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authorBastien Montagne <montagne29@wanadoo.fr>2014-03-31 22:05:09 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-03-31 22:05:09 +0400
commitf1186cb113941e87eebb03c80b9e8c4f3faee7c2 (patch)
tree9cffc8847ed7001369d0b8deac3007e59e5df79a
parentc682fe49f482b21eed4a25dcb366e65676af5905 (diff)
Fix T39524: Backface culling is always on in Textured view in BI.
Special case I did not think about in own previous culling fix (rB0f95149a7849).
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 75a02b74a49..bc9a9aacd03 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -255,9 +255,9 @@ static bool set_draw_settings_cached(int clearcache, MTFace *texface, Material *
/* convert number of lights into boolean */
if (gtexdraw.is_lit) lit = 1;
+ backculled = gtexdraw.use_backface_culling;
if (ma) {
if (ma->mode & MA_SHLESS) lit = 0;
- backculled = gtexdraw.use_backface_culling;
if (gtexdraw.use_game_mat) {
backculled = backculled || (ma->game.flag & GEMAT_BACKCULL);
alphablend = ma->game.alpha_blend;