Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2021-05-19 13:27:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-19 13:27:38 +0300
commitd67223ca297ceef4e790bf5504f38fea03941e79 (patch)
treea42a529e1a56542619864d0b5bfac7779553969a
parenta294670bacb1db66ca0aad29df5752b10b8ba7fd (diff)
EEVEE: Subsurface Node: Fix inverted texture blur input
Fixes T86097 EEVEE Subsurface Node give blurry edges
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
index 5a68f802659..5129bf71903 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
@@ -23,8 +23,8 @@ void node_subsurface_scattering(vec4 color,
/* Not perfect for texture_blur values between 0.0 and 1.0.
* Interpolate between separated color and color applied on irradiance. */
float one_minus_texture_blur = 1.0 - texture_blur;
- vec3 sss_albedo = color.rgb * texture_blur + one_minus_texture_blur;
- vec3 radiance_tint = color.rgb * one_minus_texture_blur + texture_blur;
+ vec3 sss_albedo = color.rgb * one_minus_texture_blur + texture_blur;
+ vec3 radiance_tint = color.rgb * texture_blur + one_minus_texture_blur;
/* Consider output radiance as irradiance. */
out_Diffuse_0.radiance *= radiance_tint;