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authorDalai Felinto <dfelinto@gmail.com>2014-07-07 19:30:43 +0400
committerDalai Felinto <dfelinto@gmail.com>2014-07-11 18:43:39 +0400
commit92c8dd16dfa9c1ffe7f4d2912bf1bf78b82c3894 (patch)
tree52f5dc9ed866f668cb4b784b51917909dbef08de
parent594ff72bfe597b42bfc11e062649176fec00be0c (diff)
View3D Walk: Rename gravity by gravity_state (cleanup)
-rw-r--r--source/blender/editors/space_view3d/view3d_walk.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/editors/space_view3d/view3d_walk.c b/source/blender/editors/space_view3d/view3d_walk.c
index 1c3e223f3ed..0b80a57e188 100644
--- a/source/blender/editors/space_view3d/view3d_walk.c
+++ b/source/blender/editors/space_view3d/view3d_walk.c
@@ -280,7 +280,7 @@ typedef struct WalkInfo {
bool is_reversed;
/* gravity system */
- eWalkGravityState gravity;
+ eWalkGravityState gravity_state;
/* height to use in walk mode */
float view_height;
@@ -360,11 +360,11 @@ static void walk_navigation_mode_set(bContext *C, WalkInfo *walk, eWalkMethod mo
{
if (mode == WALK_MODE_FREE) {
walk->navigation_mode = WALK_MODE_FREE;
- walk->gravity = WALK_GRAVITY_STATE_OFF;
+ walk->gravity_state = WALK_GRAVITY_STATE_OFF;
}
else { /* WALK_MODE_GRAVITY */
walk->navigation_mode = WALK_MODE_GRAVITY;
- walk->gravity = WALK_GRAVITY_STATE_START;
+ walk->gravity_state = WALK_GRAVITY_STATE_START;
}
walk_update_header(C, walk);
@@ -510,7 +510,7 @@ static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op)
walk->speed = U.walk_navigation.walk_speed;
walk->speed_factor = U.walk_navigation.walk_speed_factor;
- walk->gravity = WALK_GRAVITY_STATE_OFF;
+ walk->gravity_state = WALK_GRAVITY_STATE_OFF;
walk->is_reversed = ((U.walk_navigation.flag & USER_WALK_MOUSE_REVERSE) != 0);
@@ -758,7 +758,7 @@ static void walkEvent(bContext *C, wmOperator *UNUSED(op), WalkInfo *walk, const
#define JUMP_SPEED_MAX sqrtf(2.0f * EARTH_GRAVITY * walk->jump_height)
case WALK_MODAL_JUMP_STOP:
- if (walk->gravity == WALK_GRAVITY_STATE_JUMP) {
+ if (walk->gravity_state == WALK_GRAVITY_STATE_JUMP) {
float t;
/* delta time */
@@ -772,18 +772,18 @@ static void walkEvent(bContext *C, wmOperator *UNUSED(op), WalkInfo *walk, const
walk->teleport.duration = getVelocityZeroTime(walk->speed_jump);
/* no more increase of jump speed */
- walk->gravity = WALK_GRAVITY_STATE_ON;
+ walk->gravity_state = WALK_GRAVITY_STATE_ON;
}
break;
case WALK_MODAL_JUMP:
if ((walk->navigation_mode == WALK_MODE_GRAVITY) &&
- (walk->gravity == WALK_GRAVITY_STATE_OFF) &&
+ (walk->gravity_state == WALK_GRAVITY_STATE_OFF) &&
(walk->teleport.state == WALK_TELEPORT_STATE_OFF))
{
/* no need to check for ground,
* walk->gravity wouldn't be off
* if we were over a hole */
- walk->gravity = WALK_GRAVITY_STATE_JUMP;
+ walk->gravity_state = WALK_GRAVITY_STATE_JUMP;
walk->speed_jump = JUMP_SPEED_MAX;
walk->teleport.initial_time = PIL_check_seconds_timer();
@@ -910,7 +910,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
if ((walk->active_directions) ||
moffset[0] || moffset[1] ||
walk->teleport.state == WALK_TELEPORT_STATE_ON ||
- walk->gravity != WALK_GRAVITY_STATE_OFF)
+ walk->gravity_state != WALK_GRAVITY_STATE_OFF)
{
float dvec_tmp[3];
@@ -1000,7 +1000,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
/* WASD - 'move' translation code */
if ((walk->active_directions) &&
- (walk->gravity == WALK_GRAVITY_STATE_OFF))
+ (walk->gravity_state == WALK_GRAVITY_STATE_OFF))
{
short direction;
@@ -1076,7 +1076,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
/* stick to the floor */
if (walk->navigation_mode == WALK_MODE_GRAVITY &&
- ELEM(walk->gravity,
+ ELEM(walk->gravity_state,
WALK_GRAVITY_STATE_OFF,
WALK_GRAVITY_STATE_START))
{
@@ -1101,13 +1101,13 @@ static int walkApply(bContext *C, WalkInfo *walk)
dvec[2] -= difference;
/* in case we switched from FREE to GRAVITY too close to the ground */
- if (walk->gravity == WALK_GRAVITY_STATE_START)
- walk->gravity = WALK_GRAVITY_STATE_OFF;
+ if (walk->gravity_state == WALK_GRAVITY_STATE_START)
+ walk->gravity_state = WALK_GRAVITY_STATE_OFF;
}
else {
/* hijack the teleport variables */
walk->teleport.initial_time = PIL_check_seconds_timer();
- walk->gravity = WALK_GRAVITY_STATE_ON;
+ walk->gravity_state = WALK_GRAVITY_STATE_ON;
walk->teleport.duration = 0.0f;
copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]);
@@ -1117,7 +1117,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
}
/* Falling or jumping) */
- if (ELEM(walk->gravity, WALK_GRAVITY_STATE_ON, WALK_GRAVITY_STATE_JUMP)) {
+ if (ELEM(walk->gravity_state, WALK_GRAVITY_STATE_ON, WALK_GRAVITY_STATE_JUMP)) {
float t;
float z_cur, z_new;
bool ret;
@@ -1148,7 +1148,7 @@ static int walkApply(bContext *C, WalkInfo *walk)
if (difference > 0.0f) {
/* quit falling, lands at "view_height" from the floor */
dvec[2] -= difference;
- walk->gravity = WALK_GRAVITY_STATE_OFF;
+ walk->gravity_state = WALK_GRAVITY_STATE_OFF;
walk->speed_jump = 0.0f;
}
else {