diff options
author | Martin Poirier <theeth@yahoo.com> | 2008-07-15 23:38:48 +0400 |
---|---|---|
committer | Martin Poirier <theeth@yahoo.com> | 2008-07-15 23:38:48 +0400 |
commit | 08039ef38fa6d39f756860032659cc3678137ced (patch) | |
tree | ea8d68956b07c52a6547f81dd1c9a6d592f1f920 | |
parent | ac6641664e79fee9b8e503c6db278f5739ddb317 (diff) |
Optimization method selectable at runtime
Start multi resolution match from node, not arc (solve problem with Rinky)
various uglyness being cleaned up or factored out
-rw-r--r-- | source/blender/blenlib/BLI_graph.h | 2 | ||||
-rw-r--r-- | source/blender/blenlib/intern/graph.c | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 3 | ||||
-rw-r--r-- | source/blender/src/autoarmature.c | 410 | ||||
-rw-r--r-- | source/blender/src/buttons_editing.c | 40 | ||||
-rw-r--r-- | source/blender/src/reeb.c | 9 |
6 files changed, 235 insertions, 231 deletions
diff --git a/source/blender/blenlib/BLI_graph.h b/source/blender/blenlib/BLI_graph.h index d309d73fbee..dba02932e02 100644 --- a/source/blender/blenlib/BLI_graph.h +++ b/source/blender/blenlib/BLI_graph.h @@ -80,6 +80,8 @@ void BLI_freeAdjacencyList(BGraph *rg); int BLI_FlagSubgraphs(BGraph *graph); +#define SHAPE_RADIX 10 /* each shape level is encoded this base */ + int BLI_subtreeShape(BNode *node, BArc *rootArc, int include_root); float BLI_subtreeLength(BNode *node, BArc *rootArc); void BLI_calcGraphLength(BGraph *graph); diff --git a/source/blender/blenlib/intern/graph.c b/source/blender/blenlib/intern/graph.c index a3089369c22..fce9d0b6d95 100644 --- a/source/blender/blenlib/intern/graph.c +++ b/source/blender/blenlib/intern/graph.c @@ -354,7 +354,7 @@ int BLI_subtreeShape(BNode *node, BArc *rootArc, int include_root) } } - return 10 * depth + 1; + return SHAPE_RADIX * depth + 1; } } diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index c235cfe2b31..e7376534e27 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -441,8 +441,9 @@ typedef struct ToolSettings { char skgen_postpro_passes; char skgen_subdivisions[3]; char skgen_multi_level; + char skgen_optimisation_method; - char tpad[7]; + char tpad[6]; /* Alt+RMB option */ char edge_mode; diff --git a/source/blender/src/autoarmature.c b/source/blender/src/autoarmature.c index 1aab8ceaa2a..6c10deb1ae7 100644 --- a/source/blender/src/autoarmature.c +++ b/source/blender/src/autoarmature.c @@ -34,6 +34,8 @@ #include "MEM_guardedalloc.h" +#include "PIL_time.h" + #include "DNA_ID.h" #include "DNA_armature_types.h" #include "DNA_mesh_types.h" @@ -578,6 +580,8 @@ static void printPositions(int *positions, int nb_positions) printf("\n"); } +#define MAX_COST 100 /* FIX ME */ + static float costDistance(ReebArcIterator *iter, float *vec0, float *vec1, int i0, int i1) { EmbedBucket *bucket = NULL; @@ -613,7 +617,7 @@ static float costDistance(ReebArcIterator *iter, float *vec0, float *vec1, int i } else { - return FLT_MAX; + return MAX_COST; } return G.scene->toolsettings->skgen_retarget_distance_weight * max_dist; @@ -624,9 +628,34 @@ static float costDistance(ReebArcIterator *iter, float *vec0, float *vec1, int i } } -static float costAngle(float original_angle, float current_angle) +static float costAngle(float original_angle, float vec_first[3], float vec_second[3], float length1, float length2) { - return 0; + if (G.scene->toolsettings->skgen_retarget_angle_weight > 0) + { + float current_angle; + + if (length1 > 0 && length2 > 0) + { + current_angle = saacos(Inpf(vec_first, vec_second)); + + if (original_angle > 0) + { + return G.scene->toolsettings->skgen_retarget_angle_weight * fabs((current_angle - original_angle) / original_angle); + } + else + { + return G.scene->toolsettings->skgen_retarget_angle_weight * fabs(current_angle); + } + } + else + { + return G.scene->toolsettings->skgen_retarget_angle_weight * M_PI; + } + } + else + { + return 0; + } } static float costLength(float original_length, float current_length) @@ -638,8 +667,7 @@ static float costLength(float original_length, float current_length) static float calcCost(ReebArcIterator *iter, RigEdge *e1, RigEdge *e2, float *vec0, float *vec1, float *vec2, int i0, int i1, int i2) { float vec_second[3], vec_first[3]; - float angle = e1->angle; - float test_angle, length1, length2; + float length1, length2; float new_cost = 0; VecSubf(vec_second, vec2, vec1); @@ -647,24 +675,9 @@ static float calcCost(ReebArcIterator *iter, RigEdge *e1, RigEdge *e2, float *ve VecSubf(vec_first, vec1, vec0); length1 = Normalize(vec_first); - - if (length1 > 0 && length2 > 0) - { - test_angle = saacos(Inpf(vec_first, vec_second)); - /* ANGLE COST HERE */ - if (angle > 0) - { - new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs((test_angle - angle) / angle); - } - else - { - new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs(test_angle); - } - } - else - { - new_cost += M_PI; - } + + /* Angle cost */ + new_cost += costAngle(e1->angle, vec_first, vec_second, length1, length2); /* Length cost */ new_cost += costLength(e1->length, length1); @@ -677,8 +690,6 @@ static float calcCost(ReebArcIterator *iter, RigEdge *e1, RigEdge *e2, float *ve return new_cost; } -#define MAX_COST 100 /* FIX ME */ - static void calcGradient(RigEdge *e1, RigEdge *e2, ReebArcIterator *iter, int index, int nb_joints, float *cost_cube, int *positions, float **vec_cache) { EmbedBucket *bucket = NULL; @@ -760,7 +771,7 @@ static void calcGradient(RigEdge *e1, RigEdge *e2, ReebArcIterator *iter, int in } } -static float probability(float delta_cost, float iterations) +static float probability(float delta_cost, float temperature) { if (delta_cost < 0) { @@ -768,7 +779,6 @@ static float probability(float delta_cost, float iterations) } else { - float temperature = (1 - iterations); return (float)exp(delta_cost) * temperature; } } @@ -884,163 +894,154 @@ static void retargetArctoArcAggresive(RigArc *iarc) vec_cache[0] = node_start->p; vec_cache[nb_edges] = node_end->p; -#if 0 /* BRUTE FORCE */ - while(1) + /* BRUTE FORCE */ + if (G.scene->toolsettings->skgen_optimisation_method == 0) { - float cost = 0; - int need_calc = 0; - - /* increment to next possible solution */ - - i = nb_joints - 1; - - /* increment positions, starting from the last one - * until a valid increment is found - * */ - for (i = must_move; i >= 0; i--) + while(1) { - int remaining_joints = nb_joints - (i + 1); + float cost = 0; + int need_calc = 0; - positions[i] += 1; - need_calc = i; + /* increment to next possible solution */ - if (positions[i] + remaining_joints < earc->bcount) - { - break; - } - } - - if (first_pass) - { - need_calc = 0; - first_pass = 0; - } - - if (i == -1) - { - break; - } - - /* reset joints following the last increment*/ - for (i = i + 1; i < nb_joints; i++) - { - positions[i] = positions[i - 1] + 1; - } + i = nb_joints - 1; - /* calculating cost */ - initArcIterator(&iter, earc, node_start); - - vec0 = NULL; - vec1 = node_start->p; - vec2 = NULL; - - for (edge = iarc->edges.first, i = 0, last_index = 0; - edge; - edge = edge->next, i += 1) - { - - if (i >= need_calc) - { - float vec_first[3], vec_second[3]; - float length1, length2; - float new_cost = 0; - int i1, i2; + /* increment positions, starting from the last one + * until a valid increment is found + * */ + for (i = must_move; i >= 0; i--) + { + int remaining_joints = nb_joints - (i + 1); - if (i < nb_joints) - { - i2 = positions[i]; - bucket = peekBucket(&iter, positions[i]); - vec2 = bucket->p; - vec_cache[i + 1] = vec2; /* update cache for updated position */ - } - else - { - i2 = iter.length; - vec2 = node_end->p; - } + positions[i] += 1; + need_calc = i; - if (i > 0) + if (positions[i] + remaining_joints < earc->bcount) { - i1 = positions[i - 1]; - } - else - { - i1 = 1; + break; } - - vec1 = vec_cache[i]; - - - VecSubf(vec_second, vec2, vec1); - length2 = Normalize(vec_second); + } + + if (first_pass) + { + need_calc = 0; + first_pass = 0; + } - /* check angle */ - if (i != 0 && G.scene->toolsettings->skgen_retarget_angle_weight > 0) - { - RigEdge *previous = edge->prev; - float angle = previous->angle; - float test_angle; + if (i == -1) + { + break; + } + + /* reset joints following the last increment*/ + for (i = i + 1; i < nb_joints; i++) + { + positions[i] = positions[i - 1] + 1; + } + + /* calculating cost */ + initArcIterator(&iter, earc, node_start); + + vec0 = NULL; + vec1 = node_start->p; + vec2 = NULL; + + for (edge = iarc->edges.first, i = 0, last_index = 0; + edge; + edge = edge->next, i += 1) + { + + if (i >= need_calc) + { + float vec_first[3], vec_second[3]; + float length1, length2; + float new_cost = 0; + int i1, i2; - vec0 = vec_cache[i - 1]; - VecSubf(vec_first, vec1, vec0); - length1 = Normalize(vec_first); + if (i < nb_joints) + { + i2 = positions[i]; + bucket = peekBucket(&iter, positions[i]); + vec2 = bucket->p; + vec_cache[i + 1] = vec2; /* update cache for updated position */ + } + else + { + i2 = iter.length; + vec2 = node_end->p; + } - if (length1 > 0 && length2 > 0) + if (i > 0) { - test_angle = saacos(Inpf(vec_first, vec_second)); - /* ANGLE COST HERE */ - if (angle > 0) - { - new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs((test_angle - angle) / angle); - } - else - { - new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs(test_angle); - } + i1 = positions[i - 1]; } else { - new_cost += G.scene->toolsettings->skgen_retarget_angle_weight; + i1 = 1; } - } + + vec1 = vec_cache[i]; + - /* Length Cost */ - new_cost += costLength(edge->length, length2); + VecSubf(vec_second, vec2, vec1); + length2 = Normalize(vec_second); + + /* check angle */ + if (i != 0 && G.scene->toolsettings->skgen_retarget_angle_weight > 0) + { + RigEdge *previous = edge->prev; + + vec0 = vec_cache[i - 1]; + VecSubf(vec_first, vec1, vec0); + length1 = Normalize(vec_first); + + /* Angle cost */ + new_cost += costAngle(previous->angle, vec_first, vec_second, length1, length2); + } + + /* Length Cost */ + new_cost += costLength(edge->length, length2); + + /* Distance Cost */ + new_cost += costDistance(&iter, vec1, vec2, i1, i2); + + cost_cache[i] = new_cost; + } - /* Distance Cost */ - new_cost += calcMaximumDistance(&iter, vec1, vec2, i1, i2); + cost += cost_cache[i]; - cost_cache[i] = new_cost; + if (cost > min_cost) + { + must_move = i; + break; + } } - cost += cost_cache[i]; - - if (cost > min_cost) + if (must_move != i || must_move > nb_joints - 1) { - must_move = i; - break; + must_move = nb_joints - 1; + } + + /* cost optimizing */ + if (cost < min_cost) + { + min_cost = cost; + memcpy(best_positions, positions, sizeof(int) * nb_joints); } - } - - if (must_move != i || must_move > nb_joints - 1) - { - must_move = nb_joints - 1; - } - - /* cost optimizing */ - if (cost < min_cost) - { - min_cost = cost; - memcpy(best_positions, positions, sizeof(int) * nb_joints); } } -#elif 1 /* SIMULATED ANNEALING */ + /* SIMULATED ANNEALING */ +#define ANNEALING_ITERATION + else if (G.scene->toolsettings->skgen_optimisation_method == 1) { RigEdge *previous; float *cost_cube; - int k, kmax; - - kmax = 10000; +#ifdef ANNEALING_ITERATION + int k, kmax = 100000; +#else + double time_start, time_current, time_length = 3; + int k; +#endif BLI_srand(nb_joints); @@ -1068,12 +1069,21 @@ static void retargetArctoArcAggresive(RigArc *iarc) min_cost += cost_cube[3 * i + 1]; } + printf("initial cost: %f\n", min_cost); + +#ifdef ANNEALING_ITERATION for (k = 0; k < kmax; k++) +#else + for (time_start = PIL_check_seconds_timer(), time_current = time_start, k = 0; + time_current - time_start < time_length; + time_current = PIL_check_seconds_timer(), k++) +#endif { int status; int moving_joint = -1; int move_direction = -1; float delta_cost; + float temperature; status = neighbour(nb_joints, cost_cube, &moving_joint, &move_direction); @@ -1084,7 +1094,13 @@ static void retargetArctoArcAggresive(RigArc *iarc) delta_cost = cost_cube[moving_joint * 3 + (1 + move_direction)]; - if (probability(delta_cost, (float)k / (float)kmax) > BLI_frand()) +#ifdef ANNEALING_ITERATION + temperature = 1 - (float)k / (float)kmax; +#else + temperature = 1 - (float)((time_current - time_start) / time_length); + temperature = temperature * temperature; +#endif + if (probability(delta_cost, temperature) > BLI_frand()) { /* update position */ positions[moving_joint] += move_direction; @@ -1095,7 +1111,7 @@ static void retargetArctoArcAggresive(RigArc *iarc) min_cost += delta_cost; - printf("%i: %0.3f\n", k, delta_cost); + //printf("%i: %0.3f\n", k, delta_cost); /* update cost cube */ for (previous = iarc->edges.first, edge = previous->next, i = 0; @@ -1112,11 +1128,14 @@ static void retargetArctoArcAggresive(RigArc *iarc) } } + printf("k = %i\n", k); + memcpy(best_positions, positions, sizeof(int) * nb_joints); MEM_freeN(cost_cube); } -#else /* GRADIENT DESCENT*/ + /* GRADIENT DESCENT*/ + else if (G.scene->toolsettings->skgen_optimisation_method == 2) { RigEdge *previous; float *cost_cube; @@ -1198,7 +1217,6 @@ static void retargetArctoArcAggresive(RigArc *iarc) MEM_freeN(cost_cube); } -#endif vec0 = node_start->p; initArcIterator(&iter, earc, node_start); @@ -1416,10 +1434,10 @@ static void matchMultiResolutionArc(RigNode *start_node, RigArc *next_iarc, Reeb { ReebNode *enode = next_earc->head; int ishape, eshape; - int MAGIC_NUMBER = 100; /* FIXME */ + int shape_levels = SHAPE_RADIX * SHAPE_RADIX; /* two levels */ - ishape = BLI_subtreeShape((BNode*)start_node, (BArc*)next_iarc, 1) % MAGIC_NUMBER; - eshape = BLI_subtreeShape((BNode*)enode, (BArc*)next_earc, 1) % MAGIC_NUMBER; + ishape = BLI_subtreeShape((BNode*)start_node, (BArc*)next_iarc, 1) % shape_levels; + eshape = BLI_subtreeShape((BNode*)enode, (BArc*)next_earc, 1) % shape_levels; while (ishape != eshape && next_earc->link_up) { @@ -1427,40 +1445,33 @@ static void matchMultiResolutionArc(RigNode *start_node, RigArc *next_iarc, Reeb next_earc = next_earc->link_up; enode = next_earc->head; - eshape = BLI_subtreeShape((BNode*)enode, (BArc*)next_earc, 1) % MAGIC_NUMBER; + eshape = BLI_subtreeShape((BNode*)enode, (BArc*)next_earc, 1) % shape_levels; } next_earc->flag = 1; // mark as taken next_iarc->link_mesh = next_earc; } -static void matchMultiResolutionStartingArc(ReebGraph *reebg, RigArc *iarc, RigNode *inode) +static void matchMultiResolutionStartingNode(ReebGraph *reebg, RigNode *inode) { - ReebArc *earc; ReebNode *enode; int ishape, eshape; - int MAGIC_NUMBER = 100; /* FIXME */ + int shape_levels = SHAPE_RADIX * SHAPE_RADIX; /* two levels */ - earc = reebg->arcs.first; - enode = earc->head; + enode = reebg->nodes.first; - ishape = BLI_subtreeShape((BNode*)inode, (BArc*)iarc, 1) % MAGIC_NUMBER; - eshape = BLI_subtreeShape((BNode*)enode, (BArc*)earc, 1) % MAGIC_NUMBER; + ishape = BLI_subtreeShape((BNode*)inode, NULL, 0) % shape_levels; + eshape = BLI_subtreeShape((BNode*)enode, NULL, 0) % shape_levels; while (ishape != eshape && reebg->link_up) { - earc->flag = 1; // mark previous as taken, to prevent backtrack on lower levels - reebg = reebg->link_up; - earc = reebg->arcs.first; - enode = earc->head; + enode = reebg->nodes.first; - eshape = BLI_subtreeShape((BNode*)enode, (BArc*)earc, 1) % MAGIC_NUMBER; + eshape = BLI_subtreeShape((BNode*)enode, NULL, 0) % shape_levels; } - earc->flag = 1; // mark as taken - iarc->link_mesh = earc; inode->link_mesh = enode; } @@ -1525,30 +1536,34 @@ static void findCorrespondingArc(RigArc *start_arc, RigNode *start_node, RigArc static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_node) { - RigArc *iarc = start_arc; - ReebArc *earc = start_arc->link_mesh; RigNode *inode = start_node; - ReebNode *enode = start_node->link_mesh; int i; + + /* no start arc on first node */ + if (start_arc) + { + ReebNode *enode = start_node->link_mesh; + ReebArc *earc = start_arc->link_mesh; - retargetArctoArc(iarc); - - enode = BIF_otherNodeFromIndex(earc, enode); - inode = (RigNode*)BLI_otherNode((BArc*)iarc, (BNode*)inode); + retargetArctoArc(start_arc); + + enode = BIF_otherNodeFromIndex(earc, enode); + inode = (RigNode*)BLI_otherNode((BArc*)start_arc, (BNode*)inode); - /* Link with lowest possible node - * Enabling going back to lower levels for each arc - * */ - inode->link_mesh = BIF_lowestLevelNode(enode); + /* Link with lowest possible node + * Enabling going back to lower levels for each arc + * */ + inode->link_mesh = BIF_lowestLevelNode(enode); + } for(i = 0; i < inode->degree; i++) { RigArc *next_iarc = (RigArc*)inode->arcs[i]; /* no back tracking */ - if (next_iarc != iarc) + if (next_iarc != start_arc) { - findCorrespondingArc(iarc, inode, next_iarc); + findCorrespondingArc(start_arc, inode, next_iarc); if (next_iarc->link_mesh) { retargetSubgraph(rigg, next_iarc, inode); @@ -1560,9 +1575,6 @@ static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_n static void retargetGraphs(RigGraph *rigg) { ReebGraph *reebg = rigg->link_mesh; - ReebArc *earc; - RigArc *iarc; - ReebNode *enode; RigNode *inode; /* flag all ReebArcs as not taken */ @@ -1571,17 +1583,11 @@ static void retargetGraphs(RigGraph *rigg) /* return to first level */ reebg = rigg->link_mesh; - iarc = (RigArc*)rigg->head->arcs[0]; - inode = iarc->tail; + inode = rigg->head; - matchMultiResolutionStartingArc(reebg, iarc, inode); - - earc = iarc->link_mesh; /* has been set earlier */ - enode = earc->head; - - inode->link_mesh = enode; + matchMultiResolutionStartingNode(reebg, inode); - retargetSubgraph(rigg, iarc, inode); + retargetSubgraph(rigg, NULL, inode); } void BIF_retargetArmature() diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 4df4826de28..c0f1a1f99b9 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -5019,6 +5019,14 @@ static void skgen_graph_block(uiBlock *block) uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 53,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph"); uiDefButBitS(block, TOG, SKGEN_FILTER_SMART, B_DIFF, "Sm", 1078,110, 30,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Smart Filtering"); uiDefButF(block, NUM, B_DIFF, "", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 10.0, 10, 0, "Specify the threshold ratio for filtering external arcs"); + + uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 90,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology"); + uiDefButF(block, NUM, B_DIFF, "T:", 1150, 90,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs"); + uiDefButC(block, NUM, B_DIFF, "P:", 1025, 70, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings"); + uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 70, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings"); + uiDefButC(block, ROW, B_DIFF, "Average", 1150, 70, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings"); + uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 70, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings"); + uiBlockEndAlign(block); } @@ -5038,11 +5046,11 @@ static void editing_panel_mesh_skgen_display(Object *ob, Mesh *me) skgen_graph_block(block); - uiDefButBitS(block, TOG, SKGEN_DISP_LENGTH, REDRAWVIEW3D, "Length", 1025, 60, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Length"); - uiDefButBitS(block, TOG, SKGEN_DISP_WEIGHT, REDRAWVIEW3D, "Weight", 1108, 60, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Weight"); - uiDefButBitS(block, TOG, SKGEN_DISP_ORIG, REDRAWVIEW3D, "Original", 1191, 60, 84,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Original Graph"); + uiDefButBitS(block, TOG, SKGEN_DISP_LENGTH, REDRAWVIEW3D, "Length", 1025, 40, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Length"); + uiDefButBitS(block, TOG, SKGEN_DISP_WEIGHT, REDRAWVIEW3D, "Weight", 1108, 40, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Weight"); + uiDefButBitS(block, TOG, SKGEN_DISP_ORIG, REDRAWVIEW3D, "Original", 1191, 40, 84,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Show Original Graph"); - uiDefButC(block, NUM, REDRAWVIEW3D, "Level:", 1025, 40, 125,19, &G.scene->toolsettings->skgen_multi_level, 0, 5, 1, 0,"Specify the level to draw"); + uiDefButC(block, NUM, REDRAWVIEW3D, "Level:", 1025, 20, 125,19, &G.scene->toolsettings->skgen_multi_level, 0, 5, 1, 0,"Specify the level to draw"); } static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me) @@ -5057,18 +5065,10 @@ static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me) skgen_graph_block(block); - uiDefButF(block, NUM, B_DIFF, "Ang:", 1025, 60, 83,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight"); - uiDefButF(block, NUM, B_DIFF, "Len:", 1108, 60, 83,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight"); - uiDefButF(block, NUM, B_DIFF, "Dist:", 1191, 60, 84,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight"); - - uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology"); - uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs"); - uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings"); - uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings"); - uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings"); - uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings"); - uiBlockEndAlign(block); + uiDefButF(block, NUM, B_DIFF, "Ang:", 1025, 40, 83,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight"); + uiDefButF(block, NUM, B_DIFF, "Len:", 1108, 40, 83,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight"); + uiDefButF(block, NUM, B_DIFF, "Dist:", 1191, 40, 84,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight"); + uiDefButC(block, NUM, B_DIFF, "Method:", 1025, 20, 125,19, &G.scene->toolsettings->skgen_optimisation_method, 0, 2, 1, 0,"Optimisation Method (0: brute, 1: annealing, 3: gradient"); } static void editing_panel_mesh_skgen(Object *ob, Mesh *me) @@ -5088,7 +5088,7 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me) uiBlockBeginAlign(block); for(i = 0; i < SKGEN_SUB_TOTAL; i++) { - int y = 90 - 20 * i; + int y = 50 - 20 * i; but = uiDefIconBut(block, BUT, B_MODIFIER_RECALC, VICON_MOVE_DOWN, 1025, y, 16, 19, NULL, 0.0, 0.0, 0.0, 0.0, "Change the order the subdivisions algorithm are applied"); uiButSetFunc(but, skgen_reorder, SET_INT_IN_POINTER(i), NULL); @@ -5113,12 +5113,6 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me) } } - uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology"); - uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs"); - uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings"); - uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings"); - uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings"); - uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings"); uiBlockEndAlign(block); } diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c index 8834e1c1a5e..71eb550fd21 100644 --- a/source/blender/src/reeb.c +++ b/source/blender/src/reeb.c @@ -86,6 +86,7 @@ ReebGraph *FILTERED_RG = NULL; * */ #define DEBUG_REEB +#define DEBUG_REEB_NODE typedef enum { MERGE_LOWER, @@ -380,10 +381,10 @@ void NodeDegreeDecrement(ReebGraph *rg, ReebNode *node) void NodeDegreeIncrement(ReebGraph *rg, ReebNode *node) { - if (node->degree == 0) - { - printf("first connect node %i\n", node->index); - } +// if (node->degree == 0) +// { +// printf("first connect node %i\n", node->index); +// } node->degree++; } |