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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-18 14:58:41 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-07-18 14:58:41 +0400 |
commit | 0a34050e90e76ac5ee8c17987884190344c83d38 (patch) | |
tree | 941ed51d34cef5f3588853800ef53199bb7d1c48 | |
parent | 82e7d6d33241e73e196f057e2b12c83f856ede98 (diff) |
2.5: hide indirect light panel for raytrace, it does nothing.
-rw-r--r-- | release/scripts/ui/properties_world.py | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/release/scripts/ui/properties_world.py b/release/scripts/ui/properties_world.py index e63d513a4b5..22acd49f897 100644 --- a/release/scripts/ui/properties_world.py +++ b/release/scripts/ui/properties_world.py @@ -205,6 +205,10 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel): bl_label = "Indirect Lighting" COMPAT_ENGINES = {'BLENDER_RENDER'} + def poll(self, context): + light = context.world.lighting + return light.gather_method == 'APPROXIMATE' + def draw_header(self, context): light = context.world.lighting self.layout.prop(light, "use_indirect_lighting", text="") |