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author | Jeroen Bakker <jeroen@blender.org> | 2022-08-01 16:24:48 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-08-01 16:24:48 +0300 |
commit | 577a2a5dbe8a9d73b48bdc106ccd6d833bede4cc (patch) | |
tree | ba8361fddd9104903708d539a59e5e1cec373377 | |
parent | e0603f77afb1cdf1c72c136c0749e088341d7db5 (diff) | |
parent | f08ea76db591a1ca60715f19f3465da57b26f64e (diff) |
Merge branch 'blender-v3.3-release'
-rw-r--r-- | source/blender/gpu/tests/gpu_shader_test.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/tests/gpu_shader_test.cc b/source/blender/gpu/tests/gpu_shader_test.cc index adb9b059fc6..ab1409dfcde 100644 --- a/source/blender/gpu/tests/gpu_shader_test.cc +++ b/source/blender/gpu/tests/gpu_shader_test.cc @@ -48,7 +48,7 @@ void main() { /* Create texture to store result and attach to shader. */ GPUTexture *texture = GPU_texture_create_2d( - "gpu_shader_compute_2d", SIZE, SIZE, 0, GPU_RGBA32F, nullptr); + "gpu_shader_compute_2d", SIZE, SIZE, 1, GPU_RGBA32F, nullptr); EXPECT_NE(texture, nullptr); GPU_shader_bind(shader); @@ -109,7 +109,7 @@ void main() { /* Construct Texture. */ GPUTexture *texture = GPU_texture_create_1d( - "gpu_shader_compute_1d", SIZE, 0, GPU_RGBA32F, nullptr); + "gpu_shader_compute_1d", SIZE, 1, GPU_RGBA32F, nullptr); EXPECT_NE(texture, nullptr); GPU_shader_bind(shader); |