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authorCampbell Barton <ideasman42@gmail.com>2014-04-16 15:04:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-04-16 15:07:28 +0400
commitb3972aeea05bc6c60d7b7da4e6b59a64b822448a (patch)
treeee959d88f8be160e01f8633b9c163ba7dc105d0c
parent233dac149478624a74831ff24454e5956124622c (diff)
Math Lib: optimize axis_dominant_v3_to_m3, approx 6x speedup
build the matrix directly rather then calculating with axis/angle also remove unused function calc_poly_plane
-rw-r--r--extern/carve/carve-util.cc103
-rw-r--r--source/blender/blenlib/BLI_math_geom.h2
-rw-r--r--source/blender/blenlib/intern/math_geom.c30
-rw-r--r--source/blender/bmesh/intern/bmesh_interp.c7
-rw-r--r--source/blender/bmesh/intern/bmesh_polygon.c55
-rw-r--r--source/blender/bmesh/intern/bmesh_private.h3
6 files changed, 57 insertions, 143 deletions
diff --git a/extern/carve/carve-util.cc b/extern/carve/carve-util.cc
index b268dae9dd6..d02b786fd2a 100644
--- a/extern/carve/carve-util.cc
+++ b/extern/carve/carve-util.cc
@@ -49,84 +49,53 @@ namespace {
// Functions adopted from BLI_math.h to use Carve Vector and Matrix.
-void axis_angle_normalized_to_mat3(const Vector &normal,
- const double angle,
- Matrix3 *matrix)
+void transpose_m3__bli(double mat[3][3])
{
- double nsi[3], co, si, ico;
-
- /* now convert this to a 3x3 matrix */
- co = cos(angle);
- si = sin(angle);
-
- ico = (1.0 - co);
- nsi[0] = normal[0] * si;
- nsi[1] = normal[1] * si;
- nsi[2] = normal[2] * si;
-
- matrix->m[0][0] = ((normal[0] * normal[0]) * ico) + co;
- matrix->m[0][1] = ((normal[0] * normal[1]) * ico) + nsi[2];
- matrix->m[0][2] = ((normal[0] * normal[2]) * ico) - nsi[1];
- matrix->m[1][0] = ((normal[0] * normal[1]) * ico) - nsi[2];
- matrix->m[1][1] = ((normal[1] * normal[1]) * ico) + co;
- matrix->m[1][2] = ((normal[1] * normal[2]) * ico) + nsi[0];
- matrix->m[2][0] = ((normal[0] * normal[2]) * ico) + nsi[1];
- matrix->m[2][1] = ((normal[1] * normal[2]) * ico) - nsi[0];
- matrix->m[2][2] = ((normal[2] * normal[2]) * ico) + co;
+ double t;
+
+ t = mat[0][1];
+ mat[0][1] = mat[1][0];
+ mat[1][0] = t;
+ t = mat[0][2];
+ mat[0][2] = mat[2][0];
+ mat[2][0] = t;
+ t = mat[1][2];
+ mat[1][2] = mat[2][1];
+ mat[2][1] = t;
}
-void axis_angle_to_mat3(const Vector &axis,
- const double angle,
- Matrix3 *matrix)
+void ortho_basis_v3v3_v3__bli(double r_n1[3], double r_n2[3], const double n[3])
{
- if (axis.length2() < FLT_EPSILON) {
- *matrix = Matrix3();
- return;
- }
-
- Vector nor = axis;
- nor.normalize();
+ const double eps = FLT_EPSILON;
+ const double f = (n[0] * n[0]) + (n[1] * n[1]);
- axis_angle_normalized_to_mat3(nor, angle, matrix);
-}
+ if (f > eps) {
+ const double d = 1.0f / sqrt(f);
-inline double saacos(double fac)
-{
- if (fac <= -1.0) return M_PI;
- else if (fac >= 1.0) return 0.0;
- else return acos(fac);
+ r_n1[0] = n[1] * d;
+ r_n1[1] = -n[0] * d;
+ r_n1[2] = 0.0f;
+ r_n2[0] = -n[2] * r_n1[1];
+ r_n2[1] = n[2] * r_n1[0];
+ r_n2[2] = n[0] * r_n1[1] - n[1] * r_n1[0];
+ }
+ else {
+ /* degenerate case */
+ r_n1[0] = (n[2] < 0.0f) ? -1.0f : 1.0f;
+ r_n1[1] = r_n1[2] = r_n2[0] = r_n2[2] = 0.0f;
+ r_n2[1] = 1.0f;
+ }
}
-bool axis_dominant_v3_to_m3(const Vector &normal,
- Matrix3 *matrix)
+void axis_dominant_v3_to_m3__bli(Matrix3 *r_mat, const Vector &normal)
{
- Vector up;
- Vector axis;
- double angle;
-
- up.x = 0.0;
- up.y = 0.0;
- up.z = 1.0;
-
- axis = carve::geom::cross(normal, up);
- angle = saacos(carve::geom::dot(normal, up));
-
- if (angle >= FLT_EPSILON) {
- if (axis.length2() < FLT_EPSILON) {
- axis[0] = 0.0;
- axis[1] = 1.0;
- axis[2] = 0.0;
- }
+ memcpy(r_mat->m[2], normal.v, sizeof(double[3]));
+ ortho_basis_v3v3_v3__bli(r_mat->m[0], r_mat->m[1], r_mat->m[2]);
- axis_angle_to_mat3(axis, angle, matrix);
- return true;
- }
- else {
- *matrix = Matrix3();
- return false;
- }
+ transpose_m3__bli(r_mat->m);
}
+
void meshset_minmax(const MeshSet<3> *mesh,
Vector *min,
Vector *max)
@@ -581,7 +550,7 @@ bool carve_checkPolyPlanarAndGetNormal(const std::vector<Vector> &vertices,
double magnitude = normal.length2();
normal.normalize();
- axis_dominant_v3_to_m3(normal, axis_matrix_r);
+ axis_dominant_v3_to_m3__bli(axis_matrix_r, normal);
Vector first_projected = *axis_matrix_r * vertices[verts_of_poly[0]];
double min_z = first_projected[2], max_z = first_projected[2];
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 3c1b89fbd44..6ba8910db14 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -303,7 +303,7 @@ bool form_factor_visible_quad(const float p[3], const float n[3],
float form_factor_hemi_poly(float p[3], float n[3],
float v1[3], float v2[3], float v3[3], float v4[3]);
-bool axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);
+void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]);
MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]);
MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT;
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 45e8c425f64..c2e4799d7cb 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -2133,32 +2133,20 @@ void fill_poly_v2i_n(
* \param r_mat The matrix to return.
* \param normal A unit length vector.
*/
-bool axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
+void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3])
{
- float up[3] = {0.0f, 0.0f, 1.0f};
- float axis[3];
- float angle;
-
- /* double check they are normalized */
BLI_ASSERT_UNIT_V3(normal);
- cross_v3_v3v3(axis, normal, up);
- angle = saacos(dot_v3v3(normal, up));
+ copy_v3_v3(r_mat[2], normal);
+ ortho_basis_v3v3_v3(r_mat[0], r_mat[1], r_mat[2]);
- if (angle >= FLT_EPSILON) {
- if (len_squared_v3(axis) < FLT_EPSILON) {
- axis[0] = 0.0f;
- axis[1] = 1.0f;
- axis[2] = 0.0f;
- }
+ BLI_ASSERT_UNIT_V3(r_mat[0]);
+ BLI_ASSERT_UNIT_V3(r_mat[1]);
- axis_angle_to_mat3(r_mat, axis, angle);
- return true;
- }
- else {
- unit_m3(r_mat);
- return false;
- }
+ transpose_m3(r_mat);
+
+ BLI_assert(!is_negative_m3(r_mat));
+ BLI_assert(fabsf(dot_m3_v3_row_z(r_mat, normal) - 1.0f) < BLI_ASSERT_UNIT_EPSILON);
}
/****************************** Interpolation ********************************/
diff --git a/source/blender/bmesh/intern/bmesh_interp.c b/source/blender/bmesh/intern/bmesh_interp.c
index e5921bb49d7..5bd1a72b5a2 100644
--- a/source/blender/bmesh/intern/bmesh_interp.c
+++ b/source/blender/bmesh/intern/bmesh_interp.c
@@ -317,12 +317,7 @@ static int quad_co(float *x, float *y, float v1[3], float v2[3], float v3[3], fl
/* rotate */
poly_rotate_plane(n, projverts, 5);
-
- /* flatten */
- for (i = 0; i < 5; i++) {
- projverts[i][2] = 0.0f;
- }
-
+
/* subtract origin */
for (i = 0; i < 4; i++) {
sub_v3_v3(projverts[i], projverts[4]);
diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c
index 17996176555..a2cfdc41281 100644
--- a/source/blender/bmesh/intern/bmesh_polygon.c
+++ b/source/blender/bmesh/intern/bmesh_polygon.c
@@ -362,46 +362,6 @@ void BM_face_calc_center_mean_weighted(BMFace *f, float r_cent[3])
}
/**
- * COMPUTE POLY PLANE
- *
- * Projects a set polygon's vertices to
- * a plane defined by the average
- * of its edges cross products
- */
-void calc_poly_plane(float (*verts)[3], const int nverts)
-{
-
- float avgc[3], norm[3], mag, avgn[3];
- float *v1, *v2, *v3;
- int i;
-
- if (nverts < 3)
- return;
-
- zero_v3(avgn);
- zero_v3(avgc);
-
- for (i = 0; i < nverts; i++) {
- v1 = verts[i];
- v2 = verts[(i + 1) % nverts];
- v3 = verts[(i + 2) % nverts];
- normal_tri_v3(norm, v1, v2, v3);
-
- add_v3_v3(avgn, norm);
- }
-
- if (UNLIKELY(normalize_v3(avgn) == 0.0f)) {
- avgn[2] = 1.0f;
- }
-
- for (i = 0; i < nverts; i++) {
- v1 = verts[i];
- mag = dot_v3v3(v1, avgn);
- madd_v3_v3fl(v1, avgn, -mag);
- }
-}
-
-/**
* \brief BM LEGAL EDGES
*
* takes in a face and a list of edges, and sets to NULL any edge in
@@ -430,15 +390,18 @@ static void scale_edge_v2f(float v1[2], float v2[2], const float fac)
* Rotates a polygon so that it's
* normal is pointing towards the mesh Z axis
*/
-void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nverts)
+void poly_rotate_plane(const float normal[3], float (*verts)[3], const unsigned int nverts)
{
float mat[3][3];
+ float co[3];
+ unsigned int i;
- if (axis_dominant_v3_to_m3(mat, normal)) {
- int i;
- for (i = 0; i < nverts; i++) {
- mul_m3_v3(mat, verts[i]);
- }
+ co[2] = 0.0f;
+
+ axis_dominant_v3_to_m3(mat, normal);
+ for (i = 0; i < nverts; i++) {
+ mul_v2_m3v3(co, mat, verts[i]);
+ copy_v3_v3(verts[i], co);
}
}
diff --git a/source/blender/bmesh/intern/bmesh_private.h b/source/blender/bmesh/intern/bmesh_private.h
index 7ec418b2253..cac4713c8b2 100644
--- a/source/blender/bmesh/intern/bmesh_private.h
+++ b/source/blender/bmesh/intern/bmesh_private.h
@@ -72,8 +72,7 @@ enum {
#define BM_ELEM_API_FLAG_TEST(element, f) ((element)->head.api_flag & (f))
#define BM_ELEM_API_FLAG_CLEAR(element) ((element)->head.api_flag = 0)
-void calc_poly_plane(float (*verts)[3], const int nverts);
-void poly_rotate_plane(const float normal[3], float (*verts)[3], const int nverts);
+void poly_rotate_plane(const float normal[3], float (*verts)[3], unsigned const int nverts);
/* include the rest of our private declarations */
#include "bmesh_structure.h"