diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-09-27 22:05:48 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-27 22:05:48 +0300 |
commit | ad32b774cbfe5470a5d3cd074e16b325c5393a07 (patch) | |
tree | 23b8fb42031c1c4175c94f395aa2429ee35a8b60 | |
parent | 88aa42a6f7b26db31e272bbe617ceae70136f227 (diff) |
fix basic shader syntax when drawing lines
Fixed on GL 3.2+, Mac still lays an egg due to the geometry shader.
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_basic_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl index 01a335af048..ed2339736e7 100644 --- a/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl @@ -58,7 +58,7 @@ uniform sampler2D_default texture_map; #ifdef USE_STIPPLE uniform int stipple_id; #if defined(DRAW_LINE) -varying in float t; +varying float t; uniform int stipple_pattern; #endif #endif |