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authorCampbell Barton <ideasman42@gmail.com>2016-05-22 10:47:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-05-22 10:47:39 +0300
commite21af38f69577229c93cf46aab655384ee864948 (patch)
tree7e63f17e1470281b19649b820a9634b2c7cb3772
parent24a3a9e8a3e36d520b05a648070489aa0eebb77f (diff)
Fix T48476: 'Recalculate Bone to Cursor' fails
-rw-r--r--source/blender/editors/armature/armature_edit.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index b1c23fb4cac..354b748e129 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -317,9 +317,10 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
float cursor_local[3];
const float *cursor = ED_view3d_cursor3d_get(scene, v3d);
-
+ invert_m4_m4(ob->imat, ob->obmat);
copy_v3_v3(cursor_local, cursor);
- mul_m3_v3(imat, cursor_local);
+ mul_m4_v3(ob->imat, cursor_local);
+
/* cursor */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {