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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-17 14:18:49 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-04-17 14:18:49 +0400
commit39bfde674cfe4f6a9140b6d4c48a348de04d715a (patch)
tree1b78f1fee39fcdfb4bcc55afbf0736e86bc0c2de
parent18da79f471f4aa15df895d253b03c9c3600411cf (diff)
Cycles CUDA: don't use cuLaunchGridAsync at all for display devices.
As suggested by Martijn, this is slower than cuLaunchGrid.
-rw-r--r--intern/cycles/device/device_cuda.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 9739717df0f..0d2f6cdfe19 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -664,11 +664,14 @@ public:
cuda_assert(cuFuncSetCacheConfig(cuPathTrace, CU_FUNC_CACHE_PREFER_L1))
cuda_assert(cuFuncSetBlockShape(cuPathTrace, xthreads, ythreads, 1))
- cuda_assert(cuLaunchGridAsync(cuPathTrace, xblocks, yblocks, cuStream))
if(info.display_device) {
/* don't use async for device used for display, locks up UI too much */
- cuda_assert(cuStreamSynchronize(cuStream))
+ cuda_assert(cuLaunchGrid(cuPathTrace, xblocks, yblocks))
+ cuda_assert(cuCtxSynchronize())
+ }
+ else {
+ cuda_assert(cuLaunchGridAsync(cuPathTrace, xblocks, yblocks, cuStream))
}
cuda_pop_context();