Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2006-12-13 05:55:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-12-13 05:55:49 +0300
commit228bebfaa84e389395dc8d8e836e9ebe3017b34b (patch)
tree4fc9a9767dcf8d134f0b466eb191d6902b36171c
parenta119216a535d64100e1d3b7aa5e181e81b051059 (diff)
name changes from theeths suggestions
totUvLayers -> totalUVLayers addUvLayers -> addUVLayers
-rw-r--r--source/blender/python/api2_2x/Mesh.c14
-rw-r--r--source/blender/python/api2_2x/doc/Mesh.py16
2 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/python/api2_2x/Mesh.c b/source/blender/python/api2_2x/Mesh.c
index 4bc74e9391e..e20606a1f72 100644
--- a/source/blender/python/api2_2x/Mesh.c
+++ b/source/blender/python/api2_2x/Mesh.c
@@ -6236,7 +6236,7 @@ void Mesh_addCustomLayer_internal(Mesh *me, int type)
}
/* custom data layers */
-static PyObject *Mesh_addUvLayer( BPy_Mesh * self )
+static PyObject *Mesh_addUVLayer( BPy_Mesh * self )
{
Mesh_addCustomLayer_internal(self->mesh, CD_MTFACE);
Py_RETURN_NONE;
@@ -6248,7 +6248,7 @@ static PyObject *Mesh_addColorLayer( BPy_Mesh * self, PyObject * args )
Py_RETURN_NONE;
}
-static PyObject *Mesh_removeUvLayer( BPy_Mesh * self )
+static PyObject *Mesh_removeUVLayer( BPy_Mesh * self )
{
Mesh *me = self->mesh;
if (me->mtface != NULL) {
@@ -6558,11 +6558,11 @@ static struct PyMethodDef BPy_Mesh_methods[] = {
"Recalculates inside or outside normals (experimental)"},
/* mesh custom data layers */
- {"addUvLayer", (PyCFunction)Mesh_addUvLayer, METH_NOARGS,
+ {"addUVLayer", (PyCFunction)Mesh_addUVLayer, METH_NOARGS,
"adds a UV layer to this mesh"},
{"addColorLayer", (PyCFunction)Mesh_addColorLayer, METH_NOARGS,
"adds a color layer to this mesh"},
- {"removeUvLayer", (PyCFunction)Mesh_removeUvLayer, METH_NOARGS,
+ {"removeUVLayer", (PyCFunction)Mesh_removeUVLayer, METH_NOARGS,
"removes a UV layer to this mesh"},
{"removeColorLayer", (PyCFunction)Mesh_removeColorLayer, METH_NOARGS,
"removes a color layer to this mesh"},
@@ -7327,17 +7327,17 @@ static PyGetSetDef BPy_Mesh_getseters[] = {
(getter)Mesh_getActiveLayer, (setter)Mesh_setActiveLayer,
"Index of the active UV layer",
CD_MCOL},
- {"activeUvLayer",
+ {"activeUVLayer",
(getter)Mesh_getActiveLayer, (setter)Mesh_setActiveLayer,
"Index of the active vertex color layer",
CD_MTFACE},
- {"totColorLayers",
+ {"totalColorLayers",
(getter)Mesh_getTotLayers, (setter)NULL,
"Index of the active vertex color layer",
CD_MCOL},
- {"totUvLayers",
+ {"totalUVLayers",
(getter)Mesh_getTotLayers, (setter)NULL,
"Index of the active vertex color layer",
CD_MTFACE},
diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py
index 5bd93cc290b..2b6c1fff1eb 100644
--- a/source/blender/python/api2_2x/doc/Mesh.py
+++ b/source/blender/python/api2_2x/doc/Mesh.py
@@ -751,15 +751,15 @@ class Mesh:
mesh can be used for rendering textures.
@type texMesh: Mesh or None
- @ivar activeUvLayer: The mesh's active UV/Image layer index. -1 if there is no UV/Image layers.
- @type activeUvLayer: int
+ @ivar activeUVLayer: The mesh's active UV/Image layer index. -1 if there is no UV/Image layers.
+ @type activeUVLayer: int
@ivar activeColorLayer: The mesh's active Vertex Color layer index. -1 if there is no UV/Image layers.
@type activeColorLayer: int
- @ivar totUvLayers: The mesh's total number of UV/Image layers.
- @type totUvLayers: int
- @ivar totColorLayers: The mesh's total number of Vertex Color layers.
- @type totColorLayers: int
+ @ivar totalUVLayers: The mesh's total number of UV/Image layers.
+ @type totalUVLayers: int
+ @ivar totalColorLayers: The mesh's total number of Vertex Color layers.
+ @type totalColorLayers: int
"""
@@ -1002,7 +1002,7 @@ class Mesh:
Blender itself later).
"""
- def addUvLayer():
+ def addUVLayer():
"""
Adds a new UV/Image layer to this mesh, it will always be the last layer and made active.
"""
@@ -1012,7 +1012,7 @@ class Mesh:
Adds a new Vertex Color layer to this mesh, it will always be the last layer and made active.
"""
- def removeUvLayer():
+ def removeUVLayer():
"""
Removes the active UV/Image layer.
"""