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authorCampbell Barton <ideasman42@gmail.com>2012-02-28 00:27:19 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-02-28 00:27:19 +0400
commitd2cab3e8b002ab5c8843190f736c883f35cd6452 (patch)
treea90b1b7b36ef901e49bf9c47a4bd41a672294126
parent40fca4ed217c3eafe8205e53d404c44b1126952d (diff)
move bmesh wiki docs into bmesh header and update doxygen.
also have doxygen ignore *.py files and fix some warnings.
-rw-r--r--GNUmakefile2
-rw-r--r--doc/doxygen/Doxyfile6
-rw-r--r--doc/doxygen/doxygen.source10
-rw-r--r--source/blender/avi/AVI_avi.h4
-rw-r--r--source/blender/blenkernel/BKE_idcode.h2
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/blenkernel/BKE_tracking.h2
-rw-r--r--source/blender/blenlib/intern/md5.c3
-rw-r--r--source/blender/blenlib/intern/path_util.c1
-rw-r--r--source/blender/blenlib/intern/string_utf8.c24
-rw-r--r--source/blender/blenloader/intern/writefile.c3
-rw-r--r--source/blender/bmesh/bmesh.h222
-rw-r--r--source/blender/bmesh/bmesh_class.h5
-rw-r--r--source/blender/bmesh/intern/bmesh_mods.c3
-rw-r--r--source/blender/bmesh/intern/bmesh_structure.h2
-rw-r--r--source/blender/collada/ExtraHandler.h2
-rw-r--r--source/blender/collada/ExtraTags.h2
-rw-r--r--source/blender/editors/include/BIF_glutil.h2
-rw-r--r--source/blender/editors/space_clip/clip_toolbar.c2
-rw-r--r--source/blender/editors/space_node/node_templates.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c2
-rw-r--r--source/blender/imbuf/intern/IMB_metadata.h2
-rw-r--r--source/blender/imbuf/intern/metadata.c4
23 files changed, 222 insertions, 87 deletions
diff --git a/GNUmakefile b/GNUmakefile
index 367819ecccb..47723354838 100644
--- a/GNUmakefile
+++ b/GNUmakefile
@@ -258,7 +258,7 @@ doc_py:
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
doc_doxy:
- cd doc/doxygen; doxygen
+ cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna:
diff --git a/doc/doxygen/Doxyfile b/doc/doxygen/Doxyfile
index e8fb065e7a4..8444ea780e2 100644
--- a/doc/doxygen/Doxyfile
+++ b/doc/doxygen/Doxyfile
@@ -31,7 +31,7 @@ PROJECT_NAME = Blender
# This could be handy for archiving the generated documentation or
# if some version control system is used.
-PROJECT_NUMBER = "V2.59"
+PROJECT_NUMBER = "V2.6x"
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer
@@ -648,7 +648,7 @@ RECURSIVE = YES
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
-EXCLUDE = ../../source/gameengine/PyDoc
+EXCLUDE = ../../build_files, ../../release
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
@@ -662,7 +662,7 @@ EXCLUDE_SYMLINKS = NO
# against the file with absolute path, so to exclude all test directories
# for example use the pattern */test/*
-EXCLUDE_PATTERNS = .svn
+EXCLUDE_PATTERNS = .svn .git *.py
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the
diff --git a/doc/doxygen/doxygen.source b/doc/doxygen/doxygen.source
index cc3a2b14a92..f27a5a87807 100644
--- a/doc/doxygen/doxygen.source
+++ b/doc/doxygen/doxygen.source
@@ -8,14 +8,14 @@
/** \defgroup render Rendering
* \ingroup blender
*/
-/** \defgroup meshedit Mesh Editing */
+/** \defgroup bmesh BMesh
+ * \ingroup blender
+ */
/** \defgroup texture Texturing */
/** \defgroup compositor Compositing */
-/** \defgroup scripts Scripting */
-
/** \defgroup python Python
- * \ingroup blender scripts
+ * \ingroup blender
*/
/** \defgroup pygen Python Generic
@@ -332,7 +332,7 @@
* \ingroup imbuf
*/
-/** \defgorup imbdds DDS
+/** \defgroup imbdds DDS
* \ingroup imbuf
*/
diff --git a/source/blender/avi/AVI_avi.h b/source/blender/avi/AVI_avi.h
index 00c6863f75c..a579bf7dfec 100644
--- a/source/blender/avi/AVI_avi.h
+++ b/source/blender/avi/AVI_avi.h
@@ -249,7 +249,7 @@ AviError AVI_open_compress (char *name, AviMovie *movie, int streams, ...);
AviError AVI_close_compress (AviMovie *movie);
/**
- * Choose a compression option for <movie>. Possible options are
+ * Choose a compression option for \<movie\>. Possible options are
* AVI_OPTION_TYPE_MAIN, AVI_OPTION_TYPE_STRH, AVI_OPTION_TYPE_STRF
*/
AviError AVI_set_compress_option (AviMovie *movie,
@@ -272,7 +272,7 @@ AviError AVI_set_compress_option (AviMovie *movie,
#define AVI_OPTION_TYPE_STRF 2
/**
- * Direct the streams <avist_type> to <movie>. Redirect <stream_num>
+ * Direct the streams \<avist_type\> to \<movie\>. Redirect \<stream_num\>
* streams.
*/
int AVI_get_stream (AviMovie *movie, int avist_type, int stream_num);
diff --git a/source/blender/blenkernel/BKE_idcode.h b/source/blender/blenkernel/BKE_idcode.h
index 2188bed1bf7..d8e77abc989 100644
--- a/source/blender/blenkernel/BKE_idcode.h
+++ b/source/blender/blenkernel/BKE_idcode.h
@@ -77,7 +77,7 @@ int BKE_idcode_is_valid(int code);
/**
* Return an ID code and steps the index forward 1.
*
- * @param index, start as 0.
+ * @param index start as 0.
* @return the code, 0 when all codes have been returned.
*/
int BKE_idcode_iter_step(int *index);
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 4b312e44ba3..ce87a2e6efc 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -165,7 +165,7 @@ typedef struct bNodeType {
/// Create a template from an existing node.
struct bNodeTemplate (*templatefunc)(struct bNode *);
/** If a node can be made from the template in the given node tree.
- * \example Node groups can not be created inside their own node tree.
+ * \note Node groups can not be created inside their own node tree.
*/
int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
diff --git a/source/blender/blenkernel/BKE_tracking.h b/source/blender/blenkernel/BKE_tracking.h
index 689376afa55..f1daa5d63b3 100644
--- a/source/blender/blenkernel/BKE_tracking.h
+++ b/source/blender/blenkernel/BKE_tracking.h
@@ -27,7 +27,7 @@
#ifndef __BKE_TRACKING_H__
#define __BKE_TRACKING_H__
-/** \file BKE_trackingp.h
+/** \file BKE_tracking.h
* \ingroup bke
* \author Sergey Sharybin
*/
diff --git a/source/blender/blenlib/intern/md5.c b/source/blender/blenlib/intern/md5.c
index 25582a5f750..a521d0e523b 100644
--- a/source/blender/blenlib/intern/md5.c
+++ b/source/blender/blenlib/intern/md5.c
@@ -1,6 +1,7 @@
-/** \file blender/imbuf/intern/md5.c
+/** \file blender/blenlib/intern/md5.c
* \ingroup imbuf
*/
+
/* md5.c - Functions to compute MD5 message digest of files or memory blocks
according to the definition of MD5 in RFC 1321 from April 1992.
Copyright (C) 1995 Software Foundation, Inc.
diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c
index e79490b29fd..18f7767c303 100644
--- a/source/blender/blenlib/intern/path_util.c
+++ b/source/blender/blenlib/intern/path_util.c
@@ -1855,6 +1855,7 @@ const char *BLI_program_dir(void)
* Also make sure the temp dir has a trailing slash
*
* @param fullname The full path to the temp directory
+* @param maxlen The size of the fullname buffer
* @param userdir Directory specified in user preferences
*/
static void BLI_where_is_temp(char *fullname, const size_t maxlen, char *userdir)
diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c
index 89136f270e2..cf865b5686d 100644
--- a/source/blender/blenlib/intern/string_utf8.c
+++ b/source/blender/blenlib/intern/string_utf8.c
@@ -345,7 +345,7 @@ int BLI_str_utf8_size(const char *p)
/* was g_utf8_get_char */
/**
* BLI_str_utf8_as_unicode:
- * @p: a pointer to Unicode character encoded as UTF-8
+ * @p a pointer to Unicode character encoded as UTF-8
*
* Converts a sequence of bytes encoded as UTF-8 to a Unicode character.
* If @p does not point to a valid UTF-8 encoded character, results are
@@ -432,10 +432,10 @@ unsigned int BLI_str_utf8_as_unicode_step(const char *p, size_t *index)
/* was g_unichar_to_utf8 */
/**
* BLI_str_utf8_from_unicode:
- * @c: a Unicode character code
- * @outbuf: output buffer, must have at least 6 bytes of space.
+ * @c a Unicode character code
+ * @param outbuf output buffer, must have at least 6 bytes of space.
* If %NULL, the length will be computed and returned
- * and nothing will be written to @outbuf.
+ * and nothing will be written to outbuf.
*
* Converts a single character to UTF-8.
*
@@ -488,11 +488,11 @@ size_t BLI_str_utf8_from_unicode(unsigned int c, char *outbuf)
/**
* BLI_str_find_prev_char_utf8:
* @str: pointer to the beginning of a UTF-8 encoded string
- * @p: pointer to some position within @str
+ * @p pointer to some position within @str
*
* Given a position @p with a UTF-8 encoded string @str, find the start
- * of the previous UTF-8 character starting before @p. Returns %NULL if no
- * UTF-8 characters are present in @str before @p.
+ * of the previous UTF-8 character starting before. @p Returns %NULL if no
+ * UTF-8 characters are present in @str before @p
*
* @p does not have to be at the beginning of a UTF-8 character. No check
* is made to see if the character found is actually valid other than
@@ -513,11 +513,11 @@ char * BLI_str_find_prev_char_utf8(const char *str, const char *p)
/* was g_utf8_find_next_char */
/**
* BLI_str_find_next_char_utf8:
- * @p: a pointer to a position within a UTF-8 encoded string
- * @end: a pointer to the byte following the end of the string,
+ * @p a pointer to a position within a UTF-8 encoded string
+ * @end a pointer to the byte following the end of the string,
* or %NULL to indicate that the string is nul-terminated.
*
- * Finds the start of the next UTF-8 character in the string after @p.
+ * Finds the start of the next UTF-8 character in the string after @p
*
* @p does not have to be at the beginning of a UTF-8 character. No check
* is made to see if the character found is actually valid other than
@@ -545,9 +545,9 @@ char *BLI_str_find_next_char_utf8(const char *p, const char *end)
/* was g_utf8_prev_char */
/**
* BLI_str_prev_char_utf8:
- * @p: a pointer to a position within a UTF-8 encoded string
+ * @p a pointer to a position within a UTF-8 encoded string
*
- * Finds the previous UTF-8 character in the string before @p.
+ * Finds the previous UTF-8 character in the string before @p
*
* @p does not have to be at the beginning of a UTF-8 character. No check
* is made to see if the character found is actually valid other than
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index d6beab4de21..d5ed3096c79 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -285,7 +285,8 @@ static void mywrite( WriteData *wd, void *adr, int len)
/**
* BeGiN initializer for mywrite
* @param file File descriptor
- * @param write_flags Write parameters
+ * @param compare Previous memory file (can be NULL).
+ * @param current The current memory file (can be NULL).
* @warning Talks to other functions with global parameters
*/
static WriteData *bgnwrite(int file, MemFile *compare, MemFile *current)
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 1b15e5497a8..a7caf02f02f 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -25,6 +25,160 @@
/** \file blender/bmesh/bmesh.h
* \ingroup bmesh
+ *
+ * \addtogroup bmesh BMesh
+ *
+ * \brief BMesh is a non-manifold boundary representation designed to replace the current, limited EditMesh structure,
+ * solving many of the design limitations and maintenance issues of EditMesh.
+ *
+ *
+ * \section bm_structure The Structure
+ *
+ * BMesh stores topology in four main element structures:
+ *
+ * - Faces - BMFace
+ * - Loops - BMLoop, (stores per-face-vertex data, UV's, vertex-colors, etc)
+ * - Edges - BMEdge
+ * - Verts - BMVert
+ *
+ *
+ * \subsection bm_header_flags Header Flags
+ * Each element (vertex/edge/face/loop) in a mesh has an associated bit-field called "header flags".
+ *
+ * BMHeader flags should <b>never</b> be read or written to by bmesh operators (see Operators below).
+ *
+ * Access to header flags is done with BM_elem_flag_*() functions.
+ *
+ *
+ * \subsection bm_faces Faces
+ *
+ * Faces in BMesh are stored as a circular linked list of loops. Loops store per-face-vertex data
+ * (amongst other things outlined later in this document), and define the face boundary.
+ *
+ *
+ * \subsection bm_loop The Loop
+ *
+ * Loops define the boundary loop of a face. Each loop logically corresponds to an edge,
+ * which is defined by the loop and next loop's vertices.
+ *
+ * Loops store several handy pointers:
+ *
+ * - BMLoop#v - pointer to the vertex associated with this loop.
+ * - BMLoop#e - pointer to the edge associated with this loop.
+ * - BMLoop#f - pointer to the face associated with this loop.
+ *
+ *
+ * \subsection bm_two_side_face 2-Sided Faces
+ *
+ * There are some situations where you need 2-sided faces (e.g. a face of two vertices).
+ * This is supported by BMesh, but note that such faces should only be used as intermediary steps,
+ * and should not end up in the final mesh.
+ *
+ *
+ * \subsection bm_edges_and_verts Edges and Vertices
+ *
+ * Edges and Vertices in BMesh are much like their counterparts in EditMesh,
+ * except for some members private to the BMesh api.
+ *
+ * \note There can be more then one edge between two vertices in bmesh,
+ * though the rest of blender (e.g. DerivedMesh, CDDM, CCGSubSurf, etc) does not support this.
+ *
+ *
+ * \subsection bm_queries Queries
+ *
+ * The following topological queries are available:
+ *
+ * - Edges/Faces/Loops around a vertex.
+ * - Faces around an edge.
+ * - Loops around an edge.
+ *
+ * These are accessible through the iterator api, which is covered later in this document
+ *
+ * See source/blender/bmesh/bmesh_queries.h for more misc. queries.
+ *
+ *
+ * \section bm_api The BMesh API
+ *
+ * One of the goals of the BMesh API is to make it easy and natural to produce highly maintainable code.
+ * Code duplication, etc are avoided where possible.
+ *
+ *
+ * \subsection bm_iter_api Iterator API
+ *
+ * Most topological queries in BMesh go through an iterator API (see Queries above).
+ * These are defined in bmesh_iterators.h. If you can, please use the #BM_ITER macro in bmesh_iterators.h
+ *
+ *
+ * \subsection bm_walker_api Walker API
+ *
+ * Topological queries that require a stack (e.g. recursive queries) go through the Walker API,
+ * which is defined in bmesh_walkers.h. Currently the "walkers" are hard-coded into the API,
+ * though a mechanism for plugging in new walkers needs to be added at some point.
+ *
+ * Most topological queries should go through these two APIs;
+ * there are additional functions you can use for topological iteration, but their meant for internal bmesh code.
+ *
+ * Note that the walker API supports delimiter flags, to allow the caller to flag elements not to walk past.
+ *
+ *
+ * \subsection bm_ops Operators
+ *
+ * Operators are an integral part of BMesh. Unlike regular blender operators,
+ * BMesh operators <b>bmo's</b> are designed to be nested (e.g. call other operators).
+ *
+ * Each operator has a number of input/output "slots" which are used to pass settings & data into/out of the operator
+ * (and allows for chaining operators together).
+ *
+ * These slots are identified by name, using strings.
+ *
+ * Access to slots is done with BMO_slot_*() functions.
+ *
+ *
+ * \subsection bm_tool_flags Tool Flags
+ *
+ * The BMesh API provides a set of flags for faces, edges and vertices, which are private to an operator.
+ * These flags may be used by the client operator code as needed
+ * (a common example is flagging elements for use in another operator).
+ * Each call to an operator allocates it's own set of tool flags when it's executed,
+ * avoiding flag conflicts between operators.
+ *
+ * These flags should not be confused with header flags, which are used to store persistent flags
+ * (e.g. selection, hide status, etc).
+ *
+ * Access to tool flags is done with BMO_elem_flag_*() functions.
+ *
+ * \warning Operators are never allowed to read or write to header flags.
+ * They act entirely on the data inside their input slots.
+ * For example an operator should not check the selected state of an element,
+ * there are some exceptions to this - some operators check of a face is smooth.
+ *
+ *
+ * \subsection bm_slot_types Slot Types
+ *
+ * The following slot types are available:
+ *
+ * - integer - #BMO_OP_SLOT_INT
+ * - boolean - #BMO_OP_SLOT_BOOL
+ * - float - #BMO_OP_SLOT_FLT
+ * - pointer - #BMO_OP_SLOT_PNT
+ * - element buffer - #BMO_OP_SLOT_ELEMENT_BUF - a list of verts/edges/faces
+ * - map - BMO_OP_SLOT_MAPPING - simple hash map
+ *
+ *
+ * \subsection bm_slot_iter Slot Iterators
+ *
+ * Access to element buffers or maps must go through the slot iterator api, defined in bmesh_operators.h.
+ * Use #BMO_ITER where ever possible.
+ *
+ *
+ * \subsection bm_elem_buf Element Buffers
+ *
+ * The element buffer slot type is used to feed elements (verts/edges/faces) to operators.
+ * Internally they are stored as pointer arrays (which happily has not caused any problems so far).
+ * Many operators take in a buffer of elements, process it,
+ * then spit out a new one; this allows operators to be chained together.
+ *
+ * \note Element buffers may have elements of different types within the same buffer (this is supported by the API.
*/
#ifdef __cplusplus
@@ -38,29 +192,6 @@ extern "C" {
#include "bmesh_class.h"
-/*
- * short introduction:
- *
- * the bmesh structure is a boundary representation, supporting non-manifold
- * locally modifiable topology. the API is designed to allow clean, maintainable
- * code, that never (or almost never) directly inspects the underlying structure.
- *
- * The API includes iterators, including many useful topological iterators;
- * walkers, which walk over a mesh, without the risk of hitting the recursion
- * limit; operators, which are logical, reusable mesh modules; topological
- * modification functions (like split face, join faces, etc), which are used for
- * topological manipulations; and some (not yet finished) geometric utility
- * functions.
- *
- * some definitions:
- *
- * tool flags: private flags for tools. each operator has it's own private
- * tool flag "layer", which it can use to flag elements.
- * tool flags are also used by various other parts of the api.
- * header flags: stores persistent flags, such as selection state, hide state,
- * etc. be careful of touching these.
- */
-
/*forward declarations*/
struct Mesh;
@@ -79,32 +210,37 @@ struct Mesh;
*/
/* BMHeader->htype (char) */
-#define BM_VERT 1
-#define BM_EDGE 2
-#define BM_LOOP 4
-#define BM_FACE 8
-#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
+enum {
+ BM_VERT = 1,
+ BM_EDGE = 2,
+ BM_LOOP = 4,
+ BM_FACE = 8
+};
+
+#define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
/* BMHeader->hflag (char) */
-#define BM_ELEM_SELECT (1 << 0)
-#define BM_ELEM_HIDDEN (1 << 1)
-#define BM_ELEM_SEAM (1 << 2)
-#define BM_ELEM_SMOOTH (1 << 3) /* used for faces and edges, note from the user POV,
+enum {
+ BM_ELEM_SELECT = (1 << 0),
+ BM_ELEM_HIDDEN = (1 << 1),
+ BM_ELEM_SEAM = (1 << 2),
+ BM_ELEM_SMOOTH = (1 << 3), /* used for faces and edges, note from the user POV,
* this is a sharp edge when disabled */
-#define BM_ELEM_TAG (1 << 4) /* internal flag, used for ensuring correct normals
- * during multires interpolation, and any other time
- * when temp tagging is handy.
- * always assume dirty & clear before use. */
+ BM_ELEM_TAG = (1 << 4), /* internal flag, used for ensuring correct normals
+ * during multires interpolation, and any other time
+ * when temp tagging is handy.
+ * always assume dirty & clear before use. */
-/* we have 3 spare flags which is awesome but since we're limited to 8
- * only add new flags with care! - campbell */
-/* #define BM_ELEM_SPARE (1 << 5) */
-/* #define BM_ELEM_SPARE (1 << 6) */
+ /* we have 2 spare flags which is awesome but since we're limited to 8
+ * only add new flags with care! - campbell */
+ /* BM_ELEM_SPARE = (1 << 5), */
+ /* BM_ELEM_SPARE = (1 << 6), */
-#define BM_ELEM_INTERNAL_TAG (1 << 7) /* for low level internal API tagging,
- * since tools may want to tag verts and
- * not have functions clobber them */
+ BM_ELEM_INTERNAL_TAG = (1 << 7) /* for low level internal API tagging,
+ * since tools may want to tag verts and
+ * not have functions clobber them */
+};
/* Mesh Level Ops */
extern int bm_mesh_allocsize_default[4];
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 87607f4d9e8..f071e00211c 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -188,9 +188,4 @@ typedef struct BMesh {
int opflag; /* current operator flag */
} BMesh;
-#define BM_VERT 1
-#define BM_EDGE 2
-#define BM_LOOP 4
-#define BM_FACE 8
-
#endif /* __BMESH_CLASS_H__ */
diff --git a/source/blender/bmesh/intern/bmesh_mods.c b/source/blender/bmesh/intern/bmesh_mods.c
index eb3a7f63c36..37fee478b9c 100644
--- a/source/blender/bmesh/intern/bmesh_mods.c
+++ b/source/blender/bmesh/intern/bmesh_mods.c
@@ -375,7 +375,8 @@ BMFace *BM_face_split(BMesh *bm, BMFace *f, BMVert *v1, BMVert *v2, BMLoop **nl,
* @param fac The factor along the edge
* @param join_faces When true the faces around the vertex will be joined
* otherwise collapse the vertex by merging the 2 edges this vert touches into one.
- * @returns The New Edge
+ * @param kill_degenerate_faces Removes faces with less than 3 verts after collapsing.
+ * @returns The New Edge
*/
BMEdge *BM_vert_collapse_faces(BMesh *bm, BMEdge *ke, BMVert *kv, float fac,
diff --git a/source/blender/bmesh/intern/bmesh_structure.h b/source/blender/bmesh/intern/bmesh_structure.h
index 75dbbb9bca6..a4fa2a0168f 100644
--- a/source/blender/bmesh/intern/bmesh_structure.h
+++ b/source/blender/bmesh/intern/bmesh_structure.h
@@ -55,8 +55,8 @@ BMEdge *bmesh_disk_faceedge_find_next(BMEdge *e, BMVert *v);
/* RADIAL CYCLE MANAGMENT */
void bmesh_radial_append(BMEdge *e, BMLoop *l);
void bmesh_radial_loop_remove(BMLoop *l, BMEdge *e);
-int bmesh_radial_face_find(BMEdge *e, BMFace *f);
BMLoop *bmesh_radial_loop_next(BMLoop *l);
+int bmesh_radial_face_find(BMEdge *e, BMFace *f);
int bmesh_radial_facevert_count(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_first(BMLoop *l, BMVert *v);
BMLoop *bmesh_radial_faceloop_find_next(BMLoop *l, BMVert *v);
diff --git a/source/blender/collada/ExtraHandler.h b/source/blender/collada/ExtraHandler.h
index eb7d32bf91b..68656dfc690 100644
--- a/source/blender/collada/ExtraHandler.h
+++ b/source/blender/collada/ExtraHandler.h
@@ -35,7 +35,7 @@
#include "DocumentImporter.h"
#include "AnimationImporter.h"
-/** \brief Handler class for <extra> data, through which different
+/** \brief Handler class for \<extra\> data, through which different
* profiles can be handled
*/
class ExtraHandler : public COLLADASaxFWL::IExtraDataCallbackHandler
diff --git a/source/blender/collada/ExtraTags.h b/source/blender/collada/ExtraTags.h
index 1655ff00677..f8d12e6288a 100644
--- a/source/blender/collada/ExtraTags.h
+++ b/source/blender/collada/ExtraTags.h
@@ -28,7 +28,7 @@
#include <map>
#include <vector>
-/** \brief Class for saving <extra> tags for a specific UniqueId.
+/** \brief Class for saving \<extra\> tags for a specific UniqueId.
*/
class ExtraTags
{
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index b1114eba141..0f8c70977be 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -97,7 +97,7 @@ float glaGetOneFloat (int param);
* should be coordinates of a point known to be within the current
* view frustum.
* @attention This routine should be used when the distance of @a x
- * and @y away from the known good point is small (ie. for small icons
+ * and @a y away from the known good point is small (ie. for small icons
* and for bitmap characters), when drawing large+zoomed images it is
* possible for overflow to occur, the glaDrawPixelsSafe routine should
* be used instead.
diff --git a/source/blender/editors/space_clip/clip_toolbar.c b/source/blender/editors/space_clip/clip_toolbar.c
index 941c12df4aa..d90f429a206 100644
--- a/source/blender/editors/space_clip/clip_toolbar.c
+++ b/source/blender/editors/space_clip/clip_toolbar.c
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/space_clip/clip_header.c
+/** \file blender/editors/space_clip/clip_toolbar.c
* \ingroup spclip
*/
diff --git a/source/blender/editors/space_node/node_templates.c b/source/blender/editors/space_node/node_templates.c
index 8d82dd3fb53..24fb55be38e 100644
--- a/source/blender/editors/space_node/node_templates.c
+++ b/source/blender/editors/space_node/node_templates.c
@@ -20,7 +20,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/interface/interface_node.c
+/** \file blender/editors/space_node/node_templates.c
* \ingroup edinterface
*/
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 5211e64f6fb..1fc1a0c7053 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/uvedit/uvedit_stitch.c
+/** \file blender/editors/uvedit/uvedit_smart_stitch.c
* \ingroup eduv
*/
diff --git a/source/blender/imbuf/intern/IMB_metadata.h b/source/blender/imbuf/intern/IMB_metadata.h
index 9b3a8004c74..3ae1015d6af 100644
--- a/source/blender/imbuf/intern/IMB_metadata.h
+++ b/source/blender/imbuf/intern/IMB_metadata.h
@@ -71,7 +71,7 @@ int IMB_metadata_get_field(struct ImBuf* img, const char* key, char* value, int
* @param value - the data to be written to the field. zero terminated string
* @return - 1 (true) if ImageInfo present, 0 (false) otherwise
*/
-int IMB_metadata_add_field(struct ImBuf* img, const char* key, const char* field);
+int IMB_metadata_add_field(struct ImBuf* img, const char* key, const char* value);
/** delete the key/field par in the ImMetaData struct.
* @param img - the ImBuf that contains the image data
diff --git a/source/blender/imbuf/intern/metadata.c b/source/blender/imbuf/intern/metadata.c
index e6b6e9aa238..2b6fed59004 100644
--- a/source/blender/imbuf/intern/metadata.c
+++ b/source/blender/imbuf/intern/metadata.c
@@ -84,7 +84,7 @@ int IMB_metadata_get_field(struct ImBuf* img, const char* key, char* field, int
return retval;
}
-int IMB_metadata_add_field(struct ImBuf* img, const char* key, const char* field)
+int IMB_metadata_add_field(struct ImBuf* img, const char* key, const char* value)
{
ImMetaData *info;
ImMetaData *last;
@@ -106,7 +106,7 @@ int IMB_metadata_add_field(struct ImBuf* img, const char* key, const char* field
last->next = info;
}
info->key = BLI_strdup(key);
- info->value = BLI_strdup(field);
+ info->value = BLI_strdup(value);
return 1;
}