diff options
author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-12 09:02:47 +0400 |
---|---|---|
committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-12 09:02:47 +0400 |
commit | 8398730043faeb9af860ca7a408a5a4ba49b46f1 (patch) | |
tree | bc38242ec4333e81f5aea3205fffa21f669abffe | |
parent | d124d3c5cdfdc9d470a4734281396b97c4d3afb5 (diff) |
soc-2008-mxcurioni: merge with trunk - rev 15540
112 files changed, 2062 insertions, 1193 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp index 82a76b3c706..293f8fc1661 100644 --- a/intern/ghost/intern/GHOST_SystemWin32.cpp +++ b/intern/ghost/intern/GHOST_SystemWin32.cpp @@ -302,6 +302,15 @@ GHOST_TSuccess GHOST_SystemWin32::init() { GHOST_TSuccess success = GHOST_System::init(); + /* Disable scaling on high DPI displays on Vista */ + HMODULE user32 = ::LoadLibraryA("user32.dll"); + typedef BOOL (WINAPI * LPFNSETPROCESSDPIAWARE)(); + LPFNSETPROCESSDPIAWARE SetProcessDPIAware = + (LPFNSETPROCESSDPIAWARE)GetProcAddress(user32, "SetProcessDPIAware"); + if (SetProcessDPIAware) + SetProcessDPIAware(); + FreeLibrary(user32); + // Determine whether this system has a high frequency performance counter. */ m_hasPerformanceCounter = ::QueryPerformanceFrequency((LARGE_INTEGER*)&m_freq) == TRUE; if (m_hasPerformanceCounter) { diff --git a/intern/moto/include/GEN_Map.h b/intern/moto/include/GEN_Map.h index db3335d6110..9f56924419e 100644 --- a/intern/moto/include/GEN_Map.h +++ b/intern/moto/include/GEN_Map.h @@ -82,6 +82,24 @@ public: } return 0; } + + Key* getKey(int index) { + int count=0; + for (int i=0;i<m_num_buckets;i++) + { + Entry* bucket = m_buckets[i]; + while(bucket) + { + if (count==index) + { + return &bucket->m_key; + } + bucket = bucket->m_next; + count++; + } + } + return 0; + } void clear() { for (int i = 0; i < m_num_buckets; ++i) { diff --git a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj index 34c195cf23d..0dfbcaa5577 100644 --- a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj +++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj @@ -359,6 +359,9 @@ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_memarena.c"> </File> <File + RelativePath="..\..\..\source\blender\blenlib\intern\BLI_mempool.c"> + </File> + <File RelativePath="..\..\..\source\blender\blenlib\intern\boxpack2d.c"> </File> <File @@ -474,6 +477,9 @@ RelativePath="..\..\..\source\blender\blenlib\BLI_memarena.h"> </File> <File + RelativePath="..\..\..\source\blender\blenlib\BLI_mempool.h"> + </File> + <File RelativePath="..\..\..\source\blender\blenlib\intern\BLI_scanfill.h"> </File> <File diff --git a/source/blender/blenkernel/BKE_bmeshCustomData.h b/source/blender/blenkernel/BKE_bmeshCustomData.h index 423f75e532d..4f5f2641f54 100644 --- a/source/blender/blenkernel/BKE_bmeshCustomData.h +++ b/source/blender/blenkernel/BKE_bmeshCustomData.h @@ -38,7 +38,7 @@ #ifndef BKE_BMESHCUSTOMDATA_H #define BKE_BMESHCUSTOMDATA_H -struct BME_mempool; +struct BLI_mempool; /*Custom Data Types and defines Eventual plan is to move almost everything to custom data and let caller @@ -62,7 +62,7 @@ typedef struct BME_CustomDataLayer { typedef struct BME_CustomData { struct BME_CustomDataLayer *layers; /*Custom Data Layers*/ - struct BME_mempool *pool; /*pool for alloc of blocks*/ + struct BLI_mempool *pool; /*pool for alloc of blocks*/ int totlayer, totsize; /*total layers and total size in bytes of each block*/ } BME_CustomData; diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h index 81c2e4a4b94..e84c7d30956 100644 --- a/source/blender/blenkernel/BKE_customdata.h +++ b/source/blender/blenkernel/BKE_customdata.h @@ -41,6 +41,7 @@ extern const CustomDataMask CD_MASK_MESH; extern const CustomDataMask CD_MASK_EDITMESH; extern const CustomDataMask CD_MASK_DERIVEDMESH; extern const CustomDataMask CD_MASK_BMESH; +extern const CustomDataMask CD_MASK_FACECORNERS; /* for ORIGINDEX layer type, indicates no original index for this element */ #define ORIGINDEX_NONE -1 @@ -264,4 +265,9 @@ void CustomData_set_layer_unique_name(struct CustomData *data, int index); /* for file reading compatibility, returns false if the layer was freed, only after this test passes, layer->data should be assigned */ int CustomData_verify_versions(struct CustomData *data, int index); + +/*BMesh specific customdata stuff*/ +void CustomData_to_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata); +void CustomData_from_bmeshpoly(struct CustomData *fdata, struct CustomData *pdata, struct CustomData *ldata, int total); +void CustomData_bmesh_init_pool(struct CustomData *data, int allocsize); #endif diff --git a/source/blender/blenkernel/intern/BME_Customdata.c b/source/blender/blenkernel/intern/BME_Customdata.c index 8b48efbdbd2..1fc8a4071dc 100644 --- a/source/blender/blenkernel/intern/BME_Customdata.c +++ b/source/blender/blenkernel/intern/BME_Customdata.c @@ -40,6 +40,7 @@ #include "bmesh_private.h" #include <string.h> #include "MEM_guardedalloc.h" +#include "BLI_mempool.h" /********************* Layer type information **********************/ typedef struct BME_LayerTypeInfo { @@ -83,7 +84,7 @@ void BME_CD_Create(BME_CustomData *data, BME_CustomDataInit *init, int initalloc if(data->totlayer){ /*alloc memory*/ data->layers = MEM_callocN(sizeof(BME_CustomDataLayer)*data->totlayer, "BMesh Custom Data Layers"); - data->pool = BME_mempool_create(data->totsize, initalloc, initalloc); + data->pool = BLI_mempool_create(data->totsize, initalloc, initalloc); /*initialize layer data*/ for(i=0; i < BME_CD_NUMTYPES; i++){ if(init->layout[i]){ @@ -102,7 +103,7 @@ void BME_CD_Create(BME_CustomData *data, BME_CustomDataInit *init, int initalloc void BME_CD_Free(BME_CustomData *data) { - if(data->pool) BME_mempool_destroy(data->pool); + if(data->pool) BLI_mempool_destroy(data->pool); } /*Block level ops*/ @@ -119,7 +120,7 @@ void BME_CD_free_block(BME_CustomData *data, void **block) typeInfo->free((char*)*block + offset, 1, typeInfo->size); } } - BME_mempool_free(data->pool, *block); + BLI_mempool_free(data->pool, *block); *block = NULL; } @@ -130,7 +131,7 @@ static void BME_CD_alloc_block(BME_CustomData *data, void **block) if (*block) BME_CD_free_block(data, block); //if we copy layers that have their own free functions like deformverts if (data->totsize > 0) - *block = BME_mempool_alloc(data->pool); + *block = BLI_mempool_alloc(data->pool); else *block = NULL; } diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c index 7952546de7c..daf0de5b748 100644 --- a/source/blender/blenkernel/intern/BME_conversions.c +++ b/source/blender/blenkernel/intern/BME_conversions.c @@ -55,14 +55,200 @@ #include "bmesh_private.h" #include "BSE_edit.h" -/*Converts an EditMesh to a BME_Mesh.*/ -static void bmesh_init_cdPool(CustomData *data, int allocsize){ - if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize); + +/*merge these functions*/ +static void BME_DMcorners_to_loops(BME_Mesh *bm, CustomData *facedata, int index, BME_Poly *f, int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i< numTex; i++){ + texface = CustomData_get_layer_n(facedata, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texpoly->tpage = texface[index].tpage; + texpoly->flag = texface[index].flag; + texpoly->transp = texface[index].transp; + texpoly->mode = texface[index].mode; + texpoly->tile = texface[index].tile; + texpoly->unwrap = texface[index].unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + mloopuv->uv[0] = texface[index].uv[j][0]; + mloopuv->uv[1] = texface[index].uv[j][1]; + j++; + l = l->next; + }while(l!=f->loopbase); + } + + for(i=0; i < numCol; i++){ + mcol = CustomData_get_layer_n(facedata, CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mloopcol->r = mcol[(index*4)+j].r; + mloopcol->g = mcol[(index*4)+j].g; + mloopcol->b = mcol[(index*4)+j].b; + mloopcol->a = mcol[(index*4)+j].a; + j++; + l = l->next; + }while(l!=f->loopbase); + } +} + +static void BME_DMloops_to_corners(BME_Mesh *bm, CustomData *facedata, int index, BME_Poly *f,int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i < numTex; i++){ + texface = CustomData_get_layer_n(facedata, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texface[index].tpage = texpoly->tpage; + texface[index].flag = texpoly->flag; + texface[index].transp = texpoly->transp; + texface[index].mode = texpoly->mode; + texface[index].tile = texpoly->tile; + texface[index].unwrap = texpoly->unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + texface[index].uv[j][0] = mloopuv->uv[0]; + texface[index].uv[j][1] = mloopuv->uv[1]; + j++; + l = l->next; + }while(l!=f->loopbase); + + } + for(i=0; i < numCol; i++){ + mcol = CustomData_get_layer_n(facedata,CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mcol[(index*4) + j].r = mloopcol->r; + mcol[(index*4) + j].g = mloopcol->g; + mcol[(index*4) + j].b = mloopcol->b; + mcol[(index*4) + j].a = mloopcol->a; + j++; + l = l->next; + }while(l!=f->loopbase); + } } + +static void BME_corners_to_loops(BME_Mesh *bm, CustomData *facedata, void *face_block, BME_Poly *f,int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i < numTex; i++){ + texface = CustomData_em_get_n(facedata, face_block, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texpoly->tpage = texface->tpage; + texpoly->flag = texface->flag; + texpoly->transp = texface->transp; + texpoly->mode = texface->mode; + texpoly->tile = texface->tile; + texpoly->unwrap = texface->unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + mloopuv->uv[0] = texface->uv[j][0]; + mloopuv->uv[1] = texface->uv[j][1]; + j++; + l = l->next; + }while(l!=f->loopbase); + + } + for(i=0; i < numCol; i++){ + mcol = CustomData_em_get_n(facedata, face_block, CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mloopcol->r = mcol[j].r; + mloopcol->g = mcol[j].g; + mloopcol->b = mcol[j].b; + mloopcol->a = mcol[j].a; + j++; + l = l->next; + }while(l!=f->loopbase); + } +} + +static void BME_loops_to_corners(BME_Mesh *bm, CustomData *facedata, void *face_block, BME_Poly *f,int numCol, int numTex){ + int i, j; + BME_Loop *l; + MTFace *texface; + MTexPoly *texpoly; + MCol *mcol; + MLoopCol *mloopcol; + MLoopUV *mloopuv; + + for(i=0; i < numTex; i++){ + texface = CustomData_em_get_n(facedata, face_block, CD_MTFACE, i); + texpoly = CustomData_bmesh_get_n(&bm->pdata, f->data, CD_MTEXPOLY, i); + + texface->tpage = texpoly->tpage; + texface->flag = texpoly->flag; + texface->transp = texpoly->transp; + texface->mode = texpoly->mode; + texface->tile = texpoly->tile; + texface->unwrap = texpoly->unwrap; + + j = 0; + l = f->loopbase; + do{ + mloopuv = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPUV, i); + texface->uv[j][0] = mloopuv->uv[0]; + texface->uv[j][1] = mloopuv->uv[1]; + j++; + l = l->next; + }while(l!=f->loopbase); + + } + for(i=0; i < numCol; i++){ + mcol = CustomData_em_get_n(facedata, face_block, CD_MCOL, i); + j = 0; + l = f->loopbase; + do{ + mloopcol = CustomData_bmesh_get_n(&bm->ldata, l->data, CD_MLOOPCOL, i); + mcol[j].r = mloopcol->r; + mcol[j].g = mloopcol->g; + mcol[j].b = mloopcol->b; + mcol[j].a = mloopcol->a; + j++; + l = l->next; + }while(l!=f->loopbase); + } +} +/*move the EditMesh conversion functions to editmesh_tools.c*/ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { BME_Mesh *bm; - int allocsize[4] = {512,512,2048,512}; + int allocsize[4] = {512,512,2048,512}, numTex, numCol; BME_Vert *v1, *v2; BME_Edge *e, *edar[4]; BME_Poly *f; @@ -74,8 +260,21 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { int len; bm = BME_make_mesh(allocsize); + /*copy custom data layout*/ CustomData_copy(&em->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); - bmesh_init_cdPool(&bm->vdata, allocsize[0]); + CustomData_copy(&em->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&em->fdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); + + /*copy face corner data*/ + CustomData_to_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata); + /*initialize memory pools*/ + CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); + CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); + CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); + CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); + /*needed later*/ + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); BME_model_begin(bm); /*add verts*/ @@ -86,7 +285,6 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { v1->flag = eve->f; v1->h = eve->h; v1->bweight = eve->bweight; - /*Copy Custom Data*/ CustomData_bmesh_copy_data(&em->vdata, &bm->vdata, eve->data, &v1->data); eve->tmp.v = (EditVert*)v1; @@ -106,15 +304,10 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { if(eed->seam) e->flag |= ME_SEAM; if(eed->h & EM_FGON) e->flag |= ME_FGON; if(eed->h & 1) e->flag |= ME_HIDE; - - /* link the edges for face construction; - * kind of a dangerous thing - remember to cast back to BME_Edge before using! */ - /*Copy CustomData*/ - eed->tmp.e = (EditEdge*)e; + CustomData_bmesh_copy_data(&em->edata, &bm->edata, eed->data, &e->data); eed = eed->next; } - /*add faces.*/ efa= em->faces.first; while(efa) { @@ -143,12 +336,13 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) { if(efa->f & 1) f->flag |= ME_FACE_SEL; else f->flag &= ~ME_FACE_SEL; } + CustomData_bmesh_copy_data(&em->fdata, &bm->pdata, efa->data, &f->data); + BME_corners_to_loops(bm, &em->fdata, efa->data, f,numCol,numTex); efa = efa->next; } BME_model_end(bm); return bm; } - /* adds the geometry in the bmesh to G.editMesh (does not free G.editMesh) * if td != NULL, the transdata will be mapped to the EditVert's co */ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { @@ -163,7 +357,7 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { EditEdge *eed; EditFace *efa; - int totvert, len, i; + int totvert, len, i, numTex, numCol; em = G.editMesh; @@ -171,6 +365,13 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { CustomData_copy(&bm->vdata, &em->vdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&bm->edata, &em->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&bm->pdata, &em->fdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_from_bmeshpoly(&em->fdata, &bm->pdata, &bm->ldata,0); + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + + /* convert to EditMesh */ /* make editverts */ totvert = BLI_countlist(&(bm->verts)); @@ -202,6 +403,8 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { if(e->flag & ME_HIDE) eed->h |= 1; if(G.scene->selectmode==SCE_SELECT_EDGE) EM_select_edge(eed, eed->f & SELECT); + + CustomData_em_copy_data(&bm->edata, &em->edata, e->data, &eed->data); } } @@ -228,6 +431,8 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) { if(f->flag & ME_HIDE) efa->h= 1; if((G.f & G_FACESELECT) && (efa->f & SELECT)) EM_select_face(efa, 1); /* flush down */ + CustomData_em_copy_data(&bm->pdata, &em->fdata, f->data, &efa->data); + BME_loops_to_corners(bm, &em->fdata, efa->data, f,numCol,numTex); } } @@ -248,7 +453,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) MVert *mvert, *mv; MEdge *medge, *me; MFace *mface, *mf; - int totface,totedge,totvert,i,len; + int totface,totedge,totvert,i,len, numTex, numCol; BME_Vert *v1=NULL,*v2=NULL, **vert_array; BME_Edge *e=NULL; BME_Poly *f=NULL; @@ -256,6 +461,22 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) EdgeHash *edge_hash = BLI_edgehash_new(); bm = BME_make_mesh(allocsize); + /*copy custom data layout*/ + CustomData_copy(&dm->vertData, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&dm->edgeData, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); + CustomData_copy(&dm->faceData, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); + + /*copy face corner data*/ + CustomData_to_bmeshpoly(&dm->faceData, &bm->pdata, &bm->ldata); + /*initialize memory pools*/ + CustomData_bmesh_init_pool(&bm->vdata, allocsize[0]); + CustomData_bmesh_init_pool(&bm->edata, allocsize[1]); + CustomData_bmesh_init_pool(&bm->ldata, allocsize[2]); + CustomData_bmesh_init_pool(&bm->pdata, allocsize[3]); + /*needed later*/ + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + totvert = dm->getNumVerts(dm); totedge = dm->getNumEdges(dm); totface = dm->getNumFaces(dm); @@ -272,6 +493,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) vert_array[i] = v1; v1->flag = mv->flag; v1->bweight = mv->bweight/255.0f; + CustomData_to_bmesh_block(&dm->vertData, &bm->vdata, i, &v1->data); } /*add edges*/ for(i=0,me = medge; i < totedge;i++,me++){ @@ -282,6 +504,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) e->bweight = me->bweight/255.0f; e->flag = (unsigned char)me->flag; BLI_edgehash_insert(edge_hash,me->v1,me->v2,e); + CustomData_to_bmesh_block(&dm->edgeData, &bm->edata, i, &e->data); } /*add faces.*/ for(i=0,mf = mface; i < totface;i++,mf++){ @@ -305,6 +528,8 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm) f = BME_MF(bm,v1,v2,edar,len); f->mat_nr = mf->mat_nr; f->flag = mf->flag; + CustomData_to_bmesh_block(&dm->faceData,&bm->pdata,i,&f->data); + BME_DMcorners_to_loops(bm, &dm->faceData,i,f, numCol,numTex); } BME_model_end(bm); @@ -318,7 +543,7 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) MFace *mface, *mf; MEdge *medge, *me; MVert *mvert, *mv; - int totface,totedge,totvert,i,bmeshok,len; + int totface,totedge,totvert,i,bmeshok,len, numTex, numCol; BME_Vert *v1=NULL; BME_Edge *e=NULL, *oe=NULL; @@ -354,12 +579,21 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) /*convert back to mesh*/ result = CDDM_from_template(dm,totvert,totedge,totface); + CustomData_merge(&bm->vdata, &result->vertData, CD_MASK_BMESH, CD_CALLOC, totvert); + CustomData_merge(&bm->edata, &result->edgeData, CD_MASK_BMESH, CD_CALLOC, totedge); + CustomData_merge(&bm->pdata, &result->faceData, CD_MASK_BMESH, CD_CALLOC, totface); + CustomData_from_bmeshpoly(&result->faceData, &bm->pdata, &bm->ldata,totface); + numTex = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); + numCol = CustomData_number_of_layers(&bm->ldata, CD_MLOOPCOL); + + /*Make Verts*/ mvert = CDDM_get_verts(result); for(i=0,v1=bm->verts.first,mv=mvert;v1;v1=v1->next,i++,mv++){ VECCOPY(mv->co,v1->co); mv->flag = (unsigned char)v1->flag; mv->bweight = (char)(255.0*v1->bweight); + CustomData_from_bmesh_block(&bm->vdata, &result->vertData, &v1->data, i); } medge = CDDM_get_edges(result); i=0; @@ -377,6 +611,7 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) me->crease = (char)(255.0*e->crease); me->bweight = (char)(255.0*e->bweight); me->flag = e->flag; + CustomData_from_bmesh_block(&bm->edata, &result->edgeData, &e->data, i); me++; i++; } @@ -398,9 +633,11 @@ DerivedMesh *BME_bmesh_to_derivedmesh(BME_Mesh *bm, DerivedMesh *dm) if(mf->v3 == 0 || (len == 4 && mf->v4 == 0)){ test_index_face(mf, NULL, i, len); } - i++; mf->mat_nr = (unsigned char)f->mat_nr; mf->flag = (unsigned char)f->flag; + CustomData_from_bmesh_block(&bm->pdata, &result->faceData, &f->data, i); + BME_DMloops_to_corners(bm, &result->faceData, i, f,numCol,numTex); + i++; } } } diff --git a/source/blender/blenkernel/intern/BME_eulers.c b/source/blender/blenkernel/intern/BME_eulers.c index 3403f5829fe..801e0b8bdec 100644 --- a/source/blender/blenkernel/intern/BME_eulers.c +++ b/source/blender/blenkernel/intern/BME_eulers.c @@ -39,6 +39,7 @@ #include "DNA_mesh_types.h" #include "BKE_utildefines.h" +#include "BKE_customdata.h" #include "BKE_bmesh.h" #include "BLI_blenlib.h" @@ -618,8 +619,8 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo BME_disk_append_edge(e, v2); f2 = BME_addpolylist(bm,f); - f1loop = BME_create_loop(bm,v2,e,f,NULL); - f2loop = BME_create_loop(bm,v1,e,f2,NULL); + f1loop = BME_create_loop(bm,v2,e,f,v2loop); + f2loop = BME_create_loop(bm,v1,e,f2,v1loop); f1loop->prev = v2loop->prev; f2loop->prev = v1loop->prev; @@ -663,16 +664,16 @@ BME_Poly *BME_SFME(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Vert *v2, BME_Lo * Takes a an edge and pointer to one of its vertices and collapses * the edge on that vertex. * - * Before: OE KE + * Before: OE KE * ------- ------- * | || | - * OV KV TV + * OV KV TV * * * After: OE * --------------- * | | - * OV TV + * OV TV * * * Restrictions: @@ -723,6 +724,8 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv) /*remove ke from tv's disk cycle*/ BME_disk_remove_edge(ke, tv); + + /*deal with radial cycle of ke*/ if(ke->loop){ /*first step, fix the neighboring loops of all loops in ke's radial cycle*/ @@ -763,6 +766,7 @@ int BME_JEKV(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv) } + /*Validate disk cycles*/ diskbase = BME_disk_getpointer(ov->edge,ov); edok = BME_cycle_validate(valance1, diskbase); diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c index 92ef9e3e03c..ca27f5efd10 100644 --- a/source/blender/blenkernel/intern/BME_structure.c +++ b/source/blender/blenkernel/intern/BME_structure.c @@ -41,7 +41,6 @@ #include "BLI_blenlib.h" #include "BLI_linklist.h" #include "BLI_ghash.h" - /** * MISC utility functions. * diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c index 916e6bee59f..90259031e5c 100644 --- a/source/blender/blenkernel/intern/BME_tools.c +++ b/source/blender/blenkernel/intern/BME_tools.c @@ -215,10 +215,42 @@ static void BME_data_interp_from_verts(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, src[1]= v2->data; w[0] = 1.0f-fac; w[1] = fac; - CustomData_em_interp(&bm->vdata, src, w, NULL, 2, v->data); + CustomData_bmesh_interp(&bm->vdata, src, w, NULL, 2, v->data); } } + +static void BME_data_facevert_edgesplit(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Vert *v, BME_Edge *e1, float fac){ + void *src[2]; + float w[2]; + BME_Loop *l=NULL, *v1loop = NULL, *vloop = NULL, *v2loop = NULL; + + w[0] = 1.0f - fac; + w[1] = fac; + + if(!e1->loop) return; + l = e1->loop; + do{ + if(l->v == v1){ + v1loop = l; + vloop = v1loop->next; + v2loop = vloop->next; + }else if(l->v == v){ + v1loop = l->next; + vloop = l; + v2loop = l->prev; + + } + + src[0] = v1loop->data; + src[1] = v2loop->data; + + CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, vloop->data); + l = l->radial.next->data; + }while(l!=e1->loop); +} + + /* a wrapper for BME_SEMV that transfers element flags */ /*add custom data interpolation in here!*/ static BME_Vert *BME_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Edge **ne, float percent) { BME_Vert *nv, *v2; @@ -238,9 +270,37 @@ static BME_Vert *BME_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Edge (*ne)->crease = e->crease; (*ne)->bweight = e->bweight; } + /*v->nv->v2*/ + BME_data_facevert_edgesplit(bm,v2, v, nv, e, 0.75); return nv; } +static void BME_collapse_vert(BME_Mesh *bm, BME_Edge *ke, BME_Vert *kv, float fac){ + void *src[2]; + float w[2]; + BME_Loop *l=NULL, *kvloop=NULL, *tvloop=NULL; + BME_Vert *tv = BME_edge_getothervert(ke,kv); + + w[0] = 1.0f - fac; + w[1] = fac; + + if(ke->loop){ + l = ke->loop; + do{ + if(l->v == tv && l->next->v == kv){ + tvloop = l; + kvloop = l->next; + + src[0] = kvloop->data; + src[1] = tvloop->data; + CustomData_bmesh_interp(&bm->ldata, src,w, NULL, 2, kvloop->data); + } + l=l->radial.next->data; + }while(l!=ke->loop); + } + BME_JEKV(bm,ke,kv); +} + static int BME_bevel_is_split_vert(BME_Loop *l) { @@ -367,6 +427,8 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B ov = BME_edge_getothervert(e1,v); sv = BME_split_edge(bm,v,e1,&ne,0); //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/ + //BME_data_interp_from_faceverts(bm, v, ov, sv, 0.25); + //BME_data_interp_from_faceverts(bm, ov, v, sv, 0.25); BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */ sv->tflag1 |= BME_BEVEL_BEVEL; ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */ @@ -408,6 +470,8 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B ov = BME_edge_getothervert(l->e,v); sv = BME_split_edge(bm,v,l->e,&ne,0); //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/ + //BME_data_interp_from_faceverts(bm, v, ov, sv, 0.25); + //BME_data_interp_from_faceverts(bm, ov, v, sv, 0.25); BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */ sv->tflag1 |= BME_BEVEL_BEVEL; ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */ @@ -586,12 +650,15 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti if (kl->v == kv) { BME_split_face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e); BME_JFKE(bm,((BME_Loop*)kl->prev->radial.next->data)->f,kl->f,kl->prev->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); + } else { BME_split_face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e); BME_JFKE(bm,((BME_Loop*)kl->next->radial.next->data)->f,kl->f,kl->next->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); } l = l->prev; } @@ -620,12 +687,14 @@ static BME_Loop *BME_bevel_edge(BME_Mesh *bm, BME_Loop *l, float value, int opti if (kl->v == kv) { BME_split_face(bm,kl->f,kl->prev->v,kl->next->v,&nl,kl->prev->e); BME_JFKE(bm,((BME_Loop*)kl->prev->radial.next->data)->f,kl->f,kl->prev->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); } else { BME_split_face(bm,kl->f,kl->next->next->v,kl->v,&nl,kl->next->e); BME_JFKE(bm,((BME_Loop*)kl->next->radial.next->data)->f,kl->f,kl->next->e); - BME_JEKV(bm,kl->e,kv); + BME_collapse_vert(bm, kl->e, kv, 1.0); + //BME_JEKV(bm,kl->e,kv); } } @@ -1092,7 +1161,8 @@ static void bmesh_dissolve_disk(BME_Mesh *bm, BME_Vert *v){ e = BME_disk_nextedge(e,v); }while(e != v->edge); } - BME_JEKV(bm,v->edge,v); + BME_collapse_vert(bm, v->edge, v, 1.0); + //BME_JEKV(bm,v->edge,v); } } static BME_Mesh *BME_bevel_mesh(BME_Mesh *bm, float value, int res, int options, int defgrp_index, BME_TransData_Head *td) { diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 30405660658..4d3f9143b85 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1052,7 +1052,7 @@ void emDM_copyEdgeArray(DerivedMesh *dm, MEdge *edge_r) /* store vertex indices in tmp union */ for(ev = em->verts.first, i = 0; ev; ev = ev->next, ++i) - ev->tmp.l = (long) i++; + ev->tmp.l = (long) i; for( ; ee; ee = ee->next, ++edge_r) { edge_r->crease = (unsigned char) (ee->crease*255.0f); diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index 4880a246e1c..501293ecd81 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -360,8 +360,80 @@ static void layerDefault_origspace_face(void *data, int count) } /* --------- */ +static void layerDefault_mloopcol(void *data, int count) +{ + static MLoopCol default_mloopcol = {255,255,255,255}; + MLoopCol *mlcol = (MLoopCol*)data; + int i; + for(i = 0; i < count; i++) + mlcol[i] = default_mloopcol; + +} + +static void layerInterp_mloopcol(void **sources, float *weights, + float *sub_weights, int count, void *dest) +{ + MLoopCol *mc = dest; + int i; + float *sub_weight; + struct { + float a; + float r; + float g; + float b; + } col; + col.a = col.r = col.g = col.b = 0; + sub_weight = sub_weights; + for(i = 0; i < count; ++i){ + float weight = weights ? weights[i] : 1; + MLoopCol *src = sources[i]; + if(sub_weights){ + col.a += src->a * (*sub_weight) * weight; + col.r += src->r * (*sub_weight) * weight; + col.g += src->g * (*sub_weight) * weight; + col.b += src->b * (*sub_weight) * weight; + sub_weight++; + } else { + col.a += src->a * weight; + col.r += src->r * weight; + col.g += src->g * weight; + col.b += src->b * weight; + } + } + mc->a = (int)col.a; + mc->r = (int)col.r; + mc->g = (int)col.g; + mc->b = (int)col.b; +} +static void layerInterp_mloopuv(void **sources, float *weights, + float *sub_weights, int count, void *dest) +{ + MLoopUV *mluv = dest; + int i; + float *sub_weight; + struct { + float u; + float v; + }uv; + uv.u = uv.v = 0.0; + sub_weight = sub_weights; + for(i = 0; i < count; ++i){ + float weight = weights ? weights[i] : 1; + MLoopUV *src = sources[i]; + if(sub_weights){ + uv.u += src->uv[0] * (*sub_weight) * weight; + uv.v += src->uv[1] * (*sub_weight) * weight; + sub_weight++; + } else { + uv.u += src->uv[0] * weight; + uv.v += src->uv[1] * weight; + } + } + mluv->uv[0] = uv.u; + mluv->uv[1] = uv.v; +} static void layerInterp_mcol(void **sources, float *weights, float *sub_weights, int count, void *dest) @@ -433,6 +505,8 @@ static void layerDefault_mcol(void *data, int count) mcol[i] = default_mcol; } + + const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { {sizeof(MVert), "MVert", 1, NULL, NULL, NULL, NULL, NULL, NULL}, {sizeof(MSticky), "MSticky", 1, NULL, NULL, NULL, layerInterp_msticky, NULL, @@ -457,8 +531,8 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = { layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face}, {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}, {sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL}, - {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, NULL, NULL, NULL}, - {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, NULL, NULL, NULL} + {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, layerInterp_mloopuv, NULL, NULL}, + {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, layerInterp_mloopcol, NULL, layerDefault_mloopcol} }; const char *LAYERTYPENAMES[CD_NUMTYPES] = { @@ -480,7 +554,11 @@ const CustomDataMask CD_MASK_DERIVEDMESH = CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO; const CustomDataMask CD_MASK_BMESH = - CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL; + CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_PROP_FLT | CD_MASK_PROP_INT | CD_MASK_PROP_STR; +const CustomDataMask CD_MASK_FACECORNERS = + CD_MASK_MTFACE | CD_MASK_MCOL | CD_MASK_MTEXPOLY | CD_MASK_MLOOPUV | + CD_MASK_MLOOPCOL; + static const LayerTypeInfo *layerType_getInfo(int type) { @@ -1456,6 +1534,36 @@ void CustomData_from_em_block(const CustomData *source, CustomData *dest, } /*Bmesh functions*/ +/*needed to convert to/from different face reps*/ +void CustomData_to_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata) +{ + int i; + for(i=0; i < fdata->totlayer; i++){ + if(fdata->layers[i].type == CD_MTFACE){ + CustomData_add_layer(pdata, CD_MTEXPOLY, CD_CALLOC, &(fdata->layers[i].name), 0); + CustomData_add_layer(ldata, CD_MLOOPUV, CD_CALLOC, &(fdata->layers[i].name), 0); + } + else if(fdata->layers[i].type == CD_MCOL) + CustomData_add_layer(ldata, CD_MLOOPCOL, CD_CALLOC, &(fdata->layers[i].name), 0); + } +} +void CustomData_from_bmeshpoly(CustomData *fdata, CustomData *pdata, CustomData *ldata, int total){ + int i; + for(i=0; i < pdata->totlayer; i++){ + if(pdata->layers[i].type == CD_MTEXPOLY) + CustomData_add_layer(fdata, CD_MTFACE, CD_CALLOC, &(pdata->layers[i].name), total); + } + for(i=0; i < ldata->totlayer; i++){ + if(ldata->layers[i].type == CD_MLOOPCOL) + CustomData_add_layer(fdata, CD_MCOL, CD_CALLOC, &(ldata->layers[i].name), total); + } +} + + +void CustomData_bmesh_init_pool(CustomData *data, int allocsize){ + if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize); +} + void CustomData_bmesh_free_block(CustomData *data, void **block) { const LayerTypeInfo *typeInfo; @@ -1484,7 +1592,7 @@ static void CustomData_bmesh_alloc_block(CustomData *data, void **block) CustomData_bmesh_free_block(data, block); if (data->totsize > 0) - *block = BLI_mempool_alloc(data->pool); + *block = BLI_mempool_calloc(data->pool); else *block = NULL; } @@ -1601,7 +1709,6 @@ void CustomData_bmesh_interp(CustomData *data, void **src_blocks, float *weights for(i = 0; i < data->totlayer; ++i) { CustomDataLayer *layer = &data->layers[i]; const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type); - if(typeInfo->interp) { for(j = 0; j < count; ++j) sources[j] = (char *)src_blocks[j] + layer->offset; diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c index 7c50b409693..c3dddf06e7c 100644 --- a/source/blender/blenkernel/intern/library.c +++ b/source/blender/blenkernel/intern/library.c @@ -224,48 +224,50 @@ void flag_all_listbases_ids(short flag, short value) /* note: MAX_LIBARRAY define should match this code */ int set_listbasepointers(Main *main, ListBase **lb) { + int a = 0; + /* BACKWARDS! also watch order of free-ing! (mesh<->mat) */ - lb[0]= &(main->ipo); - lb[1]= &(main->key); - lb[2]= &(main->image); - lb[3]= &(main->tex); - lb[4]= &(main->mat); - lb[5]= &(main->vfont); + lb[a++]= &(main->ipo); + lb[a++]= &(main->key); + lb[a++]= &(main->nodetree); + lb[a++]= &(main->image); + lb[a++]= &(main->tex); + lb[a++]= &(main->mat); + lb[a++]= &(main->vfont); /* Important!: When adding a new object type, * the specific data should be inserted here */ - lb[6]= &(main->armature); - lb[7]= &(main->action); + lb[a++]= &(main->armature); + lb[a++]= &(main->action); - lb[8]= &(main->mesh); - lb[9]= &(main->curve); - lb[10]= &(main->mball); + lb[a++]= &(main->mesh); + lb[a++]= &(main->curve); + lb[a++]= &(main->mball); - lb[11]= &(main->wave); - lb[12]= &(main->latt); - lb[13]= &(main->lamp); - lb[14]= &(main->camera); + lb[a++]= &(main->wave); + lb[a++]= &(main->latt); + lb[a++]= &(main->lamp); + lb[a++]= &(main->camera); - lb[15]= &(main->text); - lb[16]= &(main->sound); - lb[17]= &(main->group); - lb[18]= &(main->nodetree); - lb[19]= &(main->brush); - lb[20]= &(main->script); - lb[21]= &(main->particle); + lb[a++]= &(main->text); + lb[a++]= &(main->sound); + lb[a++]= &(main->group); + lb[a++]= &(main->brush); + lb[a++]= &(main->script); + lb[a++]= &(main->particle); - lb[22]= &(main->world); - lb[23]= &(main->screen); - lb[24]= &(main->object); - lb[25]= &(main->scene); - lb[26]= &(main->library); + lb[a++]= &(main->world); + lb[a++]= &(main->screen); + lb[a++]= &(main->object); + lb[a++]= &(main->scene); + lb[a++]= &(main->library); - lb[27]= NULL; + lb[a]= NULL; - return 27; + return a; } /* *********** ALLOC AND FREE ***************** diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c index a0841bb9f03..f13f8ef0298 100644 --- a/source/blender/blenkernel/intern/modifier.c +++ b/source/blender/blenkernel/intern/modifier.c @@ -4920,7 +4920,7 @@ static void waveModifier_deformVertsEM( if(!wmd->texture && !wmd->defgrp_name[0] && !(wmd->flag & MOD_WAVE_NORM)) dm = derivedData; - else if(derivedData) dm = derivedData; + else if(derivedData) dm = CDDM_copy(derivedData); else dm = CDDM_from_editmesh(editData, ob->data); if(wmd->flag & MOD_WAVE_NORM) { diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index 18fca5439ef..24a3d348ae7 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -1371,7 +1371,7 @@ void psys_particle_on_shape(int distr, int index, float *fuv, float *vec, float /************************************************/ void psys_particle_on_emitter(Object *ob, ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor){ if(psmd){ - if(psmd->psys->part->distr==PART_DISTR_GRID){ + if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT){ if(vec){ VECCOPY(vec,fuv); } diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 458171cc232..f70648965f4 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -168,7 +168,7 @@ static void realloc_particles(Object *ob, ParticleSystem *psys, int new_totpart) int i, totpart, totsaved = 0; if(new_totpart<0) { - if(psys->part->distr==PART_DISTR_GRID) { + if(psys->part->distr==PART_DISTR_GRID && psys->part->from != PART_FROM_VERT) { totpart= psys->part->grid_res; totpart*=totpart*totpart; } @@ -1056,7 +1056,7 @@ int psys_threads_init_distribution(ParticleThread *threads, DerivedMesh *finaldm dm= CDDM_from_mesh((Mesh*)ob->data, ob); /* special handling of grid distribution */ - if(part->distr==PART_DISTR_GRID){ + if(part->distr==PART_DISTR_GRID && from != PART_FROM_VERT){ distribute_particles_in_grid(dm,psys); dm->release(dm); return 0; @@ -1600,7 +1600,7 @@ void initialize_particle(ParticleData *pa, int p, Object *ob, ParticleSystem *ps NormalQuat(pa->r_rot); - if(part->distr!=PART_DISTR_GRID){ + if(part->distr!=PART_DISTR_GRID && part->from != PART_FROM_VERT){ /* any unique random number will do (r_ave[0]) */ if(ptex.exist < 0.5*(1.0+pa->r_ave[0])) pa->flag |= PARS_UNEXIST; @@ -4515,7 +4515,7 @@ void psys_changed_type(ParticleSystem *psys) if(part->from == PART_FROM_PARTICLE) { if(part->type != PART_REACTOR) part->from = PART_FROM_FACE; - if(part->distr == PART_DISTR_GRID) + if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT) part->distr = PART_DISTR_JIT; } @@ -4710,7 +4710,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier oldtotpart = psys->totpart; oldtotchild = psys->totchild; - if(part->distr == PART_DISTR_GRID) + if(part->distr == PART_DISTR_GRID && part->from != PART_FROM_VERT) totpart = part->grid_res*part->grid_res*part->grid_res; else totpart = psys->part->totpart; diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index 57ecffbb796..43805959e62 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -459,9 +459,10 @@ int BKE_ptcache_object_reset(Object *ob, int mode) PTCacheID pid; ParticleSystem *psys; ModifierData *md; - int reset; + int reset, skip; reset= 0; + skip= 0; if(ob->soft) { BKE_ptcache_id_from_softbody(&pid, ob, ob->soft); @@ -469,11 +470,18 @@ int BKE_ptcache_object_reset(Object *ob, int mode) } for(psys=ob->particlesystem.first; psys; psys=psys->next) { - BKE_ptcache_id_from_particles(&pid, ob, psys); - reset |= BKE_ptcache_id_reset(&pid, mode); - + /* Baked softbody hair has to be checked first, because we don't want to reset */ + /* particles or softbody in that case -jahka */ if(psys->soft) { BKE_ptcache_id_from_softbody(&pid, ob, psys->soft); + if(mode == PSYS_RESET_ALL || !(psys->part->type == PART_HAIR && (pid.cache->flag & PTCACHE_BAKED))) + reset |= BKE_ptcache_id_reset(&pid, mode); + else + skip = 1; + } + + if(skip == 0) { + BKE_ptcache_id_from_particles(&pid, ob, psys); reset |= BKE_ptcache_id_reset(&pid, mode); } } diff --git a/source/blender/blenlib/BLI_mempool.h b/source/blender/blenlib/BLI_mempool.h index a706e5f3874..8b31459dd38 100644 --- a/source/blender/blenlib/BLI_mempool.h +++ b/source/blender/blenlib/BLI_mempool.h @@ -36,7 +36,9 @@ typedef struct BLI_mempool BLI_mempool; BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk); void *BLI_mempool_alloc(BLI_mempool *pool); +void *BLI_mempool_calloc(BLI_mempool *pool); void BLI_mempool_free(BLI_mempool *pool, void *addr); void BLI_mempool_destroy(BLI_mempool *pool); -#endif
\ No newline at end of file + +#endif diff --git a/source/blender/blenlib/intern/BLI_kdopbvh.c b/source/blender/blenlib/intern/BLI_kdopbvh.c index a85883f6572..a97b9ca6672 100644 --- a/source/blender/blenlib/intern/BLI_kdopbvh.c +++ b/source/blender/blenlib/intern/BLI_kdopbvh.c @@ -523,6 +523,7 @@ static void bvh_div_nodes(BVHTree *tree, BVHNode *node, int start, int end, char return; } +#if 0 static void verify_tree(BVHTree *tree) { int i, j, check = 0; @@ -569,6 +570,7 @@ static void verify_tree(BVHTree *tree) printf("branches: %d, leafs: %d, total: %d\n", tree->totbranch, tree->totleaf, tree->totbranch + tree->totleaf); } +#endif void BLI_bvhtree_balance(BVHTree *tree) { diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c index 7bbf0c4732e..7ac7b8b1791 100644 --- a/source/blender/blenlib/intern/BLI_mempool.c +++ b/source/blender/blenlib/intern/BLI_mempool.c @@ -89,7 +89,6 @@ BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk) curnode->next = NULL; return pool; } - void *BLI_mempool_alloc(BLI_mempool *pool){ void *retval=NULL; BLI_freenode *curnode=NULL; @@ -117,6 +116,16 @@ void *BLI_mempool_alloc(BLI_mempool *pool){ //memset(retval, 0, pool->esize); return retval; } + +void *BLI_mempool_calloc(BLI_mempool *pool){ + void *retval=NULL; + retval = BLI_mempool_alloc(pool); + memset(retval, 0, pool->esize); + return retval; +} + + + void BLI_mempool_free(BLI_mempool *pool, void *addr){ //doesnt protect against double frees, dont be stupid! BLI_freenode *newhead = addr; newhead->next = pool->free; @@ -128,4 +137,4 @@ void BLI_mempool_destroy(BLI_mempool *pool) for(mpchunk = pool->chunks.first; mpchunk; mpchunk = mpchunk->next) MEM_freeN(mpchunk->data); BLI_freelistN(&(pool->chunks)); MEM_freeN(pool); -}
\ No newline at end of file +} diff --git a/source/blender/blenlib/intern/storage.c b/source/blender/blenlib/intern/storage.c index ca7a376d3a2..fbcc56ac21d 100644 --- a/source/blender/blenlib/intern/storage.c +++ b/source/blender/blenlib/intern/storage.c @@ -382,6 +382,7 @@ void BLI_adddirstrings() pwuser = getpwuid(files[num].s.st_uid); if ( pwuser ) { strcpy(files[num].owner, pwuser->pw_name); + free(pwuser); } else { sprintf(files[num].owner, "%d", files[num].s.st_uid); } diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c index 5a85fbfc375..48ebf770e1b 100644 --- a/source/blender/blenlib/intern/util.c +++ b/source/blender/blenlib/intern/util.c @@ -1722,6 +1722,7 @@ void BLI_where_am_i(char *fullname, const char *name) path = br_find_exe( NULL ); if (path) { strcpy(fullname, path); + free(path); return; } #endif diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index b59908fef39..fe352610a40 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -842,7 +842,7 @@ typedef struct RGBA } RGBA; -#if 0 +/* debug only */ static void exr_print_filecontents(InputFile *file) { const ChannelList &channels = file->header().channels(); @@ -853,7 +853,27 @@ static void exr_print_filecontents(InputFile *file) printf("OpenEXR-load: Found channel %s of type %d\n", i.name(), channel.type); } } -#endif + +/* for non-multilayer, map R G B A channel names to something that's in this file */ +static const char *exr_rgba_channelname(InputFile *file, const char *chan) +{ + const ChannelList &channels = file->header().channels(); + + for (ChannelList::ConstIterator i = channels.begin(); i != channels.end(); ++i) + { + const Channel &channel = i.channel(); + const char *str= i.name(); + int len= strlen(str); + if(len) { + if(BLI_strcasecmp(chan, str+len-1)==0) { + return str; + } + } + } + return chan; +} + + static int exr_has_zbuffer(InputFile *file) { @@ -896,7 +916,8 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags) //printf("OpenEXR-load: image data window %d %d %d %d\n", // dw.min.x, dw.min.y, dw.max.x, dw.max.y); - // exr_print_filecontents(file); + if(0) // debug + exr_print_filecontents(file); is_multi= exr_is_renderresult(file); @@ -935,11 +956,15 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags) /* but, since we read y-flipped (negative y stride) we move to last scanline */ first+= 4*(height-1)*width; - frameBuffer.insert ("R", Slice (FLOAT, (char *) first, xstride, ystride)); - frameBuffer.insert ("G", Slice (FLOAT, (char *) (first+1), xstride, ystride)); - frameBuffer.insert ("B", Slice (FLOAT, (char *) (first+2), xstride, ystride)); - /* 1.0 is fill value */ - frameBuffer.insert ("A", Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); + frameBuffer.insert ( exr_rgba_channelname(file, "R"), + Slice (FLOAT, (char *) first, xstride, ystride)); + frameBuffer.insert ( exr_rgba_channelname(file, "G"), + Slice (FLOAT, (char *) (first+1), xstride, ystride)); + frameBuffer.insert ( exr_rgba_channelname(file, "B"), + Slice (FLOAT, (char *) (first+2), xstride, ystride)); + + frameBuffer.insert ( exr_rgba_channelname(file, "A"), + Slice (FLOAT, (char *) (first+3), xstride, ystride, 1, 1, 1.0f)); /* 1.0 is fill value */ if(exr_has_zbuffer(file)) { diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h index 3f9a6e438cc..de28db64c3b 100644 --- a/source/blender/include/BDR_drawobject.h +++ b/source/blender/include/BDR_drawobject.h @@ -63,6 +63,7 @@ void get_local_bounds(struct Object *ob, float *center, float *size); /* drawing flags: */ #define DRAW_PICKING 1 #define DRAW_CONSTCOLOR 2 +#define DRAW_SCENESET 4 void draw_object(struct Base *base, int flag); void drawaxes(float size, int flag, char drawtype); diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 0e1557ac378..24112c7f11a 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -80,7 +80,7 @@ void clear_armature(struct Object *ob, char mode); void delete_armature(void); void deselectall_armature(int toggle, int doundo); void deselectall_posearmature (struct Object *ob, int test, int doundo); -int draw_armature(struct Base *base, int dt); +int draw_armature(struct Base *base, int dt, int flag); void extrude_armature(int forked); void subdivide_armature(int numcuts); diff --git a/source/blender/include/BSE_sequence.h b/source/blender/include/BSE_sequence.h index 15a9218b735..0d96de7be60 100644 --- a/source/blender/include/BSE_sequence.h +++ b/source/blender/include/BSE_sequence.h @@ -92,6 +92,8 @@ void update_changed_seq_and_deps(struct Sequence *seq, int len_change, int ibuf_ struct RenderResult; void do_render_seq(struct RenderResult *rr, int cfra); +int seq_can_blend(struct Sequence *seq); + #define SEQ_HAS_PATH(seq) (seq->type==SEQ_MOVIE || seq->type==SEQ_HD_SOUND || seq->type==SEQ_RAM_SOUND || seq->type==SEQ_IMAGE) #endif diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 3cf80a4efa6..a467722e8e1 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -51,8 +51,9 @@ typedef struct bActionActuator { int sta, end; /* Start & End frames */ char name[32]; /* For property-driven playback */ char frameProp[32]; /* Set this property to the actions current frame */ - int blendin; /* Number of frames of blending */ - short priority; /* Execution priority */ + short blendin; /* Number of frames of blending */ + short priority; /* Execution priority */ + short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */ short strideaxis; /* Displacement axis */ float stridelength; /* Displacement incurred by cycle */ } bActionActuator; @@ -339,8 +340,9 @@ typedef struct FreeCamera { /* ipoactuator->flag */ #define ACT_IPOFORCE (1 << 0) #define ACT_IPOEND (1 << 1) -#define ACT_IPOFORCE_LOCAL (1 << 2) -#define ACT_IPOCHILD (1 << 4) +#define ACT_IPOLOCAL (1 << 2) +#define ACT_IPOCHILD (1 << 4) +#define ACT_IPOADD (1 << 5) /* ipoactuator->flag for k2k */ #define ACT_K2K_PREV 1 diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index af60f9ca713..bc30a12ff27 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -232,8 +232,9 @@ typedef struct SpaceImage { short imanr; short curtile; /* the currently active tile of the image when tile is enabled, is kept in sync with the active faces tile */ int flag; + short selectmode; short imtypenr, lock; - short pin, pad2; + short pin; float zoom; char dt_uv; /* UV draw type */ char sticky; /* sticky selection type */ @@ -496,6 +497,12 @@ typedef struct SpaceImaSel { #define SI_STICKY_DISABLE 1 #define SI_STICKY_VERTEX 2 +/* SpaceImage->selectmode */ +#define SI_SELECT_VERTEX 0 +#define SI_SELECT_EDGE 1 /* not implemented */ +#define SI_SELECT_FACE 2 +#define SI_SELECT_ISLAND 3 + /* SpaceImage->flag */ #define SI_BE_SQUARE 1<<0 #define SI_EDITTILE 1<<1 @@ -503,7 +510,7 @@ typedef struct SpaceImaSel { #define SI_DRAWTOOL 1<<3 #define SI_DEPRECATED1 1<<4 /* stick UVs to others in the same location */ #define SI_DRAWSHADOW 1<<5 -#define SI_SELACTFACE 1<<6 +#define SI_SELACTFACE 1<<6 /* deprecated */ #define SI_DEPRECATED2 1<<7 #define SI_DEPRECATED3 1<<8 /* stick UV selection to mesh vertex (UVs wont always be touching) */ #define SI_COORDFLOATS 1<<9 diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c b/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c index ff9e2b716ce..e77de3726cb 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_gamma.c @@ -47,7 +47,7 @@ static void do_gamma(bNode *node, float *out, float *in, float *fac) int i=0; for(i=0; i<3; i++) { /* check for negative to avoid nan's */ - out[i] = (in[0] > 0.0f)? pow(in[i],fac[0]): in[0]; + out[i] = (in[i] > 0.0f)? pow(in[i],fac[0]): in[i]; } out[3] = in[3]; } diff --git a/source/blender/python/api2_2x/sceneSequence.c b/source/blender/python/api2_2x/sceneSequence.c index 56821980cd2..0d3ad3fcb44 100644 --- a/source/blender/python/api2_2x/sceneSequence.c +++ b/source/blender/python/api2_2x/sceneSequence.c @@ -81,6 +81,7 @@ returns None if notfound.\nIf 'name' is not specified, it returns a list of all static PyObject *Sequence_copy( BPy_Sequence * self ); static PyObject *Sequence_new( BPy_Sequence * self, PyObject * args ); static PyObject *Sequence_remove( BPy_Sequence * self, PyObject * args ); +static PyObject *Sequence_rebuildProxy( BPy_Sequence * self ); static PyObject *SceneSeq_new( BPy_SceneSeq * self, PyObject * args ); static PyObject *SceneSeq_remove( BPy_SceneSeq * self, PyObject * args ); @@ -96,6 +97,8 @@ static PyMethodDef BPy_Sequence_methods[] = { "() - Return a copy of the sequence containing the same objects."}, {"copy", ( PyCFunction ) Sequence_copy, METH_NOARGS, "() - Return a copy of the sequence containing the same objects."}, + {"rebuildProxy", ( PyCFunction ) Sequence_rebuildProxy, METH_VARARGS, + "() - Rebuild the active strip's Proxy."}, {NULL, NULL, 0, NULL} }; @@ -309,6 +312,7 @@ static PyObject *Sequence_copy( BPy_Sequence * self ) Py_RETURN_NONE; } + /*****************************************************************************/ /* PythonTypeObject callback function prototypes */ /*****************************************************************************/ @@ -383,8 +387,6 @@ static PyObject *SceneSeq_nextIter( BPy_Sequence * self ) } - - static PyObject *Sequence_getName( BPy_Sequence * self ) { return PyString_FromString( self->seq->name+2 ); @@ -403,11 +405,13 @@ static int Sequence_setName( BPy_Sequence * self, PyObject * value ) return 0; } + static PyObject *Sequence_getProxyDir( BPy_Sequence * self ) { return PyString_FromString( self->seq->strip->proxy ? self->seq->strip->proxy->dir : "" ); } + static int Sequence_setProxyDir( BPy_Sequence * self, PyObject * value ) { char *name = NULL; @@ -430,6 +434,14 @@ static int Sequence_setProxyDir( BPy_Sequence * self, PyObject * value ) } +static PyObject *Sequence_rebuildProxy( BPy_Sequence * self ) +{ + if (self->seq->strip->proxy) + seq_proxy_rebuild(self->seq); + Py_RETURN_NONE; +} + + static PyObject *Sequence_getSound( BPy_Sequence * self ) { if (self->seq->type == SEQ_RAM_SOUND && self->seq->sound) @@ -622,6 +634,54 @@ static int Sequence_setImages( BPy_Sequence * self, PyObject *value ) return 0; } +static PyObject *M_Sequence_BlendModesDict( void ) +{ + PyObject *M = PyConstant_New( ); + + if( M ) { + BPy_constant *d = ( BPy_constant * ) M; + PyConstant_Insert( d, "CROSS", PyInt_FromLong( SEQ_CROSS ) ); + PyConstant_Insert( d, "ADD", PyInt_FromLong( SEQ_ADD ) ); + PyConstant_Insert( d, "SUBTRACT", PyInt_FromLong( SEQ_SUB ) ); + PyConstant_Insert( d, "ALPHAOVER", PyInt_FromLong( SEQ_ALPHAOVER ) ); + PyConstant_Insert( d, "ALPHAUNDER", PyInt_FromLong( SEQ_ALPHAUNDER ) ); + PyConstant_Insert( d, "GAMMACROSS", PyInt_FromLong( SEQ_GAMCROSS ) ); + PyConstant_Insert( d, "MULTIPLY", PyInt_FromLong( SEQ_MUL ) ); + PyConstant_Insert( d, "OVERDROP", PyInt_FromLong( SEQ_OVERDROP ) ); + PyConstant_Insert( d, "PLUGIN", PyInt_FromLong( SEQ_PLUGIN ) ); + PyConstant_Insert( d, "WIPE", PyInt_FromLong( SEQ_WIPE ) ); + PyConstant_Insert( d, "GLOW", PyInt_FromLong( SEQ_GLOW ) ); + PyConstant_Insert( d, "TRANSFORM", PyInt_FromLong( SEQ_TRANSFORM ) ); + PyConstant_Insert( d, "COLOR", PyInt_FromLong( SEQ_COLOR ) ); + PyConstant_Insert( d, "SPEED", PyInt_FromLong( SEQ_SPEED ) ); + } + return M; +} + +static PyObject *Sequence_getBlendMode( BPy_Sequence * self ) +{ + return PyInt_FromLong( self->seq->blend_mode ); +} + +static int Sequence_setBlendMode( BPy_Sequence * self, PyObject * value ) +{ + struct Sequence *seq= self->seq; + int number = PyInt_AsLong( value ); + + if( number==-1 && PyErr_Occurred() ) + return EXPP_ReturnIntError( PyExc_TypeError, "expected an int value" ); + + if ( !seq_can_blend(seq) ) + return EXPP_ReturnIntError( PyExc_AttributeError, "this sequence type dosnt support blending" ); + + if (number<SEQ_EFFECT || number>SEQ_EFFECT_MAX) + return EXPP_ReturnIntError( PyExc_TypeError, "expected an int value" ); + + seq->blend_mode=number; + + return 0; +} + /* * get floating point attributes */ @@ -836,7 +896,11 @@ static PyGetSetDef BPy_Sequence_getseters[] = { (getter)Sequence_getImages, (setter)Sequence_setImages, "Sequence scene", NULL}, - + {"blendMode", + (getter)Sequence_getBlendMode, (setter)Sequence_setBlendMode, + "Sequence Blend Mode", + NULL}, + {"type", (getter)getIntAttr, (setter)NULL, "", @@ -1131,6 +1195,7 @@ PyObject *M_Sequence_Get( PyObject * self, PyObject * args ) /*****************************************************************************/ PyObject *Sequence_Init( void ) { + PyObject *BlendModesDict = M_Sequence_BlendModesDict( ); PyObject *submodule; if( PyType_Ready( &Sequence_Type ) < 0 ) return NULL; @@ -1142,6 +1207,9 @@ PyObject *Sequence_Init( void ) "The Blender Sequence module\n\n\ This module provides access to **Sequence Data** in Blender.\n" ); + if( BlendModesDict ) + PyModule_AddObject( submodule, "BlendModes", BlendModesDict ); + /*Add SUBMODULES to the module*/ /*PyDict_SetItemString(dict, "Constraint", Constraint_Init()); //creates a *new* module*/ return submodule; diff --git a/source/blender/radiosity/intern/source/radrender.c b/source/blender/radiosity/intern/source/radrender.c index e5ef1e9a4a2..68b5fa81f43 100644 --- a/source/blender/radiosity/intern/source/radrender.c +++ b/source/blender/radiosity/intern/source/radrender.c @@ -369,9 +369,18 @@ printf(" Rad elems: %d emittors %d\n", RG.totelem, RG.totpatch); if(vlr->mat->mode & MA_RADIO) { /* during render, vlr->n gets flipped/corrected, we cannot have that */ - if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co, rf->norm); - else CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, rf->norm); - + if (obr->ob->transflag & OB_NEG_SCALE){ + /* The object has negative scale that will cause the normals to flip. + To counter this unwanted normal flip, swap vertex 2 and 4 for a quad + or vertex 2 and 3 (see flip_face) for a triangle in the call to CalcNormFloat4 + in order to flip the normals back to the way they were in the original mesh. */ + if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v4->co, vlr->v3->co, vlr->v2->co, rf->norm); + else CalcNormFloat(vlr->v1->co, vlr->v3->co, vlr->v2->co, rf->norm); + }else{ + if(vlr->v4) CalcNormFloat4(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co, rf->norm); + else CalcNormFloat(vlr->v1->co, vlr->v2->co, vlr->v3->co, rf->norm); + } + rf->totrad[0]= vlr->mat->emit*vlr->mat->r; rf->totrad[1]= vlr->mat->emit*vlr->mat->g; rf->totrad[2]= vlr->mat->emit*vlr->mat->b; diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index f9ec0e9d843..faa7a68f754 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -204,6 +204,7 @@ void RE_make_stars(Render *re, void (*initfunc)(void), else stargrid *= 1.0; /* then it draws fewer */ if(re) MTC_Mat4Invert(mat, re->viewmat); + else MTC_Mat4One(mat); /* BOUNDING BOX CALCULATION * bbox goes from z = loc_near_var | loc_far_var, diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 1a9e1030688..cc4df06e22d 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1560,7 +1560,6 @@ static void set_col_actuator(int item, int medium) static void change_object_actuator(void *act, void *arg) { bObjectActuator *oa = act; - int i; if (oa->type != oa->otype) { switch (oa->type) { @@ -1582,6 +1581,18 @@ static void change_object_actuator(void *act, void *arg) } } +static void change_ipo_actuator(void *arg1_but, void *arg2_ia) +{ + bIpoActuator *ia = arg2_ia; + uiBut *but = arg1_but; + + if (but->retval & ACT_IPOFORCE) + ia->flag &= ~ACT_IPOADD; + else if (but->retval & ACT_IPOADD) + ia->flag &= ~ACT_IPOFORCE; + but->retval = B_REDR; +} + void update_object_actuator_PID(void *act, void *arg) { bObjectActuator *oa = act; @@ -1679,7 +1690,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, ""); uiDefBut(block, LABEL, 0, "damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity"); - uiDefButI(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); + uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); @@ -1758,23 +1769,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh #else str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; #endif - uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, (width-60)/2, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); - uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30 + ((width-60)/2), yco-24, (width-60)/2, 19, &aa->act, "Action name"); + uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, width/3, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); + uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name"); + + uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19, + &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time"); + if(aa->type == ACT_ACTION_FROM_PROP) { - uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-44, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position"); + uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position"); } else { - uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-44, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame"); - uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-44, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame"); + uiDefButI(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame"); + uiDefButI(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame"); } - uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending"); - uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); + uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending"); + uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); - uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); + uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR @@ -1800,42 +1815,49 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; - uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, ""); - uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, - "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19, + uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, ""); + + but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE, + "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19, &ia->flag, 0, 0, 0, 0, - "Add all children Objects as well"); + "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag"); + uiButSetFunc(but, change_ipo_actuator, but, ia); + + but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD, + "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19, + &ia->flag, 0, 0, 0, 0, + "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag"); + uiButSetFunc(but, change_ipo_actuator, but, ia); + + /* Only show the do-force-local toggle if force is requested */ + if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) { + uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0, + "L", xco+width-30, yco-24, 20, 19, + &ia->flag, 0, 0, 0, 0, + "Let the ipo acts in local coordinates, used in Force and Add mode."); + } if(ia->type==ACT_IPO_FROM_PROP) { uiDefBut(block, TEX, 0, - "Prop: ", xco+20, yco-44, width-40, 19, + "Prop: ", xco+10, yco-44, width-80, 19, ia->name, 0.0, 31.0, 0, 0, "Use this property to define the Ipo position"); } else { uiDefButI(block, NUM, 0, - "Sta", xco+20, yco-44, (width-100)/2, 19, + "Sta", xco+10, yco-44, (width-80)/2, 19, &ia->sta, 0.0, MAXFRAMEF, 0, 0, - "Start frame"); + "Start frame, (subtract 1 to match blenders frame numbers)"); uiDefButI(block, NUM, 0, - "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19, + "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19, &ia->end, 0.0, MAXFRAMEF, 0, 0, - "End frame"); - - uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR, - "Force", xco+width-78, yco-44, 43, 19, - &ia->flag, 0, 0, 0, 0, - "Convert Ipo to force"); - - /* Only show the do-force-local toggle if force is requested */ - if (ia->flag & ACT_IPOFORCE) { - uiDefButBitS(block, TOG, ACT_IPOFORCE_LOCAL, 0, - "L", xco+width-35, yco-44, 15, 19, - &ia->flag, 0, 0, 0, 0, - "Let the force-ipo act in local coordinates."); - } - + "End frame, (subtract 1 to match blenders frame numbers)"); } + uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, + "Child", xco+10+(width-80), yco-44, 60, 19, + &ia->flag, 0, 0, 0, 0, + "Update IPO on all children Objects as well"); + yco-= ysize; break; } @@ -1967,7 +1989,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object (cant be on an visible layer)"); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)"); uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives"); wval= (width-60)/3; @@ -2248,7 +2270,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position"); } else { - uiDefButI(block, NUM, 0, "Sta", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); + uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame"); } yco-= ysize; @@ -3171,7 +3193,7 @@ void logic_buts(void) uiButSetFunc(but, check_object_state, but, &(ob->state)); } for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); + but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); uiButSetFunc(but, check_object_state, but, &(ob->state)); } } @@ -3255,7 +3277,7 @@ void logic_buts(void) uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects"); uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+80+(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object"); uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+80+2*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "Sta", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); + uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "State", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); uiBlockEndAlign(block); for(a=0; a<count; a++) { @@ -3328,7 +3350,7 @@ void logic_buts(void) uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects"); uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object"); uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "Sta", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); + uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "State", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); uiBlockEndAlign(block); for(a=0; a<count; a++) { ob= (Object *)idar[a]; diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index ba409723784..ebe770c89e7 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -4812,7 +4812,7 @@ static void object_panel_particle_system(Object *ob) uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); - if(part->distr==PART_DISTR_GRID) + if(part->distr==PART_DISTR_GRID && part->from != PART_FROM_VERT) uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid"); else uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles"); diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index f136599519c..a58d44538a2 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -499,7 +499,7 @@ static char* seq_panel_blend_modes() so that would collide also. */ - if (!(last_seq->type & SEQ_EFFECT)) { + if ( seq_can_blend(last_seq) ) { int i; for (i = SEQ_EFFECT; i <= SEQ_EFFECT_MAX; i++) { diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index ca6705b2084..1b580381ca5 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2900,15 +2900,15 @@ static void lamp_panel_lamp(Object *ob, Lamp *la) uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButS(block, MENU, B_LAMPREDRAW, "Falloff %t|Constant %x0|Inverse Linear %x1|Inverse Square %x2|Custom Curve %x3|Lin/Quad Weighted %x4|", 10,150,100,19, &la->falloff_type, 0,0,0,0, "Lamp falloff - intensity decay with distance"); - uiDefButBitS(block, TOG, LA_SPHERE, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value"); + uiDefButBitS(block, TOG, LA_SPHERE, B_LAMPPRV,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value"); } uiBlockBeginAlign(block); uiBlockSetCol(block, TH_BUT_SETTING1); uiDefButBitS(block, TOG, LA_LAYER, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only"); uiDefButBitS(block, TOG, LA_NEG, B_LAMPPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light"); - uiDefButBitS(block, TOG, LA_NO_DIFF, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp"); - uiDefButBitS(block, TOG, LA_NO_SPEC, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp"); + uiDefButBitS(block, TOG, LA_NO_DIFF, B_LAMPPRV,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp"); + uiDefButBitS(block, TOG, LA_NO_SPEC, B_LAMPPRV,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp"); uiBlockEndAlign(block); uiBlockSetCol(block, TH_AUTO); diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index 73915a69139..6d78b21dfbb 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -2500,7 +2500,7 @@ static void draw_ghost_poses(Base *base) /* ********************************** Armature Drawing - Main ************************* */ /* called from drawobject.c, return 1 if nothing was drawn */ -int draw_armature(Base *base, int dt) +int draw_armature(Base *base, int dt, int flag) { Object *ob= base->object; bArmature *arm= ob->data; @@ -2544,15 +2544,16 @@ int draw_armature(Base *base, int dt) if (arm->ghostep) draw_ghost_poses(base); } + if ((flag & DRAW_SCENESET)==0) { + if(ob==OBACT) + arm->flag |= ARM_POSEMODE; + else if(G.f & G_WEIGHTPAINT) + arm->flag |= ARM_POSEMODE; - if(ob==OBACT) - arm->flag |= ARM_POSEMODE; - else if(G.f & G_WEIGHTPAINT) - arm->flag |= ARM_POSEMODE; - - draw_pose_paths(ob); + draw_pose_paths(ob); + } } - } + } draw_pose_channels(base, dt); arm->flag &= ~ARM_POSEMODE; diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c index 547de85e856..14849cdd450 100644 --- a/source/blender/src/drawimage.c +++ b/source/blender/src/drawimage.c @@ -422,7 +422,7 @@ int draw_uvs_face_check(void) return 1; } } else { - if (G.sima->flag & SI_SELACTFACE) { + if (G.sima->selectmode == SI_SELECT_FACE) { return 1; } } diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 96ba8c71755..045bf292446 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -4620,7 +4620,7 @@ static void drawSolidSelect(Base *base) } else if(ob->type==OB_ARMATURE) { if(!(ob->flag & OB_POSEMODE)) { - draw_armature(base, OB_WIRE); + draw_armature(base, OB_WIRE, 0); } } @@ -4741,7 +4741,7 @@ void drawRBpivot(bRigidBodyJointConstraint *data){ setlinestyle(0); } -/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR */ +/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */ void draw_object(Base *base, int flag) { static int warning_recursive= 0; @@ -4943,7 +4943,7 @@ void draw_object(Base *base, int flag) /* draw outline for selected solid objects, mesh does itself */ if((G.vd->flag & V3D_SELECT_OUTLINE) && ob->type!=OB_MESH) { - if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit) { + if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit && (flag && DRAW_SCENESET)==0) { if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) { drawSolidSelect(base); } @@ -5090,7 +5090,7 @@ void draw_object(Base *base, int flag) break; case OB_ARMATURE: if(dt>OB_WIRE) set_gl_material(0); // we use defmaterial - empty_object= draw_armature(base, dt); + empty_object= draw_armature(base, dt, flag); break; default: drawaxes(1.0, flag, OB_ARROWS); diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 2f1cdb8b951..f595a101f63 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -3097,7 +3097,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata) if(v3d->lay & base->lay) { BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f); - draw_object(base, DRAW_CONSTCOLOR); + draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET); if(base->object->transflag & OB_DUPLI) { draw_dupli_objects_color(v3d, base, TH_WIRE); @@ -3319,7 +3319,7 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4] where_is_object(base->object); BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f); - draw_object(base, DRAW_CONSTCOLOR); + draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET); if(base->object->transflag & OB_DUPLI) { draw_dupli_objects(v3d, base); diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c index 39f93510358..6310dd0a262 100644 --- a/source/blender/src/editarmature.c +++ b/source/blender/src/editarmature.c @@ -1646,8 +1646,9 @@ void load_editArmature(void) } /* toggle==0: deselect - toggle==1: swap + toggle==1: swap (based on test) toggle==2: only active tag + toggle==3: swap (no test) */ void deselectall_armature(int toggle, int doundo) { @@ -1670,18 +1671,30 @@ void deselectall_armature(int toggle, int doundo) else sel= toggle; /* Set the flags */ - for (eBone=G.edbo.first;eBone;eBone=eBone->next){ - if (sel==1) { + for (eBone=G.edbo.first;eBone;eBone=eBone->next) { + if (sel==3) { + /* invert selection of bone */ + if ((arm->layer & eBone->layer) && (eBone->flag & BONE_HIDDEN_A)==0) { + eBone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); + eBone->flag &= ~BONE_ACTIVE; + } + } + else if (sel==1) { + /* select bone */ if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) { eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(eBone->parent) eBone->parent->flag |= (BONE_TIPSEL); } } - else if (sel==2) + else if (sel==2) { + /* clear active flag */ eBone->flag &= ~(BONE_ACTIVE); - else + } + else { + /* deselect bone */ eBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL | BONE_ACTIVE); + } } allqueue(REDRAWVIEW3D, 0); @@ -3276,8 +3289,9 @@ int do_pose_selectbuffer(Base *base, unsigned int *buffer, short hits) } /* test==0: deselect all - test==1: swap select - test==2: only clear active tag + test==1: swap select (apply to all the opposite of current situation) + test==2: only clear active tag + test==3: swap select (no test / inverse selection status of all independently) */ void deselectall_posearmature (Object *ob, int test, int doundo) { @@ -3307,16 +3321,27 @@ void deselectall_posearmature (Object *ob, int test, int doundo) /* Set the flags accordingly */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { - if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE); - else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED; - else pchan->bone->flag &= ~BONE_ACTIVE; + if (test==3) { + pchan->bone->flag ^= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); + pchan->bone->flag &= ~BONE_ACTIVE; + } + else { + if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE); + else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED; + else pchan->bone->flag &= ~BONE_ACTIVE; + } } } /* action editor */ - deselect_actionchannels(ob->action, 0); /* deselects for sure */ - if (selectmode == 1) - deselect_actionchannels(ob->action, 1); /* swaps */ + if (test == 3) { + deselect_actionchannels(ob->action, 2); /* inverts selection */ + } + else { + deselect_actionchannels(ob->action, 0); /* deselects for sure */ + if (selectmode == 1) + deselect_actionchannels(ob->action, 1); /* swaps */ + } allqueue(REDRAWBUTSEDIT, 0); allqueue(REDRAWBUTSOBJECT, 0); diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c index 952ae957f34..9516f39b05c 100644 --- a/source/blender/src/editmesh_add.c +++ b/source/blender/src/editmesh_add.c @@ -379,7 +379,7 @@ static EditFace *addface_from_edges(void) /* find the 4 edges */ for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->f & SELECT) { + if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) { if(eedar[0]==NULL) eedar[0]= eed; else if(eedar[1]==NULL) eedar[1]= eed; else if(eedar[2]==NULL) eedar[2]= eed; @@ -765,6 +765,7 @@ void addedgeface_mesh(void) /* if 4 edges exist, we just create the face, convex or not */ efa= addface_from_edges(); if(efa==NULL) { + /* the order of vertices can be anything, 6 cases to check */ if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); @@ -775,17 +776,16 @@ void addedgeface_mesh(void) else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) { efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL); } - - else if( convex(neweve[1]->co, neweve[2]->co, neweve[3]->co, neweve[0]->co) ) { - efa= addfacelist(neweve[1], neweve[2], neweve[3], neweve[0], NULL, NULL); + else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) { + efa= addfacelist(neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL); } - else if( convex(neweve[1]->co, neweve[3]->co, neweve[0]->co, neweve[2]->co) ) { - efa= addfacelist(neweve[1], neweve[3], neweve[0], neweve[2], NULL, NULL); + else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) { + efa= addfacelist(neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL); } - else if( convex(neweve[1]->co, neweve[3]->co, neweve[2]->co, neweve[0]->co) ) { - efa= addfacelist(neweve[1], neweve[3], neweve[2], neweve[0], NULL, NULL); + else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) { + efa= addfacelist(neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL); } - else error("The selected vertices form a concave quad"); + else printf("cannot find nice quad from concave set of vertices\n"); } } } diff --git a/source/blender/src/editnla.c b/source/blender/src/editnla.c index d758f34949a..dbc0deecb2c 100644 --- a/source/blender/src/editnla.c +++ b/source/blender/src/editnla.c @@ -501,26 +501,47 @@ static void set_active_strip(Object *ob, bActionStrip *act) { bActionStrip *strip; + /* make sure all other strips are not active */ for (strip = ob->nlastrips.first; strip; strip=strip->next) strip->flag &= ~ACTSTRIP_ACTIVE; - if(act) { + /* act is new active strip */ + if (act) { + /* set active flag for this strip */ act->flag |= ACTSTRIP_ACTIVE; - - if(ob->action!=act->act) { - if(ob->action) ob->action->id.us--; - if(act->act->id.lib) { + + /* check if active action will still be the same one */ + if (ob->action != act->act) { + /* clear object's links with its current action (if present) */ + if (ob->action) { + ob->action->id.us--; + } + + /* only set object's action to active strip's action if possible */ + if (act->act->id.lib) { ob->action= NULL; } else { ob->action= act->act; id_us_plus(&ob->action->id); - } + } + + /* request redrawing in relevant spaces */ allqueue(REDRAWIPO, 0); allqueue(REDRAWVIEW3D, 0); allqueue(REDRAWACTION, 0); allqueue(REDRAWNLA, 0); - ob->ctime= -1234567.0f; // eveil! + + /* when only showing action (i.e. nla-override off), + * reset pose to restpose for armatures + */ + if ((ob->nlaflag & OB_NLA_OVERRIDE)==0) { + if (ob->type == OB_ARMATURE) + rest_pose(ob->pose); + } + + /* flush depsgraph */ + ob->ctime= -1234567.0f; // evil! DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA); } } diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c index 18a9803dcae..69070d61bf0 100644 --- a/source/blender/src/editsima.c +++ b/source/blender/src/editsima.c @@ -694,7 +694,7 @@ void mouse_select_sima(void) EditFace *efa; MTFace *tf, *nearesttf; EditFace *nearestefa=NULL; - int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift; + int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift, island=0; char sticky= 0; int flush = 0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */ unsigned int hitv[4], nearestv; @@ -706,7 +706,7 @@ void mouse_select_sima(void) edgeloop= G.qual & LR_ALTKEY; shift= G.qual & LR_SHIFTKEY; - + if (G.sima->flag & SI_SYNC_UVSEL) { /* copy from mesh */ if (G.scene->selectmode == SCE_SELECT_FACE) { @@ -718,7 +718,8 @@ void mouse_select_sima(void) } } else { /* normal operation */ - actface= G.sima->flag & SI_SELACTFACE; + actface= G.sima->selectmode == SI_SELECT_FACE; + island= G.sima->selectmode == SI_SELECT_ISLAND; switch(G.sima->sticky) { case SI_STICKY_LOC: @@ -761,6 +762,9 @@ void mouse_select_sima(void) if (nearestefa->v4) hitv[3]= nearestefa->v4->tmp.l; else hitv[3]= 0xFFFFFFFF; } + else if (island) { + + } else { find_nearest_uv(&nearesttf, &nearestefa, &nearestv, &nearestuv); if(nearesttf==NULL) @@ -774,7 +778,11 @@ void mouse_select_sima(void) } } - if(!edgeloop && shift) { + if (island) { + if(shift) select_linked_tface_uv(1); + else select_linked_tface_uv(0); + } + else if(!edgeloop && shift) { /* (de)select face */ if(actface) { if(simaFaceSel_Check(nearestefa, nearesttf)) { diff --git a/source/blender/src/edittime.c b/source/blender/src/edittime.c index 5a10ea65738..2c37a0eb20f 100644 --- a/source/blender/src/edittime.c +++ b/source/blender/src/edittime.c @@ -803,11 +803,11 @@ static void timeline_force_draw(short val) if(sa->spacetype==SPACE_VIEW3D) { if(sa==samin || (val & TIME_ALL_3D_WIN)) dodraw= 1; } - else if(ELEM6(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION, SPACE_SOUND)) { + else if(ELEM5(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_ACTION, SPACE_SOUND)) { if(val & TIME_ALL_ANIM_WIN) dodraw= 1; } else if(sa->spacetype==SPACE_BUTS) { - if(val & TIME_ALL_BUTS_WIN) dodraw= 1; + if(val & TIME_ALL_BUTS_WIN) dodraw= 2; } else if(sa->spacetype==SPACE_IMAGE) { if (val & TIME_ALL_IMAGE_WIN) dodraw = 1; diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c index 7ac57cb839b..fac9e3af1af 100644 --- a/source/blender/src/header_image.c +++ b/source/blender/src/header_image.c @@ -1214,28 +1214,31 @@ void image_buttons(void) uiBlockBeginAlign(block); /* B_SEL_VERT & B_SEL_FACE are not defined here which is a bit bad, BUT it works even if image editor is fullscreen */ - uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)"); - xco+= XIC; + uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, + xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)"); /* no edge */ /*uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode (Ctrl Tab 2)"); xco+= XIC; */ - uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)"); - xco+= XIC+8; + uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, + xco+=XIC,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)"); uiBlockEndAlign(block); } else { uiBlockBeginAlign(block); - uiDefIconButBitI(block, TOGN, SI_SELACTFACE, B_REDR, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.sima->flag, 1.0, 0.0, 0, 0, "UV Vertex select mode"); - xco+= XIC; - uiDefIconButBitI(block, TOG, SI_SELACTFACE, B_REDR, ICON_FACESEL, xco,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "UV Face select mode"); - xco+= XIC+8; - uiBlockEndAlign(block); + uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL, + xco,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_VERTEX, 0, 0, "UV vertex select mode"); + uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL, + xco+=XIC,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_FACE, 0, 0, "UV Face select mode"); + uiDefIconButS(block, ROW, B_REDR, ICON_MESH, + xco+=XIC,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_ISLAND, 0, 0, "UV Island select mode"); + uiBlockEndAlign(block); + /* would use these if const's could go in strings * SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */ ubut = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC, "Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2", - xco,0,XIC+10,YIC, &(G.sima->sticky), 0, 3.0, 0, 0, + xco+=XIC+10,0,XIC+10,YIC, &(G.sima->sticky), 0, 3.0, 0, 0, "Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)"); } diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c index 1ada2729289..0f3a46c8a8c 100644 --- a/source/blender/src/header_view3d.c +++ b/source/blender/src/header_view3d.c @@ -1313,6 +1313,9 @@ static void do_view3d_select_armaturemenu(void *arg, int event) case 3: /* Select Parent(s) */ select_bone_parent(); break; + case 4: /* Swap Select All */ + deselectall_armature(3, 1); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -1331,6 +1334,8 @@ static uiBlock *view3d_select_armaturemenu(void *arg_unused) uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); if(curarea->headertype==HEADERTOP) { @@ -1356,12 +1361,15 @@ static void do_view3d_select_pose_armaturemenu(void *arg, int event) case 2: /* Select/Deselect all */ deselectall_posearmature(OBACT, 1, 1); break; - case 3: + case 3: /* Select Target(s) of Constraint(s) */ pose_select_constraint_target(); break; - case 4: + case 4: /* Select Bone's Parent */ select_bone_parent(); break; + case 5: /* Swap Select All */ + deselectall_posearmature(OBACT, 3, 1); + break; } allqueue(REDRAWVIEW3D, 0); } @@ -1379,6 +1387,7 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused) uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Constraint Target|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, ""); @@ -4106,7 +4115,7 @@ static uiBlock *view3d_pose_armature_ikmenu(void *arg_unused) block= uiNewBlock(&curarea->uiblocks, "view3d_pose_armature_ikmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin); uiBlockSetButmFunc(block, do_view3d_pose_armature_ikmenu, NULL); - uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, ""); + uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Shift I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, ""); uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear IK...|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, ""); uiBlockSetDirection(block, UI_RIGHT); diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c index 6851929bbc2..9426548dc38 100644 --- a/source/blender/src/sequence.c +++ b/source/blender/src/sequence.c @@ -2380,6 +2380,16 @@ ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chanshown) return i; } +/* check used when we need to change seq->blend_mode but not to effect or audio strips */ +int seq_can_blend(Sequence *seq) +{ + if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) { + return 1; + } else { + return 0; + } +} + /* threading api */ static ListBase running_threads; diff --git a/source/blender/src/space.c b/source/blender/src/space.c index 4422411b1c5..3b8bb4c3929 100644 --- a/source/blender/src/space.c +++ b/source/blender/src/space.c @@ -2189,10 +2189,14 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) break; case IKEY: if(G.qual==LR_CTRLKEY) { - if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) - pose_add_IK(); - else if(ob && G.obedit) - selectswap_mesh(); + if((ob) && (ob->flag & OB_POSEMODE) && (ob->type==OB_ARMATURE)) + deselectall_posearmature(ob, 3, 1); + else if(ob && G.obedit) { + if(G.obedit->type == OB_ARMATURE) + deselectall_armature(3, 1); + else + selectswap_mesh(); + } else selectswap(); } @@ -2200,6 +2204,10 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt) if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) pose_clear_IK(); } + else if(G.qual==LR_SHIFTKEY) { + if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE) + pose_add_IK(); + } break; case JKEY: @@ -4432,7 +4440,10 @@ static void winqreadinfospace(ScrArea *sa, void *spacedata, BWinEvent *evt) switch(event) { case UI_BUT_EVENT: - if(val==REDRAWTIME) allqueue(REDRAWTIME, 0); + if(val==REDRAWTIME) { + allqueue(REDRAWTIME, 0); + addqueue(sa->win, REDRAW, 1); + } else if(val==B_ADD_THEME) { bTheme *btheme, *new; diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index dcebf6b7557..10e49cdd218 100644 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -3610,6 +3610,7 @@ void special_aftertrans_update(TransInfo *t) Base *base; short redrawipo=0, resetslowpar=1; int cancelled= (t->state == TRANS_CANCEL); + short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0; if (t->spacetype==SPACE_VIEW3D) { if (G.obedit) { @@ -3622,7 +3623,7 @@ void special_aftertrans_update(TransInfo *t) } } } - if (t->spacetype == SPACE_ACTION) { + else if (t->spacetype == SPACE_ACTION) { void *data; short datatype; @@ -3644,7 +3645,7 @@ void special_aftertrans_update(TransInfo *t) /* Do curve cleanups? */ if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 && - (cancelled == 0) ) + ((cancelled == 0) || (duplicate)) ) { posttrans_action_clean((bAction *)data); } @@ -3659,7 +3660,7 @@ void special_aftertrans_update(TransInfo *t) IpoCurve *icu; if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 && - (cancelled == 0) ) + ((cancelled == 0) || (duplicate)) ) { posttrans_ipo_clean(key->ipo); } @@ -3685,7 +3686,7 @@ void special_aftertrans_update(TransInfo *t) /* after transform, remove duplicate keyframes on a frame that resulted from transform */ if ( (G.snla->flag & SNLA_NOTRANSKEYCULL)==0 && - (cancelled == 0) ) + ((cancelled == 0) || (duplicate)) ) { posttrans_nla_clean(t); } diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index 2a4672e3052..4aea0df74b9 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -34,6 +34,8 @@ #include <stdio.h> #include <string.h> +#include "GL/glew.h" + #ifdef WIN32 #include <windows.h> /* need to include windows.h so _WIN32_IE is defined */ #ifndef _WIN32_IE diff --git a/source/blender/src/view.c b/source/blender/src/view.c index f457f9203ff..12450bee9de 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -1154,7 +1154,7 @@ void viewmoveNDOF(int mode) float q1[4]; float obofs[3]; float reverse; - float diff[4]; + //float diff[4]; float d, curareaX, curareaY; float mat[3][3]; float upvec[3]; diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c index 4e883caba55..935c546a235 100644 --- a/source/blender/src/vpaint.c +++ b/source/blender/src/vpaint.c @@ -566,9 +566,9 @@ static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac) cp= (char *)&col; cp[0]= 255; - cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8; - cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8; - cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8; + cp[1]= (mfac*cp1[1]+fac*cp2[1])/255; + cp[2]= (mfac*cp1[2]+fac*cp2[2])/255; + cp[3]= (mfac*cp1[3]+fac*cp2[3])/255; return col; } @@ -586,11 +586,11 @@ static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac) cp= (char *)&col; cp[0]= 255; - temp= cp1[1] + ((fac*cp2[1])>>8); + temp= cp1[1] + ((fac*cp2[1])/255); if(temp>254) cp[1]= 255; else cp[1]= temp; - temp= cp1[2] + ((fac*cp2[2])>>8); + temp= cp1[2] + ((fac*cp2[2])/255); if(temp>254) cp[2]= 255; else cp[2]= temp; - temp= cp1[3] + ((fac*cp2[3])>>8); + temp= cp1[3] + ((fac*cp2[3])/255); if(temp>254) cp[3]= 255; else cp[3]= temp; return col; @@ -609,11 +609,11 @@ static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac) cp= (char *)&col; cp[0]= 255; - temp= cp1[1] - ((fac*cp2[1])>>8); + temp= cp1[1] - ((fac*cp2[1])/255); if(temp<0) cp[1]= 0; else cp[1]= temp; - temp= cp1[2] - ((fac*cp2[2])>>8); + temp= cp1[2] - ((fac*cp2[2])/255); if(temp<0) cp[2]= 0; else cp[2]= temp; - temp= cp1[3] - ((fac*cp2[3])>>8); + temp= cp1[3] - ((fac*cp2[3])/255); if(temp<0) cp[3]= 0; else cp[3]= temp; return col; @@ -635,9 +635,9 @@ static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac) /* first mul, then blend the fac */ cp[0]= 255; - cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])>>8) )>>8; - cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])>>8) )>>8; - cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])>>8) )>>8; + cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255; + cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255; + cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255; return col; @@ -664,9 +664,9 @@ static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac) return col1; cp[0]= 255; - cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8; - cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8; - cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8; + cp[1]= (mfac*cp1[1]+fac*cp2[1])/255; + cp[2]= (mfac*cp1[2]+fac*cp2[2])/255; + cp[3]= (mfac*cp1[3]+fac*cp2[3])/255; return col; } @@ -692,9 +692,9 @@ static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac) return col1; cp[0]= 255; - cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8; - cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8; - cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8; + cp[1]= (mfac*cp1[1]+fac*cp2[1])/255; + cp[2]= (mfac*cp1[2]+fac*cp2[2])/255; + cp[3]= (mfac*cp1[3]+fac*cp2[3])/255; return col; } diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp index 230d6b262c6..ed6ea7c5f6a 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp @@ -26,6 +26,7 @@ * ***** END GPL LICENSE BLOCK ***** */ +#include "GL/glew.h" #include "KX_BlenderGL.h" #ifdef HAVE_CONFIG_H @@ -44,7 +45,6 @@ #include "BMF_Api.h" -#include "GL/glew.h" #include "BIF_gl.h" #include "BL_Material.h" // MAXTEX diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index 44f6ec1af90..5d6dd694765 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -184,6 +184,11 @@ bool BL_ActionActuator::Update(double curtime, bool frame) if (bNegativeEvent) { + // dont continue where we left off when restarting + if (m_end_reset) { + m_flag &= ~ACT_FLAG_LOCKINPUT; + } + if (!(m_flag & ACT_FLAG_ACTIVE)) return false; m_flag &= ~ACT_FLAG_ACTIVE; @@ -472,8 +477,10 @@ PyMethodDef BL_ActionActuator::Methods[] = { {"getFrameProperty", (PyCFunction) BL_ActionActuator::sPyGetFrameProperty, METH_VARARGS, GetFrameProperty_doc}, {"setChannel", (PyCFunction) BL_ActionActuator::sPySetChannel, METH_VARARGS, SetChannel_doc}, // {"getChannel", (PyCFunction) BL_ActionActuator::sPyGetChannel, METH_VARARGS}, - {"getType", (PyCFunction) BL_ActionActuator::sPyGetType, METH_VARARGS, GetType_doc}, + {"getType", (PyCFunction) BL_ActionActuator::sPyGetType, METH_VARARGS, GetType_doc}, {"setType", (PyCFunction) BL_ActionActuator::sPySetType, METH_VARARGS, SetType_doc}, + {"getContinue", (PyCFunction) BL_ActionActuator::sPyGetContinue, METH_NOARGS, 0}, + {"setContinue", (PyCFunction) BL_ActionActuator::sPySetContinue, METH_O, 0}, {NULL,NULL} //Sentinel }; @@ -978,7 +985,26 @@ PyObject* BL_ActionActuator::PySetType(PyObject* self, default: printf("Invalid type for action actuator: %d\n", typeArg); /* error */ } + Py_RETURN_NONE; +} + +PyObject* BL_ActionActuator::PyGetContinue(PyObject* self) { + return PyInt_FromLong((long)(m_end_reset==0)); +} + +PyObject* BL_ActionActuator::PySetContinue(PyObject* self, PyObject* value) { + int param = PyObject_IsTrue( value ); - Py_Return; + if( param == -1 ) { + PyErr_SetString( PyExc_TypeError, "expected True/False or 0/1" ); + return NULL; + } + + if (param) { + m_end_reset = 0; + } else { + m_end_reset = 1; + } + Py_RETURN_NONE; } diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h index 190f727c9c3..a67b6d29b74 100644 --- a/source/gameengine/Converter/BL_ActionActuator.h +++ b/source/gameengine/Converter/BL_ActionActuator.h @@ -47,6 +47,7 @@ public: short playtype, short blendin, short priority, + short end_reset, float stride, PyTypeObject* T=&Type) : SCA_IActuator(gameobj,T), @@ -64,6 +65,7 @@ public: m_stridelength(stride), m_playtype(playtype), m_priority(priority), + m_end_reset(end_reset), m_pose(NULL), m_blendpose(NULL), m_userpose(NULL), @@ -101,6 +103,8 @@ public: // KX_PYMETHOD(BL_ActionActuator,GetChannel); KX_PYMETHOD_DOC(BL_ActionActuator,GetType); KX_PYMETHOD_DOC(BL_ActionActuator,SetType); + KX_PYMETHOD_NOARGS(BL_ActionActuator,GetContinue); + KX_PYMETHOD_O(BL_ActionActuator,SetContinue); virtual PyObject* _getattr(const STR_String& attr); @@ -137,6 +141,7 @@ protected: float m_stridelength; short m_playtype; short m_priority; + short m_end_reset; struct bPose* m_pose; struct bPose* m_blendpose; struct bPose* m_userpose; diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp index 665783a1ba5..f3e22cd297a 100644 --- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp +++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp @@ -312,11 +312,13 @@ BL_Material* ConvertMaterial( Mesh* mesh, Material *mat, MTFace* tface, + const char *tfaceName, MFace* mface, MCol* mmcol, int lightlayer, Object* blenderobj, - MTF_localLayer *layers) + MTF_localLayer *layers, + bool glslmat) { //this needs some type of manager BL_Material *material = new BL_Material(); @@ -335,7 +337,7 @@ BL_Material* ConvertMaterial( if(validmat) { // use vertex colors by explicitly setting - if(mat->mode &MA_VERTEXCOLP) + if(mat->mode &MA_VERTEXCOLP || glslmat) type = 0; // use lighting? @@ -558,6 +560,7 @@ BL_Material* ConvertMaterial( } else { int valid = 0; + // check for tface tex to fallback on if( validface ){ @@ -590,6 +593,7 @@ BL_Material* ConvertMaterial( } MT_Point2 uv[4]; MT_Point2 uv2[4]; + const char *uvName = "", *uv2Name = ""; uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f); uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f); @@ -616,6 +620,8 @@ BL_Material* ConvertMaterial( if (mface->v4) uv[3] = MT_Point2(tface->uv[3]); + + uvName = tfaceName; } else { // nothing at all @@ -641,39 +647,38 @@ BL_Material* ConvertMaterial( isFirstSet = false; else { - MT_Point2 uvSet[4]; for (int lay=0; lay<MAX_MTFACE; lay++) { MTF_localLayer& layer = layers[lay]; if (layer.face == 0) break; - - bool processed = false; if (strcmp(map.uvCoName.ReadPtr(), layer.name)==0) { + MT_Point2 uvSet[4]; + uvSet[0] = MT_Point2(layer.face->uv[0]); uvSet[1] = MT_Point2(layer.face->uv[1]); uvSet[2] = MT_Point2(layer.face->uv[2]); if (mface->v4) uvSet[3] = MT_Point2(layer.face->uv[3]); + else + uvSet[3] = MT_Point2(0.0f, 0.0f); - processed = true; - } - - if (!processed) continue; - - if (isFirstSet) - { - uv[0] = uvSet[0]; uv[1] = uvSet[1]; - uv[2] = uvSet[2]; uv[3] = uvSet[3]; - isFirstSet = false; - } - else - { - uv2[0] = uvSet[0]; uv2[1] = uvSet[1]; - uv2[2] = uvSet[2]; uv2[3] = uvSet[3]; - map.mapping |= USECUSTOMUV; + if (isFirstSet) + { + uv[0] = uvSet[0]; uv[1] = uvSet[1]; + uv[2] = uvSet[2]; uv[3] = uvSet[3]; + isFirstSet = false; + uvName = layer.name; + } + else + { + uv2[0] = uvSet[0]; uv2[1] = uvSet[1]; + uv2[2] = uvSet[2]; uv2[3] = uvSet[3]; + map.mapping |= USECUSTOMUV; + uv2Name = layer.name; + } } } } @@ -693,9 +698,8 @@ BL_Material* ConvertMaterial( } material->SetConversionRGB(rgb); - material->SetConversionUV(uv); - material->SetConversionUV2(uv2); - + material->SetConversionUV(uvName, uv); + material->SetConversionUV2(uv2Name, uv2); material->ras_mode |= (mface->v4==0)?TRIANGLE:0; if(validmat) @@ -797,6 +801,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* MFace* mface = static_cast<MFace*>(mesh->mface); MTFace* tface = static_cast<MTFace*>(mesh->mtface); + const char *tfaceName = ""; MCol* mmcol = mesh->mcol; MT_assert(mface || mesh->totface == 0); @@ -832,14 +837,14 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* layers[validLayers].face = (MTFace*)mesh->fdata.layers[i].data;; layers[validLayers].name = mesh->fdata.layers[i].name; + if(tface == layers[validLayers].face) + tfaceName = layers[validLayers].name; validLayers++; } } meshobj->SetName(mesh->id.name); meshobj->m_xyz_index_to_vertex_index_mapping.resize(mesh->totvert); - if(skinMesh) - ((BL_SkinMeshObject*)meshobj)->m_mvert_to_dvert_mapping.resize(mesh->totvert); for (int f=0;f<mesh->totface;f++,mface++) { @@ -898,8 +903,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* else ma = give_current_material(blenderobj, 1); - bl_mat = ConvertMaterial(mesh, ma, tface, mface, mmcol, lightlayer, blenderobj, layers); - bl_mat->glslmat = converter->GetGLSLMaterials(); + bl_mat = ConvertMaterial(mesh, ma, tface, tfaceName, mface, mmcol, lightlayer, blenderobj, layers, converter->GetGLSLMaterials()); // set the index were dealing with bl_mat->material_index = (int)mface->mat_nr; @@ -1059,35 +1063,25 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* int nverts = mface->v4?4:3; int vtxarray = meshobj->FindVertexArray(nverts,polymat); RAS_Polygon* poly = new RAS_Polygon(bucket,polyvisible,nverts,vtxarray); - if (skinMesh) { - int d1, d2, d3, d4=0; - bool flat; + bool flat; + + if (skinMesh) { /* If the face is set to solid, all fnors are the same */ if (mface->flag & ME_SMOOTH) flat = false; else flat = true; - - d1=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v1, &mesh->dvert[mface->v1], polymat); - d2=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v2, &mesh->dvert[mface->v2], polymat); - d3=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v3, &mesh->dvert[mface->v3], polymat); - if (nverts==4) - d4=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v4, &mesh->dvert[mface->v4], polymat); - poly->SetVertex(0,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,d1,flat,polymat,mface->v1)); - poly->SetVertex(1,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,d2,flat,polymat,mface->v2)); - poly->SetVertex(2,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,d3,flat,polymat,mface->v3)); - if (nverts==4) - poly->SetVertex(3,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,d4,flat,polymat,mface->v4)); } else - { - poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,false,polymat,mface->v1)); - poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,false,polymat,mface->v2)); - poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,false,polymat,mface->v3)); - if (nverts==4) - poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,false,polymat,mface->v4)); - } + flat = false; + + poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,flat,polymat,mface->v1)); + poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,flat,polymat,mface->v2)); + poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,flat,polymat,mface->v3)); + if (nverts==4) + poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,flat,polymat,mface->v4)); + meshobj->AddPolygon(poly); if (poly->IsCollider()) { @@ -1125,8 +1119,6 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools* } } meshobj->m_xyz_index_to_vertex_index_mapping.clear(); - if(skinMesh) - ((BL_SkinMeshObject*)meshobj)->m_mvert_to_dvert_mapping.clear(); meshobj->UpdateMaterialList(); // pre calculate texture generation @@ -1545,7 +1537,7 @@ void BL_CreatePhysicsObjectNew(KX_GameObject* gameobj, -static KX_LightObject *gamelight_from_blamp(Lamp *la, unsigned int layerflag, KX_Scene *kxscene, RAS_IRenderTools *rendertools, KX_BlenderSceneConverter *converter) { +static KX_LightObject *gamelight_from_blamp(Object *ob, Lamp *la, unsigned int layerflag, KX_Scene *kxscene, RAS_IRenderTools *rendertools, KX_BlenderSceneConverter *converter) { RAS_LightObject lightobj; KX_LightObject *gamelight; @@ -1577,8 +1569,15 @@ static KX_LightObject *gamelight_from_blamp(Lamp *la, unsigned int layerflag, KX } else { lightobj.m_type = RAS_LightObject::LIGHT_NORMAL; } + +#ifdef BLENDER_GLSL + if(converter->GetGLSLMaterials()) + GPU_lamp_from_blender(ob, la); - gamelight = new KX_LightObject(kxscene, KX_Scene::m_callbacks, rendertools, lightobj); + gamelight = new KX_LightObject(kxscene, KX_Scene::m_callbacks, rendertools, lightobj, ob->gpulamp); +#else + gamelight = new KX_LightObject(kxscene, KX_Scene::m_callbacks, rendertools, lightobj, NULL); +#endif BL_ConvertLampIpos(la, gamelight, converter); return gamelight; @@ -1610,7 +1609,7 @@ static KX_GameObject *gameobject_from_blenderobject( { case OB_LAMP: { - KX_LightObject* gamelight= gamelight_from_blamp(static_cast<Lamp*>(ob->data), ob->lay, kxscene, rendertools, converter); + KX_LightObject* gamelight= gamelight_from_blamp(ob, static_cast<Lamp*>(ob->data), ob->lay, kxscene, rendertools, converter); gameobj = gamelight; gamelight->AddRef(); @@ -1660,7 +1659,7 @@ static KX_GameObject *gameobject_from_blenderobject( // two options exists for deform: shape keys and armature // only support relative shape key bool bHasShapeKey = mesh->key != NULL && mesh->key->type==KEY_RELATIVE; - bool bHasDvert = mesh->dvert != NULL; + bool bHasDvert = mesh->dvert != NULL && ob->defbase.first; bool bHasArmature = (ob->parent && ob->parent->type == OB_ARMATURE && ob->partype==PARSKEL && bHasDvert); if (bHasShapeKey) { @@ -1671,13 +1670,15 @@ static KX_GameObject *gameobject_from_blenderobject( if (bHasArmature) dcont->LoadShapeDrivers(ob->parent); } else if (bHasArmature) { - BL_SkinDeformer *dcont = new BL_SkinDeformer(ob, (BL_SkinMeshObject*)meshobj ); + BL_SkinDeformer *dcont = new BL_SkinDeformer((BL_DeformableGameObject*)gameobj, + ob, (BL_SkinMeshObject*)meshobj); ((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont; } else if (bHasDvert) { // this case correspond to a mesh that can potentially deform but not with the // object to which it is attached for the moment. A skin mesh was created in // BL_ConvertMesh() so must create a deformer too! - BL_MeshDeformer *dcont = new BL_MeshDeformer(ob, (BL_SkinMeshObject*)meshobj ); + BL_MeshDeformer *dcont = new BL_MeshDeformer((BL_DeformableGameObject*)gameobj, + ob, (BL_SkinMeshObject*)meshobj); ((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont; } @@ -2075,7 +2076,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, if (blenderscene->camera) { KX_Camera *gamecamera= (KX_Camera*) converter->FindGameObject(blenderscene->camera); - kxscene->SetActiveCamera(gamecamera); + if(gamecamera) + kxscene->SetActiveCamera(gamecamera); } // Set up armatures @@ -2331,7 +2333,8 @@ void BL_ConvertBlenderObjects(struct Main* maggie, { KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i)); struct Object* blenderobj = converter->FindBlenderObject(gameobj); - gameobj->SetState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state); + gameobj->SetInitState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state); + gameobj->ResetState(); } #endif //CONVERT_LOGIC diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp index 212827a660f..39d66a90e92 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.cpp +++ b/source/gameengine/Converter/BL_MeshDeformer.cpp @@ -39,6 +39,7 @@ #endif #include "RAS_IPolygonMaterial.h" +#include "BL_DeformableGameObject.h" #include "BL_MeshDeformer.h" #include "BL_SkinMeshObject.h" #include "DNA_mesh_types.h" @@ -47,33 +48,40 @@ #include "GEN_Map.h" #include "STR_HashedString.h" -bool BL_MeshDeformer::Apply(RAS_IPolyMaterial *mat) +bool BL_MeshDeformer::Apply(RAS_IPolyMaterial*) { - size_t i, j, index; - vecVertexArray array; - vecIndexArrays mvarray; - vecIndexArrays diarray; - - RAS_TexVert *tv; - MVert *mvert; - - // For each material - array = m_pMeshObject->GetVertexCache(mat); - mvarray = m_pMeshObject->GetMVertCache(mat); - diarray = m_pMeshObject->GetDIndexCache(mat); - - // For each array - for (i=0; i<array.size(); i++){ - // For each vertex - for (j=0; j<array[i]->size(); j++){ - tv = &((*array[i])[j]); - index = ((*diarray[i])[j]); - - mvert = &(m_bmesh->mvert[((*mvarray[i])[index])]); - tv->SetXYZ(MT_Point3(mvert->co)); + size_t i, j; + float *co; + + // only apply once per frame if the mesh is actually modified + if(m_pMeshObject->MeshModified() && + m_lastDeformUpdate != m_gameobj->GetLastFrame()) { + // For each material + for(RAS_MaterialBucket::Set::iterator mit = m_pMeshObject->GetFirstMaterial(); + mit != m_pMeshObject->GetLastMaterial(); ++ mit) { + RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial(); + + vecVertexArray& vertexarrays = m_pMeshObject->GetVertexCache(mat); + + // For each array + for (i=0; i<vertexarrays.size(); i++){ + KX_VertexArray& vertexarray = (*vertexarrays[i]); + + // For each vertex + for (j=0; j<vertexarray.size(); j++){ + RAS_TexVert& v = vertexarray[j]; + co = m_bmesh->mvert[v.getOrigIndex()].co; + v.SetXYZ(MT_Point3(co)); + } + } } + + m_lastDeformUpdate = m_gameobj->GetLastFrame(); + + return true; } - return true; + + return false; } BL_MeshDeformer::~BL_MeshDeformer() @@ -92,83 +100,86 @@ void BL_MeshDeformer::RecalcNormals() /* We don't normalize for performance, not doing it for faces normals * gives area-weight normals which often look better anyway, and use * GL_NORMALIZE so we don't have to do per vertex normalization either - * since the GPU can do it faster - * - * There's a lot of indirection here to get to the data, can this work - * with less arrays/indirection? */ - - vecIndexArrays indexarrays; - vecIndexArrays mvarrays; - vecIndexArrays diarrays; - vecVertexArray vertexarrays; + * since the GPU can do it faster */ size_t i, j; /* set vertex normals to zero */ - for (i=0; i<(size_t)m_bmesh->totvert; i++) - m_transnors[i] = MT_Vector3(0.0f, 0.0f, 0.0f); + memset(m_transnors, 0, sizeof(float)*3*m_bmesh->totvert); /* add face normals to vertices. */ for(RAS_MaterialBucket::Set::iterator mit = m_pMeshObject->GetFirstMaterial(); mit != m_pMeshObject->GetLastMaterial(); ++ mit) { RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial(); - indexarrays = m_pMeshObject->GetIndexCache(mat); - vertexarrays = m_pMeshObject->GetVertexCache(mat); - diarrays = m_pMeshObject->GetDIndexCache(mat); - mvarrays = m_pMeshObject->GetMVertCache(mat); + const vecIndexArrays& indexarrays = m_pMeshObject->GetIndexCache(mat); + vecVertexArray& vertexarrays = m_pMeshObject->GetVertexCache(mat); for (i=0; i<indexarrays.size(); i++) { KX_VertexArray& vertexarray = (*vertexarrays[i]); - const KX_IndexArray& mvarray = (*mvarrays[i]); - const KX_IndexArray& diarray = (*diarrays[i]); const KX_IndexArray& indexarray = (*indexarrays[i]); int nvert = mat->UsesTriangles()? 3: 4; for(j=0; j<indexarray.size(); j+=nvert) { - MT_Point3 mv1, mv2, mv3, mv4, fnor; - int i1 = indexarray[j]; - int i2 = indexarray[j+1]; - int i3 = indexarray[j+2]; - RAS_TexVert& v1 = vertexarray[i1]; - RAS_TexVert& v2 = vertexarray[i2]; - RAS_TexVert& v3 = vertexarray[i3]; - + RAS_TexVert& v1 = vertexarray[indexarray[j]]; + RAS_TexVert& v2 = vertexarray[indexarray[j+1]]; + RAS_TexVert& v3 = vertexarray[indexarray[j+2]]; + RAS_TexVert *v4 = NULL; + + const float *co1 = v1.getLocalXYZ(); + const float *co2 = v2.getLocalXYZ(); + const float *co3 = v3.getLocalXYZ(); + const float *co4 = NULL; + /* compute face normal */ - mv1 = MT_Point3(v1.getLocalXYZ()); - mv2 = MT_Point3(v2.getLocalXYZ()); - mv3 = MT_Point3(v3.getLocalXYZ()); + float fnor[3], n1[3], n2[3]; if(nvert == 4) { - int i4 = indexarray[j+3]; - RAS_TexVert& v4 = vertexarray[i4]; - mv4 = MT_Point3(v4.getLocalXYZ()); + v4 = &vertexarray[indexarray[j+3]]; + co4 = v4->getLocalXYZ(); + + n1[0]= co1[0]-co3[0]; + n1[1]= co1[1]-co3[1]; + n1[2]= co1[2]-co3[2]; - fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))); //.safe_normalized(); + n2[0]= co2[0]-co4[0]; + n2[1]= co2[1]-co4[1]; + n2[2]= co2[2]-co4[2]; } - else - fnor = ((mv2-mv1).cross(mv3-mv2)); //.safe_normalized(); + else { + n1[0]= co1[0]-co2[0]; + n2[0]= co2[0]-co3[0]; + n1[1]= co1[1]-co2[1]; + + n2[1]= co2[1]-co3[1]; + n1[2]= co1[2]-co2[2]; + n2[2]= co2[2]-co3[2]; + } + + fnor[0]= n1[1]*n2[2] - n1[2]*n2[1]; + fnor[1]= n1[2]*n2[0] - n1[0]*n2[2]; + fnor[2]= n1[0]*n2[1] - n1[1]*n2[0]; /* add to vertices for smooth normals */ - m_transnors[mvarray[diarray[i1]]] += fnor; - m_transnors[mvarray[diarray[i2]]] += fnor; - m_transnors[mvarray[diarray[i3]]] += fnor; + float *vn1 = m_transnors[v1.getOrigIndex()]; + float *vn2 = m_transnors[v2.getOrigIndex()]; + float *vn3 = m_transnors[v3.getOrigIndex()]; + + vn1[0] += fnor[0]; vn1[1] += fnor[1]; vn1[2] += fnor[2]; + vn2[0] += fnor[0]; vn2[1] += fnor[1]; vn2[2] += fnor[2]; + vn3[0] += fnor[0]; vn3[1] += fnor[1]; vn3[2] += fnor[2]; + + if(v4) { + float *vn4 = m_transnors[v4->getOrigIndex()]; + vn4[0] += fnor[0]; vn4[1] += fnor[1]; vn4[2] += fnor[2]; + } /* in case of flat - just assign, the vertices are split */ if(v1.getFlag() & TV_CALCFACENORMAL) { v1.SetNormal(fnor); v2.SetNormal(fnor); v3.SetNormal(fnor); - } - - if(nvert == 4) { - int i4 = indexarray[j+3]; - RAS_TexVert& v4 = vertexarray[i4]; - - /* same as above */ - m_transnors[mvarray[diarray[i4]]] += fnor; - - if(v4.getFlag() & TV_CALCFACENORMAL) - v4.SetNormal(fnor); + if(v4) + v4->SetNormal(fnor); } } } @@ -179,18 +190,17 @@ void BL_MeshDeformer::RecalcNormals() mit != m_pMeshObject->GetLastMaterial(); ++ mit) { RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial(); - vertexarrays = m_pMeshObject->GetVertexCache(mat); - diarrays = m_pMeshObject->GetDIndexCache(mat); - mvarrays = m_pMeshObject->GetMVertCache(mat); + vecVertexArray& vertexarrays = m_pMeshObject->GetVertexCache(mat); for (i=0; i<vertexarrays.size(); i++) { KX_VertexArray& vertexarray = (*vertexarrays[i]); - const KX_IndexArray& mvarray = (*mvarrays[i]); - const KX_IndexArray& diarray = (*diarrays[i]); - for(j=0; j<vertexarray.size(); j++) - if(!(vertexarray[j].getFlag() & TV_CALCFACENORMAL)) - vertexarray[j].SetNormal(m_transnors[mvarray[diarray[j]]]); //.safe_normalized() + for(j=0; j<vertexarray.size(); j++) { + RAS_TexVert& v = vertexarray[j]; + + if(!(v.getFlag() & TV_CALCFACENORMAL)) + v.SetNormal(m_transnors[v.getOrigIndex()]); //.safe_normalized() + } } } } @@ -204,8 +214,8 @@ void BL_MeshDeformer::VerifyStorage() if (m_transnors) delete [] m_transnors; - m_transverts=new float[(sizeof(*m_transverts)*m_bmesh->totvert)][3]; - m_transnors=new MT_Vector3[m_bmesh->totvert]; + m_transverts=new float[m_bmesh->totvert][3]; + m_transnors=new float[m_bmesh->totvert][3]; m_tvtot = m_bmesh->totvert; } } diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h index 8d8b56b1eed..e9f7f0b192f 100644 --- a/source/gameengine/Converter/BL_MeshDeformer.h +++ b/source/gameengine/Converter/BL_MeshDeformer.h @@ -40,19 +40,25 @@ #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning #endif //WIN32 +class BL_DeformableGameObject; + class BL_MeshDeformer : public RAS_Deformer { public: void VerifyStorage(); void RecalcNormals(); virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map){}; - BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj ): + BL_MeshDeformer(BL_DeformableGameObject *gameobj, + struct Object* obj, + class BL_SkinMeshObject *meshobj ): m_pMeshObject(meshobj), m_bmesh((struct Mesh*)(obj->data)), m_transverts(0), m_transnors(0), m_objMesh(obj), - m_tvtot(0) + m_tvtot(0), + m_gameobj(gameobj), + m_lastDeformUpdate(-1) {}; virtual ~BL_MeshDeformer(); virtual void SetSimulatedTime(double time){}; @@ -68,10 +74,12 @@ protected: // this is so m_transverts doesn't need to be converted // before deformation float (*m_transverts)[3]; - MT_Vector3* m_transnors; + float (*m_transnors)[3]; struct Object* m_objMesh; // -- int m_tvtot; + BL_DeformableGameObject* m_gameobj; + double m_lastDeformUpdate; }; #endif diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h index 9f8361dbaca..5f0188e3a42 100644 --- a/source/gameengine/Converter/BL_ShapeDeformer.h +++ b/source/gameengine/Converter/BL_ShapeDeformer.h @@ -58,9 +58,8 @@ public: Object *bmeshobj, BL_SkinMeshObject *mesh) : - BL_SkinDeformer(bmeshobj, mesh), - m_lastShapeUpdate(-1), - m_gameobj(gameobj) + BL_SkinDeformer(gameobj,bmeshobj, mesh), + m_lastShapeUpdate(-1) { }; @@ -72,9 +71,8 @@ public: bool release_object, BL_ArmatureObject* arma = NULL) : - BL_SkinDeformer(bmeshobj_old, bmeshobj_new, mesh, release_object, arma), - m_lastShapeUpdate(-1), - m_gameobj(gameobj) + BL_SkinDeformer(gameobj, bmeshobj_old, bmeshobj_new, mesh, release_object, arma), + m_lastShapeUpdate(-1) { }; @@ -94,7 +92,6 @@ public: protected: vector<IpoCurve*> m_shapeDrivers; double m_lastShapeUpdate; - BL_DeformableGameObject* m_gameobj; }; diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp index dd7119b1031..d3442fe5298 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.cpp +++ b/source/gameengine/Converter/BL_SkinDeformer.cpp @@ -57,11 +57,12 @@ extern "C"{ #define __NLA_DEFNORMALS //#undef __NLA_DEFNORMALS -BL_SkinDeformer::BL_SkinDeformer(struct Object *bmeshobj, +BL_SkinDeformer::BL_SkinDeformer(BL_DeformableGameObject *gameobj, + struct Object *bmeshobj, class BL_SkinMeshObject *mesh, BL_ArmatureObject* arma) : // - BL_MeshDeformer(bmeshobj, mesh), + BL_MeshDeformer(gameobj, bmeshobj, mesh), m_armobj(arma), m_lastArmaUpdate(-1), m_defbase(&bmeshobj->defbase), @@ -71,12 +72,13 @@ BL_SkinDeformer::BL_SkinDeformer(struct Object *bmeshobj, }; BL_SkinDeformer::BL_SkinDeformer( + BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, // Blender object that owns the new mesh struct Object *bmeshobj_new, // Blender object that owns the original mesh class BL_SkinMeshObject *mesh, bool release_object, BL_ArmatureObject* arma) : - BL_MeshDeformer(bmeshobj_old, mesh), + BL_MeshDeformer(gameobj, bmeshobj_old, mesh), m_armobj(arma), m_lastArmaUpdate(-1), m_defbase(&bmeshobj_old->defbase), @@ -96,35 +98,32 @@ BL_SkinDeformer::~BL_SkinDeformer() m_armobj->Release(); } -bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat) +bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *) { - size_t i, j, index; - vecVertexArray array; - vecIndexArrays mvarray; - vecMDVertArray dvarray; - vecIndexArrays diarray; - - RAS_TexVert *tv; - MT_Point3 pt; -// float co[3]; - - Update(); - - array = m_pMeshObject->GetVertexCache(mat); - mvarray = m_pMeshObject->GetMVertCache(mat); - diarray = m_pMeshObject->GetDIndexCache(mat); - // For each array - for (i=0; i<array.size(); i++) { - // For each vertex - for (j=0; j<array[i]->size(); j++) { - - tv = &((*array[i])[j]); - - index = ((*diarray[i])[j]); - - // Copy the untransformed data from the original mvert - // Set the data - tv->SetXYZ(m_transverts[((*mvarray[i])[index])]); + size_t i, j; + + if (!Update()) + // no need to update the cache + return false; + + // Update all materials at once, so we can do the above update test + // without ending up with some materials not updated + for(RAS_MaterialBucket::Set::iterator mit = m_pMeshObject->GetFirstMaterial(); + mit != m_pMeshObject->GetLastMaterial(); ++ mit) { + RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial(); + + vecVertexArray& vertexarrays = m_pMeshObject->GetVertexCache(mat); + + // For each array + for (i=0; i<vertexarrays.size(); i++) { + KX_VertexArray& vertexarray = (*vertexarrays[i]); + + // For each vertex + // copy the untransformed data from the original mvert + for (j=0; j<vertexarray.size(); j++) { + RAS_TexVert& v = vertexarray[j]; + v.SetXYZ(m_transverts[v.getOrigIndex()]); + } } } diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h index c5568c049cb..f35db8273c4 100644 --- a/source/gameengine/Converter/BL_SkinDeformer.h +++ b/source/gameengine/Converter/BL_SkinDeformer.h @@ -63,12 +63,14 @@ public: } void SetArmature (class BL_ArmatureObject *armobj); - BL_SkinDeformer(struct Object *bmeshobj, + BL_SkinDeformer(BL_DeformableGameObject *gameobj, + struct Object *bmeshobj, class BL_SkinMeshObject *mesh, BL_ArmatureObject* arma = NULL); /* this second constructor is needed for making a mesh deformable on the fly. */ - BL_SkinDeformer(struct Object *bmeshobj_old, + BL_SkinDeformer(BL_DeformableGameObject *gameobj, + struct Object *bmeshobj_old, struct Object *bmeshobj_new, class BL_SkinMeshObject *mesh, bool release_object, diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp index 49492923c7c..fa215df1e1c 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.cpp +++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp @@ -43,90 +43,6 @@ #include "KX_GameObject.h" #include "RAS_BucketManager.h" -void BL_SkinMeshObject::AddPolygon(RAS_Polygon* poly) -{ - /* We're overriding this so that we can eventually associate faces with verts somehow */ - - // For vertIndex in poly: - // find the appropriate normal - - RAS_MeshObject::AddPolygon(poly); -} - -int BL_SkinMeshObject::FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat) -{ - BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); - int numvert = ao->m_MvertArrayCache1[vtxarray]->size(); - - /* Check to see if this has already been pushed */ - for (vector<BL_MDVertMap>::iterator it = m_mvert_to_dvert_mapping[mv].begin(); - it != m_mvert_to_dvert_mapping[mv].end(); - it++) - { - if(it->mat == mat) - return it->index; - } - - ao->m_MvertArrayCache1[vtxarray]->push_back(mv); - ao->m_DvertArrayCache1[vtxarray]->push_back(dv); - - BL_MDVertMap mdmap; - mdmap.mat = mat; - mdmap.index = numvert; - m_mvert_to_dvert_mapping[mv].push_back(mdmap); - - return numvert; -}; - -int BL_SkinMeshObject::FindVertexArray(int numverts,RAS_IPolyMaterial* polymat) -{ - int array=-1; - - BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(polymat); - - - for (size_t i=0;i<ao->m_VertexArrayCache1.size();i++) - { - if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES) - { - if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES)) - { - array = i; - ao->m_TriangleArrayCount[array]+=numverts-2; - break; - } - } - } - - - if (array == -1) - { - array = ao->m_VertexArrayCache1.size(); - - vector<RAS_TexVert>* va = new vector<RAS_TexVert>; - ao->m_VertexArrayCache1.push_back(va); - - KX_IndexArray *ia = new KX_IndexArray(); - ao->m_IndexArrayCache1.push_back(ia); - - KX_IndexArray *bva = new KX_IndexArray(); - ao->m_MvertArrayCache1.push_back(bva); - - BL_DeformVertArray *dva = new BL_DeformVertArray(); - ao->m_DvertArrayCache1.push_back(dva); - - KX_IndexArray *da = new KX_IndexArray(); - ao->m_DIndexArrayCache1.push_back(da); - - ao->m_TriangleArrayCount.push_back(numverts-2); - - } - - - return array; -} - - //void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,RAS_BucketManager* bucketmgr) void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec) { diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h index cc2b8de600e..c21fb64204b 100644 --- a/source/gameengine/Converter/BL_SkinMeshObject.h +++ b/source/gameengine/Converter/BL_SkinMeshObject.h @@ -44,78 +44,19 @@ #include "DNA_key_types.h" #include "DNA_meshdata_types.h" -typedef vector<struct MVert*> BL_MVertArray; -typedef vector<struct MDeformVert*> BL_DeformVertArray; -typedef vector<class BL_TexVert> BL_VertexArray; - - -typedef vector<vector<struct MDeformVert*>*> vecMDVertArray; -typedef vector<vector<class BL_TexVert>*> vecBVertexArray; - -class BL_SkinArrayOptimizer : public KX_ArrayOptimizer -{ -public: - BL_SkinArrayOptimizer(int index) - :KX_ArrayOptimizer (index) {}; - virtual ~BL_SkinArrayOptimizer(){ - - for (vector<KX_IndexArray*>::iterator itv = m_MvertArrayCache1.begin(); - !(itv == m_MvertArrayCache1.end());itv++) - { - delete (*itv); - } - for (vector<BL_DeformVertArray*>::iterator itd = m_DvertArrayCache1.begin(); - !(itd == m_DvertArrayCache1.end());itd++) - { - delete (*itd); - } - for (vector<KX_IndexArray*>::iterator iti = m_DIndexArrayCache1.begin(); - !(iti == m_DIndexArrayCache1.end());iti++) - { - delete (*iti); - } - - m_MvertArrayCache1.clear(); - m_DvertArrayCache1.clear(); - m_DIndexArrayCache1.clear(); - }; - - vector<KX_IndexArray*> m_MvertArrayCache1; - vector<BL_DeformVertArray*> m_DvertArrayCache1; - vector<KX_IndexArray*> m_DIndexArrayCache1; - -}; - class BL_SkinMeshObject : public RAS_MeshObject { // enum { BUCKET_MAX_INDICES = 16384};//2048};//8192}; // enum { BUCKET_MAX_TRIANGLES = 4096}; - KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat) - { - KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]); - if (aop) - return *aop; - int numelements = m_matVertexArrayS.size(); - m_sortedMaterials.push_back(polymat); - - BL_SkinArrayOptimizer* ao = new BL_SkinArrayOptimizer(numelements); - m_matVertexArrayS.insert(*polymat,ao); - return ao; - } - protected: vector<int> m_cacheWeightIndex; public: - struct BL_MDVertMap { RAS_IPolyMaterial *mat; int index; }; - vector<vector<BL_MDVertMap> > m_mvert_to_dvert_mapping; - void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec); // void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr); - int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat); BL_SkinMeshObject(Mesh* mesh, int lightlayer) : RAS_MeshObject (mesh, lightlayer) { m_class = 1; @@ -144,42 +85,7 @@ public: } } }; - - const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat) - { - BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); - return ao->m_DIndexArrayCache1; - } - const vecMDVertArray& GetDVertCache (RAS_IPolyMaterial* mat) - { - BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); - return ao->m_DvertArrayCache1; - } - const vecIndexArrays& GetMVertCache (RAS_IPolyMaterial* mat) - { - BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); - return ao->m_MvertArrayCache1; - } - void AddPolygon(RAS_Polygon* poly); - int FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat); - int FindOrAddVertex(int vtxarray,const MT_Point3& xyz, - const MT_Point2& uv, - const MT_Point2& uv2, - const MT_Vector4& tangent, - const unsigned int rgbacolor, - const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat, int origindex) - { - BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat); - int numverts = ao->m_VertexArrayCache1[vtxarray]->size(); - int index = RAS_MeshObject::FindOrAddVertex(vtxarray, xyz, uv, uv2, tangent, rgbacolor, normal, flat, mat, origindex); - - /* this means a new vertex was added, so we add the defnr too */ - if(index == numverts) - ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr); - - return index; - } // for shape keys, void CheckWeightCache(struct Object* obj); diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index 6e05ea31fe8..1f87e9d9ac7 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -193,6 +193,7 @@ void BL_ConvertActuators(char* maggiename, actact->type, // + 1, because Blender starts to count at zero, actact->blendin, actact->priority, + actact->end_reset, actact->stridelength // Ketsji at 1, because zero is reserved for "NoDef" ); @@ -233,7 +234,8 @@ void BL_ConvertActuators(char* maggiename, STR_String propname = ( ipoact->name ? ipoact->name : ""); // first bit? bool ipo_as_force = (ipoact->flag & ACT_IPOFORCE); - bool force_local = (ipoact->flag & ACT_IPOFORCE_LOCAL); + bool local = (ipoact->flag & ACT_IPOLOCAL); + bool ipo_add = (ipoact->flag & ACT_IPOADD); KX_IpoActuator* tmpbaseact = new KX_IpoActuator( gameobj, @@ -244,8 +246,8 @@ void BL_ConvertActuators(char* maggiename, ipoact->type + 1, // + 1, because Blender starts to count at zero, // Ketsji at 1, because zero is reserved for "NoDef" ipo_as_force, - force_local - ); + ipo_add, + local); baseact = tmpbaseact; break; } diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index 04cc119efee..2bcb604dd23 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -76,18 +76,36 @@ static inline void Py_Fatal(char *M) { virtual PyTypeObject *GetType(void) {return &Type;}; \ virtual PyParentObject *GetParents(void) {return Parents;} + // This defines the _getattr_up macro // which allows attribute and method calls // to be properly passed up the hierarchy. #define _getattr_up(Parent) \ - PyObject *rvalue = Py_FindMethod(Methods, this, const_cast<char*>(attr.ReadPtr())); \ - if (rvalue == NULL) \ - { \ + PyObject *rvalue = NULL; \ + if (attr=="__methods__") { \ + PyObject *_attr_string = NULL; \ + PyMethodDef *meth = Methods; \ + rvalue = Parent::_getattr(attr); \ + if (rvalue==NULL) { \ + PyErr_Clear(); \ + rvalue = PyList_New(0); \ + } \ + if (meth) { \ + for (; meth->ml_name != NULL; meth++) { \ + _attr_string = PyString_FromString(meth->ml_name); \ + PyList_Append(rvalue, _attr_string); \ + Py_DECREF(_attr_string); \ + } \ + } \ + } else { \ + rvalue = Py_FindMethod(Methods, this, const_cast<char*>(attr.ReadPtr())); \ + if (rvalue == NULL) { \ PyErr_Clear(); \ - return Parent::_getattr(attr); \ + rvalue = Parent::_getattr(attr); \ } \ - else \ - return rvalue + } \ + return rvalue; \ + /** * These macros are helpfull when embedding Python routines. The second diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp index 9645bfbed4a..e1c8ef87dd1 100644 --- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp +++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp @@ -111,7 +111,7 @@ void SCA_ActuatorSensor::Update() { if (m_actuator) { - m_midresult = m_actuator->IsActive(); + m_midresult = m_actuator->IsActive() && !m_actuator->IsNegativeEvent(); } } diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h index 774b27c5ad4..7ffb21b5490 100644 --- a/source/gameengine/GameLogic/SCA_IActuator.h +++ b/source/gameengine/GameLogic/SCA_IActuator.h @@ -87,6 +87,7 @@ public: bool IsNegativeEvent() const; virtual ~SCA_IActuator(); + void ClrLink() { m_links=0; } void IncLink() { m_links++; } void DecLink(); bool IsNoLink() const { return !m_links; } diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp index 27e7d5faada..c5bb4a41552 100644 --- a/source/gameengine/GameLogic/SCA_IObject.cpp +++ b/source/gameengine/GameLogic/SCA_IObject.cpp @@ -40,7 +40,7 @@ MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0); -SCA_IObject::SCA_IObject(PyTypeObject* T): m_state(0), CValue(T) +SCA_IObject::SCA_IObject(PyTypeObject* T): m_initState(0), m_state(0), CValue(T) { m_suspended = false; } @@ -164,7 +164,9 @@ void SCA_IObject::ReParentLogic() { SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica(); newactuator->ReParent(this); + // actuators are initially not connected to any controller newactuator->SetActive(false); + newactuator->ClrLink(); oldactuators[act++] = newactuator; } @@ -175,6 +177,7 @@ void SCA_IObject::ReParentLogic() { SCA_IController* newcontroller = (SCA_IController*)(*itc)->GetReplica(); newcontroller->ReParent(this); + newcontroller->SetActive(false); oldcontrollers[con++]=newcontroller; } @@ -186,6 +189,9 @@ void SCA_IObject::ReParentLogic() { SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica(); newsensor->ReParent(this); + newsensor->SetActive(false); + // sensors are initially not connected to any controller + newsensor->ClrLink(); oldsensors[sen++] = newsensor; } diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h index 07b4310a91e..38a7ed29dca 100644 --- a/source/gameengine/GameLogic/SCA_IObject.h +++ b/source/gameengine/GameLogic/SCA_IObject.h @@ -69,6 +69,11 @@ protected: bool m_suspended; /** + * init state of object (used when object is created) + */ + unsigned int m_initState; + + /** * current state = bit mask of state that are active */ unsigned int m_state; @@ -118,6 +123,16 @@ public: void Resume(void); /** + * Set init state + */ + void SetInitState(unsigned int initState) { m_initState = initState; } + + /** + * initialize the state when object is created + */ + void ResetState(void) { SetState(m_initState); } + + /** * Set the object state */ void SetState(unsigned int state); diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h index f2ed6a803c2..4ce49e71507 100644 --- a/source/gameengine/GameLogic/SCA_ISensor.h +++ b/source/gameengine/GameLogic/SCA_ISensor.h @@ -126,6 +126,8 @@ public: /** Resume sensing. */ void Resume(); + void ClrLink() + { m_links = 0; } void IncLink() { m_links++; } void DecLink(); diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp index 06e012123b1..dd45d522b9f 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.cpp +++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp @@ -1,9 +1,11 @@ #include "DNA_customdata_types.h" +#include "DNA_material_types.h" #include "BL_BlenderShader.h" +#include "BL_Material.h" -#if 0 +#ifdef BLENDER_GLSL #include "GPU_extensions.h" #include "GPU_material.h" #endif @@ -13,29 +15,32 @@ const bool BL_BlenderShader::Ok()const { -#if 0 +#ifdef BLENDER_GLSL return (mGPUMat != 0); +#else + return 0; #endif - - return false; } -BL_BlenderShader::BL_BlenderShader(struct Material *ma) +BL_BlenderShader::BL_BlenderShader(struct Material *ma, int lightlayer) : -#if 0 +#ifdef BLENDER_GLSL mGPUMat(0), #endif - mBound(false) + mBound(false), + mLightLayer(lightlayer) { -#if 0 - if(ma) - mGPUMat = GPU_material_from_blender(ma, GPU_PROFILE_DERIVEDMESH); +#ifdef BLENDER_GLSL + if(ma) { + GPU_material_from_blender(ma); + mGPUMat = ma->gpumaterial; + } #endif } BL_BlenderShader::~BL_BlenderShader() { -#if 0 +#ifdef BLENDER_GLSL if(mGPUMat) { GPU_material_unbind(mGPUMat); mGPUMat = 0; @@ -43,16 +48,12 @@ BL_BlenderShader::~BL_BlenderShader() #endif } -void BL_BlenderShader::ApplyShader() -{ -} - void BL_BlenderShader::SetProg(bool enable) { -#if 0 +#ifdef BLENDER_GLSL if(mGPUMat) { if(enable) { - GPU_material_bind(mGPUMat); + GPU_material_bind(mGPUMat, mLightLayer); mBound = true; } else { @@ -65,7 +66,7 @@ void BL_BlenderShader::SetProg(bool enable) int BL_BlenderShader::GetAttribNum() { -#if 0 +#ifdef BLENDER_GLSL GPUVertexAttribs attribs; int i, enabled = 0; @@ -82,17 +83,19 @@ int BL_BlenderShader::GetAttribNum() enabled = BL_MAX_ATTRIB; return enabled; -#endif - +#else return 0; +#endif } -void BL_BlenderShader::SetTexCoords(RAS_IRasterizer* ras) +void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat) { -#if 0 +#ifdef BLENDER_GLSL GPUVertexAttribs attribs; int i, attrib_num; + ras->SetAttribNum(0); + if(!mGPUMat) return; @@ -109,14 +112,24 @@ void BL_BlenderShader::SetTexCoords(RAS_IRasterizer* ras) if(attribs.layer[i].glindex > attrib_num) continue; - if(attribs.layer[i].type == CD_MTFACE) - ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex); + if(attribs.layer[i].type == CD_MTFACE) { + if(!mat->uvName.IsEmpty() && strcmp(mat->uvName.ReadPtr(), attribs.layer[i].name) == 0) + ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex); + else if(!mat->uv2Name.IsEmpty() && strcmp(mat->uv2Name.ReadPtr(), attribs.layer[i].name) == 0) + ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV2, attribs.layer[i].glindex); + else + ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex); + } else if(attribs.layer[i].type == CD_TANGENT) ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, attribs.layer[i].glindex); else if(attribs.layer[i].type == CD_ORCO) ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_ORCO, attribs.layer[i].glindex); else if(attribs.layer[i].type == CD_NORMAL) ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_NORM, attribs.layer[i].glindex); + else if(attribs.layer[i].type == CD_MCOL) + ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_VCOL, attribs.layer[i].glindex); + else + ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, attribs.layer[i].glindex); } ras->EnableTextures(true); @@ -128,8 +141,8 @@ void BL_BlenderShader::SetTexCoords(RAS_IRasterizer* ras) void BL_BlenderShader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty ) { -#if 0 - float obmat[4][4], viewmat[4][4]; +#ifdef BLENDER_GLSL + float obmat[4][4], viewmat[4][4], viewinvmat[4][4]; if(!mGPUMat || !mBound) return; @@ -142,7 +155,20 @@ void BL_BlenderShader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty ) model.getValue((float*)obmat); view.getValue((float*)viewmat); - GPU_material_bind_uniforms(mGPUMat, obmat, viewmat); + view.invert(); + view.getValue((float*)viewinvmat); + + GPU_material_bind_uniforms(mGPUMat, obmat, viewmat, viewinvmat); +#endif +} + +bool BL_BlenderShader::Equals(BL_BlenderShader *blshader) +{ +#ifdef BLENDER_GLSL + /* to avoid unneeded state switches */ + return (blshader && mGPUMat == blshader->mGPUMat && mLightLayer == blshader->mLightLayer); +#else + return true; #endif } diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h index 4cab0e644c3..b758d1a9cba 100644 --- a/source/gameengine/Ketsji/BL_BlenderShader.h +++ b/source/gameengine/Ketsji/BL_BlenderShader.h @@ -2,7 +2,7 @@ #ifndef __BL_GPUSHADER_H__ #define __BL_GPUSHADER_H__ -#if 0 +#ifdef BLENDER_GLSL #include "GPU_material.h" #endif @@ -12,7 +12,10 @@ #include "MT_Tuple3.h" #include "MT_Tuple4.h" +#include "RAS_IPolygonMaterial.h" + struct Material; +class BL_Material; #define BL_MAX_ATTRIB 16 @@ -23,22 +26,24 @@ struct Material; class BL_BlenderShader { private: -#if 0 +#ifdef BLENDER_GLSL GPUMaterial *mGPUMat; #endif bool mBound; + int mLightLayer; public: - BL_BlenderShader(struct Material *ma); + BL_BlenderShader(struct Material *ma, int lightlayer); virtual ~BL_BlenderShader(); const bool Ok()const; void SetProg(bool enable); - void ApplyShader(); - void SetTexCoords(class RAS_IRasterizer* ras); int GetAttribNum(); + void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat); void Update(const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty); + + bool Equals(BL_BlenderShader *blshader); }; #endif//__BL_GPUSHADER_H__ diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp index f5312ccd023..7e3d6984f19 100644 --- a/source/gameengine/Ketsji/BL_Material.cpp +++ b/source/gameengine/Ketsji/BL_Material.cpp @@ -105,7 +105,8 @@ void BL_Material::GetConversionRGB(unsigned int *nrgb) { *nrgb = rgb[3]; } -void BL_Material::SetConversionUV(MT_Point2 *nuv) { +void BL_Material::SetConversionUV(const STR_String& name, MT_Point2 *nuv) { + uvName = name; uv[0] = *nuv++; uv[1] = *nuv++; uv[2] = *nuv++; @@ -118,7 +119,8 @@ void BL_Material::GetConversionUV(MT_Point2 *nuv){ *nuv++ = uv[2]; *nuv = uv[3]; } -void BL_Material::SetConversionUV2(MT_Point2 *nuv) { +void BL_Material::SetConversionUV2(const STR_String& name, MT_Point2 *nuv) { + uv2Name = name; uv2[0] = *nuv++; uv2[1] = *nuv++; uv2[2] = *nuv++; diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index ddb6662830a..568f7e171de 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -83,13 +83,16 @@ public: MT_Point2 uv[4]; MT_Point2 uv2[4]; + STR_String uvName; + STR_String uv2Name; + void SetConversionRGB(unsigned int *rgb); void GetConversionRGB(unsigned int *rgb); - void SetConversionUV(MT_Point2 *uv); + void SetConversionUV(const STR_String& name, MT_Point2 *uv); void GetConversionUV(MT_Point2 *uv); - void SetConversionUV2(MT_Point2 *uv); + void SetConversionUV2(const STR_String& name, MT_Point2 *uv); void GetConversionUV2(MT_Point2 *uv); void SetSharedMaterial(bool v); diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp index 02b1ffd432a..0f445a9f32e 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp @@ -38,6 +38,8 @@ extern "C" { // ------------------------------------ #define spit(x) std::cout << x << std::endl; +BL_BlenderShader *KX_BlenderMaterial::mLastBlenderShader = NULL; + //static PyObject *gTextureDict = 0; KX_BlenderMaterial::KX_BlenderMaterial( @@ -126,32 +128,31 @@ void KX_BlenderMaterial::OnConstruction() // when material are reused between objects return; - if(mMaterial->glslmat) { + if(mMaterial->glslmat) SetBlenderGLSLShader(); - } - else { - // for each unique material... - int i; - for(i=0; i<mMaterial->num_enabled; i++) { - if( mMaterial->mapping[i].mapping & USEENV ) { - if(!GLEW_ARB_texture_cube_map) { - spit("CubeMap textures not supported"); - continue; - } - if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) ) + + // for each unique material... + int i; + for(i=0; i<mMaterial->num_enabled; i++) { + if( mMaterial->mapping[i].mapping & USEENV ) { + if(!GLEW_ARB_texture_cube_map) { + spit("CubeMap textures not supported"); + continue; + } + if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) ) + spit("unable to initialize image("<<i<<") in "<< + mMaterial->matname<< ", image will not be available"); + } + + else { + if( mMaterial->img[i] ) { + if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 )) spit("unable to initialize image("<<i<<") in "<< - mMaterial->matname<< ", image will not be available"); - } - - else { - if( mMaterial->img[i] ) { - if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 )) - spit("unable to initialize image("<<i<<") in "<< - mMaterial->matname<< ", image will not be available"); - } + mMaterial->matname<< ", image will not be available"); } } } + mBlendFunc[0] =0; mBlendFunc[1] =0; mConstructed = true; @@ -168,7 +169,11 @@ void KX_BlenderMaterial::OnExit() } if( mBlenderShader ) { - mBlenderShader->SetProg(false); + if(mBlenderShader == mLastBlenderShader) { + mBlenderShader->SetProg(false); + mLastBlenderShader = NULL; + } + delete mBlenderShader; mBlenderShader = 0; } @@ -225,14 +230,23 @@ void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras { if( !enable || !mBlenderShader->Ok() ) { // frame cleanup. - mBlenderShader->SetProg(false); + if(mLastBlenderShader) { + mLastBlenderShader->SetProg(false); + mLastBlenderShader= NULL; + } BL_Texture::DisableAllTextures(); return; } - BL_Texture::DisableAllTextures(); - mBlenderShader->SetProg(true); - mBlenderShader->ApplyShader(); + if(!mBlenderShader->Equals(mLastBlenderShader)) { + BL_Texture::DisableAllTextures(); + + if(mLastBlenderShader) + mLastBlenderShader->SetProg(false); + + mBlenderShader->SetProg(true); + mLastBlenderShader= mBlenderShader; + } } void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras) @@ -298,7 +312,12 @@ KX_BlenderMaterial::ActivatShaders( // reset... if(tmp->mMaterial->IsShared()) cachingInfo =0; - + + if(mLastBlenderShader) { + mLastBlenderShader->SetProg(false); + mLastBlenderShader= NULL; + } + if (GetCachingInfo() != cachingInfo) { if (!cachingInfo) @@ -372,7 +391,7 @@ KX_BlenderMaterial::ActivateBlenderShaders( } ActivatGLMaterials(rasty); - mBlenderShader->SetTexCoords(rasty); + mBlenderShader->SetAttribs(rasty, mMaterial); } void @@ -382,6 +401,12 @@ KX_BlenderMaterial::ActivateMat( )const { KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this); + + if(mLastBlenderShader) { + mLastBlenderShader->SetProg(false); + mLastBlenderShader= NULL; + } + if (GetCachingInfo() != cachingInfo) { if (!cachingInfo) tmp->setTexData( false,rasty ); @@ -460,17 +485,29 @@ KX_BlenderMaterial::Activate( return dopass; } +bool KX_BlenderMaterial::UsesLighting(RAS_IRasterizer *rasty) const +{ + if(!RAS_IPolyMaterial::UsesLighting(rasty)) + return false; + + if(mShader && mShader->Ok()); + else if(mBlenderShader && mBlenderShader->Ok()) + return false; + + return true; +} + void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterizer* rasty) const { if(mShader && GLEW_ARB_shader_objects) mShader->Update(ms, rasty); - if(mBlenderShader && GLEW_ARB_shader_objects) + else if(mBlenderShader && GLEW_ARB_shader_objects) mBlenderShader->Update(ms, rasty); } void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const { - if(!mBlenderShader) { + if(mShader || !mBlenderShader) { rasty->SetSpecularity( mMaterial->speccolor[0]*mMaterial->spec_f, mMaterial->speccolor[1]*mMaterial->spec_f, @@ -506,6 +543,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const ras->SetAttribNum(0); if(mShader && GLEW_ARB_shader_objects) { if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT) { + ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, 0); ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, 1); ras->SetAttribNum(2); } @@ -793,7 +831,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()") void KX_BlenderMaterial::SetBlenderGLSLShader(void) { if(!mBlenderShader) - mBlenderShader = new BL_BlenderShader(mMaterial->material); + mBlenderShader = new BL_BlenderShader(mMaterial->material, m_lightlayer); if(!mBlenderShader->Ok()) { delete mBlenderShader; diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 62e96b71937..bf6d2095e7c 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -94,6 +94,7 @@ private: BL_Material* mMaterial; BL_Shader* mShader; BL_BlenderShader* mBlenderShader; + static BL_BlenderShader *mLastBlenderShader; KX_Scene* mScene; BL_Texture mTextures[MAXTEX]; // texture array bool mUserDefBlend; @@ -106,6 +107,7 @@ private: void ActivatGLMaterials( RAS_IRasterizer* rasty )const; void ActivateTexGen( RAS_IRasterizer *ras ) const; + bool UsesLighting(RAS_IRasterizer *rasty) const; // message centers void setTexData( bool enable,RAS_IRasterizer *ras); diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index bde5e2cd0a2..2ac4f909077 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -405,34 +405,25 @@ void KX_GameObject::ResetDebugColor() SetDebugColor(0xff000000); } +void KX_GameObject::InitIPO(bool ipo_as_force, + bool ipo_add, + bool ipo_local) +{ + SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin(); + while (it != GetSGNode()->GetSGControllerList().end()) { + (*it)->SetOption(SG_Controller::SG_CONTR_IPO_RESET, true); + (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, ipo_as_force); + (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_ADD, ipo_add); + (*it)->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, ipo_local); + it++; + } +} void KX_GameObject::UpdateIPO(float curframetime, - bool recurse, - bool ipo_as_force, - bool force_local) + bool recurse) { - - // The ipo-actuator needs a sumo reference... this is retrieved (unfortunately) - // by the iposgcontr itself... -// ipocontr->SetSumoReference(gameobj->GetSumoScene(), -// gameobj->GetSumoObject()); - - - // The ipo has to be treated as a force, and not a displacement! - // For this case, we send some settings to the controller. This - // may need some caching... - if (ipo_as_force) { - SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin(); - - while (it != GetSGNode()->GetSGControllerList().end()) { - (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, ipo_as_force); - (*it)->SetOption(SG_Controller::SG_CONTR_IPO_FORCES_ACT_LOCAL, force_local); - it++; - } - } - - // The rest is the 'normal' update procedure. + // just the 'normal' update procedure. GetSGNode()->SetSimulatedTime(curframetime,recurse); GetSGNode()->UpdateWorldData(curframetime); UpdateTransform(); @@ -581,7 +572,7 @@ void KX_GameObject::SetObjectColor(const MT_Vector4& rgbavec) m_objectColor = rgbavec; } -void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis) +void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac) { MT_Matrix3x3 orimat; MT_Vector3 vect,ori,z,x,y; @@ -594,6 +585,11 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis) cout << "alignAxisToVect() Error: Null vector!\n"; return; } + + if (fac<=0.0) { + return; + } + // normalize vect /= len; orimat = GetSGNode()->GetWorldOrientation(); @@ -603,7 +599,14 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis) ori = MT_Vector3(orimat[0][2], orimat[1][2], orimat[2][2]); //pivot axis if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) //is the vector paralell to the pivot? ori = MT_Vector3(orimat[0][1], orimat[1][1], orimat[2][1]); //change the pivot! - x = vect; + if (fac == 1.0) { + x = vect; + } else { + x = (vect * fac) + ((orimat * MT_Vector3(1.0, 0.0, 0.0)) * (1-fac)); + len = x.length(); + if (MT_fuzzyZero(len)) x = vect; + else x /= len; + } y = ori.cross(x); z = x.cross(y); break; @@ -611,7 +614,14 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis) ori = MT_Vector3(orimat[0][0], orimat[1][0], orimat[2][0]); if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) ori = MT_Vector3(orimat[0][2], orimat[1][2], orimat[2][2]); - y = vect; + if (fac == 1.0) { + y = vect; + } else { + y = (vect * fac) + ((orimat * MT_Vector3(0.0, 1.0, 0.0)) * (1-fac)); + len = y.length(); + if (MT_fuzzyZero(len)) y = vect; + else y /= len; + } z = ori.cross(y); x = y.cross(z); break; @@ -619,7 +629,14 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis) ori = MT_Vector3(orimat[0][1], orimat[1][1], orimat[2][1]); if (MT_abs(vect.dot(ori)) > 1.0-3.0*MT_EPSILON) ori = MT_Vector3(orimat[0][0], orimat[1][0], orimat[2][0]); - z = vect; + if (fac == 1.0) { + z = vect; + } else { + z = (vect * fac) + ((orimat * MT_Vector3(0.0, 0.0, 1.0)) * (1-fac)); + len = z.length(); + if (MT_fuzzyZero(len)) z = vect; + else z /= len; + } x = ori.cross(z); y = z.cross(x); break; @@ -1289,7 +1306,7 @@ PyObject* KX_GameObject::PyGetMesh(PyObject* self, return meshproxy; } } - return NULL; + Py_RETURN_NONE; } @@ -1395,13 +1412,14 @@ PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self, { PyObject* pyvect; int axis = 2; //z axis is the default + float fac = 1.0; - if (PyArg_ParseTuple(args,"O|i",&pyvect,&axis)) + if (PyArg_ParseTuple(args,"O|if",&pyvect,&axis, &fac)) { MT_Vector3 vect; if (PyVecTo(pyvect, vect)) { - AlignAxisToVect(vect,axis); + AlignAxisToVect(vect,axis,fac); Py_RETURN_NONE; } } @@ -1590,14 +1608,18 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast, other = static_cast<KX_GameObject*>(pyfrom); fromPoint = other->NodeGetWorldPosition(); } - - if (dist != 0.0f) - { + + if (dist != 0.0f) { MT_Vector3 toDir = toPoint-fromPoint; + if (MT_fuzzyZero(toDir.length2())) { + return Py_BuildValue("OOO", Py_None, Py_None, Py_None); + } toDir.normalize(); toPoint = fromPoint + (dist) * toDir; + } else if (MT_fuzzyZero((toPoint-fromPoint).length2())) { + return Py_BuildValue("OOO", Py_None, Py_None, Py_None); } - + MT_Point3 resultPoint; MT_Vector3 resultNormal; PHY_IPhysicsEnvironment* pe = GetPhysicsEnvironment(); diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 5e44a36515d..ddbf863aa1a 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -278,7 +278,8 @@ public: void AlignAxisToVect( const MT_Vector3& vect, - int axis = 2 + int axis = 2, + float fac = 1.0 ); /** @@ -490,14 +491,22 @@ public: ); /** + * Function to set IPO option at start of IPO + */ + void + InitIPO( + bool ipo_as_force, + bool ipo_add, + bool ipo_local + ); + + /** * Odd function to update an ipo. ??? */ void UpdateIPO( float curframetime, - bool recurse, - bool ipo_as_force, - bool force_ipo_local + bool recurse ); /** * Updates Material Ipo data diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp index 5303e9a9e85..d3aa924665e 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp +++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp @@ -55,7 +55,8 @@ typedef unsigned long uint_ptr; // start on another frame, the 1.0 should change. KX_IpoSGController::KX_IpoSGController() : m_ipo_as_force(false), - m_force_ipo_acts_local(false), + m_ipo_add(false), + m_ipo_local(false), m_modified(true), m_ipo_start_initialized(false), m_ipotime(1.0) @@ -75,8 +76,23 @@ void KX_IpoSGController::SetOption( m_ipo_as_force = (value != 0); m_modified = true; break; - case SG_CONTR_IPO_FORCES_ACT_LOCAL: - m_force_ipo_acts_local = (value != 0); + case SG_CONTR_IPO_IPO_ADD: + m_ipo_add = (value != 0); + m_modified = true; + break; + case SG_CONTR_IPO_RESET: + if (m_ipo_start_initialized && value) { + m_ipo_start_initialized = false; + m_modified = true; + } + break; + case SG_CONTR_IPO_LOCAL: + if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) { + // only accept local Ipo if the object has no parent + m_ipo_local = true; + } else { + m_ipo_local = false; + } m_modified = true; break; default: @@ -129,15 +145,19 @@ bool KX_IpoSGController::Update(double currentTime) { if (m_game_object && ob) { - m_game_object->GetPhysicsController()->ApplyForce(m_force_ipo_acts_local ? + m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ? ob->GetWorldOrientation() * m_ipo_xform.GetPosition() : m_ipo_xform.GetPosition(), false); } } else { - //by default, leave object as it stands - MT_Point3 newPosition = ob->GetLocalPosition(); + // Local ipo should be defined with the object position at (0,0,0) + // Local transform is applied to the object based on initial position + MT_Point3 newPosition(0.0,0.0,0.0); + + if (!m_ipo_add) + newPosition = ob->GetLocalPosition(); //apply separate IPO channels if there is any data in them //Loc and dLoc act by themselves or are additive //LocX and dLocX @@ -145,23 +165,28 @@ bool KX_IpoSGController::Update(double currentTime) newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]); } else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) { - newPosition[0] = (m_ipo_start_point[0] + m_ipo_xform.GetDeltaPosition()[0]); + newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]); } //LocY and dLocY if (m_ipo_channels_active[OB_LOC_Y]) { newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]); } else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) { - newPosition[1] = (m_ipo_start_point[1] + m_ipo_xform.GetDeltaPosition()[1]); + newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]); } //LocZ and dLocZ if (m_ipo_channels_active[OB_LOC_Z]) { newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]); } else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) { - newPosition[2] = (m_ipo_start_point[2] + m_ipo_xform.GetDeltaPosition()[2]); + newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]); + } + if (m_ipo_add) { + if (m_ipo_local) + newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition); + else + newPosition = m_ipo_start_point + newPosition; } - ob->SetLocalPosition(newPosition); } } @@ -170,21 +195,23 @@ bool KX_IpoSGController::Update(double currentTime) if (m_ipo_as_force) { if (m_game_object && ob) { - m_game_object->ApplyTorque(m_force_ipo_acts_local ? + m_game_object->ApplyTorque(m_ipo_local ? ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() : m_ipo_xform.GetEulerAngles(), false); } } else { - double yaw, pitch, roll; //final Euler angles + double yaw=0, pitch=0, roll=0; //final Euler angles double tempYaw=0, tempPitch=0, tempRoll=0; //temp holders - ob->GetLocalOrientation().getEuler(yaw, pitch, roll); + if (!m_ipo_add) + ob->GetLocalOrientation().getEuler(yaw, pitch, roll); //RotX and dRotX if (m_ipo_channels_active[OB_ROT_X]) { yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] ); } else if (m_ipo_channels_active[OB_DROT_X] && m_ipo_start_initialized) { - m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); + if (!m_ipo_add) + m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); yaw = tempYaw + m_ipo_xform.GetDeltaEulerAngles()[0]; } @@ -193,7 +220,8 @@ bool KX_IpoSGController::Update(double currentTime) pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] ); } else if (m_ipo_channels_active[OB_DROT_Y] && m_ipo_start_initialized) { - m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); + if (!m_ipo_add) + m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); pitch = tempPitch + m_ipo_xform.GetDeltaEulerAngles()[1]; } @@ -202,23 +230,34 @@ bool KX_IpoSGController::Update(double currentTime) roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] ); } else if (m_ipo_channels_active[OB_DROT_Z] && m_ipo_start_initialized) { - m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); + if (!m_ipo_add) + m_ipo_start_orient.getEuler(tempYaw, tempPitch, tempRoll); roll = tempRoll + m_ipo_xform.GetDeltaEulerAngles()[2]; } - - ob->SetLocalOrientation(MT_Vector3(yaw, pitch, roll)); + if (m_ipo_add) { + MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll)); + if (m_ipo_local) + rotation = m_ipo_start_orient * rotation; + else + rotation = rotation * m_ipo_start_orient; + ob->SetLocalOrientation(rotation); + } else { + ob->SetLocalOrientation(MT_Vector3(yaw, pitch, roll)); + } } } //modifies scale? if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] || m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z]) { //default is no scale change - MT_Vector3 newScale = ob->GetLocalScale(); + MT_Vector3 newScale(1.0,1.0,1.0); + if (!m_ipo_add) + newScale = ob->GetLocalScale(); if (m_ipo_channels_active[OB_SIZE_X]) { newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]); } else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) { - newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + m_ipo_start_scale[0]); + newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0)); } //RotY dRotY @@ -226,7 +265,7 @@ bool KX_IpoSGController::Update(double currentTime) newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]); } else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) { - newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + m_ipo_start_scale[1]); + newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0)); } //RotZ and dRotZ @@ -234,7 +273,11 @@ bool KX_IpoSGController::Update(double currentTime) newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]); } else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) { - newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + m_ipo_start_scale[2]); + newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0)); + } + + if (m_ipo_add) { + newScale = m_ipo_start_scale * newScale; } ob->SetLocalScale(newScale); diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h index 7b5a151b41c..0bd8980f11c 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.h +++ b/source/gameengine/Ketsji/KX_IPO_SGController.h @@ -48,8 +48,11 @@ class KX_IpoSGController : public SG_Controller /** Interpret the ipo as a force rather than a displacement? */ bool m_ipo_as_force; - /** Ipo-as-force acts in local rather than in global coordinates? */ - bool m_force_ipo_acts_local; + /** Add Ipo curve to current loc/rot/scale */ + bool m_ipo_add; + + /** Ipo must be applied in local coordinate rather than in global coordinates (used for force and Add mode)*/ + bool m_ipo_local; /** Were settings altered since the last update? */ bool m_modified; diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp index cf246342cf9..b7103f49aee 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.cpp +++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp @@ -59,40 +59,6 @@ STR_String KX_IpoActuator::S_KX_ACT_IPO_FROM_PROP_STRING = "FromProp"; /* ------------------------------------------------------------------------- */ /* Native functions */ /* ------------------------------------------------------------------------- */ -/** Another poltergeist? This seems to be a very transient class... */ -class CIpoAction : public CAction -{ - float m_curtime; - bool m_recurse; - KX_GameObject* m_gameobj; - bool m_ipo_as_force; - bool m_force_ipo_local; - -public: - CIpoAction(KX_GameObject* gameobj, - float curtime, - bool recurse, - bool ipo_as_force, - bool force_ipo_local) : - m_curtime(curtime) , - m_recurse(recurse), - m_gameobj(gameobj), - m_ipo_as_force(ipo_as_force), - m_force_ipo_local(force_ipo_local) - { - /* intentionally empty */ - }; - - virtual void Execute() const - { - m_gameobj->UpdateIPO( - m_curtime, - m_recurse, - m_ipo_as_force, - m_force_ipo_local); - }; - -}; KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj, const STR_String& propname, @@ -101,7 +67,8 @@ KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj, bool recurse, int acttype, bool ipo_as_force, - bool force_ipo_local, + bool ipo_add, + bool ipo_local, PyTypeObject* T) : SCA_IActuator(gameobj,T), m_bNegativeEvent(false), @@ -112,7 +79,8 @@ KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj, m_direction(1), m_propname(propname), m_ipo_as_force(ipo_as_force), - m_force_ipo_local(force_ipo_local), + m_ipo_add(ipo_add), + m_ipo_local(ipo_local), m_type((IpoActType)acttype) { m_starttime = -2.0*fabs(m_endframe - m_startframe) - 1.0; @@ -160,7 +128,7 @@ bool KX_IpoActuator::ClampLocalTime() void KX_IpoActuator::SetStartTime(float curtime) { - float direction = m_startframe < m_endframe ? 1.0 : -1.0; + float direction = m_startframe < m_endframe ? 1.0f : -1.0f; curtime = curtime - KX_KetsjiEngine::GetSuspendedDelta(); if (m_direction > 0) @@ -195,31 +163,26 @@ bool KX_IpoActuator::Update(double curtime, bool frame) // maybe there are events for us in the queue ! bool bNegativeEvent = false; int numevents = 0; + bool bIpoStart = false; if (frame) { numevents = m_events.size(); - for (vector<CValue*>::iterator i=m_events.end(); !(i==m_events.begin());) - { - --i; - if ((*i)->GetNumber() == 0.0f) - bNegativeEvent = true; - - (*i)->Release(); - } - m_events.clear(); + bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); } - double start_smaller_then_end = ( m_startframe < m_endframe ? 1.0 : -1.0); + float start_smaller_then_end = ( m_startframe < m_endframe ? 1.0f : -1.0f); bool result=true; if (!bNegativeEvent) { - if (m_starttime < -2.0*start_smaller_then_end*(m_endframe - m_startframe)) + if (m_starttime < -2.0f*start_smaller_then_end*(m_endframe - m_startframe)) { // start for all Ipo, initial start for LOOP_STOP m_starttime = curtime - KX_KetsjiEngine::GetSuspendedDelta(); m_bIpoPlaying = true; + bIpoStart = true; } } @@ -230,7 +193,7 @@ bool KX_IpoActuator::Update(double curtime, bool frame) { // Check if playing forwards. result = ! finished - if (start_smaller_then_end > 0.0) + if (start_smaller_then_end > 0.f) result = (m_localtime < m_endframe && m_bIpoPlaying); else result = (m_localtime > m_endframe && m_bIpoPlaying); @@ -241,14 +204,10 @@ bool KX_IpoActuator::Update(double curtime, bool frame) /* Perform clamping */ ClampLocalTime(); - - CIpoAction ipoaction( - (KX_GameObject*)GetParent(), - m_localtime, - m_recurse, - m_ipo_as_force, - m_force_ipo_local); - GetParent()->Execute(ipoaction); + + if (bIpoStart) + ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local); + ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse); } else { m_localtime=m_startframe; @@ -270,13 +229,9 @@ bool KX_IpoActuator::Update(double curtime, bool frame) m_direction = -m_direction; } - CIpoAction ipoaction( - (KX_GameObject*) GetParent(), - m_localtime, - m_recurse, - m_ipo_as_force, - m_force_ipo_local); - GetParent()->Execute(ipoaction); + if (bIpoStart && m_direction > 0) + ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local); + ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse); break; } case KX_ACT_IPO_FLIPPER: @@ -299,14 +254,10 @@ bool KX_IpoActuator::Update(double curtime, bool frame) if (ClampLocalTime() && m_localtime == m_startframe) result = false; - - CIpoAction ipoaction( - (KX_GameObject*) GetParent(), - m_localtime, - m_recurse, - m_ipo_as_force, - m_force_ipo_local); - GetParent()->Execute(ipoaction); + + if (bIpoStart) + ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local); + ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse); break; } @@ -352,8 +303,12 @@ bool KX_IpoActuator::Update(double curtime, bool frame) if (!m_bNegativeEvent){ /* Perform wraparound */ SetLocalTime(curtime); - m_localtime = m_startframe + fmod(m_localtime, m_startframe - m_endframe); + if (start_smaller_then_end > 0.f) + m_localtime = m_startframe + fmod(m_localtime - m_startframe, m_endframe - m_startframe); + else + m_localtime = m_startframe - fmod(m_startframe - m_localtime, m_startframe - m_endframe); SetStartTime(curtime); + bIpoStart = true; } else { @@ -365,13 +320,9 @@ bool KX_IpoActuator::Update(double curtime, bool frame) } } - CIpoAction ipoaction( - (KX_GameObject*) GetParent(), - m_localtime, - m_recurse, - m_ipo_as_force, - m_force_ipo_local); - GetParent()->Execute(ipoaction); + if (m_bIpoPlaying && bIpoStart) + ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local); + ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse); break; } @@ -391,14 +342,9 @@ bool KX_IpoActuator::Update(double curtime, bool frame) { m_localtime = propval->GetNumber(); - CIpoAction ipoaction( - (KX_GameObject*) GetParent(), - m_localtime, - m_recurse, - m_ipo_as_force, - m_force_ipo_local); - GetParent()->Execute(ipoaction); - + if (bIpoStart) + ((KX_GameObject*)GetParent())->InitIPO(m_ipo_as_force, m_ipo_add, m_ipo_local); + ((KX_GameObject*)GetParent())->UpdateIPO(m_localtime,m_recurse); } else { result = false; @@ -493,6 +439,10 @@ PyMethodDef KX_IpoActuator::Methods[] = { METH_VARARGS, SetIpoAsForce_doc}, {"getIpoAsForce", (PyCFunction) KX_IpoActuator::sPyGetIpoAsForce, METH_VARARGS, GetIpoAsForce_doc}, + {"setIpoAdd", (PyCFunction) KX_IpoActuator::sPySetIpoAdd, + METH_VARARGS, SetIpoAdd_doc}, + {"getIpoAdd", (PyCFunction) KX_IpoActuator::sPyGetIpoAdd, + METH_VARARGS, GetIpoAdd_doc}, {"setType", (PyCFunction) KX_IpoActuator::sPySetType, METH_VARARGS, SetType_doc}, {"getType", (PyCFunction) KX_IpoActuator::sPyGetType, @@ -512,11 +462,11 @@ PyObject* KX_IpoActuator::_getattr(const STR_String& attr) { /* set --------------------------------------------------------------------- */ char KX_IpoActuator::Set_doc[] = -"set(mode, startframe, endframe, force?)\n" -"\t - mode: Play, PingPong, Flipper, LoopStop, LoopEnd or FromProp (string)\n" +"set(type, startframe, endframe, mode?)\n" +"\t - type: Play, PingPong, Flipper, LoopStop, LoopEnd or FromProp (string)\n" "\t - startframe: first frame to use (int)\n" "\t - endframe : last frame to use (int)\n" -"\t - force? : interpret this ipo as a force? (KX_TRUE, KX_FALSE)" +"\t - mode? : special mode (0=normal, 1=interpret location as force, 2=additive)" "\tSet the properties of the actuator.\n"; PyObject* KX_IpoActuator::PySet(PyObject* self, PyObject* args, @@ -543,7 +493,8 @@ PyObject* KX_IpoActuator::PySet(PyObject* self, m_type = modenum; m_startframe = startFrame; m_endframe = stopFrame; - m_ipo_as_force = PyArgToBool(forceToggle); + m_ipo_as_force = forceToggle == 1; + m_ipo_add = forceToggle == 2; break; default: ; /* error */ @@ -641,6 +592,8 @@ PyObject* KX_IpoActuator::PySetIpoAsForce(PyObject* self, } m_ipo_as_force = PyArgToBool(boolArg); + if (m_ipo_as_force) + m_ipo_add = false; Py_Return; } @@ -654,6 +607,36 @@ PyObject* KX_IpoActuator::PyGetIpoAsForce(PyObject* self, return BoolToPyArg(m_ipo_as_force); } +/* 6. setIpoAsForce: */ +char KX_IpoActuator::SetIpoAdd_doc[] = +"setIpoAdd(add?)\n" +"\t - add? : add flag (KX_TRUE, KX_FALSE)\n" +"\tSet whether to interpret the ipo as additive rather than absolute.\n"; +PyObject* KX_IpoActuator::PySetIpoAdd(PyObject* self, + PyObject* args, + PyObject* kwds) { + int boolArg; + + if (!PyArg_ParseTuple(args, "i", &boolArg)) { + return NULL; + } + + m_ipo_add = PyArgToBool(boolArg); + if (m_ipo_add) + m_ipo_as_force = false; + + Py_Return; +} +/* 7. getIpoAsForce: */ +char KX_IpoActuator::GetIpoAdd_doc[] = +"getIpoAsAdd()\n" +"\tReturns whether to interpret the ipo as additive rather than absolute.\n"; +PyObject* KX_IpoActuator::PyGetIpoAdd(PyObject* self, + PyObject* args, + PyObject* kwds) { + return BoolToPyArg(m_ipo_add); +} + /* 8. setType: */ char KX_IpoActuator::SetType_doc[] = "setType(mode)\n" @@ -701,7 +684,7 @@ PyObject* KX_IpoActuator::PySetForceIpoActsLocal(PyObject* self, return NULL; } - m_force_ipo_local = PyArgToBool(boolArg); + m_ipo_local = PyArgToBool(boolArg); Py_Return; } @@ -713,7 +696,7 @@ char KX_IpoActuator::GetForceIpoActsLocal_doc[] = PyObject* KX_IpoActuator::PyGetForceIpoActsLocal(PyObject* self, PyObject* args, PyObject* kwds) { - return BoolToPyArg(m_force_ipo_local); + return BoolToPyArg(m_ipo_local); } diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h index 79e8daa3f87..ae554fb0fce 100644 --- a/source/gameengine/Ketsji/KX_IpoActuator.h +++ b/source/gameengine/Ketsji/KX_IpoActuator.h @@ -75,8 +75,11 @@ protected: /** Interpret the ipo as a force? */ bool m_ipo_as_force; - /** Apply a force-ipo locally? */ - bool m_force_ipo_local; + /** Add Ipo curve to current loc/rot/scale */ + bool m_ipo_add; + + /** The Ipo curve is applied in local coordinates */ + bool m_ipo_local; bool m_bIpoPlaying; @@ -113,7 +116,8 @@ public: bool recurse, int acttype, bool ipo_as_force, - bool force_ipo_local, + bool ipo_add, + bool ipo_local, PyTypeObject* T=&Type); virtual ~KX_IpoActuator() {}; @@ -144,6 +148,8 @@ public: KX_PYMETHOD_DOC(KX_IpoActuator,GetEnd); KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAsForce); KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAsForce); + KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAdd); + KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAdd); KX_PYMETHOD_DOC(KX_IpoActuator,SetType); KX_PYMETHOD_DOC(KX_IpoActuator,GetType); KX_PYMETHOD_DOC(KX_IpoActuator,SetForceIpoActsLocal); diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 56a06786679..20187a193ba 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -55,6 +55,7 @@ #include "KX_Scene.h" #include "MT_CmMatrix4x4.h" #include "KX_Camera.h" +#include "KX_Light.h" #include "KX_PythonInit.h" #include "KX_PyConstraintBinding.h" #include "PHY_IPhysicsEnvironment.h" @@ -614,6 +615,9 @@ void KX_KetsjiEngine::Render() // pass the scene's worldsettings to the rasterizer SetWorldSettings(scene->GetWorldInfo()); + // shadow buffers + RenderShadowBuffers(scene); + // Avoid drawing the scene with the active camera twice when it's viewport is enabled if(cam && !cam->GetViewport()) { @@ -885,8 +889,48 @@ void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene, KX_Camera* cam) viewport.GetTop() ); -} +} + +void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene) +{ + CListValue *lightlist = scene->GetLightList(); + int i, drawmode; + for(i=0; i<lightlist->GetCount(); i++) { + KX_LightObject *light = (KX_LightObject*)lightlist->GetValue(i); + + light->Update(); + + if(m_drawingmode == RAS_IRasterizer::KX_TEXTURED && light->HasShadowBuffer()) { + /* make temporary camera */ + RAS_CameraData camdata = RAS_CameraData(); + KX_Camera *cam = new KX_Camera(scene, scene->m_callbacks, camdata, false); + cam->SetName("__shadow__cam__"); + + MT_Transform camtrans; + + /* switch drawmode for speed */ + drawmode = m_rasterizer->GetDrawingMode(); + m_rasterizer->SetDrawingMode(RAS_IRasterizer::KX_SHADOW); + + /* binds framebuffer object, sets up camera .. */ + light->BindShadowBuffer(m_rasterizer, cam, camtrans); + + /* update scene */ + scene->UpdateMeshTransformations(); + scene->CalculateVisibleMeshes(m_rasterizer, cam, light->GetShadowLayer()); + + /* render */ + m_rasterizer->ClearDepthBuffer(); + scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools); + + /* unbind framebuffer object, restore drawmode, free camera */ + light->UnbindShadowBuffer(m_rasterizer); + m_rasterizer->SetDrawingMode(drawmode); + cam->Release(); + } + } +} // update graphics void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 4c09bc3fcd5..77b69ec2d9e 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -179,6 +179,7 @@ private: void RenderFrame(KX_Scene* scene, KX_Camera* cam); void PostRenderFrame(); void RenderDebugProperties(); + void RenderShadowBuffers(KX_Scene *scene); void SetBackGround(KX_WorldInfo* worldinfo); void SetWorldSettings(KX_WorldInfo* worldinfo); void DoSound(KX_Scene* scene); diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 7decc5bc769..4e3d6180d22 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -36,14 +36,20 @@ #endif #include "KX_Light.h" +#include "KX_Camera.h" +#include "RAS_IRasterizer.h" #include "RAS_IRenderTools.h" #include "KX_PyMath.h" +#ifdef BLENDER_GLSL +#include "GPU_material.h" +#endif KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks, class RAS_IRenderTools* rendertools, const RAS_LightObject& lightobj, + struct GPULamp *gpulamp, PyTypeObject* T ) : @@ -53,12 +59,12 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks, m_lightobj = lightobj; m_lightobj.m_worldmatrix = GetOpenGLMatrixPtr(); m_rendertools->AddLight(&m_lightobj); + m_gpulamp = gpulamp; }; KX_LightObject::~KX_LightObject() { - m_rendertools->RemoveLight(&m_lightobj); } @@ -78,6 +84,78 @@ CValue* KX_LightObject::GetReplica() return replica; } +void KX_LightObject::Update() +{ +#ifdef BLENDER_GLSL + if(m_gpulamp) { + float obmat[4][4]; + double *dobmat = GetOpenGLMatrixPtr()->getPointer(); + + for(int i=0; i<4; i++) + for(int j=0; j<4; j++, dobmat++) + obmat[i][j] = (float)*dobmat; + + GPU_lamp_update(m_gpulamp, obmat); + } +#endif +} + +bool KX_LightObject::HasShadowBuffer() +{ +#ifdef BLENDER_GLSL + return (m_gpulamp && GPU_lamp_has_shadow_buffer(m_gpulamp)); +#else + return false; +#endif +} + +int KX_LightObject::GetShadowLayer() +{ +#ifdef BLENDER_GLSL + if(m_gpulamp) + return GPU_lamp_shadow_layer(m_gpulamp); + else +#endif + return 0; +} + +void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_Transform& camtrans) +{ +#ifdef BLENDER_GLSL + float viewmat[4][4], winmat[4][4]; + int winsize; + + /* bind framebuffer */ + GPU_lamp_shadow_buffer_bind(m_gpulamp, viewmat, &winsize, winmat); + + /* setup camera transformation */ + MT_Matrix4x4 modelviewmat((float*)viewmat); + MT_Matrix4x4 projectionmat((float*)winmat); + + MT_Transform trans = MT_Transform((float*)viewmat); + camtrans.invert(trans); + + cam->SetModelviewMatrix(modelviewmat); + cam->SetProjectionMatrix(projectionmat); + + cam->NodeSetLocalPosition(camtrans.getOrigin()); + cam->NodeSetLocalOrientation(camtrans.getBasis()); + cam->NodeUpdateGS(0,true); + + /* setup rasterizer transformations */ + ras->SetProjectionMatrix(projectionmat); + ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldPosition(), + cam->GetCameraLocation(), cam->GetCameraOrientation()); +#endif +} + +void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras) +{ +#ifdef BLENDER_GLSL + GPU_lamp_shadow_buffer_unbind(m_gpulamp); +#endif +} + PyObject* KX_LightObject::_getattr(const STR_String& attr) { if (attr == "layer") diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 236d3e4e12e..62eb26c61a8 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -32,19 +32,33 @@ #include "RAS_LightObject.h" #include "KX_GameObject.h" +struct GPULamp; +class KX_Camera; +class RAS_IRasterizer; +class RAS_IRenderTools; +class MT_Transform; + class KX_LightObject : public KX_GameObject { Py_Header; protected: RAS_LightObject m_lightobj; class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj + struct GPULamp *m_gpulamp; static char doc[]; public: - KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj, PyTypeObject *T = &Type); + KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj, struct GPULamp *gpulamp, PyTypeObject *T = &Type); virtual ~KX_LightObject(); virtual CValue* GetReplica(); RAS_LightObject* GetLightData() { return &m_lightobj;} + + /* GLSL shadow */ + bool HasShadowBuffer(); + int GetShadowLayer(); + void BindShadowBuffer(class RAS_IRasterizer *ras, class KX_Camera *cam, class MT_Transform& camtrans); + void UnbindShadowBuffer(class RAS_IRasterizer *ras); + void Update(); virtual PyObject* _getattr(const STR_String& attr); /* lens, near, far, projection_matrix */ virtual int _setattr(const STR_String& attr, PyObject *pyvalue); diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index 5c433cb68b1..8b379bcd44f 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -77,6 +77,12 @@ CValue* KX_ParentActuator::GetReplica() bool KX_ParentActuator::Update() { + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + if (bNegativeEvent) + return false; // do nothing on negative events + KX_GameObject *obj = (KX_GameObject*) GetParent(); KX_Scene *scene = PHY_GetActiveScene(); switch (m_mode) { diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 337b1af6df7..065800379d8 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -601,6 +601,8 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj) } } } + // ready to set initial state + newobj->ResetState(); } @@ -886,6 +888,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj) else if (bHasArmature) { BL_SkinDeformer* skinDeformer = new BL_SkinDeformer( + newobj, oldblendobj, blendobj, static_cast<BL_SkinMeshObject*>(mesh), true, @@ -897,7 +900,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj) else if (bHasDvert) { BL_MeshDeformer* meshdeformer = new BL_MeshDeformer( - oldblendobj, static_cast<BL_SkinMeshObject*>(mesh) + newobj, oldblendobj, static_cast<BL_SkinMeshObject*>(mesh) ); newobj->m_pDeformer = meshdeformer; } @@ -1002,12 +1005,13 @@ void KX_Scene::UpdateMeshTransformations() } } -void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam) +void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam, int layer) { int intersect = KX_Camera::INTERSECT; KX_GameObject *gameobj = node->Client()?(KX_GameObject*) node->Client()->GetSGClientObject():NULL; - bool dotest = (gameobj && gameobj->GetVisible()) || node->Left() || node->Right(); - + bool visible = (gameobj && gameobj->GetVisible() && (!layer || (gameobj->GetLayer() & layer))); + bool dotest = visible || node->Left() || node->Right(); + /* If the camera is inside the box, assume intersect. */ if (dotest && !node->inside( cam->NodeGetWorldPosition())) { @@ -1031,19 +1035,19 @@ void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam break; case KX_Camera::INTERSECT: if (gameobj) - MarkVisible(rasty, gameobj,cam); + MarkVisible(rasty, gameobj, cam, layer); if (node->Left()) - MarkVisible(node->Left(), rasty,cam); + MarkVisible(node->Left(), rasty, cam, layer); if (node->Right()) - MarkVisible(node->Right(), rasty,cam); + MarkVisible(node->Right(), rasty, cam, layer); break; case KX_Camera::INSIDE: - MarkSubTreeVisible(node, rasty, true,cam); + MarkSubTreeVisible(node, rasty, true, cam, layer); break; } } -void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible,KX_Camera* cam) +void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible, KX_Camera* cam, int layer) { if (node->Client()) { @@ -1066,16 +1070,23 @@ void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool vi } } if (node->Left()) - MarkSubTreeVisible(node->Left(), rasty, visible,cam); + MarkSubTreeVisible(node->Left(), rasty, visible, cam, layer); if (node->Right()) - MarkSubTreeVisible(node->Right(), rasty, visible,cam); + MarkSubTreeVisible(node->Right(), rasty, visible, cam, layer); } -void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Camera* cam) +void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Camera* cam,int layer) { // User (Python/Actuator) has forced object invisible... if (!gameobj->GetVisible()) return; + + // Shadow lamp layers + if(layer && !(gameobj->GetLayer() & layer)) { + gameobj->MarkVisible(false); + return; + } + // If Frustum culling is off, the object is always visible. bool vis = !cam->GetFrustumCulling(); @@ -1125,20 +1136,20 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam } } -void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam) +void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int layer) { // FIXME: When tree is operational #if 1 // do this incrementally in the future for (int i = 0; i < m_objectlist->GetCount(); i++) { - MarkVisible(rasty, static_cast<KX_GameObject*>(m_objectlist->GetValue(i)), cam); + MarkVisible(rasty, static_cast<KX_GameObject*>(m_objectlist->GetValue(i)), cam, layer); } #else if (cam->GetFrustumCulling()) - MarkVisible(m_objecttree, rasty, cam); + MarkVisible(m_objecttree, rasty, cam, layer); else - MarkSubTreeVisible(m_objecttree, rasty, true, cam); + MarkSubTreeVisible(m_objecttree, rasty, true, cam, layer); #endif } diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h index 733df2f69a1..28dee1b5893 100644 --- a/source/gameengine/Ketsji/KX_Scene.h +++ b/source/gameengine/Ketsji/KX_Scene.h @@ -260,9 +260,9 @@ protected: /** * Visibility testing functions. */ - void MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera*cam); - void MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible, KX_Camera*cam); - void MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj, KX_Camera*cam); + void MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera*cam,int layer=0); + void MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible, KX_Camera*cam,int layer=0); + void MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj, KX_Camera*cam, int layer=0); double m_suspendedtime; double m_suspendeddelta; @@ -483,7 +483,7 @@ public: void SetNetworkScene(NG_NetworkScene *newScene); void SetWorldInfo(class KX_WorldInfo* wi); KX_WorldInfo* GetWorldInfo(); - void CalculateVisibleMeshes(RAS_IRasterizer* rasty, KX_Camera *cam); + void CalculateVisibleMeshes(RAS_IRasterizer* rasty, KX_Camera *cam, int layer=0); void UpdateMeshTransformations(); KX_Camera* GetpCamera(); SND_Scene* GetSoundScene(); diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp index 80ee15a9475..423543eef5c 100644 --- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp +++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp @@ -137,14 +137,18 @@ void KX_TouchEventManager::NextFrame() // KX_GameObject* gameOb1 = ctrl1->getClientInfo(); KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo *>(ctrl1->getNewClientInfo()); - list<SCA_ISensor*>::iterator sit; - for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) - static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL); - + if (client_info) { + for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) { + static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).first, (*cit).second, NULL); + } + } client_info = static_cast<KX_ClientObjectInfo *>((*cit).second->getNewClientInfo()); - for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) - static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL); + if (client_info) { + for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) { + static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision((*cit).second, (*cit).first, NULL); + } + } } m_newCollisions.clear(); diff --git a/source/gameengine/PyDoc/BL_ActionActuator.py b/source/gameengine/PyDoc/BL_ActionActuator.py index 41f41080c31..d56888cde80 100644 --- a/source/gameengine/PyDoc/BL_ActionActuator.py +++ b/source/gameengine/PyDoc/BL_ActionActuator.py @@ -86,6 +86,14 @@ class BL_ActionActuator(SCA_IActuator): @param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND @type mode: integer """ + + def setContinue(cont): + """ + Set the actions continue option True or False. see getContinue. + + @param cont: The continue option. + @type cont: bool + """ def getType(): """ @@ -94,6 +102,13 @@ class BL_ActionActuator(SCA_IActuator): @rtype: integer @return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND """ + + def getContinue(): + """ + When True, the action will always play from where last left off, otherwise negative events to this actuator will reset it to its start frame. + + @rtype: bool + """ def getAction(): """ diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp index 50df1a1e2ea..b4492ca03a9 100644 --- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp +++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp @@ -109,7 +109,7 @@ void RAS_BucketManager::RenderAlphaBuckets( // it is needed for compatibility. rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED); - int drawingmode; + RAS_IRasterizer::DrawMode drawingmode; std::multiset< alphamesh, backtofront>::iterator msit = alphameshset.begin(); for (; msit != alphameshset.end(); ++msit) { diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp index bff98abe058..cb10ba6bf37 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp @@ -27,6 +27,7 @@ */ #include "RAS_IPolygonMaterial.h" +#include "RAS_IRasterizer.h" #ifdef HAVE_CONFIG_H #include <config.h> @@ -148,4 +149,19 @@ const unsigned int RAS_IPolyMaterial::GetFlag() const return m_flag; } +bool RAS_IPolyMaterial::UsesLighting(RAS_IRasterizer *rasty) const +{ + bool dolights = false; + + if(m_flag & RAS_BLENDERMAT) + dolights = (m_flag &RAS_MULTILIGHT)!=0; + else if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID); + else if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW); + else + dolights = (m_drawingmode & 16)!=0; + + return dolights; +} + unsigned int RAS_IPolyMaterial::m_newpolymatid = 0; + diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h index 09824f6975c..d2d1dba99d9 100644 --- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h +++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h @@ -140,6 +140,8 @@ public: const STR_String& GetMaterialName() const; const STR_String& GetTextureName() const; const unsigned int GetFlag() const; + + virtual bool UsesLighting(RAS_IRasterizer *rasty) const; /* * PreCalculate texture gen diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index dbedc492afa..d4a9177a85d 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -33,12 +33,23 @@ #pragma warning (disable:4786) #endif +#include "STR_HashedString.h" + #include "MT_CmMatrix4x4.h" #include "MT_Matrix4x4.h" +#include "RAS_TexVert.h" + +#include <vector> +using namespace std; + class RAS_ICanvas; class RAS_IPolyMaterial; -#include "RAS_MaterialBucket.h" + +typedef vector<unsigned short> KX_IndexArray; +typedef vector<RAS_TexVert> KX_VertexArray; +typedef vector< KX_VertexArray* > vecVertexArray; +typedef vector< KX_IndexArray* > vecIndexArrays; /** * 3D rendering device context interface. @@ -62,7 +73,18 @@ public: KX_WIREFRAME, KX_SOLID, KX_SHADED, - KX_TEXTURED + KX_TEXTURED, + KX_SHADOW + }; + + /** + * Drawing modes + */ + + enum DrawMode { + KX_MODE_LINES = 1, + KX_MODE_TRIANGLES, + KX_MODE_QUADS }; /** @@ -111,6 +133,7 @@ public: RAS_TEXCO_NORM, //< Normal coordinates RAS_TEXTANGENT, //< RAS_TEXCO_UV2, //< + RAS_TEXCO_VCOL, //< Vertex Color RAS_TEXCO_DISABLE //< Disable this texture unit (cached) }; @@ -197,45 +220,37 @@ public: * IndexPrimitives: Renders primitives. * @param vertexarrays is an array of vertex arrays * @param indexarrays is an array of index arrays - * @param mode determines the type of primitive stored in the vertex/index arrays: - * 0 triangles - * 1 lines (default) - * 2 quads - * @param polymat (reserved) + * @param mode determines the type of primitive stored in the vertex/index arrays * @param useObjectColor will render the object using @param rgbacolor instead of * vertex colors. */ - virtual void IndexPrimitives( const vecVertexArray& vertexarrays, + virtual void IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot)=0; + virtual void IndexPrimitivesMulti( + const vecVertexArray& vertexarrays, + const vecIndexArrays & indexarrays, + DrawMode mode, + bool useObjectColor, + const MT_Vector4& rgbacolor, + class KX_ListSlot** slot)=0; + /** * IndexPrimitives_3DText will render text into the polygons. * The text to be rendered is from @param rendertools client object's text property. */ virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, + DrawMode mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor)=0; - virtual void IndexPrimitivesMulti( - const vecVertexArray& vertexarrays, - const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, - bool useObjectColor, - const MT_Vector4& rgbacolor, - class KX_ListSlot** slot)=0; - virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0; /* This one should become our final version, methinks. */ /** diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp index 1beade7acf7..e295d69e48e 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp @@ -167,38 +167,30 @@ RAS_MaterialBucket::T_MeshSlotList::iterator RAS_MaterialBucket::msEnd() } bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, - RAS_IRenderTools *rendertools, int &drawmode) + RAS_IRenderTools *rendertools, RAS_IRasterizer::DrawMode &drawmode) { rendertools->SetViewMat(cameratrans); if (!rasty->SetMaterial(*m_material)) return false; - bool dolights = false; - const unsigned int flag = m_material->GetFlag(); - - if( flag & RAS_BLENDERMAT) - dolights = (flag &RAS_MULTILIGHT)!=0; + if (m_material->UsesLighting(rasty)) + rendertools->ProcessLighting(RAS_IRenderTools::RAS_LIGHT_OBJECT_LAYER/*m_material->GetLightLayer()*/); else - dolights = (m_material->GetDrawingMode()&16)!=0; - - if ((rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID) || !dolights) - { rendertools->ProcessLighting(-1); - } - else - { - rendertools->ProcessLighting(RAS_IRenderTools::RAS_LIGHT_OBJECT_LAYER/*m_material->GetLightLayer()*/); - } - drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ? - 1: (m_material->UsesTriangles() ? 0 : 2)); + if(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID) + drawmode = RAS_IRasterizer::KX_MODE_LINES; + else if(m_material->UsesTriangles()) + drawmode = RAS_IRasterizer::KX_MODE_TRIANGLES; + else + drawmode = RAS_IRasterizer::KX_MODE_QUADS; return true; } void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, - RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode) + RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, RAS_IRasterizer::DrawMode drawmode) { if (!ms.m_bVisible) return; @@ -225,6 +217,17 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa ms.m_DisplayList->SetModified(ms.m_mesh->MeshModified()); } + // verify if we can use display list, not for deformed object, and + // also don't create a new display list when drawing shadow buffers, + // then it won't have texture coordinates for actual drawing + KX_ListSlot **displaylist; + if(ms.m_pDeformer) + displaylist = 0; + else if(!ms.m_DisplayList && rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW) + displaylist = 0; + else + displaylist = &ms.m_DisplayList; + // Use the text-specific IndexPrimitives for text faces if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT) { @@ -245,12 +248,9 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, - m_material, - rendertools, ms.m_bObjectColor, ms.m_RGBAcolor, - (ms.m_pDeformer)? 0: &ms.m_DisplayList - ); + displaylist); } // Use the normal IndexPrimitives @@ -260,12 +260,9 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa ms.m_mesh->GetVertexCache(m_material), ms.m_mesh->GetIndexCache(m_material), drawmode, - m_material, - rendertools, // needed for textprinting on polys ms.m_bObjectColor, ms.m_RGBAcolor, - (ms.m_pDeformer)? 0: &ms.m_DisplayList - ); + displaylist); } if(rasty->QueryLists()) { @@ -287,7 +284,7 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans, //rasty->SetMaterial(*m_material); - int drawmode; + RAS_IRasterizer::DrawMode drawmode; for (T_MeshSlotList::const_iterator it = m_meshSlots.begin(); ! (it == m_meshSlots.end()); ++it) { diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h index 5ad0c173a56..13d8a53714a 100644 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h +++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h @@ -35,17 +35,13 @@ #include "MT_Transform.h" #include "RAS_IPolygonMaterial.h" +#include "RAS_IRasterizer.h" #include "RAS_Deformer.h" // __NLA #include <vector> #include <map> #include <set> using namespace std; -typedef vector<unsigned short> KX_IndexArray; -typedef vector<RAS_TexVert> KX_VertexArray; -typedef vector< KX_VertexArray* > vecVertexArray; -typedef vector< KX_IndexArray* > vecIndexArrays; - /** * KX_VertexIndex */ @@ -146,9 +142,9 @@ public: const MT_Vector4& rgbavec); void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, - RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, int drawmode); + RAS_IRenderTools* rendertools, const KX_MeshSlot &ms, RAS_IRasterizer::DrawMode drawmode); bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, - RAS_IRenderTools *rendertools, int &drawmode); + RAS_IRenderTools *rendertools, RAS_IRasterizer::DrawMode& drawmode); unsigned int NumMeshSlots(); T_MeshSlotList::iterator msBegin(); diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp index d7ab88a6b06..4420f16c56d 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp +++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp @@ -68,8 +68,8 @@ RAS_MeshObject::RAS_MeshObject(Mesh* mesh, int lightlayer) m_lightlayer(lightlayer), m_zsort(false), m_MeshMod(true), - m_class(0), - m_mesh(mesh) + m_mesh(mesh), + m_class(0) { } @@ -259,18 +259,18 @@ int RAS_MeshObject::FindOrAddVertex(int vtxarray, const MT_Vector3& normal, bool flat, RAS_IPolyMaterial* mat, - int orgindex) + int origindex) { - KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); + KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray]; - RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, flat? TV_CALCFACENORMAL: 0); + RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, flat? TV_CALCFACENORMAL: 0,origindex); #define KX_FIND_SHARED_VERTICES #ifdef KX_FIND_SHARED_VERTICES if(!flat) { - for (std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[orgindex].begin(); - it != m_xyz_index_to_vertex_index_mapping[orgindex].end(); + for (std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[origindex].begin(); + it != m_xyz_index_to_vertex_index_mapping[origindex].end(); it++) { if ((*it).m_arrayindex1 == ao->m_index1 && @@ -293,22 +293,18 @@ int RAS_MeshObject::FindOrAddVertex(int vtxarray, idx.m_array = vtxarray; idx.m_index = numverts; idx.m_matid = mat; - m_xyz_index_to_vertex_index_mapping[orgindex].push_back(idx); + m_xyz_index_to_vertex_index_mapping[origindex].push_back(idx); return numverts; } - - -const vecVertexArray& RAS_MeshObject::GetVertexCache (RAS_IPolyMaterial* mat) +vecVertexArray& RAS_MeshObject::GetVertexCache (RAS_IPolyMaterial* mat) { - KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); + KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); return ao->m_VertexArrayCache1; } - - int RAS_MeshObject::GetVertexArrayLength(RAS_IPolyMaterial* mat) { int len = 0; @@ -362,7 +358,7 @@ RAS_TexVert* RAS_MeshObject::GetVertex(unsigned int matid, const vecIndexArrays& RAS_MeshObject::GetIndexCache (RAS_IPolyMaterial* mat) { - KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]); + KX_ArrayOptimizer* ao = GetArrayOptimizer(mat); return ao->m_IndexArrayCache1; } @@ -371,16 +367,27 @@ const vecIndexArrays& RAS_MeshObject::GetIndexCache (RAS_IPolyMaterial* mat) KX_ArrayOptimizer* RAS_MeshObject::GetArrayOptimizer(RAS_IPolyMaterial* polymat) { - KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]); + KX_ArrayOptimizer** aop = m_matVertexArrayS[polymat]; - if (aop) + if(aop) return *aop; + // didn't find array, but an array might already exist + // for a material equal to this one + for(int i=0;i<m_matVertexArrayS.size();i++) { + RAS_IPolyMaterial *mat = (RAS_IPolyMaterial*)(m_matVertexArrayS.getKey(i)->getValue()); + if(*mat == *polymat) { + m_matVertexArrayS.insert(polymat, *m_matVertexArrayS.at(i)); + return *m_matVertexArrayS.at(i); + } + } + + // create new array int numelements = m_matVertexArrayS.size(); m_sortedMaterials.push_back(polymat); - + KX_ArrayOptimizer* ao = new KX_ArrayOptimizer(numelements); - m_matVertexArrayS.insert(*polymat,ao); + m_matVertexArrayS.insert(polymat, ao); return ao; } @@ -463,7 +470,7 @@ RAS_TexVert* RAS_MeshObject::GetVertex(short array, unsigned int index, RAS_IPolyMaterial* polymat) { - KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);//*(m_matVertexArrays[*polymat]); + KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat); return &((*(ao->m_VertexArrayCache1)[array])[index]); } @@ -471,13 +478,19 @@ RAS_TexVert* RAS_MeshObject::GetVertex(short array, void RAS_MeshObject::ClearArrayData() { - for (int i=0;i<m_matVertexArrayS.size();i++) - { + for (int i=0;i<m_matVertexArrayS.size();i++) { KX_ArrayOptimizer** ao = m_matVertexArrayS.at(i); + + // we have duplicate entries, only free once + for(int j=i+1;j<m_matVertexArrayS.size();j++) { + if(ao == m_matVertexArrayS.at(j)) { + ao = NULL; + break; + } + } + if (ao) - { delete *ao; - } } } diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h index d9aa133efb2..0d06748f91f 100644 --- a/source/gameengine/Rasterizer/RAS_MeshObject.h +++ b/source/gameengine/Rasterizer/RAS_MeshObject.h @@ -142,7 +142,7 @@ protected: enum { BUCKET_MAX_INDICES = 65535 };//2048};//8192}; enum { BUCKET_MAX_TRIANGLES = 65535 }; - GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS; + GEN_Map<GEN_HashedPtr,KX_ArrayOptimizer*> m_matVertexArrayS; RAS_MaterialBucket::Set m_materials; Mesh* m_mesh; @@ -242,10 +242,10 @@ public: const MT_Vector3& normal, bool flat, RAS_IPolyMaterial* mat, - int orgindex + int origindex ); - const vecVertexArray& GetVertexCache (RAS_IPolyMaterial* mat); + vecVertexArray& GetVertexCache (RAS_IPolyMaterial* mat); int GetVertexArrayLength(RAS_IPolyMaterial* mat); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp index 39080b80492..c2687319717 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp @@ -161,9 +161,7 @@ void RAS_ListRasterizer::ReleaseAlloc() void RAS_ListRasterizer::IndexPrimitives( const vecVertexArray & vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot) @@ -185,15 +183,13 @@ void RAS_ListRasterizer::IndexPrimitives( if (mUseVertexArrays) { RAS_VAOpenGLRasterizer::IndexPrimitives( vertexarrays, indexarrays, - mode, polymat, - rendertools, useObjectColor, + mode, useObjectColor, rgbacolor,slot ); } else { RAS_OpenGLRasterizer::IndexPrimitives( vertexarrays, indexarrays, - mode, polymat, - rendertools, useObjectColor, + mode, useObjectColor, rgbacolor,slot ); } @@ -208,9 +204,7 @@ void RAS_ListRasterizer::IndexPrimitives( void RAS_ListRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot) @@ -230,18 +224,19 @@ void RAS_ListRasterizer::IndexPrimitivesMulti( } } - if (mUseVertexArrays) { + // workaround: note how we do not use vertex arrays for making display + // lists, since glVertexAttribPointerARB doesn't seem to work correct + // in display lists on ATI? either a bug in the driver or in Blender .. + if (mUseVertexArrays && !localSlot) { RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( vertexarrays, indexarrays, - mode, polymat, - rendertools, useObjectColor, + mode, useObjectColor, rgbacolor,slot ); } else { RAS_OpenGLRasterizer::IndexPrimitivesMulti( vertexarrays, indexarrays, - mode, polymat, - rendertools, useObjectColor, + mode, useObjectColor, rgbacolor,slot ); } diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h index 4b3304d7396..b1b19144c12 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h @@ -52,9 +52,7 @@ public: virtual void IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot @@ -63,9 +61,7 @@ public: virtual void IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 18147b53f4c..dcc36bf5a39 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -368,23 +368,11 @@ void RAS_OpenGLRasterizer::SetDrawingMode(int drawingmode) switch (m_drawingmode) { - case KX_BOUNDINGBOX: - { - } case KX_WIREFRAME: { glDisable (GL_CULL_FACE); break; } - case KX_TEXTURED: - { - } - case KX_SHADED: - { - } - case KX_SOLID: - { - } default: { } @@ -603,33 +591,14 @@ void RAS_OpenGLRasterizer::GetViewMatrix(MT_Matrix4x4 &mat) const void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot ) { - GLenum drawmode; - switch (mode) - { - case 0: - drawmode = GL_TRIANGLES; - break; - case 1: - drawmode = GL_LINES; - break; - case 2: - drawmode = GL_QUADS; - break; - default: - drawmode = GL_LINES; - break; - } - - const RAS_TexVert* vertexarray ; - unsigned int numindices,vt; + const RAS_TexVert* vertexarray; + unsigned int numindices, vt; for (vt=0;vt<vertexarrays.size();vt++) { @@ -643,7 +612,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays, int vindex=0; switch (mode) { - case 1: + case KX_MODE_LINES: { glBegin(GL_LINES); vindex=0; @@ -655,7 +624,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays, glEnd(); } break; - case 2: + case KX_MODE_QUADS: { glBegin(GL_QUADS); vindex=0; @@ -723,7 +692,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays, glEnd(); break; } - case 0: + case KX_MODE_TRIANGLES: { glBegin(GL_TRIANGLES); vindex=0; @@ -788,32 +757,14 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays, void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexarrays, const vecIndexArrays & indexarrays, - int mode, + DrawMode mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, const MT_Vector4& rgbacolor ) { - GLenum drawmode; - switch (mode) - { - case 0: - drawmode = GL_TRIANGLES; - break; - case 1: - drawmode = GL_LINES; - break; - case 2: - drawmode = GL_QUADS; - break; - default: - drawmode = GL_LINES; - break; - } - - const RAS_TexVert* vertexarray ; - + const RAS_TexVert* vertexarray; unsigned int numindices, vt; if (useObjectColor) @@ -838,7 +789,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa int vindex=0; switch (mode) { - case 1: + case KX_MODE_LINES: { glBegin(GL_LINES); vindex=0; @@ -850,7 +801,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa glEnd(); } break; - case 2: + case KX_MODE_QUADS: { vindex=0; for (unsigned int i=0;i<numindices;i+=4) @@ -883,7 +834,7 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa } break; } - case 0: + case KX_MODE_TRIANGLES: { glBegin(GL_TRIANGLES); vindex=0; @@ -999,6 +950,9 @@ void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv) case RAS_TEXCO_UV2: glVertexAttrib2fvARB(unit, tv.getUV2()); break; + case RAS_TEXCO_VCOL: + glVertexAttrib4ubvARB(unit, tv.getRGBA()); + break; default: break; } @@ -1037,32 +991,14 @@ void RAS_OpenGLRasterizer::Tangent( const RAS_TexVert& v1, void RAS_OpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot ) { - GLenum drawmode; - switch (mode) - { - case 0: - drawmode = GL_TRIANGLES; - break; - case 1: - drawmode = GL_LINES; - break; - case 2: - drawmode = GL_QUADS; - break; - default: - drawmode = GL_LINES; - break; - } - const RAS_TexVert* vertexarray ; + const RAS_TexVert* vertexarray; unsigned int numindices,vt; for (vt=0;vt<vertexarrays.size();vt++) @@ -1077,7 +1013,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti( int vindex=0; switch (mode) { - case 1: + case KX_MODE_LINES: { glBegin(GL_LINES); vindex=0; @@ -1089,7 +1025,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti( glEnd(); } break; - case 2: + case KX_MODE_QUADS: { glBegin(GL_QUADS); vindex=0; @@ -1166,7 +1102,7 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti( glEnd(); break; } - case 0: + case KX_MODE_TRIANGLES: { glBegin(GL_TRIANGLES); vindex=0; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index 1f0709e081a..0d54552db05 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -148,9 +148,7 @@ public: virtual void IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot @@ -159,7 +157,7 @@ public: virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, + DrawMode mode, class RAS_IPolyMaterial* polymat, class RAS_IRenderTools* rendertools, bool useObjectColor, @@ -169,9 +167,7 @@ public: virtual void IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp index c4702fe5a74..c78a97ad7be 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp @@ -59,9 +59,9 @@ bool RAS_VAOpenGLRasterizer::Init(void) if (result) { glEnableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } @@ -77,13 +77,16 @@ void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode) { case KX_BOUNDINGBOX: case KX_WIREFRAME: - glDisable (GL_CULL_FACE); + glDisableClientState(GL_COLOR_ARRAY); + glDisable(GL_CULL_FACE); + break; + case KX_SOLID: + glDisableClientState(GL_COLOR_ARRAY); break; case KX_TEXTURED: case KX_SHADED: + case KX_SHADOW: glEnableClientState(GL_COLOR_ARRAY); - case KX_SOLID: - break; default: break; } @@ -102,30 +105,23 @@ void RAS_VAOpenGLRasterizer::Exit() void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot) { static const GLsizei vtxstride = sizeof(RAS_TexVert); GLenum drawmode; - switch (mode) - { - case 0: - drawmode = GL_TRIANGLES; - break; - case 2: - drawmode = GL_QUADS; - break; - case 1: //lines - default: - drawmode = GL_LINES; - break; - } + if(mode == KX_MODE_TRIANGLES) + drawmode = GL_TRIANGLES; + else if(mode == KX_MODE_QUADS) + drawmode = GL_QUADS; + else + drawmode = GL_LINES; + const RAS_TexVert* vertexarray; unsigned int numindices, vt; + if (drawmode != GL_LINES) { if (useObjectColor) @@ -157,9 +153,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays continue; glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ()); - glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1()); - glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal()); + glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1()); + if(glIsEnabled(GL_COLOR_ARRAY)) + glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); //if(m_Lock) // local->Begin(vertexarrays[vt]->size()); @@ -169,8 +166,6 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays //if(m_Lock) // local->End(); - - } glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -178,28 +173,21 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot) { static const GLsizei vtxstride = sizeof(RAS_TexVert); + GLenum drawmode; - switch (mode) - { - case 0: - drawmode = GL_TRIANGLES; - break; - case 2: - drawmode = GL_QUADS; - break; - case 1: //lines - default: - drawmode = GL_LINES; - break; - } + if(mode == KX_MODE_TRIANGLES) + drawmode = GL_TRIANGLES; + else if(mode == KX_MODE_QUADS) + drawmode = GL_QUADS; + else + drawmode = GL_LINES; + const RAS_TexVert* vertexarray; unsigned int numindices, vt; @@ -232,10 +220,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa continue; glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ()); - TexCoordPtr(vertexarray); - - glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal()); + TexCoordPtr(vertexarray); + if(glIsEnabled(GL_COLOR_ARRAY)) + glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA()); //if(m_Lock) // local->Begin(vertexarrays[vt]->size()); @@ -296,19 +284,22 @@ void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv) switch(m_attrib[unit]) { case RAS_TEXCO_ORCO: case RAS_TEXCO_GLOB: - glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ()); + glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ()); break; case RAS_TEXCO_UV1: - glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1()); + glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1()); break; case RAS_TEXCO_NORM: - glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal()); + glVertexAttribPointerARB(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal()); break; case RAS_TEXTANGENT: - glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); + glVertexAttribPointerARB(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent()); break; case RAS_TEXCO_UV2: - glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2()); + glVertexAttribPointerARB(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2()); + break; + case RAS_TEXCO_VCOL: + glVertexAttribPointerARB(unit, 4, GL_UNSIGNED_BYTE, GL_FALSE, sizeof(RAS_TexVert), tv->getRGBA()); break; default: break; @@ -386,11 +377,12 @@ void RAS_VAOpenGLRasterizer::EnableTextures(bool enable) case RAS_TEXCO_NORM: case RAS_TEXTANGENT: case RAS_TEXCO_UV2: - if(enable) glEnableVertexAttribArray(unit); - else glDisableVertexAttribArray(unit); + case RAS_TEXCO_VCOL: + if(enable) glEnableVertexAttribArrayARB(unit); + else glDisableVertexAttribArrayARB(unit); break; default: - glDisableVertexAttribArray(unit); + glDisableVertexAttribArrayARB(unit); break; } } diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h index ea08887028f..e4cc4ace0e8 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h @@ -52,9 +52,7 @@ public: virtual void IndexPrimitives( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot); @@ -62,9 +60,7 @@ public: virtual void IndexPrimitivesMulti( const vecVertexArray& vertexarrays, const vecIndexArrays & indexarrays, - int mode, - class RAS_IPolyMaterial* polymat, - class RAS_IRenderTools* rendertools, + DrawMode mode, bool useObjectColor, const MT_Vector4& rgbacolor, class KX_ListSlot** slot); diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp index 61ac456b2bc..935633dc636 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.cpp +++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp @@ -40,7 +40,8 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, const MT_Vector4& tangent, const unsigned int rgba, const MT_Vector3& normal, - const short flag) + const short flag, + const unsigned int origindex) { xyz.getValue(m_localxyz); uv.getValue(m_uv1); @@ -49,6 +50,7 @@ RAS_TexVert::RAS_TexVert(const MT_Point3& xyz, SetNormal(normal); tangent.getValue(m_tangent); m_flag = flag; + m_origindex = origindex; m_unit = 2; } @@ -107,44 +109,6 @@ void RAS_TexVert::SetNormal(const MT_Vector3& normal) normal.getValue(m_normal); } -#ifndef RAS_TexVert_INLINE - -// leave multiline for debugging -const float* RAS_TexVert::getUV1 () const -{ - return m_uv1; -} - -const float* RAS_TexVert::getUV2 () const -{ - return m_uv2; -} - - - -const float* RAS_TexVert::getNormal() const -{ - return m_normal; -} - -const float* RAS_TexVert::getTangent() const -{ - return m_tangent; -} - - -const float* RAS_TexVert::getLocalXYZ() const -{ - return m_localxyz; -} - -const unsigned char* RAS_TexVert::getRGBA() const -{ - return (unsigned char*) &m_rgba; -} - -#endif - // compare two vertices, and return TRUE if both are almost identical (they can be shared) bool RAS_TexVert::closeTo(const RAS_TexVert* other) { diff --git a/source/gameengine/Rasterizer/RAS_TexVert.h b/source/gameengine/Rasterizer/RAS_TexVert.h index 84135db918f..bf092b4b230 100644 --- a/source/gameengine/Rasterizer/RAS_TexVert.h +++ b/source/gameengine/Rasterizer/RAS_TexVert.h @@ -42,8 +42,6 @@ static MT_Point2 g_pt2; #define TV_MAX 3//match Def in BL_Material.h -#define RAS_TexVert_INLINE 1 - class RAS_TexVert { @@ -55,9 +53,10 @@ class RAS_TexVert float m_normal[3]; // 3*2 = 6 short m_flag; // 2 unsigned int m_unit; // 4 + unsigned int m_origindex; // 4 //--------- - // 52 - //32 bytes total size, fits nice = 52 = not fit nice. + // 56 + // 32 bytes total size, fits nice = 56 = not fit nice. // We'll go for 64 bytes total size - 24 bytes left. public: short getFlag() const; @@ -71,11 +70,10 @@ public: const MT_Vector4& tangent, const unsigned int rgba, const MT_Vector3& normal, - const short flag); + const short flag, + const unsigned int origindex); ~RAS_TexVert() {}; - // leave multiline for debugging -#ifdef RAS_TexVert_INLINE const float* getUV1 () const { return m_uv1; }; @@ -99,13 +97,11 @@ public: const unsigned char* getRGBA() const { return (unsigned char *) &m_rgba; } -#else - const float* getUV1 () const; - const float* getUV2 () const; - const float* getNormal() const; - const float* getLocalXYZ() const; - const unsigned char* getRGBA() const; -#endif + + const unsigned int getOrigIndex() const { + return m_origindex; + } + void SetXYZ(const MT_Point3& xyz); void SetUV(const MT_Point2& uv); void SetUV2(const MT_Point2& uv); diff --git a/source/gameengine/SceneGraph/SG_Controller.h b/source/gameengine/SceneGraph/SG_Controller.h index d65a2f0c256..c32885b915f 100644 --- a/source/gameengine/SceneGraph/SG_Controller.h +++ b/source/gameengine/SceneGraph/SG_Controller.h @@ -101,7 +101,9 @@ public: enum SG_Controller_option { SG_CONTR_NODEF = 0, SG_CONTR_IPO_IPO_AS_FORCE, - SG_CONTR_IPO_FORCES_ACT_LOCAL, + SG_CONTR_IPO_IPO_ADD, + SG_CONTR_IPO_LOCAL, + SG_CONTR_IPO_RESET, SG_CONTR_CAMIPO_LENS, SG_CONTR_CAMIPO_CLIPEND, SG_CONTR_CAMIPO_CLIPSTART, diff --git a/source/kernel/gen_system/GEN_HashedPtr.h b/source/kernel/gen_system/GEN_HashedPtr.h index 777ec76e067..13faa5f227b 100644 --- a/source/kernel/gen_system/GEN_HashedPtr.h +++ b/source/kernel/gen_system/GEN_HashedPtr.h @@ -39,6 +39,7 @@ public: GEN_HashedPtr(void* val) : m_valptr(val) {}; unsigned int hash() const { return GEN_Hash(m_valptr);}; inline friend bool operator ==(const GEN_HashedPtr & rhs, const GEN_HashedPtr & lhs) { return rhs.m_valptr == lhs.m_valptr;}; + void *getValue() const { return m_valptr; } }; #endif //__GEN_HASHEDPTR diff --git a/source/kernel/gen_system/GEN_Map.h b/source/kernel/gen_system/GEN_Map.h index f9c14800499..37c75d8293a 100644 --- a/source/kernel/gen_system/GEN_Map.h +++ b/source/kernel/gen_system/GEN_Map.h @@ -82,6 +82,24 @@ public: } return 0; } + + Key* getKey(int index) { + int count=0; + for (int i=0;i<m_num_buckets;i++) + { + Entry* bucket = m_buckets[i]; + while(bucket) + { + if (count==index) + { + return &bucket->m_key; + } + bucket = bucket->m_next; + count++; + } + } + return 0; + } void clear() { for (int i = 0; i < m_num_buckets; ++i) { diff --git a/tools/Blender.py b/tools/Blender.py index 633a576efee..5eaeab7f5ae 100644 --- a/tools/Blender.py +++ b/tools/Blender.py @@ -69,10 +69,10 @@ def internal_lib_to_dict(dict = None, libtype = None, libname = None, priority = dict[libtype][priority] = libname # libtype and priority can both be lists, for defining lib in multiple places -def add_lib_to_dict(dict = None, libtype = None, libname = None, priority = 100): +def add_lib_to_dict(env, dict = None, libtype = None, libname = None, priority = 100): if not dict or not libtype or not libname: print "Passed wrong arg" - Exit() + env.Exit() if type(libtype) is str and type(priority) is int: internal_lib_to_dict(dict, libtype, libname, priority) @@ -82,10 +82,10 @@ def add_lib_to_dict(dict = None, libtype = None, libname = None, priority = 100) internal_lib_to_dict(dict, lt, libname, p) else: print "libtype and priority lists are unequal in length" - Exit() + env.Exit() else: print "Wrong type combinations for libtype and priority. Only str and int or list and list" - Exit() + env.Exit() def create_blender_liblist(lenv = None, libtype = None): if not lenv or not libtype: @@ -93,11 +93,9 @@ def create_blender_liblist(lenv = None, libtype = None): lst = [] if libtype in possible_types: - sortlist = [] - for k,v in libs[libtype].iteritems(): - sortlist.append(k) - sortlist.sort() curlib = libs[libtype] + sortlist = curlib.keys() + sortlist.sort() for sk in sortlist: v = curlib[sk] lst.append('#' + root_build_dir + 'lib/'+lenv['LIBPREFIX'] + v + lenv['LIBSUFFIX']) @@ -177,11 +175,10 @@ def propose_priorities(): for t in possible_types: print bc.OKGREEN+"\t"+t+bc.ENDC new_priority = 0 - sortlist = [] - for k,v in libs[t].iteritems(): - sortlist.append(k) - sortlist.sort() curlib = libs[t] + sortlist = curlib.keys() + sortlist.sort() + for sk in sortlist: v = curlib[sk] #for p,v in sorted(libs[t].iteritems()): @@ -370,7 +367,7 @@ class BlenderEnvironment(SConsEnvironment): global libs if not self or not libname or not source: print bc.FAIL+'Cannot continue. Missing argument for BlenderRes '+libname+bc.ENDC - Exit() + self.Exit() if self['OURPLATFORM'] not in ('win32-vc','win32-mingw','linuxcross'): print bc.FAIL+'BlenderRes is for windows only!'+bc.END self.Exit() @@ -385,7 +382,7 @@ class BlenderEnvironment(SConsEnvironment): def BlenderLib(self=None, libname=None, sources=None, includes=[], defines=[], libtype='common', priority = 100, compileflags=None): if not self or not libname or not sources: print bc.FAIL+'Cannot continue. Missing argument for BuildBlenderLib '+libname+bc.ENDC - Exit() + self.Exit() if libname in quickie or len(quickie)==0: if libname in quickdebug: print bc.HEADER+'Configuring library '+bc.ENDC+bc.OKGREEN+libname +bc.ENDC+bc.OKBLUE+ " (debug mode)" + bc.ENDC @@ -421,7 +418,7 @@ class BlenderEnvironment(SConsEnvironment): else: print bc.WARNING+'Not building '+bc.ENDC+bc.OKGREEN+libname+bc.ENDC+' for '+bc.OKBLUE+'BF_QUICK'+bc.ENDC # note: libs is a global - add_lib_to_dict(libs, libtype, libname, priority) + add_lib_to_dict(self, libs, libtype, libname, priority) def BlenderProg(self=None, builddir=None, progname=None, sources=None, includes=None, libs=None, libpath=None, binarykind=''): print bc.HEADER+'Configuring program '+bc.ENDC+bc.OKGREEN+progname+bc.ENDC |