diff options
author | Martin Poirier <theeth@yahoo.com> | 2008-05-27 17:33:24 +0400 |
---|---|---|
committer | Martin Poirier <theeth@yahoo.com> | 2008-05-27 17:33:24 +0400 |
commit | db44a4a1a79286ed77dd34d0aaf1259a1f85d3be (patch) | |
tree | bdce677aace36f844cd46eb5949e3ee6c376e7c8 | |
parent | 1345417f27c684b23e442c5ee54982a079654724 (diff) |
Skeleton retargetting - Preliminary commit. Results are encouraging but nothing *that* useful yet
Smarter heuristic noise arc filtering for Reeb graph
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 5 | ||||
-rw-r--r-- | source/blender/include/butspace.h | 3 | ||||
-rw-r--r-- | source/blender/include/reeb.h | 56 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 3 | ||||
-rw-r--r-- | source/blender/src/autoarmature.c | 1690 | ||||
-rw-r--r-- | source/blender/src/buttons_editing.c | 43 | ||||
-rw-r--r-- | source/blender/src/editarmature.c | 637 | ||||
-rw-r--r-- | source/blender/src/reeb.c | 1217 |
8 files changed, 2990 insertions, 664 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index 0e1557ac378..5ed02471978 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -68,6 +68,8 @@ typedef struct EditBone } EditBone; +void make_boneList(struct ListBase *list, struct ListBase *bones, EditBone *parent); +void editbones_to_armature (struct ListBase *list, struct Object *ob); void adduplicate_armature(void); void addvert_armature(void); @@ -142,6 +144,9 @@ void show_all_armature_bones(void); #define BONESEL_NOSEL 0x80000000 /* Indicates a negative number */ +/* from autoarmature */ +void BIF_retargetArmature(); + #endif diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h index 7571d64be91..bd1cc46c211 100644 --- a/source/blender/include/butspace.h +++ b/source/blender/include/butspace.h @@ -444,7 +444,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la #define B_SETMCOL_RND 2083 #define B_DRAWBWEIGHTS 2084 -#define B_GEN_SKELETON 2090 +#define B_GEN_SKELETON 2085 +#define B_RETARGET_SKELETON 2086 /* *********************** */ #define B_VGROUPBUTS 2100 diff --git a/source/blender/include/reeb.h b/source/blender/include/reeb.h index c8352aedec5..e26b4080249 100644 --- a/source/blender/include/reeb.h +++ b/source/blender/include/reeb.h @@ -30,6 +30,7 @@ #include "DNA_listBase.h" +struct GHash; struct EdgeHash; struct ReebArc; struct ReebEdge; @@ -55,7 +56,11 @@ typedef struct ReebNode { int degree; float weight; float p[3]; - int flags; + int flag; + + int symmetry_level; + int symmetry_flag; + float symmetry_axis[3]; } ReebNode; typedef struct ReebEdge { @@ -63,6 +68,7 @@ typedef struct ReebEdge { struct ReebArc *arc; struct ReebNode *v1, *v2; struct ReebEdge *nextEdge; + int flag; } ReebEdge; typedef struct ReebArc { @@ -71,7 +77,13 @@ typedef struct ReebArc { struct ReebNode *v1, *v2; struct EmbedBucket *buckets; int bcount; - int flags; + int flag; + + int symmetry_level; + int symmetry_flag; + + struct GHash *faces; + float angle; } ReebArc; typedef struct ReebArcIterator { @@ -87,21 +99,28 @@ struct EditMesh; int weightToHarmonic(struct EditMesh *em); int weightFromDistance(struct EditMesh *em); int weightFromLoc(struct EditMesh *me, int axis); -void weightToVCol(struct EditMesh *em); +void weightToVCol(struct EditMesh *em, int index); +void arcToVCol(struct ReebGraph *rg, struct EditMesh *em, int index); +void angleToVCol(EditMesh *em, int index); void renormalizeWeight(struct EditMesh *em, float newmax); ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions); -void freeGraph(ReebGraph *rg); -void exportGraph(ReebGraph *rg, int count); +ReebGraph * newReebGraph(); #define OTHER_NODE(arc, node) ((arc->v1 == node) ? arc->v2 : arc->v1) void initArcIterator(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head); void initArcIterator2(struct ReebArcIterator *iter, struct ReebArc *arc, int start, int end); +void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start); struct EmbedBucket * nextBucket(struct ReebArcIterator *iter); +struct EmbedBucket * nextNBucket(ReebArcIterator *iter, int n); +struct EmbedBucket * currentBucket(struct ReebArcIterator *iter); +struct EmbedBucket * previousBucket(struct ReebArcIterator *iter); +int iteratorStopped(struct ReebArcIterator *iter); /* Filtering */ void filterNullReebGraph(ReebGraph *rg); +int filterSmartReebGraph(ReebGraph *rg, float threshold); int filterExternalReebGraph(ReebGraph *rg, float threshold); int filterInternalReebGraph(ReebGraph *rg, float threshold); @@ -121,7 +140,32 @@ int countConnectedArcs(ReebGraph *rg, ReebNode *node); int hasAdjacencyList(ReebGraph *rg); int isGraphCyclic(ReebGraph *rg); -/* Sanity check */ +/*------------ Symmetry handling ------------*/ +void markdownSymmetry(ReebGraph *rg); + +/* ReebNode symmetry flags */ +#define SYM_TOPOLOGICAL 1 +#define SYM_PHYSICAL 2 + +/* the following two are exclusive */ +#define SYM_AXIAL 4 +#define SYM_RADIAL 8 + +/* ReebArc symmetry flags + * + * axial symetry sides */ +#define SYM_SIDE_POSITIVE 1 +#define SYM_SIDE_NEGATIVE 2 + + + +/*------------ Sanity check ------------*/ void verifyBuckets(ReebGraph *rg); +void verifyFaces(ReebGraph *rg); + +/*********************** PUBLIC *********************************/ +ReebGraph *BIF_ReebGraphFromEditMesh(void); +void REEB_freeGraph(ReebGraph *rg); +void REEB_exportGraph(ReebGraph *rg, int count); #endif /*REEB_H_*/ diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 7b1b979b777..1ddebf5d6e4 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -433,6 +433,8 @@ typedef struct ToolSettings { float skgen_angle_limit; float skgen_correlation_limit; float skgen_symmetry_limit; + float skgen_retarget_angle_weight; + float skgen_retarget_length_weight; short skgen_options; char skgen_postpro; char skgen_postpro_passes; @@ -831,6 +833,7 @@ typedef struct Scene { #define SKGEN_CUT_LENGTH 8 #define SKGEN_CUT_ANGLE 16 #define SKGEN_CUT_CORRELATION 32 +#define SKGEN_HARMONIC 64 #define SKGEN_SUB_LENGTH 0 #define SKGEN_SUB_ANGLE 1 diff --git a/source/blender/src/autoarmature.c b/source/blender/src/autoarmature.c new file mode 100644 index 00000000000..d3cea1be786 --- /dev/null +++ b/source/blender/src/autoarmature.c @@ -0,0 +1,1690 @@ +/** + * $Id: editarmature.c 14848 2008-05-15 08:05:56Z aligorith $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * Contributor(s): Martin Poirier + * + * ***** END GPL LICENSE BLOCK ***** + * autoarmature.c: Interface for automagically manipulating armature (retarget, created, ...) + */ + +#include <ctype.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#include "MEM_guardedalloc.h" + +#include "DNA_ID.h" +#include "DNA_armature_types.h" +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_view3d_types.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_editVert.h" +#include "BLI_ghash.h" + +#include "BDR_editobject.h" + +#include "BKE_global.h" +#include "BKE_utildefines.h" + +#include "BIF_editarmature.h" +#include "BIF_space.h" + +#include "PIL_time.h" + +#include "mydevice.h" +#include "reeb.h" // FIX ME +#include "blendef.h" + +/************ RIG RETARGET DATA STRUCTURES ***************/ + +struct RigJoint; +struct RigGraph; +struct RigNode; +struct RigArc; +struct RigEdge; + +typedef struct RigGraph { + ListBase arcs; + ListBase nodes; + struct RigNode *head; + + ReebGraph *link; +} RigGraph; + +typedef struct RigNode { + struct RigNode *next, *prev; + float p[3]; + int degree; + struct RigArc **arcs; + int flag; + + int symmetry_level; + int symmetry_flag; + float symmetry_axis[3]; + + ReebNode *link; +} RigNode; + +typedef struct RigArc { + struct RigArc *next, *prev; + RigNode *head, *tail; + ListBase edges; + float length; + int flag; + + int symmetry_level; + int symmetry_flag; + + int count; + ReebArc *link; +} RigArc; + +typedef struct RigEdge { + struct RigEdge *next, *prev; + float head[3], tail[3]; + float length; + float angle; + EditBone *bone; +} RigEdge; + +/*******************************************************************************************************/ + +static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second); +void RIG_markdownSymmetry(RigGraph *rg); +void RIG_markdownSymmetryArc(RigArc *arc, RigNode *node, int level); +void RIG_markdownSecondarySymmetry(RigNode *node, int depth, int level); + + +/*******************************************************************************************************/ +static RigNode *RIG_otherNode(RigArc *arc, RigNode *node) +{ + if (arc->head == node) + return arc->tail; + else + return arc->head; +} + +static void RIG_flagNodes(RigGraph *rg, int flag) +{ + RigNode *node; + + for(node = rg->nodes.first; node; node = node->next) + { + node->flag = flag; + } +} + +static void RIG_flagArcs(RigGraph *rg, int flag) +{ + RigArc *arc; + + for(arc = rg->arcs.first; arc; arc = arc->next) + { + arc->flag = flag; + } +} + +static void RIG_addArcToNodeAdjacencyList(RigNode *node, RigArc *arc) +{ + node->arcs[node->degree] = arc; + node->degree++; +} +/*********************************** EDITBONE UTILS ****************************************************/ + +int countEditBoneChildren(ListBase *list, EditBone *parent) +{ + EditBone *ebone; + int count = 0; + + for (ebone = list->first; ebone; ebone = ebone->next) + { + if (ebone->parent == parent) + { + count++; + } + } + + return count; +} + +EditBone* nextEditBoneChild(ListBase *list, EditBone *parent, int n) +{ + EditBone *ebone; + + for (ebone = list->first; ebone; ebone = ebone->next) + { + if (ebone->parent == parent) + { + if (n == 0) + { + return ebone; + } + n--; + } + } + + return NULL; +} + +/************************************* ALLOCATORS ******************************************************/ + +static RigGraph *newRigGraph() +{ + RigGraph *rg; + rg = MEM_callocN(sizeof(RigGraph), "rig graph"); + + rg->head = NULL; + + return rg; +} + +static RigArc *newRigArc(RigGraph *rg) +{ + RigArc *arc; + + arc = MEM_callocN(sizeof(RigArc), "rig arc"); + arc->length = 0; + arc->count = 0; + + BLI_addtail(&rg->arcs, arc); + + return arc; +} + +static RigNode *newRigNodeHead(RigGraph *rg, RigArc *arc, float p[3]) +{ + RigNode *node; + node = MEM_callocN(sizeof(RigNode), "rig node"); + BLI_addtail(&rg->nodes, node); + + VECCOPY(node->p, p); + node->degree = 1; + node->arcs = NULL; + + arc->head = node; + + return node; +} + +static void addRigNodeHead(RigGraph *rg, RigArc *arc, RigNode *node) +{ + node->degree++; + + arc->head = node; +} + +static RigNode *newRigNodeTail(RigGraph *rg, RigArc *arc, float p[3]) +{ + RigNode *node; + node = MEM_callocN(sizeof(RigNode), "rig node"); + BLI_addtail(&rg->nodes, node); + + VECCOPY(node->p, p); + node->degree = 1; + node->arcs = NULL; + + arc->tail = node; + + return node; +} + +static void RIG_addEdgeToArc(RigArc *arc, float tail[3], EditBone *bone) +{ + RigEdge *edge; + + edge = MEM_callocN(sizeof(RigEdge), "rig edge"); + BLI_addtail(&arc->edges, edge); + + + VECCOPY(edge->tail, tail); + edge->bone = bone; + + if (edge->prev == NULL) + { + VECCOPY(edge->head, arc->head->p); + } + else + { + RigEdge *last_edge = edge->prev; + VECCOPY(edge->head, last_edge->tail); + RIG_calculateEdgeAngle(last_edge, edge); + } + + edge->length = VecLenf(edge->head, edge->tail); + + arc->length += edge->length; + arc->count += 1; +} + +/************************************ DESTRUCTORS ******************************************************/ + +static void RIG_freeRigNode(RigNode *node) +{ + if (node->arcs) + { + MEM_freeN(node->arcs); + } +} + +static void RIG_freeRigArc(RigArc *arc) +{ + BLI_freelistN(&arc->edges); +} + +static void RIG_freeRigGraph(RigGraph *rg) +{ + RigNode *node; + RigArc *arc; + + for (arc = rg->arcs.first; arc; arc = arc->next) + { + RIG_freeRigArc(arc); + } + BLI_freelistN(&rg->arcs); + + for (node = rg->nodes.first; node; node = node->next) + { + RIG_freeRigNode(node); + } + BLI_freelistN(&rg->nodes); + + MEM_freeN(rg); +} + +/*******************************************************************************************************/ + +static void RIG_buildAdjacencyList(RigGraph *rg) +{ + RigNode *node; + RigArc *arc; + + for(node = rg->nodes.first; node; node = node->next) + { + if (node->arcs != NULL) + { + MEM_freeN(node->arcs); + } + + node->arcs = MEM_callocN((node->degree + 1) * sizeof(RigArc*), "adjacency list"); + + /* temporary use to indicate the first index available in the lists */ + node->degree = 0; + } + + for(arc = rg->arcs.first; arc; arc= arc->next) + { + RIG_addArcToNodeAdjacencyList(arc->head, arc); + RIG_addArcToNodeAdjacencyList(arc->tail, arc); + } +} + +static void RIG_replaceNode(RigGraph *rg, RigNode *node_src, RigNode *node_replaced) +{ + RigArc *arc, *next_arc; + + for (arc = rg->arcs.first; arc; arc = next_arc) + { + next_arc = arc->next; + + if (arc->head == node_replaced) + { + arc->head = node_src; + node_src->degree++; + } + + if (arc->tail == node_replaced) + { + arc->tail = node_src; + node_src->degree++; + } + + if (arc->head == arc->tail) + { + node_src->degree -= 2; + + RIG_freeRigArc(arc); + BLI_freelinkN(&rg->arcs, arc); + } + } +} + +static void RIG_removeDoubleNodes(RigGraph *rg, float limit) +{ + RigNode *node_src, *node_replaced; + + for(node_src = rg->nodes.first; node_src; node_src = node_src->next) + { + for(node_replaced = rg->nodes.first; node_replaced; node_replaced = node_replaced->next) + { + if (node_replaced != node_src && VecLenf(node_replaced->p, node_src->p) <= limit) + { + RIG_replaceNode(rg, node_src, node_replaced); + } + } + } + +} + +static void RIG_calculateEdgeAngle(RigEdge *edge_first, RigEdge *edge_second) +{ + float vec_first[3], vec_second[3]; + + VecSubf(vec_first, edge_first->tail, edge_first->head); + VecSubf(vec_second, edge_second->tail, edge_second->head); + + Normalize(vec_first); + Normalize(vec_second); + + edge_first->angle = saacos(Inpf(vec_first, vec_second)); +} + +/*********************************** GRAPH AS TREE FUNCTIONS *******************************************/ + +int RIG_subtreeDepth(RigNode *node, RigArc *rootArc) +{ + int depth = 0; + + /* Base case, no arcs leading away */ + if (node->arcs == NULL || *(node->arcs) == NULL) + { + return 0; + } + else + { + RigArc ** pArc; + + for(pArc = node->arcs; *pArc; pArc++) + { + RigArc *arc = *pArc; + + /* only arcs that go down the tree */ + if (arc != rootArc) + { + RigNode *newNode = RIG_otherNode(arc, node); + depth = MAX2(depth, RIG_subtreeDepth(newNode, arc)); + } + } + } + + return depth + BLI_countlist(&rootArc->edges); +} + +int RIG_countConnectedArcs(RigGraph *rg, RigNode *node) +{ + int count = 0; + + /* use adjacency list if present */ + if (node->arcs) + { + RigArc **arcs; + + for(arcs = node->arcs; *arcs; arcs++) + { + count++; + } + } + else + { + RigArc *arc; + for(arc = rg->arcs.first; arc; arc = arc->next) + { + if (arc->head == node || arc->tail == node) + { + count++; + } + } + } + + return count; +} + +/********************************* SYMMETRY DETECTION **************************************************/ + +static void mirrorAlongAxis(float v[3], float center[3], float axis[3]) +{ + float dv[3], pv[3]; + + VecSubf(dv, v, center); + Projf(pv, dv, axis); + VecMulf(pv, -2); + VecAddf(v, v, pv); +} + +/* Helper structure for radial symmetry */ +typedef struct RadialArc +{ + RigArc *arc; + float n[3]; /* normalized vector joining the nodes of the arc */ +} RadialArc; + +void RIG_markRadialSymmetry(RigNode *node, int depth, float axis[3]) +{ + RadialArc *ring = NULL; + RadialArc *unit; + float limit = G.scene->toolsettings->skgen_symmetry_limit; + int symmetric = 1; + int count = 0; + int i; + + /* mark topological symmetry */ + node->symmetry_flag |= SYM_TOPOLOGICAL; + + /* count the number of arcs in the symmetry ring */ + for (i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + count++; + } + } + + ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring"); + unit = ring; + + /* fill in the ring */ + for (unit = ring, i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + RigNode *otherNode = RIG_otherNode(connectedArc, node); + float vec[3]; + + unit->arc = connectedArc; + + /* project the node to node vector on the symmetry plane */ + VecSubf(unit->n, otherNode->p, node->p); + Projf(vec, unit->n, axis); + VecSubf(unit->n, unit->n, vec); + + Normalize(unit->n); + + unit++; + } + } + + /* sort ring */ + for (i = 0; i < count - 1; i++) + { + float minAngle = 3; /* arbitrary high value, higher than 2, at least */ + int minIndex = -1; + int j; + + for (j = i + 1; j < count; j++) + { + float angle = Inpf(ring[i].n, ring[j].n); + + /* map negative values to 1..2 */ + if (angle < 0) + { + angle = 1 - angle; + } + + if (angle < minAngle) + { + minIndex = j; + minAngle = angle; + } + } + + /* swap if needed */ + if (minIndex != i + 1) + { + RadialArc tmp; + tmp = ring[i + 1]; + ring[i + 1] = ring[minIndex]; + ring[minIndex] = tmp; + } + } + + for (i = 0; i < count && symmetric; i++) + { + RigNode *node1, *node2; + float tangent[3]; + float normal[3]; + float p[3]; + int j = (i + 1) % count; /* next arc in the circular list */ + + VecAddf(tangent, ring[i].n, ring[j].n); + Crossf(normal, tangent, axis); + + node1 = RIG_otherNode(ring[i].arc, node); + node2 = RIG_otherNode(ring[j].arc, node); + + VECCOPY(p, node2->p); + mirrorAlongAxis(p, node->p, normal); + + /* check if it's within limit before continuing */ + if (VecLenf(node1->p, p) > limit) + { + symmetric = 0; + } + + } + + if (symmetric) + { + /* mark node as symmetric physically */ + VECCOPY(node->symmetry_axis, axis); + node->symmetry_flag |= SYM_PHYSICAL; + node->symmetry_flag |= SYM_RADIAL; + } + + MEM_freeN(ring); +} + +static void setSideAxialSymmetry(RigNode *root_node, RigNode *end_node, RigArc *arc) +{ + float vec[3]; + + VecSubf(vec, end_node->p, root_node->p); + + if (Inpf(vec, root_node->symmetry_axis) < 0) + { + arc->symmetry_flag |= SYM_SIDE_NEGATIVE; + } + else + { + arc->symmetry_flag |= SYM_SIDE_POSITIVE; + } +} + +void RIG_markAxialSymmetry(RigNode *node, int depth, float axis[3]) +{ + RigArc *arc1 = NULL; + RigArc *arc2 = NULL; + RigNode *node1 = NULL, *node2 = NULL; + float limit = G.scene->toolsettings->skgen_symmetry_limit; + float nor[3], vec[3], p[3]; + int i; + + /* mark topological symmetry */ + node->symmetry_flag |= SYM_TOPOLOGICAL; + + for (i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + if (arc1 == NULL) + { + arc1 = connectedArc; + node1 = RIG_otherNode(arc1, node); + } + else + { + arc2 = connectedArc; + node2 = RIG_otherNode(arc2, node); + break; /* Can stop now, the two arcs have been found */ + } + } + } + + /* shouldn't happen, but just to be sure */ + if (node1 == NULL || node2 == NULL) + { + return; + } + + VecSubf(vec, node1->p, node->p); + Normalize(vec); + VecSubf(p, node->p, node2->p); + Normalize(p); + VecAddf(p, p, vec); + + Crossf(vec, p, axis); + Crossf(nor, vec, axis); + + /* mirror node2 along axis */ + VECCOPY(p, node2->p); + mirrorAlongAxis(p, node->p, nor); + + /* check if it's within limit before continuing */ + if (VecLenf(node1->p, p) <= limit) + { + /* mark node as symmetric physically */ + VECCOPY(node->symmetry_axis, nor); + node->symmetry_flag |= SYM_PHYSICAL; + node->symmetry_flag |= SYM_AXIAL; + + /* set side on arcs */ + setSideAxialSymmetry(node, node1, arc1); + setSideAxialSymmetry(node, node2, arc2); + printf("flag: %i <-> %i\n", arc1->symmetry_flag, arc2->symmetry_flag); + } + else + { + printf("NOT SYMMETRIC!\n"); + printf("%f <= %f\n", VecLenf(node1->p, p), limit); + printvecf("axis", nor); + } +} + +void RIG_markdownSecondarySymmetry(RigNode *node, int depth, int level) +{ + float axis[3] = {0, 0, 0}; + int count = 0; + int i; + + /* count the number of branches in this symmetry group + * and determinte the axis of symmetry + * */ + for (i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + count++; + } + /* If arc is on the axis */ + else if (connectedArc->symmetry_level == level) + { + VecAddf(axis, axis, connectedArc->head->p); + VecSubf(axis, axis, connectedArc->tail->p); + } + } + + Normalize(axis); + + /* Split between axial and radial symmetry */ + if (count == 2) + { + RIG_markAxialSymmetry(node, depth, axis); + } + else + { + RIG_markRadialSymmetry(node, depth, axis); + } + + /* markdown secondary symetries */ + for (i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + if (connectedArc->symmetry_level == -depth) + { + /* markdown symmetry for branches corresponding to the depth */ + RIG_markdownSymmetryArc(connectedArc, node, level + 1); + } + } +} + +void RIG_markdownSymmetryArc(RigArc *arc, RigNode *node, int level) +{ + int i; + arc->symmetry_level = level; + + node = RIG_otherNode(arc, node); + + for (i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + if (connectedArc != arc) + { + RigNode *connectedNode = RIG_otherNode(connectedArc, node); + + /* symmetry level is positive value, negative values is subtree depth */ + connectedArc->symmetry_level = -RIG_subtreeDepth(connectedNode, connectedArc); + } + } + + arc = NULL; + + for (i = 0; node->arcs[i] != NULL; i++) + { + int issymmetryAxis = 0; + RigArc *connectedArc = node->arcs[i]; + + /* only arcs not already marked as symetric */ + if (connectedArc->symmetry_level < 0) + { + int j; + + /* true by default */ + issymmetryAxis = 1; + + for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++) + { + RigArc *otherArc = node->arcs[j]; + + /* different arc, same depth */ + if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level) + { + /* not on the symmetry axis */ + issymmetryAxis = 0; + } + } + } + + /* arc could be on the symmetry axis */ + if (issymmetryAxis == 1) + { + /* no arc as been marked previously, keep this one */ + if (arc == NULL) + { + arc = connectedArc; + } + else + { + /* there can't be more than one symmetry arc */ + arc = NULL; + break; + } + } + } + + /* go down the arc continuing the symmetry axis */ + if (arc) + { + RIG_markdownSymmetryArc(arc, node, level); + } + + + /* secondary symmetry */ + for (i = 0; node->arcs[i] != NULL; i++) + { + RigArc *connectedArc = node->arcs[i]; + + /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */ + if (connectedArc->symmetry_level < 0) + { + /* subtree depth is store as a negative value in the symmetry */ + RIG_markdownSecondarySymmetry(node, -connectedArc->symmetry_level, level); + } + } +} + +void RIG_markdownSymmetry(RigGraph *rg) +{ + RigNode *node; + RigArc *arc; + + /* mark down all arcs as non-symetric */ + RIG_flagArcs(rg, 0); + + /* mark down all nodes as not on the symmetry axis */ + RIG_flagNodes(rg, 0); + + if (rg->head) + { + node = rg->head; + } + else + { + /* !TODO! DO SOMETHING SMART HERE */ + return; + } + + /* only work on acyclic graphs and if only one arc is incident on the first node */ + if (RIG_countConnectedArcs(rg, node) == 1) + { + arc = node->arcs[0]; + + RIG_markdownSymmetryArc(arc, node, 1); + + /* mark down non-symetric arcs */ + for (arc = rg->arcs.first; arc; arc = arc->next) + { + if (arc->symmetry_level < 0) + { + arc->symmetry_level = 0; + } + else + { + /* mark down nodes with the lowest level symmetry axis */ + if (arc->head->symmetry_level == 0 || arc->head->symmetry_level > arc->symmetry_level) + { + arc->head->symmetry_level = arc->symmetry_level; + } + if (arc->tail->symmetry_level == 0 || arc->tail->symmetry_level > arc->symmetry_level) + { + arc->tail->symmetry_level = arc->symmetry_level; + } + } + } + } +} + +/*******************************************************************************************************/ + +static void RIG_arcFromBoneChain(RigGraph *rg, ListBase *list, EditBone *root_bone, RigNode *starting_node) +{ + EditBone *bone, *last_bone = NULL; + RigArc *arc; + int contain_head = 0; + + arc = newRigArc(rg); + + if (starting_node == NULL) + { + starting_node = newRigNodeHead(rg, arc, root_bone->head); + } + else + { + addRigNodeHead(rg, arc, starting_node); + } + + for(bone = root_bone; bone; bone = nextEditBoneChild(list, bone, 0)) + { + int nb_children; + + if (bone->parent && (bone->flag & BONE_CONNECTED) == 0) + { + RIG_addEdgeToArc(arc, bone->head, NULL); + } + + RIG_addEdgeToArc(arc, bone->tail, bone); + + if (strcmp(bone->name, "head") == 0) + { + contain_head = 1; + } + + nb_children = countEditBoneChildren(list, bone); + if (nb_children > 1) + { + RigNode *end_node = newRigNodeTail(rg, arc, bone->tail); + int i; + + for (i = 0; i < nb_children; i++) + { + root_bone = nextEditBoneChild(list, bone, i); + RIG_arcFromBoneChain(rg, list, root_bone, end_node); + } + + /* arc ends here, break */ + break; + } + last_bone = bone; + } + + /* If the loop exited without forking */ + if (bone == NULL) + { + newRigNodeTail(rg, arc, last_bone->tail); + } + + if (contain_head) + { + rg->head = arc->tail; + } +} + +/*******************************************************************************************************/ +static void RIG_findHead(RigGraph *rg) +{ + if (rg->head == NULL) + { + if (BLI_countlist(&rg->arcs) == 1) + { + RigArc *arc = rg->arcs.first; + + rg->head = arc->head; + } + } +} + +/*******************************************************************************************************/ + +static void RIG_printNode(RigNode *node, char name[]) +{ + printf("%s %p %i <%0.3f, %0.3f, %0.3f>\n", name, node, node->degree, node->p[0], node->p[1], node->p[2]); + + if (node->symmetry_flag & SYM_TOPOLOGICAL) + { + if (node->symmetry_flag & SYM_AXIAL) + printf("Symmetry AXIAL\n"); + else if (node->symmetry_flag & SYM_RADIAL) + printf("Symmetry RADIAL\n"); + + printvecf("symmetry axis", node->symmetry_axis); + } +} + +static void RIG_printArcBones(RigArc *arc) +{ + RigEdge *edge; + + for (edge = arc->edges.first; edge; edge = edge->next) + { + if (edge->bone) + printf("%s ", edge->bone->name); + else + printf("---- "); + } + printf("\n"); +} + +static void RIG_printArc(RigArc *arc) +{ + RigEdge *edge; + + printf("\n"); + + RIG_printNode(arc->head, "head"); + + for (edge = arc->edges.first; edge; edge = edge->next) + { + printf("\tinner joints %0.3f %0.3f %0.3f\n", edge->tail[0], edge->tail[1], edge->tail[2]); + printf("\t\tlength %f\n", edge->length); + printf("\t\tangle %f\n", edge->angle * 180 / M_PI); + if (edge->bone) + printf("\t\t%s\n", edge->bone->name); + } + printf("symmetry level: %i\n", arc->symmetry_level); + + RIG_printNode(arc->tail, "tail"); +} + +void RIG_printGraph(RigGraph *rg) +{ + RigArc *arc; + + for (arc = rg->arcs.first; arc; arc = arc->next) + { + RIG_printArc(arc); + } + + if (rg->head) + { + RIG_printNode(rg->head, "HEAD NODE:"); + } + else + { + printf("HEAD NODE: NONE\n"); + } +} + +/*******************************************************************************************************/ + +static RigGraph *armatureToGraph(ListBase *list) +{ + EditBone *ebone; + RigGraph *rg; + + rg = newRigGraph(); + + /* Do the rotations */ + for (ebone = list->first; ebone; ebone=ebone->next){ + if (ebone->parent == NULL) + { + RIG_arcFromBoneChain(rg, list, ebone, NULL); + } + } + + RIG_removeDoubleNodes(rg, 0); + + RIG_buildAdjacencyList(rg); + + RIG_findHead(rg); + + return rg; +} + +/************************************ RETARGETTING *****************************************************/ + +typedef enum +{ + RETARGET_LENGTH, + RETARGET_AGGRESSIVE +} RetargetMode; + +static RetargetMode detectArcRetargetMode(RigArc *arc); +static void retargetArctoArcLength(RigArc *iarc); + + +static RetargetMode detectArcRetargetMode(RigArc *iarc) +{ + RetargetMode mode = RETARGET_AGGRESSIVE; + ReebArc *earc = iarc->link; + RigEdge *edge; + int large_angle = 0; + float avg_angle = 0; + float avg_length = 0; + int nb_edges = 0; + + + for (edge = iarc->edges.first; edge; edge = edge->next) + { + avg_angle += edge->angle; + nb_edges++; + } + + avg_angle /= nb_edges - 1; /* -1 because last edge doesn't have an angle */ + + avg_length = iarc->length / nb_edges; + + + if (nb_edges > 2) + { + for (edge = iarc->edges.first; edge; edge = edge->next) + { + if (fabs(edge->angle - avg_angle) > M_PI / 6) + { + large_angle = 1; + } + } + } + else if (nb_edges == 2 && avg_angle > 0) + { + large_angle = 1; + } + + + if (large_angle == 0) + { + mode = RETARGET_LENGTH; + } + + if (earc->bcount <= (iarc->count - 1)) + { + mode = RETARGET_LENGTH; + } + + return mode; +} + +static void printPositions(int *positions, int nb_positions) +{ + int i; + + for (i = 0; i < nb_positions; i++) + { + printf("%i ", positions[i]); + } + printf("\n"); +} + +static void retargetArctoArcAggresive(RigArc *iarc) +{ + ReebArcIterator iter; + RigEdge *edge; + EmbedBucket *bucket = NULL; + ReebNode *node_start, *node_end; + ReebArc *earc = iarc->link; + float min_cost = FLT_MAX; + float *vec0, *vec1, *vec2; + float **vec_cache; + float *cost_cache; + int *best_positions; + int *positions; + int nb_edges = BLI_countlist(&iarc->edges); + int nb_joints = nb_edges - 1; + int symmetry_axis = 0; + int last_index = 0; + int first_pass = 1; + int must_move = nb_joints - 1; + int i; + + positions = MEM_callocN(sizeof(int) * nb_joints, "Aggresive positions"); + best_positions = MEM_callocN(sizeof(int) * nb_joints, "Best Aggresive positions"); + cost_cache = MEM_callocN(sizeof(float) * nb_edges, "Cost cache"); + vec_cache = MEM_callocN(sizeof(float*) * (nb_edges + 1), "Vec cache"); + + /* symmetry axis */ + if (earc->symmetry_level == 1 && iarc->symmetry_level == 1) + { + symmetry_axis = 1; + node_start = earc->v2; + node_end = earc->v1; + } + else + { + node_start = earc->v1; + node_end = earc->v2; + } + + /* init with first values */ + for (i = 0; i < nb_joints; i++) + { + positions[i] = i + 1; + } + + /* init cost cache */ + for (i = 0; i < nb_edges; i++) + { + cost_cache[i] = 0; + } + + vec_cache[0] = node_start->p; + vec_cache[nb_edges] = node_end->p; + + while(1) + { + float cost = 0; + int need_calc = 0; + + /* increment to next possible solution */ + + i = nb_joints - 1; + + /* increment positions, starting from the last one + * until a valid increment is found + * */ + for (i = must_move; i >= 0; i--) + { + int remaining_joints = nb_joints - (i + 1); + + positions[i] += 1; + need_calc = i; + if (positions[i] + remaining_joints < earc->bcount) + { + break; + } + } + + if (first_pass) + { + need_calc = 0; + first_pass = 0; + } + + if (i == -1) + { + break; + } + + /* reset joints following the last increment*/ + for (i = i + 1; i < nb_joints; i++) + { + positions[i] = positions[i - 1] + 1; + } + + /* calculating cost */ + initArcIterator(&iter, earc, node_start); + + vec0 = NULL; + vec1 = node_start->p; + vec2 = NULL; + + for (edge = iarc->edges.first, i = 0, last_index = 0; + edge; + edge = edge->next, i += 1) + { + + if (i >= need_calc) + { + float vec_first[3], vec_second[3]; + float length1, length2; + float new_cost = 0; + + if (i < nb_joints) + { + bucket = nextNBucket(&iter, positions[i] - last_index); + vec2 = bucket->p; + vec_cache[i + 1] = vec2; /* update cache for updated position */ + } + else + { + vec2 = node_end->p; + } + + vec1 = vec_cache[i]; + + + VecSubf(vec_second, vec2, vec1); + length2 = Normalize(vec_second); + + /* check angle */ + if (i != 0) + { + RigEdge *previous = edge->prev; + float angle = previous->angle; + float test_angle = previous->angle; + + vec0 = vec_cache[i - 1]; + VecSubf(vec_first, vec1, vec0); + length1 = Normalize(vec_first); + + if (length1 > 0 && length2 > 0) + { + test_angle = saacos(Inpf(vec_first, vec_second)); + /* ANGLE COST HERE */ + new_cost += G.scene->toolsettings->skgen_retarget_angle_weight * fabs((test_angle - angle) / test_angle); + } + else + { + new_cost += M_PI; + } + } + + /* LENGTH COST HERE */ + new_cost += G.scene->toolsettings->skgen_retarget_length_weight * fabs((length2 - edge->length) / edge->length); + cost_cache[i] = new_cost; + + last_index = positions[i]; + } + + cost += cost_cache[i]; + + if (cost > min_cost) + { + must_move = i; + break; + } + } + + if (must_move != i || must_move > nb_joints - 1) + { + must_move = nb_joints - 1; + } + + /* cost optimizing */ + if (cost < min_cost) + { + min_cost = cost; + memcpy(best_positions, positions, sizeof(int) * nb_joints); + } + } + + vec0 = node_start->p; + initArcIterator(&iter, earc, node_start); + + printPositions(best_positions, nb_joints); + printf("buckets: %i\n", earc->bcount); + + /* set joints to best position */ + for (edge = iarc->edges.first, i = 0, last_index = 0; + edge; + edge = edge->next, i++) + { + EditBone *bone = edge->bone; + + if (i < nb_joints) + { + bucket = nextNBucket(&iter, best_positions[i] - last_index); + vec1 = bucket->p; + } + else + { + vec1 = node_end->p; + } + + if (bone) + { + VECCOPY(bone->head, vec0); + VECCOPY(bone->tail, vec1); + printf("===\n"); + printvecf("vec0", vec0); + printvecf("vec1", vec1); + printf("position: %i\n", best_positions[i]); + printf("last_index: %i\n", last_index); + } + + vec0 = vec1; + last_index = best_positions[i]; + } + + MEM_freeN(positions); + MEM_freeN(best_positions); + MEM_freeN(cost_cache); + MEM_freeN(vec_cache); +} + +static void retargetArctoArcLength(RigArc *iarc) +{ + ReebArcIterator iter; + ReebArc *earc = iarc->link; + ReebNode *node_start, *node_end; + RigEdge *edge; + EmbedBucket *bucket = NULL; + float embedding_length = 0; + float *vec0 = NULL; + float *vec1 = NULL; + float *previous_vec = NULL; + int symmetry_axis = 0; + + + /* symmetry axis */ + if (earc->symmetry_level == 1 && iarc->symmetry_level == 1) + { + symmetry_axis = 1; + node_start = earc->v2; + node_end = earc->v1; + } + else + { + node_start = earc->v1; + node_end = earc->v2; + } + + initArcIterator(&iter, earc, node_start); + + bucket = nextBucket(&iter); + + vec0 = node_start->p; + + while (bucket != NULL) + { + vec1 = bucket->p; + + embedding_length += VecLenf(vec0, vec1); + + vec0 = vec1; + bucket = nextBucket(&iter); + } + + embedding_length += VecLenf(node_end->p, vec1); + + /* fit bones */ + initArcIterator(&iter, earc, node_start); + + bucket = nextBucket(&iter); + + vec0 = node_start->p; + previous_vec = vec0; + vec1 = bucket->p; + + printf("arc: %f embedding %f\n", iarc->length, embedding_length); + + for (edge = iarc->edges.first; edge; edge = edge->next) + { + EditBone *bone = edge->bone; + float new_bone_length = edge->length / iarc->length * embedding_length; + +#if 0 + while (bucket && new_bone_length > VecLenf(vec0, vec1)) + { + bucket = nextBucket(&iter); + previous_vec = vec1; + vec1 = bucket->p; + } + + if (bucket == NULL) + { + vec1 = node_end->p; + } + + if (embedding_length < VecLenf(vec0, vec1)) + { + float dv[3], off[3]; + float a, b, c, f; + + /* Solve quadratic distance equation */ + VecSubf(dv, vec1, previous_vec); + a = Inpf(dv, dv); + + VecSubf(off, previous_vec, vec0); + b = 2 * Inpf(dv, off); + + c = Inpf(off, off) - (new_bone_length * new_bone_length); + + f = (-b + (float)sqrt(b * b - 4 * a * c)) / (2 * a); + + if (isnan(f) == 0 && f < 1.0f) + { + VECCOPY(vec1, dv); + VecMulf(vec1, f); + VecAddf(vec1,vec1, vec0); + } + } +#else + float length = 0; + + while (bucket && new_bone_length > length) + { + length += VecLenf(previous_vec, vec1); + bucket = nextBucket(&iter); + previous_vec = vec1; + vec1 = bucket->p; + } + + if (bucket == NULL) + { + vec1 = node_end->p; + } +#endif + + /* no need to move virtual edges (space between unconnected bones) */ + if (bone) + { + printf("BONE: %s\n", bone->name); + VECCOPY(bone->head, vec0); + VECCOPY(bone->tail, vec1); + } + printvecf("vec0", vec0); + printvecf("vec1", vec1); + printf("old: %f target: %f new: %f\n", edge->length, new_bone_length, VecLenf(vec0, vec1)); + + vec0 = vec1; + previous_vec = vec1; + } +} + +static void retargetArctoArc(RigArc *iarc) +{ + ReebArc *earc = iarc->link; + + if (BLI_countlist(&iarc->edges) == 1) + { + RigEdge *edge = iarc->edges.first; + EditBone *bone = edge->bone; + + /* symmetry axis */ + if (earc->symmetry_level == 1 && iarc->symmetry_level == 1) + { + VECCOPY(bone->head, earc->v2->p); + VECCOPY(bone->tail, earc->v1->p); + } + /* or not */ + else + { + VECCOPY(bone->head, earc->v1->p); + VECCOPY(bone->tail, earc->v2->p); + } + } + else + { + RetargetMode mode = detectArcRetargetMode(iarc); + + if (mode == RETARGET_AGGRESSIVE) + { + printf("aggresive\n"); + retargetArctoArcAggresive(iarc); + } + else + { + retargetArctoArcLength(iarc); + } + } +} + +static void findCorrespondingArc(RigArc *start_arc, RigNode *start_node, RigArc *next_iarc) +{ + ReebNode *enode = start_node->link; + ReebArc *next_earc; + int symmetry_level = next_iarc->symmetry_level; + int symmetry_flag = next_iarc->symmetry_flag; + int i; + + next_iarc->link = NULL; + + for(i = 0, next_earc = enode->arcs[i]; next_earc; i++, next_earc = enode->arcs[i]) + { + if (next_earc->flag == 0 && /* not already taken */ + next_earc->symmetry_flag == symmetry_flag && + next_earc->symmetry_level == symmetry_level) + { + printf("-----------------------\n"); + printf("CORRESPONDING ARC FOUND\n"); + RIG_printArcBones(next_iarc); + + next_earc->flag = 1; // mark as taken + next_iarc->link = next_earc; + break; + } + } + + if (next_iarc->link == NULL) + { + printf("--------------------------\n"); + printf("NO CORRESPONDING ARC FOUND\n"); + RIG_printArcBones(next_iarc); + + printf("LOOKING FOR\n"); + printf("flag %i -- symmetry level %i -- symmetry flag %i\n", 0, symmetry_level, symmetry_flag); + + printf("CANDIDATES\n"); + for(i = 0, next_earc = enode->arcs[i]; next_earc; i++, next_earc = enode->arcs[i]) + { + printf("flag %i -- symmetry level %i -- symmetry flag %i\n", next_earc->flag, next_earc->symmetry_level, next_earc->symmetry_flag); + } + } +} + +static void retargetSubgraph(RigGraph *rigg, RigArc *start_arc, RigNode *start_node) +{ + RigArc *iarc = start_arc; + ReebArc *earc = start_arc->link; + RigNode *inode = start_node; + ReebNode *enode = start_node->link; + RigArc *next_iarc; + int i; + + retargetArctoArc(iarc); + + enode = OTHER_NODE(earc, enode); + inode = RIG_otherNode(iarc, inode); + + inode->link = enode; + + for(i = 0, next_iarc = inode->arcs[i]; next_iarc; i++, next_iarc = inode->arcs[i]) + { + /* no back tracking */ + if (next_iarc != iarc) + { + findCorrespondingArc(iarc, inode, next_iarc); + if (next_iarc->link) + { + retargetSubgraph(rigg, next_iarc, inode); + } + } + } +} + +static void retargetGraphs(RigGraph *rigg) +{ + ReebGraph *reebg = rigg->link; + ReebArc *earc; + RigArc *iarc; + ReebNode *enode; + RigNode *inode; + + /* flag all ReebArcs as not taken */ + for (earc = reebg->arcs.first; earc; earc = earc->next) + { + earc->flag = 0; + } + + earc = reebg->arcs.first; + iarc = rigg->head->arcs[0]; + + iarc->link = earc; + earc->flag = 1; + + enode = earc->v1; + inode = iarc->tail; + + inode->link = enode; + + retargetSubgraph(rigg, iarc, inode); +} + +void BIF_retargetArmature() +{ + Object *ob; + Base *base; + ReebGraph *reebg; + + reebg = BIF_ReebGraphFromEditMesh(); + + markdownSymmetry(reebg); + + printf("Reeb Graph created\n"); + + base= FIRSTBASE; + for (base = FIRSTBASE; base; base = base->next) + { + if TESTBASELIB(base) { + ob = base->object; + + if (ob->type==OB_ARMATURE) + { + RigGraph *rigg; + ListBase list; + bArmature *arm; + + arm = ob->data; + + /* Put the armature into editmode */ + list.first= list.last = NULL; + make_boneList(&list, &arm->bonebase, NULL); + + rigg = armatureToGraph(&list); + + printf("Armature graph created\n"); + + RIG_markdownSymmetry(rigg); + + RIG_printGraph(rigg); + + rigg->link = reebg; + + printf("retargetting %s\n", ob->id.name); + + retargetGraphs(rigg); + + /* Turn the list into an armature */ + editbones_to_armature(&list, ob); + + BLI_freelistN(&list); + + RIG_freeRigGraph(rigg); + } + } + } + + REEB_freeGraph(reebg); + + BIF_undo_push("Retarget Skeleton"); + + exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo + + allqueue(REDRAWVIEW3D, 0); +} diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 1365baf075a..2b55fec084a 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -4891,6 +4891,9 @@ void do_meshbuts(unsigned short event) case B_GEN_SKELETON: generateSkeleton(); break; + case B_RETARGET_SKELETON: + BIF_retargetArmature(); + break; } /* WATCH IT: previous events only in editmode! */ @@ -4989,6 +4992,38 @@ static void skgen_reorder(void *option, void *arg2) } } +static void editing_panel_mesh_skgen_retarget(Object *ob, Mesh *me) +{ + uiBlock *block; + + block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen_retarget", UI_EMBOSS, UI_HELV, curarea->win); + uiNewPanelTabbed("Mesh Tools More", "Editing"); + if(uiNewPanel(curarea, block, "Skeleton Retargetting", "Editing", 960, 0, 318, 204)==0) return; + + uiDefBut(block, BUT, B_RETARGET_SKELETON, "Retarget Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Retarget Selected Armature to this Mesh"); + + uiBlockBeginAlign(block); + uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding"); + uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting"); + uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs"); + uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs"); + uiBlockEndAlign(block); + + uiDefButF(block, NUM, B_DIFF, "Angle:", 1025, 60, 125,19, &G.scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0, "Angle Weight"); + uiDefButF(block, NUM, B_DIFF, "Length:", 1150, 60, 125,19, &G.scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0, "Length Weight"); + + uiBlockBeginAlign(block); + uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology"); + uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs"); + uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings"); + uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings"); + uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings"); + uiDefButC(block, ROW, B_DIFF, "Sharpen", 1212, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SHARPEN, 0, 0, "Sharpen embeddings"); + uiBlockEndAlign(block); +} + static void editing_panel_mesh_skgen(Object *ob, Mesh *me) { uiBlock *block; @@ -4996,12 +5031,14 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me) int i; block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen", UI_EMBOSS, UI_HELV, curarea->win); + uiNewPanelTabbed("Mesh Tools More", "Editing"); if(uiNewPanel(curarea, block, "Skeleton Generator", "Editing", 960, 0, 318, 204)==0) return; uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1025,170,250,19, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh"); uiBlockBeginAlign(block); - uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,250,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding"); + uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,225,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding"); + uiDefButBitS(block, TOG, SKGEN_HARMONIC, B_DIFF, "H", 1250,150, 25,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Apply harmonic smoothing to the weighting"); uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph"); uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs"); uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph"); @@ -6511,8 +6548,8 @@ void editing_panels() editing_panel_mesh_tools1(ob, ob->data); uiNewPanelTabbed("Mesh Tools 1", "Editing"); - if (G.rt == 42) /* hidden for now, no time for docs */ - editing_panel_mesh_skgen(ob, ob->data); + editing_panel_mesh_skgen(ob, ob->data); + editing_panel_mesh_skgen_retarget(ob, ob->data); editing_panel_mesh_uvautocalculation(); if (EM_texFaceCheck()) diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c index c166a9df762..37e6510786d 100644 --- a/source/blender/src/editarmature.c +++ b/source/blender/src/editarmature.c @@ -4142,542 +4142,7 @@ void transform_armature_mirror_update(void) /*************************************** SKELETON GENERATOR ******************************************/ /*****************************************************************************************************/ -/**************************************** SYMMETRY HANDLING ******************************************/ -void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level); - -void mirrorAlongAxis(float v[3], float center[3], float axis[3]) -{ - float dv[3], pv[3]; - - VecSubf(dv, v, center); - Projf(pv, dv, axis); - VecMulf(pv, -2); - VecAddf(v, v, pv); -} - -/* Helper structure for radial symmetry */ -typedef struct RadialArc -{ - ReebArc *arc; - float n[3]; /* normalized vector joining the nodes of the arc */ -} RadialArc; - -void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3]) -{ - RadialArc *ring = NULL; - RadialArc *unit; - float limit = G.scene->toolsettings->skgen_symmetry_limit; - int symmetric = 1; - int count = 0; - int i; - - /* count the number of arcs in the symmetry ring */ - for (i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - /* depth is store as a negative in flag. symmetry level is positive */ - if (connectedArc->flags == -depth) - { - count++; - } - } - - ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring"); - unit = ring; - - /* fill in the ring */ - for (unit = ring, i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - /* depth is store as a negative in flag. symmetry level is positive */ - if (connectedArc->flags == -depth) - { - ReebNode *otherNode = OTHER_NODE(connectedArc, node); - float vec[3]; - - unit->arc = connectedArc; - - /* project the node to node vector on the symmetry plane */ - VecSubf(unit->n, otherNode->p, node->p); - Projf(vec, unit->n, axis); - VecSubf(unit->n, unit->n, vec); - - Normalize(unit->n); - - unit++; - } - } - - /* sort ring */ - for (i = 0; i < count - 1; i++) - { - float minAngle = 3; /* arbitrary high value, higher than 2, at least */ - int minIndex = -1; - int j; - - for (j = i + 1; j < count; j++) - { - float angle = Inpf(ring[i].n, ring[j].n); - - /* map negative values to 1..2 */ - if (angle < 0) - { - angle = 1 - angle; - } - - if (angle < minAngle) - { - minIndex = j; - minAngle = angle; - } - } - - /* swap if needed */ - if (minIndex != i + 1) - { - RadialArc tmp; - tmp = ring[i + 1]; - ring[i + 1] = ring[minIndex]; - ring[minIndex] = tmp; - } - } - - for (i = 0; i < count && symmetric; i++) - { - ReebNode *node1, *node2; - float tangent[3]; - float normal[3]; - float p[3]; - int j = (i + 1) % count; /* next arc in the circular list */ - - VecAddf(tangent, ring[i].n, ring[j].n); - Crossf(normal, tangent, axis); - - node1 = OTHER_NODE(ring[i].arc, node); - node2 = OTHER_NODE(ring[j].arc, node); - - VECCOPY(p, node2->p); - mirrorAlongAxis(p, node->p, normal); - - /* check if it's within limit before continuing */ - if (VecLenf(node1->p, p) > limit) - { - symmetric = 0; - } - - } - - if (symmetric) - { - /* first pass, merge incrementally */ - for (i = 0; i < count - 1; i++) - { - ReebNode *node1, *node2; - float tangent[3]; - float normal[3]; - int j = i + 1; - - VecAddf(tangent, ring[i].n, ring[j].n); - Crossf(normal, tangent, axis); - - node1 = OTHER_NODE(ring[i].arc, node); - node2 = OTHER_NODE(ring[j].arc, node); - - /* mirror first node and mix with the second */ - mirrorAlongAxis(node1->p, node->p, normal); - VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1)); - - /* Merge buckets - * there shouldn't be any null arcs here, but just to be safe - * */ - if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0) - { - ReebArcIterator iter1, iter2; - EmbedBucket *bucket1 = NULL, *bucket2 = NULL; - - initArcIterator(&iter1, ring[i].arc, node); - initArcIterator(&iter2, ring[j].arc, node); - - bucket1 = nextBucket(&iter1); - bucket2 = nextBucket(&iter2); - - /* Make sure they both start at the same value */ - while(bucket1 && bucket1->val < bucket2->val) - { - bucket1 = nextBucket(&iter1); - } - - while(bucket2 && bucket2->val < bucket1->val) - { - bucket2 = nextBucket(&iter2); - } - - - for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2)) - { - bucket2->nv += bucket1->nv; /* add counts */ - - /* mirror on axis */ - mirrorAlongAxis(bucket1->p, node->p, normal); - /* add bucket2 in bucket1 */ - VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv)); - } - } - } - - /* second pass, mirror back on previous arcs */ - for (i = count - 1; i > 0; i--) - { - ReebNode *node1, *node2; - float tangent[3]; - float normal[3]; - int j = i - 1; - - VecAddf(tangent, ring[i].n, ring[j].n); - Crossf(normal, tangent, axis); - - node1 = OTHER_NODE(ring[i].arc, node); - node2 = OTHER_NODE(ring[j].arc, node); - - /* copy first node than mirror */ - VECCOPY(node2->p, node1->p); - mirrorAlongAxis(node2->p, node->p, normal); - - /* Copy buckets - * there shouldn't be any null arcs here, but just to be safe - * */ - if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0) - { - ReebArcIterator iter1, iter2; - EmbedBucket *bucket1 = NULL, *bucket2 = NULL; - - initArcIterator(&iter1, ring[i].arc, node); - initArcIterator(&iter2, ring[j].arc, node); - - bucket1 = nextBucket(&iter1); - bucket2 = nextBucket(&iter2); - - /* Make sure they both start at the same value */ - while(bucket1 && bucket1->val < bucket2->val) - { - bucket1 = nextBucket(&iter1); - } - - while(bucket2 && bucket2->val < bucket1->val) - { - bucket2 = nextBucket(&iter2); - } - - - for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2)) - { - /* copy and mirror back to bucket2 */ - bucket2->nv = bucket1->nv; - VECCOPY(bucket2->p, bucket1->p); - mirrorAlongAxis(bucket2->p, node->p, normal); - } - } - } - } - - MEM_freeN(ring); -} - -void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3]) -{ - ReebArc *arc1 = NULL; - ReebArc *arc2 = NULL; - ReebNode *node1 = NULL, *node2 = NULL; - float limit = G.scene->toolsettings->skgen_symmetry_limit; - float nor[3], vec[3], p[3]; - int i; - - for (i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - /* depth is store as a negative in flag. symmetry level is positive */ - if (connectedArc->flags == -depth) - { - if (arc1 == NULL) - { - arc1 = connectedArc; - node1 = OTHER_NODE(arc1, node); - } - else - { - arc2 = connectedArc; - node2 = OTHER_NODE(arc2, node); - break; /* Can stop now, the two arcs have been found */ - } - } - } - - /* shouldn't happen, but just to be sure */ - if (node1 == NULL || node2 == NULL) - { - return; - } - - VecSubf(p, node1->p, node->p); - Crossf(vec, p, axis); - Crossf(nor, vec, axis); - - /* mirror node2 along axis */ - VECCOPY(p, node2->p); - mirrorAlongAxis(p, node->p, nor); - - /* check if it's within limit before continuing */ - if (VecLenf(node1->p, p) <= limit) - { - - /* average with node1 */ - VecAddf(node1->p, node1->p, p); - VecMulf(node1->p, 0.5f); - - /* mirror back on node2 */ - VECCOPY(node2->p, node1->p); - mirrorAlongAxis(node2->p, node->p, nor); - - /* Merge buckets - * there shouldn't be any null arcs here, but just to be safe - * */ - if (arc1->bcount > 0 && arc2->bcount > 0) - { - ReebArcIterator iter1, iter2; - EmbedBucket *bucket1 = NULL, *bucket2 = NULL; - - initArcIterator(&iter1, arc1, node); - initArcIterator(&iter2, arc2, node); - - bucket1 = nextBucket(&iter1); - bucket2 = nextBucket(&iter2); - - /* Make sure they both start at the same value */ - while(bucket1 && bucket1->val < bucket2->val) - { - bucket1 = nextBucket(&iter1); - } - - while(bucket2 && bucket2->val < bucket1->val) - { - bucket2 = nextBucket(&iter2); - } - - - for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2)) - { - bucket1->nv += bucket2->nv; /* add counts */ - - /* mirror on axis */ - mirrorAlongAxis(bucket2->p, node->p, nor); - /* add bucket2 in bucket1 */ - VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv)); - - /* copy and mirror back to bucket2 */ - bucket2->nv = bucket1->nv; - VECCOPY(bucket2->p, bucket1->p); - mirrorAlongAxis(bucket2->p, node->p, nor); - } - } - } -} - -void markdownSecondarySymmetry(ReebNode *node, int depth, int level) -{ - float axis[3] = {0, 0, 0}; - int count = 0; - int i; - - /* Only reestablish spatial symmetry if needed */ - if (G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY) - { - /* count the number of branches in this symmetry group - * and determinte the axis of symmetry - * */ - for (i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - /* depth is store as a negative in flag. symmetry level is positive */ - if (connectedArc->flags == -depth) - { - count++; - } - /* If arc is on the axis */ - else if (connectedArc->flags == level) - { - VecAddf(axis, axis, connectedArc->v1->p); - VecSubf(axis, axis, connectedArc->v2->p); - } - } - - Normalize(axis); - - /* Split between axial and radial symmetry */ - if (count == 2) - { - reestablishAxialSymmetry(node, depth, axis); - } - else - { - reestablishRadialSymmetry(node, depth, axis); - } - } - - /* markdown secondary symetries */ - for (i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - if (connectedArc->flags == -depth) - { - /* markdown symmetry for branches corresponding to the depth */ - markdownSymmetryArc(connectedArc, node, level + 1); - } - } -} - -void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level) -{ - int i; - arc->flags = level; - - node = OTHER_NODE(arc, node); - - for (i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - if (connectedArc != arc) - { - ReebNode *connectedNode = OTHER_NODE(connectedArc, node); - - /* symmetry level is positive value, negative values is subtree depth */ - connectedArc->flags = -subtreeDepth(connectedNode, connectedArc); - } - } - - arc = NULL; - - for (i = 0; node->arcs[i] != NULL; i++) - { - int issymmetryAxis = 0; - ReebArc *connectedArc = node->arcs[i]; - - /* only arcs not already marked as symetric */ - if (connectedArc->flags < 0) - { - int j; - - /* true by default */ - issymmetryAxis = 1; - - for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++) - { - ReebArc *otherArc = node->arcs[j]; - - /* different arc, same depth */ - if (otherArc != connectedArc && otherArc->flags == connectedArc->flags) - { - /* not on the symmetry axis */ - issymmetryAxis = 0; - } - } - } - - /* arc could be on the symmetry axis */ - if (issymmetryAxis == 1) - { - /* no arc as been marked previously, keep this one */ - if (arc == NULL) - { - arc = connectedArc; - } - else - { - /* there can't be more than one symmetry arc */ - arc = NULL; - break; - } - } - } - - /* go down the arc continuing the symmetry axis */ - if (arc) - { - markdownSymmetryArc(arc, node, level); - } - - - /* secondary symmetry */ - for (i = 0; node->arcs[i] != NULL; i++) - { - ReebArc *connectedArc = node->arcs[i]; - - /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */ - if (connectedArc->flags < 0) - { - /* subtree depth is store as a negative value in the flag */ - markdownSecondarySymmetry(node, -connectedArc->flags, level); - } - } -} - -void markdownSymmetry(ReebGraph *rg) -{ - ReebNode *node; - ReebArc *arc; - /* only for Acyclic graphs */ - int cyclic = isGraphCyclic(rg); - - /* mark down all arcs as non-symetric */ - for (arc = rg->arcs.first; arc; arc = arc->next) - { - arc->flags = 0; - } - - /* mark down all nodes as not on the symmetry axis */ - for (node = rg->nodes.first; node; node = node->next) - { - node->flags = 0; - } - - /* node list is sorted, so lowest node is always the head (by design) */ - node = rg->nodes.first; - - /* only work on acyclic graphs and if only one arc is incident on the first node */ - if (cyclic == 0 && countConnectedArcs(rg, node) == 1) - { - arc = node->arcs[0]; - - markdownSymmetryArc(arc, node, 1); - - /* mark down non-symetric arcs */ - for (arc = rg->arcs.first; arc; arc = arc->next) - { - if (arc->flags < 0) - { - arc->flags = 0; - } - else - { - /* mark down nodes with the lowest level symmetry axis */ - if (arc->v1->flags == 0 || arc->v1->flags > arc->flags) - { - arc->v1->flags = arc->flags; - } - if (arc->v2->flags == 0 || arc->v2->flags > arc->flags) - { - arc->v2->flags = arc->flags; - } - } - } - } -} /**************************************** SUBDIVISION ALGOS ******************************************/ @@ -5002,8 +4467,6 @@ void generateSkeletonFromReebGraph(ReebGraph *rg) { exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo } - - setcursor_space(SPACE_VIEW3D, CURSOR_WAIT); dst = add_object(OB_ARMATURE); base_init_from_view3d(BASACT, G.vd); @@ -5030,35 +4493,35 @@ void generateSkeletonFromReebGraph(ReebGraph *rg) /* Find out the direction of the arc through simple heuristics (in order of priority) : * - * 1- Arcs on primary symmetry axis (flags == 1) point up (head: high weight -> tail: low weight) + * 1- Arcs on primary symmetry axis (symmetry == 1) point up (head: high weight -> tail: low weight) * 2- Arcs starting on a primary axis point away from it (head: node on primary axis) * 3- Arcs point down (head: low weight -> tail: high weight) * - * Finally, the arc direction is stored in its flags: 1 (low -> high), -1 (high -> low) + * Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low) */ /* if arc is a symmetry axis, internal bones go up the tree */ - if (arc->flags == 1 && arc->v2->degree != 1) + if (arc->symmetry_level == 1 && arc->v2->degree != 1) { head = arc->v2; tail = arc->v1; - arc->flags = -1; /* mark arc direction */ + arc->flag = -1; /* mark arc direction */ } /* Bones point AWAY from the symmetry axis */ - else if (arc->v1->flags == 1) + else if (arc->v1->symmetry_level == 1) { head = arc->v1; tail = arc->v2; - arc->flags = 1; /* mark arc direction */ + arc->flag = 1; /* mark arc direction */ } - else if (arc->v2->flags == 1) + else if (arc->v2->symmetry_level == 1) { head = arc->v2; tail = arc->v1; - arc->flags = -1; /* mark arc direction */ + arc->flag = -1; /* mark arc direction */ } /* otherwise, always go from low weight to high weight */ else @@ -5066,7 +4529,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg) head = arc->v1; tail = arc->v2; - arc->flags = 1; /* mark arc direction */ + arc->flag = 1; /* mark arc direction */ } /* Loop over subdivision methods */ @@ -5113,7 +4576,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg) arc = node->arcs[i]; /* if arc is incoming into the node */ - if ((arc->v1 == node && arc->flags == -1) || (arc->v2 == node && arc->flags == 1)) + if ((arc->v1 == node && arc->flag == -1) || (arc->v2 == node && arc->flag == 1)) { if (incomingArc == NULL) { @@ -5139,7 +4602,7 @@ void generateSkeletonFromReebGraph(ReebGraph *rg) arc = node->arcs[i]; /* if arc is outgoing from the node */ - if ((arc->v1 == node && arc->flags == 1) || (arc->v2 == node && arc->flags == -1)) + if ((arc->v1 == node && arc->flag == 1) || (arc->v2 == node && arc->flag == -1)) { EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc); @@ -5157,89 +4620,21 @@ void generateSkeletonFromReebGraph(ReebGraph *rg) } BLI_ghash_free(arcBoneMap, NULL, NULL); - - setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); BIF_undo_push("Generate Skeleton"); } void generateSkeleton(void) { - EditMesh *em = G.editMesh; - ReebGraph *rg = NULL; - int i; + ReebGraph *reebg; - if (em == NULL) - return; - setcursor_space(SPACE_VIEW3D, CURSOR_WAIT); - - if (weightFromDistance(em) == 0) - { - error("No selected vertex\n"); - return; - } - - renormalizeWeight(em, 1.0f); - - weightToHarmonic(em); - -#ifdef DEBUG_REEB - weightToVCol(em); -#endif - - rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution); - - verifyBuckets(rg); - - /* Remove arcs without embedding */ - filterNullReebGraph(rg); - - verifyBuckets(rg); - - - i = 1; - /* filter until there's nothing more to do */ - while (i == 1) - { - i = 0; /* no work done yet */ - - if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL) - { - i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution); - } - - verifyBuckets(rg); - if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL) - { - i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution); - } - } - - verifyBuckets(rg); + reebg = BIF_ReebGraphFromEditMesh(); - repositionNodes(rg); - - verifyBuckets(rg); + generateSkeletonFromReebGraph(reebg); - /* Filtering might have created degree 2 nodes, so remove them */ - removeNormalNodes(rg); - - verifyBuckets(rg); + REEB_freeGraph(reebg); - for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++) - { - postprocessGraph(rg, G.scene->toolsettings->skgen_postpro); - } - - buildAdjacencyList(rg); - - sortNodes(rg); - - sortArcs(rg); - - generateSkeletonFromReebGraph(rg); - - freeGraph(rg); + setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); } diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c index 85fb5815c3e..34230e6dfc2 100644 --- a/source/blender/src/reeb.c +++ b/source/blender/src/reeb.c @@ -34,6 +34,7 @@ #include "DNA_scene_types.h" #include "DNA_space_types.h" #include "DNA_meshdata_types.h" +#include "DNA_armature_types.h" #include "MEM_guardedalloc.h" @@ -41,6 +42,7 @@ #include "BLI_arithb.h" #include "BLI_editVert.h" #include "BLI_edgehash.h" +#include "BLI_ghash.h" #include "BDR_editobject.h" @@ -60,6 +62,9 @@ #include "reeb.h" +/* REPLACE WITH NEW ONE IN UTILDEFINES ONCE PATCH IS APPLIED */ +#define FTOCHAR(val) (val<=0.0f)? 0 : ((val>(1.0f-0.5f/255.0f))? 255 : (char)((255.0f*val)+0.5f)) + /* * Skeleton generation algorithm based on: * "Harmonic Skeleton for Realistic Character Animation" @@ -72,10 +77,20 @@ * SIGGRAPH 2007 * * */ + +#define DEBUG_REEB + +typedef enum { + MERGE_LOWER, + MERGE_HIGHER, + MERGE_APPEND +} MergeDirection; int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1); int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1); EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v); +void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc); +void addFacetoArc(ReebArc *arc, EditFace *efa); /***************************************** BUCKET UTILS **********************************************/ @@ -227,11 +242,14 @@ void freeArc(ReebArc *arc) if (arc->buckets) MEM_freeN(arc->buckets); + + if (arc->faces) + BLI_ghash_free(arc->faces, NULL, NULL); MEM_freeN(arc); } -void freeGraph(ReebGraph *rg) +void REEB_freeGraph(ReebGraph *rg) { ReebArc *arc; ReebNode *node; @@ -292,6 +310,7 @@ void repositionNodes(ReebGraph *rg) void verifyNodeDegree(ReebGraph *rg) { +#ifdef DEBUG_REEB ReebNode *node = NULL; ReebArc *arc = NULL; @@ -310,6 +329,7 @@ void verifyNodeDegree(ReebGraph *rg) printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree); } } +#endif } void verifyBuckets(ReebGraph *rg) @@ -345,9 +365,617 @@ void verifyBuckets(ReebGraph *rg) #endif } +void verifyFaces(ReebGraph *rg) +{ +#ifdef DEBUG_REEB + int total = 0; + ReebArc *arc = NULL; + for(arc = rg->arcs.first; arc; arc = arc->next) + { + total += BLI_ghash_size(arc->faces); + } + +#endif +} + +/**************************************** SYMMETRY HANDLING ******************************************/ + +void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level); + +static void mirrorAlongAxis(float v[3], float center[3], float axis[3]) +{ + float dv[3], pv[3]; + + VecSubf(dv, v, center); + Projf(pv, dv, axis); + VecMulf(pv, -2); + VecAddf(v, v, pv); +} + +/* Helper structure for radial symmetry */ +typedef struct RadialArc +{ + ReebArc *arc; + float n[3]; /* normalized vector joining the nodes of the arc */ +} RadialArc; + +void reestablishRadialSymmetry(ReebNode *node, int depth, float axis[3], int reestablish) +{ + RadialArc *ring = NULL; + RadialArc *unit; + float limit = G.scene->toolsettings->skgen_symmetry_limit; + int symmetric = 1; + int count = 0; + int i; + + /* mark topological symmetry */ + node->symmetry_flag |= SYM_TOPOLOGICAL; + + /* count the number of arcs in the symmetry ring */ + for (i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + count++; + } + } + + ring = MEM_callocN(sizeof(RadialArc) * count, "radial symmetry ring"); + unit = ring; + + /* fill in the ring */ + for (unit = ring, i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + ReebNode *otherNode = OTHER_NODE(connectedArc, node); + float vec[3]; + + unit->arc = connectedArc; + + /* project the node to node vector on the symmetry plane */ + VecSubf(unit->n, otherNode->p, node->p); + Projf(vec, unit->n, axis); + VecSubf(unit->n, unit->n, vec); + + Normalize(unit->n); + + unit++; + } + } + + /* sort ring */ + for (i = 0; i < count - 1; i++) + { + float minAngle = 3; /* arbitrary high value, higher than 2, at least */ + int minIndex = -1; + int j; + + for (j = i + 1; j < count; j++) + { + float angle = Inpf(ring[i].n, ring[j].n); + + /* map negative values to 1..2 */ + if (angle < 0) + { + angle = 1 - angle; + } + + if (angle < minAngle) + { + minIndex = j; + minAngle = angle; + } + } + + /* swap if needed */ + if (minIndex != i + 1) + { + RadialArc tmp; + tmp = ring[i + 1]; + ring[i + 1] = ring[minIndex]; + ring[minIndex] = tmp; + } + } + + for (i = 0; i < count && symmetric; i++) + { + ReebNode *node1, *node2; + float tangent[3]; + float normal[3]; + float p[3]; + int j = (i + 1) % count; /* next arc in the circular list */ + + VecAddf(tangent, ring[i].n, ring[j].n); + Crossf(normal, tangent, axis); + + node1 = OTHER_NODE(ring[i].arc, node); + node2 = OTHER_NODE(ring[j].arc, node); + + VECCOPY(p, node2->p); + mirrorAlongAxis(p, node->p, normal); + + /* check if it's within limit before continuing */ + if (VecLenf(node1->p, p) > limit) + { + symmetric = 0; + } + + } + + if (symmetric) + { + /* mark node as symmetric physically */ + VECCOPY(node->symmetry_axis, axis); + node->symmetry_flag |= SYM_PHYSICAL; + node->symmetry_flag |= SYM_RADIAL; + + /* reestablish symmetry only if wanted */ + if (reestablish) + { + /* first pass, merge incrementally */ + for (i = 0; i < count - 1; i++) + { + ReebNode *node1, *node2; + float tangent[3]; + float normal[3]; + int j = i + 1; + + VecAddf(tangent, ring[i].n, ring[j].n); + Crossf(normal, tangent, axis); + + node1 = OTHER_NODE(ring[i].arc, node); + node2 = OTHER_NODE(ring[j].arc, node); + + /* mirror first node and mix with the second */ + mirrorAlongAxis(node1->p, node->p, normal); + VecLerpf(node2->p, node2->p, node1->p, 1.0f / (j + 1)); + + /* Merge buckets + * there shouldn't be any null arcs here, but just to be safe + * */ + if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0) + { + ReebArcIterator iter1, iter2; + EmbedBucket *bucket1 = NULL, *bucket2 = NULL; + + initArcIterator(&iter1, ring[i].arc, node); + initArcIterator(&iter2, ring[j].arc, node); + + bucket1 = nextBucket(&iter1); + bucket2 = nextBucket(&iter2); + + /* Make sure they both start at the same value */ + while(bucket1 && bucket1->val < bucket2->val) + { + bucket1 = nextBucket(&iter1); + } + + while(bucket2 && bucket2->val < bucket1->val) + { + bucket2 = nextBucket(&iter2); + } + + + for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2)) + { + bucket2->nv += bucket1->nv; /* add counts */ + + /* mirror on axis */ + mirrorAlongAxis(bucket1->p, node->p, normal); + /* add bucket2 in bucket1 */ + VecLerpf(bucket2->p, bucket2->p, bucket1->p, (float)bucket1->nv / (float)(bucket2->nv)); + } + } + } + + /* second pass, mirror back on previous arcs */ + for (i = count - 1; i > 0; i--) + { + ReebNode *node1, *node2; + float tangent[3]; + float normal[3]; + int j = i - 1; + + VecAddf(tangent, ring[i].n, ring[j].n); + Crossf(normal, tangent, axis); + + node1 = OTHER_NODE(ring[i].arc, node); + node2 = OTHER_NODE(ring[j].arc, node); + + /* copy first node than mirror */ + VECCOPY(node2->p, node1->p); + mirrorAlongAxis(node2->p, node->p, normal); + + /* Copy buckets + * there shouldn't be any null arcs here, but just to be safe + * */ + if (ring[i].arc->bcount > 0 && ring[j].arc->bcount > 0) + { + ReebArcIterator iter1, iter2; + EmbedBucket *bucket1 = NULL, *bucket2 = NULL; + + initArcIterator(&iter1, ring[i].arc, node); + initArcIterator(&iter2, ring[j].arc, node); + + bucket1 = nextBucket(&iter1); + bucket2 = nextBucket(&iter2); + + /* Make sure they both start at the same value */ + while(bucket1 && bucket1->val < bucket2->val) + { + bucket1 = nextBucket(&iter1); + } + + while(bucket2 && bucket2->val < bucket1->val) + { + bucket2 = nextBucket(&iter2); + } + + + for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2)) + { + /* copy and mirror back to bucket2 */ + bucket2->nv = bucket1->nv; + VECCOPY(bucket2->p, bucket1->p); + mirrorAlongAxis(bucket2->p, node->p, normal); + } + } + } + } + } + + MEM_freeN(ring); +} + +static void setSideAxialSymmetry(ReebNode *root_node, ReebNode *end_node, ReebArc *arc) +{ + float vec[3]; + + VecSubf(vec, end_node->p, root_node->p); + + if (Inpf(vec, root_node->symmetry_axis) < 0) + { + arc->symmetry_flag |= SYM_SIDE_NEGATIVE; + } + else + { + arc->symmetry_flag |= SYM_SIDE_POSITIVE; + } +} + +void reestablishAxialSymmetry(ReebNode *node, int depth, float axis[3], int reestablish) +{ + ReebArc *arc1 = NULL; + ReebArc *arc2 = NULL; + ReebNode *node1 = NULL, *node2 = NULL; + float limit = G.scene->toolsettings->skgen_symmetry_limit; + float nor[3], vec[3], p[3]; + int i; + + /* mark topological symmetry */ + node->symmetry_flag |= SYM_TOPOLOGICAL; + + for (i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + if (arc1 == NULL) + { + arc1 = connectedArc; + node1 = OTHER_NODE(arc1, node); + } + else + { + arc2 = connectedArc; + node2 = OTHER_NODE(arc2, node); + break; /* Can stop now, the two arcs have been found */ + } + } + } + + /* shouldn't happen, but just to be sure */ + if (node1 == NULL || node2 == NULL) + { + return; + } + + VecSubf(vec, node1->p, node->p); + Normalize(vec); + VecSubf(p, node->p, node2->p); + Normalize(p); + VecAddf(p, p, vec); + + + Crossf(vec, p, axis); + Crossf(nor, vec, axis); + + printvecf("p", p); + printvecf("axis", axis); + printvecf("vec", vec); + printvecf("nor", nor); + + /* mirror node2 along axis */ + VECCOPY(p, node2->p); + mirrorAlongAxis(p, node->p, nor); + + /* check if it's within limit before continuing */ + if (VecLenf(node1->p, p) <= limit) + { + /* mark node as symmetric physically */ + VECCOPY(node->symmetry_axis, nor); + node->symmetry_flag |= SYM_PHYSICAL; + node->symmetry_flag |= SYM_AXIAL; + + /* set side on arcs */ + setSideAxialSymmetry(node, node1, arc1); + setSideAxialSymmetry(node, node2, arc2); + + /* reestablish symmetry only if wanted */ + if (reestablish) + { + /* average with node1 */ + VecAddf(node1->p, node1->p, p); + VecMulf(node1->p, 0.5f); + + /* mirror back on node2 */ + VECCOPY(node2->p, node1->p); + mirrorAlongAxis(node2->p, node->p, nor); + + /* Merge buckets + * there shouldn't be any null arcs here, but just to be safe + * */ + if (arc1->bcount > 0 && arc2->bcount > 0) + { + ReebArcIterator iter1, iter2; + EmbedBucket *bucket1 = NULL, *bucket2 = NULL; + + initArcIterator(&iter1, arc1, node); + initArcIterator(&iter2, arc2, node); + + bucket1 = nextBucket(&iter1); + bucket2 = nextBucket(&iter2); + + /* Make sure they both start at the same value */ + while(bucket1 && bucket1->val < bucket2->val) + { + bucket1 = nextBucket(&iter1); + } + + while(bucket2 && bucket2->val < bucket1->val) + { + bucket2 = nextBucket(&iter2); + } + + + for ( ;bucket1 && bucket2; bucket1 = nextBucket(&iter1), bucket2 = nextBucket(&iter2)) + { + bucket1->nv += bucket2->nv; /* add counts */ + + /* mirror on axis */ + mirrorAlongAxis(bucket2->p, node->p, nor); + /* add bucket2 in bucket1 */ + VecLerpf(bucket1->p, bucket1->p, bucket2->p, (float)bucket2->nv / (float)(bucket1->nv)); + + /* copy and mirror back to bucket2 */ + bucket2->nv = bucket1->nv; + VECCOPY(bucket2->p, bucket1->p); + mirrorAlongAxis(bucket2->p, node->p, nor); + } + } + } + } + else + { + printf("NOT SYMMETRIC!\n"); + printf("%f <= %f\n", VecLenf(node1->p, p), limit); + printvecf("axis", nor); + } +} + +void markdownSecondarySymmetry(ReebNode *node, int depth, int level) +{ + float axis[3] = {0, 0, 0}; + int count = 0; + int i; + /* Only reestablish spatial symmetry if needed */ + int reestablish = G.scene->toolsettings->skgen_options & SKGEN_SYMMETRY; + + /* count the number of branches in this symmetry group + * and determinte the axis of symmetry + * */ + for (i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + /* depth is store as a negative in flag. symmetry level is positive */ + if (connectedArc->symmetry_level == -depth) + { + count++; + } + /* If arc is on the axis */ + else if (connectedArc->symmetry_level == level) + { + VecAddf(axis, axis, connectedArc->v1->p); + VecSubf(axis, axis, connectedArc->v2->p); + } + } + + Normalize(axis); + + /* Split between axial and radial symmetry */ + if (count == 2) + { + reestablishAxialSymmetry(node, depth, axis, reestablish); + } + else + { + reestablishRadialSymmetry(node, depth, axis, reestablish); + } + + /* markdown secondary symetries */ + for (i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + if (connectedArc->symmetry_level == -depth) + { + /* markdown symmetry for branches corresponding to the depth */ + markdownSymmetryArc(connectedArc, node, level + 1); + } + } +} + +void markdownSymmetryArc(ReebArc *arc, ReebNode *node, int level) +{ + int i; + arc->symmetry_level = level; + + node = OTHER_NODE(arc, node); + + for (i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + if (connectedArc != arc) + { + ReebNode *connectedNode = OTHER_NODE(connectedArc, node); + + /* symmetry level is positive value, negative values is subtree depth */ + connectedArc->symmetry_level = -subtreeDepth(connectedNode, connectedArc); + } + } + + arc = NULL; + + for (i = 0; node->arcs[i] != NULL; i++) + { + int issymmetryAxis = 0; + ReebArc *connectedArc = node->arcs[i]; + + /* only arcs not already marked as symetric */ + if (connectedArc->symmetry_level < 0) + { + int j; + + /* true by default */ + issymmetryAxis = 1; + + for (j = 0; node->arcs[j] != NULL && issymmetryAxis == 1; j++) + { + ReebArc *otherArc = node->arcs[j]; + + /* different arc, same depth */ + if (otherArc != connectedArc && otherArc->symmetry_level == connectedArc->symmetry_level) + { + /* not on the symmetry axis */ + issymmetryAxis = 0; + } + } + } + + /* arc could be on the symmetry axis */ + if (issymmetryAxis == 1) + { + /* no arc as been marked previously, keep this one */ + if (arc == NULL) + { + arc = connectedArc; + } + else + { + /* there can't be more than one symmetry arc */ + arc = NULL; + break; + } + } + } + + /* go down the arc continuing the symmetry axis */ + if (arc) + { + markdownSymmetryArc(arc, node, level); + } + + + /* secondary symmetry */ + for (i = 0; node->arcs[i] != NULL; i++) + { + ReebArc *connectedArc = node->arcs[i]; + + /* only arcs not already marked as symetric and is not the next arc on the symmetry axis */ + if (connectedArc->symmetry_level < 0) + { + /* subtree depth is store as a negative value in the flag */ + markdownSecondarySymmetry(node, -connectedArc->symmetry_level, level); + } + } +} + +void markdownSymmetry(ReebGraph *rg) +{ + ReebNode *node; + ReebArc *arc; + /* only for Acyclic graphs */ + int cyclic = isGraphCyclic(rg); + + /* mark down all arcs as non-symetric */ + for (arc = rg->arcs.first; arc; arc = arc->next) + { + arc->symmetry_level = 0; + } + + /* mark down all nodes as not on the symmetry axis */ + for (node = rg->nodes.first; node; node = node->next) + { + node->symmetry_level = 0; + } + + /* node list is sorted, so lowest node is always the head (by design) */ + node = rg->nodes.first; + + /* only work on acyclic graphs and if only one arc is incident on the first node */ + if (cyclic == 0 && countConnectedArcs(rg, node) == 1) + { + arc = node->arcs[0]; + + markdownSymmetryArc(arc, node, 1); + + /* mark down non-symetric arcs */ + for (arc = rg->arcs.first; arc; arc = arc->next) + { + if (arc->symmetry_level < 0) + { + arc->symmetry_level = 0; + } + else + { + /* mark down nodes with the lowest level symmetry axis */ + if (arc->v1->symmetry_level == 0 || arc->v1->symmetry_level > arc->symmetry_level) + { + arc->v1->symmetry_level = arc->symmetry_level; + } + if (arc->v2->symmetry_level == 0 || arc->v2->symmetry_level > arc->symmetry_level) + { + arc->v2->symmetry_level = arc->symmetry_level; + } + } + } + } +} + /************************************** ADJACENCY LIST *************************************************/ -void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc) +static void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc) { ReebArc **arclist; @@ -590,6 +1218,7 @@ void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc else { newNode->degree++; // incrementing degree since we're adding an arc + mergeArcFaces(rg, arc, srcArc); if (merging) { @@ -762,6 +1391,181 @@ int filterExternalReebGraph(ReebGraph *rg, float threshold) return value; } +int filterSmartReebGraph(ReebGraph *rg, float threshold) +{ + ReebArc *arc = NULL, *nextArc = NULL; + int value = 0; + + BLI_sortlist(&rg->arcs, compareArcs); + +#ifdef DEBUG_REEB + { + EditFace *efa; + for(efa=G.editMesh->faces.first; efa; efa=efa->next) { + efa->tmp.fp = -1; + } + } +#endif + + arc = rg->arcs.first; + while(arc) + { + nextArc = arc->next; + + /* need correct normals and center */ + recalc_editnormals(); + + // Only test terminal arcs + if (arc->v1->degree == 1 || arc->v2->degree == 1) + { + GHashIterator ghi; + int merging = 0; + int total = BLI_ghash_size(arc->faces); + float avg_angle = 0; + float avg_vec[3] = {0,0,0}; + + for(BLI_ghashIterator_init(&ghi, arc->faces); + !BLI_ghashIterator_isDone(&ghi); + BLI_ghashIterator_step(&ghi)) + { + EditFace *efa = BLI_ghashIterator_getValue(&ghi); + +#if 0 + ReebArcIterator iter; + EmbedBucket *bucket = NULL; + EmbedBucket *previous = NULL; + float min_distance = -1; + float angle = 0; + + initArcIterator(&iter, arc, arc->v1); + + bucket = nextBucket(&iter); + + while (bucket != NULL) + { + float *vec0 = NULL; + float *vec1 = bucket->p; + float midpoint[3], tangent[3]; + float distance; + + /* first bucket. Previous is head */ + if (previous == NULL) + { + vec0 = arc->v1->p; + } + /* Previous is a valid bucket */ + else + { + vec0 = previous->p; + } + + VECCOPY(midpoint, vec1); + + distance = VecLenf(midpoint, efa->cent); + + if (min_distance == -1 || distance < min_distance) + { + min_distance = distance; + + VecSubf(tangent, vec1, vec0); + Normalize(tangent); + + angle = Inpf(tangent, efa->n); + } + + previous = bucket; + bucket = nextBucket(&iter); + } + + avg_angle += saacos(fabs(angle)); +#ifdef DEBUG_REEB + efa->tmp.fp = saacos(fabs(angle)); +#endif +#else + VecAddf(avg_vec, avg_vec, efa->n); +#endif + } + + +#if 0 + avg_angle /= total; +#else + VecMulf(avg_vec, 1.0 / total); + avg_angle = Inpf(avg_vec, avg_vec); +#endif + + arc->angle = avg_angle; + +#ifdef DEBUG_REEB + printf("angle %f total %i\n", avg_angle, total); +#endif + + if (avg_angle > threshold) + merging = 1; + + if (merging) + { + ReebNode *terminalNode = NULL; + ReebNode *middleNode = NULL; + ReebNode *newNode = NULL; + ReebNode *removedNode = NULL; + int merging = 0; + + // Assign terminal and middle nodes + if (arc->v1->degree == 1) + { + terminalNode = arc->v1; + middleNode = arc->v2; + } + else + { + terminalNode = arc->v2; + middleNode = arc->v1; + } + + // If middle node is a normal node, merge to terminal node + if (middleNode->degree == 2) + { + merging = 1; + newNode = terminalNode; + removedNode = middleNode; + } + // Otherwise, just plain remove of the arc + else + { + merging = 0; + newNode = middleNode; + removedNode = terminalNode; + } + + // Merging arc + if (merging) + { + filterArc(rg, newNode, removedNode, arc, 1); + } + else + { + // removing arc, so we need to decrease the degree of the remaining node + newNode->degree--; + } + + // Reset nextArc, it might have changed + nextArc = arc->next; + + BLI_remlink(&rg->arcs, arc); + freeArc(arc); + + BLI_freelinkN(&rg->nodes, removedNode); + value = 1; + } + } + + arc = nextArc; + } + + return value; +} + /************************************** WEIGHT SPREADING ***********************************************/ int compareVerts( const void* a, const void* b ) @@ -858,12 +1662,12 @@ int detectCycle(ReebNode *node, ReebArc *srcArc) { int value = 0; - if (node->flags == 0) + if (node->flag == 0) { ReebArc ** pArc; /* mark node as visited */ - node->flags = 1; + node->flag = 1; for(pArc = node->arcs; *pArc && value == 0; pArc++) { @@ -894,14 +1698,14 @@ int isGraphCyclic(ReebGraph *rg) /* Mark all nodes as not visited */ for(node = rg->nodes.first; node; node = node->next) { - node->flags = 0; + node->flag = 0; } /* detectCycles in subgraphs */ for(node = rg->nodes.first; node && value == 0; node = node->next) { /* only for nodes in subgraphs that haven't been visited yet */ - if (node->flags == 0) + if (node->flag == 0) { value = value || detectCycle(node, NULL); } @@ -917,9 +1721,8 @@ void exportNode(FILE *f, char *text, ReebNode *node) fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]); } -void exportGraph(ReebGraph *rg, int count) +void REEB_exportGraph(ReebGraph *rg, int count) { -#ifdef DEBUG_REEB ReebArc *arc; char filename[128]; FILE *f; @@ -937,6 +1740,7 @@ void exportGraph(ReebGraph *rg, int count) for(arc = rg->arcs.first; arc; arc = arc->next) { int i; + float p[3]; exportNode(f, "v1", arc->v1); @@ -945,11 +1749,14 @@ void exportGraph(ReebGraph *rg, int count) fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]); } + VecAddf(p, arc->v2->p, arc->v1->p); + VecMulf(p, 0.5f); + + fprintf(f, "angle %0.3f %0.3f %0.3f %0.3f %i\n", p[0], p[1], p[2], arc->angle, BLI_ghash_size(arc->faces)); exportNode(f, "v2", arc->v2); } fclose(f); -#endif } /***************************************** MAIN ALGORITHM **********************************************/ @@ -969,6 +1776,7 @@ ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v) return nextArc; } + void removeNormalNodes(ReebGraph *rg) { ReebArc *arc; @@ -1041,11 +1849,23 @@ ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e) return result; } -typedef enum { - MERGE_LOWER, - MERGE_HIGHER, - MERGE_APPEND -} MergeDirection; +void addFacetoArc(ReebArc *arc, EditFace *efa) +{ + BLI_ghash_insert(arc->faces, efa, efa); +} + +void mergeArcFaces(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc) +{ + GHashIterator ghi; + + for(BLI_ghashIterator_init(&ghi, aSrc->faces); + !BLI_ghashIterator_isDone(&ghi); + BLI_ghashIterator_step(&ghi)) + { + EditFace *efa = BLI_ghashIterator_getValue(&ghi); + BLI_ghash_insert(aDst->faces, efa, efa); + } +} void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction) { @@ -1110,6 +1930,7 @@ int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1) ReebNode *removedNode = NULL; mergeArcEdges(rg, a0, a1, MERGE_APPEND); + mergeArcFaces(rg, a0, a1); // Bring a0 to the combine length of both arcs if (a0->v2 == a1->v1) @@ -1146,6 +1967,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1) if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together { mergeArcEdges(rg, a0, a1, MERGE_APPEND); + mergeArcFaces(rg, a0, a1); mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight); @@ -1162,6 +1984,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1) else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle { mergeArcEdges(rg, a1, a0, MERGE_LOWER); + mergeArcFaces(rg, a1, a0); // Adjust node degree a0->v1->degree--; @@ -1174,6 +1997,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1) else // a0>n2 is in the middle { mergeArcEdges(rg, a0, a1, MERGE_LOWER); + mergeArcFaces(rg, a0, a1); // Adjust node degree a1->v1->degree--; @@ -1190,6 +2014,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1) if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle { mergeArcEdges(rg, a0, a1, MERGE_HIGHER); + mergeArcFaces(rg, a0, a1); // Adjust node degree a1->v2->degree--; @@ -1202,6 +2027,7 @@ int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1) else // a1->v1->weight is in the middle { mergeArcEdges(rg, a1, a0, MERGE_HIGHER); + mergeArcFaces(rg, a1, a0); // Adjust node degree a0->v2->degree--; @@ -1258,7 +2084,8 @@ ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight) node = MEM_callocN(sizeof(ReebNode), "reeb node"); - node->flags = 0; // clear flags on init + node->flag = 0; // clear flag on init + node->symmetry_level = 0; node->arcs = NULL; node->degree = 0; node->weight = weight; @@ -1288,7 +2115,9 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2) arc = MEM_callocN(sizeof(ReebArc), "reeb arc"); edge = MEM_callocN(sizeof(ReebEdge), "reeb edge"); - arc->flags = 0; // clear flags on init + arc->flag = 0; // clear flag on init + arc->symmetry_level = 0; + arc->faces = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); if (node1->weight <= node2->weight) { @@ -1349,7 +2178,7 @@ ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2) return edge; } -void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3) +void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3, EditFace *efa) { ReebEdge *re1, *re2, *re3; ReebEdge *e1, *e2, *e3; @@ -1359,6 +2188,10 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * re2 = createArc(rg, n2, n3); re3 = createArc(rg, n3, n1); + addFacetoArc(re1->arc, efa); + addFacetoArc(re2->arc, efa); + addFacetoArc(re3->arc, efa); + len1 = (float)fabs(n1->weight - n2->weight); len2 = (float)fabs(n2->weight - n3->weight); len3 = (float)fabs(n3->weight - n1->weight); @@ -1398,6 +2231,17 @@ void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * mergePaths(rg, e1, e2, e3); } +ReebGraph * newReebGraph() +{ + ReebGraph *rg; + rg = MEM_callocN(sizeof(ReebGraph), "reeb graph"); + + rg->totnodes = 0; + rg->emap = BLI_edgehash_new(); + + return rg; +} + ReebGraph * generateReebGraph(EditMesh *em, int subdivisions) { ReebGraph *rg; @@ -1412,10 +2256,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions) int countfaces = 0; #endif - rg = MEM_callocN(sizeof(ReebGraph), "reeb graph"); - - rg->totnodes = 0; - rg->emap = BLI_edgehash_new(); + rg = newReebGraph(); totvert = BLI_countlist(&em->verts); totfaces = BLI_countlist(&em->faces); @@ -1447,12 +2288,12 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions) n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash); n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash); - addTriangleToGraph(rg, n1, n2, n3); + addTriangleToGraph(rg, n1, n2, n3, efa); if (efa->v4) { ReebNode *n4 = (ReebNode*)efa->v4->tmp.p; - addTriangleToGraph(rg, n1, n3, n4); + addTriangleToGraph(rg, n1, n3, n4, efa); } #ifdef DEBUG_REEB @@ -1460,6 +2301,7 @@ ReebGraph * generateReebGraph(EditMesh *em, int subdivisions) if (countfaces % 100 == 0) { printf("face %i of %i\n", countfaces, totfaces); + verifyFaces(rg); } #endif @@ -1728,7 +2570,7 @@ int weightFromDistance(EditMesh *em) return 0; } - /* Initialize vertice flags and find at least one selected vertex */ + /* Initialize vertice flag and find at least one selected vertex */ for(eve = em->verts.first; eve && vCount == 0; eve = eve->next) { eve->f1 = 0; @@ -1762,7 +2604,7 @@ int weightFromDistance(EditMesh *em) edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges"); - /* Calculate edge weight and initialize edge flags */ + /* Calculate edge weight and initialize edge flag */ for(eed= em->edges.first; eed; eed= eed->next) { eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co); @@ -1837,17 +2679,17 @@ int weightFromDistance(EditMesh *em) return 1; } -MCol MColFromWeight(EditVert *eve) +MCol MColFromVal(float val) { MCol col; col.a = 255; - col.b = (char)(eve->tmp.fp * 255); + col.b = (char)(val * 255); col.g = 0; - col.r = (char)((1.0f - eve->tmp.fp) * 255); + col.r = (char)((1.0f - val) * 255); return col; } -void weightToVCol(EditMesh *em) +void weightToVCol(EditMesh *em, int index) { EditFace *efa; MCol *mcol; @@ -1856,14 +2698,148 @@ void weightToVCol(EditMesh *em) } for(efa=em->faces.first; efa; efa=efa->next) { + mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index); + + if (mcol) + { + mcol[0] = MColFromVal(efa->v1->tmp.fp); + mcol[1] = MColFromVal(efa->v2->tmp.fp); + mcol[2] = MColFromVal(efa->v3->tmp.fp); + + if(efa->v4) { + mcol[3] = MColFromVal(efa->v4->tmp.fp); + } + } + } +} + +void angleToVCol(EditMesh *em, int index) +{ + EditFace *efa; + MCol *mcol; + + if (!EM_vertColorCheck()) { + return; + } + + for(efa=em->faces.first; efa; efa=efa->next) { + MCol col; + if (efa->tmp.fp > 0) + { + col = MColFromVal(efa->tmp.fp / (M_PI / 2 + 0.1)); + } + else + { + col.a = 255; + col.r = 0; + col.g = 255; + col.b = 0; + } + + mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index); + + if (mcol) + { + mcol[0] = col; + mcol[1] = col; + mcol[2] = col; + + if(efa->v4) { + mcol[3] = col; + } + } + } +} + +void blendColor(MCol *dst, MCol *src) +{ +#if 1 + float blend_src = (float)src->a / (float)(src->a + dst->a); + float blend_dst = (float)dst->a / (float)(src->a + dst->a); + dst->a += src->a; + dst->r = (char)(dst->r * blend_dst + src->r * blend_src); + dst->g = (char)(dst->g * blend_dst + src->g * blend_src); + dst->b = (char)(dst->b * blend_dst + src->b * blend_src); +#else + dst->r = src->r; + dst->g = src->g; + dst->b = src->b; +#endif +} + +void arcToVCol(ReebGraph *rg, EditMesh *em, int index) +{ + GHashIterator ghi; + EditFace *efa; + ReebArc *arc; + MCol *mcol; + MCol col; + int total = BLI_countlist(&rg->arcs); + int i = 0; + + if (!EM_vertColorCheck()) { + return; + } + + col.a = 0; + + col.r = 0; + col.g = 0; + col.b = 0; + + for(efa=em->faces.first; efa; efa=efa->next) { + mcol = CustomData_em_get_n(&em->fdata, efa->data, CD_MCOL, index); + + if (mcol) + { + mcol[0] = col; + mcol[1] = col; + mcol[2] = col; + + if(efa->v4) { + mcol[3] = col; + } + } + } + + for (arc = rg->arcs.first; arc; arc = arc->next, i++) + { + float r,g,b; + col.a = 1; + + hsv_to_rgb((float)i / (float)total, 1, 1, &r, &g, &b); + + col.r = FTOCHAR(r); + col.g = FTOCHAR(g); + col.b = FTOCHAR(b); + + for(BLI_ghashIterator_init(&ghi, arc->faces); + !BLI_ghashIterator_isDone(&ghi); + BLI_ghashIterator_step(&ghi)) + { + efa = BLI_ghashIterator_getValue(&ghi); + + mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL); + + blendColor(&mcol[0], &col); + blendColor(&mcol[1], &col); + blendColor(&mcol[2], &col); + + if(efa->v4) { + blendColor(&mcol[3], &col); + } + } + } + + for(efa=em->faces.first; efa; efa=efa->next) { mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL); - mcol[0] = MColFromWeight(efa->v1); - mcol[1] = MColFromWeight(efa->v2); - mcol[2] = MColFromWeight(efa->v3); + mcol[0].a = 255; + mcol[1].a = 255; + mcol[2].a = 255; if(efa->v4) { - mcol[3] = MColFromWeight(efa->v4); + mcol[3].a = 255; } } } @@ -1890,6 +2866,31 @@ void initArcIterator(ReebArcIterator *iter, ReebArc *arc, ReebNode *head) iter->index = iter->start - iter->stride; } +void initArcIteratorStart(struct ReebArcIterator *iter, struct ReebArc *arc, struct ReebNode *head, int start) +{ + iter->arc = arc; + + if (head == arc->v1) + { + iter->start = start; + iter->end = arc->bcount - 1; + iter->stride = 1; + } + else + { + iter->start = arc->bcount - 1 - start; + iter->end = 0; + iter->stride = -1; + } + + iter->index = iter->start - iter->stride; + + if (start >= arc->bcount) + { + iter->start = iter->end; /* stop iterator since it's past its end */ + } +} + void initArcIterator2(ReebArcIterator *iter, ReebArc *arc, int start, int end) { iter->arc = arc; @@ -1921,3 +2922,153 @@ EmbedBucket * nextBucket(ReebArcIterator *iter) return result; } + +EmbedBucket * nextNBucket(ReebArcIterator *iter, int n) +{ + EmbedBucket *result = NULL; + + iter->index += n * iter->stride; + + /* check if passed end */ + if ((iter->stride == 1 && iter->index < iter->end) || + (iter->stride == -1 && iter->index > iter->end)) + { + result = &(iter->arc->buckets[iter->index]); + } + else + { + /* stop iterator if passed end */ + iter->index = iter->end; + } + + return result; +} + +EmbedBucket * previousBucket(struct ReebArcIterator *iter) +{ + EmbedBucket *result = NULL; + + if (iter->index != iter->start) + { + iter->index -= iter->stride; + result = &(iter->arc->buckets[iter->index]); + } + + return result; +} + +int iteratorStopped(struct ReebArcIterator *iter) +{ + if (iter->index == iter->end) + { + return 1; + } + else + { + return 0; + } +} + +struct EmbedBucket * currentBucket(struct ReebArcIterator *iter) +{ + EmbedBucket *result = NULL; + + if (iter->index != iter->end) + { + result = &(iter->arc->buckets[iter->index]); + } + + return result; +} + +/************************ PUBLIC FUNCTIONS *********************************************/ + +ReebGraph *BIF_ReebGraphFromEditMesh(void) +{ + EditMesh *em = G.editMesh; + ReebGraph *rg = NULL; + int i; + + if (em == NULL) + return NULL; + + if (weightFromDistance(em) == 0) + { + error("No selected vertex\n"); + return NULL; + } + + renormalizeWeight(em, 1.0f); + + if (G.scene->toolsettings->skgen_options & SKGEN_HARMONIC) + { + weightToHarmonic(em); + } + +#ifdef DEBUG_REEB + weightToVCol(em, 1); +#endif + + rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution); + + verifyBuckets(rg); + + verifyFaces(rg); + + /* Remove arcs without embedding */ + filterNullReebGraph(rg); + + verifyBuckets(rg); + + i = 1; + /* filter until there's nothing more to do */ + while (i == 1) + { + i = 0; /* no work done yet */ + + if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL) + { + i |= filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution); + } + + verifyBuckets(rg); + + if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL) + { + i |= filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution); + } + } + + filterSmartReebGraph(rg, 0.5); + +#ifdef DEBUG_REEB + arcToVCol(rg, em, 0); + //angleToVCol(em, 1); +#endif + + verifyBuckets(rg); + + repositionNodes(rg); + + verifyBuckets(rg); + + /* Filtering might have created degree 2 nodes, so remove them */ + removeNormalNodes(rg); + + verifyBuckets(rg); + + for(i = 0; i < G.scene->toolsettings->skgen_postpro_passes; i++) + { + postprocessGraph(rg, G.scene->toolsettings->skgen_postpro); + } + + buildAdjacencyList(rg); + + sortNodes(rg); + + sortArcs(rg); + + REEB_exportGraph(rg, -1); + + return rg; +} |