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authorBastien Montagne <montagne29@wanadoo.fr>2014-08-14 23:18:12 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-08-14 23:21:29 +0400
commitda1801969b3e32b68c5b431b9dce4961a55f8ff4 (patch)
tree602c08191a2a0748072a5b159fcb2d28ea4a3873
parent32a5313b41701a65b6cb588adef4f295989cd3f8 (diff)
Fix 'quick smoke' not rendering anything (texture coordinates was left unset)
Not quite sure why default did not work here, might need further investigation.
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 556d34bb0ac..80f72b095f0 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -367,6 +367,7 @@ class QuickSmoke(Operator):
tex_slot = mat.texture_slots.add()
tex_slot.texture = tex
+ tex_slot.texture_coords = 'ORCO'
tex_slot.use_map_color_emission = False
tex_slot.use_map_density = True
tex_slot.use_map_color_reflection = True
@@ -381,6 +382,7 @@ class QuickSmoke(Operator):
tex_slot = mat.texture_slots.add()
tex_slot.texture = tex
+ tex_slot.texture_coords = 'ORCO'
# add color ramp for flame color
ramp = tex.color_ramp