Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-03-24 19:50:17 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-03-24 19:54:30 +0300
commitf3ea8cd60876e499b664e12eec24d163136c04ba (patch)
treec3f3c547c06b5f5a7fe565e118a2f2bef5059b3f
parent5801a016d4cf2384274b0f813e29d61662dc8ee2 (diff)
Overlay: Wireframe: Make facing ratio offset depends on gl_Position.w
This makes the offset dependent of the actual near and far clip distances.
-rw-r--r--source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
index 1abac302cda..001c128e4ac 100644
--- a/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/wireframe_vert.glsl
@@ -122,7 +122,7 @@ void main()
gl_Position.xy += wofs.xy * sizeViewportInv.xy * gl_Position.w;
/* Push the vertex towards the camera. Helps a bit. */
- gl_Position.z -= facing_ratio * curvature * 4.0e-5;
+ gl_Position.z -= facing_ratio * curvature * 1.0e-5 * gl_Position.w;
/* Convert to screen position [0..sizeVp]. */
edgeStart = ((gl_Position.xy / gl_Position.w) * 0.5 + 0.5) * sizeViewport.xy;