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authorSergey Sharybin <sergey.vfx@gmail.com>2020-03-13 16:13:37 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2020-03-13 16:13:37 +0300
commitb0a1af4eb10f6c771a49401e9d0c4c56f6f6d008 (patch)
tree15543ed3c09ebadbd69bfbd4a3fa28e41ed1e200
parentf36d98bb1d510cf11d397ad4323e04c183f62e92 (diff)
Multires: Increase default quality to 4
Makes it work better "out of the box" for irregular topology like Suzanne mesh. There might be some performance impact on non-regular meshes, but those are not very common usecase for multires and for those its always possible to lower the quality if needed.
-rw-r--r--source/blender/modifiers/intern/MOD_multires.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/modifiers/intern/MOD_multires.c b/source/blender/modifiers/intern/MOD_multires.c
index 883c17aa1e1..2068c747f4e 100644
--- a/source/blender/modifiers/intern/MOD_multires.c
+++ b/source/blender/modifiers/intern/MOD_multires.c
@@ -60,7 +60,7 @@ static void initData(ModifierData *md)
mmd->renderlvl = 0;
mmd->totlvl = 0;
mmd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
- mmd->quality = 3;
+ mmd->quality = 4;
mmd->flags |= eMultiresModifierFlag_UseCrease;
}