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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:27 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-10-20 19:09:27 +0400
commite287c97fea74debb88b73de695b155fb172fa7c6 (patch)
treef3efc9f3a96b8f4acdc367c2518fcab546909fcc
parent18fa7589ef2892236dbc5320767956f34a4a98db (diff)
Cycles: disable motion blur for CUDA entirely now, also goes wrong on other
architectures. Still did not find a good solution.
-rw-r--r--intern/cycles/kernel/kernel_bvh.h5
-rw-r--r--intern/cycles/kernel/kernel_types.h4
2 files changed, 4 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index e3c8b796e9c..d70485fd6cf 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -444,16 +444,11 @@ __device_inline bool bvh_intersect_motion(KernelGlobals *kg, const Ray *ray, con
__device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect)
{
#ifdef __OBJECT_MOTION__
-#if !defined(__KERNEL_CUDA__) || (__CUDA_ARCH__ >= 210)
if(kernel_data.bvh.have_motion)
return bvh_intersect_motion(kg, ray, visibility, isect);
else
return bvh_intersect(kg, ray, visibility, isect);
#else
- /* todo: fix cuda sm 2.0 motion blur */
- return bvh_intersect(kg, ray, visibility, isect);
-#endif
-#else
return bvh_intersect(kg, ray, visibility, isect);
#endif
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index c341269f4ca..94a55738f2b 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -109,9 +109,13 @@ CCL_NAMESPACE_BEGIN
#define __BACKGROUND_MIS__
#define __AO__
#define __CAMERA_MOTION__
+
+#ifndef __KERNEL_CUDA__
#define __OBJECT_MOTION__
#endif
+#endif
+
//#define __SOBOL_FULL_SCREEN__
/* Shader Evaluation */