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authorMartin Poirier <theeth@yahoo.com>2008-05-27 17:33:24 +0400
committerMartin Poirier <theeth@yahoo.com>2008-05-27 17:33:24 +0400
commitdb44a4a1a79286ed77dd34d0aaf1259a1f85d3be (patch)
treebdce677aace36f844cd46eb5949e3ee6c376e7c8
parent1345417f27c684b23e442c5ee54982a079654724 (diff)
Skeleton retargetting - Preliminary commit. Results are encouraging but nothing *that* useful yet
Smarter heuristic noise arc filtering for Reeb graph
-rw-r--r--source/blender/include/BIF_editarmature.h5
-rw-r--r--source/blender/include/butspace.h3
-rw-r--r--source/blender/include/reeb.h56
-rw-r--r--source/blender/makesdna/DNA_scene_types.h3
-rw-r--r--source/blender/src/autoarmature.c1690
-rw-r--r--source/blender/src/buttons_editing.c43
-rw-r--r--source/blender/src/editarmature.c637
-rw-r--r--source/blender/src/reeb.c1217
8 files changed, 2990 insertions, 664 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 0e1557ac378..5ed02471978 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -68,6 +68,8 @@ typedef struct EditBone
} EditBone;
+void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent);
+void editbones_to_armature (struct ListBase *list, struct Object *ob);
void adduplicate_armature(void);
void addvert_armature(void);
@@ -142,6 +144,9 @@ void show_all_armature_bones(void);
#define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */
+/* from autoarmature */
+void BIF_retargetArmature();
+
#endif
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index 7571d64be91..bd1cc46c211 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -444,7 +444,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
#define B_SETMCOL_RND 2083
#define B_DRAWBWEIGHTS 2084
-#define B_GEN_SKELETON 2090
+#define B_GEN_SKELETON 2085
+#define B_RETARGET_SKELETON 2086
/* *********************** */
#define B_VGROUPBUTS 2100
diff --git a/source/blender/include/reeb.h b/source/blender/include/reeb.h
index c8352aedec5..e26b4080249 100644
--- a/source/blender/include/reeb.h
+++ b/source/blender/include/reeb.h
@@ -30,6 +30,7 @@
#include "DNA_listBase.h"
+struct GHash;
struct EdgeHash;
struct ReebArc;
struct ReebEdge;
@@ -55,7 +56,11 @@ typedef struct ReebNode {
int degree;
float weight;
float p[3];
- int flags;
+ int flag;
+
+ int symmetry_level;
+ int symmetry_flag;
+ float symmetry_axis[3];
} ReebNode;
typedef struct ReebEdge {
@@ -63,6 +68,7 @@ typedef struct ReebEdge {
struct ReebArc *arc;
struct ReebNode *v1, *v2;
struct ReebEdge *nextEdge;
+ int flag;
} ReebEdge;
typedef struct ReebArc {
@@ -71,7 +77,13 @@ typedef struct ReebArc {
struct ReebNode *v1, *v2;
struct EmbedBucket *buckets;
int bcount;
- int flags;
+ int flag;
+
+ int symmetry_level;
+ int symmetry_flag;
+
+ struct GHash *faces;
+ float angle;
} ReebArc;
typedef struct ReebArcIterator {
@@ -87,21 +99,28 @@ struct EditMesh;
int weightToHarmonic(struct EditMesh *em);
int weightFromDistance(struct EditMesh *em);
int weightFromLoc(struct EditMesh *me, int axis);
-void weightToVCol(struct EditMesh *em);
+void weightToVCol(struct EditMesh *em, int index);
+void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index);
+void angleToVCol(EditMesh *em, int index);
void renormalizeWeight(struct EditMesh *em, float newmax);
ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);
-void freeGraph(ReebGraph *rg);
-void exportGraph(ReebGraph *rg, int count);
+ReebGraph * newReebGraph();
#define OTHER_NODE(arc, node) ((arc->v1 == node) ? arc->v2 : arc->v1)
void initArcIterator(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head);
void initArcIterator2(struct ReebArcIterator *iter, struct ReebArc *arc, int start, int end);
+void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start);
struct EmbedBucket * nextBucket(struct ReebArcIterator *iter);
+struct EmbedBucket * nextNBucket(ReebArcIterator *iter, int n);
+struct EmbedBucket * currentBucket(struct ReebArcIterator *iter);
+struct EmbedBucket * previousBucket(struct ReebArcIterator *iter);
+int iteratorStopped(struct ReebArcIterator *iter);
/* Filtering */
void filterNullReebGraph(ReebGraph *rg);
+int filterSmartReebGraph(ReebGraph *rg, float threshold);
int filterExternalReebGraph(ReebGraph *rg, float threshold);
int filterInternalReebGraph(ReebGraph *rg, float threshold);
@@ -121,7 +140,32 @@ int countConnectedArcs(ReebGraph *rg, ReebNode *node);
int hasAdjacencyList(ReebGraph *rg);
int isGraphCyclic(ReebGraph *rg);
-/* Sanity check */
+/*------------ Symmetry handling ------------*/
+void markdownSymmetry(ReebGraph *rg);
+
+/* ReebNode symmetry flags */
+#define SYM_TOPOLOGICAL 1
+#define SYM_PHYSICAL 2
+
+/* the following two are exclusive */
+#define SYM_AXIAL 4
+#define SYM_RADIAL 8
+
+/* ReebArc symmetry flags
+ *
+ * axial symetry sides */
+#define SYM_SIDE_POSITIVE 1
+#define SYM_SIDE_NEGATIVE 2
+
+
+
+/*------------ Sanity check ------------*/
void verifyBuckets(ReebGraph *rg);
+void verifyFaces(ReebGraph *rg);
+
+/*********************** PUBLIC *********************************/
+ReebGraph *BIF_ReebGraphFromEditMesh(void);
+void REEB_freeGraph(ReebGraph *rg);
+void REEB_exportGraph(ReebGraph *rg, int count);
#endif /*REEB_H_*/
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7b1b979b777..1ddebf5d6e4 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -433,6 +433,8 @@ typedef struct ToolSettings {
float skgen_angle_limit;
float skgen_correlation_limit;
float skgen_symmetry_limit;
+ float skgen_retarget_angle_weight;
+ float skgen_retarget_length_weight;
short skgen_options;
char skgen_postpro;
char skgen_postpro_passes;
@@ -831,6 +833,7 @@ typedef struct Scene {
#define SKGEN_CUT_LENGTH 8
#define SKGEN_CUT_ANGLE 16
#define SKGEN_CUT_CORRELATION 32
+#define SKGEN_HARMONIC 64
#define SKGEN_SUB_LENGTH 0
#define SKGEN_SUB_ANGLE 1
diff --git a/source/blender/src/autoarmature.c b/source/blender/src/autoarmature.c
new file mode 100644
index 00000000000..d3cea1be786
--- /dev/null
+++ b/source/blender/src/autoarmature.c
@@ -0,0 +1,1690 @@
+/**
+ * $Id: editarmature.c 14848 2008-05-15 08:05:56Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * autoarmature.c: Interface for automagically manipulating armature (retarget, created, ...)
+ */
+
+#include <ctype.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_ID.h"
+#include "DNA_armature_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+
+#include "BDR_editobject.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BIF_editarmature.h"
+#include "BIF_space.h"
+
+#include "PIL_time.h"
+
+#include "mydevice.h"
+#include "reeb.h" // FIX ME
+#include "blendef.h"
+
+/************ RIG RETARGET DATA STRUCTURES ***************/
+
+struct RigJoint;
+struct RigGraph;
+struct RigNode;
+struct RigArc;
+struct RigEdge;
+
+typedef struct RigGraph {
+ ListBase arcs;
+ ListBase nodes;
+ struct RigNode *head;
+
+ ReebGraph *link;
+} RigGraph;
+
+typedef struct RigNode {
+ struct RigNode *next, *prev;
+ float p[3];
+ int degree;
+ struct RigArc **arcs;
+ int flag;
+
+ int symmetry_level;
+ int symmetry_flag;
+ float symmetry_axis[3];
+
+ ReebNode *link;
+} RigNode;
+
+typedef struct RigArc {
+ struct RigArc *next, *prev;
+ RigNode *head, *tail;
+ ListBase edges;
+ float length;
+ int flag;
+
+ int symmetry_level;
+ int symmetry_flag;
+
+ int count;
+ ReebArc *link;
+} RigArc;
+
+typedef struct RigEdge {
+ struct RigEdge *next, *prev;
+ float head[3], tail[3];
+ float length;
+ float angle;
+ EditBone *bone;
+} RigEdge;
+
+/*******************************************************************************************************/
+
+static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second);
+void RIG_markdownSymmetry(RigGraph *rg);
+void RIG_markdownSymmetryArc(RigArc *arc, RigNode *node, int level);
+void RIG_markdownSecondarySymmetry(RigNode *node, int depth, int level);
+
+
+/*******************************************************************************************************/
+static RigNode *RIG_otherNode(RigArc *arc, RigNode *node)
+{
+ if (arc->head == node)
+ return arc->tail;
+ else
+ return arc->head;
+}
+
+static void RIG_flagNodes(RigGraph *rg, int flag)
+{
+ RigNode *node;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ node->flag = flag;
+ }
+}
+
+static void RIG_flagArcs(RigGraph *rg, int flag)
+{
+ RigArc *arc;
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ arc->flag = flag;
+ }
+}
+
+static void RIG_addArcToNodeAdjacencyList(RigNode *node, RigArc *arc)
+{
+ node->arcs[node->degree] = arc;
+ node->degree++;
+}
+/*********************************** EDITBONE UTILS ****************************************************/
+
+int countEditBoneChildren(ListBase *list, EditBone *parent)
+{
+ EditBone *ebone;
+ int count = 0;
+
+ for (ebone = list->first; ebone; ebone = ebone->next)
+ {
+ if (ebone->parent == parent)
+ {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+EditBone* nextEditBoneChild(ListBase *list, EditBone *parent, int n)
+{
+ EditBone *ebone;
+
+ for (ebone = list->first; ebone; ebone = ebone->next)
+ {
+ if (ebone->parent == parent)
+ {
+ if (n == 0)
+ {
+ return ebone;
+ }
+ n--;
+ }
+ }
+
+ return NULL;
+}
+
+/************************************* ALLOCATORS ******************************************************/
+
+static RigGraph *newRigGraph()
+{
+ RigGraph *rg;
+ rg = MEM_callocN(sizeof(RigGraph), "rig graph");
+
+ rg->head = NULL;
+
+ return rg;
+}
+
+static RigArc *newRigArc(RigGraph *rg)
+{
+ RigArc *arc;
+
+ arc = MEM_callocN(sizeof(RigArc), "rig arc");
+ arc->length = 0;
+ arc->count = 0;
+
+ BLI_addtail(&rg->arcs, arc);
+
+ return arc;
+}
+
+static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3])
+{
+ RigNode *node;
+ node = MEM_callocN(sizeof(RigNode), "rig node");
+ BLI_addtail(&rg->nodes, node);
+
+ VECCOPY(node->p, p);
+ node->degree = 1;
+ node->arcs = NULL;
+
+ arc->head = node;
+
+ return node;
+}
+
+static void addRigNodeHead(RigGraph *rg, RigArc *arc, RigNode *node)
+{
+ node->degree++;
+
+ arc->head = node;
+}
+
+static RigNode *newRigNodeTail(RigGraph *rg, RigArc *arc, float p[3])
+{
+ RigNode *node;
+ node = MEM_callocN(sizeof(RigNode), "rig node");
+ BLI_addtail(&rg->nodes, node);
+
+ VECCOPY(node->p, p);
+ node->degree = 1;
+ node->arcs = NULL;
+
+ arc->tail = node;
+
+ return node;
+}
+
+static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone)
+{
+ RigEdge *edge;
+
+ edge = MEM_callocN(sizeof(RigEdge), "rig edge");
+ BLI_addtail(&arc->edges, edge);
+
+
+ VECCOPY(edge->tail, tail);
+ edge->bone = bone;
+
+ if (edge->prev == NULL)
+ {
+ VECCOPY(edge->head, arc->head->p);
+ }
+ else
+ {
+ RigEdge *last_edge = edge->prev;
+ VECCOPY(edge->head, last_edge->tail);
+ RIG_calculateEdgeAngle(last_edge, edge);
+ }
+
+ edge->length = VecLenf(edge->head, edge->tail);
+
+ arc->length += edge->length;
+ arc->count += 1;
+}
+
+/************************************ DESTRUCTORS ******************************************************/
+
+static void RIG_freeRigNode(RigNode *node)
+{
+ if (node->arcs)
+ {
+ MEM_freeN(node->arcs);
+ }
+}
+
+static void RIG_freeRigArc(RigArc *arc)
+{
+ BLI_freelistN(&arc->edges);
+}
+
+static void RIG_freeRigGraph(RigGraph *rg)
+{
+ RigNode *node;
+ RigArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RIG_freeRigArc(arc);
+ }
+ BLI_freelistN(&rg->arcs);
+
+ for (node = rg->nodes.first; node; node = node->next)
+ {
+ RIG_freeRigNode(node);
+ }
+ BLI_freelistN(&rg->nodes);
+
+ MEM_freeN(rg);
+}
+
+/*******************************************************************************************************/
+
+static void RIG_buildAdjacencyList(RigGraph *rg)
+{
+ RigNode *node;
+ RigArc *arc;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ }
+
+ node->arcs = MEM_callocN((node->degree + 1) * sizeof(RigArc*), "adjacency list");
+
+ /* temporary use to indicate the first index available in the lists */
+ node->degree = 0;
+ }
+
+ for(arc = rg->arcs.first; arc; arc= arc->next)
+ {
+ RIG_addArcToNodeAdjacencyList(arc->head, arc);
+ RIG_addArcToNodeAdjacencyList(arc->tail, arc);
+ }
+}
+
+static void RIG_replaceNode(RigGraph *rg, RigNode *node_src, RigNode *node_replaced)
+{
+ RigArc *arc, *next_arc;
+
+ for (arc = rg->arcs.first; arc; arc = next_arc)
+ {
+ next_arc = arc->next;
+
+ if (arc->head == node_replaced)
+ {
+ arc->head = node_src;
+ node_src->degree++;
+ }
+
+ if (arc->tail == node_replaced)
+ {
+ arc->tail = node_src;
+ node_src->degree++;
+ }
+
+ if (arc->head == arc->tail)
+ {
+ node_src->degree -= 2;
+
+ RIG_freeRigArc(arc);
+ BLI_freelinkN(&rg->arcs, arc);
+ }
+ }
+}
+
+static void RIG_removeDoubleNodes(RigGraph *rg, float limit)
+{
+ RigNode *node_src, *node_replaced;
+
+ for(node_src = rg->nodes.first; node_src; node_src = node_src->next)
+ {
+ for(node_replaced = rg->nodes.first; node_replaced; node_replaced = node_replaced->next)
+ {
+ if (node_replaced != node_src && VecLenf(node_replaced->p, node_src->p) <= limit)
+ {
+ RIG_replaceNode(rg, node_src, node_replaced);
+ }
+ }
+ }
+
+}
+
+static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second)
+{
+ float vec_first[3], vec_second[3];
+
+ VecSubf(vec_first, edge_first->tail, edge_first->head);
+ VecSubf(vec_second, edge_second->tail, edge_second->head);
+
+ Normalize(vec_first);
+ Normalize(vec_second);
+
+ edge_first->angle = saacos(Inpf(vec_first, vec_second));
+}
+
+/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/
+
+int RIG_subtreeDepth(RigNode *node, RigArc *rootArc)
+{
+ int depth = 0;
+
+ /* Base case, no arcs leading away */
+ if (node->arcs == NULL || *(node->arcs) == NULL)
+ {
+ return 0;
+ }
+ else
+ {
+ RigArc ** pArc;
+
+ for(pArc = node->arcs; *pArc; pArc++)
+ {
+ RigArc *arc = *pArc;
+
+ /* only arcs that go down the tree */
+ if (arc != rootArc)
+ {
+ RigNode *newNode = RIG_otherNode(arc, node);
+ depth = MAX2(depth, RIG_subtreeDepth(newNode, arc));
+ }
+ }
+ }
+
+ return depth + BLI_countlist(&rootArc->edges);
+}
+
+int RIG_countConnectedArcs(RigGraph *rg, RigNode *node)
+{
+ int count = 0;
+
+ /* use adjacency list if present */
+ if (node->arcs)
+ {
+ RigArc **arcs;
+
+ for(arcs = node->arcs; *arcs; arcs++)
+ {
+ count++;
+ }
+ }
+ else
+ {
+ RigArc *arc;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->head == node || arc->tail == node)
+ {
+ count++;
+ }
+ }
+ }
+
+ return count;
+}
+
+/********************************* SYMMETRY DETECTION **************************************************/
+
+static void mirrorAlongAxis(float v[3], float center[3], float axis[3])
+{
+ float dv[3], pv[3];
+
+ VecSubf(dv, v, center);
+ Projf(pv, dv, axis);
+ VecMulf(pv, -2);
+ VecAddf(v, v, pv);
+}
+
+/* Helper structure for radial symmetry */
+typedef struct RadialArc
+{
+ RigArc *arc;
+ float n[3]; /* normalized vector joining the nodes of the arc */
+} RadialArc;
+
+void RIG_markRadialSymmetry(RigNode *node, int depth, float axis[3])
+{
+ RadialArc *ring = NULL;
+ RadialArc *unit;
+ float limit = G.scene->toolsettings->skgen_symmetry_limit;
+ int symmetric = 1;
+ int count = 0;
+ int i;
+
+ /* mark topological symmetry */
+ node->symmetry_flag |= SYM_TOPOLOGICAL;
+
+ /* count the number of arcs in the symmetry ring */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ count++;
+ }
+ }
+
+ ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
+ unit = ring;
+
+ /* fill in the ring */
+ for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ RigNode *otherNode = RIG_otherNode(connectedArc, node);
+ float vec[3];
+
+ unit->arc = connectedArc;
+
+ /* project the node to node vector on the symmetry plane */
+ VecSubf(unit->n, otherNode->p, node->p);
+ Projf(vec, unit->n, axis);
+ VecSubf(unit->n, unit->n, vec);
+
+ Normalize(unit->n);
+
+ unit++;
+ }
+ }
+
+ /* sort ring */
+ for (i = 0; i < count - 1; i++)
+ {
+ float minAngle = 3; /* arbitrary high value, higher than 2, at least */
+ int minIndex = -1;
+ int j;
+
+ for (j = i + 1; j < count; j++)
+ {
+ float angle = Inpf(ring[i].n, ring[j].n);
+
+ /* map negative values to 1..2 */
+ if (angle < 0)
+ {
+ angle = 1 - angle;
+ }
+
+ if (angle < minAngle)
+ {
+ minIndex = j;
+ minAngle = angle;
+ }
+ }
+
+ /* swap if needed */
+ if (minIndex != i + 1)
+ {
+ RadialArc tmp;
+ tmp = ring[i + 1];
+ ring[i + 1] = ring[minIndex];
+ ring[minIndex] = tmp;
+ }
+ }
+
+ for (i = 0; i < count && symmetric; i++)
+ {
+ RigNode *node1, *node2;
+ float tangent[3];
+ float normal[3];
+ float p[3];
+ int j = (i + 1) % count; /* next arc in the circular list */
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = RIG_otherNode(ring[i].arc, node);
+ node2 = RIG_otherNode(ring[j].arc, node);
+
+ VECCOPY(p, node2->p);
+ mirrorAlongAxis(p, node->p, normal);
+
+ /* check if it's within limit before continuing */
+ if (VecLenf(node1->p, p) > limit)
+ {
+ symmetric = 0;
+ }
+
+ }
+
+ if (symmetric)
+ {
+ /* mark node as symmetric physically */
+ VECCOPY(node->symmetry_axis, axis);
+ node->symmetry_flag |= SYM_PHYSICAL;
+ node->symmetry_flag |= SYM_RADIAL;
+ }
+
+ MEM_freeN(ring);
+}
+
+static void setSideAxialSymmetry(RigNode *root_node, RigNode *end_node, RigArc *arc)
+{
+ float vec[3];
+
+ VecSubf(vec, end_node->p, root_node->p);
+
+ if (Inpf(vec, root_node->symmetry_axis) < 0)
+ {
+ arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
+ }
+ else
+ {
+ arc->symmetry_flag |= SYM_SIDE_POSITIVE;
+ }
+}
+
+void RIG_markAxialSymmetry(RigNode *node, int depth, float axis[3])
+{
+ RigArc *arc1 = NULL;
+ RigArc *arc2 = NULL;
+ RigNode *node1 = NULL, *node2 = NULL;
+ float limit = G.scene->toolsettings->skgen_symmetry_limit;
+ float nor[3], vec[3], p[3];
+ int i;
+
+ /* mark topological symmetry */
+ node->symmetry_flag |= SYM_TOPOLOGICAL;
+
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ if (arc1 == NULL)
+ {
+ arc1 = connectedArc;
+ node1 = RIG_otherNode(arc1, node);
+ }
+ else
+ {
+ arc2 = connectedArc;
+ node2 = RIG_otherNode(arc2, node);
+ break; /* Can stop now, the two arcs have been found */
+ }
+ }
+ }
+
+ /* shouldn't happen, but just to be sure */
+ if (node1 == NULL || node2 == NULL)
+ {
+ return;
+ }
+
+ VecSubf(vec, node1->p, node->p);
+ Normalize(vec);
+ VecSubf(p, node->p, node2->p);
+ Normalize(p);
+ VecAddf(p, p, vec);
+
+ Crossf(vec, p, axis);
+ Crossf(nor, vec, axis);
+
+ /* mirror node2 along axis */
+ VECCOPY(p, node2->p);
+ mirrorAlongAxis(p, node->p, nor);
+
+ /* check if it's within limit before continuing */
+ if (VecLenf(node1->p, p) <= limit)
+ {
+ /* mark node as symmetric physically */
+ VECCOPY(node->symmetry_axis, nor);
+ node->symmetry_flag |= SYM_PHYSICAL;
+ node->symmetry_flag |= SYM_AXIAL;
+
+ /* set side on arcs */
+ setSideAxialSymmetry(node, node1, arc1);
+ setSideAxialSymmetry(node, node2, arc2);
+ printf("flag: %i <-> %i\n", arc1->symmetry_flag, arc2->symmetry_flag);
+ }
+ else
+ {
+ printf("NOT SYMMETRIC!\n");
+ printf("%f <= %f\n", VecLenf(node1->p, p), limit);
+ printvecf("axis", nor);
+ }
+}
+
+void RIG_markdownSecondarySymmetry(RigNode *node, int depth, int level)
+{
+ float axis[3] = {0, 0, 0};
+ int count = 0;
+ int i;
+
+ /* count the number of branches in this symmetry group
+ * and determinte the axis of symmetry
+ * */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ count++;
+ }
+ /* If arc is on the axis */
+ else if (connectedArc->symmetry_level == level)
+ {
+ VecAddf(axis, axis, connectedArc->head->p);
+ VecSubf(axis, axis, connectedArc->tail->p);
+ }
+ }
+
+ Normalize(axis);
+
+ /* Split between axial and radial symmetry */
+ if (count == 2)
+ {
+ RIG_markAxialSymmetry(node, depth, axis);
+ }
+ else
+ {
+ RIG_markRadialSymmetry(node, depth, axis);
+ }
+
+ /* markdown secondary symetries */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ if (connectedArc->symmetry_level == -depth)
+ {
+ /* markdown symmetry for branches corresponding to the depth */
+ RIG_markdownSymmetryArc(connectedArc, node, level + 1);
+ }
+ }
+}
+
+void RIG_markdownSymmetryArc(RigArc *arc, RigNode *node, int level)
+{
+ int i;
+ arc->symmetry_level = level;
+
+ node = RIG_otherNode(arc, node);
+
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ if (connectedArc != arc)
+ {
+ RigNode *connectedNode = RIG_otherNode(connectedArc, node);
+
+ /* symmetry level is positive value, negative values is subtree depth */
+ connectedArc->symmetry_level = -RIG_subtreeDepth(connectedNode, connectedArc);
+ }
+ }
+
+ arc = NULL;
+
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ int issymmetryAxis = 0;
+ RigArc *connectedArc = node->arcs[i];
+
+ /* only arcs not already marked as symetric */
+ if (connectedArc->symmetry_level < 0)
+ {
+ int j;
+
+ /* true by default */
+ issymmetryAxis = 1;
+
+ for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
+ {
+ RigArc *otherArc = node->arcs[j];
+
+ /* different arc, same depth */
+ if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level)
+ {
+ /* not on the symmetry axis */
+ issymmetryAxis = 0;
+ }
+ }
+ }
+
+ /* arc could be on the symmetry axis */
+ if (issymmetryAxis == 1)
+ {
+ /* no arc as been marked previously, keep this one */
+ if (arc == NULL)
+ {
+ arc = connectedArc;
+ }
+ else
+ {
+ /* there can't be more than one symmetry arc */
+ arc = NULL;
+ break;
+ }
+ }
+ }
+
+ /* go down the arc continuing the symmetry axis */
+ if (arc)
+ {
+ RIG_markdownSymmetryArc(arc, node, level);
+ }
+
+
+ /* secondary symmetry */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ RigArc *connectedArc = node->arcs[i];
+
+ /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
+ if (connectedArc->symmetry_level < 0)
+ {
+ /* subtree depth is store as a negative value in the symmetry */
+ RIG_markdownSecondarySymmetry(node, -connectedArc->symmetry_level, level);
+ }
+ }
+}
+
+void RIG_markdownSymmetry(RigGraph *rg)
+{
+ RigNode *node;
+ RigArc *arc;
+
+ /* mark down all arcs as non-symetric */
+ RIG_flagArcs(rg, 0);
+
+ /* mark down all nodes as not on the symmetry axis */
+ RIG_flagNodes(rg, 0);
+
+ if (rg->head)
+ {
+ node = rg->head;
+ }
+ else
+ {
+ /* !TODO! DO SOMETHING SMART HERE */
+ return;
+ }
+
+ /* only work on acyclic graphs and if only one arc is incident on the first node */
+ if (RIG_countConnectedArcs(rg, node) == 1)
+ {
+ arc = node->arcs[0];
+
+ RIG_markdownSymmetryArc(arc, node, 1);
+
+ /* mark down non-symetric arcs */
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->symmetry_level < 0)
+ {
+ arc->symmetry_level = 0;
+ }
+ else
+ {
+ /* mark down nodes with the lowest level symmetry axis */
+ if (arc->head->symmetry_level == 0 || arc->head->symmetry_level > arc->symmetry_level)
+ {
+ arc->head->symmetry_level = arc->symmetry_level;
+ }
+ if (arc->tail->symmetry_level == 0 || arc->tail->symmetry_level > arc->symmetry_level)
+ {
+ arc->tail->symmetry_level = arc->symmetry_level;
+ }
+ }
+ }
+ }
+}
+
+/*******************************************************************************************************/
+
+static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bone, RigNode *starting_node)
+{
+ EditBone *bone, *last_bone = NULL;
+ RigArc *arc;
+ int contain_head = 0;
+
+ arc = newRigArc(rg);
+
+ if (starting_node == NULL)
+ {
+ starting_node = newRigNodeHead(rg, arc, root_bone->head);
+ }
+ else
+ {
+ addRigNodeHead(rg, arc, starting_node);
+ }
+
+ for(bone = root_bone; bone; bone = nextEditBoneChild(list, bone, 0))
+ {
+ int nb_children;
+
+ if (bone->parent && (bone->flag & BONE_CONNECTED) == 0)
+ {
+ RIG_addEdgeToArc(arc, bone->head, NULL);
+ }
+
+ RIG_addEdgeToArc(arc, bone->tail, bone);
+
+ if (strcmp(bone->name, "head") == 0)
+ {
+ contain_head = 1;
+ }
+
+ nb_children = countEditBoneChildren(list, bone);
+ if (nb_children > 1)
+ {
+ RigNode *end_node = newRigNodeTail(rg, arc, bone->tail);
+ int i;
+
+ for (i = 0; i < nb_children; i++)
+ {
+ root_bone = nextEditBoneChild(list, bone, i);
+ RIG_arcFromBoneChain(rg, list, root_bone, end_node);
+ }
+
+ /* arc ends here, break */
+ break;
+ }
+ last_bone = bone;
+ }
+
+ /* If the loop exited without forking */
+ if (bone == NULL)
+ {
+ newRigNodeTail(rg, arc, last_bone->tail);
+ }
+
+ if (contain_head)
+ {
+ rg->head = arc->tail;
+ }
+}
+
+/*******************************************************************************************************/
+static void RIG_findHead(RigGraph *rg)
+{
+ if (rg->head == NULL)
+ {
+ if (BLI_countlist(&rg->arcs) == 1)
+ {
+ RigArc *arc = rg->arcs.first;
+
+ rg->head = arc->head;
+ }
+ }
+}
+
+/*******************************************************************************************************/
+
+static void RIG_printNode(RigNode *node, char name[])
+{
+ printf("%s %p %i <%0.3f, %0.3f, %0.3f>\n", name, node, node->degree, node->p[0], node->p[1], node->p[2]);
+
+ if (node->symmetry_flag & SYM_TOPOLOGICAL)
+ {
+ if (node->symmetry_flag & SYM_AXIAL)
+ printf("Symmetry AXIAL\n");
+ else if (node->symmetry_flag & SYM_RADIAL)
+ printf("Symmetry RADIAL\n");
+
+ printvecf("symmetry axis", node->symmetry_axis);
+ }
+}
+
+static void RIG_printArcBones(RigArc *arc)
+{
+ RigEdge *edge;
+
+ for (edge = arc->edges.first; edge; edge = edge->next)
+ {
+ if (edge->bone)
+ printf("%s ", edge->bone->name);
+ else
+ printf("---- ");
+ }
+ printf("\n");
+}
+
+static void RIG_printArc(RigArc *arc)
+{
+ RigEdge *edge;
+
+ printf("\n");
+
+ RIG_printNode(arc->head, "head");
+
+ for (edge = arc->edges.first; edge; edge = edge->next)
+ {
+ printf("\tinner joints %0.3f %0.3f %0.3f\n", edge->tail[0], edge->tail[1], edge->tail[2]);
+ printf("\t\tlength %f\n", edge->length);
+ printf("\t\tangle %f\n", edge->angle * 180 / M_PI);
+ if (edge->bone)
+ printf("\t\t%s\n", edge->bone->name);
+ }
+ printf("symmetry level: %i\n", arc->symmetry_level);
+
+ RIG_printNode(arc->tail, "tail");
+}
+
+void RIG_printGraph(RigGraph *rg)
+{
+ RigArc *arc;
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ RIG_printArc(arc);
+ }
+
+ if (rg->head)
+ {
+ RIG_printNode(rg->head, "HEAD NODE:");
+ }
+ else
+ {
+ printf("HEAD NODE: NONE\n");
+ }
+}
+
+/*******************************************************************************************************/
+
+static RigGraph *armatureToGraph(ListBase *list)
+{
+ EditBone *ebone;
+ RigGraph *rg;
+
+ rg = newRigGraph();
+
+ /* Do the rotations */
+ for (ebone = list->first; ebone; ebone=ebone->next){
+ if (ebone->parent == NULL)
+ {
+ RIG_arcFromBoneChain(rg, list, ebone, NULL);
+ }
+ }
+
+ RIG_removeDoubleNodes(rg, 0);
+
+ RIG_buildAdjacencyList(rg);
+
+ RIG_findHead(rg);
+
+ return rg;
+}
+
+/************************************ RETARGETTING *****************************************************/
+
+typedef enum
+{
+ RETARGET_LENGTH,
+ RETARGET_AGGRESSIVE
+} RetargetMode;
+
+static RetargetMode detectArcRetargetMode(RigArc *arc);
+static void retargetArctoArcLength(RigArc *iarc);
+
+
+static RetargetMode detectArcRetargetMode(RigArc *iarc)
+{
+ RetargetMode mode = RETARGET_AGGRESSIVE;
+ ReebArc *earc = iarc->link;
+ RigEdge *edge;
+ int large_angle = 0;
+ float avg_angle = 0;
+ float avg_length = 0;
+ int nb_edges = 0;
+
+
+ for (edge = iarc->edges.first; edge; edge = edge->next)
+ {
+ avg_angle += edge->angle;
+ nb_edges++;
+ }
+
+ avg_angle /= nb_edges - 1; /* -1 because last edge doesn't have an angle */
+
+ avg_length = iarc->length / nb_edges;
+
+
+ if (nb_edges > 2)
+ {
+ for (edge = iarc->edges.first; edge; edge = edge->next)
+ {
+ if (fabs(edge->angle - avg_angle) > M_PI / 6)
+ {
+ large_angle = 1;
+ }
+ }
+ }
+ else if (nb_edges == 2 && avg_angle > 0)
+ {
+ large_angle = 1;
+ }
+
+
+ if (large_angle == 0)
+ {
+ mode = RETARGET_LENGTH;
+ }
+
+ if (earc->bcount <= (iarc->count - 1))
+ {
+ mode = RETARGET_LENGTH;
+ }
+
+ return mode;
+}
+
+static void printPositions(int *positions, int nb_positions)
+{
+ int i;
+
+ for (i = 0; i < nb_positions; i++)
+ {
+ printf("%i ", positions[i]);
+ }
+ printf("\n");
+}
+
+static void retargetArctoArcAggresive(RigArc *iarc)
+{
+ ReebArcIterator iter;
+ RigEdge *edge;
+ EmbedBucket *bucket = NULL;
+ ReebNode *node_start, *node_end;
+ ReebArc *earc = iarc->link;
+ float min_cost = FLT_MAX;
+ float *vec0, *vec1, *vec2;
+ float **vec_cache;
+ float *cost_cache;
+ int *best_positions;
+ int *positions;
+ int nb_edges = BLI_countlist(&iarc->edges);
+ int nb_joints = nb_edges - 1;
+ int symmetry_axis = 0;
+ int last_index = 0;
+ int first_pass = 1;
+ int must_move = nb_joints - 1;
+ int i;
+
+ positions = MEM_callocN(sizeof(int) * nb_joints, "Aggresive positions");
+ best_positions = MEM_callocN(sizeof(int) * nb_joints, "Best Aggresive positions");
+ cost_cache = MEM_callocN(sizeof(float) * nb_edges, "Cost cache");
+ vec_cache = MEM_callocN(sizeof(float*) * (nb_edges + 1), "Vec cache");
+
+ /* symmetry axis */
+ if (earc->symmetry_level == 1 && iarc->symmetry_level == 1)
+ {
+ symmetry_axis = 1;
+ node_start = earc->v2;
+ node_end = earc->v1;
+ }
+ else
+ {
+ node_start = earc->v1;
+ node_end = earc->v2;
+ }
+
+ /* init with first values */
+ for (i = 0; i < nb_joints; i++)
+ {
+ positions[i] = i + 1;
+ }
+
+ /* init cost cache */
+ for (i = 0; i < nb_edges; i++)
+ {
+ cost_cache[i] = 0;
+ }
+
+ vec_cache[0] = node_start->p;
+ vec_cache[nb_edges] = node_end->p;
+
+ while(1)
+ {
+ float cost = 0;
+ int need_calc = 0;
+
+ /* increment to next possible solution */
+
+ i = nb_joints - 1;
+
+ /* increment positions, starting from the last one
+ * until a valid increment is found
+ * */
+ for (i = must_move; i >= 0; i--)
+ {
+ int remaining_joints = nb_joints - (i + 1);
+
+ positions[i] += 1;
+ need_calc = i;
+ if (positions[i] + remaining_joints < earc->bcount)
+ {
+ break;
+ }
+ }
+
+ if (first_pass)
+ {
+ need_calc = 0;
+ first_pass = 0;
+ }
+
+ if (i == -1)
+ {
+ break;
+ }
+
+ /* reset joints following the last increment*/
+ for (i = i + 1; i < nb_joints; i++)
+ {
+ positions[i] = positions[i - 1] + 1;
+ }
+
+ /* calculating cost */
+ initArcIterator(&iter, earc, node_start);
+
+ vec0 = NULL;
+ vec1 = node_start->p;
+ vec2 = NULL;
+
+ for (edge = iarc->edges.first, i = 0, last_index = 0;
+ edge;
+ edge = edge->next, i += 1)
+ {
+
+ if (i >= need_calc)
+ {
+ float vec_first[3], vec_second[3];
+ float length1, length2;
+ float new_cost = 0;
+
+ if (i < nb_joints)
+ {
+ bucket = nextNBucket(&iter, positions[i] - last_index);
+ vec2 = bucket->p;
+ vec_cache[i + 1] = vec2; /* update cache for updated position */
+ }
+ else
+ {
+ vec2 = node_end->p;
+ }
+
+ vec1 = vec_cache[i];
+
+
+ VecSubf(vec_second, vec2, vec1);
+ length2 = Normalize(vec_second);
+
+ /* check angle */
+ if (i != 0)
+ {
+ RigEdge *previous = edge->prev;
+ float angle = previous->angle;
+ float test_angle = previous->angle;
+
+ vec0 = vec_cache[i - 1];
+ VecSubf(vec_first, vec1, vec0);
+ length1 = Normalize(vec_first);
+
+ if (length1 > 0 && length2 > 0)
+ {
+ test_angle = saacos(Inpf(vec_first, vec_second));
+ /* ANGLE COST HERE */
+ new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs((test_angle - angle) / test_angle);
+ }
+ else
+ {
+ new_cost += M_PI;
+ }
+ }
+
+ /* LENGTH COST HERE */
+ new_cost += G.scene->toolsettings->skgen_retarget_length_weight * fabs((length2 - edge->length) / edge->length);
+ cost_cache[i] = new_cost;
+
+ last_index = positions[i];
+ }
+
+ cost += cost_cache[i];
+
+ if (cost > min_cost)
+ {
+ must_move = i;
+ break;
+ }
+ }
+
+ if (must_move != i || must_move > nb_joints - 1)
+ {
+ must_move = nb_joints - 1;
+ }
+
+ /* cost optimizing */
+ if (cost < min_cost)
+ {
+ min_cost = cost;
+ memcpy(best_positions, positions, sizeof(int) * nb_joints);
+ }
+ }
+
+ vec0 = node_start->p;
+ initArcIterator(&iter, earc, node_start);
+
+ printPositions(best_positions, nb_joints);
+ printf("buckets: %i\n", earc->bcount);
+
+ /* set joints to best position */
+ for (edge = iarc->edges.first, i = 0, last_index = 0;
+ edge;
+ edge = edge->next, i++)
+ {
+ EditBone *bone = edge->bone;
+
+ if (i < nb_joints)
+ {
+ bucket = nextNBucket(&iter, best_positions[i] - last_index);
+ vec1 = bucket->p;
+ }
+ else
+ {
+ vec1 = node_end->p;
+ }
+
+ if (bone)
+ {
+ VECCOPY(bone->head, vec0);
+ VECCOPY(bone->tail, vec1);
+ printf("===\n");
+ printvecf("vec0", vec0);
+ printvecf("vec1", vec1);
+ printf("position: %i\n", best_positions[i]);
+ printf("last_index: %i\n", last_index);
+ }
+
+ vec0 = vec1;
+ last_index = best_positions[i];
+ }
+
+ MEM_freeN(positions);
+ MEM_freeN(best_positions);
+ MEM_freeN(cost_cache);
+ MEM_freeN(vec_cache);
+}
+
+static void retargetArctoArcLength(RigArc *iarc)
+{
+ ReebArcIterator iter;
+ ReebArc *earc = iarc->link;
+ ReebNode *node_start, *node_end;
+ RigEdge *edge;
+ EmbedBucket *bucket = NULL;
+ float embedding_length = 0;
+ float *vec0 = NULL;
+ float *vec1 = NULL;
+ float *previous_vec = NULL;
+ int symmetry_axis = 0;
+
+
+ /* symmetry axis */
+ if (earc->symmetry_level == 1 && iarc->symmetry_level == 1)
+ {
+ symmetry_axis = 1;
+ node_start = earc->v2;
+ node_end = earc->v1;
+ }
+ else
+ {
+ node_start = earc->v1;
+ node_end = earc->v2;
+ }
+
+ initArcIterator(&iter, earc, node_start);
+
+ bucket = nextBucket(&iter);
+
+ vec0 = node_start->p;
+
+ while (bucket != NULL)
+ {
+ vec1 = bucket->p;
+
+ embedding_length += VecLenf(vec0, vec1);
+
+ vec0 = vec1;
+ bucket = nextBucket(&iter);
+ }
+
+ embedding_length += VecLenf(node_end->p, vec1);
+
+ /* fit bones */
+ initArcIterator(&iter, earc, node_start);
+
+ bucket = nextBucket(&iter);
+
+ vec0 = node_start->p;
+ previous_vec = vec0;
+ vec1 = bucket->p;
+
+ printf("arc: %f embedding %f\n", iarc->length, embedding_length);
+
+ for (edge = iarc->edges.first; edge; edge = edge->next)
+ {
+ EditBone *bone = edge->bone;
+ float new_bone_length = edge->length / iarc->length * embedding_length;
+
+#if 0
+ while (bucket && new_bone_length > VecLenf(vec0, vec1))
+ {
+ bucket = nextBucket(&iter);
+ previous_vec = vec1;
+ vec1 = bucket->p;
+ }
+
+ if (bucket == NULL)
+ {
+ vec1 = node_end->p;
+ }
+
+ if (embedding_length < VecLenf(vec0, vec1))
+ {
+ float dv[3], off[3];
+ float a, b, c, f;
+
+ /* Solve quadratic distance equation */
+ VecSubf(dv, vec1, previous_vec);
+ a = Inpf(dv, dv);
+
+ VecSubf(off, previous_vec, vec0);
+ b = 2 * Inpf(dv, off);
+
+ c = Inpf(off, off) - (new_bone_length * new_bone_length);
+
+ f = (-b + (float)sqrt(b * b - 4 * a * c)) / (2 * a);
+
+ if (isnan(f) == 0 && f < 1.0f)
+ {
+ VECCOPY(vec1, dv);
+ VecMulf(vec1, f);
+ VecAddf(vec1,vec1, vec0);
+ }
+ }
+#else
+ float length = 0;
+
+ while (bucket && new_bone_length > length)
+ {
+ length += VecLenf(previous_vec, vec1);
+ bucket = nextBucket(&iter);
+ previous_vec = vec1;
+ vec1 = bucket->p;
+ }
+
+ if (bucket == NULL)
+ {
+ vec1 = node_end->p;
+ }
+#endif
+
+ /* no need to move virtual edges (space between unconnected bones) */
+ if (bone)
+ {
+ printf("BONE: %s\n", bone->name);
+ VECCOPY(bone->head, vec0);
+ VECCOPY(bone->tail, vec1);
+ }
+ printvecf("vec0", vec0);
+ printvecf("vec1", vec1);
+ printf("old: %f target: %f new: %f\n", edge->length, new_bone_length, VecLenf(vec0, vec1));
+
+ vec0 = vec1;
+ previous_vec = vec1;
+ }
+}
+
+static void retargetArctoArc(RigArc *iarc)
+{
+ ReebArc *earc = iarc->link;
+
+ if (BLI_countlist(&iarc->edges) == 1)
+ {
+ RigEdge *edge = iarc->edges.first;
+ EditBone *bone = edge->bone;
+
+ /* symmetry axis */
+ if (earc->symmetry_level == 1 && iarc->symmetry_level == 1)
+ {
+ VECCOPY(bone->head, earc->v2->p);
+ VECCOPY(bone->tail, earc->v1->p);
+ }
+ /* or not */
+ else
+ {
+ VECCOPY(bone->head, earc->v1->p);
+ VECCOPY(bone->tail, earc->v2->p);
+ }
+ }
+ else
+ {
+ RetargetMode mode = detectArcRetargetMode(iarc);
+
+ if (mode == RETARGET_AGGRESSIVE)
+ {
+ printf("aggresive\n");
+ retargetArctoArcAggresive(iarc);
+ }
+ else
+ {
+ retargetArctoArcLength(iarc);
+ }
+ }
+}
+
+static void findCorrespondingArc(RigArc *start_arc, RigNode *start_node, RigArc *next_iarc)
+{
+ ReebNode *enode = start_node->link;
+ ReebArc *next_earc;
+ int symmetry_level = next_iarc->symmetry_level;
+ int symmetry_flag = next_iarc->symmetry_flag;
+ int i;
+
+ next_iarc->link = NULL;
+
+ for(i = 0, next_earc = enode->arcs[i]; next_earc; i++, next_earc = enode->arcs[i])
+ {
+ if (next_earc->flag == 0 && /* not already taken */
+ next_earc->symmetry_flag == symmetry_flag &&
+ next_earc->symmetry_level == symmetry_level)
+ {
+ printf("-----------------------\n");
+ printf("CORRESPONDING ARC FOUND\n");
+ RIG_printArcBones(next_iarc);
+
+ next_earc->flag = 1; // mark as taken
+ next_iarc->link = next_earc;
+ break;
+ }
+ }
+
+ if (next_iarc->link == NULL)
+ {
+ printf("--------------------------\n");
+ printf("NO CORRESPONDING ARC FOUND\n");
+ RIG_printArcBones(next_iarc);
+
+ printf("LOOKING FOR\n");
+ printf("flag %i -- symmetry level %i -- symmetry flag %i\n", 0, symmetry_level, symmetry_flag);
+
+ printf("CANDIDATES\n");
+ for(i = 0, next_earc = enode->arcs[i]; next_earc; i++, next_earc = enode->arcs[i])
+ {
+ printf("flag %i -- symmetry level %i -- symmetry flag %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag);
+ }
+ }
+}
+
+static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_node)
+{
+ RigArc *iarc = start_arc;
+ ReebArc *earc = start_arc->link;
+ RigNode *inode = start_node;
+ ReebNode *enode = start_node->link;
+ RigArc *next_iarc;
+ int i;
+
+ retargetArctoArc(iarc);
+
+ enode = OTHER_NODE(earc, enode);
+ inode = RIG_otherNode(iarc, inode);
+
+ inode->link = enode;
+
+ for(i = 0, next_iarc = inode->arcs[i]; next_iarc; i++, next_iarc = inode->arcs[i])
+ {
+ /* no back tracking */
+ if (next_iarc != iarc)
+ {
+ findCorrespondingArc(iarc, inode, next_iarc);
+ if (next_iarc->link)
+ {
+ retargetSubgraph(rigg, next_iarc, inode);
+ }
+ }
+ }
+}
+
+static void retargetGraphs(RigGraph *rigg)
+{
+ ReebGraph *reebg = rigg->link;
+ ReebArc *earc;
+ RigArc *iarc;
+ ReebNode *enode;
+ RigNode *inode;
+
+ /* flag all ReebArcs as not taken */
+ for (earc = reebg->arcs.first; earc; earc = earc->next)
+ {
+ earc->flag = 0;
+ }
+
+ earc = reebg->arcs.first;
+ iarc = rigg->head->arcs[0];
+
+ iarc->link = earc;
+ earc->flag = 1;
+
+ enode = earc->v1;
+ inode = iarc->tail;
+
+ inode->link = enode;
+
+ retargetSubgraph(rigg, iarc, inode);
+}
+
+void BIF_retargetArmature()
+{
+ Object *ob;
+ Base *base;
+ ReebGraph *reebg;
+
+ reebg = BIF_ReebGraphFromEditMesh();
+
+ markdownSymmetry(reebg);
+
+ printf("Reeb Graph created\n");
+
+ base= FIRSTBASE;
+ for (base = FIRSTBASE; base; base = base->next)
+ {
+ if TESTBASELIB(base) {
+ ob = base->object;
+
+ if (ob->type==OB_ARMATURE)
+ {
+ RigGraph *rigg;
+ ListBase list;
+ bArmature *arm;
+
+ arm = ob->data;
+
+ /* Put the armature into editmode */
+ list.first= list.last = NULL;
+ make_boneList(&list, &arm->bonebase, NULL);
+
+ rigg = armatureToGraph(&list);
+
+ printf("Armature graph created\n");
+
+ RIG_markdownSymmetry(rigg);
+
+ RIG_printGraph(rigg);
+
+ rigg->link = reebg;
+
+ printf("retargetting %s\n", ob->id.name);
+
+ retargetGraphs(rigg);
+
+ /* Turn the list into an armature */
+ editbones_to_armature(&list, ob);
+
+ BLI_freelistN(&list);
+
+ RIG_freeRigGraph(rigg);
+ }
+ }
+ }
+
+ REEB_freeGraph(reebg);
+
+ BIF_undo_push("Retarget Skeleton");
+
+ exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
+
+ allqueue(REDRAWVIEW3D, 0);
+}
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 1365baf075a..2b55fec084a 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -4891,6 +4891,9 @@ void do_meshbuts(unsigned short event)
case B_GEN_SKELETON:
generateSkeleton();
break;
+ case B_RETARGET_SKELETON:
+ BIF_retargetArmature();
+ break;
}
/* WATCH IT: previous events only in editmode! */
@@ -4989,6 +4992,38 @@ static void skgen_reorder(void *option, void *arg2)
}
}
+static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me)
+{
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_retarget", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Mesh Tools More", "Editing");
+ if(uiNewPanel(curarea, block, "Skeleton Retargetting", "Editing", 960, 0, 318, 204)==0) return;
+
+ uiDefBut(block, BUT, B_RETARGET_SKELETON, "Retarget Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Retarget Selected Armature to this Mesh");
+
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
+ uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
+ uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
+ uiDefButF(block, NUM, B_DIFF, "T:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
+ uiBlockEndAlign(block);
+
+ uiDefButF(block, NUM, B_DIFF, "Angle:", 1025, 60, 125,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight");
+ uiDefButF(block, NUM, B_DIFF, "Length:", 1150, 60, 125,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight");
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology");
+ uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs");
+ uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings");
+ uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings");
+ uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings");
+ uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings");
+ uiBlockEndAlign(block);
+}
+
static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
{
uiBlock *block;
@@ -4996,12 +5031,14 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
int i;
block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Mesh Tools More", "Editing");
if(uiNewPanel(curarea, block, "Skeleton Generator", "Editing", 960, 0, 318, 204)==0) return;
uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,250,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
+ uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
+ uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting");
uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
@@ -6511,8 +6548,8 @@ void editing_panels()
editing_panel_mesh_tools1(ob, ob->data);
uiNewPanelTabbed("Mesh Tools 1", "Editing");
- if (G.rt == 42) /* hidden for now, no time for docs */
- editing_panel_mesh_skgen(ob, ob->data);
+ editing_panel_mesh_skgen(ob, ob->data);
+ editing_panel_mesh_skgen_retarget(ob, ob->data);
editing_panel_mesh_uvautocalculation();
if (EM_texFaceCheck())
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index c166a9df762..37e6510786d 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -4142,542 +4142,7 @@ void transform_armature_mirror_update(void)
/*************************************** SKELETON GENERATOR ******************************************/
/*****************************************************************************************************/
-/**************************************** SYMMETRY HANDLING ******************************************/
-void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level);
-
-void mirrorAlongAxis(float v[3], float center[3], float axis[3])
-{
- float dv[3], pv[3];
-
- VecSubf(dv, v, center);
- Projf(pv, dv, axis);
- VecMulf(pv, -2);
- VecAddf(v, v, pv);
-}
-
-/* Helper structure for radial symmetry */
-typedef struct RadialArc
-{
- ReebArc *arc;
- float n[3]; /* normalized vector joining the nodes of the arc */
-} RadialArc;
-
-void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3])
-{
- RadialArc *ring = NULL;
- RadialArc *unit;
- float limit = G.scene->toolsettings->skgen_symmetry_limit;
- int symmetric = 1;
- int count = 0;
- int i;
-
- /* count the number of arcs in the symmetry ring */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- count++;
- }
- }
-
- ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
- unit = ring;
-
- /* fill in the ring */
- for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- ReebNode *otherNode = OTHER_NODE(connectedArc, node);
- float vec[3];
-
- unit->arc = connectedArc;
-
- /* project the node to node vector on the symmetry plane */
- VecSubf(unit->n, otherNode->p, node->p);
- Projf(vec, unit->n, axis);
- VecSubf(unit->n, unit->n, vec);
-
- Normalize(unit->n);
-
- unit++;
- }
- }
-
- /* sort ring */
- for (i = 0; i < count - 1; i++)
- {
- float minAngle = 3; /* arbitrary high value, higher than 2, at least */
- int minIndex = -1;
- int j;
-
- for (j = i + 1; j < count; j++)
- {
- float angle = Inpf(ring[i].n, ring[j].n);
-
- /* map negative values to 1..2 */
- if (angle < 0)
- {
- angle = 1 - angle;
- }
-
- if (angle < minAngle)
- {
- minIndex = j;
- minAngle = angle;
- }
- }
-
- /* swap if needed */
- if (minIndex != i + 1)
- {
- RadialArc tmp;
- tmp = ring[i + 1];
- ring[i + 1] = ring[minIndex];
- ring[minIndex] = tmp;
- }
- }
-
- for (i = 0; i < count && symmetric; i++)
- {
- ReebNode *node1, *node2;
- float tangent[3];
- float normal[3];
- float p[3];
- int j = (i + 1) % count; /* next arc in the circular list */
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = OTHER_NODE(ring[i].arc, node);
- node2 = OTHER_NODE(ring[j].arc, node);
-
- VECCOPY(p, node2->p);
- mirrorAlongAxis(p, node->p, normal);
-
- /* check if it's within limit before continuing */
- if (VecLenf(node1->p, p) > limit)
- {
- symmetric = 0;
- }
-
- }
-
- if (symmetric)
- {
- /* first pass, merge incrementally */
- for (i = 0; i < count - 1; i++)
- {
- ReebNode *node1, *node2;
- float tangent[3];
- float normal[3];
- int j = i + 1;
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = OTHER_NODE(ring[i].arc, node);
- node2 = OTHER_NODE(ring[j].arc, node);
-
- /* mirror first node and mix with the second */
- mirrorAlongAxis(node1->p, node->p, normal);
- VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
-
- /* Merge buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, ring[i].arc, node);
- initArcIterator(&iter2, ring[j].arc, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- bucket2->nv += bucket1->nv; /* add counts */
-
- /* mirror on axis */
- mirrorAlongAxis(bucket1->p, node->p, normal);
- /* add bucket2 in bucket1 */
- VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
- }
- }
- }
-
- /* second pass, mirror back on previous arcs */
- for (i = count - 1; i > 0; i--)
- {
- ReebNode *node1, *node2;
- float tangent[3];
- float normal[3];
- int j = i - 1;
-
- VecAddf(tangent, ring[i].n, ring[j].n);
- Crossf(normal, tangent, axis);
-
- node1 = OTHER_NODE(ring[i].arc, node);
- node2 = OTHER_NODE(ring[j].arc, node);
-
- /* copy first node than mirror */
- VECCOPY(node2->p, node1->p);
- mirrorAlongAxis(node2->p, node->p, normal);
-
- /* Copy buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, ring[i].arc, node);
- initArcIterator(&iter2, ring[j].arc, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- /* copy and mirror back to bucket2 */
- bucket2->nv = bucket1->nv;
- VECCOPY(bucket2->p, bucket1->p);
- mirrorAlongAxis(bucket2->p, node->p, normal);
- }
- }
- }
- }
-
- MEM_freeN(ring);
-}
-
-void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3])
-{
- ReebArc *arc1 = NULL;
- ReebArc *arc2 = NULL;
- ReebNode *node1 = NULL, *node2 = NULL;
- float limit = G.scene->toolsettings->skgen_symmetry_limit;
- float nor[3], vec[3], p[3];
- int i;
-
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- if (arc1 == NULL)
- {
- arc1 = connectedArc;
- node1 = OTHER_NODE(arc1, node);
- }
- else
- {
- arc2 = connectedArc;
- node2 = OTHER_NODE(arc2, node);
- break; /* Can stop now, the two arcs have been found */
- }
- }
- }
-
- /* shouldn't happen, but just to be sure */
- if (node1 == NULL || node2 == NULL)
- {
- return;
- }
-
- VecSubf(p, node1->p, node->p);
- Crossf(vec, p, axis);
- Crossf(nor, vec, axis);
-
- /* mirror node2 along axis */
- VECCOPY(p, node2->p);
- mirrorAlongAxis(p, node->p, nor);
-
- /* check if it's within limit before continuing */
- if (VecLenf(node1->p, p) <= limit)
- {
-
- /* average with node1 */
- VecAddf(node1->p, node1->p, p);
- VecMulf(node1->p, 0.5f);
-
- /* mirror back on node2 */
- VECCOPY(node2->p, node1->p);
- mirrorAlongAxis(node2->p, node->p, nor);
-
- /* Merge buckets
- * there shouldn't be any null arcs here, but just to be safe
- * */
- if (arc1->bcount > 0 && arc2->bcount > 0)
- {
- ReebArcIterator iter1, iter2;
- EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
-
- initArcIterator(&iter1, arc1, node);
- initArcIterator(&iter2, arc2, node);
-
- bucket1 = nextBucket(&iter1);
- bucket2 = nextBucket(&iter2);
-
- /* Make sure they both start at the same value */
- while(bucket1 && bucket1->val < bucket2->val)
- {
- bucket1 = nextBucket(&iter1);
- }
-
- while(bucket2 && bucket2->val < bucket1->val)
- {
- bucket2 = nextBucket(&iter2);
- }
-
-
- for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
- {
- bucket1->nv += bucket2->nv; /* add counts */
-
- /* mirror on axis */
- mirrorAlongAxis(bucket2->p, node->p, nor);
- /* add bucket2 in bucket1 */
- VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
-
- /* copy and mirror back to bucket2 */
- bucket2->nv = bucket1->nv;
- VECCOPY(bucket2->p, bucket1->p);
- mirrorAlongAxis(bucket2->p, node->p, nor);
- }
- }
- }
-}
-
-void markdownSecondarySymmetry(ReebNode *node, int depth, int level)
-{
- float axis[3] = {0, 0, 0};
- int count = 0;
- int i;
-
- /* Only reestablish spatial symmetry if needed */
- if (G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY)
- {
- /* count the number of branches in this symmetry group
- * and determinte the axis of symmetry
- * */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* depth is store as a negative in flag. symmetry level is positive */
- if (connectedArc->flags == -depth)
- {
- count++;
- }
- /* If arc is on the axis */
- else if (connectedArc->flags == level)
- {
- VecAddf(axis, axis, connectedArc->v1->p);
- VecSubf(axis, axis, connectedArc->v2->p);
- }
- }
-
- Normalize(axis);
-
- /* Split between axial and radial symmetry */
- if (count == 2)
- {
- reestablishAxialSymmetry(node, depth, axis);
- }
- else
- {
- reestablishRadialSymmetry(node, depth, axis);
- }
- }
-
- /* markdown secondary symetries */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- if (connectedArc->flags == -depth)
- {
- /* markdown symmetry for branches corresponding to the depth */
- markdownSymmetryArc(connectedArc, node, level + 1);
- }
- }
-}
-
-void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level)
-{
- int i;
- arc->flags = level;
-
- node = OTHER_NODE(arc, node);
-
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- if (connectedArc != arc)
- {
- ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
-
- /* symmetry level is positive value, negative values is subtree depth */
- connectedArc->flags = -subtreeDepth(connectedNode, connectedArc);
- }
- }
-
- arc = NULL;
-
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- int issymmetryAxis = 0;
- ReebArc *connectedArc = node->arcs[i];
-
- /* only arcs not already marked as symetric */
- if (connectedArc->flags < 0)
- {
- int j;
-
- /* true by default */
- issymmetryAxis = 1;
-
- for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
- {
- ReebArc *otherArc = node->arcs[j];
-
- /* different arc, same depth */
- if (otherArc != connectedArc && otherArc->flags == connectedArc->flags)
- {
- /* not on the symmetry axis */
- issymmetryAxis = 0;
- }
- }
- }
-
- /* arc could be on the symmetry axis */
- if (issymmetryAxis == 1)
- {
- /* no arc as been marked previously, keep this one */
- if (arc == NULL)
- {
- arc = connectedArc;
- }
- else
- {
- /* there can't be more than one symmetry arc */
- arc = NULL;
- break;
- }
- }
- }
-
- /* go down the arc continuing the symmetry axis */
- if (arc)
- {
- markdownSymmetryArc(arc, node, level);
- }
-
-
- /* secondary symmetry */
- for (i = 0; node->arcs[i] != NULL; i++)
- {
- ReebArc *connectedArc = node->arcs[i];
-
- /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
- if (connectedArc->flags < 0)
- {
- /* subtree depth is store as a negative value in the flag */
- markdownSecondarySymmetry(node, -connectedArc->flags, level);
- }
- }
-}
-
-void markdownSymmetry(ReebGraph *rg)
-{
- ReebNode *node;
- ReebArc *arc;
- /* only for Acyclic graphs */
- int cyclic = isGraphCyclic(rg);
-
- /* mark down all arcs as non-symetric */
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- arc->flags = 0;
- }
-
- /* mark down all nodes as not on the symmetry axis */
- for (node = rg->nodes.first; node; node = node->next)
- {
- node->flags = 0;
- }
-
- /* node list is sorted, so lowest node is always the head (by design) */
- node = rg->nodes.first;
-
- /* only work on acyclic graphs and if only one arc is incident on the first node */
- if (cyclic == 0 && countConnectedArcs(rg, node) == 1)
- {
- arc = node->arcs[0];
-
- markdownSymmetryArc(arc, node, 1);
-
- /* mark down non-symetric arcs */
- for (arc = rg->arcs.first; arc; arc = arc->next)
- {
- if (arc->flags < 0)
- {
- arc->flags = 0;
- }
- else
- {
- /* mark down nodes with the lowest level symmetry axis */
- if (arc->v1->flags == 0 || arc->v1->flags > arc->flags)
- {
- arc->v1->flags = arc->flags;
- }
- if (arc->v2->flags == 0 || arc->v2->flags > arc->flags)
- {
- arc->v2->flags = arc->flags;
- }
- }
- }
- }
-}
/**************************************** SUBDIVISION ALGOS ******************************************/
@@ -5002,8 +4467,6 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
{
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
}
-
- setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
dst = add_object(OB_ARMATURE);
base_init_from_view3d(BASACT, G.vd);
@@ -5030,35 +4493,35 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
/* Find out the direction of the arc through simple heuristics (in order of priority) :
*
- * 1- Arcs on primary symmetry axis (flags == 1) point up (head: high weight -> tail: low weight)
+ * 1- Arcs on primary symmetry axis (symmetry == 1) point up (head: high weight -> tail: low weight)
* 2- Arcs starting on a primary axis point away from it (head: node on primary axis)
* 3- Arcs point down (head: low weight -> tail: high weight)
*
- * Finally, the arc direction is stored in its flags: 1 (low -> high), -1 (high -> low)
+ * Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low)
*/
/* if arc is a symmetry axis, internal bones go up the tree */
- if (arc->flags == 1 && arc->v2->degree != 1)
+ if (arc->symmetry_level == 1 && arc->v2->degree != 1)
{
head = arc->v2;
tail = arc->v1;
- arc->flags = -1; /* mark arc direction */
+ arc->flag = -1; /* mark arc direction */
}
/* Bones point AWAY from the symmetry axis */
- else if (arc->v1->flags == 1)
+ else if (arc->v1->symmetry_level == 1)
{
head = arc->v1;
tail = arc->v2;
- arc->flags = 1; /* mark arc direction */
+ arc->flag = 1; /* mark arc direction */
}
- else if (arc->v2->flags == 1)
+ else if (arc->v2->symmetry_level == 1)
{
head = arc->v2;
tail = arc->v1;
- arc->flags = -1; /* mark arc direction */
+ arc->flag = -1; /* mark arc direction */
}
/* otherwise, always go from low weight to high weight */
else
@@ -5066,7 +4529,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
head = arc->v1;
tail = arc->v2;
- arc->flags = 1; /* mark arc direction */
+ arc->flag = 1; /* mark arc direction */
}
/* Loop over subdivision methods */
@@ -5113,7 +4576,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
arc = node->arcs[i];
/* if arc is incoming into the node */
- if ((arc->v1 == node && arc->flags == -1) || (arc->v2 == node && arc->flags == 1))
+ if ((arc->v1 == node && arc->flag == -1) || (arc->v2 == node && arc->flag == 1))
{
if (incomingArc == NULL)
{
@@ -5139,7 +4602,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
arc = node->arcs[i];
/* if arc is outgoing from the node */
- if ((arc->v1 == node && arc->flags == 1) || (arc->v2 == node && arc->flags == -1))
+ if ((arc->v1 == node && arc->flag == 1) || (arc->v2 == node && arc->flag == -1))
{
EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc);
@@ -5157,89 +4620,21 @@ void generateSkeletonFromReebGraph(ReebGraph *rg)
}
BLI_ghash_free(arcBoneMap, NULL, NULL);
-
- setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
BIF_undo_push("Generate Skeleton");
}
void generateSkeleton(void)
{
- EditMesh *em = G.editMesh;
- ReebGraph *rg = NULL;
- int i;
+ ReebGraph *reebg;
- if (em == NULL)
- return;
-
setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
-
- if (weightFromDistance(em) == 0)
- {
- error("No selected vertex\n");
- return;
- }
-
- renormalizeWeight(em, 1.0f);
-
- weightToHarmonic(em);
-
-#ifdef DEBUG_REEB
- weightToVCol(em);
-#endif
-
- rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
-
- verifyBuckets(rg);
-
- /* Remove arcs without embedding */
- filterNullReebGraph(rg);
-
- verifyBuckets(rg);
-
-
- i = 1;
- /* filter until there's nothing more to do */
- while (i == 1)
- {
- i = 0; /* no work done yet */
-
- if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
- {
- i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
- }
-
- verifyBuckets(rg);
- if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
- {
- i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
- }
- }
-
- verifyBuckets(rg);
+ reebg = BIF_ReebGraphFromEditMesh();
- repositionNodes(rg);
-
- verifyBuckets(rg);
+ generateSkeletonFromReebGraph(reebg);
- /* Filtering might have created degree 2 nodes, so remove them */
- removeNormalNodes(rg);
-
- verifyBuckets(rg);
+ REEB_freeGraph(reebg);
- for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
- {
- postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
- }
-
- buildAdjacencyList(rg);
-
- sortNodes(rg);
-
- sortArcs(rg);
-
- generateSkeletonFromReebGraph(rg);
-
- freeGraph(rg);
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
}
diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
index 85fb5815c3e..34230e6dfc2 100644
--- a/source/blender/src/reeb.c
+++ b/source/blender/src/reeb.c
@@ -34,6 +34,7 @@
#include "DNA_scene_types.h"
#include "DNA_space_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_armature_types.h"
#include "MEM_guardedalloc.h"
@@ -41,6 +42,7 @@
#include "BLI_arithb.h"
#include "BLI_editVert.h"
#include "BLI_edgehash.h"
+#include "BLI_ghash.h"
#include "BDR_editobject.h"
@@ -60,6 +62,9 @@
#include "reeb.h"
+/* REPLACE WITH NEW ONE IN UTILDEFINES ONCE PATCH IS APPLIED */
+#define FTOCHAR(val) (val<=0.0f)? 0 : ((val>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*val)+0.5f))
+
/*
* Skeleton generation algorithm based on:
* "Harmonic Skeleton for Realistic Character Animation"
@@ -72,10 +77,20 @@
* SIGGRAPH 2007
*
* */
+
+#define DEBUG_REEB
+
+typedef enum {
+ MERGE_LOWER,
+ MERGE_HIGHER,
+ MERGE_APPEND
+} MergeDirection;
int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
+void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc);
+void addFacetoArc(ReebArc *arc, EditFace *efa);
/***************************************** BUCKET UTILS **********************************************/
@@ -227,11 +242,14 @@ void freeArc(ReebArc *arc)
if (arc->buckets)
MEM_freeN(arc->buckets);
+
+ if (arc->faces)
+ BLI_ghash_free(arc->faces, NULL, NULL);
MEM_freeN(arc);
}
-void freeGraph(ReebGraph *rg)
+void REEB_freeGraph(ReebGraph *rg)
{
ReebArc *arc;
ReebNode *node;
@@ -292,6 +310,7 @@ void repositionNodes(ReebGraph *rg)
void verifyNodeDegree(ReebGraph *rg)
{
+#ifdef DEBUG_REEB
ReebNode *node = NULL;
ReebArc *arc = NULL;
@@ -310,6 +329,7 @@ void verifyNodeDegree(ReebGraph *rg)
printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
}
}
+#endif
}
void verifyBuckets(ReebGraph *rg)
@@ -345,9 +365,617 @@ void verifyBuckets(ReebGraph *rg)
#endif
}
+void verifyFaces(ReebGraph *rg)
+{
+#ifdef DEBUG_REEB
+ int total = 0;
+ ReebArc *arc = NULL;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ total += BLI_ghash_size(arc->faces);
+ }
+
+#endif
+}
+
+/**************************************** SYMMETRY HANDLING ******************************************/
+
+void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level);
+
+static void mirrorAlongAxis(float v[3], float center[3], float axis[3])
+{
+ float dv[3], pv[3];
+
+ VecSubf(dv, v, center);
+ Projf(pv, dv, axis);
+ VecMulf(pv, -2);
+ VecAddf(v, v, pv);
+}
+
+/* Helper structure for radial symmetry */
+typedef struct RadialArc
+{
+ ReebArc *arc;
+ float n[3]; /* normalized vector joining the nodes of the arc */
+} RadialArc;
+
+void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3], int reestablish)
+{
+ RadialArc *ring = NULL;
+ RadialArc *unit;
+ float limit = G.scene->toolsettings->skgen_symmetry_limit;
+ int symmetric = 1;
+ int count = 0;
+ int i;
+
+ /* mark topological symmetry */
+ node->symmetry_flag |= SYM_TOPOLOGICAL;
+
+ /* count the number of arcs in the symmetry ring */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ count++;
+ }
+ }
+
+ ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring");
+ unit = ring;
+
+ /* fill in the ring */
+ for (unit = ring, i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ ReebNode *otherNode = OTHER_NODE(connectedArc, node);
+ float vec[3];
+
+ unit->arc = connectedArc;
+
+ /* project the node to node vector on the symmetry plane */
+ VecSubf(unit->n, otherNode->p, node->p);
+ Projf(vec, unit->n, axis);
+ VecSubf(unit->n, unit->n, vec);
+
+ Normalize(unit->n);
+
+ unit++;
+ }
+ }
+
+ /* sort ring */
+ for (i = 0; i < count - 1; i++)
+ {
+ float minAngle = 3; /* arbitrary high value, higher than 2, at least */
+ int minIndex = -1;
+ int j;
+
+ for (j = i + 1; j < count; j++)
+ {
+ float angle = Inpf(ring[i].n, ring[j].n);
+
+ /* map negative values to 1..2 */
+ if (angle < 0)
+ {
+ angle = 1 - angle;
+ }
+
+ if (angle < minAngle)
+ {
+ minIndex = j;
+ minAngle = angle;
+ }
+ }
+
+ /* swap if needed */
+ if (minIndex != i + 1)
+ {
+ RadialArc tmp;
+ tmp = ring[i + 1];
+ ring[i + 1] = ring[minIndex];
+ ring[minIndex] = tmp;
+ }
+ }
+
+ for (i = 0; i < count && symmetric; i++)
+ {
+ ReebNode *node1, *node2;
+ float tangent[3];
+ float normal[3];
+ float p[3];
+ int j = (i + 1) % count; /* next arc in the circular list */
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = OTHER_NODE(ring[i].arc, node);
+ node2 = OTHER_NODE(ring[j].arc, node);
+
+ VECCOPY(p, node2->p);
+ mirrorAlongAxis(p, node->p, normal);
+
+ /* check if it's within limit before continuing */
+ if (VecLenf(node1->p, p) > limit)
+ {
+ symmetric = 0;
+ }
+
+ }
+
+ if (symmetric)
+ {
+ /* mark node as symmetric physically */
+ VECCOPY(node->symmetry_axis, axis);
+ node->symmetry_flag |= SYM_PHYSICAL;
+ node->symmetry_flag |= SYM_RADIAL;
+
+ /* reestablish symmetry only if wanted */
+ if (reestablish)
+ {
+ /* first pass, merge incrementally */
+ for (i = 0; i < count - 1; i++)
+ {
+ ReebNode *node1, *node2;
+ float tangent[3];
+ float normal[3];
+ int j = i + 1;
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = OTHER_NODE(ring[i].arc, node);
+ node2 = OTHER_NODE(ring[j].arc, node);
+
+ /* mirror first node and mix with the second */
+ mirrorAlongAxis(node1->p, node->p, normal);
+ VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1));
+
+ /* Merge buckets
+ * there shouldn't be any null arcs here, but just to be safe
+ * */
+ if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
+ {
+ ReebArcIterator iter1, iter2;
+ EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
+
+ initArcIterator(&iter1, ring[i].arc, node);
+ initArcIterator(&iter2, ring[j].arc, node);
+
+ bucket1 = nextBucket(&iter1);
+ bucket2 = nextBucket(&iter2);
+
+ /* Make sure they both start at the same value */
+ while(bucket1 && bucket1->val < bucket2->val)
+ {
+ bucket1 = nextBucket(&iter1);
+ }
+
+ while(bucket2 && bucket2->val < bucket1->val)
+ {
+ bucket2 = nextBucket(&iter2);
+ }
+
+
+ for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
+ {
+ bucket2->nv += bucket1->nv; /* add counts */
+
+ /* mirror on axis */
+ mirrorAlongAxis(bucket1->p, node->p, normal);
+ /* add bucket2 in bucket1 */
+ VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv));
+ }
+ }
+ }
+
+ /* second pass, mirror back on previous arcs */
+ for (i = count - 1; i > 0; i--)
+ {
+ ReebNode *node1, *node2;
+ float tangent[3];
+ float normal[3];
+ int j = i - 1;
+
+ VecAddf(tangent, ring[i].n, ring[j].n);
+ Crossf(normal, tangent, axis);
+
+ node1 = OTHER_NODE(ring[i].arc, node);
+ node2 = OTHER_NODE(ring[j].arc, node);
+
+ /* copy first node than mirror */
+ VECCOPY(node2->p, node1->p);
+ mirrorAlongAxis(node2->p, node->p, normal);
+
+ /* Copy buckets
+ * there shouldn't be any null arcs here, but just to be safe
+ * */
+ if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0)
+ {
+ ReebArcIterator iter1, iter2;
+ EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
+
+ initArcIterator(&iter1, ring[i].arc, node);
+ initArcIterator(&iter2, ring[j].arc, node);
+
+ bucket1 = nextBucket(&iter1);
+ bucket2 = nextBucket(&iter2);
+
+ /* Make sure they both start at the same value */
+ while(bucket1 && bucket1->val < bucket2->val)
+ {
+ bucket1 = nextBucket(&iter1);
+ }
+
+ while(bucket2 && bucket2->val < bucket1->val)
+ {
+ bucket2 = nextBucket(&iter2);
+ }
+
+
+ for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
+ {
+ /* copy and mirror back to bucket2 */
+ bucket2->nv = bucket1->nv;
+ VECCOPY(bucket2->p, bucket1->p);
+ mirrorAlongAxis(bucket2->p, node->p, normal);
+ }
+ }
+ }
+ }
+ }
+
+ MEM_freeN(ring);
+}
+
+static void setSideAxialSymmetry(ReebNode *root_node, ReebNode *end_node, ReebArc *arc)
+{
+ float vec[3];
+
+ VecSubf(vec, end_node->p, root_node->p);
+
+ if (Inpf(vec, root_node->symmetry_axis) < 0)
+ {
+ arc->symmetry_flag |= SYM_SIDE_NEGATIVE;
+ }
+ else
+ {
+ arc->symmetry_flag |= SYM_SIDE_POSITIVE;
+ }
+}
+
+void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3], int reestablish)
+{
+ ReebArc *arc1 = NULL;
+ ReebArc *arc2 = NULL;
+ ReebNode *node1 = NULL, *node2 = NULL;
+ float limit = G.scene->toolsettings->skgen_symmetry_limit;
+ float nor[3], vec[3], p[3];
+ int i;
+
+ /* mark topological symmetry */
+ node->symmetry_flag |= SYM_TOPOLOGICAL;
+
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ if (arc1 == NULL)
+ {
+ arc1 = connectedArc;
+ node1 = OTHER_NODE(arc1, node);
+ }
+ else
+ {
+ arc2 = connectedArc;
+ node2 = OTHER_NODE(arc2, node);
+ break; /* Can stop now, the two arcs have been found */
+ }
+ }
+ }
+
+ /* shouldn't happen, but just to be sure */
+ if (node1 == NULL || node2 == NULL)
+ {
+ return;
+ }
+
+ VecSubf(vec, node1->p, node->p);
+ Normalize(vec);
+ VecSubf(p, node->p, node2->p);
+ Normalize(p);
+ VecAddf(p, p, vec);
+
+
+ Crossf(vec, p, axis);
+ Crossf(nor, vec, axis);
+
+ printvecf("p", p);
+ printvecf("axis", axis);
+ printvecf("vec", vec);
+ printvecf("nor", nor);
+
+ /* mirror node2 along axis */
+ VECCOPY(p, node2->p);
+ mirrorAlongAxis(p, node->p, nor);
+
+ /* check if it's within limit before continuing */
+ if (VecLenf(node1->p, p) <= limit)
+ {
+ /* mark node as symmetric physically */
+ VECCOPY(node->symmetry_axis, nor);
+ node->symmetry_flag |= SYM_PHYSICAL;
+ node->symmetry_flag |= SYM_AXIAL;
+
+ /* set side on arcs */
+ setSideAxialSymmetry(node, node1, arc1);
+ setSideAxialSymmetry(node, node2, arc2);
+
+ /* reestablish symmetry only if wanted */
+ if (reestablish)
+ {
+ /* average with node1 */
+ VecAddf(node1->p, node1->p, p);
+ VecMulf(node1->p, 0.5f);
+
+ /* mirror back on node2 */
+ VECCOPY(node2->p, node1->p);
+ mirrorAlongAxis(node2->p, node->p, nor);
+
+ /* Merge buckets
+ * there shouldn't be any null arcs here, but just to be safe
+ * */
+ if (arc1->bcount > 0 && arc2->bcount > 0)
+ {
+ ReebArcIterator iter1, iter2;
+ EmbedBucket *bucket1 = NULL, *bucket2 = NULL;
+
+ initArcIterator(&iter1, arc1, node);
+ initArcIterator(&iter2, arc2, node);
+
+ bucket1 = nextBucket(&iter1);
+ bucket2 = nextBucket(&iter2);
+
+ /* Make sure they both start at the same value */
+ while(bucket1 && bucket1->val < bucket2->val)
+ {
+ bucket1 = nextBucket(&iter1);
+ }
+
+ while(bucket2 && bucket2->val < bucket1->val)
+ {
+ bucket2 = nextBucket(&iter2);
+ }
+
+
+ for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2))
+ {
+ bucket1->nv += bucket2->nv; /* add counts */
+
+ /* mirror on axis */
+ mirrorAlongAxis(bucket2->p, node->p, nor);
+ /* add bucket2 in bucket1 */
+ VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv));
+
+ /* copy and mirror back to bucket2 */
+ bucket2->nv = bucket1->nv;
+ VECCOPY(bucket2->p, bucket1->p);
+ mirrorAlongAxis(bucket2->p, node->p, nor);
+ }
+ }
+ }
+ }
+ else
+ {
+ printf("NOT SYMMETRIC!\n");
+ printf("%f <= %f\n", VecLenf(node1->p, p), limit);
+ printvecf("axis", nor);
+ }
+}
+
+void markdownSecondarySymmetry(ReebNode *node, int depth, int level)
+{
+ float axis[3] = {0, 0, 0};
+ int count = 0;
+ int i;
+ /* Only reestablish spatial symmetry if needed */
+ int reestablish = G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY;
+
+ /* count the number of branches in this symmetry group
+ * and determinte the axis of symmetry
+ * */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ /* depth is store as a negative in flag. symmetry level is positive */
+ if (connectedArc->symmetry_level == -depth)
+ {
+ count++;
+ }
+ /* If arc is on the axis */
+ else if (connectedArc->symmetry_level == level)
+ {
+ VecAddf(axis, axis, connectedArc->v1->p);
+ VecSubf(axis, axis, connectedArc->v2->p);
+ }
+ }
+
+ Normalize(axis);
+
+ /* Split between axial and radial symmetry */
+ if (count == 2)
+ {
+ reestablishAxialSymmetry(node, depth, axis, reestablish);
+ }
+ else
+ {
+ reestablishRadialSymmetry(node, depth, axis, reestablish);
+ }
+
+ /* markdown secondary symetries */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ if (connectedArc->symmetry_level == -depth)
+ {
+ /* markdown symmetry for branches corresponding to the depth */
+ markdownSymmetryArc(connectedArc, node, level + 1);
+ }
+ }
+}
+
+void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level)
+{
+ int i;
+ arc->symmetry_level = level;
+
+ node = OTHER_NODE(arc, node);
+
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ if (connectedArc != arc)
+ {
+ ReebNode *connectedNode = OTHER_NODE(connectedArc, node);
+
+ /* symmetry level is positive value, negative values is subtree depth */
+ connectedArc->symmetry_level = -subtreeDepth(connectedNode, connectedArc);
+ }
+ }
+
+ arc = NULL;
+
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ int issymmetryAxis = 0;
+ ReebArc *connectedArc = node->arcs[i];
+
+ /* only arcs not already marked as symetric */
+ if (connectedArc->symmetry_level < 0)
+ {
+ int j;
+
+ /* true by default */
+ issymmetryAxis = 1;
+
+ for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++)
+ {
+ ReebArc *otherArc = node->arcs[j];
+
+ /* different arc, same depth */
+ if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level)
+ {
+ /* not on the symmetry axis */
+ issymmetryAxis = 0;
+ }
+ }
+ }
+
+ /* arc could be on the symmetry axis */
+ if (issymmetryAxis == 1)
+ {
+ /* no arc as been marked previously, keep this one */
+ if (arc == NULL)
+ {
+ arc = connectedArc;
+ }
+ else
+ {
+ /* there can't be more than one symmetry arc */
+ arc = NULL;
+ break;
+ }
+ }
+ }
+
+ /* go down the arc continuing the symmetry axis */
+ if (arc)
+ {
+ markdownSymmetryArc(arc, node, level);
+ }
+
+
+ /* secondary symmetry */
+ for (i = 0; node->arcs[i] != NULL; i++)
+ {
+ ReebArc *connectedArc = node->arcs[i];
+
+ /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */
+ if (connectedArc->symmetry_level < 0)
+ {
+ /* subtree depth is store as a negative value in the flag */
+ markdownSecondarySymmetry(node, -connectedArc->symmetry_level, level);
+ }
+ }
+}
+
+void markdownSymmetry(ReebGraph *rg)
+{
+ ReebNode *node;
+ ReebArc *arc;
+ /* only for Acyclic graphs */
+ int cyclic = isGraphCyclic(rg);
+
+ /* mark down all arcs as non-symetric */
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ arc->symmetry_level = 0;
+ }
+
+ /* mark down all nodes as not on the symmetry axis */
+ for (node = rg->nodes.first; node; node = node->next)
+ {
+ node->symmetry_level = 0;
+ }
+
+ /* node list is sorted, so lowest node is always the head (by design) */
+ node = rg->nodes.first;
+
+ /* only work on acyclic graphs and if only one arc is incident on the first node */
+ if (cyclic == 0 && countConnectedArcs(rg, node) == 1)
+ {
+ arc = node->arcs[0];
+
+ markdownSymmetryArc(arc, node, 1);
+
+ /* mark down non-symetric arcs */
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->symmetry_level < 0)
+ {
+ arc->symmetry_level = 0;
+ }
+ else
+ {
+ /* mark down nodes with the lowest level symmetry axis */
+ if (arc->v1->symmetry_level == 0 || arc->v1->symmetry_level > arc->symmetry_level)
+ {
+ arc->v1->symmetry_level = arc->symmetry_level;
+ }
+ if (arc->v2->symmetry_level == 0 || arc->v2->symmetry_level > arc->symmetry_level)
+ {
+ arc->v2->symmetry_level = arc->symmetry_level;
+ }
+ }
+ }
+ }
+}
+
/************************************** ADJACENCY LIST *************************************************/
-void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
+static void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
{
ReebArc **arclist;
@@ -590,6 +1218,7 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc
else
{
newNode->degree++; // incrementing degree since we're adding an arc
+ mergeArcFaces(rg, arc, srcArc);
if (merging)
{
@@ -762,6 +1391,181 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold)
return value;
}
+int filterSmartReebGraph(ReebGraph *rg, float threshold)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+ int value = 0;
+
+ BLI_sortlist(&rg->arcs, compareArcs);
+
+#ifdef DEBUG_REEB
+ {
+ EditFace *efa;
+ for(efa=G.editMesh->faces.first; efa; efa=efa->next) {
+ efa->tmp.fp = -1;
+ }
+ }
+#endif
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ /* need correct normals and center */
+ recalc_editnormals();
+
+ // Only test terminal arcs
+ if (arc->v1->degree == 1 || arc->v2->degree == 1)
+ {
+ GHashIterator ghi;
+ int merging = 0;
+ int total = BLI_ghash_size(arc->faces);
+ float avg_angle = 0;
+ float avg_vec[3] = {0,0,0};
+
+ for(BLI_ghashIterator_init(&ghi, arc->faces);
+ !BLI_ghashIterator_isDone(&ghi);
+ BLI_ghashIterator_step(&ghi))
+ {
+ EditFace *efa = BLI_ghashIterator_getValue(&ghi);
+
+#if 0
+ ReebArcIterator iter;
+ EmbedBucket *bucket = NULL;
+ EmbedBucket *previous = NULL;
+ float min_distance = -1;
+ float angle = 0;
+
+ initArcIterator(&iter, arc, arc->v1);
+
+ bucket = nextBucket(&iter);
+
+ while (bucket != NULL)
+ {
+ float *vec0 = NULL;
+ float *vec1 = bucket->p;
+ float midpoint[3], tangent[3];
+ float distance;
+
+ /* first bucket. Previous is head */
+ if (previous == NULL)
+ {
+ vec0 = arc->v1->p;
+ }
+ /* Previous is a valid bucket */
+ else
+ {
+ vec0 = previous->p;
+ }
+
+ VECCOPY(midpoint, vec1);
+
+ distance = VecLenf(midpoint, efa->cent);
+
+ if (min_distance == -1 || distance < min_distance)
+ {
+ min_distance = distance;
+
+ VecSubf(tangent, vec1, vec0);
+ Normalize(tangent);
+
+ angle = Inpf(tangent, efa->n);
+ }
+
+ previous = bucket;
+ bucket = nextBucket(&iter);
+ }
+
+ avg_angle += saacos(fabs(angle));
+#ifdef DEBUG_REEB
+ efa->tmp.fp = saacos(fabs(angle));
+#endif
+#else
+ VecAddf(avg_vec, avg_vec, efa->n);
+#endif
+ }
+
+
+#if 0
+ avg_angle /= total;
+#else
+ VecMulf(avg_vec, 1.0 / total);
+ avg_angle = Inpf(avg_vec, avg_vec);
+#endif
+
+ arc->angle = avg_angle;
+
+#ifdef DEBUG_REEB
+ printf("angle %f total %i\n", avg_angle, total);
+#endif
+
+ if (avg_angle > threshold)
+ merging = 1;
+
+ if (merging)
+ {
+ ReebNode *terminalNode = NULL;
+ ReebNode *middleNode = NULL;
+ ReebNode *newNode = NULL;
+ ReebNode *removedNode = NULL;
+ int merging = 0;
+
+ // Assign terminal and middle nodes
+ if (arc->v1->degree == 1)
+ {
+ terminalNode = arc->v1;
+ middleNode = arc->v2;
+ }
+ else
+ {
+ terminalNode = arc->v2;
+ middleNode = arc->v1;
+ }
+
+ // If middle node is a normal node, merge to terminal node
+ if (middleNode->degree == 2)
+ {
+ merging = 1;
+ newNode = terminalNode;
+ removedNode = middleNode;
+ }
+ // Otherwise, just plain remove of the arc
+ else
+ {
+ merging = 0;
+ newNode = middleNode;
+ removedNode = terminalNode;
+ }
+
+ // Merging arc
+ if (merging)
+ {
+ filterArc(rg, newNode, removedNode, arc, 1);
+ }
+ else
+ {
+ // removing arc, so we need to decrease the degree of the remaining node
+ newNode->degree--;
+ }
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ value = 1;
+ }
+ }
+
+ arc = nextArc;
+ }
+
+ return value;
+}
+
/************************************** WEIGHT SPREADING ***********************************************/
int compareVerts( const void* a, const void* b )
@@ -858,12 +1662,12 @@ int detectCycle(ReebNode *node, ReebArc *srcArc)
{
int value = 0;
- if (node->flags == 0)
+ if (node->flag == 0)
{
ReebArc ** pArc;
/* mark node as visited */
- node->flags = 1;
+ node->flag = 1;
for(pArc = node->arcs; *pArc && value == 0; pArc++)
{
@@ -894,14 +1698,14 @@ int isGraphCyclic(ReebGraph *rg)
/* Mark all nodes as not visited */
for(node = rg->nodes.first; node; node = node->next)
{
- node->flags = 0;
+ node->flag = 0;
}
/* detectCycles in subgraphs */
for(node = rg->nodes.first; node && value == 0; node = node->next)
{
/* only for nodes in subgraphs that haven't been visited yet */
- if (node->flags == 0)
+ if (node->flag == 0)
{
value = value || detectCycle(node, NULL);
}
@@ -917,9 +1721,8 @@ void exportNode(FILE *f, char *text, ReebNode *node)
fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
}
-void exportGraph(ReebGraph *rg, int count)
+void REEB_exportGraph(ReebGraph *rg, int count)
{
-#ifdef DEBUG_REEB
ReebArc *arc;
char filename[128];
FILE *f;
@@ -937,6 +1740,7 @@ void exportGraph(ReebGraph *rg, int count)
for(arc = rg->arcs.first; arc; arc = arc->next)
{
int i;
+ float p[3];
exportNode(f, "v1", arc->v1);
@@ -945,11 +1749,14 @@ void exportGraph(ReebGraph *rg, int count)
fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
}
+ VecAddf(p, arc->v2->p, arc->v1->p);
+ VecMulf(p, 0.5f);
+
+ fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces));
exportNode(f, "v2", arc->v2);
}
fclose(f);
-#endif
}
/***************************************** MAIN ALGORITHM **********************************************/
@@ -969,6 +1776,7 @@ ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
return nextArc;
}
+
void removeNormalNodes(ReebGraph *rg)
{
ReebArc *arc;
@@ -1041,11 +1849,23 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
return result;
}
-typedef enum {
- MERGE_LOWER,
- MERGE_HIGHER,
- MERGE_APPEND
-} MergeDirection;
+void addFacetoArc(ReebArc *arc, EditFace *efa)
+{
+ BLI_ghash_insert(arc->faces, efa, efa);
+}
+
+void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc)
+{
+ GHashIterator ghi;
+
+ for(BLI_ghashIterator_init(&ghi, aSrc->faces);
+ !BLI_ghashIterator_isDone(&ghi);
+ BLI_ghashIterator_step(&ghi))
+ {
+ EditFace *efa = BLI_ghashIterator_getValue(&ghi);
+ BLI_ghash_insert(aDst->faces, efa, efa);
+ }
+}
void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
{
@@ -1110,6 +1930,7 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
ReebNode *removedNode = NULL;
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+ mergeArcFaces(rg, a0, a1);
// Bring a0 to the combine length of both arcs
if (a0->v2 == a1->v1)
@@ -1146,6 +1967,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
{
mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+ mergeArcFaces(rg, a0, a1);
mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
@@ -1162,6 +1984,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
{
mergeArcEdges(rg, a1, a0, MERGE_LOWER);
+ mergeArcFaces(rg, a1, a0);
// Adjust node degree
a0->v1->degree--;
@@ -1174,6 +1997,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
else // a0>n2 is in the middle
{
mergeArcEdges(rg, a0, a1, MERGE_LOWER);
+ mergeArcFaces(rg, a0, a1);
// Adjust node degree
a1->v1->degree--;
@@ -1190,6 +2014,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
{
mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
+ mergeArcFaces(rg, a0, a1);
// Adjust node degree
a1->v2->degree--;
@@ -1202,6 +2027,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
else // a1->v1->weight is in the middle
{
mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
+ mergeArcFaces(rg, a1, a0);
// Adjust node degree
a0->v2->degree--;
@@ -1258,7 +2084,8 @@ ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
node = MEM_callocN(sizeof(ReebNode), "reeb node");
- node->flags = 0; // clear flags on init
+ node->flag = 0; // clear flag on init
+ node->symmetry_level = 0;
node->arcs = NULL;
node->degree = 0;
node->weight = weight;
@@ -1288,7 +2115,9 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
- arc->flags = 0; // clear flags on init
+ arc->flag = 0; // clear flag on init
+ arc->symmetry_level = 0;
+ arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
if (node1->weight <= node2->weight)
{
@@ -1349,7 +2178,7 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
return edge;
}
-void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
+void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa)
{
ReebEdge *re1, *re2, *re3;
ReebEdge *e1, *e2, *e3;
@@ -1359,6 +2188,10 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
re2 = createArc(rg, n2, n3);
re3 = createArc(rg, n3, n1);
+ addFacetoArc(re1->arc, efa);
+ addFacetoArc(re2->arc, efa);
+ addFacetoArc(re3->arc, efa);
+
len1 = (float)fabs(n1->weight - n2->weight);
len2 = (float)fabs(n2->weight - n3->weight);
len3 = (float)fabs(n3->weight - n1->weight);
@@ -1398,6 +2231,17 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode *
mergePaths(rg, e1, e2, e3);
}
+ReebGraph * newReebGraph()
+{
+ ReebGraph *rg;
+ rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
+
+ rg->totnodes = 0;
+ rg->emap = BLI_edgehash_new();
+
+ return rg;
+}
+
ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
{
ReebGraph *rg;
@@ -1412,10 +2256,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
int countfaces = 0;
#endif
- rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
-
- rg->totnodes = 0;
- rg->emap = BLI_edgehash_new();
+ rg = newReebGraph();
totvert = BLI_countlist(&em->verts);
totfaces = BLI_countlist(&em->faces);
@@ -1447,12 +2288,12 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
- addTriangleToGraph(rg, n1, n2, n3);
+ addTriangleToGraph(rg, n1, n2, n3, efa);
if (efa->v4)
{
ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
- addTriangleToGraph(rg, n1, n3, n4);
+ addTriangleToGraph(rg, n1, n3, n4, efa);
}
#ifdef DEBUG_REEB
@@ -1460,6 +2301,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
if (countfaces % 100 == 0)
{
printf("face %i of %i\n", countfaces, totfaces);
+ verifyFaces(rg);
}
#endif
@@ -1728,7 +2570,7 @@ int weightFromDistance(EditMesh *em)
return 0;
}
- /* Initialize vertice flags and find at least one selected vertex */
+ /* Initialize vertice flag and find at least one selected vertex */
for(eve = em->verts.first; eve && vCount == 0; eve = eve->next)
{
eve->f1 = 0;
@@ -1762,7 +2604,7 @@ int weightFromDistance(EditMesh *em)
edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
- /* Calculate edge weight and initialize edge flags */
+ /* Calculate edge weight and initialize edge flag */
for(eed= em->edges.first; eed; eed= eed->next)
{
eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
@@ -1837,17 +2679,17 @@ int weightFromDistance(EditMesh *em)
return 1;
}
-MCol MColFromWeight(EditVert *eve)
+MCol MColFromVal(float val)
{
MCol col;
col.a = 255;
- col.b = (char)(eve->tmp.fp * 255);
+ col.b = (char)(val * 255);
col.g = 0;
- col.r = (char)((1.0f - eve->tmp.fp) * 255);
+ col.r = (char)((1.0f - val) * 255);
return col;
}
-void weightToVCol(EditMesh *em)
+void weightToVCol(EditMesh *em, int index)
{
EditFace *efa;
MCol *mcol;
@@ -1856,14 +2698,148 @@ void weightToVCol(EditMesh *em)
}
for(efa=em->faces.first; efa; efa=efa->next) {
+ mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
+
+ if (mcol)
+ {
+ mcol[0] = MColFromVal(efa->v1->tmp.fp);
+ mcol[1] = MColFromVal(efa->v2->tmp.fp);
+ mcol[2] = MColFromVal(efa->v3->tmp.fp);
+
+ if(efa->v4) {
+ mcol[3] = MColFromVal(efa->v4->tmp.fp);
+ }
+ }
+ }
+}
+
+void angleToVCol(EditMesh *em, int index)
+{
+ EditFace *efa;
+ MCol *mcol;
+
+ if (!EM_vertColorCheck()) {
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ MCol col;
+ if (efa->tmp.fp > 0)
+ {
+ col = MColFromVal(efa->tmp.fp / (M_PI / 2 + 0.1));
+ }
+ else
+ {
+ col.a = 255;
+ col.r = 0;
+ col.g = 255;
+ col.b = 0;
+ }
+
+ mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
+
+ if (mcol)
+ {
+ mcol[0] = col;
+ mcol[1] = col;
+ mcol[2] = col;
+
+ if(efa->v4) {
+ mcol[3] = col;
+ }
+ }
+ }
+}
+
+void blendColor(MCol *dst, MCol *src)
+{
+#if 1
+ float blend_src = (float)src->a / (float)(src->a + dst->a);
+ float blend_dst = (float)dst->a / (float)(src->a + dst->a);
+ dst->a += src->a;
+ dst->r = (char)(dst->r * blend_dst + src->r * blend_src);
+ dst->g = (char)(dst->g * blend_dst + src->g * blend_src);
+ dst->b = (char)(dst->b * blend_dst + src->b * blend_src);
+#else
+ dst->r = src->r;
+ dst->g = src->g;
+ dst->b = src->b;
+#endif
+}
+
+void arcToVCol(ReebGraph *rg, EditMesh *em, int index)
+{
+ GHashIterator ghi;
+ EditFace *efa;
+ ReebArc *arc;
+ MCol *mcol;
+ MCol col;
+ int total = BLI_countlist(&rg->arcs);
+ int i = 0;
+
+ if (!EM_vertColorCheck()) {
+ return;
+ }
+
+ col.a = 0;
+
+ col.r = 0;
+ col.g = 0;
+ col.b = 0;
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index);
+
+ if (mcol)
+ {
+ mcol[0] = col;
+ mcol[1] = col;
+ mcol[2] = col;
+
+ if(efa->v4) {
+ mcol[3] = col;
+ }
+ }
+ }
+
+ for (arc = rg->arcs.first; arc; arc = arc->next, i++)
+ {
+ float r,g,b;
+ col.a = 1;
+
+ hsv_to_rgb((float)i / (float)total, 1, 1, &r, &g, &b);
+
+ col.r = FTOCHAR(r);
+ col.g = FTOCHAR(g);
+ col.b = FTOCHAR(b);
+
+ for(BLI_ghashIterator_init(&ghi, arc->faces);
+ !BLI_ghashIterator_isDone(&ghi);
+ BLI_ghashIterator_step(&ghi))
+ {
+ efa = BLI_ghashIterator_getValue(&ghi);
+
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+
+ blendColor(&mcol[0], &col);
+ blendColor(&mcol[1], &col);
+ blendColor(&mcol[2], &col);
+
+ if(efa->v4) {
+ blendColor(&mcol[3], &col);
+ }
+ }
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- mcol[0] = MColFromWeight(efa->v1);
- mcol[1] = MColFromWeight(efa->v2);
- mcol[2] = MColFromWeight(efa->v3);
+ mcol[0].a = 255;
+ mcol[1].a = 255;
+ mcol[2].a = 255;
if(efa->v4) {
- mcol[3] = MColFromWeight(efa->v4);
+ mcol[3].a = 255;
}
}
}
@@ -1890,6 +2866,31 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head)
iter->index = iter->start - iter->stride;
}
+void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start)
+{
+ iter->arc = arc;
+
+ if (head == arc->v1)
+ {
+ iter->start = start;
+ iter->end = arc->bcount - 1;
+ iter->stride = 1;
+ }
+ else
+ {
+ iter->start = arc->bcount - 1 - start;
+ iter->end = 0;
+ iter->stride = -1;
+ }
+
+ iter->index = iter->start - iter->stride;
+
+ if (start >= arc->bcount)
+ {
+ iter->start = iter->end; /* stop iterator since it's past its end */
+ }
+}
+
void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end)
{
iter->arc = arc;
@@ -1921,3 +2922,153 @@ EmbedBucket * nextBucket(ReebArcIterator *iter)
return result;
}
+
+EmbedBucket * nextNBucket(ReebArcIterator *iter, int n)
+{
+ EmbedBucket *result = NULL;
+
+ iter->index += n * iter->stride;
+
+ /* check if passed end */
+ if ((iter->stride == 1 && iter->index < iter->end) ||
+ (iter->stride == -1 && iter->index > iter->end))
+ {
+ result = &(iter->arc->buckets[iter->index]);
+ }
+ else
+ {
+ /* stop iterator if passed end */
+ iter->index = iter->end;
+ }
+
+ return result;
+}
+
+EmbedBucket * previousBucket(struct ReebArcIterator *iter)
+{
+ EmbedBucket *result = NULL;
+
+ if (iter->index != iter->start)
+ {
+ iter->index -= iter->stride;
+ result = &(iter->arc->buckets[iter->index]);
+ }
+
+ return result;
+}
+
+int iteratorStopped(struct ReebArcIterator *iter)
+{
+ if (iter->index == iter->end)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+struct EmbedBucket * currentBucket(struct ReebArcIterator *iter)
+{
+ EmbedBucket *result = NULL;
+
+ if (iter->index != iter->end)
+ {
+ result = &(iter->arc->buckets[iter->index]);
+ }
+
+ return result;
+}
+
+/************************ PUBLIC FUNCTIONS *********************************************/
+
+ReebGraph *BIF_ReebGraphFromEditMesh(void)
+{
+ EditMesh *em = G.editMesh;
+ ReebGraph *rg = NULL;
+ int i;
+
+ if (em == NULL)
+ return NULL;
+
+ if (weightFromDistance(em) == 0)
+ {
+ error("No selected vertex\n");
+ return NULL;
+ }
+
+ renormalizeWeight(em, 1.0f);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC)
+ {
+ weightToHarmonic(em);
+ }
+
+#ifdef DEBUG_REEB
+ weightToVCol(em, 1);
+#endif
+
+ rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
+
+ verifyBuckets(rg);
+
+ verifyFaces(rg);
+
+ /* Remove arcs without embedding */
+ filterNullReebGraph(rg);
+
+ verifyBuckets(rg);
+
+ i = 1;
+ /* filter until there's nothing more to do */
+ while (i == 1)
+ {
+ i = 0; /* no work done yet */
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
+ {
+ i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
+ }
+
+ verifyBuckets(rg);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
+ {
+ i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
+ }
+ }
+
+ filterSmartReebGraph(rg, 0.5);
+
+#ifdef DEBUG_REEB
+ arcToVCol(rg, em, 0);
+ //angleToVCol(em, 1);
+#endif
+
+ verifyBuckets(rg);
+
+ repositionNodes(rg);
+
+ verifyBuckets(rg);
+
+ /* Filtering might have created degree 2 nodes, so remove them */
+ removeNormalNodes(rg);
+
+ verifyBuckets(rg);
+
+ for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++)
+ {
+ postprocessGraph(rg, G.scene->toolsettings->skgen_postpro);
+ }
+
+ buildAdjacencyList(rg);
+
+ sortNodes(rg);
+
+ sortArcs(rg);
+
+ REEB_exportGraph(rg, -1);
+
+ return rg;
+}