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authorThomas Dinges <blender@dingto.org>2013-08-01 00:56:32 +0400
committerThomas Dinges <blender@dingto.org>2013-08-01 00:56:32 +0400
commit6d9720ef63c540d533207aded1114da862377d32 (patch)
tree88f248759d02759bc86ff81e8fca7f6a5addf20c
parent22dae3e6005d4360212c53e799a50c528ecf3cee (diff)
Cycles / Blackbody to RGB node:
* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature. = Some common temperatures = Candle light: 1500 Kelvin Sunset/Sunrise: 1850 Kelvin Studio lamps: 3200 Kelvin Horizon daylight: 5000 Kelvin Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :) This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
-rw-r--r--intern/cycles/blender/blender_shader.cpp3
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/kernel_types.h13
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_blackbody.osl33
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_blackbody.h84
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/CMakeLists.txt2
-rw-r--r--intern/cycles/render/blackbody.cpp140
-rw-r--r--intern/cycles/render/blackbody.h30
-rw-r--r--intern/cycles/render/graph.h1
-rw-r--r--intern/cycles/render/nodes.cpp24
-rw-r--r--intern/cycles/render/nodes.h7
-rw-r--r--intern/cycles/render/shader.cpp26
-rw-r--r--intern/cycles/render/shader.h2
-rw-r--r--intern/cycles/render/svm.cpp5
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_blackbody.c54
24 files changed, 437 insertions, 0 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 923f9b1e726..ee6a0887d45 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -400,6 +400,9 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
else if (b_node.is_a(&RNA_ShaderNodeWavelength)) {
node = new WavelengthNode();
}
+ else if (b_node.is_a(&RNA_ShaderNodeBlackbody)) {
+ node = new BlackbodyNode();
+ }
else if (b_node.is_a(&RNA_ShaderNodeLightPath)) {
node = new LightPathNode();
}
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 2fa1393e935..ac0b9895c78 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -72,6 +72,7 @@ set(SRC_CLOSURE_HEADERS
set(SRC_SVM_HEADERS
svm/svm.h
svm/svm_attribute.h
+ svm/svm_blackbody.h
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 733eb665860..1010fdea627 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -44,6 +44,12 @@ CCL_NAMESPACE_BEGIN
#define BSSRDF_MIN_RADIUS 1e-8f
#define BSSRDF_MAX_ATTEMPTS 8
+#define BB_DRAPPER 800.0
+#define BB_MAX_TABLE_RANGE 12000.0
+#define BB_TABLE_XPOWER 1.5
+#define BB_TABLE_YPOWER 5.0
+#define BB_TABLE_SPACING 2.0
+
#define TEX_NUM_FLOAT_IMAGES 5
/* device capabilities */
@@ -810,6 +816,12 @@ typedef struct KernelBSSRDF {
int pad1, pad2;
} KernelBSSRDF;
+typedef struct KernelBlackbody {
+ int table_offset;
+ int pad1, pad2, pad3;
+} KernelBLACKBODY;
+
+
typedef struct KernelData {
KernelCamera cam;
KernelFilm film;
@@ -819,6 +831,7 @@ typedef struct KernelData {
KernelBVH bvh;
KernelCurves curve_kernel_data;
KernelBSSRDF bssrdf;
+ KernelBlackbody blackbody;
} KernelData;
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 23112f56536..2df8140ebbd 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -68,6 +68,7 @@ set(SRC_OSL
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wavelength.osl
+ node_blackbody.osl
node_wave_texture.osl
node_wireframe.osl
)
diff --git a/intern/cycles/kernel/shaders/node_blackbody.osl b/intern/cycles/kernel/shaders/node_blackbody.osl
new file mode 100644
index 00000000000..3eb0ec4b5e3
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_blackbody.osl
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2013, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_blackbody(
+ float Temperature = 1200.0,
+ output color Color = 0.0)
+{
+ color rgb = blackbody(Temperature);
+
+ /* Scale by luminance */
+ float l = luminance(rgb);
+ if (l != 0.0)
+ rgb /= l;
+ Color = rgb;
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index e5df880b596..0a8896f3c44 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -146,6 +146,7 @@ CCL_NAMESPACE_END
#include "svm_attribute.h"
#include "svm_gradient.h"
+#include "svm_blackbody.h"
#include "svm_closure.h"
#include "svm_noisetex.h"
#include "svm_convert.h"
@@ -366,6 +367,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_WAVELENGTH:
svm_node_wavelength(sd, stack, node.y, node.z);
break;
+ case NODE_BLACKBODY:
+ svm_node_blackbody(kg, sd, stack, node.y, node.z);
+ break;
case NODE_SET_DISPLACEMENT:
svm_node_set_displacement(sd, stack, node.y);
break;
diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h
new file mode 100644
index 00000000000..3c6e11ca683
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_blackbody.h
@@ -0,0 +1,84 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2013, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+/* Blackbody Node */
+
+__device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset)
+{
+ /* Output */
+ float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f);
+
+ /* Input */
+ float temperature = stack_load_float(stack, temperature_offset);
+
+ if (temperature < BB_DRAPPER) {
+ /* just return very very dim red */
+ color_rgb = make_float3(1.0e-6f,0.0f,0.0f);
+ }
+ else if (temperature <= BB_MAX_TABLE_RANGE) {
+ /* This is the overall size of the table */
+ const int lookuptablesize = 956;
+ const float lookuptablenormalize = 1.0f/956.0f;
+
+ /* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors
+ just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */
+ float t = powf((temperature - BB_DRAPPER) * (1.0f / BB_TABLE_SPACING), 1.0f/BB_TABLE_XPOWER);
+
+ int blackbody_table_offset = kernel_data.blackbody.table_offset;
+
+ /* Retrieve colors from the lookup table */
+ float lutval = t*lookuptablenormalize;
+ float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
+ lutval = (t + 319.0f*1.0f)*lookuptablenormalize;
+ float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
+ lutval = (t + 319.0f*2.0f)*lookuptablenormalize;
+ float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize);
+
+ R = powf(R, BB_TABLE_YPOWER);
+ G = powf(G, BB_TABLE_YPOWER);
+ B = powf(B, BB_TABLE_YPOWER);
+
+ color_rgb = make_float3(R, G, B);
+ }
+
+ /* Luminance */
+ float l = linear_rgb_to_gray(color_rgb);
+ if (l != 0.0f)
+ color_rgb /= l;
+
+ if (stack_valid(col_offset))
+ stack_store_float3(stack, col_offset, color_rgb);
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 85719265292..1e096c7f76c 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -53,6 +53,7 @@ typedef enum NodeType {
NODE_FRESNEL,
NODE_WIREFRAME,
NODE_WAVELENGTH,
+ NODE_BLACKBODY,
NODE_EMISSION_WEIGHT,
NODE_TEX_GRADIENT,
NODE_TEX_VORONOI,
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index f3f230c29dc..0cf29435a8c 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -16,6 +16,7 @@ set(INC_SYS
set(SRC
attribute.cpp
background.cpp
+ blackbody.cpp
buffers.cpp
bssrdf.cpp
camera.cpp
@@ -43,6 +44,7 @@ set(SRC
set(SRC_HEADERS
attribute.h
background.h
+ blackbody.h
buffers.h
bssrdf.h
camera.h
diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp
new file mode 100644
index 00000000000..467368935d7
--- /dev/null
+++ b/intern/cycles/render/blackbody.cpp
@@ -0,0 +1,140 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2013, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "blackbody.h"
+#include "util_color.h"
+#include "util_math.h"
+
+#include "kernel_types.h"
+
+CCL_NAMESPACE_BEGIN
+
+vector<float> blackbody_table()
+{
+ /* quoted from OSLs opcolor.cpp
+ In order to speed up the blackbody computation, we have a table
+ storing the precomputed BB values for a range of temperatures. Less
+ than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE
+ does the full computation, we think it'll be rare to inquire higher
+ temperatures.
+
+ Since the bb function is so nonlinear, we actually space the table
+ entries nonlinearly, with the relationship between the table index i
+ and the temperature T as follows:
+ i = ((T-Draper)/spacing)^(1/xpower)
+ T = pow(i, xpower) * spacing + Draper
+ And furthermore, we store in the table the true value raised ^(1/5).
+ I tuned this a bit, and with the current values we can have all
+ blackbody results accurate to within 0.1% with a table size of 317
+ (about 5 KB of data).
+ */
+
+ const float cie_colour_match[81][3] = {
+ {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201},
+ {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102},
+ {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456},
+ {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230},
+ {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721},
+ {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281},
+ {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130},
+ {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533},
+ {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582},
+ {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573},
+ {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203},
+ {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057},
+ {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021},
+ {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014},
+ {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008},
+ {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002},
+ {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000},
+ {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000},
+ {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000},
+ {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000},
+ {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000},
+ {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000},
+ {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000},
+ {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000},
+ {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000},
+ {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000},
+ {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000}
+ };
+
+ const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2
+ const double c2 = 1.4388e-2; // h*c/k, m*K
+ // h is Planck's const, k is Boltzmann's
+ const float dlambda = 5.0f * 1e-9; // in meters
+
+ /* Blackbody table from 800 to 12k Kelvin (319 entries (317+2 offset) * 3) */
+ vector<float> blackbody_table(956);
+
+ float X, Y, Z;
+
+ /* ToDo: bring this back to what OSL does with the lastTemperature limit ? */
+ for (int i = 0; i <= 317; ++i) {
+ float Temperature = powf (float(i), BB_TABLE_XPOWER) * BB_TABLE_SPACING + BB_DRAPPER;
+ X = 0;
+ Y = 0;
+ Z = 0;
+
+ /* from OSL "spectrum_to_XYZ" */
+ for (int n = 0; n < 81; ++n) {
+ float lambda = 380.0f + 5.0f * n;
+ double wlm = lambda * 1e-9; // Wavelength in meters
+ // N.B. spec_intens returns result in W/m^2 but it's a differential,
+ // needs to be scaled by dlambda!
+ float spec_intens = float((c1 * powf(wlm,-5.0)) / (expf(c2 / (wlm * Temperature)) -1.0f));
+ float Me = spec_intens * dlambda;
+
+ X += Me * cie_colour_match[n][0];
+ Y += Me * cie_colour_match[n][1];
+ Z += Me * cie_colour_match[n][2];
+ }
+
+ /* Convert from xyz color space */
+ float3 col = xyz_to_rgb(X, Y, Z);
+
+ /* Clamp to zero if values are smaller */
+ col = max(col, make_float3(0.0f, 0.0f, 0.0f));
+
+ col.x = powf(col.x, 1.0f / BB_TABLE_YPOWER);
+ col.y = powf(col.y, 1.0f / BB_TABLE_YPOWER);
+ col.z = powf(col.z, 1.0f / BB_TABLE_YPOWER);
+
+ /* Store in table in RRRGGGBBB format */
+ blackbody_table[i] = col.x;
+ blackbody_table[i+319*1] = col.y;
+ blackbody_table[i+319*2] = col.z;
+ }
+
+ return blackbody_table;
+}
+CCL_NAMESPACE_END
diff --git a/intern/cycles/render/blackbody.h b/intern/cycles/render/blackbody.h
new file mode 100644
index 00000000000..a177238f689
--- /dev/null
+++ b/intern/cycles/render/blackbody.h
@@ -0,0 +1,30 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BLACKBODY_H__
+#define __BLACKBODY_H__
+
+#include "util_vector.h"
+
+CCL_NAMESPACE_BEGIN
+
+vector<float> blackbody_table();
+
+CCL_NAMESPACE_END
+
+#endif /* __BLACKBODY_H__ */
diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h
index 90e4760ba1c..da8ed987346 100644
--- a/intern/cycles/render/graph.h
+++ b/intern/cycles/render/graph.h
@@ -189,6 +189,7 @@ public:
virtual bool has_surface_emission() { return false; }
virtual bool has_surface_transparent() { return false; }
virtual bool has_surface_bssrdf() { return false; }
+ virtual bool has_converter_blackbody() { return false; }
vector<ShaderInput*> inputs;
vector<ShaderOutput*> outputs;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index bd254c8e0d1..9349e7b90ae 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2993,6 +2993,30 @@ void WavelengthNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_wavelength");
}
+/* Blackbody */
+
+BlackbodyNode::BlackbodyNode()
+: ShaderNode("Blackbody")
+{
+ add_input("Temperature", SHADER_SOCKET_FLOAT, 1200.0f);
+ add_output("Color", SHADER_SOCKET_COLOR);
+}
+
+void BlackbodyNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *temperature_in = input("Temperature");
+ ShaderOutput *color_out = output("Color");
+
+ compiler.stack_assign(temperature_in);
+ compiler.stack_assign(color_out);
+ compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
+}
+
+void BlackbodyNode::compile(OSLCompiler& compiler)
+{
+ compiler.add(this, "node_blackbody");
+}
+
/* Output */
OutputNode::OutputNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 78920d589ed..532ff41abee 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -462,6 +462,13 @@ public:
SHADER_NODE_CLASS(WavelengthNode)
};
+class BlackbodyNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(BlackbodyNode)
+
+ bool has_converter_blackbody() { return true; }
+};
+
class MathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MathNode)
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 21b43380f2c..5b326e0a017 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -18,6 +18,7 @@
#include "background.h"
#include "bssrdf.h"
+#include "blackbody.h"
#include "device.h"
#include "graph.h"
#include "light.h"
@@ -51,6 +52,7 @@ Shader::Shader()
has_surface_transparent = false;
has_surface_emission = false;
has_surface_bssrdf = false;
+ has_converter_blackbody = false;
has_volume = false;
has_displacement = false;
@@ -127,6 +129,7 @@ ShaderManager::ShaderManager()
{
need_update = true;
bssrdf_table_offset = TABLE_OFFSET_INVALID;
+ blackbody_table_offset = TABLE_OFFSET_INVALID;
}
ShaderManager::~ShaderManager()
@@ -218,6 +221,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
uint *shader_flag = dscene->shader_flag.resize(shader_flag_size);
uint i = 0;
bool has_surface_bssrdf = false;
+ bool has_converter_blackbody = false;
foreach(Shader *shader, scene->shaders) {
uint flag = 0;
@@ -232,6 +236,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
flag |= SD_HOMOGENEOUS_VOLUME;
if(shader->has_surface_bssrdf)
has_surface_bssrdf = true;
+ if(shader->has_converter_blackbody)
+ has_converter_blackbody = true;
shader_flag[i++] = flag;
shader_flag[i++] = shader->pass_id;
@@ -257,6 +263,21 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
scene->lookup_tables->remove_table(bssrdf_table_offset);
bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
+
+ /* blackbody lookup table */
+ KernelBlackbody *kblackbody = &dscene->data.blackbody;
+
+ if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) {
+ vector<float> table = blackbody_table();
+ blackbody_table_offset = scene->lookup_tables->add_table(dscene, table);
+
+ kblackbody->table_offset = (int)blackbody_table_offset;
+ }
+ else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) {
+ scene->lookup_tables->remove_table(blackbody_table_offset);
+ blackbody_table_offset = TABLE_OFFSET_INVALID;
+ }
+
}
void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene)
@@ -266,6 +287,11 @@ void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scen
bssrdf_table_offset = TABLE_OFFSET_INVALID;
}
+ if(blackbody_table_offset != TABLE_OFFSET_INVALID) {
+ scene->lookup_tables->remove_table(blackbody_table_offset);
+ blackbody_table_offset = TABLE_OFFSET_INVALID;
+ }
+
device->tex_free(dscene->shader_flag);
dscene->shader_flag.clear();
}
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 8810017068b..d7eac603fa6 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -77,6 +77,7 @@ public:
bool has_volume;
bool has_displacement;
bool has_surface_bssrdf;
+ bool has_converter_blackbody;
/* requested mesh attributes */
AttributeRequestSet attributes;
@@ -142,6 +143,7 @@ protected:
AttributeIDMap unique_attribute_id;
size_t bssrdf_table_offset;
+ size_t blackbody_table_offset;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 3e211a3ee24..9e887aeadf2 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -398,6 +398,10 @@ void SVMCompiler::generate_svm_nodes(const set<ShaderNode*>& nodes, set<ShaderNo
inputs_done = false;
if(inputs_done) {
+ /* Detect if we have a blackbody converter, to prepare lookup table */
+ if(node->has_converter_blackbody())
+ current_shader->has_converter_blackbody = true;
+
node->compile(*this);
stack_clear_users(node, done);
stack_clear_temporary(node);
@@ -672,6 +676,7 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
shader->has_surface_emission = false;
shader->has_surface_transparent = false;
shader->has_surface_bssrdf = false;
+ shader->has_converter_blackbody = false;
shader->has_volume = false;
shader->has_displacement = false;
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index af966fa106e..f4bfc9b0cec 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -227,6 +227,7 @@ shader_node_categories = [
NodeItem("ShaderNodeSeparateRGB"),
NodeItem("ShaderNodeCombineRGB"),
NodeItem("ShaderNodeWavelength"),
+ NodeItem("ShaderNodeBlackbody"),
]),
ShaderNewNodeCategory("SH_NEW_SCRIPT", "Script", items=[
NodeItem("ShaderNodeScript"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index b43747ab33a..bc1ef7ac5c9 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -742,6 +742,7 @@ struct ShadeResult;
#define SH_NODE_WIREFRAME 178
#define SH_NODE_BSDF_TOON 179
#define SH_NODE_WAVELENGTH 180
+#define SH_NODE_BLACKBODY 181
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 84dfa70abfc..0cebbf03203 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3406,6 +3406,7 @@ static void registerShaderNodes(void)
register_node_type_sh_rgb();
register_node_type_sh_wireframe();
register_node_type_sh_wavelength();
+ register_node_type_sh_blackbody();
register_node_type_sh_mix_rgb();
register_node_type_sh_valtorgb();
register_node_type_sh_rgbtobw();
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index cc1a5f8cee9..4b7ee2aed51 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -146,6 +146,7 @@ set(SRC
shader/nodes/node_shader_value.c
shader/nodes/node_shader_wireframe.c
shader/nodes/node_shader_wavelength.c
+ shader/nodes/node_shader_blackbody.c
shader/nodes/node_shader_vectMath.c
shader/nodes/node_shader_add_shader.c
shader/nodes/node_shader_ambient_occlusion.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index edb0ba6f475..a56d78af309 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -81,6 +81,7 @@ void register_node_type_sh_object_info(void);
void register_node_type_sh_fresnel(void);
void register_node_type_sh_wireframe(void);
void register_node_type_sh_wavelength(void);
+void register_node_type_sh_blackbody(void);
void register_node_type_sh_layer_weight(void);
void register_node_type_sh_tex_coord(void);
void register_node_type_sh_particle_info(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 69f2a0ae955..a7728cc0dde 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -97,6 +97,7 @@ DefNode( ShaderNode, SH_NODE_PARTICLE_INFO, 0, "PA
DefNode( ShaderNode, SH_NODE_HAIR_INFO, 0, "HAIR_INFO", HairInfo, "Hair Info", "" )
DefNode( ShaderNode, SH_NODE_WIREFRAME, def_sh_tex_wireframe, "WIREFRAME", Wireframe, "Wireframe", "" )
DefNode( ShaderNode, SH_NODE_WAVELENGTH, 0, "WAVELENGTH", Wavelength, "Wavelength", "" )
+DefNode( ShaderNode, SH_NODE_BLACKBODY, 0, "BLACKBODY", Blackbody, "Blackbody", "" )
DefNode( ShaderNode, SH_NODE_BUMP, def_sh_bump, "BUMP", Bump, "Bump", "" )
DefNode( ShaderNode, SH_NODE_NORMAL_MAP, def_sh_normal_map, "NORMAL_MAP", NormalMap, "Normal Map", "" )
DefNode( ShaderNode, SH_NODE_TANGENT, def_sh_tangent, "TANGENT", Tangent, "Tangent", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_blackbody.c b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
new file mode 100644
index 00000000000..af89a959554
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_blackbody.c
@@ -0,0 +1,54 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** Blackbody ******************** */
+static bNodeSocketTemplate sh_node_blackbody_in[] = {
+ { SOCK_FLOAT, 1, N_("Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_blackbody_out[] = {
+ { SOCK_RGBA, 0, N_("Color")},
+ { -1, 0, "" }
+};
+
+/* node type definition */
+void register_node_type_sh_blackbody(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_BLACKBODY, "Blackbody", NODE_CLASS_CONVERTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_size_preset(&ntype, NODE_SIZE_MIDDLE);
+ node_type_socket_templates(&ntype, sh_node_blackbody_in, sh_node_blackbody_out);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+
+ nodeRegisterType(&ntype);
+}