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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-20 00:55:46 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2013-11-26 03:21:04 +0400
commit19089092739cce491888a7fa0e48e5e6a5fe64d8 (patch)
treecb45e7f2f64937c9e4c7c7d7aa492a99e89d5200
parent3c7bfb1d7d3cbedddad864bdc50fe48033b56942 (diff)
Sculpt Dynamic Topology: support collapsing edges without subdividing edges as well
This allows you to choose between subdivide edges, collapse and both. Being able to only collapse edges can be useful to simplify meshes with accidentally introducing more detail. Reviewed By: psy-fi, carter2422 Differential Revision: http://developer.blender.org/D15
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py9
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenloader/intern/readfile.c22
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c5
-rw-r--r--source/blender/makesdna/DNA_scene_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_sculpt_paint.c24
6 files changed, 44 insertions, 23 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index cd3c238fe86..bfda0c83db9 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -986,6 +986,8 @@ class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel):
toolsettings = context.tool_settings
sculpt = toolsettings.sculpt
+ settings = self.paint_settings(context)
+ brush = settings.brush
if context.sculpt_object.use_dynamic_topology_sculpting:
layout.operator("sculpt.dynamic_topology_toggle", icon='X', text="Disable Dynamic")
@@ -994,9 +996,12 @@ class VIEW3D_PT_sculpt_topology(Panel, View3DPaintPanel):
col = layout.column()
col.active = context.sculpt_object.use_dynamic_topology_sculpting
- col.prop(sculpt, "detail_size")
+ sub = col.column(align=True)
+ sub.active = brush and brush.sculpt_tool not in ('MASK')
+ sub.prop(sculpt, "detail_size")
+ sub.prop(sculpt, "detail_refine_method", text="")
+ col.separator()
col.prop(sculpt, "use_smooth_shading")
- col.prop(sculpt, "use_edge_collapse")
col.operator("sculpt.optimize")
col.separator()
col.prop(sculpt, "symmetrize_direction")
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index f2d9c0efc13..a4a6b60159d 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -42,7 +42,7 @@ extern "C" {
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 269
-#define BLENDER_SUBVERSION 2
+#define BLENDER_SUBVERSION 3
/* 262 was the last editmesh release but it has compatibility code for bmesh data */
#define BLENDER_MINVERSION 262
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index c7e82c1fe7f..1773538b2e2 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -9768,7 +9768,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
} FOREACH_NODETREE_END
}
- {
+ if (!MAIN_VERSION_ATLEAST(main, 269, 3)) {
bScreen *sc;
ScrArea *sa;
SpaceLink *sl;
@@ -9834,25 +9834,27 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
for (scene = main->scene.first; scene; scene = scene->id.next) {
- if (scene->gm.matmode == GAME_MAT_TEXFACE) {
+ /* this can now be turned off */
+ ToolSettings *ts= scene->toolsettings;
+ if (ts->sculpt)
+ ts->sculpt->flags |= SCULPT_DYNTOPO_SUBDIVIDE;
+
+ /* single texture mode removed from game engine */
+ if (scene->gm.matmode == GAME_MAT_TEXFACE)
scene->gm.matmode = GAME_MAT_MULTITEX;
- }
- }
- /* 'Increment' mode disabled for nodes, use true grid snapping instead */
- for (scene = main->scene.first; scene; scene = scene->id.next) {
+ /* 'Increment' mode disabled for nodes, use true grid snapping instead */
if (scene->toolsettings->snap_node_mode == SCE_SNAP_MODE_INCREMENT)
scene->toolsettings->snap_node_mode = SCE_SNAP_MODE_GRID;
- }
- /* Update for removed "sound-only" option in FFMPEG export settings. */
#ifdef WITH_FFMPEG
- for (scene = main->scene.first; scene; scene = scene->id.next) {
+ /* Update for removed "sound-only" option in FFMPEG export settings. */
if (scene->r.ffcodecdata.type >= FFMPEG_INVALID) {
scene->r.ffcodecdata.type = FFMPEG_AVI;
}
- }
#endif
+
+ }
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 6bd935af436..100eae97f91 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -3076,9 +3076,12 @@ static void sculpt_topology_update(Sculpt *sd, Object *ob, Brush *brush)
/* Only act if some verts are inside the brush area */
if (totnode) {
- PBVHTopologyUpdateMode mode = PBVH_Subdivide;
+ PBVHTopologyUpdateMode mode = 0;
float location[3];
+ if (sd->flags & SCULPT_DYNTOPO_SUBDIVIDE)
+ mode |= PBVH_Subdivide;
+
if ((sd->flags & SCULPT_DYNTOPO_COLLAPSE) ||
(brush->sculpt_tool == SCULPT_TOOL_SIMPLIFY))
{
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7aabad86809..5291ad808b1 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1568,8 +1568,9 @@ typedef enum SculptFlags {
* dynamic-topology mode */
SCULPT_DYNTOPO_SMOOTH_SHADING = (1 << 10),
- /* If set, dynamic-topology brushes will collapse short edges in
- * addition to subdividing long ones */
+ /* If set, dynamic-topology brushes will subdivide short edges */
+ SCULPT_DYNTOPO_SUBDIVIDE = (1 << 12),
+ /* If set, dynamic-topology brushes will collapse short edges */
SCULPT_DYNTOPO_COLLAPSE = (1 << 11)
} SculptFlags;
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index a9f84f1dcc7..53200d4b894 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -322,6 +322,16 @@ static void rna_def_paint(BlenderRNA *brna)
static void rna_def_sculpt(BlenderRNA *brna)
{
+ static EnumPropertyItem detail_refine_items[] = {
+ {SCULPT_DYNTOPO_SUBDIVIDE, "SUBDIVIDE", 0,
+ "Subdivide Edges", "Subdivide long edges to add mesh detail where needed"},
+ {SCULPT_DYNTOPO_COLLAPSE, "COLLAPSE", 0,
+ "Collapse Edges", "Collapse short edges to remove mesh detail where possible"},
+ {SCULPT_DYNTOPO_SUBDIVIDE|SCULPT_DYNTOPO_COLLAPSE, "SUBDIVIDE_COLLAPSE", 0,
+ "Subdivide Collapse", "Both subdivide long edges and collapse short edges to refine mesh detail"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
StructRNA *srna;
PropertyRNA *prop;
@@ -403,16 +413,16 @@ static void rna_def_sculpt(BlenderRNA *brna)
"shading rather than flat shaded");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Sculpt_update");
- prop = RNA_def_property(srna, "use_edge_collapse", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_DYNTOPO_COLLAPSE);
- RNA_def_property_ui_text(prop, "Collapse Short Edges",
- "In dynamic-topology mode, collapse short edges "
- "in addition to subdividing long ones");
- RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
-
prop = RNA_def_property(srna, "symmetrize_direction", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_items(prop, symmetrize_direction_items);
RNA_def_property_ui_text(prop, "Direction", "Source and destination for symmetrize operator");
+
+ prop = RNA_def_property(srna, "detail_refine_method", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_bitflag_sdna(prop, NULL, "flags");
+ RNA_def_property_enum_items(prop, detail_refine_items);
+ RNA_def_property_ui_text(prop, "Detail Refine Method",
+ "In dynamic-topology mode, how to add or remove mesh detail");
+ RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
}