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authorThomas Dinges <blender@dingto.org>2012-06-08 23:57:25 +0400
committerThomas Dinges <blender@dingto.org>2012-06-08 23:57:25 +0400
commit7c87f646c256dc8b8a97de2ad2d5c4b0dbe1a4a0 (patch)
treef1dbdd98367d5765aa3e4c5411c22d385dbba163
parent3d740121ed6f0264ae85eeafe6c0a5addf68ac8c (diff)
Cycles / Textures:
* Some code cleanup, removed old enums, which are not used anymore. * Some renaming for consistency and to match new texture names.
-rw-r--r--intern/cycles/kernel/svm/svm_gradient.h4
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h2
-rw-r--r--intern/cycles/kernel/svm/svm_types.h29
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h6
4 files changed, 12 insertions, 29 deletions
diff --git a/intern/cycles/kernel/svm/svm_gradient.h b/intern/cycles/kernel/svm/svm_gradient.h
index c7013800d6b..ce551a680b8 100644
--- a/intern/cycles/kernel/svm/svm_gradient.h
+++ b/intern/cycles/kernel/svm/svm_gradient.h
@@ -20,7 +20,7 @@ CCL_NAMESPACE_BEGIN
/* Gradient */
-__device float svm_gradient(float3 p, NodeBlendType type)
+__device float svm_gradient(float3 p, NodeGradientType type)
{
float x, y, z;
@@ -67,7 +67,7 @@ __device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
float3 co = stack_load_float3(stack, co_offset);
- float f = svm_gradient(co, (NodeBlendType)type);
+ float f = svm_gradient(co, (NodeGradientType)type);
f = clamp(f, 0.0f, 1.0f);
if(stack_valid(fac_offset))
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index 448132bff46..da74654f25e 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -188,7 +188,7 @@ __device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
/* Waves */
-__device float noise_wave(NodeWaveType wave, float a)
+__device float noise_wave(NodeWaveBasis wave, float a)
{
if(wave == NODE_WAVE_SINE) {
return 0.5f + 0.5f*sin(a);
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index e02e16b6ff4..c1eeeb55268 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -221,11 +221,11 @@ typedef enum NodeNoiseBasis {
NODE_NOISE_CELL_NOISE
} NodeNoiseBasis;
-typedef enum NodeWaveType {
+typedef enum NodeWaveBasis {
NODE_WAVE_SINE,
NODE_WAVE_SAW,
NODE_WAVE_TRI
-} NodeWaveType;
+} NodeWaveBasis;
typedef enum NodeMusgraveType {
NODE_MUSGRAVE_MULTIFRACTAL,
@@ -235,12 +235,12 @@ typedef enum NodeMusgraveType {
NODE_MUSGRAVE_HETERO_TERRAIN
} NodeMusgraveType;
-typedef enum NodeWoodType {
+typedef enum NodeWaveType {
NODE_WAVE_BANDS,
NODE_WAVE_RINGS
-} NodeWoodType;
+} NodeWaveType;
-typedef enum NodeBlendType {
+typedef enum NodeGradientType {
NODE_BLEND_LINEAR,
NODE_BLEND_QUADRATIC,
NODE_BLEND_EASING,
@@ -248,24 +248,7 @@ typedef enum NodeBlendType {
NODE_BLEND_RADIAL,
NODE_BLEND_QUADRATIC_SPHERE,
NODE_BLEND_SPHERICAL
-} NodeBlendType;
-
-typedef enum NodeBlendAxis {
- NODE_BLEND_HORIZONTAL,
- NODE_BLEND_VERTICAL
-} NodeBlendAxis;
-
-typedef enum NodeMarbleType {
- NODE_MARBLE_SOFT,
- NODE_MARBLE_SHARP,
- NODE_MARBLE_SHARPER
-} NodeMarbleType;
-
-typedef enum NodeStucciType {
- NODE_STUCCI_PLASTIC,
- NODE_STUCCI_WALL_IN,
- NODE_STUCCI_WALL_OUT
-} NodeStucciType;
+} NodeGradientType;
typedef enum NodeVoronoiColoring {
NODE_VORONOI_INTENSITY,
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
index 39edd7d9fff..7050bbe7f00 100644
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -18,9 +18,9 @@
CCL_NAMESPACE_BEGIN
-/* Marble */
+/* Wave */
-__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
+__device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
{
float w, n;
@@ -55,7 +55,7 @@ __device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack,
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
- float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
+ float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));