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author | Hans Goudey <h.goudey@me.com> | 2022-10-12 01:48:01 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-10-12 02:17:37 +0300 |
commit | a80b1adc10c524d83faee359eba71c1ffaefbf40 (patch) | |
tree | 965abf197282056ddd2d4512f6df76f1edf5a686 | |
parent | f5e6d4e4b01c47967a41cdafa4c402f6bdffa921 (diff) |
Cleanup: Comment formatting in BMesh operator
-rw-r--r-- | source/blender/bmesh/operators/bmo_normals.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/bmesh/operators/bmo_normals.c b/source/blender/bmesh/operators/bmo_normals.c index 04eaa43c899..0d321e1de8d 100644 --- a/source/blender/bmesh/operators/bmo_normals.c +++ b/source/blender/bmesh/operators/bmo_normals.c @@ -3,7 +3,7 @@ /** \file * \ingroup bmesh * - * normal recalculation. + * Functionality for flipping faces to make normals consistent. */ #include "MEM_guardedalloc.h" @@ -47,7 +47,7 @@ static bool bmo_recalc_normal_loop_filter_cb(const BMLoop *l, void *UNUSED(user_ * +------------+ * </pre> * - * In the example above, the a\ face can point towards the \a center + * In the example above, the \a face can point towards the \a center * which would end up flipping the normals inwards. * * To take these spikes into account, find the furthest face-loop-vertex. |