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authorDalai Felinto <dalai@blender.org>2020-03-13 18:06:14 +0300
committerDalai Felinto <dalai@blender.org>2020-03-13 18:07:19 +0300
commit6bcb6a0ea6e4aad8af58a3bcf5af8a8cd167931c (patch)
treef6398600e5f1f547678a66534c7dad33556d7e25
parentbe76a37c91dbd7c2c1f7946ac8a0815876e94f32 (diff)
Fix stereoscopy reference image drawing in the viewport
Note: Without D6922 stereo is too broken to even test this patch. With D6922 + this patch the fullscreen modes work (anaglyph/interlace not yet).
-rw-r--r--source/blender/draw/engines/overlay/overlay_image.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_image.c b/source/blender/draw/engines/overlay/overlay_image.c
index 02f315e4e8e..f81c51f0883 100644
--- a/source/blender/draw/engines/overlay/overlay_image.c
+++ b/source/blender/draw/engines/overlay/overlay_image.c
@@ -369,7 +369,9 @@ void OVERLAY_image_empty_cache_populate(OVERLAY_Data *vedata, Object *ob)
* see: T59347 */
int size[2] = {0};
if (ima != NULL) {
- tex = GPU_texture_from_blender(ima, ob->iuser, NULL, GL_TEXTURE_2D);
+ ImageUser iuser = *ob->iuser;
+ camera_background_images_stereo_setup(draw_ctx->scene, draw_ctx->v3d, ima, &iuser);
+ tex = GPU_texture_from_blender(ima, &iuser, NULL, GL_TEXTURE_2D);
if (tex) {
size[0] = GPU_texture_orig_width(tex);
size[1] = GPU_texture_orig_height(tex);