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authorLukas Tönne <lukas.toenne@gmail.com>2014-07-14 16:59:17 +0400
committerLukas Tönne <lukas.toenne@gmail.com>2014-07-14 16:59:17 +0400
commit911fe9dfa27735d18a52c2e1f6c6225d2d944047 (patch)
treeea5f40f02970afad306c863f27796c64b926d7ca
parent55cf7703fd71f79e3f9ae9e523e27ce33396f276 (diff)
Fixed a few small merge errors. Sorted libs are now defined in
macros.cmake.
-rw-r--r--build_files/cmake/macros.cmake1
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index bfd1cf61df0..ed0e052f194 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -487,6 +487,7 @@ macro(SETUP_BLENDER_SORTED_LIBS)
bf_python_ext
bf_python_mathutils
bf_python_bmesh
+ bf_python_bparticles
bf_freestyle
bf_ikplugin
bf_modifiers
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index 2046fbdc5c2..77636a85947 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -887,7 +887,6 @@ static void rigidbody_world_build_particle_systems(Scene *UNUSED(scene), RigidBo
}
}
-/* Construct Bullet bodies, shapes and constraints from a Blender scene.
/**
* Updates and validates world, bodies and shapes.
*
@@ -911,6 +910,7 @@ static void rigidbody_world_build(Scene *scene, RigidBodyWorld *rbw, int rebuild
* Memory management needs redesign here, this is just a dirty workaround.
*/
if (rebuild && rbw->constraints) {
+ GroupObject *go;
for (go = rbw->constraints->gobject.first; go; go = go->next) {
Object *ob = go->ob;
if (ob) {