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authorCampbell Barton <ideasman42@gmail.com>2014-04-05 09:30:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-05 09:30:55 +0400
commit1e504bc1230e5f1dbc188c891669d2b59843a129 (patch)
tree657aa7b7d1ae81b2bd54c88bdb46c001343fb528
parent61c73b49d3db67274b24d4299862d36466d9f213 (diff)
Dyntopo: minor optimizations for edge queue
-rw-r--r--source/blender/blenkernel/intern/pbvh_bmesh.c38
1 files changed, 20 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index f56b403bab6..98efc112125 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -552,7 +552,7 @@ static void long_edge_queue_edge_add(EdgeQueueContext *eq_ctx,
{
const float len_sq = BM_edge_calc_length_squared(e);
if (len_sq > eq_ctx->q->limit_len_squared)
- edge_queue_insert(eq_ctx, e, 1.0f / len_sq);
+ edge_queue_insert(eq_ctx, e, -len_sq);
}
static void short_edge_queue_edge_add(EdgeQueueContext *eq_ctx,
@@ -781,17 +781,20 @@ static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
while (!BLI_heap_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heap_popmin(eq_ctx->q->heap);
+ BMVert *v1 = pair[0], *v2 = pair[1];
BMEdge *e;
+ BLI_mempool_free(eq_ctx->pool, pair);
+ pair = NULL;
+
+ if (len_squared_v3v3(v1->co, v2->co) <= eq_ctx->q->limit_len_squared)
+ continue;
+
/* Check that the edge still exists */
- if (!(e = BM_edge_exists(pair[0], pair[1]))) {
- BLI_mempool_free(eq_ctx->pool, pair);
+ if (!(e = BM_edge_exists(v1, v2))) {
continue;
}
- BLI_mempool_free(eq_ctx->pool, pair);
- pair = NULL;
-
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
@@ -802,9 +805,6 @@ static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx, PBVH *bvh,
continue;
}
- if (BM_edge_calc_length_squared(e) <= eq_ctx->q->limit_len_squared)
- continue;
-
any_subdivided = true;
pbvh_bmesh_split_edge(eq_ctx, bvh, e, edge_loops);
@@ -975,22 +975,27 @@ static bool pbvh_bmesh_collapse_short_edges(EdgeQueueContext *eq_ctx,
while (!BLI_heap_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heap_popmin(eq_ctx->q->heap);
+ BMVert *v1 = pair[0], *v2 = pair[1];
BMEdge *e;
- BMVert *v1, *v2;
- v1 = pair[0];
- v2 = pair[1];
BLI_mempool_free(eq_ctx->pool, pair);
pair = NULL;
- /* Check that the vertices/edge still exist */
+ /* Check the verts still exist */
if (BLI_ghash_haskey(deleted_verts, v1) ||
- BLI_ghash_haskey(deleted_verts, v2) ||
- !(e = BM_edge_exists(v1, v2)))
+ BLI_ghash_haskey(deleted_verts, v2))
{
continue;
}
+ if (len_squared_v3v3(v1->co, v2->co) >= min_len_squared)
+ continue;
+
+ /* Check that the edge still exists */
+ if (!(e = BM_edge_exists(v1, v2))) {
+ continue;
+ }
+
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
@@ -1001,9 +1006,6 @@ static bool pbvh_bmesh_collapse_short_edges(EdgeQueueContext *eq_ctx,
continue;
}
- if (BM_edge_calc_length_squared(e) >= min_len_squared)
- continue;
-
any_collapsed = true;
pbvh_bmesh_collapse_edge(bvh, e, v1, v2,