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authorCampbell Barton <ideasman42@gmail.com>2012-04-26 12:27:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-26 12:27:50 +0400
commit2118d3c19cdff3de2ff39f664f1e86051f989f08 (patch)
tree76d66da544f738803b386be5621dac686ad39051
parentc30dba9a92b1d5cf0b88902c4c33388b3681fcc8 (diff)
code cleanup: bmesh comments/todos, no functional changes.
-rw-r--r--source/blender/blenlib/BLI_array.h2
-rw-r--r--source/blender/bmesh/bmesh.h35
-rw-r--r--source/blender/bmesh/intern/bmesh_core.c68
3 files changed, 91 insertions, 14 deletions
diff --git a/source/blender/blenlib/BLI_array.h b/source/blender/blenlib/BLI_array.h
index d66b8c009d7..dac0143b5b6 100644
--- a/source/blender/blenlib/BLI_array.h
+++ b/source/blender/blenlib/BLI_array.h
@@ -64,7 +64,7 @@
#define BLI_array_staticdeclare(arr, maxstatic) \
int _##arr##_count = 0; \
void *_##arr##_tmp; \
- char _##arr##_static[maxstatic * sizeof(arr)]
+ char _##arr##_static[maxstatic * sizeof(arr)]
/* this returns the entire size of the array, including any buffering. */
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index 6b41babd927..13926c42192 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -192,6 +192,41 @@
* - bmo_xxx() - Low level / internal operator API functions.
* - _bm_xxx() - Functions which are called via macros only.
*
+ * \section bm_todo BMesh TODO's
+ *
+ * There may be a better place for this section, but adding here for now.
+ *
+ *
+ * \subsection bm_todo_tools Tools
+ *
+ * Probably most of these will be bmesh operators.
+ *
+ * - make ngons flat.
+ * - make ngons into tris/quads (ngon poke?), many methods could be used here (triangulate/fan/quad-fan).
+ * - solidify (precise mode), keeps even wall thickness, re-creates outlines of offset faces with plane-plane
+ * intersections.
+ * - split vert (we already have in our API, just no tool)
+ * - bridge (add option to bridge between different edge loop counts, option to remove selected face regions)
+ * - flip selected region (invert all faces about the plane defined by the selected region outline)
+ * - interactive dissolve (like the knife tool but draw over edges to dissolve)
+ *
+ *
+ * \subsection bm_todo_optimize Optimizations
+ *
+ * - skip normal calc when its not needed (when calling chain of operators & for modifiers, flag as dirty)
+ * - skip BMO flag allocation, its not needed in many cases, this is fairly redundant to calc by default.
+ * - ability to call BMO's with option not to create return data (will save some time)
+ * - binary diff UNDO, currently this uses huge amount of ram when all shapes are stored for each undo step for eg.
+ * - use two differnt iterator types for BMO map/buffer types.
+ * - avoid string lookups for BMO slot lookups _especially_ when used in loops, this is very crappy.
+ *
+ *
+ * \subsection bm_todo_tools_enhance Tool Enhancements
+ *
+ * - face inset interpolate loop data from face (currently copies - but this stretches UV's in an ugly way)
+ * - vert slide UV correction (like we have for edge slide)
+ * - fill-face edge net - produce consistant normals, currently it won't, fix should be to fill in edge-net node
+ * connected with previous one - since they already check for normals of adjacent edge-faces before creating.
*/
#ifdef __cplusplus
diff --git a/source/blender/bmesh/intern/bmesh_core.c b/source/blender/bmesh/intern/bmesh_core.c
index f3f7614fe02..756fd742fa6 100644
--- a/source/blender/bmesh/intern/bmesh_core.c
+++ b/source/blender/bmesh/intern/bmesh_core.c
@@ -50,6 +50,9 @@
#endif
+/**
+ * \brief Main function for creating a new vertex.
+ */
BMVert *BM_vert_create(BMesh *bm, const float co[3], const BMVert *example)
{
BMVert *v = BLI_mempool_calloc(bm->vpool);
@@ -85,6 +88,12 @@ BMVert *BM_vert_create(BMesh *bm, const float co[3], const BMVert *example)
return v;
}
+/**
+ * \brief Main function for creating a new edge.
+ *
+ * \note Duplicate edges are supported by the API however users should _never_ see them.
+ * so unless you need a unique edge or know the edge won't exist, you should call wih \a nodouble=TRUE
+ */
BMEdge *BM_edge_create(BMesh *bm, BMVert *v1, BMVert *v2, const BMEdge *example, int nodouble)
{
BMEdge *e;
@@ -181,10 +190,11 @@ BMFace *BM_face_copy(BMesh *bm, BMFace *f, const short copyverts, const short co
BLI_array_staticdeclare(verts, BM_NGON_STACK_SIZE);
BMLoop *l_iter;
BMLoop *l_first;
- BMLoop *l2;
- BMFace *f2;
+ BMLoop *l_copy;
+ BMFace *f_copy;
int i;
+ /* BMESH_TODO - grow verts array in one go! (right here) */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
if (copyverts) {
@@ -196,6 +206,7 @@ BMFace *BM_face_copy(BMesh *bm, BMFace *f, const short copyverts, const short co
}
} while ((l_iter = l_iter->next) != l_first);
+ /* BMESH_TODO - grow edges array in one go! (right here) */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
i = 0;
do {
@@ -222,18 +233,18 @@ BMFace *BM_face_copy(BMesh *bm, BMFace *f, const short copyverts, const short co
i++;
} while ((l_iter = l_iter->next) != l_first);
- f2 = BM_face_create(bm, verts, edges, f->len, FALSE);
+ f_copy = BM_face_create(bm, verts, edges, f->len, FALSE);
- BM_elem_attrs_copy(bm, bm, f, f2);
+ BM_elem_attrs_copy(bm, bm, f, f_copy);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- l2 = BM_FACE_FIRST_LOOP(f2);
+ l_copy = BM_FACE_FIRST_LOOP(f_copy);
do {
- BM_elem_attrs_copy(bm, bm, l_iter, l2);
- l2 = l2->next;
+ BM_elem_attrs_copy(bm, bm, l_iter, l_copy);
+ l_copy = l_copy->next;
} while ((l_iter = l_iter->next) != l_first);
- return f2;
+ return f_copy;
}
/**
@@ -270,6 +281,9 @@ BLI_INLINE BMFace *bm_face_create__internal(BMesh *bm)
return f;
}
+/**
+ * \brief Main face creation function
+ */
BMFace *BM_face_create(BMesh *bm, BMVert **verts, BMEdge **edges, const int len, int nodouble)
{
BMFace *f = NULL;
@@ -319,6 +333,12 @@ BMFace *BM_face_create(BMesh *bm, BMVert **verts, BMEdge **edges, const int len,
return f;
}
+/**
+ * Check the element is valid.
+ *
+ * BMESH_TODO, when this raises an error the output is incredible confusing.
+ * need to have some nice way to print/debug what the hecks going on.
+ */
int bmesh_elem_check(void *element, const char htype)
{
BMHeader *head = element;
@@ -446,14 +466,16 @@ int bmesh_elem_check(void *element, const char htype)
}
/**
- * low level function, only free's,
- * does not change adjust surrounding geometry */
+ * low level function, only frees the vert,
+ * doesn't change or adjust surrounding geometry
+ */
static void bm_kill_only_vert(BMesh *bm, BMVert *v)
{
bm->totvert--;
bm->elem_index_dirty |= BM_VERT;
BM_select_history_remove(bm, v);
+
if (v->head.data)
CustomData_bmesh_free_block(&bm->vdata, &v->head.data);
@@ -461,6 +483,10 @@ static void bm_kill_only_vert(BMesh *bm, BMVert *v)
BLI_mempool_free(bm->vpool, v);
}
+/**
+ * low level function, only frees the edge,
+ * doesn't change or adjust surrounding geometry
+ */
static void bm_kill_only_edge(BMesh *bm, BMEdge *e)
{
bm->totedge--;
@@ -475,6 +501,10 @@ static void bm_kill_only_edge(BMesh *bm, BMEdge *e)
BLI_mempool_free(bm->epool, e);
}
+/**
+ * low level function, only frees the face,
+ * doesn't change or adjust surrounding geometry
+ */
static void bm_kill_only_face(BMesh *bm, BMFace *f)
{
if (bm->act_face == f)
@@ -492,6 +522,10 @@ static void bm_kill_only_face(BMesh *bm, BMFace *f)
BLI_mempool_free(bm->fpool, f);
}
+/**
+ * low level function, only frees the loop,
+ * doesn't change or adjust surrounding geometry
+ */
static void bm_kill_only_loop(BMesh *bm, BMLoop *l)
{
bm->totloop--;
@@ -502,7 +536,7 @@ static void bm_kill_only_loop(BMesh *bm, BMLoop *l)
}
/**
- * kills all edges associated with f, along with any other faces containing
+ * kills all edges associated with \a f, along with any other faces containing
* those edges
*/
void BM_face_edges_kill(BMesh *bm, BMFace *f)
@@ -526,7 +560,7 @@ void BM_face_edges_kill(BMesh *bm, BMFace *f)
}
/**
- * kills all verts associated with f, along with any other faces containing
+ * kills all verts associated with \a f, along with any other faces containing
* those vertices
*/
void BM_face_verts_kill(BMesh *bm, BMFace *f)
@@ -587,7 +621,9 @@ void BM_face_kill(BMesh *bm, BMFace *f)
bm_kill_only_face(bm, f);
}
-
+/**
+ * kills \a e and all faces that use it.
+ */
void BM_edge_kill(BMesh *bm, BMEdge *e)
{
@@ -615,6 +651,9 @@ void BM_edge_kill(BMesh *bm, BMEdge *e)
bm_kill_only_edge(bm, e);
}
+/**
+ * kills \a v and all edges that use it.
+ */
void BM_vert_kill(BMesh *bm, BMVert *v)
{
if (v->e) {
@@ -746,6 +785,9 @@ static int bm_loop_reverse_loop(BMesh *bm, BMFace *f
return 1;
}
+/**
+ * \brief Flip the faces direction
+ */
int bmesh_loop_reverse(BMesh *bm, BMFace *f)
{
#ifdef USE_BMESH_HOLES