e2f079a066 (diff) |
OpenGL: remove some hacks/workarounds
Everything I've tested works fine without these hacks. Variety of Mac, Linux, Windows, Intel, nVidia, AMD.
If these workarounds are for old unsupported systems let's clean house.
Reviewers: #opengl_gfx
Differential Revision: https://developer.blender.org/D1707
-rw-r--r-- | source/blender/editors/include/BIF_glutil.h | 2 | ||||
-rw-r--r-- | source/blender/editors/screen/glutil.c | 11 |
2 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h index 98ee89ae38e..e45e5f5e7ab 100644 --- a/source/blender/editors/include/BIF_glutil.h +++ b/source/blender/editors/include/BIF_glutil.h @@ -185,8 +185,6 @@ void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect); void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect); #endif -/* intel gfx cards frontbuffer problem */ -// void bglFlush(void); /* UNUSED */ void set_inverted_drawing(int enable); void setlinestyle(int nr); diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index a870b108fad..b7ad911b6f5 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -814,17 +814,6 @@ void bglPolygonOffset(float viewdist, float dist) } } -#if 0 /* UNUSED */ -void bglFlush(void) -{ - glFlush(); -#ifdef __APPLE__ -// if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_OFFICIAL)) -// XXX myswapbuffers(); //hack to get mac intel graphics to show frontbuffer -#endif -} -#endif - /* **** Color management helper functions for GLSL display/transform ***** */ /* Draw given image buffer on a screen using GLSL for display transform */ |