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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-05 17:30:48 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-05 17:30:48 +0400
commiteda7cdc81dde901f0fbfee6e9c0b04031b212e69 (patch)
tree4274a202671ba4cdbf78862b79f253d671eacd4b
parent85611d10451c1b14a89271c2cf53a9f268c89ede (diff)
parente6e2087e90417c3a5c4cf934bb2f54f5cc5c214d (diff)
soc-2008-mxcurioni: merged changes to revision 15441
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-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h150
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h12
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile1
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp676
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp19
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp1058
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h37
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp317
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h7
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py627
-rw-r--r--source/gameengine/SceneGraph/SG_Node.cpp11
-rw-r--r--source/gameengine/SceneGraph/SG_Node.h8
-rw-r--r--source/gameengine/SceneGraph/SG_ParentRelation.h10
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.cpp7
-rw-r--r--source/gameengine/SceneGraph/SG_Spatial.h4
-rw-r--r--source/nan_definitions.mk1
325 files changed, 38336 insertions, 7737 deletions
diff --git a/blenderplayer/CMakeLists.txt b/blenderplayer/CMakeLists.txt
index 62b64ff04bb..d90639562d2 100644
--- a/blenderplayer/CMakeLists.txt
+++ b/blenderplayer/CMakeLists.txt
@@ -108,6 +108,7 @@ IF(UNIX)
blenkernel_blc
bf_quicktime
extern_binreloc
+ extern_glew
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index d092e0d494d..ee5cab31e09 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -43,3 +43,6 @@ ENDIF(WITH_VERSE)
IF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SUBDIRS(binreloc)
ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
+
+SUBDIRS(glew)
+
diff --git a/extern/Makefile b/extern/Makefile
index fd4573cc8b1..26ee25b608f 100644
--- a/extern/Makefile
+++ b/extern/Makefile
@@ -30,7 +30,7 @@ include nan_definitions.mk
SOURCEDIR = extern
DIR = $(OCGDIR)/extern
-DIRS = qhull/src solid
+DIRS = qhull/src solid glew/src
ifeq ($(WITH_FREETYPE2), true)
DIRS += bFTGL/src
diff --git a/extern/SConscript b/extern/SConscript
index 67472a1e090..76120c4f63d 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -2,6 +2,8 @@
Import('env')
+SConscript(['glew/SConscript'])
+
if env['WITH_BF_GAMEENGINE']:
SConscript(['qhull/SConscript',
'solid/SConscript'])
diff --git a/extern/bFTGL/SConscript b/extern/bFTGL/SConscript
index bd20db5a459..c03992631e6 100644
--- a/extern/bFTGL/SConscript
+++ b/extern/bFTGL/SConscript
@@ -22,7 +22,7 @@ Import('env')
#ftgl_env.Append (CPPDEFINES = defines)
-incs = 'include src ' + env['BF_FREETYPE_INC']
+incs = 'include src ' + env['BF_FREETYPE_INC'] + ' ' + env['BF_OPENGL_INC']
defs = ''
sources = env.Glob('src/*.cpp')
diff --git a/extern/glew/CMakeLists.txt b/extern/glew/CMakeLists.txt
new file mode 100644
index 00000000000..53ef014927c
--- /dev/null
+++ b/extern/glew/CMakeLists.txt
@@ -0,0 +1,33 @@
+# $Id$
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Jacques Beaurain.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+SET(INC include src)
+
+SET(SRC
+ src/glew.c
+)
+
+BLENDERLIB(extern_glew "${SRC}" "${INC}")
diff --git a/extern/glew/README.txt b/extern/glew/README.txt
new file mode 100644
index 00000000000..1b19c53523f
--- /dev/null
+++ b/extern/glew/README.txt
@@ -0,0 +1,18 @@
+See doc/index.html for more information.
+
+If you downloaded the tarball from the GLEW website, you just need to:
+
+ Unix:
+
+ make
+
+ Windows:
+
+ use the project file in build/vc6/
+
+If you wish to build GLEW from scratch (update the extension data from
+the net or add your own extension information), you need a Unix
+environment (including wget, perl, and GNU make). The extension data
+is regenerated from the top level source directory with:
+
+ make extensions
diff --git a/extern/glew/SConscript b/extern/glew/SConscript
new file mode 100644
index 00000000000..32b3b478113
--- /dev/null
+++ b/extern/glew/SConscript
@@ -0,0 +1,12 @@
+#!/usr/bin/python
+import sys
+import os
+
+Import('env')
+
+sources = ['src/glew.c']
+
+defs = ''
+incs = 'include'
+
+env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['intern', 'player'], priority=[25, 50])
diff --git a/extern/glew/include/GL/glew.h b/extern/glew/include/GL/glew.h
new file mode 100644
index 00000000000..fd3fe10b938
--- /dev/null
+++ b/extern/glew/include/GL/glew.h
@@ -0,0 +1,9797 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+/* added this here for blender, should be moved elsewhere */
+#define GLEW_STATIC
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__)
+#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__CYGWIN__) || defined(__MINGW32__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__CYGWIN__) || defined(__MINGW32__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__CYGWIN__) || defined(__MINGW32__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__CYGWIN__) || defined(__MINGW32__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+#define GLEWAPI extern
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+#if defined(__APPLE__)
+typedef unsigned long GLenum;
+typedef unsigned long GLbitfield;
+typedef unsigned long GLuint;
+typedef long GLint;
+typedef long GLsizei;
+#else
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+#endif
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+/* this is where we can safely include GLU */
+#if defined(__APPLE__) && defined(__MACH__)
+#include <OpenGL/glu.h>
+#else
+#include <GL/glu.h>
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef char GLchar;
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLsizeiptrARB;
+typedef ptrdiff_t GLintptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_RGB_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
+#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
+#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
+#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
+#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+#if 0
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, const GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+#endif
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+#if 0
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+#endif
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */
+
+/* string codes */
+#define GLEW_VERSION 1
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#ifdef _WIN32
+# define GLEW_GET_VAR(x) glewGetContext()->x
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_VAR(x) glewGetContext()->x
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit ();
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) x
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
diff --git a/extern/glew/include/GL/glxew.h b/extern/glew/include/GL/glxew.h
new file mode 100644
index 00000000000..d21397aeed4
--- /dev/null
+++ b/extern/glew/include/GL/glxew.h
@@ -0,0 +1,1062 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** The contents of this file are subject to the GLX Public License Version 1.0
+** (the "License"). You may not use this file except in compliance with the
+** License. You may obtain a copy of the License at Silicon Graphics, Inc.,
+** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043
+** or at http://www.sgi.com/software/opensource/glx/license.html.
+**
+** Software distributed under the License is distributed on an "AS IS"
+** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY
+** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR
+** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific
+** language governing rights and limitations under the License.
+**
+** The Original Software is GLX version 1.2 source code, released February,
+** 1999. The developer of the Original Software is Silicon Graphics, Inc.
+** Those portions of the Subject Software created by Silicon Graphics, Inc.
+** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+
+#define __glxext_h_
+#define __GLX_glx_h__
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+typedef struct __GLXcontextRec *GLXContext;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLuint mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+typedef struct { int event_type; int draw_type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; unsigned int buffer_mask; unsigned int aux_buffer; int x, y; int width, height; int count; } GLXPbufferClobberEvent;
+typedef union __GLXEvent { GLXPbufferClobberEvent glxpbufferclobber; long pad[24]; } GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLX_MIN_RED_SGIS 0
+#define GLX_MAX_GREEN_SGIS 0
+#define GLX_MIN_BLUE_SGIS 0
+#define GLX_MAX_ALPHA_SGIS 0
+#define GLX_MIN_GREEN_SGIS 0
+#define GLX_MIN_ALPHA_SGIS 0
+#define GLX_MAX_RED_SGIS 0
+#define GLX_EXTENDED_RANGE_SGIS 0
+#define GLX_MAX_BLUE_SGIS 0
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_EXPORT
+#else
+#define GLXEW_EXPORT extern
+#endif /* GLEW_MX */
+
+extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+#ifdef GLX_OML_sync_control
+extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+#endif
+
+extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+extern GLenum glxewContextInit (GLXEWContext* ctx);
+extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) glxewGetContext()->x
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) x
+#define GLXEW_GET_FUN(x) x
+
+extern GLboolean glxewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean glxewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
diff --git a/extern/glew/include/GL/wglew.h b/extern/glew/include/GL/wglew.h
new file mode 100644
index 00000000000..febb1d07399
--- /dev/null
+++ b/extern/glew/include/GL/wglew.h
@@ -0,0 +1,934 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(APIENTRY) && !defined(__CYGWIN__)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+#include <windows.h>
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_EXPORT
+#else
+#define WGLEW_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+
+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
+GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) wglewGetContext()->x
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) x
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean wglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean wglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
diff --git a/extern/glew/make/msvc_7_0/glew_vc7.vcproj b/extern/glew/make/msvc_7_0/glew_vc7.vcproj
new file mode 100644
index 00000000000..a8141587350
--- /dev/null
+++ b/extern/glew/make/msvc_7_0/glew_vc7.vcproj
@@ -0,0 +1,146 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="glew"
+ ProjectGUID="{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Blender Debug|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\extern\glew\debug"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\extern\glew\debug"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+ MinimalRebuild="FALSE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\extern\glew\debug\glew.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\extern\glew\debug\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\extern\glew\debug\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\extern\glew\debug\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\extern\debug\glew.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GLEW files library (debug target) to lib tree."
+ CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
+XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Blender Release|Win32"
+ OutputDirectory="..\..\..\..\..\build\msvc_7\extern\glew"
+ IntermediateDirectory="..\..\..\..\..\build\msvc_7\extern\glew"
+ ConfigurationType="4"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\include"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="..\..\..\..\..\build\msvc_7\extern\glew\glew.pch"
+ AssemblerListingLocation="..\..\..\..\..\build\msvc_7\extern\glew\"
+ ObjectFile="..\..\..\..\..\build\msvc_7\extern\glew\"
+ ProgramDataBaseFileName="..\..\..\..\..\build\msvc_7\extern\glew\"
+ WarningLevel="2"
+ Detect64BitPortabilityProblems="FALSE"
+ DebugInformationFormat="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="..\..\..\..\..\build\msvc_7\libs\extern\glew.lib"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copying GLEW files library to lib tree."
+ CommandLine="ECHO Copying header files
+IF NOT EXIST ..\..\..\..\..\build\msvc_7\extern\glew\include\GL MKDIR ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
+XCOPY /Y ..\..\include\GL\*.h ..\..\..\..\..\build\msvc_7\extern\glew\include\GL
+ECHO Done
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\..\src\glew.c">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath="..\..\include\GL\glew.h">
+ </File>
+ <File
+ RelativePath="..\..\include\GL\glxew.h">
+ </File>
+ <File
+ RelativePath="..\..\include\GL\wglew.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/extern/glew/src/Makefile b/extern/glew/src/Makefile
new file mode 100644
index 00000000000..55cc7cfccad
--- /dev/null
+++ b/extern/glew/src/Makefile
@@ -0,0 +1,56 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = glew
+DIR = $(OCGDIR)/extern/$(LIBNAME)
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I../include
+
+CSRCS = glew.c
+CCSRCS =
+include nan_compile.mk
+
+install: all debug
+ @[ -d $(NAN_GLEW) ] || mkdir -p $(NAN_GLEW)
+ @[ -d $(NAN_GLEW)/include/GL ] || mkdir -p $(NAN_GLEW)/include/GL
+ @[ -d $(NAN_GLEW)/lib ] || mkdir -p $(NAN_GLEW)/lib
+ @[ -d $(NAN_GLEW)/lib/debug ] || mkdir -p $(NAN_GLEW)/lib/debug
+ @$(NANBLENDERHOME)/intern/tools/cpifdiff.sh $(DIR)/lib$(LIBNAME).a $(NAN_GLEW)/lib/
+ifeq ($(OS),darwin)
+ ranlib $(NAN_GLEW)/lib/lib$(LIBNAME).a
+ ranlib $(NAN_GLEW)/lib/lib$(LIBNAME).a
+endif
+ @$(NANBLENDERHOME)/intern/tools/cpifdiff.sh ../include/GL/*.h $(NAN_GLEW)/include/GL
+
diff --git a/extern/glew/src/glew.c b/extern/glew/src/glew.c
new file mode 100644
index 00000000000..593f0e58f7c
--- /dev/null
+++ b/extern/glew/src/glew.c
@@ -0,0 +1,9756 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <GL/glew.h>
+#if defined(_WIN32)
+# include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+# include <GL/glxew.h>
+#endif
+
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+# define glewGetContext() ctx
+# ifdef _WIN32
+# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+# define GLEW_CONTEXT_ARG_VAR_INIT ctx
+# define wglewGetContext() ctx
+# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+# else /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define glxewGetContext() ctx
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+# endif /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define GLEW_CONTEXT_ARG_DEF_LIST void
+# define WGLEW_CONTEXT_ARG_DEF_INIT void
+# define WGLEW_CONTEXT_ARG_DEF_LIST void
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST void
+#endif /* GLEW_MX */
+
+#if defined(__APPLE__)
+#include <mach-o/dyld.h>
+#include <stdlib.h>
+#include <string.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ NSSymbol symbol;
+ char* symbolName;
+ /* prepend a '_' for the Unix C symbol mangling convention */
+ symbolName = malloc(strlen((const char*)name) + 2);
+ strcpy(symbolName+1, (const char*)name);
+ symbolName[0] = '_';
+ symbol = NULL;
+ if (NSIsSymbolNameDefined(symbolName))
+ symbol = NSLookupAndBindSymbol(symbolName);
+ free(symbolName);
+ return symbol ? NSAddressOfSymbol(symbol) : NULL;
+}
+#endif /* __APPLE__ */
+
+#if defined(__sgi) || defined (__sun)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+ static void* h = NULL;
+ static void* gpa;
+
+ if (h == NULL)
+ {
+ if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+ gpa = dlsym(h, "glXGetProcAddress");
+ }
+
+ if (gpa != NULL)
+ return ((void*(*)(const GLubyte*))gpa)(name);
+ else
+ return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(_WIN32)
+# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#else
+# if defined(__APPLE__)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+# else
+# if defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+# else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+# endif
+# endif
+#endif
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+
+static GLuint _glewStrLen (const GLubyte* s)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0') i++;
+ return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0' && s[i] != c) i++;
+ return s[i] == c ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+ GLuint i=0;
+ if(a == NULL || b == NULL)
+ return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+ while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+ return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+ {
+ (*a)++;
+ (*na)--;
+ }
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
+PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
+PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
+PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
+PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+#if 0
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+#endif
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+ r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+ r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+ r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+ r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+ r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+ r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+ r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+ r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+ r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+ r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+ r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+ r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+ r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+ r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+ r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+ r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+ r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+ r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+ r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+ r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+ r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+ r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+ r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+ r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+ r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+ r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+ r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+ r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+ r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+ r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+ r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+ r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+ r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+ r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+ r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+ r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+ r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+ r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+ r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+ r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+ r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+ r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+ r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+ r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+ r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+ r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+ r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+ r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+ r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+ r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+ r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+ r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+ r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+ r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+ r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+ r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+ r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+ r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+ r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+ r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+ r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+ r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+ r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+ r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+ r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+ r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+ r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+ r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+ r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+ r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+ r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+ r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+ r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+ r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+ r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+ r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+ r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+ r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+ r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+ r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+ r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+ r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+ r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+ r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+ r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+ r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+ r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+ r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+ r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+ r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+ r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+ r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+ r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+ r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+ r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+ r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+ r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+ r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+ r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+ r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+ r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+ r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+ r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+ r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+ r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+ r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+ r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_3DFX_multisample
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+ r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+ r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+ r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+ r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+ r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+ r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+ r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+ r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+ r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_pixel_buffer
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+ r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+ r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+ r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+ r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+ r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+ r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_fragment_program
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_half_float_pixel
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+ r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+ r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+ r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+ r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+ r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+ r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+ r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+ r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+ r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+ r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+ r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+ r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+ r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+ r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+ r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+ r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+ r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+ r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+ r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+ r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+ r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+ r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+ r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+ r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+ r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+ r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+ r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+ r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+ r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+ r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+ r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+ r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+ r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+ r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+ r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+ r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+ r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+ r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+ r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+ r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+ r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+ r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+ r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+ r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+ r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+ r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+ r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+ r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+ r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+ r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+ r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+ r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+ r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+ r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+ r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+ r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+ r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+ r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+ r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+ r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+ r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+ r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+ r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+ r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+ r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+ r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+ r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+ r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+ r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+ r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+ r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+ r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+ r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+ r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+ r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+ r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+ r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+ r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+ r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+ r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+ r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+ r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+ r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+ r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+ r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+ r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+ r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+ r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+ r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_cube_map
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+ r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+ r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+ r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+ r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+ r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+ r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+ r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+ r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+ r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+ r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+ r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+ r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+ r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+ r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+ r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+ r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+ r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+ r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+ r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+ r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+ r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+ r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+ r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+ r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+ r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+ r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+ r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+ r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+ r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+ r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+ r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+ r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+ r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+ r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+ r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+ r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+ r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+ r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+ r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+ r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+ r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+ r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+ r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+ r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+ r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+ r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+ r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+ r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+ r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+ r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+ r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+ r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+ r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+ r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+ r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+ r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+ r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+ r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+ r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+ r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+ r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+ r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+ r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+ r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+ r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+ r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+ r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+ r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+ r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+ r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+ r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+ r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+ r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+ r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+ r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+ r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+ r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+ r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+ r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+ r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+ r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+ r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+ r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+ r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+ r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+ r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+ r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+ r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+ r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+ r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+ r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+ r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+ r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_text_fragment_shader
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+ r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+ r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+ r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+ r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+ r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+ r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+ r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+ r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+ r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+ r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+ r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+ r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+ r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+ r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+ r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+ r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+ r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+ r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+ r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+ r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+ r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+ r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+ r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+ r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+ r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+ r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+ r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+ r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+ r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+ r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+ r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+ r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+ r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+ r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+ r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+ r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+ r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+ r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+ r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+ r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+ r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+ r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+ r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+ r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+ r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+ r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+ r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+ r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+ r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+ r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+ r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+ r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+ r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+ r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+ r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+ r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+ r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+ r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+ r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+ r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+ r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+ r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+ r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+ r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+ r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+ r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+ r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+ r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+ r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+ r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+ r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+ r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+ r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+ r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+ r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+ r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+ r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+ r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+ r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_pixels
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+ r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+ r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+ r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+ r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+ r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+ r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+ r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_lod_bias
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+ r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+ r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+ r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+ r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+ r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+ r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+ r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+ r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+ r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
+ r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+ r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+ r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+ r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+ r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+ r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+ r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+ r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+ r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+ r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+ r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+ r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+ r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+ r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+ r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+ r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+ r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+ r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+ r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+ r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+ r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+ r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+ r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+ r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+ r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+ r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+ r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+ r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+ r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+ r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+ r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+ r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+ r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+ r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+ r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+ r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+ r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+ r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+ r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+ r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+ r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+ r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+ r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+ r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+ r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+ r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+ r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+ r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+ r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+ r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+ r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+ r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+ r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+ r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
+ r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
+ r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
+ r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
+ r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+ r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+ r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+ r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+ r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+ r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+ r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+ r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+ r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+ r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+ r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+ r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+ r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+ r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+ r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+ r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+ r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+ r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+ r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+ r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+ r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+ r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+ r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+ r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_copy_depth_to_color
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_clamp
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+ r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+ r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+ r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+ r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+ r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+ r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+ r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+ r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+ r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+ r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+ r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+ r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program_option
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+ r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+ r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+ r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+ r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+ r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+ r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+ r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+ r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+ r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+ r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+ r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+ r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+ r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+ r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+ r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+ r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+ r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+ r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+ r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+ r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+ r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+ r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+ r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+ r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+ r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+ r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+ r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+ r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+ r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+ r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+ r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+ r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+ r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+ r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+ r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+ r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+ r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+ r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+ r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+ r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+ r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+ r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+ r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+ r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+ r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+ r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+ r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+ r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+ r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+ r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+ r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+ r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+ r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+ r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+ r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+ r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+ r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+ r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+ r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+ r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+ r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+ r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+ r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+ r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+ r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+ r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+ r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+ r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+ r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+ r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+ r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+ r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+ r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+ r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+ r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+ r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+ r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+ r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+ r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+ r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+ r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+ r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+ r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+ r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+ r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+ r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+ r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+ r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+ r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+ r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+ r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+ r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+ r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+ r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+ r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+ r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+ r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+ r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+ r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+ r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+ r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+ r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+ r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+ r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+ r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+ r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+ r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+ r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+ r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+ r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+ r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_OML_interlace
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+ r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+ r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+ r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+ r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+ r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+ r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+ r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_depth_texture
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+#if 0
+ r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+ r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+ r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+ r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+#endif
+
+ return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+ r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+ r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+ r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+ r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+ r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+ r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+ r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+ r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+ r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+ r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+ r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+GLboolean glewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = (GLubyte*)glGetString(GL_EXTENSIONS);
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot, major, minor;
+ /* query opengl version */
+ s = glGetString(GL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ major = dot-1;
+ minor = dot+1;
+ if (dot == 0 || s[minor] == '\0')
+ return GLEW_ERROR_NO_GL_VERSION;
+ if (s[major] == '1' && s[minor] == '0')
+ {
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
+ }
+ else
+ {
+ if (s[major] >= '2')
+ {
+ GLEW_VERSION_1_1 = GL_TRUE;
+ GLEW_VERSION_1_2 = GL_TRUE;
+ GLEW_VERSION_1_3 = GL_TRUE;
+ GLEW_VERSION_1_4 = GL_TRUE;
+ GLEW_VERSION_1_5 = GL_TRUE;
+ GLEW_VERSION_2_0 = GL_TRUE;
+ }
+ else
+ {
+ if (s[minor] >= '5')
+ {
+ GLEW_VERSION_1_1 = GL_TRUE;
+ GLEW_VERSION_1_2 = GL_TRUE;
+ GLEW_VERSION_1_3 = GL_TRUE;
+ GLEW_VERSION_1_4 = GL_TRUE;
+ GLEW_VERSION_1_5 = GL_TRUE;
+ GLEW_VERSION_2_0 = GL_FALSE;
+ }
+ if (s[minor] == '4')
+ {
+ GLEW_VERSION_1_1 = GL_TRUE;
+ GLEW_VERSION_1_2 = GL_TRUE;
+ GLEW_VERSION_1_3 = GL_TRUE;
+ GLEW_VERSION_1_4 = GL_TRUE;
+ GLEW_VERSION_1_5 = GL_FALSE;
+ GLEW_VERSION_2_0 = GL_FALSE;
+ }
+ if (s[minor] == '3')
+ {
+ GLEW_VERSION_1_1 = GL_TRUE;
+ GLEW_VERSION_1_2 = GL_TRUE;
+ GLEW_VERSION_1_3 = GL_TRUE;
+ GLEW_VERSION_1_4 = GL_FALSE;
+ GLEW_VERSION_1_5 = GL_FALSE;
+ GLEW_VERSION_2_0 = GL_FALSE;
+ }
+ if (s[minor] == '2')
+ {
+ GLEW_VERSION_1_1 = GL_TRUE;
+ GLEW_VERSION_1_2 = GL_TRUE;
+ GLEW_VERSION_1_3 = GL_FALSE;
+ GLEW_VERSION_1_4 = GL_FALSE;
+ GLEW_VERSION_1_5 = GL_FALSE;
+ GLEW_VERSION_2_0 = GL_FALSE;
+ }
+ if (s[minor] < '2')
+ {
+ GLEW_VERSION_1_1 = GL_TRUE;
+ GLEW_VERSION_1_2 = GL_FALSE;
+ GLEW_VERSION_1_3 = GL_FALSE;
+ GLEW_VERSION_1_4 = GL_FALSE;
+ GLEW_VERSION_1_5 = GL_FALSE;
+ GLEW_VERSION_2_0 = GL_FALSE;
+ }
+ }
+ }
+ /* initialize extensions */
+#ifdef GL_VERSION_1_2
+ if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+ if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_3DFX_multisample
+ GLEW_3DFX_multisample = glewGetExtension("GL_3DFX_multisample");
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ GLEW_3DFX_tbuffer = glewGetExtension("GL_3DFX_tbuffer");
+ if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ GLEW_3DFX_texture_compression_FXT1 = glewGetExtension("GL_3DFX_texture_compression_FXT1");
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+ GLEW_APPLE_client_storage = glewGetExtension("GL_APPLE_client_storage");
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ GLEW_APPLE_element_array = glewGetExtension("GL_APPLE_element_array");
+ if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ GLEW_APPLE_fence = glewGetExtension("GL_APPLE_fence");
+ if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ GLEW_APPLE_float_pixels = glewGetExtension("GL_APPLE_float_pixels");
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_pixel_buffer
+ GLEW_APPLE_pixel_buffer = glewGetExtension("GL_APPLE_pixel_buffer");
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+ GLEW_APPLE_specular_vector = glewGetExtension("GL_APPLE_specular_vector");
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ GLEW_APPLE_texture_range = glewGetExtension("GL_APPLE_texture_range");
+ if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ GLEW_APPLE_transform_hint = glewGetExtension("GL_APPLE_transform_hint");
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ GLEW_APPLE_vertex_array_object = glewGetExtension("GL_APPLE_vertex_array_object");
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ GLEW_APPLE_vertex_array_range = glewGetExtension("GL_APPLE_vertex_array_range");
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+ GLEW_APPLE_ycbcr_422 = glewGetExtension("GL_APPLE_ycbcr_422");
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+ GLEW_ARB_color_buffer_float = glewGetExtension("GL_ARB_color_buffer_float");
+ if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_texture
+ GLEW_ARB_depth_texture = glewGetExtension("GL_ARB_depth_texture");
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ GLEW_ARB_draw_buffers = glewGetExtension("GL_ARB_draw_buffers");
+ if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_fragment_program
+ GLEW_ARB_fragment_program = glewGetExtension("GL_ARB_fragment_program");
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ GLEW_ARB_fragment_program_shadow = glewGetExtension("GL_ARB_fragment_program_shadow");
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ GLEW_ARB_fragment_shader = glewGetExtension("GL_ARB_fragment_shader");
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_half_float_pixel
+ GLEW_ARB_half_float_pixel = glewGetExtension("GL_ARB_half_float_pixel");
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_imaging
+ GLEW_ARB_imaging = glewGetExtension("GL_ARB_imaging");
+ if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_matrix_palette
+ GLEW_ARB_matrix_palette = glewGetExtension("GL_ARB_matrix_palette");
+ if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ GLEW_ARB_multisample = glewGetExtension("GL_ARB_multisample");
+ if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ GLEW_ARB_multitexture = glewGetExtension("GL_ARB_multitexture");
+ if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ GLEW_ARB_occlusion_query = glewGetExtension("GL_ARB_occlusion_query");
+ if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+ GLEW_ARB_pixel_buffer_object = glewGetExtension("GL_ARB_pixel_buffer_object");
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ GLEW_ARB_point_parameters = glewGetExtension("GL_ARB_point_parameters");
+ if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ GLEW_ARB_point_sprite = glewGetExtension("GL_ARB_point_sprite");
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+ GLEW_ARB_shader_objects = glewGetExtension("GL_ARB_shader_objects");
+ if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+ GLEW_ARB_shading_language_100 = glewGetExtension("GL_ARB_shading_language_100");
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+ GLEW_ARB_shadow = glewGetExtension("GL_ARB_shadow");
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ GLEW_ARB_shadow_ambient = glewGetExtension("GL_ARB_shadow_ambient");
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+ GLEW_ARB_texture_border_clamp = glewGetExtension("GL_ARB_texture_border_clamp");
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_compression
+ GLEW_ARB_texture_compression = glewGetExtension("GL_ARB_texture_compression");
+ if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_cube_map
+ GLEW_ARB_texture_cube_map = glewGetExtension("GL_ARB_texture_cube_map");
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+ GLEW_ARB_texture_env_add = glewGetExtension("GL_ARB_texture_env_add");
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ GLEW_ARB_texture_env_combine = glewGetExtension("GL_ARB_texture_env_combine");
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ GLEW_ARB_texture_env_crossbar = glewGetExtension("GL_ARB_texture_env_crossbar");
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ GLEW_ARB_texture_env_dot3 = glewGetExtension("GL_ARB_texture_env_dot3");
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ GLEW_ARB_texture_float = glewGetExtension("GL_ARB_texture_float");
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+ GLEW_ARB_texture_mirrored_repeat = glewGetExtension("GL_ARB_texture_mirrored_repeat");
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+ GLEW_ARB_texture_non_power_of_two = glewGetExtension("GL_ARB_texture_non_power_of_two");
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+ GLEW_ARB_texture_rectangle = glewGetExtension("GL_ARB_texture_rectangle");
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_transpose_matrix
+ GLEW_ARB_transpose_matrix = glewGetExtension("GL_ARB_transpose_matrix");
+ if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_blend
+ GLEW_ARB_vertex_blend = glewGetExtension("GL_ARB_vertex_blend");
+ if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ GLEW_ARB_vertex_buffer_object = glewGetExtension("GL_ARB_vertex_buffer_object");
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ GLEW_ARB_vertex_program = glewGetExtension("GL_ARB_vertex_program");
+ if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ GLEW_ARB_vertex_shader = glewGetExtension("GL_ARB_vertex_shader");
+ if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+ GLEW_ARB_window_pos = glewGetExtension("GL_ARB_window_pos");
+ if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ GLEW_ATIX_point_sprites = glewGetExtension("GL_ATIX_point_sprites");
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ GLEW_ATIX_texture_env_combine3 = glewGetExtension("GL_ATIX_texture_env_combine3");
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ GLEW_ATIX_texture_env_route = glewGetExtension("GL_ATIX_texture_env_route");
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ GLEW_ATIX_vertex_shader_output_point_size = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ GLEW_ATI_draw_buffers = glewGetExtension("GL_ATI_draw_buffers");
+ if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ GLEW_ATI_element_array = glewGetExtension("GL_ATI_element_array");
+ if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ GLEW_ATI_envmap_bumpmap = glewGetExtension("GL_ATI_envmap_bumpmap");
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ GLEW_ATI_fragment_shader = glewGetExtension("GL_ATI_fragment_shader");
+ if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ GLEW_ATI_map_object_buffer = glewGetExtension("GL_ATI_map_object_buffer");
+ if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+ GLEW_ATI_pn_triangles = glewGetExtension("GL_ATI_pn_triangles");
+ if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ GLEW_ATI_separate_stencil = glewGetExtension("GL_ATI_separate_stencil");
+ if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_text_fragment_shader
+ GLEW_ATI_text_fragment_shader = glewGetExtension("GL_ATI_text_fragment_shader");
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ GLEW_ATI_texture_compression_3dc = glewGetExtension("GL_ATI_texture_compression_3dc");
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ GLEW_ATI_texture_env_combine3 = glewGetExtension("GL_ATI_texture_env_combine3");
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ GLEW_ATI_texture_float = glewGetExtension("GL_ATI_texture_float");
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ GLEW_ATI_texture_mirror_once = glewGetExtension("GL_ATI_texture_mirror_once");
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ GLEW_ATI_vertex_array_object = glewGetExtension("GL_ATI_vertex_array_object");
+ if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ GLEW_ATI_vertex_attrib_array_object = glewGetExtension("GL_ATI_vertex_attrib_array_object");
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ GLEW_ATI_vertex_streams = glewGetExtension("GL_ATI_vertex_streams");
+ if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ GLEW_EXT_422_pixels = glewGetExtension("GL_EXT_422_pixels");
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ GLEW_EXT_Cg_shader = glewGetExtension("GL_EXT_Cg_shader");
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ GLEW_EXT_abgr = glewGetExtension("GL_EXT_abgr");
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ GLEW_EXT_bgra = glewGetExtension("GL_EXT_bgra");
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_blend_color
+ GLEW_EXT_blend_color = glewGetExtension("GL_EXT_blend_color");
+ if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ GLEW_EXT_blend_equation_separate = glewGetExtension("GL_EXT_blend_equation_separate");
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ GLEW_EXT_blend_func_separate = glewGetExtension("GL_EXT_blend_func_separate");
+ if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ GLEW_EXT_blend_logic_op = glewGetExtension("GL_EXT_blend_logic_op");
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ GLEW_EXT_blend_minmax = glewGetExtension("GL_EXT_blend_minmax");
+ if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ GLEW_EXT_blend_subtract = glewGetExtension("GL_EXT_blend_subtract");
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ GLEW_EXT_clip_volume_hint = glewGetExtension("GL_EXT_clip_volume_hint");
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ GLEW_EXT_cmyka = glewGetExtension("GL_EXT_cmyka");
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ GLEW_EXT_color_subtable = glewGetExtension("GL_EXT_color_subtable");
+ if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ GLEW_EXT_compiled_vertex_array = glewGetExtension("GL_EXT_compiled_vertex_array");
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ GLEW_EXT_convolution = glewGetExtension("GL_EXT_convolution");
+ if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ GLEW_EXT_coordinate_frame = glewGetExtension("GL_EXT_coordinate_frame");
+ if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ GLEW_EXT_copy_texture = glewGetExtension("GL_EXT_copy_texture");
+ if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ GLEW_EXT_cull_vertex = glewGetExtension("GL_EXT_cull_vertex");
+ if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ GLEW_EXT_depth_bounds_test = glewGetExtension("GL_EXT_depth_bounds_test");
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_draw_range_elements
+ GLEW_EXT_draw_range_elements = glewGetExtension("GL_EXT_draw_range_elements");
+ if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ GLEW_EXT_fog_coord = glewGetExtension("GL_EXT_fog_coord");
+ if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ GLEW_EXT_fragment_lighting = glewGetExtension("GL_EXT_fragment_lighting");
+ if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ GLEW_EXT_framebuffer_blit = glewGetExtension("GL_EXT_framebuffer_blit");
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ GLEW_EXT_framebuffer_multisample = glewGetExtension("GL_EXT_framebuffer_multisample");
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+ GLEW_EXT_framebuffer_object = glewGetExtension("GL_EXT_framebuffer_object");
+ if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_histogram
+ GLEW_EXT_histogram = glewGetExtension("GL_EXT_histogram");
+ if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ GLEW_EXT_index_array_formats = glewGetExtension("GL_EXT_index_array_formats");
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ GLEW_EXT_index_func = glewGetExtension("GL_EXT_index_func");
+ if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ GLEW_EXT_index_material = glewGetExtension("GL_EXT_index_material");
+ if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ GLEW_EXT_index_texture = glewGetExtension("GL_EXT_index_texture");
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ GLEW_EXT_light_texture = glewGetExtension("GL_EXT_light_texture");
+ if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ GLEW_EXT_misc_attribute = glewGetExtension("GL_EXT_misc_attribute");
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ GLEW_EXT_multi_draw_arrays = glewGetExtension("GL_EXT_multi_draw_arrays");
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ GLEW_EXT_multisample = glewGetExtension("GL_EXT_multisample");
+ if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ GLEW_EXT_packed_depth_stencil = glewGetExtension("GL_EXT_packed_depth_stencil");
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_pixels
+ GLEW_EXT_packed_pixels = glewGetExtension("GL_EXT_packed_pixels");
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ GLEW_EXT_paletted_texture = glewGetExtension("GL_EXT_paletted_texture");
+ if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ GLEW_EXT_pixel_buffer_object = glewGetExtension("GL_EXT_pixel_buffer_object");
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ GLEW_EXT_pixel_transform = glewGetExtension("GL_EXT_pixel_transform");
+ if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ GLEW_EXT_pixel_transform_color_table = glewGetExtension("GL_EXT_pixel_transform_color_table");
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ GLEW_EXT_point_parameters = glewGetExtension("GL_EXT_point_parameters");
+ if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ GLEW_EXT_polygon_offset = glewGetExtension("GL_EXT_polygon_offset");
+ if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+ GLEW_EXT_rescale_normal = glewGetExtension("GL_EXT_rescale_normal");
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ GLEW_EXT_scene_marker = glewGetExtension("GL_EXT_scene_marker");
+ if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ GLEW_EXT_secondary_color = glewGetExtension("GL_EXT_secondary_color");
+ if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+ GLEW_EXT_separate_specular_color = glewGetExtension("GL_EXT_separate_specular_color");
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+ GLEW_EXT_shadow_funcs = glewGetExtension("GL_EXT_shadow_funcs");
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ GLEW_EXT_shared_texture_palette = glewGetExtension("GL_EXT_shared_texture_palette");
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ GLEW_EXT_stencil_clear_tag = glewGetExtension("GL_EXT_stencil_clear_tag");
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ GLEW_EXT_stencil_two_side = glewGetExtension("GL_EXT_stencil_two_side");
+ if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ GLEW_EXT_stencil_wrap = glewGetExtension("GL_EXT_stencil_wrap");
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ GLEW_EXT_subtexture = glewGetExtension("GL_EXT_subtexture");
+ if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ GLEW_EXT_texture = glewGetExtension("GL_EXT_texture");
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ GLEW_EXT_texture3D = glewGetExtension("GL_EXT_texture3D");
+ if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_compression_dxt1
+ GLEW_EXT_texture_compression_dxt1 = glewGetExtension("GL_EXT_texture_compression_dxt1");
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_s3tc
+ GLEW_EXT_texture_compression_s3tc = glewGetExtension("GL_EXT_texture_compression_s3tc");
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ GLEW_EXT_texture_cube_map = glewGetExtension("GL_EXT_texture_cube_map");
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ GLEW_EXT_texture_edge_clamp = glewGetExtension("GL_EXT_texture_edge_clamp");
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ GLEW_EXT_texture_env = glewGetExtension("GL_EXT_texture_env");
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ GLEW_EXT_texture_env_add = glewGetExtension("GL_EXT_texture_env_add");
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ GLEW_EXT_texture_env_combine = glewGetExtension("GL_EXT_texture_env_combine");
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ GLEW_EXT_texture_env_dot3 = glewGetExtension("GL_EXT_texture_env_dot3");
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ GLEW_EXT_texture_filter_anisotropic = glewGetExtension("GL_EXT_texture_filter_anisotropic");
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_lod_bias
+ GLEW_EXT_texture_lod_bias = glewGetExtension("GL_EXT_texture_lod_bias");
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ GLEW_EXT_texture_mirror_clamp = glewGetExtension("GL_EXT_texture_mirror_clamp");
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ GLEW_EXT_texture_object = glewGetExtension("GL_EXT_texture_object");
+ if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ GLEW_EXT_texture_perturb_normal = glewGetExtension("GL_EXT_texture_perturb_normal");
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ GLEW_EXT_texture_rectangle = glewGetExtension("GL_EXT_texture_rectangle");
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ GLEW_EXT_texture_sRGB = glewGetExtension("GL_EXT_texture_sRGB");
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_vertex_array
+ GLEW_EXT_vertex_array = glewGetExtension("GL_EXT_vertex_array");
+ if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_shader
+ GLEW_EXT_vertex_shader = glewGetExtension("GL_EXT_vertex_shader");
+ if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ GLEW_EXT_vertex_weighting = glewGetExtension("GL_EXT_vertex_weighting");
+ if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_string_marker
+ GLEW_GREMEDY_string_marker = glewGetExtension("GL_GREMEDY_string_marker");
+ if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ GLEW_HP_convolution_border_modes = glewGetExtension("GL_HP_convolution_border_modes");
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ GLEW_HP_image_transform = glewGetExtension("GL_HP_image_transform");
+ if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ GLEW_HP_occlusion_test = glewGetExtension("GL_HP_occlusion_test");
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ GLEW_HP_texture_lighting = glewGetExtension("GL_HP_texture_lighting");
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ GLEW_IBM_cull_vertex = glewGetExtension("GL_IBM_cull_vertex");
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ GLEW_IBM_multimode_draw_arrays = glewGetExtension("GL_IBM_multimode_draw_arrays");
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ GLEW_IBM_rasterpos_clip = glewGetExtension("GL_IBM_rasterpos_clip");
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ GLEW_IBM_static_data = glewGetExtension("GL_IBM_static_data");
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ GLEW_IBM_texture_mirrored_repeat = glewGetExtension("GL_IBM_texture_mirrored_repeat");
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ GLEW_IBM_vertex_array_lists = glewGetExtension("GL_IBM_vertex_array_lists");
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ GLEW_INGR_color_clamp = glewGetExtension("GL_INGR_color_clamp");
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ GLEW_INGR_interlace_read = glewGetExtension("GL_INGR_interlace_read");
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ GLEW_INTEL_parallel_arrays = glewGetExtension("GL_INTEL_parallel_arrays");
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ GLEW_INTEL_texture_scissor = glewGetExtension("GL_INTEL_texture_scissor");
+ if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ GLEW_KTX_buffer_region = glewGetExtension("GL_KTX_buffer_region");
+ if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ GLEW_MESAX_texture_stack = glewGetExtension("GL_MESAX_texture_stack");
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ GLEW_MESA_pack_invert = glewGetExtension("GL_MESA_pack_invert");
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ GLEW_MESA_resize_buffers = glewGetExtension("GL_MESA_resize_buffers");
+ if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ GLEW_MESA_window_pos = glewGetExtension("GL_MESA_window_pos");
+ if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ GLEW_MESA_ycbcr_texture = glewGetExtension("GL_MESA_ycbcr_texture");
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+ GLEW_NV_blend_square = glewGetExtension("GL_NV_blend_square");
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_copy_depth_to_color
+ GLEW_NV_copy_depth_to_color = glewGetExtension("GL_NV_copy_depth_to_color");
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_clamp
+ GLEW_NV_depth_clamp = glewGetExtension("GL_NV_depth_clamp");
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_evaluators
+ GLEW_NV_evaluators = glewGetExtension("GL_NV_evaluators");
+ if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_fence
+ GLEW_NV_fence = glewGetExtension("GL_NV_fence");
+ if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ GLEW_NV_float_buffer = glewGetExtension("GL_NV_float_buffer");
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ GLEW_NV_fog_distance = glewGetExtension("GL_NV_fog_distance");
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ GLEW_NV_fragment_program = glewGetExtension("GL_NV_fragment_program");
+ if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ GLEW_NV_fragment_program2 = glewGetExtension("GL_NV_fragment_program2");
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program_option
+ GLEW_NV_fragment_program_option = glewGetExtension("GL_NV_fragment_program_option");
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_half_float
+ GLEW_NV_half_float = glewGetExtension("GL_NV_half_float");
+ if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ GLEW_NV_light_max_exponent = glewGetExtension("GL_NV_light_max_exponent");
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+ GLEW_NV_multisample_filter_hint = glewGetExtension("GL_NV_multisample_filter_hint");
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ GLEW_NV_occlusion_query = glewGetExtension("GL_NV_occlusion_query");
+ if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ GLEW_NV_packed_depth_stencil = glewGetExtension("GL_NV_packed_depth_stencil");
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_pixel_data_range
+ GLEW_NV_pixel_data_range = glewGetExtension("GL_NV_pixel_data_range");
+ if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ GLEW_NV_point_sprite = glewGetExtension("GL_NV_point_sprite");
+ if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_primitive_restart
+ GLEW_NV_primitive_restart = glewGetExtension("GL_NV_primitive_restart");
+ if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ GLEW_NV_register_combiners = glewGetExtension("GL_NV_register_combiners");
+ if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ GLEW_NV_register_combiners2 = glewGetExtension("GL_NV_register_combiners2");
+ if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+ GLEW_NV_texgen_emboss = glewGetExtension("GL_NV_texgen_emboss");
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ GLEW_NV_texgen_reflection = glewGetExtension("GL_NV_texgen_reflection");
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+ GLEW_NV_texture_compression_vtc = glewGetExtension("GL_NV_texture_compression_vtc");
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ GLEW_NV_texture_env_combine4 = glewGetExtension("GL_NV_texture_env_combine4");
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ GLEW_NV_texture_expand_normal = glewGetExtension("GL_NV_texture_expand_normal");
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+ GLEW_NV_texture_rectangle = glewGetExtension("GL_NV_texture_rectangle");
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ GLEW_NV_texture_shader = glewGetExtension("GL_NV_texture_shader");
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ GLEW_NV_texture_shader2 = glewGetExtension("GL_NV_texture_shader2");
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ GLEW_NV_texture_shader3 = glewGetExtension("GL_NV_texture_shader3");
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_vertex_array_range
+ GLEW_NV_vertex_array_range = glewGetExtension("GL_NV_vertex_array_range");
+ if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ GLEW_NV_vertex_array_range2 = glewGetExtension("GL_NV_vertex_array_range2");
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+ GLEW_NV_vertex_program = glewGetExtension("GL_NV_vertex_program");
+ if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ GLEW_NV_vertex_program1_1 = glewGetExtension("GL_NV_vertex_program1_1");
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ GLEW_NV_vertex_program2 = glewGetExtension("GL_NV_vertex_program2");
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ GLEW_NV_vertex_program2_option = glewGetExtension("GL_NV_vertex_program2_option");
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ GLEW_NV_vertex_program3 = glewGetExtension("GL_NV_vertex_program3");
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_OML_interlace
+ GLEW_OML_interlace = glewGetExtension("GL_OML_interlace");
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ GLEW_OML_resample = glewGetExtension("GL_OML_resample");
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ GLEW_OML_subsample = glewGetExtension("GL_OML_subsample");
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ GLEW_PGI_misc_hints = glewGetExtension("GL_PGI_misc_hints");
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ GLEW_PGI_vertex_hints = glewGetExtension("GL_PGI_vertex_hints");
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ GLEW_REND_screen_coordinates = glewGetExtension("GL_REND_screen_coordinates");
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ GLEW_S3_s3tc = glewGetExtension("GL_S3_s3tc");
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ GLEW_SGIS_color_range = glewGetExtension("GL_SGIS_color_range");
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ GLEW_SGIS_detail_texture = glewGetExtension("GL_SGIS_detail_texture");
+ if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ GLEW_SGIS_fog_function = glewGetExtension("GL_SGIS_fog_function");
+ if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ GLEW_SGIS_generate_mipmap = glewGetExtension("GL_SGIS_generate_mipmap");
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ GLEW_SGIS_multisample = glewGetExtension("GL_SGIS_multisample");
+ if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ GLEW_SGIS_pixel_texture = glewGetExtension("GL_SGIS_pixel_texture");
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_sharpen_texture
+ GLEW_SGIS_sharpen_texture = glewGetExtension("GL_SGIS_sharpen_texture");
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ GLEW_SGIS_texture4D = glewGetExtension("GL_SGIS_texture4D");
+ if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ GLEW_SGIS_texture_border_clamp = glewGetExtension("GL_SGIS_texture_border_clamp");
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ GLEW_SGIS_texture_edge_clamp = glewGetExtension("GL_SGIS_texture_edge_clamp");
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ GLEW_SGIS_texture_filter4 = glewGetExtension("GL_SGIS_texture_filter4");
+ if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ GLEW_SGIS_texture_lod = glewGetExtension("GL_SGIS_texture_lod");
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ GLEW_SGIS_texture_select = glewGetExtension("GL_SGIS_texture_select");
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ GLEW_SGIX_async = glewGetExtension("GL_SGIX_async");
+ if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ GLEW_SGIX_async_histogram = glewGetExtension("GL_SGIX_async_histogram");
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ GLEW_SGIX_async_pixel = glewGetExtension("GL_SGIX_async_pixel");
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ GLEW_SGIX_blend_alpha_minmax = glewGetExtension("GL_SGIX_blend_alpha_minmax");
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ GLEW_SGIX_clipmap = glewGetExtension("GL_SGIX_clipmap");
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_depth_texture
+ GLEW_SGIX_depth_texture = glewGetExtension("GL_SGIX_depth_texture");
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ GLEW_SGIX_flush_raster = glewGetExtension("GL_SGIX_flush_raster");
+ if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ GLEW_SGIX_fog_offset = glewGetExtension("GL_SGIX_fog_offset");
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ GLEW_SGIX_fog_texture = glewGetExtension("GL_SGIX_fog_texture");
+ if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ GLEW_SGIX_fragment_specular_lighting = glewGetExtension("GL_SGIX_fragment_specular_lighting");
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ GLEW_SGIX_framezoom = glewGetExtension("GL_SGIX_framezoom");
+ if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ GLEW_SGIX_interlace = glewGetExtension("GL_SGIX_interlace");
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ GLEW_SGIX_ir_instrument1 = glewGetExtension("GL_SGIX_ir_instrument1");
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ GLEW_SGIX_list_priority = glewGetExtension("GL_SGIX_list_priority");
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ GLEW_SGIX_pixel_texture = glewGetExtension("GL_SGIX_pixel_texture");
+ if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ GLEW_SGIX_pixel_texture_bits = glewGetExtension("GL_SGIX_pixel_texture_bits");
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ GLEW_SGIX_reference_plane = glewGetExtension("GL_SGIX_reference_plane");
+ if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ GLEW_SGIX_resample = glewGetExtension("GL_SGIX_resample");
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ GLEW_SGIX_shadow = glewGetExtension("GL_SGIX_shadow");
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ GLEW_SGIX_shadow_ambient = glewGetExtension("GL_SGIX_shadow_ambient");
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ GLEW_SGIX_sprite = glewGetExtension("GL_SGIX_sprite");
+ if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ GLEW_SGIX_tag_sample_buffer = glewGetExtension("GL_SGIX_tag_sample_buffer");
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ GLEW_SGIX_texture_add_env = glewGetExtension("GL_SGIX_texture_add_env");
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ GLEW_SGIX_texture_coordinate_clamp = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ GLEW_SGIX_texture_lod_bias = glewGetExtension("GL_SGIX_texture_lod_bias");
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ GLEW_SGIX_texture_multi_buffer = glewGetExtension("GL_SGIX_texture_multi_buffer");
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ GLEW_SGIX_texture_range = glewGetExtension("GL_SGIX_texture_range");
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ GLEW_SGIX_texture_scale_bias = glewGetExtension("GL_SGIX_texture_scale_bias");
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ GLEW_SGIX_vertex_preclip = glewGetExtension("GL_SGIX_vertex_preclip");
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ GLEW_SGIX_vertex_preclip_hint = glewGetExtension("GL_SGIX_vertex_preclip_hint");
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ GLEW_SGIX_ycrcb = glewGetExtension("GL_SGIX_ycrcb");
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ GLEW_SGI_color_matrix = glewGetExtension("GL_SGI_color_matrix");
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ GLEW_SGI_color_table = glewGetExtension("GL_SGI_color_table");
+ if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ GLEW_SGI_texture_color_table = glewGetExtension("GL_SGI_texture_color_table");
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ GLEW_SUNX_constant_data = glewGetExtension("GL_SUNX_constant_data");
+ if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ GLEW_SUN_convolution_border_modes = glewGetExtension("GL_SUN_convolution_border_modes");
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ GLEW_SUN_global_alpha = glewGetExtension("GL_SUN_global_alpha");
+ if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ GLEW_SUN_mesh_array = glewGetExtension("GL_SUN_mesh_array");
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ GLEW_SUN_read_video_pixels = glewGetExtension("GL_SUN_read_video_pixels");
+ if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ GLEW_SUN_slice_accum = glewGetExtension("GL_SUN_slice_accum");
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ GLEW_SUN_triangle_list = glewGetExtension("GL_SUN_triangle_list");
+ if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ GLEW_SUN_vertex = glewGetExtension("GL_SUN_vertex");
+ if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ GLEW_WIN_phong_shading = glewGetExtension("GL_WIN_phong_shading");
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ GLEW_WIN_specular_fog = glewGetExtension("GL_WIN_specular_fog");
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ GLEW_WIN_swap_hint = glewGetExtension("GL_WIN_swap_hint");
+ if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+
+ return GLEW_OK;
+}
+
+
+#if defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DFX_multisample
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+ r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+ r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+ r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+ r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+ r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+ r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+ r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+ r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+ r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+ r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+ r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+ r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+ r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+ r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+ r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+ r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+ r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+ r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+ r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+ r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+ r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+ r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+ r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+ r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+ r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+ r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+ r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+ r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+ r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+ r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+ r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+ r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+ r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+ r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_render_depth_texture
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+ r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+ r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+ r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+ r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+ r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+ r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean wglewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ return GL_FALSE;
+ else
+ p = (GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+{
+ GLboolean crippled;
+ /* find wgl extension string query functions */
+ if (_wglewGetExtensionsStringARB == NULL)
+ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+ if (_wglewGetExtensionsStringEXT == NULL)
+ _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* initialize extensions */
+ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+ WGLEW_3DFX_multisample = wglewGetExtension("WGL_3DFX_multisample");
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ WGLEW_3DL_stereo_control = wglewGetExtension("WGL_3DL_stereo_control");
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+ WGLEW_ARB_buffer_region = wglewGetExtension("WGL_ARB_buffer_region");
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_extensions_string
+ WGLEW_ARB_extensions_string = wglewGetExtension("WGL_ARB_extensions_string");
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_make_current_read
+ WGLEW_ARB_make_current_read = wglewGetExtension("WGL_ARB_make_current_read");
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ WGLEW_ARB_multisample = wglewGetExtension("WGL_ARB_multisample");
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ WGLEW_ARB_pbuffer = wglewGetExtension("WGL_ARB_pbuffer");
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ WGLEW_ARB_pixel_format = wglewGetExtension("WGL_ARB_pixel_format");
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ WGLEW_ARB_pixel_format_float = wglewGetExtension("WGL_ARB_pixel_format_float");
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ WGLEW_ARB_render_texture = wglewGetExtension("WGL_ARB_render_texture");
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ WGLEW_ATI_pixel_format_float = wglewGetExtension("WGL_ATI_pixel_format_float");
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ WGLEW_ATI_render_texture_rectangle = wglewGetExtension("WGL_ATI_render_texture_rectangle");
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+ WGLEW_EXT_depth_float = wglewGetExtension("WGL_EXT_depth_float");
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ WGLEW_EXT_display_color_table = wglewGetExtension("WGL_EXT_display_color_table");
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ WGLEW_EXT_extensions_string = wglewGetExtension("WGL_EXT_extensions_string");
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_make_current_read
+ WGLEW_EXT_make_current_read = wglewGetExtension("WGL_EXT_make_current_read");
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ WGLEW_EXT_multisample = wglewGetExtension("WGL_EXT_multisample");
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ WGLEW_EXT_pbuffer = wglewGetExtension("WGL_EXT_pbuffer");
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ WGLEW_EXT_pixel_format = wglewGetExtension("WGL_EXT_pixel_format");
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_swap_control
+ WGLEW_EXT_swap_control = wglewGetExtension("WGL_EXT_swap_control");
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ WGLEW_I3D_digital_video_control = wglewGetExtension("WGL_I3D_digital_video_control");
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ WGLEW_I3D_gamma = wglewGetExtension("WGL_I3D_gamma");
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ WGLEW_I3D_genlock = wglewGetExtension("WGL_I3D_genlock");
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ WGLEW_I3D_image_buffer = wglewGetExtension("WGL_I3D_image_buffer");
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ WGLEW_I3D_swap_frame_lock = wglewGetExtension("WGL_I3D_swap_frame_lock");
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ WGLEW_I3D_swap_frame_usage = wglewGetExtension("WGL_I3D_swap_frame_usage");
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+ WGLEW_NV_float_buffer = wglewGetExtension("WGL_NV_float_buffer");
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_render_depth_texture
+ WGLEW_NV_render_depth_texture = wglewGetExtension("WGL_NV_render_depth_texture");
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ WGLEW_NV_render_texture_rectangle = wglewGetExtension("WGL_NV_render_texture_rectangle");
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_vertex_array_range
+ WGLEW_NV_vertex_array_range = wglewGetExtension("WGL_NV_vertex_array_range");
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_OML_sync_control
+ WGLEW_OML_sync_control = wglewGetExtension("WGL_OML_sync_control");
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+ return GLEW_OK;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+#ifdef GLX_OML_sync_control
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+#endif
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+#ifdef GLX_OML_sync_control
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+#endif
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+ r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+ r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+ r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+ r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+ r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+ r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+ r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+ r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+ r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+ r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+ r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+ r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+ r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+ r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+ r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_fbconfig_float
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_get_proc_address
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+ r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+ r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+ r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+ r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+ r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_visual_info
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+ r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_OML_swap_method
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+ r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+ r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+ r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+ r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+ r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+ r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+ r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+ r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+ r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+ r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+ r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+ r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+ r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+ r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+ r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
+/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
+ if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
+ p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+{
+ int major, minor;
+ /* initialize core GLX 1.2 */
+ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ /* initialize flags */
+ GLXEW_VERSION_1_0 = GL_TRUE;
+ GLXEW_VERSION_1_1 = GL_TRUE;
+ GLXEW_VERSION_1_2 = GL_TRUE;
+ GLXEW_VERSION_1_3 = GL_TRUE;
+ GLXEW_VERSION_1_4 = GL_TRUE;
+ /* query GLX version */
+ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+ if (major == 1 && minor <= 3)
+ {
+ switch (minor)
+ {
+ case 3:
+ GLXEW_VERSION_1_4 = GL_FALSE;
+ break;
+ case 2:
+ GLXEW_VERSION_1_4 = GL_FALSE;
+ GLXEW_VERSION_1_3 = GL_FALSE;
+ break;
+ default:
+ return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ break;
+ }
+ }
+ /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+ if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+ GLXEW_3DFX_multisample = glxewGetExtension("GLX_3DFX_multisample");
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_fbconfig_float
+ GLXEW_ARB_fbconfig_float = glxewGetExtension("GLX_ARB_fbconfig_float");
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_get_proc_address
+ GLXEW_ARB_get_proc_address = glxewGetExtension("GLX_ARB_get_proc_address");
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ GLXEW_ARB_multisample = glxewGetExtension("GLX_ARB_multisample");
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+ GLXEW_ATI_pixel_format_float = glxewGetExtension("GLX_ATI_pixel_format_float");
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ GLXEW_ATI_render_texture = glxewGetExtension("GLX_ATI_render_texture");
+ if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_import_context
+ GLXEW_EXT_import_context = glxewGetExtension("GLX_EXT_import_context");
+ if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ GLXEW_EXT_scene_marker = glxewGetExtension("GLX_EXT_scene_marker");
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_visual_info
+ GLXEW_EXT_visual_info = glxewGetExtension("GLX_EXT_visual_info");
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ GLXEW_EXT_visual_rating = glxewGetExtension("GLX_EXT_visual_rating");
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+ GLXEW_MESA_agp_offset = glxewGetExtension("GLX_MESA_agp_offset");
+ if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ GLXEW_MESA_copy_sub_buffer = glxewGetExtension("GLX_MESA_copy_sub_buffer");
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ GLXEW_MESA_pixmap_colormap = glxewGetExtension("GLX_MESA_pixmap_colormap");
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ GLXEW_MESA_release_buffers = glxewGetExtension("GLX_MESA_release_buffers");
+ if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ GLXEW_MESA_set_3dfx_mode = glxewGetExtension("GLX_MESA_set_3dfx_mode");
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+ GLXEW_NV_float_buffer = glxewGetExtension("GLX_NV_float_buffer");
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_vertex_array_range
+ GLXEW_NV_vertex_array_range = glxewGetExtension("GLX_NV_vertex_array_range");
+ if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_OML_swap_method
+ GLXEW_OML_swap_method = glxewGetExtension("GLX_OML_swap_method");
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ GLXEW_OML_sync_control = glxewGetExtension("GLX_OML_sync_control");
+ if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ GLXEW_SGIS_blended_overlay = glxewGetExtension("GLX_SGIS_blended_overlay");
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ GLXEW_SGIS_color_range = glxewGetExtension("GLX_SGIS_color_range");
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ GLXEW_SGIS_multisample = glxewGetExtension("GLX_SGIS_multisample");
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ GLXEW_SGIS_shared_multisample = glxewGetExtension("GLX_SGIS_shared_multisample");
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ GLXEW_SGIX_fbconfig = glxewGetExtension("GLX_SGIX_fbconfig");
+ if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_pbuffer
+ GLXEW_SGIX_pbuffer = glxewGetExtension("GLX_SGIX_pbuffer");
+ if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ GLXEW_SGIX_swap_barrier = glxewGetExtension("GLX_SGIX_swap_barrier");
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ GLXEW_SGIX_swap_group = glxewGetExtension("GLX_SGIX_swap_group");
+ if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ GLXEW_SGIX_video_resize = glxewGetExtension("GLX_SGIX_video_resize");
+ if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ GLXEW_SGIX_visual_select_group = glxewGetExtension("GLX_SGIX_visual_select_group");
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ GLXEW_SGI_cushion = glxewGetExtension("GLX_SGI_cushion");
+ if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ GLXEW_SGI_make_current_read = glxewGetExtension("GLX_SGI_make_current_read");
+ if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ GLXEW_SGI_swap_control = glxewGetExtension("GLX_SGI_swap_control");
+ if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ GLXEW_SGI_video_sync = glxewGetExtension("GLX_SGI_video_sync");
+ if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ GLXEW_SUN_get_transparent_index = glxewGetExtension("GLX_SUN_get_transparent_index");
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ GLXEW_SUN_video_resize = glxewGetExtension("GLX_SUN_video_resize");
+ if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+ return GLEW_OK;
+}
+
+#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte* glewGetErrorString (GLenum error)
+{
+ static const GLubyte* _glewErrorString[] =
+ {
+ (const GLubyte*)"No error",
+ (const GLubyte*)"Missing GL version",
+ (const GLubyte*)"GL 1.1 and up are not supported",
+ (const GLubyte*)"GLX 1.2 and up are not supported",
+ (const GLubyte*)"Unknown error"
+ };
+ const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+}
+
+const GLubyte* glewGetString (GLenum name)
+{
+ static const GLubyte* _glewString[] =
+ {
+ (const GLubyte*)NULL,
+ (const GLubyte*)"1.3.4"
+ };
+ const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(int)name > max_string ? 0 : (int)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+#if defined(_WIN32)
+extern GLenum wglewContextInit (void);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+extern GLenum glxewContextInit (void);
+#endif /* _WIN32 */
+
+GLenum glewInit ()
+{
+ GLenum r;
+ if ( (r = glewContextInit()) ) return r;
+#if defined(_WIN32)
+ return wglewContextInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+ return glxewContextInit();
+#else
+ return r;
+#endif /* _WIN32 */
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
+#else
+GLboolean glewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+ {
+ ret = GLEW_VERSION_1_5;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+ {
+ ret = GLEW_VERSION_2_0;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_tbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+ {
+ ret = GLEW_3DFX_tbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+ {
+ ret = GLEW_3DFX_texture_compression_FXT1;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+ {
+#ifdef GL_APPLE_client_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+ {
+ ret = GLEW_APPLE_client_storage;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_APPLE_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_APPLE_fence;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_float_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+ {
+ ret = GLEW_APPLE_float_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+ {
+ ret = GLEW_APPLE_pixel_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_specular_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+ {
+ ret = GLEW_APPLE_specular_vector;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_APPLE_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_transform_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+ {
+ ret = GLEW_APPLE_transform_hint;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_APPLE_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_APPLE_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+ {
+ ret = GLEW_APPLE_ycbcr_422;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GL_ARB_color_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+ {
+ ret = GLEW_ARB_color_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ARB_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ARB_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_ARB_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+ {
+ ret = GLEW_ARB_fragment_program_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ARB_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+ {
+ ret = GLEW_ARB_half_float_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_imaging
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+ {
+ ret = GLEW_ARB_imaging;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_ARB_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multitexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+ {
+ ret = GLEW_ARB_multitexture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_ARB_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_ARB_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_ARB_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_ARB_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+ {
+ ret = GLEW_ARB_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_100
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+ {
+ ret = GLEW_ARB_shading_language_100;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_ARB_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_ARB_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_ARB_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+ {
+ ret = GLEW_ARB_texture_compression;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_ARB_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_ARB_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_ARB_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_ARB_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_ARB_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ARB_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_ARB_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+ {
+ ret = GLEW_ARB_texture_non_power_of_two;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_ARB_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transpose_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+ {
+ ret = GLEW_ARB_transpose_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+ {
+ ret = GLEW_ARB_vertex_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_ARB_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_ARB_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_ARB_window_pos;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+ {
+#ifdef GL_ATIX_point_sprites
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+ {
+ ret = GLEW_ATIX_point_sprites;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATIX_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_route
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+ {
+ ret = GLEW_ATIX_texture_env_route;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+ {
+ ret = GLEW_ATIX_vertex_shader_output_point_size;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GL_ATI_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ATI_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_ATI_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+ {
+ ret = GLEW_ATI_envmap_bumpmap;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ATI_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_map_object_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+ {
+ ret = GLEW_ATI_map_object_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_pn_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+ {
+ ret = GLEW_ATI_pn_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_separate_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+ {
+ ret = GLEW_ATI_separate_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+ {
+ ret = GLEW_ATI_text_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+ {
+ ret = GLEW_ATI_texture_compression_3dc;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATI_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ATI_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+ {
+ ret = GLEW_ATI_texture_mirror_once;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ATI_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+ {
+ ret = GLEW_ATI_vertex_attrib_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_streams
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+ {
+ ret = GLEW_ATI_vertex_streams;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GL_EXT_422_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+ {
+ ret = GLEW_EXT_422_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_Cg_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+ {
+ ret = GLEW_EXT_Cg_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_abgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+ {
+ ret = GLEW_EXT_abgr;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+ {
+ ret = GLEW_EXT_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+ {
+ ret = GLEW_EXT_blend_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_EXT_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_EXT_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_logic_op
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+ {
+ ret = GLEW_EXT_blend_logic_op;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+ {
+ ret = GLEW_EXT_blend_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_EXT_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+ {
+ ret = GLEW_EXT_clip_volume_hint;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cmyka
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+ {
+ ret = GLEW_EXT_cmyka;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_subtable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+ {
+ ret = GLEW_EXT_color_subtable;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+ {
+ ret = GLEW_EXT_compiled_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_convolution
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+ {
+ ret = GLEW_EXT_convolution;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_coordinate_frame
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+ {
+ ret = GLEW_EXT_coordinate_frame;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_copy_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+ {
+ ret = GLEW_EXT_copy_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_EXT_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+ {
+ ret = GLEW_EXT_depth_bounds_test;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_range_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+ {
+ ret = GLEW_EXT_draw_range_elements;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fog_coord
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+ {
+ ret = GLEW_EXT_fog_coord;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fragment_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+ {
+ ret = GLEW_EXT_fragment_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_EXT_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_EXT_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_EXT_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+ {
+ ret = GLEW_EXT_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_array_formats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+ {
+ ret = GLEW_EXT_index_array_formats;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_func
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+ {
+ ret = GLEW_EXT_index_func;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_material
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+ {
+ ret = GLEW_EXT_index_material;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+ {
+ ret = GLEW_EXT_index_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_light_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+ {
+ ret = GLEW_EXT_light_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_misc_attribute
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+ {
+ ret = GLEW_EXT_misc_attribute;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_EXT_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_EXT_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+ {
+ ret = GLEW_EXT_packed_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+ {
+ ret = GLEW_EXT_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_EXT_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+ {
+ ret = GLEW_EXT_pixel_transform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+ {
+ ret = GLEW_EXT_pixel_transform_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_EXT_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+ {
+ ret = GLEW_EXT_polygon_offset;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_rescale_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+ {
+ ret = GLEW_EXT_rescale_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_secondary_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+ {
+ ret = GLEW_EXT_secondary_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_specular_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+ {
+ ret = GLEW_EXT_separate_specular_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_funcs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+ {
+ ret = GLEW_EXT_shadow_funcs;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+ {
+ ret = GLEW_EXT_shared_texture_palette;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+ {
+ ret = GLEW_EXT_stencil_clear_tag;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_two_side
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+ {
+ ret = GLEW_EXT_stencil_two_side;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_wrap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+ {
+ ret = GLEW_EXT_stencil_wrap;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_subtexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+ {
+ ret = GLEW_EXT_subtexture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+ {
+ ret = GLEW_EXT_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+ {
+ ret = GLEW_EXT_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_EXT_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_EXT_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_EXT_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+ {
+ ret = GLEW_EXT_texture_env;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_EXT_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_EXT_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_EXT_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+ {
+ ret = GLEW_EXT_texture_filter_anisotropic;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_EXT_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+ {
+ ret = GLEW_EXT_texture_mirror_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+ {
+ ret = GLEW_EXT_texture_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+ {
+ ret = GLEW_EXT_texture_perturb_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_EXT_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+ {
+ ret = GLEW_EXT_texture_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+ {
+ ret = GLEW_EXT_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_EXT_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_weighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+ {
+ ret = GLEW_EXT_vertex_weighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+ {
+#ifdef GL_GREMEDY_string_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+ {
+ ret = GLEW_GREMEDY_string_marker;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+ {
+#ifdef GL_HP_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_HP_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_HP_image_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+ {
+ ret = GLEW_HP_image_transform;
+ continue;
+ }
+#endif
+#ifdef GL_HP_occlusion_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+ {
+ ret = GLEW_HP_occlusion_test;
+ continue;
+ }
+#endif
+#ifdef GL_HP_texture_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+ {
+ ret = GLEW_HP_texture_lighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+ {
+#ifdef GL_IBM_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_IBM_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+ {
+ ret = GLEW_IBM_multimode_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+ {
+ ret = GLEW_IBM_rasterpos_clip;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_static_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+ {
+ ret = GLEW_IBM_static_data;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_IBM_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+ {
+ ret = GLEW_IBM_vertex_array_lists;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+ {
+#ifdef GL_INGR_color_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+ {
+ ret = GLEW_INGR_color_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_INGR_interlace_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+ {
+ ret = GLEW_INGR_interlace_read;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GL_INTEL_parallel_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+ {
+ ret = GLEW_INTEL_parallel_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_texture_scissor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+ {
+ ret = GLEW_INTEL_texture_scissor;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+ {
+#ifdef GL_KTX_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = GLEW_KTX_buffer_region;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+ {
+#ifdef GL_MESAX_texture_stack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+ {
+ ret = GLEW_MESAX_texture_stack;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GL_MESA_pack_invert
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+ {
+ ret = GLEW_MESA_pack_invert;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_resize_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+ {
+ ret = GLEW_MESA_resize_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_MESA_window_pos;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+ {
+ ret = GLEW_MESA_ycbcr_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GL_NV_blend_square
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+ {
+ ret = GLEW_NV_blend_square;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+ {
+ ret = GLEW_NV_copy_depth_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_NV_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_NV_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+ {
+ ret = GLEW_NV_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_NV_fence;
+ continue;
+ }
+#endif
+#ifdef GL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fog_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+ {
+ ret = GLEW_NV_fog_distance;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_NV_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+ {
+ ret = GLEW_NV_fragment_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+ {
+ ret = GLEW_NV_fragment_program_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+ {
+ ret = GLEW_NV_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_light_max_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+ {
+ ret = GLEW_NV_light_max_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+ {
+ ret = GLEW_NV_multisample_filter_hint;
+ continue;
+ }
+#endif
+#ifdef GL_NV_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_NV_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_NV_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_data_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+ {
+ ret = GLEW_NV_pixel_data_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_NV_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_NV_primitive_restart
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+ {
+ ret = GLEW_NV_primitive_restart;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+ {
+ ret = GLEW_NV_register_combiners;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+ {
+ ret = GLEW_NV_register_combiners2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_emboss
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+ {
+ ret = GLEW_NV_texgen_emboss;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_reflection
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+ {
+ ret = GLEW_NV_texgen_reflection;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+ {
+ ret = GLEW_NV_texture_compression_vtc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_env_combine4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+ {
+ ret = GLEW_NV_texture_env_combine4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_expand_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+ {
+ ret = GLEW_NV_texture_expand_normal;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_NV_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+ {
+ ret = GLEW_NV_texture_shader;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+ {
+ ret = GLEW_NV_texture_shader2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+ {
+ ret = GLEW_NV_texture_shader3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+ {
+ ret = GLEW_NV_vertex_array_range2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_NV_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+ {
+ ret = GLEW_NV_vertex_program1_1;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+ {
+ ret = GLEW_NV_vertex_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+ {
+ ret = GLEW_NV_vertex_program2_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+ {
+ ret = GLEW_NV_vertex_program3;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GL_OML_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_OML_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_OML_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_OML_resample;
+ continue;
+ }
+#endif
+#ifdef GL_OML_subsample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+ {
+ ret = GLEW_OML_subsample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+ {
+#ifdef GL_PGI_misc_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+ {
+ ret = GLEW_PGI_misc_hints;
+ continue;
+ }
+#endif
+#ifdef GL_PGI_vertex_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+ {
+ ret = GLEW_PGI_vertex_hints;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+ {
+#ifdef GL_REND_screen_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+ {
+ ret = GLEW_REND_screen_coordinates;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+ {
+#ifdef GL_S3_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+ {
+ ret = GLEW_S3_s3tc;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GL_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_detail_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+ {
+ ret = GLEW_SGIS_detail_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_fog_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+ {
+ ret = GLEW_SGIS_fog_function;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+ {
+ ret = GLEW_SGIS_generate_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIS_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+ {
+ ret = GLEW_SGIS_sharpen_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture4D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+ {
+ ret = GLEW_SGIS_texture4D;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_SGIS_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_SGIS_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_filter4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+ {
+ ret = GLEW_SGIS_texture_filter4;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+ {
+ ret = GLEW_SGIS_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_select
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+ {
+ ret = GLEW_SGIS_texture_select;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GL_SGIX_async
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+ {
+ ret = GLEW_SGIX_async;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+ {
+ ret = GLEW_SGIX_async_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+ {
+ ret = GLEW_SGIX_async_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+ {
+ ret = GLEW_SGIX_blend_alpha_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_clipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+ {
+ ret = GLEW_SGIX_clipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_SGIX_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_flush_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+ {
+ ret = GLEW_SGIX_flush_raster;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+ {
+ ret = GLEW_SGIX_fog_offset;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+ {
+ ret = GLEW_SGIX_fog_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+ {
+ ret = GLEW_SGIX_fragment_specular_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_framezoom
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+ {
+ ret = GLEW_SGIX_framezoom;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_SGIX_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+ {
+ ret = GLEW_SGIX_ir_instrument1;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_list_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+ {
+ ret = GLEW_SGIX_list_priority;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIX_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+ {
+ ret = GLEW_SGIX_pixel_texture_bits;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_reference_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+ {
+ ret = GLEW_SGIX_reference_plane;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_SGIX_resample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_SGIX_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_SGIX_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+ {
+ ret = GLEW_SGIX_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+ {
+ ret = GLEW_SGIX_tag_sample_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_add_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+ {
+ ret = GLEW_SGIX_texture_add_env;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+ {
+ ret = GLEW_SGIX_texture_coordinate_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_SGIX_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+ {
+ ret = GLEW_SGIX_texture_multi_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_SGIX_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+ {
+ ret = GLEW_SGIX_texture_scale_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+ {
+ ret = GLEW_SGIX_vertex_preclip;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+ {
+ ret = GLEW_SGIX_vertex_preclip_hint;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ycrcb
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+ {
+ ret = GLEW_SGIX_ycrcb;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GL_SGI_color_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+ {
+ ret = GLEW_SGI_color_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+ {
+ ret = GLEW_SGI_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_texture_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+ {
+ ret = GLEW_SGI_texture_color_table;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+ {
+#ifdef GL_SUNX_constant_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+ {
+ ret = GLEW_SUNX_constant_data;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GL_SUN_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_SUN_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_global_alpha
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+ {
+ ret = GLEW_SUN_global_alpha;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_mesh_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+ {
+ ret = GLEW_SUN_mesh_array;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_read_video_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+ {
+ ret = GLEW_SUN_read_video_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_slice_accum
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+ {
+ ret = GLEW_SUN_slice_accum;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_triangle_list
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+ {
+ ret = GLEW_SUN_triangle_list;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+ {
+ ret = GLEW_SUN_vertex;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+ {
+#ifdef GL_WIN_phong_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+ {
+ ret = GLEW_WIN_phong_shading;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_specular_fog
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+ {
+ ret = GLEW_WIN_specular_fog;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_swap_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+ {
+ ret = GLEW_WIN_swap_hint;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#if defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
+#else
+GLboolean wglewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef WGL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+ {
+#ifdef WGL_3DL_stereo_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+ {
+ ret = WGLEW_3DL_stereo_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef WGL_ARB_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = WGLEW_ARB_buffer_region;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_ARB_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_ARB_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_ARB_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_ARB_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ARB_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = WGLEW_ARB_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef WGL_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_ATI_render_texture_rectangle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef WGL_EXT_depth_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+ {
+ ret = WGLEW_EXT_depth_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_display_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+ {
+ ret = WGLEW_EXT_display_color_table;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_EXT_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_EXT_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_EXT_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_EXT_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = WGLEW_EXT_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+ {
+#ifdef WGL_I3D_digital_video_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+ {
+ ret = WGLEW_I3D_digital_video_control;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_gamma
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+ {
+ ret = WGLEW_I3D_gamma;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_genlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+ {
+ ret = WGLEW_I3D_genlock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_image_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+ {
+ ret = WGLEW_I3D_image_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+ {
+ ret = WGLEW_I3D_swap_frame_lock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+ {
+ ret = WGLEW_I3D_swap_frame_usage;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef WGL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = WGLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+ {
+ ret = WGLEW_NV_render_depth_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_NV_render_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = WGLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef WGL_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = WGLEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GLX_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLXEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLXEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLXEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GLX_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GLX_ARB_fbconfig_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+ {
+ ret = GLXEW_ARB_fbconfig_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_get_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+ {
+ ret = GLXEW_ARB_get_proc_address;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_ARB_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GLX_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = GLXEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ATI_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = GLXEW_ATI_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GLX_EXT_import_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+ {
+ ret = GLXEW_EXT_import_context;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLXEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+ {
+ ret = GLXEW_EXT_visual_info;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_rating
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+ {
+ ret = GLXEW_EXT_visual_rating;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GLX_MESA_agp_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+ {
+ ret = GLXEW_MESA_agp_offset;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+ {
+ ret = GLXEW_MESA_copy_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+ {
+ ret = GLXEW_MESA_pixmap_colormap;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_release_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+ {
+ ret = GLXEW_MESA_release_buffers;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+ {
+ ret = GLXEW_MESA_set_3dfx_mode;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GLX_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLXEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLXEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GLX_OML_swap_method
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+ {
+ ret = GLXEW_OML_swap_method;
+ continue;
+ }
+#endif
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = GLXEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GLX_SGIS_blended_overlay
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+ {
+ ret = GLXEW_SGIS_blended_overlay;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLXEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+ {
+ ret = GLXEW_SGIS_shared_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GLX_SGIX_fbconfig
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+ {
+ ret = GLXEW_SGIX_fbconfig;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = GLXEW_SGIX_pbuffer;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+ {
+ ret = GLXEW_SGIX_swap_barrier;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_SGIX_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SGIX_video_resize;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+ {
+ ret = GLXEW_SGIX_visual_select_group;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GLX_SGI_cushion
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+ {
+ ret = GLXEW_SGI_cushion;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = GLXEW_SGI_make_current_read;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_SGI_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_video_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+ {
+ ret = GLXEW_SGI_video_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GLX_SUN_get_transparent_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+ {
+ ret = GLXEW_SUN_get_transparent_index;
+ continue;
+ }
+#endif
+#ifdef GLX_SUN_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SUN_video_resize;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#endif /* _WIN32 */
diff --git a/extern/libopenjpeg/opj_malloc.h b/extern/libopenjpeg/opj_malloc.h
index 79698f8ff1b..4e9727af0f3 100644
--- a/extern/libopenjpeg/opj_malloc.h
+++ b/extern/libopenjpeg/opj_malloc.h
@@ -76,8 +76,10 @@ Allocate memory aligned to a 16 byte boundry
#if defined(__sun)
#define HAVE_MEMALIGN
#elif defined(__GNUC__)
- #define HAVE_MEMALIGN
- #include <malloc.h>
+ #ifndef __APPLE__
+ #define HAVE_MEMALIGN
+ #include <malloc.h>
+ #endif
/* Linux x86_64 and OSX always align allocations to 16 bytes */
#elif !defined(__amd64__) && !defined(__APPLE__)
/* FIXME: Yes, this is a big assumption */
diff --git a/extern/libopenjpeg/patches/osx.patch b/extern/libopenjpeg/patches/osx.patch
new file mode 100644
index 00000000000..c518978eed6
--- /dev/null
+++ b/extern/libopenjpeg/patches/osx.patch
@@ -0,0 +1,17 @@
+Index: opj_malloc.h
+===================================================================
+--- opj_malloc.h (revision 15089)
++++ opj_malloc.h (working copy)
+@@ -76,8 +76,10 @@
+ #if defined(__sun)
+ #define HAVE_MEMALIGN
+ #elif defined(__GNUC__)
+- #define HAVE_MEMALIGN
+- #include <malloc.h>
++ #ifndef __APPLE__
++ #define HAVE_MEMALIGN
++ #include <malloc.h>
++ #endif
+ /* Linux x86_64 and OSX always align allocations to 16 bytes */
+ #elif !defined(__amd64__) && !defined(__APPLE__)
+ /* FIXME: Yes, this is a big assumption */
diff --git a/extern/libredcode/debayer.c b/extern/libredcode/debayer.c
index f7f22e1cc54..de7bec510cb 100644
--- a/extern/libredcode/debayer.c
+++ b/extern/libredcode/debayer.c
@@ -9,8 +9,6 @@ void redcode_ycbcr2rgb_fullscale(
int x,y;
int pix_max = 4096;
int mask = pix_max - 1;
- float Kb = 0.0722;
- float Kr = 0.2126;
float *o;
for (y = 0; y < height; y++) {
@@ -25,9 +23,9 @@ void redcode_ycbcr2rgb_fullscale(
float y2 = (planes[3][i] & mask);
float y2p = (planes[3][i_p] & mask);
- float b_ = cb * (1.0 - Kb)/(pix_max/2);
- float r_ = cr * (1.0 - Kr)/(pix_max/2);
- float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+ float b_ = cb /(pix_max/2);
+ float r_ = cr /(pix_max/2);
+ float g_ = 0.0;
float y_[4] = {y1 / pix_max,
(y2 + y2p)/2 / pix_max,
@@ -68,8 +66,6 @@ void redcode_ycbcr2rgb_halfscale(
int x,y;
int pix_max = 4096;
int mask = pix_max - 1;
- float Kb = 0.0722;
- float Kr = 0.2126;
for (y = 0; y < height; y++) {
float *o = out + width * (height - y - 1);
@@ -80,9 +76,9 @@ void redcode_ycbcr2rgb_halfscale(
float cr = (planes[2][i] & mask) - pix_max/2;
float y2 = (planes[3][i] & mask);
- float b_ = cb * (1.0 - Kb)/(pix_max/2);
- float r_ = cr * (1.0 - Kr)/(pix_max/2);
- float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+ float b_ = cb /(pix_max/2);
+ float r_ = cr /(pix_max/2);
+ float g_ = 0.0;
float y = (y1 + y2)/2 / pix_max;
@@ -101,8 +97,6 @@ void redcode_ycbcr2rgb_quarterscale(
int x,y;
int pix_max = 4096;
int mask = pix_max - 1;
- float Kb = 0.0722;
- float Kr = 0.2126;
for (y = 0; y < height; y += 2) {
float *o = out + (width/2) * (height/2 - y/2 - 1);
@@ -113,9 +107,9 @@ void redcode_ycbcr2rgb_quarterscale(
float cr = (planes[2][i] & mask) - pix_max/2;
float y2 = planes[3][i] & mask;
- float b_ = cb * (1.0 - Kb)/(pix_max/2);
- float r_ = cr * (1.0 - Kr)/(pix_max/2);
- float g_ = (- Kr * r_ - Kb * b_)/(1.0 - Kr - Kb);
+ float b_ = cb /(pix_max/2);
+ float r_ = cr /(pix_max/2);
+ float g_ = 0.0;
float y = (y1 + y2)/2 / pix_max;
diff --git a/extern/make/msvc_7_0/extern.sln b/extern/make/msvc_7_0/extern.sln
index afc88ddda8e..e4bc550f503 100644
--- a/extern/make/msvc_7_0/extern.sln
+++ b/extern/make/msvc_7_0/extern.sln
@@ -8,6 +8,7 @@ EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "solid", "..\..\solid\make\msvc_7_0\solid.vcproj", "{D696C86B-0B53-4471-A50D-5B983A6FA4AD}"
ProjectSection(ProjectDependencies) = postProject
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B} = {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A} = {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}
{0112CAD5-3584-412A-A2E5-1315A00437B4} = {0112CAD5-3584-412A-A2E5-1315A00437B4}
{B83C6BED-11EC-46C8-AFFA-121EEDE94373} = {B83C6BED-11EC-46C8-AFFA-121EEDE94373}
{524264F4-DF21-4B79-847F-E7CA643ECD0B} = {524264F4-DF21-4B79-847F-E7CA643ECD0B}
@@ -46,6 +47,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bullet2", "..\..\bullet2\ma
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glew", "..\..\glew\make\msvc_7_0\glew_vc7.vcproj", "{BAC615B0-F1AF-418B-8D23-A10FD8870D6A}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
3D Plugin Debug = 3D Plugin Debug
@@ -54,6 +59,10 @@ Global
Blender Release = Blender Release
BlenderPlayer Debug = BlenderPlayer Debug
BlenderPlayer Release = BlenderPlayer Release
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectDependencies) = postSolution
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{9C71A793-C177-4CAB-8EC5-923D500B39F8}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
@@ -68,6 +77,10 @@ Global
{9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
{9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{9C71A793-C177-4CAB-8EC5-923D500B39F8}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {9C71A793-C177-4CAB-8EC5-923D500B39F8}.Release.Build.0 = 3D Plugin Release|Win32
{D696C86B-0B53-4471-A50D-5B983A6FA4AD}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{D696C86B-0B53-4471-A50D-5B983A6FA4AD}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{D696C86B-0B53-4471-A50D-5B983A6FA4AD}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -80,6 +93,10 @@ Global
{D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
{D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{D696C86B-0B53-4471-A50D-5B983A6FA4AD}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {D696C86B-0B53-4471-A50D-5B983A6FA4AD}.Release.Build.0 = 3D Plugin Release|Win32
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -92,6 +109,10 @@ Global
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Debug.Build.0 = Blender Debug|Win32
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release.ActiveCfg = Blender Debug|Win32
{6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.BlenderPlayer Release.Build.0 = Blender Debug|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {6461F05D-4698-47AB-A8E8-1CA2ACC9948B}.Release.Build.0 = 3D Plugin Release|Win32
{524264F4-DF21-4B79-847F-E7CA643ECD0B}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{524264F4-DF21-4B79-847F-E7CA643ECD0B}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{524264F4-DF21-4B79-847F-E7CA643ECD0B}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -104,6 +125,10 @@ Global
{524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
{524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{524264F4-DF21-4B79-847F-E7CA643ECD0B}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {524264F4-DF21-4B79-847F-E7CA643ECD0B}.Release.Build.0 = 3D Plugin Release|Win32
{B83C6BED-11EC-46C8-AFFA-121EEDE94373}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{B83C6BED-11EC-46C8-AFFA-121EEDE94373}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{B83C6BED-11EC-46C8-AFFA-121EEDE94373}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -116,6 +141,10 @@ Global
{B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Debug.Build.0 = Blender Debug|Win32
{B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release.ActiveCfg = Blender Debug|Win32
{B83C6BED-11EC-46C8-AFFA-121EEDE94373}.BlenderPlayer Release.Build.0 = Blender Debug|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {B83C6BED-11EC-46C8-AFFA-121EEDE94373}.Release.Build.0 = 3D Plugin Release|Win32
{0112CAD5-3584-412A-A2E5-1315A00437B4}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{0112CAD5-3584-412A-A2E5-1315A00437B4}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{0112CAD5-3584-412A-A2E5-1315A00437B4}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -128,6 +157,10 @@ Global
{0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Debug.Build.0 = Blender Debug|Win32
{0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release.ActiveCfg = Blender Debug|Win32
{0112CAD5-3584-412A-A2E5-1315A00437B4}.BlenderPlayer Release.Build.0 = Blender Debug|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {0112CAD5-3584-412A-A2E5-1315A00437B4}.Release.Build.0 = 3D Plugin Release|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -140,6 +173,10 @@ Global
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Release.Build.0 = 3D Plugin Release|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -152,6 +189,10 @@ Global
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{F9850C15-FF0A-429E-9D47-89FB433C9BD8}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {F9850C15-FF0A-429E-9D47-89FB433C9BD8}.Release.Build.0 = 3D Plugin Release|Win32
{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Debug.ActiveCfg = Blender Debug|Win32
@@ -160,6 +201,10 @@ Global
{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Blender Release.Build.0 = Blender Release|Win32
{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Debug.ActiveCfg = BlenderPlayer Debug|Win32
{FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.BlenderPlayer Release.ActiveCfg = BlenderPlayer Release|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Debug.ActiveCfg = BlenderPlayer Debug|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Debug.Build.0 = BlenderPlayer Debug|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Release.ActiveCfg = BlenderPlayer Release|Win32
+ {FC752464-F413-4D4F-842D-A5D3AA0E6A3D}.Release.Build.0 = BlenderPlayer Release|Win32
{FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Debug.ActiveCfg = 3D Plugin Debug|Win32
{FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Debug.Build.0 = 3D Plugin Debug|Win32
{FFD3C64A-30E2-4BC7-BC8F-51818C320400}.3D Plugin Release.ActiveCfg = 3D Plugin Release|Win32
@@ -172,6 +217,26 @@ Global
{FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
{FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
{FFD3C64A-30E2-4BC7-BC8F-51818C320400}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Debug.ActiveCfg = 3D Plugin Debug|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Debug.Build.0 = 3D Plugin Debug|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Release.ActiveCfg = 3D Plugin Release|Win32
+ {FFD3C64A-30E2-4BC7-BC8F-51818C320400}.Release.Build.0 = 3D Plugin Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.3D Plugin Debug.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.3D Plugin Debug.Build.0 = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.3D Plugin Release.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.3D Plugin Release.Build.0 = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug.ActiveCfg = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Debug.Build.0 = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Blender Release.Build.0 = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Debug.Build.0 = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.BlenderPlayer Release.Build.0 = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Debug.ActiveCfg = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Debug.Build.0 = Blender Debug|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Release.ActiveCfg = Blender Release|Win32
+ {BAC615B0-F1AF-418B-8D23-A10FD8870D6A}.Release.Build.0 = Blender Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index ff1bf51bbb5..3003e0b8b14 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -488,12 +488,12 @@ GHOST_SystemX11::processEvent(XEvent *xe)
data.changed = 1;
data.delta = xcme.data.s[8] - data.time;
data.time = xcme.data.s[8];
- data.tx = xcme.data.s[2];
- data.ty = xcme.data.s[3];
- data.tz = xcme.data.s[4];
+ data.tx = xcme.data.s[2] >> 2;
+ data.ty = xcme.data.s[3] >> 2;
+ data.tz = xcme.data.s[4] >> 2;
data.rx = xcme.data.s[5];
data.ry = xcme.data.s[6];
- data.rz = xcme.data.s[7];
+ data.rz =-xcme.data.s[7];
g_event = new GHOST_EventNDOF(getMilliSeconds(),
GHOST_kEventNDOFMotion,
window, data);
diff --git a/intern/iksolver/intern/IK_QTask.h b/intern/iksolver/intern/IK_QTask.h
index c291a0e7e50..4d469d737f8 100644
--- a/intern/iksolver/intern/IK_QTask.h
+++ b/intern/iksolver/intern/IK_QTask.h
@@ -74,7 +74,7 @@ public:
virtual bool PositionTask() const { return false; }
- virtual void Scale(float scale) {}
+ virtual void Scale(float) {}
protected:
int m_id;
diff --git a/intern/moto/include/MT_random.h b/intern/moto/include/MT_random.h
index d7da546cf03..3afe1dd1662 100644
--- a/intern/moto/include/MT_random.h
+++ b/intern/moto/include/MT_random.h
@@ -31,10 +31,10 @@
#include <limits.h>
-#define MT_RAND_MAX ULONG_MAX
+#define MT_RAND_MAX UINT_MAX
-extern void MT_srand(unsigned long);
-extern unsigned long MT_rand();
+extern void MT_srand(unsigned int);
+extern unsigned int MT_rand();
#endif
diff --git a/intern/moto/intern/MT_random.cpp b/intern/moto/intern/MT_random.cpp
index 96cb394d3da..b8302e093ca 100644
--- a/intern/moto/intern/MT_random.cpp
+++ b/intern/moto/intern/MT_random.cpp
@@ -76,11 +76,11 @@
#define TEMPERING_SHIFT_T(y) (y << 15)
#define TEMPERING_SHIFT_L(y) (y >> 18)
-static unsigned long mt[N]; /* the array for the state vector */
+static unsigned int mt[N]; /* the array for the state vector */
static int mti = N+1; /* mti==N+1 means mt[N] is not initialized */
/* initializing the array with a NONZERO seed */
-void MT_srand(unsigned long seed)
+void MT_srand(unsigned int seed)
{
/* setting initial seeds to mt[N] using */
/* the generator Line 25 of Table 1 in */
@@ -91,12 +91,12 @@ void MT_srand(unsigned long seed)
mt[mti] = (69069 * mt[mti-1]) & 0xffffffff;
}
-unsigned long MT_rand()
+unsigned int MT_rand()
{
- static unsigned long mag01[2] = { 0x0, MATRIX_A };
+ static unsigned int mag01[2] = { 0x0, MATRIX_A };
/* mag01[x] = x * MATRIX_A for x=0,1 */
- unsigned long y;
+ unsigned int y;
if (mti >= N) { /* generate N words at one time */
int kk;
diff --git a/projectfiles_vc7/blender/blender.vcproj b/projectfiles_vc7/blender/blender.vcproj
index 2f73bfefd27..6372a2f73f5 100644
--- a/projectfiles_vc7/blender/blender.vcproj
+++ b/projectfiles_vc7/blender/blender.vcproj
@@ -41,7 +41,7 @@
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib IlmImf.lib Imath.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
ShowProgress="0"
OutputFile="..\..\bin\blender.exe"
LinkIncremental="1"
@@ -124,7 +124,7 @@ ECHO Done
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ AdditionalDependencies="SDL.lib freetype2ST.lib ftgl_static.lib gnu_gettext.lib qtmlClient.lib openal_static.lib libsoundsystem.lib libopenalsoundsystem.lib libdummysoundsystem.lib libguardedalloc.lib libbsp.lib libbmfont.lib libghost.lib libstring.lib ws2_32.lib dxguid.lib opengl32.lib libjpeg.lib glu32.lib vfw32.lib winmm.lib libdecimation.lib libiksolver.lib libpng_st.lib zlib.lib libmoto.lib solid.lib qhull.lib libopennl.lib Bullet.lib python25_d.lib libelbeem.lib libboolop.lib pthreadVSE2.lib pthreadVC2.lib libtiff.lib broad.lib complex.lib convex.lib memutil.lib verse.lib Half.lib Iex.lib Imath.lib IlmImf.lib IlmThread.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
ShowProgress="0"
OutputFile="..\..\bin\debug\blender.exe"
LinkIncremental="2"
diff --git a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
index 98bb21e7ad1..8efff1742b0 100644
--- a/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
+++ b/projectfiles_vc7/blender/blenkernel/BKE_blenkernel.vcproj
@@ -345,6 +345,9 @@
RelativePath="..\..\..\source\blender\blenkernel\intern\BME_conversions.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenkernel\intern\BME_Customdata.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenkernel\intern\BME_eulers.c">
</File>
<File
@@ -426,9 +429,6 @@
RelativePath="..\..\..\source\blender\blenkernel\intern\ipo.c">
</File>
<File
- RelativePath="..\..\..\source\blender\blenkernel\intern\kdop.c">
- </File>
- <File
RelativePath="..\..\..\source\blender\blenkernel\intern\key.c">
</File>
<File
@@ -559,6 +559,9 @@
RelativePath="..\..\..\source\blender\blenkernel\BKE_bmesh.h">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenkernel\BKE_bmeshCustomData.h">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenkernel\BKE_bmfont.h">
</File>
<File
diff --git a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
index 8a2b8b95e38..34c195cf23d 100644
--- a/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
+++ b/projectfiles_vc7/blender/blenlib/BLI_blenlib.vcproj
@@ -347,6 +347,9 @@
RelativePath="..\..\..\source\blender\blenlib\intern\BLI_heap.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenlib\intern\BLI_kdopbvh.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenlib\intern\BLI_kdtree.c">
</File>
<File
@@ -459,6 +462,9 @@
RelativePath="..\..\..\source\blender\blenlib\BLI_jitter.h">
</File>
<File
+ RelativePath="..\..\..\source\blender\blenlib\BLI_kdopbvh.h">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\blenlib\BLI_kdtree.h">
</File>
<File
diff --git a/projectfiles_vc7/blender/render/BRE_render.vcproj b/projectfiles_vc7/blender/render/BRE_render.vcproj
index 4869dd606f1..4331d6e1579 100644
--- a/projectfiles_vc7/blender/render/BRE_render.vcproj
+++ b/projectfiles_vc7/blender/render/BRE_render.vcproj
@@ -74,7 +74,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\lib\windows\sdl\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\yafray;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\python;..\..\..\source\blender\blenkernel;..\..\..\source\blender\quicktime;..\..\..\source\blender\blenloader;..\..\..\source\blender\makesdna;..\..\..\source\blender\radiosity\extern\include;..\..\..\source\blender\render\intern\include;..\..\..\source\blender\render\extern\include;..\..\..\source\kernel;..\..\..\source\kernel\gen_messaging"
- PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR"
+ PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_QUICKTIME;WITH_OPENEXR;_USE_MATH_DEFINES"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
@@ -176,6 +176,9 @@
RelativePath="..\..\..\source\blender\render\intern\source\strand.c">
</File>
<File
+ RelativePath="..\..\..\source\blender\render\intern\source\sunsky.c">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\render\intern\source\texture.c">
</File>
<File
@@ -246,6 +249,9 @@
RelativePath="..\..\..\source\blender\render\intern\include\strand.h">
</File>
<File
+ RelativePath="..\..\..\source\blender\render\intern\include\sunsky.h">
+ </File>
+ <File
RelativePath="..\..\..\source\blender\render\intern\include\texture.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
index c54666c08cd..b020d88b2b3 100644
--- a/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
+++ b/projectfiles_vc7/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
PreprocessorDefinitions="WIN32;_LIB;_DEBUG;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -74,7 +74,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
BasicRuntimeChecks="0"
diff --git a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
index 36a49364dfc..239a5a38a79 100644
--- a/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
+++ b/projectfiles_vc7/gameengine/converter/KX_converter.vcproj
@@ -348,6 +348,12 @@
RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
</File>
<File
@@ -397,6 +403,12 @@
RelativePath="..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeActionActuator.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\Converter\BL_ShapeDeformer.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
index 07fcfa64a72..7e2db4f564f 100644
--- a/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/projectfiles_vc7/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -333,6 +333,12 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorEventManager.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorSensor.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
</File>
<File
@@ -396,6 +402,12 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
</File>
<File
@@ -425,6 +437,12 @@
<File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
</File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.cpp">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.cpp">
+ </File>
</Filter>
<Filter
Name="Header Files"
@@ -433,6 +451,12 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_2DFilterActuator.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorEventManager.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ActuatorSensor.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
</File>
<File
@@ -499,6 +523,12 @@
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NANDController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_NORController.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
</File>
<File
@@ -528,6 +558,12 @@
<File
RelativePath="..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
</File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XNORController.h">
+ </File>
+ <File
+ RelativePath="..\..\..\source\gameengine\GameLogic\SCA_XORController.h">
+ </File>
</Filter>
</Files>
<Globals>
diff --git a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
index cba8b1558c9..223a1187347 100644
--- a/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/common/GP_common.vcproj
@@ -124,7 +124,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="WIN32,_LIB,_DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -175,7 +175,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\zlib\include;..\..\..\..\..\lib\windows\png\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\Converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\soundsystem\snd_dummy;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\Physics\Sumo;..\..\..\..\source\gameengine\Physics\common;..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
diff --git a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
index c2122f060d6..8f79250d1ea 100644
--- a/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/projectfiles_vc7/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE, _DEBUG"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -40,7 +40,7 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386
"
- AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25_d.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
ShowProgress="0"
OutputFile="..\..\..\..\bin\debug\blenderplayer.exe"
LinkIncremental="2"
@@ -98,7 +98,7 @@ ECHO Done
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\ghost\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\intern\openal\include;..\..\..\..\..\build\msvc_7\intern\opennl\include;..\..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\..\build\msvc_7\intern\iksolver\include;..\..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\include;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\readblenfile;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\Physics;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\Physics\Ode;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\gameplayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -117,7 +117,7 @@ ECHO Done
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
- AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib"
+ AdditionalDependencies="libguardedalloc.lib libstring.lib libghost.lib odelib.lib fmodvc.lib libbmfont.lib ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.lib dxguid.lib libeay32.lib libpng.lib libz.lib libmoto.lib libSoundSystem.lib qtmlClient.lib libDummySoundSystem.lib libOpenALSoundSystem.lib SDL.lib solid.lib freetype2ST.lib Bullet.lib libdecimation.lib python25.lib pthreadVSE2.lib pthreadVC2.lib verse.lib libopennl.lib avcodec-51.lib avformat-52.lib avutil-49.lib swscale-0.lib glew.lib"
OutputFile="..\..\..\..\bin\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
diff --git a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
index 2b7a24ed7ad..9d5a9f55074 100644
--- a/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
+++ b/projectfiles_vc7/gameengine/ketsji/KX_ketsji.vcproj
@@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
StringPooling="TRUE"
RuntimeLibrary="2"
@@ -74,7 +74,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@@ -126,7 +126,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -179,7 +179,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -232,7 +232,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -284,7 +284,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -334,6 +334,9 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_BlenderShader.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\BL_Material.cpp">
</File>
<File
@@ -460,6 +463,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
</File>
<File
@@ -472,6 +478,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.cpp">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp">
</File>
<File
@@ -540,6 +549,9 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\BL_BlenderShader.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\BL_Material.h">
</File>
<File
@@ -678,6 +690,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_DynamicActuator.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
</File>
<File
@@ -690,6 +705,9 @@
RelativePath="..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h">
</File>
<File
+ RelativePath="..\..\..\source\gameengine\Ketsji\KX_StateActuator.h">
+ </File>
+ <File
RelativePath="..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h">
</File>
<File
diff --git a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
index 40a92a5c181..31520b06546 100644
--- a/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -73,7 +73,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@@ -125,7 +125,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -177,7 +177,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@@ -229,7 +229,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -281,7 +281,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
diff --git a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index b21c0fff7ee..c3b417a95f6 100644
--- a/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/projectfiles_vc7/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -21,7 +21,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@@ -73,7 +73,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -125,7 +125,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@@ -177,7 +177,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -229,7 +229,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@@ -281,7 +281,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
@@ -346,15 +346,6 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\ARB_multitexture.h">
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\EXT_separate_specular_color.h">
- </File>
- <File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\glext.h">
- </File>
- <File
RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_GLExtensionManager.h">
</File>
<File
diff --git a/release/datafiles/blenderbuttons b/release/datafiles/blenderbuttons
index ebd0ec82ebd..a4834091692 100644
--- a/release/datafiles/blenderbuttons
+++ b/release/datafiles/blenderbuttons
Binary files differ
diff --git a/release/scripts/animation_bake_constraints.py b/release/scripts/animation_bake_constraints.py
new file mode 100644
index 00000000000..8a416c3c488
--- /dev/null
+++ b/release/scripts/animation_bake_constraints.py
@@ -0,0 +1,792 @@
+#!BPY
+
+"""
+Name: 'Bake Constraints'
+Blender: 246
+Group: 'Animation'
+Tooltip: 'Bake a Constrained object/rig to IPOs'
+Fillename: 'Bake_Constraint.py'
+"""
+
+__author__ = "Roger Wickes (rogerwickes(at)yahoo.com)"
+__script__ = "Animation Bake Constraints"
+__version__ = "0.7"
+__url__ = ["Communicate problems and errors, http://www.blenderartists.com/forum/private.php?do=newpm to PapaSmurf"]
+__email__= ["Roger Wickes, rogerwickes@yahoo.com", "scripts"]
+__bpydoc__ = """\
+
+bake_constraints
+
+This script bakes the real-world LocRot of an object (the net effect of any constraints -
+(Copy, Limit, Track, Follow, - that affect Location, Rotation)
+(usually one constrained to match another's location and/or Tracked to another)
+and creates a clone with a set of Ipo Curves named Ipo<objname>
+These curves control a non-constrained object and thus make it mimic the constrained object
+Actions can be then be edited without the need for the drivers/constraining objects
+
+Developed for use with MoCap data, where a bone is constrained to point at an empty
+moving through space and time. This records the actual locrot of the armature
+so that the motion can be edited, reoriented, scaled, and used as NLA Actions
+
+see also wiki Scripts/Manual/ Tutorial/Motion Capture <br>
+
+Usage: <br>
+ - Select the reference Object(s) you want to bake <br>
+ - Set the frame range to bake in the Anim Panel <br>
+ - Set the test code (if you want a self-test) in the RT field in the Anim Panel <br>
+ -- Set RT:1 to create a test armature <br>
+ -- Set RT: up to 100 for more debug messages and status updates <br>
+<br>
+ - Run the script <br>
+ - The clone copy of the object is created and it has an IPO curve assigned to it. <br>
+ - The clone shadows the object by an offset locrot (see usrDelta) <br>
+ - That Object has Ipo Location and Rotation curves that make the clone mimic the movement <br>
+ of the selected object, but without using constraints. <br>
+ - If the object was an Armature, the clone's bones move identically in relation to the <br>
+ original armature, and an Action is created that drives the bone movements. <br>
+
+Version History:
+ 0.1: bakes Loc Rot for a constrained object
+ 0.2: bakes Loc and Rot for the bones within Armature object
+ 0.3: UI for setting options
+ 0.3.1 add manual to script library
+ 0.4: bake multiple objects
+ 0.5: root bone worldspace rotation
+ 0.6: re-integration with BPyArmature
+ 0.7: bakes parents and leaves clones selected
+
+License, Copyright, and Attribution:
+ by Roger WICKES May 2008, released under Blender Artistic Licence to Public Domain
+ feel free to add to any Blender Python Scripts Bundle.
+ Thanks to Jean-Baptiste PERIN, IdeasMan42 (Campbell Barton), Basil_Fawlty/Cage_drei (Andrew Cruse)
+ much lifted/learned from blender.org/documentation/245PytonDoc and wiki
+ some modules based on c3D_Import.py, PoseLib16.py and IPO/Armature code examples e.g. camera jitter
+
+Pseudocode:
+ Initialize
+ If at least one object is selected
+ For each selected object,
+ create a cloned object
+ remove any constraints on the clone
+ create or reset an ipo curve named like the object
+ for each frame
+ set the clone's locrot key based on the reference object
+ if it's an armature,
+ create an action (which is an Ipo for each bone)
+ for each frame of the animation
+ for each bone in the armature
+ set the key
+ Else you're a smurf
+
+Test Conditions and Regressions:
+ 1. (v0.1) Non-armatures (the cube), with ipo curve and constraints at the object level
+ 2. armatures, with ipo curve and constraints at the object level
+ 3. armatures, with bones that have ipo curves and constraints
+ 4. objects without parents, children with unselected parents, select children first.
+
+Naming conventions:
+ arm = a specific objec type armature
+ bone = bones that make up the skeleton of an armature
+
+ ob = object, an instance of an object type
+ ebone = edit bone, a bone in edit mode
+ pbone = pose bone, a posed bone in an object
+ tst = testing, self-test routines
+ usr = user-entered or designated stuff
+"""
+########################################
+
+import Blender
+from Blender import *
+from Blender.Mathutils import *
+import struct
+import string
+import bpy
+import BPyMessages
+import BPyArmature
+# reload(BPyArmature)
+from BPyArmature import getBakedPoseData
+
+Vector= Blender.Mathutils.Vector
+Euler= Blender.Mathutils.Euler
+Matrix= Blender.Mathutils.Matrix #invert() function at least
+RotationMatrix = Blender.Mathutils.RotationMatrix
+TranslationMatrix= Blender.Mathutils.TranslationMatrix
+Quaternion = Blender.Mathutils.Quaternion
+Vector = Blender.Mathutils.Vector
+POSE_XFORM= [Blender.Object.Pose.LOC, Blender.Object.Pose.ROT]
+
+#=================
+# Global Variables
+#=================
+
+# set senstitivity for displaying debug/console messages. 0=none, 100=max
+# then call debug(num,string) to conditionally display status/info in console window
+MODE=Blender.Get('rt') #execution mode: 0=run normal, 1=make test armature
+DEBUG=Blender.Get('rt') #how much detail on internal processing for user to see. range 0-100
+BATCH=False #called from command line? is someone there? Would you like some cake?
+
+#there are two coordinate systems, the real, or absolute 3D space,
+# and the local relative to a parent.
+COORDINATE_SYSTEMS = ['local','real']
+COORD_LOCAL = 0
+COORD_REAL = 1
+
+# User Settings - Change these options manually or via GUI (future TODO)
+usrCoord = COORD_REAL # what the user wants
+usrParent = False # True=clone keeps original parent, False = clone's parent is the clone of the original parent (if cloned)
+usrFreeze = 2 #2=yes, 0=no. Freezes shadow object in place at current frame as origin
+# delta is amount to offset/change from the reference object. future set in a ui, so technically not a constant
+usrDelta = [10,10,0,0,0,0] #order specific - Loc xyz Rot xyz
+usrACTION = True # Offset baked Action frames to start at frame 1
+
+CURFRAME = 'curframe' #keyword to use when getting the frame number that the scene is presently on
+ARMATURE = 'Armature' #en anglais
+BONE_SPACES = ['ARMATURESPACE','BONESPACE']
+ # 'ARMATURESPACE' - this matrix of the bone in relation to the armature
+ # 'BONESPACE' - the matrix of the bone in relation to itself
+
+#Ipo curves created are prefixed with a name, like Ipo_ or Bake_ followed by the object/bone name
+#bakedArmName = "b." #used for both the armature class and object instance
+usrObjectNamePrefix= ""
+#ipoBoneNamePrefix = ""
+# for example, if on entry an armature named Man was selected, and the object prefix was "a."
+# on exit an armature and an IPO curve named a.Man exists for the object as a whole
+# if that armature had bones (spine, neck, arm) and the bone prefix was "a."
+# the bones and IPO curves will be (a.spine, a.neck, a.arm)
+
+R2D = 18/3.1415 # radian to grad
+BLENDER_VERSION = Blender.Get('version')
+
+# Gets the current scene, there can be many scenes in 1 blend file.
+scn = Blender.Scene.GetCurrent()
+
+#=================
+# Methods
+#=================
+########################################
+def debug(num,msg): #use log4j or just console here.
+ if DEBUG >= num:
+ if BATCH == False:
+ print 'debug: '[:num/10+7]+msg
+ #TODO: else write out to file (runs faster if it doesnt have to display details)
+ return
+
+########################################
+def error(str):
+ debug(0,'ERROR: '+str)
+ if BATCH == False:
+ Draw.PupMenu('ERROR%t|'+str)
+ return
+
+########################################
+def getRenderInfo():
+ context=scn.getRenderingContext()
+ staframe = context.startFrame()
+ endframe = context.endFrame()
+ if endframe<staframe: endframe=staframe
+ curframe = Blender.Get(CURFRAME)
+ debug(90,'Scene is on frame %i and frame range is %i to %i' % (curframe,staframe,endframe))
+ return (staframe,endframe,curframe)
+
+########################################
+def sortObjects(obs): #returns a list of objects sorted based on parent dependency
+ obClones= []
+ while len(obClones) < len(obs):
+ for ob in obs:
+ if not ob in obClones:
+ par= ob.getParent()
+ #if no parent, or the parent is not scheduled to be cloned
+ if par==None:
+ obClones.append(ob) # add the independent
+ elif par not in obs: # parent will not be cloned
+ obClones.append(ob) # add the child
+ elif par in obClones: # is it on the list?
+ obClones.append(ob) # add the child
+ # parent may be a child, so it will be caught next time thru
+ debug(100,'clone object order: \n%s' % obClones)
+ return obClones # ordered list of (ob, par) tuples
+
+########################################
+def sortBones(xbones): #returns a sorted list of bones that should be added,sorted based on parent dependency
+# while there are bones to add,
+# look thru the list of bones we need to add
+# if we have not already added this bone
+# if it does not have a parent
+# add it
+# else, it has a parent
+# if we already added it's parent
+# add it now.
+# else #we need to keep cycling and catch its parent
+# else it is a root bone
+# add it
+# else skip it, it's already in there
+# endfor
+# endwhile
+ xboneNames=[]
+ for xbone in xbones: xboneNames.append(xbone.name)
+ debug (80,'reference bone order: \n%s' % xboneNames)
+ eboneNames=[]
+ while len(eboneNames) < len(xboneNames):
+ for xbone in xbones:
+ if not xbone.name in eboneNames:
+ if not xbone.parent:
+ eboneNames.append(xbone.name)
+ else:
+ if xbone.parent.name in eboneNames:
+ eboneNames.append(xbone.name)
+ #else skip it
+ #endif
+ #else prego
+ #endfor
+ #endwhile
+ debug (80,'clone bone order: \n%s' % eboneNames)
+ return eboneNames
+
+########################################
+def dupliArmature(ob): #makes a copy in current scn of the armature used by ob and its bones
+ ob_mat = ob.matrixWorld
+ ob_data = ob.getData()
+ debug(49,'Reference object uses %s' % ob_data)
+ arm_ob = Armature.Get(ob_data.name) #the armature used by the passed object
+
+ arm = Blender.Armature.New()
+ debug(20,'Cloning Armature %s to create %s' % (arm_ob.name, arm.name))
+ arm.drawType = Armature.STICK #set the draw type
+
+ arm.makeEditable() #enter editmode
+
+ # for each bone in the object's armature,
+ xbones=ob.data.bones.values()
+ usrSpace = 0 #0=armature, 1=local
+ space=[BONE_SPACES[usrSpace]][0]
+
+ #we have to make a list of bones, then figure out our parents, then add to the arm
+ #when creating a child, we cannot link to a parent if it does not yet exist in our armature
+ ebones = [] #list of the bones I want to create for my arm
+
+ eboneNames = sortBones(xbones)
+
+ i=0
+ # error('bones sorted. continue?')
+ for abone in eboneNames: #set all editable attributes to fully define the bone.
+ for bone in xbones:
+ if bone.name == abone: break # get the reference bone
+ ebone = Armature.Editbone() #throw me a bone, bone-man!
+ ebones.append(ebone) #you're on my list, buddy
+
+ ebone.name = bone.name
+ ebone.headRadius = bone.headRadius
+ ebone.tailRadius = bone.tailRadius
+ ebone.weight = bone.weight
+ ebone.options = bone.options
+
+ ebone.head = bone.head[space] #dictionary lookups
+ ebone.tail = bone.tail[space]
+ ebone.matrix = bone.matrix[space]
+ ebone.roll = bone.roll[space]
+
+ debug(30,'Generating new %s as child of %s' % (bone,bone.parent))
+ if bone.hasParent():
+# parent=bone.parent.name
+# debug(100,'looking for %s' % parent)
+# for parbone in xbones: if parbone.name == parent: break # get the parent bone
+# ebone.parent = arm.bones[ebones[j].name]
+ ebone.parent = arm.bones[bone.parent.name]
+# else:
+# ebone.parent = None
+ debug(30,'Generating new editbone %s as child of %s' % (ebone,ebone.parent))
+ arm.bones[ebone.name] = ebone # i would have expected an append or add function, but this works
+
+ debug (100,'arm.bones: \n%s' % arm.bones)
+ debug (20,'Cloned %i bones now in armature %s' %(len(arm.bones),arm.name))
+
+ myob = scn.objects.new(arm) #interestingly, object must be created before
+ arm.update() #armature can be saved
+ debug(40,'dupArm finished %s instanced as object %s' % (arm.name,myob.getName()))
+ print ob.matrix
+ print myob.matrix
+
+ return myob
+########################################
+def scrub(): # scrubs to startframe
+ staFrame,endFrame,curFrame = getRenderInfo()
+
+ # eye-candy, go from current to start, fwd or back
+ if not BATCH:
+ debug(100, "Positioning to start...")
+ frameinc=(staFrame-curFrame)/10
+ if abs(frameinc) >= 1:
+ for i in range(10):
+ curFrame+=frameinc
+ Blender.Set(CURFRAME,curFrame) # computes the constrained location of the 'real' objects
+ Blender.Redraw()
+ Blender.Set(CURFRAME, staFrame)
+ return
+
+########################################
+def bakeBones(ref_ob,arm_ob): #copy pose from ref_ob to arm_ob
+ scrub()
+ staFrame,endFrame,curFrame = getRenderInfo()
+ act = getBakedPoseData(ref_ob, staFrame, endFrame, ACTION_BAKE = True, ACTION_BAKE_FIRST_FRAME = usrACTION) # bake the pose positions of the reference ob to the armature ob
+ arm_ob.action = act
+ scrub()
+
+ # user comprehension feature - change action name and channel ipo names to match the names of the bone they drive
+ debug (80,'Renaming each action ipo to match the bone they pose')
+ act.name = arm_ob.name
+ arm_channels = act.getAllChannelIpos()
+ pose= arm_ob.getPose()
+ pbones= pose.bones.values() #we want the bones themselves, not the dictionary lookup
+ for pbone in pbones:
+ debug (100,'Channel listing for %s: %s' % (pbone.name,arm_channels[pbone.name] ))
+ ipo=arm_channels[pbone.name]
+ ipo.name = pbone.name # since bone names are unique within an armature, the pose names can be the same since they are within an Action
+
+ return
+
+########################################
+def getOrCreateCurve(ipo, curvename):
+ """
+ Retrieve or create a Blender Ipo Curve named C{curvename} in the C{ipo} Ipo
+ Either an ipo curve named C{curvename} exists before the call then this curve is returned,
+ Or such a curve doesn't exist before the call .. then it is created into the c{ipo} Ipo and returned
+ """
+ try:
+ mycurve = ipo.getCurve(curvename)
+ if mycurve != None:
+ pass
+ else:
+ mycurve = ipo.addCurve(curvename)
+ except:
+ mycurve = ipo.addCurve(curvename)
+ return mycurve
+
+########################################
+def eraseCurve(ipo,numCurves):
+ debug(90,'Erasing %i curves for %' % (numCurves,ipo.GetName()))
+ for i in range(numCurves):
+ nbBezPoints= ipo.getNBezPoints(i)
+ for j in range(nbBezPoints):
+ ipo.delBezPoint(i)
+ return
+
+########################################
+def resetIPO(ipo):
+ debug(60,'Resetting ipo curve named %s' %ipo.name)
+ numCurves = ipo.getNcurves() #like LocX, LocY, etc
+ if numCurves > 0:
+ eraseCurve(ipo, numCurves) #erase data if one exists
+ return
+
+########################################
+def resetIPOs(ob): #resets all IPO curvess assocated with an object and its bones
+ debug(30,'Resetting any ipo curves linked to %s' %ob.getName())
+ ipo = ob.getIpo() #may be None
+ ipoName = ipo.getName() #name of the IPO that guides/controls this object
+ debug(70,'Object IPO is %s' %ipoName)
+ try:
+ ipo = Ipo.Get(ipoName)
+ except:
+ ipo = Ipo.New('Object', ipoName)
+ resetIPO(ipo)
+ if ob.getType() == ARMATURE:
+ arm_data=ob.getData()
+ bones=arm_data.bones.values()
+ for bone in bones:
+ #for each bone: get the name and check for a Pose IPO
+ debug(10,'Processing '+ bone.name)
+ return
+
+########################################
+def parse(string,delim):
+ index = string.find(delim) # -1 if not found, else pointer to delim
+ if index+1: return string[:index]
+ return string
+
+########################################
+def newIpo(ipoName): #add a new Ipo object to the Blender scene
+ ipo=Blender.Ipo.New('Object',ipoName)
+
+ ipo.addCurve('LocX')
+ ipo.addCurve('LocY')
+ ipo.addCurve('LocZ')
+ ipo.addCurve('RotX')
+ ipo.addCurve('RotY')
+ ipo.addCurve('RotZ')
+ return ipo
+
+########################################
+def makeUpaName(type,name): #i know this exists in Blender somewhere...
+ debug(90,'Making up a new %s name using %s as a basis.' % (type,name))
+ name = (parse(name,'.'))
+ if type == 'Ipo':
+ ipoName = name # maybe we get lucky today
+ ext = 0
+ extlen = 3 # 3 digit extensions, like hello.002
+ success = False
+ while not(success):
+ try:
+ debug(100,'Trying %s' % ipoName)
+ ipo = Ipo.Get(ipoName)
+ #that one exists if we get here. add on extension and keep trying
+ ext +=1
+ if ext>=10**extlen: extlen +=1 # go to more digits if 999 not found
+ ipoName = '%s.%s' % (name, str(ext).zfill(extlen))
+ except: # could not find it
+ success = True
+ name=ipoName
+ else:
+ debug (0,'FATAL ERROR: I dont know how to make up a new %s name based on %s' % (type,ob))
+ return None
+ return name
+
+########################################
+def createIpo(ob): #create an Ipo and curves and link them to this object
+ #first, we have to create a unique name
+ #try first with just the name of the object to keep things simple.
+ ipoName = makeUpaName('Ipo',ob.getName()) # make up a name for a new Ipo based on the object name
+ debug(20,'Ipo and LocRot curves called %s' % ipoName)
+ ipo=newIpo(ipoName)
+ ob.setIpo(ipo) #link them
+ return ipo
+
+########################################
+def getLocLocal(ob):
+ key = [
+ ob.LocX,
+ ob.LocY,
+ ob.LocZ,
+ ob.RotX*R2D, #get the curves in this order
+ ob.RotY*R2D,
+ ob.RotZ*R2D
+ ]
+ return key
+
+########################################
+def getLocReal(ob):
+ obMatrix = ob.matrixWorld #Thank you IdeasMan42
+ loc = obMatrix.translationPart()
+ rot = obMatrix.toEuler()
+ key = [
+ loc.x,
+ loc.y,
+ loc.z,
+ rot.x/10,
+ rot.y/10,
+ rot.z/10
+ ]
+ return key
+
+########################################
+def getLocRot(ob,space):
+ if space in xrange(len(COORDINATE_SYSTEMS)):
+ if space == COORD_LOCAL:
+ key = getLocLocal(ob)
+ return key
+ elif space == COORD_REAL:
+ key = getLocReal(ob)
+ return key
+ else: #hey, programmers make mistakes too.
+ debug(0,'Fatal Error: getLoc called with %i' % space)
+ return
+
+########################################
+def getCurves(ipo):
+ ipos = [
+ ipo[Ipo.OB_LOCX],
+ ipo[Ipo.OB_LOCY],
+ ipo[Ipo.OB_LOCZ],
+ ipo[Ipo.OB_ROTX], #get the curves in this order
+ ipo[Ipo.OB_ROTY],
+ ipo[Ipo.OB_ROTZ]
+ ]
+ return ipos
+
+########################################
+def addPoint(time,keyLocRot,ipos):
+ if BLENDER_VERSION < 245:
+ debug(0,'WARNING: addPoint uses BezTriple')
+ for i in range(len(ipos)):
+ point = BezTriple.New() #this was new with Blender 2.45 API
+ point.pt = (time, keyLocRot[i])
+ point.handleTypes = [1,1]
+
+ ipos[i].append(point)
+ return ipos
+
+########################################
+def bakeFrames(ob,myipo): #bakes an object in a scene, returning the IPO containing the curves
+ myipoName = myipo.getName()
+ debug(20,'Baking frames for scene %s object %s to ipo %s' % (scn.getName(),ob.getName(),myipoName))
+ ipos = getCurves(myipo)
+ #TODO: Gui setup idea: myOffset
+ # reset action to start at frame 1 or at location
+ myOffset=0 #=1-staframe
+ #loop through frames in the animation. Often, there is rollup and the mocap starts late
+ staframe,endframe,curframe = getRenderInfo()
+ for frame in range(staframe, endframe+1):
+ debug(80,'Baking Frame %i' % frame)
+ #tell Blender to advace to frame
+ Blender.Set(CURFRAME,frame) # computes the constrained location of the 'real' objects
+ if not BATCH: Blender.Redraw() # no secrets, let user see what we are doing
+
+ #using the constrained Loc Rot of the object, set the location of the unconstrained clone. Yea! Clones are FreeMen
+ key = getLocRot(ob,usrCoord) #a key is a set of specifed exact channel values (LocRotScale) for a certain frame
+ key = [a+b for a,b in zip(key, usrDelta)] #offset to the new location
+
+ myframe= frame+myOffset
+ Blender.Set(CURFRAME,myframe)
+
+ time = Blender.Get('curtime') #for BezTriple
+ ipos = addPoint(time,key,ipos) #add this data at this time to the ipos
+ debug(100,'%s %i %.3f %.2f %.2f %.2f %.2f %.2f %.2f' % (myipoName, myframe, time, key[0], key[1], key[2], key[3], key[4], key[5]))
+ # eye-candy - smoothly rewind the animation, showing now how the clone match moves
+ if endframe-staframe <400 and not BATCH:
+ for frame in range (endframe,staframe,-1): #rewind
+ Blender.Set(CURFRAME,frame) # computes the constrained location of the 'real' objects
+ Blender.Redraw()
+ Blender.Set(CURFRAME,staframe)
+ Blender.Redraw()
+
+ return ipos
+
+########################################
+def duplicateLinked(ob):
+ obType = ob.type
+ debug(10,'Duplicating %s Object named %s' % (obType,ob.getName()))
+ scn.objects.selected = [ob]
+## rdw: simplified by just duplicating armature. kept code as reference for creating armatures
+## disadvantage is that you cant have clone as stick and original as octahedron
+## since they share the same Armature. User can click Make Single User button.
+## if obType == ARMATURE: #build a copy from scratch
+## myob= dupliArmature(ob)
+## else:
+ Blender.Object.Duplicate() # Duplicate linked, including pose constraints.
+ myobs = Object.GetSelected() #duplicate is top on the list
+ myob = myobs[0]
+ if usrParent == False:
+ myob.clrParent(usrFreeze)
+ debug(20,'=myob= was created as %s' % myob.getName())
+ return myob
+
+########################################
+def removeConstraints(ob):
+ for const in ob.constraints:
+ debug(90,'removed %s => %s' % (ob.name, const))
+ ob.constraints.remove(const)
+ return
+
+########################################
+def removeConstraintsOb(ob): # from object or armature
+ debug(40,'Removing constraints from '+ob.getName())
+ if BLENDER_VERSION > 241: #constraints module not available before 242
+ removeConstraints(ob)
+ if ob.getType() == ARMATURE:
+ pose = ob.getPose()
+ for pbone in pose.bones.values():
+ #bone = pose.bones[bonename]
+ removeConstraints(pbone)
+ #should also check if it is a deflector?
+ return
+
+########################################
+def deLinkOb(type,ob): #remove linkages
+ if type == 'Ipo':
+ success = ob.clearIpo() #true=there was one
+ if success: debug(80,'deLinked Ipo curve to %s' % ob.getName())
+ return
+
+########################################
+def bakeObject(ob): #bakes the core object locrot and assigns the Ipo to a Clone
+ if ob != None:
+ # Clone the object - duplicate it, clean the clone, and create an ipo curve for the clone
+ myob = duplicateLinked(ob) #clone it
+ myob.name= usrObjectNamePrefix + ob.getName()
+ removeConstraintsOb(myob) #my object is a free man
+ deLinkOb('Ipo',myob) #kids, it's not nice to share. you've been lied to
+ if ob.getType() != ARMATURE: # baking armatures is based on bones, not object
+ myipo = createIpo(myob) #create own IPO and curves for the clone object
+ ipos = bakeFrames(ob,myipo) #bake the locrot for this obj for the scene frames
+ return myob
+
+########################################
+def bake(ob,par): #bakes an object of any type, linking it to parent
+ debug(0,'Baking %s object %s' % (ob.getType(), ob))
+ clone = bakeObject(ob) #creates and bakes the object motion
+ if par!= None:
+ par.makeParent([clone])
+ debug(20,"assigned object to parent %s" % par)
+ if ob.getType() == ARMATURE:
+## error('Object baked. Continue with bones?')
+ bakeBones(ob,clone) #go into the bones and copy from -> to in frame range
+ #future idea: bakeMesh (net result of Shapekeys, Softbody, Cloth, Fluidsim,...)
+ return clone
+
+########################################
+def tstCreateArm(): #create a test armature in scene
+ # rip-off from http://www.blender.org/documentation/245PythonDoc/Pose-module.html - thank you!
+
+ debug(0,'Making Test Armature')
+ # New Armature
+ arm_data= Armature.New('myArmature')
+ print arm_data
+ arm_ob = scn.objects.new(arm_data)
+ arm_data.makeEditable()
+
+ # Add 4 bones
+ ebones = [Armature.Editbone(), Armature.Editbone(), Armature.Editbone(), Armature.Editbone()]
+
+ # Name the editbones
+ ebones[0].name = 'Bone.001'
+ ebones[1].name = 'Bone.002'
+ ebones[2].name = 'Bone.003'
+ ebones[3].name = 'Bone.004'
+
+ # Assign the editbones to the armature
+ for eb in ebones:
+ arm_data.bones[eb.name]= eb
+
+ # Set the locations of the bones
+ ebones[0].head= Mathutils.Vector(0,0,0)
+ ebones[0].tail= Mathutils.Vector(0,0,1) #tip
+ ebones[1].head= Mathutils.Vector(0,0,1)
+ ebones[1].tail= Mathutils.Vector(0,0,2)
+ ebones[2].head= Mathutils.Vector(0,0,2)
+ ebones[2].tail= Mathutils.Vector(0,0,3)
+ ebones[3].head= Mathutils.Vector(0,0,3)
+ ebones[3].tail= Mathutils.Vector(0,0,4)
+
+ ebones[1].parent= ebones[0]
+ ebones[2].parent= ebones[1]
+ ebones[3].parent= ebones[2]
+
+ arm_data.update()
+ # Done with editing the armature
+
+ # Assign the pose animation
+ arm_pose = arm_ob.getPose()
+
+ act = arm_ob.getAction()
+ if not act: # Add a pose action if we dont have one
+ act = Armature.NLA.NewAction()
+ act.setActive(arm_ob)
+
+ xbones=arm_ob.data.bones.values()
+ pbones = arm_pose.bones.values()
+
+ frame = 1
+ for pbone in pbones: # set bones to no rotation
+ pbone.quat[:] = 1.000,0.000,0.000,0.0000
+ pbone.insertKey(arm_ob, frame, Object.Pose.ROT)
+
+ # Set a different rotation at frame 25
+ pbones[0].quat[:] = 1.000,0.1000,0.2000,0.20000
+ pbones[1].quat[:] = 1.000,0.6000,0.5000,0.40000
+ pbones[2].quat[:] = 1.000,0.1000,0.3000,0.40000
+ pbones[3].quat[:] = 1.000,-0.2000,-0.3000,0.30000
+
+ frame = 25
+ for i in xrange(4):
+ pbones[i].insertKey(arm_ob, frame, Object.Pose.ROT)
+
+ pbones[0].quat[:] = 1.000,0.000,0.000,0.0000
+ pbones[1].quat[:] = 1.000,0.000,0.000,0.0000
+ pbones[2].quat[:] = 1.000,0.000,0.000,0.0000
+ pbones[3].quat[:] = 1.000,0.000,0.000,0.0000
+
+ frame = 50
+ for pbone in pbones: # set bones to no rotation
+ pbone.quat[:] = 1.000,0.000,0.000,0.0000
+ pbone.insertKey(arm_ob, frame, Object.Pose.ROT)
+
+ return arm_ob
+
+########################################
+def tstMoveOb(ob): # makes a simple LocRot animation of object in the scene
+ anim = [
+ #Loc Rot/10
+ #
+ ( 0,0,0, 0, 0, 0), #frame 1 origin
+ ( 1,0,0, 0, 0, 0), #frame 2
+ ( 1,1,0, 0, 0, 0),
+ ( 1,1,1, 0, 0, 0),
+ ( 1,1,1,4.5, 0, 0),
+ ( 1,1,1,4.5,4.5, 0),
+ ( 1,1,1,4.5,4.5,4.5)
+ ]
+ space = COORD_LOCAL
+ ipo = createIpo(ob) #create an Ipo and curves for this object
+ ipos = getCurves(ipo)
+
+ # span this motion over the currently set anim range
+ # to set points, i need time but do not know how it is computed, so will have to advance the animation
+ staframe,endframe,curframe = getRenderInfo()
+
+ frame = staframe #x position of new ipo datapoint. set to staframe if you want a match
+ frameDelta=(endframe-staframe)/(len(anim)) #accomplish the animation in frame range
+ for key in anim: #effectively does a getLocRot()
+ #tell Blender to advace to frame
+ Blender.Set('curframe',frame) # computes the constrained location of the 'real' objects
+ time = Blender.Get('curtime')
+
+ ipos = addPoint(time,key,ipos) #add this data at this time to the ipos
+
+ debug(100,'%s %i %.3f %.2f %.2f %.2f %.2f %.2f %.2f' % (ipo.name, frame, time, key[0], key[1], key[2], key[3], key[4], key[5]))
+ frame += frameDelta
+ Blender.Set(CURFRAME,curframe) # reset back to where we started
+ return
+#=================
+# Program Template
+#=================
+########################################
+def main():
+ # return code set via rt button in Blender Buttons Scene Context Anim panel
+ if MODE == 1: #create test armature #1
+ ob = tstCreateArm() # make test arm and select it
+ tstMoveOb(ob)
+ scn.objects.selected = [ob]
+
+ obs= Blender.Object.GetSelected() #scn.objects.selected
+ obs= sortObjects(obs)
+ debug(0,'Baking %i objects' % len(obs))
+
+ if len(obs) >= 1: # user might have multiple objects selected
+ i= 0
+ clones=[] # my clone army
+ for ob in obs:
+ par= ob.getParent()
+ if not usrParent:
+ if par in obs:
+ par= clones[obs.index(par)]
+ clones.append(bake(ob,par))
+ scn.objects.selected = clones
+ else:
+ error('Please select at least one object')
+ return
+
+########################################
+def benchmark(): # This lets you benchmark (time) the script's running duration
+ Window.WaitCursor(1)
+ t = sys.time()
+ debug(60,'%s began at %.0f' %(__script__,sys.time()))
+
+ # Run the function on the active scene
+ in_editmode = Window.EditMode()
+ if in_editmode: Window.EditMode(0)
+
+ main()
+
+ if in_editmode: Window.EditMode(1)
+
+ # Timing the script is a good way to be aware on any speed hits when scripting
+ debug(0,'%s Script finished in %.2f seconds' % (__script__,sys.time()-t) )
+ Window.WaitCursor(0)
+ return
+
+########################################
+# This lets you can import the script without running it
+if __name__ == '__main__':
+ debug(0, "------------------------------------")
+ debug(0, "%s %s Script begins with mode=%i debug=%i batch=%s" % (__script__,__version__,MODE,DEBUG,BATCH))
+ benchmark()
diff --git a/release/scripts/bpymodules/BPyArmature.py b/release/scripts/bpymodules/BPyArmature.py
index d0b41dc35c5..63df02d080c 100644
--- a/release/scripts/bpymodules/BPyArmature.py
+++ b/release/scripts/bpymodules/BPyArmature.py
@@ -11,13 +11,19 @@
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+# Version History:
+# 1.0 original release bakes an armature into a matrix
+# 1.1 optional params (ACTION_BAKE, ACTION_BAKE_FIRST_FRAME, direct function to key and return the Action
import Blender
+from Blender import sys
import bpy
-def getBakedPoseData(ob_arm, start_frame, end_frame):
+def getBakedPoseData(ob_arm, start_frame, end_frame, ACTION_BAKE = False, ACTION_BAKE_FIRST_FRAME = True):
'''
If you are currently getting IPO's this function can be used to
- return a list of frame aligned bone dictionary's
+ ACTION_BAKE==False: return a list of frame aligned bone dictionary's
+ ACTION_BAKE==True: return an action with keys aligned to bone constrained movement
+ if ACTION_BAKE_FIRST_FRAME is not supplied or is true: keys begin at frame 1
The data in these can be swaped in for the IPO loc and quat
@@ -77,7 +83,13 @@ def getBakedPoseData(ob_arm, start_frame, end_frame):
# --------------------------------- Main loop to collect IPO data
frame_index = 0
+ NvideoFrames= end_frame-start_frame
for current_frame in xrange(start_frame, end_frame+1):
+ if frame_index==0: start=sys.time()
+ elif frame_index==15: print NvideoFrames*(sys.time()-start),"seconds estimated..." #slows as it grows *3
+ elif frame_index >15:
+ percom= frame_index*100/NvideoFrames
+ print "Frame %i Overall %i percent complete\r" % (current_frame, percom),
ob_arm.action = backup_action
#pose.update() # not needed
Blender.Set('curframe', current_frame)
@@ -88,9 +100,7 @@ def getBakedPoseData(ob_arm, start_frame, end_frame):
for index, parent_index, bone_name, rest_bone, rest_matrix, rest_matrix_inv, pose_bone, ipo in armature_bone_data:
matrix= pose_bone.poseMatrix
-
parent_bone= rest_bone.parent
-
if parent_index != -1:
parent_pose_matrix = armature_bone_data[parent_index][6].poseMatrix
parent_bone_matrix_inv = armature_bone_data[parent_index][5]
@@ -98,40 +108,45 @@ def getBakedPoseData(ob_arm, start_frame, end_frame):
rest_matrix= rest_matrix * parent_bone_matrix_inv
matrix=matrix * rest_matrix.copy().invert()
-
pose_bone.quat= matrix.toQuat()
pose_bone.loc= matrix.translationPart()
- pose_bone.insertKey(ob_arm, 1, POSE_XFORM) # always frame 1
-
- # THIS IS A BAD HACK! IT SUCKS BIGTIME BUT THE RESULT ARE NICE
- # - use a temp action and bake into that, always at the same frame
- # so as not to make big IPO's, then collect the result from the IPOs
+ if ACTION_BAKE==False:
+ pose_bone.insertKey(ob_arm, 1, POSE_XFORM) # always frame 1
+
+ # THIS IS A BAD HACK! IT SUCKS BIGTIME BUT THE RESULT ARE NICE
+ # - use a temp action and bake into that, always at the same frame
+ # so as not to make big IPO's, then collect the result from the IPOs
- # Now get the data from the IPOs
- if not ipo: ipo = armature_bone_data[index][7] = new_action.getChannelIpo(bone_name)
+ # Now get the data from the IPOs
+ if not ipo: ipo = armature_bone_data[index][7] = new_action.getChannelIpo(bone_name)
- loc = Vector()
- quat = Quaternion()
+ loc = Vector()
+ quat = Quaternion()
- for curve in ipo:
- val = curve.evaluate(1)
- curve_name= curve.name
- if curve_name == 'LocX': loc[0] = val
- elif curve_name == 'LocY': loc[1] = val
- elif curve_name == 'LocZ': loc[2] = val
- elif curve_name == 'QuatW': quat[3] = val
- elif curve_name == 'QuatX': quat[0] = val
- elif curve_name == 'QuatY': quat[1] = val
- elif curve_name == 'QuatZ': quat[2] = val
+ for curve in ipo:
+ val = curve.evaluate(1)
+ curve_name= curve.name
+ if curve_name == 'LocX': loc[0] = val
+ elif curve_name == 'LocY': loc[1] = val
+ elif curve_name == 'LocZ': loc[2] = val
+ elif curve_name == 'QuatW': quat[3] = val
+ elif curve_name == 'QuatX': quat[0] = val
+ elif curve_name == 'QuatY': quat[1] = val
+ elif curve_name == 'QuatZ': quat[2] = val
- bake_data[frame_index][bone_name] = loc, quat
-
-
+ bake_data[frame_index][bone_name] = loc, quat
+ else:
+ if ACTION_BAKE_FIRST_FRAME: pose_bone.insertKey(ob_arm, frame_index+1, POSE_XFORM)
+ else: pose_bone.insertKey(ob_arm, current_frame , POSE_XFORM)
frame_index+=1
-
+ print "\nBaking Complete."
ob_arm.action = backup_action
- Blender.Set('curframe', backup_frame)
- return bake_data
+ if ACTION_BAKE==False:
+ Blender.Set('curframe', backup_frame)
+ return bake_data
+ elif ACTION_BAKE==True:
+ return new_action
+ else: print "ERROR: Invalid ACTION_BAKE %i sent to BPyArmature" % ACTION_BAKE
diff --git a/release/scripts/c3d_import.py b/release/scripts/c3d_import.py
new file mode 100644
index 00000000000..ca4f8cd79e9
--- /dev/null
+++ b/release/scripts/c3d_import.py
@@ -0,0 +1,1243 @@
+#!BPY
+
+"""
+Name: 'Motion Capture (.c3d)...'
+Blender: 246
+Group: 'Import'
+Tooltip: 'Import a C3D Motion Capture file'
+"""
+__script__ = "C3D Motion Capture file import"
+__author__ = " Jean-Baptiste PERIN, Roger D. Wickes (rogerwickes@yahoo.com)"
+__version__ = "0.9"
+__url__ = ["Communicate problems and errors, BlenderArtists.org, Python forum"]
+__email__= ["rogerwickes@yahoo.com", "c3d script"]
+__bpydoc__ = """\
+c3d_import.py v0.8
+
+Script loading Graphics Lab Motion Capture file,
+Usage:<br>
+ - Run the script <br>
+ - Choose the file to open<br>
+ - Press Import C3D button<br>
+
+Version History:
+ 0.4: PERIN Released under Blender Artistic Licence
+ 0.5: WICKES used marker names, fixed 2.45 depricated call
+ 0.6: WICKES creates armature for each subject
+ 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
+ 0.8: WICKES resolved DEC support issue
+ 0.9: BARTON removed scene name change, whitespace edits. WICKES added IK layers
+"""
+
+#----------------------------------------------
+# (c) Jean-Baptiste PERIN december 2005, released under Blender Artistic Licence
+# for the Blender 2.40 Python Scripts Bundle.
+#----------------------------------------------
+
+######################################################
+# This script imports a C3D file into blender.
+# Loader is based on MATLAB C3D loader from
+# Alan Morris, Toronto, October 1998
+# Jaap Harlaar, Amsterdam, april 2002
+######################################################
+
+import string
+import Blender
+from Blender import *
+import bpy
+import struct
+import BPyMessages
+Vector= Blender.Mathutils.Vector
+Euler= Blender.Mathutils.Euler
+Matrix= Blender.Mathutils.Matrix
+RotationMatrix = Blender.Mathutils.RotationMatrix
+TranslationMatrix= Blender.Mathutils.TranslationMatrix
+
+#=================
+# Global Variables, Constants, Defaults, and Shorthand References
+#=================
+# set senstitivity for displaying debug/console messages. 0=few, 100=max, including clicks at major steps
+# debug(num,string) to conditionally display status/info in console window
+DEBUG=Blender.Get('rt')
+
+# marker sets known in the world
+HUMAN_CMU= "HumanRTKm.mkr" # The Human Real-Time capture marker set used by CMU
+HUMAN_CMU2="HumanRT.mkr" # found in another file, seems same as others in that series
+MARKER_SETS = [ HUMAN_CMU, HUMAN_CMU2 ] # marker sets that this program supports (can make an armature for)
+XYZ_LIMIT= 10000 #max value for coordinates if in integer format
+
+# what layers to put stuff on in scene. 1 is selected, so everything goes there
+# selecting only layer 2 shows only the armature moving, 12 shows only the empties
+LAYERS_ARMOB= [1,2]
+LAYERS_MARKER=[1,12]
+LAYERS_IK=[1,11]
+IK_PREFIX="ik_" # prefix in empty name: ik_prefix+subject prefix+bone name
+
+CLEAN=True # Should program ignore markers at (0,0,0) and beyond the outer limits?
+
+scn = Blender.Scene.GetCurrent()
+
+BCS=Blender.Constraint.Settings # shorthand dictionary - define with brace, reference with bracket
+trackto={"+x":BCS.TRACKX, "+y":BCS.TRACKY, "+z":BCS.TRACKZ, "-x":BCS.TRACKNEGX, "-y":BCS.TRACKNEGY, "-z":BCS.TRACKNEGZ}
+trackup={"x":BCS.UPX, "y":BCS.UPY, "z":BCS.UPZ}
+
+#=============================#
+# Classes
+#=============================#
+class Marker:
+ def __init__(self, x, y, z):
+ self.x=0.0
+ self.y=0.0
+ self.z=0.0
+
+ def __repr__(self): #report on self, as in if just printed
+ return str("[x = "+str(self.x) +" y = " + str(self.y)+" z = "+ str(self.z)+"]")
+
+class ParameterGroup:
+ def __init__(self, nom, description, parameter):
+ self.name = nom
+ self.description = description
+ self.parameter = parameter
+
+ def __repr__(self):
+ return self.name, " ", self.description, " ", self.parameter
+
+class Parameter:
+ def __init__(self, name, datatype, dim, data, description):
+ self.name = name
+ self.datatype = datatype
+ self.dim = dim
+ self.data = data
+ self.description = description
+
+ def __repr__(self):
+ return self.name, " ", self.description, " ", self.dim
+
+class MyVector:
+ def __init__(self, fx,fy,fz):
+ self.x=fx
+ self.y=fy
+ self.z=fz
+
+class Mybone:
+ "information structure for bone generation and posing"
+ def __init__(self, name,vec,par,head,tail,const):
+ self.name=name # name of this bone. must be unique within armature
+ self.vec=vec # edit bone vector it points
+ self.parent=par # name of parent bone to locate head and form a chain
+ self.headMark=head # list of 0+ markers where the head of this non-parented bone should be placed
+ self.tailMark=tail # list of 0+ markers where the tip should be placed
+ self.const=const # list of 0+ constraint tuples to control posing
+ self.head=MyVector(0,0,0) #T-pose location
+ self.tail=MyVector(0,0,0)
+ def __repr__(self):
+ return '[Mybone "%s"]' % self.name
+
+
+#=============================#
+# functions/modules
+#=============================#
+def error(str):
+ Draw.PupMenu('ERROR%t|'+str)
+ return
+def status(str):
+ Draw.PupMenu('STATUS%t|'+str+"|Continue?")
+ return
+def debug(num,msg): #use log4j or just console here.
+ if DEBUG >= num:
+ print 'debug:', (' '*num), msg
+ #TODO: if level 0, make a text file in Blender file to record major stuff
+ return
+
+def names(ob): return ob.name
+
+
+#########
+# Cette fonction renvoie la liste des empties
+# in :
+# out : emp_list (List of Object) la liste des objets de type "Empty"
+#########
+def getEmpty(name):
+ obs = [ob for ob in scn.objects if ob.type=="Empty" and ob.name==name]
+ if len(obs)==0:
+ return None
+ elif len(obs)==1:
+ return obs[0]
+ else:
+ error("FATAL ERROR: %i empties %s in file" % (len(obs),ob[0]))
+#########
+# Cette fonction renvoie un empty
+# in : objname : le nom de l'empty recherche
+# out : myobj : l'empty cree ou retrouve
+#########
+def getOrCreateEmpty(objname):
+ myobj= getEmpty(objname)
+ if myobj==None:
+ myobj = scn.objects.new("Empty",objname)
+ debug(50,'Marker/Empty created %s' % myobj)
+ return myobj
+
+def getOrCreateCurve(ipo, curvename):
+ """
+ Retrieve or create a Blender Ipo Curve named C{curvename} in the C{ipo} Ipo
+
+ >>> import mylib
+
+ >>> lIpo = GetOrCreateIPO("Une IPO")
+ >>> laCurve = getOrCreateCurve(lIpo, "RotX")
+
+ Either an ipo curve named C{curvename} exists before the call then this curve is returned,
+ Or such a curve doesn't exist before the call .. then it is created into the c{ipo} Ipo and returned
+
+ @type ipo: Blender Ipo
+ @param ipo: the Ipo in which the curve must be retrieved or created.
+ @type curvename: string
+ @param curvename: name of the IPO.
+ @rtype: Blender Curve
+ @return: a Blender Curve named C{curvename} in the C{ipo} Ipo
+ """
+ try:
+ mycurve = ipo.getCurve(curvename)
+ if mycurve != None:
+ pass
+ else:
+ mycurve = ipo.addCurve(curvename)
+ except:
+ mycurve = ipo.addCurve(curvename)
+ return mycurve
+
+def eraseIPO (objectname):
+ object = Blender.Object.Get(objectname)
+ lIpo = object.getIpo()
+ if lIpo != None:
+ nbCurves = lIpo.getNcurves()
+ for i in range(nbCurves):
+ nbBezPoints = lIpo.getNBezPoints(i)
+ for j in range(nbBezPoints):
+ lIpo.delBezPoint(i)
+
+def comp_loc(emptyNameList):
+ myloc=Vector(0,0,0)
+ for emName in emptyNameList:
+ myobj = Blender.Object.Get(emName)
+ for i in range(3):
+ myloc[i]= myloc[i]+(myobj.loc[i]/len(emptyNameList)) #take the average loc of all marks
+ return myloc
+
+def comp_len(head, tail): # computes the length of a bone
+ headvec=comp_loc(head)
+ tailvec=comp_loc(tail)
+ netvec=headvec-tailvec
+ return netvec.length
+
+def createHumanCMU(): # human bone structure, makes a node set for CMU MoCap Lab
+ # order of bones: "spine","chest","neck","head",...face toward you in front view
+ # pose constraints are tuples of (type,target,influence,other-as-needed)
+ # constraint stack order is important. for proper bone pointing and orinetation:
+ # IK, then TT +YZ in world space. then LR XZ to 0 in world space, this points the bone, twists it, but then
+ # limits the rotation to the sidebar enpty with the Z facing it, and Y pointing along the bone.
+ nodes=[] # bonename, vector, parent, head targets, tail targets, constraint list
+ for i in range(23): nodes.append(Mybone("name","vec","par",[],[],[]))
+ nodes[0]= Mybone("root", "-Y","",["RBWT", "LBWT"],["RFWT", "LFWT", "RBWT", "LBWT"],[("LOC","RBWT",1.0),("LOC","LBWT",0.5),("IK","RFWT",1.0),("IK","LFWT",0.5),("TT","RBWT",1,"+YZ"),("LR","XZ",1)])
+ nodes[1]= Mybone("spine","+Z","root",[],["STRN","T10"],[("IK","STRN",1.0),("IK","T10",0.5),("TT","STRN",1,"+YZ"),("LR","XZ",1)])
+ nodes[2]= Mybone("chest","+Z","spine",[],["CLAV","C7"],[("IK","CLAV",1.0),("IK","C7",0.5),("TT","CLAV",1,"+YZ"),("LR","XZ",1)])
+ nodes[3]= Mybone("neck", "+Z","chest",[],["RBHD","LBHD"],[("IK","RBHD",1.0),("IK","LBHD",0.5),("TT","LBHD",1,"+YZ"),("LR","XZ",1)])
+ nodes[4]= Mybone("head" ,"-Y","neck",[],["RFHD","LFHD"],[("IK","RFHD",1.0),("IK","LFHD",0.5),("TT","LFHD",1,"+YZ"),("LR","XZ",1)])
+
+ nodes[5]= Mybone("shoulder.R","-X","chest",[],["RSHO"],[("IK","RSHO",1.0)])
+ nodes[6]= Mybone("toparm.R", "-X","shoulder.R",[],["RELB"],[("IK","RELB",1.0),("TT","RUPA",1,"+YZ"),("LR","XZ",1)])
+ nodes[7]= Mybone("lowarm.R", "-X","toparm.R",[],["RWRA","RWRB"],[("IK","RWRA",1.0),("IK","RWRB",0.5),("TT","RFRM",1,"+YZ"),("LR","XZ",1)])
+ nodes[8]= Mybone("hand.R", "-X","lowarm.R",[],["RFIN"],[("IK","RFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"RTHM"
+
+ nodes[9]= Mybone("hip.R", "-X","root",[],["RFWT","RBWT"],[("IK","RFWT",1.0),("IK","RBWT",0.5)])
+ nodes[10]=Mybone("topleg.R","-Z","hip.R",[],["RKNE"],[("IK","RKNE",1),("TT","RTHI",1,"+YZ"),("LR","XZ",1)])
+ nodes[11]=Mybone("lowleg.R","-Z","topleg.R",[],["RANK","RHEE"],[("IK","RHEE",1.0),("TT","RSHN",1,"+YZ"),("LR","XZ",1)])
+ nodes[12]=Mybone("foot.R", "-Y","lowleg.R",[],["RTOE","RMT5"],[("IK","RTOE",1.0),("IK","RMT5",0.2),("TT","RMT5",1,"+YZ")])
+ nodes[13]=Mybone("toes.R", "-Y","foot.R",[],["RTOE"],[("IK","RTOE",1.0)])
+
+ nodes[14]=Mybone("shoulder.L","+X","chest",[],["LSHO"],[("IK","LSHO",1.0)])
+ nodes[15]=Mybone("toparm.L", "+X","shoulder.L",[],["LELB"],[("IK","LELB",1.0),("TT","LUPA",1,"+YZ"),("LR","XZ",1)])
+ nodes[16]=Mybone("lowarm.L", "+X","toparm.L",[],["LWRA","LWRB"],[("IK","LWRA",1.0),("IK","LWRB",0.5),("TT","LFRM",1,"+YZ"),("LR","XZ",1)])
+ nodes[17]=Mybone("hand.L", "+X","lowarm.L",[],["LFIN"],[("IK","LFIN",1.0),("TT","RWRA",1,"+YZ"),("LR","XZ",1)]) #missing ,"LTHM"
+
+ nodes[18]=Mybone("hip.L", "+X","root",[],["LFWT","LBWT"],[("IK","LFWT",1.0),("IK","LBWT",0.5)])
+ nodes[19]=Mybone("topleg.L","-Z","hip.L",[],["LKNE"],[("IK","LKNE",1),("TT","LTHI",1,"+YZ"),("LR","XZ",1)])
+ nodes[20]=Mybone("lowleg.L","-Z","topleg.L",[],["LANK","LHEE"],[("IK","LHEE",1.0),("TT","LSHN",1,"+YZ"),("LR","XZ",1)])
+ nodes[21]=Mybone("foot.L", "-Y","lowleg.L",[],["LTOE","LMT5"],[("IK","LTOE",1.0),("IK","LMT5",0.2),("TT","LMT5",1,"+YZ"),("LR","XZ",1)])
+ nodes[22]=Mybone("toes.L", "-Y","foot.L",[],["LTOE"],[("IK","LTOE",1.0)])
+ return nodes
+
+def createNodes(marker_set): # make a list of bone name, parent, edit head loc, edit tail loc, pose constraints
+ #ultimately, I want to read in an XML file here that specifies the node trees for various marker sets
+ if marker_set==HUMAN_CMU: nodes= createHumanCMU() #load up and verify the file has the CMU marker set
+ elif marker_set==HUMAN_CMU2: nodes= createHumanCMU()
+ else: nodes=[]
+ return nodes
+def findEntry(item,list):
+ for i in range(len(list)):
+ if item==list[i]: break
+ debug(100,"findEtnry %s is %i in list of %i items" % (item,i,len(list)))
+ return i
+def makeNodes(prefix, markerList, empties, marker_set): #make sure the file has the nodes selected
+ nodes= createNodes(marker_set) # list has generic marker names; replace them with the actual object names created
+ #each entry in markerlist has a corresponding entry in empties in the same order
+ errList=[]
+ for i in range(len(nodes)):
+ node= nodes[i]
+ debug(60,"Adapting node %s to prefix %s" % (node,prefix))
+
+ #replace generic head markers with actual empty names
+ for im in range(len(node.headMark)):
+ marker= node.headMark[im]
+ mark= prefix+marker
+ imn= findEntry(mark,markerList)
+ if imn < len(markerList):
+ debug(90,"Adapating head marker %s to %s" % (marker,empties[imn].name))
+ nodes[i].headMark[im]= empties[imn].name
+ else: errList.append([node.name,"head location",mark,node,2])
+
+ #replace generic tail markers with actual empty names
+ for im in range(len(node.tailMark)):
+ marker= node.tailMark[im]
+ mark= prefix+marker
+ imn= findEntry(mark,markerList)
+ if imn < len(markerList):
+ debug(90,"Adapating marker %s to %s" % (marker,empties[imn].name))
+ nodes[i].tailMark[im]= empties[imn].name
+ else: errList.append([node.name,"tail location",mark,node,2])
+
+ #replace generic constraint markers (if the constraint references a marker) with empty name
+ for im in range(len(node.const)):
+ const=node.const[im]
+ if const[0] in ("LOC","IK","TT"):
+ marker=const[1]
+ mark= prefix+marker
+ imn= findEntry(mark,markerList)
+ if imn < len(markerList):
+ debug(90,"Adapating %s constraint marker %s to %s" % (const[0],marker,empties[imn].name))
+ if const[0] in ("IK","LR","LOC"):
+ nodes[i].const[im]=(const[0], empties[imn].name, const[2])
+ else: nodes[i].const[im]=(const[0], empties[imn].name, const[2], const[3])
+ else: errList.append([node.name,const[0]+" constraint",mark,node,4])
+
+ if errList!=[]: #we have issues.
+ for err in errList:
+ debug(0,"Bone "+err[0]+" specifies "+err[2]+" as "+err[1]+"which was not specified in file.")
+ #need a popup here to ignore/cleanup node tree, or add the marker(?) or abort
+ usrOption= 1
+ if usrOption==0: #ignore this marker (remove it)
+ for node in nodes: #find the bone in error
+ if node.name==err[0]:
+ print "Before",node
+ if err[3] in range(2,3):
+ node[err[3]].remove(err[2]) #find the marker in error and remove it
+ elif err[3]==4: #find the constraint and remove it
+ for const in node.const:
+ if const[1]==err[2]: node.const.remove(const)
+ print "After",node
+ elif usrOption==1: #add these markers as static empties, and user will automate them later
+ #and the bones will be keyed to them, so it will all be good.
+ #file may have just mis-named the empty, or the location can be derived based on other markers
+ em= getOrCreateEmpty(err[2])
+ em.layers= LAYERS_MARKER
+ else: abort() #abend
+ if DEBUG==100: status("Nodes Updated")
+ return nodes #nodes may be updated
+
+def makeBones(arm,nodes):
+ debug(20,"Making %i edit bones" % len(nodes))
+ for node in nodes:
+ bone= Blender.Armature.Editbone()
+ bone.name= node.name
+ arm.bones[bone.name]= bone #add it to the armature
+ debug(50,"Bone added: %s" % bone)
+ if bone.name <> node.name:
+ debug(0,"ERROR: duplicate node % name specified" % node.name)
+ node.name= bone.name #you may not get what you asked for
+ if node.parent!="": #parent
+ debug(60,"Bone parent: %s"%node.parent)
+ bone.parent= arm.bones[node.parent]
+ bone.options = [Armature.CONNECTED]
+ #compute head = average of the reference empties
+ if node.headMark==[]: # no head explicitly stated, must be tail of parent
+ for parnode in nodes:
+ if node.parent==parnode.name: break
+ node.headMark= parnode.tailMark
+ node.head= parnode.tail
+ else: node.head= comp_loc(node.headMark) #node head is specified, probably only for root.
+
+ bone.head= node.head
+ debug(60,"%s bone head: (%0.2f, %0.2f, %0.2f)" % (bone.name,bone.head.x, bone.head.y, bone.head.z))
+ mylen=comp_len(node.headMark,node.tailMark) # length of the bone as it was recorded for that person
+ # for our T position, compute the bone length, add it to the head vector component to get the tail
+ if node.vec[0]=="-": mylen=-mylen
+ debug(80,"Bone vector %s length %0.2f" %(node.vec,mylen))
+ node.tail= Vector(node.head)
+ myvec=node.vec[1].lower()
+ if myvec=="x": node.tail.x+=mylen
+ elif myvec=="y": node.tail.y+=mylen
+ elif myvec=="z": node.tail.z+=mylen
+ else:
+ debug(0,"%s %s %s %s" % (node.vec,myvec,node.vec[0],node.vec[1]))
+ error("ERROR IN BONE SPEC ")
+ bone.tail= node.tail
+ debug(60,"Bone tail: (%i,%i,%i)" %(bone.tail.x, bone.tail.y, bone.tail.z))
+ #Armature created in the T postion, but with bone lengths to match the marker set and subject
+ #when this is constrained to the markers, the recorded action will be relative to a know Rotation
+ #so that all recorded actions should be interchangeable. wooot!
+ #Only have to adjust starting object loc when matching up actions.
+ return #arm #updated
+
+def makeConstLoc(pbone,const):
+ const_new= pbone.constraints.append(Constraint.Type.COPYLOC)
+ const_new.name = const[0]+"-"+const[1]
+ const_target=Blender.Object.Get(const[1])
+ const_new[BCS.TARGET]= const_target
+ const_new.influence = const[2]
+ return
+
+def makeConstLimRot(pbone,const):
+ const_new= pbone.constraints.append(Constraint.Type.LIMITROT)
+ const_new.name = const[0]+"-"+const[1]
+ for axis in const[1]:
+ if axis.lower()=="x": const_new[BCS.LIMIT] |= BCS.LIMIT_XROT #set
+ if axis.lower()=="y": const_new[BCS.LIMIT] |= BCS.LIMIT_YROT #set
+ if axis.lower()=="z": const_new[BCS.LIMIT] |= BCS.LIMIT_ZROT #set
+ const_new[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
+ const_new.influence = const[2]
+ # fyi, const[Constraint.Settings.LIMIT] &= ~Constraint.Settings.LIMIT_XROT #reset
+ return
+
+def makeConstIK(prefix,pbone,const):
+ #Blender 246 only supports one IK Solver per bone, but we might want many,
+ # so we need to create a reference empty named after the bone
+ # that floats between the markers, so the bone can point to it as a singularity
+ myob= getOrCreateEmpty(IK_PREFIX+prefix+pbone.name)
+ myob.layers= LAYERS_IK
+ # note that this empty gets all the IK constraints added on as location constraints
+ myconst= myob.constraints.append(Constraint.Type.COPYLOC)
+ myconst.name=const[0]+"-"+const[1]
+ myconst[Constraint.Settings.TARGET]= Blender.Object.Get(const[1])
+ myconst.influence = const[2]
+
+ #point the bone once to the empty via IK
+ success=False
+ for myconst in pbone.constraints:
+ if myconst.type == Constraint.Type.IKSOLVER: success=True
+ if not(success): #add an IK constraint to the bone to point to the empty
+ #print pbone
+ myconst= pbone.constraints.append(Constraint.Type.IKSOLVER)
+ myconst.name = const[1]
+ myconst[BCS.TARGET]= myob
+ myconst.influence = const[2]
+ #const_new[Constraint.Settings.BONE]= ?
+ myconst[BCS.CHAINLEN]= 1
+ myconst[BCS.USETIP]= True
+ myconst[BCS.STRETCH]= False
+ return
+
+def makeConstTT(pbone,const):
+ myconst= pbone.constraints.append(Constraint.Type.TRACKTO)
+ myconst.name=const[0]+"-"+const[1]
+ debug(70,"%s %s" % (myconst,const[3]))
+ myob= getEmpty(const[1])
+ if myob!= None:
+ myconst[BCS.TARGET]= myob
+ myconst.influence = const[2]
+ #const[3] is the Track and the thrird char is the Up indicator
+ myconst[BCS.TRACK]= trackto[const[3][0:2].lower()]
+ myconst[BCS.UP]=trackup[const[3][2].lower()]#up direction
+ myconst[BCS.OWNERSPACE]= BCS.SPACE_LOCAL
+ myconst[BCS.TARGETSPACE]= [BCS.SPACE_LOCAL]
+ if const[3][1]==const[3][2]: debug(0,"WARNING: Track To axis and up axis should not be the same. Constraint is INACTIVE")
+ else: #marker not found. could be missing from this file, or an error in node spec
+ error("TrackTo Constraint for %s |specifies unknown marker %s" % (pbone.name,const[1]))
+ return
+
+def makePoses(prefix,arm_ob,nodes): # pose this armature object based on node requirements
+ #this is constraint-based posing, not hard-keyed posing.
+ #we do constraint-based first so that user can adjust the constraints, possibly smooth/tweak motion
+ # add additional bones or referneces/constraints, before baking to hard keyframes
+
+ pose= arm_ob.getPose()
+ debug(0,"Posing %s %s" % (arm_ob, pose))
+ for node in nodes:
+ debug(30, "examining %s" %node)
+ if len(node.const)>0: #constraints for this bone are desired
+ pbone = pose.bones[node.name]
+ debug(40,"Posing bone %s" %pbone)
+ for const in node.const:
+ debug(50,"Constraining %s by %s" %(pbone,const))
+ if const[0]=="LOC":makeConstLoc(pbone,const)
+ elif const[0]=="IK": makeConstIK(prefix,pbone,const)
+ elif const[0]=="LR": makeConstLimRot(pbone,const)
+ elif const[0]=="TT": makeConstTT(pbone,const)
+ else:
+ error("FATAL: constraint %s not supported" %const[0])
+ break
+ debug(10, "Posing complete. Cycling pose and edit mode")
+ pose.update()
+ return
+
+def make_arm(subject,prefix,markerList, emptyList,marker_set):
+ debug(10,"**************************")
+ debug(00, "**** Making Armature for %s..." % subject)
+ debug(10, "**************************")
+ # copied from bvh import bvh_node_dict2armature; trying to use similar process for further integtration down the road
+ # Add the new armature,
+
+ nodes= makeNodes(prefix, markerList, emptyList, marker_set) #assume everyone in file uses the same mocap suit
+ # each person in the file may be different height, so each needs their own new armature to match marker location
+
+## obs= Blender.Object.Get()
+## success=False
+## for ob in obs:
+## if ob.name==subject:
+## success=True
+## if success:
+## menu="Human Armature already exists for this subject."
+## menu+="%t|Create another in this scene"
+## menu+="%l|Start a new scene"
+## menu+="%l|Use this armature"
+## menusel= Draw.PupMenu(menu)
+
+ arm= Blender.Armature.New(subject) #make an armature.
+ debug(10,"Created Armature %s" % arm)
+ # Put us into editmode
+ arm.makeEditable()
+ arm.drawType = Armature.OCTAHEDRON
+ makeBones(arm,nodes)
+ scn = Blender.Scene.GetCurrent() #add it to the current scene. could create new scenes here as yaf
+ arm_ob= scn.objects.new(arm) #instance it in the scene. this is the new way for 2.46 to instance objects
+ arm_ob.name= subject #name it something like the person it represents
+ arm_ob.layers= LAYERS_ARMOB
+ debug(20,"Instanced Armature %s" % arm_ob)
+ arm.update() #exit editmode. Arm must be instanced as an object before you can save changes or pose it
+ Blender.Redraw() # show the world
+ if DEBUG==100: status("T-Bones made.")
+
+ makePoses(prefix,arm_ob,nodes) #constrain arm_ob with these markers
+
+ scn.update(1) #make everyone behave themselves in the scene, and respect the new constraints
+ return arm_ob
+
+def setupAnim(StartFrame, EndFrame, VideoFrameRate):
+ debug(100, 'VideoFrameRate is %i' %VideoFrameRate)
+ if VideoFrameRate<1: VideoFrameRate=1
+ if VideoFrameRate>120: VideoFrameRate=120
+ # set up anim panel for them
+ context=scn.getRenderingContext()
+ context.startFrame(StartFrame)
+ context.endFrame(EndFrame)
+ context.framesPerSec(int(VideoFrameRate))
+ Blender.Set("curframe",StartFrame)
+ Blender.Redraw()
+ return
+
+def makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers):
+ debug(10, "**************************")
+ debug(00, "*** Making Cloud Formation")
+ debug(10, "**************************")
+ empties=[]
+ ipos=[]
+ curvesX=[]
+ curvesY=[]
+ curvesZ=[]
+ debug(0, "%i Markers (empty cloud) will be put on layers %s" % (Nmarkers,LAYERS_MARKER))
+ # Empty Cloud formation
+ for i in range(Nmarkers):
+ debug(100,"%i marker %s"%(i, markerList[i]))
+ emptyname = markerList[i] # rdw: to use meaningful names from Points parameter
+ em= getOrCreateEmpty(emptyname) #in this scene
+ em.layers= LAYERS_MARKER
+ #make a list of the actual empty
+ empties.append(em)
+ #assign it an ipo with the loc xyz curves
+ lipo = Ipo.New("Object",em.name)
+ ipos.append(lipo)
+ curvesX.append(getOrCreateCurve(ipos[i],'LocX'))
+ curvesY.append(getOrCreateCurve(ipos[i],'LocY'))
+ curvesZ.append(getOrCreateCurve(ipos[i],'LocZ'))
+ empties[i].setIpo(ipos[i])
+ debug(30,"Cloud of %i empties created." % len(empties))
+ NvideoFrames= EndFrame-StartFrame+1
+ debug(10, "**************************")
+ debug(00, "**** Calculating Marker Ipo Curves over %i Frames ..." % NvideoFrames)
+ debug(10, "**************************")
+ err= index=0 #number of errors, logical frame
+ for frame in range(StartFrame,EndFrame+1):
+ if index==0: start=sys.time()
+ elif index==100:
+ tmp=(NvideoFrames-100)*(sys.time()-start)/6000
+ debug(0,"%i minutes process time estimated" % tmp)
+ elif index >100: print index*100/(NvideoFrames-1),"% complete\r",
+ for i in range(Nmarkers):
+ if Markers[index][i].z < 0: Markers[index][i].z= -Markers[index][i].z
+ success=True
+ if CLEAN: #check for good data
+ # C3D marker decoding may have coordinates negative (improper sign bit decoding?)
+ myX= abs(Markers[index][i].x)
+ myY= abs(Markers[index][i].y)
+ myZ= Markers[index][i].z
+ if myX > 10000 or myY > 10000 or myZ > 10000: success=False
+ if myX <.01 and myY <.01 and myZ <.01: success=False # discontinuity in marker tracking (lost marker)
+
+ if success:
+ curvesX[i].append((frame, Markers[index][i].x)) #2.46 knot method
+ curvesY[i].append((frame, Markers[index][i].y))
+ curvesZ[i].append((frame, Markers[index][i].z))
+ if frame==StartFrame: debug(40, "%s loc frame %i: (%0.2f, %0.2f, %0.2f)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
+ else:
+ err+=1 # some files have thousands...
+ #debug(30,"Point ignored for marker:%s frame %i: (%i, %i, %i)" % (markerList[i],frame,Markers[index][i].x,Markers[index][i].y,Markers[index][i].z))
+ index += 1
+ debug(70, "%i points ignored across all markers and frames. Recalculating..." % err)
+
+ for i in range(Nmarkers):
+ curvesX[i].Recalc()
+ curvesY[i].Recalc()
+ curvesZ[i].Recalc()
+ Blender.Set('curframe', StartFrame)
+ Blender.Redraw()
+ if DEBUG==100: status("Clound formed")
+ return empties
+
+def getNumber(str, length):
+ if length==2: # unsigned short
+ return struct.unpack('H',str[0:2])[0], str[2:]
+ sum = 0
+ for i in range(length):
+ #sum = (sum << 8) + ord(str[i]) for big endian
+ sum = sum + ord(str[i])*(2**(8*i))
+ return sum, str[length:]
+def unpackFloat(chunk,proctype):
+ #print proctype
+ myvar=chunk[0:4]
+ if proctype==2: #DEC-VAX
+ myvar=chunk[2:4]+chunk[0:2] #swap lo=hi word order pair
+ return struct.unpack('f',myvar[0:4])[0]
+
+def getFloat(chunk,proctype):
+ return unpackFloat(chunk, proctype), chunk[4:]
+def parseFloat(chunk,ptr,proctype):
+ return unpackFloat(chunk[ptr:ptr+4], proctype), ptr+4
+
+
+def load_c3d(FullFileName):
+# Input: FullFileName - file (including path) to be read
+#
+# Variable:
+# Markers 3D-marker data [Nmarkers x NvideoFrames x Ndim(=3)]
+# VideoFrameRate Frames/sec
+# AnalogSignals Analog signals [Nsignals x NanalogSamples ]
+# AnalogFrameRate Samples/sec
+# Event Event(Nevents).time ..value ..name
+# ParameterGroup ParameterGroup(Ngroups).Parameters(Nparameters).data ..etc.
+# CameraInfo MarkerRelated CameraInfo [Nmarkers x NvideoFrames]
+# ResidualError MarkerRelated ErrorInfo [Nmarkers x NvideoFrames]
+
+ Markers=[];
+ VideoFrameRate=120;
+ AnalogSignals=[];
+ AnalogFrameRate=0;
+ Event=[];
+ ParameterGroups=[];
+ CameraInfo=[];
+ ResidualError=[];
+
+ debug(10, "*********************")
+ debug(10, "**** Opening File ***")
+ debug(10, "*********************")
+
+ #ind=findstr(FullFileName,'\');
+ #if ind>0, FileName=FullFileName(ind(length(ind))+1:length(FullFileName)); else FileName=FullFileName; end
+ debug(0, "FileName = " + FullFileName)
+ fid=open(FullFileName,'rb'); # native format (PC-intel). ideasman says maybe rU
+ content = fid.read();
+ content_memory = content
+ #Header section
+ NrecordFirstParameterblock, content = getNumber(content,1) # Reading record number of parameter section
+
+ key, content = getNumber(content,1)
+ if key!=80:
+ error('File: does not comply to the C3D format')
+ fid.close()
+ return
+ #Paramter section
+ content = content[512*(NrecordFirstParameterblock-1)+1:] # first word ignored
+ #file format spec says that 3rd byte=NumberofParmaterRecords... but is ignored here.
+ proctype,content =getNumber(content,1)
+ proctype = proctype-83
+ proctypes= ["unknown","(INTEL-PC)","(DEC-VAX)","(MIPS-SUN/SGI)"]
+
+ if proctype in (1,2): debug(0, "Processor coding %s"%proctypes[proctype])
+ elif proctype==3: debug(0,"Program untested with %s"%proctypes[proctype])
+ else:
+ debug(0, "INVALID processor type %i"%proctype)
+ proctype=1
+ debug(0,"OVERRIDE processor type %i"%proctype)
+
+ #if proctype==2,
+ # fclose(fid);
+ # fid=fopen(FullFileName,'r','d'); % DEC VAX D floating point and VAX ordering
+ #end
+ debug(10, "***********************")
+ debug(00, "**** Reading Header ***")
+ debug(10, "***********************")
+
+ # ###############################################
+ # ## ##
+ # ## read header ##
+ # ## ##
+ # ###############################################
+
+ #%NrecordFirstParameterblock=fread(fid,1,'int8'); % Reading record number of parameter section
+ #%key1=fread(fid,1,'int8'); % key = 80;
+
+ content = content_memory
+ #fseek(fid,2,'bof');
+ content = content[2:]
+
+ #
+ Nmarkers, content=getNumber(content, 2)
+ NanalogSamplesPerVideoFrame, content = getNumber(content, 2)
+ StartFrame, content = getNumber(content, 2)
+ EndFrame, content = getNumber(content, 2)
+ MaxInterpolationGap, content = getNumber(content, 2)
+
+ Scale, content = getFloat(content,proctype)
+
+ NrecordDataBlock, content = getNumber(content, 2)
+ NanalogFramesPerVideoFrame, content = getNumber(content, 2)
+
+ if NanalogFramesPerVideoFrame > 0:
+ NanalogChannels=NanalogSamplesPerVideoFrame/NanalogFramesPerVideoFrame
+ else:
+ NanalogChannels=0
+
+ VideoFrameRate, content = getFloat(content,proctype)
+
+ AnalogFrameRate=VideoFrameRate*NanalogFramesPerVideoFrame
+ NvideoFrames = EndFrame - StartFrame + 1
+
+ debug(0, "Scale= %0.2f" %Scale)
+ debug(0, "NanalogFramesPerVideoFrame= %i" %NanalogFramesPerVideoFrame)
+ debug(0, "Video Frame Rate= %i" %VideoFrameRate)
+ debug(0, "AnalogFrame Rate= %i"%AnalogFrameRate)
+ debug(0, "# markers= %i" %Nmarkers)
+ debug(0, "StartFrame= %i" %StartFrame)
+ debug(0, "EndFrame= %i" %EndFrame)
+ debug(0, "# Video Frames= %i" %NvideoFrames)
+
+ if Scale>0:
+ debug(0, "Marker data is in integer format")
+ if Scale>(XYZ_LIMIT/32767):
+ Scale=XYZ_LIMIT/32767.0
+ debug(0, "OVERRIDE: Max coordinate is %i, Scale changed to %0.2f" % (XYZ_LIMIT,Scale))
+ else: debug(0, "Marker data is in floating point format")
+ if VideoFrameRate<1 or VideoFrameRate>120:
+ VideoFrameRate= 120
+ debug(0, "OVERRIDE Video Frame Rate= %i" %VideoFrameRate)
+ if proctype not in (1,2): # Intel, DEC are known good
+ debug(0, "OVERRIDE|Program not tested with this encoding. Set to Intel")
+ proctype= 1
+
+ debug(10, "***********************")
+ debug(10, "**** Reading Events ...")
+ debug(10, "***********************")
+
+ content = content_memory
+ content = content[298:] #bizarre .. ce devrait être 150 selon la doc rdw skips first 299 bytes?
+
+ EventIndicator, content = getNumber(content, 2)
+ EventTime=[]
+ EventValue=[]
+ EventName=[]
+
+ debug(0, "Event Indicator = %i" %EventIndicator)
+ if EventIndicator==12345: #rdw: somehow, this original code seems fishy, but I cannot deny it.
+ Nevents, content = getNumber(content, 2)
+ debug(0, "Nevents= %i" %Nevents)
+ content = content[2:]
+ if Nevents>0:
+ for i in range(Nevents):
+ letime, content = getFloat(content,proctype)
+ EventTime.append(letime)
+ content = content_memory
+ content = content[188*2:]
+ for i in range(Nevents):
+ lavalue, content = getNumber(content, 1)
+ EventValue.append(lavalue)
+ content = content_memory
+ content = content[198*2:]
+ for i in range(Nevents):
+ lenom = content[0:4]
+ content = content[4:]
+ EventName.append(lenom)
+
+ debug(00, "***************************")
+ debug(00, "**** Reading Parameters ...")
+ debug(10, "***************************")
+ subjects=[] # a name would be nice, but human will do
+ prefixes=[] # added on to mocap marker names, one for each subject
+ marker_subjects = [] # hopefully will be specified in the file and known to this program
+ markerList=[]
+ ParameterGroups = []
+ ParameterNumberIndex = []
+
+ content = content_memory
+ content = content[512*(NrecordFirstParameterblock-1):]
+
+ dat1, content = getNumber(content, 1)
+ key2, content = getNumber(content, 1)
+
+ NparameterRecords, content = getNumber(content, 1)
+ debug(100, "NparameterRecords=%i"%NparameterRecords)
+ proctype,content =getNumber(content,1)
+ proctype = proctype-83 # proctype: 1(INTEL-PC); 2(DEC-VAX); 3(MIPS-SUN/SGI)
+
+ for i in range(NparameterRecords):
+ leparam = ParameterGroup(None, None, [])
+ ParameterGroups.append(leparam)
+ ParameterNumberIndex.append(0)
+ #
+ Ncharacters, content = getNumber(content, 1)
+ if Ncharacters>=128:
+ Ncharacters = -(2**8)+(Ncharacters)
+ GroupNumber, content = getNumber(content, 1)
+ if GroupNumber>=128:
+ GroupNumber = -(2**8)+(GroupNumber)
+ debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
+
+ while Ncharacters > 0:
+ if GroupNumber<0:
+ GroupNumber=abs(GroupNumber)
+ GroupName = content[0:Ncharacters]
+ content = content[Ncharacters:]
+ #print "Group Number = ", GroupNumber
+ ParameterGroups[GroupNumber].name = GroupName
+ #print "ParameterGroupName =", GroupName
+ offset, content = getNumber(content, 2)
+ deschars, content = getNumber(content, 1)
+ GroupDescription = content[0:deschars]
+ content = content[deschars:]
+ ParameterGroups[GroupNumber].description = GroupDescription
+ #
+ ParameterNumberIndex[GroupNumber]=0
+ content = content[offset-3-deschars:]
+ else:
+
+ ParameterNumberIndex[GroupNumber]=ParameterNumberIndex[GroupNumber]+1
+ ParameterNumber=ParameterNumberIndex[GroupNumber]
+ #print "ParameterNumber=", ParameterNumber
+ ParameterGroups[GroupNumber].parameter.append(Parameter(None, None, [], [], None))
+ ParameterName = content[0:Ncharacters]
+ content = content[Ncharacters:]
+ #print "ParameterName = ",ParameterName
+ if len(ParameterName)>0:
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].name=ParameterName
+ offset, content = getNumber(content, 2)
+ filepos = len(content_memory)-len(content)
+ nextrec = filepos+offset-2
+
+ type, content=getNumber(content, 1)
+ if type>=128:
+ type = -(2**8)+type
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].type=type
+
+ dimnum, content=getNumber(content, 1)
+ if dimnum == 0:
+ datalength = abs(type)
+ else:
+ mult=1
+ dimension=[]
+ for j in range (dimnum):
+ ladim, content = getNumber(content, 1)
+ dimension.append(ladim)
+ mult=mult*dimension[j]
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].dim.append(dimension[j])
+ datalength = abs(type)*mult
+
+ #print "ParameterNumber = ", ParameterNumber, " Group Number = ", GroupNumber
+
+ if type==-1:
+ data = ""
+ wordlength=dimension[0]
+ if dimnum==2 and datalength>0:
+ for j in range(dimension[1]):
+ data=string.rstrip(content[0:wordlength])
+ content = content[wordlength:]
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data)
+ elif dimnum==1 and datalength>0:
+ data=content[0:wordlength]
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data.append(data) # ???
+
+ myParam=string.rstrip(ParameterName)
+ myGroup=string.rstrip(GroupName)
+ msg= "-%s-%s-" % (myGroup,myParam)
+ if myGroup == "POINT":
+ if myParam== "LABELS":
+ # named in form of subject:marker.
+ # the list "empties" is a corresponding list of actual empty object names that make up the cloud
+ markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ debug(0, "%sLABELS = %i %s" %(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
+ elif myParam== "LABELS2": #more labels
+ # named in form of subject:marker.
+ # the list "empties" is a corresponding list of actual empty object names that make up the cloud
+ momarkList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ markerList+=momarkList
+ debug(0, "%sLABELS2 = %i %s" %(msg, len(momarkList),momarkList)) #list of logical markers from 0 to n corresponding to points
+ else: debug(70, "%s UNUSED = %s" %(msg,ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
+ elif myGroup in ["SUBJECT", "SUBJECTS"]: #info about the actor
+ if myParam in ["NAME", "NAMES"]:
+ subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ debug(0, "%sNames of Subjects = %s" %(msg, subjects)) # might be useful in naming armatures
+ for i in range(len(subjects)):
+ subjects[i]=subjects[i].rstrip()
+ if subjects[i]=="": subjects[i]="Human"
+ elif myParam == "LABEL_PREFIXES":
+ prefixes = ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ debug(0, "%sMarker Prefixes = %s" %(msg, prefixes)) # to xlate marker name to that in file
+ for i in range(len(prefixes)):
+ prefixes[i]=prefixes[i].rstrip()
+ elif myParam== "MARKER_SETS":
+ marker_subjects= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ debug(0, "%sMarker Set = %s"%(msg, marker_subjects)) # marker set that each subject was wearing
+ elif myParam== "MODEL_PARAM":
+ action= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ debug(0, "%sModel Paramter = %s"%(msg,action)) # might be a good name for the blender scene
+ elif myParam== "LABELS":
+ # named in form of subject:marker.
+ # the list "empties" is a corresponding list of actual empty object names that make up the cloud
+ markerList= ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ debug(0, "%sLABELS = %i %s"%(msg, len(markerList),markerList)) #list of logical markers from 0 to n corresponding to points
+ else: debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
+ else:
+ debug(70, "%sUNUSED = %s"%(msg, ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data))
+ elif type == 1:
+ debug(100,"Block type %i is largely unsupported and untested."%type)
+ data = []
+ Nparameters=datalength/abs(type)
+ debug(100, "Nparameters=%i"%Nparameters)
+ for i in range(Nparameters):
+ ladata,content = getNumber(content, 1)
+ data.append(ladata)
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
+ #print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+
+ #print "type boolean"
+ elif type == 2 and datalength>0:
+ debug(100,"Block type %i is largely unsupported and untested."%type)
+ data = []
+ Nparameters=datalength/abs(type)
+ debug(100, "Nparameters=%i"%Nparameters)
+ for i in range(Nparameters):
+ ladata,content = getNumber(content, 2)
+ data.append(ladata)
+ #ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
+ if dimnum>1:
+ #???? print "arg je comprends pas"
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
+ #???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
+ else:
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
+ #print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ #pass
+ #print "type integer"
+ elif type == 4 and datalength>0:
+ debug(100,"Block type %i is largely unsupported and untested."%type)
+ data = []
+ Nparameters=datalength/abs(type)
+ debug(100, "Nparameters=%i"%Nparameters)
+ for i in range(Nparameters):
+ ladata,content = getFloat(content,proctype)
+ data.append(ladata)
+ if dimnum>1:
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
+ #print "arg je comprends pas"
+ #???ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=reshape(data,dimension)
+ else:
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data=data
+ #print ParameterGroups[GroupNumber].parameter[ParameterNumber-1].data
+ else:
+ debug(100,"Block type %i is largely unsupported and untested."%type)
+ #print "error"
+ pass
+ deschars, content= getNumber(content, 1)
+ if deschars>0:
+ description = content[0:deschars]
+ content = content[deschars:]
+ ParameterGroups[GroupNumber].parameter[ParameterNumber-1].description=description
+
+ content = content_memory
+ content = content[nextrec:]
+
+ Ncharacters,content = getNumber(content, 1)
+ if Ncharacters>=128:
+ Ncharacters = -(2**8)+(Ncharacters)
+ GroupNumber,content = getNumber(content, 1)
+ if GroupNumber>=128:
+ GroupNumber = -(2**8)+(GroupNumber)
+ debug(80,"GroupNumber = %i, Nchar=%i" %(GroupNumber,Ncharacters))
+
+ debug(00, "***************************")
+ debug(00, "**** Examining Parameters ...")
+ debug(10, "***************************")
+
+ if len(subjects)==0: subjects=["Test"] #well, somebody got mocapped!
+ for i in range(0, len(subjects)-len(prefixes)): prefixes.append("")
+ for i in range(0, len(subjects)-len(marker_subjects)): marker_subjects.append(subjects[i])
+
+ #make a markerlist if they didn't
+ debug(0, "%i Markers specified, %i marker names supplied" %(Nmarkers,len(markerList)))
+ if len(markerList)==0:
+ debug(0, "File missing any POINT LABELS marker list. Making defaults")
+ #I guess just make cloud of empty.xxx
+ if len(markerList)<Nmarkers:
+ for i in range(len(markerList),Nmarkers): markerList.append("mark."+str(i))
+ #note that they may supply more markers than Nmarkers, extras are usually null or ignored
+ #an idea here to winnow down the marker List is to go through the nodes and see if there are markers
+ # in the list that are not used in constraining the armature, and discard them or set them debug(0,
+ # so that later on in processing we don't bother saving their location, possibly speeding up processing
+ # because we can just skip over their data block.
+ # put this on TODO list since it gets pretty complicated going throuch each marker set and all constraints etc.
+
+ ## ###############################################
+ ## ## ##
+ ## ## Initalize Arrays and Allocate Memory
+ ## ## ##
+ ## ###############################################
+ ## Get the coordinate and analog data
+ #
+
+ content = content_memory
+ content = content[(NrecordDataBlock-1)*512:]
+ debug(20,"Allocating memory for %i floats" %NvideoFrames*(Nmarkers*3+2))
+ for i in range (NvideoFrames):
+ Markers.append([])
+ ResidualError.append([])
+ CameraInfo.append([])
+ for j in range (Nmarkers):
+ Markers[i].append(Marker(0.0,0.0,0.0))
+ ResidualError[i].append(0)
+ CameraInfo[i].append(0)
+
+ #print Markers
+ #
+ #if Scale < 0
+ # for i=1:NvideoFrames
+ # for j=1:Nmarkers
+ # Markers(i,j,1:3)=fread(fid,3,'float32')';
+ # a=fix(fread(fid,1,'float32'));
+ # highbyte=fix(a/256);
+ # lowbyte=a-highbyte*256;
+ # CameraInfo(i,j)=highbyte;
+ # ResidualError(i,j)=lowbyte*abs(Scale);
+ # end
+ # waitbar(i/NvideoFrames)
+ # for j=1:NanalogFramesPerVideoFrame,
+ # AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
+ # fread(fid,NanalogChannels,'int16')';
+ # end
+ # end
+
+ debug(10, "***************************")
+ debug(00, "**** Reading DataBlock of %i Frames...." % NvideoFrames)
+ debug(10, "***************************")
+ residuals= NanalogFramesPerVideoFrame*NanalogChannels*2
+ err=0 #keep track of errors or serious data issues
+ ptr_read = 0
+
+ if Scale < 0.0: # 3D Data - 4-byte Floating-point Format
+ for i in range (NvideoFrames):
+ if i==0: start=sys.time()
+ elif i==10:
+ tmp=(sys.time()-start)*NvideoFrames/600
+ debug(0,"%i minutes remaining..." % tmp)
+ else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
+ for j in range (Nmarkers):
+
+ x,ptr_read = parseFloat(content, ptr_read, proctype)
+ y,ptr_read = parseFloat(content, ptr_read, proctype)
+ z,ptr_read = parseFloat(content, ptr_read, proctype)
+ myx= x * -Scale
+ myy= y * -Scale
+ myz= z * -Scale
+
+ if abs(myx)>XYZ_LIMIT or abs(myy)>XYZ_LIMIT or abs(myz)>XYZ_LIMIT:
+ err+=1
+ if err>100:
+ debug(0, "Warning: 100 data points for markers seem way out there")
+ debug(0, "data read: (%i, %i, %i)" %(x,y,z))
+ debug(0, "Consider revising Scale %0.2f" % Scale)
+ debug(0, "which now givs coordinates: (%i, %i, %i)" %(x*Scale,y*Scale,z*Scale))
+ err=-0
+ if abs(myx)>XYZ_LIMIT: myx= XYZ_LIMIT*myx/abs(myx) #preserve sign
+ if abs(myy)>XYZ_LIMIT: myy= XYZ_LIMIT*myy/abs(myy) #preserve sign
+ if abs(myz)>XYZ_LIMIT: myz= XYZ_LIMIT*myz/abs(myz) #preserve sign
+ Markers[i][j].x = myx
+ Markers[i][j].y = myy
+ Markers[i][j].z = myz
+
+ a,ptr_read = parseFloat(content, ptr_read, proctype)
+ a = int(a)
+ highbyte = int(a/256)
+ lowbyte=a-highbyte*256
+ CameraInfo[i][j] = highbyte
+ ResidualError[i][j] = lowbyte*abs(Scale)
+ #Monitor marker location to ensure data block is being parsed properly
+ if j==0: debug(90,"Frame %i loc of %s: (%i, %i, %i)" % (i,markerList[j],myx,myy,myz))
+ if i==0: debug(50, "Initial loc of %s: (%i, %i, %i)" % (markerList[j],myx,myy,myz))
+
+ ptr_read+=residuals #skip over the following
+ #for j in range (NanalogFramesPerVideoFrame):
+ # for k in range(NanalogChannels):
+ # val, content = getNumber(content, 2)
+ # AnalogSignals[j+NanalogFramesPerVideoFrame*(i)][k]=val #??? i-1
+ #else
+ # for i=1:NvideoFrames
+ # for j=1:Nmarkers
+ # Markers(i,j,1:3)=fread(fid,3,'int16')'.*Scale;
+ # ResidualError(i,j)=fread(fid,1,'int8');
+ # CameraInfo(i,j)=fread(fid,1,'int8');
+ # end
+ # waitbar(i/NvideoFrames)
+ # for j=1:NanalogFramesPerVideoFrame,
+ # AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=...
+ # fread(fid,NanalogChannels,'int16')';
+ # end
+ # end
+ #end
+
+ else: #Scale is positive, but should be <1 to scale down, like 0.05
+ two16= -2**16
+ if len(content) < NvideoFrames*(Nmarkers*(6+2)+residuals):
+ error("%i bytes is not enough data for |%i frames|%i markers|%i residual" %(len(content),NvideoFrames,Nmarkers,residuals))
+ #Note: I really tried to optimize this loop, since it was taking hours to process
+ for i in range(NvideoFrames):
+ if i==0: start=sys.time()
+ elif i==10:
+ tmp=(sys.time()-start)*NvideoFrames/600
+ debug(0,"%i minutes remaining..." % tmp)
+ else: print "%i percent complete. On Frame %i Points procesed: %i\r" % (i*100/NvideoFrames,i,i*Nmarkers),
+
+ for j in range(Nmarkers):
+ #x, content = getNumber(content,2)
+ # this is old skool signed int, not but not a short.
+ x = ord(content[ptr_read+0]) + (ord(content[ptr_read+1])<<8)
+ if x>32768: x+=two16
+ y = ord(content[ptr_read+2]) + (ord(content[ptr_read+3])<<8)
+ if y>32768: y+=two16
+ z = ord(content[ptr_read+4]) + (ord(content[ptr_read+5])<<8)
+ if z>32768: z+=two16
+
+##
+## x = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
+## ptr_read+=2
+## if x > 32768:
+## x=-(2**16)+(x)
+## #y, content = getNumber(content,2)
+## y = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
+## ptr_read+=2
+## if y > 32768:
+## y=-(2**16)+(y)
+## #z, content = getNumber(content,2)
+## z = ord(content[ptr_read]) + ord(content[ptr_read+1])*(2**8)
+## ptr_read+=2
+## if z > 32768:
+## z=-(2**16)+(z)
+##
+## print "(%i=%i, %i=%i, %i=%i)" %(x,myx,y,myy,z,myz)
+
+ # for integers, I changed Scale above to avoid getting impossible numbers
+ Markers[i][j].x = x*Scale
+ Markers[i][j].y = y*Scale
+ Markers[i][j].z = z*Scale
+
+## ResidualError[i][j], content = getNumber(content, 1)
+## CameraInfo[i][j], content = getNumber(content, 1)
+ #try to improve performance by:
+ ResidualError[i][j]= ord(content[ptr_read+6])
+ CameraInfo[i][j]= ord(content[ptr_read+7])
+
+ content= content[ptr_read+8:]
+ ptr_read=0
+
+ if j==0: debug(100,"Frame %i loc of %s: %s" % (i,markerList[j],Markers[i][j]))
+ if i==0: debug(50, "Initial loc of %s: (%s)" % (markerList[j],Markers[i][j]))
+
+ #for j in range (NanalogFramesPerVideoFrame):
+ # for k in range(NanalogChannels):
+ # val, content = getNumber(content, 2)
+ #AnalogSignals(j+NanalogFramesPerVideoFrame*(i-1),1:NanalogChannels)=val
+ ptr_read= residuals # skip over the above
+ print "\ndone with file."
+ fid.close()
+
+ cloud= makeCloud(Nmarkers,markerList,StartFrame,EndFrame,Markers)
+
+ setupAnim(StartFrame, EndFrame,VideoFrameRate)
+
+ debug(10, "**************************")
+ debug(00, "**** Making %i Armatures" % len(subjects))
+ debug(10, "**************************")
+ for i in range(len(subjects)):
+ marker_set= marker_subjects[i]
+ success=False
+ if len(marker_set)>0:
+ for trymark in MARKER_SETS:
+ if trymark[0:len(marker_set)]==marker_set:
+ marker_set=trymark
+ success=True
+ if success:
+ debug(0, "Armature for %s will be put on layers %s" % (subjects[i],LAYERS_ARMOB))
+ debug(0, " based on an markers beginning with %s" % prefixes[i])
+ ob= make_arm(subjects[i],prefixes[i],markerList,cloud,marker_set)
+ else:
+ debug(00, "Presently, this program can automatically create a constrained armature for marker sets %s" % MARKER_SETS)
+ debug(00, "%s uses an unknown marker set %s" % (subjects[i],marker_set))
+ debug(10, "Have a nice day! If you figure out an armature node system for this cloud, please add it to the program.")
+
+ debug(10, "**************************")
+ debug(00, "**** Conclusion")
+ minmax=[0,0,0,0,0,0]
+ for i in range(NvideoFrames):
+ for j in range(Nmarkers):
+ if minmax[0]>Markers[i][j].x: minmax[0]=Markers[i][j].x
+ if minmax[1]>Markers[i][j].y: minmax[1]=Markers[i][j].y
+ if minmax[2]>Markers[i][j].z: minmax[2]=Markers[i][j].z
+ if minmax[3]<Markers[i][j].x: minmax[3]=Markers[i][j].x
+ if minmax[4]<Markers[i][j].y: minmax[4]=Markers[i][j].y
+ if minmax[5]<Markers[i][j].z: minmax[5]=Markers[i][j].z
+ debug(0,"Markers move in 3D space from (%i,%i,%i) to (%i,%i,%i). "%(minmax[0],minmax[1],minmax[2],minmax[3],minmax[4],minmax[5]))
+ debug(0,"Set your 3D View Properties Clip End and zoom out your display.")
+def my_callback(filename):
+ # processing options UI goes here, eventually
+ Window.WaitCursor(1)
+ t = sys.time()
+ load_c3d(filename)
+ # Timing the script is a good way to be aware on any speed hits when scripting
+ debug(0, '%s file processed in %.2f sec.' % (filename,sys.time()-t))
+ Window.WaitCursor(0)
+
+def processFile():
+ # select file and pass a handle to the processor
+ Blender.Window.FileSelector(my_callback, "Import C3D") # makes a window a file selector and processes it
+ #processing contiues while file is being worked
+
+def main():
+ # Display the GUI
+
+ # Run the function
+ processFile()
+
+ #Close files, display stats, cleanup, advice on next steps
+
+# This lets you import the script without running it
+if __name__ == '__main__':
+ debug(00, "------------------------------------")
+ debug(00, '%s %s script began at %.0f' % (__script__,__version__,sys.time()))
+ main()
+
+
+
diff --git a/release/scripts/ms3d_import.py b/release/scripts/ms3d_import.py
index 78ffbb92847..c1438cbfc97 100644
--- a/release/scripts/ms3d_import.py
+++ b/release/scripts/ms3d_import.py
@@ -50,7 +50,7 @@ def RM(a):
cp = cos(a[1])
sr = sin(a[0])
cr = cos(a[0])
- return Matrix([cp*cy, sr*sp*cy+cr*-sy, cr*sp*cy+-sr*-sy],[cp*sy, sr*sp*sy+cr*cy, cr*sp*sy+-sr*cy], [-sp, sr*cp, cr*cp])
+ return Matrix([cp*cy, cp*sy, -sp], [sr*sp*cy+cr*-sy, sr*sp*sy+cr*cy, sr*cp],[cr*sp*cy+-sr*-sy, cr*sp*sy+-sr*cy, cr*cp])
# Converts ms3d euler angles to a quaternion
@@ -94,7 +94,12 @@ def import_ms3d(path):
except IOError:
return "Failed to open the file!"
- # read id
+ # get the file size
+ file.seek(0, os.SEEK_END);
+ fileSize = file.tell();
+ file.seek(0, os.SEEK_SET);
+
+ # read id to check if the file is a MilkShape3D file
id = file.read(10)
if id!="MS3D000000":
return "The file is not a MS3D file!"
@@ -123,7 +128,7 @@ def import_ms3d(path):
coords.append(struct.unpack("fff", file.read(3*4)))
# read bone ids
- boneIds.append(struct.unpack("B", file.read(1))[0])
+ boneIds.append(struct.unpack("b", file.read(1))[0])
# skip refcount
file.read(1)
@@ -190,9 +195,10 @@ def import_ms3d(path):
triangleIndices = struct.unpack(str(numGroupTriangles) + "H", file.read(2*numGroupTriangles));
# read material
- material = struct.unpack("B", file.read(1))[0]
- for j in xrange(numGroupTriangles):
- mesh.faces[triangleIndices[j]].mat = material
+ material = struct.unpack("b", file.read(1))[0]
+ if material>=0:
+ for j in xrange(numGroupTriangles):
+ mesh.faces[triangleIndices[j]].mat = material
# read the number of materials
numMaterials = struct.unpack("H", file.read(2))[0]
@@ -224,7 +230,6 @@ def import_ms3d(path):
# read shininess
shininess = struct.unpack("f", file.read(4))[0]
- print "Shininess: " + str(shininess)
# read transparency
transparency = struct.unpack("f", file.read(4))[0]
@@ -272,6 +277,7 @@ def import_ms3d(path):
armature.makeEditable()
# read joints
+ joints = []
rotKeys = {}
posKeys = {}
for i in xrange(numJoints):
@@ -280,6 +286,7 @@ def import_ms3d(path):
# read name
name = uku(file.read(32))
+ joints.append(name)
# create the bone
bone = Blender.Armature.Editbone()
@@ -295,11 +302,13 @@ def import_ms3d(path):
# read position
pos = struct.unpack("fff", file.read(3*4))
-
+
# set head
if bone.hasParent():
- bone.head = bone.parent.matrix * Vector(pos) + bone.parent.head
- bone.matrix = bone.parent.matrix * RM(rot)
+ bone.head = Vector(pos) * bone.parent.matrix + bone.parent.head
+ tempM = RM(rot) * bone.parent.matrix
+ tempM.transpose;
+ bone.matrix = tempM
else:
bone.head = Vector(pos)
bone.matrix = RM(rot)
@@ -355,13 +364,111 @@ def import_ms3d(path):
# create position keys
for key in posKeys[name]:
pbone.loc = Vector(key[1])
- pbone.insertKey(armOb, int(key[0]), Blender.Object.Pose.LOC, True)
+ pbone.insertKey(armOb, int(key[0]+0.5), Blender.Object.Pose.LOC, True)
# create rotation keys
for key in rotKeys[name]:
pbone.quat = RQ(key[1])
- pbone.insertKey(armOb, int(key[0]), Blender.Object.Pose.ROT, True)
+ pbone.insertKey(armOb, int(key[0]+0.5), Blender.Object.Pose.ROT, True)
+
+ # The old format ends here. If there is more data then the file is newer version
+
+ # check to see if there are any comments
+ if file.tell()<fileSize:
+
+ # read sub version
+ subVersion = struct.unpack("i", file.read(4))[0]
+
+ # Is the sub version a supported one
+ if subVersion==1:
+
+ # Group comments
+ numComments = struct.unpack("i", file.read(4))[0]
+ for i in range(numComments):
+ file.read(4) # index
+ size = struct.unpack("i", file.read(4))[0] # comment size
+ if size>0:
+ print "Group comment: " + file.read(size)
+
+ # Material comments
+ numComments = struct.unpack("i", file.read(4))[0]
+ for i in range(numComments):
+ file.read(4) # index
+ size = struct.unpack("i", file.read(4))[0] # comment size
+ if size>0:
+ print "Material comment: " + file.read(size)
+
+ # Joint comments
+ numComments = struct.unpack("i", file.read(4))[0]
+ for i in range(numComments):
+ file.read(4) # index
+ size = struct.unpack("i", file.read(4))[0] # comment size
+ if size>0:
+ print "Joint comment: " + file.read(size)
+
+ # Model comments
+ numComments = struct.unpack("i", file.read(4))[0]
+ for i in range(numComments):
+ file.read(4) # index
+ size = struct.unpack("i", file.read(4))[0] # comment size
+ if size>0:
+ print "Model comment: " + file.read(size)
+
+ # Unknown version give a warning
+ else:
+ print "Warning: Unknown version!"
+
+
+ # check to see if there is any extra vertex data
+ if file.tell()<fileSize:
+
+ # read the subversion
+ subVersion = struct.unpack("i", file.read(4))[0]
+
+ # is the version supported
+ if subVersion==2:
+ # read the extra data for each vertex
+ for i in xrange(numVertices):
+ # bone ids
+ ids = struct.unpack("bbb", file.read(3))
+ # weights
+ weights = struct.unpack("BBB", file.read(3))
+ # extra
+ extra = struct.unpack("I", file.read(4))
+ # add extra vertices with weights to deform groups
+ if ids[0]>=0 or ids[1]>=0 or ids[2]>=0:
+ mesh.assignVertsToGroup(joints[boneIds[i]], [i], 0.01*weights[0], 1)
+ if ids[0]>=0:
+ mesh.assignVertsToGroup(joints[ids[0]], [i], 0.01*weights[1], 1)
+ if ids[1]>=0:
+ mesh.assignVertsToGroup(joints[ids[1]], [i], 0.01*weights[2], 1)
+ if ids[2]>=0:
+ mesh.assignVertsToGroup(joints[ids[2]], [i], 0.01*(100-(weights[0]+weights[1]+weights[2])), 1)
+
+ elif subVersion==1:
+ # read extra data for each vertex
+ for i in xrange(numVertices):
+ # bone ids
+ ids = struct.unpack("bbb", file.read(3))
+ # weights
+ weights = struct.unpack("BBB", file.read(3))
+ # add extra vertices with weights to deform groups
+ if ids[0]>=0 or ids[1]>=0 or ids[2]>=0:
+ mesh.assignVertsToGroup(joints[boneIds[i]], [i], 0.01*weights[0], 1)
+ if ids[0]>=0:
+ mesh.assignVertsToGroup(joints[ids[0]], [i], 0.01*weights[1], 1)
+ if ids[1]>=0:
+ mesh.assignVertsToGroup(joints[ids[1]], [i], 0.01*weights[2], 1)
+ if ids[2]>=0:
+ mesh.assignVertsToGroup(joints[ids[2]], [i], 0.01*(100-(weights[0]+weights[1]+weights[2])), 1)
+
+ # non supported subversion give a warning
+ else:
+ print "Warning: Unknown subversion!"
+ # rest of the extra data in the file is not imported/used
+
+ # refresh the view
Blender.Redraw()
# close the file
@@ -378,4 +485,3 @@ def fileCallback(filename):
Blender.Draw.PupMenu("An error occured during import: " + error + "|Not all data might have been imported succesfully.", 2)
Blender.Window.FileSelector(fileCallback, 'Import')
-
diff --git a/release/scripts/vrml97_export.py b/release/scripts/vrml97_export.py
index 57ffd243bfc..a9b83a8d0a6 100644
--- a/release/scripts/vrml97_export.py
+++ b/release/scripts/vrml97_export.py
@@ -3,9 +3,6 @@
Name: 'VRML97 (.wrl)...'
Blender: 241
Group: 'Export'
-Submenu: 'All Objects...' all
-Submenu: 'All Objects compressed...' comp
-Submenu: 'Selected Objects...' selected
Tooltip: 'Export to VRML97 file (.wrl)'
"""
@@ -55,7 +52,7 @@ want to export only selected or all relevant objects.
import Blender
from Blender import Object, Mesh, Lamp, Draw, BGL, \
- Image, Text, sys, Mathutils
+ Image, Text, sys, Mathutils, Registry
from Blender.Scene import Render
import math
@@ -70,8 +67,9 @@ worldmat = Blender.Texture.Get()
filename = Blender.Get('filename')
_safeOverwrite = True
extension = ''
-ARG=''
+# Matrices below are used only when export_rotate_z_to_y.val:
+#
# Blender is Z up, VRML is Y up, both are right hand coordinate
# systems, so to go from Blender coords to VRML coords we rotate
# by 90 degrees around the X axis. In matrix notation, we have a
@@ -456,6 +454,8 @@ class VRML2Export:
if mat:
if (mat.mode & Blender.Material.Modes['VCOL_PAINT']):
self.vcolors = 1
+ else:
+ self.vcolors = 0
# check if object is wireframe only
if ob.drawType == Blender.Object.DrawTypes.WIRE:
@@ -633,8 +633,9 @@ class VRML2Export:
meshVertexList = me.verts
for vertex in meshVertexList:
- blenvert = Mathutils.Vector(vertex.co)
- vrmlvert = M_blen2vrml * blenvert
+ vrmlvert = blenvert = Mathutils.Vector(vertex.co)
+ if export_rotate_z_to_y.val:
+ vrmlvert = M_blen2vrml * vrmlvert
self.writeUnindented("%s %s %s\n " % \
(vrmlvert[0], \
vrmlvert[1], \
@@ -730,8 +731,8 @@ class VRML2Export:
round(uv[1], self.tp))
j=j+1
indexStr += "-1"
- texIndexList.append(indexStr)
- texCoordList.append(coordStr)
+ texIndexList.append(indexStr)
+ texCoordList.append(coordStr)
self.writeIndented("texCoord TextureCoordinate {\n", 1)
self.writeIndented("point [\n", 1)
@@ -1016,7 +1017,10 @@ class VRML2Export:
return
ob_matrix = Mathutils.Matrix(ob.getMatrix('worldspace'))
- matrix = M_blen2vrml * ob_matrix * M_vrml2blen
+ if export_rotate_z_to_y.val:
+ matrix = M_blen2vrml * ob_matrix * M_vrml2blen
+ else:
+ matrix = ob_matrix
e = matrix.rotationPart().toEuler()
v = matrix.translationPart()
@@ -1089,7 +1093,7 @@ class VRML2Export:
self.writeFog()
self.proto = 0
allObj = []
- if ARG == 'selected':
+ if export_selection_only.val:
allObj = list(scene.objects.context)
else:
allObj = list(scene.objects)
@@ -1098,7 +1102,7 @@ class VRML2Export:
for thisObj in allObj:
self.writeObject(thisObj)
- if ARG != 'selected':
+ if not export_selection_only.val:
self.writeScript()
self.cleanup()
@@ -1213,26 +1217,54 @@ def select_file(filename):
wrlexport=VRML2Export(filename)
wrlexport.export(scene, world, worldmat)
+#########################################################
+# UI and Registry utilities
+#########################################################
+
+export_selection_only = Draw.Create(0)
+export_rotate_z_to_y = Draw.Create(1)
+export_compressed = Draw.Create(0)
+
+def save_to_registry():
+ d = {}
+ d['selection_only'] = export_selection_only.val
+ d['rotate_z_to_y'] = export_rotate_z_to_y.val
+ d['compressed'] = export_compressed.val
+ Registry.SetKey('vrml97_export', d, True)
+
+def load_from_registry():
+ d = Registry.GetKey('vrml97_export', True)
+ if d:
+ try:
+ export_selection_only.val = d['selection_only']
+ export_rotate_z_to_y.val = d['rotate_z_to_y']
+ export_compressed.val = d['compressed']
+ except: save_to_registry() # If data is not valid, rewrite it.
+
+def show_popup():
+ pup_block = [
+ ('Selection Only', export_selection_only, 'Only export objects in visible selection. Else export whole scene.'),
+ ('Rotate +Z to +Y', export_rotate_z_to_y, 'Rotate such that +Z axis (Blender up) becomes +Y (VRML up).'),
+ ('Compress', export_compressed, 'Generate a .wrz file (normal VRML compressed by gzip).')
+ ]
+ return Draw.PupBlock('Export VRML 97...', pup_block)
#########################################################
# main routine
#########################################################
-try:
- ARG = __script__['arg'] # user selected argument
-except:
- print "older version"
-
-if Blender.Get('version') < 235:
- print "Warning: VRML97 export failed, wrong blender version!"
- print " You aren't running blender version 2.35 or greater"
- print " download a newer version from http://blender3d.org/"
-else:
- if ARG == 'comp':
+load_from_registry()
+
+# Note that show_popup must be done before Blender.Window.FileSelector,
+# because export_compressed affects the suggested extension of resulting
+# file.
+
+if show_popup():
+ save_to_registry()
+ if export_compressed.val:
extension=".wrz"
from gzip import *
else:
extension=".wrl"
Blender.Window.FileSelector(select_file, "Export VRML97", \
sys.makename(ext=extension))
-
diff --git a/release/windows/installer/00.sconsblender.nsi b/release/windows/installer/00.sconsblender.nsi
index 338075c1b18..c96b188fb02 100644
--- a/release/windows/installer/00.sconsblender.nsi
+++ b/release/windows/installer/00.sconsblender.nsi
@@ -353,6 +353,7 @@ Section "Blender-VERSION (required)" SecCopyUI
SetOutPath $INSTDIR
; Write the installation path into the registry
WriteRegStr HKLM SOFTWARE\BlenderFoundation "Install_Dir" "$INSTDIR"
+ WriteRegStr HKLM SOFTWARE\BlenderFoundation "Home_Dir" "$BLENDERHOME"
; Write the uninstall keys for Windows
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender" "DisplayName" "Blender (remove only)"
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender" "UninstallString" '"$INSTDIR\uninstall.exe"'
@@ -406,28 +407,32 @@ SectionEnd
UninstallText "This will uninstall Blender VERSION. Hit next to continue."
Section "Uninstall"
+ Delete $INSTDIR\uninstall.exe
+
+ ReadRegStr $BLENDERHOME HKLM "SOFTWARE\BlenderFoundation" "Home_Dir"
+
; remove registry keys
DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender"
DeleteRegKey HKLM SOFTWARE\BlenderFoundation
; remove files
[DELROOTDIRCONTS]
- Delete $INSTDIR\.blender\.bfont.ttf
- Delete $INSTDIR\.blender\.Blanguages
+ Delete $BLENDERHOME\.blender\.bfont.ttf
+ Delete $BLENDERHOME\.blender\.Blanguages
; remove shortcuts, if any.
Delete "$SMPROGRAMS\Blender Foundation\Blender\*.*"
Delete "$DESKTOP\Blender.lnk"
; remove directories used.
- RMDir /r $INSTDIR\.blender\locale
+ RMDir /r $BLENDERHOME\.blender\locale
MessageBox MB_YESNO "Erase .blender\scripts folder? (ALL contents will be erased!)" IDNO Next
- RMDir /r $INSTDIR\.blender\scripts
- RMDir /r $INSTDIR\.blender\scripts\bpymodules
- RMDir /r $INSTDIR\.blender\scripts\bpydata
- RMDir /r $INSTDIR\.blender\scripts\bpydata\config
+ RMDir /r $BLENDERHOME\.blender\scripts
+ RMDir /r $BLENDERHOME\.blender\scripts\bpymodules
+ RMDir /r $BLENDERHOME\.blender\scripts\bpydata
+ RMDir /r $BLENDERHOME\.blender\scripts\bpydata\config
Next:
- RMDir /r $INSTDIR\plugins\include
- RMDir /r $INSTDIR\plugins
- RMDir $INSTDIR\.blender
+ RMDir /r $BLENDERHOME\plugins\include
+ RMDir /r $BLENDERHOME\plugins
+ RMDir $BLENDERHOME\.blender
RMDir "$SMPROGRAMS\Blender Foundation\Blender"
RMDir "$SMPROGRAMS\Blender Foundation"
RMDir "$INSTDIR"
diff --git a/source/Makefile b/source/Makefile
index 5ebff3bbbf5..d06962cbe3f 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -157,6 +157,7 @@ COMLIB += $(NAN_BMFONT)/lib/$(DEBUG_DIR)libbmfont.a
COMLIB += $(NAN_PNG)/lib/libpng.a
COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a
COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a
+COMLIB += $(NAN_GLEW)/lib/libglew.a
ifeq ($(WITH_QUICKTIME), true)
COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index b5e34444d13..716eac81b55 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -44,6 +44,7 @@ struct bActionChannel;
struct bPose;
struct bPoseChannel;
struct Object;
+struct ID;
/* Kernel prototypes */
#ifdef __cplusplus
@@ -157,6 +158,10 @@ void rest_pose(struct bPose *pose);
float get_action_frame(struct Object *ob, float cframe);
/* map strip time to global time (frame nr) */
float get_action_frame_inv(struct Object *ob, float cframe);
+/* builds a list of NlaIpoChannel with ipo values to write in datablock */
+void extract_ipochannels_from_action(ListBase *lb, struct ID *id, struct bAction *act, char *name, float ctime);
+/* write values returned by extract_ipochannels_from_action, returns the number of value written */
+int execute_ipochannels(ListBase *lb);
#ifdef __cplusplus
};
diff --git a/source/blender/blenkernel/BKE_bmesh.h b/source/blender/blenkernel/BKE_bmesh.h
index 51a5d29dbb7..8ec7144faf6 100644
--- a/source/blender/blenkernel/BKE_bmesh.h
+++ b/source/blender/blenkernel/BKE_bmesh.h
@@ -39,12 +39,12 @@
#include "DNA_listBase.h"
#include "BLI_ghash.h"
+#include "BLI_mempool.h"
#include "BLI_memarena.h"
#include "DNA_image_types.h"
#include "BLI_editVert.h"
#include "BKE_DerivedMesh.h"
#include "transform.h"
-#include "BKE_bmeshCustomData.h"
/*forward declerations*/
struct BME_Vert;
@@ -53,13 +53,6 @@ struct BME_Poly;
struct BME_Loop;
-/*structure for fast memory allocation/frees*/
-typedef struct BME_mempool{
- struct ListBase chunks;
- int esize, csize, pchunk; /*size of elements and chunks in bytes and number of elements per chunk*/
- struct BME_freenode *free; /*free element list. Interleaved into chunk datas.*/
-}BME_mempool;
-
/*Notes on further structure Cleanup:
-Remove the tflags, they belong in custom data layers
-Remove the eflags completely, they are mostly not used
@@ -78,10 +71,10 @@ typedef struct BME_Mesh
{
ListBase verts, edges, polys;
/*memory pools used for storing mesh elements*/
- struct BME_mempool *vpool;
- struct BME_mempool *epool;
- struct BME_mempool *ppool;
- struct BME_mempool *lpool;
+ struct BLI_mempool *vpool;
+ struct BLI_mempool *epool;
+ struct BLI_mempool *ppool;
+ struct BLI_mempool *lpool;
/*some scratch arrays used by eulers*/
struct BME_Vert **vtar;
struct BME_Edge **edar;
@@ -90,7 +83,7 @@ typedef struct BME_Mesh
int vtarlen, edarlen, lparlen, plarlen;
int totvert, totedge, totpoly, totloop; /*record keeping*/
int nextv, nexte, nextp, nextl; /*Next element ID for verts/edges/faces/loops. Never reused*/
- struct BME_CustomData vdata, edata, pdata, ldata; /*Custom Data Layer information*/
+ struct CustomData vdata, edata, pdata, ldata; /*Custom Data Layer information*/
} BME_Mesh;
typedef struct BME_Vert
@@ -169,7 +162,7 @@ int BME_radial_find_face(struct BME_Edge *e,struct BME_Poly *f);
struct BME_Loop *BME_loop_find_loop(struct BME_Poly *f, struct BME_Vert *v);
/*MESH CREATION/DESTRUCTION*/
-struct BME_Mesh *BME_make_mesh(int allocsize[4], struct BME_CustomDataInit init[4]);
+struct BME_Mesh *BME_make_mesh(int allocsize[4]);
void BME_free_mesh(struct BME_Mesh *bm);
/*FULL MESH VALIDATION*/
int BME_validate_mesh(struct BME_Mesh *bm, int halt);
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 2e5da236a89..f3c13d3d820 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -208,7 +208,7 @@ typedef enum
////////////////////////////////////////////////
// needed for implicit.c
-int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt );
+int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, float dt );
////////////////////////////////////////////////
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index d0535f1752e..81c2e4a4b94 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -40,6 +40,7 @@ extern const CustomDataMask CD_MASK_BAREMESH;
extern const CustomDataMask CD_MASK_MESH;
extern const CustomDataMask CD_MASK_EDITMESH;
extern const CustomDataMask CD_MASK_DERIVEDMESH;
+extern const CustomDataMask CD_MASK_BMESH;
/* for ORIGINDEX layer type, indicates no original index for this element */
#define ORIGINDEX_NONE -1
@@ -134,6 +135,9 @@ void CustomData_copy_data(const struct CustomData *source,
void CustomData_em_copy_data(const struct CustomData *source,
struct CustomData *dest, void *src_block,
void **dest_block);
+void CustomData_bmesh_copy_data(const struct CustomData *source,
+ struct CustomData *dest,void *src_block,
+ void **dest_block);
/* frees data in a CustomData object
* return 1 on success, 0 on failure
@@ -160,6 +164,10 @@ void CustomData_interp(const struct CustomData *source, struct CustomData *dest,
void CustomData_em_interp(struct CustomData *data, void **src_blocks,
float *weights, float *sub_weights, int count,
void *dest_block);
+void CustomData_bmesh_interp(struct CustomData *data, void **src_blocks,
+ float *weights, float *sub_weights, int count,
+ void *dest_block);
+
/* swaps the data in the element corners, to new corners with indices as
specified in corner_indices. for edges this is an array of length 2, for
@@ -172,6 +180,8 @@ void CustomData_swap(struct CustomData *data, int index, int *corner_indices);
void *CustomData_get(const struct CustomData *data, int index, int type);
void *CustomData_em_get(const struct CustomData *data, void *block, int type);
void *CustomData_em_get_n(const struct CustomData *data, void *block, int type, int n);
+void *CustomData_bmesh_get(const struct CustomData *data, void *block, int type);
+void *CustomData_bmesh_get_n(const struct CustomData *data, void *block, int type, int n);
/* gets a pointer to the active or first layer of type
* returns NULL if there is no layer of type
@@ -199,6 +209,12 @@ void CustomData_em_set(struct CustomData *data, void *block, int type,
void CustomData_em_set_n(struct CustomData *data, void *block, int type, int n,
void *source);
+void CustomData_bmesh_set(const struct CustomData *data, void *block, int type,
+ void *source);
+
+void CustomData_bmesh_set_n(struct CustomData *data, void *block, int type, int n,
+ void *source);
+
/* set the pointer of to the first layer of type. the old data is not freed.
* returns the value of ptr if the layer is found, NULL otherwise
*/
@@ -220,12 +236,20 @@ void CustomData_set_layer_flag(struct CustomData *data, int type, int flag);
void CustomData_em_set_default(struct CustomData *data, void **block);
void CustomData_em_free_block(struct CustomData *data, void **block);
+void CustomData_bmesh_set_default(struct CustomData *data, void **block);
+void CustomData_bmesh_free_block(struct CustomData *data, void **block);
+
/* copy custom data to/from layers as in mesh/derivedmesh, to editmesh
blocks of data. the CustomData's must not be compatible */
void CustomData_to_em_block(const struct CustomData *source,
struct CustomData *dest, int index, void **block);
void CustomData_from_em_block(const struct CustomData *source,
struct CustomData *dest, void *block, int index);
+void CustomData_to_bmesh_block(const struct CustomData *source,
+ struct CustomData *dest, int src_index, void **dest_block);
+void CustomData_from_bmesh_block(const struct CustomData *source,
+ struct CustomData *dest, void *src_block, int dest_index);
+
/* query info over types */
void CustomData_file_write_info(int type, char **structname, int *structnum);
@@ -240,5 +264,4 @@ void CustomData_set_layer_unique_name(struct CustomData *data, int index);
/* for file reading compatibility, returns false if the layer was freed,
only after this test passes, layer->data should be assigned */
int CustomData_verify_versions(struct CustomData *data, int index);
-
#endif
diff --git a/source/blender/blenkernel/BKE_ipo.h b/source/blender/blenkernel/BKE_ipo.h
index 922f3201345..5b209cb8f5b 100644
--- a/source/blender/blenkernel/BKE_ipo.h
+++ b/source/blender/blenkernel/BKE_ipo.h
@@ -31,6 +31,10 @@
#ifndef BKE_IPO_H
#define BKE_IPO_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
typedef struct CfraElem {
struct CfraElem *next, *prev;
float cfra;
@@ -111,5 +115,9 @@ float IPO_GetFloatValue(struct Ipo *ipo,
short c,
float ctime);
+#ifdef __cplusplus
+};
+#endif
+
#endif
diff --git a/source/blender/blenkernel/BKE_key.h b/source/blender/blenkernel/BKE_key.h
index a6871aa837f..faf8692b89a 100644
--- a/source/blender/blenkernel/BKE_key.h
+++ b/source/blender/blenkernel/BKE_key.h
@@ -40,6 +40,11 @@ struct Object;
struct Lattice;
struct Mesh;
+/* Kernel prototypes */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void free_key(struct Key *sc);
struct Key *add_key(struct ID *id);
struct Key *copy_key(struct Key *key);
@@ -57,6 +62,12 @@ int do_ob_key(struct Object *ob);
struct Key *ob_get_key(struct Object *ob);
struct KeyBlock *ob_get_keyblock(struct Object *ob);
struct KeyBlock *key_get_keyblock(struct Key *key, int index);
+// needed for the GE
+void do_rel_key(int start, int end, int tot, char *basispoin, struct Key *key, int mode);
+
+#ifdef __cplusplus
+};
+#endif
#endif
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index a940ac62876..116a59fa97e 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -108,6 +108,7 @@ void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float *min, float *max);
void minmax_object_duplis(struct Object *ob, float *min, float *max);
void solve_tracking (struct Object *ob, float targetmat[][4]);
+int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
void object_handle_update(struct Object *ob);
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index c50f5498de9..2bd528ab8c8 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -53,7 +53,7 @@ struct RenderData;
}
/* note; doesn't work when scene is empty */
-#define SETLOOPER(s, b) sce= s, b= sce->base.first; b; b= (b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
+#define SETLOOPER(s, b) sce= s, b= (Base*)sce->base.first; b; b= (Base*)(b->next?b->next:sce->set?(sce=sce->set)->base.first:NULL)
void free_avicodecdata(struct AviCodecData *acd);
diff --git a/source/blender/blenkernel/intern/BME_conversions.c b/source/blender/blenkernel/intern/BME_conversions.c
index 08483711c45..7952546de7c 100644
--- a/source/blender/blenkernel/intern/BME_conversions.c
+++ b/source/blender/blenkernel/intern/BME_conversions.c
@@ -33,6 +33,7 @@
*/
#include "MEM_guardedalloc.h"
+#include "BKE_customdata.h"
#include "DNA_listBase.h"
#include "DNA_meshdata_types.h"
@@ -54,11 +55,14 @@
#include "bmesh_private.h"
#include "BSE_edit.h"
+/*Converts an EditMesh to a BME_Mesh.*/
+static void bmesh_init_cdPool(CustomData *data, int allocsize){
+ if(data->totlayer)data->pool = BLI_mempool_create(data->totsize, allocsize, allocsize);
+}
BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
BME_Mesh *bm;
int allocsize[4] = {512,512,2048,512};
- BME_CustomDataInit *init = MEM_callocN(sizeof(BME_CustomDataInit) * 4, "Bmesh custom data init");
BME_Vert *v1, *v2;
BME_Edge *e, *edar[4];
BME_Poly *f;
@@ -68,9 +72,12 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
EditFace *efa;
int len;
- bm = BME_make_mesh(allocsize,init);
+ bm = BME_make_mesh(allocsize);
+
+ CustomData_copy(&em->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
+ bmesh_init_cdPool(&bm->vdata, allocsize[0]);
+
BME_model_begin(bm);
-
/*add verts*/
eve= em->verts.first;
while(eve) {
@@ -80,8 +87,8 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
v1->h = eve->h;
v1->bweight = eve->bweight;
- /* link the verts for edge and face construction;
- * kind of a dangerous thing - remember to cast back to BME_Vert before using! */
+ /*Copy Custom Data*/
+ CustomData_bmesh_copy_data(&em->vdata, &bm->vdata, eve->data, &v1->data);
eve->tmp.v = (EditVert*)v1;
eve = eve->next;
}
@@ -102,6 +109,8 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
/* link the edges for face construction;
* kind of a dangerous thing - remember to cast back to BME_Edge before using! */
+ /*Copy CustomData*/
+
eed->tmp.e = (EditEdge*)e;
eed = eed->next;
}
@@ -137,7 +146,6 @@ BME_Mesh *BME_editmesh_to_bmesh(EditMesh *em) {
efa = efa->next;
}
BME_model_end(bm);
- MEM_freeN(init);
return bm;
}
@@ -161,6 +169,8 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) {
if (em == NULL) return NULL;
+
+ CustomData_copy(&bm->vdata, &em->vdata, CD_MASK_BMESH, CD_CALLOC, 0);
/* convert to EditMesh */
/* make editverts */
totvert = BLI_countlist(&(bm->verts));
@@ -176,6 +186,7 @@ EditMesh *BME_bmesh_to_editmesh(BME_Mesh *bm, BME_TransData_Head *td) {
eve1->f = (unsigned char)v1->flag;
eve1->h = (unsigned char)v1->h;
eve1->bweight = v1->bweight;
+ CustomData_em_copy_data(&bm->vdata, &em->vdata, v1->data, &eve1->data);
}
/* make edges */
@@ -234,7 +245,6 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm)
BME_Mesh *bm;
int allocsize[4] = {512,512,2048,512};
- BME_CustomDataInit *init = MEM_callocN(sizeof(BME_CustomDataInit) * 4, "Bmesh custom data init");
MVert *mvert, *mv;
MEdge *medge, *me;
MFace *mface, *mf;
@@ -245,7 +255,7 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm)
EdgeHash *edge_hash = BLI_edgehash_new();
- bm = BME_make_mesh(allocsize,init);
+ bm = BME_make_mesh(allocsize);
totvert = dm->getNumVerts(dm);
totedge = dm->getNumEdges(dm);
totface = dm->getNumFaces(dm);
@@ -300,7 +310,6 @@ BME_Mesh *BME_derivedmesh_to_bmesh(DerivedMesh *dm)
BME_model_end(bm);
BLI_edgehash_free(edge_hash, NULL);
MEM_freeN(vert_array);
- MEM_freeN(init);
return bm;
}
diff --git a/source/blender/blenkernel/intern/BME_mesh.c b/source/blender/blenkernel/intern/BME_mesh.c
index 184ef2b8a0e..ad46a7c1eb7 100644
--- a/source/blender/blenkernel/intern/BME_mesh.c
+++ b/source/blender/blenkernel/intern/BME_mesh.c
@@ -32,64 +32,33 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#include "MEM_guardedalloc.h"
+#include "MEM_guardedalloc.h"
#include "DNA_listBase.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-
-
+#include "BLI_blenlib.h"
#include "BKE_utildefines.h"
#include "BKE_bmesh.h"
-#include "BKE_global.h"
-#include "BKE_depsgraph.h"
-#include "BLI_blenlib.h"
-#include "BLI_editVert.h"
-#include "BIF_editmesh.h"
-#include "BIF_space.h"
-#include "editmesh.h"
#include "bmesh_private.h"
-#include "mydevice.h"
-
-#include "BSE_edit.h"
/*
* BME MAKE MESH
*
* Allocates a new BME_Mesh structure.
- * The arguments are two arrays, one of type int
- * and another of type BME_CustomDataInit. The first array
- * contains the allocation size for each element pool in
- * the mesh. For instance allocsize[0] contains the number
- * of vertices to allocate at a time for the vertex pool.
- *
- * The second array contains structures describing the layout
- * of custom data for each element type in the mesh. So init[0]
- * contains the custom data layout information for vertices, init[1]
- * the layout information for edges and so on.
- *
* Returns -
* Pointer to a Bmesh
*
*/
-BME_Mesh *BME_make_mesh(int allocsize[4], BME_CustomDataInit init[4])
+BME_Mesh *BME_make_mesh(int allocsize[4])
{
/*allocate the structure*/
BME_Mesh *bm = MEM_callocN(sizeof(BME_Mesh),"BMesh");
/*allocate the memory pools for the mesh elements*/
- bm->vpool = BME_mempool_create(sizeof(BME_Vert), allocsize[0], allocsize[0]);
- bm->epool = BME_mempool_create(sizeof(BME_Edge), allocsize[1], allocsize[1]);
- bm->lpool = BME_mempool_create(sizeof(BME_Loop), allocsize[2], allocsize[2]);
- bm->ppool = BME_mempool_create(sizeof(BME_Poly), allocsize[3], allocsize[3]);
- /*Setup custom data layers*/
- BME_CD_Create(&bm->vdata, &init[0], allocsize[0]);
- BME_CD_Create(&bm->edata, &init[1], allocsize[1]);
- BME_CD_Create(&bm->ldata, &init[2], allocsize[2]);
- BME_CD_Create(&bm->pdata, &init[3], allocsize[3]);
+ bm->vpool = BLI_mempool_create(sizeof(BME_Vert), allocsize[0], allocsize[0]);
+ bm->epool = BLI_mempool_create(sizeof(BME_Edge), allocsize[1], allocsize[1]);
+ bm->lpool = BLI_mempool_create(sizeof(BME_Loop), allocsize[2], allocsize[2]);
+ bm->ppool = BLI_mempool_create(sizeof(BME_Poly), allocsize[3], allocsize[3]);
return bm;
}
/*
@@ -105,26 +74,35 @@ void BME_free_mesh(BME_Mesh *bm)
BME_Loop *l;
BME_Poly *f;
- for(v=bm->verts.first; v; v=v->next) BME_CD_free_block(&bm->vdata, &v->data);
- for(e=bm->edges.first; e; e=e->next) BME_CD_free_block(&bm->edata, &e->data);
+ for(v=bm->verts.first; v; v=v->next) CustomData_bmesh_free_block(&bm->vdata, &v->data);
+ for(e=bm->edges.first; e; e=e->next) CustomData_bmesh_free_block(&bm->edata, &e->data);
for(f=bm->polys.first; f; f=f->next){
- BME_CD_free_block(&bm->pdata, &f->data);
+ CustomData_bmesh_free_block(&bm->pdata, &f->data);
l = f->loopbase;
do{
- BME_CD_free_block(&bm->ldata, &l->data);
+ CustomData_bmesh_free_block(&bm->ldata, &l->data);
l = l->next;
}while(l!=f->loopbase);
}
+
+ /*Free custom data pools, This should probably go in CustomData_free?*/
+ if(bm->vdata.totlayer) BLI_mempool_destroy(bm->vdata.pool);
+ if(bm->edata.totlayer) BLI_mempool_destroy(bm->edata.pool);
+ if(bm->ldata.totlayer) BLI_mempool_destroy(bm->ldata.pool);
+ if(bm->pdata.totlayer) BLI_mempool_destroy(bm->pdata.pool);
+
+ /*free custom data*/
+ CustomData_free(&bm->vdata,0);
+ CustomData_free(&bm->edata,0);
+ CustomData_free(&bm->ldata,0);
+ CustomData_free(&bm->pdata,0);
+
/*destroy element pools*/
- BME_mempool_destroy(bm->vpool);
- BME_mempool_destroy(bm->epool);
- BME_mempool_destroy(bm->ppool);
- BME_mempool_destroy(bm->lpool);
- /*free custom data pools*/
- BME_CD_Free(&bm->vdata);
- BME_CD_Free(&bm->edata);
- BME_CD_Free(&bm->ldata);
- BME_CD_Free(&bm->pdata);
+ BLI_mempool_destroy(bm->vpool);
+ BLI_mempool_destroy(bm->epool);
+ BLI_mempool_destroy(bm->ppool);
+ BLI_mempool_destroy(bm->lpool);
+
MEM_freeN(bm);
}
diff --git a/source/blender/blenkernel/intern/BME_structure.c b/source/blender/blenkernel/intern/BME_structure.c
index cbf780c6467..92ef9e3e03c 100644
--- a/source/blender/blenkernel/intern/BME_structure.c
+++ b/source/blender/blenkernel/intern/BME_structure.c
@@ -42,100 +42,6 @@
#include "BLI_linklist.h"
#include "BLI_ghash.h"
-#include "BKE_customdata.h"
-
-/*
- Simple, fast memory allocator for allocating many elements of the same size.
-*/
-typedef struct BME_mempool_chunk{
- struct BME_mempool_chunk *next, *prev;
- void *data;
-}BME_mempool_chunk;
-
-/*this is just to make things prettier*/
-typedef struct BME_freenode{
- struct BME_freenode *next;
-}BME_freenode;
-
-BME_mempool *BME_mempool_create(int esize, int tote, int pchunk)
-{ BME_mempool *pool = NULL;
- BME_freenode *lasttail = NULL, *curnode = NULL;
- int i,j, maxchunks;
- char *addr;
-
- /*allocate the pool structure*/
- pool = MEM_mallocN(sizeof(BME_mempool),"memory pool");
- pool->esize = esize;
- pool->pchunk = pchunk;
- pool->csize = esize * pchunk;
- pool->chunks.first = pool->chunks.last = NULL;
-
- maxchunks = tote / pchunk;
-
- /*allocate the actual chunks*/
- for(i=0; i < maxchunks; i++){
- BME_mempool_chunk *mpchunk = MEM_mallocN(sizeof(BME_mempool_chunk), "BME_Mempool Chunk");
- mpchunk->next = mpchunk->prev = NULL;
- mpchunk->data = MEM_mallocN(pool->csize, "BME Mempool Chunk Data");
- BLI_addtail(&(pool->chunks), mpchunk);
-
- if(i==0) pool->free = mpchunk->data; /*start of the list*/
- /*loop through the allocated data, building the pointer structures*/
- for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
- curnode = ((BME_freenode*)addr);
- addr += pool->esize;
- curnode->next = (BME_freenode*)addr;
- }
- /*final pointer in the previously allocated chunk is wrong.*/
- if(lasttail) lasttail->next = mpchunk->data;
- /*set the end of this chunks memory to the new tail for next iteration*/
- lasttail = curnode;
- }
- /*terminate the list*/
- curnode->next = NULL;
- return pool;
-}
-
-void *BME_mempool_alloc(BME_mempool *pool){
- void *retval=NULL;
- BME_freenode *curnode=NULL;
- char *addr=NULL;
- int j;
-
- if(!(pool->free)){
- /*need to allocate a new chunk*/
- BME_mempool_chunk *mpchunk = MEM_mallocN(sizeof(BME_mempool_chunk), "BME_Mempool Chunk");
- mpchunk->next = mpchunk->prev = NULL;
- mpchunk->data = MEM_mallocN(pool->csize, "BME_Mempool Chunk Data");
- BLI_addtail(&(pool->chunks), mpchunk);
-
- pool->free = mpchunk->data; /*start of the list*/
- for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
- curnode = ((BME_freenode*)addr);
- addr += pool->esize;
- curnode->next = (BME_freenode*)addr;
- }
- curnode->next = NULL; /*terminate the list*/
- }
-
- retval = pool->free;
- pool->free = pool->free->next;
- //memset(retval, 0, pool->esize);
- return retval;
-}
-
-void BME_mempool_free(BME_mempool *pool, void *addr){ //doesnt protect against double frees, dont be stupid!
- BME_freenode *newhead = addr;
- newhead->next = pool->free;
- pool->free = newhead;
-}
-void BME_mempool_destroy(BME_mempool *pool)
-{
- BME_mempool_chunk *mpchunk=NULL;
- for(mpchunk = pool->chunks.first; mpchunk; mpchunk = mpchunk->next) MEM_freeN(mpchunk->data);
- BLI_freelistN(&(pool->chunks));
- MEM_freeN(pool);
-}
/**
* MISC utility functions.
*
@@ -179,7 +85,7 @@ int BME_edge_swapverts(BME_Edge *e, BME_Vert *orig, BME_Vert *new){
BME_Vert *BME_addvertlist(BME_Mesh *bm, BME_Vert *example){
BME_Vert *v=NULL;
- v = BME_mempool_alloc(bm->vpool);
+ v = BLI_mempool_alloc(bm->vpool);
v->next = v->prev = NULL;
v->EID = bm->nextv;
v->co[0] = v->co[1] = v->co[2] = 0.0f;
@@ -195,16 +101,16 @@ BME_Vert *BME_addvertlist(BME_Mesh *bm, BME_Vert *example){
if(example){
VECCOPY(v->co,example->co);
- BME_CD_copy_data(&bm->vdata, &bm->vdata, example->data, &v->data);
+ CustomData_bmesh_copy_data(&bm->vdata, &bm->vdata, example->data, &v->data);
}
else
- BME_CD_set_default(&bm->vdata, &v->data);
+ CustomData_bmesh_set_default(&bm->vdata, &v->data);
return v;
}
BME_Edge *BME_addedgelist(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge *example){
BME_Edge *e=NULL;
- e = BME_mempool_alloc(bm->epool);
+ e = BLI_mempool_alloc(bm->epool);
e->next = e->prev = NULL;
e->EID = bm->nexte;
e->v1 = v1;
@@ -222,16 +128,16 @@ BME_Edge *BME_addedgelist(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Edge *ex
BLI_addtail(&(bm->edges), e);
if(example)
- BME_CD_copy_data(&bm->edata, &bm->edata, example->data, &e->data);
+ CustomData_bmesh_copy_data(&bm->edata, &bm->edata, example->data, &e->data);
else
- BME_CD_set_default(&bm->edata, &e->data);
+ CustomData_bmesh_set_default(&bm->edata, &e->data);
return e;
}
BME_Loop *BME_create_loop(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Poly *f, BME_Loop *example){
BME_Loop *l=NULL;
- l = BME_mempool_alloc(bm->lpool);
+ l = BLI_mempool_alloc(bm->lpool);
l->next = l->prev = NULL;
l->EID = bm->nextl;
l->radial.next = l->radial.prev = NULL;
@@ -246,16 +152,16 @@ BME_Loop *BME_create_loop(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Poly *f, B
bm->totloop++;
if(example)
- BME_CD_copy_data(&bm->ldata, &bm->ldata, example->data, &l->data);
+ CustomData_bmesh_copy_data(&bm->ldata, &bm->ldata, example->data, &l->data);
else
- BME_CD_set_default(&bm->ldata, &l->data);
+ CustomData_bmesh_set_default(&bm->ldata, &l->data);
return l;
}
BME_Poly *BME_addpolylist(BME_Mesh *bm, BME_Poly *example){
BME_Poly *f = NULL;
- f = BME_mempool_alloc(bm->ppool);
+ f = BLI_mempool_alloc(bm->ppool);
f->next = f->prev = NULL;
f->EID = bm->nextp;
f->loopbase = NULL;
@@ -268,9 +174,9 @@ BME_Poly *BME_addpolylist(BME_Mesh *bm, BME_Poly *example){
bm->totpoly++;
if(example)
- BME_CD_copy_data(&bm->pdata, &bm->pdata, example->data, &f->data);
+ CustomData_bmesh_copy_data(&bm->pdata, &bm->pdata, example->data, &f->data);
else
- BME_CD_set_default(&bm->pdata, &f->data);
+ CustomData_bmesh_set_default(&bm->pdata, &f->data);
return f;
@@ -281,23 +187,23 @@ BME_Poly *BME_addpolylist(BME_Mesh *bm, BME_Poly *example){
*/
void BME_free_vert(BME_Mesh *bm, BME_Vert *v){
bm->totvert--;
- BME_CD_free_block(&bm->vdata, &v->data);
- BME_mempool_free(bm->vpool, v);
+ CustomData_bmesh_free_block(&bm->vdata, &v->data);
+ BLI_mempool_free(bm->vpool, v);
}
void BME_free_edge(BME_Mesh *bm, BME_Edge *e){
bm->totedge--;
- BME_CD_free_block(&bm->edata, &e->data);
- BME_mempool_free(bm->epool, e);
+ CustomData_bmesh_free_block(&bm->edata, &e->data);
+ BLI_mempool_free(bm->epool, e);
}
void BME_free_poly(BME_Mesh *bm, BME_Poly *f){
bm->totpoly--;
- BME_CD_free_block(&bm->pdata, &f->data);
- BME_mempool_free(bm->ppool, f);
+ CustomData_bmesh_free_block(&bm->pdata, &f->data);
+ BLI_mempool_free(bm->ppool, f);
}
void BME_free_loop(BME_Mesh *bm, BME_Loop *l){
bm->totloop--;
- BME_CD_free_block(&bm->ldata, &l->data);
- BME_mempool_free(bm->lpool, l);
+ CustomData_bmesh_free_block(&bm->ldata, &l->data);
+ BLI_mempool_free(bm->lpool, l);
}
/**
* BMESH CYCLES
diff --git a/source/blender/blenkernel/intern/BME_tools.c b/source/blender/blenkernel/intern/BME_tools.c
index 7ce967d1d22..916e6bee59f 100644
--- a/source/blender/blenkernel/intern/BME_tools.c
+++ b/source/blender/blenkernel/intern/BME_tools.c
@@ -205,7 +205,21 @@ static BME_Poly *BME_split_face(BME_Mesh *bm, BME_Poly *f, BME_Vert *v1, BME_Ver
return nf;
}
-/* a wrapper for BME_SEMV that transfers element flags */
+
+static void BME_data_interp_from_verts(BME_Mesh *bm, BME_Vert *v1, BME_Vert *v2, BME_Vert *v, float fac)
+{
+ void *src[2];
+ float w[2];
+ if (v1->data && v2->data) {
+ src[0]= v1->data;
+ src[1]= v2->data;
+ w[0] = 1.0f-fac;
+ w[1] = fac;
+ CustomData_em_interp(&bm->vdata, src, w, NULL, 2, v->data);
+ }
+}
+
+/* a wrapper for BME_SEMV that transfers element flags */ /*add custom data interpolation in here!*/
static BME_Vert *BME_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Edge **ne, float percent) {
BME_Vert *nv, *v2;
float len;
@@ -224,10 +238,11 @@ static BME_Vert *BME_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Edge *e, BME_Edge
(*ne)->crease = e->crease;
(*ne)->bweight = e->bweight;
}
-
return nv;
}
+
+
static int BME_bevel_is_split_vert(BME_Loop *l) {
/* look for verts that have already been added to the edge when
* beveling other polys; this can be determined by testing the
@@ -315,7 +330,7 @@ static float BME_bevel_project_vec(float *vec1, float *vec2, float *up_vec, int
* Finally, return the split vert. */
static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, BME_Loop *l, float *up_vec, float value, BME_TransData_Head *td) {
BME_TransData *vtd, *vtd1, *vtd2;
- BME_Vert *sv, *v2, *v3;
+ BME_Vert *sv, *v2, *v3, *ov;
BME_Loop *lv1, *lv2;
BME_Edge *ne, *e1, *e2;
float maxfactor, scale, len, dis, vec1[3], vec2[3], t_up_vec[3];
@@ -349,7 +364,9 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B
else {
e1 = e2;
}
+ ov = BME_edge_getothervert(e1,v);
sv = BME_split_edge(bm,v,e1,&ne,0);
+ //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/
BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */
sv->tflag1 |= BME_BEVEL_BEVEL;
ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */
@@ -388,7 +405,9 @@ static BME_Vert *BME_bevel_split_edge(BME_Mesh *bm, BME_Vert *v, BME_Vert *v1, B
}
else {
is_split_vert = 0;
+ ov = BME_edge_getothervert(l->e,v);
sv = BME_split_edge(bm,v,l->e,&ne,0);
+ //BME_data_interp_from_verts(bm, v, ov, sv, 0.25); /*this is technically wrong...*/
BME_assign_transdata(td, bm, sv, sv->co, sv->co, NULL, sv->co, 0, -1, -1, NULL); /* quick default */
sv->tflag1 |= BME_BEVEL_BEVEL;
ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even though it isn't */
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 654cf0991cc..30405660658 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -186,10 +186,6 @@ void DM_init_funcs(DerivedMesh *dm)
void DM_init(DerivedMesh *dm,
int numVerts, int numEdges, int numFaces)
{
- CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
- CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
- CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
-
dm->numVertData = numVerts;
dm->numEdgeData = numEdges;
dm->numFaceData = numFaces;
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 5fb3d6f869a..5b96bf11056 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -290,6 +290,12 @@ void copy_pose(bPose **dst, bPose *src, int copycon)
return;
}
+ if (*dst==src) {
+ printf("copy_pose source and target are the same\n");
+ *dst=NULL;
+ return;
+ }
+
outPose= MEM_callocN(sizeof(bPose), "pose");
duplicatelist(&outPose->chanbase, &src->chanbase);
@@ -344,7 +350,7 @@ static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan
pchan->flag= chan->flag;
con= chan->constraints.first;
- for(pcon= pchan->constraints.first; pcon; pcon= pcon->next) {
+ for(pcon= pchan->constraints.first; pcon; pcon= pcon->next, con= con->next) {
pcon->enforce= con->enforce;
pcon->headtail= con->headtail;
}
@@ -740,6 +746,11 @@ void extract_pose_from_pose(bPose *pose, const bPose *src)
const bPoseChannel *schan;
bPoseChannel *pchan= pose->chanbase.first;
+ if (pose==src) {
+ printf("extract_pose_from_pose source and target are the same\n");
+ return;
+ }
+
for (schan=src->chanbase.first; schan; schan=schan->next, pchan= pchan->next) {
copy_pose_channel_data(pchan, schan);
}
@@ -817,6 +828,12 @@ void copy_pose_result(bPose *to, bPose *from)
return;
}
+ if (to==from) {
+ printf("copy_pose_result source and target are the same\n");
+ return;
+ }
+
+
for(pchanfrom= from->chanbase.first; pchanfrom; pchanfrom= pchanfrom->next) {
pchanto= get_pose_channel(to, pchanfrom->name);
if(pchanto) {
@@ -843,7 +860,7 @@ typedef struct NlaIpoChannel {
int type;
} NlaIpoChannel;
-static void extract_ipochannels_from_action(ListBase *lb, ID *id, bAction *act, char *name, float ctime)
+void extract_ipochannels_from_action(ListBase *lb, ID *id, bAction *act, char *name, float ctime)
{
bActionChannel *achan= get_action_channel(act, name);
IpoCurve *icu;
@@ -936,15 +953,18 @@ static void blend_ipochannels(ListBase *dst, ListBase *src, float srcweight, int
}
}
-static void execute_ipochannels(ListBase *lb)
+int execute_ipochannels(ListBase *lb)
{
NlaIpoChannel *nic;
+ int count = 0;
for(nic= lb->first; nic; nic= nic->next) {
if(nic->poin) {
write_ipo_poin(nic->poin, nic->type, nic->val);
+ count++;
}
}
+ return count;
}
/* nla timing */
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index eca10e5b079..fb7d59c137a 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -1709,13 +1709,13 @@ static void execute_posetree(Object *ob, PoseTree *tree)
if (tree->totchannel == 0)
return;
-
+
iktree= MEM_mallocN(sizeof(void*)*tree->totchannel, "ik tree");
for(a=0; a<tree->totchannel; a++) {
pchan= tree->pchan[a];
bone= pchan->bone;
-
+
/* set DoF flag */
flag= 0;
if(!(pchan->ikflag & BONE_IK_NO_XDOF) && !(pchan->ikflag & BONE_IK_NO_XDOF_TEMP))
@@ -1724,32 +1724,32 @@ static void execute_posetree(Object *ob, PoseTree *tree)
flag |= IK_YDOF;
if(!(pchan->ikflag & BONE_IK_NO_ZDOF) && !(pchan->ikflag & BONE_IK_NO_ZDOF_TEMP))
flag |= IK_ZDOF;
-
+
if(tree->stretch && (pchan->ikstretch > 0.0)) {
flag |= IK_TRANS_YDOF;
hasstretch = 1;
}
-
+
seg= iktree[a]= IK_CreateSegment(flag);
-
+
/* find parent */
if(a == 0)
parent= NULL;
else
parent= iktree[tree->parent[a]];
-
+
IK_SetParent(seg, parent);
-
+
/* get the matrix that transforms from prevbone into this bone */
Mat3CpyMat4(R_bonemat, pchan->pose_mat);
-
+
/* gather transformations for this IK segment */
-
+
if (pchan->parent)
Mat3CpyMat4(R_parmat, pchan->parent->pose_mat);
else
Mat3One(R_parmat);
-
+
/* bone offset */
if (pchan->parent && (a > 0))
VecSubf(start, pchan->pose_head, pchan->parent->pose_tail);
@@ -1759,37 +1759,37 @@ static void execute_posetree(Object *ob, PoseTree *tree)
/* change length based on bone size */
length= bone->length*VecLength(R_bonemat[1]);
-
+
/* compute rest basis and its inverse */
Mat3CpyMat3(rest_basis, bone->bone_mat);
Mat3CpyMat3(irest_basis, bone->bone_mat);
Mat3Transp(irest_basis);
-
+
/* compute basis with rest_basis removed */
Mat3Inv(iR_parmat, R_parmat);
Mat3MulMat3(full_basis, iR_parmat, R_bonemat);
Mat3MulMat3(basis, irest_basis, full_basis);
-
+
/* basis must be pure rotation */
Mat3Ortho(basis);
-
+
/* transform offset into local bone space */
Mat3Ortho(iR_parmat);
Mat3MulVecfl(iR_parmat, start);
-
+
IK_SetTransform(seg, start, rest_basis, basis, length);
-
+
if (pchan->ikflag & BONE_IK_XLIMIT)
IK_SetLimit(seg, IK_X, pchan->limitmin[0], pchan->limitmax[0]);
if (pchan->ikflag & BONE_IK_YLIMIT)
IK_SetLimit(seg, IK_Y, pchan->limitmin[1], pchan->limitmax[1]);
if (pchan->ikflag & BONE_IK_ZLIMIT)
IK_SetLimit(seg, IK_Z, pchan->limitmin[2], pchan->limitmax[2]);
-
+
IK_SetStiffness(seg, IK_X, pchan->stiffness[0]);
IK_SetStiffness(seg, IK_Y, pchan->stiffness[1]);
IK_SetStiffness(seg, IK_Z, pchan->stiffness[2]);
-
+
if(tree->stretch && (pchan->ikstretch > 0.0)) {
float ikstretch = pchan->ikstretch*pchan->ikstretch;
IK_SetStiffness(seg, IK_TRANS_Y, MIN2(1.0-ikstretch, 0.99));
@@ -1818,7 +1818,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
for (target=tree->targets.first; target; target=target->next) {
float polepos[3];
int poleconstrain= 0;
-
+
data= (bKinematicConstraint*)target->con->data;
/* 1.0=ctime, we pass on object for auto-ik (owner-type here is object, even though
@@ -1835,7 +1835,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
/* same for pole vector target */
if(data->poletar) {
get_constraint_target_matrix(target->con, 1, CONSTRAINT_OBTYPE_OBJECT, ob, rootmat, 1.0);
-
+
if(data->flag & CONSTRAINT_IK_SETANGLE) {
/* don't solve IK when we are setting the pole angle */
break;
@@ -1844,7 +1844,7 @@ static void execute_posetree(Object *ob, PoseTree *tree)
Mat4MulMat4(goal, rootmat, goalinv);
VECCOPY(polepos, goal[3]);
poleconstrain= 1;
-
+
if(data->flag & CONSTRAINT_IK_GETANGLE) {
poleangledata= data;
data->flag &= ~CONSTRAINT_IK_GETANGLE;
@@ -1903,36 +1903,35 @@ static void execute_posetree(Object *ob, PoseTree *tree)
tree->basis_change= MEM_mallocN(sizeof(float[3][3])*tree->totchannel, "ik basis change");
if(hasstretch)
ikstretch= MEM_mallocN(sizeof(float)*tree->totchannel, "ik stretch");
-
+
for(a=0; a<tree->totchannel; a++) {
IK_GetBasisChange(iktree[a], tree->basis_change[a]);
-
+
if(hasstretch) {
/* have to compensate for scaling received from parent */
float parentstretch, stretch;
-
+
pchan= tree->pchan[a];
parentstretch= (tree->parent[a] >= 0)? ikstretch[tree->parent[a]]: 1.0;
-
+
if(tree->stretch && (pchan->ikstretch > 0.0)) {
float trans[3], length;
-
+
IK_GetTranslationChange(iktree[a], trans);
length= pchan->bone->length*VecLength(pchan->pose_mat[1]);
-
+
ikstretch[a]= (length == 0.0)? 1.0: (trans[1]+length)/length;
}
else
ikstretch[a] = 1.0;
-
+
stretch= (parentstretch == 0.0)? 1.0: ikstretch[a]/parentstretch;
-
+
VecMulf(tree->basis_change[a][0], stretch);
VecMulf(tree->basis_change[a][1], stretch);
VecMulf(tree->basis_change[a][2], stretch);
-
}
-
+
IK_FreeSegment(iktree[a]);
}
diff --git a/source/blender/blenkernel/intern/bmesh_private.h b/source/blender/blenkernel/intern/bmesh_private.h
index 4aa2a85b8b1..f34ef0090f3 100644
--- a/source/blender/blenkernel/intern/bmesh_private.h
+++ b/source/blender/blenkernel/intern/bmesh_private.h
@@ -39,11 +39,6 @@
#include "BKE_bmesh.h"
-struct BME_mempool *BME_mempool_create(int esize, int tote, int pchunk);
-void BME_mempool_destroy(struct BME_mempool *pool);
-void *BME_mempool_alloc(struct BME_mempool *pool);
-void BME_mempool_free(struct BME_mempool *pool, void *address);
-
/*ALLOCATION/DEALLOCATION*/
struct BME_Vert *BME_addvertlist(struct BME_Mesh *bm, struct BME_Vert *example);
struct BME_Edge *BME_addedgelist(struct BME_Mesh *bm, struct BME_Vert *v1, struct BME_Vert *v2, struct BME_Edge *example);
@@ -54,7 +49,6 @@ void BME_free_vert(struct BME_Mesh *bm, struct BME_Vert *v);
void BME_free_edge(struct BME_Mesh *bm, struct BME_Edge *e);
void BME_free_poly(struct BME_Mesh *bm, struct BME_Poly *f);
void BME_free_loop(struct BME_Mesh *bm, struct BME_Loop *l);
-//void BME_delete_loop(struct BME_Mesh *bm, struct BME_Loop *l);
/*DOUBLE CIRCULAR LINKED LIST FUNCTIONS*/
void BME_cycle_append(void *h, void *nt);
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index c2946bb666f..472df3d0f26 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -732,6 +732,10 @@ DerivedMesh *CDDM_new(int numVerts, int numEdges, int numFaces)
DM_init(dm, numVerts, numEdges, numFaces);
+ CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, numVerts);
+ CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, numEdges);
+ CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, numFaces);
+
CustomData_add_layer(&dm->vertData, CD_MVERT, CD_CALLOC, NULL, numVerts);
CustomData_add_layer(&dm->edgeData, CD_MEDGE, CD_CALLOC, NULL, numEdges);
CustomData_add_layer(&dm->faceData, CD_MFACE, CD_CALLOC, NULL, numFaces);
@@ -753,6 +757,11 @@ DerivedMesh *CDDM_from_mesh(Mesh *mesh, Object *ob)
* with an exception for fluidsim */
DM_init(dm, mesh->totvert, mesh->totedge, mesh->totface);
+
+ CustomData_add_layer(&dm->vertData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totvert);
+ CustomData_add_layer(&dm->edgeData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totedge);
+ CustomData_add_layer(&dm->faceData, CD_ORIGINDEX, CD_CALLOC, NULL, mesh->totface);
+
dm->deformedOnly = 1;
if(ob && ob->fluidsimSettings && ob->fluidsimSettings->meshSurface)
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 6034b85e20f..c7817b017ef 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -132,7 +132,7 @@ void cloth_init ( ClothModifierData *clmd )
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 5.0;
- clmd->coll_parms->loop_count = 3;
+ clmd->coll_parms->loop_count = 2;
clmd->coll_parms->epsilon = 0.015f;
clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
clmd->coll_parms->collision_list = NULL;
@@ -471,7 +471,7 @@ static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *resul
tend();
- /* printf ( "Cloth simulation time: %f\n", ( float ) tval() ); */
+ // printf ( "%f\n", ( float ) tval() );
return ret;
}
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 7f41ca033d3..26c5d186d87 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -541,7 +541,7 @@ int cloth_collision_response_static ( ClothModifierData *clmd, CollisionModifier
{
Normalize ( vrel_t_pre );
- impulse = 2.0 * magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 );
+ impulse = magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // 2.0 *
VECADDMUL ( cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
VECADDMUL ( cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
VECADDMUL ( cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
@@ -1291,52 +1291,223 @@ int cloth_collision_moving ( ClothModifierData *clmd, CollisionModifierData *col
return 1;
}
-int cloth_bvh_objcollisions_do ( ClothModifierData * clmd, CollisionModifierData *collmd, float step, float dt )
-{
+int cloth_do_selfcollisions(ClothModifierData * clmd)
+{
+ int ret2 = 0, l;
Cloth *cloth = clmd->clothObject;
- BVHTree *cloth_bvh= ( BVHTree * ) cloth->bvhtree;
- long i=0, j = 0, numfaces = 0, numverts = 0;
- ClothVertex *verts = NULL;
- CollPair *collisions = NULL, *collisions_index = NULL;
- int ret = 0;
- int result = 0;
- float tnull[3] = {0,0,0};
- BVHTreeOverlap *overlap = NULL;
-
-
- numfaces = clmd->clothObject->numfaces;
- numverts = clmd->clothObject->numverts;
-
- verts = cloth->verts;
+
+ if ( clmd->clothObject->bvhselftree )
+ {
+ for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
+ {
+ BVHTreeOverlap *overlap = NULL;
+ ClothVertex *verts = clmd->clothObject->verts; // needed for openMP
+ int k;
+ int ret = 0, result = 0;
+
+ // search for overlapping collision pairs
+ overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
+
+// #pragma omp parallel for private(k, i, j) schedule(static)
+ for ( k = 0; k < result; k++ )
+ {
+ float temp[3];
+ float length = 0;
+ float mindistance;
+ int i, j;
+
+ i = overlap[k].indexA;
+ j = overlap[k].indexB;
+
+ mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
+
+ if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ {
+ if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
+ {
+ continue;
+ }
+ }
+
+ VECSUB ( temp, verts[i].tx, verts[j].tx );
+
+ if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
+
+ // check for adjacent points (i must be smaller j)
+ if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
+ {
+ continue;
+ }
+
+ length = Normalize ( temp );
+
+ if ( length < mindistance )
+ {
+ float correction = mindistance - length;
+
+ if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
+ {
+ VecMulf ( temp, -correction );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+ }
+ else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
+ {
+ VecMulf ( temp, correction );
+ VECADD ( verts[i].tx, verts[i].tx, temp );
+ }
+ else
+ {
+ VecMulf ( temp, -correction*0.5 );
+ VECADD ( verts[j].tx, verts[j].tx, temp );
+
+ VECSUB ( verts[i].tx, verts[i].tx, temp );
+ }
+ ret = 1;
+ ret2 += ret;
+ }
+ else
+ {
+ // check for approximated time collisions
+ }
+ }
+
+ if ( overlap )
+ MEM_freeN ( overlap );
+
+ if(!ret)
+ break;
+
+ }
+ ////////////////////////////////////////////////////////////
+
+ ////////////////////////////////////////////////////////////
+ // SELFCOLLISIONS: update velocities
+ ////////////////////////////////////////////////////////////
+ if ( ret2 )
+ {
+ int i;
+ ClothVertex *verts = clmd->clothObject->verts; // needed for openMP
+
+ for ( i = 0; i < cloth->numverts; i++ )
+ {
+ if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
+ {
+ VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
+ }
+ }
+ }
+ ////////////////////////////////////////////////////////////
+ }
+ return ret2;
+}
- if ( collmd->bvhtree )
+// return all collision objects in scene
+// collision object will exclude self
+CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj)
+{
+ Base *base=NULL;
+ CollisionModifierData **objs = NULL;
+ Object *coll_ob = NULL;
+ CollisionModifierData *collmd = NULL;
+ int numobj = 0, maxobj = 100;
+
+ objs = MEM_callocN(sizeof(CollisionModifierData *)*maxobj, "CollisionObjectsArray");
+ // check all collision objects
+ for ( base = G.scene->base.first; base; base = base->next )
{
- /* get pointer to bounding volume hierarchy */
- BVHTree *coll_bvh = collmd->bvhtree;
+ coll_ob = base->object;
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
+
+ if ( !collmd )
+ {
+ if ( coll_ob->dup_group )
+ {
+ GroupObject *go;
+ Group *group = coll_ob->dup_group;
- /* move object to position (step) in time */
- collision_move_object ( collmd, step + dt, step );
+ for ( go= group->gobject.first; go; go= go->next )
+ {
+ coll_ob = go->ob;
- /* search for overlapping collision pairs */
- overlap = BLI_bvhtree_overlap ( cloth_bvh, coll_bvh, &result );
+ collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
- collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * result*4, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
- collisions_index = collisions;
+ if ( !collmd )
+ continue;
- for ( i = 0; i < result; i++ )
- {
- collisions_index = cloth_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, overlap+i, collisions_index );
- }
+ if(coll_ob == self)
+ continue;
- if ( overlap )
- MEM_freeN ( overlap );
+ if(numobj >= maxobj)
+ {
+ // realloc
+ int oldmax = maxobj;
+ CollisionModifierData **tmp;
+ maxobj *= 2;
+ tmp = MEM_callocN(sizeof(CollisionModifierData *)*maxobj, "CollisionObjectsArray");
+ memcpy(tmp, objs, sizeof(CollisionModifierData *)*oldmax);
+ MEM_freeN(objs);
+ objs = tmp;
+ }
+
+ objs[numobj] = collmd;
+ numobj++;
+ }
+ }
+ }
+ else
+ {
+ if(coll_ob == self)
+ continue;
+
+ if(numobj >= maxobj)
+ {
+ // realloc
+ int oldmax = maxobj;
+ CollisionModifierData **tmp;
+ maxobj *= 2;
+ tmp = MEM_callocN(sizeof(CollisionModifierData *)*maxobj, "CollisionObjectsArray");
+ memcpy(tmp, objs, sizeof(CollisionModifierData *)*oldmax);
+ MEM_freeN(objs);
+ objs = tmp;
+
+ }
+
+ objs[numobj] = collmd;
+ numobj++;
+ }
}
- else
+ *numcollobj = numobj;
+ return objs;
+}
+
+void cloth_bvh_objcollisions_nearcheck ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair **collisions, CollPair **collisions_index, int numresult, BVHTreeOverlap *overlap)
+{
+ int i;
+
+ *collisions = ( CollPair* ) MEM_mallocN ( sizeof ( CollPair ) * numresult * 4, "collision array" ); //*4 since cloth_collision_static can return more than 1 collision
+ *collisions_index = *collisions;
+
+ for ( i = 0; i < numresult; i++ )
{
- if ( G.rt > 0 )
- printf ( "cloth_bvh_objcollision: found a collision object with clothObject or collData NULL.\n" );
+ *collisions_index = cloth_collision ( ( ModifierData * ) clmd, ( ModifierData * ) collmd, overlap+i, *collisions_index );
}
+}
+int cloth_bvh_objcollisions_resolve ( ClothModifierData * clmd, CollisionModifierData *collmd, CollPair *collisions, CollPair *collisions_index)
+{
+ Cloth *cloth = clmd->clothObject;
+ int i=0, j = 0, numfaces = 0, numverts = 0;
+ ClothVertex *verts = NULL;
+ int ret = 0;
+ int result = 0;
+ float tnull[3] = {0,0,0};
+
+ numfaces = clmd->clothObject->numfaces;
+ numverts = clmd->clothObject->numverts;
+
+ verts = cloth->verts;
+
// process all collisions (calculate impulses, TODO: also repulses if distance too short)
result = 1;
for ( j = 0; j < 5; j++ ) // 5 is just a value that ensures convergence
@@ -1363,48 +1534,22 @@ int cloth_bvh_objcollisions_do ( ClothModifierData * clmd, CollisionModifierData
}
}
}
-/*
- result += cloth_collision_moving ( clmd, collmd, collisions, collisions_index );
-
- // apply impulses in parallel
- if ( result )
- {
- for ( i = 0; i < numverts; i++ )
- {
- // calculate "velocities" (just xnew = xold + v; no dt in v)
- if ( verts[i].impulse_count )
- {
- VECADDMUL ( verts[i].tv, verts[i].impulse, 1.0f / verts[i].impulse_count );
- VECCOPY ( verts[i].impulse, tnull );
- verts[i].impulse_count = 0;
-
- ret++;
- }
- }
- }
-*/
}
}
-
- if ( collisions ) MEM_freeN ( collisions );
-
return ret;
}
// cloth - object collisions
-int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
+int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, float dt )
{
- Base *base=NULL;
- CollisionModifierData *collmd=NULL;
Cloth *cloth=NULL;
- Object *coll_ob=NULL;
BVHTree *cloth_bvh=NULL;
- long i=0, j = 0, k = 0, l = 0, numfaces = 0, numverts = 0;
- int result = 0, rounds = 0; // result counts applied collisions; ic is for debug output;
+ long i=0, numfaces = 0, numverts = 0;
+ int rounds = 0; // result counts applied collisions; ic is for debug output;
ClothVertex *verts = NULL;
int ret = 0, ret2 = 0;
- ClothModifierData *tclmd;
- int collisions = 0;
+ CollisionModifierData **collobjs = NULL;
+ int numcollobj = 0;
if ( ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_COLLOBJ ) || ! ( ( ( Cloth * ) clmd->clothObject )->bvhtree ) )
{
@@ -1424,54 +1569,61 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
// update cloth bvh
bvhtree_update_from_cloth ( clmd, 1 ); // 0 means STATIC, 1 means MOVING (see later in this function)
bvhselftree_update_from_cloth ( clmd, 0 ); // 0 means STATIC, 1 means MOVING (see later in this function)
+
+ collobjs = get_collisionobjects(ob, &numcollobj);
+
+ if(!collobjs)
+ return 0;
do
{
- result = 0;
+ CollPair **collisions, **collisions_index;
+
ret2 = 0;
+ collisions = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
+ collisions_index = MEM_callocN(sizeof(CollPair *) *numcollobj , "CollPair");
+
// check all collision objects
- for ( base = G.scene->base.first; base; base = base->next )
+ for(i = 0; i < numcollobj; i++)
{
- coll_ob = base->object;
- collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
-
- if ( !collmd )
- {
- if ( coll_ob->dup_group )
- {
- GroupObject *go;
- Group *group = coll_ob->dup_group;
-
- for ( go= group->gobject.first; go; go= go->next )
- {
- coll_ob = go->ob;
-
- collmd = ( CollisionModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Collision );
-
- if ( !collmd )
- continue;
-
- tclmd = ( ClothModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Cloth );
- if ( tclmd == clmd )
- continue;
-
- ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt );
- ret2 += ret;
- }
- }
- }
- else
+ CollisionModifierData *collmd = collobjs[i];
+ BVHTreeOverlap *overlap = NULL;
+ int result = 0;
+
+ /* move object to position (step) in time */
+ collision_move_object ( collmd, step + dt, step );
+
+ /* search for overlapping collision pairs */
+ overlap = BLI_bvhtree_overlap ( cloth_bvh, collmd->bvhtree, &result );
+
+ // go to next object if no overlap is there
+ if(!result || !overlap)
{
- tclmd = ( ClothModifierData * ) modifiers_findByType ( coll_ob, eModifierType_Cloth );
- if ( tclmd == clmd )
- continue;
-
- ret += cloth_bvh_objcollisions_do ( clmd, collmd, step, dt );
- ret2 += ret;
+ if ( overlap )
+ MEM_freeN ( overlap );
+ continue;
}
+
+ /* check if collisions really happen (costly near check) */
+ cloth_bvh_objcollisions_nearcheck ( clmd, collmd, &collisions[i], &collisions_index[i], result, overlap);
+
+ // resolve nearby collisions
+ ret += cloth_bvh_objcollisions_resolve ( clmd, collmd, collisions[i], collisions_index[i]);
+ ret2 += ret;
+
+ if ( overlap )
+ MEM_freeN ( overlap );
}
rounds++;
+
+ for(i = 0; i < numcollobj; i++)
+ {
+ if ( collisions[i] ) MEM_freeN ( collisions[i] );
+ }
+
+ MEM_freeN(collisions);
+ MEM_freeN(collisions_index);
////////////////////////////////////////////////////////////
// update positions
@@ -1493,117 +1645,20 @@ int cloth_bvh_objcollision ( ClothModifierData * clmd, float step, float dt )
}
////////////////////////////////////////////////////////////
-
+
////////////////////////////////////////////////////////////
// Test on *simple* selfcollisions
////////////////////////////////////////////////////////////
if ( clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_SELF )
{
- for(l = 0; l < clmd->coll_parms->self_loop_count; l++)
- {
- // TODO: add coll quality rounds again
- BVHTreeOverlap *overlap = NULL;
-
- collisions = 1;
- verts = cloth->verts; // needed for openMP
-
- numfaces = clmd->clothObject->numfaces;
- numverts = clmd->clothObject->numverts;
-
- verts = cloth->verts;
-
- if ( cloth->bvhselftree )
- {
- // search for overlapping collision pairs
- overlap = BLI_bvhtree_overlap ( cloth->bvhselftree, cloth->bvhselftree, &result );
-
- // #pragma omp parallel for private(k, i, j) schedule(static)
- for ( k = 0; k < result; k++ )
- {
- float temp[3];
- float length = 0;
- float mindistance;
-
- i = overlap[k].indexA;
- j = overlap[k].indexB;
-
- mindistance = clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len + cloth->verts[j].avg_spring_len );
-
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
- {
- if ( ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
- && ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED ) )
- {
- continue;
- }
- }
-
- VECSUB ( temp, verts[i].tx, verts[j].tx );
-
- if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
-
- // check for adjacent points (i must be smaller j)
- if ( BLI_edgehash_haskey ( cloth->edgehash, MIN2(i, j), MAX2(i, j) ) )
- {
- continue;
- }
-
- length = Normalize ( temp );
-
- if ( length < mindistance )
- {
- float correction = mindistance - length;
-
- if ( cloth->verts [i].flags & CLOTH_VERT_FLAG_PINNED )
- {
- VecMulf ( temp, -correction );
- VECADD ( verts[j].tx, verts[j].tx, temp );
- }
- else if ( cloth->verts [j].flags & CLOTH_VERT_FLAG_PINNED )
- {
- VecMulf ( temp, correction );
- VECADD ( verts[i].tx, verts[i].tx, temp );
- }
- else
- {
- VecMulf ( temp, -correction*0.5 );
- VECADD ( verts[j].tx, verts[j].tx, temp );
-
- VECSUB ( verts[i].tx, verts[i].tx, temp );
- }
- ret = 1;
- ret2 += ret;
- }
- else
- {
- // check for approximated time collisions
- }
- }
-
- if ( overlap )
- MEM_freeN ( overlap );
-
- }
- }
- ////////////////////////////////////////////////////////////
-
- ////////////////////////////////////////////////////////////
- // SELFCOLLISIONS: update velocities
- ////////////////////////////////////////////////////////////
- if ( ret2 )
- {
- for ( i = 0; i < cloth->numverts; i++ )
- {
- if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
- {
- VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
- }
- }
- }
- ////////////////////////////////////////////////////////////
+ ret2 += cloth_do_selfcollisions(clmd);
}
+ ////////////////////////////////////////////////////////////
}
while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
+
+ if(collobjs)
+ + MEM_freeN(collobjs);
return MIN2 ( ret, 1 );
}
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 77068d8ed66..4880a246e1c 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -36,6 +36,7 @@
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
+#include "BLI_mempool.h"
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
@@ -454,13 +455,16 @@ const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
{sizeof(MStringProperty), "MStringProperty",1,"String",NULL,NULL,NULL,NULL},
{sizeof(OrigSpaceFace), "OrigSpaceFace", 1, "UVTex", layerCopy_origspace_face, NULL,
layerInterp_origspace_face, layerSwap_origspace_face, layerDefault_origspace_face},
- {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL}
+ {sizeof(float)*3, "", 0, NULL, NULL, NULL, NULL, NULL, NULL},
+ {sizeof(MTexPoly), "MTexPoly", 1, "Face Texture", NULL, NULL, NULL, NULL, NULL},
+ {sizeof(MLoopUV), "MLoopUV", 1, "UV coord", NULL, NULL, NULL, NULL, NULL},
+ {sizeof(MLoopCol), "MLoopCol", 1, "Col", NULL, NULL, NULL, NULL, NULL}
};
const char *LAYERTYPENAMES[CD_NUMTYPES] = {
"CDMVert", "CDMSticky", "CDMDeformVert", "CDMEdge", "CDMFace", "CDMTFace",
"CDMCol", "CDOrigIndex", "CDNormal", "CDFlags","CDMFloatProperty",
- "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco"};
+ "CDMIntProperty","CDMStringProperty", "CDOrigSpace", "CDOrco", "CDMTexPoly", "CDMLoopUV", "CDMloopCol"};
const CustomDataMask CD_MASK_BAREMESH =
CD_MASK_MVERT | CD_MASK_MEDGE | CD_MASK_MFACE;
@@ -475,6 +479,8 @@ const CustomDataMask CD_MASK_DERIVEDMESH =
CD_MASK_MSTICKY | CD_MASK_MDEFORMVERT | CD_MASK_MTFACE |
CD_MASK_MCOL | CD_MASK_ORIGINDEX | CD_MASK_PROP_FLT | CD_MASK_PROP_INT |
CD_MASK_PROP_STR | CD_MASK_ORIGSPACE | CD_MASK_ORCO;
+const CustomDataMask CD_MASK_BMESH =
+ CD_MASK_MDEFORMVERT | CD_MASK_MTFACE | CD_MASK_MCOL;
static const LayerTypeInfo *layerType_getInfo(int type)
{
@@ -1449,6 +1455,273 @@ void CustomData_from_em_block(const CustomData *source, CustomData *dest,
}
+/*Bmesh functions*/
+void CustomData_bmesh_free_block(CustomData *data, void **block)
+{
+ const LayerTypeInfo *typeInfo;
+ int i;
+
+ if(!*block) return;
+ for(i = 0; i < data->totlayer; ++i) {
+ if(!(data->layers[i].flag & CD_FLAG_NOFREE)) {
+ typeInfo = layerType_getInfo(data->layers[i].type);
+
+ if(typeInfo->free) {
+ int offset = data->layers[i].offset;
+ typeInfo->free((char*)*block + offset, 1, typeInfo->size);
+ }
+ }
+ }
+
+ BLI_mempool_free(data->pool, *block);
+ *block = NULL;
+}
+
+static void CustomData_bmesh_alloc_block(CustomData *data, void **block)
+{
+
+ if (*block)
+ CustomData_bmesh_free_block(data, block);
+
+ if (data->totsize > 0)
+ *block = BLI_mempool_alloc(data->pool);
+ else
+ *block = NULL;
+}
+
+void CustomData_bmesh_copy_data(const CustomData *source, CustomData *dest,
+ void *src_block, void **dest_block)
+{
+ const LayerTypeInfo *typeInfo;
+ int dest_i, src_i;
+
+ if (!*dest_block)
+ CustomData_bmesh_alloc_block(dest, dest_block);
+
+ /* copies a layer at a time */
+ dest_i = 0;
+ for(src_i = 0; src_i < source->totlayer; ++src_i) {
+
+ /* find the first dest layer with type >= the source type
+ * (this should work because layers are ordered by type)
+ */
+ while(dest_i < dest->totlayer
+ && dest->layers[dest_i].type < source->layers[src_i].type)
+ ++dest_i;
+
+ /* if there are no more dest layers, we're done */
+ if(dest_i >= dest->totlayer) return;
+
+ /* if we found a matching layer, copy the data */
+ if(dest->layers[dest_i].type == source->layers[src_i].type &&
+ strcmp(dest->layers[dest_i].name, source->layers[src_i].name) == 0) {
+ char *src_data = (char*)src_block + source->layers[src_i].offset;
+ char *dest_data = (char*)*dest_block + dest->layers[dest_i].offset;
+
+ typeInfo = layerType_getInfo(source->layers[src_i].type);
+
+ if(typeInfo->copy)
+ typeInfo->copy(src_data, dest_data, 1);
+ else
+ memcpy(dest_data, src_data, typeInfo->size);
+
+ /* if there are multiple source & dest layers of the same type,
+ * we don't want to copy all source layers to the same dest, so
+ * increment dest_i
+ */
+ ++dest_i;
+ }
+ }
+}
+
+/*Bmesh Custom Data Functions. Should replace editmesh ones with these as well, due to more effecient memory alloc*/
+void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
+{
+ int layer_index;
+
+ /* get the layer index of the first layer of type */
+ layer_index = CustomData_get_active_layer_index(data, type);
+ if(layer_index < 0) return NULL;
+
+ return (char *)block + data->layers[layer_index].offset;
+}
+
+void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int n)
+{
+ int layer_index;
+
+ /* get the layer index of the first layer of type */
+ layer_index = CustomData_get_layer_index(data, type);
+ if(layer_index < 0) return NULL;
+
+ return (char *)block + data->layers[layer_index+n].offset;
+}
+
+void CustomData_bmesh_set(const CustomData *data, void *block, int type, void *source)
+{
+ void *dest = CustomData_bmesh_get(data, block, type);
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if(!dest) return;
+
+ if(typeInfo->copy)
+ typeInfo->copy(source, dest, 1);
+ else
+ memcpy(dest, source, typeInfo->size);
+}
+
+void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, void *source)
+{
+ void *dest = CustomData_bmesh_get_n(data, block, type, n);
+ const LayerTypeInfo *typeInfo = layerType_getInfo(type);
+
+ if(!dest) return;
+
+ if(typeInfo->copy)
+ typeInfo->copy(source, dest, 1);
+ else
+ memcpy(dest, source, typeInfo->size);
+}
+
+void CustomData_bmesh_interp(CustomData *data, void **src_blocks, float *weights,
+ float *sub_weights, int count, void *dest_block)
+{
+ int i, j;
+ void *source_buf[SOURCE_BUF_SIZE];
+ void **sources = source_buf;
+
+ /* slow fallback in case we're interpolating a ridiculous number of
+ * elements
+ */
+ if(count > SOURCE_BUF_SIZE)
+ sources = MEM_callocN(sizeof(*sources) * count,
+ "CustomData_interp sources");
+
+ /* interpolates a layer at a time */
+ for(i = 0; i < data->totlayer; ++i) {
+ CustomDataLayer *layer = &data->layers[i];
+ const LayerTypeInfo *typeInfo = layerType_getInfo(layer->type);
+
+ if(typeInfo->interp) {
+ for(j = 0; j < count; ++j)
+ sources[j] = (char *)src_blocks[j] + layer->offset;
+
+ typeInfo->interp(sources, weights, sub_weights, count,
+ (char *)dest_block + layer->offset);
+ }
+ }
+
+ if(count > SOURCE_BUF_SIZE) MEM_freeN(sources);
+}
+
+void CustomData_bmesh_set_default(CustomData *data, void **block)
+{
+ const LayerTypeInfo *typeInfo;
+ int i;
+
+ if (!*block)
+ CustomData_bmesh_alloc_block(data, block);
+
+ for(i = 0; i < data->totlayer; ++i) {
+ int offset = data->layers[i].offset;
+
+ typeInfo = layerType_getInfo(data->layers[i].type);
+
+ if(typeInfo->set_default)
+ typeInfo->set_default((char*)*block + offset, 1);
+ }
+}
+
+void CustomData_to_bmesh_block(const CustomData *source, CustomData *dest,
+ int src_index, void **dest_block)
+{
+ const LayerTypeInfo *typeInfo;
+ int dest_i, src_i, src_offset;
+
+ if (!*dest_block)
+ CustomData_bmesh_alloc_block(dest, dest_block);
+
+ /* copies a layer at a time */
+ dest_i = 0;
+ for(src_i = 0; src_i < source->totlayer; ++src_i) {
+
+ /* find the first dest layer with type >= the source type
+ * (this should work because layers are ordered by type)
+ */
+ while(dest_i < dest->totlayer
+ && dest->layers[dest_i].type < source->layers[src_i].type)
+ ++dest_i;
+
+ /* if there are no more dest layers, we're done */
+ if(dest_i >= dest->totlayer) return;
+
+ /* if we found a matching layer, copy the data */
+ if(dest->layers[dest_i].type == source->layers[src_i].type) {
+ int offset = dest->layers[dest_i].offset;
+ char *src_data = source->layers[src_i].data;
+ char *dest_data = (char*)*dest_block + offset;
+
+ typeInfo = layerType_getInfo(dest->layers[dest_i].type);
+ src_offset = src_index * typeInfo->size;
+
+ if(typeInfo->copy)
+ typeInfo->copy(src_data + src_offset, dest_data, 1);
+ else
+ memcpy(dest_data, src_data + src_offset, typeInfo->size);
+
+ /* if there are multiple source & dest layers of the same type,
+ * we don't want to copy all source layers to the same dest, so
+ * increment dest_i
+ */
+ ++dest_i;
+ }
+ }
+}
+
+void CustomData_from_bmesh_block(const CustomData *source, CustomData *dest,
+ void *src_block, int dest_index)
+{
+ const LayerTypeInfo *typeInfo;
+ int dest_i, src_i, dest_offset;
+
+ /* copies a layer at a time */
+ dest_i = 0;
+ for(src_i = 0; src_i < source->totlayer; ++src_i) {
+
+ /* find the first dest layer with type >= the source type
+ * (this should work because layers are ordered by type)
+ */
+ while(dest_i < dest->totlayer
+ && dest->layers[dest_i].type < source->layers[src_i].type)
+ ++dest_i;
+
+ /* if there are no more dest layers, we're done */
+ if(dest_i >= dest->totlayer) return;
+
+ /* if we found a matching layer, copy the data */
+ if(dest->layers[dest_i].type == source->layers[src_i].type) {
+ int offset = source->layers[src_i].offset;
+ char *src_data = (char*)src_block + offset;
+ char *dest_data = dest->layers[dest_i].data;
+
+ typeInfo = layerType_getInfo(dest->layers[dest_i].type);
+ dest_offset = dest_index * typeInfo->size;
+
+ if(typeInfo->copy)
+ typeInfo->copy(src_data, dest_data + dest_offset, 1);
+ else
+ memcpy(dest_data + dest_offset, src_data, typeInfo->size);
+
+ /* if there are multiple source & dest layers of the same type,
+ * we don't want to copy all source layers to the same dest, so
+ * increment dest_i
+ */
+ ++dest_i;
+ }
+ }
+
+}
+
void CustomData_file_write_info(int type, char **structname, int *structnum)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index caabc036290..5f4644576df 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -856,8 +856,8 @@ void BKE_add_image_extension(char *string, int imtype)
extension= ".bmp";
}
else if(G.have_libtiff && (imtype==R_TIFF)) {
- if(!BLI_testextensie(string, ".tif"))
- extension= ".tif";
+ if(!BLI_testextensie(string, ".tif") &&
+ !BLI_testextensie(string, ".tiff")) extension= ".tif";
}
#ifdef WITH_OPENEXR
else if( ELEM(imtype, R_OPENEXR, R_MULTILAYER)) {
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 808984aaa3c..297ac0b1530 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1588,10 +1588,17 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
VECSUB(verts[i].tv, verts[i].tx, verts[i].txold);
VECCOPY(verts[i].v, verts[i].tv);
}
-
+
// call collision function
- result = cloth_bvh_objcollision(clmd, step + dt, dt);
-
+ // TODO: check if "step" or "step+dt" is correct - dg
+ result = cloth_bvh_objcollision(ob, clmd, step, dt);
+
+ // correct velocity again, just to be sure we had to change it due to adaptive collisions
+ for(i = 0; i < numverts; i++)
+ {
+ VECSUB(verts[i].tv, verts[i].tx, id->X[i]);
+ }
+
// copy corrected positions back to simulation
for(i = 0; i < numverts; i++)
{
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index 321d4f1d37e..59eb3837aab 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -1859,7 +1859,7 @@ void set_icu_vars(IpoCurve *icu)
/* yafray: aperture & focal distance params */
switch(icu->adrcode) {
case CAM_LENS:
- icu->ymin= 5.0;
+ icu->ymin= 1.0;
icu->ymax= 1000.0;
break;
case CAM_STA:
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index 3b4e562a87a..dd6c7ddacd2 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -630,7 +630,7 @@ void cp_cu_key(Curve *cu, KeyBlock *kb, int start, int end)
}
-static void do_rel_key(int start, int end, int tot, char *basispoin, Key *key, int mode)
+void do_rel_key(int start, int end, int tot, char *basispoin, Key *key, int mode)
{
KeyBlock *kb;
int *ofsp, ofs[3], elemsize, b;
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index cc3f3f211a4..7c50b409693 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -934,7 +934,7 @@ int new_id(ListBase *lb, ID *id, const char *tname)
}
/* if result > 21, strncpy don't put the final '\0' to name. */
- if( result > 21 ) name[21]= 0;
+ if( result >= 21 ) name[21]= 0;
result = check_for_dupid( lb, id, name );
strcpy( id->name+2, name );
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index ce04e6da538..e9a89ba15c4 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -40,6 +40,7 @@
#include "stdarg.h"
#include "math.h"
#include "float.h"
+#include "ctype.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -1269,7 +1270,7 @@ static void mirrorModifier_initData(ModifierData *md)
{
MirrorModifierData *mmd = (MirrorModifierData*) md;
- mmd->flag |= MOD_MIR_AXIS_X;
+ mmd->flag |= (MOD_MIR_AXIS_X | MOD_MIR_VGROUP);
mmd->tolerance = 0.001;
mmd->mirror_ob = NULL;
}
@@ -1308,11 +1309,123 @@ static void mirrorModifier_updateDepgraph(ModifierData *md, DagForest *forest,
}
}
+/* finds the best possible flipped name. For renaming; check for unique names afterwards */
+/* if strip_number: removes number extensions */
+void vertgroup_flip_name (char *name, int strip_number)
+{
+ int len;
+ char prefix[128]={""}; /* The part before the facing */
+ char suffix[128]={""}; /* The part after the facing */
+ char replace[128]={""}; /* The replacement string */
+ char number[128]={""}; /* The number extension string */
+ char *index=NULL;
+
+ len= strlen(name);
+ if(len<3) return; // we don't do names like .R or .L
+
+ /* We first check the case with a .### extension, let's find the last period */
+ if(isdigit(name[len-1])) {
+ index= strrchr(name, '.'); // last occurrance
+ if (index && isdigit(index[1]) ) { // doesnt handle case bone.1abc2 correct..., whatever!
+ if(strip_number==0)
+ strcpy(number, index);
+ *index= 0;
+ len= strlen(name);
+ }
+ }
+
+ strcpy (prefix, name);
+
+#define IS_SEPARATOR(a) ((a)=='.' || (a)==' ' || (a)=='-' || (a)=='_')
+
+ /* first case; separator . - _ with extensions r R l L */
+ if( IS_SEPARATOR(name[len-2]) ) {
+ switch(name[len-1]) {
+ case 'l':
+ prefix[len-1]= 0;
+ strcpy(replace, "r");
+ break;
+ case 'r':
+ prefix[len-1]= 0;
+ strcpy(replace, "l");
+ break;
+ case 'L':
+ prefix[len-1]= 0;
+ strcpy(replace, "R");
+ break;
+ case 'R':
+ prefix[len-1]= 0;
+ strcpy(replace, "L");
+ break;
+ }
+ }
+ /* case; beginning with r R l L , with separator after it */
+ else if( IS_SEPARATOR(name[1]) ) {
+ switch(name[0]) {
+ case 'l':
+ strcpy(replace, "r");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ case 'r':
+ strcpy(replace, "l");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ case 'L':
+ strcpy(replace, "R");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ case 'R':
+ strcpy(replace, "L");
+ strcpy(suffix, name+1);
+ prefix[0]= 0;
+ break;
+ }
+ }
+ else if(len > 5) {
+ /* hrms, why test for a separator? lets do the rule 'ultimate left or right' */
+ index = BLI_strcasestr(prefix, "right");
+ if (index==prefix || index==prefix+len-5) {
+ if(index[0]=='r')
+ strcpy (replace, "left");
+ else {
+ if(index[1]=='I')
+ strcpy (replace, "LEFT");
+ else
+ strcpy (replace, "Left");
+ }
+ *index= 0;
+ strcpy (suffix, index+5);
+ }
+ else {
+ index = BLI_strcasestr(prefix, "left");
+ if (index==prefix || index==prefix+len-4) {
+ if(index[0]=='l')
+ strcpy (replace, "right");
+ else {
+ if(index[1]=='E')
+ strcpy (replace, "RIGHT");
+ else
+ strcpy (replace, "Right");
+ }
+ *index= 0;
+ strcpy (suffix, index+4);
+ }
+ }
+ }
+
+#undef IS_SEPARATOR
+
+ sprintf (name, "%s%s%s%s", prefix, replace, suffix, number);
+}
+
static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
- Object *ob,
- DerivedMesh *dm,
- int initFlags,
- int axis)
+ Object *ob,
+ DerivedMesh *dm,
+ int initFlags,
+ int axis)
{
int i;
float tolerance = mmd->tolerance;
@@ -1321,6 +1434,9 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
int maxVerts = dm->getNumVerts(dm);
int maxEdges = dm->getNumEdges(dm);
int maxFaces = dm->getNumFaces(dm);
+ int vector_size=0, j, a, b;
+ bDeformGroup *def, *defb;
+ bDeformGroup **vector_def = NULL;
int (*indexMap)[2];
float mtx[4][4], imtx[4][4];
@@ -1330,9 +1446,24 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
result = CDDM_from_template(dm, maxVerts * 2, maxEdges * 2, maxFaces * 2);
+
+ if (mmd->flag & MOD_MIR_VGROUP) {
+ /* calculate the number of deformedGroups */
+ for(vector_size = 0, def = ob->defbase.first; def;
+ def = def->next, vector_size++);
+
+ /* load the deformedGroups for fast access */
+ vector_def =
+ (bDeformGroup **)MEM_mallocN(sizeof(bDeformGroup*) * vector_size,
+ "group_index");
+ for(a = 0, def = ob->defbase.first; def; def = def->next, a++) {
+ vector_def[a] = def;
+ }
+ }
+
if (mmd->mirror_ob) {
float obinv[4][4];
-
+
Mat4Invert(obinv, mmd->mirror_ob->obmat);
Mat4MulMat4(mtx, ob->obmat, obinv);
Mat4Invert(imtx, mtx);
@@ -1343,16 +1474,16 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
MVert *mv = CDDM_get_vert(result, numVerts);
int isShared;
float co[3];
-
+
dm->getVert(dm, i, &inMV);
-
+
VecCopyf(co, inMV.co);
-
+
if (mmd->mirror_ob) {
VecMat4MulVecfl(co, mtx, co);
}
isShared = ABS(co[axis])<=tolerance;
-
+
/* Because the topology result (# of vertices) must be the same if
* the mesh data is overridden by vertex cos, have to calc sharedness
* based on original coordinates. This is why we test before copy.
@@ -1360,10 +1491,10 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
DM_copy_vert_data(dm, result, i, numVerts, 1);
*mv = inMV;
numVerts++;
-
+
indexMap[i][0] = numVerts - 1;
indexMap[i][1] = !isShared;
-
+
if(isShared) {
co[axis] = 0;
if (mmd->mirror_ob) {
@@ -1374,41 +1505,73 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
mv->flag |= ME_VERT_MERGED;
} else {
MVert *mv2 = CDDM_get_vert(result, numVerts);
-
+ MDeformVert *dvert = NULL;
+
DM_copy_vert_data(dm, result, i, numVerts, 1);
*mv2 = *mv;
- numVerts++;
-
+
co[axis] = -co[axis];
if (mmd->mirror_ob) {
VecMat4MulVecfl(co, imtx, co);
}
VecCopyf(mv2->co, co);
+
+ if (mmd->flag & MOD_MIR_VGROUP){
+ dvert = DM_get_vert_data(result, numVerts, CD_MDEFORMVERT);
+
+ if (dvert)
+ {
+ for(j = 0; j < dvert[0].totweight; ++j)
+ {
+ char tmpname[32];
+
+ if(dvert->dw[j].def_nr < 0 ||
+ dvert->dw[j].def_nr >= vector_size)
+ continue;
+
+ def = vector_def[dvert->dw[j].def_nr];
+ strcpy(tmpname, def->name);
+ vertgroup_flip_name(tmpname,0);
+
+ for(b = 0, defb = ob->defbase.first; defb;
+ defb = defb->next, b++)
+ {
+ if(!strcmp(defb->name, tmpname))
+ {
+ dvert->dw[j].def_nr = b;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ numVerts++;
}
}
for(i = 0; i < maxEdges; i++) {
MEdge inMED;
MEdge *med = CDDM_get_edge(result, numEdges);
-
+
dm->getEdge(dm, i, &inMED);
-
+
DM_copy_edge_data(dm, result, i, numEdges, 1);
*med = inMED;
numEdges++;
-
+
med->v1 = indexMap[inMED.v1][0];
med->v2 = indexMap[inMED.v2][0];
if(initFlags)
med->flag |= ME_EDGEDRAW | ME_EDGERENDER;
-
+
if(indexMap[inMED.v1][1] || indexMap[inMED.v2][1]) {
MEdge *med2 = CDDM_get_edge(result, numEdges);
-
+
DM_copy_edge_data(dm, result, i, numEdges, 1);
*med2 = *med;
numEdges++;
-
+
med2->v1 += indexMap[inMED.v1][1];
med2->v2 += indexMap[inMED.v2][1];
}
@@ -1417,13 +1580,13 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
for(i = 0; i < maxFaces; i++) {
MFace inMF;
MFace *mf = CDDM_get_face(result, numFaces);
-
+
dm->getFace(dm, i, &inMF);
-
+
DM_copy_face_data(dm, result, i, numFaces, 1);
*mf = inMF;
numFaces++;
-
+
mf->v1 = indexMap[inMF.v1][0];
mf->v2 = indexMap[inMF.v2][0];
mf->v3 = indexMap[inMF.v3][0];
@@ -1435,15 +1598,15 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
|| (mf->v4 && indexMap[inMF.v4][1])) {
MFace *mf2 = CDDM_get_face(result, numFaces);
static int corner_indices[4] = {2, 1, 0, 3};
-
+
DM_copy_face_data(dm, result, i, numFaces, 1);
*mf2 = *mf;
-
+
mf2->v1 += indexMap[inMF.v1][1];
mf2->v2 += indexMap[inMF.v2][1];
mf2->v3 += indexMap[inMF.v3][1];
if(inMF.v4) mf2->v4 += indexMap[inMF.v4][1];
-
+
/* mirror UVs if enabled */
if(mmd->flag & (MOD_MIR_MIRROR_U | MOD_MIR_MIRROR_V)) {
MTFace *tf = result->getFaceData(result, numFaces, CD_MTFACE);
@@ -1457,16 +1620,18 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
}
}
}
-
+
/* Flip face normal */
SWAP(int, mf2->v1, mf2->v3);
DM_swap_face_data(result, numFaces, corner_indices);
-
+
test_index_face(mf2, &result->faceData, numFaces, inMF.v4?4:3);
numFaces++;
- }
+ }
}
+ if (vector_def) MEM_freeN(vector_def);
+
MEM_freeN(indexMap);
CDDM_lower_num_verts(result, numVerts);
@@ -1477,8 +1642,8 @@ static DerivedMesh *doMirrorOnAxis(MirrorModifierData *mmd,
}
static DerivedMesh *mirrorModifier__doMirror(MirrorModifierData *mmd,
- Object *ob, DerivedMesh *dm,
- int initFlags)
+ Object *ob, DerivedMesh *dm,
+ int initFlags)
{
DerivedMesh *result = dm;
@@ -4360,13 +4525,13 @@ static void castModifier_deformVertsEM(
/* Wave */
-static void waveModifier_initData(ModifierData *md)
+static void waveModifier_initData(ModifierData *md)
{
WaveModifierData *wmd = (WaveModifierData*) md; // whadya know, moved here from Iraq
-
+
wmd->flag |= (MOD_WAVE_X | MOD_WAVE_Y | MOD_WAVE_CYCL
| MOD_WAVE_NORM_X | MOD_WAVE_NORM_Y | MOD_WAVE_NORM_Z);
-
+
wmd->objectcenter = NULL;
wmd->texture = NULL;
wmd->map_object = NULL;
@@ -4376,6 +4541,7 @@ static void waveModifier_initData(ModifierData *md)
wmd->narrow= 1.5f;
wmd->lifetime= 0.0f;
wmd->damp= 10.0f;
+ wmd->falloff= 0.0f;
wmd->texmapping = MOD_WAV_MAP_LOCAL;
wmd->defgrp_name[0] = 0;
}
@@ -4395,6 +4561,7 @@ static void waveModifier_copyData(ModifierData *md, ModifierData *target)
twmd->starty = wmd->starty;
twmd->timeoffs = wmd->timeoffs;
twmd->width = wmd->width;
+ twmd->falloff = wmd->falloff;
twmd->objectcenter = wmd->objectcenter;
twmd->texture = wmd->texture;
twmd->map_object = wmd->map_object;
@@ -4605,7 +4772,7 @@ static void waveModifier_do(
if(x > wmd->lifetime) {
lifefac = x - wmd->lifetime;
-
+
if(lifefac > wmd->damp) lifefac = 0.0;
else lifefac =
(float)(wmd->height * (1.0 - sqrt(lifefac / wmd->damp)));
@@ -4626,6 +4793,8 @@ static void waveModifier_do(
float x = co[0] - wmd->startx;
float y = co[1] - wmd->starty;
float amplit= 0.0f;
+ float dist = 0.0f;
+ float falloff_fac = 0.0f;
TexResult texres;
MDeformWeight *def_weight = NULL;
@@ -4648,14 +4817,29 @@ static void waveModifier_do(
get_texture_value(wmd->texture, tex_co[i], &texres);
}
+ /*get dist*/
+ if(wmd->flag & MOD_WAVE_X) {
+ if(wmd->flag & MOD_WAVE_Y){
+ dist = (float)sqrt(x*x + y*y);
+ }
+ else{
+ dist = fabs(x);
+ }
+ }
+ else if(wmd->flag & MOD_WAVE_Y) {
+ dist = fabs(y);
+ }
+
+ falloff_fac = (1.0-(dist / wmd->falloff));
+ CLAMP(falloff_fac,0,1);
if(wmd->flag & MOD_WAVE_X) {
if(wmd->flag & MOD_WAVE_Y) amplit = (float)sqrt(x*x + y*y);
else amplit = x;
}
- else if(wmd->flag & MOD_WAVE_Y)
+ else if(wmd->flag & MOD_WAVE_Y)
amplit= y;
-
+
/* this way it makes nice circles */
amplit -= (ctime - wmd->timeoffs) * wmd->speed;
@@ -4668,12 +4852,19 @@ static void waveModifier_do(
if(amplit > -wmd->width && amplit < wmd->width) {
amplit = amplit * wmd->narrow;
amplit = (float)(1.0 / exp(amplit * amplit) - minfac);
+
+ /*apply texture*/
if(wmd->texture)
amplit = amplit * texres.tin;
+ /*apply weight*/
if(def_weight)
amplit = amplit * def_weight->weight;
+ /*apply falloff*/
+ if (wmd->falloff > 0)
+ amplit = amplit * falloff_fac;
+
if(mvert) {
/* move along normals */
if(wmd->flag & MOD_WAVE_NORM_X) {
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 47dc12ecbd5..d232ebe8cb4 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -732,6 +732,17 @@ void *add_lamp(char *name)
la->preview=NULL;
la->falloff_type = LA_FALLOFF_INVLINEAR;
la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f);
+ la->sun_effect_type = 0;
+ la->horizon_brightness = 1.0;
+ la->spread = 1.0;
+ la->sun_brightness = 1.0;
+ la->sun_size = 1.0;
+ la->backscattered_light = 1.0;
+ la->atm_turbidity = 2.0;
+ la->atm_inscattering_factor = 1.0;
+ la->atm_extinction_factor = 1.0;
+ la->atm_distance_factor = 1.0;
+ la->sun_intensity = 1.0;
curvemapping_initialize(la->curfalloff);
return la;
}
@@ -1100,6 +1111,8 @@ static void copy_object_pose(Object *obn, Object *ob)
{
bPoseChannel *chan;
+ /* note: need to clear obn->pose pointer first, so that copy_pose works (otherwise there's a crash) */
+ obn->pose= NULL;
copy_pose(&obn->pose, ob->pose, 1); /* 1 = copy constraints */
for (chan = obn->pose->chanbase.first; chan; chan=chan->next){
@@ -2378,3 +2391,31 @@ int give_obdata_texspace(Object *ob, int **texflag, float **loc, float **size, f
}
return 1;
}
+
+/*
+ * Test a bounding box for ray intersection
+ * assumes the ray is already local to the boundbox space
+ */
+int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3])
+{
+ static int triangle_indexes[12][3] = {{0, 1, 2}, {0, 2, 3},
+ {3, 2, 6}, {3, 6, 7},
+ {1, 2, 6}, {1, 6, 5},
+ {5, 6, 7}, {4, 5, 7},
+ {0, 3, 7}, {0, 4, 7},
+ {0, 1, 5}, {0, 4, 5}};
+ int result = 0;
+ int i;
+
+ for (i = 0; i < 12 && result == 0; i++)
+ {
+ float lambda;
+ int v1, v2, v3;
+ v1 = triangle_indexes[i][0];
+ v2 = triangle_indexes[i][1];
+ v3 = triangle_indexes[i][2];
+ result = RayIntersectsTriangle(ray_start, ray_normal, bb->vec[v1], bb->vec[v2], bb->vec[v3], &lambda, NULL);
+ }
+
+ return result;
+}
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 5112fb08fe6..458171cc232 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2596,6 +2596,7 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
for(ec= lb->first; ec; ec= ec->next) {
PartDeflect *pd= ec->ob->pd;
+ co = NULL;
if(ec->type==PSYS_EC_EFFECTOR && pd->forcefield==PFIELD_GUIDE && ec->ob->type==OB_CURVE
&& part->phystype!=PART_PHYS_BOIDS) {
@@ -4814,9 +4815,20 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
pa->flag &= ~PARS_NO_DISP;
}
- /* ok now we're all set so let's go */
- if(psys->totpart)
- dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size);
+ if(psys->totpart) {
+ int dframe, totframesback = 0;
+
+ /* handle negative frame start at the first frame by doing
+ * all the steps before the first frame */
+ if(framenr == startframe && part->sta < startframe)
+ totframesback = (startframe - (int)part->sta);
+
+ for(dframe=-totframesback; dframe<=0; dframe++) {
+ /* ok now we're all set so let's go */
+ dynamics_step(ob,psys,psmd,cfra+dframe,vg_vel,vg_tan,vg_rot,vg_size);
+ psys->cfra = cfra+dframe;
+ }
+ }
cache->simframe= framenr;
cache->flag |= PTCACHE_SIMULATION_VALID;
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
index 86e395b3770..fcf1c7ce311 100644
--- a/source/blender/blenkernel/intern/sca.c
+++ b/source/blender/blenkernel/intern/sca.c
@@ -150,6 +150,9 @@ void init_sensor(bSensor *sens)
case SENS_PROPERTY:
sens->data= MEM_callocN(sizeof(bPropertySensor), "propsens");
break;
+ case SENS_ACTUATOR:
+ sens->data= MEM_callocN(sizeof(bActuatorSensor), "actsens");
+ break;
case SENS_MOUSE:
ms=sens->data= MEM_callocN(sizeof(bMouseSensor), "mousesens");
ms->type= LEFTMOUSE;
@@ -411,6 +414,7 @@ void init_actuator(bActuator *act)
switch(act->type) {
#ifdef __NLA
case ACT_ACTION:
+ case ACT_SHAPEACTION:
act->data= MEM_callocN(sizeof(bActionActuator), "actionact");
break;
#endif
@@ -464,6 +468,9 @@ void init_actuator(bActuator *act)
case ACT_PARENT:
act->data = MEM_callocN(sizeof( bParentActuator ), "parent act");
break;
+ case ACT_STATE:
+ act->data = MEM_callocN(sizeof( bStateActuator ), "state act");
+ break;
default:
; /* this is very severe... I cannot make any memory for this */
/* logic brick... */
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 876547042dc..53b7bb975a3 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -942,7 +942,8 @@ char *txt_to_buf (Text *text)
if (!text) return NULL;
if (!text->curl) return NULL;
if (!text->sell) return NULL;
-
+ if (!text->lines.first) return NULL;
+
linef= text->lines.first;
charf= 0;
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h
index 5b4e380f88e..e8fe1577440 100644
--- a/source/blender/blenlib/BLI_arithb.h
+++ b/source/blender/blenlib/BLI_arithb.h
@@ -50,6 +50,9 @@ extern "C" {
#ifndef M_SQRT1_2
#define M_SQRT1_2 0.70710678118654752440
#endif
+#ifndef M_1_PI
+#define M_1_PI 0.318309886183790671538
+#endif
#ifdef WIN32
#ifndef FREE_WINDOWS
@@ -258,6 +261,7 @@ void Vec2Addf(float *v, float *v1, float *v2);
void Vec2Subf(float *v, float *v1, float *v2);
void Vec2Copyf(float *v1, float *v2);
+void AxisAngleToQuat(float *q, float *axis, float angle);
void vectoquat(float *vec, short axis, short upflag, float *q);
float VecAngle2(float *v1, float *v2);
@@ -269,6 +273,8 @@ float NormalizedVecAngle2_2D(float *v1, float *v2);
void euler_rot(float *beul, float ang, char axis);
+void NormalShortToFloat(float *out, short *in);
+void NormalFloatToShort(short *out, float *in);
float DistVL2Dfl(float *v1, float *v2, float *v3);
float PdistVL2Dfl(float *v1, float *v2, float *v3);
@@ -320,6 +326,9 @@ void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb);
void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb);
void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr);
void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv);
+void xyz_to_rgb(float x, float y, float z, float *r, float *g, float *b);
+int constrain_rgb(float *r, float *g, float *b);
+void gamma_correct_rgb(float *r, float *g, float *b);
unsigned int hsv_to_cpack(float h, float s, float v);
unsigned int rgb_to_cpack(float r, float g, float b);
void cpack_to_rgb(unsigned int col, float *r, float *g, float *b);
@@ -371,7 +380,9 @@ void LocQuatSizeToMat4(float mat[][4], float loc[3], float quat[4], float size[3
void tubemap(float x, float y, float z, float *u, float *v);
void spheremap(float x, float y, float z, float *u, float *v);
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3]);
int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
+int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint);
int AxialLineIntersectsTriangle(int axis, float co1[3], float co2[3], float v0[3], float v1[3], float v2[3], float *lambda);
int AabbIntersectAabb(float min1[3], float max1[3], float min2[3], float max2[3]);
diff --git a/source/blender/blenlib/BLI_mempool.h b/source/blender/blenlib/BLI_mempool.h
new file mode 100644
index 00000000000..a706e5f3874
--- /dev/null
+++ b/source/blender/blenlib/BLI_mempool.h
@@ -0,0 +1,42 @@
+/**
+ * Simple fast memory allocator
+ *
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Geoffrey Bantle.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BLI_MEMPOOL_H
+#define BLI_MEMPOOL_H
+
+struct BLI_mempool;
+typedef struct BLI_mempool BLI_mempool;
+
+BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk);
+void *BLI_mempool_alloc(BLI_mempool *pool);
+void BLI_mempool_free(BLI_mempool *pool, void *addr);
+void BLI_mempool_destroy(BLI_mempool *pool);
+
+#endif \ No newline at end of file
diff --git a/source/blender/blenlib/BLI_winstuff.h b/source/blender/blenlib/BLI_winstuff.h
index 54d70626dd5..87d22bff4c7 100644
--- a/source/blender/blenlib/BLI_winstuff.h
+++ b/source/blender/blenlib/BLI_winstuff.h
@@ -73,6 +73,9 @@
#ifndef M_SQRT1_2
#define M_SQRT1_2 0.70710678118654752440
#endif
+#ifndef M_1_PI
+#define M_1_PI 0.318309886183790671538
+#endif
#define MAXPATHLEN MAX_PATH
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
new file mode 100644
index 00000000000..7bbf0c4732e
--- /dev/null
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -0,0 +1,131 @@
+/**
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 by Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/*
+ Simple, fast memory allocator for allocating many elements of the same size.
+*/
+
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+#include "DNA_listBase.h"
+#include "BLI_linklist.h"
+#include <string.h>
+
+typedef struct BLI_freenode{
+ struct BLI_freenode *next;
+}BLI_freenode;
+
+typedef struct BLI_mempool_chunk{
+ struct BLI_mempool_chunk *next, *prev;
+ void *data;
+}BLI_mempool_chunk;
+
+typedef struct BLI_mempool{
+ struct ListBase chunks;
+ int esize, csize, pchunk; /*size of elements and chunks in bytes and number of elements per chunk*/
+ struct BLI_freenode *free; /*free element list. Interleaved into chunk datas.*/
+}BLI_mempool;
+
+BLI_mempool *BLI_mempool_create(int esize, int tote, int pchunk)
+{ BLI_mempool *pool = NULL;
+ BLI_freenode *lasttail = NULL, *curnode = NULL;
+ int i,j, maxchunks;
+ char *addr;
+
+ /*allocate the pool structure*/
+ pool = MEM_mallocN(sizeof(BLI_mempool),"memory pool");
+ pool->esize = esize;
+ pool->pchunk = pchunk;
+ pool->csize = esize * pchunk;
+ pool->chunks.first = pool->chunks.last = NULL;
+
+ maxchunks = tote / pchunk;
+
+ /*allocate the actual chunks*/
+ for(i=0; i < maxchunks; i++){
+ BLI_mempool_chunk *mpchunk = MEM_mallocN(sizeof(BLI_mempool_chunk), "BLI_Mempool Chunk");
+ mpchunk->next = mpchunk->prev = NULL;
+ mpchunk->data = MEM_mallocN(pool->csize, "BLI Mempool Chunk Data");
+ BLI_addtail(&(pool->chunks), mpchunk);
+
+ if(i==0) pool->free = mpchunk->data; /*start of the list*/
+ /*loop through the allocated data, building the pointer structures*/
+ for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
+ curnode = ((BLI_freenode*)addr);
+ addr += pool->esize;
+ curnode->next = (BLI_freenode*)addr;
+ }
+ /*final pointer in the previously allocated chunk is wrong.*/
+ if(lasttail) lasttail->next = mpchunk->data;
+ /*set the end of this chunks memoryy to the new tail for next iteration*/
+ lasttail = curnode;
+ }
+ /*terminate the list*/
+ curnode->next = NULL;
+ return pool;
+}
+
+void *BLI_mempool_alloc(BLI_mempool *pool){
+ void *retval=NULL;
+ BLI_freenode *curnode=NULL;
+ char *addr=NULL;
+ int j;
+
+ if(!(pool->free)){
+ /*need to allocate a new chunk*/
+ BLI_mempool_chunk *mpchunk = MEM_mallocN(sizeof(BLI_mempool_chunk), "BLI_Mempool Chunk");
+ mpchunk->next = mpchunk->prev = NULL;
+ mpchunk->data = MEM_mallocN(pool->csize, "BLI_Mempool Chunk Data");
+ BLI_addtail(&(pool->chunks), mpchunk);
+
+ pool->free = mpchunk->data; /*start of the list*/
+ for(addr = mpchunk->data, j=0; j < pool->pchunk; j++){
+ curnode = ((BLI_freenode*)addr);
+ addr += pool->esize;
+ curnode->next = (BLI_freenode*)addr;
+ }
+ curnode->next = NULL; /*terminate the list*/
+ }
+
+ retval = pool->free;
+ pool->free = pool->free->next;
+ //memset(retval, 0, pool->esize);
+ return retval;
+}
+void BLI_mempool_free(BLI_mempool *pool, void *addr){ //doesnt protect against double frees, dont be stupid!
+ BLI_freenode *newhead = addr;
+ newhead->next = pool->free;
+ pool->free = newhead;
+}
+void BLI_mempool_destroy(BLI_mempool *pool)
+{
+ BLI_mempool_chunk *mpchunk=NULL;
+ for(mpchunk = pool->chunks.first; mpchunk; mpchunk = mpchunk->next) MEM_freeN(mpchunk->data);
+ BLI_freelistN(&(pool->chunks));
+ MEM_freeN(pool);
+} \ No newline at end of file
diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c
index 19a8d4f5152..54a0e3d678d 100644
--- a/source/blender/blenlib/intern/arithb.c
+++ b/source/blender/blenlib/intern/arithb.c
@@ -1335,6 +1335,22 @@ void NormalQuat(float *q)
}
}
+void AxisAngleToQuat(float *q, float *axis, float angle)
+{
+ float nor[3];
+ float si;
+
+ VecCopyf(nor, axis);
+ Normalize(nor);
+
+ angle /= 2;
+ si = (float)sin(angle);
+ q[0] = (float)cos(angle);
+ q[1] = nor[0] * si;
+ q[2] = nor[1] * si;
+ q[3] = nor[2] * si;
+}
+
void vectoquat(float *vec, short axis, short upflag, float *q)
{
float q2[4], nor[3], *fp, mat[3][3], angle, si, co, x2, y2, z2, len1;
@@ -2258,6 +2274,20 @@ double Sqrt3d(double d)
else return exp(log(d)/3);
}
+void NormalShortToFloat(float *out, short *in)
+{
+ out[0] = in[0] / 32767.0;
+ out[1] = in[1] / 32767.0;
+ out[2] = in[2] / 32767.0;
+}
+
+void NormalFloatToShort(short *out, float *in)
+{
+ out[0] = (short)(in[0] * 32767.0);
+ out[1] = (short)(in[1] * 32767.0);
+ out[2] = (short)(in[2] * 32767.0);
+}
+
/* distance v1 to line v2-v3 */
/* using Hesse formula, NO LINE PIECE! */
float DistVL2Dfl( float *v1, float *v2, float *v3) {
@@ -3384,6 +3414,66 @@ void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv)
*lv = v;
}
+/*http://brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
+ * SMPTE-C XYZ to RGB matrix*/
+void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b)
+{
+ *r = (3.50570 * xc) + (-1.73964 * yc) + (-0.544011 * zc);
+ *g = (-1.06906 * xc) + (1.97781 * yc) + (0.0351720 * zc);
+ *b = (0.0563117 * xc) + (-0.196994 * yc) + (1.05005 * zc);
+}
+
+/*If the requested RGB shade contains a negative weight for
+ one of the primaries, it lies outside the colour gamut
+ accessible from the given triple of primaries. Desaturate
+ it by adding white, equal quantities of R, G, and B, enough
+ to make RGB all positive. The function returns 1 if the
+ components were modified, zero otherwise.*/
+int constrain_rgb(float *r, float *g, float *b)
+{
+ float w;
+
+ /* Amount of white needed is w = - min(0, *r, *g, *b) */
+
+ w = (0 < *r) ? 0 : *r;
+ w = (w < *g) ? w : *g;
+ w = (w < *b) ? w : *b;
+ w = -w;
+
+ /* Add just enough white to make r, g, b all positive. */
+
+ if (w > 0) {
+ *r += w; *g += w; *b += w;
+ return 1; /* Colour modified to fit RGB gamut */
+ }
+
+ return 0; /* Colour within RGB gamut */
+}
+
+/*Transform linear RGB values to nonlinear RGB values. Rec.
+ 709 is ITU-R Recommendation BT. 709 (1990) ``Basic
+ Parameter Values for the HDTV Standard for the Studio and
+ for International Programme Exchange'', formerly CCIR Rec.
+ 709.*/
+void gamma_correct(float *c)
+{
+ /* Rec. 709 gamma correction. */
+ float cc = 0.018;
+
+ if (*c < cc) {
+ *c *= ((1.099 * pow(cc, 0.45)) - 0.099) / cc;
+ } else {
+ *c = (1.099 * pow(*c, 0.45)) - 0.099;
+ }
+}
+
+void gamma_correct_rgb(float *r, float *g, float *b)
+{
+ gamma_correct(r);
+ gamma_correct(g);
+ gamma_correct(b);
+}
+
/* we define a 'cpack' here as a (3 byte color code) number that can be expressed like 0xFFAA66 or so.
for that reason it is sensitive for endianness... with this function it works correctly
@@ -3671,6 +3761,43 @@ int LineIntersectsTriangle(float p1[3], float p2[3], float v0[3], float v1[3], f
return 1;
}
+/* moved from effect.c
+ test if the ray starting at p1 going in d direction intersects the triangle v0..v2
+ return non zero if it does
+*/
+int RayIntersectsTriangle(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv)
+{
+ float p[3], s[3], e1[3], e2[3], q[3];
+ float a, f, u, v;
+
+ VecSubf(e1, v1, v0);
+ VecSubf(e2, v2, v0);
+
+ Crossf(p, d, e2);
+ a = Inpf(e1, p);
+ if ((a > -0.000001) && (a < 0.000001)) return 0;
+ f = 1.0f/a;
+
+ VecSubf(s, p1, v0);
+
+ Crossf(q, s, e1);
+ *lambda = f * Inpf(e2, q);
+ if ((*lambda < 0.0)) return 0;
+
+ u = f * Inpf(s, p);
+ if ((u < 0.0)||(u > 1.0)) return 0;
+
+ v = f * Inpf(d, q);
+ if ((v < 0.0)||((u + v) > 1.0)) return 0;
+
+ if(uv) {
+ uv[0]= u;
+ uv[1]= v;
+ }
+
+ return 1;
+}
+
/* Adapted from the paper by Kasper Fauerby */
/* "Improved Collision detection and Response" */
int SweepingSphereIntersectsTriangleUV(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint)
@@ -3965,6 +4092,74 @@ int AxialLineIntersectsTriangle(int axis, float p1[3], float p2[3], float v0[3],
return 1;
}
+/* Returns the number of point of interests
+ * 0 - lines are colinear
+ * 1 - lines are coplanar, i1 is set to intersection
+ * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
+ * */
+int LineIntersectLine(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3])
+{
+ float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
+ float d;
+
+ VecSubf(c, v3, v1);
+ VecSubf(a, v2, v1);
+ VecSubf(b, v4, v3);
+
+ VecCopyf(dir1, a);
+ Normalize(dir1);
+ VecCopyf(dir2, b);
+ Normalize(dir2);
+ d = Inpf(dir1, dir2);
+ if (d == 1.0f || d == -1.0f) {
+ /* colinear */
+ return 0;
+ }
+
+ Crossf(ab, a, b);
+ d = Inpf(c, ab);
+
+ /* test if the two lines are coplanar */
+ if (d > -0.000001f && d < 0.000001f) {
+ Crossf(cb, c, b);
+
+ VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
+ VecAddf(i1, v1, a);
+ VecCopyf(i2, i1);
+
+ return 1; /* one intersection only */
+ }
+ /* if not */
+ else {
+ float n[3], t[3];
+ float v3t[3], v4t[3];
+ VecSubf(t, v1, v3);
+
+ /* offset between both plane where the lines lies */
+ Crossf(n, a, b);
+ Projf(t, t, n);
+
+ /* for the first line, offset the second line until it is coplanar */
+ VecAddf(v3t, v3, t);
+ VecAddf(v4t, v4, t);
+
+ VecSubf(c, v3t, v1);
+ VecSubf(a, v2, v1);
+ VecSubf(b, v4t, v3);
+
+ Crossf(ab, a, b);
+ Crossf(cb, c, b);
+
+ VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
+ VecAddf(i1, v1, a);
+
+ /* for the second line, just substract the offset from the first intersection point */
+ VecSubf(i2, i1, t);
+
+ return 2; /* two nearest points */
+ }
+}
+
int AabbIntersectAabb(float min1[3], float max1[3], float min2[3], float max2[3])
{
return (min1[0]<max2[0] && min1[1]<max2[1] && min1[2]<max2[2] &&
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 5fb18f2840c..378af5f7a92 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -2991,6 +2991,10 @@ static void lib_link_object(FileData *fd, Main *main)
bActionActuator *aa= act->data;
aa->act= newlibadr(fd, ob->id.lib, aa->act);
}
+ else if(act->type==ACT_SHAPEACTION) {
+ bActionActuator *aa= act->data;
+ aa->act= newlibadr(fd, ob->id.lib, aa->act);
+ }
else if(act->type==ACT_PROPERTY) {
bPropertyActuator *pa= act->data;
pa->ob= newlibadr(fd, ob->id.lib, pa->ob);
@@ -3007,6 +3011,9 @@ static void lib_link_object(FileData *fd, Main *main)
bParentActuator *parenta = act->data;
parenta->ob = newlibadr(fd, ob->id.lib, parenta->ob);
}
+ else if(act->type==ACT_STATE) {
+ /* bStateActuator *statea = act->data; */
+ }
act= act->next;
}
@@ -3303,11 +3310,19 @@ static void direct_link_object(FileData *fd, Object *ob)
direct_link_constraints(fd, &ob->constraints);
link_glob_list(fd, &ob->controllers);
+ if (ob->init_state) {
+ /* if a known first state is specified, set it so that the game will start ok */
+ ob->state = ob->init_state;
+ } else if (!ob->state) {
+ ob->state = 1;
+ }
cont= ob->controllers.first;
while(cont) {
cont->data= newdataadr(fd, cont->data);
cont->links= newdataadr(fd, cont->links);
test_pointer_array(fd, (void **)&cont->links);
+ if (cont->state_mask == 0)
+ cont->state_mask = 1;
cont= cont->next;
}
@@ -7631,6 +7646,24 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ /* sun/sky */
+ if ((main->versionfile < 246) ){
+ Lamp *la;
+ for(la=main->lamp.first; la; la= la->id.next) {
+ la->sun_effect_type = 0;
+ la->horizon_brightness = 1.0;
+ la->spread = 1.0;
+ la->sun_brightness = 1.0;
+ la->sun_size = 1.0;
+ la->backscattered_light = 1.0;
+ la->atm_turbidity = 2.0;
+ la->atm_inscattering_factor = 1.0;
+ la->atm_extinction_factor = 1.0;
+ la->atm_distance_factor = 1.0;
+ la->sun_intensity = 1.0;
+ }
+ }
+
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
/* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */
@@ -8399,6 +8432,10 @@ static void expand_object(FileData *fd, Main *mainvar, Object *ob)
bActionActuator *aa= act->data;
expand_doit(fd, mainvar, aa->act);
}
+ else if(act->type==ACT_SHAPEACTION) {
+ bActionActuator *aa= act->data;
+ expand_doit(fd, mainvar, aa->act);
+ }
else if(act->type==ACT_PROPERTY) {
bPropertyActuator *pa= act->data;
expand_doit(fd, mainvar, pa->ob);
diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c
index b4a9f225470..ca91f1dc346 100644
--- a/source/blender/blenloader/intern/writefile.c
+++ b/source/blender/blenloader/intern/writefile.c
@@ -603,6 +603,9 @@ static void write_sensors(WriteData *wd, ListBase *lb)
case SENS_PROPERTY:
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
break;
+ case SENS_ACTUATOR:
+ writestruct(wd, DATA, "bActuatorSensor", 1, sens->data);
+ break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
@@ -664,6 +667,7 @@ static void write_actuators(WriteData *wd, ListBase *lb)
switch(act->type) {
case ACT_ACTION:
+ case ACT_SHAPEACTION:
writestruct(wd, DATA, "bActionActuator", 1, act->data);
break;
case ACT_SOUND:
@@ -714,6 +718,9 @@ static void write_actuators(WriteData *wd, ListBase *lb)
case ACT_PARENT:
writestruct(wd, DATA, "bParentActuator", 1, act->data);
break;
+ case ACT_STATE:
+ writestruct(wd, DATA, "bStateActuator", 1, act->data);
+ break;
default:
; /* error: don't know how to write this file */
}
diff --git a/source/blender/imbuf/IMB_imbuf_types.h b/source/blender/imbuf/IMB_imbuf_types.h
index 94203bab447..73ef83393b0 100644
--- a/source/blender/imbuf/IMB_imbuf_types.h
+++ b/source/blender/imbuf/IMB_imbuf_types.h
@@ -149,6 +149,7 @@ typedef enum {
#define IB_zbuffloat (1 << 16)
#define IB_multilayer (1 << 17)
#define IB_imginfo (1 << 18)
+#define IB_animdeinterlace (1 << 19)
/*
* The bit flag is stored in the ImBuf.ftype variable.
diff --git a/source/blender/imbuf/intern/IMB_anim.h b/source/blender/imbuf/intern/IMB_anim.h
index 71d35949833..7dc1f966b71 100644
--- a/source/blender/imbuf/intern/IMB_anim.h
+++ b/source/blender/imbuf/intern/IMB_anim.h
@@ -183,8 +183,9 @@ struct anim {
AVFormatContext *pFormatCtx;
AVCodecContext *pCodecCtx;
AVCodec *pCodec;
- AVFrame *pFrameRGB;
AVFrame *pFrame;
+ AVFrame *pFrameRGB;
+ AVFrame *pFrameDeinterlaced;
struct SwsContext *img_convert_ctx;
int videoStream;
#endif
diff --git a/source/blender/imbuf/intern/anim.c b/source/blender/imbuf/intern/anim.c
index 87d67f5263b..720f5b0f7c8 100644
--- a/source/blender/imbuf/intern/anim.c
+++ b/source/blender/imbuf/intern/anim.c
@@ -600,6 +600,7 @@ static int startffmpeg(struct anim * anim) {
anim->videoStream = videoStream;
anim->pFrame = avcodec_alloc_frame();
+ anim->pFrameDeinterlaced = avcodec_alloc_frame();
anim->pFrameRGB = avcodec_alloc_frame();
if (avpicture_get_size(PIX_FMT_BGR32, anim->x, anim->y)
@@ -609,10 +610,20 @@ static int startffmpeg(struct anim * anim) {
avcodec_close(anim->pCodecCtx);
av_close_input_file(anim->pFormatCtx);
av_free(anim->pFrameRGB);
+ av_free(anim->pFrameDeinterlaced);
av_free(anim->pFrame);
return -1;
}
+ if (anim->ib_flags & IB_animdeinterlace) {
+ avpicture_fill((AVPicture*) anim->pFrameDeinterlaced,
+ MEM_callocN(avpicture_get_size(
+ anim->pCodecCtx->pix_fmt,
+ anim->x, anim->y),
+ "ffmpeg deinterlace"),
+ anim->pCodecCtx->pix_fmt, anim->x, anim->y);
+ }
+
if (pCodecCtx->has_b_frames) {
anim->preseek = 25; /* FIXME: detect gopsize ... */
} else {
@@ -638,12 +649,13 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
AVPacket packet;
int64_t pts_to_search = 0;
int pos_found = 1;
+ int filter_y = 0;
if (anim == 0) return (0);
ibuf = IMB_allocImBuf(anim->x, anim->y, 24, IB_rect, 0);
- avpicture_fill((AVPicture *)anim->pFrameRGB,
+ avpicture_fill((AVPicture*) anim->pFrameRGB,
(unsigned char*) ibuf->rect,
PIX_FMT_BGR32, anim->x, anim->y);
@@ -722,6 +734,32 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
}
if(frameFinished && pos_found == 1) {
+ AVFrame * input = anim->pFrame;
+
+ /* This means the data wasnt read properly,
+ this check stops crashing */
+ if (input->data[0]==0 && input->data[1]==0
+ && input->data[2]==0 && input->data[3]==0){
+ av_free_packet(&packet);
+ break;
+ }
+
+ if (anim->ib_flags & IB_animdeinterlace) {
+ if (avpicture_deinterlace(
+ (AVPicture*)
+ anim->pFrameDeinterlaced,
+ (const AVPicture*)
+ anim->pFrame,
+ anim->pCodecCtx->pix_fmt,
+ anim->pCodecCtx->width,
+ anim->pCodecCtx->height)
+ < 0) {
+ filter_y = 1;
+ } else {
+ input = anim->pFrameDeinterlaced;
+ }
+ }
+
if (G.order == B_ENDIAN) {
int * dstStride
= anim->pFrameRGB->linesize;
@@ -735,8 +773,8 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
unsigned char* top;
sws_scale(anim->img_convert_ctx,
- anim->pFrame->data,
- anim->pFrame->linesize,
+ input->data,
+ input->linesize,
0,
anim->pCodecCtx->height,
dst2,
@@ -793,27 +831,25 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
int i;
unsigned char* r;
- /* This means the data wasnt read properly, this check stops crashing */
- if (anim->pFrame->data[0]!=0 || anim->pFrame->data[1]!=0 || anim->pFrame->data[2]!=0 || anim->pFrame->data[3]!=0) {
- sws_scale(anim->img_convert_ctx,
- anim->pFrame->data,
- anim->pFrame->linesize,
- 0,
- anim->pCodecCtx->height,
- dst2,
- dstStride2);
+ sws_scale(anim->img_convert_ctx,
+ input->data,
+ input->linesize,
+ 0,
+ anim->pCodecCtx->height,
+ dst2,
+ dstStride2);
- /* workaround: sws_scale
- sets alpha = 0... */
+ /* workaround: sws_scale
+ sets alpha = 0... */
- r = (unsigned char*) ibuf->rect;
-
- for (i = 0; i < ibuf->x * ibuf->y;i++){
- r[3] = 0xff;
- r+=4;
- }
+ r = (unsigned char*) ibuf->rect;
+
+ for (i = 0; i < ibuf->x * ibuf->y;i++){
+ r[3] = 0xff;
+ r+=4;
}
+
av_free_packet(&packet);
break;
}
@@ -823,6 +859,10 @@ static ImBuf * ffmpeg_fetchibuf(struct anim * anim, int position) {
av_free_packet(&packet);
}
+ if (filter_y && ibuf) {
+ IMB_filtery(ibuf);
+ }
+
return(ibuf);
}
@@ -834,6 +874,11 @@ static void free_anim_ffmpeg(struct anim * anim) {
av_close_input_file(anim->pFormatCtx);
av_free(anim->pFrameRGB);
av_free(anim->pFrame);
+
+ if (anim->ib_flags & IB_animdeinterlace) {
+ MEM_freeN(anim->pFrameDeinterlaced->data[0]);
+ }
+ av_free(anim->pFrameDeinterlaced);
sws_freeContext(anim->img_convert_ctx);
}
anim->duration = 0;
@@ -983,6 +1028,7 @@ struct ImBuf * IMB_anim_absolute(struct anim * anim, int position) {
char head[256], tail[256];
unsigned short digits;
int pic;
+ int filter_y = (anim->ib_flags & IB_animdeinterlace);
if (anim == NULL) return(0);
@@ -1040,6 +1086,7 @@ struct ImBuf * IMB_anim_absolute(struct anim * anim, int position) {
case ANIM_FFMPEG:
ibuf = ffmpeg_fetchibuf(anim, position);
if (ibuf) anim->curposition = position;
+ filter_y = 0; /* done internally */
break;
#endif
#ifdef WITH_REDCODE
@@ -1052,6 +1099,7 @@ struct ImBuf * IMB_anim_absolute(struct anim * anim, int position) {
if (ibuf) {
if (anim->ib_flags & IB_ttob) IMB_flipy(ibuf);
+ if (filter_y) IMB_filtery(ibuf);
sprintf(ibuf->name, "%s.%04d", anim->name, anim->curposition + 1);
}
diff --git a/source/blender/imbuf/intern/cineon/dpxlib.c b/source/blender/imbuf/intern/cineon/dpxlib.c
index a81e632a797..500c09ba265 100644
--- a/source/blender/imbuf/intern/cineon/dpxlib.c
+++ b/source/blender/imbuf/intern/cineon/dpxlib.c
@@ -441,10 +441,15 @@ intern_dpxOpen(int mode, const char* bytestuff, int bufsize) {
default: break;
}
}
- dpx->bitsPerPixel = 10;
- /* dpx->bitsPerPixel = header.imageInfo.channel[0].bits_per_pixel; */
- dpx->imageOffset = ntohl(header.fileInfo.offset);
+ /* dpx->bitsPerPixel = 10; */
+ dpx->bitsPerPixel = header.imageInfo.channel[0].bits_per_pixel;
+ if (dpx->bitsPerPixel != 10) {
+ if (verbose) d_printf("Don't support depth: %d\n", dpx->bitsPerPixel);
+ dpxClose(dpx);
+ return 0;
+ }
+ dpx->imageOffset = ntohl(header.fileInfo.offset);
dpx->lineBufferLength = pixelsToLongs(dpx->width * dpx->depth);
dpx->lineBuffer = malloc(dpx->lineBufferLength * 4);
if (dpx->lineBuffer == 0) {
@@ -471,6 +476,26 @@ intern_dpxOpen(int mode, const char* bytestuff, int bufsize) {
dpx->fileYPos = 0;
logImageGetByteConversionDefaults(&dpx->params);
+ /* The SMPTE define this code:
+ * 2 - Linear
+ * 3 - Logarithmic
+ *
+ * Note that transfer_characteristics is U8, don't need
+ * check the byte order.
+ */
+ switch (header.imageInfo.channel[0].transfer_characteristics) {
+ case 2:
+ dpx->params.doLogarithm= 0;
+ break;
+ case 3:
+ dpx->params.doLogarithm= 1;
+ break;
+ default:
+ if (verbose) d_printf("Un-supported Transfer Characteristics: %d\n", header.imageInfo.channel[0].transfer_characteristics);
+ dpxClose(dpx);
+ return 0;
+ break;
+ }
setupLut(dpx);
dpx->getRow = &dpxGetRowBytes;
@@ -563,6 +588,18 @@ dpxCreate(const char* filename, int width, int height, int depth) {
++shortFilename;
}
initDpxMainHeader(dpx, &header, shortFilename);
+ logImageGetByteConversionDefaults(&dpx->params);
+ /* Need set the file type before write the header!
+ * 2 - Linear
+ * 3 - Logarithmic
+ *
+ * Note that transfer characteristics is U8, don't need
+ * check the byte order.
+ */
+ if (dpx->params.doLogarithm == 0)
+ header.imageInfo.channel[0].transfer_characteristics= 2;
+ else
+ header.imageInfo.channel[0].transfer_characteristics= 3;
if (fwrite(&header, sizeof(header), 1, dpx->file) == 0) {
if (verbose) d_printf("Couldn't write image header\n");
@@ -570,8 +607,6 @@ dpxCreate(const char* filename, int width, int height, int depth) {
return 0;
}
dpx->fileYPos = 0;
-
- logImageGetByteConversionDefaults(&dpx->params);
setupLut(dpx);
dpx->getRow = 0;
diff --git a/source/blender/include/BDR_editcurve.h b/source/blender/include/BDR_editcurve.h
index 4604359fcc9..363a6567f3e 100644
--- a/source/blender/include/BDR_editcurve.h
+++ b/source/blender/include/BDR_editcurve.h
@@ -99,6 +99,7 @@ int bezt_compare (const void *e1, const void *e2);
void setweightNurb( void );
void setradiusNurb( void );
void smoothradiusNurb( void );
+void smoothNurb( void );
extern void undo_push_curve(char *name);
diff --git a/source/blender/include/BIF_butspace.h b/source/blender/include/BIF_butspace.h
index cbbd8013c82..f0b37814947 100644
--- a/source/blender/include/BIF_butspace.h
+++ b/source/blender/include/BIF_butspace.h
@@ -99,6 +99,8 @@ extern void validate_editbonebutton_cb(void *bonev, void *namev);
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
+#define BUTS_SENS_STATE 512
+#define BUTS_ACT_STATE 1024
/* buttons grid */
diff --git a/source/blender/include/BIF_interface.h b/source/blender/include/BIF_interface.h
index fbd4e4ecd91..3da4466d4d3 100644
--- a/source/blender/include/BIF_interface.h
+++ b/source/blender/include/BIF_interface.h
@@ -185,6 +185,7 @@ void uiDrawBlock(struct uiBlock *block);
void uiGetMouse(int win, short *adr);
void uiComposeLinks(uiBlock *block);
void uiSetButLock(int val, char *lockstr);
+uiBut *uiFindInlink(uiBlock *block, void *poin);
void uiClearButLock(void);
int uiDoBlocks(struct ListBase *lb, int event, int movemouse_quit);
void uiSetCurFont(uiBlock *block, int index);
diff --git a/source/blender/include/BIF_oops.h b/source/blender/include/BIF_oops.h
index f6984a23f47..2375a918d0e 100644
--- a/source/blender/include/BIF_oops.h
+++ b/source/blender/include/BIF_oops.h
@@ -39,6 +39,12 @@ struct Mesh;
struct MetaBall;
struct Object;
struct Lamp;
+struct Camera;
+struct Texture;
+struct Lattice;
+struct bArmature;
+struct Tex;
+
void add_curve_oopslinks(struct Curve *cu, struct Oops *oops, short flag);
void add_from_link(struct Oops *from, struct Oops *oops);
void add_material_oopslinks(struct Material *ma, struct Oops *oops, short flag);
@@ -46,6 +52,9 @@ void add_mball_oopslinks(struct MetaBall *mb, struct Oops *oops, short flag);
void add_mesh_oopslinks(struct Mesh *me, struct Oops *oops, short flag);
void add_object_oopslinks(struct Object *ob, struct Oops *oops, short flag);
void add_lamp_oopslinks(struct Lamp *la, struct Oops *oops, short flag);
+void add_camera_oopslinks(struct Camera *ca, struct Oops *oops, short flag);
+void add_texture_oopslinks(struct Tex *tex, struct Oops *oops, short flag);
+void add_lattice_oopslinks(struct Lattice *lt, struct Oops *oops, short flag);
struct Oops *add_oops(void *id);
struct OopsLink *add_oopslink(char *name, struct Oops *oops, short type, void *from, float xof, float yof);
struct Oops *add_test_oops(void *id); /* incl links */
@@ -66,3 +75,4 @@ void test_oopslinko(struct OopsLink *ol);
#endif
+
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index adddb0d1347..e6cbe7bb69a 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -293,7 +293,7 @@ typedef enum {
ICON_ARMATURE_DEHLT,
ICON_SNAP_GEAR,
ICON_SNAP_GEO,
- ICON_BLANK41,
+ ICON_SNAP_NORMAL,
ICON_BLANK42,
ICON_SMOOTHCURVE,
diff --git a/source/blender/include/BSE_view.h b/source/blender/include/BSE_view.h
index 4b334fdd959..f7afce958f5 100644
--- a/source/blender/include/BSE_view.h
+++ b/source/blender/include/BSE_view.h
@@ -66,6 +66,8 @@ void project_int(float *vec, int *adr);
void project_int_noclip(float *vec, int *adr);
void project_float(float *vec, float *adr);
void project_float_noclip(float *vec, float *adr);
+void viewray(short mval[2], float ray_start[3], float ray_normal[3]);
+void viewline(short mval[2], float ray_start[3], float ray_end[3]);
int boundbox_clip(float obmat[][4], struct BoundBox *bb);
void fdrawline(float x1, float y1, float x2, float y2);
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index 7571d64be91..c0542e3f34c 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -52,6 +52,8 @@ struct Image;
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
+#define BUTS_SENS_STATE 512
+#define BUTS_ACT_STATE 1024
/* internal */
@@ -583,6 +585,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
#define B_SETACTOR 2715
#define B_SETMAINACTOR 2716
#define B_SETDYNA 2717
+#define B_SET_STATE_BIT 2718
+#define B_INIT_STATE_BIT 2719
/* *********************** */
#define B_FPAINTBUTS 2900
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 82adb1ac12a..4e3b80134f9 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -75,6 +75,8 @@ typedef struct TransSnap {
int status;
float snapPoint[3];
float snapTarget[3];
+ float snapNormal[3];
+ float snapTangent[3];
float dist; // Distance from snapPoint to snapTarget
double last;
void (*applySnap)(struct TransInfo *, float *);
@@ -100,9 +102,9 @@ typedef struct TransCon {
/* Apply function pointer for linear vectorial transformation */
/* The last three parameters are pointers to the in/out/printable vectors */
void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
- /* Apply function pointer for rotation transformation (prototype will change */
- void (*applyRot)(struct TransInfo *, struct TransData *, float [3]);
- /* Apply function pointer for rotation transformation (prototype will change */
+ /* Apply function pointer for size transformation */
+ void (*applyRot)(struct TransInfo *, struct TransData *, float [3], float *);
+ /* Apply function pointer for rotation transformation */
} TransCon;
typedef struct TransDataIpokey {
@@ -457,6 +459,8 @@ void applySnapping(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
int handleSnapping(TransInfo *t, int event);
void drawSnapping(TransInfo *t);
+int usingSnappingNormal(TransInfo *t);
+int validSnappingNormal(TransInfo *t);
/*********************** Generics ********************************/
@@ -487,6 +491,7 @@ void calculateCenterCursor2D(TransInfo *t);
void calculatePropRatio(TransInfo *t);
void getViewVector(float coord[3], float vec[3]);
+void getViewRay(short mval[2], float p[3], float d[3]);
TransInfo * BIF_GetTransInfo(void);
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index e34b376737a..3cf80a4efa6 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -50,6 +50,7 @@ typedef struct bActionActuator {
short type, flag; /* Playback type */
int sta, end; /* Start & End frames */
char name[32]; /* For property-driven playback */
+ char frameProp[32]; /* Set this property to the actions current frame */
int blendin; /* Number of frames of blending */
short priority; /* Execution priority */
short strideaxis; /* Displacement axis */
@@ -80,7 +81,7 @@ typedef struct bEditObjectActuator {
char name[32];
float linVelocity[3]; /* initial lin. velocity on creation */
short localflag; /* flag for the lin. vel: apply locally */
- short pad;
+ short dyn_operation;
} bEditObjectActuator;
typedef struct bSceneActuator {
@@ -97,7 +98,8 @@ typedef struct bPropertyActuator {
} bPropertyActuator;
typedef struct bObjectActuator {
- int flag, type;
+ short flag, type, otype;
+ short damping;
float forceloc[3], forcerot[3];
float loc[3], rot[3];
float dloc[3], drot[3];
@@ -122,10 +124,13 @@ typedef struct bCameraActuator {
} bCameraActuator ;
typedef struct bConstraintActuator {
+ short type, mode;
short flag, damp;
- float slow;
+ short time, rotdamp;
+ int pad;
float minloc[3], maxloc[3];
float minrot[3], maxrot[3];
+ char matprop[32];
} bConstraintActuator;
typedef struct bGroupActuator {
@@ -190,11 +195,13 @@ typedef struct bVisibilityActuator {
} bVisibilityActuator;
typedef struct bTwoDFilterActuator{
- char pad[4];
- /* Tells what type of 2D Filter*/
+ char pad[2];
+ /* bitwise flag for enabling or disabling depth(bit 0) and luminance(bit 1) */
+ short texture_flag;
+ /* Tells what type of 2D Filter */
short type;
/* (flag == 0) means 2D filter is activate and
- (flag != 0) means 2D filter is inactive*/
+ (flag != 0) means 2D filter is inactive */
short flag;
int int_arg;
/* a float argument */
@@ -208,6 +215,11 @@ typedef struct bParentActuator {
struct Object *ob;
} bParentActuator;
+typedef struct bStateActuator {
+ int type; /* 0=Set, 1=Add, 2=Rem, 3=Chg */
+ unsigned int mask; /* the bits to change */
+} bStateActuator;
+
typedef struct bActuator {
struct bActuator *next, *prev, *mynew;
short type;
@@ -240,19 +252,19 @@ typedef struct FreeCamera {
/* objectactuator->flag */
#define ACT_FORCE_LOCAL 1
#define ACT_TORQUE_LOCAL 2
+#define ACT_SERVO_LIMIT_X 2
#define ACT_DLOC_LOCAL 4
+#define ACT_SERVO_LIMIT_Y 4
#define ACT_DROT_LOCAL 8
+#define ACT_SERVO_LIMIT_Z 8
#define ACT_LIN_VEL_LOCAL 16
#define ACT_ANG_VEL_LOCAL 32
//#define ACT_ADD_LIN_VEL_LOCAL 64
#define ACT_ADD_LIN_VEL 64
-#define ACT_OBJECT_FORCE 0
-#define ACT_OBJECT_TORQUE 1
-#define ACT_OBJECT_DLOC 2
-#define ACT_OBJECT_DROT 3
-#define ACT_OBJECT_LINV 4
-#define ACT_OBJECT_ANGV 5
+/* objectactuator->type */
+#define ACT_OBJECT_NORMAL 0
+#define ACT_OBJECT_SERVO 1
/* actuator->type */
#define ACT_OBJECT 0
@@ -278,11 +290,15 @@ typedef struct FreeCamera {
#define ACT_VISIBILITY 18
#define ACT_2DFILTER 19
#define ACT_PARENT 20
+#define ACT_SHAPEACTION 21
+#define ACT_STATE 22
/* actuator flag */
#define ACT_SHOW 1
#define ACT_DEL 2
#define ACT_NEW 4
+#define ACT_LINKED 8
+#define ACT_VISIBLE 16
/* link codes */
#define LINK_SENSOR 0
@@ -344,14 +360,31 @@ typedef struct FreeCamera {
#define ACT_CONST_ROTX 8
#define ACT_CONST_ROTY 16
#define ACT_CONST_ROTZ 32
+#define ACT_CONST_NORMAL 64
+#define ACT_CONST_MATERIAL 128
+#define ACT_CONST_PERMANENT 256
+#define ACT_CONST_DISTANCE 512
+/* constraint mode */
+#define ACT_CONST_DIRPX 1
+#define ACT_CONST_DIRPY 2
+#define ACT_CONST_DIRPZ 4
+#define ACT_CONST_DIRMX 8
+#define ACT_CONST_DIRMY 16
+#define ACT_CONST_DIRMZ 32
+
+/* constraint type */
+#define ACT_CONST_TYPE_LOC 0
+#define ACT_CONST_TYPE_DIST 1
+#define ACT_CONST_TYPE_ORI 2
/* editObjectActuator->type */
#define ACT_EDOB_ADD_OBJECT 0
#define ACT_EDOB_END_OBJECT 1
-#define ACT_EDOB_REPLACE_MESH 2
+#define ACT_EDOB_REPLACE_MESH 2
#define ACT_EDOB_TRACK_TO 3
-#define ACT_EDOB_MAKE_CHILD 4
-#define ACT_EDOB_END_CHILD 5
+#define ACT_EDOB_DYNAMICS 4
+
+
/* editObjectActuator->flag */
#define ACT_TRACK_3D 1
diff --git a/source/blender/makesdna/DNA_controller_types.h b/source/blender/makesdna/DNA_controller_types.h
index 95c9b0d0cf7..376f95b0145 100644
--- a/source/blender/makesdna/DNA_controller_types.h
+++ b/source/blender/makesdna/DNA_controller_types.h
@@ -57,7 +57,7 @@ typedef struct bController {
struct bSensor **slinks;
short val, valo;
- int pad5;
+ unsigned int state_mask;
} bController;
@@ -66,11 +66,16 @@ typedef struct bController {
#define CONT_LOGIC_OR 1
#define CONT_EXPRESSION 2
#define CONT_PYTHON 3
+#define CONT_LOGIC_NAND 4
+#define CONT_LOGIC_NOR 5
+#define CONT_LOGIC_XOR 6
+#define CONT_LOGIC_XNOR 7
/* controller->flag */
#define CONT_SHOW 1
#define CONT_DEL 2
#define CONT_NEW 4
+#define CONT_MASK 8
#endif
diff --git a/source/blender/makesdna/DNA_customdata_types.h b/source/blender/makesdna/DNA_customdata_types.h
index 73a39abac55..72557145270 100644
--- a/source/blender/makesdna/DNA_customdata_types.h
+++ b/source/blender/makesdna/DNA_customdata_types.h
@@ -26,6 +26,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
+
#ifndef DNA_CUSTOMDATA_TYPES_H
#define DNA_CUSTOMDATA_TYPES_H
@@ -48,6 +49,7 @@ typedef struct CustomData {
CustomDataLayer *layers; /* CustomDataLayers, ordered by type */
int totlayer, maxlayer; /* number of layers, size of layers array */
int totsize, pad; /* in editmode, total size of all data layers */
+ void *pool; /* for Bmesh: Memory pool for allocation of blocks*/
} CustomData;
/* CustomData.type */
@@ -66,7 +68,10 @@ typedef struct CustomData {
#define CD_PROP_STR 12
#define CD_ORIGSPACE 13 /* for modifier stack face location mapping */
#define CD_ORCO 14
-#define CD_NUMTYPES 15
+#define CD_MTEXPOLY 15
+#define CD_MLOOPUV 16
+#define CD_MLOOPCOL 17
+#define CD_NUMTYPES 18
/* Bits for CustomDataMask */
#define CD_MASK_MVERT (1 << CD_MVERT)
@@ -84,6 +89,9 @@ typedef struct CustomData {
#define CD_MASK_PROP_STR (1 << CD_PROP_STR)
#define CD_MASK_ORIGSPACE (1 << CD_ORIGSPACE)
#define CD_MASK_ORCO (1 << CD_ORCO)
+#define CD_MASK_MTEXPOLY (1 << CD_MTEXPOLY)
+#define CD_MASK_MLOOPUV (1 << CD_MLOOPUV)
+#define CD_MASK_MLOOPCOL (1 << CD_MLOOPCOL)
/* CustomData.flag */
diff --git a/source/blender/makesdna/DNA_lamp_types.h b/source/blender/makesdna/DNA_lamp_types.h
index 2afe78289c1..c00dae08eb4 100644
--- a/source/blender/makesdna/DNA_lamp_types.h
+++ b/source/blender/makesdna/DNA_lamp_types.h
@@ -76,6 +76,21 @@ typedef struct Lamp {
/* texact is for buttons */
short texact, shadhalostep;
+ /* sun/sky */
+ short sun_effect_type;
+ short atm_pad[3];
+ float horizon_brightness;
+ float spread;
+ float sun_brightness;
+ float sun_size;
+ float backscattered_light;
+ float sun_intensity;
+ float atm_turbidity;
+ float atm_inscattering_factor;
+ float atm_extinction_factor;
+ float atm_distance_factor;
+
+
/* yafray: photonlight params */
int YF_numphotons, YF_numsearch;
short YF_phdepth, YF_useqmc, YF_bufsize, YF_pad;
@@ -123,6 +138,10 @@ typedef struct Lamp {
/* Since it is used with LOCAL lamp, can't use LA_SHAD */
#define LA_YF_SOFT 16384
+/* sun effect type*/
+#define LA_SUN_EFFECT_SKY 1
+#define LA_SUN_EFFECT_AP 2
+
/* falloff_type */
#define LA_FALLOFF_CONSTANT 0
#define LA_FALLOFF_INVLINEAR 1
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h
index 79c1710a897..6d025839ac8 100644
--- a/source/blender/makesdna/DNA_meshdata_types.h
+++ b/source/blender/makesdna/DNA_meshdata_types.h
@@ -69,6 +69,21 @@ typedef struct MCol {
char a, r, g, b;
} MCol;
+/*bmesh custom data stuff*/
+typedef struct MTexPoly{
+ struct Image *tpage;
+ char flag, transp;
+ short mode,tile,unwrap;
+}MTexPoly;
+
+typedef struct MLoopUV{
+ float uv[2];
+}MLoopUV;
+
+typedef struct MLoopCol{
+ char a, r, g, b;
+}MLoopCol;
+
typedef struct MSticky {
float co[2];
} MSticky;
@@ -229,14 +244,16 @@ typedef struct PartialVisibility {
#define TF_SHADOW 8192
#define TF_BMFONT 16384
-/* mtface->transp */
+/* mtface->transp, values 1-4 are used as flags in the GL, WARNING, TF_SUB cant work with this */
#define TF_SOLID 0
#define TF_ADD 1
#define TF_ALPHA 2
+#define TF_CLIP 4 /* clipmap alpha/binary alpha all or nothing! */
/* sub is not available in the user interface anymore */
#define TF_SUB 3
+
/* mtface->unwrap */
#define TF_DEPRECATED1 1
#define TF_DEPRECATED2 2
diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h
index fc015775f49..a44d9793062 100644
--- a/source/blender/makesdna/DNA_modifier_types.h
+++ b/source/blender/makesdna/DNA_modifier_types.h
@@ -176,6 +176,7 @@ typedef struct MirrorModifierData {
#define MOD_MIR_AXIS_X 1<<3
#define MOD_MIR_AXIS_Y 1<<4
#define MOD_MIR_AXIS_Z 1<<5
+#define MOD_MIR_VGROUP 1<<6
typedef struct EdgeSplitModifierData {
ModifierData modifier;
@@ -328,13 +329,14 @@ typedef struct WaveModifierData {
short flag, pad;
float startx, starty, height, width;
- float narrow, speed, damp;
+ float narrow, speed, damp, falloff;
int texmapping, uvlayer_tmp;
char uvlayer_name[32];
-
+
float timeoffs, lifetime;
+ float pad1;
} WaveModifierData;
typedef struct ArmatureModifierData {
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 83168248b9a..c4e8cb4925b 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -216,7 +216,9 @@ typedef struct Object {
struct DerivedMesh *derivedDeform, *derivedFinal;
int lastDataMask; /* the custom data layer mask that was last used to calculate derivedDeform and derivedFinal */
- int pad;
+ unsigned int state; /* bit masks of game controllers that are active */
+ unsigned int init_state; /* bit masks of initial state as recorded by the users */
+ int pad2;
/*#ifdef WITH_VERSE*/
void *vnode; /* pointer at object VerseNode */
@@ -440,6 +442,8 @@ extern Object workob;
#define OB_ADDCONT 512
#define OB_ADDACT 1024
#define OB_SHOWCONT 2048
+#define OB_SETSTBIT 4096
+#define OB_INITSTBIT 8192
/* ob->restrictflag */
#define OB_RESTRICT_VIEW 1
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 0b224a24d4d..4818e693657 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -544,8 +544,8 @@ typedef struct Scene {
ListBase markers;
ListBase transform_spaces;
- short jumpframe, pad1;
- short snap_flag, snap_target;
+ short jumpframe;
+ short snap_mode, snap_flag, snap_target;
/* none of the dependancy graph vars is mean to be saved */
struct DagForest *theDag;
@@ -710,11 +710,16 @@ typedef struct Scene {
/* scene->snap_flag */
#define SCE_SNAP 1
+#define SCE_SNAP_ROTATE 2
/* scene->snap_target */
#define SCE_SNAP_TARGET_CLOSEST 0
#define SCE_SNAP_TARGET_CENTER 1
#define SCE_SNAP_TARGET_MEDIAN 2
#define SCE_SNAP_TARGET_ACTIVE 3
+/* scene->snap_mode */
+#define SCE_SNAP_MODE_VERTEX 0
+#define SCE_SNAP_MODE_EDGE 1
+#define SCE_SNAP_MODE_FACE 2
/* sce->selectmode */
#define SCE_SELECT_VERTEX 1 /* for mesh */
diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h
index 90e2b8f9f41..c0306f43730 100644
--- a/source/blender/makesdna/DNA_sensor_types.h
+++ b/source/blender/makesdna/DNA_sensor_types.h
@@ -82,6 +82,12 @@ typedef struct bPropertySensor {
char maxvalue[32];
} bPropertySensor;
+typedef struct bActuatorSensor {
+ int type;
+ int pad;
+ char name[32];
+} bActuatorSensor;
+
typedef struct bCollisionSensor {
char name[32]; /* property name */
char materialName[32]; /* material */
@@ -144,7 +150,7 @@ typedef struct bSensor {
/* just add here, to avoid align errors... */
short invert; /* Whether or not to invert the output. */
- short freq2; /* The negative pulsing frequency? Not used anymore... */
+ short level; /* Whether the sensor is level base (edge by default) */
int pad;
} bSensor;
@@ -197,11 +203,13 @@ typedef struct bJoystickSensor {
#define SENS_RAY 9
#define SENS_MESSAGE 10
#define SENS_JOYSTICK 11
+#define SENS_ACTUATOR 12
/* sensor->flag */
#define SENS_SHOW 1
#define SENS_DEL 2
#define SENS_NEW 4
#define SENS_NOT 8
+#define SENS_VISIBLE 16
/* sensor->pulse */
#define SENS_PULSE_CONT 0
diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h
index 619dfbb43a0..af60f9ca713 100644
--- a/source/blender/makesdna/DNA_space_types.h
+++ b/source/blender/makesdna/DNA_space_types.h
@@ -559,6 +559,7 @@ typedef struct SpaceImaSel {
#define OOPS_IM 4096
#define OOPS_AR 8192
#define OOPS_GR 16384
+#define OOPS_CA 32768
/* SpaceOops->outlinevis */
#define SO_ALL_SCENES 0
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index acc1651e9fa..3de5b0ff5ba 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -310,7 +310,7 @@ extern UserDef U; /* from usiblender.c !!!! */
#define USER_DUP_ACT (1 << 10)
/* gameflags */
-#define USER_VERTEX_ARRAYS 1
+#define USER_DEPRECATED_FLAG 1
#define USER_DISABLE_SOUND 2
#define USER_DISABLE_MIPMAP 4
diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_math.c b/source/blender/nodes/intern/CMP_nodes/CMP_math.c
index e317998b5fc..421c1343df7 100644
--- a/source/blender/nodes/intern/CMP_nodes/CMP_math.c
+++ b/source/blender/nodes/intern/CMP_nodes/CMP_math.c
@@ -57,7 +57,7 @@ static void do_math(bNode *node, float *out, float *in, float *in2)
break;
case 3: /* Divide */
{
- if(in[1]==0) /* We don't want to divide by zero. */
+ if(in2[0]==0) /* We don't want to divide by zero. */
out[0]= 0.0;
else
out[0]= in[0] / in2[0];
@@ -131,7 +131,23 @@ static void do_math(bNode *node, float *out, float *in, float *in2)
{
out[0]= (int)(in[0] + 0.5f);
}
- break;
+ break;
+ case 15: /* Less Than */
+ {
+ if( in[0] < in2[0] )
+ out[0]= 1.0f;
+ else
+ out[0]= 0.0f;
+ }
+ break;
+ case 16: /* Greater Than */
+ {
+ if( in[0] > in2[0] )
+ out[0]= 1.0f;
+ else
+ out[0]= 0.0f;
+ }
+ break;
}
}
diff --git a/source/blender/nodes/intern/SHD_nodes/SHD_math.c b/source/blender/nodes/intern/SHD_nodes/SHD_math.c
index 95162e508d5..2e156cf12bf 100644
--- a/source/blender/nodes/intern/SHD_nodes/SHD_math.c
+++ b/source/blender/nodes/intern/SHD_nodes/SHD_math.c
@@ -174,7 +174,23 @@ bNodeStack **out)
else
out[0]->vec[0]= (int)(in[1]->vec[0] + 0.5f);
}
- break;
+ break;
+ case 15: /* Less Than */
+ {
+ if( in[0]->vec[0] < in[1]->vec[0] )
+ out[0]->vec[0]= 1.0f;
+ else
+ out[0]->vec[0]= 0.0f;
+ }
+ break;
+ case 16: /* Greater Than */
+ {
+ if( in[0]->vec[0] > in[1]->vec[0] )
+ out[0]->vec[0]= 1.0f;
+ else
+ out[0]->vec[0]= 0.0f;
+ }
+ break;
}
}
diff --git a/source/blender/python/BPY_interface.c b/source/blender/python/BPY_interface.c
index 84ed6f9bf98..88fc5265a50 100644
--- a/source/blender/python/BPY_interface.c
+++ b/source/blender/python/BPY_interface.c
@@ -229,13 +229,6 @@ void BPY_start_python( int argc, char **argv )
/* Initialize thread support (also acquires lock) */
PyEval_InitThreads();
- /* Don't allow the Python Interpreter to release the GIL on
- * its own, to guarantee PyNodes work properly. For Blender this
- * is currently the best default behavior.
- * The following code in C is equivalent in Python to:
- * "import sys; sys.setcheckinterval(sys.maxint)" */
- _Py_CheckInterval = PyInt_GetMax();
-
//Overrides __import__
init_ourImport( );
init_ourReload( );
@@ -1137,13 +1130,17 @@ static void unlink_script( Script * script )
if( sl->spacetype == SPACE_SCRIPT ) {
SpaceScript *sc = ( SpaceScript * ) sl;
- if( sc->script == script ) {
+ if( sc->script == script ) {
sc->script = NULL;
- if( sc ==
- area->spacedata.first ) {
- scrarea_queue_redraw
- ( area );
+ if( sc == area->spacedata.first ) {
+ scrarea_queue_redraw( area );
+ }
+
+ if (sc->but_refs) {
+ BPy_Set_DrawButtonsList(sc->but_refs);
+ BPy_Free_DrawButtonsList();
+ sc->but_refs = NULL;
}
}
}
@@ -2167,6 +2164,18 @@ void BPY_do_all_scripts( short event )
BPY_do_pyscript( &( G.scene->id ), event );
+ /* Don't allow the Python Interpreter to release the GIL on
+ * its own, to guarantee PyNodes work properly. For Blender this
+ * is currently the best default behavior.
+ * The following code in C is equivalent in Python to:
+ * "import sys; sys.setcheckinterval(sys.maxint)" */
+ if (event == SCRIPT_RENDER) {
+ _Py_CheckInterval = PyInt_GetMax();
+ }
+ else if (event == SCRIPT_POSTRENDER) {
+ _Py_CheckInterval = 100; /* Python default */
+ }
+
return;
}
@@ -2249,9 +2258,9 @@ void BPY_do_pyscript( ID * id, short event )
return;
}
- /* tell we're running a scriptlink. The sum also tells if this script
- * is running nested inside another. Blender.Load needs this info to
- * avoid trouble with invalid slink pointers. */
+ /* tell we're running a scriptlink. The sum also tells if this
+ * script is running nested inside another. Blender.Load needs
+ * this info to avoid trouble with invalid slink pointers. */
during_slink++;
disable_where_scriptlink( (short)during_slink );
diff --git a/source/blender/python/api2_2x/CurNurb.c b/source/blender/python/api2_2x/CurNurb.c
index 174b5fb08dc..b2120bd63c6 100644
--- a/source/blender/python/api2_2x/CurNurb.c
+++ b/source/blender/python/api2_2x/CurNurb.c
@@ -53,6 +53,8 @@ static int CurNurb_setFlagU( BPy_CurNurb * self, PyObject * args );
static PyObject *CurNurb_getFlagV( BPy_CurNurb * self );
static PyObject *CurNurb_oldsetFlagV( BPy_CurNurb * self, PyObject * args );
static int CurNurb_setFlagV( BPy_CurNurb * self, PyObject * args );
+static PyObject *CurNurb_getOrderU( BPy_CurNurb * self );
+static int CurNurb_setOrderU( BPy_CurNurb * self, PyObject * args );
static PyObject *CurNurb_getType( BPy_CurNurb * self );
static PyObject *CurNurb_oldsetType( BPy_CurNurb * self, PyObject * args );
static int CurNurb_setType( BPy_CurNurb * self, PyObject * args );
@@ -176,6 +178,9 @@ static PyGetSetDef BPy_CurNurb_getseters[] = {
(getter)CurNurb_getFlagV, (setter)CurNurb_setFlagV,
"The knot type in the V direction",
NULL},
+ {"orderU",
+ (getter)CurNurb_getOrderU, (setter)CurNurb_setOrderU,
+ "order setting for U direction", NULL},
{"type",
(getter)CurNurb_getType, (setter)CurNurb_setType,
"The curve type (poly: bezier, or NURBS)",
@@ -710,6 +715,35 @@ static int CurNurb_setFlagV( BPy_CurNurb * self, PyObject * args )
return 0;
}
+static PyObject *CurNurb_getOrderU( BPy_CurNurb * self )
+{
+ return PyInt_FromLong( ( long ) self->nurb->orderu );
+}
+
+static int CurNurb_setOrderU( BPy_CurNurb * self, PyObject * args )
+{
+ int order;
+
+ args = PyNumber_Int( args );
+ if( !args )
+ return EXPP_ReturnIntError( PyExc_TypeError,
+ "expected integer argument" );
+
+ order = ( int )PyInt_AS_LONG( args );
+ Py_DECREF( args );
+
+ if( order < 2 ) order = 2;
+ else if( order > 6 ) order = 6;
+
+ if( self->nurb->pntsu < order )
+ order = self->nurb->pntsu;
+
+ self->nurb->orderu = (short)order;
+ makeknots( self->nurb, 1, self->nurb->flagu >> 1 );
+
+ return 0;
+}
+
/*
* CurNurb_getIter
*
diff --git a/source/blender/python/api2_2x/Lamp.c b/source/blender/python/api2_2x/Lamp.c
index ef3174ac4ed..53d25a6429d 100644
--- a/source/blender/python/api2_2x/Lamp.c
+++ b/source/blender/python/api2_2x/Lamp.c
@@ -1520,12 +1520,11 @@ static PyObject *Lamp_oldsetType( BPy_Lamp * self, PyObject * value )
char *type = PyString_AsString(value);
PyObject *arg, *error;
- /* parse string argument */
-
- if( !value )
- return ( EXPP_ReturnPyObjError( PyExc_TypeError,
- "expected string argument" ) );
-
+ /* parse string argument */
+ if( !type )
+ return EXPP_ReturnPyObjError ( PyExc_TypeError,
+ "expected string argument" );
+
/* check for valid arguments, set type accordingly */
if( !strcmp( type, "Lamp" ) )
@@ -1546,7 +1545,7 @@ static PyObject *Lamp_oldsetType( BPy_Lamp * self, PyObject * value )
/* build tuple, call wrapper */
- arg = Py_BuildValue( "(i)", type );
+ arg = Py_BuildValue( "(i)", self->lamp->type );
error = EXPP_setterWrapper ( (void *)self, arg, (setter)Lamp_setType );
Py_DECREF ( arg );
return error;
diff --git a/source/blender/python/api2_2x/Mathutils.c b/source/blender/python/api2_2x/Mathutils.c
index e63fc5ef38f..85c56a61628 100644
--- a/source/blender/python/api2_2x/Mathutils.c
+++ b/source/blender/python/api2_2x/Mathutils.c
@@ -725,28 +725,33 @@ PyObject *M_Mathutils_RotationMatrix(PyObject * self, PyObject * args)
vec->vec[0] /= norm;
vec->vec[1] /= norm;
vec->vec[2] /= norm;
-
- //create matrix
- cosAngle = (float) cos(angle);
- sinAngle = (float) sin(angle);
- mat[0] = ((vec->vec[0] * vec->vec[0]) * (1 - cosAngle)) +
- cosAngle;
- mat[1] = ((vec->vec[0] * vec->vec[1]) * (1 - cosAngle)) +
- (vec->vec[2] * sinAngle);
- mat[2] = ((vec->vec[0] * vec->vec[2]) * (1 - cosAngle)) -
- (vec->vec[1] * sinAngle);
- mat[3] = ((vec->vec[0] * vec->vec[1]) * (1 - cosAngle)) -
- (vec->vec[2] * sinAngle);
- mat[4] = ((vec->vec[1] * vec->vec[1]) * (1 - cosAngle)) +
- cosAngle;
- mat[5] = ((vec->vec[1] * vec->vec[2]) * (1 - cosAngle)) +
- (vec->vec[0] * sinAngle);
- mat[6] = ((vec->vec[0] * vec->vec[2]) * (1 - cosAngle)) +
- (vec->vec[1] * sinAngle);
- mat[7] = ((vec->vec[1] * vec->vec[2]) * (1 - cosAngle)) -
- (vec->vec[0] * sinAngle);
- mat[8] = ((vec->vec[2] * vec->vec[2]) * (1 - cosAngle)) +
- cosAngle;
+
+ if (isnan(vec->vec[0]) || isnan(vec->vec[1]) || isnan(vec->vec[2])) {
+ /* zero length vector, return an identity matrix, could also return an error */
+ mat[0]= mat[4] = mat[8] = 1.0f;
+ } else {
+ /* create matrix */
+ cosAngle = (float) cos(angle);
+ sinAngle = (float) sin(angle);
+ mat[0] = ((vec->vec[0] * vec->vec[0]) * (1 - cosAngle)) +
+ cosAngle;
+ mat[1] = ((vec->vec[0] * vec->vec[1]) * (1 - cosAngle)) +
+ (vec->vec[2] * sinAngle);
+ mat[2] = ((vec->vec[0] * vec->vec[2]) * (1 - cosAngle)) -
+ (vec->vec[1] * sinAngle);
+ mat[3] = ((vec->vec[0] * vec->vec[1]) * (1 - cosAngle)) -
+ (vec->vec[2] * sinAngle);
+ mat[4] = ((vec->vec[1] * vec->vec[1]) * (1 - cosAngle)) +
+ cosAngle;
+ mat[5] = ((vec->vec[1] * vec->vec[2]) * (1 - cosAngle)) +
+ (vec->vec[0] * sinAngle);
+ mat[6] = ((vec->vec[0] * vec->vec[2]) * (1 - cosAngle)) +
+ (vec->vec[1] * sinAngle);
+ mat[7] = ((vec->vec[1] * vec->vec[2]) * (1 - cosAngle)) -
+ (vec->vec[0] * sinAngle);
+ mat[8] = ((vec->vec[2] * vec->vec[2]) * (1 - cosAngle)) +
+ cosAngle;
+ }
} else {
return EXPP_ReturnPyObjError(PyExc_AttributeError,
"Mathutils.RotationMatrix(): unrecognizable axis of rotation type - expected x,y,z or r\n");
@@ -1447,8 +1452,8 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
"vectors must be of the same size\n" ) );
if( vec1->size == 3 || vec1->size == 2) {
- float a[3], b[3], c[3], ab[3], cb[3], dir1[3], dir2[3];
- float d;
+ int result;
+
if (vec1->size == 3) {
VECCOPY(v1, vec1->vec);
VECCOPY(v2, vec2->vec);
@@ -1472,63 +1477,19 @@ PyObject *M_Mathutils_LineIntersect( PyObject * self, PyObject * args )
v4[1] = vec4->vec[1];
v4[2] = 0.0f;
}
+
+ result = LineIntersectLine(v1, v2, v3, v4, i1, i2);
- VecSubf(c, v3, v1);
- VecSubf(a, v2, v1);
- VecSubf(b, v4, v3);
-
- VECCOPY(dir1, a);
- Normalize(dir1);
- VECCOPY(dir2, b);
- Normalize(dir2);
- d = Inpf(dir1, dir2);
- if (d == 1.0f || d == -1.0f) {
+ if (result == 0) {
/* colinear */
return EXPP_incr_ret( Py_None );
}
-
- Crossf(ab, a, b);
- d = Inpf(c, ab);
-
- /* test if the two lines are coplanar */
- if (d > -0.000001f && d < 0.000001f) {
- Crossf(cb, c, b);
-
- VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
- VecAddf(i1, v1, a);
- VECCOPY(i2, i1);
- }
- /* if not */
else {
- float n[3], t[3];
- VecSubf(t, v1, v3);
-
- /* offset between both plane where the lines lies */
- Crossf(n, a, b);
- Projf(t, t, n);
-
- /* for the first line, offset the second line until it is coplanar */
- VecAddf(v3, v3, t);
- VecAddf(v4, v4, t);
-
- VecSubf(c, v3, v1);
- VecSubf(a, v2, v1);
- VecSubf(b, v4, v3);
-
- Crossf(ab, a, b);
- Crossf(cb, c, b);
-
- VecMulf(a, Inpf(cb, ab) / Inpf(ab, ab));
- VecAddf(i1, v1, a);
-
- /* for the second line, just substract the offset from the first intersection point */
- VecSubf(i2, i1, t);
+ tuple = PyTuple_New( 2 );
+ PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW) );
+ PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW) );
+ return tuple;
}
-
- tuple = PyTuple_New( 2 );
- PyTuple_SetItem( tuple, 0, newVectorObject(i1, vec1->size, Py_NEW) );
- PyTuple_SetItem( tuple, 1, newVectorObject(i2, vec1->size, Py_NEW) );
- return tuple;
}
else {
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
diff --git a/source/blender/python/api2_2x/doc/Curve.py b/source/blender/python/api2_2x/doc/Curve.py
index ba8d6d21970..765921665cd 100644
--- a/source/blender/python/api2_2x/doc/Curve.py
+++ b/source/blender/python/api2_2x/doc/Curve.py
@@ -535,6 +535,8 @@ class CurNurb:
@type flagU: int
@ivar flagV: The CurNurb knot flag V. See L{setFlagU} for description.
@type flagV: int
+ @ivar orderU: The CurNurb knot order U, for nurbs curves only, this is clamped by the number of points, so the orderU will never be greater.
+ @type orderU: int
@ivar type: The type of the curve (Poly: 0, Bezier: 1, NURBS: 4)
@type type: int
@ivar knotsU: The knot vector in the U direction. The tuple will be empty
diff --git a/source/blender/python/api2_2x/matrix.c b/source/blender/python/api2_2x/matrix.c
index d81e56ec3dc..9f5e49e8d88 100644
--- a/source/blender/python/api2_2x/matrix.c
+++ b/source/blender/python/api2_2x/matrix.c
@@ -483,7 +483,7 @@ static char MatrixObject_doc[] = "This is a wrapper for matrix objects.";
sequence length*/
static int Matrix_len(MatrixObject * self)
{
- return (self->colSize * self->rowSize);
+ return (self->rowSize);
}
/*----------------------------object[]---------------------------
sequence accessor (get)
diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h
index ee7199a4295..15d696df89d 100644
--- a/source/blender/render/intern/include/pixelshading.h
+++ b/source/blender/render/intern/include/pixelshading.h
@@ -55,6 +55,7 @@ int shadeHaloFloat(HaloRen *har,
*/
void shadeSkyPixel(float *collector, float fx, float fy);
void shadeSkyView(float *colf, float *rco, float *view, float *dxyview);
+void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance);
/* ------------------------------------------------------------------------- */
diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h
index 8414b6aefe3..2f97b19f75c 100644
--- a/source/blender/render/intern/include/render_types.h
+++ b/source/blender/render/intern/include/render_types.h
@@ -42,6 +42,7 @@
#include "RE_pipeline.h"
#include "RE_shader_ext.h" /* TexResult, ShadeResult, ShadeInput */
+#include "sunsky.h"
struct Object;
struct MemArena;
@@ -455,6 +456,9 @@ typedef struct LampRen {
float area_size, area_sizey, area_sizez;
float adapt_thresh;
+ /* sun/sky */
+ struct SunSky *sunsky;
+
struct ShadBuf *shb;
float *jitter;
diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h
new file mode 100644
index 00000000000..c61a637269a
--- /dev/null
+++ b/source/blender/render/intern/include/sunsky.h
@@ -0,0 +1,141 @@
+ /**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): zaghaghi
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+/**
+ * This feature comes from Preetham paper on "A Practical Analytic Model for Daylight"
+ * and example code from Brian Smits, another author of that paper in
+ * http://www.cs.utah.edu/vissim/papers/sunsky/code/
+ * */
+#ifndef SUNSKY_H_
+#define SUNSKY_H_
+
+#define SPECTRUM_MAX_COMPONENTS 100
+#define SPECTRUM_START 350.0
+#define SPECTRUM_END 800.0
+
+typedef struct SunSky
+{
+ short effect_type;
+ float turbidity;
+ float theta, phi;
+
+ float toSun[3];
+
+ /*float sunSpectralRaddata[SPECTRUM_MAX_COMPONENTS];*/
+ float sunSolidAngle;
+
+ float zenith_Y, zenith_x, zenith_y;
+
+ float perez_Y[5], perez_x[5], perez_y[5];
+
+ /* suggested by glome in
+ * http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/
+ float horizon_brightness;
+ float spread;
+ float sun_brightness;
+ float sun_size;
+ float backscattered_light;
+
+ float atm_HGg;
+
+ float atm_SunIntensity;
+ float atm_InscatteringMultiplier;
+ float atm_ExtinctionMultiplier;
+ float atm_BetaRayMultiplier;
+ float atm_BetaMieMultiplier;
+ float atm_DistanceMultiplier;
+
+ float atm_BetaRay[3];
+ float atm_BetaDashRay[3];
+ float atm_BetaMie[3];
+ float atm_BetaDashMie[3];
+ float atm_BetaRM[3];
+}SunSky;
+
+/**
+ * InitSunSky:
+ * this function compute some sun,sky parameters according to input parameters and also initiate some other sun, sky parameters
+ * parameters:
+ * sunSky, is a structure that contains informtion about sun, sky and atmosphere, in this function, most of its values initiated
+ * turb, is atmosphere turbidity
+ * toSun, contains sun direction
+ * horizon_brighness, controls the brightness of the horizon colors
+ * spread, controls colors spreed at horizon
+ * sun_brightness, controls sun's brightness
+ * sun_size, controls sun's size
+ * back_scatter, controls back scatter light
+ * */
+void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness,
+ float spread,float sun_brightness, float sun_size, float back_scatter);
+
+/**
+ * GetSkyXYZRadiance:
+ * this function compute sky radiance according to a view parameters `theta' and `phi'and sunSky values
+ * parameters:
+ * sunSky, sontains sun and sky parameters
+ * theta, is sun's theta
+ * phi, is sun's phi
+ * color_out, is computed color that shows sky radiance in XYZ color format
+ * */
+void GetSkyXYZRadiance(struct SunSky* sunsky, float theta, float phi, float color_out[3]);
+
+/**
+ * GetSkyXYZRadiancef:
+ * this function compute sky radiance according to a view direction `varg' and sunSky values
+ * parameters:
+ * sunSky, sontains sun and sky parameters
+ * varg, shows direction
+ * color_out, is computed color that shows sky radiance in XYZ color format
+ * */
+void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_out[3]);
+
+/**
+ * InitAtmosphere:
+ * this function intiate sunSky structure with user input parameters.
+ * parameters:
+ * sunSky, contains information about sun, and in this function some atmosphere parameters will initiated
+ * sun_intens, shows sun intensity value
+ * mief, Mie scattering factor this factor currently call with 1.0
+ * rayf, Rayleigh scattering factor, this factor currently call with 1.0
+ * inscattf, inscatter light factor that range from 0.0 to 1.0, 0.0 means no inscatter light and 1.0 means full inscatter light
+ * extincf, extinction light factor that range from 0.0 to 1.0, 0.0 means no extinction and 1.0 means full extinction
+ * disf, is distance factor, multiplyed to pixle's z value to compute each pixle's distance to camera,
+ * */
+void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float rayf, float inscattf, float extincf, float disf);
+
+/**
+ * AtmospherePixleShader:
+ * this function apply atmosphere effect on a pixle color `rgb' at distance `s'
+ * parameters:
+ * sunSky, contains information about sun parameters and user values
+ * view, is camera view vector
+ * s, is distance
+ * rgb, contains rendered color value for a pixle
+ * */
+void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float rgb[3]);
+
+/**
+ * ClipColor:
+ * clip a color to range [0,1];
+ * */
+void ClipColor(float c[3]);
+
+#endif /*SUNSKY_H_*/
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 89a0a5ba7cb..f9ec0e9d843 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -114,6 +114,7 @@
#include "sss.h"
#include "strand.h"
#include "zbuf.h"
+#include "sunsky.h"
#ifndef DISABLE_YAFRAY /* disable yafray */
@@ -3494,6 +3495,7 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
LampRen *lar;
GroupObject *go;
float mat[4][4], angle, xn, yn;
+ float vec[3];
int c;
/* previewrender sets this to zero... prevent accidents */
@@ -3576,8 +3578,9 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
lar->ray_samp_type= la->ray_samp_type;
lar->adapt_thresh= la->adapt_thresh;
+ lar->sunsky = NULL;
- if( ELEM3(lar->type, LA_SPOT, LA_SUN, LA_LOCAL)) {
+ if( ELEM(lar->type, LA_SPOT, LA_LOCAL)) {
lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
lar->area_shape = LA_AREA_SQUARE;
lar->area_sizey= lar->area_size;
@@ -3607,6 +3610,26 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
area_lamp_vectors(lar);
init_jitter_plane(lar); // subsamples
}
+ else if(lar->type==LA_SUN){
+ lar->ray_totsamp= lar->ray_samp*lar->ray_samp;
+ lar->area_shape = LA_AREA_SQUARE;
+ lar->area_sizey= lar->area_size;
+
+ if((la->sun_effect_type & LA_SUN_EFFECT_SKY) ||
+ (la->sun_effect_type & LA_SUN_EFFECT_AP)){
+ lar->sunsky = (struct SunSky*)MEM_callocN(sizeof(struct SunSky), "sunskyren");
+ lar->sunsky->effect_type = la->sun_effect_type;
+
+ VECCOPY(vec,ob->obmat[2]);
+ Normalize(vec);
+
+ InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
+ la->spread, la->sun_brightness, la->sun_size, la->backscattered_light);
+
+ InitAtmosphere(lar->sunsky, la->sun_intensity, 1.0, 1.0, la->atm_inscattering_factor, la->atm_extinction_factor,
+ la->atm_distance_factor);
+ }
+ }
else lar->ray_totsamp= 0;
#ifndef DISABLE_YAFRAY
@@ -4434,7 +4457,7 @@ void RE_Database_Free(Render *re)
LampRen *lar;
/* statistics for debugging render memory usage */
- if(G.f & G_DEBUG) {
+ if((G.f & G_DEBUG) && (G.rendering)) {
if((re->r.scemode & R_PREVIEWBUTS)==0) {
BKE_image_print_memlist();
MEM_printmemlist_stats();
@@ -4447,6 +4470,7 @@ void RE_Database_Free(Render *re)
freeshadowbuf(lar);
if(lar->jitter) MEM_freeN(lar->jitter);
if(lar->shadsamp) MEM_freeN(lar->shadsamp);
+ if(lar->sunsky) MEM_freeN(lar->sunsky);
curvemapping_free(lar->curfalloff);
}
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index d91736e9a10..93d2c12cbbe 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -2717,9 +2717,9 @@ void RE_set_max_threads(int threads)
void RE_init_threadcount(Render *re)
{
- if ((re->r.mode & R_FIXED_THREADS)==0 || commandline_threads == 0) { /* Automatic threads */
+ if(commandline_threads >= 1) { /* only set as an arg in background mode */
+ re->r.threads= MIN2(commandline_threads, BLENDER_MAX_THREADS);
+ } else if ((re->r.mode & R_FIXED_THREADS)==0 || commandline_threads == 0) { /* Automatic threads */
re->r.threads = BLI_system_thread_count();
- } else if(commandline_threads >= 1 && commandline_threads<=BLENDER_MAX_THREADS) {
- re->r.threads= commandline_threads;
}
}
diff --git a/source/blender/render/intern/source/pixelshading.c b/source/blender/render/intern/source/pixelshading.c
index fc5ac68e8c9..2e3509f0471 100644
--- a/source/blender/render/intern/source/pixelshading.c
+++ b/source/blender/render/intern/source/pixelshading.c
@@ -57,6 +57,7 @@
#include "rendercore.h"
#include "shadbuf.h"
#include "pixelshading.h"
+#include "sunsky.h"
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* defined in pipeline.c, is hardcopy of active dynamic allocated Render */
@@ -567,13 +568,49 @@ void shadeSkyView(float *colf, float *rco, float *view, float *dxyview)
}
}
+/* shade sky according to sun lamps, all parameters are like shadeSkyView except sunsky*/
+void shadeSunView(struct SunSky *sunsky, float *colf, float *rco, float *view, float *dxyview)
+{
+ float colorxyz[3];
+ float scale;
+
+ /**
+ sunAngle = sqrt(sunsky->sunSolidAngle / M_PI);
+
+ sunDir[0] = sunsky->toSun[0];
+ sunDir[1] = sunsky->toSun[1];
+ sunDir[2] = sunsky->toSun[2];
+ */
+
+ Normalize(view);
+ MTC_Mat3MulVecfl(R.imat, view);
+ if (view[2] < 0.0)
+ view[2] = 0.0;
+ Normalize(view);
+ GetSkyXYZRadiancef(sunsky, view, colorxyz);
+ scale = MAX3(colorxyz[0], colorxyz[1], colorxyz[2]);
+ colorxyz[0] /= scale;
+ colorxyz[1] /= scale;
+ colorxyz[2] /= scale;
+
+ xyz_to_rgb(colorxyz[0], colorxyz[1], colorxyz[2], &colf[0], &colf[1], &colf[2]);
+
+ ClipColor(colf);
+}
+
+
/*
Stuff the sky color into the collector.
*/
void shadeSkyPixel(float *collector, float fx, float fy)
{
float view[3], dxyview[2];
-
+ float sun_collector[3];
+ float suns_color[3];
+ short num_sun_lamp;
+ GroupObject *go;
+ LampRen *lar;
+
/*
The rules for sky:
1. Draw an image, if a background image was provided. Stop
@@ -585,7 +622,6 @@ void shadeSkyPixel(float *collector, float fx, float fy)
/* 1. Do a backbuffer image: */
if(R.r.bufflag & 1) {
fillBackgroundImage(collector, fx, fy);
- return;
}
else if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
/* 2. solid color */
@@ -620,7 +656,45 @@ void shadeSkyPixel(float *collector, float fx, float fy)
shadeSkyView(collector, NULL, view, dxyview);
collector[3] = 0.0f;
}
+
+ suns_color[0] = suns_color[1] = suns_color[2] = 0;
+ num_sun_lamp = 0;
+ for(go=R.lights.first; go; go= go->next) {
+ lar= go->lampren;
+ if(lar->type==LA_SUN && lar->sunsky && (lar->sunsky->effect_type & LA_SUN_EFFECT_SKY)){
+
+ num_sun_lamp ++;
+ calc_view_vector(view, fx, fy);
+ Normalize(view);
+
+ shadeSunView(lar->sunsky, sun_collector, NULL, view, NULL);
+ suns_color[0] += sun_collector[0];
+ suns_color[1] += sun_collector[1];
+ suns_color[2] += sun_collector[2];
+
+ }
+ }
+ if( num_sun_lamp > 0 ){
+ suns_color[0] /= num_sun_lamp;
+ suns_color[1] /= num_sun_lamp;
+ suns_color[2] /= num_sun_lamp;
+
+ collector[0] += suns_color[0];
+ collector[1] += suns_color[1];
+ collector[2] += suns_color[2];
+ ClipColor(collector);
+ }
}
+/* aerial perspective */
+void shadeAtmPixel(struct SunSky *sunsky, float *collector, float fx, float fy, float distance)
+{
+ float view[3];
+
+ calc_view_vector(view, fx, fy);
+ Normalize(view);
+ /*MTC_Mat3MulVecfl(R.imat, view);*/
+ AtmospherePixleShader(sunsky, view, distance, collector);
+}
/* eof */
diff --git a/source/blender/render/intern/source/rendercore.c b/source/blender/render/intern/source/rendercore.c
index 337adf7275a..95d934acfbe 100644
--- a/source/blender/render/intern/source/rendercore.c
+++ b/source/blender/render/intern/source/rendercore.c
@@ -47,6 +47,7 @@
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_group_types.h"
#include "BKE_global.h"
#include "BKE_image.h"
@@ -601,6 +602,88 @@ static void sky_tile(RenderPart *pa, RenderLayer *rl)
}
}
+static void atm_tile(RenderPart *pa, RenderLayer *rl)
+{
+ RenderPass *zpass;
+ GroupObject *go;
+ LampRen *lar;
+
+ int x, y;
+ short first_lamp;
+ float *zrect;
+ float *rgbrect;
+ float rgb[3]={0};
+ float tmp_rgb[3];
+ float fac;
+ float facm;
+
+ fac = 0.5;
+ facm = 1.0 - fac;
+
+ /* check that z pass is enabled */
+ if(pa->rectz==NULL) return;
+ for(zpass= rl->passes.first; zpass; zpass= zpass->next)
+ if(zpass->passtype==SCE_PASS_Z)
+ break;
+
+ if(zpass==NULL) return;
+
+ /* check for at least one sun lamp that its atmosphere flag is is enabled */
+ first_lamp = 1;
+ for(go=R.lights.first; go; go= go->next) {
+ lar= go->lampren;
+ if(lar->type==LA_SUN && lar->sunsky &&
+ (lar->sunsky->effect_type & LA_SUN_EFFECT_AP)){
+ first_lamp = 0;
+ break;
+ }
+ }
+ /* do nothign and return if there is no sun lamp */
+ if(first_lamp)
+ return;
+
+ zrect = zpass->rect;
+ rgbrect = rl->rectf;
+ /* for each x,y and sun lamp*/
+ for(y=pa->disprect.ymin; y<pa->disprect.ymax; y++) {
+ for(x=pa->disprect.xmin; x<pa->disprect.xmax; x++, zrect++, rgbrect+=4) {
+
+ first_lamp = 1;
+ for(go=R.lights.first; go; go= go->next) {
+ lar= go->lampren;
+ if(lar->type==LA_SUN && lar->sunsky)
+
+ {
+ /* if it's sky continue and don't apply atmosphere effect on it */
+ if(*zrect >= 9.9e10){
+ continue;
+ }
+
+ if(lar->sunsky->effect_type & LA_SUN_EFFECT_AP){
+ VECCOPY(tmp_rgb, rgbrect);
+
+ shadeAtmPixel(lar->sunsky, tmp_rgb, x, y, *zrect);
+
+ if(first_lamp){
+ VECCOPY(rgb, tmp_rgb);
+ first_lamp = 0;
+ }
+ else{
+ rgb[0] = facm*rgb[0] + fac*tmp_rgb[0];
+ rgb[1] = facm*rgb[1] + fac*tmp_rgb[1];
+ rgb[2] = facm*rgb[2] + fac*tmp_rgb[2];
+ }
+ }
+ }
+ }
+
+ /* if at least for one sun lamp aerial perspective was applied*/
+ if(first_lamp==0)
+ VECCOPY(rgbrect, rgb);
+ }
+ }
+}
+
static void shadeDA_tile(RenderPart *pa, RenderLayer *rl)
{
RenderResult *rr= pa->result;
@@ -1058,6 +1141,10 @@ void zbufshadeDA_tile(RenderPart *pa)
if(R.r.mode & R_EDGE)
edge_enhance_add(pa, rl->rectf, edgerect);
+ /* sun/sky */
+ if(rl->layflag & SCE_LAY_SKY)
+ atm_tile(pa, rl);
+
if(rl->passflag & SCE_PASS_VECTOR)
reset_sky_speed(pa, rl);
@@ -1218,6 +1305,10 @@ void zbufshade_tile(RenderPart *pa)
edge_enhance_add(pa, rl->rectf, edgerect);
}
+ /* sun/sky */
+ if(rl->layflag & SCE_LAY_SKY)
+ atm_tile(pa, rl);
+
if(rl->passflag & SCE_PASS_VECTOR)
reset_sky_speed(pa, rl);
diff --git a/source/blender/render/intern/source/shadbuf.c b/source/blender/render/intern/source/shadbuf.c
index 796272eab2e..f3258b601de 100644
--- a/source/blender/render/intern/source/shadbuf.c
+++ b/source/blender/render/intern/source/shadbuf.c
@@ -636,7 +636,7 @@ static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int
else {
/* got warning on this for 64 bits.... */
/* but it's working code! in this case rz is not a pointer but zvalue (ton) */
- zsamp= (int) rz;
+ zsamp= GET_INT_FROM_POINTER(rz);
}
/* tricky stuff here; we use ints which can overflow easily with bias values */
@@ -816,7 +816,7 @@ static float readshadowbuf_halo(ShadBuf *shb, ShadSampleBuf *shsample, int xs, i
else {
/* same as before */
/* still working code! (ton) */
- zsamp= (int) rz;
+ zsamp= GET_INT_FROM_POINTER(rz);
}
/* NO schadow when sampled at 'eternal' distance */
diff --git a/source/blender/render/intern/source/sunsky.c b/source/blender/render/intern/source/sunsky.c
new file mode 100644
index 00000000000..191867765a3
--- /dev/null
+++ b/source/blender/render/intern/source/sunsky.c
@@ -0,0 +1,492 @@
+ /**
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+#include "sunsky.h"
+#include "math.h"
+#include "BLI_arithb.h"
+
+
+/**
+ * These macros are defined for vector operations
+ * */
+
+/**
+ * compute v1 = v2 op v3
+ * v1, v2 and v3 are vectors contains 3 float
+ * */
+#define vec3opv(v1, v2, op, v3) \
+ v1[0] = (v2[0] op v3[0]); \
+ v1[1] = (v2[1] op v3[1]);\
+ v1[2] = (v2[2] op v3[2]);
+
+/**
+ * compute v1 = v2 op f1
+ * v1, v2 are vectors contains 3 float
+ * and f1 is a float
+ * */
+#define vec3opf(v1, v2, op, f1)\
+ v1[0] = (v2[0] op (f1));\
+ v1[1] = (v2[1] op (f1));\
+ v1[2] = (v2[2] op (f1));
+
+/**
+ * compute v1 = f1 op v2
+ * v1, v2 are vectors contains 3 float
+ * and f1 is a float
+ * */
+#define fopvec3(v1, f1, op, v2)\
+ v1[0] = ((f1) op v2[0]);\
+ v1[1] = ((f1) op v2[1]);\
+ v1[2] = ((f1) op v2[2]);
+
+/**
+ * ClipColor:
+ * clip a color to range [0,1];
+ * */
+void ClipColor(float c[3])
+{
+ if (c[0] > 1.0) c[0] = 1.0;
+ if (c[0] < 0.0) c[0] = 0.0;
+ if (c[1] > 1.0) c[1] = 1.0;
+ if (c[1] < 0.0) c[1] = 0.0;
+ if (c[2] > 1.0) c[2] = 1.0;
+ if (c[2] < 0.0) c[2] = 0.0;
+}
+
+/**
+ * AngleBetween:
+ * compute angle between to direction
+ * all angles are in radians
+ * */
+static float AngleBetween(float thetav, float phiv, float theta, float phi)
+{
+ float cospsi = sin(thetav) * sin(theta) * cos(phi - phiv) + cos(thetav) * cos(theta);
+
+ if (cospsi > 1.0)
+ return 0;
+ if (cospsi < -1.0)
+ return M_PI;
+
+ return acos(cospsi);
+}
+
+/**
+ * DirectionToThetaPhi:
+ * this function convert a direction to it's theta and phi value
+ * parameters:
+ * toSun: contains direction information
+ * theta, phi, are return values from this conversion
+ * */
+static void DirectionToThetaPhi(float *toSun, float *theta, float *phi)
+{
+ *theta = acos(toSun[2]);
+ if (fabs(*theta) < 1e-5)
+ *phi = 0;
+ else
+ *phi = atan2(toSun[1], toSun[0]);
+}
+
+/**
+ * PerezFunction:
+ * compute perez function value based on input paramters
+ * */
+float PerezFunction(struct SunSky *sunsky, const float *lam, float theta, float gamma, float lvz)
+{
+ float den, num;
+
+ den = ((1 + lam[0] * exp(lam[1])) *
+ (1 + lam[2] * exp(lam[3] * sunsky->theta) + lam[4] * cos(sunsky->theta) * cos(sunsky->theta)));
+
+ num = ((1 + lam[0] * exp(lam[1] / cos(theta))) *
+ (1 + lam[2] * exp(lam[3] * gamma) + lam[4] * cos(gamma) * cos(gamma)));
+
+ return(lvz * num / den);
+}
+
+/**
+ * InitSunSky:
+ * this function compute some sun,sky parameters according to input parameters and also initiate some other sun, sky parameters
+ * parameters:
+ * sunSky, is a structure that contains informtion about sun, sky and atmosphere, in this function, most of its values initiated
+ * turb, is atmosphere turbidity
+ * toSun, contains sun direction
+ * horizon_brighness, controls the brightness of the horizon colors
+ * spread, controls colors spreed at horizon
+ * sun_brightness, controls sun's brightness
+ * sun_size, controls sun's size
+ * back_scatter, controls back scatter light
+ * */
+void InitSunSky(struct SunSky *sunsky, float turb, float *toSun, float horizon_brightness,
+ float spread,float sun_brightness, float sun_size, float back_scatter)
+{
+
+ float theta2;
+ float theta3;
+ float T;
+ float T2;
+ float chi;
+
+ sunsky->turbidity = turb;
+
+ sunsky->horizon_brightness = horizon_brightness;
+ sunsky->spread = spread;
+ sunsky->sun_brightness = sun_brightness;
+ sunsky->sun_size = sun_size;
+ sunsky->backscattered_light = back_scatter;
+
+ sunsky->toSun[0] = toSun[0];
+ sunsky->toSun[1] = toSun[1];
+ sunsky->toSun[2] = toSun[2];
+
+ DirectionToThetaPhi(sunsky->toSun, &sunsky->theta, &sunsky->phi);
+
+ sunsky->sunSolidAngle = 0.25 * M_PI * 1.39 * 1.39 / (150 * 150); // = 6.7443e-05
+
+ theta2 = sunsky->theta*sunsky->theta;
+ theta3 = theta2 * sunsky->theta;
+ T = turb;
+ T2 = turb*turb;
+
+ chi = (4.0 / 9.0 - T / 120.0) * (M_PI - 2 * sunsky->theta);
+ sunsky->zenith_Y = (4.0453 * T - 4.9710) * tan(chi) - .2155 * T + 2.4192;
+ sunsky->zenith_Y *= 1000; // conversion from kcd/m^2 to cd/m^2
+
+ if (sunsky->zenith_Y<=0)
+ sunsky->zenith_Y = 1e-6;
+
+ sunsky->zenith_x =
+ ( + 0.00165 * theta3 - 0.00374 * theta2 + 0.00208 * sunsky->theta + 0) * T2 +
+ ( -0.02902 * theta3 + 0.06377 * theta2 - 0.03202 * sunsky->theta + 0.00394) * T +
+ ( + 0.11693 * theta3 - 0.21196 * theta2 + 0.06052 * sunsky->theta + 0.25885);
+
+ sunsky->zenith_y =
+ ( + 0.00275 * theta3 - 0.00610 * theta2 + 0.00316 * sunsky->theta + 0) * T2 +
+ ( -0.04214 * theta3 + 0.08970 * theta2 - 0.04153 * sunsky->theta + 0.00515) * T +
+ ( + 0.15346 * theta3 - 0.26756 * theta2 + 0.06669 * sunsky->theta + 0.26688);
+
+
+ sunsky->perez_Y[0] = 0.17872 * T - 1.46303;
+ sunsky->perez_Y[1] = -0.35540 * T + 0.42749;
+ sunsky->perez_Y[2] = -0.02266 * T + 5.32505;
+ sunsky->perez_Y[3] = 0.12064 * T - 2.57705;
+ sunsky->perez_Y[4] = -0.06696 * T + 0.37027;
+
+ sunsky->perez_x[0] = -0.01925 * T - 0.25922;
+ sunsky->perez_x[1] = -0.06651 * T + 0.00081;
+ sunsky->perez_x[2] = -0.00041 * T + 0.21247;
+ sunsky->perez_x[3] = -0.06409 * T - 0.89887;
+ sunsky->perez_x[4] = -0.00325 * T + 0.04517;
+
+ sunsky->perez_y[0] = -0.01669 * T - 0.26078;
+ sunsky->perez_y[1] = -0.09495 * T + 0.00921;
+ sunsky->perez_y[2] = -0.00792 * T + 0.21023;
+ sunsky->perez_y[3] = -0.04405 * T - 1.65369;
+ sunsky->perez_y[4] = -0.01092 * T + 0.05291;
+
+ /* suggested by glome in
+ * http://projects.blender.org/tracker/?func=detail&atid=127&aid=8063&group_id=9*/
+ sunsky->perez_Y[0] *= sunsky->horizon_brightness;
+ sunsky->perez_x[0] *= sunsky->horizon_brightness;
+ sunsky->perez_y[0] *= sunsky->horizon_brightness;
+
+ sunsky->perez_Y[1] *= sunsky->spread;
+ sunsky->perez_x[1] *= sunsky->spread;
+ sunsky->perez_y[1] *= sunsky->spread;
+
+ sunsky->perez_Y[2] *= sunsky->sun_brightness;
+ sunsky->perez_x[2] *= sunsky->sun_brightness;
+ sunsky->perez_y[2] *= sunsky->sun_brightness;
+
+ sunsky->perez_Y[3] *= sunsky->sun_size;
+ sunsky->perez_x[3] *= sunsky->sun_size;
+ sunsky->perez_y[3] *= sunsky->sun_size;
+
+ sunsky->perez_Y[4] *= sunsky->backscattered_light;
+ sunsky->perez_x[4] *= sunsky->backscattered_light;
+ sunsky->perez_y[4] *= sunsky->backscattered_light;
+}
+
+/**
+ * GetSkyXYZRadiance:
+ * this function compute sky radiance according to a view parameters `theta' and `phi'and sunSky values
+ * parameters:
+ * sunSky, sontains sun and sky parameters
+ * theta, is sun's theta
+ * phi, is sun's phi
+ * color_out, is computed color that shows sky radiance in XYZ color format
+ * */
+void GetSkyXYZRadiance(struct SunSky* sunsky, float theta, float phi, float color_out[3])
+{
+ float gamma;
+ float x,y,Y,X,Z;
+ float hfade=1, nfade=1;
+
+
+ if (theta>(0.5*M_PI)) {
+ hfade = 1.0-(theta*M_1_PI-0.5)*2.0;
+ hfade = hfade*hfade*(3.0-2.0*hfade);
+ theta = 0.5*M_PI;
+ }
+
+ if (sunsky->theta>(0.5*M_PI)) {
+ if (theta<=0.5*M_PI) {
+ nfade = 1.0-(0.5-theta*M_1_PI)*2.0;
+ nfade *= 1.0-(sunsky->theta*M_1_PI-0.5)*2.0;
+ nfade = nfade*nfade*(3.0-2.0*nfade);
+ }
+ }
+
+ gamma = AngleBetween(theta, phi, sunsky->theta, sunsky->phi);
+
+ // Compute xyY values
+ x = PerezFunction(sunsky, sunsky->perez_x, theta, gamma, sunsky->zenith_x);
+ y = PerezFunction(sunsky, sunsky->perez_y, theta, gamma, sunsky->zenith_y);
+ Y = nfade * hfade * PerezFunction(sunsky, sunsky->perez_Y, theta, gamma, sunsky->zenith_Y);
+
+ X = (x / y) * Y;
+ Z = ((1 - x - y) / y) * Y;
+
+ color_out[0] = X;
+ color_out[1] = Y;
+ color_out[2] = Z;
+}
+
+/**
+ * GetSkyXYZRadiancef:
+ * this function compute sky radiance according to a view direction `varg' and sunSky values
+ * parameters:
+ * sunSky, sontains sun and sky parameters
+ * varg, shows direction
+ * color_out, is computed color that shows sky radiance in XYZ color format
+ * */
+void GetSkyXYZRadiancef(struct SunSky* sunsky, const float varg[3], float color_out[3])
+{
+ float theta, phi;
+ float v[3];
+
+ VecCopyf(v, (float*)varg);
+ Normalize(v);
+
+ if (v[2] < 0.001){
+ v[2] = 0.001;
+ Normalize(v);
+ }
+
+ DirectionToThetaPhi(v, &theta, &phi);
+ GetSkyXYZRadiance(sunsky, theta, phi, color_out);
+}
+
+/**
+ * ComputeAttenuatedSunlight:
+ * this function compute attenuated sun light based on sun's theta and atmosphere turbidity
+ * parameters:
+ * theta, is sun's theta
+ * turbidity: is atmosphere turbidity
+ * fTau: contains computed attenuated sun light
+ * */
+void ComputeAttenuatedSunlight(float theta, int turbidity, float fTau[3])
+{
+ float fBeta ;
+ float fTauR, fTauA;
+ float m ;
+ float fAlpha;
+
+ int i;
+ float fLambda[3];
+ fLambda[0] = 0.65f;
+ fLambda[1] = 0.57f;
+ fLambda[2] = 0.475f;
+
+ fAlpha = 1.3f;
+ fBeta = 0.04608365822050f * turbidity - 0.04586025928522f;
+
+ m = 1.0/(cos(theta) + 0.15f*pow(93.885f-theta/M_PI*180.0f,-1.253f));
+
+ for(i = 0; i < 3; i++)
+ {
+ // Rayleigh Scattering
+ fTauR = exp( -m * 0.008735f * pow(fLambda[i], (float)(-4.08f)));
+
+ // Aerosal (water + dust) attenuation
+ fTauA = exp(-m * fBeta * pow(fLambda[i], -fAlpha));
+
+ fTau[i] = fTauR * fTauA;
+ }
+}
+
+/**
+ * InitAtmosphere:
+ * this function intiate sunSky structure with user input parameters.
+ * parameters:
+ * sunSky, contains information about sun, and in this function some atmosphere parameters will initiated
+ * sun_intens, shows sun intensity value
+ * mief, Mie scattering factor this factor currently call with 1.0
+ * rayf, Rayleigh scattering factor, this factor currently call with 1.0
+ * inscattf, inscatter light factor that range from 0.0 to 1.0, 0.0 means no inscatter light and 1.0 means full inscatter light
+ * extincf, extinction light factor that range from 0.0 to 1.0, 0.0 means no extinction and 1.0 means full extinction
+ * disf, is distance factor, multiplyed to pixle's z value to compute each pixle's distance to camera,
+ * */
+void InitAtmosphere(struct SunSky *sunSky, float sun_intens, float mief, float rayf,
+ float inscattf, float extincf, float disf)
+{
+ const float pi = 3.14159265358f;
+ const float n = 1.003f; // refractive index
+ const float N = 2.545e25;
+ const float pn = 0.035f;
+ const float T = 2.0f;
+ float fTemp, fTemp2, fTemp3, fBeta, fBetaDash;
+ float c = (6.544*T - 6.51)*1e-17;
+ float K[3] = {0.685f, 0.679f, 0.670f};
+ float vBetaMieTemp[3];
+
+ float fLambda[3],fLambda2[3], fLambda4[3];
+ float vLambda2[3];
+ float vLambda4[3];
+
+ int i;
+
+ sunSky->atm_SunIntensity = sun_intens;
+ sunSky->atm_BetaMieMultiplier = mief;
+ sunSky->atm_BetaRayMultiplier = rayf;
+ sunSky->atm_InscatteringMultiplier = inscattf;
+ sunSky->atm_ExtinctionMultiplier = extincf;
+ sunSky->atm_DistanceMultiplier = disf;
+
+ sunSky->atm_HGg=0.8;
+
+ fLambda[0] = 1/650e-9f;
+ fLambda[1] = 1/570e-9f;
+ fLambda[2] = 1/475e-9f;
+ for (i=0; i < 3; i++)
+ {
+ fLambda2[i] = fLambda[i]*fLambda[i];
+ fLambda4[i] = fLambda2[i]*fLambda2[i];
+ }
+
+ vLambda2[0] = fLambda2[0];
+ vLambda2[1] = fLambda2[1];
+ vLambda2[2] = fLambda2[2];
+
+ vLambda4[0] = fLambda4[0];
+ vLambda4[1] = fLambda4[1];
+ vLambda4[2] = fLambda4[2];
+
+ // Rayleigh scattering constants.
+ fTemp = pi*pi*(n*n-1)*(n*n-1)*(6+3*pn)/(6-7*pn)/N;
+ fBeta = 8*fTemp*pi/3;
+
+ vec3opf(sunSky->atm_BetaRay, vLambda4, *, fBeta);
+ fBetaDash = fTemp/2;
+ vec3opf(sunSky->atm_BetaDashRay, vLambda4,*, fBetaDash);
+
+
+ // Mie scattering constants.
+ fTemp2 = 0.434*c*(2*pi)*(2*pi)*0.5f;
+ vec3opf(sunSky->atm_BetaDashMie, vLambda2, *, fTemp2);
+
+ fTemp3 = 0.434f*c*pi*(2*pi)*(2*pi);
+
+ vec3opv(vBetaMieTemp, K, *, fLambda);
+ vec3opf(sunSky->atm_BetaMie, vBetaMieTemp,*, fTemp3);
+
+}
+
+/**
+ * AtmospherePixleShader:
+ * this function apply atmosphere effect on a pixle color `rgb' at distance `s'
+ * parameters:
+ * sunSky, contains information about sun parameters and user values
+ * view, is camera view vector
+ * s, is distance
+ * rgb, contains rendered color value for a pixle
+ * */
+void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float rgb[3])
+{
+ float costheta;
+ float Phase_1;
+ float Phase_2;
+ float sunColor[3];
+
+ float E[3];
+ float E1[3];
+
+
+ float I[3];
+ float fTemp;
+ float vTemp1[3], vTemp2[3];
+
+ float sunDirection[3];
+
+ s *= sunSky->atm_DistanceMultiplier;
+
+ sunDirection[0] = sunSky->toSun[0];
+ sunDirection[1] = sunSky->toSun[1];
+ sunDirection[2] = sunSky->toSun[2];
+
+ costheta = Inpf(view, sunDirection); // cos(theta)
+ Phase_1 = 1 + (costheta * costheta); // Phase_1
+
+ vec3opf(sunSky->atm_BetaRay, sunSky->atm_BetaRay, *, sunSky->atm_BetaRayMultiplier);
+ vec3opf(sunSky->atm_BetaMie, sunSky->atm_BetaMie, *, sunSky->atm_BetaMieMultiplier);
+ vec3opv(sunSky->atm_BetaRM, sunSky->atm_BetaRay, +, sunSky->atm_BetaMie);
+
+ //e^(-(beta_1 + beta_2) * s) = E1
+ vec3opf(E1, sunSky->atm_BetaRM, *, -s/log(2));
+ E1[0] = exp(E1[0]);
+ E1[1] = exp(E1[1]);
+ E1[2] = exp(E1[2]);
+
+ VecCopyf(E, E1);
+
+ //Phase2(theta) = (1-g^2)/(1+g-2g*cos(theta))^(3/2)
+ fTemp = 1 + sunSky->atm_HGg - 2 * sunSky->atm_HGg * costheta;
+ fTemp = fTemp * sqrt(fTemp);
+ Phase_2 = (1 - sunSky->atm_HGg * sunSky->atm_HGg)/fTemp;
+
+ vec3opf(vTemp1, sunSky->atm_BetaDashRay, *, Phase_1);
+ vec3opf(vTemp2, sunSky->atm_BetaDashMie, *, Phase_2);
+
+ vec3opv(vTemp1, vTemp1, +, vTemp2);
+ fopvec3(vTemp2, 1.0, -, E1);
+ vec3opv(vTemp1, vTemp1, *, vTemp2);
+
+ fopvec3(vTemp2, 1.0, / , sunSky->atm_BetaRM);
+
+ vec3opv(I, vTemp1, *, vTemp2);
+
+ vec3opf(I, I, *, sunSky->atm_InscatteringMultiplier);
+ vec3opf(E, E, *, sunSky->atm_ExtinctionMultiplier);
+
+ //scale to color sun
+ ComputeAttenuatedSunlight(sunSky->theta, sunSky->turbidity, sunColor);
+ vec3opv(E, E, *, sunColor);
+
+ vec3opf(I, I, *, sunSky->atm_SunIntensity);
+
+ vec3opv(rgb, rgb, *, E);
+ vec3opv(rgb, rgb, +, I);
+}
+
+#undef vec3opv
+#undef vec3opf
+#undef fopvec3
+
+/* EOF */
diff --git a/source/blender/src/CMakeLists.txt b/source/blender/src/CMakeLists.txt
index d6874cdd4db..342579fb3b0 100644
--- a/source/blender/src/CMakeLists.txt
+++ b/source/blender/src/CMakeLists.txt
@@ -35,7 +35,7 @@ SET(INC
../../kernel/gen_system ../../../intern/SoundSystem ../readstreamglue
../quicktime ../../../intern/elbeem/extern
../../../intern/ghost ../../../intern/opennl/extern
- ../nodes
+ ../nodes ../../../extern/glew/include
${PYTHON_INC}
${SDL_INC}
)
diff --git a/source/blender/src/Makefile b/source/blender/src/Makefile
index c1c0ef8b1f2..001efc58b5d 100644
--- a/source/blender/src/Makefile
+++ b/source/blender/src/Makefile
@@ -143,4 +143,5 @@ ifeq ($(NAN_TWEAK_MODE), true)
CPPFLAGS += -DTWEAK_MODE
endif
+CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
diff --git a/source/blender/src/SConscript b/source/blender/src/SConscript
index f466798c40c..229cc87ef37 100644
--- a/source/blender/src/SConscript
+++ b/source/blender/src/SConscript
@@ -26,7 +26,7 @@ incs += ' #/intern/bsp/extern ../radiosity/extern/include'
incs += ' #/intern/decimation/extern ../blenloader ../python'
incs += ' ../../kernel/gen_system #/intern/SoundSystem ../readstreamglue ../nodes'
incs += ' ../quicktime #/intern/elbeem/extern'
-incs += ' #/intern/ghost #/intern/opennl/extern'
+incs += ' #/intern/ghost #/intern/opennl/extern #/extern/glew/include'
incs += ' ' + env['BF_PYTHON_INC']
diff --git a/source/blender/src/blenderbuttons.c b/source/blender/src/blenderbuttons.c
index 6c6afdef68c..e15ef3fd898 100644
--- a/source/blender/src/blenderbuttons.c
+++ b/source/blender/src/blenderbuttons.c
@@ -1,2165 +1,2181 @@
/* DataToC output of file <blenderbuttons> */
-int datatoc_blenderbuttons_size= 69070;
+int datatoc_blenderbuttons_size= 69599;
char datatoc_blenderbuttons[]= {
-137, 80, 78, 71, 13, 10, 26, 10, 0, 0, 0, 13, 73, 72,
- 68, 82, 0, 0, 2, 0, 0, 0, 1, 0, 8, 6, 0, 0, 0,197,144,206,103, 0, 0, 0, 6, 98, 75, 71, 68, 0,255, 0,255, 0,
-255,160,189,167,147, 0, 0, 0, 9,112, 72, 89,115, 0, 0, 11, 19, 0, 0, 11, 19, 1, 0,154,156, 24, 0, 0, 0, 7,116, 73,
- 77, 69, 7,216, 3, 21, 16, 3, 34,240,181, 88,200, 0, 0, 32, 0, 73, 68, 65, 84,120,218,236,125,121, 92, 84, 85,255,255,251,
-220,217,217,119, 84, 92, 64,197,125,197, 61,212,160, 7, 45,253,154,166, 2,102,182, 61,245,196,100,218,106,105, 86,207, 83,254,
-242,145,220, 90, 53, 29,159, 74,179,212, 18,212,180, 92, 18,116, 80, 67,114, 87, 44, 23, 20, 69, 4, 65,182, 97,102,152,253,206,
- 61,191, 63,102,134,134, 17,152, 5, 52,173,121,191,152, 23,115,239,220,249,204,185,247,156,243,121,127,150,179,144, 1, 3, 6,
- 80,120,225,133, 23, 94,120,225,133, 23,127, 43, 48,222, 71,224,133, 23, 94,120,225,133, 23,127, 31,156, 60,149, 13, 0, 32,222,
- 8,128, 23, 94,120,225,133, 23, 94,120, 35, 0, 94,120,225,133, 23, 94,120,225,133,215, 0,240,194, 11, 47,188,240,194, 11, 47,
-188, 6,128, 23, 94,120,225,133, 23, 94,120,241,151, 0,223,254, 96,230,204,153,196, 83, 65,171, 86,173,186,101, 44,129, 87,158,
- 87, 94, 51,160,171, 86,173,250,211,202,151,147,147, 67, 19, 18, 18,136,183, 62,238, 93,121,167, 79,159,246,184,241, 13, 24, 48,
- 0,222,250,240,202,251, 43,203,115,219, 0,248, 59, 67, 42,149, 54,120,128, 50,153,140,220,205,229, 92,189,122, 53, 8, 33,196,
- 91,115,158,213,241,244,233,211,145,153,153, 89,127,156,156,156,252,151,120,150,187,118,159,108, 86, 17,140, 31, 23,247,151,110,
- 51,146,224,109, 16,235,187, 34, 6, 70,212, 97, 55, 10,116,239,220,181,109,241,110,213, 49, 94,252, 77, 35, 0,119,162,177,238,
-218,181, 43, 97,251,246,237,114,219,241,164, 73,147, 18,199,143, 31,159,115, 55, 60, 12, 74, 45,186,243,110,229, 85,169, 84, 74,
-139,138,138, 0, 0,209,209,209, 0,112, 79, 40, 17, 71,227,202,106, 96, 53,233,153,187, 42,119,211,166, 77, 46, 27,106, 82,169,
-148,110,222,188,185,254,120,219,182,109, 24, 51,102, 76,253,113,102,102, 38,253,179,140,128, 65,131, 6, 81, 0, 56,113,226, 4,
-105,141,235,182,255, 32,107,198, 0,144,181,184,254,162, 98, 58, 0, 0,110,234,245, 96,117, 6,203,201, 90, 21, 0, 32, 37, 37,
- 5, 73, 73, 73, 77,150,111, 77,210, 26, 26, 91, 22,235,214,239, 39,254,158,232, 66,189, 72, 16,252,194, 89,232,183,111,131, 66,
- 49, 25, 10, 0,113,146,165,120, 71,114, 2, 29,196, 64,165,190, 16,239,232, 82,221,250,221,236,236,236,132,140,140, 12,185,253,
-185,148,148,148,196,164,164,164,156,187,169,111,181,150, 14,184, 23,238,247,118,224,189,183, 94, 34,126,130, 64, 98, 16, 11,169,
-161, 86,199,212,233, 84,220,135,159,174,248, 91,204,142,115,106, 0,236,218,181, 43,193,246,191,165, 68,109, 83, 36, 11, 54, 47,
-132, 95,135, 64,212, 93, 87,226,221,212,119,228,219,183,111,135,215, 26,118, 14,153, 76, 70,162,163,163,105, 81, 81, 17,138,138,
-138,176,103,207,158,187,214,147,176,213,181, 76, 38, 35, 50,153, 76, 32,149, 74, 77, 75,150, 44, 57, 6, 0,115,231,206, 29,210,
-220,119, 39, 79,158, 92,255,158,101,205, 48,154, 12, 48, 26,140, 48, 26, 45, 47,150,101, 49,119,238, 92,183,202, 98, 79,254,141,
- 97,204,152, 49,127,170, 17,224,138,241, 51,104,208, 32,167, 50,198,143,139, 35,158,144,188,203, 8, 10, 64,254,149,239, 32, 65,
-123,152,145,139,138, 47, 78,226, 76, 97, 53,166,124,176,214,165,175,199,150,197,186, 72,232, 22,200,123,203,157, 42, 98,201,248,
-119, 16, 50,233, 89,148,190, 18, 7,232, 20,245,231, 79,234,222,192, 73, 0,208, 1,163, 37, 41,216, 23,124, 2, 65, 0, 6, 41,
- 6,185,220,126, 29,145,145,145, 33,207,200,200,184, 43,244,149,173,140,173,161, 3,238,133,251,109,109,172, 95,185,138, 60, 30,
- 21,195,127, 41,249, 73, 94, 68,207, 40,134, 79, 34,136, 86,169,228,196,136, 52, 51,237,218,155,245, 55,174,154, 93,124,118, 55,
-220,208,225,237, 92,144, 55,199, 13,121,203,111,171, 1,176,125,251,118,249,230,127,191,133,212,247, 23,201,199,143, 31, 79, 90,
-210,192,108,196, 15, 0, 85,218,106, 32, 20,152,191,239, 61,168,174, 40, 32,125,238,238, 34,178,166, 58,196,159, 93, 70,123, 35,
-224,161,135, 30, 66, 81, 81, 17,162,163,163,239,186,103, 39,151, 91, 28,137,196,196, 68, 42,147,201, 24,153, 76, 22, 37,149, 74,
- 75,151, 44, 89,114,194, 85, 57, 44,203,194,104, 52,213, 19,191, 61,249, 31, 63,126, 28,131, 7, 15,118,171, 92,169,169,127,120,
-128,211,167, 79, 71, 86, 86, 86, 3, 3,160, 53,218,138, 39,245,112,226,196, 9,146,147,147, 67,199,142, 29,123,203,103,123,247,
-238,197,166, 77,155,234,143,155, 27,183,112,139,241,222,138,233,128,168,152, 14, 40, 85, 40,177,245,249,169, 8, 37,241, 40,252,
-223,235,232, 60,185, 51,178,220, 32,127, 27,210,210,210, 40, 0,172, 89,179,166,197,109, 54,106,115, 46,180,215,234, 80, 42,141,
-105,246,186,179,226,108, 44,232,123, 19,233,103,223,110, 81,125,182, 6,233,182,166,140,214,136, 4,220,238,251,109, 45,228,230,
-230,250, 0,184, 15,128,159,221,233, 90, 0,249,241,241,241, 53,174,202,209,113, 58,198, 88,101, 16,140,155, 56, 89,172,128, 73,
- 44, 16,240,249, 42,189,152, 17, 10,117, 28, 47,192,151, 53, 74, 76, 38,126,249, 13,131,152, 39,210,235,205, 6,179, 84, 42, 37,
-141,141, 25,177, 71,109,109,237,127,109,239, 11, 10, 10,170,124,125,125, 25,141, 70,195,217, 95, 51,116,232,208,143, 92, 45, 35,
-165,212, 41,177, 19, 66,230,180,244,153,242,157,121,255,221,186,117, 67,172, 95, 0, 90, 18, 5,176, 39,255, 42,109, 53,210,255,
-241, 94,253,103,255,220,254, 2, 16, 1, 76, 94,146,234, 86, 35,107,138,160, 91,139,164,175, 95,191, 14, 0,232,208,161, 67,131,
-247,182,223,117,214, 32,110,103,136,207,222, 8, 48,153, 88,172, 94,189,250,182,121, 1,238,202,116, 32,127,251,239,223,144,201,
-100,193, 82,169, 84,225, 50,249,155, 76, 48, 26, 13, 48, 24,141, 48, 57,144, 63,229,220,139,208,165,166,166,226,248,241,227,245,
-199,203,151, 47, 71,114,114,114,253,113,102,102,102,139,141, 29, 59,131,167,197,237,207,158,248,167, 79,159,142,129, 3, 7,122,
- 36,167,181,210, 1, 37, 87,138,161,217,246, 31,248, 61,243, 9,162, 98, 58, 32, 50, 84,130, 43,219,174, 88,200, 63, 40,192,146,
- 2, 16,240, 92,146,213, 26,196, 15, 0,221,206, 93,198,245,119, 23, 66,151,177,174,249, 8,129, 68, 2,189, 94,143,194,194, 66,
- 84,232, 47,162, 27,162,154,188, 54, 59, 59, 59,161,185,182, 47,147,201,136,173,159,100,103,103, 39,184, 19, 30,183,143,138,217,
-250,171,253, 57,119, 29,129,166,136,219, 29, 93,208,216,253,102,101,101, 81, 66, 8,146,146,146, 72, 75,238,215,134,103,159,125,
-150,126,249,229,151, 45,170,243,220,220,220, 64, 0,147,247,237,219,247, 31,142,227, 12,118, 36,200,231,241,120,190, 0,254, 21,
- 31, 31,191,203,153,156,130, 43, 5,124,137, 80, 44, 22, 8, 68,190, 12,159, 4, 80,158,200,135,227,241,248, 28, 97,192, 17,190,
-153,242,120, 6, 30, 71,244, 26,158, 89,235, 43, 20, 16, 94,151, 14,122,241,196, 8, 14,197,206,203,168, 80, 40, 84, 90,173,150,
- 5, 0,141, 70,195,189,245,214, 91,245,132,191,104,209,162, 87, 91,218,222,199,140, 25,243,188,237,125, 86, 86,214,234,214,232,
- 67,140, 51,239,127,225,180,100,232, 43, 43,241,122,239, 30,176,207,221,187,236,133, 88, 83, 8,246,228, 63,105,210,164, 68,153,
- 76, 70, 38, 77,154,148,184,118,210,231,150,200, 98,247,176, 6,215,187,130,185, 43, 11, 48,119,101, 1,102, 45, 59,143,167,222,
-255, 13, 83,230,159,110,241, 3, 41, 41, 41,113,201, 48,184, 83,228, 95, 84, 84,212, 36, 49, 71, 71, 71,195,100, 52, 98,216,208,
-161, 45,254, 29, 91,152,124,243,230,205,144,203,229,245,175,230, 12,173,166,200, 48, 49, 49,209,145,252,235, 13,101, 87, 20, 19,
-203,154, 45,158,191,193, 18,250,119, 36,127,179,217, 12,141, 78,227,214, 61,218, 34, 6,142, 81,131,204,204, 76,100,102,102, 54,
- 48, 6,220,186,223,156,134,250, 80,158,147,227,214, 51,107,142,252,167, 79,159,142, 37, 75,150,212,147,191,128, 47,112, 75,206,
-248,113,113,196,154,130,105,244,229,142, 44, 29,138, 81, 55,121, 24,104,198,235, 40,185, 82, 12, 58,185,231, 31,222, 74,198,235,
-224,183, 13, 7,130,130,238,168, 71,168,169, 42,132, 46, 99, 29, 40,165, 56,123,246, 44, 70,143, 30, 13,137, 68,210,128,248,131,
-131,131,161,211,233,160,211,233, 80, 90, 90,138,199,116, 47,225,139,224, 87,154,148,105,203,129, 55,247,124,108,159, 57,230,203,
- 93, 37,238,214,114, 86,108,223,117, 36,127,103, 14, 82,115,247,155,149,149, 69, 51, 51, 51,145,145,145,129,236,236,108,218,210,
-251,125,246,217,103, 41,159,207,199,179,207, 62,235,113,159,200,205,205, 21, 3,120, 46, 59, 59,251,173,247,223,127,255, 8, 33,
- 36,218,246, 2,208, 62, 52, 52,212,103,255,254,253,171,114,115,115, 71, 55, 39,199, 76, 57, 30,143, 8, 68, 70,150, 6, 24, 12,
-166, 8, 51,199,181, 55,115, 92,140,153,144,142,224,241, 66, 9, 33, 65, 32,188, 0,142, 34,132, 26,185, 32,149,206,228, 27, 17,
-192,242,152,161,106,151,234, 72,171,213,178,142, 94,255,221, 14,198, 21,239, 95, 91, 94,134,113, 3,227,220, 38,104,155, 17,177,
- 96,243, 66, 0,168, 39,127, 91, 20, 97,252,248,241, 57, 54, 35,160, 68,117, 3,113,115,135,187,101,100,104,116,102,104,116,102,
-148, 85, 27, 80, 90,169,199,245,155,122,143,136,207,214, 89,156,145,255,159,133,166,140, 0, 0,208, 27, 13,208,235,245, 30,203,
-182,145,182, 45, 71, 30, 30, 30,110,239,205,194, 85,101,226,232, 9, 55, 21, 74,116, 69,233, 25, 77, 6,139,231,111, 48,194,104,
-106, 72,254, 38,147, 9, 26,141, 6,106,149,250, 79,173, 19,139,193,148, 97, 31,144,179,253, 97,243,230, 12,143,141, 0,123,242,
-183, 17, 63,195, 48, 16,139,197,240,245,243,105, 81,153,119,237, 62, 73,155,122, 57,251,238,158,249,239, 33, 20,241, 96,147, 94,
- 4, 0,248,229, 93,198,153,194,106,139,193,150,244, 34, 76,103, 23, 0, 85,213,110,149, 39, 45, 45,141,218,210, 1,158,192, 23,
- 85, 0,128,117,235,214, 97,251,246,237, 88,186,116, 41,142, 30, 61, 10,131,193,128,138,138, 10,155, 87, 86,127,125, 84, 84, 20,
-116, 0,120,184,250,167,180,151,166,218,189,163, 55,239,169, 65,209, 88, 90,192, 93,121,246,145,176,140,140,140, 22,221,179,141,
-252, 1,192, 83, 35, 32, 55, 55,183,141,149,252,211,190,254,250,235,115,239,188,243,206, 35, 27, 55,110, 68,183,110,221, 0, 0,
-157, 58,117,130, 82,169, 20, 45, 88,176,224,196,254,253,251,191,205,205,205,141,110, 84, 16, 1,192, 81, 2,142, 21,155,205,108,
-136,153, 53,183, 55,153, 77, 93,121, 12,105, 39,228, 51, 2,177,128,167,227,251, 8,107,125,253,121, 42,158,152,178, 98, 30,207,
-151,207, 26, 3,174,158, 60, 37,122, 34,252, 99,167,229, 46, 40, 40,168,210,104, 52, 92, 99, 97,254,254,253,251, 95, 52, 26,141,
-173,214,150,250,247,239,223,106,178,248,205, 17,247,255,210,158,253,131,108, 75,174,227,245,222, 61,176,108,251,118,183,199, 2,
-216,188,127, 27,233, 55,240, 82,198,143,207,217,190,125, 59, 0, 32,180,111, 27,183, 10, 95,167, 51, 67,173,101,161,210,176, 80,
-214,177,168, 85,179,110, 63,128,198, 70,254,219,123,249,246,239,175, 92,185,130,218,218,218, 59,166, 52, 86,175, 94,141,232,232,
-104,216, 6,253,217,231,250,165, 82, 41, 93,189,122, 53,244, 58,157,199, 6,128, 84, 42,165,107,215,174, 69, 73,105, 41, 4, 60,
- 30, 34,219,180,105, 64,254,255,248,199, 63,144,154,154,234,146,114,146,201,100, 36, 49, 49,177,129, 17,224, 24,201,112,117,172,
-130,209, 96,132,209, 96,128,201,100, 4,203,154,235,201,223, 96, 48, 64,171,213,162,174,174, 14,106,181,251, 6,128,125, 10,192,
- 6, 79, 61,255,205, 25,155, 1, 10, 84, 89,137,134, 90, 26, 17, 8,165, 22, 35, 32, 35, 3,169, 41, 41,110,167, 3, 28,201, 95,
- 32, 16, 64, 36, 18, 65, 44, 22, 67, 44, 22,123,116,223, 13,250,117, 19, 41, 1,103, 41,173, 41,171,183,128, 78,140,193,205, 17,
-113, 8, 69, 60, 36, 83, 63, 3, 91, 86, 9, 4, 5,128, 95,189, 9, 63,125,124, 2,224,241,220, 42, 75, 75, 83, 1, 26,158, 69,
-167,164,167,167,163,178,178, 18,171, 86,173, 66,255,254,253,241,254,251,239, 35, 46, 46, 14, 58,157,206,209, 67,179,153,212,119,
-148,248, 93, 37,104, 79,211, 1, 77, 25, 18,158,200, 73, 73, 73,169, 39,126, 79,250, 70, 99,228, 95, 79, 54,124, 62, 88,150,117,
- 55, 29,224,159,159,159,255,233,204,153, 51, 15,246,237,219, 55, 0, 0,222,123,239, 61, 20, 20, 20, 0, 0,134, 15, 31,142,173,
- 91,183, 98,228,200,145,190,143, 61,246, 88, 97, 78, 78, 78, 54,143,199,123,236, 86, 69, 15,132,132,134,112, 87,174, 20,178, 57,
-242,125,187,187,118,141,205,137,233, 20,125,142,231, 47,169,224, 17,161,134, 17, 9,180,140,216, 71,109,228,243,140,160, 38, 30,
- 39, 54,249,171, 75,171,253,142,238, 63, 61, 52, 44, 56,114,171, 83, 99,212, 46,231,191,109,219,182,167, 38, 79,158,252,181, 45,
-236,175, 82,169, 24,161, 80,216,226,182,212, 90, 97,127,167, 17, 0,155,151, 63,184, 75, 44,244,149,149,208,148, 88, 72,112,180,
-213, 59,116, 55, 10,112,229,183,203,183,200,110,236,184,250,108,185, 91,133,111, 41,249,219, 19, 63,165, 20, 29, 58,116,104,240,
-153,201,100,170,127,213,214,214, 66,163,209,160,166,166,230,142, 41, 15,219, 60,255, 61,123,246, 52,136, 4,216,200,191, 95,191,
-126,208,235,117,245,138,142,218,172, 25, 23, 21,211,202,207, 87,194,100, 50,161,125, 84, 20, 76,102,115,163,228,239,142, 34,177,
- 26, 1,183,120, 37,182,169,139,205, 69, 50,110, 49, 0,140,166,122,242, 63,118,244, 24,180, 58, 29,212,106, 53,148, 74, 37,106,
-107,107, 27,120,118,238,194,150, 6,240, 52,239, 15, 0,213, 85,213,168,174,174, 66, 85,117, 13,170,170,171, 81, 93, 93,141,234,
- 42,139, 71,218,163,103, 79,212, 88,223,187,235,253, 3,192,192,129, 3,255,240,250,125,125,225,231,231, 15,127, 63,127,168,213,
-234,196,150,180,167,230, 82, 2,206,190, 91,184, 52, 13,130,169,159, 33, 20,241,224,231,125, 6,211,150, 23,129,160, 0,236,120,
- 33, 25,215,118, 92,197,195, 75,214, 3,252, 59,188,172,136,254, 26, 36, 81, 18,104, 52, 26,232,245,122,104,181, 90,228,229,229,
-225,131, 15, 62,104,244,114, 31, 31, 91, 4,229,178,219,228,237,169, 87,109,255,124, 29,159,119, 83,199, 45, 49, 50, 26, 75, 11,
-184, 35, 39, 41, 41,137,164,164,164, 32, 57, 57, 25, 99,198,140,241, 56, 50,241,229,151, 95, 18,150,109,168,147, 89,150,133,187,
- 99, 1,226,227,227, 47,165,164,164,244,223,184,113,227,232, 67,135, 14,249, 39, 37, 37, 29,181,145,191,213, 81,133, 72, 36,162,
-215,174, 93, 19,236,222,189,187,123,112,112,240,177,248,248,248,194,198,100, 41,107,149, 92,108, 76, 55,245,240,225,195,147,207,
-157,251,253, 1,149, 70,221,134,178, 38, 22, 12, 76,172,129, 49, 24, 12, 6,157, 10,229, 42,206,160, 87,151, 22,151,179, 63,237,
-220,181, 56, 44, 52,188,194,104,212, 58,117,223, 27,243,254, 21, 10, 5, 31, 0, 2, 2, 2,238,218,180, 0,211,148,247,191,249,
-223,111, 89,172,230,242,178, 6,159,185, 59, 22, 96,210,164, 73,137, 43,159,251, 4,128,101,192,223,246,237,219,229,246, 83, 11,
-183,111,223, 46, 31,243,205, 35, 0,128,147, 75,126,197,164, 73,147, 18,239,212,205,219,119,146,146,146,146,122,111,223, 70,250,
-118,149, 11,181, 90, 13,189, 94,111,167, 68,238, 92, 25,159,127,222, 50,246,195,196,178, 56,119,238, 28, 78,157, 60,137,254,253,
-250, 67,175,215, 67,167,211, 67,175,211,225,219,111,190,129,237, 58, 87, 58,250,242,229,203,209,171,103, 47,152, 76, 38, 92,186,
-116, 9,172,201,136,210,146,210, 86,125,166,182, 99,235,154, 5,136,142,142,118, 73, 49, 25, 77, 6,176,102, 75,216,255,200,145,
- 95,161,209,105, 80,167, 86, 65,169, 84, 66, 81, 91, 11,133,162,166, 69,134,152, 45, 18,208, 18, 15,231,224,193,131, 80,171,213,
- 80,171, 85,214,255,106,132,133,134,162, 71,207,158,184,112,254, 60, 14, 28, 60,232,182, 76,155,247,207,231, 11,224,227,227, 3,
- 63, 63, 63,248,251,249,193,207,207, 7, 53,138,154, 68, 0, 57,183, 59,212,223, 20,206, 20, 86,195,116,118, 1,170,145, 11, 50,
-126, 25, 72,252,127, 80,184, 52, 13, 19,151,124, 13,177,128, 1, 4,124,203,203, 3,120,154, 10, 40,157,240, 57, 66, 54, 77,128,
- 86,171, 69, 72, 72, 8, 20, 10, 5, 20, 10, 5, 14, 31, 62,140,178,178,178,250, 48,113,253,245,165,165,120, 33, 88,130, 48,159,
-202,230, 60,224, 68,123, 82,181, 31, 36,103,123,111,251,204,118,173, 39,222,185,171,233, 1, 87,201,223, 83,207,191,177,251, 77,
- 74, 74, 34, 99,198,140, 33, 45,185, 95, 71, 35,192, 19,242,183, 33, 44, 44, 44,255,145, 71, 30,121, 44, 61, 61,189,251,153, 51,
-103,226, 37, 18, 9,111,226,196,137, 68, 36, 18,129,227, 56, 50,126,252,248,252,151, 95,126,185, 95,159, 62,125,118,252,235, 95,
-255,122,202,108, 54, 87, 55, 19,243,230,126, 63,127,233, 88,159,190,253, 30, 63,118,244,232,148, 29, 59,127, 92,116,252,232,209,
- 54,231, 10, 46,136, 47,149, 22,210,111, 63,249, 94,146,190,124,105,175,236,157, 59,151,119,237,210,245, 39,191, 72,223,131,241,
-241,241,102,184, 88,242,164,164, 36, 28, 59,118,108,192,234,213,171, 23,232,245,122,193,251,239,191,255,225,142, 29, 59,166,151,
-150,150,222, 89,226,104,105, 10, 32,244,106, 17,106,172,161,127,123,140, 14, 15,199, 50, 92,112,221,235,176,134,248, 47,156, 56,
-135,160,238, 97, 24,243,205, 35,216,254,196, 15,114, 91,216,223, 70,254, 54,239,223,157, 89, 6, 91,211, 91,103, 36, 62, 33, 4,
-231,207,159,135,173,177, 58,134, 89, 5, 2, 1, 4, 2, 1, 42, 43, 43, 49,126,252,248, 59, 94, 73,182, 81,255,171, 87,175,198,
-208,161, 67,161, 55, 24,160,211,235,160,183, 14,110,210,233, 45,105,128, 21, 43, 86, 56, 85, 38, 82,169,148, 46, 89,178, 4,102,
-179, 25, 39, 78,156,132,128,111, 9,219,198,198,198,226,106, 81, 17, 74, 75, 75,177,105,211,119,152, 62,253, 81,236,219,183,143,
-218, 71, 2,154, 83, 64, 50,153, 76, 8,128,149, 74,165, 92, 99, 30,144, 59, 83, 21,109,158,127, 94, 94, 30, 52,117,218,122, 3,
- 76,165, 86, 65,165, 82, 66,165,170,243, 56, 20,110,243,254,173, 43, 1,122,100, 8, 76,159, 62,189,193,113, 76,116, 52,122,244,
-180, 12,138,187,112,254, 60,174, 90, 35, 30,142,215,185,130, 17,247,141,128, 72, 40,130, 68, 34,129, 88, 44,134, 72, 36, 66,121,
-121,185,203,228,239, 44,212,239,233, 26, 1, 83, 62, 88,139,173, 0, 30, 74,255, 63,208,140,215, 65, 82,151,227, 76, 97, 53, 72,
- 72, 48, 46,151,168, 44,222,191,155, 41, 0,199, 84,128,219,211, 3,117, 58,128, 87,232, 16,222,183, 16,189,201,100,194, 23, 95,
-124,129,209,163,255, 24, 23,182,239,233, 40,160, 66,139,238,187, 20, 24, 16,222,169, 41, 5,158,227,144,251,150, 3,245,234, 95,
-238,120,173, 39,132,221, 92,222,222, 83,207,223, 83, 67,226,118,223,175,213, 8,104,241, 44,128,232,232,232, 77, 35, 71,142, 12,
- 63,157,159,159,170,211,233,250,201,229,251, 37, 34,177,136,207, 16, 6,251,247,239,247,239,213,171,215,250,148,148,148,255, 84,
- 86, 86, 58,245,214,167, 79,155,202,253,180,251,167, 3,253,251, 15,156,107,100, 13, 15, 93, 46,184,180,136, 43, 42,100, 1, 80,
- 49, 24, 83,223,174,221, 51, 34, 34,194,119,241,248,194,111,255,251,206, 98,227,183,235,214, 90,115,124, 77, 99,232,208,161, 31,
- 37, 37, 37, 1, 0, 42, 43, 43,145,157,157, 29,240,213, 87, 95, 45, 2,128, 99,199,142, 13,237,221,187,247,158,123,194, 0,176,
-121,231,255,248,118, 99,243, 94,134, 27, 83, 2,109,214,111,220,220,225, 8,237,219,166,158,244,237, 67,255, 39,151,252,234,150,
-229,218, 90,115, 82,109,101,235,217,179, 39,206,158, 61,219,128, 88,106,107,107, 11, 1,116,105,236, 59,158,174,189,220,210,114,
- 58,158,255,246,155,111,161,215,235, 97, 48, 26, 96, 52, 26,177,100,201, 18, 56, 35,127, 27, 56,206, 12,177,196, 15, 58,157, 30,
-231,207,157, 3, 95, 32,128,201,104,132,143,175, 15, 54,109,218, 4, 30,143,103,155, 59,223,236,189, 46, 89,178,100,143, 84, 42,
- 53,202,100,178, 8, 91, 57, 29,214, 1,112, 43,180, 57,119,238, 92,228,230,230,162,174,174, 14,117, 26, 13,212, 42,149,149,252,
- 85, 80,171,212,168, 83,215, 65, 99,167,240, 93,121,118,131, 7, 15,166,199,143, 31,175,247,254, 27,155, 6,232,234, 34, 64, 9,
- 9, 9,183,212,133,141,244, 79,157, 58, 85,239,205,187,122,207,131, 6, 13,162,182, 69,126,252,124,252, 32,150,136,161, 86,171,
- 19,237,114,216,110, 41,222,219,181, 24,144,205, 8,152,156,254, 21,232, 22, 32,236,105, 25,114, 94, 73,198,200,197, 27, 0,129,
- 0,190,226,150,229, 57, 29, 13, 1, 0,144,231, 58, 11, 54,222, 68,223, 61, 62, 40,255, 81, 11,197,194, 63,206,154, 76, 38,140,
- 26, 53, 10, 0, 16, 21, 44,193, 47,178, 14, 88,250,193,117,124,126, 82,215,172, 52,123,143, 31,176, 12,132,179, 41,118,199, 65,
-113,238, 78,139,179, 31,191,211, 82,207,191, 49,157,224,137,172,219,121,191,246, 70, 64,107,180,191,222,189,123,127,170, 86,169,
-119, 15, 25, 52,120,168, 90,165, 10, 97,205,172, 33, 50, 50,178, 50, 42, 42,170, 92,165, 82,157,169,172,172,116, 89, 41, 76, 24,
- 55,129, 3,176,233,208,193,163,121,241, 35, 71,254, 32,145, 72, 2, 9, 40, 71, 8, 1,199, 81,165, 78,163,144, 95,204, 47, 86,
-127,187,110,173, 75,122,222,246,204, 0,203, 64,106,199,129,122, 31,124,240,193,127,238, 9, 3, 96,252,248,241, 57, 45, 89,240,
-199,149,198,106, 51, 4,108,196,223,154,132,222,146,178,245,237,219, 23,199,142, 29, 67,101,101,125,136,176, 11, 0, 84, 87, 91,
- 34, 74, 79, 60,241,196,159, 90, 89,142,207,136, 82, 74, 31,127,226,113,172, 88,177,210,154, 51,103, 17, 24, 24, 72, 92,253,190,
- 13, 18,137,216, 38,207,226, 77,105,180,246,223, 1,224,116,179,137,158, 75,150, 44,185, 36,149, 74, 43,100, 50, 25,207,126, 64,
-160,117, 90,160,203,138,206, 54,247, 61, 62, 62,190,213,159,221,224,193,131, 29,247, 2,168,255,220,221, 21, 0,101, 50, 25,201,
-201,201,161,155, 54,109,106,176, 80,143, 77,182, 39,237, 57, 33, 33,129,152, 88, 19, 76,106, 83,171,222,123,115,161,127,119,247,
- 6,152,242,193, 90,192,110,225,159,251,223,250, 99, 92,146,166,149,202,219, 32, 2,208,187,121,227,179, 52,190, 20,165, 0,226,
-150, 6, 99,225,137,110, 8, 7, 80, 89,168, 65,215,174, 93, 1, 0,159, 46, 12,198,131, 67,194, 17,243, 96,129, 75,191,237,206,
- 84,183,140,140, 12,121,115,203, 30, 59,211, 55,173,161,243, 90, 42,235, 78,220,111,107, 98,248,136,225,151, 0, 92,186, 37, 98,
- 29, 26,234,145,188, 81,163,135, 22,161,209, 81,161, 81,232,218,173,143, 59,134, 84,171,222,103,107, 44,242,227,145, 1,112,187,
- 9,108,215,174, 93, 9,219,151,220,125,123, 1,216, 58,210,144, 33, 67,176,107,215, 46,189,149,244, 57, 0, 62,183, 35,242,208,
- 74,141,132,200,100,178,122,207,190, 57,242,191,157,152, 59,119,174,125, 60,181, 94, 97,219,166, 17,186,227,237,220,206,231,107,
- 47, 59, 39, 39,167,197,203,254, 38, 36, 36,144,132,132,132, 22,151,203,217,218,254,173,129,150,164, 4,230,205,155,135, 43, 87,
-174,180, 90, 89, 92, 89,222,215, 93,156,124, 67,129,147,176, 12, 12, 29,157, 34,193,207, 71,186, 33,210,199, 15,191, 31,191,137,
-238, 46,146,191,179,246,119,183, 46,135,219, 26,107, 9,220, 75,247,123, 23, 62,255,118,173, 44,111,249,157, 42,251, 29,223, 13,
-240,118, 69, 24, 90,211, 8, 24, 63,126,188,248, 30,107,128,228, 79,254,109,219, 10, 53,172,205, 0,240, 42,143,187, 7, 45, 77,
- 9,116,238,220,153,116,238,220,185, 85,244,141, 59,251, 0,120,138,131, 25, 58, 28,204, 40,240,246, 89, 47,188,112,230, 68, 14,
- 24, 48,128,122, 31,131, 23, 94,120,225,133, 23, 94,252,189,192,120, 31,129, 23, 94,120,225,133, 23, 94,120, 13, 0, 47,188,240,
-194, 11, 47,188,240,194,107, 0,120,225,133, 23, 94,120,225,133, 23, 94, 3,192, 11, 47,188,240,194, 11, 47,188,248, 75,160,193,
- 44,128,153, 51,103,122, 60, 50,181,177,121,226, 94,121,119,159,188,180,180, 52,143,228, 13, 28, 56,240, 22,121,167, 78,157,242,
-184,124,141,201,187, 87,234,195,221,103,184,102,205,154, 59, 82,190,214,174,143, 59, 89,191,206,166,137,186,251,252, 90, 91,158,
- 87,191,120,229, 53, 34,175, 61, 0, 5, 0, 33,128,218,187,173,124,110, 27, 0, 94,252,245,177,102,205, 26,239, 67,248,155, 33,
- 40, 40,136,129,101,122, 38, 95,169, 84,114,148, 82,243,221, 84, 62,219,190,243,217,217,217,180, 53, 22,154,105,173,149,246,188,
-184,125,216,177, 99, 71,194,196,137, 19,115,238,241,219,176,173,125, 37,113,215, 0,184, 43, 35, 0, 94,252,245, 64, 41,109,176,
-213,177,167, 17,128, 85,171, 86, 57,189,102,236,216,177, 9, 89, 89, 89, 13, 86, 22, 27, 51,102, 76,226,222,189,123, 61,234,232,
-153,153,153,141,202, 75, 78, 78,190, 43,228,221,205, 32,132,144, 78,145,145, 40, 42, 47,167,181,181,181,182,253, 25,220, 90, 98,
-208,222, 88, 60,190,117, 69, 9, 33,152, 37,219,157,191, 93, 58,174,223, 55,148, 66,181,102, 79,254,172,121, 83,134, 18, 48,148,
-175, 80,235,233,224,169, 47,186,189, 37,103,118,118,118,130,109,201, 89,235,127,143,150,155,117, 36,127, 91,187,111,233, 70, 59,
-141,125,215, 83,153,173, 33,175,165, 91, 6,123, 18, 45,185, 29,228,191,107,215, 46,249,196,137, 19,239,117,227,204,182, 15,251,
-109, 77,165,191,247,214, 75,140,159, 32,144, 49,136,133,156,161, 86,199,175,211,169,216, 15, 63, 93,209, 42, 59, 12,222, 98, 0,
-180, 38, 65,120, 42,203, 93,121,132, 16,198,106,133,233, 40,165,220,221, 86,190,214, 34,216,214, 48, 0,108, 74,221,190,172,132,
- 16, 3,165, 84,212,146, 72, 1, 33,132, 2,192,242,229,203, 27,236, 24, 54,103,206, 28, 57, 33, 4,148, 82,226,174, 82, 2, 0,
-238,251,224, 6,231,153,105, 89,242,172,172, 44,183, 21, 96,107,202,187, 23,162, 40,148, 82,154,216, 37,134, 38,118,137, 1, 0,
-148, 27,217, 25,109,132,252, 13,182,207, 47,168,234, 68,101, 46,108,156, 2, 0,199,182,124, 86,192,113,136,186,111, 68, 88,192,
-135,175,140,220,219,175, 95,208,181, 89,139,135,254, 23, 0,110, 42,181,255, 39,224,147, 31, 1,114, 46, 45, 45,173,183,187,207,
-198,113, 41,218,150, 44, 55,107, 79,254,173, 97, 4, 52,245, 29, 79,201,178, 53,228,165,164,164, 32, 35, 35,195,165,123,114, 39,
-162,210,156,188,214,138,204,216,147, 63,199,113, 88,179,102, 13, 54,108,216, 64,103,204,152, 65,220,172, 99,161, 76, 38,107,149,
-245,178,231,207,159,159,150,158,158,238,105,135, 14,176,122,254,154,219,209,135,215,175, 92,197, 60, 30, 21, 35,126, 41,249, 73,
- 97, 68,207, 40, 62,159, 68, 48, 90,165,146, 21, 35,210,200,180,107,111,212,223,184,106,108,233,111,240, 93, 81,110, 82,169, 52,
- 28,192, 96, 0,199,101, 50, 89,229, 93,230,233, 4, 0, 72, 2, 48, 25,192, 54, 66, 72, 54,165, 84,213, 10,114,191,163,148, 62,
-234, 41,193,222, 45, 96, 24,166, 89, 35,133, 16, 50, 20,128,144, 16, 18, 65, 41,173,104,234,186,230, 12, 20, 66, 8,125,249,229,
-151,209,177, 99,199, 91,182, 11, 93,190,124,121, 98,113,113,177,156, 16, 66, 93, 53, 2,164, 82, 41, 93,247,162, 47,158, 28,121,
-235,230, 50,220,247,193, 88,255,139, 17, 79,187,233, 53,181,166, 60,165, 82,153,240,230,155,111,202, 83, 83, 83,145,152,104, 89,
-217,238,244,233,211, 9,171, 86,173,146,119,236,216, 17, 28,199, 65,167,211, 33, 33, 33, 1, 99,199,142,117, 42, 83,168,212, 36,
-116,127,115,179, 60, 43,174,125, 98,155,231,198,228, 0, 0, 91,206, 38, 92,124,151,149,155, 59, 6, 64,197,249, 66,161, 11, 64,
- 69,224,177,196,103,231, 69, 56,245,142,187,116,104,211,166,163, 80, 82,246,226,172, 39, 12,145, 18,161, 80, 85,163, 35, 75,190,
-218,184,225,173,231, 31, 71,176, 68, 66,245, 38, 51,253,247,138,175, 12, 0, 72,219,182, 97,252,242,242,106,102,192,128,198,119,
-214, 28, 18,177, 55,246, 70,148, 79, 80,252,125,225,203, 7, 14, 10, 17,172, 91,119, 57, 58, 60, 76, 82,245,209, 43, 71,150, 23,
- 93, 27,104, 30,247, 96,219,188,130, 75,234,226,167,159,236, 50,222,214,110,220,233, 3,246, 27,228,180,196, 11,117, 36,127,199,
-254,233,137,252,187, 49, 2, 96, 37, 98,106, 51, 2, 82, 82, 82,236,207, 55, 32,109,251,141,125, 60, 53, 42,108,114, 50, 50, 50,
- 90, 28, 37,176, 39,255, 57,115,230,224,248,241,227,244,151, 95,126,193,140, 25, 51,220, 21,101,148, 74,165, 2,153, 76,198,182,
-130,138, 44,159, 63,127,254,228,244,244,244,109, 30,124, 55, 10, 64, 13,128,104, 0,167,115,115,115, 59, 1,248, 28, 64,136,189,
-124, 0,159,198,199,199,187,188,231,130,142,211,241,141, 85, 6,159,113, 19, 39, 7, 42, 96, 10, 20, 8,248, 34,149, 94,204, 23,
- 10,117, 44, 47,192,215, 96,148,152,116,252,242, 27,106, 49, 79, 84,171, 55, 27,140, 82,169,180,201,254,219,226, 8, 0, 33,164,
- 3,128,255, 1, 40, 5,240,178, 84, 42,125,142, 82,122,253, 78,121,176, 78, 72, 58, 20,192,122, 0, 55, 0, 28, 6,240, 16,128,
-103, 9, 33, 79, 82, 74,171, 91, 40,126, 26, 33,100,134,179,124,233,157, 12,177,223, 38, 12, 7,112, 17, 64, 12,128, 10, 98,101,
-106, 87, 13,154,177, 99,199, 38, 0,104, 64,254,115,230,204,145,219, 71, 3,172,159,201,199,142, 29,155,224, 44, 29,144,153,153,
-153, 0,160, 1, 89, 51,211, 20,176,247,222,159, 28, 41,196,211,159,105,144,153,153,153,224, 44,124,223,218,242, 0,224,200,145,
- 35,114,177, 88,140,188,188,188, 6,251, 29, 48, 12,131,183,223,126,155,216,148,221,206,157, 59,229, 99,199,142,117, 90, 1,109,
-142,156,147, 83,177, 0,253, 42,133,242,138, 63,182, 98, 5, 97, 40,250,189,109, 36,128, 17,103, 15, 94, 75,184,177,101,130, 28,
- 56,218,172, 18, 78,236, 18, 67, 59, 10, 37,120,237,133, 25,134, 72, 63,161,176,234,108, 46,241,101,248,120,105, 84, 44,218, 5,
- 73,112, 45,239, 16,209, 25, 41,153,147,246,132, 49,177, 75, 12,237,225,227,143, 50, 90, 69, 6, 14, 28,216,168,188,176, 48,225,
-253, 66, 33, 35, 62,124,184,236,101,214,172,255, 56,178,125,103, 83, 80,152,128,168, 84,151,125, 58,199,248,132,133,132,136, 42,
- 57,170, 50,252,116,180, 66, 51,115,212,159,211,128, 29,195,254,246,125,211, 93, 35,192,118,141,253, 56, 2,103,215, 57,219,126,
-187, 53,229,217, 27, 1, 50,153, 2,128, 2, 82,105, 48, 26, 35,109, 87,209,148, 81, 97,141,200,180, 40,234, 97, 79,254, 59,119,
-238,148, 51, 12, 3,134, 97, 48,106,212, 40, 28, 58,116,168, 65,125,185, 10,179,217,156,207,227,241, 76, 82,169,148, 47,147,201,
- 90, 58,158, 69, 82, 93, 93,253,125,104,104,232,212,244,244,244, 45,110,126, 87, 7,203,126, 49,234,220,220,220, 62, 0,182,236,
-219,183,175, 27,199,113,246, 28, 5, 30,143,247, 8,128,156,248,248,248, 68,103, 2, 11,174, 20,136, 37, 66,113,160, 64, 32, 10,
-103,248,164, 45,229,137,130, 56, 30, 79,196, 17, 6, 28,225,155, 40,143, 87,199,227,136, 90,195, 51,215,248, 10, 5,132,215,165,
-131, 82, 60, 49,130, 69,241,237,139, 0,124, 12, 96,159,213,178,121, 1,192,199,107,214,172,153,234, 33, 97, 7, 3,120, 25,192,
- 16, 0,227, 1,236, 2,112, 12,192, 39,148, 82,133, 7, 34, 15, 90,203,181,138, 82,202, 17, 66,124, 1, 60,101, 61,223,187, 5,
-134, 69,160,245,173, 47, 0,149, 59, 30,118, 19, 17, 20, 33,128,183, 0, 44,146,201,100, 70,220, 93, 24, 2, 32, 23, 64, 27, 66,
-200, 38,107,157,124,227,104,208, 52,101,160,100,101,101,201,237,195,254,115,230,204,169, 63,182,127,191,124,249,242, 68,171, 97,
-208,108,143,207,202,202,146,219,135,233,153,105, 10, 92,218,101,217,133,145, 25,255, 77, 61,105,115,223, 7,131,153,150, 37,119,
-182,161, 79, 99,242,108,202,140,153, 38,165,238,202,163,148, 38, 28, 62,124, 24, 51,102,204,192, 23, 95,124,129,147, 39, 79, 38,
-196,197,197,229, 56, 94, 35, 22,139,229,109,219,182,117, 37, 86,159,208,246,240,111,184, 56, 35, 1,126, 95,156, 5, 41,211, 38,
-208,182, 62, 86,121,196,122, 9, 18, 4,250,142,242,144,182,205,111,101,155,216, 37,134,166,253,107,154, 49,210, 87, 40, 48, 93,
- 62, 46, 12, 14,247, 39,242, 50, 21,166, 14,232,128, 30, 81, 65, 16,214, 94,132, 92,173, 67, 7,129, 8, 65,132, 39,152,255,236,
- 12, 90, 39, 20, 21, 36,118,137,161, 8, 8,106, 84,166,162, 86, 29, 50,116,168,223,114, 21, 59,108,158,127,112,165, 72,207,248,
-114, 18, 63,163, 33, 36, 44,148,241, 9, 18,243, 21, 53,101, 34,149,146,133, 64,105, 32,246,109,166, 57,131,214,154,247,151, 59,
- 35,206,148,148,148, 68,103,227, 1, 26,243,252, 29, 13, 1,119,140, 0,219,103,205,145,177,253,121,103,196,232, 40,143,110, 14,
-190, 85,223,164, 42,224,170,188,230,194,253, 45, 33,109, 71,163, 2, 0, 66, 66,178, 91,133,252,103,206,156,105, 73,191,113, 28,
- 94,127,253,117,124,252,241,199,245,228,191,106,213, 42,183,101, 51, 12, 3,163,209,120, 74, 40, 20,178,173, 16, 9,168, 1,128,
-234,234,234, 45,161,161,161,137,233,233,233,114, 55,190,203, 7,128,167,159,126, 90,148,155,155,155,149,157,157,221,102,225,194,
-133,236, 59,239,188,211,128, 87, 67, 67, 67,177,127,255,254, 4, 0, 25,241,241,241, 41,205, 9,228, 17, 65,128,145,165,237, 56,
-206, 20, 35,228,241, 58, 81, 66, 34, 8,159, 79,248, 60,158,146, 16,162, 3,225,169, 56,138, 96,106,228,124, 84,102, 19,186, 4,
-176, 58,102,168,154,107, 53, 3,192, 33, 55, 28, 5,160, 3,165,212, 70,248, 75, 9, 33, 71,165, 82,105, 20,165,180,212, 29, 15,
-150, 16,242,132,149,172, 63, 4, 48, 15,192,227,214, 16, 74, 10,128, 98, 66,200, 11,148,210,111,220, 32,233,255, 0,184, 76, 41,
- 93, 73, 8, 17, 89, 59, 60, 75, 41,253,156, 16,242, 32, 33,228, 63,148,210,255,231, 97,163, 24, 13,160, 18,192,253, 0,126,116,
-231,139,141, 69, 0,164, 82,233, 51, 0,222, 5, 80,158,150,150,182,250, 46,139, 0,244,182,150,109, 12,128,113, 0,174, 57, 51,
-104,154,130, 61,225,219,147,190,227,184, 0,151, 59,186, 29,249, 3,192,165, 93, 79, 52, 48, 2, 60,145,103,175,204,100, 50, 25,
-177, 55, 2, 92,193,129, 3, 7, 96, 52, 26, 49,104,208,160,196, 95,126,249, 69, 94, 84, 84, 36,143,139,179,108,169,203,113, 28,
-210,211,211,105, 93, 93, 29, 4, 2, 1,166, 76,153,226,244,190,245,121,199,192, 24, 89,212, 14,138, 78, 20,252,114, 67,126,121,
-237, 1,116,121,107,156,133,180, 56,138,252,116, 33,173,169,243,135, 78,224,135, 49, 51, 47, 57,127,142, 12,175,174,242,108, 94,
-160,222, 96,102, 2, 37, 34,154, 60,160, 35, 2, 36, 2, 82, 82, 93, 7, 95,134,143,212,129, 29,233,145,223, 43,240,235,143,123,
-208,201,215,143,158, 81,171,174, 1,232,222,148,184,188, 83,237,102, 13, 31, 88,117,192,143, 31,195, 10,217,155, 93, 70,143, 72,
-245,211, 27,125, 39,240,252,142, 49,170,218, 26,159,162,243,199, 98, 76,198,243,149, 87, 10, 53, 1,214, 62,227,148,168, 92,245,
- 78,109,227, 3,154,202, 63, 55,229, 77, 59,243, 42,165, 82, 41,245, 52,100,122, 55,193,209,243,183,144, 55,144,145,209,122,131,
- 4, 91,195,243,167,148,130,101,255,224,232,145, 35, 71,226,208,161, 67, 30,145,191, 21, 38,129, 64, 96,230, 56,238, 48,195, 48,
-166, 22, 26, 1, 17,182, 55,213,213,213,242,208,208, 80,105,122,122,186,171, 59,103, 21,165,166,166, 6, 28, 56,112, 32, 61, 59,
- 59,187,205,215, 95,127,205, 61,245,212, 83,252,141, 27, 55,226,189,247,222, 67, 65, 65, 1, 58,117,234,132,242,242,114, 44, 88,
-176,192,252,238,187,239, 38, 3,120, 33, 62, 62,254,243, 38, 37,114,108,160, 25, 76, 39,194,161,183, 9, 92,172,143, 64, 36, 20,
-242,153, 50,177,128,167,226, 73,132, 85, 34, 17,175,206, 96,230,124,248, 38,126,136,145, 53,152,175,158, 60,165,120, 34,252, 99,
-237, 17,120,198, 31,206, 34, 0, 15, 2,200,117, 24, 56,150, 11,224,193, 53,107,214,124,229, 6, 89, 63, 6,224, 21, 0,209, 14,
-161,121, 5,128,223, 8, 33,159, 2,216, 75, 8, 49, 83, 74, 55,186, 32,207, 7, 64,154,255, 11,176, 0, 0, 32, 0, 73, 68, 65,
- 84,154,205,203,167,148, 26, 28, 46,121, 18,192,239,132,144,101,148, 82,173, 39,225,127, 0, 95, 89,255,187,101, 0, 56, 18,166,
- 84, 42,253, 39,128, 89,214,103,185,156, 16, 98,144,201,100,107,239, 6, 5, 66, 8,233,106, 13, 97,253, 4, 96, 59, 0, 91, 61,
-193,213, 8,192,223, 13,165,165,165,242, 97,195,134,129, 16,146, 51,108,216, 48,252,240,195, 15,120,228,145, 71, 18,218,180,105,
- 35,103, 24, 6,243,231,207, 39, 86,101,146,176,105,211, 38,185,193, 96,192,144, 33, 67,154, 84,116, 35,174,222,144,151, 15,235,
- 9, 16,146,243,123,164, 57,177,247,233, 16,185,158, 67,162, 37, 5, 0,244,155,111, 36, 64, 53, 52,213,202,132,253,155,186,202,
- 53,254, 71, 19, 31,125, 42,160, 81,175,184,196,200, 46, 91,179,102,227,235,225, 97,146, 34,165,198, 24, 24, 29,236, 43, 72,233,
-223,217,103, 96,180,136,232,181,102,104,117, 28, 46, 19,157,121,123, 81,169,182,176,188,206,220, 70, 40, 46, 43, 55,234,199, 94,
- 55,152, 62,244, 7, 94,107, 76,102, 64,112, 84,123, 93,221,165,118,189,146, 30, 96,206, 29, 41, 27, 93,122,225,135,235, 93, 7,
-167, 69,240,122, 14, 40, 57,117,232,123, 37,225, 5, 12,225, 56,174,230,230, 77,157, 83, 43,202,145,176,157, 29,219,188,217,140,
-140,140, 38, 9,219, 62,188,238, 24, 9,112,229,250,123, 21, 73, 73, 73,196,222,235,183,135,125, 8,191, 37,104, 13, 57,117,117,
-117,114, 0,224,243,249,120,245,213, 87,113,252,248,113,252,242,203, 47, 45, 21,107, 0, 96, 54, 24, 12,108,105,105,105, 86, 84,
- 84,148,201, 89,100,177, 25,168,237, 15,170,171,171,101,161,161,161, 15,167,167,167,187,162,247, 3,245,122,125,183,185,115,231,
- 78,156, 57,115, 38,237,219,183, 47, 1, 80, 79,254, 0, 48,124,248,112,108,221,186, 21, 35, 71,142,100, 30,123,236, 49,154,147,
-147,179,146,199,227,233,124,124,124,160,213,222, 74, 77, 28, 71,245, 57,242,125,153, 93,187,198, 22,199,116,138,190,196,243,151,
-148,241,136, 80,201,136, 4, 74, 70,236, 83, 97,228,243,180,160, 38, 1, 39, 54, 69,168, 75,171,195,142,238, 63,253,118, 88,112,
-228, 59,158, 62,200,102, 35, 0, 82,169,116, 44,128, 13, 14, 94,237,126, 0, 51,210,210,210,190,114,197,131, 37,132,240,172,225,
-239, 73, 77,229,229, 41,165,213,132,144, 84, 0,219, 9, 33,223,187, 48, 79,249, 49, 0,123, 41,165,202, 38,228, 41, 9, 33,123,
-173,215,125,225, 38, 41, 62, 0, 32, 20,192,108, 0,155, 8, 33, 15, 80, 74,247,123, 18, 1, 32,132, 36, 3, 88, 10,160, 19,165,
- 84, 67, 8, 25, 14,224,154, 84, 42, 85, 83, 74, 51, 93,141, 0, 72, 45,166,190, 43, 74,139,200,108,110,128,107, 24, 1,224, 40,
-165,148, 18,139,219,116, 13,128,134, 16,210,193, 54,206,195,157, 8,128,163,199,223, 18,239,191, 62, 44, 63,254,155,250, 40, 64,
-108, 11,188,255, 63,194,252,127,132,111,165, 82,247,188,127,147,201, 68,143, 31, 63, 14,127,127,127,228,231,231, 83,179,217, 12,
-149, 74,133,243,231,207,203, 67, 67, 67,225, 16,246,203,233,213,171, 87,226,230,205,155,229, 67,134, 12,105, 60,220,103, 50,209,
- 14,199,207, 66,232, 31, 5, 65,126, 53,141, 52,251, 67,173, 98, 96, 62, 95, 7,132, 54,220,145,218, 55,148,205,233, 56,248, 68,
-226,158, 45,211,228,192,238, 70,149,221,165,235,215,223,136,237,208, 1,168,210,189, 14, 0, 5, 58, 21,118,138, 74, 43,123,221,
- 63, 58,188,151, 49, 31,191, 93, 83, 96,231,233,155,252,194,202,186, 0, 0, 40, 55,234,131,175, 27, 76, 41,133,165,165, 91, 7,
-132,135, 55,106, 0,220, 63, 33,149,241, 17,142,237,203,106,126, 43,238,216, 51,169,155,242,250, 22,227,229,223,178,106, 77,156,
-223,205,138,226, 95, 43, 84, 53,190, 67,192, 48,164, 70,173, 15,148, 78,139,235, 32,251,254,228,245,166,218,140, 76, 38, 35,246,
- 17, 0,123,239,210, 49,220,110, 35,233,148,148, 20, 36, 37, 37,145,198, 22, 58,105,201,104,124, 79, 23, 78,185,219, 96,235,238,
- 82,105,240, 45, 17, 1, 79,163, 10, 25, 25, 25,173, 66,254, 27, 54,108,160, 7, 15, 30, 4,221, 28, 12,146,170,192, 71, 31,125,
- 4, 74, 41, 24,134,193,234,213,171, 61,142, 44, 40, 20, 10, 67, 72, 72, 72,226,193,131, 7,119,143, 30, 61,122, 92, 99,237,199,
- 13, 4, 89,251,107, 90,117,117,245,154,208,208,208, 39, 0,212,204,159, 63,255,159,233,233,233,206, 28, 53,229,142, 29, 59, 74,
-247,236,217,243, 85, 98, 98,226, 51, 61,122,244, 64, 82, 82, 18,205,206,206,174, 47,199,246,237,219, 33, 18,137,112,237,218, 53,
-236,222,189,155,180,107,215,142,141,143,143,255,229,252,249,243,141, 10,140,141,233, 86,166,211,233,211, 14, 30, 60,184, 38, 52,
- 44, 84, 21, 24, 16, 80, 12,161,208,192, 26,152, 58,150,103,168,213,243, 85, 85,190, 6, 95,241,141,138,202,192,253,123,118,175,
-233,213,187,207, 82,163, 94, 91,215, 42, 6,128, 84, 42, 37, 82,169,212, 86,248, 54,214,215, 1,235, 52,187,250, 40, 40,128, 57,
-132,144,118,176,140,112, 4,128, 70, 45,116, 43,169,188, 4,203, 0,189,171, 14,114, 28,113,213,122,221, 75,132,144,143,155,145,
- 71, 0, 76, 1,176,216,137,188,175, 1,204, 35,132,124,229,164,124,246,141, 38, 26,150,241, 14,131, 96,201,253,191, 13,224, 4,
- 33,164, 11,128, 34,123, 27,195, 5,121,143, 2,120,214, 74,178, 58,107, 89,117,214,227,213,132, 16, 33,128,239,154,147,103,173,
-139, 39, 0,204,116,213, 0,144, 74,165,171, 0,124,211,148, 60,171,204,101, 0,252, 1, 4, 2,216, 97, 45,155, 24,150,121,226,
-191, 1, 24, 70, 8,153, 13,224, 23, 0, 59,155, 42, 31, 96,153, 71,223, 68,174, 31,142, 99, 3,198,140, 25,227,212, 24, 24, 51,
-102, 76, 34, 51,237,143,188,189,205, 8,176,189,183, 15,231,123, 44,111,218,173, 83, 2, 93,145,119,250,244,105,116,236,216, 17,
-175,190,250,106,125,155, 89,191,126, 61,205,203,203,195,132, 9, 19,110,185,222,199,199, 71, 46, 22,139,155,148, 23,125,250, 52,
-106, 59,182,197,145, 87,159,169,151,119,241,141,173, 9, 49,121, 74, 57, 51, 65,124, 75, 89,138, 11,140, 16,137,155,159,253,116,
-185,164,100, 46,218,183,255, 21,192,112, 10,202,195,213,202, 87,181, 44, 11, 86,111, 9,146,157,171,172,196, 85,189,113, 61,159,
- 16, 53, 8, 49, 93, 46, 41,201, 4,128,166, 6, 1,182,139,238, 49, 23,192,146,130, 67, 47, 23,137, 35,167, 40, 74,203,197,237,
-203, 75,142,137, 33, 8,233, 90,116,205, 28, 85, 93,126, 29, 66,161, 32,162,119,164,239, 99,181,106,211,183, 0,174, 59,243, 92,
- 1, 36, 56, 78,255,107,194, 3, 77,244,100, 77,128,198,242,255,127, 7,180,116,170,158,237,251, 25, 25, 25,180,165,242, 54,110,
-220, 64,115,114,114, 64, 50, 45,134,241,222,119,252, 49,118,161, 26,163, 71,143,134, 59,211,254, 26, 67, 72, 72, 72, 34, 0,220,
-119,223,125,218, 86, 72, 83, 40, 66, 67, 67,103, 0,176, 57,167,134,244,244,244,157, 46,126,151, 5, 80,177,125,251,118,249, 35,
-143, 60, 50, 56, 61, 61,189,159,217,108, 38, 18,137, 4, 99,198,140,193,207, 63,255, 12,142,227, 48,126,252,120,250,242,203, 47,
-147, 1, 3, 6, 24,166, 76,153,210,169,166,166,230,166, 94,175,111,138,145,217,223,207, 95, 90,223,167,111,191,192, 99, 71,143,
- 46, 61,197,231,247,233,220,169,243,151, 1,161,225, 37,130,112, 49, 61,176,123,127,112,141,162,122, 84, 84, 72,248,187,221,186,
-117, 59,224, 23,233,187,170,103,251, 65,198,252,252,252, 86,137, 0,240, 96,153,238, 23, 15,224,125, 0, 47, 90,137,199,215,190,
- 63,193, 50, 72,236, 50,128,127, 91, 83, 2,199,155,144,207,192, 50,200,108, 47, 0, 31, 23,202,115, 24,192, 88, 52,189,176, 2,
- 3, 32, 28, 64, 39, 0, 39,156,200, 60, 97,189, 46, 2, 77,231, 38, 25, 88,150,113, 12,182,166, 13, 30,177, 18,119,129, 85,118,
-129,245,120, 35,128, 31, 96,153,113,160, 0, 96,116, 34,111,154, 53,242,208,195,106, 36,217,151,179, 12,128, 20,192, 5,235,181,
-223, 59,145,247, 10, 44,179, 27, 92, 73,101,248, 0,216, 3, 96,131,147,250,152, 10,224,191,214,255,167,236,202, 39,176,214,101,
- 6,128,207, 0, 44,180,126, 94,214,212, 15,238,221,187, 55,135, 16,130,226,226, 98,185,109, 38,128,163,215, 95, 92, 92, 44,183,
- 93,235,236, 6,146,147,147,115,178,178,178,176,254, 23, 99,253,200,125, 71, 47,125,253, 47,198,250,107,239,164,188,188,188, 60,
-140, 26,213,112,168,123,116,116,116,226,230,205,155,229,157, 59,119, 78,228, 56, 78,190,104,209, 34,106,155, 6, 72, 8,193,224,
-193,131,155, 52, 42,186,231,229,225,187,208,136,196, 0,187,115, 61,103,143,133,102,233,117,224, 31, 17,160, 28,144,191, 72, 64,
-235, 56, 63,212,232, 2,160, 32, 3,209,127,212,142,196,230,154,189,117, 6,199, 22, 0, 91,186,118,138,234, 14,224, 85,131,153,
- 67,102,126, 17, 70, 69, 90,210,157,132, 82,181,154,101,223,191,121,243,230, 77, 23,218,212, 82, 0,190, 5, 23,106, 30,175, 61,
-177, 57,172,162,172, 6, 21, 55,213,224,243,171,125,235, 20, 20,181, 42, 51,141, 8, 23, 6,241, 57, 76,214, 25,204,223, 45,124,
- 53, 62, 40,162,231, 83,181, 78,136, 38,199, 25,185,180, 56,135,157,180,217,242, 63, 59,213, 77, 15,248,246,206, 2, 32,169, 10,
-180, 68, 94, 83, 30,251,160, 65,131,238, 26, 67,164,126,176,163,141,252,243, 89,172,149, 91,250, 88, 75,201,223,214, 54, 94,120,
-225,133,112, 62,159, 95,113,248,240,225, 47,239,187,239,190,150, 76, 81,236,152,158,158,190,210, 26, 5,152,102,157, 17, 48, 45,
- 61, 61,253,123, 87,130,138, 0,234, 0, 84, 69, 71, 71,247, 31, 57,114,100,233,233,252,252,182, 58,157,142,200,229,251, 33, 18,
-139,192, 16, 6,251,247,239, 39,189,122,245,210,166,164,164, 12,171,172,172,116,218,231,166, 79,155,202,254,180,251,167,207,250,
-247, 31,216,217,200, 26,198, 93, 46,184,244, 44, 87, 84,248, 12, 0,136,193,208,190, 93,187, 31,139,136, 8,207,225,241,133,111,
-252,247,157,197,117,223,174,243, 60,163,220,152, 1,240,170,213, 26,154, 0,224, 60, 0,191, 70,190,183,203,234,177, 39, 3, 24,
-106, 37,207, 70,163,156, 0, 98, 1,108,114,209, 0,168,182, 94,207,107, 70, 94, 2,128, 75, 46,202,187,100,189,126,107, 51,242,
-210, 0, 60, 13,224, 44, 44, 51, 20,174, 58,200,150, 91,189,255, 89, 86,111,120, 29,208,228,136, 11,158,213, 99,127, 18,192, 0,
-107, 20,161,177,114,170,172,159,175,182, 26, 1,235,154,145,247,181,213,232,114,229,126,169,245,250,230,158,223,135,214,200,198,
- 94,171, 81, 3, 7,217, 63, 3,232,101,173,139, 2,171, 33,213,161,217, 31,181,100, 16, 40, 0,121, 99, 11, 1,217,174,113,167,
-131, 63, 45,149,210,167, 63,211, 52,178,112,143,194,109,130,104, 45,121, 47,189,244,210, 45,215,140, 30, 61, 58,103,244,232,209,
- 4, 0, 30,120,224, 1,183,148,208,174,151, 94, 34, 1,142, 26,165,147, 95,142,100, 69, 79, 2, 0,189,101, 2, 98, 9,202,216,
- 70,102, 95,115,177, 25, 88,235,197, 76,139,192, 7,120,117,168, 39,127,171,139,124, 83, 44, 22,187, 58, 27,133, 0,120,239, 80,
-246, 41,159,200,246,157, 30,230,224, 19, 91, 82, 92,206, 51,233,107,105,155, 8, 63,226,231, 43, 32,172,137,131,162,214,200, 18,
- 9,145, 40,213,108,215,136,166, 29,130, 70,201,194,241,253,159,185,124,239,237,158, 5,208, 82,121, 77,121,236,157, 59,119,190,
-107,200,159,251, 62, 24,123,243, 45, 99,242,214,201,141,248,238,176, 17,148,210, 86,169, 87,155, 12,179,217, 92, 13, 0,113,113,
-113, 45, 90, 16,200, 70,254, 86, 84, 89,255,187,218, 55,132, 86,199,236, 36, 0,244,238,221, 59, 74,173, 82,207, 27, 50,104,240,
- 19,106,149, 42,144, 53,179,166,200,200,200,155, 81, 81, 81,151, 84, 42,213,194,202,202,202, 2, 87,203, 53, 97,220, 4, 22,192,
-139,135, 14, 30, 29, 25, 63,114,228, 4,137, 68, 18, 70, 64,205,132, 16,112, 28,173,214,105, 20, 43, 47,230, 23,151,125,187,110,
-109,139, 86, 4,116, 52, 0,204, 0,254,217, 12,129,216,227,152,245,101,182,190, 26,131, 25,150, 17,245, 60, 23,203, 35, 7,144,
-237, 68,222,118, 88, 6,173,185,130,199, 93, 40,223, 26, 0, 95, 58,145,243, 59, 44, 83, 32,225,130,188,111,172, 17, 3,103, 40,
-178,122,246,174,148,143,231, 70,157,174,113, 34,239, 31, 46,200,179, 69, 27,214, 89,159,141,211,185,182,148, 82, 50,118,236,216,
- 4, 27,225,219,135,224, 61, 89, 10, 88, 38,147,145,204,204,204, 4,102, 90,235, 44,221,219,218,242,238, 5, 20,150,220, 48,196,
-118,232,176,110,230,210,213, 79,219,206, 25, 5,204, 6,189,150,219, 83, 94, 92,172,118,169, 49,173, 89, 67,171, 78,172, 37,139,
-191,255,109,238,206, 21, 15,108, 59,114,180,236,249,240, 64,110, 34, 19, 18, 16, 68, 41, 64, 8, 53, 24, 88,174,156, 3,170,140,
- 6, 46,168,180, 76,103,140,117,163,140, 41, 41, 41,137,246,233,128,148,148,148,196,187,229,249,221,141, 43, 1,222, 43,120,112,
-161,250,182,222,163, 76, 38,227,164, 82,105, 91,177, 88, 92, 22, 23, 23,247,143,214,144,153,158,158,190, 47, 52, 52,244,233,244,
-244,244,117,110, 24, 0,172, 53,114, 10, 0, 24, 62, 98,248, 98, 0,139, 29, 47,116, 28, 35,228, 42, 70,141, 30,250, 11, 44,169,
- 88, 7, 68,161,107,183, 62, 45,190,231,198, 12, 0,189, 7,114,104, 51, 33, 18,131, 87,222, 95, 86, 94, 3, 88,137,190,213, 58,
-122,114,114,114,142,179,121,249,127,166,188,123, 1, 53, 90,237, 51,128,143, 9, 64, 56, 7, 90,170,215, 27, 55,150,151, 87,158,
-161,148,186, 60,109, 42,108,208, 63,233,246,143,198,145,155,190,143,230,181, 31,137,188,236,175, 62,124, 53, 36, 68, 52,143,207,
- 35,180,172, 90,127,177,204,200,174,151, 8, 24,177,132,207,227,153, 88, 78,236, 78,249,108, 57,126,219,192, 51, 79,247, 1,184,
-101,234,159, 93,232,223,147,197,102, 28, 61,115, 87,206,223,105,121,119,218,240,113, 21,204, 52, 5, 8, 33,152, 56,233,143, 1,
-209,187,118,159,172,215, 33,227,199,197,181,214, 20,197,242,214,212, 55, 86, 35, 96,157, 27,151, 7, 91, 13, 0,205,189,170, 31,
-248, 14, 15,148,186,170,236, 29,209,216, 40,118,175,188,191,182, 60, 47,238,126, 84, 87, 87, 83, 88,210, 92, 45,194, 77,223,201,
- 20, 0, 14,109,248,132, 36, 61,243,218, 71, 79,166,229,127,246,226,244,195,189,140, 26, 18, 19, 34,224,135,129, 16,173,159,132,
- 95,217,167, 71, 64,129,187,178,147,146,146, 72, 70, 70,134,199,235,205,223, 46,242,188, 87, 34, 0,119,159,241, 96,137, 13,253,
- 13,186, 87,148,213, 97,246,199, 61,186, 27, 32, 25, 48, 96,192,223, 99,136,172, 23, 94,120, 1, 62, 15,240, 17, 17,112,156, 69,
- 71,215,233,188,221,223, 11, 47,254,182,250,192,251, 8,188,240,226,239, 3,214, 12,168,180, 54,210,247,146,191, 23, 94,252,157,
-193,120, 31,129, 23, 94,120,225,133, 23, 94,120, 13, 0, 47,188,240,194, 11, 47,188,240,194,107, 0,120,225,133, 23, 94,120,225,
-133, 23,127, 69, 52, 24, 3, 48,115,230, 76,143, 71,110, 54,182,182,118, 99,242,126,252,254,127, 9,125,250,117,149,183,109, 31,
-149,168,214,105,228, 7,228,121,137,201,211, 94,200,241, 84,222,138,175,182, 36, 12,232, 55, 76,126,179,180, 20,190, 18, 95, 92,
- 47, 41, 76,124,238,153, 73, 30,203,107,237,251, 61,123, 96,102,194,240, 97,157,229, 18, 95, 30,248, 60, 6, 68, 76, 80,166,122,
-153,120, 42,239,228,205,126, 9, 67,134, 13,145, 7,250,241, 0, 62, 80,115,122, 13,113,181,124,177, 15,198,122,124,191,151,126,
-190,116,139,188,161, 67,135,122, 44,239,232,209,163,183,202,139,245,188,124, 71, 47,221, 90,190, 97,221,186,121, 44,239, 72, 65,
-193, 61, 39,239,193,102,234,119,241,226, 12, 58,111, 94, 74,147,159,255,220, 72,253,198, 62,244,160,231,237,101,207,207,183,182,
-231, 7, 61,111, 47,139,179,170,105, 0, 87,216,224, 92, 88,236,163, 30,203,171,186,244,221, 45,229, 59,245,214, 53,143, 21,233,
-192, 69,157,110, 57,247, 81, 88,169,199,242, 94,173,138,194,159,161,175,254,238,242,164, 82, 41,191,177,157, 5,239,197,251,117,
-219, 0,104, 10,250, 77,210, 88, 0,157, 97, 89, 39,160, 80, 60, 93,118,213,213, 31,216,242,205,226, 4, 2, 14,225, 65, 33,200,
- 59,112, 82,254,245,215,159, 32, 62, 41, 30,172, 70, 43,239,213, 99, 52, 56, 14,242,223, 99,190, 78, 28, 56,176, 31, 46, 95,190,
- 6,101,173, 6,125, 71,204,200,105, 74,222,154,111,229, 9, 20, 4,157,186,118,150, 75, 95, 91,136,234, 79,183,224,155,255,125,
- 14, 64,140, 93,103, 74,192, 48,144,127,242,222, 59, 40, 40,184,136,232,232, 78, 16, 73,248,184, 81, 82,208,228,226, 34, 87,182,
-126, 78,133, 66, 33, 36, 18, 9, 10, 11, 11,209, 46, 34, 0, 97,124, 63,180,235, 24,132, 96, 73, 32,124,137, 25, 12,195,128,114,
-102,104, 69,124, 40,111, 42, 81, 49,216,249, 92,114,101,225, 74,234, 47, 81, 98,196,144, 46,240,243,229, 67, 40, 97,192,231, 1,
-140,144,143,238, 81,255,163, 38,202,195,149, 27,207,184, 92,225, 43,118,235, 19,162,162,162, 16,127, 95,123,185, 78,111, 0, 35,
-146, 0, 38, 32,191, 46, 46, 65,167,213, 96, 88,196,197,156, 63,203,138, 92,179,102, 13, 77, 75, 75,251, 91,205,175,191, 91,225,
-140,232, 91,120,189, 47,128, 33,109, 36, 62,255, 45, 45, 45,237, 33, 16,139,192,249,248,124, 0,203,202,152,117,119,203, 51, 40,
-252,125,119,194,213,115, 7,110,217,107, 32, 41,229,131,191, 74, 27, 37,223,172, 95,127, 65, 36, 20, 74, 56,142, 11,244,245,243,
-243,123,120,226, 68, 31, 88, 86,176,187, 91, 71,118,218,162,205, 92, 75, 5, 73,165,210,128,192,192,192, 57,221,187,119,159, 34,
- 18,137,218,151,148,148,148,148,150,150, 30, 53, 26,141,139,100, 50, 89,161, 7,242,130,130,131,131, 23, 62,240,192, 3,227, 94,
-120,225,133,232, 47,190,248,226,230,217,179,103, 15,235,245,250, 5, 50,153,236,236,223, 38, 2,208, 4,249,243,124, 69,252, 33,
- 79,140,236,178,140,163, 84,127,232,226,205, 79,207,111,146,238, 21, 79,151,157,115,246,221,148,137, 93,233,196, 7, 22,195, 84,
- 87, 11,190,153,193,111,231, 46,226,169,167, 94,254,163, 69, 48,192,175,121,235, 16,214, 49, 74,206,213,169, 96,228, 8,246,239,
-207, 75, 44,209, 53, 85, 81,139, 40,132,129, 32, 62, 1, 56,121,174, 24,103,206,253, 19, 95,125,247,115,253,231, 28, 7, 60, 52,
- 98, 4, 80, 87, 14,192, 31,133,103,207, 67, 16, 22,132,248,225,125,228,181,218,102,108, 22,194, 0,132,193,128,126,113,104,227,
- 43, 68,187, 48, 49, 2, 66, 67, 16, 44,242, 71,176,152, 7, 1,143, 7,147,217,140, 90,150,195,177,170, 19, 78, 31,106,249,153,
-133, 52, 36, 16, 8,240,241, 65,120, 88, 40, 2, 2,124, 64, 25, 51, 88,174, 14,102,152,225,231,231,131,176, 54,237,209, 57,246,
- 23,154,125, 96,100,179, 74,105,117,150,145, 6,250,251,162,115, 76, 4,194,195, 66,161,209,104, 32, 20,137, 33,208, 91, 22,231,
-139,137,238, 36,175, 81,212,226,251,188,162,196,226,146, 27, 80,148, 95,195,162, 23,226,154, 53, 6, 50, 22,103,184,172, 36,146,
-158, 78, 74, 12,142, 12,206,105,142,252,239,132, 17,240,214,210,165, 20, 0, 22,189,241, 70,171,252,198,252, 37, 75, 40, 0,164,
-207,157,235,177,188,159,114,115,159, 50, 26,141,235, 0, 96, 74, 98, 34,227,137,242,149,109,222,108, 89, 35,222,110,218, 52,165,
- 20,132,144,250,255,182,115,182,235,210, 82,154, 38,236,121,243, 82,136,171,164,238, 38,249,247,242, 53,177, 91,252,131, 2,123,
- 0,128, 80, 34,134, 81,167, 7,167,209, 46, 57,124,240,192,123,247, 79,157,218, 19, 64,177, 51, 33, 6,158,144,194,178,120, 10,
-107, 37, 5,206,170,135, 26,213, 69,253,239, 31,135, 11,251,183,187, 85, 71, 87,207, 29,144,119,237,147,144, 24,221,243, 33,247,
-141,226,148, 26,183, 46, 79, 77, 77,197,230,148,236,102,175, 73,204,110,184, 21, 73,175, 32,203,173, 86,232, 57,232, 88, 75,189,
-106,172,255,101,195,130,208,205, 95,208,172,188,101,203,150,229,188,245,202,235, 17,147,166, 76,246,211,235,117,248,228,163, 15,
-153, 21, 43, 86,232,103,207,158, 29, 5,224, 70,107,247,189, 61,123,246, 36,109,219,182, 45, 11,112,111,205,129,188,188, 60, 90,
- 84, 84,132,234,234,106,168,213,106,248,251,251, 35, 52, 52, 20,209,209,209, 24, 49, 98,132, 71,253, 78, 42,149,142,142,139,139,
- 91,255,218,107,175, 93,238,222,189,251,186,129, 3, 7,158,191,121,243,102,251,188,188,188,184,103,158,121,102,167, 84, 42, 93,
- 34,147,201,190,114, 67, 94,226,148, 41, 83, 50, 22, 47, 94, 28,106, 50,153, 32,145, 72,224,235,235,219, 86,163,209, 76,157, 52,
-105,210,195, 82,169,116,182, 76, 38,251,223,189, 72,238,167, 79,159,110,112,220,216,134,110,252, 38, 72,191, 3,128, 46,176, 44,
- 25,107,214, 24,216,235,121,151, 42, 62, 30, 17, 27,241,242, 3,189,218,190,215, 38, 80,210, 78,190, 73,186, 9,192, 69,241,116,
- 89,147,155,212, 24,234,106,208,166,235, 63,176,240,141, 41, 88, 39,251,163, 47, 30, 56,188, 26, 26,173, 1,227,147, 94,198,125,
-241, 79,227,209,212, 7, 32,145,136, 96, 52,179, 80,107,141,242,110,195,187, 54,209, 56,174, 1, 70, 96,202,140, 85,120,238,181,
-231,235,207, 62,116, 95, 2,196, 98, 17,126,216,255, 51,118,229,230, 97,253,218,207,161,215, 25, 32,228,241,225,231, 35,132,166,
-186, 36,177,182, 4,141,238, 62, 70, 41, 5, 40,103,121, 49, 28, 40,165, 48, 24, 69, 22,245, 36, 2,168,209, 12, 51, 15, 48,195,
- 12,179,145, 3,107,110,222,128, 45, 60,154, 78,219,135, 83, 4,248,251, 34,170,125, 12,122,244,237, 10,127, 63, 9,148,117,149,
- 40,175, 44,135, 66,121, 19, 38, 61,129,143,143, 15,194,195,227, 49,117,242, 89,186,101, 91,247,198,195,248, 27,174, 83,179,191,
- 63,116,124, 64, 40, 22, 66,167, 21,194,168, 21, 66, 47, 22,129, 79, 88, 80,240,160,215,213, 65,167, 85,163,125,251,118,114, 33,
-143,143, 26,168,240,241,199, 7, 33, 18, 53,223, 56,150,174, 95,234,180, 1,189,241,228, 27,205,126,174, 80, 40,168,195,241,160,
-144,144,144, 2, 66,136,158, 82,202, 15, 14, 14,246, 41, 44, 44, 12,205,200,200,200, 73, 75, 75,107,231,105, 67, 22, 70, 70, 78,
-175,255, 13, 32, 33, 24,104,181,104,199,154,140, 12, 58,107,214,172, 68, 83, 69,133, 91, 50,127,202,205,149, 14, 29, 58,116,209,
-200, 1, 3, 96, 18,137,176,124,249,114,110,234, 3, 15,140,161,148,102,187,229,202, 17,130,101,239,189, 87,127, 60,231,221,119,
-177,124,193,130,102,143,157,193,209, 8, 88,188, 56,131, 14, 26, 52, 8,217,217, 87,104, 82, 82,231,222, 0,174, 44, 94,156,161,
-115,147,252,243,250,246,238, 29, 96,235, 51,190, 98, 9,202, 42, 43,160, 82,212, 34,110,232, 48,159,159,190, 90,155, 61,225,153,
-127,246,134,101,243,130,230,192,190,180,104, 5,255,241,169, 15,243, 99,163,163, 57,155,103,248,238,242,207, 26, 92,180, 96,206,
-139, 22,195,239,149,217,137, 79, 78, 28,227,118,189,122, 68,254,245, 22,114,136, 27, 23, 39,185, 37,218,151, 79,112,102,193,179,
- 32, 1, 97, 48, 95, 57, 3,195,149,223, 81, 80,163,193,224,221, 21, 46,125,127,181, 76,118,232, 53,233,172, 78, 79,254,235,153,
-160,140, 13,223,113,209,209,209,204,194,197, 75,224,255,222, 66,252,240,195, 15,165,143, 60,242,136, 71,134,104, 19,196, 63,102,
-219,182,109,123,109,199,147, 39, 79, 30,235,202,247,212,106,117,194,222,189,123,229, 38,147, 9, 93,186,116,193,168, 81,163, 16,
- 24, 24,136,218,218, 90,220,184,113, 3, 87,175, 94,197,141, 27, 55,232,216,177, 99, 19,253,253,253, 93,174, 39,169, 84, 58,249,
-129, 7, 30,248,100,217,178,101,155, 6, 14, 28,248,137,205,216,105,215,174, 29,166, 78,157, 74,146,147,147,253, 0,228, 73,165,
-210,188,166,118, 47,117,148, 55,123,246,236,204, 89,179,102, 49, 39, 78,156, 0, 33, 4,161,161,161,245,175,221,187,119, 11,135,
- 15, 31,254,185, 84, 42, 61,226,138,188,187,153,252,109,231, 28,239,131,223, 8,249,135, 14,142, 9,125,114, 64,167,144, 25,132,
- 16, 1,165,212,196, 89, 94, 70,179, 73,175, 19, 50, 92,187,190,109,196,111,132, 5,116,233,186,237,216,213,239,244,155,164,135,
-196,211,101,101,205,168,111,244,234,217, 29, 12,147,131,130,218,106, 0,231,161, 44,189, 4,129, 88,132,237, 59, 63,133,182,202,
-140, 25,255,124, 21, 28, 7, 76,124,120, 4,204,124, 63,167, 55, 87, 80,112, 30, 28, 7,140,239, 79, 0,180, 3,208, 9,122,131,
- 17,201, 15,141,133, 56,136,193,250,141,123,192, 48, 64,230,119,235, 80,122,229,247,196, 71, 18, 98,115, 46,158,106, 92, 22, 71,
- 1,142,227,192,113, 28,204,102, 51, 12, 2, 10, 19, 49,193,104, 52, 66,235,163, 7, 56, 49, 24,106,134, 89, 72, 81,103,212, 67,
-163, 82, 54, 91,182,112, 63, 3,248,124, 9, 66, 67, 67,209,181,107, 87, 68,182, 25, 6,240, 24,152,205, 39,192,208, 90,232, 53,
- 44,204,156, 6,229, 55,106, 16, 30, 90,133,208,160,120, 40,212,243, 19, 26,219,228, 69,162,103, 65, 13, 85,128, 94, 4, 35, 99,
-130, 70,200, 71,157, 68, 0,190, 64, 8,112,190, 32, 60,130, 58,141, 22,138,242,107, 40, 60,145,139,154,226, 98,112, 28, 7,134,
-242, 60,106, 52, 95,173,250,195,112,126,102,230, 51,206,245,164,117, 95,119, 91,211,201,200,200,152,247,218,107,175, 61, 95, 92,
- 92,204, 16, 66,194,101, 50,217,119,176,108,238,228,211,130,182, 44, 88,185,114,229,198,155, 55,111, 34, 51, 51, 19,131,187,119,
-231, 5,247,237,219,226, 14,146, 62,119, 46, 81, 0, 9,148, 82,249,138, 21, 43,228, 0, 32, 77, 77,117,217, 43, 49, 26,141,171,
- 71, 90, 59,147, 80, 40, 68,183,110,221,176,101,255,254, 44,107, 52,192,101, 57,183,107,171,218,121,243, 82, 72,118,246, 21,122,
-226,132, 37, 98,101,247,255,247,251,239,191,191,116,222,188,148, 64, 87, 57,203,215,196,110,233,219,187,119, 0,143, 97,240,194,
-227, 51,160,211, 27,176,252,203, 47,225, 35,145, 64,175,215, 67,175,211,161,255,192, 1,177, 63,111,216, 48,235,193, 25, 51, 62,
-118, 22,117, 92, 48,231, 69, 14, 0,115,169,168,136,113, 36,124,199,238,233,201,189,119,232, 49, 58, 49, 59,227, 77, 58,102,226,
-179,137, 84, 20,235,145, 33, 96,191,107, 31,221, 28,236,244,188, 83, 11, 42,136,143,107,117,102, 28, 24, 19, 14,193,203, 50,168,
-102,196,128, 31, 28,225, 22,249,239,219,183,175, 60,186,109,187, 27,255,122,225,249, 14,111,190, 58, 23, 43,214,174, 62, 55, 52,
- 46,174,243,234,207, 86,251,188, 50,247,117,108, 24, 49, 12, 27, 55,110,124,226,177,199, 30, 91,223, 66,226, 79,216,182,109, 91,
-189,195,100, 13,171,191, 4,203, 86,233, 78,177,119,239, 94,121,120,120, 56, 6, 14, 28,200, 50, 12,195,183, 68,103, 57, 8, 4,
- 2,132,132,132,160, 77,155, 54,184,122,245, 42,246,238,221, 43,159, 58,117,170, 75,125, 69, 42,149,166, 76,152, 48,225,195,101,
-203,150,125,214,189,123,247, 85,132, 16, 14,192,231, 0, 30, 4,112, 16,192, 2, 74,105, 17, 33,228,117, 0, 11, 92,145,183,108,
-246,236,239, 71,166,164,144, 29, 59,118,128,207,231, 67, 46,151,227,204,153, 51,232,218,181, 43,222,127,255,125,244,233,211, 7,
-207, 63,255, 60,255,237,183,223, 94,118, 47,146,127,218,188, 15,254,112,116, 22,191,217,168, 17,208,216, 44, 0,134,207, 99,248,
- 44, 71,213, 58, 19,123,131, 16, 34,242, 19,241,250, 5, 8, 49, 88,210,251,254, 46, 72,124, 14,232, 49, 10,109,125,233,228, 39,
-226, 99,222, 12, 9,240, 25,163,223, 36,109, 70,153,112,224,241,108,132, 20, 0,160, 61, 2,163, 38, 64,103,214, 99,149,108, 45,
-190,217,152,137,177,137,241, 0, 0,173, 22,224,241,155, 22, 37,241,233, 14, 0, 48,155,237,247,166, 41, 7,144, 7,134, 39,194,
-147, 79, 61,139,228,212, 84,252,180,211, 66,100, 62,190,128,166,174,172,217,135,101, 2,175,158,252, 77,172, 25, 6,149, 9,218,
- 90, 45,106, 77, 70,212,104,141, 80, 24,212,168, 85,215, 65, 81,161, 70, 77,173, 30, 53,117, 77, 47,161,126, 70,190,152, 18, 66,
-192,227, 17, 16, 70, 4,179,153,130,213, 22, 67, 83,123, 9,165,229, 74,212, 40,234,160, 84,155, 81,163,208,163,164,164, 28,231,
- 46,156, 70,173,242, 52,134,197, 13,106,114,111,116, 30, 0, 70,173,135,238,242, 13, 84,255,118, 30,213,197,215,160, 82,214, 64,
-165,172,193,181,115, 39,112, 56,227, 43,228,109, 94,143,202,203,151, 97, 54,114,150,133,177,121,119, 38, 13,152,150,150, 70,172,
- 97,127, 99,114,114,114,207,133, 11, 23,190,214,182,109, 91, 77,102,102,102,191,140,140,140, 31, 1, 12,180, 86,186,199, 11, 78,
- 9, 35, 35,231, 0,192,240, 62,125, 48,107,214,172,138, 99, 23, 46,100,159, 58,123, 54,161, 53,202, 31, 12,228, 72, 83, 83,201,
-236,217,179, 19, 1, 64, 16, 17,225,150, 92,147, 53,204,178,101,203, 22, 68, 68, 68,224,205,217,179, 49,103,206, 28,108,149,203,
-239,138, 60,172,141,244,101, 50, 89,253, 11, 0, 14, 28, 56, 16, 5,224, 97, 23,197, 12, 9, 10, 14,238,193, 99, 24,252, 51, 57,
- 25,181, 74, 21, 74,202,110, 64, 32,224,131,207,183,188, 4, 2, 1, 68, 18, 31,116,137,142,254,232,242,241, 19, 46,109,230,115,
-169,168, 8,223,110,249,177,254,101,195,187,203, 63,195,187,203, 63,195, 46,249, 1, 15,238, 88,157, 0, 0,221,251,142,207, 73,
-154,248,108, 98,214,142, 47,229,217, 25,111,222, 21,117,145,255,245,199,168,120, 46, 14,247,103, 85,162, 87, 16, 31,188,128, 16,
-176,138, 10, 12,222, 93, 1, 95,190,133, 3,121, 78,230,100, 93,189,124,185,122,141,236,127,221,191,254,223,215,248,244,203,207,
-175,125,190,236,195,119, 95,123,241,165,135, 23, 46, 90, 8,137,191, 47, 70, 13,143,199,177,163,199,190, 62,148,123,200,227,123,
-118, 36,255, 29, 59,118, 96,200,144, 33, 93, 0,204,112, 53,236,111, 50,153, 16, 23, 23,199,153,205,102,190, 82,169,132,193, 96,
-128,193, 96,192,133, 11, 23, 32,151,203,145,155,155,139,182,109,219,194,100, 50, 33, 47, 47,207,105, 89,165, 82,233,244,212,212,
-212,143,167, 76,153, 18,176,106,213,170, 0, 66,136, 16,192, 1, 0, 74, 0,113, 0,126, 4, 96, 51, 60,247, 1,232,227, 76,222,
-182,215, 94,251,254,225,254,253,201,134,228,100,148,158, 58,133, 15, 63,252,144,251,233,167,159,254,223,245,235,215, 35,228,114,
-249,115,243,230,205,131,201,100, 66,124,124, 60,124,125,125, 71,224, 30,135,189, 49,208,128,236, 29, 79,136,167,203, 42,127,189,
- 92,185,122,221,193,203,175, 94, 40, 85,238,101, 64,249, 0, 5, 38,188,143, 95, 7,125,136,255, 42,146,177,191,247, 18,224,193,
-249,240, 23,112, 3, 31, 26, 16, 61,195,154, 46,184, 5, 59,246,215, 16, 64,133, 73, 79,189, 12,142, 3,128, 26, 88,150, 77, 54,
-161, 83,247, 56,136, 69,124,152, 89, 3,168,209, 66,170,254,254,254,168,174, 81, 52,121, 19, 31,127,244, 26, 1,128,115,191,126,
- 9,134,105,232, 36,112,186,223,161, 55,152,192, 19,136, 65,132,150, 28,154, 90,165,194,136, 17,205,215, 29,159, 51,130,227, 56,
-176, 44, 11,131,193,128, 58,142,133,210,104,130,170, 76, 5,229, 13, 37, 84,229, 53,168, 81,213,162, 92,175,133, 74, 83,139, 90,
- 67,211, 99,157,252,253, 52, 96, 89, 14, 6,163, 25,181, 74, 21, 10, 46, 23,227,232,137,124,252,122, 52, 31,231, 47, 20,162,228,
-122, 21,234, 52, 70,168,235, 12, 40, 43, 85,226,236,239, 87,145,151,119, 10, 37,101,229, 77,202,180, 55,117, 88,165, 6, 37,167,
-207,227,183,221,251,145,181,246, 35,236,223,180, 22, 37,133,151,193, 81, 19, 56, 66,234,137,223,157,228,154,179, 48,191, 51,240,
-249,124, 0,184, 9,224,102,112,112,112,137,191,191,191, 97,222,188,121,199, 96, 25, 48,198,192,178, 86,118,129,167,242, 87,174,
- 92,153,158,156,156, 12, 0,136, 9, 15,143,176,230,196,121,173,217, 57,108,225,127, 91, 36,192,133,240,127, 18, 0, 44, 95,190,
- 28,151,202,202, 48,101,236, 88,216,162, 1,249,249,249, 0, 96, 51, 2, 92,170,138, 57,239,190,139,215,223,123,175, 62,188,111,
-123,111, 59,182,189,119, 37,252,111, 67,118,246, 21,219,214,186, 13,206,219,142,179,179,175,124,235,138,156, 32, 62,255,191,122,
-163, 1, 60, 30, 15, 23,174, 20,226, 74,201,117, 28, 57,125, 6, 70,163, 9, 12, 8,248,124, 62, 8, 33,224,204,102,232, 52, 90,
-228, 31,200,217,239,130, 88,198,158,244, 31,159,250,240, 45, 30,255,145,147,249,176,143, 16,184, 6,187,112,178, 40, 54,199, 54,
-232, 47, 59,227, 77, 42, 96, 47, 37,252,169, 26,184,166, 12,194,142,221, 80, 49,235, 62,228,127,253, 49,248, 97,109,235, 63,170,
-152,117, 31,194,196, 12, 2,248,205, 55,151,238,177,221,219,249,248,248,250,124,250,197, 74,125,226,253,247, 11,135,141, 24,190,
-225,234,229,171,220,133,203, 5, 0, 71, 33, 22,137, 16, 63, 40, 30, 59,119,236,196,182,109,219,220, 50, 2,246,236,217,147, 32,
-149, 74,169,141,252,247,238,221,139,213,171, 87, 27, 1,224,232,209,163, 70,169, 84,250,152, 43,169,133,162,162, 34, 88,183, 38,
-102,138,138,138,144,149,149,133,252,252,124,104, 52, 26, 40, 20, 10, 28, 63,126, 28,197,197,197,184,126,253, 58, 58,117,234,132,
-162,162,162,102,229,205,156, 57,243,201, 71, 31,125,116,105, 66, 66,130,223,177, 99,199, 2,180, 90,237,191, 36, 18, 73, 14,128,
-207,100, 50,217,124,153, 76,166,180, 26, 0, 67, 8, 33, 66, 74,169, 9,205, 76,111,159, 61,123,246,147, 63,204,153,179, 33, 62,
- 34,130,176,115,231, 98,132,209,136, 99, 59,118,208,210,210,210,103,101, 50,217,187, 50,153,172, 18,192,186,115,231,206,177, 44,
-203,194,207,207, 15, 81, 81, 81,126, 38,147, 9,127, 69, 52,150, 2,136, 4,208,101,242,224,142, 47,116, 8,245,157, 1,147, 14,
-232, 62, 6, 39,195, 39,227,129,217, 95, 65, 87, 85, 11, 94,128, 63,228,159, 60,137, 81,189,126, 69, 72,126,214,104, 0, 29,155,
-250,129,174, 1,237,241, 91,254, 86, 59,123, 67, 3, 75,154,208, 4,152, 12,224,115, 60, 48,214,126,191,237, 7, 75,186, 41,126,
- 92,106,211, 13,245, 44,197, 67, 3,237, 13, 60, 98,189, 13, 1, 32, 16,131, 37,102, 88,253, 96, 76,155,241, 18, 0,200,175, 29,
- 94,211,100,207, 50,115, 20, 44,199,128, 97, 89, 48, 70, 3,180, 86,203, 66,199,227,193,151,213, 65,165,163, 32, 2, 2,179,217,
- 12,173, 25,168,208, 24,209, 84, 50,155, 53,114,208, 11,120,224,180, 44, 88, 78, 9,117,157, 9, 60, 34,128,129, 53,193, 72,141,
- 96, 77, 70, 64,200,129, 33, 0, 17,113, 80,234,204, 40,175,212, 66, 99, 96, 27,117,146, 25, 98,174, 55, 0, 8,249,131, 79, 76,
-122, 29,148, 53, 53, 96, 8, 15,124, 62, 5, 40, 31, 60,226,121,226,239,226,181,139,198,238,157,186, 11, 93, 9,251, 55, 8,147,
- 18, 2,137, 68, 2, 0, 58, 0, 70, 62,159,143, 43, 87,174, 96,241,226,197, 15, 3,184, 62,111,222,188,129,129,129,129, 65, 74,
-165,242, 90,109,109,173,219,225,110, 97,100,228, 51, 0,208,166, 77, 27,251, 14, 92,251,217,103,159,101, 3, 72, 26,216,183,239,
-190,214,234, 8,179,103,207, 78,116,197, 0,248, 41, 55, 55, 97,232,208,161, 81, 35, 7, 12, 0,241,247,199,226,197,139, 49,119,
-238, 92, 8, 4, 2,152, 20, 10, 4, 6, 6,226,205,217,179,235,199, 5,184, 50, 56,208, 49,199,239,108, 76, 64, 83, 88,236,198,
-224,206, 19, 39, 78,224,196,137, 19,245,215, 55,149,227, 84,212,212,244,240,243,247, 71,149, 66, 1,249,145, 35,224, 51, 60, 24,
- 76, 38,104,117, 58,112, 28, 87, 63, 88,145, 53, 25, 97, 52, 24, 92,169, 99, 14, 0, 99, 77, 3,112,118, 13, 95,111, 61,143,119,
-151,127, 38, 4,128,216,232,232,138,171,231,126,107, 81,189, 38,165,124, 64, 46,156,204, 76,216,189,237, 75,121,107,204, 2,112,
- 39,236,223, 32, 44,187,249,127, 24,240,212,171, 16,197,244,179,232,138,170, 50, 20,212, 88, 54,145, 19,141,152,128, 98, 51, 11,
-159, 21, 71,154,149,161, 82,169,130, 68, 18, 49,186,198,196,136,175,150, 92,111, 91, 93, 89,141,105,143,207,144,239,218,151,133,
- 79, 62, 88,158,185,109,215,142,228,216,152, 88, 60, 57,245, 9,228,157,204,197,182, 45, 91,232,100, 23, 66,236,246, 94,255,222,
-189,123, 49,102,204, 24,155,177, 40,188,113,227, 6,158,127,254,121,161,237,246,157,201,170,174,174,198,168, 81,163, 96, 54,155,
- 81, 84, 84,132,220,220, 92,244,234,213, 11,129,129,129,232,208,161, 3, 6, 12, 24, 0,134, 97,192, 48, 12,218,182,109, 91, 31,
-165,220, 29,174, 51, 0, 0, 32, 0, 73, 68, 65, 84,106,194, 83,239,213,175, 95,191,143, 71,140, 24,193,203,207,207, 15, 48,155,
-205,229, 91,182,108, 81,233,116,186,197, 50,153,204,222,128,125, 97,220,184,113,197,187,118,237,138, 33,132,148,161,137, 29,109,
-165, 82,233,192,217,137,137,235,134,241,249,164,114,209, 34, 80,147, 9,114, 30,143,203,211,106,159,150,201,100,223,216,219, 29,
-239,188,243, 14,159, 97, 24,212,212,212,224,202,149, 43, 21,125,250,244,137,248,203, 27, 0,250, 77,210,216,200, 64,201,200,113,
-253,163,158, 15,144, 8,134,178,102, 78,193,167,230, 0, 4,181,229,149,213,234,161,171, 82, 2, 66, 62,204,181,106,148, 40,140,
- 64,104, 71, 48,156, 81,220, 92,136,247,178, 74,133,110, 65, 1, 96, 13,192,229,156,111,209, 53,225,193,122, 7,206,100, 52, 65,
- 0, 6,117,122,203, 14,181, 15, 37,196, 65, 18, 26,213,108,129, 31,234, 75,176,235, 12,133, 64, 12, 8, 59, 62, 8, 99,241,161,
-122,199, 65, 32, 20,193, 4, 61,252, 36,150, 29, 73,119,236,218,132,223,142,230, 36,206, 24, 59,168,105,109,196,113, 16, 26,117,
- 48, 65, 8,134, 97, 1,189, 69,177,153, 76, 38, 24,244, 2,240,248, 2, 64, 15, 80,206,146, 34,232, 20, 29,211,164, 44,173,158,
- 3,143, 71, 96, 98, 77,208, 27, 56,168,212,150,118,104,226, 40,140, 6, 14,224, 3, 60, 1, 15,124, 49, 64,116,102,112,132, 5,
- 7, 29,212, 58,107, 64,218, 9,204, 0, 24, 14,160, 4, 96, 24, 14,132,240,192, 81, 2,134,177,142,165,226, 24,112, 12, 3,194,
-185,230, 32,219,121,255, 66, 79, 27,144,143,143, 15,172,222,126,248,149, 43, 87, 42, 22, 47, 94,156, 8,224,145,121,243,230,141,
-237,220,185,179, 70,173, 86, 87,179, 44, 91, 79, 20,238,240,255,202,149, 43,191, 76, 78, 78, 70,116, 88, 88,253,201,232,176,176,
- 32,107, 20, 32,252,207,232, 48, 70,163, 81,110,243,246,169, 90,141,127,255,251,223, 48, 84, 87,215,143,124,235,106, 53, 86, 4,
- 6, 3, 30,126,248,225,138,210,138,138,199,162,124,124, 54,220,137,178,217, 15,234,179,207,255, 55,134, 65,131, 6, 33, 41,169,
-115,253,245,141,173, 3, 0, 0,172,193,136, 90, 99, 13,244,122, 61,130, 2, 3, 33, 22,138, 96, 50,179,160,148,194,108, 54,195,
-104, 52,194,100, 50,129, 99,205,174,214, 47,119,169,168,136,137,141,142,182,121, 4,220,165,162, 34,230,219, 45, 63,138,237, 35,
- 2,177,209,209,181,104,165,193,108, 61,226,146,115, 74, 10,143,183,202, 51,246,116, 12,192,253, 89,149,168,136,206,132,176, 99,
- 55,144,152,126,232,180,246, 20,170,244, 28,124,249, 4,198, 95,126,192,197, 43, 87,157,238,159,167, 99,141, 56,145,119, 20, 31,
- 47,251, 8,247, 37,140,196, 59,255,239, 61,252,188,251,103,108, 88,255, 13, 70,140, 30,153,220, 33,186, 35,248, 62, 2,236, 59,
-180, 15, 27,191,254, 6, 91,127,216,130,157, 59,119,210,255,251,191,255, 35,205,144, 44,117, 36,126, 27,106,107,221,223,224, 78,
-173, 86, 35, 48, 48,240, 8,128, 97,209,209,209, 24, 52,104, 16,120, 60, 75,154,181, 83,167, 78, 16,137, 68, 80, 42,149,136,142,
-142,134,191,191,255, 53,181, 90,221,169, 41, 89, 50,153,236,156, 84, 42, 77,223,186,117,235,248,216,216,216, 30, 91,182,108,169,
- 83, 40, 20, 11,100, 50,217, 70,187,242, 79,190,255,254,251, 95, 91,187,118,237,102, 0, 21, 0, 82, 0,252, 10,160,127, 35,242,
- 78, 73,165,210,244,160,227,199,223,122,148,101,241, 17,192,125, 89, 87,247,132,131,188, 71, 94,122,233,165,143,210,210,210,112,
-245,234, 85,236,220,185, 19, 44,203,238, 7,240,232,189, 66,234, 3, 6, 12,192,233,211,167,235,243,254,205,134,226, 28,142, 59,
- 79, 30,220,113, 97,128, 68, 48,180, 82,165,255,249,240,165,202,197,224,137,128,139,135,240,143,104,138,249, 47, 62,140, 65,189,
-163,241,146,116, 28, 38,118, 49, 2,103,247,130, 10, 36, 44,154, 29,172, 83,139,130,218, 98,240, 69,192, 67, 19, 95,197,198, 79,
- 63, 0, 96, 4,180, 6,152,117,192, 15,242,211,200, 62,102,153, 81,216,190, 99, 12, 24,190,115,242, 26,223,159,192,164, 7,118,
-236,220,131,193, 99, 95,180,120,255, 16,128, 39, 1, 82, 39,164, 96,252,232, 73, 0,128,146,107,133, 96,245,198,230, 45,122, 74,
-193, 18, 11,193, 27,140,150,193,127, 6,189, 14, 90,173, 22,117,117,117, 80,171,148, 80,171,213, 80,169,235,160,175,171,131, 78,
-167,107,186,241,215, 17,232,244,102,232,244,102,104,180, 38,168,235, 12, 80,168, 13,168, 85, 25,161, 84,155, 80, 91,107,249, 95,
- 83,205,162, 70,193,162, 70,201,162,170,198,136,155, 85, 77,151,145,161, 20,102, 0,196, 76, 64, 24, 14,148, 80,128, 82, 80,202,
-131,153,251,163,250, 56,171,246,112, 55, 54,222,115, 68, 79,228,238,202,197,207,251,127,174, 55, 10, 46, 94,187,232,210,119,121,
- 60, 30,248,150,250,138, 2,208,101,201,146, 37,103, 0,172,120,243,205, 55, 95,233,220,185, 51,107, 9, 18, 88, 10,230, 38,249,
- 19, 97,100,228, 54, 0,136,140,140,188,229,195, 89,179,102,177,199, 47, 94,220,212, 90, 99, 1,108,225,127, 87,247,141, 55,217,
- 77,177,248,254,251,239,113,185,220,146,194,249, 41, 39,167,193,103, 23, 47, 94,140, 8, 15, 15, 87,252, 25, 74, 32, 41,169, 51,
- 99, 85,104,142, 10,191,193,231, 78, 13,188, 0,255, 11,156,217, 12, 85,141, 2, 85, 85, 85,168,174, 85, 64,163,213, 66,163,213,
- 66, 93, 87, 7,141, 82, 5,117,109, 45,244, 58, 45,140,122, 61, 56,214,236, 84,231,196, 70, 71,219,116, 6, 7,192,104,159, 14,
- 0,128,111,183,252,136,119,151,127, 22, 4, 32,210,221,251, 62,127, 50, 51,193, 49,239, 95,248,251,238,132, 63, 91, 41,151, 77,
-139, 70,167,181,167, 64, 98,250,193,112, 32, 19,215,254, 57, 16,190,124,130, 67, 99,194,193, 42, 43, 49,120, 79, 5,156,100, 0,
-144,156,156, 76,158,123,121, 38, 46, 95,188,136,188,156, 67, 8,244, 15,196,244,105,211, 17, 20, 26,130,147, 71,143,195, 79, 40,
-134,175,175, 47,218, 70,183,195,166,239, 54,225,205,183,223, 66, 93,173,231,187,212,198,197,197,185,253, 29,127,127,127, 40,149,
-202, 97, 12,195, 24, 59,116,232,128,161, 67,135,162,119,239,222, 8, 11, 11,131, 88, 44, 70,116,116, 52,250,247,239,143,160,160,
- 32,168,213,234, 78,254,254,254,205,202,147,201,100, 75, 15, 28, 56,144,181,126,253,122,129, 66,161,120,199,129,172, 83, 70,141,
- 26,245,241,218,181,107,191,138,140,140, 92, 68, 8,241, 3,240, 38,128,119,155,145,247,246, 66,181,122,233,179, 44,107,254, 82,
-167,123,204, 65, 94,242,163,210,255,108,125,241,149, 57,188,139, 23, 47,226,200,145, 35, 88,187,118,109, 29,128,249,247,154,103,
-239, 24,209,107, 42,194,231,168, 4, 68, 60,134,248, 23, 87,107, 54,108,202,187, 58,255,244,181,154,163, 58, 51,185,140,170,171,
- 16,111,125, 1,139,226,213, 56,190, 96, 40, 62, 73,172,131,239, 15,179,128,154, 18,212, 81,241, 89,171,229,213, 4,254, 24,213,
-127, 38,255, 71,252,231, 63,235,209, 53,160, 47,126, 63,124, 6,123,229,231,241,255,217,251,242,248,166,170,244,253,231,220, 36,
-109,218, 2, 93,216,119, 40, 82,118, 89,138,208,130,208, 4, 82,168, 32, 42,218, 2,194,136,157,130, 77,113, 28, 65,196, 65, 69,
-197, 13,149,249, 89,192,113,161, 41, 35, 95,112, 6, 6,104,113, 97,147, 37,144, 84,150,150, 90,112, 97, 17, 40, 20, 40,148,165,
-208,164, 91,246,228,158,223, 31,201, 13,105, 73,147,155,180, 8,104,158,207, 39,144,187,244,205,185,247,158,123,158,247,125,207,
-123,222, 87, 26,223, 15,137,163,236, 29,141, 10,132, 48,219,248, 95,100,210,224,222,120,255,255,125,132,157,199,170,209,172, 91,
- 95, 60,250,232, 36,236,218,247, 13,182,239,250,159,253,226,108, 22, 4,139, 60,143,115,148,181,193,198,218,173, 25, 56,172, 25,
-179,217, 12,163,209, 8,131,193, 0,157,222, 0,131, 94, 7,131, 94, 7,189,201, 8,179,201,216,176,251,203,208, 28, 85,181, 54,
- 84, 27, 88, 84, 27, 88,251,247, 26, 22,181, 58, 43,106,245, 86,104, 53, 54, 84,104, 44,168,208, 90, 80, 81, 97,193,205,155,102,
- 92,191,105,241,168, 0,220,114,255,187,180,153,115,223, 8, 40, 4,132,128,214,139,250,167,196, 59,217,190, 50,243, 21,244,137,
-239,227,220, 86,174, 81, 58, 61, 2, 7,119, 28,196,233,139,167,121, 37,123, 98, 89,251,111,229,230,230, 30,160,148,246, 79, 78,
- 78,158,217,189,123,247,214, 0, 24,150,101,131, 45, 22, 75,164,213,106,109,225, 70, 1, 96, 61,184,254, 23,127,254,249,231, 19,
-146,147,147,209,189,117,107, 94, 83, 87,141, 1, 23,252, 55,180,119,111,175, 1,108, 61,219,181,147,102,102,102,226,196,197,139,
-213, 95,239,222,141, 83,167, 78, 57,173,254, 94,189,122,193,113,204,252,245,238,221,184,120,241, 34, 78, 23, 21, 25,188,201,188,
- 19, 49, 0, 0,104, 66, 66,194,243,174,164,207,253, 31, 27, 27,203,203,157, 11, 0,197,167,206, 21, 89,173, 86,152,205, 38,104,
-174,151,227,198,213,107,184,121,237, 58,110, 94,187, 14, 77,249, 13, 84, 86, 84,192,164,211,217,227,103, 42, 43, 49, 88, 38,243,
-118, 15,173,139, 51, 63, 21, 46,206,252, 84, 8,160, 26, 0, 59,124,200,131,183,157,228, 18, 23,192, 27, 39,143,230, 74,202,206,
- 21,169, 6, 14,187,213,134,243,103, 15, 73, 42,111,148,168, 26,211, 63,200, 20,109, 29,203,223, 31,156,209,232, 80, 58,251, 33,
-208,243,191,162,205,170,163, 8, 91,121, 4, 87,167,118, 67,236,206,114, 16, 81, 48,132, 4, 16, 50,222, 21,208,191,189,240, 2,
-121,243,163,247,241,226,130,249,176,176, 54,156,186, 80,140, 25, 79, 79, 71,144, 88,140,239,190,221, 2, 88,108, 48, 25, 77,216,
- 95,116, 8, 6, 67, 45,210, 83, 83,243,138,138,138,168, 7, 66, 36,147, 39, 79,150,142, 27, 55, 14,132, 16,236,217,179,231, 54,
-151,254, 43,175,240,143, 19,106,217,178, 37,174, 92,185, 2, 0,194,172,172, 44,220,184,113, 3, 3, 6, 12, 64, 68, 68, 4, 24,
-134, 65, 97, 97, 33, 24,134, 1, 33, 4, 87,174, 92, 65,203,150, 45,189,202, 84, 40, 20, 31,152,205,230,209, 10,133, 98,163, 11,
- 89, 63, 61,106,212,168,204,217,179,103, 71,102,101,101,137, 9, 33, 12,128,111, 0, 44, 80, 40, 20,215,189,200,251,199, 97,139,
-101,104,125,121,211, 22,126,189,233,169,233,127, 35, 19,230,100, 65,125,248, 36, 50, 51, 51,217,234,234,234, 52,133, 66,113,225,
-126,116,239, 15, 26, 52,200,249,225, 53, 5, 0,224,220,255, 14,157,127, 65,163, 51, 29,129, 61,112,171,125,126,241,141,236,209,
-189,219, 46, 18,158, 63, 28,133,255,123, 6, 8, 14, 3, 76, 58,128, 82, 88, 4,226,235,251, 79, 92,253, 18, 64,131,217,151,214,
-175,251, 66, 58,125,198, 76, 21, 0,232, 88, 11,206, 86,150, 2,176,225,129, 22,221, 33,149, 62,136,182,173,218,161,162,170,218,
-238, 43, 48, 91,113,181, 82,135, 62, 30, 46,170, 83,151,120, 92, 46,205,119,188,153, 66, 36, 13,180,199, 0,236, 60,102,193,174,
-109,185,184,126,243, 10, 90, 70,216, 87, 18, 68, 4,137,240,224, 80,207,235, 55,205, 16, 34,136,181,194, 6, 1, 88, 66,192,216,
- 88,192, 98,133, 77, 36, 4, 8, 3,238,157,100, 41,236,185, 2, 60,224,137,105,175,146,111,255,179,128,134, 6, 81, 8, 69, 46,
- 30, 6, 11, 96,165,128,209, 12,216, 76, 54, 16, 66, 64,130, 8,172, 54, 64,103, 2,102,165,254,147,184, 75,229,104,115,209,208,
- 88,134, 5,113,184,255,237, 74, 1,129,141,101,192, 8, 28, 43, 5, 0, 80, 1, 5, 40, 63, 47,128, 43,249,187,219, 62,184,227,
- 96,119,175, 83, 18, 54, 27, 76, 38, 19,146,147,147,251,229,230,230, 46, 7, 48, 40, 55, 55,119,103,110,110,238,254,228,228,228,
- 23,122,244,232, 97, 33,132,180,252,228,147, 79,118,191,250,234,171, 51, 52, 26, 77,158, 7,229,211,217, 39, 23, 44, 88,176,120,
-193,130, 5,216,185,115, 39,116,215,111,127,151,187,183,110,141,243,231,207, 3,128,138, 79, 98,160,134,146,254,136,218,180,145,
-124,254,249,231, 42, 74, 41,134,246,234, 37, 29, 50, 96,128,218,155,172, 1,125,250,168, 9,195,140, 63,245,227,143,221, 0, 4,
- 3,248,151, 37, 56, 24, 34,147, 9, 61,219,183,199,252,249,243,113,240,224,193,165, 49, 49, 49,121,253, 59,118,244, 26,163,224,
- 46, 15,128,191, 49, 0,174,224,242, 0,196,197,165,252, 88, 80, 80,126, 80, 46,151, 7, 57,166, 9, 70, 0,200,231,155, 4,168,
-219,192,190,175, 27,174, 94, 27,199, 90,109,189,117, 85, 85,168,186,121, 3,132, 48,160,148,133,209,104, 4,165, 20,148, 82,156,
- 63,249, 27, 44,102, 19, 30, 24, 26,235,237, 30,186,142, 57, 17, 0,152, 9,210, 4,118,130, 52,161, 78,208,159, 99,138,128, 55,
- 78,253,252,181,228,202,185, 34, 21, 0,116,235,218, 21,223,213,243, 2,180,238, 50, 68,122, 55, 7,227,161,223,151,163,232, 17,
- 96, 80,172, 12,229,127, 27,129,118, 95, 28,194, 25,141, 14,145, 65, 4, 21, 26, 45,132,132,120,245, 0,112,152, 57,115,102,157,
- 51,183,110,221, 74, 39, 76,124, 4,219,182,108,195,166, 77,155,240,246,162, 55,177, 91,189, 23, 2,161, 0, 29, 59,117, 76,168,
-170,242,188,116, 57, 41, 41, 73,157,148,148, 68,118,238,220, 41, 25, 55,110, 92,157, 88,128, 61,123,246,224,236,217,179, 70,133,
- 66,209,158, 79,219,186,117,235,134,146,146, 18,244,237,219,215, 58,111,222,188,160, 13, 27, 54, 32, 60, 60, 28,167, 78,157,186,
-205,243, 90, 82, 82,130,110, 60,159,179, 66,113, 43,241,156, 92, 46,127,230,161,135, 30,122,247,233,167,159, 14, 47, 42, 42,106,
-110, 52, 26,255, 26, 18, 18,242,168,193, 96,248, 88,161, 80,124,199, 83,222,207,174,242, 30,253,251,134,181, 15,143,157, 76,254,
-169, 4, 72,135,199,240,193,138,215,169,166,248, 84,154, 66,161,200,193, 31, 24,117, 20, 0,241,211,138, 19,154,255,201,207,136,
-159, 86,112, 83,154,165,199,255, 39,255,190,198,104,213, 13,127,160,213,132,168, 80,193, 67, 2,147, 49,204, 74,153,154,138, 26,
-115, 65,254,217,107,187,202, 52,250, 60,241,211,138,171, 88,185,210,237, 15,212,234, 90,171, 51,254, 54, 71, 10, 64,197, 10,184,
-105, 62, 1,206, 86, 95,197, 91, 47,164, 65,175, 55,161,218, 96,143, 1, 48, 51,193, 24,147,228, 57,205,238,155,139, 82,201,206,
-237, 67,237, 47,183,141,179,156,173, 72, 26, 64, 48,237,249,101, 8, 13, 13, 70,139, 16,177, 20,128,170,248,248, 81,105,124,127,
-207, 9, 65,132,212, 10, 51,177, 43, 1, 32, 4, 54, 74,237,138,128,213,177,220,143, 48, 16,178, 44,172,220,178, 3, 47, 74, 64,
-165, 33, 2, 6, 83, 5,130,132,140, 51,205,153,149, 5, 44, 22, 10,139,149,162,214,192,130, 8, 8,108, 32,176,176,183, 92,247,
-110, 9,150,101,192, 16, 27,136,141,128, 50,212,233,254, 39, 13, 24,207,156,164, 23, 95,146,146,149, 43, 79,121,180,240,126,203,
-255,173,177,125,199, 76, 41,133,193, 96,192,128, 1, 3,174, 70, 71, 71, 79,190,112,225, 66,207, 77,155, 54, 21, 2,120, 60, 55,
- 55,247,113,215,147, 63,250,232, 35,245,171,175,190, 42,213,104, 52,222, 8,194,121, 67, 50, 50, 50, 26, 60,233,169,103,159, 5,
-224, 91, 98, 32, 46,235, 94,125, 12,235,211, 71, 58,152, 7,249,115,232,223,171,215,110, 87, 79, 70,102,102,230,103,147, 38, 77,
-178,158, 62,125, 90,120,241,226, 69,116,107,217, 50,191, 99,104, 40,175, 0,197, 59,145, 7,160, 30,185, 95,207,203,203,115,141,
-241, 56,230, 80, 4,248,102, 12,212,133,180,111,247,212,169,189,251,242, 35,194,194, 90, 84,107, 43, 97,181, 90, 65, 29,239,129,
-246,122, 57,170,181, 90, 80, 74,249, 88,255,246,151,245, 86,204, 9,227, 88, 14,200, 12, 31,242, 32, 38, 72, 19,156,137,129,138,
- 47, 92,224,175, 4,232,127,145, 92, 46, 46,116, 90,249,223,229,124,169, 2,128,214,209, 35,165, 3, 99, 39,169,239,222,240, 74,
-111, 87, 2,176, 10,131, 50,222,194, 53,150,197,192, 53,133, 40, 76,106,139,126,219,174, 67, 72,128,230, 34,255,106,179, 77,154,
- 52,137,236, 83,239,163, 99, 18,199, 98,203,230,111,241,222,210,143,176,176,170, 10,148,101,177,113,227,102,148,149,149, 61, 10,
- 96,155, 87,143,170, 27, 69, 0, 0, 38, 79,158,252, 51,128, 26, 62,109,137,143,143, 39, 87,174, 92,161, 71,143, 30, 13, 26, 50,
-100, 8,198,142, 29, 11,149, 74,133, 46, 93,186,192,100, 50, 33, 33, 33, 1,148, 82,246,232,209,163,140, 72, 36,242, 57, 35,160,
- 92, 46,239, 27, 30, 30,190,124,234,212,169,162,147, 39, 79,182, 48,153, 76, 13, 5, 6,242,149, 55,184,227,160, 41,107, 7,141,
-158, 74,190,204, 3,170, 13,128,249,252, 78, 86, 83,172,170, 31, 24,120,223,128,203, 3,224,106,249,187,219,231,214,149,234, 66,
-254,220,246,111, 23,255, 39, 47,189,120,179, 54, 31, 64,123,199,203,107, 2, 80, 6,160, 68,252,180,194,171,139,115,200,192,199,
-212, 39,126, 45,149,218,104, 51,149,235,203, 81,171,171,182,175,251,103, 66,241,143,143,249,167,152, 76,154,216,159,188, 63,231,
- 81, 9, 24,189,202,149, 11,155, 53, 11,135,205,162, 5,168, 14, 23, 15,101,147,153,211,146,188,202,178, 64, 0, 80,106, 39,106,
- 8, 16, 68, 29,138,128,131,252,237, 57, 0, 1,216,248,205, 77,164,166,191, 65,178, 63,125,155, 90, 45, 26, 8, 29, 11,123, 41,
-165,176, 89, 41,140, 22,160,186,198, 10, 11, 40,172,148,129, 80, 68,176,228,221,207, 26,188,238,217,179,237, 65, 90,107,215,156,
-165,196, 98,183,254, 41, 0, 74, 9, 64, 29, 22, 3, 21,128, 8, 88,176,172, 16, 47, 47, 24,199,235, 30,206,126,111,182,244,194,
-185, 11,158, 8, 88, 4,251, 82, 13, 79,236,196, 2,128,201,100,130, 86,171,213,134,135,135, 35, 54, 54,246,151, 97,195,134, 5,
-223,184,113, 3,231,206,157,179, 47, 15, 99, 89,201,230,205,155, 85, 14, 37, 64,197, 67, 9,176,164, 36, 37,165,116, 27, 48,192,
-246, 80,239,222, 58, 71, 31, 53,161,238,138, 72,164, 36,217,159,109, 55, 30, 73,129, 94,121,229, 21, 41, 0, 12,237,213,235,182,
- 99,177, 3, 7, 54,138, 32, 6,244,233,243, 5,195, 48,182, 83, 63,254, 24,214,182,109,219,155,253, 71,140, 88,123, 55, 95,126,
- 55,164,174,139,141,141,117,141,182,118,174, 99,245, 65, 9, 56, 57,120,236,152,225, 91,254,253,229,230,232,238,221,250,154, 76,
- 70,216, 44, 86,176, 44,139,230,145,145,168,210,104, 48, 88, 38,147,242,176,254, 1,160,242,157,151,255,222, 6,128,185,248,194,
-133, 32,110,254,255,240,209, 95, 49, 65,154,192, 46,206,252,212, 91,114, 32, 39, 98,218,107,233,169,211,167,164,251,118,125, 87,
-199,197, 63,102,252,227, 82,166, 69,124,163,158,107, 67, 1,126,238,247,243,231,176,161,223,151, 3,223,191,224,220,126,224,187,
- 91, 75,128,171, 44, 54,191,219, 59, 70, 50,134,124, 85,250,213, 35,227, 38, 38,237,120,238,153, 89, 7, 30, 28, 56,224,225, 45,
-223,109, 69,254,207, 71,144,158,158,190,125,101, 3, 6,154, 23, 69, 96,214, 55,223,124,243,239,111,190,249, 38, 46, 41, 41,137,
-119,227,198,141, 27, 55,102,247,238,221,251,182,109,219,134,232,232,104, 36, 38, 38, 34, 60, 60,252, 76, 85, 85, 85,204,137, 19,
- 39, 80, 82, 82,194,136, 68, 34,140, 27, 55, 78,230,235,117, 58, 2, 3,151,110,221,186,181,193,192, 64, 31,229,253, 36,151,203,
- 63,252, 54,247,177,215, 13, 29,103,192,240,227, 27,236,149,253, 75,158,241, 87,222,189,168, 8,240,246, 0, 52, 4,241,211, 10,
- 29,128, 95, 29, 31,191,240,204, 51, 47,168, 51, 50, 94,149,102, 41,222, 83,117,236,218, 19,128, 9,162, 96, 49, 46, 95,173, 70,
-194,164,153,196,119,121,143,169, 31,232, 29,131, 53,171,191, 6,216,139, 0,132,176, 26, 13,232,216, 62, 92,218,165,133,149,255,
-203,111, 99, 33,100, 88, 88,136, 16, 34,106,189,165, 8,192, 10, 80, 27,248, 6,134,185, 34,253,239,111, 19, 0, 88,252,218, 28,
- 42, 18,218,173,125, 43,107,119,153, 87,214, 80,216,172,128, 64,200,226,139,207,249, 41, 61,207,166,218, 83, 35,175,254,242, 52,
- 5,151, 19,158, 1, 88, 98,119,247,207, 95,240,168, 79,141,172,170,173, 82, 71,182,141,108,108,255, 98, 0,251, 42, 10,131,193,
- 0,155,205,134,234,234,106, 8, 4, 2,216,108, 54,180,107,215, 14, 22,139, 5, 10,133, 66, 85,207, 19,160,242, 86, 51, 96,240,
-128, 1,185, 0,208, 20, 25,255, 0, 32,138, 16, 53, 0, 68, 13, 28,120, 71,204,188,126,189,122,101, 53, 70,192,203,139, 23,215,
- 89, 37,177,224,237,183,235,120, 6,124,153,251,119, 67,230, 58, 79,171, 1,124, 72, 7,124,234,177,217,179,250, 3, 16,156,202,
-203,179, 24,245, 6,176, 54, 27,250,196,198, 74,219,199,244, 69,183,129,125,249,189,115,148, 76,221,245,253,118,231,230,136,190,
-209,206,239,187,190,223,126,219,182,167,208,248, 51, 87, 35, 9,211, 34, 30, 99,199, 19,233,201, 83,231,112,245,226, 49, 21, 0,
-236,219,245,157,170,109,151,115,210, 1,195,255,226,179, 18, 48,101,202, 20,248,154,222,215, 70, 60,231,221, 46,157,220, 14,223,
- 95, 49,222,241, 1,127,230,204,153,223, 3, 96,138,138,138,216,189, 5,121,104,217,170, 37, 26, 83,159, 35, 41, 41,233,203,164,
-164,164,175,224, 61,189,115, 29, 52,111,222, 92,245,212, 83, 79,145,252,252,124,122,238,220, 57, 20, 22, 22,162,166,166, 38,166,
- 41,106, 1, 56, 72,251,255,201,229,114, 81,126,126,254, 0,179,217,252,134,235, 92,190,159,242, 22,201,229,127, 17,133,247,248,
-106,126,213,185,221, 51, 26, 43,239,110,131, 91, 5,224,110,191, 95, 10,128,175, 83, 9, 13,186,170,158,124, 86,189,125,215, 89,
-242,196,196, 80,218,166, 99,103,104,106,172, 72,152,248,140,223, 29, 33,254,161,222, 36,254,161,215, 33,151,191, 69,129,235,136,
-108, 46, 68,151, 40,214,167,151,126,232, 95, 23,220,177, 2, 54,239,124,184,146, 0,192,220,121, 47, 80,179,193, 2, 22,246,101,
-115,203, 63, 95,238,215,111,166,205,178,215, 12, 88,253,239, 83,148,165, 2,188,246,234,227,119,179,186, 89,144,171, 27,219,100,
- 50,193,108, 54, 59,137,140, 35,176, 64,149, 64, 47, 46, 72, 31,210, 15,251, 9,243,194,133, 41,193, 14, 15,138,173,145,178, 40,
- 0,107,239,132,132, 58,109,238,214,190, 29,111, 1,193,172, 73,253,236, 36,159, 13, 63,212, 47, 5, 92,199,254,110, 17,167,238,
- 55, 44, 14,253,134,161,209,247,210, 91, 97,159,250, 58,176,149, 4,195,192,120, 94,145,122,174,198,138,152,230,124,134,200, 38,
-233, 10,116,232,208,161, 77,217,167,252,206,128, 19, 31, 31, 79,188, 37, 98,107, 4,105,127, 32,151,203,191,117,141, 13,104,164,
-188,127,200,229,242,245,174,177, 1,247,187, 18,192, 7,100,208,160, 65, 20, 1, 4,208, 72,244,236,217, 19,197,197,197,129, 27,
- 17, 64, 0, 1, 4,112,159,128, 9,220,130, 0,154, 2, 1,242, 15, 32,128, 0, 2, 8, 40, 0, 1, 4, 16, 64, 0, 1, 4, 16,
- 64, 64, 1, 8, 32,128, 0, 2, 8, 32,128, 0, 2, 10, 64, 0, 1, 4, 16, 64, 0, 1, 4,112,215, 81, 39, 52,117,206,156, 57,
-126, 71,143,186,203,100, 23,144, 23,144, 23,144,119,111,200,147,203,229, 84,161,104,120,217,105,224,254, 5,228, 5,228,253,177,
-228,249,172, 0,112, 3,133,175, 66, 60, 13, 44, 77, 45, 47,128,123, 19,222, 8, 38,128,123,243, 57,248,120,126, 24,128,135, 14,
- 28, 56,176, 68, 32, 16,140, 8, 14, 14,134, 94,175, 63,244,240,195, 15, 47, 2, 80, 8, 64,127, 47,220, 3,165, 82, 41,201,201,
-201, 81,253, 17,199,149,227,199,143,163,176,176,208,235,121, 5, 5, 5,244,248,241,227,200,206,206, 38,253,251,247,111,180, 60,
- 14,195,134, 13,131, 39,121, 1,220,199, 30, 0, 14,190,164, 39,229,147, 40,199,157,188,134,202,195,250,147,120,231,143, 62,160,
-243, 61,119,252,248,241,210, 39,159,124, 82,205, 87,102,199,142,183,151, 94, 46, 43, 43,171,179,157,146,146, 2,153, 76, 70,248,
-200,187,147, 74,192,248,241,227, 41, 0,236,218,181,139,220, 11,242,116, 58,221,216,205,155, 55, 43,207,156, 57, 3, 0,136,142,
-142,126, 44, 45, 45,109,171,191,207,215,181,223, 83, 74,157,239, 7,183,159,123, 87, 8, 33,200,202,202, 34,158,148,103,190,207,
-193,199,231,213,247,248,241,227,155,171,171,171,123,119,237,218, 21, 55,111,222,132,209,104, 4,128, 17,155, 55,111, 86,133,133,
-133,157, 74, 74, 74,122, 2,128,199, 82,146, 35, 71,142,244,201, 32, 56,120,240,160, 20, 60, 83, 61,115,200,201,201, 81,165,164,
-164, 72,101, 50,153,218,215,231,145,158,158,238, 83,251,166, 76,153,194,251,253,224,208,181,171,189, 2,110, 77, 77, 13, 76, 38,
- 19,215,159,120,189,111,133,133,133,248,207,127, 60,103,168, 53,153, 76,116,196,136, 17,232,211,167, 15,214,173, 91, 87,110, 50,
-153,186, 52,180, 46,188,176,176, 16, 51,102,204,224,117,173,215,175, 95,199,146, 37, 75,160, 80, 40, 2, 3,243,125,128,250,201,
-128,238,100, 34,160,128, 21,123, 7,241, 93,150,247,148,198, 79,204,217,233,147, 76,149,234,150,129,116,230,204, 25,132,133,133,
- 57, 7, 33,151,251,193,199,218,162,245,183,235, 15, 96, 74,165,146,230,228,228,248,109,129,173, 95,191, 94, 50,126,252,248, 6,
-229, 55, 6, 25, 25, 25,116,244,232,209,210,233,211,167,251, 68, 22,155, 55,111, 86,182,105,211, 6, 51,103,206,132, 86,171,101,
- 51, 51, 51,183,104,181,218,105,145,145,145, 62,101, 17, 35,132,224,251,239,191,119,110, 39, 37, 37, 97,231,206,157, 30,183,189,
-161,190, 18, 32,151,203,105,108,108, 44,178,179,179, 41,151,152,201, 87,242,175,170,170,202,239,209,163, 71, 11, 0, 16,139,197,
- 8, 9, 9, 65,121,121, 57, 42, 43, 43, 17, 30, 30,142,242,242,242,222, 59,119,238, 44, 76, 74, 74,234, 5,224,154, 39, 97,253,
-251,247, 71, 74, 74, 10,162,163,111,101,253, 91,186,116,105,157,115, 22, 46, 92,200, 89,178,170,233,211,167,251,252,188,253, 33,
-127, 14, 43, 86,172,104,232,144,179, 86,129,191, 8, 11, 11,195,201,147, 39, 33, 18,137, 96, 54,155,177,115,231, 78, 20, 23, 23,
-227,181,215,124,171, 56,123,189, 94,145,172,199, 30,123, 76, 0, 64,246,195, 15, 63,236, 76, 72, 72,184,254,196, 19, 79,180, 85,
- 42,149, 16, 8, 4,173, 35, 34, 34, 4,190,200,106, 8, 23, 46, 92, 8,144,196,125, 74,254,220, 62,175,181, 0,238, 87,172, 94,
-189, 90,146,150,150,166,110,172,156,251,197,149,221,113,232,251,183,172,246,162, 55,252,146,161,213,106,161,215,235,157, 22, 72,
-118,118,182,171, 37,196,215,218,186,109, 91, 38,147, 97,207,158, 61,148, 16,114,219,113,127,240,195, 15, 63,168, 94,121,229, 21,
-228,230,230, 34, 57, 57,185, 73,238,223,174, 93,187,200,222,189,123, 41,165, 20,121,121,121,170,188,188, 60,159, 20,148, 51,103,
-206, 96,230,204,153, 44, 0, 38, 40, 40,136,137,137,137, 65,102,102,230, 6, 0, 27,162,163,163, 39,166,165,165,237,224, 35,231,
- 78, 20, 3,226,148,128,236,236,108,202,165, 1,230,254,151,203,229, 52, 37, 37,197,151,107, 13,211,106,181,155,197, 98,113, 11,
- 0,248,219,223,254, 6,163,209,136,172,172, 44,132,132,132, 56,203,102, 11, 4, 2, 84, 85, 85,181, 0,144, 9,224, 47,158, 4,
-114,228, 94, 82, 82,114,219,190,166, 64, 74, 74,138,212,113,157, 82,127, 21,129,151, 94,122,201,249,125,249,242,229,220, 87,166,
-222,126,222, 10, 1,231, 53,121,227,141, 55, 16, 22, 22,134,220,220, 92, 36, 36, 36,248, 69,254,245, 49,106,212, 40,192,158,165,
-241,175,207, 60,243, 12,122,246,236,217,118,231,206,157,168,168,168,224, 74,238,154,189,188, 11, 77,221,253, 36, 19, 39, 78, 84,
-109,223,190,221,157,247, 70, 50,102,204, 24, 21, 33, 4,123,247,238, 13,184,123,239, 48,249,167, 47,252, 8, 0,144,189,244, 85,
-183, 74,192,239,162, 0,100,103,103,187,123,208,180,161,253,254,252,198,225,195,135, 85, 0,164,141, 85, 2,102,204,152,241,167,
-153,207,214,235,245,183, 89,253,254, 16, 13, 71, 44,201,201,201, 72, 76, 76, 36, 0,144,155,155,219, 36,109, 92,191,126,189,196,
- 97,209,145,242,242,114, 73, 78, 78,142,170,188,188, 92,226,171,197,238, 14, 99,199,142, 37, 99,199,142,197,250,245,235, 37,121,
-121,121,170,245,235,215,251, 36, 87,171,213, 90, 35, 35, 35,131, 54,111,222, 12,135, 55,192,168,213,106,153,204,204,204,237, 90,
-173,118, 92,100,100,228,158,187,249,124, 57,210,119,237,203,114,185,156,114, 74, 26, 79, 60, 84, 92, 92,220,123,192,128, 1,152,
- 53,107, 22,170,170,170, 80, 81, 81, 1,145, 72, 4,161, 80, 8,161, 80, 8,145, 72,132,144,144, 16,104, 52, 26, 40,149,202,233,
- 50,153,236,239,222,132,150,148,148,212, 81, 14, 57, 5,128,243, 4,196,198,198,250,210, 70,119,214,191, 52, 39, 39, 71,213, 24,
-207,147, 11,172, 13,140,149,188,189, 1, 23, 46, 92, 64, 94, 94, 30, 38, 78,156,136,174, 93,187,162, 85,171, 86,200,203,203,195,
-107,175,189,230,244,190, 9, 4, 2,159, 27, 54,106,212, 40, 44, 90,180, 8, 75,150, 44,105,159,150,150, 54,245,233,167,159, 70,
- 98, 98, 34, 0, 64, 32, 16,204,108,217,178,229, 86,133, 66, 97,241, 84, 12,104,253,250,245,188,188, 0,101,101,101,152, 54,109,
- 26, 63, 3,165, 99, 71,164,167,167,171, 74, 74, 74,160, 84, 42,185,251, 47, 73, 79, 79, 87,113, 10,116, 0,119, 22, 28,249,115,
-223, 57, 37,224,119,247, 0, 52, 52,143,237, 79,128,224,157, 86, 2, 38, 76,152,208,104, 79,128, 47,215,229,203,111, 60,245,194,
- 46,108,254,108,124,147,220, 43,238, 5,148,203,229,110,231,244, 14, 29, 58,212,104,197,160, 41,158,239, 15, 63,252,160,226,172,
-254,233,211,167,171,127,248,225, 7,180,105,211, 70,133, 38, 74,156,206,201,205,203,203, 67, 94, 94,158, 87,119,179, 78,167,155,
-176,121,243,230,237, 0,144,153,153, 25, 20, 29, 29,141,180,180, 52,238,176,248,215, 95,237,245,178, 50, 51, 51,119, 71, 71, 71,
- 63,145,150,150,230,181, 62,121, 82, 82, 82,157,152,152, 71, 30,121,164,142,103,128,143,219,223,141,210, 77,221,245, 47,238,185,
-184, 78, 7,120,194,206,157, 59,151,196,196,196, 0, 0,206,158, 61, 11, 74, 41, 78,159, 62,237,172,251, 32, 20, 10, 65, 8,129,
-205,102,131, 94,175,199, 55,223,124, 3,153, 76,230,181,234,146, 43,249,167,164,164,184, 85, 94, 92,167, 8,252, 81, 2,100, 50,
- 25,145,203,229,180,177,222,128,166, 24, 39, 45, 22, 11,134, 12, 25, 2,181, 90,141,161, 67,135, 66,167,211, 57,167,118,212,106,
- 53,198,143, 31, 15, 43, 87,130,220, 55,203, 31, 75,150, 44,233,144,150,150,118,249,203, 47,191,116, 30,235,208,161, 3,150, 45,
- 91,246, 31,190,132,221,196, 80, 31, 57,114, 4,177,177,177,136,142,142,198,144, 33, 67,232,209,163, 71,165, 28,249,151,148,148,
- 64,173, 86,243,137, 81, 25, 6,224, 5, 0,127, 85, 40, 20, 54, 15,231, 77, 4,208, 17,192, 55, 10,133,226, 70,128,250,127,199,
-142,205, 7,191,103, 16, 96, 83, 40, 1,221,186,117,107,148, 39,128, 27,100,215,173, 91,231,246,248,142, 29, 59,176,110,221, 58,
-191, 44,147,130,243,125, 17,215,253,164,223,110,127, 14,174,115,254, 74,165, 18, 50,153,204,233,246, 63,116,232, 16, 58,119,238,
-220, 36, 74, 95, 99,172, 47,206,250,191,121,243,166,179,206,188, 68, 34,145, 54,165, 23,128, 67, 66, 66,130, 52, 47, 47, 79,229,
-237,188,205,155, 55,111,231,230,254,117, 58, 29,150, 46, 93,138,218,218, 90,136, 68, 34, 4, 7, 7,227,252,249,243,120,255,253,
-247,161,213,106,145,153,153,249,173, 86,171, 29, 19, 25, 25,169,242, 66,178,117,200,222, 91, 76, 64, 83, 40,158, 71,142, 28,169,
-115,126, 67, 65, 98, 81, 81, 81, 35, 76, 38, 19,172, 86, 43, 14, 29, 58, 4,129, 64, 0,179,217, 12,131,193, 0,150,101,157,239,
-177,197, 98,129,201,100,226,222,105,175, 97,226, 13,185,252, 23, 46, 92,232,244, 2, 68, 71, 71,163,188,188,188,209,138, 40,183,
- 42,192,135,216, 17, 13,128, 40,119, 7, 92,166, 3,124, 66,102,102, 38, 94,121,229, 21, 12, 30, 60,216,233, 1,225,210,103, 15,
- 30, 60, 24,167, 79,159, 70,155, 54,109,124,146,185,127,255,126,140, 26, 53,170,107, 90, 90,218, 5,142,252, 29,227,103,199,141,
- 27, 55, 94,169, 31,208,203, 87,161,104,232,183,124,244, 62,145, 35, 71,142, 72,210,211,211, 85, 67,135, 14,197,208,161, 67, 85,
- 0,112,250,244,105,228,229,229,241,125, 14, 63, 3, 8, 1,176, 65, 46,151, 79,115,167, 4,200,229,242, 23, 0,124,234,216, 92,
- 36,151,203,123, 43, 20,222, 75,212,255,145,193, 85, 3,204, 94,250,234,109, 83, 0,127,216, 24,128,123, 81, 9,152, 49, 99, 6,
- 93,180,104,209,109,174, 64,127,200,255,169, 23,154,118,158, 78,167,211,221, 22,228,199, 89,253, 34,145, 8,215,174, 93,187,171,
-228,239,106,253,187, 90,110,211,166, 77, 83,171,213,234, 38,247, 2,248,226, 57,153, 57,115,166, 30, 64,104, 88, 88, 24,222,124,
-243, 77,136, 68, 34,231,241,212,212, 84, 0, 64,100,100, 36, 38, 77,154,132, 3, 7, 14,236,155, 52,105,210,239,210, 78,215,251,
-237, 58,255,239, 14,177,177,177,117, 42, 53, 54,180,142,216,108, 54, 67,163,209,192,104, 52, 34, 60, 60, 28,193,193,193,176, 90,
-173,160,148,194,102,179,193,108, 54,195, 98,177,192,102,179,185, 42,244, 55, 61,181,179,164,164,164,142,117, 95,127, 58,160,126,
-128, 96, 99, 33,147,201,212, 62,198,162,136, 27, 58,208, 64,108,128, 87,188,255,254,251,152, 56,113, 34,186,117,235,134,208,208,
- 80, 72, 36, 18,104, 52, 26,132,133,133, 65,171,213, 98,205,154, 53, 96, 24,223,226, 11, 71,141, 26,213, 41, 45, 45,237,194,188,
-121,243,176,101,203, 22, 60,254,248,227, 0,208,110,255,254,253,215,253,185, 79, 14,133, 2,220,152,197,141, 85,190,146,191,171,
- 39, 96,227,198,141,210,169, 83,167,170, 0, 96,227,198,141,210,170,170, 42,181, 15,253,217, 44,151,203,103, 0, 88,231, 65, 9,
- 72,116,249,222, 5,192, 0,216,151,164, 6,224, 66,252, 13,225, 15,153, 9,112,248,240,225,210,166, 8, 8,244,215, 74,119, 29,
-144,151, 44, 89,210,104,242,231, 48,100,240, 32,236,221,167,194,250,125,161, 78,165,160,224,124,223, 70, 93, 99,108,108, 44, 74,
- 74, 74,144,155,155,139,206,157, 59, 99,237,218,181,126, 88, 93, 84,194,125,203,200,200,104, 18,242,231,172,255,242,242,114,105,
-253, 99,163, 71,143,150,230,230,230, 58,207,105, 10,228,229,229,169,248,122,159,180, 90,237,111,176,207, 11,179, 27, 55,110,196,
-154, 53,107, 0, 0, 27, 54,108,128, 86,171,229, 78,179,158, 62,125, 26,173, 91,183,190, 43,239,128,107,180,191, 59,229,140,111,
-153,230,146,146,146, 67, 54,155, 13, 90,173, 22, 55,111,222,116, 6,142,234,245,122,212,214,214,162,186,186, 26, 85, 85, 85, 48,
- 24, 12, 48,153, 76,176,217,108, 0,144,239, 73,102,125,114,119, 23, 72, 90,127, 85, 0, 95, 40,149, 74, 73,253,107, 86, 42,149,
-190,246,147,208,166,126, 30,107,215,174,133, 68, 34, 65,104,104, 40, 78,158, 60, 9,181, 90,141,176,176, 48,188,245,214, 91, 56,
-112,224, 0, 94,123,237, 53,159, 20,128, 81,163, 70,181, 75, 75, 75,187, 52,109,218, 52,124,253,245,215, 28,249,119, 0,112,221,
-147, 37,207, 71, 9, 88,178,100, 73, 83,144, 63, 0, 72, 56,242, 7,128,169, 83,167,170, 18, 18, 18,168,143, 99,168, 25, 0,183,
- 78,113,131, 92, 46,175, 31, 40,113,214,229,123, 41,128, 99, 1,218,119, 25, 7, 22,126, 84, 39, 22,160, 62,254, 48, 65,128, 77,
- 77,254,142,245,174,141,182,220,184,233,128, 25, 51,102,248, 77,254, 79,189,176, 11, 67, 6,223,114,221,108,254,250, 27,108,254,
-218,254,125,239, 62, 21, 48, 70, 10,192,183,101,128,114,185, 28,177,177,177, 0,236,193,128, 71,142, 28,193,158, 61,246,152,181,
- 99,199,142, 33, 33, 33,193, 7,105, 68, 13,220, 10,252,107,108,164,254,250,245,235, 37,238,172,255,250,104, 42, 47, 0,167, 72,
- 72, 36, 18,169,183,115,163,163,163,199,101,102,102,238,158, 52,105, 18, 78,159, 62,141, 51,103,206,224,253,247,223,183, 2, 16,
-234,245,122,100,102,102,194,113, 76,120,241,226, 69, 60,243,204, 51, 94,101,222,137, 24, 0,206,146,206,201,201,113,122,177, 56,
- 98,228,158, 59, 31,196,196,196, 20,233,245,250, 17,102,179, 25, 55,110,220, 64,112,112, 48,132, 66,161,211, 3,160,211,233,160,
-215,235, 97, 50,153, 80, 85, 85,197,205,231, 95,246, 36,147, 35,119,110, 26, 32, 54, 54, 22,245,189, 21,238,226, 2,248,144, 63,
-151, 3,160,254,190,198,244, 15,206,234,119, 99,241, 91,249,142,161,197,197,197, 56,125,250, 52,244,122, 61,226,227,227,161,215,
-235,145,147,147,131,169, 83,167, 98,203,150, 45, 16, 20,150, 5, 38, 0, 0, 32, 0, 73, 68, 65, 84, 8, 4,188, 21,128,152,152,
-152, 78, 28,249, 23, 22, 22,226,237,183,223, 6,128, 46, 51,102,204,184,186,110,221, 58,178,127,255,254, 70,141,161,156, 39,160,
- 49,228, 31, 27, 27, 75,185,126,118,244,232, 81, 20, 21, 21, 73,211,211,211, 85,189,122,245,130, 72, 36,162, 46,129,129,126,123,
- 2,228,114,249, 92, 0, 19, 1, 36, 3,104, 3,123, 12,192,159,218,253, 15,220, 90, 5,224, 46, 8,240,174,172, 2,248,189,130,
- 0,239, 53,242,175,175, 4, 52,198,242,247,180,189,119,159,202,159, 23,244,150,185, 19, 26,138, 62,125,250,212, 57,126,248,240,
- 97,159,228, 37, 39, 39, 59, 21,128,220,220, 92,228,230,230,214, 89, 21,224,203,245,175, 93,187, 86, 5, 0, 59,119,238,116, 75,
-158,211,167, 79, 87,175, 93,187, 22, 0,191, 37, 76, 13, 37,253,225, 20, 13, 74, 41, 18, 18, 18,164,211,166, 77,243,218,119,210,
-210,210,246,104, 52,154,177, 7, 15, 30,220, 27, 19, 19,131, 51,103,206, 64,171,213, 10, 35, 35, 35,145,150,150, 6,141, 70,115,
-241,224,193,131, 93, 99, 98, 98, 48,115,230, 76,175,215,235, 46, 15,128,191, 49, 0,245,223, 45,133, 66, 65,100, 50, 25,148, 74,
- 37,173, 63, 45,195,247,121,196,197,197,189,174, 86,171, 95,180,217,108,168,174,174,134,197, 98,113, 42, 43, 70,163, 17,148,210,
- 58,129,129, 50,153,236,105, 7, 49,242,134, 76, 38,131, 76, 38,171,179, 44,208,215, 41, 0, 87,162,151,201,100,234,250, 99,139,
-171, 82,208,132,224, 61,126,114, 75,253, 94,126,249,101,168,213,106, 72,165, 82, 20, 23, 23,163, 89,179,102, 40, 45, 45,229,173,
- 0, 28, 62,124,152,164,165,165, 93,122,230,153,103,176,127,255,126,188,245,214, 91, 0,208,113,198,140, 25, 87,154,130,252, 93,
-149,128,198, 88,254,220,248, 82, 82, 82,130,162,162, 34,226, 48, 4,165,233,233,233,170,232,232,104, 72, 36, 18,202, 39, 16,176,
-158, 18, 48, 13,192, 6,135, 18,112, 8,128, 28,128, 68,161, 80, 92, 67, 0, 77,215,129,155, 58, 27,159,187,128,159,165, 75,151,
- 54,184,255,110,146,255,140, 25, 51,238, 72,202,208,198,200,188,116,217,123,255, 14, 9,241,205,107,233,105,126,216, 31,200,100,
- 50,105, 98, 98,162,122,239,222,189,116,211,166, 77,117, 20,129,250,164,196, 87,102, 70, 70, 70,131,154, 13,151,148,196,151,196,
- 64, 13, 41,156, 82,169,148, 23,249,115,136,138,138,114,206,235,159, 60,121,242, 47,153,153,153,255,225, 60, 2, 23, 47, 94,236,
-250,198, 27,111, 72, 9, 33,188,228,221,137, 60, 0,245,239,179,187,249,111, 31,148, 82, 93, 66, 66,194,226, 29, 59,118,188, 99,
-181, 90, 81, 89, 89,233,140, 1, 0,128, 27, 55,110,160,178,178, 18,148, 82,206,106,247,105,178,157,155,255,175,191,236,175,126,
-156, 0, 95,242,119,125,206,247,218, 82, 94, 78, 9,120,245,213, 87,145,151,151,135, 73,147, 38,225,195, 15, 63,196,130, 5, 11,
- 32, 20, 10, 33, 22,139,189, 61, 87, 66, 41,101,103,205,154,133,255,252,231, 63, 88,189,122, 53, 0,116,222,191,127,255, 21,135,
-197,238, 87,103,114,153,182,106, 50,148,149,149,193, 77, 30, 0,117,118,118,182,116,204,152, 49, 42,127,150, 60, 58,172,254,105,
- 0,182, 1,152, 11, 32, 46, 64,254, 13,195, 93, 16, 32, 47, 5,192,151,164, 28,254, 18,118, 83,163, 41,200,255, 94, 28, 52,230,
-206,157, 43, 61,117,234, 84,147,202,116, 88, 67,170,166,148,201, 17, 30,183,182, 30,128, 51, 25, 16,203,178,216,188,121, 51,111,
- 37,224,149, 87, 94,225,218,121, 91, 12, 0,195, 48, 96, 89, 22,255,248,199, 63, 84,124,201,211,147,188,198,174, 36, 72, 75, 75,
-251,175, 70,163,185,113,240,224,193,157,124,173,254, 59,237,109,171,127,127,221,185,216,125, 81, 2, 8, 33,239, 78,156, 56, 49,
-119,221,186,117, 39,130,130,130,192,173, 10, 96, 89, 22, 17, 17, 17,208,106,181, 92, 10,219, 80, 0, 54,190, 6,129,107,240,223,
-145, 35, 71, 32,147,201,234,140, 39,222,198,161,146,146, 18, 90, 82, 82, 34,173,239,226,111,228,146, 63, 0, 13,186,251,173,203,
-151, 47, 23, 3, 48,195, 30, 63,197,125,124, 82, 2, 92, 19,255, 60,255,252,243,206,239,213,213,213, 94, 95,179,184,184, 56,210,
-175, 95, 63,250,213, 87, 95, 61,177, 97,195,134,239, 56,178,221,176, 97, 3,124,141,250,231,112,229,202, 21,103, 74,226, 38,130,
-122,251,246,237, 13,245, 41,245,190,125,251,124,170, 85,225,225,240, 85,119,217, 74,255,236, 53, 73,184, 85, 0,238,136,159,215,
- 42,128,166, 38,245,134,228,221, 43,202,195,189,220,113,250,246,237,171,238,219,183,111,147,202,116, 12,142,119,252, 90, 93,221,
-255,245, 95,234,134,150,157, 57,218,199,167,109,196,135,235,189,163,215, 26, 21, 21,181,171, 49,145,254, 77, 25, 3,224,174, 15,
-123,242,246,248,208,231, 79,206,152, 49,163,217,238,221,187, 63, 40, 45, 45,125,209, 96, 48,192,102,179, 97,208,160, 65, 24, 58,
-116,104,166, 76, 38, 91,200,135,252, 1,160,160,160,192,249,221, 53,214,164,160,160,224,182,109, 79,136,142,142, 38, 14, 47,129,
- 20,128,138, 83, 38, 92,166, 2,124,126, 38, 83,166, 76,105,232,144,208,101,188, 12,186, 27,227,138, 66,161, 96,143, 31, 63,142,
- 79, 63,253,148, 0,224,149,148,231,239,127,247,156,147,105,216,176, 97,152, 60,121, 50,239, 54,120,147, 23,192,189,167, 4, 52,
- 68,254,110, 21,128,166, 38,193, 64,133,184, 0,220,245, 1,127,203, 87,254, 25,238,205, 61,252, 27,186,113,227,198,205,133,221,
-253,234, 23, 14, 30, 60, 72,166, 79,159,126, 71, 20, 90,127, 51, 7,254,158,202, 98, 99,209,191,127,255, 38, 45,198,211,212,242,
-254, 12, 70,217,253,164, 4,120,181,162, 6, 13, 26, 20, 24,136, 3, 8, 32,128, 0, 2, 8,224, 79, 6, 38,112, 11, 2, 8, 32,
-128, 0, 2, 8, 32,160, 0, 4, 16, 64, 0, 1, 4, 16, 64, 0, 1, 5, 32,128, 0, 2, 8, 32,128,251, 16, 86, 0,108,224, 54,
- 4,224, 9,194,192, 45, 8, 32,128, 0, 2, 8,140,237, 1,252,201, 59,201,156, 57,115,252,142,184,116, 23,213,237, 73,158,183,
-245,199,190,202,107,234,246, 5,228, 5,228,253,217,229,253,244,250, 69,191, 7,150,193, 31,116,197,157,150,119,228, 53,255,229,
-197,126,120,187,188,140,140, 12, 2, 0,132, 16,137,197, 98,193,249,243,231, 85,102,179, 25, 66,161, 16,151, 47, 95,198,211,225,
-221,176,171,168, 8,134, 7, 59, 35, 46, 46, 78, 42, 16, 8, 64, 41, 85, 3, 64, 86, 86,214, 29,127, 30, 92,251, 92, 65, 8,233,
- 11,160,205,137, 19, 39,182,119,232,208,129,209,104, 52,226, 14, 29, 58,188, 31, 18, 18,178, 18,192, 21,199,114, 82, 38, 43, 43,
-203,230, 65, 94,115,135,183, 64, 79, 8,161, 0,112,233,248,127, 87,201, 71,149,166,173, 47,138, 57, 47,108, 51, 46,174, 89,243,
- 22,181, 0, 40,165, 84, 8, 32, 50, 43, 43,235, 82,224,125,187,183,229,221, 81, 45,145,111,182, 45, 95,179,191,249,147, 50,183,
-114,205,215, 18, 97, 84,184,234,220,153,179,210, 7,130,155, 33,236,239, 51,212,247,146,150,213, 80, 62,242,192, 18,151,187,143,
- 45, 91,182, 72,118,236,216,161,202,124,221,190,253,237,254, 81,152, 49, 99, 6,175,231,178, 63,255,144,132, 33, 68,117,250,212,
- 41,104,181, 90,116,237,218, 21,205,154, 55, 71, 82,226, 56,222,207,117,207,158, 61,117, 94,220,220,220, 92,143,181, 20,114,115,
-115,253,238, 55, 92,161,166,172,172,172,198,245,187, 20,141,227, 11, 5, 64,128,156, 40,255,101,197, 46, 7,162,159,181,127, 47,
- 89, 3, 28,153,223,248,135,154,124,179,110,251,114, 91,241,250, 51, 66, 8,213,233,116,210,221,187,119,171, 74, 74, 74,144, 34,
-106,137,118,157, 91,195,168, 51, 32, 68,111,197,200, 5,207, 97,244,164,169,216,246,101, 22,182,238,221,171, 26, 55,110,156,244,
- 30,232,194,103,108, 54, 91,251,146,146, 18,118,224,192,129, 65, 49, 49, 49, 56,122,244,232,235, 70,163,113, 98,207,158, 61,101,
-132, 16, 13,165,212,219, 84, 64,141,235,134,213,106,101,126, 41,250,169,103,167, 89,131,241,143, 97,253, 90, 23,236,254,120,211,
-230, 99,146,159,123,246, 31,243,161, 67,222,101,135,194,192, 6, 60, 13,127, 50, 55,145,175,249,251,125,201,131,239, 43,249,219,
-214,111,151,196,183,238,164, 34, 29,163, 81, 92, 91,137,246, 29,186,169, 44,172, 13,167, 62, 91,139,242,174,173,165,195, 38, 77,
-224,165, 8, 28, 81,201,105,239, 30,220,150, 0,223,236,102,177,255, 71,138,244,105, 64,239, 30,192,252, 37,141, 35,110,174, 64,
- 73, 99,179,147,185, 83, 38,154, 74,110, 99,144,158,158, 78,177,152,128,188,219,240, 57,148, 82, 96, 49,193,148,223, 82,238,153,
-181,214,183,200,159, 58,200,127, 52, 14, 28, 56,128, 25, 51,102,120,253,219, 7, 7,238,166,125,251, 14, 69, 78,206, 85, 28,206,
-183, 39,172, 57,115,234, 52, 0, 96,246, 95,191,166,167,207, 38, 75,195,196,252,158, 75, 98, 98, 34,187,103,207, 30, 38, 55, 55,
- 23,251,246,237,243, 88,136,201,159, 20,170,158,222,219, 12,185,156,102,249,161, 80,112,233,194, 27,157,202, 56,250,217,186,197,
-118,154, 66, 1,112,185, 79,142,234,132,188,112,238,220, 57,168, 55,109, 82,189, 43,155,130, 65, 51,158, 71, 80,219, 72, 64,232,
- 72,246,199, 82,128, 21,129, 53, 81, 76,120, 54, 29,165,255,250, 8,135, 14, 29, 82,141, 24, 49, 66,202,121, 1,238, 18,108, 12,
-195,180,105,213,170, 21,212,106,181,112,224,192,129, 24, 54,108, 24,115,237,218,181,193,191,252,242,203,241, 7, 31,124,112, 8,
- 33,228,154,131,172, 25,158,247,174,217,216, 49,137,209, 31, 46,219,194, 44, 76, 61,214, 34, 46,105,142, 52,110,184,114,212,130,
- 79, 47, 63, 26,243,208,204, 88, 66, 72, 13,236, 49, 6, 76, 67,253,204, 53,177,149,183,126,212,104,133, 52,128, 58,168,159, 0,
-168, 62,252, 42, 6,228, 58,128, 12,154, 57, 0,115, 70,190,192,128,103,229,190,250, 74,128, 92, 46,167,177,177,177,200,206,206,
-166,174,101, 75,125, 34,214,188, 35,146,233,131,227, 85, 65, 54, 22, 54, 80,132, 84,134,226,218,141, 27,184, 86, 83,133,238,193,
-205, 96, 42,190,162, 58,188,117,135,116, 56, 15, 37,160,119, 15,224,212, 57, 6,148,138, 97, 35,193,120, 34,209,130,201,227, 12,
-184, 21, 67,211,248, 84, 9,141, 37,105,142,248, 23, 46, 92,136,162,162, 34, 0,192,246, 83, 34, 24, 45, 22,149,252,175, 67,125,
- 82, 4,124, 81,226, 28, 41, 94, 61, 63,151,197,246,195,177,177,177, 13,231,111, 95,236,223, 59,190,237,139,171,146,173,191,188,
-237, 84,120, 38, 14, 88, 44,125,236,133, 14,141, 30,112,183,108,217, 34,217,190,125,187,138, 97, 24,188,252, 1,156,213,207,248,
-212,193,136,140,252, 65, 18, 55, 60, 3,192, 86,140, 26,245,175, 58,199,166, 79, 7, 38, 76, 0, 38, 32, 87,181,252, 95,224,165,
- 4,112,228,175, 86,219, 79,157, 58,117,170,179,176,146, 47, 4,230,201,242,231, 82, 50,187, 94, 95, 70,134,127,228,223,100,136,
- 93, 6, 0, 88,177, 98,197, 45, 5, 96, 72, 38,112,244,229,187,210,156,125,251,246, 97,229,228,116,116, 31,147, 8, 8, 76, 32,
- 34, 6, 68,200,128, 8, 68,160,148,128,213, 89, 65,109, 54, 80,179, 13,207, 61,251, 60,158,127,107, 46,206,181,109,171,234,209,
-163,199,221,244, 4,144,162,162,162,248,206,157, 59, 7,149,148,148, 32, 47, 47, 15,167, 78,157, 66, 98, 98, 34,226,227,227,219,
-175, 94,189,250,189, 41, 83,166, 60,231,131, 2, 32, 56,176,247,127,255,247,228, 32,125,219, 35, 53, 2, 76, 95, 92,139,135, 7,
-127,130, 23,230, 77, 21,126,188,176,178,251,194,143,215, 77,143, 30, 60, 93,129, 6,210, 32,187, 18,186,235,152,158,145,145, 65,
-221,237,111,234,130,112, 1,220, 1, 15,128,235, 67, 90,191,115, 93,101,143, 7,122, 68,200,223,125,142,157, 51,242, 5, 95,170,
- 57,145,236,236,108,202,165, 37,229,254,151,203,229, 52, 37, 37,197, 55,171,122,231, 33,201,248,152,126,170, 32,163, 21, 33, 31,
-191, 2,171,222, 12,241,203, 75, 16, 30, 36,134, 81,100,128,206,104, 64, 8, 8, 76,151,202, 85, 85, 85, 85,210,240,240,112,143,
-131,240,169,115, 64,246, 6, 22,128,222,241, 1, 70, 61,196, 96,242, 56, 2,215, 64,218,244,105, 64,246, 6, 63, 60,166, 41, 41,
- 82,199,117,250,101,173,115,228,207, 17, 63, 0, 40, 14, 88, 96, 48,235, 0, 0, 99, 23,238, 65,206,210, 68, 21, 0,222,242,207,
-125,116, 14, 34, 82,124,171, 35,144, 50,144, 86,189, 93,182,203,209,250,175,252, 82,132,146,119,237,228,239,169,198, 60,145,231,
- 80,251, 57,252,172,255,163,219, 45,146,236, 45,127, 87, 81, 80,124, 56,239, 91, 12,151,196, 96,253, 23,251,241,239,221, 25,170,
-237,114,138, 57,127,121, 91, 58,104, 84,123,191, 20,129,218,139,114, 58,102, 32,144,243,213, 9, 80, 74,209,188,205,131, 78,242,
- 95,185,114,165,199,246,233,140, 74, 73,122, 74,123, 21,240, 57,128,111,113,248, 48, 48,124,248,173,227,239,189,119,235,251, 75,
- 47,230,170,178,254,221, 75,202,176,157, 61,182,147, 35,255,132,132, 4,176, 44,139,207, 62,251,172,201, 94,112,185, 92,238, 36,
-255,186, 74,129,156,102,101,121,126,231,152, 41,218, 58,234, 47,113,252,195,166,184, 57,143, 56, 78, 36,246, 47, 3, 7,222, 62,
-199,206, 76,213, 58,189,242, 0,192,178,169,152, 55,111,158,243,248,188,121,243,176, 98,197, 10, 48, 61,103,221,250, 85,199,249,
-238,228, 9,167,186,111,159,213,234,230, 60, 30,237, 51, 26,141,104,215,181, 27,192,154,193, 4, 3, 68, 40,128,181,166, 10,198,
-146,243,184,113,185, 12,157, 70, 72, 64,130, 34, 64, 44,102, 64,192, 96,233,156, 5, 72,204,126, 27,243,231,207,111,210, 65,217,
- 91,170,108, 23,178, 37,148,210, 8,131,193, 48, 34, 42, 42, 10,167, 79,159, 6,203,178, 56,127,254, 60,214,172, 89,131, 62,125,
-250,160, 99,199,142, 51, 1, 60, 87,143,172,217,134,200,155, 82,218,170, 43,115, 88,210,190, 75, 82, 80,101,222, 49, 84,105,131,
-241,159,109, 86,236, 40,248, 47, 94, 76, 9, 17, 10,245,108, 44, 48,189,193, 58, 8,119,162,184, 85, 0,190,161,161,190,227,206,
- 51, 32,228, 75,252,148, 82, 72, 95, 79, 64,118,158, 34, 34, 29,114,252,252,213, 49, 96,164,243,181,226, 5,142,244,245,250,117,
- 0, 8,140,198,213,136,138, 82, 34, 39, 39, 7,190,164,241, 28, 22,220, 66,213,198,104,131,120,241,243,176,221,212,192,122,229,
- 38,132, 65, 34,132, 18, 1,194,136, 0, 97, 2, 33,162, 68, 98,104,107, 42,113,117,223, 33, 85,248,228, 71, 60, 14,116,238, 72,
-125,255,143,172, 67, 1, 0,150, 45, 34,160, 4,176,135,199,248,222,193, 29,164, 44,205,201,201, 81,229,228,228,248, 53,133,224,
- 74,254, 16, 10, 80,114,213, 62,248,149, 94, 55,162, 75, 91, 49,122,166,110, 69,206,154, 73, 42,190,238,117, 17, 41,134,144,148,
- 65, 64,110,194, 70, 91, 33,184, 13, 65,216,180, 43, 96, 89, 13,140,198, 28,216,138,254,225,155, 39,151, 71,229, 54, 95, 74,188,
- 42,182,188,160,138,143,122, 3,159,125, 59, 11,205,152, 46, 0,128,231,255,222, 11, 3,135, 69, 99,221,231,121, 88,249,223,119,
- 84,138, 81,254,185, 14, 9, 1,228, 47, 29,119, 14,122, 15, 63,252, 48,246,239,223,239,149,252, 1, 96,198, 52,145, 10,216, 7,
-224, 56, 42,175, 55, 67,207, 46,192,170, 85,181, 80,169,128,158, 61,129,232,104,187,136,202,235,205,236, 47,227,128,223, 84,191,
-254,210,153,120, 34,255,125,251,246,129,101, 89, 39, 73,111,220,184,177,209, 4,226,186, 93,159,252, 1,192, 27,249, 3, 64,150,
- 66, 65, 40, 32, 33,128, 58, 61, 61,189,193,142,207,186, 12,250,138,236,108, 41, 33,192,202, 47, 86,222, 22,243,178, 50, 75,225,
-234, 95,145, 80, 74, 85,159,124,242,137,115,199, 39,159,124,130, 21, 43, 86, 32, 43, 43,171,110, 21, 57, 2,137, 59,121, 89,246,
- 20,182, 82, 74,169,250,185,231,158,107,176,125, 86, 23, 47, 74,246,170, 85, 82, 66,128,172,149, 89, 42,119,228, 37,108,222, 28,
- 16, 9, 96,211, 87,226,183, 29,123,177,110, 83, 46,190,184,114, 30, 0, 80,248, 78, 11,244, 28, 61, 1,166,210, 75, 56,241,203,
- 17, 28, 59,127, 6, 85,215,174,225,248,241,227, 77, 86, 88,107,205,154, 53, 18,126,125,152,132, 83, 74,123, 23, 21, 21,125,252,
-230,155,111,246,251,248,227,143,131,204,102, 51, 4, 2, 1,154, 55,111, 14,157, 78,135,194,194, 66, 68, 71, 71,115,117, 11, 60,
- 89,255, 97,132, 16,150, 82, 26, 85,121,249,224,143,239,252, 95,105,212,151,243, 58, 64,163, 11, 66,144,144, 65,167, 72, 49,174,
-221, 52, 67,254, 79, 43, 6, 14,141, 13,235,226,197,147,144,145,145, 65, 57, 69,192,181, 47, 54,244, 61,128, 59, 15,142,252,235,
- 43, 7,140,183, 65,132,171,247, 93,199,205,153, 52,195,231, 6,100,103,103, 83, 59,249,175,119,146,191,248,199, 11,208,239,122,
-160,206,113,175,150,171, 98,189, 36, 92, 83, 3, 54, 72, 8,243,145, 19, 48,253, 86, 2,227,238,253,128,193,132, 32, 74, 17, 10,
- 1,132, 32, 48,177, 86,104, 76, 70,124,177,103,155, 87,153,203, 22,217,173,123, 87,216,183, 57,115,133,226,244, 89,138,249, 75,
-252,239,179, 50,153, 76,237,234,246, 82, 42,149,188, 94,116,165, 82,233,172,173,205,225,233, 21,151,177,247,136, 22,165,215,141,
- 78, 37,160,248,178, 1,144,109,130, 82,169,228,229,142, 20, 18,123,229, 48, 81,205, 49,132,133,157, 69,176,184, 6, 44,171,129,
-197,114, 4, 2, 65, 52,204,186,138,187,214, 89,247,126,115, 92, 2,144, 58,228,127,245, 52,197,144, 73, 2,252,253,253, 68, 60,
-156,216, 15, 0,117,156,231, 27,214,175, 95, 79, 95,254,128,160, 89,235, 1,160, 0,146, 38,207,193,129, 3, 7,120,253, 45,203,
- 92,162,109,218,252,234, 36,255,154, 10,123, 9,230,129, 3,237,228,207, 21, 2,180, 31, 11, 65, 77, 69, 8,162, 66,175,122,148,
-153,156,156, 12,169, 84,138, 49, 99,198, 96,234,212,169, 16, 8, 4,183,125, 92,247,243,133,187,247,214, 47,101,201,133,136, 9,
- 33,206, 79, 67,251, 8,160, 6,133,186, 1, 89,183,222,175,244,116,149, 59,203,121,222,188,121, 72, 79, 79,175, 75,168, 13,200,
-251, 86,161,192,241,227,199, 85,132, 16, 9,128, 58,247,204,233,207,174,183,207, 83,251,130, 40, 5, 19, 26, 12,203,181,139, 80,
-188,241, 6,214,232, 42,161, 77,136,115, 30,255,242,191,107,240,246,130,217,136,153,255, 52,222, 61,182, 15,155,180,231,145,248,
-216, 99,136,142,142,246,121, 10, 96,205,154, 53, 18,185, 92, 78, 87,175, 94, 93,167, 15, 23, 20, 20,168, 60, 77, 67, 17, 66, 68,
-132,144,161,199,142, 29, 43,205,203,203, 83,191,252,242,203,113,159,125,246,153,184,182,182,214, 89,166,217,104, 52,162, 89,179,
-102,197, 83,166, 76,233, 53,114,228,200, 46, 94, 20, 9,134, 16,210,245, 88,254,230,242, 51,187,230, 95,152,255, 90,102,251,173,
-139, 59,224,183, 50, 33,170,106, 5, 96, 9, 80, 81,107, 6,109,217,195,248,210,235, 75,250, 61,250,196, 95,188, 78, 39,100,101,
-101, 17,110,172, 83, 40, 20, 94,191, 7,112,119,200,223,173, 7,192,149,248,249,140, 51,190, 88, 34,183, 92,109,171,221,122, 7,
-234,196, 25, 52,224,198,232,215,170,173, 74, 67, 45, 8,170,208, 64,252,237, 62, 16, 33, 3, 24,205,160, 53, 58, 16,171, 21, 34,
- 0, 54,202,194,104,179,162,198,106, 6, 88,239,115,168, 92,144,223,178, 69, 13, 15,131,246, 32,193,198, 15,168, 10,133,130,112,
- 46,125, 62,214,250,109,214, 63,128,255,189,208,190,206,246,208, 87, 75, 32,162, 55, 97, 33,173,144,147,147,179,143,175, 23, 64,
- 92,171, 66,212,187,255,197,141,151, 51,112, 83, 19,130, 14,150, 19,176,217, 74, 0, 0, 23,127,110,119,215, 58,236,166,157,159,
-170,102,143, 83,212, 33,127, 14,113,145,111, 96, 68,191,100,196, 71,157,192,166,157,239,171,198, 78,230, 63,136,172, 91,183,142,
-254,240,195, 15,168,168, 24,139,150, 45,247,162, 89,171,254,160,148,130, 97, 24, 94,129, 72,165,165, 64, 73,201,113,110, 34, 1,
- 16,215, 66,163, 3,134, 13,179,239, 41, 46, 6, 62,255, 28,168,169, 6,116,181, 64,173, 14, 8,139,172,230,213,182,134,230,250,
-207,157, 59, 7, 0,248,224,131, 15, 0, 0, 49, 49, 49, 77,230,102,118,237,147,124,254,102,238,220,185,112,181,216,235, 19,183,
- 15,144, 0,183,230,254, 93,193,121, 1, 28,231,168, 61, 9,153,213, 49, 6,103, 78,156, 68, 89,100,164,138, 97, 24,188,248,226,
-139,248,215,191,254,229,119,251, 70,153, 34, 64,217, 90,204,254, 96, 17, 6, 36, 39, 67,241,193, 7, 96,152, 91, 60,167, 40, 62,
-126,203, 67,184,127, 63,246,236,217,131,243,231,207,251, 28, 4,184,102,205, 26, 73,126,126,190, 10, 0, 10, 11, 11, 85, 12,195,
- 72, 83, 83, 83,213,171, 87,175,150, 80, 74, 17, 31, 31, 47, 53, 24, 12,170, 6, 20, 59, 75, 65, 65,193,128, 25, 51,102,180,232,
-222,189, 59,118,236,216,161,175,170,170, 18, 26, 12, 6,187,183,195, 49,255, 49,126,252,248, 24, 66, 72, 8,165,212,224, 70, 12,
-227, 34,143, 41, 57,253,243,138,183,255,145,214,172,101,207, 28,252,148,243, 44,126,189, 68, 80,122, 93, 8, 80, 6, 38,179, 5,
- 26,218,178,236,111,179,158,143, 35,132,148,209, 38,208, 42,249,196,217, 4,240,251,160,193, 41,128,188,188,188,219,246, 85,150,
-105,125, 38, 59, 87, 15,128,125, 10,192,222,127,196, 63, 94, 64,240,241, 50,216, 34,236, 86, 84,253, 57,228,134,214, 53,158,188,
- 92, 10,125,112, 8,162,173, 86,116, 10,105,134, 80, 81, 16,136,197, 2,176, 20, 86,155, 13, 53, 54, 51,244, 54, 43, 76,212, 6,
- 27, 40,168, 15,157,109,254,146, 91, 74,128, 61, 46,224, 22,233, 47, 91, 36, 64,230, 34,130,151,151, 88, 27,125,211,101, 50,153,
-154, 43, 93,202, 7, 11,115,236,247,125,105, 74,164,147,240,157,174,124,122, 19, 34, 0, 66,170,197, 87,179, 35,173, 79, 43,249,
-197,117,136,174,255, 8, 27,236,110,234,143,133,225,120,250,250, 69, 20,253,179, 19,194,218,245, 65, 85, 89, 25,174, 93,184,114,
- 87, 59,230,192, 97,209,208, 57,186,155, 62,228, 36, 66, 13,125,241,245, 59, 22,231,241,145,178,126,200,223,228,155,229, 63,121,
-244, 15,248,246, 91, 25, 34,242,149, 88,190, 8,120,105, 9,197,232,209,163,121, 47,251,235,214,169, 51,233,209,163,174, 22,184,
-109,155, 61,240,111,253,122,160,103, 79,138, 21, 43, 8,222,125,183,214,174, 32, 0,232,217, 43, 18, 47,191,196,175,141,156,149,
-154,156,156,140,141, 27, 55,214,177,100,147,146,146, 26, 36, 55,127, 21, 81, 31, 61,120,210, 21, 43, 86,168, 26, 82, 0,150, 45,
- 91,134,236,236,108, 94,150,240,115,207, 61,167,226, 34,255,221,225,165,151, 94,194,242,229,203, 85,217,217,217, 30,219,248,195,
-201, 82,188,254,238, 2,204, 90,252, 15,188,102, 54,227,147, 79, 62,105,240, 30, 45, 91,182, 12, 74,165, 18,132, 16, 73, 67,132,
- 61,186,111, 23,172,254,242,115,196, 78,159,142,119,222,121,199,163,210, 48,111,222, 60, 44, 91,182, 12,171, 86,173, 82,251,122,
-239,243,243,243, 85, 92,176,156, 92, 46,167, 5, 5, 5,170,212,212, 84,114,248,240, 97, 21, 33, 4,169,169,169,234,149, 43, 87,
- 54,248,247,122,189, 62, 98,219,182,109, 24, 59,118, 44,138,139,139, 67,117, 58, 29, 44, 22, 11, 24,134,129,217,108, 70, 74, 74,
- 10,113,144,187,129,143, 99,203,100, 50, 5, 29,217, 60, 29,163,159,124, 23,187,242,206,225,252, 85, 1,170,117, 12, 4, 66,160,
- 76, 23,130, 23, 95, 93, 20, 15,224, 50, 95,238,231,226, 78, 0,126,211, 1, 1,220, 29,235, 31,238,220, 56,156,107, 70, 34,145,
- 64, 34,145,224,151, 95,126,113,126, 74,126,188,136, 42, 67, 21, 90, 14,243,125,221, 47, 71,238,161,161, 51, 32,254,241, 2, 68,
- 23, 43, 64, 9, 65,208,172,138, 58,199,189, 18, 87,144, 0, 54, 10, 92,214, 85,162,180, 74,131, 27,213, 90, 84, 25,141,208,154,
- 13,184, 97, 50,224,170, 81,143, 50, 99, 45, 52, 22, 19,180,172, 5,102,214,123, 54,204, 81, 15,185, 25,240, 92,226, 2,102, 79,
-109, 6,138, 32, 80,223,202,128, 59, 93,248,245, 59, 59, 95,247,191,211,242,188,110,196,222, 35,218, 58,196,207,145,127, 48,123,
- 17,193,236, 69,188, 61, 94,136,210,210, 82, 51, 95,153,155,207,179,104,157,153,229,220, 62,175,179,225,242,185, 50,156, 62,120,
- 2,215, 46, 84,222,245,142,187,254, 11,187, 2, 90, 93, 78, 17,106,232, 11,201, 44, 33,158, 92, 44,114,126, 50, 55, 77, 7, 1,
-225, 61, 32, 61,254,112, 30,158,157, 47, 67,100,193, 94, 16, 66,240,221, 65,251, 35,224, 75,254, 28, 98,122,247,170,167, 88, 0,
-159,125, 6,156, 61,107,247, 4,188,243, 14,117,186,223, 41,165,136,140,140,244, 62, 2, 59,250,168,205,102,131,205,102,195, 7,
- 31,124,128,115,231,206,225,204,153, 51, 56,115,230, 12,148, 74, 37, 22, 44, 88,128,210,210,210,187,249, 72,212, 13, 89,210,115,
-231,206,229,172, 58, 94,100, 72, 8,113,107,253,115,240,116,204, 21,251,131, 43, 65,152,102,248,247,235, 75,208,108,155, 18,233,
-233,233,112, 45, 53, 44,239,217, 31,115, 99, 71, 32, 52, 52, 20,163, 71,143,198,155,111,190, 9,165, 82,169,210,106,181,110,223,
-191, 47,203,206,224,106,191,190,232,216,177,163,148,101,217, 6,189, 29,156,167,194, 95,207,139,107,164,124,124,124,188,148, 35,
- 74, 0,136,139,139,147,122,185,119, 99, 70,143, 30,221,162,180,180, 20,251,247,239,199, 3, 15, 60, 0,161, 80,232, 84, 22, 59,
-118,236,200,119, 58,130,117,200, 35, 61,122, 15, 94,152,189, 59, 2,191,238, 88,140, 81,241,125, 16, 38,102, 16, 22,106, 67, 72,
-176, 9,143, 60, 62,133, 5,160,169,175,171,122, 83, 46,185,235,227, 51, 29, 16,192,221, 3,227,233, 33, 42, 20,138,230,115,231,
-206,197,220,185,115, 1,192,252, 94,198,123,176,148, 91, 17, 18, 34,246, 43, 25, 73, 74,138, 61,124, 56,116,252, 89, 80, 1,131,
- 55,191,214, 59,173,127,190, 8,237,216, 81,106,109, 22, 10, 45,181,225,164, 78,139,227, 85, 21, 56, 81,125, 19, 39,170, 53, 56,
-169,211,224,172, 94,139, 10,147, 17,181, 86, 43,174,232,117,206,223,244,132,201,227, 8,150, 45, 18, 96,217, 34, 1, 40, 4,160,
-132, 65,250, 52,130,231,166, 5, 97,214,212,214,232,209,163, 45, 88,136, 0,248,118,201,156,171, 63, 37, 37, 69, 90,127,159, 15,
-247, 76, 90,124,217,174,200, 23,125,100, 15,162,219,245, 74,184,221,125, 67,181, 16, 80, 29, 76,140, 61,162, 89,163,209,132,166,
-164,164,248, 84, 20, 61, 54, 54, 22, 74,165, 18,235,107,117, 48,152, 25, 60,187,225,223, 40, 23,135,192, 96,190,123,101, 34, 38,
- 13,124, 91,154,175, 89,130,245,255,185,101,226,127,253,142, 5,113,145,111,220, 82, 40, 31,253, 92,154,165,200,226,149, 91, 98,
-249, 27, 64,234,252,177,136, 40, 80, 66,250,207, 4, 48, 19, 1,181, 90,237, 87, 31,238,218,181,110,244,248,152, 49, 64, 68, 4,
- 16, 29, 13, 12, 31,216, 28,226, 32, 1, 4,204, 45,177,226,144, 16,175, 3, 50,195, 48,206,185,254,115,231,206, 33, 38, 38,166,
-206,231,221,119,223,197,187,239,190,139, 43, 87,248,123,101,220,205,215,187, 34, 35,195,119, 11, 44, 59, 59, 91,186,124,249,114,
-183,132,205,215,250,119,113, 61,223, 22,167,192,109,179, 44,191, 20,246,102, 66,192,234, 77, 16,181,235, 10,249,251,239, 35, 53,
- 44, 2, 17,234,124,231,241, 89,127, 73,197,219, 31,255, 27,197,203,254,135,183, 6,140,193,148,200,238,216,179,101, 11, 74, 74,
- 74,220,190,127, 79,100,200,209,175,127,127, 41, 23,212,200, 41,100,174,211, 51,238,246,121,176,190,104, 70, 70, 6,229, 2,251,
-184,249,126, 87,146, 79, 77, 77, 85,199,197,197, 73, 57,215,127,106,106,170,218,203,125,203, 19,137, 68, 15, 60,241,196, 19,231,
-170,170,170,160,213,106, 17, 18, 18,130,214,173, 91, 35, 34, 34, 2, 17, 17, 17,222,110, 30, 91, 79,158, 45, 56, 56, 88,255, 84,
-198,191,164,107,126, 28,138, 11,151,170,209, 54, 92,128,248, 94, 4, 15,118,167, 8,107,209,162, 18,128,205, 3,111, 4,234, 13,
-220,167,214, 63,224,125, 25, 96,173, 66,161, 8, 6, 16, 38,151,203,157, 90, 96,167,132, 14,126,105,190, 10,133,130,200,100, 50,
- 40,149, 74, 26, 52, 43,167,142, 43,146,111, 30,128,150,143,141, 85, 87,228,236,128,222,106, 66,181, 78,143,115, 22, 11, 68,172,
-221, 81, 95,101, 49,130,165, 20, 20,192,142,235,231,161,179, 90, 0,128,199,192, 68, 48,127, 73,221, 62,110,159, 10, 96, 97,131,
- 9,191,157,173,193,234,141,213, 62, 93,175, 43,209,203,100, 50,117,125, 47,128,171, 82,224, 9, 50,153, 76,157, 35,159, 2,209,
-216, 47, 0, 68,163,162,226, 86,112, 94, 16,123, 21,102,166, 61,254, 54,224, 12,174, 94,181, 15,196, 10,133, 98, 47, 31,185, 25,
- 95,103,215, 81,188,114,114,114,192, 77, 74,108, 56,118,200,167, 85, 25, 77,141, 71,159,111,175,222, 42,167, 56,168, 60, 1, 0,
- 24,209,207,158, 25,239, 31,243, 22,227,208,137,126,248,120,211,116, 40,182, 61,175, 82, 76,226, 71,224,207,206,151, 33, 42, 74,
-233,106,200, 66,163,145,129,210, 28,135,171,146, 34, 39, 39,133,151,172,228, 39,159, 34,123,118,237,166,128,221,245, 47,149, 18,
-220,188, 20, 14,157, 86, 12, 67,117, 16, 54,172, 37,152, 59,151,226, 98,121, 13,134,199,199, 97,250,212,105,188,172, 98,155,205,
-230,156,239, 87, 42,237,109,117, 37,252,242,242,114,148,151,151,251,236,222,151,203,229,148, 97,152,219, 72, 53, 43, 75, 65,252,
- 72, 2,164,166,148,214,137, 5,112,241, 8,240,118,133,187,186,246,235, 71,239,123,115,251,215, 87,114,172, 53, 53, 16,181,138,
-130, 32,180, 25,250, 61,149,140,119,199, 37,226,117,110,217,222,224, 33,176, 25,140, 16,181,108,139, 1,113, 18,116,235,212, 29,
-255,250, 45, 31,253,251,247,151,254,248,227,143,183, 41, 1, 25,114, 57, 0,162, 2,128,231, 51, 50,156, 75, 7,173,245,200, 94,
- 40, 20, 0,244,214, 66, 69, 2, 96,160,155, 65,118,208,160, 65,132, 82,234,116,241, 23, 22, 22, 58, 93,252,174,231, 57,182,189,
-146,191,195, 96,127, 35, 34, 34,162, 95, 92, 92, 92,143, 83,167, 78,225,232,209,163,176,217,108, 8, 11, 11,131, 94,175, 47,143,
-138,138,186,224,139,209, 71, 8, 97,218,182,109,187,231,241,199, 31,111, 91,112,160, 16, 43,114,246,160, 5, 9, 66,175,182, 38,
-156,189, 25,134,135,123, 89,206, 3,176,112, 10,154, 67,161,180,121,122, 38,174, 99, 93, 96, 10,224,222, 6,159,249, 98, 51, 0,
-179, 43, 81, 95,206,187, 2, 76,247,157,252, 93,201,198,221,160,197, 87, 9,168,214,104,165,150, 80,177,170,138, 97,113,205, 88,
- 11, 88, 44,176, 81, 10, 2,224,183,218, 74,148,233,171, 65, 41,229,146,216,240, 24,152, 40,210,167, 17,100,111,184,213, 39, 79,
-157, 3,122,247,176, 66, 0, 93,163,200,223,181,179,251,235,242, 74, 73, 73,145,230,228, 60,175, 2,138,160,209,104,204,165,165,
-165,194,165,137, 96, 22,238, 25,141,121,253, 15, 57,173, 48,190, 74,133, 59,175, 75,253,109,142,132,248, 90,115, 88, 76, 48, 52,
-187,132, 2,238,151,251, 57, 51, 1, 42, 65,249, 4, 41,102, 76,250, 66,170,216,250, 55, 85,254, 38,138,248,168, 19, 24, 41,235,
-135, 3,123, 78,160, 64,251, 62, 8, 8,228,147, 62,231,125,173, 81, 81, 74, 16, 66, 48,121,242,100,172, 90, 85, 13,206, 40,182,
-255, 79, 29,247, 56,167,206,128,228, 97, 10, 22, 9, 99,164,210,188,125, 42,213,152, 49,128,249, 90,103, 92,170, 12, 6,235,152,
-109,109,175,107,139, 87,210,107,176,167,160, 23,154,119,234,197,171,141, 28,241, 95,190,124, 25, 0,112,237,218, 53,167,103,224,
-250,245,235,206,129,213, 31, 40, 20, 10,194, 37, 2,170, 63,135,155,165, 80, 16, 62,249, 0, 92,177,106,213,170, 58,177, 0,203,
-151, 47,247,217,250,175, 79, 24,254, 66, 44, 22,227,218,197, 11,232,222,163, 39, 88,171, 9,196,106,131,176,121, 11, 52, 31, 50,
- 20,205, 6, 63, 4, 86,103,133, 77,111, 2,181,218, 0, 27,139,133, 43, 63,198,212,233, 83, 33, 22,139,221,202,179,110,136,228,
-245,187,238,206,139,253,208,253,185,241,241,241,210,130,130, 2, 21, 55, 6,140, 28, 57,210,237,189,226, 65,254, 32,132,176, 0,
-118,246,234,213,107,240,167,159,126,106,190,113,227,134, 49, 49, 49,241,241,162,162,162,183,244,122,125, 69,171, 86,173,228,125,
-251,246,213,248,112,239, 69, 0,186,196, 13, 31,222, 58, 99, 86, 6,206, 95, 62,175,121,102, 86,198,168,195,123,214,102, 94,173,
-209,140, 24,154,144,200,182,237, 20,243,164, 27,175, 1,235,105, 44,112,229,138,134,146,255, 4, 18, 1,221, 63, 10, 64,131,214,
-133, 63,228,207,145, 13,151, 19,192, 31, 37,160,187,124,134, 26, 0, 41, 83,172,161, 8, 17, 67, 75,173, 48, 91,173, 96, 41,139,
-150,225,225,184,172,171,226,151,193,206, 1,119,203,251,110,197, 0,248,150,137,205,157,139,191,177,233,122, 29,127, 59,105,232,
-208,161, 91, 23, 46, 92, 24, 20, 21, 21,197, 94,189,122, 21,243,250, 95,173, 67,254,190,252,134,187,251,239, 55, 28, 89,254,234,
- 39,121,114,119, 14, 95, 12,126, 84,160,206,122, 52,139,108,249,236,138,100,251,177,119, 84,249,155, 0, 2,130, 73, 3,223,150,
- 62,250, 60,255, 4, 64, 92, 95,178, 19,124,181, 99,144, 2,220,241,206,154, 76,187,243, 36,172, 75, 22, 1, 26, 46,174, 49,125,
-234, 52,245,244,169,211, 72,133,246, 83,137,173,166, 70, 69, 4,128,222, 24, 2, 82, 99,133,144, 17, 66,207,136,165,227,166,204,
-134,144, 18,175,237, 76, 76, 76, 36, 15, 60,240, 0,189, 83,239,159,221,218,207, 34, 25, 25, 25,212, 53,162,221,213, 19,224,163,
- 56, 53,103,249,187, 40, 20,234,187, 49,120,141, 25, 51, 6,127,219,148,141,119,107, 42, 49, 40,225, 97, 48,109, 35,237,109,178,
- 80,123,234, 94,136, 64, 4, 66,144, 32, 1, 86,101, 45, 67,139,177, 67,209,163, 71,143,223, 53,117, 47,103,221,231,231,231,171,
-134, 15, 31, 46,157, 57,115,102,163,126,251,220,185,115,178,189,123,247, 94, 20, 8, 4, 91, 70,141, 26,245, 30,195, 48, 55,226,
-226,226,242,156,150,140,139, 71,137, 16, 2,119,207,220,197, 19,160, 60,122,244,232,176,175,214,172,101,130, 4,193,151,146,159,
- 78, 30,200, 48,140,246,225, 9,179, 39, 2, 8,119, 16,127, 13, 0,106,181, 90,157,242,234, 41,109,129,146,242,247, 32,248,184,
-255,253, 82, 0,154, 66, 97,240, 68, 62,190, 12,112, 82,121, 42, 81,238, 81, 74,216,211,197, 42,157,201, 12,171,205,134, 30,195,
-134, 32,198, 58,220, 39, 50,108,202, 96, 20, 46,233, 15, 0, 21,231,233,112,153, 10, 32,141,144,187, 77, 38,147, 9,149, 74,229,
-252,165, 75,151,254,211, 69,185, 24,163, 80, 40,124, 74, 68,226,240, 20, 52, 89,242,146, 41,191,165, 56,238, 99,195,215, 55, 69,
-169,244, 75,211,127,236,133, 14,234,199,208,248,231, 99, 39,119,130,103,231,143,113,230, 41,231,198,177, 53,153,123, 17,214, 37,
-139,132,117, 73,241, 73,102, 68,139,191,171, 15, 94, 4, 97,153, 75, 18,131,222, 94, 7, 32, 76, 44, 83,135,119,132, 79, 43, 70,
- 93,250,159,200,161,113, 54,249,188, 42,167, 4, 52,133, 44, 71, 44,128,138,251,222, 88,121,254,174, 44,235,209,163, 7,218,189,
-248,162,116,197,238,221,170,146,247,190, 69,138,168, 37, 34, 28,197,123, 12,122, 43,230, 46,120, 13,130,208, 40,236, 88,171,192,
- 47,173, 8,198, 53, 34,111,191,205,102,133,175, 49, 64,245,149, 0, 62, 86,190,151,251, 68,206,156, 57,115,131, 82,154,217,187,
-119,239,255,171,168,168,208, 9,133, 66, 88,173, 86,218,178,101, 75,167, 71, 69,167,211, 33, 40, 40,200,233, 69,242, 32,111,116,
- 97, 97, 33, 88, 43,193,136,145, 3,223,190,124,249,178, 86,163,209, 32, 42, 42,138,237,212,169,147,150,123, 54, 85, 85, 85, 16,
-139,197, 32,132, 32, 56, 56,152,151,209,199, 41, 9,245,191,215,247,138, 6,112,159,121, 0,238,148, 82,224, 55, 49, 38,202,212,
- 72,148,221, 83,209,164, 14, 37,128,220,129,121,116,155, 76, 38,251,127, 50,153,236,255, 53, 69,251,154,240,122, 73, 83,156,115,
- 39, 97,183,234, 1, 71,138,253,122,199, 82, 26, 37,155, 97, 59,171,195,196,157,155,162,153,150, 59,121, 15,154,176,232,138,218,
-151,185,122, 47,202,132,223,114, 40,165, 36, 52, 52, 20,147, 39, 79,134,163,124, 47, 74, 93,202,247, 30,220,187,199, 89,190,119,
-108,220, 88, 56,148,222, 6,127,111,149,246, 67,242, 92,228,107,183, 19, 19,207,106,130, 60,148,128, 70,227,161,135, 30, 50, 89,
-173,214, 60, 0, 58,150,101,169,217,108, 95,248,115,227,198, 13, 0, 64,179,102,246,165,189,220,126,145, 72,228,241,254, 61,250,
-232,163,156,140,221, 44,203, 34, 34, 34, 2, 44,203, 58, 87,156, 56, 86,177, 16,163,209, 72, 1, 32, 65,144,246, 25, 0, 0, 32,
- 0, 73, 68, 65, 84, 40, 40, 8,132, 16,230,247, 24,219, 3,240, 31,124, 82, 73, 3, 0, 25, 52,104, 80, 64, 19, 11, 32,128, 0,
- 2,184,127, 96, 5, 96, 4, 32,110, 98, 35,206, 91,193, 32,222, 21, 5, 3,184, 63, 16,120,152, 1, 4, 16, 64, 0,247, 23,132,
- 0,154,241, 32,127, 61,236, 65,220, 77,197, 7, 44, 2,203,254,254,112, 29, 41,128, 0, 2, 8, 32,128, 63, 30, 66, 3,124, 17,
- 64,192, 3, 16, 64, 0, 1, 4, 16, 64, 0, 1, 4, 20,128, 0, 2, 8, 32,128, 0, 2,248,179,163,142, 75,103,206,156, 57,126,
- 71,112,186, 43,222,115,175,203,139, 30, 18,140,144,224,107, 16, 5, 85,130,101,237,203,194, 4, 2, 6, 12, 17,216,255,103, 8,
- 8, 97, 64,137,208,190, 6, 22, 86,108,221, 46, 2,165, 20, 81, 76, 75,248,216,190, 96, 0,173, 96, 15,224,169,129,125,185,151,
- 5,142, 57,181,251,241,254, 5,228, 5,228, 5,228, 5,228, 5,228,221,155,242,124, 86, 0,254,108,248,225,192, 89, 12, 27,106,
- 65,100, 4,160,209, 18,252,244,139, 24, 66, 70,136, 9,227,109,216,163,106, 13, 66, 24, 16,134,129,184, 57, 48,102, 88, 37, 0,
- 33, 30,142,167, 40, 44, 18,218,105,156, 7, 84,135, 14, 80, 0, 16, 81, 11,134,143, 26,115,241,204,175, 63,154,202,171,141, 49,
- 54,189, 17, 50,153, 44, 2, 64, 85, 64, 15,189,191,145,251,245,127, 36, 61,123,116, 87,221,184, 97,108, 84,194,167,251, 8,146,
-244,244,116,215, 60, 0,141,186,230,244,244,116,191,211, 1, 7, 16, 64, 0, 77,228, 1,224,176,246,171, 47,121,107, 19,207,206,
-156,229,245,101,109,106,121, 77,137,194, 34, 17,146, 18,109,248,229,215, 16, 4,137,132, 16, 10,132, 16,137, 40,130, 5, 22, 64,
-216, 28, 66, 24, 48,172,159, 21,226,160, 96, 80, 0,237,219, 2,143, 77, 96,177,119, 11, 63,242, 63,251,219, 25, 60,208,183, 7,
- 58,116,140,192,229,139,167,186,134,183,235,142, 86, 29,108,248,254,187,239,160, 84, 42, 43,239,246,250,120,165, 82, 57, 33, 39,
- 39,103, 59,183,157,146,146,242,168, 76, 38,219, 30,120, 53,188,227,215, 95,148,212,106, 60, 33,157,246, 88, 15, 21,203, 86,160,
-170,131, 65,117,234,248, 38,212,154,218, 99,104,236,168, 63, 44,137,165,167,167,171,230,205,155, 7, 66, 8,175,178,189,124,192,
- 37,139,105,130,114,243, 1, 52, 82, 1,243, 8, 74,145,189,106, 85,131,207,155, 75,240,227,154, 45,144,171, 33,224, 82, 75,192,
-249,156, 93, 43, 35, 6,208,180,224,178, 1,114,112,151, 27,224,158,242, 0, 48,248,125,251,193,132,113, 22, 80, 8, 32, 20,136,
- 48, 98, 56, 65,155,214, 12,132, 66, 6,193, 34, 1,122,199, 48,184,120,201,138, 97,177, 12, 90, 70,137,241,253,190, 22, 0, 0,
- 1, 53,192,158, 10,219,230,149,252,127, 45, 42, 66,183, 14,157,240,107,126, 1, 14,155, 45,208,222,212, 34, 40,184, 57,250, 12,
- 30,137,129, 35,199, 65,181, 53, 7, 0,191,220,248,119,128,248,199,228,228,228,236, 93,184,112, 33,138,138,138,184, 14, 83, 9,
-224,197,217,179,103,111, 75, 73, 73,145,201,100,178,189,127,184,151,226, 39, 37, 13, 22,106, 32,100,204, 48, 26,109,168,210,133,
-224,225,209, 83,124,186,255,155,114,191,146,180, 8,209,224, 47, 83,135,160, 91,215,199, 84, 45, 90,132,195, 98,181,226,198,141,
-155,104, 91,122, 9,197,231, 74,112,232,160,134,142, 24,249,184, 95,207, 53, 59, 59,155,186, 12,206,247,218,224, 40, 1,110,149,
-195,117, 84, 7,148,224, 46,165, 3,254, 29,223, 23,186,121,243,230,219,235, 41,220, 53,242,162, 18, 2, 2,218, 4,247,157,150,
-126, 13,114,120,182, 43,199, 59,178,100, 58,170, 33,185, 96,118,150, 14,195,166,126,234, 81,145,251,254,251,239,157,219, 73, 73,
- 73,216,185,115,167,199,237, 0,238, 60,249,187,238,115, 85, 4, 60, 42, 0, 7, 15, 28,198,200,135,135,255,110,141,102,125,200,
-159,234,154, 74,210,223,236, 83,140, 80, 0,173, 70,136,118,109, 68,104,215, 38, 8,181,181, 34,136, 69, 66,216,132,193, 24, 50,
-128, 96,208,131, 2, 48, 68,100, 79,129, 41, 10,130,136, 49,129,136,131, 96,213, 3, 86,232, 60,146,255,129,125,123,209,189,125,
-107, 28,255,229, 56, 22,189,247,118,157,246, 45,121,231, 3,202, 8, 8,134,196, 14,193,247, 59,247,250, 84,121,143,101, 89, 73,
- 81, 81,145,234,236,217,179, 8, 9, 9, 65, 72, 72,136, 52, 41, 41, 73,237,227, 96, 38,205,201,201,217,203, 17,191, 75,231,136,
- 0, 48,238,223,255,254,247,205,217,179,103, 43, 1, 36,202,100, 50,229,189,216,193, 87,175, 94, 45, 73, 75, 75,227,125,221,255,
-219,184, 86,210, 63,166,185,170,107,123, 35,194, 91, 4,131, 97, 66, 97, 48, 88, 81,161, 49, 32, 79,185,130,138, 91, 12,193,240,
- 97,163,121,245, 35, 17,174, 97,242,163, 15,170,250,245,235,131,171,215,180, 56,242,211, 81,212,214,234, 16, 30,222, 28,209,209,
- 93,193, 8, 68,176,217, 74,241,211,207, 7,232,224, 65, 15,255,161,172,155,244,244,116,213, 75, 47,189,228,220,158, 55,111, 30,
-150, 47, 95,174, 90,229,193, 42,244,137,140,238, 81, 15,128, 67, 73,167,185,185,185,112, 87, 88,233,247,132,171,149,173, 80,100,
- 73, 41,109,156, 18,192,116,125,202, 73,222,133, 31, 54,115,107,134,181,139, 96,208, 49,138,185,111,159,223,159, 21,174,100,239,
- 78, 41,240,234, 1, 56,120,224, 48, 0, 52, 90, 17, 56,240, 98,177,199,227, 15,255,171,167,223,131, 5, 33,196,175,106,123, 74,
-117, 27,136,132, 34,116,238, 80,139,154, 26, 17,142, 28,239, 12,129, 64, 0, 1, 17, 32, 72,100, 69,191,158,122,244,234, 41, 0,
- 1,131, 32, 81, 48,130, 4, 4,177, 15,154, 17, 21,201, 98,253,255,121,150,221,167,123, 91, 92, 60, 87,126, 27,249, 3,192,162,
-197,175,147, 15,222,251, 39,109, 31,255, 32, 34, 35,154,243,110,175,193, 96,144, 44, 95,190, 92,117,241,226,197, 58,250,134,201,
-100,194,227,143,243,183, 54,115,114,114,246,185,146,191, 27,180,202,204,204,172,124,249,229,151,247,220,237, 41,138,134,200,255,
-240,225,195,170,180,180, 52,222,109,139,137,142, 82,117,108, 91,141, 86, 45,195,208,169, 99, 59,132,134,133,226,226,197, 50,216,
-108, 44, 58,118,104,142, 19,191,229, 99,205,233, 98, 73,234, 51,179, 60, 14,166,199,142, 29,160, 79, 78,234,131, 46, 93, 58,225,
-228,111, 23,113,228,200,111,184,113,179, 6,148, 2,145,145, 33,208,235,107, 49,120,112, 63, 84, 86, 86,161,236,200, 79,248,234,
-191,103, 36, 51,255,194, 95, 81,185,199, 33, 1,236,197,167, 56,124,242,201, 39,220,182, 79, 94,128,244,244,116,234,234, 18,118,
-181, 32, 93, 93,210, 77, 49,189,240,222,123,239,209,206,157, 59, 55, 58, 23,191, 76, 38, 35,132, 16,186,105,211, 38,143, 57,246,
- 57,100,100,100, 80,119, 30,130, 53,107,214, 72,184,226, 64,238,148, 88,185, 92, 78, 27, 74,229,234, 90,207,129, 82, 10,185, 60,
- 67,213, 24, 47, 68,125,121,195, 94,171,197,143, 31, 54,171, 67,252, 1,220,159,214,127,253, 62,212,168, 41,128,198, 42, 2, 15,
-255,171,103,131, 74,128, 63,228,207, 33, 47, 47, 15,101,101,101, 0,128,142, 29, 59, 82, 95,148, 0, 1, 53, 64, 72,108, 8, 18,
-137,240,211,241,214, 16, 8,133,104, 46,210,217,227, 0,154, 49, 40, 43,107,142, 7,251,177, 32,132, 32,229, 49, 43, 40,203, 0,
- 36,216,238,120, 67, 77,131,114,245,149,151,112, 77, 83,139,151,223,122,171,193,182, 84, 86,105,160,189,113,205, 33,139, 55,113,
-215, 39,127, 0,192,142, 29, 59, 96,179,217, 36, 79, 62,249,164,215, 1, 78,169, 84,142,169, 95,250,151,235, 48, 85, 85,117,226,
- 17, 35, 22, 47, 94, 12,165, 82, 57,246, 94,154, 10,224,200,223,151,191,249,223,198,181,146, 7, 99, 76, 8, 9,137,128, 56, 56,
- 8,221,187,119, 67,231,110,221, 80, 93,173,134, 70, 83,139,160, 32, 1,162, 34,197, 16,134, 68,120,204, 21, 15, 0, 66, 90,134,
-230,205, 90, 66,111,176,226,248,241, 98, 92,185, 86,133,171,215,106, 97, 48,137,209,165,163, 21,226, 96, 1,138,207,148,224,129,
- 30, 61,112,229,106, 53, 12,214, 22, 94,101, 58,136,142,122,219,239,235,116, 64, 67, 50,253,145,197, 89,255,243,230,205,187,109,
-255, 75, 47,189,228, 87, 44,128, 59, 18,173, 63,119,220, 84, 94,133,252,252,124, 21, 26, 89,144,103,239,222,189, 52, 39, 39, 7,
- 41, 41, 41,112, 55, 29,192,199, 83,197,145, 63, 0, 20, 22, 22,170, 24,134,169,211,166, 53,107,214, 72,248, 24, 61,241,241,241,
- 82, 78, 78, 83,120, 92, 54,189, 20,134, 41,203,117,110,137,191, 99, 20,227, 24,165,248, 61,222,164,164,164, 58, 94,146, 71, 30,
-121,164,206,189, 10,184,253,239, 29,248, 28, 3,208, 84, 30,129,166, 68,113,177, 93,177, 40, 43, 43,243, 73, 9, 16, 10,133, 16,
- 9, 68, 16,137, 8, 70,143, 4,244, 58, 19,206,159, 11,130, 72, 40,130,208, 38, 68,220,112,138, 32,145, 8, 2, 1, 3, 80, 2,
-141, 22,248,241,168, 16, 44,203, 2,184,209,160,220,163, 63,157, 67,109,109,195, 25, 56, 63, 90,188,152, 6, 7,139, 97, 48, 84,
-193,198, 90,121, 95,231,209,163, 71, 27, 86, 58,244,122, 94, 68, 83,223,245,239, 78, 51,220,186,117,171,235,249,202,187,225, 5,
-112,231,226,119, 37,255,248,248,120,222, 85,232, 58,117,108,171, 98,152, 75,176,218, 88,152, 45, 86,220,184,169,129, 40, 72, 12,
-147,201, 2,139,213, 6,171,149,133,213, 70, 81,169,189,233, 85, 86,144, 72, 7,113, 72, 39, 84, 84, 84,161,186, 70, 15,141,214,
-128, 22, 45, 7, 98,196,131, 15,162,240,224, 78,116, 48, 91, 81, 85, 93,133, 94,189,122, 32, 56, 72, 8, 93,141,230,143, 50, 86,
- 72, 40,165,206,185,127, 87,172, 88,177,194,175, 88,128,121,243,230,213,241, 38,212, 63,198, 87, 1,176,151,122,230, 44,218, 40,
-140, 29, 59,182, 78,127,229, 12,132,210,210, 82,149, 82,169,244,171, 48,149, 82,169,116,146, 63, 55, 29,176,121,243,102,175,228,
- 90,223, 83,149,159,159,175,226, 2,223,228,114, 57, 45, 40, 40, 80,165,166,166, 58,143, 23, 20, 20,168, 8,241,220,188,248,248,
-120,169,107,153,225,140,140, 12,234,233, 94,121, 27, 15, 83, 82, 82,144, 28,175,196, 70, 0, 83,151,235,240,208,107,181, 30,239,
-253,176,169,158,239, 85,253, 57,126,111, 49, 1, 1,220,121,111, 64, 67, 30,128,223,213,191,227,206,210,111,140,245, 95,207, 98,
- 69,113,113, 49, 86,172, 88,193,187,212,164, 64, 32, 68,220, 48, 22, 2, 70,136, 31,139,196, 56, 93, 44,198,196,241,192,163,143,
- 0,147,146, 8,218,183, 13,130, 56, 40, 24,226,160, 96,132,136,131,209,177,125, 48,196, 65, 98,136,131, 60,151,196,124,115,209,
- 27,100,233,135,239,146,134, 6,146, 30,221,187, 34, 60, 34, 12, 98,214,140, 90,189,229,119,239, 20, 7, 14, 28,216,123,224,192,
-129, 58,132,239,250, 1,128,138,138, 10, 76,154, 52,233,174, 89,249,133,133,133, 42, 87,107,136,219, 7, 0,195,135, 15,247,201,
-146,179,217, 0,157,222, 2,157,206,140,234,106, 19,174, 95,215,226,202,149,155,168,169, 49,161,182,214,130,218, 90, 51,116, 58,
- 11,170, 42,189,175,200, 52,153,172, 48, 26,109,176, 88,204,104,222, 60, 8,157, 59,182, 64,104, 88, 24, 0, 32,186, 71, 55,116,
-234,208, 2,225, 45,196,160,212, 6,139,149,133,201,164,251, 67, 12, 36,233,233,233,170,249,243,231,123, 36,115,110,105, 32, 79,
-239,132,212,161, 52,184,197,242,229,203,177,106,213, 42,159, 75, 13,219,221,226,114,234,250,225, 8,181,172,172, 12, 57, 57, 57,
- 62,151,162,221,187,119, 47,205,205,205,117, 37,127,200,100, 50,146,156,156,236,241,239,230,204,153, 3, 66,136,211,170, 95,189,
-122,181, 4, 0,226,226,226,164,174, 74,172,235,113, 74,169,243, 56,143,171,173, 99,197,187, 83, 28,188, 41, 19, 0,208,170, 85,
- 43, 16, 23,235,161,177,242, 2,184,247,200,223,221,182, 95, 30,128,123,201,242,191, 53,192,219, 32, 16, 8,124,254,187,145,195,
- 88,180,105, 29,140,234,106, 33,130,133, 86, 4, 7, 9,160, 62, 28,132,137, 82, 17,130, 68, 34, 84, 87,139,112,176, 40, 12, 45,
-196, 4, 12,195, 32, 73,102,198,227, 19, 41, 24,134,226,253,159,125,111,167, 82,169,164,130, 80, 49, 52,162, 86, 8,181, 92,198,
-217, 50,138, 49,146,209,188,255,126,240,224,193, 56,116,232,144,219, 99,161,161,161,188, 7, 75,173, 86, 59,214, 49,240, 32, 53,
- 53,213,185,191,162,162,194,249, 61, 53, 53, 21,229,229,229,119,229,121,166,165,165,169, 11, 11, 11,145,159,159,175, 98, 89, 86,
-202, 48, 12, 56,203,191,161,121, 83, 79, 40,189,116, 69,218,186,133, 94, 21, 28, 36,128,217,194,194,104,186,140, 75,151, 43,160,
-209, 86, 67,163,209,163, 66, 99, 64,133,198,128,136,168,110, 94,101, 93,191, 73,113,237,250, 77,244,233,211, 3,149, 90, 45, 68,
- 66, 6,213, 53,151,161,171,100,209,247, 1, 29,218,182,110,141,208,208, 80, 4, 7,135,224,234,181, 26, 16, 65, 36, 95,130, 37,
- 46,228,216, 36,171, 0,154,122, 5, 65, 67,214, 58, 80, 39, 22,128, 47,212, 0, 48,119,238,220,219,188, 10, 46,211, 12,106,127,
-218, 57,101,202,148, 58, 22,108, 78, 78,142,147,188,158,122,234, 41, 36, 38, 38, 18,190,137, 83,220, 88,254, 78,212,247, 52,212,
-199,160, 65,131, 8,165,212,105,229, 23, 22, 22,170, 8, 33,206,210,192,169,169,169,234,252,252,124,228,231,231,171, 82, 83, 83,
-201,225,195,135,157,199, 87,174, 92,217,160,220,252,252,124, 21,195, 16,105, 65,129,253,157,152, 51,103, 14,126,254,249, 39, 41,
- 71,225, 5, 5, 5, 42,238,250,249, 40, 19, 43, 87,174,196,231,210, 72, 76, 93,161, 7, 96,159, 14,112,197,212, 21,122,231,253,
- 76,147,138, 2,204,122,191, 40,237, 11, 63,170,171,116, 47,125, 21, 63,255,252, 51,255, 85, 0,119,130,248, 93, 99, 1, 26, 99,
-253,215,181,228,235,146,127, 82, 82, 18,228,114,185,215,169,128, 86,173, 4, 96,136, 0,173, 91, 9,208,179, 7,197,149, 43, 66,
- 48, 2, 2,145, 80, 8,145, 80,132, 95,143,133, 33, 42, 76, 4,129, 64,128,145,195,109, 8, 9, 9, 6,203, 82,128,218,252, 34,
-255,102,109, 59,227,122, 45,133,238,172, 26, 66, 34,192, 43,139, 23, 17, 31, 7, 54,233,165, 75,151, 84,151, 46, 93,186,237,122,
- 39, 79,158,204,107,176, 76, 73, 73, 73,172,168,168,216,195,145, 60, 0, 76,154, 52, 9,107,214,172,113,158, 83, 93, 93,141,242,
-242,114,108,219,182, 13, 41, 41, 41, 99,238, 70,231,141,139,139,147,230,231,231,171, 10, 11, 11, 85, 92,176, 88, 92, 92,156, 95,
-115,184, 51,255,146,166,222,240,191,108,208,178,106,232, 13, 22,104,131,141,160,208,194,104,180,162,186,218,132,242,155,122, 92,
-185, 90,139, 81,210,174, 94,101, 25,204,173, 80,114,254, 6,162,187,119, 65,247,238,157, 80, 81,113, 19,145, 17, 54,244,236, 25,
-142, 54,173,163, 33, 14, 9, 65,101,101, 45,142, 28, 61,133,203,101,213,104,215,169,223,125, 59,128, 80,128, 18, 2, 41,199,165,
-174,164,234,105,221, 62,117, 4, 11,222,110, 62,162,206,170,178,236,236,108,233,138, 21, 43, 84,245, 21,128,101,203,150,113, 9,
-134, 60,202,163,148, 82, 66, 8,145,203, 35, 93,218, 68,111, 35,230,156, 28,251, 20, 65,114,114, 50, 47,247,127,221, 41,133,189,
-110,201,159, 47,226,227,227,165, 5, 5, 5, 42,206,235, 48,114,228, 72,169,187,227, 92, 48,158, 55,194,230,230,214, 15, 30, 60,
-164, 34,132,128, 16,130, 65,131, 6, 74, 7, 13, 26,164,118, 81, 16, 28,231, 2,222,222, 23, 78, 30, 51, 69, 11, 78, 94,202,152,
-110,117, 30,212,148,229, 39,157,242,248, 32, 16, 3,112,255,192,171, 2,112, 47, 90,252, 28,166, 77,155,214,168,191,103, 24, 6,
- 2,129,253,211, 39,134,193,224, 1, 54, 4, 7,137,237, 10,128, 72,132, 17,195,129,224, 96, 64, 36, 8, 70,171, 86, 98, 8, 4,
- 58,216,108, 44, 88,214,119,183,189, 94,115, 13,226, 78,189,113, 94,249, 95,180, 22, 50,120,102,209,235, 62, 15, 40, 33, 33, 33,
-234,215, 95,127, 93,218,152,101,128, 50,153, 76, 41,151,203,241,194, 11, 47, 56,247,113,150,126,117,117, 53,244,122, 61,210,210,
-210, 0, 0, 95,124,241, 5, 20, 10,133,234,110, 60,219,212,212, 84, 53,203,178, 82,206,242, 31, 54,108, 88,163, 2,184, 58,117,
-237,133,162,130, 93,104,211, 42, 20,161,161,246,110,111, 50,217, 80, 93, 99,134, 70,107, 64,231,238,253,240,240,136, 4,175,207,
-100,194,132,167,200,238,239,255,143, 22, 20,158,192,168,145, 3,209,181,107, 87, 88,204, 70, 12, 30,244, 32,194,194,195,113,177,
-164, 20,101, 87, 42,113, 48,255, 55,104,107,194, 49, 57, 62,225,190,245,153,206,201,144, 3,128, 10, 32,152, 35,151, 59, 9,156,
-173, 71,250, 12, 67,236,218,130,131,151, 9,128,129,110,230, 27, 51,228,114, 10, 10,151, 72, 21,130,244,244,244, 58, 94,128,185,
-115,231,130, 16,130,140, 12,185,138, 99,127, 16, 96,224,192, 65,238,200,203,233,142,247, 70,114,124,201,191, 62,146,147,147, 49,
-118,236, 88,105, 99,250, 49, 28,115,245,195,255, 63,123, 95, 30,222, 68,181,191,255,206,100,239, 74, 91, 74,203, 94, 40, 84,144,
-173, 64, 69, 68,150, 4,202, 34, 75, 69,160, 40,139,124,145,235,109,192,237,178, 92, 69,209,251,243,222,171,160,184, 0, 94,185,
- 66,203, 85, 81,161, 98, 91, 5, 11, 22, 10,133,132, 69,212, 74,169,236, 88,160,172, 45,116, 77,211,166,217, 51,231,247, 71, 58,
- 49, 13,105, 51, 73,195,234,188,207,147, 39,201,204,228,147,153, 51,115,206,251,217,206,231, 60,252,176, 98,206,156, 57,234,166,
-246, 59,197,246,155, 4,155, 59,192, 42, 95,246, 48, 2,165,118, 85, 42,184,158,159,171,188,140, 69, 65,246, 70,151, 70, 57,142,
-201, 88,116,197,161, 16,228, 30,107,126,236,115, 87, 7,128,207, 1,184, 71, 21,128, 33,143, 14,186, 37, 49, 31,127, 89,254,206,
- 15,146, 47,168,214, 80,104, 27, 69, 59, 74,254,238,222,107,143,239, 75, 36, 82, 72,196, 18, 76,122,140,130, 84, 34,134, 76, 74,
-161,186, 74,128,252,130, 96,216, 24, 27, 58,118,240, 46,174,155,151,151, 71,106,244, 6,104,142,228,160,123, 71, 17, 78,150,248,
- 30, 23,166,105, 90, 61,104,208, 32,106,208,160, 65, 62,203, 72, 78, 78, 86,172, 93,187, 86,197,186,249,171,170,170,158,124,248,
-225,135,117,123,246,236,249,225,241,199, 31, 31, 83, 85, 85, 69, 61,253,244,211,185,201,201,201,138, 59,249,112, 54,184,250, 21,
- 78,159,125,127,230,236,228, 78,138,206,158, 70,105,241,101,208, 52, 5,155,141, 64, 42, 11, 71, 92,207,222,120, 98,114, 50,231,
- 7,189,180,130, 81, 84, 87,149,170,140, 70, 43,250,244,238,138,246,237, 90,227,202,213, 50,104, 78, 92,192,239, 69, 87,176,119,
-223,113, 92, 46, 33,120,246,175, 47,250,212,121,238,150,226, 63,204, 55, 97, 62, 31,215,127, 5, 71,121, 23, 62,199,154, 53,107,
- 28, 10,192,154, 53,107,128,226,141, 55, 29,235, 78, 94, 19, 94,129,155,198,172,150, 22,235,161, 40,170, 69,207, 30, 75,242, 77,
-145,187,167,253,238,188, 10, 46,191,117, 39,143,251,125,190,252, 45,178,214,204,177,143, 13, 35, 59, 53, 34,127, 0, 72, 30,255,
-144,253,131,230, 55,143, 10, 0, 95, 7,224,238, 65,218,202, 87,111, 10, 3,120,165, 0,220,205, 9, 31,190, 22,255,113,198,145,
-163, 18, 72,197, 98, 76, 26, 79,129,166, 40, 12, 74,176,226,196, 73, 25,104,202, 30,243,175,169,161,209, 46, 90, 0,154, 18,227,
-216, 9, 49,164, 18,192,108, 49,227,242, 21,153, 87,228,127,161,168, 16, 15,143,154, 8, 97,235,135,113,161, 40, 31,194, 27, 89,
-120,229,229,215,200,123,239,191,115, 71, 26,184,161, 94,189, 34, 33, 33, 65,181,116,233, 82,244,238,221,187, 92,163,209, 32, 33,
- 33, 65,161,209,104,240,210, 75, 47,169,146,147,147,239,138,186,246, 45, 37,126, 87, 37, 96,232,144, 17,216,248,213,167,242,182,
-209,109, 85,129,129,129,156,172,254,155, 6,216, 57,127, 81, 3,160, 54,111, 74, 37,167,127,255, 5,109,163,130, 32,149,138,160,
-211,153, 81,114,189, 22,148,176, 35,158,253,235, 28, 62, 91,138, 11,142, 46, 1, 98,159, 65,163,233,133, 5,139, 91, 66,214, 45,
- 62,165,249,243,195,157, 20, 9,255, 16,154, 39, 82,246,134,180, 91, 90,207,192, 93,155, 37, 63, 34,177, 95,171,225,186,253,197,
-227,158, 69,124,124,188, 35,225, 47,109,229,171, 55,237,243,168, 0,248,187, 30,255,237,174,239,239,213,195, 15, 10, 26, 13,133,
-128,104, 10, 17,225, 20, 18, 6, 88, 32, 21, 11, 32, 17, 91, 16, 17, 46,109, 24, 4, 40, 12, 78,176, 33,255,168,200,238, 45,224,
- 56,200,228,229,229,145, 94, 15,132, 96,201,223,254, 13,131,184, 3,190,203, 43, 65,108,156,221,114, 15,250,117, 7,150,252,253,
- 53,242,225, 7,119, 78, 9, 72, 76, 76,164,242,242,242,228, 43, 87,174, 84, 57,123, 7,252,161, 92,221,205,104, 40,246,211,226,
-107,156, 53, 91, 73, 29, 58,188,159, 84, 84, 85,192,112, 67, 15,169, 52, 2, 29,186,244,245, 73,169,184,215, 96, 47,135,237,167,
-203, 44,222, 8,199,140,128,226, 47,238,248,181,121, 74,238,187,223, 48,102,226,147, 94, 89,238,158,124,143,124, 14,192,221,165,
- 4, 52, 69,254, 30, 61, 0,127, 6, 16,216,179,250, 41,154,128,128, 32,188, 21,193,254, 67, 66, 72,197, 34, 72,196, 66, 36,141,
- 39, 32,132, 65, 88,132, 21, 86, 27, 5,134,177, 53, 12,126,158,209, 55, 70,135, 9, 83,147,161, 19,118, 71,155,160, 64,204,124,
- 34, 28,233, 91, 79, 56,148, 0,139,237,187, 59,126,253,172, 34,192,119, 25,223,189, 10,247,235,181,165,105,222,165, 82,194, 94,
-189,153, 25, 50,195,125,149,135,148,176, 87,111,222, 81,176,184, 69, 86, 63,143,150, 97,218,243,107,253,246, 12,223,239,198,195,
-189,166, 4,120, 52,128,227,227,227,249,160, 13, 15, 30, 60,120,240,224,241, 39, 3, 95,232,153, 7, 15, 30, 60,120,240,224, 21,
- 0, 30, 60,120,240,224,193,131, 7,175, 0,240,224,193,131, 7, 15, 30, 60,120, 5,128, 7, 15, 30, 60,120,240,224,113,127,160,
-209, 44,128, 5, 11, 22,248,156,193,233,174,182,182,191,229,205,154, 55,223,227,239,234,171,111, 56, 62, 7,134, 71, 59, 62,111,
-254,108,253, 77,199, 70, 42,158,245, 40,111,207,234, 63, 42,230,141, 94,180,214,241,185, 66,245, 63,248,114,126, 77,193,215,243,
-107, 10,238,206,111,242,211, 74,143,191, 59,162,250, 1, 49, 49, 49,184,116,233, 18, 18, 20, 19, 28,219,183,125,149,122,203,219,
-239,217,235,215,155,125, 94, 76, 66,161,124, 73, 73,137, 99,202,226,218,168, 40,199,241,255,107,219,246,150, 63,127,174,242,178,
-179,179,229, 57, 57, 57,141, 42, 37,142, 31, 63, 94,145,148,148,164,190, 19,253,163,176,176,208,103,121,253,251,247,191,213,231,
- 71, 45, 88,176, 0,119,243,248,114, 39,228,165,167,167,207,232,211,167, 79,250,137, 19, 39,166,206,156, 57,243,187,150,202,115,
- 94,232,200, 57, 35,255,126,109, 63, 94, 94,211,242,188, 86, 0, 92, 97,181, 90,229, 70,163, 17,148, 64, 4,138,162, 96,179, 90,
- 32, 22, 9, 33,145, 72,212, 45,213, 60,172, 86,171, 28, 0,132, 66, 97,139,100,213, 87,223, 64, 96,120,180,131,248,163, 59,198,
- 0, 0,110, 92,189,228,147,188, 61,171, 95,192,232, 69,107, 29,196,245,223,236,124, 0,192,243, 73,131,112, 63,226,136,234, 7,
- 36, 40, 38,224,136,234, 7, 0,192,132,105,179, 0, 0,151, 46,221,249,246,251, 79, 89,153,188, 8, 80,197, 1,138, 34,192,190,
-134,250,210, 87, 0, 0,131, 86,190,119, 71,219, 77,173, 86,147,156,156, 28, 24,141,198, 70,219,165, 82,169, 42, 36, 36, 4,114,
-185,252,174,156, 14, 69, 81,212,208, 7,186,180,255,130,216,108,250,162, 43, 55, 94, 35,132,236,224,237,160,102,148, 78,147,105,
-100, 97, 97, 97, 72,105,105,105,116,120,120,120,171,129, 3, 7,150, 4, 7, 7,127,229,171,188,244,244,244, 81, 51,103,206,220,
-159,158,158,254, 44,128,208,167,158,153, 63, 15, 0,115,226,196,137, 57, 0,182, 1, 96,188,145,199,174,121,194, 18,127, 75,250,
-155,235, 42,137,254,154,210,215,148, 82,194,227, 46,243, 0, 56,163,182, 78, 39,111, 27,247,144,106, 68,159, 30, 8,144,136, 64,
- 8,129,205, 70,112,242,220,101, 92, 60,126, 80, 33,147,136, 32, 16, 8,124, 34,239, 32,233, 37,121,175,238,197,170,147, 69, 93,
- 21,245,166, 24,159,137, 31, 0,100,161, 17,168,175,190,225, 32,254,230, 60, 2, 92, 44,213, 65,179, 94,197,158,213, 47, 56, 58,
- 82, 83,199, 53, 55,199,210,245, 63,197, 98, 49, 0,123,153, 76,134,177,247,111,155,205,230, 56,127, 90, 32,226,108, 69, 3, 64,
-219, 54,246, 82,157,230,218, 26,152,172, 86, 0,128,206,106,151,215,101,204, 95,208,173, 87,127, 78,196, 15, 0,253,134,140,194,
- 17,213, 15, 14,226,111,234,184,219,217,126, 0,240, 66, 89, 25, 1,128,177,129,129,200,173,175, 87,177,196, 15, 0,191,239,222,
-115,211,113,241,109,219,114, 58, 79,109, 96,165,188,160,242, 87,148, 92, 57,134,238,157, 7, 99,176, 84,238,245, 51,156,157,157,
-253,248,206,157, 59, 89,242,183, 2, 48, 2, 8, 0,192, 24,141, 70,161, 76, 38, 67,109,109,173,220,157, 39,224, 14,147,127,212,
- 67,241,125,118,230,126,189, 62,168,190,228, 12,134, 38, 47, 72,167, 40,106, 14, 33,100,219,221, 54, 48,229,229,229,145,150,212,
-167,224,178, 24, 88,115,176, 88, 44,242,252,252,124,213,169, 83,167, 28,219, 42, 43, 43, 81, 84, 84,132,182,109,219,126, 41,151,
-203, 21,193,193,193, 92,239, 47,157,158,158,254, 47, 0,143, 12, 29, 59, 89,150,158,158, 30,245,212, 51,243,131, 1,216, 0,176,
- 15,238, 3, 13,199, 13,231,122,125,108,127, 83, 42,149,164,169,254,198, 30,231,169,191, 41,149, 74,114,224,167,124, 8, 4, 66,
-216,108, 86,104,235,116,152, 57,245,113,242,193, 7, 31,180,136,176, 93,149,138,150,222, 23, 30,158,225,110,217, 95, 22,156, 42,
- 1,214, 27,204,242, 81, 73, 51, 85, 29,219,132, 34, 64, 42, 4,195, 48,176, 49,128, 80, 64, 33, 60,180, 7,122,117,239,164,202,
-203,253, 65, 97,179,212,203,189, 85, 2,204,102,179,188,103,175,139,170,126, 61, 46, 66, 64,219, 84,234, 35,237, 21, 98,145,200,
- 43, 25,245,213, 55, 32, 11,141, 64,104, 72, 48, 0, 56,222,221, 29, 23,221, 49,198,163, 55, 96,207,234, 23, 48,104,214,171,248,
-191, 39,167, 0,128,227,221,221,113,255,205,206,247, 74,187, 22, 8, 4,232,208,161, 3, 4, 2, 1,204,102, 51,234,235,235, 97,
-179,217,160,209,104,124,186,185, 65, 66, 1, 62, 91,179, 21,146, 80,160,236, 18,240,171,174, 4, 21, 55,206,227,171,213,175,121,
-101,245,247, 27, 50, 10, 29,218,217, 67, 36, 29,220,144,127, 76, 76,140, 35, 28, 0, 0,215,174, 93,243, 75,251,113, 41,174,250,
- 66, 89, 25, 25, 27, 24,136,183, 94,120, 30, 0,240,150, 19,241,111, 42, 42,106, 76,254, 94, 84,107,221,127,105,147,188,243, 51,
- 66,213,171,157,102,195,196, 36, 66,194, 16,156,169,220,139,207,223,207, 80, 76,235,155,202,245, 25, 20,230,228,228,108, 51, 24,
- 12,216,184,113,163,113,238,220,185, 82, 0, 65, 0,152,141, 27, 55,154,231,206,157, 43, 52, 24, 12,144, 74,165,170,164,164,164,
- 22, 13,116,223,125,247,157,124,247,238,221,170,150,214,178,119, 60, 59, 98,250,255,125,252,214, 43,178, 86,167,191,134,236,247,
-125,248,231,200,176,224,151,182, 87,252,187,193,242,188,171,200, 63, 35, 35, 3, 26,205,104,146,153,153,236,245,181,127,246,217,
-103,242,150,144, 77,125,125,189, 60, 59, 59, 91, 85, 87, 87,231,118,255,245,235,215,145,149,149,165,234,217,179,167, 98,240,224,
-193,158,158, 27, 42, 61, 61,253,171,161, 99, 39, 79, 47, 42, 60, 44,236,208, 46,218,250,212, 51,243, 27,141,187,251,126,248, 14,
-125,250,244,233,145,158,158,254, 88,159, 62,125,178, 1,224,208,161, 67,205,146, 42,151,254,166, 84, 42, 9, 40, 10,240, 80,229,
-111,253,250,245,228, 70,121, 37, 10, 79,158,118,108, 51, 26, 77,120,239,227, 52,157,114,238, 12,158,176,239, 99,220,148, 4, 88,
- 87, 87, 39, 31, 58,230, 9, 85,143, 78, 17,144,136,104, 48, 12,131, 27, 55,110,224,196,177, 66,152,173, 12, 24,134, 32, 34, 52,
- 0, 99, 30,155,168, 50,152,172, 94,255,161, 68, 84,142,216, 78, 55, 0, 1,133, 7,187, 95,133, 68, 88,230,181,229,239, 76,254,
- 55, 89,120,181,117,184,113,245, 18,100,161, 17, 77,122, 5,154, 35, 47, 87,124,241,205,119,120, 62,105, 16, 6,205,122,181, 73,
-171,214, 29,196, 98, 49, 4, 2, 1, 66, 66, 66, 80, 92, 92, 12,141, 70, 99, 87,164,124, 36,255,182,109,162, 16, 36, 20,224,137,
- 23,223,198, 99, 51,135, 96,199,201, 18,220, 48,160,197,228,239,138,107,165, 55,112,234,200,143,136, 12, 11,177,147,191, 80,224,
-151,246, 27, 55,245,255, 0, 0, 97, 66,145, 87,228, 15, 0,255, 88,251, 95,252, 99,237,127, 29,228,159, 91, 95,143,151,199, 76,
-180,239,140, 20,115,186,238, 47, 46,191, 43,255,235,146, 71, 84,207,116,126, 14, 34, 58, 8,129, 8, 0, 13, 1,218, 71, 61,138,
- 23,222, 90,172, 42,110,183,154,147, 26,161, 86,171, 45, 0,240,197, 23, 95,232, 1, 72,217,101,148, 55,110,220,200, 0, 8,112,
- 94, 86, 89,173, 86,251, 20,151,211,235,245,114,111,182,115,176,252,135, 62, 52, 32, 94,159,249,221, 86,101,255,222,113,130,250,
-211,123,113,169,188, 14,215,107,244, 96, 8,241, 41, 17, 56, 37, 37,133, 36, 39,103,146,205,155, 55,251,181,144,152, 19,249, 35,
- 60, 60,207, 39, 25,249,249,249,170,212,212, 84,138,162, 40,135, 50,224,229, 57,220, 68,254, 71,142, 28,193,204,153, 51,157, 61,
- 4, 56,123,246,172, 74,175,215, 55,187, 96, 86,122,122,250, 11, 67,199, 78,158,184,124,217, 34, 97,102,102, 38,254,247,241, 7,
-194, 6,143,145,131,252, 51, 51, 51,177,118,237, 90,244,233,211, 39,219, 83,127,115, 37,255,166,250,219, 99,143, 54,120, 1,131,
- 3, 61,202,251,240,227,117, 14,242, 47,175,172, 66,121,101, 21,180,117, 58,136, 68,194,160,117, 27,191, 54,186, 90,241, 60,238,
- 13,196,199,199,223,244,106, 86, 1,176,217,108, 36, 34,166, 47, 98,162, 91,193,104,177,129,162,128,220,220, 93,248,242,139,141,
- 56,126,236, 24, 94, 94,188, 16, 2, 1, 13,198,198, 32, 36, 64,130,152,190, 67, 85, 6,131,129,115, 7,179, 88, 44,242, 94,221,
- 47,171, 66,130,244,248,236,139,114,208, 20,193,160, 62,191,171, 44, 22,139, 87,157,212, 29,249,179,196,111,208, 86, 53, 82, 16,
-180,181,117, 30,229,185,235, 76,108, 71,202,223,252,110, 35,130,251,226, 27,110,229,123, 99, 99, 99, 17, 17, 17,129,218,218, 90,
-136,197, 98,208, 52, 13,131,193, 0,141, 70, 3,129, 64,192, 14,204,156,175,249,219,109, 91,177,112,205,110,108,253,248, 13,180,
-109, 19,133,128,192,112, 92,181,149,224,171,213,175, 33,168, 97,208, 16,112,148,231,142,252, 89,226,215,150, 94, 64,143, 14,109,
- 80,167, 55, 66, 18, 32, 1,108, 54,143,249, 0,158,218,239,181, 13, 59,112,234,232, 79,232,221,245, 65,104,109,158,149, 70,150,
-252,127,223,189, 7,255, 88,251, 95,199,246,220,250,122,228,214,215,163, 88,249, 47,236, 62,125, 28,189, 6,117, 5,170, 60, 47,
-205,156,126,110,165,124,193, 75,163, 84,145,129, 61, 97, 32,117,128,169, 28, 98, 83, 53, 76,182, 58, 24, 25, 3, 24,113, 16,218,
- 15, 75, 64,214,111, 43, 60, 13,116,212,150, 45, 91, 96, 52, 26,161, 84, 42, 3,148, 74, 37, 96, 15, 1, 64,169, 84,162,225,123,
-131, 5,101,196,150, 45, 91,188,238,180,103,207,158,149, 47, 94,188, 88,245,209, 71, 31, 17,138,162, 84, 0,112,240,224, 65,178,
- 98,197, 10,242,198, 27,111,248,180, 52,115,176,132,222,248,223, 87,159,145,141,109,111, 18, 28, 62,123, 3, 59, 46,209,120,117,
-103,153,233, 95,106,157,182,222,130,255,243, 69,166, 70, 51,250, 86, 90,254, 8, 15,207,195,172, 89,179,188, 94,141,210,153,240,
-215,175, 95, 79,177,203, 73,115,197,225,195,135,229,101,101,220,140, 18,179,217,140, 19, 39, 78,236,107,238,121, 1, 32,239,208,
- 46, 90,156,156,156, 12, 0, 40, 40, 40,192,190, 31,190,147, 94, 43,189,193,176,228, 15, 0,201,201,201,142,254,118,226,196,137,
-213, 45,233,111,239,205,157,136,147, 23,174, 34,186,107, 91,160, 94,207,249,218,203, 43,171, 96,177, 88, 27,198,106, 43, 44, 22,
- 43,174, 94,190, 36,109,201, 61,117,245, 30,240,222,132,187, 11,141, 92, 81, 38,147, 9,253,123,244, 80, 5,200, 68, 96, 24, 2,
- 27, 3,252,120,240, 16,254,245,214,219, 96, 8,112,238,252,121, 28, 63,246, 27,122,247,238, 7,129,128,194, 3, 93, 59,160,248,
-168, 21, 50,142,139,227,137,133,229,136,139, 41, 5,132, 20,174, 94,183, 0, 66, 10,125,123, 92, 70,254,137,114, 16,180,247,233,
- 2,156,221,251,238, 60, 3, 6,109, 85,163,217, 0,158,224,236,222,119,167,105,231,111,126, 23,163, 23,173,117,155,197,238, 12,
-171,213,138,128,128, 0,208, 52,141,176,176, 48,232,245,122,212,215,219,151, 1,142,140,140, 68, 85, 85,149, 87, 11,112, 24, 53,
-192, 32,153, 12, 47,127,124, 16,163,251, 1,151, 11,129, 95, 27,246,189,252,241, 65,252,103,145, 2, 54,198,230,117,251,157, 58,
-242,163,227,243,168,129, 61, 32, 12,166,145,171, 62,141,254, 61, 58, 34, 36, 72,130, 47,178,242,144,160,152,128,107,110,102, 1,
-120,106,191,236,211, 4,184, 14, 36,141,162,176, 97, 71, 49, 34,194,186, 96,202,163, 20,167,246, 99,221,253,185,245,127, 44,157,
- 76,254,185, 26,104,175, 5,245,215, 55, 65,254,245, 22, 64, 27, 64,229,175,192,218,168, 40,234,127,205, 4, 2, 98,167, 6,169,
- 58,183, 26,136, 90,155, 14, 38,205,121,124,117, 37, 29,135,146, 52,120,240, 89, 5,198,188, 24, 4, 89,216, 3,144, 10,195, 32,
- 76,210,226,215,239,126, 37, 15, 37, 60,212,212, 32,229,248, 15,154,166, 65, 8, 49, 55, 40,209, 70,154,166,245,132,144,112,216,
-147,184,124,158, 94,219,163, 71, 15,245,152, 49, 99, 20, 85, 85, 85,170,220,220, 92,187,226,147,155,139,158, 61,123,162, 71,143,
- 30, 62, 45,207, 92,103, 98, 94,154,247,143,255,108,127,127, 66, 52, 77,140, 90,252,117,115,145,197,106,177,172, 53,217,176,130,
- 16, 82,237,139,204,201,147,205,183,156,252,135, 15, 31,174,246, 86, 78,126,126,126,163,144, 9,235, 5,224,186,170,164,205,102,
-243, 74, 97,184,120,241, 34, 30,126,248,225,166,158, 23, 41,128, 7, 1, 8, 71, 78,152, 82, 83, 92, 92,220,170,160,160, 0,153,
-153,153, 24, 88, 92, 76, 23, 20, 20, 0, 0, 6, 14, 28,136,113, 35, 18, 16, 18, 36,193,218,207,183,150,207,156, 57,115,217,186,
-117,235, 22,121,219,223,174,111,123, 23,193,189,164, 8,234,190, 16, 25,239, 62,139,126,189,163,241,192,196,183,145,154,154, 74,
- 53,151, 37,174,173,173,131, 84, 42, 1, 0,136, 68, 66,232,245, 70,191,222, 91,158,244,239, 12,188, 94, 12,136, 97, 24, 4, 72,
-196, 48, 91, 9,104, 10,160, 41,224,205,127,191, 13, 27, 3,212,215,235,112,227,198,117, 68, 69, 69,131, 16, 6, 86, 43, 32, 21,
- 9, 33, 16,113,115,193, 90,173, 86,249,131,177,215, 84,173,195,106, 1,138,178,235,198, 20, 64, 81, 4, 3,122,157, 83,253,114,
- 60, 74,225,237,140, 0,214,186,111, 42, 36,192,197,250,119,213,162,155, 34,126,111,172,127,192,158, 48,212,166, 77, 27, 72, 36,
- 18,135,203,144, 77,252, 11, 13, 13,133, 72, 36,194,213,171, 87, 33,226, 40,239,243,188,253,120,118,226, 8,176,230, 77,145,213,
-238,254, 7, 0,121, 28, 16,242,182, 10,139,254, 62, 4, 97, 94, 92,239,181, 82,123,178, 98,167, 54,225,208,152, 76, 16,134, 8,
- 96,172,208, 3, 52,141,182,157, 59, 96,247,190, 95,125,106,191,255, 91,178, 28, 23,127,220, 11,225, 13,160, 38, 10, 8,160,105,
- 12,142,233,130,145, 35,162, 56,201,113,141,245,111,122,242, 89,124,107,250, 29,232,102, 4,126, 17, 2, 65, 66, 96,210, 64,116,
-152,196,205,120,141,109, 31, 14,179,185, 26, 34,171, 5, 95, 93, 73,199, 79,115, 67, 49,252,137,199,209,163, 77, 79,197,201,221,
-106, 85,255,228,122,136,204,245,176,246, 96, 80, 81,198, 45,105,180, 65,121, 51,206,157, 59, 55, 8,128,134, 16, 34, 2,128,185,
-115,231,182,184,182,198,148, 41, 83,212,135, 14, 29, 82,156, 57,115, 70, 21, 16, 16,128,128,128, 0,204,154, 53,203,167, 65,148,
-162,168,232,137, 19, 39,110,248,251,223,255, 78,191,188,232, 37,166, 55,115,158, 54,153, 45,245,102, 27,249,187, 55,114, 82, 82,
- 82,136, 70, 51, 26,147, 39,155, 49,107,214, 44,202,215,243,185,149,228,239,206,221,191,126,253,122, 74,169, 84,146,121,243,230,
-113, 58, 95,157, 78,215,200,237,239,140,197,139, 23, 99,241, 98,251,162, 69, 9, 9, 9,206,199, 75,154, 16,215, 14, 64, 76,131,
- 82, 24, 48,110,234,190,156,179,102, 0, 0, 32, 0, 73, 68, 65, 84,108, 99,215,174, 93,165,153,153,153, 96,201, 63, 57, 57, 25,
- 81,109,219, 58,247,183, 29,112, 10, 17,112,233,111, 41,147,134,227,231,210,114, 4,247, 11, 70, 73,238, 5, 64, 42,193,212, 23,
-231, 32,188,195, 68,142, 99,179, 13, 37,215,203,172, 34,145, 80,200,122, 0, 0,224,234,229, 75, 45,186,175, 77,133, 14,120,133,
-224,206, 41, 4,174, 74, 0,237,206,196, 33,132,128, 33,128,141,177, 43, 1, 20, 5,124,247,109, 22,158,152, 50, 13,173, 35,219,
- 56, 6, 64,226,197, 90,217, 2,186, 28,189,186, 93,117,124,239,219, 59,192,225, 36, 27,240, 96, 49, 4,116,185,215, 23,228,234,
-238,119,183,223, 27,235,223,213,221,239,110,191,243, 92,246,230, 80, 91, 91,139,186,186, 58,152, 76, 38, 48, 12,131,138,138, 10,
-135,251, 95,175,215, 67,167,211,121, 21, 2,216,250,241, 27, 80,159, 4,180,151, 0,139, 1,248,207, 82,133,195,253,127,180, 16,
-248,237,250,143, 16,120,217,126,218,210, 11, 8, 15, 13, 68, 68,120, 32, 30,136,235,137,226,139, 21, 40, 42,169, 66,167,136, 80,
-152,202,202,113,254,220,249, 70,181, 0,184,180,223, 16,249,227, 24,170,152,129,173,219, 51,160, 58,144,129,244, 85, 75, 48,117,
-201, 10, 28,183, 0, 21, 85,229,156,218,207, 57,214,255,204,144,135, 49,235,193,206,200,216,186, 15,199,143, 95,194,170, 19, 5,
-216, 50,122, 14,240,233, 97,148,148, 84, 52,170, 5,208, 20, 58, 24, 37,176,153, 43, 97, 54,107, 1, 0, 81,237, 59,162, 71,207,
-158,138, 90,153, 61, 23,195,192,232, 65,155,234, 33,171, 23,160,236,250, 13, 79,132,106,247,200, 24,141, 48, 26,141, 82, 0,102,
- 0,193, 70,163, 49,196,117, 74,160,175,208,235,245,242, 3, 7, 14,168,122,246,236,137,217,179,103, 43, 42, 43, 43,145,155,155,
-203,185,179, 81, 20, 53, 84, 34,145,232,130,131,131,173,163, 71,143,190,190,116,233,210,118,203,150, 45, 43,254,181,240,248,248,
- 45,167, 76,103, 45, 12,188, 94,143,245, 86,184,252,253, 73,254,174,214, 63,155,163,224,236, 5,224, 34, 67, 36,250, 67, 37, 95,
-181,106,149,227,229,238, 59,224,152,225,211,212,189, 17, 55,188,104, 0, 66,109,233, 5,183,238,116,182,191, 21, 30, 45,188, 56,
-115,230,204, 20,111,250,219,176,135, 30, 64,226,163,113, 88,254,239, 15,240,225,154, 28,252,191, 77,251, 48,127,100, 2,110,124,
-159, 3,173,166,214, 35,217,166,166,166, 82,201, 73,227, 96,177, 88, 11, 45, 22,171,213, 89, 1, 0,128, 21,111,190,230, 51, 97,
-243, 68,127,103,225, 46,246,239,234, 21,104,164, 0,208, 52, 13,173, 78, 15, 1, 77,193,106,181,129, 33, 4, 86,198,158, 68,122,
-236,183, 66,140, 28, 53,214,238, 38, 35, 4, 2, 90,128, 58,189, 25, 86,179,201,179,134,105,179,201,187,180,191,174,138, 12,215,
- 58,180,140, 33,131,130,236,221,134,162, 64, 81, 4,253,123,158, 87, 89,109, 54, 57,215,139, 99,173,251,230,146, 1,125,178, 94,
-155, 73,174,241, 6, 97, 97, 97,168,168,168,128, 68, 34, 65, 93, 93, 29, 34, 35, 35, 29, 73,129, 70,163, 17, 53, 53, 53, 94, 41,
- 0, 41,203,183,224, 63, 75, 21, 8,141, 1,212, 39,129,151, 86,170, 16, 36, 20, 96,202,223,222,193, 53,230, 6, 54,175,122, 5,
- 2,154,187, 60,214,250, 31, 56, 48, 14,145, 93, 99,208, 38,178, 53,196, 52, 5, 43, 69, 80, 81,111,128,166,206,232, 83,251,125,
-248,238, 54, 76,238,217, 5, 33, 33, 17, 8,136,108, 7, 75,181, 6,133, 59,190, 70, 77,245, 21,159, 30,226,207,222,125, 1, 88,
-148, 8,161,213,140,152,122,160, 92, 80,139,255, 92,255, 21, 16,135,112,150,113,116,251,207,138, 74,218,128, 43, 98, 61, 18,186,
- 41,240,224,156, 32, 20,135,169, 85,145,145,133,170,142,131,139,161,165,235, 96, 34, 6,232, 55, 49,144, 6, 5,115,177,252,157,
- 7,120,118, 22,128,216, 95, 29,119,215,174, 93, 0,128, 89,179,102, 41,122,244,232,161,126,226,137, 39, 28, 22, 35, 23,242,143,
-140,140,220,185, 97,195,134,192,212,212, 84,193,162, 69,139,176,112,225, 66,114,248,240,225,193,132,144, 92,189,133,244, 36,132,
-252,226,189, 53, 23,214,164,219,223,215,132, 64,127,146,191, 43,193, 59, 43, 44,235,215,175,167,242,243,243, 57,185,246,175, 93,
-187,118,152,253,156,158,158,238,120,185,110, 99, 17, 30, 30, 14, 0, 77, 13,130,215, 0,212, 0,160,175,149,222,192, 79, 63,253,
-228,136,249, 15, 28, 56, 16, 0,144,153,153,137,111,178,115,160,169, 51,234, 1,172,128,125,106, 32,231,254,246,253,214,127, 98,
-236,210, 23, 49,126,252, 40,180,150, 8, 80, 71, 17,228, 22, 93,197, 79, 39, 75,188, 34,234, 5,115,103, 60, 84,124,254,188,240,
-234,229, 75, 96, 95, 43,222,124,173, 89, 75,158,199,221, 77,252,174,219,220,161, 81, 8, 64, 34,145,224,220,233,227,138,152,118,
-225, 42,153, 72, 8,155,141, 1, 69, 81,160, 40, 32, 69,249, 60, 8, 97, 96,107,168, 7,160, 55, 26,113,166,168, 24, 98,177,103,
- 39,182,213, 82,141,254, 15, 94,116, 30, 69,241,220,162,139,248,118, 83,119,135,238,156,208,251, 2,126, 62,214, 19, 66, 65,164,
- 87,214,191, 59,226, 55,104,171, 0,192, 39,235,223, 93, 71,203,223,252, 46, 0,112,182,254, 1,251, 60,255,232,232,104,152, 76,
- 38,148,149,149,193,102,179,161,117,235,214,168,170,170, 66,235,214,173, 27,218,149, 59, 97, 87,220, 56,143, 55,222, 86, 65,123,
- 9,120,127,201, 48,232,172, 54, 44, 94,153,137,143,150, 38, 99,201,170, 29, 16, 82, 20,188,224,127,104, 75, 47,160,109,235, 86,
- 16, 65, 4, 27, 40, 92,191,120, 10,151,203,181,136,141, 12,199,247, 71, 15,227,204,105,120,109,253, 79,157,183, 24,162,112,128,
- 22, 0, 27,115, 46,226,219, 79, 94,198,188,119, 83,177,120, 82, 63, 60, 63,170,179, 87,237,151, 91, 95,143, 15,147,166, 3, 53,
- 82,128, 18, 1, 31,126,128,105,191, 30,196,238, 81, 11, 64,189,243, 34,168,159, 95,225,100,253, 3,192,111,215, 35,240,176, 65,
- 11,157, 76, 0,189, 84,138,216,169, 34,152,136, 1, 90, 90, 4, 43,226, 64,108,122, 88, 42,175,227,199,143,181,152, 53, 51,246,
-142,116,218,130,130, 2,210, 64, 12,212,148, 41, 83,212,118,223,152, 29,195,134, 13,163,134, 13, 27,198,133,252, 31,109,215,174,
-221,174,119,222,121, 39,240,220,185,115, 16,137, 68, 8, 9, 9,193,241,227,199, 45,132,144,138,150,156, 95,115,115,242,125,241,
- 14,248,147,252, 93,173,127, 59,177,222, 60,125,144, 75, 46, 64,114,114,242,185,111,190,249,102,136,213,202,109,134,147, 84, 42,
-157,215,204,238, 58, 0, 23, 1, 12, 44, 42, 60, 12,231,152,255,115,243,166, 99, 87,215,174, 96,195, 1, 59,187,118, 13,152, 57,
-115,230,231,222,244,183, 39, 19, 31, 70, 40, 19, 6, 61, 68,248,118,245,139,248,100,199,111,120,121,220, 80,204, 93,149,142,105,
- 43,190,242,202, 2,119, 46, 38,228,110, 27, 63,127,255,254, 68, 35, 15,128, 64, 32,160,106,174,159,199,133,171, 85, 16,138, 4,
-176,218, 24, 88,172, 54, 28, 61, 90,128, 47,191,252, 28,102, 27,129,197,198, 64, 44,164, 81,174,209,161,228,204, 79, 10,153, 76,
-166,246, 64,132,242,158,177,151,255,176,254,237, 67, 21,190,221, 20,103, 31,227,104, 2,208, 4, 52,205, 96,112,191, 51, 42, 27,
- 7, 47,128, 59,235,223,121, 22, 64, 96,120,180, 87,228,239,206,250,119,206,170, 29,189,104,173, 87,228,101, 31, 20, 53,208,233,
-116, 16,137, 68, 14,235,159, 97, 24,199,187,183, 10,192, 87,171, 95,195,209,146,253, 8,138,182, 39,253, 5, 11, 5,168,184,113,
- 30, 33, 18, 17,106,170,175, 65, 64, 83, 16,210,220,194,207,172,245,223, 49, 60, 24,167,139, 47,194,106, 54, 67, 34, 20, 67,167,
- 51,226,123,213, 97, 36, 40, 38,120, 69,254,108,251, 61,254,194, 91,216,252,159,143,160,103,128,142,177, 29,112,242,212,207, 88,
- 60,169,159, 79,237, 7, 0,139, 99, 19,176,253,220, 62, 64,107, 5,164,173,177, 39,255, 52,168,119, 94,196,218,168, 40,138, 43,
-249, 3,192,204,238, 75,213, 63,238,201, 7,204,117,208, 81,117,208,208, 58,104,133, 22, 88,108,181,144, 24,245,144,150, 94,196,
-150,101,231, 16, 19, 31,135,102, 18, 0, 27, 65,230,148,249, 42,149, 74, 33,149, 74,221,238,227,138, 13, 27, 54, 96,195,134, 13,
- 45,234,204,193,193,193, 47,157, 63,127, 62, 48, 36, 36, 4, 50,153, 12,225,225,225,168,168,168, 0, 69, 81,122,127, 14, 26,172,
-197,159,151,151, 71, 0,123, 66,160, 55, 73,129,254, 38,255,207, 62,251, 76, 78, 60,207,117,231, 52, 35, 32, 48, 48, 48, 69, 40,
- 20, 94,112,221,190,106,213,170, 70,150, 63, 0,116,238,220, 25,137,137,137, 27, 61,217, 63,215, 74,111, 52,202,246,127,227, 31,
-139, 32, 17,138, 17, 21, 21, 5,118,118, 64,195,254, 64,111,250,219,179,242,190, 88,248,193, 71,168, 43, 43, 71,100, 72, 27,156,
- 58,125, 5,115, 87,165, 35, 53, 53,149,242,133,172,217,223, 57,255,222, 89, 14,239, 9,184, 55,240,219,111,191, 53, 91, 12,168,
- 73, 15, 64,195, 32,162, 46, 80,111, 83, 16,146,164,138,105, 23,129,224, 0, 9, 30,236, 29,143, 7,123,245,131,144, 6,116, 6,
- 27,174, 92,175, 70,190,250, 7, 69, 80, 96,128,199, 63,168,215,235, 17,215,249, 58,140, 38, 41, 8,107,212, 16, 64, 38, 53,130,
- 16,160,186, 70, 2, 80, 64,112,160, 21,125,226, 46,225,224,145,254, 8, 14, 14,230,108,253, 59, 91,252,178,208, 8,136,136, 5,
-176,254, 49,222,217,132,158,207,209,217,250,119,182,248,217,109,231, 79, 21, 58,142,229, 82,101,207, 89, 9, 0,128,232,104,187,
- 50, 82, 93, 93,141,144,144, 16,135,251,223, 27, 5,128, 85, 2,128,119,176, 32,121, 4,240,159,131,248,228,245, 9,152,182,228,
- 35,164,191,251, 60,132, 20, 5,177,132,219,140, 29,214,250, 63,125,165, 28,221, 58,182,198,167,255,219,130,152,152, 24,132,182,
-139, 69,191,118,177,176,152,254,112,255,139, 56,200,100,173,255,183,231,141,194, 75,111,110, 68,199,174, 84,139,218,143,181,254,
-199,108,253, 12,187,103,205, 0,213, 97, 48, 0,123, 85, 64,192, 94, 34,152, 61,246,165,168, 40, 78,196,209,215,244, 10,149,254,
-193, 74,121,236,148, 58, 85, 76,247,222,168,149, 1, 23,113, 25,117,151, 42, 80,177,194, 6,157,166, 3, 22,205, 89,194,249,134,
-172, 91,183,142,146,201,100,196, 96, 48,192,201,242, 36, 50,153, 12,235,214,173,243,162, 60,145,255, 80, 87, 87,247,254,243,207,
- 63,159,180, 97,195, 6,105,104,104, 40, 84, 42, 21,214,172, 89, 83,107, 54,155,199,249,243,127, 88,139,159,157, 46,231,109, 66,
- 96, 98, 98, 34,165,209,140, 38,254, 32,127, 0, 96,137,157, 11, 65,113,168, 48,104,158, 51,103,206,224,140,140,140,227,245,245,
-245,109, 45, 22,251, 52, 83, 87,242,127,240,193, 7, 49,120,240,224,137, 28,238,179, 80, 91,122, 1,203,255,249, 6,190,219,190,
- 19, 99,135, 14,192,222,188,159,237, 6, 76,187, 88,132,182,139,197,192,226, 98,140,155, 58,187,242, 74,149,126, 76,167,136,128,
- 44,174,214,255,194,180,237, 88,246,151, 49,104, 23, 45,119, 40, 23,236, 53,114,241,220,248,226, 29,224, 61, 1,247,174, 82,192,
- 73, 1, 0,128,144,224, 32,245, 81,245, 54,197,197, 14, 15,160,107,247,158,170,144, 64, 25, 24, 2, 24, 76,102, 20, 23, 23,163,
-162,248, 55, 69,112, 80, 32,104,154,246,216,113,101, 82, 41, 50,118,141, 80,176, 25,240,205,186, 35,104, 26,129,129,220,173, 39,
-118, 10, 96, 96,120, 52, 24,155,197, 78,254, 13,176, 80, 34,143, 37,118, 93,193, 78,169, 25,189,104,109, 35,210,242,133,252,157,
-149, 0,231,194, 63,213,213,213,158,111,128, 7, 37,224, 43,167, 89,194, 27, 86, 60,247,199, 23,139, 14, 65, 28,229,116, 12, 15,
- 70,198,145,223,112,242,236,239, 72, 80, 76,104, 68,250,222,144, 63,139,199, 95,120, 11,223, 14, 8,196, 11, 79,244,240, 75,251,
- 45,142, 77,192,146,236, 12, 80,203,223,196,206,168,135,177, 70,119,178,209,254, 41,161,173,208, 65,234,221,154, 20, 51,187, 47,
- 85,239,204,206,194, 53,205, 5, 84, 84, 93, 71, 89, 81, 16, 4,182, 16, 60,218,119, 24, 20,115, 20,119,116, 80,243, 71,181, 63,
- 66,200, 17,138,162, 70, 83, 20,181,231,163,143, 62,146, 78,158, 60,185, 86,175,215,143,241, 37,230,223, 28,252, 49, 5, 80,169,
- 12,243, 11,249,187, 90,169,126, 66,229,244,233,211, 99,235,234,234,150, 23, 20, 20, 44, 42, 41, 41, 65,125,125, 61,196, 98, 49,
-218,182,109,139,200,200,200,201, 3, 6, 12,248,158,163,172, 51, 0, 6,118, 12, 15,198, 35,143, 60,130,223,206,149,160,117,151,
- 94,141,250,219,184,169,179,245, 0, 62,230, 66,254, 44,158,149,247,197,232,188, 95, 48,235,205, 47, 49,124,248,112, 68, 69, 69,
-185, 85,180,252,213, 32,172, 18,224, 77, 91, 55,165,144,241, 74,196,157, 35,125, 78,165,128, 1, 32, 36, 36, 68,109,170,190, 42,
- 63,170, 46, 82, 0,246, 76, 90, 66, 8, 36, 18, 9, 66, 67, 56,215,192,134, 72, 36, 82,135,138, 68,126,191, 56,214,213, 47,176,
-234, 1,171,222,145, 1,207, 18,191,183,115,177, 88, 87,255,249, 83,133, 56,127,170, 16,145,145,145,168,168,168,240,137,248, 67,
- 35,219,193,204, 33, 57,146, 43,102,189,245, 21, 14, 31, 84,251, 77,222,165, 75,151, 28,171,253, 89, 76,198,155,200,223, 27,226,
-103, 49,103, 64,160,223,218, 15, 0,168,213,175, 56,136,159, 37,255,139,245,245,138, 41,161,173, 48,137,163,213,239, 14,143,117,
-153, 70,161, 75,195, 23, 31, 18,219,215,175, 95, 79,177,213,254,214,173, 91, 71, 57, 87,254,219,184,113, 35,181,110,221, 58,199,
-231,245,235,215,223,246, 78, 79, 8, 57, 68, 81,212,240,172,172,172,197,181,181,181,171, 9, 33,249,254,254, 15,127, 76, 1,244,
- 39, 57,221, 34, 24,130,131,131, 23,203,229,242,197, 45,148,115,232,196,137, 19,143, 2,232,210,186, 75, 47,189,197,100, 12,104,
-232,111,181, 0,180, 0,206,116,138, 8,120, 18,246,100, 65,206, 24,253,198,134,219, 66,252, 45, 81,180,120,146,191, 51,136,143,
-143,231, 68,254, 30, 13, 80,161, 80,168,246,228,142,191,221, 96, 99,251, 44,241,163,133,196,207,198,166,181,229,215,160, 45,191,
-134,200,200,200, 22, 89,252, 0, 96,181, 49, 94,123, 31,154, 67,121,181,214,231,115,113, 5, 27,219,247, 23,241,251,187,253,216,
-216,254,118,157,142, 56, 91,253,253,133,162, 22, 17,255,159, 9,132,144, 95, 1,204,224, 91,226,206, 99,230,204,153,169, 0,190,
-188, 82,165,215, 91, 76, 70,231,120,100, 72,167,136,128, 48,120,185,250, 31, 75,170,206,110,254,123, 72,169,226,113, 27,149, 0,
- 78,134, 86,124,124, 60,159,216,193,131, 7, 15, 30, 60,120,252,201, 64,243, 77,192,131, 7, 15, 30, 60,120,240, 10, 0, 15, 30,
- 60,120,240,224,193,131, 87, 0,120,240,224,193,131, 7, 15, 30,188, 2,192,131, 7, 15, 30, 60,120,240,184, 47,208,104, 22,192,
-130, 5, 11,124,206, 34,117,183,220,228,221, 46,175,176,176,208,103,121,253,251,247,191,229,242,252,125,189,173, 91,199,251, 44,
-175,178,242,183, 59,125,127,169, 6,133,149,129,155,226, 43,247,226,243,119,187,228, 53, 20, 38,162, 27,218,144, 0, 32, 11, 22,
- 44, 96,248,246,227,229,221, 75,242,210,210,210,132, 41, 41, 41, 86, 0,248,244,211, 79, 73,247,238,221, 49,124,248,112,138,111,
- 63,247,242,188, 86, 0,238, 7,180,180,200,196,244,233,211,229, 0,156, 75,134, 42, 50, 50, 50,212,188,174,120,103,160,213,106,
-159, 62,113,226, 68, 63,129, 64,176, 68, 34,145, 64,175,215,191, 50,116,232,208, 15,224,135, 74,123,132, 16,175,171, 49,222,139,
- 88,176, 96, 1, 1,199, 69,102,120,220, 57,100,103,103,203,147,146,146,212, 62,254, 86,145,147,147,179,207, 31, 5,165, 26,228,
- 61,153,147,147,179,101,253,250,245,225,176,175,105, 96,195, 29,168,110,233, 12,150,252, 15, 28, 56, 64,126,249,229, 23, 36, 36,
- 36, 96,248,240,225,252,131,227, 47, 15,192,189,142,188,188, 60,121, 75,126, 63,125,250,116,121, 70, 70,134,106,250,244,233,206,
-155, 85,211,167, 79,247, 89, 9, 96, 21,138,204,204, 76,182, 84,167, 87,178, 82, 82, 82,136,151,255,215,236,124,224, 61,123, 62,
-247, 86,158, 66,163, 9,188, 19, 10, 16,117,242,228,201,247,107,107,107,255,210,185,115,231, 86,149,149,149,104, 88,110,247,189,
-111,191,253,246,189,192,192,192,145,227,198,141, 83,181,232, 15,124, 32,127,165,114,129,215,131, 96,106,234, 58,234,246,201,107,
-190, 28,110, 83,139,190,112,237, 95, 25, 25, 25, 42,188, 73,129,250,183,123,133, 10,111, 82,152,126, 38,217,235,118, 29, 59,118,
- 44, 1,128,220,220, 92,191, 16, 24,187, 20,176, 82, 25,230,247,249,241,217,217,217,242,156,156, 28,149, 55,100,251,215,191,166,
- 16, 66,236, 75,171,187,195,164, 73, 19, 21, 57, 57, 57,170,164,164, 36,202,135,231,120,228,206,157, 59,247,142, 24, 49, 2,243,
-231,207, 39,233,233,233,163,107,107,107,243,188, 57, 55, 55, 74, 35,158, 26, 34,134,114,190,178,250,149, 77, 75,191,127,119,198,
-187,143,179,251, 54,108, 72,107,246, 28,103,207,158, 77, 0, 32, 48,176,233,165, 13,234,235,235, 1, 0,115,231,206,245,233,254,
-156, 61,162, 64, 94,218, 49, 36,166,164,145,148,148, 20,190,254, 1, 7,176,197,129,156,107, 4, 8, 61,116,120,183,117,179, 57,
-212,211,190, 83,104, 17, 33, 56,147,127, 70, 70, 6, 53,125,250,116,226, 36,215,235,235,101, 21, 10,150,104, 26, 22,252,240, 94,
-161,200, 12,247,226, 95, 19, 61, 30, 81, 63,233, 57,238,226,188, 92,215,166, 41, 2,242,210, 43, 67,105,181,218,111,122,247,238,
- 61, 21, 0, 77, 8,129, 76, 38, 67,121,121, 57,106,106,106, 16, 26, 26,138,242,242,242,125,187,118,237, 82,140, 27, 55,206, 43,
-229, 36, 47, 47,143,176, 11,179, 80, 20,133,169, 83,167, 34, 49, 49, 81, 65, 81, 20,103, 57,217,217,219, 28,159,147,146, 38,123,
-252,238, 9,134,195, 47,252,209,220, 67,214, 54,250,238,186, 77, 54,196,243,162, 74,236,114,194,206, 56,112,224, 0, 86,172, 88,
-113,211,189,216,180,105, 19,225,216,110,242,204,204, 76, 21,222,164, 26, 8, 54,249,230,129,251, 77,170,197, 22,226, 93, 60,182,
- 52,178,180, 83, 83, 83, 21,132, 16,108,222,188,153, 28, 58,116, 8,125,251,246,245,248,219,195, 77,212,100,220,154,185, 4, 57,
- 57, 57, 42,134, 97,144,150,150, 6, 79,203, 42, 83, 20, 37, 39,132, 56,158,215,239,191,255, 62,128,162, 40,204,152, 49,163, 12,
- 64,212,204,153, 51,247,172, 95,191,158,246,198, 98,255, 96,207, 7,142,207, 55,114,175,131,162, 40,164,255, 45, 0, 0,133,247,
-103,191,247,120,235,214,173, 1, 0, 95,127,145,142,249, 35,230,115,146, 57,112,224, 64,116,237,218,213, 47,237,158,150,150, 70,
-167,164,164, 48,159,126,250, 41,249,229,151, 95, 80, 86, 20, 3, 84,134,241,172,238, 37,249,187,130,110,110, 32,207,204,204, 68,
- 90, 90, 26,113, 55,128,250,178, 50, 84, 75, 45,116, 79,242,156,172,108,159,141,194,140,140, 12, 42, 35, 35,131, 98,149, 0, 0,
-138,150, 40, 20, 20, 69, 33, 57, 57, 25,132, 16,202,233,220,188, 86, 84,168,233, 26,199,139,203,118, 79, 8,218,177,206,241,226,
-178,221, 27,242, 39,132,128, 93,157,205,211, 42,109,238,158, 73,141, 70,243,101,104,104,232, 84, 0,244,188,121,243, 48,107,214,
- 44,136,197, 98,200,100, 50, 72,165, 82, 80, 20, 5,129, 64, 0,173, 86,203,185, 29,179,178,178,228, 74,165,146,100,101,101,193,
-233,158,224,219,111,191,197,252,249,243, 85, 89, 89, 89,242,187,177,227,186, 83, 8,238,132,103, 45, 51, 51, 83,149,154,154, 74,
- 61,121,118,186, 91, 11, 95,169, 84,146,233,103,146, 21,238, 60, 3,158, 48,127,254,124,242,242,203, 47,163, 75,151, 46,126, 57,
-223,249,243,231, 19,165, 50, 12, 17, 17,123,253,218, 14,219,182,109, 27,149,151,151,183,175, 95,191,126,212, 39,159,124,162,102,
-201,191, 37,216,154,185, 4,171, 87,175, 6,195, 48, 88,178,100, 9,184,200,116, 38,127, 0,216,185,115,231,246, 6, 87,120,216,
-140, 25, 51,172, 35, 70,140,128, 82,169,100,184, 26, 45,174,125,116,205,154, 53,120,242, 17,187,109,152,254, 55, 25,158, 26, 34,
-198, 43, 99, 95,230,124, 77,129,129,129, 24, 62,124, 56, 82, 82, 82,168,196,196, 68,183, 47,246, 24,174,202, 94, 74, 74, 10, 3,
-216,151, 89, 7,128,144,128, 74,158,213, 91, 72,254,205, 42, 0, 44, 89, 21, 20, 20, 56,202, 78, 58, 91, 79,222, 18,173,195,130,
-240,243,160,228, 70, 25, 80,248,179,241, 50, 50, 50, 84,126,144,225, 80, 40,146,147,147, 21,108, 27,222, 79,112, 38,127, 0, 40,
- 41, 41,113,236,187,118,237, 26,103,133, 81,171,213,190,163,215,235,103,211, 52, 77,207,156, 57, 19, 90,173, 22,165,165,165, 16,
-137, 68, 16, 10,133, 16, 10,133, 16,137, 68,144,201,100, 48, 24, 12,110, 75,162,186, 25,224,228,123,246,236, 81, 81, 20,133,105,
-211,166, 97,253,250,245, 84, 98, 98, 34,149,154,154, 74, 77,155, 54,141,125,126, 84,252, 80,209, 60,249, 55,180,165,130, 29,196,
-157,239,125,114,114,178, 34, 49, 49, 81, 13,248, 86,146, 54, 49, 49,145, 90,191,126, 61,149,153,153, 9, 66,136, 95,148,177,215,
- 94,123, 13,153,153,153,156,158, 17, 79,248,238,187,239, 70, 31, 57,114, 36, 47, 38, 38, 6, 58,157,142, 4, 6, 6,146,131, 7,
- 15, 2,112, 36, 89,250, 68,254,171, 86,173, 2, 69, 81,160,105, 26, 71,142, 28, 1, 43,211, 11,143,196,227, 20, 69,225,169,167,
-158,178, 54,108, 50,207,152, 49,163, 86, 46,151, 99,254,252,249,204,247,223,127,239,241,218,157, 67, 97, 55,114,175, 3, 20,176,
-249,165, 63,170, 22,167,255, 45, 0, 51, 30,149, 96,233,184, 87, 56,159, 23, 23,203,159,203, 49, 7, 14, 28, 32,105,105,105,142,
-215,145, 35, 71,160,187, 50, 16, 48, 27, 64, 5, 89,145,247,246, 25, 56,239,103, 95,124,207,109, 76,254, 41, 75,223,117,187, 95,
-216, 92,135, 44, 46, 46, 38, 5, 5, 5,200,204,204, 4,251,153,117,237,120,211,201,111, 53,249, 59, 91,213,236, 32,116,183,194,
- 57, 36,112,191,129, 16,130,146,146, 18,220,184,113,195,177,205,245,187, 7, 8,126,250,233,167,241,113,113,113, 16, 8, 4, 56,
-127,254, 60, 8, 33,248,253,247,223, 97, 54,155, 65, 81, 20,132, 66, 33, 40,138,130,205,102,131, 94,175,199,214,173, 91,145,152,
-216,124,216, 99,239,222,189, 42, 0,152, 54,109,218, 77,207,109,195,119,194, 18, 5,151,231,218,213,173,239,233, 59, 23, 43,159,
- 69, 83,225, 0, 46,174,127, 55,131,103,139,147,164, 28, 49,127, 39, 5,142, 85, 96,217,152,127,158, 19,249,251, 98,173,179, 74,
- 24, 75, 70,123,247,238, 85,249, 26, 6, 96,229,117,239,222,253, 38,114,243, 5,235,214,173,195,153, 51,103, 72,100,100, 36,218,
-183,111,239, 88,246,249,210,165, 75, 16, 8, 4,248,239,127,255,235,211, 31,140,120,212,190,124, 25,195, 48,248,251,223,255,142,
- 53,107,214,224,224,193,131,160, 40, 10,147,146,254,138,203,151,184, 45,224,184,115,231,206,109, 13,247,216, 8,251, 12, 25, 6,
- 0,102,204,152, 81, 3,160, 85, 78, 78, 14, 40,138,226,172, 80,217,173,255,155,215, 49,177,135, 3,128,175,211, 11,145,173,205,
-190,109,222,178,179,103,207,226,200,145, 35,141,182,217,106, 46,194,106, 97, 0,170, 14,173,198, 89,112,196,101,177,235,132,132,
- 4,158,249, 57,144,127,179, 10, 64,131,219,133, 98,173,126,150,252,221,198,254,188, 32,235,230, 44, 65, 46,113, 98, 79,242, 92,
-247,223,169, 21,169,166, 79,159,238, 28,107, 38,238,246,179,158,129, 22,145,110,134,127,227, 96,186,137, 11,124,178,252,155, 26,
-108, 59,116,232,112,211,177,205,220,147, 86,225,225,225,189, 77, 38, 19,170,171,171,113,248,240, 97, 8, 4, 2,152,205,102, 24,
- 12, 6, 48, 12,227, 88,149,210, 98,177,192,100, 50,113, 10, 49,176,247,161,169,231, 54, 49, 49,145,202,202,202, 34,153,153,153,
- 30,149, 9,187,213,117,107,114, 0,100, 67,214,222, 68,244,236,119, 95, 20,129,225,195,135,183, 92, 9,112,137,249,231,229,229,
-201, 29,100,255, 71,204,223,167, 28, 25, 23, 37, 12,128,125,181, 69,165, 82, 73,184,220, 7,174, 94,128,134,220, 7,175,115, 11,
-216,149, 29,219,183,111,143,144,144, 16,202, 85,217,237,221,187,183,207,150, 63, 33, 4, 86,171,213,177,109,232,208,161, 56,120,
-240, 32,246,255,104,195, 7, 43,185,197,216,179,179,179,199, 54,196,254, 79, 3,104, 13,192,121,177,161, 82, 0,173, 0, 32, 39,
- 39, 71,213,175, 95, 63,143,242, 26,199,254,221,120, 10, 26,222,185,202,243, 7, 82, 82, 82,168,132,132, 4,162,250, 50, 18,214,
-154,223, 64, 49, 53,128,205,190,210, 42, 45,176,162,246, 32, 13,145, 88, 8,147,173, 21,126,190,212, 15,111,172,210,224,200,145,
- 35,148,187,105,213, 60,188, 84, 0, 92, 61, 1,222, 90,254,197,197,197,196,159,238,110, 79,242, 26,194, 18,126,243, 52,164,165,
-165, 81, 41, 41, 41, 62,253,214,245, 60, 83, 83, 83,117, 74,165, 50,168,169,253,190,194, 57,246,239, 15,101,192, 57,246,207, 85,
- 25,152, 53,107, 22, 2, 3, 3, 17, 20, 20,132,224,224, 96,132,134,134, 50, 97, 97, 97,116, 78, 78, 14,158,126,250,105,199,113,
- 82,169, 20, 99,198,140,129, 82,169, 36, 77,172, 86, 21, 97, 54,155, 81, 93, 93, 13,163,209,136,208,208, 80, 72, 36, 18, 88,173,
- 86, 16, 66, 96,179,217, 96, 54,155, 97,177, 88, 96,179,217,188,202, 47,240, 20,178,154, 54,109, 26,238,134,208,140,167,132, 64,
-111,193, 42, 1, 62, 63, 95,255,110,186,237,166,159, 73,110,200,187,241, 77,182,171,245,239,172, 72,250,146, 12,232,106,253, 55,
-167,152,114, 37,127,129, 64, 64, 66, 66, 66, 0,123, 66, 29, 5,128, 88, 44, 22,104,181, 90,180,105,211,198,167,235,102,141, 41,
-161, 80,136, 69,139, 22,225,200,145, 35,248, 35,238,207,253,153,222,181,107,215,174, 97,195,134, 1, 64, 48,236,225, 92, 61, 0,
-108,217,178,165,205,254,253,251, 67, 8, 33, 14,101,155,203, 60,241, 53, 31,173,193, 83,131,111,182,254,103,253, 71,143, 45,135,
- 45, 32,132,160,255,204,254,152, 63, 98, 62,229,235,188,115, 95,149, 0,197,156, 52,178,107, 77,103, 8,117,181,128,213,254,215,
- 12, 0,177, 16, 40,185,209, 10,251,174, 12,180,165,125, 93, 33, 56,114,228, 8,149,144,144, 32,197,159, 28, 92,172,127,128, 67,
- 37,192,188,188, 60,135,235,223, 57, 31,128, 11,186,118,237, 74, 37, 39, 39,251, 45, 38,207, 65,158,207,241,245,233,211,167, 19,
-215, 87, 94, 94, 30,195,206, 10,112,154, 17,224,235, 67, 28,116, 63, 63,112,105,105,105, 88,181,106, 85,163,231,138, 37,255,164,
-164, 36, 36, 37, 37, 1, 0,246,239,223,223,156,152,240,226,226, 98,163,205,102,131, 70,163, 65,101,101, 37, 52, 26, 13,244,122,
- 61,244,122, 61,116, 58, 29,106,107,107,161,213,106, 97, 48, 24, 96, 50,153, 28, 73, 65,205,146, 24, 69, 33, 43, 43,203, 43,133,
-237, 94,198,129, 3, 7, 26,189,156,113,246,236, 89,185,243,119, 46, 49,103,215,152,191,171,229,222,146,172,125,119,191, 93,191,
-126, 61,149,149,149,229,215, 92,128,172,172, 44,206, 99, 23, 75,254, 52, 77,147,134,231,203,225,250,103, 24, 6,101,101,101,232,
-222,189, 59,181, 96,193, 2,175,207,229,245,165, 35,176,127,255,126, 48,223,180, 2, 33, 4,171, 87,175,118,220,163, 3,135, 57,
-231,237, 33, 59, 59,123, 50, 0,204,152, 49,163,164, 65, 1, 48,125,253,245,230, 54, 11, 22, 44,104,179,127,255,126, 60,246,216,
- 99,163,189,153,166,120, 35,247, 58, 40, 80,216,236,100,253,207,252, 72, 15,193, 83, 90,124,125,216,140,133, 11, 23, 98,229,174,
-247,238,196,184, 34, 96,149,128,113, 11,173, 32,134, 80,160, 22, 64, 45, 32,168, 3,106,203,128,157,133,109,145,246,117,133,160,
-193, 91, 32, 76, 73, 73, 49,242,228,239,153,252, 61,122, 0,210,210,210, 26,197,253,157,243, 1,184,206,189,108,112, 23, 42, 88,
-183,124, 75, 93,242,238,228,177,110,255,196,196, 68,181,191,166, 16, 37, 38, 38,158,204,203,203,235,125, 55,222, 96,214,234,247,
-151,251,159,181,250,189,117,255,179,216,188,121,179,227,243,191,254,245, 47,124,254,249,231, 0, 96, 6, 32,102,137, 31, 0,198,
-140, 25,227, 73, 1, 48,196,197,197, 65,175,215,195,108, 54,163,162,162, 2, 18,137, 4, 66,161,208,225, 1,168,175,175,135, 94,
-175,135,201,100,130, 86,171,197,212,169, 83, 61, 42,152,172,117,223,220,180, 86,246, 56, 46,184,149, 57, 0,190,236,119, 5, 59,
-221,207, 29, 86,175, 94,173, 90,180,104,145,162, 71,143, 30,234, 59,249, 12, 55,101,253, 59,195,155, 92,128,166,172,127, 95, 45,
-127,154,166, 9,195, 48, 20,128,127,178,143,182,205,102,123, 51, 48, 48, 16, 29, 58,116,240,105,140,121,227,213, 17, 80,171,213,
-160,178, 34, 0, 0,187,223, 8,198,152,183,235, 48,124,248,112, 44, 95,185,223,171,194, 84, 59,119,238,220, 58, 98,196, 8, 0,
-168,216,178, 37,189,253,254,253, 7, 91, 17,138, 96,252, 99,227,147,146,146,146,182,123, 51,156, 0,246,216,255, 83, 67, 68,141,
- 45,126, 16, 44, 90,184, 8, 81, 99,162,239, 88,193,172,148,148,148, 70, 26, 62,169, 3, 36,102,128, 33, 20,172, 54, 2, 9, 1,
-162,100,180,243,241, 86,240,176,243,247,202, 87,155, 84, 16, 88, 15,172,144,139,229, 63,112,224,192,155,242, 1,188,113,209,185,
-146,182, 31,200,217, 85,158,234, 22, 60,120,189,243,242,242,252, 38,239,126, 77,252, 99, 11,203,176,110,226,204,204, 76, 60,243,
-204, 51, 0, 32,102,143,113,222,215, 48,104, 53,133, 83,131, 7, 15,126, 90,173, 86,103,218,108, 54,212,214,214,194, 98,177, 56,
-226,254, 70,163,209, 49,197,144, 77, 12, 28, 51,102,140,154,195,243, 66,101,102,102,146, 6, 47, 64,163,231, 54, 47, 47,143,221,
-142,196,196, 68, 78,222,170,219,157, 3,224, 26, 22,240,116, 63,154,219,175, 84, 42,201,234,213,171, 85, 79, 62,249, 36,190,249,
-230, 27,159,238,185,235,244, 91,246,123, 70, 70,134, 42,165, 68,137,233, 30, 44,237,177, 99,199,146,139, 23, 47, 98,215,174, 93,
- 77,182,247,197,139, 23, 1, 0,185,185,185, 30,207, 39, 57, 57,147, 36, 39,143,194,232,209,197, 40, 46, 46,118,155, 93, 94, 85,
- 53, 10,128, 6, 74,101,211,227, 22, 75,254,102,179,153,136,197, 98,246,152,127, 54, 40, 4,111, 94,190,124, 25,157, 59,119,246,
-201,242,167,105,202,174,176,179,228,127,220,138,207, 85,102, 0,192,242,149,251,189, 30, 35,216, 62,177, 96,193,130,120, 66, 8,
- 38, 76,156, 48,117,210,196, 73,223,249, 50, 52, 77,126,226,241,211, 20, 69, 61, 72, 8, 32,120, 74, 11, 66, 8, 22, 45, 94,132,
-232, 49,109,255, 8,124,248, 14,150,157, 9, 90, 80, 73, 48, 45, 45,141,100,188,218, 14, 65, 85, 23,113,161,182, 3,186, 72, 42,
-128,192, 40, 8,235,203, 16, 82, 95, 5,160,141,195, 99,224,170, 52,240,240,193, 3,224, 60,221,207,197,213, 71, 50, 51, 51,193,
- 53, 97,202,149,180,253,117,226,206,242,252, 48,255,159, 71, 11,225,236, 66,119, 38, 33,182,158,132,235,190, 38, 98,136, 86, 0,
-223,142, 24, 49,226,197,156,156,156,143,173, 86, 43,106,106,106, 28, 57, 0, 0, 80, 81, 81,129,154,154, 26, 16, 66,224, 77,120,
-105,244,232,209,138, 61,123,246,168, 50, 51, 51,145,149,149, 69, 92, 99,254,163, 71,143,246,170, 24,208,173,128,225,240, 11, 94,
- 19,190, 59,130,111, 78, 9, 72, 77, 77,165,230,207,159, 79,124, 33,255, 70, 9,128, 78,247,221, 41, 41,208, 91, 47, 64,147,138,
-251,165, 75,151, 28, 10, 26, 87, 67,195, 57, 84,121,243,117,115, 27,171,180, 90, 45, 9, 13, 13,117, 38,255, 55, 77, 38, 19, 74,
- 75, 75,209,165, 75, 23,159,200, 95,169, 84, 18,230,155, 48,236, 62,110, 55, 78, 55,170,204,216,114,216, 12, 66, 8, 14,254,228,
-123,100,241,192,129, 3,120,236,177,199, 20,190,150, 15,102, 9,154, 97, 24, 17, 0,124,243,147, 5, 11, 23, 46, 68,244,216,182,
- 46,254, 1,239,192, 86,249, 27, 62,124, 56, 1,220, 79,247,115,170, 4,200,249,254,118,166,235,129,200,120, 60,189, 65, 11, 32,
-202,222, 6,207,183, 70, 39,225, 85,188,157, 88,142, 47, 84, 42,190, 42, 32, 26, 87,250,115,181,252, 93,247, 11,155, 27, 40,210,
-210,210,136,187,105, 83,222,132, 0,220,144,182,223,224, 34,207,175,243,255, 93,202, 1,123,141,228,228,100,112, 72, 88,228,140,
-166,220,253,190,134, 1,154,114,247,251, 18, 6,112, 46, 47,235, 74, 62,205,237,107,234, 82, 41,138, 90, 59, 97,194,132,245,155,
- 55,111,182,136,197, 98,152, 76, 38, 88,173, 86, 48, 12,131, 86,173, 90, 65,163,209, 32,217,203,169,103,211,166, 77, 83, 79,155,
- 54,141,218,179,103, 15,201,202,202, 66,102,102, 38,216,186, 0,119,115,229, 57,127, 99,223,190,125,100,194,132, 9,216,177, 99,
- 71,139,201,223,149,228,242,236, 10,153, 71,111,220,203, 47,191,124,147,113,225,138, 87, 94,121,133,112, 77,242, 84, 42,195, 60,
-202, 83, 42,185,197,255,101, 50, 71,233, 75, 66, 8,129, 94,175, 71,105,105,169,207, 49,255, 70,158,143,183,235, 26,125,111, 9,
-249,127,242,201, 39,254,122,102,153,236,239,183,119,119,174, 4,232, 47, 52,167,144,109,220,184,209, 43,235, 95, 57, 45,182,244,
-179, 34,180, 75,205,186, 0,103,238, 25,254,223, 52,178,111,254, 3, 56, 87, 38,195,185,115,231,160, 80, 40,192,195, 15, 30, 0,
- 0,104,138,228,239, 70, 45,235,110,155,255,239,143, 41,126,127, 40, 34,137,126, 59,175,233,211,167, 43,188, 45,239,235,129, 24,
-136,179, 66,227, 46,209,202,117, 31, 71,194,181,206,154, 53,139,218,189,123,183,252,202,149, 43, 42,131,193, 0,155,205,134, 7,
- 31,124, 80,145,144,144,224,243,253, 30, 61,122, 52, 53,122,244,104,118,132,247, 41, 52,115,171,115, 0, 60,125,231, 98,113, 54,
-100,135, 55, 38, 28, 47,139,204,176,109,132, 55, 41,146,135,228,155,236,193,148,148, 20,146, 82,162, 4,213,184, 16, 16, 5, 0,
-231,206,157, 35,205,244, 85,143,141, 62,106,212, 40,202,139,190, 79,249,227, 24, 0,168,174,174,134, 76, 38, 35, 20, 69,161,115,
-231,206,160, 40,138,234,222,189, 59, 90, 74,254,244,147, 26, 80, 20,133,164,199,237,179,138, 40,138,114, 76,247, 99,221,249,119,
- 8,204,192,217, 3,252, 42,112,238,220,185,172,242, 31,212,224,213,179,194,238,254,103,156,142,241,234,130, 83,179, 46,180,115,
-230, 30,214,213,159,146,146, 66, 41,247,170,200,185,115,231,120, 54,247,183, 2,112,175,192, 31,115,253,253, 69,216,183, 64,177,
-241,235,121,249,123, 97,159, 91,109, 61, 55,196,248,221,254,135,217,108,134, 64, 32,128, 64, 32,184,141,207,218, 58,234,238,150,
-215,116, 95,152, 61,123,182,247, 2,223,252, 99, 29,139,204,204,204, 70,131,118, 74,137,210,217,242, 86,223, 15, 99, 73,116,116,
- 52,245, 71, 95,177, 39,219,182,148,252,237,247,164,185,165,128,110,198,186,117,191,220, 54,141, 96,254,136,249,212,237, 30, 19,
-188, 28, 55, 2, 97,207, 41,178, 56, 41,159,142, 56,191, 66,161,160,120,203,223, 51,220,133, 6,168,248,248,120,190, 96, 2, 15,
- 30, 60,120,240,224,241, 39, 3,205, 55, 1, 15, 30, 60,120,240,224,193, 43, 0, 60,120,240,224,193,131, 7, 15, 94, 1,224,193,
-131, 7, 15, 30, 60,120,240, 10, 0, 15, 30, 60,120,240,224,193,227,190, 64,163, 89, 0, 11, 22, 44,240, 57, 27,212, 93, 97, 23,
- 94, 30, 47,143,151,119,251,228, 45, 91,182,172,177,118, 79,211,142,105,142,206, 83,205,216,106,138,206, 83,207,220,149, 15, 14,
- 10, 10,130, 84, 42,117,252,158,166,105,199,140, 11,103,121,236,194, 76, 12, 99,159,229,197, 46,150,195,223, 95,111,228, 81,114,
-129, 80, 2,194, 88,193, 48, 86,181, 47,242, 8, 33,138, 99,199,142, 9,227,227,227,243,224, 82,117,207, 71,121,242, 99,199,142,
- 33, 62, 62, 94,205,247,183,123, 79,158,215, 10,192,159, 17,175,191,158,223,168,225,150, 47, 31, 68,221, 85,242,242, 95, 39, 0,
-176,124,208,114,202,249,179,175,242,216, 74,113, 74,165, 18,169,169,169,205, 29,215,236,126,103,121,112,154,166,199,254,198,249,
-247, 74,165,210,177,143,171,220, 63, 35,104,115,189,188,226,228, 97, 12, 15,171, 80,181,183, 94, 69, 17,233,130, 35,245,225,138,
-144,184,135, 33, 14, 12, 86,123,250,253,161, 67,135, 48,116,232, 80, 7,241,179,132, 77, 81,212, 77,132,205, 48,140,227,117,249,
-242,101,183,242,142, 30, 61,138,129, 3, 7, 66, 38,147, 65, 40, 20, 66, 32, 16, 52,146,201,146,190,205,102,115,188, 76, 38, 19,
- 10, 10, 10,208,173, 91,183,251,241, 22, 81,118, 94, 36,242,223,127,255, 29,231,206,157, 83,181,106,213, 10,195,134, 13,107, 81,
- 31,167, 40, 90, 46,145,134,163, 85,216, 3,170,122, 93,137, 66, 87, 92,229, 80,150, 0, 0, 32, 0, 73, 68, 65, 84,119, 85,238,
-173, 12,134, 97,228, 89, 89, 89,251,138,138,138,176, 99,199, 14,200,100, 50, 44, 89,178, 68, 0,167,185,247, 62,200, 83, 21, 95,
- 56,143, 61,187,115, 33,150, 72,176,112,225,162,145,132, 16, 21,223, 83,239, 83, 15,192,189,132,172,172, 44,143, 26,207,180,105,
-211, 60,118, 76,150,160, 93,137,219, 87,248, 91,158,191,225, 84,153,143,211,160,197,165,180, 44, 87,121, 13,138, 64,139,170,139,
-179, 85, 5,157,255,255,158,239,133,132,200, 79, 31,218,141,144,139, 63,169,244,122, 19, 44, 15,211,144,117,160,208,253,202,113,
- 60, 20, 76, 84,154,138, 95,241, 91,192, 28, 69, 37,213,190, 89, 37,224,244,233,211, 16, 8, 4, 24, 54,108, 24,132, 66,161,227,
-197, 42, 4,172,213,111,181, 90, 97,179,217, 96,177, 88,112,249,242,101,236,219,183,207,173, 60,189, 94,143,194,194, 66, 12, 30,
- 60, 24, 98,177, 24, 34,145,168,145, 76,134, 97, 96,181, 90, 97,181, 90, 97,177, 88, 96, 48, 24, 80, 88, 88, 8,157, 78,119, 87,
-232, 83, 13,207, 25,141, 63, 10,209,248,204,209,203,150, 45, 99, 92,198, 22,212,213,213, 33, 34, 34,194,167, 9,232,203,150, 45,
-107,116, 62, 95,165, 23, 64, 38,107, 3,129, 64,172,210,213, 93,245, 90,102,126,126, 62,116, 58, 29, 6, 15, 30,124, 57, 49, 49,
-177,109, 85, 85, 21,118,239,222,109, 11, 15, 15, 71, 66, 66, 66,179,125,100,238,216, 81, 55,181,205,137,179,103,161, 14, 14,192,
-226,213,255,190,218,127, 64,239,142,215,175,149, 99,119,142,122, 95, 76,239,254,137,181,181,218,189, 60,117,222,253, 96, 75,255,
- 58,195,181, 22,128,176,185, 65,150, 29, 92, 61,125,191, 19,228,255,220,115,207, 53,123,140, 70,163,193,215, 95,127, 77,184, 40,
- 1, 44, 89,183,212, 90,191, 21,242,156, 45,255,150, 90,255, 78, 36, 76, 1, 32, 74,165,210,227,194, 49, 28,201,154, 98,137,157,
-181,246,157, 45,127,103,170,227,250,204, 56,121, 42,136,115, 57, 97, 0,168,174,182, 87, 70, 12, 15,207,187, 47, 58,234,165, 95,
-242,208,237,170, 74,117, 85,207, 96, 74, 55, 1, 30,136,180,130, 9, 39, 16,133, 11, 80, 87, 37,134,172,206,128,158,199,214,170,
- 10,226,230, 43,244, 1,157,213, 77, 91,146, 20,206,156, 57, 3,177, 88,140,145, 35, 71, 58, 72, 91, 36, 18,129,166,105, 16, 66,
- 96,177, 88, 96,181, 90, 97, 50,153,112,245,234, 85,168, 84,170, 38,151, 84,166,105, 26, 22,139, 5,199,142, 29,195,176, 97,195,
- 32,147,201, 32,145, 72, 28,242, 88, 5,192,100, 50, 65,167,211,225,196,137, 19, 48, 26,141, 94, 21,102, 82,171,213,114,129, 64,
-160,170,171,171,131, 88, 44, 70,121,121,249, 11, 83,166, 76,169,147, 74,165, 95,249, 66,218,106,181,122,186, 64, 32,248,198, 73,
- 94,209,148, 41, 83,126,151, 74,165,211, 96, 95,161,210,107, 75,248,141, 55,222, 80,173, 88,177,162, 28, 13, 43,206, 44, 91,182,
- 12,167, 79,159, 70,155, 54,109,154,172,187,238,137,252, 63,155, 55, 15,227,251,247, 7, 0, 68,191,248, 34,100, 1, 81,208,213,
- 94, 65,173,246,130,130, 16,155,218, 91,153,125,251,246, 69,121,121, 57, 14, 29, 58,212,153,166,105,156, 56,113, 2,225,225,225,
- 56,112,224, 0,204,102,179,199,118,172,122,103,113,163,239, 65,102, 11,218, 89,141, 88,248,242,155, 29, 87,127,240, 47,188,255,
-193, 39,104, 79,219,240,201, 7,171,242, 70, 62, 53,147,103,215,123,144,252,217,237,156,214, 2, 0,110,174,255,237,233,251,237,
-132, 63, 87,234,187, 23,224,172, 4,180,208, 3,192, 18, 44, 5,128,124,254,196,151,110, 9,249,153,173,115, 56,147,117,131,107,
-159,114, 51, 96, 59,255,222,161, 32,112, 9, 1,176,255,237,250,238,234, 1,184,215, 97,172,169,148, 15, 55, 21,170,202, 5, 54,
-116, 11, 5, 58,119, 34, 16,244, 21, 67,216,181, 43,196, 38, 35, 76, 63, 94,133, 73, 43,132,128, 17,193,152,247,149,138, 30,255,
- 55, 5, 35,116, 31, 14, 96,221,243,231,207,159, 71, 88, 88, 24, 20, 10, 5,164, 82, 41,196, 98, 49,132, 66,161,195,234, 55, 26,
-141, 40, 45, 45,197,254,253,251, 65,211, 52,104,154, 70,115,242,108, 54, 27, 78,157, 58,133,161, 67,135, 34, 36, 36, 4, 82,169,
- 20, 2,129, 0, 86,171, 21,102,179, 25,181,181,181,248,245,215, 95, 97, 50,153, 32, 20, 10, 29,185, 0,158,176,105,211, 38,185,
- 78,167, 83, 93,188,120, 17,181,181,181, 16,139,197,136,142,142, 94,123,240,224, 65, 12, 25, 50, 68, 24, 24, 24,248,185, 55, 74,
-192,166, 77,155,158,208,233,116,223,184,200,139, 59,120,240, 96,220,144, 33, 67,190, 14, 12, 12,156,198, 85, 30,195, 48,114,179,
-217,140,234,234,106,149,147, 71, 1, 0,176, 98,197,138,146,101,203,150,181,159, 54,109,218, 72,169, 84,234,213,248, 71, 11,196,
-114,215,109, 55, 62,254, 24,209,147, 59,224,253,247, 63, 82, 88, 44,245, 62,141,167,135, 14, 29, 82,253,242,203, 47,120,245,213,
- 87,107, 5, 2, 65,136, 84, 42,197,144, 33, 67,160, 82,169,144,147,147,131,246,237,219,123,225,239,160,176,233,252,117,124,123,
-174, 4,217,223,127, 1,129,128,194,226, 23,159,102,250, 69,183,166,211, 22,190,137, 13,222,202,227,113, 71,200,223, 85, 57,117,
-167, 20,248, 60, 11,224, 78, 47,111,219,181,107, 87,133,167,215,237,182,214,111,133, 60,127, 88,253, 77,225,243, 39,190,164,158,
-217, 58,135,184, 35,127,112, 15, 17, 52,178,244,171,171, 19, 29, 22, 58,254, 88, 2,212,107,183,127,115, 68, 31, 30,158,231,147,
-245,111,181, 90,229,191,254,250, 43,105,106,155,235,190,166,224,124,188,213,106,149,187,238,115,221,214, 28,170, 79, 29, 85,149,
-150,212,162, 77,176, 16, 93,131, 9,132,173, 25, 8, 31, 25,135,192,126, 95, 65, 54,224, 67, 72, 66,101, 16,235, 12,208,235,109,
-232, 36,208,227,192,230,166,149, 39,154,166, 33, 20, 10, 33, 18,137,112,238,220, 57,156, 56,113, 2, 33, 33, 33,136,136,136, 64,
- 68, 68, 4, 90,183,110,141, 86,173, 90, 65,171,213,226,192,129, 3, 16, 8, 4,142,216,190, 59,176,251,197, 98, 49,108, 54, 27,
-138,138,138, 16, 16, 16,128,214,173, 91,163, 77,155, 54,136,140,140, 68, 80, 80, 16,138,138,138, 96,177, 88, 28, 33,130,166, 20,
- 10, 87,203,191,172,172, 76,117,225,194, 5,116,233,210, 5, 99,199,142,197,160, 65,131,160,215,235,177,111,223, 62, 28, 59,118,
-236, 83,163,209,200,185,118,177, 90,173, 86,148,149, 87,124, 87,124, 93,139,224,110,131, 17, 55,246, 47,104, 63, 40, 9, 26, 19,
-141, 61,121,123,113,236,216,177, 41, 70,163,241,175, 92,201,191,182,182, 22,199,143, 31, 87, 29, 58,116, 8,125,251,246,197,178,
-101,203, 90,163, 33,158,190,108,217,178,246, 0,224, 13,249,211, 2,177, 60, 48,168,157, 60, 60,162,183,106,243,150,227,152,247,
-217,103,200, 41, 44, 68, 78, 97, 33,162, 95,124, 17, 0, 96,177,212,239,247,165, 31,231,228,228,144,236,236,108, 76,157, 58,245,
-114,112,112, 48, 29, 16, 16, 80,144,159,159,143, 67,135, 14,161,178,178, 18,113,113,113, 94,201,251,168,240, 28, 62,248,249, 36,
- 54,124,240,218,113,161,192, 0,218, 86,135,247,214,124, 70,127,115,160, 0,165,180, 16, 15, 60,240, 0,207,178,247, 9,104, 95,
- 9,254, 14, 46, 94,113,107, 44,236,215,243,137, 63,227,246,254,150,119, 43, 21,129,103,182,206, 33,206,175,166,188, 2,158,188,
- 10, 55,145, 91, 99,101,192, 91, 79, 5,213,212,118, 87,175, 0, 23,212,213,213,201,247,238,221,171,202,207,207,111,114,155,243,
-190,230,224,124,252,222,189,123, 85,117,117,117,114,231,125,174,219,154, 67,136,177, 10, 57, 87,140,216,121,145,193, 85, 13,133,
-178, 10,128, 22,134,130,166, 34, 64, 25, 37,168, 47,163,112,252, 10,131, 19, 87,140,168,170,179,160, 79,184, 68,197, 69, 1,144,
- 72, 36,184,112,225, 2,206,158, 61,139,240,240,112,132,133,133, 33, 44, 44, 12,122,189, 30,135, 14, 29,130, 72, 36,130, 88, 44,
-110,118, 45, 5,214, 59,192, 42, 1,132, 16, 20, 23, 23, 35, 60, 60, 28, 29, 58,116, 64,100,100, 36,138,139,139, 97,179,217, 32,
-145, 72, 32, 22,139, 27,205, 60,112, 55,172,176, 31, 42, 42, 42, 84,215,174, 93, 67,175, 94,189, 48,110,220, 56, 76,156, 56, 81,
- 49,113,226, 68,197,176, 97,195, 96,179,217,240,211, 79, 63,161,184,184,120, 48, 0, 78,241,132,138,138,138,125,101,213, 90,132,
-199,246, 67, 92,226, 92,244,154,176, 0, 61, 39,204, 71,231, 71,158,128,153, 8, 88,121,156,238,111, 67,238,131,234,220,185,115,
-236,181, 42, 26,136,159, 94,182,108, 25, 86,172, 88,129, 21, 43, 86,156,117,205, 11,104, 10, 2,161, 84, 30, 22,222, 83, 21,221,
-126,168, 42, 44,162, 39, 40, 90,136, 79, 63, 87, 97,222,103,159, 97,222,103,159, 97,197,138, 21,168,168,168, 0, 87,121, 46,150,
- 63,217,190,125, 59,134, 12, 25,130, 1, 3, 6,116, 6, 32,221,187,119,239,192, 75,151, 46,225,212,169, 83, 48, 24, 12,152, 48,
- 97,194, 72,174,242,210,127,191,138, 15,127, 61,139,245,203, 95,174,238,240, 64,231,190,122,157, 6,233,223,237,197,241, 19,191,
-227,192, 15,123,160,189, 81,134, 9, 19,198, 39,130,199, 93,139,248,248,248, 38,173,127, 78, 57, 0,169,169,169, 84, 94, 94,158,
-156,235,247,123, 25,254,180,212,111,133, 60,192,127,238,255, 38,173, 80,167,152,186,183,228,207,122, 1,156,173,115,127,192, 83,
-242,161, 55, 80,171,213,242,210,210, 82, 21,187,184, 75, 83,219,124,193,249,243,231, 81, 85, 85,165,106,215,174,157, 66, 46,151,
-171,155,218,214, 36,113, 85, 94,197,225,235, 6, 76, 8, 8,192,193,171, 12,218, 13,144,160,139,169, 0,154,211,207, 97,235,123,
-199,193, 92,210, 66,103, 38, 40,169,179, 65, 38,164, 97,213,222, 64,104, 51, 74,187,179, 18, 32,149, 74,113,249,242,101,156, 61,
-123, 22,189,122,245,130, 70,163,193,207, 63,255,236,136,229,123,138,215, 83, 20,229,240, 2,176,242, 8, 33,184,122,245, 42,250,
-244,233,131,188,188, 60, 48, 12, 3,169, 84, 10,145, 72,228,152, 37,192,197, 3,112,229,202, 21, 24,141, 70, 12, 28, 56, 16, 29,
- 58,116, 80, 8, 4, 2,132,132,132,224,225,135, 31, 86,252,252,243,207,170, 43, 87,174,160,182,182,246, 4, 56,186,236,175, 92,
-185, 2,134, 22,163,125,124, 34, 90,117,136, 3, 45, 16, 65, 22, 18,137, 78, 15, 79,192,229,159,179,209, 32,239,146, 39, 57,132,
- 16,121, 77, 77,141,170,164,164, 4,157, 58,117,194,163,143, 62,170, 16, 8, 4,234,161, 67,135, 82,203,150, 45, 35,131, 7, 15,
-182, 54,140,155,113,161,161,161,104, 80, 80,108,205,201,148, 74, 35, 16, 17,217, 15,102,147, 22,149, 85,133, 48,153, 52,163, 44,
- 22,221, 32, 0,239, 12, 30, 60, 24, 0, 80,118,227, 6, 26,228,137,224,180,232, 77,115, 56,122,244,232,180,205,155, 55, 99,214,
-172, 89, 24, 58,116, 40, 0, 48,187,119,239, 22,230,228,228, 96,222,188,121, 99,250,246,237,187,199,155,103,185,168, 86,143,165,
-251,127,195,187,127, 87, 98,216,196,196,240,122, 93, 37, 50,190,219,143,212, 79,191,197,206,197,115,209,181,252, 26, 86,214,222,
- 64,120,120, 4,159, 4,120,143,192,217,237,239, 46, 95,165,201, 28, 0,215,216,190,167,239,247, 35,252, 61, 5,207, 87,188,253,
-208,219, 10,138,162,238,202,246,118,153,234,215, 40, 15,192, 85, 25,240,231,244, 63,174,202, 65,118,118,182,188,172,172, 76,101,
- 54,155,155,221,214, 18,104, 52, 26,212,215,215,171,106,107,107, 21,238,182, 37, 37, 37, 53,121,239,142, 85, 27,160, 53, 51, 56,
- 86, 97, 69,105,141, 21, 81, 63, 11,209, 55,227, 60, 46, 95, 58,133,223,127, 49,195, 42, 20,192,204, 0, 70, 51,129,134, 48,136,
- 12, 35,205, 18,182,243,244, 63, 54, 99,191,172,172, 12,157, 59,119,198,165, 75,151, 28, 46,127,161, 80,232, 56,222,219,112,158,
-115, 13, 1,246,253, 22,133, 4,107,208,178,236,253,155,140,113, 79, 7, 48, 12,131,250,250,122,251,224, 40, 20, 42, 4, 2,129,
-218,197,147, 36,204,206,206, 70, 82, 82, 18,189,116,233,210,178,149, 43, 87, 90,151, 46, 93,218,236,197, 83,148, 93, 33, 50,232,
-203,160,171,187,170,176,217,140,106, 0, 7, 0,188, 83, 87, 87,135,236,236,108,135, 50,217,173, 91, 55,179, 39,121, 13,207, 87,
- 82, 86, 86, 86,230,132, 9, 19, 28,228,255,227,143, 63,210,219,182,109,131, 92, 46,159,232, 45,249, 95,215,155,240,116,206,207,
- 88, 56,125, 2,166, 61, 61, 21,122, 99, 45,182,102,171,177,230,147,116,124, 57,230, 33,116, 45,191,198,179,233,125,160, 12,184,
- 42, 1,183,165, 18,160, 82,169, 36,206, 49, 93, 79,223,121,220, 52,176,223, 82,242,247, 53,166,206, 18,191,107,182,191,139,235,
-159,106,120,185, 61,182,169,231,197,211,115,193,245,121, 73, 74, 74, 82,119,239,222, 93, 17, 22, 22,214,236,182,150, 32, 44, 44,
- 12,221,187,119,111, 68,244,238,182,185,131,193, 22, 2, 11, 5, 28,169, 52,161,220,102,195,222, 98, 35, 50, 50,141,216,119, 45,
- 18,231,197,161,184,166,181,224,106, 29,131,122, 43,160,183, 18, 72, 34,162, 61, 18, 51, 59,191,223,102,179,193,106,181, 34, 34,
- 34, 2, 65, 65, 65,232,220,185, 51, 44, 22,139, 99,187,187,130, 64,174,242,216,249,253, 86,171, 21, 6,131, 1,132, 16,116,236,
-216, 17, 37, 37, 37,104,219,182, 45,132, 66, 33, 76, 38, 19,204,102,179,227,127,185,132, 7, 59,117,234, 4,169, 84,138,130,130,
- 2, 92,187,118, 77,101,179,217, 80, 91, 91, 75,253,242,203, 47, 42,157, 78,135, 78,157, 58, 33, 36, 36,100, 28,215, 49,170, 83,
-167, 78,160, 25, 51, 74, 10,243, 80,115,173, 8,140,205, 2, 67,109, 5,174,252,242, 3,204,245, 26, 86, 94, 12, 23,229,134, 69,
- 68, 68,132,138, 97, 24,135,167,115,197,138, 21,212,169, 83,167,208, 64,218, 12,128, 40,119, 5,143, 92, 97,181, 26, 96,181,232,
- 32, 11,140,134, 84, 22, 14,128,146, 3,176,174, 88,177, 34,194, 73, 30, 54,108,216,192, 22, 80,114,123,205, 85, 85, 85,228,203,
- 47,191, 36,169,169,169,228,223,255,254,247,247, 73, 73, 73,152, 56,113, 34,235, 13,168,221,190,125, 59,166, 77,155,150, 52,125,
-250,244, 31,184,180, 89, 85, 85, 21,249,234,171,175,200, 83,207,189,128,145, 89,251,241,247, 57, 83,240,210, 43, 11, 96, 52,235,
-112,241,194, 85,164,166,102, 96,219,164, 33,144,119,108,227,115,223,216,182,109, 27, 63,174,223, 65,184,134, 3, 92, 19, 1,111,
-107, 41, 96,215,176,129,167,239,183,205,210,111, 34, 86,239,106,237,115,181,254,155,146,151,255,250,235, 36,255,245, 63,220,249,
-174,223, 61,121, 34,252, 37,207, 25,172,203,255,243, 39,190,164,124,113,255,167,166,166, 58, 44,251,166,226,253,236,118,231, 99,
- 61,193, 83,254,128, 55,225, 1,185, 92,174,158, 52,105,146,194,185, 56,141,187,109,190,160, 91,183,110,152, 52,105, 82, 35, 87,
-191,187,109, 77,254,190,123, 55,116, 15, 20, 32,152, 2, 44,132,224,140,198,140,205,231, 77,248,250,112, 41,126,189, 80,141, 82,
- 3, 80,101,180,225,130,142,224,186,137, 64,103,182, 40,154, 35, 47,118,106,158,217,108,134,193, 96, 64,219,182,109,209,187,119,
-239, 6, 69, 47, 28,131, 6, 13,114, 16, 54, 75,218, 77, 17, 54, 75,232, 22,139, 5,102,179, 25, 20, 69, 33, 54, 54, 22, 53, 53,
- 53,184,122,245, 42,170,171,171, 17, 19, 19, 3,154,166, 97, 54,155, 97, 50,153, 28,191,241,132,200,200, 72, 69,135, 14, 29,112,
-234,212, 41,236,218,181, 11, 59,118,236, 80,237,216,177, 99,223,193,131, 7, 33, 16, 8,240,200, 35,143,160,107,215,174, 6,112,
- 44,100, 19, 25, 25,153, 20, 21, 30,138,170,226,223,240,251,158,207,113,234,135,117, 56,243, 67, 42, 46,255,180, 13, 18,154, 97,
-229,149,120,146, 35, 20, 10,213, 81, 81, 81,138,144,144, 16, 28, 59,118, 12,215,174, 93, 83,233,245,122,185,179, 34,208,224, 9,
-160, 55,111,222,140, 94,189,122,121, 60, 55,179, 73, 11,109,205,121,136, 68,129,104, 21,222, 67, 21, 24,212, 30, 34, 81,160,156,
-162,232,193,236, 49,193, 53,121, 80,125,249, 18, 70,247,208,177, 74,243, 77,248,225,135, 31, 32,147,201,208,171, 87, 47,196,196,
-196,160, 33,124, 96,213,104, 52,186,172,172,172, 86,241,241,241, 73, 35, 71,142,220,206,245,217,205,201,249, 1, 33, 33, 65, 24,
- 62,226, 97,125,252,128,190,120,226,185,121,208, 83, 86, 84,148, 87, 99,254,139,111, 97,101, 66, 55, 12,104,227,187,146,188,109,
-219, 54,242,222,123,239,241, 74,192, 93,162, 8,184,195, 93,179, 22,192,157,158, 85,224, 11, 1,123,139, 65,203,237, 10,132, 51,
- 81,179,219,110,151, 60,103, 43,252,153,173,115,240,204,214, 57,141, 62, 59,111,227,106,177, 59,123, 18,220,121, 20, 90,154, 23,
-224,236, 9,112,125,231,138,224,224, 96,245,168, 81,163, 20,131, 6, 13,106,114,155,243,190,102,219,221,233,248, 81,163, 70, 41,
-130,131,255,152,150,231,110, 91,179,214,161, 36, 80,209,167,109,107, 60, 26, 33,193, 67, 97, 98,180,147,210,144, 16, 2,169,201,
-138, 78, 65, 66,104, 8,193, 73,157, 21, 69,245, 86,180,111, 19,129,152,135, 70, 52, 41,139,181,250,217,169,126,157, 58,117, 66,
-191,126,253,160,209,104, 80, 83, 83,131,154,154, 26, 4, 7, 7, 99,240,224,193, 48,155,205,142,154, 0, 77, 17, 54,171, 76, 88,
- 44, 22, 80, 20,133,184,184, 56, 24, 12, 6, 84, 84, 84,160,188,188, 28, 21, 21, 21,168,175,175, 71, 92, 92, 28,132, 66,161, 67,
- 94, 83,117, 5, 92,149,178,168,168, 40, 69,108,108, 44, 46, 94,188,136,220,220, 92,228,231,231, 35, 32, 32, 0, 35, 71,142, 68,
-191,126,253,126,144, 74,165,139,193, 49, 4, 32,151,203,183, 71,181,137,156, 29,219,182, 21,116, 23,126, 65, 81,238,167, 40,201,
-255, 30, 97, 18, 27, 18, 71,141, 68,191,126,253,230, 74,165,210,108, 46,178, 66, 66, 66, 48, 96,192, 0, 16, 66,112,248,240, 97,
- 20, 20, 20,168, 74, 74, 74, 84,213,213,213,242,101,203,150, 41,216,202,137, 9, 9, 9, 56,112,224,128, 71,121, 12, 99, 81,107,
- 53,231, 21,213, 21, 39, 32,145,134, 35,186,221, 35,170,200,232, 65,170,224,144,152, 31,222,255,224, 63,147, 88,121, 95,255, 45,
- 0, 91,126, 52,161, 41,165,167,168,168, 8,173, 91,183,198,208,161, 67,153,135, 30,122, 8,122,189, 30,245,245,245, 88,187,118,
-109, 80,143, 30, 61, 38, 63,245,212, 83,219,189,233, 19,191,255, 94,132,206,157, 58,224,169,167,146, 2,222,120,125, 33,170,234,
-180,168,172,170, 68,202, 75,111,225,173, 39, 70, 97, 84,167,168, 22,145,255,154, 53,107,208,187,119,111,124,252,241,199,188, 18,
-112, 27,241,219,111,191, 53, 89, 7,224, 38,133,247,110, 33,120,111,102, 21, 76,155, 54,141,242, 87, 37, 64, 79,112, 45,196,227,
- 15, 37,192, 31,228,239,171,188,166, 74,245,186, 90,230,222,148,236,117, 81, 18, 28, 69,129, 90,114, 93,206, 74,131,179,181,239,
-203, 12, 0,103,235,238,161,135, 30,162,154,218,230,186,175, 41, 52,119, 60, 87, 25, 44, 30,145,143, 84, 23, 11, 9,172,249, 57,
-184,164, 5,130, 40, 17, 58, 7,209, 40,177, 81, 16, 72,132, 56, 80,110,131,145, 1, 34, 37, 2,196, 38, 12,135,180,123,130,186,
- 57, 5,192, 98,177, 64, 32, 16,160, 75,151, 46, 24, 48, 96, 0,106,107,107, 97, 52, 26, 29,243,243,205,102, 51,194,195,195, 49,
-116,232, 80,108,223,190,221, 17, 18,112, 7,155,205,230,200,234,239,217,179, 39, 26,220,244, 48, 26,141,142,254,204,122, 18,122,
-246,236,137,234,234,106,232,116,186,230,250,114,163, 29,179,103,207, 86,171,213,234,145,189,122,245,218,231, 84,184,167,102,216,
-176, 97,251,164, 82,233, 44, 0, 70,111,218,114,246,236,217,155,213,106,117,109,175, 94,189,178,157,228, 85, 14, 27, 54,108,173,
- 84, 42,253,130,171, 28,154,166,213,237,218,181, 83,140, 29, 59, 22, 23, 47, 94, 84,157, 61,123, 22, 87,174, 92, 65,112,112,176,
-170, 85,171, 86, 24, 61,122, 52,254,247,191,255, 33, 33, 33,129,243,185, 89,173,122,117,141,230,119,133,209, 88,141, 86, 97,113,
-170,160,224,142, 8, 14,233,132,250,186,146,237,239,174,252, 20, 51,158, 74,196,215,127, 11,112,219, 78, 44,198,143, 31,143,156,
-156, 28, 92,187,118,141,174,174,174,134,209,104,196,129, 3, 7,132, 13, 74,103,173,183,253, 97,194,132,241,216,186,117, 59,106,
-107,170,112,173,244, 58,254,246,252, 28,243,203,175,174, 16, 63, 49,114, 8,134,154,106, 1,145,111,244,176,109,219, 54,242,207,
-127,254,211, 81, 14, 58, 54, 54, 22,239,189,247, 30, 94,121,229, 21, 50,121,242,228,123,191,114,231, 61,170, 20,220, 49, 5,224,
- 86,204, 42,240, 7,185,179,168,172,252, 20,175,231,127,223,108,181, 61,111,146,255, 42, 43, 63, 69,254,235,127,200,115, 38,102,
- 87,151, 61, 23,210,174,252,180, 18,249,223,191,238, 55,121,254, 4, 23, 15, 1,187, 6,128, 55,207,203,159,169,115,198, 12, 81,
- 40,142,155,172,170,138,125,123, 33,178, 26,112,188,142, 32,175,206, 10, 49, 69, 33,130, 16, 40,218,182, 66, 88,116,164,162,195,
-195,114, 15,150,166,221, 3, 16, 19, 19,131, 65,131, 6,193, 96, 48,192, 98,177, 64, 44, 22, 59, 8,155,181,210, 35, 35, 35,241,
-232,163,143, 34, 55, 55,183, 89, 15,128, 80, 40, 68,191,126,253, 64, 81, 20,244,122,189,195,187,192, 42,237,108,117, 65,134, 97,
-208,167, 79, 31,252,252,243,207,240, 38,185, 82, 46,151,171,240, 71,158, 72, 16,236,213,246,174,128, 99, 38,188, 59, 79,128,147,
-172,112, 0,213, 0,188,174, 77, 76,211,180,186, 85,171, 86,232,211,167,143, 66, 36, 18,177,211, 31, 85, 0, 80, 82, 82,130,199,
- 30,123, 12,171, 86,173,242, 74,166,205,102, 82,215,235, 74,228,102,179, 86, 33,171,189,164, 10,105, 21,139,128,160,118, 8, 8,
-106,135,221,123,203, 64,141,106,222,226, 30, 50,100, 8, 37, 22,139, 73,117,117, 53,198,143, 31,111,142,136,136, 16, 51, 12,131,
- 43, 87,174, 0, 62, 36, 75, 62,242,200, 16, 74, 34,145,144,144,211, 5,120,254,249,191,160, 67, 92,119,241,123, 11,255,194,108,
-252,228, 11,122,173,192,232,211,179,188,109,219, 54,178,116,233, 82,180,106,213, 10,165,165,165,144,201,100, 96, 24, 6,129,129,
-129, 88,190,124, 57, 94,127,253,117, 94, 9,184,197,136,143,143,111,210, 11,192,105, 26,224,173,192,221, 60,171,160, 57,194,241,
-197,250,111, 74,158,171,165,206,186,238, 61,145,182,191,229, 57,123, 2,124,221,223,156, 87,193,117,241, 31,111,229,253,217, 64,
-211,180, 58,126,212, 88,170,186,222, 32, 15,181,154, 84,130,203,197,232,102,185,142,224,136, 40, 12,233,211, 3, 17,237, 91, 43,
- 66,227, 71,120,236, 31,132, 16,116,233,210, 5, 67,135, 14,117,196,227, 5, 2, 1, 76, 38,147,163,116,175,115,152,160, 99,199,
-142,120,244,209, 71,161, 86,187, 23, 45,147,201, 16, 31, 31, 15,161, 80, 8,179,217,236,248,157,243,212, 65,231,133,128,104,154,
- 70,255,254,253, 81, 80, 80,224, 75, 51, 16, 0,117, 13, 47,127, 64,231, 11,241,187,243, 26,245,238,221,155,205,163,160, 24,134,
-145,235,245,122,152, 76, 38,244,232,209, 3,171, 87,175,246,114,113, 28,162,182,152,235, 96, 49,235, 20, 6, 67, 5, 36,146, 48,
-136,196,193, 42,154, 22, 98,211,230, 31, 20,179,103, 77,104, 86, 94, 67, 93,127,234,195, 15, 63,100, 12, 6, 3, 0, 32, 46, 46,
-206,171,242,203,206, 24, 48, 96, 32, 37,120,232,161,199,230,253,243,195, 28,187, 60, 66,199,197, 61,128,184,201,147,103, 11,133,
-194,205,190,200, 92,185,114, 37,223,169,239, 18, 37,160, 57,242,191,173, 10,192,189, 10,127, 78,251,115, 37,230,150, 90,235,254,
-146,215, 18,139,219,153,216,217,207, 46, 46,123,254, 33,226,136,145, 73,147,213, 13,214, 43,134,251,240,251,228,228,100,132,133,
-133, 57, 50,252, 25,134,113,184,240, 89, 15, 0,155,244,199,174, 8, 24, 27, 27, 11,138,162,176,101,203,150,155,228,173, 89,179,
- 6,153,153,153,142, 99,109, 54,155,199,229,128,197, 98, 49, 18, 18, 18,192, 37, 59,254, 94, 85,214,130,130,130, 16, 20, 20,132,
-136,136,136, 22,244, 29, 86, 17,168, 3, 77, 11, 97, 79,199, 98, 84, 28,229,145, 37, 75,150, 80, 13,247,147,208, 52,221,162,113,
-196,102, 99,118, 46, 90,180,136, 2, 64, 51, 12, 99,163,105, 90, 6, 47,195, 47, 44,120,235,254,238, 82, 2, 60,129,138,143,143,
-231,147, 51,120,240,224,193,131, 7,143, 63, 25,104,190, 9,120,240,224,193,131, 7, 15, 94, 1,224,193,131, 7, 15, 30, 60,120,
-240, 10, 0, 15, 30, 60,120,240,224,193,131, 87, 0,120,240,224,193,131, 7, 15, 30,247, 5, 26,205, 2, 88,176, 96,129,207, 25,
-156,235,214,173,187, 41,153,144,151,199,203,227,229,221,127,242,148, 74, 37,121,124,178, 18,223,111, 75, 69,106,106, 42, 13, 55,
-115,208,249,246,227,229, 45, 95,190,220,113,204,235,175,191, 78,241,237,119,123,229,121,173, 0,176,157,187,169,131,125,153,242,
-114, 47,203,243, 69,230,221,126,189,110, 32, 6, 16, 2, 32,160,225,121, 96, 0, 84,194, 15,115,168,253, 9,182, 29,252,113,205,
-238,218,244, 78, 21, 31,170,171,171,147, 31, 62,124, 88,181,127,255,126, 0,192,136, 17, 35, 48,100,200, 16,206,165,132,239,196,
-125,120,124,178, 18,227, 31, 27, 96, 5,148, 66,165, 82,201,252,217, 10, 55,241,240,140,229,203,151,147, 73,147, 98, 27,125,247,
-164, 4,240,184,195, 30, 0, 22, 36,227,230, 5, 32,168,233,190,175,155,238,110,128,104,201,234,127,254,150,231,238,122, 91,114,
-205,119,251,245,178,196,127,234,248,193,207, 79,157, 58, 54, 42,186,125,108,148, 86,107, 65,104,168, 8, 55, 74, 46, 48,189,122,
-245,171,238,213,119,216, 32, 0, 23,189, 17,120,244,167, 79, 72,241,133, 34, 92,184,100,196,213,235, 4, 29,219, 82,136,141,145,
-162,107,108, 28, 6, 60,242,220, 93,209,249,221, 41, 18,236, 90, 3,119,130,200, 78,156, 56,161,138,143,223,133,245,235,245, 80,
-171,129, 55,223,220,141,171, 87,175,170,162,163,163, 33,149, 74, 81, 90, 90,170,120,226,137, 39,224, 15,133,224,224,193,131, 68,
-171,213, 42, 70,143, 30, 13,137, 68,226,139, 60, 26, 0,198, 63, 54,128, 73, 73, 73, 17, 2,105,248,126,155,189,171,192,191,203,
-246,242,184, 15, 96, 54, 47, 69,110,110, 10,198,142, 77,195,164, 73, 43, 29, 30, 1, 94, 17,184, 61,224, 11, 1,121, 1,103,178,
-167, 40,128,249, 38,236,190,189, 86,139,185,254,233,220, 93,223, 44,235,214,173,123,143, 41,147, 71,160, 99,251, 16,180, 10,149,
- 64, 83, 99, 68,201,245,142,244,185, 98, 77,235, 29,217,159,169,198,142,123,242, 67,145, 56,240, 99, 79,242, 78,159,216, 47,191,
- 88,180, 67, 37, 64, 45,158,156, 0, 60, 58, 16,136,237, 12,156,191, 68,112,232,136, 1, 57,170, 99,248,225,219,151, 73,151,184,
-137,138, 7,251,120,174,104,119,171,188, 29, 77,121, 17, 82, 83, 83,169, 59,165, 4, 84, 87, 87,227,165,151,244,136,140, 4,146,
-147,129,119,223,213,161,176,176, 16, 86,171, 21, 82,169, 20,109,218,180, 81,237,216,177, 3,221,187,119, 87, 36, 36, 36,168,189,
- 28, 0,228, 39, 79,158, 68, 84, 84,148,106,244,232,209,212,166, 77,155, 0, 64,149,151,151,135,153, 51,103, 98,208,160, 65,222,
- 94,171, 24, 0,114,118, 30,165,129, 52,198,254,110,215,161,249, 17,132,135,179,181, 15, 0, 83,167,126,139,220, 92,251,123, 74,
-202, 5,176, 30, 1,222, 27,112,123,137,223,121,251, 29, 43, 5,124,183,131,100,132, 57,148,128,251,153,252, 1, 8,247,228,102,
-188,161, 24, 62, 32,238,161,254,109, 65, 81,246,170,110, 12, 67, 16, 18, 36, 65, 96,172, 24, 49,255,191,189, 43,143,107,226,218,
-254,223, 73, 66, 8, 8,178,136,136,168, 84, 1, 23, 4, 21,113,215,170,196,162, 20, 4,220,138,246, 87,219, 87,237, 66,244,245,
- 89, 95,139, 21, 43, 93,180, 45, 85,124,218,218,250,218, 26,124,173,218,214,247, 90,169, 10,238, 84,106,112,169, 90, 21,183,138,
- 86, 5,220, 42, 42, 85,217, 73, 8,201,220,223, 31, 97, 48,132, 44, 51,147, 32,218,206,247,243,225, 67,114, 51, 57,153,185,119,
-230,126,207, 57,247,156,115,187,120,160,147,159,219, 99,123,114, 54,190, 21, 27, 63, 51, 19,192, 45,107, 2, 47, 95,220,174, 26,
- 57,160, 18,255,156, 9,136,197, 6, 5,170, 94, 7,180,113, 5, 66,130,129,161,225,192,118, 85, 37,142,156,222,174,234,221,103,
- 52,175, 7,223, 81, 75, 0,150,190,207, 40, 1, 15,122, 48,188,189,189,177,125,187, 11,186,116, 81, 35, 47, 15, 40, 43,147, 32,
- 56, 56, 24,193,193,193,168,174,174, 70,113,113, 49,242,242,242, 80, 89, 89,169,234,217,179, 39,235,165,129,205,155, 55, 71,170,
-213,106,149, 84, 42, 69, 89, 89, 83, 79,150, 90,173,198,151, 95,126,137,226,226, 98,242,244,211, 79,115,233, 79, 26, 0,178,179,
-148, 0, 20, 34,195,127,254, 56,118,236, 88, 99,127, 51,155, 40,153,107, 99,115, 95, 24,143, 45,219, 54,155, 70, 1, 33,145,184,
-112, 1,131,171,171, 85,237,110,220,192,239,190,190, 56,209,182,173,220,169,119,111, 16,138,202,227,123,205, 92, 55,140, 98, 35,
-131,109, 91, 75,203, 51,118,253, 39, 37,229, 32, 62, 62,168,241, 63,131,248,248, 32, 65, 9,120, 0, 48, 37,123,102,127, 0,227,
-118, 33, 11,192,244,161,255,147, 95, 95,193,153, 3, 75,131,131,131,123, 12,142,232,216,164, 93, 36,162, 32,149,138,225, 34,147,
-192,201, 73,132,160,110, 94, 8, 10, 10,246, 45, 56,115, 96,187, 53, 69,241,196,225,207,137, 24,149,120,237, 5, 64, 83, 7, 92,
-190, 14,148, 85, 0,229,149,192,127,183, 2,115, 22, 1, 11,151, 3,195, 35, 0, 17,169,196,137,195,159, 11,214,162, 17,250,244,
-233, 35,207,206, 14,129,175, 47,240,204, 51, 18,248,249, 13,194,232,209,163,229,241,241,241, 84, 92, 92,156, 60, 58, 58, 26, 29,
- 58,116,192,137, 19, 39,240,253,247,223,171,126,252,241,199,200,186,186,186, 72,107, 50,191,253,246,219,200,186,186, 58,149,147,
-147,147,213,223, 86,169, 84,216,184,113, 99, 36, 27,146,221,191,127, 63, 1,160, 85, 42,149,210,251, 74,192,125, 50,221,191,127,
- 63,225,170, 64, 29, 61,122,180,241,207, 90, 27, 31,165,142,109,155, 53,242, 15,252,237, 55,213,164, 83,167, 84, 93, 46, 22, 66,
- 90, 89,137,142, 23,127, 67,228,145,195,170,246,167, 79,171, 64, 72, 36,159,241, 62,122,244, 40,142, 29, 59, 70,206,158, 61, 27,
-201,247,158, 97,100,176,105, 99, 43,207,148,232,217,180,217, 2, 67,250,204,127,109,124,176,240,192, 63, 32,226,103, 83, 6,248,
-145,245, 0,180,164,165, 70, 90,240,252, 28,229, 98,102,228, 91,250, 29,107,191, 81,112,238,116,204,212,201,242, 70,210, 55, 7,
-153,179, 4,229, 21,117,232, 17,228,141,204, 45,170,160,208,190, 35, 61, 44,201, 43, 46,186,136,105,227, 13,175,119,239, 7, 62,
-251, 6, 24, 55, 18,136,141, 4,126, 43, 4, 78, 22, 16,184,200, 40,244, 15, 5,162, 71, 3,155,115, 46, 34, 98,152,227, 44,119,
- 62,125,215, 66, 49, 21,188,224,238,238,158, 87, 93,109,136,183,124,230,153,103, 48, 98,196, 8,202,248,179,123,247,238,201, 67,
- 66, 36,170,132, 4,128,162,142,163,180,180, 86,245,251,239, 65,214,220,127,145, 20, 69,169,216,110, 14, 83, 90, 90,170,178,165,
-247, 78,159, 62, 29, 27, 54,108,192,134, 13, 27,200,244,233,211,155,140,197,254,253,251,201,134, 13, 27, 26,143,123, 88,230, 3,
-182,109,150, 80,119,246, 44,186,229,231, 67, 43, 18,193,137, 2,116, 52, 1, 93,175, 7,173,211,161,253,129,253, 40, 36, 4,109,
-251,247,231, 77,224,174,174,174,170,227,199,143,203,103,204,152,145,199, 87, 6,128, 38, 22,185,185, 54, 62,222, 5,123,201,223,
- 18,209,231,152,120, 2, 4,180, 62,204, 42, 0,150,130,223,248, 16,142, 45, 66,228, 42,239, 65,175,209,242,137, 24,183, 22, 84,
-200, 71,158,185,239,240, 12, 92,148,248,249, 7,245,246,247,115, 3, 33,192,129,195,215, 81,171, 54,236,186, 26,209,207, 15,237,
-219,185,224,250,141, 42,186,240,114,153, 72, 34, 17,161,123,160, 23,252,253,131, 61, 97,216,162,213, 44,138,174,104, 48, 98, 0,
- 80, 87, 15,236,218, 7,168, 14, 19,248,119,160, 16, 24, 0, 60,241, 56,208, 43,136,130, 68,108,216, 90,124,104, 56,240, 47,165,
-134, 85,127, 27,187,228,217,188,102,163,241, 26,175,245, 27,247,187, 35, 51, 12,248,160, 97, 59, 87,244,237,219, 87,110,250,153,
- 88, 44, 86,245,238, 93,138,133, 11, 13,234,233,135, 31, 94,196,149, 43,161, 22,101,105, 52, 26,155,150,191, 49,174, 92,185, 98,
-243,152, 81,163, 70, 81,163, 70,141,106, 36,251, 13, 27, 54, 16, 83, 5, 97,212,168, 81,173,210,119, 45, 97,253, 3, 64,247, 59,
-119, 85,218,250,122,136, 68, 34, 16,177, 24, 52, 77,163,158,166, 65,235,245,208,235,105,116,190,121, 83, 85,217,191, 63,239,107,
-174,173,173, 5, 0,213,177, 99,199, 64, 81, 20,231,248,142,150, 80, 2, 28,101,249,231, 36,229, 32, 58, 35, 26, 83, 54, 1, 73,
- 57,134,215, 57, 73, 57,141,202,129,116, 91,161,192,188, 15, 16,198, 49, 1,172, 98, 0, 44,101, 1,240,205, 14,176,100,113,241,
-177,196,172, 41, 13,124, 21, 20,107,215,109,250, 93,182, 86,132,165,160, 66, 62,242,172,125,135,249, 29, 10, 0,189,209,102,236,
- 2,109,136,246,119, 6, 0, 92, 47,169,132, 90,173, 3, 0, 4, 7,122,161,125, 59, 23,156, 46, 40, 21, 93,184,116, 15, 50,153,
- 24, 65,221, 60, 81, 86,161, 5, 0,139,130,175,223, 36, 8,122,204,240,251, 79,142, 2,194,123, 83,112,150, 2, 58,157,193, 19,
-224,233, 14, 20, 95, 3,162, 71, 1,143,117, 54, 28,223,154, 48, 38,125, 62,235,194, 15, 59, 74, 75, 75, 91,204,139,210, 64,242,
-141, 22,127,107,147,191, 49,210,211,211, 73, 74, 74, 10,197,247,115, 83, 56, 21, 21,162,174, 94, 11, 74, 44,129,158, 16, 80, 0,
-116,122, 26,245, 58, 26, 68,175, 7,117,233, 2,128, 88,187,207,251,236,217,179,240,241,241, 81, 85, 84, 84,200, 61, 60, 60,120,
- 43, 1,182,218, 30, 20,249,167,166,166, 82,105,105,105,100,202,166,166, 10, 1, 0, 68,103, 68, 67,186,173, 16,219,182, 21, 53,
-102, 2, 48, 1,131,222,222,222, 2, 83, 63, 96,242,183,168, 0, 60,236,176, 70,136,124, 8,214,158, 20, 71,171,114, 91, 56,155,
-128,154, 90,198,245, 55, 40, 15, 15, 39,148,149,107,224,227,237,138,196,132, 94,208,233,105, 56, 59,139, 33, 22,137, 64, 8, 65,
-220,184, 32,140, 31, 27, 4,138, 2,238,150,169,225,225,225, 4, 0,247, 44, 9,236,210,145, 66,209, 85,130, 94, 65,192,152, 97,
-134, 89,231,183, 66,160,111, 47,192,171, 45, 16, 19, 9,208, 52, 32, 17, 3, 23, 47, 27,142,103, 59,182, 92, 94,243, 45,132, 97,
- 75, 33,109,105,208, 52, 29,217,169, 83, 39, 20, 21, 21, 97,255,254,253,170,145, 35, 71,202,221,220,220, 32, 18,137,242, 0, 64,
-175,215,203,207,157,243, 85, 45, 94,124, 3, 20, 69,161,180,180, 7,122,244,232,138,139, 23, 47, 90,146,103,182,125,227,198,141,
-205,189, 72,132, 96,218,180,105,156,174,217, 88, 9,120,152,200,223, 17, 74,130, 49,238,117,238, 4,233,111, 23, 64,156, 0, 41,
- 77, 12,129,173,122, 29,180, 68,143, 90,157, 14,234,224, 94, 14, 57,247,176,176, 48, 80, 20,197,139,252, 1, 96,240,224,193, 24,
- 52,104, 16,117,244,232, 81, 98,173,205, 22, 26, 60, 6, 77, 8,223, 92, 27, 23, 36,229,220, 39,126, 0,205, 44,127, 38, 96,112,
-219,182, 34,129,169, 91,129,252, 31, 89, 5,160,165, 21, 10, 71, 17, 2, 33,128,104, 90, 89,139, 41, 1, 76,230,130,104,106, 25,
- 27,235, 31, 0, 36,183,110, 20,221,185,126,163,179,143,143,183, 43, 62,250,226, 24, 70, 13,239,130,136,190, 29, 64, 57, 81,141,
- 25, 1, 13, 91,199,227,250,141, 42,220,186, 81,116, 25,128, 69,179, 50,168,171, 12, 63,231,171,209, 43, 8,240, 25, 0, 44,152,
- 13,204,157, 1,120,184, 27,220,254,139, 63, 5, 22,205, 53, 28,251,115,190,225,120,190, 4,237, 40, 75,253, 97,170, 5,112,238,
-220, 57,200,100,134, 62,217,177, 99, 7,174, 93,187,166,234,217,179,167,124,204,152, 49,168,170,170,138,244,246,246, 86, 29, 60,
-168, 67, 94, 30, 48,104,208, 64, 4, 4, 4,200, 59,119,238, 12, 0, 42,115,242,218,180,105, 3,173, 86,203,234,183,117, 58,221,
- 35,255,236, 26,147, 63, 27, 69,128,173, 18, 80,212,222, 87,238,124,230,140,138, 38, 4,109, 68, 18,136,197, 20,116, 68,143,218,
-250,122, 84,105,181, 40,241,247,151,251,216,113,222,174,174,174,160, 40, 74, 62,104,208,160, 60,190, 50, 24,162,183,213,246,160,
-149,128,212,212, 84, 42,169,193,178, 55, 37,127, 99,235, 95, 64,235,146,191,160, 0, 60, 8, 11,175,133, 83, 10, 27,149, 0,118,
-138,134, 46, 52,180, 95, 73,225,229, 50,159,126,161,190, 88, 48,119, 40,214,253,239, 87,184,200, 36, 8, 15,243, 5,164, 78, 4,
-153, 0, 0, 32, 0, 73, 68, 65, 84, 69, 81, 70,150, 36, 65,225,229, 50,132,134,246, 59, 11,160,202,146,192,192,160, 30,216,177,
-247, 52,102, 76, 1, 72, 49, 48,116, 50, 16,216, 5,216,144,109,116,208, 92, 64,175, 7,118,236, 53, 28,223, 90,176,230, 41,106,
-173, 52,192,123,247,238,169, 66, 66, 46, 99,237, 90, 0,208,227,189,247,206,224,228,201, 90, 85,109,109, 45,170,170,170, 80, 92,
- 92,140,219,183,111, 35, 34, 34, 2,211,166, 77,179,153, 6, 72, 8,145,211, 52,173, 18,137,108, 39,248, 48,138, 7, 87, 48, 75,
- 0, 27, 54,108,192,168, 81,163, 90,245,249, 74, 73, 73,161, 24,226,183,181, 4, 96,235, 24, 99,120,245,239,143,187, 90, 45,244,
-170, 60,104,165, 78,112, 35, 18,104,104, 26, 21, 90, 45,170,198, 60, 1,159, 1, 3,120,122, 5, 41, 12, 26, 52,136,247,186,191,
-177, 12, 99,162, 55,215,102,143, 18,112,236,216, 49,171,109,108, 96,142,252, 25,203, 31,128, 16, 16,216,202,228, 47, 40, 0,143,
- 56, 26,215,255,217, 47, 3,232, 67,251,142, 28,179,125,235, 87, 7,127,201,119,239, 53,100,128, 63, 98,162, 2,177,251,167, 98,
-236,248,209,240,112,190,149, 60, 28, 52, 77,240, 75,126, 9,138,138, 10,175,198, 37,188,240, 15, 0,245,150, 4, 70, 12,251, 59,
-181, 99,211, 27,228,227,175, 12,169,128,171, 63, 48,164,254, 69,141, 48,164, 2,126,252,182,129,252, 63,254, 10,208,163, 45,239,
-138,128,246, 90,230,182, 60, 8,173,149, 5, 80, 83, 83,131,254,253, 53, 24, 52,200,240,126,224, 64,130,221,187,139,113,241,226,
- 69,166, 16, 16, 34, 35, 35,209,189,123,119, 86, 53, 0,198,141, 27,151,151,149,149,101,211, 11,160,211,233,224,233,233, 41,231,
-122,190, 13,233,128,141,153, 1,251,247,239, 39,124,151, 1, 6, 15, 30,204,170,141,139, 18, 96,235, 56,214, 66, 69,162, 60,237,
-144, 33,242,243, 78, 78,232,114,243,166,202,237,218, 53,104,186,117,195, 21, 95, 95,185,119, 68, 4,208,176, 68,195,131, 96, 29,
- 65,210,205,100,152,107, 99,219,151,166,199, 49,132,111,171,141, 15, 76, 73,159,241, 8,216,187,132, 39,160, 57,216, 4, 70, 11,
- 10, 64, 11, 90,230, 15,233,111,220,141,126,114,218,202,156,221,223,191,241,251,205,170,160,224,110, 94, 24, 63, 46, 8, 94,158,
- 50,148,149,107,112,242,215,219, 40,188, 92,134,162,162,194, 67,209, 79, 78,219, 12,224,186, 45,129,221,122,196,201, 15,228,111,
- 87, 29,202,175,196,248, 49,192,154, 37,134, 74,128, 69, 87,129, 47, 55, 26, 44,127, 61,218,162, 91,143, 56, 57,223,107,181,103,
- 9,128, 45,249,183, 70, 12,192,205,155, 55,229, 94, 94, 62,170,227,199,255, 0, 0, 92,188,216, 22,131, 6,245, 70,187,118,237,
- 32,147,201,112,243,230, 77,121, 92, 92, 28,167, 82,192, 93,187,118,149, 95,184,112, 65,101,236,209, 49, 37,255,224,224, 96, 12,
- 30, 60,152, 19,137, 49, 89, 0, 70,107,255, 76, 64, 32, 47, 37,192, 28, 17,242, 37, 71, 91,228,206,137,252,141,148,128,118, 3,
- 7,162, 22,160,106, 27,154,236, 13, 85,179,151,252,185,244, 27,219,223,114,180, 60,182,228,175,141, 15, 6,132,245,255, 7,226,
- 9,176,164, 24,112, 74, 3,228, 27, 44,199, 53, 13,144,175, 60,190, 50, 29,125,126,214,250,201, 81,231,103, 79,224,162,147,180,
-141, 50, 46,225,133,239, 10,206, 28,248,124, 75,246,190, 64,191, 78, 65, 67,141,246, 2, 56, 18, 26,218,239,104, 92,194, 11, 11,
- 1,212,176,145,215,187,207,232,188,222,125, 70, 83, 39, 14,127, 78,190,223,113, 17, 31,126,246,240,237, 5,240, 48,146, 63, 0,
- 60,253,244,211, 56,125,250, 52,102,206, 60,222,224, 1, 24,136,169, 83,251,201, 93, 93, 93,243,248,202, 12, 15, 15,207, 11, 15,
- 15,167,182,110,221, 26, 89, 85, 85,165, 18,139,197, 16,137, 68,208,233,116,144, 74,165,112,115,115,147, 59,128,252, 29,162, 4,
- 8,248,115, 34, 53, 53,149, 74, 75, 74, 35,254,115,252,229,232,106,254,152,146,164, 28,149, 16, 15,208,186,144,176,157, 40, 29,
- 61,241,182,132, 60, 62,191,245, 40, 95,175,157,168, 8,237, 59,242,217,208,190, 35,153,138, 49,110, 0,124, 0,220, 4,160, 70,
- 67,217, 87, 46,136, 24,246,119,138, 79,145,159,150,238,135,135,169,174,132, 41, 92, 93, 93,243,134, 13, 27, 70, 13, 27,230,248,
-142, 75, 72, 72,200,131,131,138, 91, 50,235,254,166, 36, 63,106,212, 40,106,195,134, 13,228, 97,136, 7, 16,240,240, 41, 1,214,
- 15,128, 64,254, 45, 0,182, 85, 0, 1,128, 10, 15, 15, 23,214, 94, 4, 8, 16, 32, 64,128,128,191, 24,132,189, 0, 4, 8, 16,
- 32, 64,128, 0, 65, 1, 16, 32, 64,128, 0, 1, 2, 4, 8, 10,128, 0, 1, 2, 4, 8, 16, 32, 64, 80, 0, 4, 8, 16, 32, 64,
-128, 0, 1,127, 14, 52,201, 2,152, 61,123, 54,239,168, 76,115,133, 28, 4,121, 45, 35,143,205, 38, 54,173, 41, 47, 55, 55, 55,
- 18,128, 42, 51, 51,211, 33,242,246,238,221, 27, 73,211,180,195,228, 9,247, 95,171,201,155, 6, 96, 99, 11,159,159, 19, 0, 25,
- 12, 69,107, 52, 48,100,179, 16,152, 20,177, 17,198, 67,144,247,103,151,199, 89, 1,176, 69, 14,150,192, 37,149,202,209,242, 30,
- 36,146, 18, 43, 8,164, 82,100,108,112, 97,117,126,185,185,185,145,153,153,153, 42, 71, 93,175,177,188, 21, 43, 86,200,147,147,
-147, 85,124,182, 23, 54, 39,239,236,103,109, 17,246, 74, 37,236,145,199, 96,226,160,157,170,211, 23,244, 0,128,140,140, 12,146,
-148,148,100,215,120,246,232,240, 61,212, 58,111,184,184,184, 32, 51, 51,147, 36, 38, 38, 62, 44,247, 71,251, 89,175, 39,127,179,
-250,163, 21,207, 1,248,195, 1,242, 2,102,191,250,218,154, 47, 62,253,248, 89, 11,242,156, 0,232, 96,189, 34,155, 19, 12,149,
- 27,219,207,157,251,218, 55,159,124,242,241,115, 48,108,230, 68,195, 1,149,220, 76,159, 99,142,247,198,225,150, 26, 8,138,162,
- 98, 69, 34, 81,111,145, 72, 20, 73, 81, 84, 15, 0,174, 90,173, 54, 71, 44, 22,123,210, 52, 93, 74, 8,121, 27,192, 93, 71,246,
-129, 0, 1,230,240, 92, 81, 17,249, 38, 40,200, 97,115, 84,146, 66, 65, 50, 90,136, 19, 37,182, 30,114, 66,136,181,135,142,243,
-132,225, 40,121, 92, 45, 88, 71, 98,207,158, 61, 54, 39, 17,134, 92, 83, 82, 82,224,235,235,107,182, 2, 94,114,114,178,138,237,
-111, 50,242, 24,226, 63,114,228, 72,163, 34, 96,143, 60,250,220, 59, 16,245,126, 15, 95,239, 53,148,142,165,207,189,211,120,140,
-168,247,123,156,250,165,109,229,235,132, 38,192,119,187, 13,178, 98, 70, 59, 33, 52,184, 0, 25, 25, 25, 4, 0,184, 42, 2, 21,
-186,239, 34,203,175,220,133,154, 26,173,170,169,107,131,152,232,114,116,242,163,112,252,248, 33, 82, 89,169,193,152, 49, 99, 90,
- 85, 17,152, 61,119,238,171,160,233,113,179,231,206,125,245,139, 79, 62,121,219,110,121,115,230,190, 76,104,122,236,236, 57,115,
- 95,253, 98,149, 89,121,245, 44,196,212, 3,160,230,204,153,251, 42, 77,235,199,205,153, 51,247,213, 85,230,101,137,192,163,214,
-131,157,208, 26,223,127, 63,252,240,131,106,242,228,201,242,113,227,198,229,217, 35, 84, 44, 22,199, 72, 36,146, 81, 18,137,228,
-105,177, 88,236, 37, 18,137,220,210,211,211, 69,111,188,241,198, 11,122,189, 30, 58, 3,158,214,235,245,241, 0,126,110, 80, 2,
-180, 13,243, 95,139, 47,131,238,216,177,131,176,157,239, 98, 99, 99, 57,221,211, 59,119,238, 36,246,124, 95,128,227,225,178,108,
- 25,160, 84, 58, 76,158,122,254,124,187,190,207, 84, 4,228,180, 29, 48, 27,242, 31, 48, 96, 0,242,243,243, 57, 89,252,214, 72,
-158,141, 60,115,242, 83, 82, 82, 80, 92, 92,140,204,204, 76,135,110,235,154, 20,159, 65,224,210, 3, 25, 27, 35, 41, 0,200,200,
-244,160,184,144,255,138, 21, 43,228,165,165,165, 42, 75,228,159,146,146,130,244,244,116, 78,228, 15, 0,137,137,137, 24, 58,116,
-168,124,232,208,161,118,201, 99,200,158,249,191,244,125, 52, 33,255,249, 83,100, 88,182, 73,195,170,175, 60,212,201, 36,172,135,
- 24, 53,106,130,215,159,147,225, 72,129, 14,234, 26,130, 90, 45, 32, 15, 47, 64,193, 69, 61, 39,111, 64,241,245,143, 73,249,173,
- 54,112,111, 43,133, 95, 71, 55,180,239, 16,140,171, 69, 90,116,237, 93, 15, 39, 89, 41,114,183,220,193,150, 45, 91,200,164, 73,
-147, 90,101,194, 83, 40, 20,206, 62,157, 58,205,253,246,200, 81, 42,166,103,247, 87, 21, 10,197, 7, 74,165,178,206, 30,121,237,
-253, 58,205,253,110,239, 17,106,108,120, 79,187,228, 41, 20, 10,169,159, 95,199,185, 63,170, 14, 80, 3,251,133, 90,146, 69,183,
- 66,183, 53,110, 63,152,153,153,169,138,143,143,199,166, 77,155, 84,227,198,141,107, 54,134, 17, 17, 17,100,241,226,197,136,143,
-143,183, 58,190, 18,137,100,140, 84, 42, 13,147, 74,165,115,164, 82,169,235,245,235,215,209,189,123,119,136,197, 98,184,187,187,
-163,176,176, 16,110,110,110,146, 99,199,142,121, 30, 62,124,248,192, 43,175,188,210, 21,192, 85, 0, 82, 75,125,144,148,148,212,
-204, 88, 49,158,183,152,118,138,162,144,145,145, 97,243,254,219,186,117,171, 69, 25,198,237,132, 16,196,198,198,114,234,208,236,
-236,108,187,190,223,146, 56,117,234, 84,100,120,120,120,158, 35,100,221,190,125,155,208, 52, 13,136,202,161,173,211, 64,234, 44,
- 3,104, 79,136, 68, 34,116,232,208,129,234,107,234,185,180, 82, 12,231,241,199, 31, 39,155, 54,109,130, 37,121, 83,166, 76,193,
-193,131, 7, 41,190,231, 7, 0, 55,111,159, 39,198,231,103,207,181,243,241, 38, 88, 42, 3,204, 74, 1, 96, 75,254,108,145,146,
-146, 98,243, 24, 54,196,101,137,252,151, 46, 93,138, 5, 11, 22, 52,105,231,171, 4, 36, 13,200, 32,104,215, 3, 25, 63, 70, 82,
-198, 22,255,216,177, 99, 41, 0, 96,254, 23, 22, 22, 18, 54,100,109,141,252, 27, 60, 3, 54,173,118,198, 77,111,108,225,155, 46,
- 45,240,145,103,205,194,159, 63,133,253, 78,113, 62,234,215, 73,247,199,196,112,113,166,240,152,191, 24,119,202,104,212,235,196,
-184, 91, 78, 80, 81, 77, 80,248, 59, 13,136, 0, 31,215, 51,200,205,205,141,140,138,138,178, 58, 41, 92,189,246, 81,100, 72,112,
- 16, 14,223,186,141,110, 1,237, 17,214, 55, 16, 98,103,111, 60,214,173, 12,101,106, 13, 74,111,233,241,251,109, 13, 92, 37,197,
-200,205,117,183, 41,175,133, 48,253,185, 55,222,144, 22,119,244,135,243,128,129, 34,205,129,253,211, 1,124,197, 67, 14, 99,137,
- 79,127,254,213,121,210,223,165,126,112,235, 17, 33,170, 60,123,144,175, 60, 0,152,254,202,220,215,164,112,118, 71,183,158,161,
-162, 11,191,158,176, 71,150, 35, 65, 51,207, 8, 69, 81,144,201,100,114, 0, 42,211,123, 98,192,128, 1,172,200, 31, 0,156,156,
-156, 60,101, 50,217,140, 59,119,238,184,246,232,209, 3,253,251,247,135, 68, 34,193,167,159,126, 10,189, 94,143, 62,125,250, 96,
-243,230,205, 56,118,236, 24,206,156, 57, 3,177, 88,252,185, 94,175,159, 96, 77,230,132, 9, 19, 26,231, 57, 91,243, 32, 27,194,
- 85, 42,149,114, 63, 63, 63, 21, 33,196,170, 1,116,235,214, 45,206,123,101, 48,178,249,126,159, 33,234,243,231,207, 91,157, 55,
- 66, 66, 66,228, 92,201,252,252,249,243,170,138,138, 10,120,120,120,200,237, 81, 4, 78,156, 60, 68, 22,191, 63, 27,109,218,184,
- 52,251,172,166, 70,141,236,205,167,113, 70,169,164,198,119,236, 72,174, 39, 36, 88,158,219, 15,172, 48, 12,230,129, 21,232, 56,
- 38, 14,178,136,129,208,247, 8,109,234, 62,251,110, 61,188,150, 76, 66,111,163,165, 34,245,147, 47,225, 11, 27,231,183, 48,117,
- 22,188,219,185, 26, 26,222, 89,137,228,121, 51, 1, 0,247,238,214,226,195,180,213, 36,162,255,112,222, 74,128,163,151, 20,172,
- 42, 0,140,197,110,203, 82,127, 88, 80, 92, 92,140, 5, 11, 22,240, 82, 32,172,193, 96,233, 39, 81,123,246,236, 33,153, 25,131,
- 1,169,154,176, 89,251, 55, 71,214,166,164,108,109, 89,192, 18,140, 21,138, 35, 71,142,168,134, 14, 29,218,196,245,207, 85,222,
-127,223,112,179, 56,185, 77, 95, 94,195, 90, 14, 77,211,145,206,174, 20, 68, 34,192,213, 5, 40,175,164, 81, 71, 8,218,184, 80,
-208,208,128,186,142,160,115,123, 17,104, 29,112,233,186, 30,197,197,197, 42, 88, 41, 79,123,174,224,135,200,176,176, 94, 42,169,
-148,224,229, 25, 67,160,215, 19,220, 42,213,226,218,141,114,192,233, 58, 92,188,234,112,179,244, 10, 68,210, 10,156, 59, 87, 14,
- 15, 47,235,242, 90, 10,206,222,222,239, 60,253,183,191, 57,191, 69, 3, 94, 11, 82,221,110,159, 62,245, 54, 79,146, 37, 0, 32,
-243,240,126,231,255,158,253,155,243,242,203,122,116,158,150,226,118,161,248,140, 57,121, 54,119,100, 83, 40, 20,104,235,225,249,
-206,244,103,159,115, 62,115,173, 12, 9,207, 36,185,253,251,253,100,190,231,102,209,147,103,169,221,134,226,173,103,158,145,184,
-184, 56, 68, 69, 69,229,101,102,102, 66,173, 86, 55,142, 33, 99,249,199,197,197,177, 26, 83,103,103,231,225, 53, 53, 53,189, 66,
- 66, 66, 32,151,203,145,156,156,140, 23, 95,124,209, 48,153,215,215, 99,221,186,117,200,207,207,199,137, 19, 39,240,253,247,223,
- 67,173, 86, 7,211, 52, 29, 99, 77,230,248,241,227, 29,122, 63,237,216,177,131,213,210, 28, 69, 81, 42,174, 46,124, 99,217,124,
-190,223,224, 26,206,171,168,168, 64, 73, 73,137,217,207,253,253,253,193,151,192, 75, 74, 74, 80, 82, 82, 98,151, 34,112,230,244,
- 69,124,179,126, 59, 70,142, 28,142,208, 62,157, 26,219, 11,126,189,129, 3, 7, 14, 97,243,166,159, 72,230,155,111,226,122, 66,
- 2, 92, 70,140,128,250,231,159,205,202,201, 24,153, 76, 1,192,165,245,171, 72,223,210,221,120,110,239,118,232,123,132, 66, 61,
-111, 17, 0,192,101,249, 34,184, 93, 44,192, 27,197, 82,116,127,126,206,253,126,172,185,255,156, 90, 59,191,168,177, 35,154,157,
- 95,238,158,159,113,230,244, 69, 68,244, 31,206,251,254,225,179,164, 96,236,238,183,230, 13,144,112,181,216, 29, 77,180,246, 34,
- 51, 51,211,174,239, 39,101, 40, 8, 58, 2, 25,241,134,137, 43, 35, 63,169,137,155,223, 96,241, 87, 16, 83, 79, 0, 91,178, 46,
- 45, 45,109, 66,206,124,200,154, 45, 24,165, 67,161, 80, 16, 91,245,160,173, 89, 54, 12, 24,247,191, 37,121,132, 16,114,231,220,
-235,232,216,224,250,111,212,152,245, 4, 26, 45, 80,223,208, 86,175, 35, 32, 34,195,235, 95,207,228, 51, 89, 2,102,225,238, 94,
-161,170, 81,139,224,227,237,137,242,123,181, 40,175, 40,199,145,227,183,112,227, 54,129,180, 77, 45, 58, 5, 87, 67, 93,123, 7,
-221,251,214,163,107, 72, 29,190, 95,147,143,221,187,119, 71, 62,192, 91, 78,164, 80, 40,162,166,188,156,212,161,196,195, 11, 69,
- 58,192, 37,106, 28, 68, 94,237,124, 20, 10,197, 56,165, 82,249,163, 17, 89, 59,193,104,221,219,210,188,175, 80, 40,198, 38,206,
-120,185,195, 31, 34, 15, 92,173,174,135,103, 68, 20, 36,238, 94,166,242, 0,118, 1,108,209, 19, 39, 77,238, 64,196,206,168,168,
-169, 67,216,128, 97,112,107,235, 97, 78, 86,171,128,177,254, 41,138,194,182,109,219, 72, 92, 92, 28,182,111,223, 14, 23, 23,151,
-200,148,148, 20, 21, 23,242, 7,224, 92, 94, 94,254,124,125,125,189,200,213,213, 21,163, 70,141,194,242,229,203,225,228,228, 4,
-133, 66,129,245,235,215, 35, 63, 63, 31, 71,142, 28,193, 79, 63,253,132, 95,127,253, 21, 62, 62, 62, 62, 58,157,238, 49,216, 88,
- 2, 73, 74, 74, 34,182,150, 0,214,172, 89,195,234, 60, 91,114, 9, 96,235,214,173, 14, 89, 2,240,240,240,144,151,148,148,168,
- 44,125,102,239,184,243, 81, 4,228, 69, 69,228,238,178,101,248, 8, 0, 14, 31,198,189, 41,177, 88,209,175, 71,163,203, 62,180,
-119,111, 76,157, 54, 30, 93,203,238,224,122, 66, 2,218,205,159, 15, 85, 80, 16,213,247,231,159,173, 62, 39, 82,249,227,232, 17,
- 19,137, 55,230,127,128,127,161, 0, 43,134,142, 65,216,160, 33, 8,190, 87,140,117,158,253, 81,236,113, 27,125,100, 50,162,209,
-104, 88,141,175,124, 76, 63, 60,247,124, 28,142,254,242, 43,118,231,252,136,119, 1,172, 88,190, 22,161,189,123,227,185,231,227,
- 80,171,190, 11, 25, 7,121,166,176, 55, 6,128,147, 7,224, 81,130, 82,169,164, 28, 17,181,206,144,123,230,130,203,128, 88,138,
-164,113, 93, 1,207,174,200,104, 72, 88, 98,187,246,239,104, 24, 95, 27, 19,244,103,108,249,155,130,137, 13,176, 20, 12,200,103,
- 39,194, 13,243,218, 88,244, 8,184, 87, 38,227,138,150,224,214, 29, 26,128, 8,110,174, 6, 23,103,189,142, 64, 83, 7,104,180,
-128,166, 14,208,214, 3, 26, 53,160,173,187,239, 37, 49,167, 80,184,233, 94, 39, 55,174, 5,160, 75, 55, 55, 16, 39, 9,238,168,
-213, 80,237,187,142,115,133, 55,112,239, 94, 53, 66, 7,232, 81,163,209, 65, 83,167,135,186,150,198,173,107,128,186, 6,216,178,
-101,139,138,203, 6, 24,118,142, 9, 45,246,244,124,103,230,155,111,202,190, 55,162, 16,175, 55, 83,221,238, 45,152,247, 54,128,
- 31,141,200, 90,203, 66, 36,145,184,121,190,243,226,107, 11,100,187,110,232, 27, 27, 59, 63,189,192,237,234,151,111, 26,203, 99,
-229, 5,112,117,115,127,251,213,215,231,201,138, 74,238,239, 22, 25,255, 76,146,219,119, 25, 43,204,201,226,244,172,153,187,151,
- 56, 62,107,132,177,254,101, 50,153, 60, 42, 42, 42,143, 73, 25, 85,171,213,170,252,252,124, 42, 46, 46,142,173, 44, 29,128, 96,
- 0,116,120,120, 56, 45,147,201, 68,235,215,175,199, 11, 47,188,128, 37, 75,150,128, 16,130, 95,126,249, 5,251,246,237,195,153,
- 51,103, 80, 81, 81,129,238,221,187,163,178,178,210, 85, 36, 18,249,218, 18, 62,113,226, 68,139, 74, 50,179, 52, 48,126,252,120,
- 78,110,250,135,117, 9,192,154, 23,192, 30,235,223, 94, 69,160,172,188,188,241,181,111,234, 44,132,165,206,198, 72,147, 99, 46,
- 63,249, 34, 58,239, 63,142,162,121, 47,227, 23,127,127,184, 0, 56,163, 84, 82, 48,147, 22,167, 86,171, 73,231,206,109,113,245,
- 26, 16, 26, 17, 2, 44,123, 11,175,125,185, 5, 51,130, 78,163, 95, 93, 33,222,184, 45,197,251, 27, 22, 98, 73,218, 23, 56,243,
-235, 65,116,233, 28, 74, 92, 92, 44,123,125,141,229,121,183,115,197,147,177, 67,240,100,236, 16, 44,166, 87, 66, 91,183, 0, 39,
- 79, 2, 39, 79, 2, 7, 14,196,225,223,171, 46, 34, 54, 54,134, 4, 4, 60,134,160,160,111, 56,241, 83,238,227,111,161,232,160,
-196,198,220,253,197, 95, 67, 1, 80, 40, 20, 36, 49, 49, 81,206,172, 25,154, 42, 1,198, 19, 18,179, 30,207, 55, 30,128, 33,253,
-177, 99,199, 82,134,101, 0, 41, 50, 54, 60,216,235,101,162,254,163,162,162,168,220,220, 92, 98,203, 27, 98, 43,237,208, 26,161,
-115, 93, 14,120,254,205, 26,248,119, 16,225,153,120, 41, 52,117,128,135, 59, 5, 17,213, 96,245,131, 64, 83, 11,212,104, 9,106,
-212, 4, 53, 26, 2,154, 0, 34, 43, 49,215,207,207,173, 65,159,126,197,240,235,117, 15,123,118,149,226,222, 61, 13,194,135, 85,
-162,175,119, 53,224, 84, 7, 77, 45,141,210, 27, 4, 53, 53, 20,116, 58, 10,222, 62, 20, 64, 61,240, 88,182,208,254,253,250, 13,
-244, 10, 8,192, 33,189,145,242,242,204,179,184,151,146, 60, 64,161, 80,244, 86, 42,149,231, 56,220,207, 33,131, 70,140, 30,216,
-206, 63, 0,199,143, 54,198,200,161,189,252,255,112,117,205, 2,115,242,172,109,133,221,123,196,136,145, 3,253,253, 59,227,220,
-137,203,141,237, 35,158, 24,143,255, 41,151,115, 62,183, 22, 64,227,185, 51,207, 47,179, 12,192, 96,251,246,237,205,226,143,204,
-196, 2, 48,131, 30, 12,224,212,252,249,243,135, 75, 36, 18,183,175,191,254, 26,107,215,174,197,204,153, 51,177,116,233, 82, 80,
- 20,133, 43, 87,174, 64,173, 86, 35, 37, 37, 5, 58,157, 14,179,102,205,162, 41,138,178,249, 0, 56, 50,154,254, 97, 95, 2,176,
-230, 5,112,132,245,207, 23,235,215,175,199,223,146,166,162,162,188, 14, 72, 91,141,154, 3,199,209,102,228,192,198,207, 75,211,
- 86,163,192,217, 25,212, 63, 94, 66,216,180, 39,113,120,221, 46,244,237, 59,200,162,188, 75,151,206, 98,216,136, 24,156, 45,240,
-194,234,207, 51, 49,114,228,112,188,255,217, 66, 44,142,154,142,111, 1,244,122,238, 5,172,254, 60, 19, 82,169, 23, 38, 76, 28,
-136,175, 57,200,251,228,163,141, 24, 20,215, 7, 31,244, 89,142,179,227,221,224, 21,191,185,201,177, 62,174, 50, 28,205, 83, 33,
-224,111, 51, 56,247,195,193,131, 18, 44, 91,230, 98, 67,129,251, 11,121, 0, 76,215,145, 45, 17,124,195,113,172,145,145,111,136,
- 80, 55, 16,255, 37,100,126,122, 25,134, 44,128,166, 74, 1,155,101, 0, 71,187,245,115,115,115,137,177,245,207,120, 4,140,223,
- 39, 38, 38,130, 41,150, 99,169, 48, 4, 23,242,103,178, 0, 44,201,211,233,129,154, 90,130, 58,173, 33,216,175, 78, 75, 32,113,
-190,255,153,166, 22, 80,215, 19,220,189, 71,240, 71, 25,193,137,115, 58,208, 52,144,152,152, 40,191,116,233, 82,179,177,209,233,
-128,146,235, 90, 92, 47, 42,195,193,195,101, 32,132,194,185,223,104,196, 61,163,131, 84, 66,240,199,109,224,224,143, 64,101, 37,
- 1,161,129,199,199, 80,144,201,128,152,152, 9,184,122,245, 42,171,107,202, 90,167, 32, 19,103,240,207, 18, 17,185,181,125,243,
-229,165,233, 78,217, 68,212,132,137,125,156,157,225,244,143,185, 78, 87, 86,173, 92, 8,224, 89,182,242,196, 46,110, 11,103,191,
-189,212,233,199, 18,210, 68, 94,187, 54,206, 8,155,246,138,211,185,141,159,154,202,179,232, 1,144,185,180, 89,184,224,157, 69,
- 78,151,111, 85, 52, 57,160,173,123, 27, 76,122,102,166, 83,246,127,191,226,116,110, 45,229,181, 51,215, 22, 17, 17, 65, 78,156,
- 56,129,109,219,182, 53,251, 78,124,124,188,217,161, 0,112, 22,192,169, 21, 43, 86,244,243,244,244,116, 99,220,224, 95,125,245,
- 21, 94,120,225, 5,172, 93,187,182,209,138, 95,177, 98, 5,202,203,203, 81, 89, 89, 89, 93, 91, 91, 91,220,224, 65,144, 90, 59,
-215,151, 95,126,153,152,186,232, 25,235,159,173,251,255, 81, 89, 2, 48,231, 5,112,180,245,207,200,100,187, 4,112,110,216, 48,
- 80, 47, 79,131, 39, 0, 50,102, 0,106, 79,156, 69, 77,218,234,251,253,150, 52, 21,221,159,155, 10,153,204,112,253, 5, 5,133,
- 86, 9,187,160,160, 16, 0, 16, 19,107, 80, 34,242,143,159,193,183,223,124, 7,215, 33,131, 81, 91,175,131, 22, 90,140, 26,221,
-191,201,241,108,229, 93,215,107,241, 76,135, 87, 64,159,168, 67,226,191,198, 64,250,212, 17,244, 14,237,141,208,176,224,198,243,
- 75,121, 99, 21,130,130,196,172,239,155, 39,254,239,137,168,115, 56,183, 7,255,251,134,178, 21, 2,240,197, 23,104,153, 66, 64,
- 15, 35,242,243,243,109, 70,147,231,230,230, 70,178, 78, 41,116,110,131,204,174,251, 1, 93, 62, 65,183, 54, 72, 74,235,134,140,
-188, 56, 10,200, 32,247, 21,130,177,188,151, 1, 76, 83, 1, 45,165, 6, 90,154, 44, 21, 10, 69, 35,249,155, 6, 0, 50, 46,117,
-166,205,154, 7,192, 88,158,163, 38,243,157, 59,119, 70,222,184,185, 75, 69,183,167, 33,146, 0, 78, 34,195,253, 93, 79, 19,232,
-116, 64, 85, 21,129,182, 30,208,213, 27,148,130, 9, 19, 13,222,155, 75,151, 46, 89,148, 87,119,103,167, 42, 52,148,198,129,125,
-122, 80, 34,224,143, 91, 20,100, 46,192,190,221,128, 86, 77,129, 34, 64,223, 8, 39,148, 92,163, 49,122,244,120,196,198,198, 82,
-108, 42, 97,101,173, 83,144,101,175, 0,243, 63,227,175, 4, 16, 90, 31,173,111,231, 35,218, 69,223,103,161, 14, 0,252, 40, 64,
- 61, 96,128,228,178, 78, 31,205, 73, 30,161,163,225,238, 45, 82,221,210, 55,202,107, 47, 3,124,100, 20, 92,251, 12,144, 20,124,
- 71, 71, 91,178,162,205,201,106,227,238, 41,186,122,187,188,129, 88, 0,119, 23,103,184,187, 74, 17, 17,222, 95,178,229, 91, 18,
-221,202,143,174,217, 62,103,162,254,227,226,226, 26,239, 81,198,123, 55,101,202, 20,107, 22,104, 53,128,203, 39, 79,158,172, 30,
- 57,114,100,123, 24,229,244,127,245,213, 87,141, 36, 91, 95, 95, 15,189, 94,143, 75,151, 46,161,125,251,246,119,104,154,102,165,
- 45, 78,156, 56,209,226, 18, 0, 23,162,125, 20,150, 0,204,121, 1, 28,105,253,115, 33,126, 6, 29,253, 61,177,102,205, 94, 36,
-196, 15, 67,135, 1,161,192,128, 80, 80, 47, 79,107,170,244, 2,184,125, 75,141,173,219, 14,163,163,191, 39,123,121,126, 46, 24,
- 48,176, 59, 6, 12,236,222,236, 56,174,242, 70, 77, 14, 65,234,232, 79, 65,159, 53,144,255,139,111, 60,207, 75,158, 41,222,116,
-127,115,207,146,170, 37, 99,111,226,102,139, 61,144,118, 41, 0,249,249,249, 15,188,106, 31, 99,229, 50, 68, 23, 21, 21, 69,153,
- 33,127,194,184, 21, 19, 19, 19,121,253,142,113, 22, 0,211,198,213,242, 55, 13, 0,108, 64, 99, 91,114,114,178, 42, 49, 49,145,
-245, 67,102, 76,254,230, 98, 2,184,202,179,133,101,155, 52,176, 37, 47, 54, 54, 54,111, 97,202, 86, 60, 49,212, 9, 52,128,122,
- 45, 13,103,169,161,155,170,106, 8,234,234, 9,116,122, 32,255,172, 30,122,154,192, 86,202, 94,108,108,108,222, 59,111,109,197,
-232, 72, 49, 38, 77, 23,163,186,138,160,170, 2,168,169,162,208,173, 59,129,190,158,130, 68, 36, 67,249, 61, 26, 37,191,107, 49,
-239, 53,118, 1, 99, 89,235, 20,100,229, 92,160, 71, 0,176,234,117, 96,206, 71,252,148, 0, 82, 91, 51,249, 31, 3,250,239,244,
-203,222,233,230, 53,226,113,116, 0,208,129, 2,244,135, 14, 34,247,249,103,171,235,107,107, 38,113,145, 71,107,106, 39,189, 28,
- 53,112, 87,200,226, 44, 55,223,190,195,225,227, 76,161,189,140,130,250,252,207,216,250,214,140,234,122,117, 45,107,121,117, 26,
-245,164,216, 39, 70,238, 74, 78,251,220,173,119,191, 1,112,119,149,194,221,197, 25, 69,231, 78,225,157,148, 87,171,213, 28,100,
-241,177,228,217, 92,174, 57,242, 95,180,104, 81, 51, 55,255, 15, 63,252,160,138,143,143,135,133, 34, 65, 12,209,107, 1,156,234,
-217,179,103,145, 70,163,233, 36, 22,139,101,174,174,134, 84,172, 77,155, 54, 97,202,148, 41, 80,171,213,208,104, 52,168,171,171,
-131,155,155,155, 70,175,215,103, 19, 66,110,177, 57, 89, 71,101, 3, 60, 42, 75, 0,198, 94, 0,230,117,107, 16, 63,131,110,221,
-252,240,102,106, 18,118,239,250, 5, 89, 91, 78,192, 89,218, 22,191,151,220, 95,193,234,236,223, 27,117,218, 74, 68, 12,232,133,
-143, 87, 38, 97, 73,218, 23,156,228,249,250,122,160,224, 92, 65,227,231,161,189, 67, 81, 90, 90,193, 73,222,248,185,147, 48, 69,
-244, 44,234,206, 86, 99,232,156, 48,208,125,101, 88,179,230,251,198,243,171,168,168,192,240,199, 67, 88,201, 51, 69, 84, 70, 20,
-245, 19,126,106, 81, 62,229,173, 0,180, 4,249,179,145, 25, 21, 21, 69,101,102,102,146, 6,107, 23,153,153,153,196, 56, 45,209,
-212,234, 55,167, 32, 52,247,195, 82,128, 84, 4,184,136, 1, 55, 9, 80, 87,133,204, 37, 78,128,203, 81,146,244, 84, 55,192,197,
- 27, 25,223,112,183,250,173, 69,251, 51,100,205, 54,135,221,148,252, 77, 99, 2,184,202, 99, 75,254,108,228,125,152,190,154,122,
-125,238, 44, 34,147, 1, 52, 13,244,233, 41,190, 63, 30,191,234, 81,175, 39,208,211, 98, 76,158, 60,153,149,114,242,222, 7,171,
-169,121,243,102, 17,157, 14,208,214, 19,232,117,128,136, 2, 34,199, 3, 85,229, 20,126, 59,173,134, 90, 35, 66, 66,252,100,214,
-110,255, 69, 47, 2,193,157, 13,239,131, 58, 1,124, 61, 1, 74,165,242,136, 66,161,136,185, 53, 33,118, 87,192,214,157,110, 1,
- 35, 30, 71,253,161,131,216, 28, 31, 91,173,173,170,138, 81, 42,149, 7, 57,202, 59,168, 80, 40, 98,206,191, 59,113,151,255,191,
-178,221, 58, 13, 26,129,154,243,135,176,225, 31, 19,170,235,106,185,201, 99,100,173, 72,253,251,174,247, 63,249,210,109,232,176,
-225, 40, 44, 56,133, 87,147,158,173,174,173,174,230,124,110, 45, 13, 75,197,126, 20, 10, 5,137,139,139, 99,147, 13, 32,246,244,
-244, 60,165, 86,171,191, 45, 46, 46,238,218,175, 95,191, 64,157, 78, 39,113,114,114, 66,118,118, 54,198,142, 29, 11,141, 70,131,
-218,218, 90, 92,186,116,169,210,203,203,107,175, 90,173,254,154,166,233, 26,176,172, 0,200, 20, 5, 98, 92,236, 92, 92,255,143,
-218, 18,128,177, 23,192, 17,227,203,167,118,128, 57, 60, 25, 51, 4, 79,198, 12,105,120,103,191, 14,219, 84,222, 68,251,148, 59,
-207, 31, 80,119,186, 26,207,127, 62, 30,239,239, 93,104,247,185,169,103,170,137,151,206, 11,154,111, 52, 15,196,176,230,165, 0,
-180,134,229,111,106,125, 24,187,177, 45,185,250, 29,121,142, 92,214,254, 29, 77,254, 70,202,142,113, 33, 32, 70, 9, 82, 53,120,
- 58, 56,201,179, 21, 11,192, 85,222, 71,159,172,166, 20, 10, 5, 17,137,128,131,249,134,181,126, 38,224,207,176,238, 63,153,147,
-188,229,203, 87, 83,179,102, 55,212,164, 16, 25,100, 28,221, 15,212, 84,211, 32, 52,144,144, 48, 30,209,209,209, 54,199, 35,107,
-157,130,164, 60, 11,120,186, 1, 37,119, 0, 23,103,128, 38, 64, 27, 25,144,166, 0, 82,149,188,148,128,131, 10,133, 34, 38, 63,
- 33,118,151,199,162,247,220,242, 22,189, 83, 93,199,131,252, 77,229,229,205,159,176,203,229, 31,239,186,229,252,123, 49,103,242,
- 55,150,245,202, 43,175,196,190,243,207,151,119,206, 73, 78,113,251,252,227,116,134,252, 79,155,121,246,117, 92,100,219, 90, 58,
-226,250,188,153, 35,255, 89,179,102, 17, 38, 19, 96,219,182,109,132,162, 40,107,138,128,155, 86,171,173, 22,137, 68,185,254,254,
-254,157,171,170,170, 94, 57,126,252,120,199,254,253,251,211, 58,157,174,182,162,162,226,246,233,211,167,175,116,235,214,173,168,
- 93,187,118,197,106,181,122,147, 78,167,187, 77, 8, 97,173, 0, 48, 69,129,140,188, 2,124,198, 87,222,130,115,161,195,101, 59,
-106,221,223, 94, 57, 26,181,216,161,199, 59, 90, 94,121,153, 8,233, 58, 5, 2, 15,251, 97,218,103,182, 21,147,242, 50, 17, 30,
- 11,176,126,204,131, 36,127,139, 10,128,173, 92,127,174, 15, 58,219,218, 1, 92,228, 42,149, 74,202,210,102, 59, 92,200, 43, 35,
- 73,105,112,243, 95, 4,112,209,244,211,138,134,191,203,224,113,189, 42, 71,145,171,113,191, 40, 20, 10,194,212, 25, 72, 78, 78,
-230,149,225, 96, 42,111,195,188, 54,141, 74,129, 61, 74,147,233,152, 48, 1,127,124,189, 18,171,191,104, 42,175,186,210, 48, 1,
- 39, 36, 36,112,187,255,190,117,232, 51, 83,111, 76,218,251, 22,189,187,190,174,170,234,121,123,173,107, 70,222,143,159, 47, 94,
-175,169,173,154,161, 84, 42, 15,241,149,245,217,103,159, 29, 80, 40, 20, 49,159,175, 92,182,190,186,186,218,210,185,233,240,224,
-209,100, 70, 53, 37,255,220,220,220, 72, 66, 8,182,111,223,110,124,140, 53,121,215,180, 90,173, 51, 33,164,138,166,105,165, 86,
-171,253, 37, 32, 32,192,167,188,188,156,122,251,237,183, 43, 43, 42, 42,238,118,234,212,169,170,186,186,186, 70,171,213, 86,214,
-215,215,215,233,245,122, 53,151, 19,118,208, 50, 64, 94, 11,246,105, 30,254,164,232,217,179, 47,245,238, 91, 25,100,234,211, 99,
- 17, 26,214,205,226,113, 5,103, 47, 99,227,119,123,208,179,103, 95,234, 65,202,235,215,175, 31,149, 50, 79, 73,166, 62, 61,214,
-186,193,124,188, 24, 27,191,219,131,126,253,250,217,188,151, 30, 36,249,155, 85, 0, 28,109,217,183,164,167, 32, 42, 42, 42,143,
-149,139,223, 6, 28, 25,213,255, 32, 60, 35, 92, 54,253,113,132, 55,128,235,152, 24,167,117,217,187, 36, 97, 42,143, 43,249,219,
- 19,241,207,134,180, 1, 4, 61,140,242, 28,125,110, 14,186,183, 41, 0,160, 40,138,136, 68, 34, 48,127,140, 11,123,252,248,241,
-136,137,137, 1, 77,211,160,105, 26,132, 16, 91,191, 71,233,116, 58, 87, 66,136,158,166,233,186,250,250,250,253, 98,177,152, 18,
-137, 68,206, 0,156,105,154,134, 94,175, 23,235,116, 58,169, 78,167,235,168,215,235,207, 27,125,183,197, 55, 1, 18,224, 24, 37,
-224, 74,177,134,236,222,185, 5,215, 74, 43,225,231, 85,219,248,217,173, 50, 87, 4,248,182, 69,175, 94,189,108,146,117, 75,201,
-235,215,175, 31,117,171,164,142,172, 90,185, 3,133,191,223,105, 38, 47,184,179, 15, 2, 3, 3, 89,145,127, 75,193, 90,141, 20,
- 42, 60, 60, 92,216, 30, 83,128, 0, 1,143, 42,106,141, 8,157, 54, 50,108, 36, 70,237, 55, 1,120,192, 16, 52, 46, 16,191, 0,
- 1,150, 60, 0, 2, 4, 8, 16,240, 8, 65,214,160, 4,208, 70,196, 47,194,253, 37, 14, 9,128,142, 13,175,105,161,187, 4, 8,
- 16, 20, 0, 1, 2, 4,252, 57, 32, 2,224,102,244,158, 33,126,169, 17,233,211, 13,199, 9,214,191, 0, 1,130, 2, 32, 64,128,
-128,191,200,156, 38,144,190, 0, 1, 86,180,103, 1, 2, 4, 8, 16, 32, 64,192, 95, 89, 91,158, 61,123,182,241, 70, 58,196, 56,
-194, 94,161, 80, 16,147,141,118,174, 69, 69, 69, 53,102, 53,154, 43,197,106, 44,143, 43,254,140,242, 76,211, 22,141,251, 83,232,
- 63, 97, 60, 30,118,121,105,105,105,141,199,164,166,166, 82, 60,228, 1, 22,202, 1, 11,247,179,109,153,194,243, 43,200,227, 34,
-143,179, 2,192, 17,237,217, 28,196,236,222,231, 40,141,197,180, 24,137,185,221, 0,205, 29,211, 26,218, 21, 67, 48,137,137,137,
-114,134,104,152, 10, 96,214,106,130, 63, 72,108,223,190, 61,114,219,182,109,141, 36, 56,126,252,120,121, 66, 66, 66,222,159, 81,
-219, 53, 55, 30,231,207, 27, 50,195, 66, 66, 66, 90,245,220, 20, 10, 5,153, 48, 81,129,236, 44,165,217,123,118,231,174, 19, 36,
- 59, 75,105,245, 94,222,185,235,132,213, 73, 32, 54, 38,130,247, 77,151,150,150, 70,226,227,131,154,188,183,165, 4,216, 66, 85,
-117, 85,228,214, 31,183, 34, 48, 52, 80, 5, 10, 56,127,242,156,124, 88,248,112,132,244, 12,225,116,255, 29, 58,116,168,217,117,
- 15, 31, 62,156,130, 0, 1, 2, 90, 76, 1,144,178, 61,112,232,208,161,156,133,155,219, 44,134,129, 57, 18, 53,221,104,131, 45,
-209,242,217, 24,135,141, 66,193,200, 77, 73, 73, 65,122,122,186,202,210,222,226,204,113,214,114, 53, 77,207,177, 83,183, 46, 0,
-128,219, 26, 13,116,234, 58, 67, 99,121, 37, 0,195,222, 7, 92,106, 35, 24,147, 63, 96,168, 45,206, 37,215, 94,161, 80, 16, 17,
-101,168,174,199,252, 7,172,191,254, 98,245,131, 87,200, 76,199,131, 33,126,190,227,225, 72,165,146, 33,255,216,152, 8, 13,160,
-144,101,103, 41,121,255, 6,163, 64,152, 87, 0,148,118,157,167, 86,155,130,156,156, 36, 68, 71,103, 32, 62, 62,189,209, 35,192,
- 71, 17, 56, 88,112,144, 60,214,191, 11, 62, 86, 46,135,151,171, 23,104,157, 30, 26, 82,167,218,253,203,143,209,123,247,253, 68,
-134, 7,142,144,203,100, 50,155,138,192,161, 67,135, 72,131,103,161,153, 69, 36, 40, 1, 2,254,202, 56,117,234, 84,147,247,230,
-230, 52,123, 20, 0, 78,241, 3,230,118,177,115, 4, 8, 16,105,183, 12,194, 94, 7, 96, 99,185, 43, 20, 10,146,146,146,130,165,
- 75,151, 2, 64,227,127,115,199,217,218, 33,172, 25, 60,219,226, 76,241,119,112, 65,103,232,241, 51, 74,255,115, 2,167,139,238,
- 98,242,210,181,173,118,163,157,249,245, 44,250,246, 9, 3, 77,128,179,103, 13,175,129,251,175,141,219,105,150, 93,109, 92,131,
-221, 26, 50, 50, 50, 40,182,227, 49, 99,198, 12, 0,104,252,111,150,252, 41, 10,176,114, 63, 40, 20, 10,242,196, 19,187,160, 80,
-196, 56, 84, 9,136,141,137,168, 77, 74, 74,114, 5, 50,144,157,197,141,216,141, 45,124,123, 73,222,146,245, 15, 0, 83,166,108,
- 66, 78,142,225,127, 82, 82, 17, 24,143, 0, 23,111, 0, 33, 36, 82,117, 97,175,234,149,127,204,198,192,246,253,225,226,225, 1,
-162,213,129, 38,122,136, 37, 82, 4, 71, 5,231,252, 54,224, 2,150,102,164,171,134,248, 12,149,187,186,186,218, 84, 2,238,220,
-185,211,228,253,248,145,109, 48,100,238,207,120, 58, 93,211,100, 32,199,140, 25,195,123,188,178,178,178,200,196,137, 19, 29, 54,
-222,142,150,215,194, 68, 18,105,111, 89,223, 83,167, 78, 69, 54,144, 16, 95, 57,125, 95,127,253,245,155, 53, 53, 53, 1, 0,198,
-193,176, 9,103, 8,128, 83, 48,108, 10, 5, 0, 27,148, 74,229,111, 2,245, 55, 39,127,166,205, 84, 9,104,162, 0, 20, 23, 23,
-147,226,226, 98, 0, 64, 96, 96, 32,140, 55,155, 1,208,228,189,185,207, 45,161,180,180, 84,149,153,153,201,218, 19, 96,186,215,
-189, 53, 18,166, 26, 74, 97,154,146, 40, 87, 23,123, 70, 70,134,205, 99,114,115,115, 89,145,127, 98, 98,162, 69,210, 95,176, 96,
- 1,210,211,211, 97,172, 32,176, 65,241,156,149,240, 0, 0, 12,251, 73, 68, 65, 84,167,110, 93,112,163,172, 2,155,103, 77, 65,
- 59,106, 4,138,214,204, 67,224,164, 64,236,105,101,242, 7,208, 72,248, 0, 16, 22, 22,214,164,157,241, 12, 24,183, 59,218,178,
-183, 70,196,204,120, 88, 34,253,117,235,214, 33, 61, 61, 29, 49, 35,250, 99,215,207, 39, 1,247, 54, 64,101,245, 3,239,195,157,
-187, 78,184, 2, 25,216,185,235,132, 67,228, 77,172, 92,104,245,217,204,106,251, 33,171, 7,196,216,245,159,148,148,131,248,248,
-160,198,255, 12,226,227,131, 88, 43, 1,107,254,183, 6, 75, 62,251, 0, 35,187, 71, 66, 95, 87, 7,157, 94, 7, 74, 66, 1, 16,
-131,128,198,237, 63, 74, 16,210,190, 23, 22,206, 90,136, 15,150,125,160,122, 34,204,182, 55,203,116,178, 27,239,191,206, 44,225,
-239,221,187,151,240, 81, 2,178,178,178,200,206,183,119, 33,246,125, 56,132,180,179,178,178,200,178,101,203, 48,127,254,252,135,
- 90, 9, 56,117,234, 84,100, 69, 69,133,170,164,164, 4,225,225,225,118,157,103, 69, 69,133,234,254,148,205,235, 57, 47, 6, 48,
- 3,192, 73, 0, 95, 3, 24, 11,224, 73, 0,127, 55, 82, 0,238,252, 73,249,156,130,149,109,192,173, 26, 82, 41, 6,142,201, 72,
- 95, 96,246,243, 38, 10, 64, 96, 96, 32, 21, 24, 24,216, 72,246,198,174,228,204,204,204, 38,239, 77, 63,191,116,233,146,197, 19,
-100,148,138,228,228,100, 85, 74, 74, 10, 76, 55,202, 49,221, 60, 39, 51, 51,211,162, 11,214,220,100,111,218,214,154, 27, 21, 1,
-192,198,141, 27, 45, 18, 63,128, 38,228,191, 96,193, 2, 86, 50,127, 47,190,134,154, 45,239,192,237,133, 79,208,169, 91, 23,116,
-104,231,130,226, 45,197, 6,242,247,108,107, 88, 2,112, 18,115, 62,215,248,248,120,185,241, 50, 64,124,124, 60,103, 47, 13, 77,
-128,128, 54,192,191,159, 5, 94, 90, 7,180,119, 5,206,151,155,111, 47, 40,227,120,231, 91, 80,228,184,120,109,222,123,239, 61,
-139,196, 15, 0,203,102,196, 97,213,238, 35,240, 11,236,136, 91, 87,111,219,180,254, 1,128,141, 23,128,139, 27,223, 96,225, 43,
-204, 90,250,204,218, 62,215,251,122,217,127, 45,247, 81,143, 89,224,113,175, 4, 53,249,175,141, 15,134,116, 91, 33,235,239,215,
-170,107, 49, 98,218,112,213,208,142, 67, 80, 87, 83, 3,137,179, 51, 36,146,251, 83, 80,113, 97, 33,182,102,103,223,120, 97,230,
-140, 78, 93,157, 3,208,127,116,120,212, 47, 57,191, 68, 14, 25, 56,132,147,213,152,182,115, 6,246,237,219,135,167,158,106,218,
- 62,102,204, 24,138,171, 18,192,144, 63,186,126,140,157,111,191,102,183, 18,144,149,149, 69, 86,174, 92,137, 30, 61,122, 96,213,
-170, 85,152, 51,103,206, 67,167, 4, 24, 19,191,163,228, 49,178,236,240, 38,200, 1,140, 6,176,142, 16, 82, 77, 81,148, 31,128,
- 11, 0,174, 42,149, 74, 29,254,220, 32, 28,251,187, 9,249, 51,175, 51,210, 23, 52,243, 2, 60,144, 58, 0,153,153,153,204,218,
- 43,138,139,139,225,235,235,219, 76, 65, 96,218, 74, 75, 75, 89,213,185,183, 21, 12,200,101,194,156, 58,117,106,203,169,110, 70,
- 4,102,206,234, 79, 79, 79,135, 82,169,164,108, 69,113,170,113, 13,213,147,134,128,184,207, 3,162,222, 70, 53,254, 7,252,199,
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-224,246,118, 41,214,127,169,197,140,239, 44,183,115,186,243,137, 99, 43, 85, 27, 7,251,221,204, 90, 10,247, 80, 25,220,186,255,
- 19, 27,151,190,132,126, 97,126,232, 25,247, 1,171,241, 96,115,127,178, 93, 42, 96,238, 93, 99,242, 87, 42,149, 20, 19,248,199,
-139,104,218,126, 72,241, 33,121,115,208,198, 7,155,109,207, 49,241, 4,216,194,205,210,155, 24,151, 56, 14,238,109,189,160,167,
-116, 56,176,111, 63,170,170,171, 17,159,144,128, 63, 74, 75,241,195,166,205,120,113,230,140, 78,206, 50,103,136,136, 19,162, 35,
-162,115, 47,168, 86,241,178, 26,203,202,202,236,190,110, 99,242, 7, 96,183, 18,144,149,149, 69, 22, 45, 90,132,224, 96, 67,127,
- 6, 5, 5,225, 97,242, 4, 56,154,248,205, 88,255,204,107, 62,215,218,187,129, 8,157, 40,138,114, 5, 16, 10,224, 28,128, 78,
- 10,133,162, 18, 64,185, 82,169, 20,202,218,115,196, 3, 43, 4,228,235,235, 43, 79, 76, 76,108,182, 20,112,228,200, 17, 85,195,
-102, 47,156, 99, 4, 44, 5, 3, 90,179, 28, 45, 41, 40, 45, 1,198,186,183,228,238,103,107,253, 3,192,238, 55, 23, 33,126,201,
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-195,221,137,255,195,156,153,215,113,113,214,124,212,252,164,133,159,143,245,118, 71,120, 0,248, 40, 7,235,214,173, 51,104,195,
-241,163,112,164,164, 20,238,253,220,113, 35,167, 8,144, 57, 99,202,156,191,193,187,115, 92,171, 61,136,150,162,254, 29,229,213,
-178,150, 33, 96, 43, 59, 32, 39, 41, 7,209, 25,209,152,178, 9, 72,202, 49,188,206, 73,202,225,236, 5,168,214, 84,193,199,165,
- 29,116,154, 90, 16, 17,193,160,193,131,177,101,203, 22,205,202,143, 62,146,209,132, 96,250,179,211,225,221,206, 27,181,213,213,
-208,233,117,112,119,106,139,122, 81, 61,175,235, 45, 47, 47,111,146, 29,192, 53, 32,176, 25,249, 51,224,169, 4,100,101,101,145,
-148,148, 20, 12, 30, 60,184, 73,123, 88, 88, 24,210,210,210,144,154,154,218,106, 74, 64, 75, 17,191,169,245, 15, 0, 37, 37, 37,
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-151, 80, 0, 76, 9,129,217,115,158,205,231,214,162,166, 25, 48,203, 11, 76, 64, 32, 19, 27,192,120, 7, 2, 3, 3, 85,204,114,
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-230, 31,128,103, 91, 72,238,254, 15,219, 87,230, 3, 98, 49,231,107,231,147, 5, 97,138,211,175,255, 31, 6,134, 3,129,115,206,
- 34,212,109, 38, 46, 60,150, 8,252,123,190,197,246,214,242, 0,164,167,167, 99,228,160,158,136, 26,209, 3,241,125,230, 99,197,
-202, 47,112, 46,255, 6,102,141, 25,136, 91,217, 59, 81, 81, 86,233,144,251,193,220, 82,129,173,231,195,154,181,239,168,123,212,
-146,124,107,129,131,169,169,169, 84, 90, 90, 26,153,178,169,169, 66, 0, 0,209, 25,209,144,110, 43,196,182,109, 69,141,153, 0,
- 76,192,160,183,183,183,217,249,151,166,105,232,105,128,208, 58, 56,187,200,240,236,115,207,201, 22,191,251, 46, 58,116,232, 64,
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-155, 40,142,198,217, 1, 92,178, 2,178,178,178,200,138,151, 10, 0, 89, 48,112,235,179,230, 7,200,130,177,226,165, 2, 36,255,
-135,157, 18,144,149,149, 69, 38, 76,152, 32, 15, 11, 11, 83,221,189,123,183,217,231, 1, 1, 1,152, 48, 97,130,252, 81, 10, 12,
-228, 99,253,219,227, 5, 80, 42,149,121, 70,207, 87, 71, 0,167, 1, 76, 82, 42,149, 92,182, 50, 21,200,223,154, 2, 96, 82,232,
-199, 86, 33,160, 38,159, 91,115,153, 38, 38, 38,154,245, 2, 48,100,239,235,235, 43, 79, 73, 73, 81, 49,107,178,137,137,137, 86,
-211, 0,173, 89,135, 92,131,255, 90, 42, 13,144,177,238,173, 5, 3,114, 65,209,191,146,224, 52,101, 21,212, 37, 23, 33, 57,188,
- 10,245,155,230,128,138, 93,142,173,127,127, 10, 87,183, 94, 70,252,178,175, 1, 73,235, 84,118,158,159, 9,228, 44,219,130,208,
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- 34, 56,122,241, 58,162,206,222, 96, 57,238,215, 26,223, 79,157,170,108, 66,246, 0,240,211, 79, 49,102,143,179,246,124,216,114,
-245, 59, 34,237,208, 17, 25, 2, 73, 57,247,137, 31, 64, 51,203,159, 9, 24,220,182,173,200,236,247,221, 93,220, 81, 82, 81,130,
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-170,255,128,147,222,118,182,241, 83, 79, 61,213,216, 55,135, 14, 29, 34,204,124, 99,156, 29,112,243,230, 77,214,215, 57,113,226,
- 68, 42,249, 63, 32, 43, 94, 42, 64, 72,183,230,191,127,254,178, 22,201,255, 9, 5, 91,178,158, 56,113, 34,149,149,149, 69, 6,
- 15, 30,140,128,128,128,102,159,159, 61,123, 22,217,217,217,170,214, 34,255, 6,107,156,106,201,181,127, 99,216,225, 5, 96, 48,
- 14,134,224,239, 58,129,194, 29,168, 0,180, 20, 24,203, 31, 0,134, 14, 29, 42,207,204,204, 84, 49,174,127, 11,202,129,252,210,
-165, 75, 42,174, 36,204,119,146,116,116, 26,160,177,245,111,142,248, 25, 69,135,203,249,158, 46,186,139,250, 95, 23,227, 54,126,
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-228,111,108,253,219,130,191,175, 63,118, 31,200,193,240, 46,195,225,218,198, 13, 52, 77, 32, 34, 58,208, 20, 5, 66, 8,244, 4,
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-101, 88, 82, 2,184,146,191,177,188,212,212, 84,178,108,217, 50,116,236,216,241,190, 98, 95, 84,132,244,244,116, 60, 12,150,191,
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- 19, 19, 19, 27,215,221,141,149, 3,227,215,246, 88,240,124, 38,114, 71,165, 1, 90,178,254,249, 18, 63,131,201, 75,215, 98, 51,
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- 79, 64,235,116,104,227,236,142, 67, 21, 39,113,233,112, 33,198, 70,140,205,179,187,115,139, 94, 6,192, 61, 13,176,137, 18,208,
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+ 58, 33, 24,216,102,221, 49,147, 14,158, 68,237,251,225, 0, 57, 28,112, 4,227, 70,141, 67, 15,247, 30, 0, 77,240,135,234, 14,
+ 14,157, 56,132,155, 69, 55, 49, 41,116,146,212,217,217,185,221,219,195, 80, 4, 56,138,172,153, 72,192,131, 50,225,207,222, 44,
+128, 14,232, 99, 50, 1,100,130, 7,103,152, 75, 0,100, 82, 0,180, 21, 82, 82, 82, 76,146,189,225, 78,108, 70, 80,176, 89, 85,
+224, 40,175,191, 45,150, 1, 54,205,240,215,230,229,229,137,154,134, 14, 24,242,159, 20, 21, 21,197, 41,202,209,180,153,146,194,
+209,231,104,110,140,217,209,185,238, 57,194, 25,128, 72, 46,151,191,110, 16, 2,123,202, 94,155,209,175,125, 81, 32,151,203, 39,
+228,229,229, 33, 47, 47, 79, 5, 64,210,244,103, 55,241, 51, 81, 0, 91,235,204, 26,201, 79,157, 38,107,113, 28, 87,226,118,196,
+144, 64, 90, 90, 26,149,158,156, 78,252, 23,248, 75,209,219,244, 49,101,201,185, 10,182,243, 1, 70,134,141,164, 26, 26, 26, 34,
+215,189,191, 14, 1,193, 15, 41, 0,224, 66,225,111,210,248,232, 4,132,134,135,218,220, 30, 99,199,142,165, 54,111,222,220,106,
+ 85,128, 70,163,177,235, 6,114, 52, 89,255,217,102,251,119, 0,240, 75,252, 76, 68, 1,140,203, 88, 11, 0,107,158, 56, 91, 79,
+221,214, 78,145,109, 34, 22,123,137,202,209, 68,199,216,203,203,203, 35,121,121,121, 34,195,250, 10, 12, 12,180,233,183,154, 8,
+202,225, 29, 70, 71, 24,251, 54, 1,119, 0,117,250,132,252, 20, 5,192, 5,214,215,247,178,105,143, 43,121,121,121,204,186,178,
+154,192,192,192,174,129,129,129,206, 29,161, 46,237,245,196,173,217,118,212,144,128, 85,114, 79,227,118,143,186,186,186,230,207,
+154, 58,155,233,188, 49, 58,108,180, 67,206,115,230,204,153, 60,185,254,249,201,222,144,195, 52, 14, 38,127, 9,244,195, 13, 15,
+188, 8,176, 90,145,225,225,225,188,106,226,193,131, 7, 15, 30, 60,254, 98, 16,240, 85,192,131, 7, 15, 30, 60,120,240, 2,128,
+ 7, 15, 30, 60,120,240,224,241, 23,192,255, 3,211,238,250, 72,118, 88, 93,170, 0, 0, 0, 0, 73, 69, 78, 68,174, 66, 96,130,
+ 0};
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 91c7b2b44a8..a4987c1a08f 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -1761,7 +1761,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
} else if (md->type==eModifierType_Build) {
height = 86;
} else if (md->type==eModifierType_Mirror) {
- height = 86;
+ height = 105;
} else if (md->type==eModifierType_Bevel) {
BevelModifierData *bmd = (BevelModifierData*) md;
height = 105; /* height = 124; */
@@ -1786,7 +1786,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
height = 143;
} else if (md->type==eModifierType_Wave) {
WaveModifierData *wmd = (WaveModifierData *)md;
- height = 294;
+ height = 315;
if(wmd->texmapping == MOD_WAV_MAP_OBJECT ||
wmd->texmapping == MOD_WAV_MAP_UV)
height += 19;
@@ -1893,6 +1893,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiDefButBitS(block, TOG, MOD_MIR_AXIS_Y, B_MODIFIER_RECALC, "Y", lx+20,cy,20,19, &mmd->flag, 0, 0, 0, 0, "Enable Y axis mirror");
uiDefButBitS(block, TOG, MOD_MIR_AXIS_Z, B_MODIFIER_RECALC, "Z", lx+40,cy,20,19, &mmd->flag, 0, 0, 0, 0, "Enable Z axis mirror");
uiDefButBitS(block, TOG, MOD_MIR_CLIPPING, B_MODIFIER_RECALC, "Do Clipping", lx+60, cy, buttonWidth-60,19, &mmd->flag, 1, 2, 0, 0, "Prevents during Transform vertices to go through Mirror");
+ uiDefButBitS(block, TOG, MOD_MIR_VGROUP, B_MODIFIER_RECALC, "Mirror Vgroups", lx, (cy-=19), buttonWidth,19, &mmd->flag, 1, 2, 0, 0, "Mirror vertex groups (e.g. .R->.L)");
uiDefButBitS(block, TOG, MOD_MIR_MIRROR_U, B_MODIFIER_RECALC,
"Mirror U",
lx, (cy-=19), buttonWidth/2, 19,
@@ -2147,6 +2148,8 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Time end:", lx,(cy-=19),buttonWidth,19, &wmd->timeoffs, -MAXFRAMEF, MAXFRAMEF, 100, 0, "Specify ending frame of the wave");
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Lifetime:", lx,(cy-=19),buttonWidth,19, &wmd->lifetime, -MAXFRAMEF, MAXFRAMEF, 100, 0, "Specify the lifespan of the wave");
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Damptime:", lx,(cy-=19),buttonWidth,19, &wmd->damp, -MAXFRAMEF, MAXFRAMEF, 100, 0, "Specify the dampingtime of the wave");
+ uiDefButF(block, NUM, B_MODIFIER_RECALC, "Falloff:", lx,(cy-=19),buttonWidth,19, &wmd->falloff, 0, 100, 100, 0, "Specify the falloff radius of the waves");
+
cy -= 9;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MODIFIER_RECALC, "Sta x:", lx,(cy-=19),113,19, &wmd->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis");
@@ -2183,7 +2186,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
&wmd->map_object,
"Object to get texture coordinates from");
}
- cy -= 9;
+ cy -= 9;
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Speed:", lx,(cy-=19),220,19, &wmd->speed, -2.0, 2.0, 0, 0, "Specify the wave speed");
uiDefButF(block, NUMSLI, B_MODIFIER_RECALC, "Height:", lx,(cy-=19),220,19, &wmd->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave");
@@ -2396,7 +2399,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
but= uiDefBut(block, BUT, B_MODIFIER_RECALC, "Bind", lx,(cy-=24), buttonWidth,19, 0, 0, 0, 0, 0, "Bind mesh to cage");
uiButSetFunc(but,modifiers_bindMeshDeform,ob,md);
uiDefButS(block, NUM, B_NOP, "Precision:", lx,(cy-19), buttonWidth/2 + 20,19, &mmd->gridsize, 2, 10, 0.5, 0, "The grid size for binding");
- uiDefButBitS(block, TOG, MOD_MDEF_DYNAMIC_BIND, B_MODIFIER_RECALC, "Dynamic", lx+(buttonWidth+1)/2 + 20, (cy-=19), buttonWidth/2 - 20,19, &mmd->flag, 0.0, 31.0, 0, 0, "Invert vertex group influence");
+ uiDefButBitS(block, TOG, MOD_MDEF_DYNAMIC_BIND, B_MODIFIER_RECALC, "Dynamic", lx+(buttonWidth+1)/2 + 20, (cy-=19), buttonWidth/2 - 20,19, &mmd->flag, 0.0, 31.0, 0, 0, "Recompute binding dynamically on top of other deformers like Shape Keys (slower and more memory consuming!)");
}
uiBlockEndAlign(block);
} else if (md->type==eModifierType_ParticleSystem) {
@@ -6204,7 +6207,7 @@ static void editing_panel_mesh_texface(void)
uiDefButBitS(block, TOG, TF_TILES, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &tf->mode, 0, 0, 0, 0, "Use tilemode for face");
uiDefButBitS(block, TOG, TF_LIGHT, REDRAWVIEW3D, "Light", 720,160,60,19, &tf->mode, 0, 0, 0, 0, "Use light for face");
uiDefButBitS(block, TOG, TF_INVISIBLE, REDRAWVIEW3D, "Invisible",780,160,60,19, &tf->mode, 0, 0, 0, 0, "Make face invisible");
- uiDefButBitS(block, TOG, TF_DYNAMIC, REDRAWVIEW3D, "Collision", 840,160,60,19, &tf->mode, 0, 0, 0, 0, "Use face for collision detection");
+ uiDefButBitS(block, TOG, TF_DYNAMIC, REDRAWVIEW3D, "Collision", 840,160,60,19, &tf->mode, 0, 0, 0, 0, "Use face for collision and ray-sensor detection");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, TF_SHAREDCOL, REDRAWVIEW3D, "Shared", 600,135,60,19, &tf->mode, 0, 0, 0, 0, "Blend vertex colors across face when vertices are shared");
@@ -6223,6 +6226,7 @@ static void editing_panel_mesh_texface(void)
uiDefButC(block, ROW, REDRAWVIEW3D, "Opaque", 600,80,60,19, &tf->transp, 2.0, (float)TF_SOLID,0, 0, "Render color of textured face as color");
uiDefButC(block, ROW, REDRAWVIEW3D, "Add", 660,80,60,19, &tf->transp, 2.0, (float)TF_ADD, 0, 0, "Render face transparent and add color of face");
uiDefButC(block, ROW, REDRAWVIEW3D, "Alpha", 720,80,60,19, &tf->transp, 2.0, (float)TF_ALPHA,0, 0, "Render polygon transparent, depending on alpha channel of the texture");
+ uiDefButC(block, ROW, REDRAWVIEW3D, "Clip Alpha", 780,80,80,19, &tf->transp, 2.0, (float)TF_CLIP,0, 0, "Use the images alpha values clipped with no blending (binary alpha)");
}
else
uiDefBut(block,LABEL,B_NOP, "(No Active Face)", 10,200,150,19,0,0,0,0,0,"");
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 27caedf0cdd..cb09f947f3c 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -88,6 +88,7 @@
#include "mydevice.h"
#include "nla.h" /* For __NLA : Important, do not remove */
#include "butspace.h" // own module
+#include "interface.h"
/* internals */
void buttons_enji(uiBlock *, Object *);
@@ -228,7 +229,7 @@ static void sca_move_sensor(void *datav, void *data2_unused)
bSensor *sens_to_delete= datav;
int val;
Base *base;
- bSensor *sens;
+ bSensor *sens, *tmp;
val= pupmenu("Move up%x1|Move down %x2");
@@ -245,12 +246,24 @@ static void sca_move_sensor(void *datav, void *data2_unused)
if(sens) {
if( val==1 && sens->prev) {
- BLI_remlink(&base->object->sensors, sens);
- BLI_insertlinkbefore(&base->object->sensors, sens->prev, sens);
+ for (tmp=sens->prev; tmp; tmp=tmp->prev) {
+ if (tmp->flag & SENS_VISIBLE)
+ break;
+ }
+ if (tmp) {
+ BLI_remlink(&base->object->sensors, sens);
+ BLI_insertlinkbefore(&base->object->sensors, tmp, sens);
+ }
}
else if( val==2 && sens->next) {
- BLI_remlink(&base->object->sensors, sens);
- BLI_insertlink(&base->object->sensors, sens->next, sens);
+ for (tmp=sens->next; tmp; tmp=tmp->next) {
+ if (tmp->flag & SENS_VISIBLE)
+ break;
+ }
+ if (tmp) {
+ BLI_remlink(&base->object->sensors, sens);
+ BLI_insertlink(&base->object->sensors, tmp, sens);
+ }
}
BIF_undo_push("Move sensor");
allqueue(REDRAWBUTSLOGIC, 0);
@@ -267,7 +280,7 @@ static void sca_move_controller(void *datav, void *data2_unused)
bController *controller_to_del= datav;
int val;
Base *base;
- bController *cont;
+ bController *cont, *tmp;
val= pupmenu("Move up%x1|Move down %x2");
@@ -284,12 +297,27 @@ static void sca_move_controller(void *datav, void *data2_unused)
if(cont) {
if( val==1 && cont->prev) {
- BLI_remlink(&base->object->controllers, cont);
- BLI_insertlinkbefore(&base->object->controllers, cont->prev, cont);
+ /* locate the controller that has the same state mask but is earlier in the list */
+ tmp = cont->prev;
+ while(tmp) {
+ if(tmp->state_mask & cont->state_mask)
+ break;
+ tmp = tmp->prev;
+ }
+ if (tmp) {
+ BLI_remlink(&base->object->controllers, cont);
+ BLI_insertlinkbefore(&base->object->controllers, tmp, cont);
+ }
}
else if( val==2 && cont->next) {
+ tmp = cont->next;
+ while(tmp) {
+ if(tmp->state_mask & cont->state_mask)
+ break;
+ tmp = tmp->next;
+ }
BLI_remlink(&base->object->controllers, cont);
- BLI_insertlink(&base->object->controllers, cont->next, cont);
+ BLI_insertlink(&base->object->controllers, tmp, cont);
}
BIF_undo_push("Move controller");
allqueue(REDRAWBUTSLOGIC, 0);
@@ -306,7 +334,7 @@ static void sca_move_actuator(void *datav, void *data2_unused)
bActuator *actuator_to_move= datav;
int val;
Base *base;
- bActuator *act;
+ bActuator *act, *tmp;
val= pupmenu("Move up%x1|Move down %x2");
@@ -323,12 +351,25 @@ static void sca_move_actuator(void *datav, void *data2_unused)
if(act) {
if( val==1 && act->prev) {
- BLI_remlink(&base->object->actuators, act);
- BLI_insertlinkbefore(&base->object->actuators, act->prev, act);
+ /* locate the first visible actuators before this one */
+ for (tmp = act->prev; tmp; tmp=tmp->prev) {
+ if (tmp->flag & ACT_VISIBLE)
+ break;
+ }
+ if (tmp) {
+ BLI_remlink(&base->object->actuators, act);
+ BLI_insertlinkbefore(&base->object->actuators, tmp, act);
+ }
}
else if( val==2 && act->next) {
- BLI_remlink(&base->object->actuators, act);
- BLI_insertlink(&base->object->actuators, act->next, act);
+ for (tmp=act->next; tmp; tmp=tmp->next) {
+ if (tmp->flag & ACT_VISIBLE)
+ break;
+ }
+ if (tmp) {
+ BLI_remlink(&base->object->actuators, act);
+ BLI_insertlink(&base->object->actuators, tmp, act);
+ }
}
BIF_undo_push("Move actuator");
allqueue(REDRAWBUTSLOGIC, 0);
@@ -346,9 +387,8 @@ void do_logic_buts(unsigned short event)
bSensor *sens;
bController *cont;
bActuator *act;
- Base *base;
Object *ob;
- int didit;
+ int didit, bit;
ob= OBACT;
if(ob==0) return;
@@ -402,16 +442,14 @@ void do_logic_buts(unsigned short event)
break;
case B_ADD_SENS:
- base= FIRSTBASE;
- while(base) {
- if(base->object->scaflag & OB_ADDSENS) {
- base->object->scaflag &= ~OB_ADDSENS;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->scaflag & OB_ADDSENS) {
+ ob->scaflag &= ~OB_ADDSENS;
sens= new_sensor(SENS_ALWAYS);
- BLI_addtail(&(base->object->sensors), sens);
+ BLI_addtail(&(ob->sensors), sens);
make_unique_prop_names(sens->name);
- base->object->scaflag |= OB_SHOWSENS;
+ ob->scaflag |= OB_SHOWSENS;
}
- base= base->next;
}
BIF_undo_push("Add sensor");
@@ -419,9 +457,8 @@ void do_logic_buts(unsigned short event)
break;
case B_CHANGE_SENS:
- base= FIRSTBASE;
- while(base) {
- sens= base->object->sensors.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ sens= ob->sensors.first;
while(sens) {
if(sens->type != sens->otype) {
init_sensor(sens);
@@ -430,49 +467,77 @@ void do_logic_buts(unsigned short event)
}
sens= sens->next;
}
- base= base->next;
}
allqueue(REDRAWBUTSLOGIC, 0);
break;
case B_DEL_SENS:
- base= FIRSTBASE;
- while(base) {
- sens= base->object->sensors.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ sens= ob->sensors.first;
while(sens) {
if(sens->flag & SENS_DEL) {
- BLI_remlink(&(base->object->sensors), sens);
+ BLI_remlink(&(ob->sensors), sens);
free_sensor(sens);
break;
}
sens= sens->next;
}
- base= base->next;
}
BIF_undo_push("Delete sensor");
allqueue(REDRAWBUTSLOGIC, 0);
break;
case B_ADD_CONT:
- base= FIRSTBASE;
- while(base) {
- if(base->object->scaflag & OB_ADDCONT) {
- base->object->scaflag &= ~OB_ADDCONT;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->scaflag & OB_ADDCONT) {
+ ob->scaflag &= ~OB_ADDCONT;
cont= new_controller(CONT_LOGIC_AND);
make_unique_prop_names(cont->name);
- base->object->scaflag |= OB_SHOWCONT;
- BLI_addtail(&(base->object->controllers), cont);
+ ob->scaflag |= OB_SHOWCONT;
+ BLI_addtail(&(ob->controllers), cont);
+ /* set the controller state mask from the current object state.
+ A controller is always in a single state, so select the lowest bit set
+ from the object state */
+ for (bit=0; bit<32; bit++) {
+ if (ob->state & (1<<bit))
+ break;
+ }
+ cont->state_mask = (1<<bit);
+ if (cont->state_mask == 0) {
+ /* shouldn't happen, object state is never 0 */
+ cont->state_mask = 1;
+ }
}
- base= base->next;
}
BIF_undo_push("Add controller");
allqueue(REDRAWBUTSLOGIC, 0);
break;
+ case B_SET_STATE_BIT:
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->scaflag & OB_SETSTBIT) {
+ ob->scaflag &= ~OB_SETSTBIT;
+ ob->state = 0x3FFFFFFF;
+ }
+ }
+ allqueue(REDRAWBUTSLOGIC, 0);
+ break;
+
+ case B_INIT_STATE_BIT:
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->scaflag & OB_INITSTBIT) {
+ ob->scaflag &= ~OB_INITSTBIT;
+ ob->state = ob->init_state;
+ if (!ob->state)
+ ob->state = 1;
+ }
+ }
+ allqueue(REDRAWBUTSLOGIC, 0);
+ break;
+
case B_CHANGE_CONT:
- base= FIRSTBASE;
- while(base) {
- cont= base->object->controllers.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ cont= ob->controllers.first;
while(cont) {
if(cont->type != cont->otype) {
init_controller(cont);
@@ -481,51 +546,45 @@ void do_logic_buts(unsigned short event)
}
cont= cont->next;
}
- base= base->next;
}
allqueue(REDRAWBUTSLOGIC, 0);
break;
case B_DEL_CONT:
- base= FIRSTBASE;
- while(base) {
- cont= base->object->controllers.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ cont= ob->controllers.first;
while(cont) {
if(cont->flag & CONT_DEL) {
- BLI_remlink(&(base->object->controllers), cont);
+ BLI_remlink(&(ob->controllers), cont);
unlink_controller(cont);
free_controller(cont);
break;
}
cont= cont->next;
}
- base= base->next;
}
BIF_undo_push("Delete controller");
allqueue(REDRAWBUTSLOGIC, 0);
break;
-
+
case B_ADD_ACT:
- base= FIRSTBASE;
- while(base) {
- if(base->object->scaflag & OB_ADDACT) {
- base->object->scaflag &= ~OB_ADDACT;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ if(ob->scaflag & OB_ADDACT) {
+ ob->scaflag &= ~OB_ADDACT;
act= new_actuator(ACT_OBJECT);
make_unique_prop_names(act->name);
- BLI_addtail(&(base->object->actuators), act);
- base->object->scaflag |= OB_SHOWACT;
+ BLI_addtail(&(ob->actuators), act);
+ ob->scaflag |= OB_SHOWACT;
}
- base= base->next;
}
BIF_undo_push("Add actuator");
allqueue(REDRAWBUTSLOGIC, 0);
break;
case B_CHANGE_ACT:
- base= FIRSTBASE;
- while(base) {
- act= base->object->actuators.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ act= ob->actuators.first;
while(act) {
if(act->type != act->otype) {
init_actuator(act);
@@ -534,25 +593,22 @@ void do_logic_buts(unsigned short event)
}
act= act->next;
}
- base= base->next;
}
allqueue(REDRAWBUTSLOGIC, 0);
break;
case B_DEL_ACT:
- base= FIRSTBASE;
- while(base) {
- act= base->object->actuators.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ act= ob->actuators.first;
while(act) {
if(act->flag & ACT_DEL) {
- BLI_remlink(&(base->object->actuators), act);
+ BLI_remlink(&(ob->actuators), act);
unlink_actuator(act);
free_actuator(act);
break;
}
act= act->next;
}
- base= base->next;
}
BIF_undo_push("Delete actuator");
allqueue(REDRAWBUTSLOGIC, 0);
@@ -561,10 +617,8 @@ void do_logic_buts(unsigned short event)
case B_SOUNDACT_BROWSE:
/* since we don't know which... */
didit= 0;
- base= FIRSTBASE;
- while(base)
- {
- act= base->object->actuators.first;
+ for(ob=G.main->object.first; ob; ob=ob->id.next) {
+ act= ob->actuators.first;
while(act)
{
if(act->type==ACT_SOUND)
@@ -605,7 +659,6 @@ void do_logic_buts(unsigned short event)
}
if(didit)
break;
- base= base->next;
}
allqueue(REDRAWBUTSLOGIC, 0);
allqueue(REDRAWSOUND, 0);
@@ -628,6 +681,8 @@ static char *sensor_name(int type)
return "Keyboard";
case SENS_PROPERTY:
return "Property";
+ case SENS_ACTUATOR:
+ return "Actuator";
case SENS_MOUSE:
return "Mouse";
case SENS_COLLISION:
@@ -651,7 +706,7 @@ static char *sensor_pup(void)
/* the number needs to match defines in game.h */
return "Sensors %t|Always %x0|Keyboard %x3|Mouse %x5|"
"Touch %x1|Collision %x6|Near %x2|Radar %x7|"
- "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11";
+ "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12";
}
static char *controller_name(int type)
@@ -661,6 +716,14 @@ static char *controller_name(int type)
return "AND";
case CONT_LOGIC_OR:
return "OR";
+ case CONT_LOGIC_NAND:
+ return "NAND";
+ case CONT_LOGIC_NOR:
+ return "NOR";
+ case CONT_LOGIC_XOR:
+ return "XOR";
+ case CONT_LOGIC_XNOR:
+ return "XNOR";
case CONT_EXPRESSION:
return "Expression";
case CONT_PYTHON:
@@ -671,12 +734,14 @@ static char *controller_name(int type)
static char *controller_pup(void)
{
- return "Controllers %t|AND %x0|OR %x1|Expression %x2|Python %x3";
+ return "Controllers %t|AND %x0|OR %x1|XOR %x6|NAND %x4|NOR %x5|XNOR %x7|Expression %x2|Python %x3";
}
static char *actuator_name(int type)
{
switch (type) {
+ case ACT_SHAPEACTION:
+ return "Shape Action";
case ACT_ACTION:
return "Action";
case ACT_OBJECT:
@@ -715,6 +780,8 @@ static char *actuator_name(int type)
return "2D Filter";
case ACT_PARENT:
return "Parent";
+ case ACT_STATE:
+ return "State";
}
return "unknown";
}
@@ -730,13 +797,21 @@ static char *actuator_pup(Object *owner)
return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
- "|Visibility %x18|2D Filter %x19|Parent %x20";
+ "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
break;
+
+ case OB_MESH:
+ return "Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
+ break;
+
default:
return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
- "|Visibility %x18|2D Filter %x19|Parent %x20";
+ "|Visibility %x18|2D Filter %x19|Parent %x20|State %x22";
}
}
@@ -805,7 +880,8 @@ static ID **get_selected_and_linked_obs(short *count, short scavisflag)
if(scavisflag & BUTS_ACT_ACT) OBACT->scavisflag |= OB_VIS_ACT;
}
- if(scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK)) {
+ /* BUTS_XXX_STATE are similar to BUTS_XXX_LINK for selecting the object */
+ if(scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK|BUTS_SENS_STATE|BUTS_ACT_STATE)) {
doit= 1;
while(doit) {
doit= 0;
@@ -814,7 +890,7 @@ static ID **get_selected_and_linked_obs(short *count, short scavisflag)
while(ob) {
/* 1st case: select sensor when controller selected */
- if((scavisflag & BUTS_SENS_LINK) && (ob->scavisflag & OB_VIS_SENS)==0) {
+ if((scavisflag & (BUTS_SENS_LINK|BUTS_SENS_STATE)) && (ob->scavisflag & OB_VIS_SENS)==0) {
sens= ob->sensors.first;
while(sens) {
for(a=0; a<sens->totlinks; a++) {
@@ -869,7 +945,7 @@ static ID **get_selected_and_linked_obs(short *count, short scavisflag)
}
/* 4th case: select actuator when controller selected */
- if( (scavisflag & BUTS_ACT_LINK) && (ob->scavisflag & OB_VIS_CONT)) {
+ if( (scavisflag & (BUTS_ACT_LINK|BUTS_ACT_STATE)) && (ob->scavisflag & OB_VIS_CONT)) {
cont= ob->controllers.first;
while(cont) {
for(a=0; a<cont->totlinks; a++) {
@@ -929,6 +1005,7 @@ static int get_col_sensor(int type)
case SENS_NEAR: return TH_BUT_SETTING1;
case SENS_KEYBOARD: return TH_BUT_SETTING2;
case SENS_PROPERTY: return TH_BUT_NUM;
+ case SENS_ACTUATOR: return TH_BUT_NUM;
case SENS_MOUSE: return TH_BUT_TEXTFIELD;
case SENS_RADAR: return TH_BUT_POPUP;
case SENS_RANDOM: return TH_BUT_NEUTRAL;
@@ -974,6 +1051,10 @@ static void draw_default_sensor_header(bSensor *sens,
(short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
&sens->invert, 0.0, 0.0, 0, 0,
"Invert the level (output) of this sensor");
+ uiDefButS(block, TOG, 1, "Lvl",
+ (short)(x + 10 + 0.70 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
+ &sens->level, 0.0, 0.0, 0, 0,
+ "Level detector versus edge detector (only applicable in case of logic state transition)");
}
static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
@@ -989,6 +1070,7 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
bRaySensor *raySens = NULL;
bMessageSensor *mes = NULL;
bJoystickSensor *joy = NULL;
+ bActuatorSensor *as = NULL;
short ysize;
char *str;
@@ -1199,6 +1281,22 @@ static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short
yco-= ysize;
break;
}
+ case SENS_ACTUATOR:
+ {
+ ysize= 48;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize,
+ (float)xco+width, (float)yco, 1);
+
+ draw_default_sensor_header(sens, block, xco, yco, width);
+ as= sens->data;
+
+ uiDefBut(block, TEX, 1, "Act: ", xco+30,yco-44,width-60, 19,
+ as->name, 0, 31, 0, 0, "Actuator name, actuator active state modifications will be detected");
+ yco-= ysize;
+ break;
+ }
case SENS_MOUSE:
{
ms= sens->data;
@@ -1433,6 +1531,7 @@ static int get_col_actuator(int type)
{
switch(type) {
case ACT_ACTION: return TH_BUT_ACTION;
+ case ACT_SHAPEACTION: return TH_BUT_ACTION;
case ACT_OBJECT: return TH_BUT_NEUTRAL;
case ACT_IPO: return TH_BUT_SETTING;
case ACT_PROPERTY: return TH_BUT_SETTING1;
@@ -1447,6 +1546,7 @@ static int get_col_actuator(int type)
case ACT_GAME: return TH_BUT_SETTING2;
case ACT_VISIBILITY: return TH_BUT_NUM;
case ACT_CONSTRAINT: return TH_BUT_ACTION;
+ case ACT_STATE: return TH_BUT_SETTING2;
default: return TH_BUT_NEUTRAL;
}
}
@@ -1457,7 +1557,54 @@ static void set_col_actuator(int item, int medium)
}
-static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, short yco, short width)
+static void change_object_actuator(void *act, void *arg)
+{
+ bObjectActuator *oa = act;
+ int i;
+
+ if (oa->type != oa->otype) {
+ switch (oa->type) {
+ case ACT_OBJECT_NORMAL:
+ memset(oa, 0, sizeof(bObjectActuator));
+ oa->flag = ACT_FORCE_LOCAL|ACT_TORQUE_LOCAL|ACT_DLOC_LOCAL|ACT_DROT_LOCAL;
+ oa->type = ACT_OBJECT_NORMAL;
+ break;
+
+ case ACT_OBJECT_SERVO:
+ memset(oa, 0, sizeof(bObjectActuator));
+ oa->flag = ACT_LIN_VEL_LOCAL;
+ oa->type = ACT_OBJECT_SERVO;
+ oa->forcerot[0] = 30.0f;
+ oa->forcerot[1] = 0.5f;
+ oa->forcerot[2] = 0.0f;
+ break;
+ }
+ }
+}
+
+void update_object_actuator_PID(void *act, void *arg)
+{
+ bObjectActuator *oa = act;
+ oa->forcerot[0] = 60.0f*oa->forcerot[1];
+}
+
+char *get_state_name(Object *ob, short bit)
+{
+ bController *cont;
+ unsigned int mask;
+
+ mask = (1<<bit);
+ cont = ob->controllers.first;
+ while (cont) {
+ if (cont->state_mask & mask) {
+ return cont->name;
+ }
+ cont = cont->next;
+ }
+ return (char*)"";
+}
+
+static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, short xco, short yco, short width)
{
bSoundActuator *sa = NULL;
bCDActuator *cda = NULL;
@@ -1476,11 +1623,13 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
bVisibilityActuator *visAct = NULL;
bTwoDFilterActuator *tdfa = NULL;
bParentActuator *parAct = NULL;
+ bStateActuator *staAct = NULL;
float *fp;
short ysize = 0, wval;
char *str;
- int myline;
+ int myline, stbit;
+ uiBut *but;
/* yco is at the top of the rect, draw downwards */
uiBlockSetEmboss(block, UI_EMBOSSM);
@@ -1490,57 +1639,105 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
{
case ACT_OBJECT:
{
- ysize= 129;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
oa = act->data;
wval = (width-100)/3;
-
- uiDefBut(block, LABEL, 0, "Force", xco, yco-22, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
- uiDefButF(block, NUM, 0, "", xco+45, yco-22, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-22, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-22, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "Torque", xco, yco-41, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
- uiDefButF(block, NUM, 0, "", xco+45, yco-41, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-41, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-41, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "dLoc", xco, yco-64, 45, 19, NULL, 0, 0, 0, 0, "Sets the dLoc");
- uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "dRot", xco, yco-83, 45, 19, NULL, 0, 0, 0, 0, "Sets the dRot");
- uiDefButF(block, NUM, 0, "", xco+45, yco-83, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-83, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-83, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "linV", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
- uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "angV", xco, yco-125, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
- uiDefButF(block, NUM, 0, "", xco+45, yco-125, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-125, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-125, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefButBitI(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-22, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-41, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-83, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-125, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
-
- uiDefButBitI(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-106, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
-
+ if (oa->type == ACT_OBJECT_NORMAL)
+ {
+ ysize= 175;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefBut(block, LABEL, 0, "Force", xco, yco-45, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-45, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-45, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-45, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "Torque", xco, yco-64, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "dLoc", xco, yco-87, 45, 19, NULL, 0, 0, 0, 0, "Sets the dLoc");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-87, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-87, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "dRot", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Sets the dRot");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "linV", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-129, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-129, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-129, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "angV", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-148, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-148, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
+
+ uiDefBut(block, LABEL, 0, "damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity");
+ uiDefButI(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
+
+ uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-87, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-129, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+ uiDefButBitS(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-148, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
+
+ uiDefButBitS(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-129, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
+
+ } else if (oa->type == ACT_OBJECT_SERVO)
+ {
+ ysize= 172;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ uiDefBut(block, LABEL, 0, "linV", xco, yco-45, 45, 19, NULL, 0, 0, 0, 0, "Sets the target linear velocity, it will be achieve by automatic application of force. Null velocity is a valid target");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-45, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-45, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-45, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButBitS(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Velocity is defined in local coordinates");
+
+ uiDefBut(block, LABEL, 0, "Limit", xco, yco-68, 45, 19, NULL, 0, 0, 0, 0, "Select if the force need to be limited along certain axis (local or global depending on LinV Local flag)");
+ uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_X, B_REDR, "X", xco+45, yco-68, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the X axis");
+ uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Y, B_REDR, "Y", xco+45+wval, yco-68, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Y axis");
+ uiDefButBitS(block, TOG, ACT_SERVO_LIMIT_Z, B_REDR, "Z", xco+45+2*wval, yco-68, wval, 19, &oa->flag, 0.0, 0.0, 0, 0, "Set limit to force along the Z axis");
+ uiDefBut(block, LABEL, 0, "Max", xco, yco-87, 45, 19, NULL, 0, 0, 0, 0, "Set the upper limit for force");
+ uiDefBut(block, LABEL, 0, "Min", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Set the lower limit for force");
+ if (oa->flag & ACT_SERVO_LIMIT_X) {
+ uiDefButF(block, NUM, 0, "", xco+45, yco-87, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
+ }
+ if (oa->flag & ACT_SERVO_LIMIT_Y) {
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-87, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
+ }
+ if (oa->flag & ACT_SERVO_LIMIT_Z) {
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-87, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
+ }
+ uiDefBut(block, LABEL, 0, "Servo", xco, yco-129, 45, 19, NULL, 0, 0, 0, 0, "Coefficients of the PID servo controller");
+ uiDefButF(block, NUMSLI, B_REDR, "P: ", xco+45, yco-129, wval*3, 19, oa->forcerot, 0.00, 200.0, 100, 0, "Proportional coefficient, typical value is 60x Integral coefficient");
+ uiDefBut(block, LABEL, 0, "Slow", xco, yco-148, 45, 19, NULL, 0, 0, 0, 0, "Low value of I coefficient correspond to slow response");
+ but = uiDefButF(block, NUMSLI, B_REDR, " I : ", xco+45, yco-148, wval*3, 19, oa->forcerot+1, 0.0, 3.0, 1, 0, "Integral coefficient, low value (0.01) for slow response, high value (0.5) for fast response");
+ uiButSetFunc(but, update_object_actuator_PID, oa, NULL);
+ uiDefBut(block, LABEL, 0, "Fast", xco+45+3*wval, yco-148, 45, 19, NULL, 0, 0, 0, 0, "High value of I coefficient correspond to fast response");
+ uiDefButF(block, NUMSLI, B_REDR, "D: ", xco+45, yco-167, wval*3, 19, oa->forcerot+2, -100.0, 100.0, 100, 0, "Derivate coefficient, not required, high values can cause instability");
+ }
+ str= "Motion Type %t|Simple motion %x0|Servo Control %x1";
+ but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &oa->type, 0.0, 0.0, 0, 0, "");
+ oa->otype = oa->type;
+ uiButSetFunc(but, change_object_actuator, oa, NULL);
yco-= ysize;
break;
}
case ACT_ACTION:
+ case ACT_SHAPEACTION:
{
/* DrawAct */
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -1561,31 +1758,34 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
#else
str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
#endif
- uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
- uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30, yco-44, width-60, 19, &aa->act, "Action name");
+ uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, (width-60)/2, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
+ uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30 + ((width-60)/2), yco-24, (width-60)/2, 19, &aa->act, "Action name");
if(aa->type == ACT_ACTION_FROM_PROP)
{
- uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-64, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
+ uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-44, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
}
else
{
- uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-64, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
- uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
+ uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-44, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
+ uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-44, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
}
+
+ uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
+ uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
-
-
- uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-84, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
- uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-84, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers");
+ uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number");
+
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
if(aa->type == ACT_ACTION_MOTION)
{
- uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-104, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
+ uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-84, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
}
#endif
+
+
yco-=ysize;
break;
}
@@ -1809,8 +2009,15 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
}
-
- str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3";
+ else if(eoa->type==ACT_EDOB_DYNAMICS) {
+ ysize= 48;
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "Dynamic Operation %t|Restore Dynamics %x0|Suspend Dynamics %x1|Enable Rigid Body %x2|Disable Rigid Body %x3";
+ uiDefButS(block, MENU, B_REDR, str, xco+40, yco-44, (width-80), 19, &(eoa->dyn_operation), 0.0, 0.0, 0, 0, "");
+ }
+ str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3|Dynamics %x4";
uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
yco-= ysize;
@@ -1818,34 +2025,97 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
break;
case ACT_CONSTRAINT:
+ coa= act->data;
- ysize= 44;
+ if (coa->type == ACT_CONST_TYPE_LOC) {
+ ysize= 69;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ /* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
+ /* coa->flag &= ~(63); */
+ str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
+ coa->flag &= ~(7);
+ coa->time = 0;
+ uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
- coa= act->data;
+ uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Min", xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
+
+ if(coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
+ else if(coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
+ else if(coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
+ else if(coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
+ else if(coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
+ else fp= coa->minrot+2;
+
+ uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-65, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
+ } else if (coa->type == ACT_CONST_TYPE_DIST) {
+ ysize= 106;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray");
-/* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
- str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
- uiDefButS(block, MENU, 1, str, xco+10, yco-40, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
-
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-20, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Min", xco+80, yco-20, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-20, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
-
- if(coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
- else if(coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
- else if(coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
- else if(coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
- else if(coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
- else fp= coa->minrot+2;
+ uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Range", xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray");
+ uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist", xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray");
+
+ if(coa->mode & (ACT_CONST_DIRPX|ACT_CONST_DIRMX)) fp= coa->minloc;
+ else if(coa->mode & (ACT_CONST_DIRPY|ACT_CONST_DIRMY)) fp= coa->minloc+1;
+ else fp= coa->minloc+2;
+
+ uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/2, 19, fp+3, 0.0, 2000.0, 10, 0, "Maximum length of ray");
+ if (coa->flag & ACT_CONST_DISTANCE)
+ uiDefButF(block, NUM, 0, "", xco+80+(width-115)/2, yco-65, (width-115)/2, 19, fp, -2000.0, 2000.0, 10, 0, "Keep this distance to target");
+ uiDefButBitS(block, TOG, ACT_CONST_NORMAL, 0, "N", xco+80+(width-115), yco-65, 25, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Set object axis along the normal at hit position");
+ uiDefButBitS(block, TOG, ACT_CONST_MATERIAL, B_REDR, "M/P", xco+10, yco-84, 40, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Detect material instead of property");
+ if (coa->flag & ACT_CONST_MATERIAL)
+ {
+ uiDefBut(block, TEX, 1, "Material:", xco + 50, yco-84, (width-60), 19,
+ coa->matprop, 0, 31, 0, 0,
+ "Ray detects only Objects with this material");
+ }
+ else
+ {
+ uiDefBut(block, TEX, 1, "Property:", xco + 50, yco-84, (width-60), 19,
+ coa->matprop, 0, 31, 0, 0,
+ "Ray detect only Objects with this property");
+ }
+ uiDefButBitS(block, TOG, ACT_CONST_PERMANENT, 0, "PER", xco+10, yco-103, 40, 19,
+ &coa->flag, 0.0, 0.0, 0, 0, "Persistent actuator: stays active even if ray does not reach target");
+ uiDefButS(block, NUM, 0, "time", xco+50, yco-103, (width-60)/2, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButS(block, NUM, 0, "rotDamp", xco+50+(width-60)/2, yco-103, (width-60)/2, 19, &(coa->rotdamp), 0.0, 100.0, 0, 0, "Use a different damping for orientation");
+ } else if (coa->type == ACT_CONST_TYPE_ORI) {
+ ysize= 87;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4";
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction");
- uiDefButF(block, NUM, 0, "", xco+80, yco-40, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-40, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
+ uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefButF(block, NUM, 0, "", xco+80, yco-65, (width-115)/3, 19, &coa->maxrot[0], -2000.0, 2000.0, 10, 0, "X component of reference direction");
+ uiDefButF(block, NUM, 0, "", xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction");
+ uiDefButF(block, NUM, 0, "", xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction");
+
+ uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70+(width-115)/3, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ }
+ str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2";
+ but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, "");
yco-= ysize;
-
break;
case ACT_SCENE:
@@ -2010,6 +2280,37 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
break;
+ case ACT_STATE:
+ ysize = 34;
+
+ glRects(xco, yco-ysize, xco+width, yco);
+ uiEmboss((float)xco,
+ (float)yco-ysize, (float)xco+width, (float)yco, 1);
+
+ staAct = act->data;
+
+ str= "Operation %t|Cpy %x0|Add %x1|Sub %x2|Inv %x3";
+
+ uiDefButI(block, MENU, B_REDR, str,
+ xco + 10, yco - 24, 65, 19, &staAct->type,
+ 0.0, 0.0, 0, 0,
+ "Select the bit operation on object state mask");
+
+ for (wval=0; wval<15; wval+=5) {
+ uiBlockBeginAlign(block);
+ for (stbit=0; stbit<5; stbit++) {
+ uiDefButBitI(block, TOG, (1<<(stbit+wval)), 0, "", (short)(xco+85+12*stbit+13*wval), yco-17, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(wval+stbit)));
+ }
+ for (stbit=0; stbit<5; stbit++) {
+ uiDefButBitI(block, TOG, (1<<(stbit+wval+15)), 0, "", (short)(xco+85+12*stbit+13*wval), yco-29, 12, 12, (int *)&(staAct->mask), 0, 0, 0, 0, get_state_name(ob, (short)(wval+stbit+15)));
+ }
+ }
+ uiBlockEndAlign(block);
+
+ yco-= ysize;
+
+ break;
+
case ACT_RANDOM:
ysize = 69;
@@ -2137,7 +2438,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
uiDefBut(block, TEX, 1, "To: ",
(xco+10), (yco-(myline++*24)), (width-20), 19,
&ma->toPropName, 0, 31, 0, 0,
- "Optional send message to objects with this name only"
+ "Optional send message to objects with this name only (Prefix name with OB)"
", or empty to broadcast");
#endif
@@ -2213,7 +2514,11 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
break;
case ACT_2DFILTER_CUSTOMFILTER:
uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
- uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30,yco-64,width-60, 19, &tdfa->text, "");
+ uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30,yco-64,width/2-32, 19, &tdfa->text, "");
+ uiDefButS(block, TOG|BIT|0, B_REDR, "Depth", xco+width/2+2 , yco - 64, width/4-16 , 19,
+ &tdfa->texture_flag, 0.0, 0.0, 0, 0, "Includes Depth Texture (bgl_DepthTexture)");
+ uiDefButS(block, TOG|BIT|1, B_REDR, "Luminance", xco+3*width/4-14 , yco - 64, width/4-16 , 19,
+ &tdfa->texture_flag, 0.0, 0.0, 0, 0, "Includes Luminance Texture (bgl_LuminanceTexture)");
break;
}
@@ -2584,6 +2889,118 @@ void buttons_bullet(uiBlock *block, Object *ob)
uiBlockEndAlign(block);
}
+static void check_object_state(void *arg1_but, void *arg2_mask)
+{
+ unsigned int *cont_mask = arg2_mask;
+ uiBut *but = arg1_but;
+
+ if (*cont_mask == 0 || !(G.qual & LR_SHIFTKEY))
+ *cont_mask = (1<<but->retval);
+ but->retval = B_REDR;
+}
+
+static void check_controller_state_mask(void *arg1_but, void *arg2_mask)
+{
+ unsigned int *cont_mask = arg2_mask;
+ uiBut *but = arg1_but;
+
+ /* a controller is always in a single state */
+ *cont_mask = (1<<but->retval);
+ but->retval = B_REDR;
+}
+
+static int first_bit(unsigned int mask)
+{
+ int bit;
+
+ for (bit=0; bit<32; bit++) {
+ if (mask & (1<<bit))
+ return bit;
+ }
+ return -1;
+}
+
+static uiBlock *controller_state_mask_menu(void *arg_cont)
+{
+ uiBlock *block;
+ uiBut *but;
+ bController *cont = arg_cont;
+
+ short yco = 12, xco = 0, stbit, offset;
+
+ block= uiNewBlock(&curarea->uiblocks, "Controller state mask", UI_EMBOSS, UI_HELV, curarea->win);
+
+ /* use this for a fake extra empy space around the buttons */
+ uiDefBut(block, LABEL, 0, "", -5, -5, 200, 34, NULL, 0, 0, 0, 0, "");
+
+ for (offset=0; offset<15; offset+=5) {
+ uiBlockBeginAlign(block);
+ for (stbit=0; stbit<5; stbit++) {
+ but = uiDefButBitI(block, TOG, (1<<(stbit+offset)), (stbit+offset), "", (short)(xco+12*stbit+13*offset), yco, 12, 12, (int *)&(cont->state_mask), 0, 0, 0, 0, "");
+ uiButSetFunc(but, check_controller_state_mask, but, &(cont->state_mask));
+ }
+ for (stbit=0; stbit<5; stbit++) {
+ but = uiDefButBitI(block, TOG, (1<<(stbit+offset+15)), (stbit+offset+15), "", (short)(xco+12*stbit+13*offset), yco-12, 12, 12, (int *)&(cont->state_mask), 0, 0, 0, 0, "");
+ uiButSetFunc(but, check_controller_state_mask, but, &(cont->state_mask));
+ }
+ }
+ uiBlockEndAlign(block);
+
+ uiBlockSetDirection(block, UI_TOP);
+
+ return block;
+}
+
+static void do_object_state_menu(void *arg, int event)
+{
+ Object *ob = arg;
+
+ switch (event) {
+ case 0:
+ ob->state = 0x3FFFFFFF;
+ break;
+ case 1:
+ ob->state = ob->init_state;
+ if (!ob->state)
+ ob->state = 1;
+ break;
+ case 2:
+ ob->init_state = ob->state;
+ break;
+ }
+ allqueue(REDRAWBUTSLOGIC, 0);
+}
+
+static uiBlock *object_state_mask_menu(void *arg_obj)
+{
+ uiBlock *block;
+ short xco = 0;
+
+ block= uiNewBlock(&curarea->uiblocks, "obstatemenu", UI_EMBOSSP, UI_HELV, curarea->win);
+ uiBlockSetButmFunc(block, do_object_state_menu, arg_obj);
+
+ uiDefBut(block, BUTM, 1, "Set all bits", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
+ uiDefBut(block, BUTM, 1, "Recall init state", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefBut(block, SEPR, 0, "", 0, (short)(xco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
+ uiDefBut(block, BUTM, 1, "Store init state", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, "");
+
+ uiBlockSetDirection(block, UI_TOP);
+ return block;
+}
+
+static int is_sensor_linked(uiBlock *block, bSensor *sens)
+{
+ bController *cont;
+ int i, count;
+
+ for (count=0, i=0; i<sens->totlinks; i++) {
+ cont = sens->links[i];
+ if (uiFindInlink(block, cont) != NULL)
+ return 1;
+ }
+ return 0;
+}
+
/* never used, see CVS 1.134 for the code */
/* static FreeCamera *new_freecamera(void) */
@@ -2602,7 +3019,7 @@ void logic_buts(void)
uiBlock *block;
uiBut *but;
World *wrld;
- int a;
+ int a, iact, stbit, offset;
short xco, yco, count, width, ycoo;
char *pupstr, name[32];
@@ -2674,158 +3091,241 @@ void logic_buts(void)
uiClearButLock();
idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
-
+
+ /* clean ACT_LINKED and ACT_VISIBLE of all potentially visible actuators so that
+ we can determine which is actually linked/visible */
+ for(a=0; a<count; a++) {
+ ob= (Object *)idar[a];
+ act= ob->actuators.first;
+ while(act) {
+ act->flag &= ~(ACT_LINKED|ACT_VISIBLE);
+ act = act->next;
+ }
+ /* same for sensors */
+ sens= ob->sensors.first;
+ while(sens) {
+ sens->flag &= ~(SENS_VISIBLE);
+ sens = sens->next;
+ }
+ }
+
+ /* start with the controller because we need to know which one is visible */
/* ******************************* */
- xco= 375; yco= 170; width= 230;
+ xco= 695; yco= 170; width= 275;
uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 80, 19, "");
+ uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, 19, "");
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
- uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
- uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
+ uiDefButBitS(block, TOG, BUTS_CONT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
+ uiDefButBitS(block, TOG, BUTS_CONT_ACT, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
+ uiDefButBitS(block, TOG, BUTS_CONT_LINK, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Sensor/Actuator");
uiBlockEndAlign(block);
+ ob= OBACT;
+
for(a=0; a<count; a++) {
ob= (Object *)idar[a];
uiClearButLock();
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
-
- if( (ob->scavisflag & OB_VIS_SENS) == 0) continue;
-
+ if( (ob->scavisflag & OB_VIS_CONT) == 0) continue;
+
/* presume it is only objects for now */
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
- if(ob->sensors.first) uiSetCurFont(block, UI_HELVB);
- uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
- if(ob->sensors.first) uiSetCurFont(block, UI_HELV);
- uiDefButBitS(block, TOG, OB_ADDSENS, B_ADD_SENS, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Sensor");
+ if(ob->controllers.first) uiSetCurFont(block, UI_HELVB);
+ uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 0, 0, 0, "Active Object name");
+ if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
+ uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
uiBlockEndAlign(block);
- yco-=20;
+ yco-=17;
- if(ob->scaflag & OB_SHOWSENS) {
-
- sens= ob->sensors.first;
- while(sens) {
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiDefIconButBitS(block, TOG, SENS_DEL, B_DEL_SENS, ICON_X, xco, yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Delete Sensor");
- uiDefIconButBitS(block, ICONTOG, SENS_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Sensor settings");
+ /* mark all actuators linked to these controllers */
+ /* note that some of these actuators could be from objects that are not in the display list.
+ It's ok because those actuators will not be displayed here */
+ cont= ob->controllers.first;
+ while(cont) {
+ for (iact=0; iact<cont->totlinks; iact++) {
+ act = cont->links[iact];
+ act->flag |= ACT_LINKED;
+ }
+ cont = cont->next;
+ }
- ycoo= yco;
- if(sens->flag & SENS_SHOW)
- {
- uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 100, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, sens->name, 0, 31, 0, 0, "Sensor name");
- uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
+ if(ob->scaflag & OB_SHOWCONT) {
- sens->otype= sens->type;
- yco= draw_sensorbuttons(sens, block, xco, yco, width,ob->id.name);
- if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ /* first show the state */
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+ uiDefBlockBut(block, object_state_mask_menu, ob, "State", (short)(xco-10), (short)(yco-10), 40, 19, "Object state menu: store and retrieve initial state");
+ uiBlockSetEmboss(block, UI_EMBOSS);
+ if (!ob->state)
+ ob->state = 1;
+ for (offset=0; offset<15; offset+=5) {
+ uiBlockBeginAlign(block);
+ for (stbit=0; stbit<5; stbit++) {
+ but = uiDefButBitI(block, BUT_TOGDUAL, 1<<(stbit+offset), stbit+offset, "", (short)(xco+35+12*stbit+13*offset), yco, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset)));
+ uiButSetFunc(but, check_object_state, but, &(ob->state));
}
- else {
- set_col_sensor(sens->type, 1);
- glRecti(xco+22, yco, xco+width-22,yco+19);
- but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 100, 19, sens, 0, 0, 0, 0, "");
- uiButSetFunc(but, sca_move_sensor, sens, NULL);
- but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+122), yco, (short)(width-144), 19, sens, 0, 31, 0, 0, "");
- uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ for (stbit=0; stbit<5; stbit++) {
+ but = uiDefButBitI(block, BUT_TOGDUAL, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15)));
+ uiButSetFunc(but, check_object_state, but, &(ob->state));
}
+ }
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, OB_SETSTBIT, B_SET_STATE_BIT, "All",(short)(xco+235), yco-10, 25, 19, &ob->scaflag, 0, 0, 0, 0, "Set all state bits");
+ uiDefButBitS(block, TOG, OB_INITSTBIT, B_INIT_STATE_BIT, "Ini",(short)(xco+260), yco-10, 25, 19, &ob->scaflag, 0, 0, 0, 0, "Set the initial state");
+ uiBlockEndAlign(block);
- but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
- uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
-
- yco-=20;
+ yco-=35;
+
+ /* display only the controllers that match the current state */
+ offset = 0;
+ for (stbit=0; stbit<32; stbit++) {
+ if (!(ob->state & (1<<stbit)))
+ continue;
+ /* add a separation between controllers of different states */
+ if (offset) {
+ offset = 0;
+ yco -= 6;
+ }
+ cont= ob->controllers.first;
+ while(cont) {
+ if (cont->state_mask & (1<<stbit)) {
+ /* this controller is visible, mark all its actuator */
+ for (iact=0; iact<cont->totlinks; iact++) {
+ act = cont->links[iact];
+ act->flag |= ACT_VISIBLE;
+ }
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
+ uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
+ uiBlockSetEmboss(block, UI_EMBOSSP);
+ sprintf(name, "%d", first_bit(cont->state_mask)+1);
+ uiDefBlockBut(block, controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22, 19, "Set controller state mask");
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+
+ if(cont->flag & CONT_SHOW) {
+ cont->otype= cont->type;
+ uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 100, 19, &cont->type, 0, 0, 0, 0, "Controller type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-166), 19, cont->name, 0, 31, 0, 0, "Controller name");
+ uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0);
+
+ ycoo= yco;
+ yco= draw_controllerbuttons(cont, block, xco, yco, width);
+ if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ }
+ else {
+ cpack(0x999999);
+ glRecti(xco+22, yco, xco+width-22,yco+19);
+ but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 100, 19, cont, 0, 0, 0, 0, "Controller type");
+ uiButSetFunc(but, sca_move_controller, cont, NULL);
+ but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+122), yco,(short)(width-166), 19, cont, 0, 0, 0, 0, "Controller name");
+ uiButSetFunc(but, sca_move_controller, cont, NULL);
+ ycoo= yco;
+ }
+
+ but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
+ uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR);
+
+ uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, cont, LINK_CONTROLLER, 0, 0, 0, "");
+ /* offset is >0 if at least one controller was displayed */
+ offset++;
+ yco-=20;
+ }
+ cont= cont->next;
+ }
- sens= sens->next;
}
yco-= 6;
}
}
-
+
/* ******************************* */
- xco= 675; yco= 170; width= 230;
+ xco= 375; yco= 170; width= 250;
uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, 19, "");
+ uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 70, 19, "");
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, BUTS_CONT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
- uiDefButBitS(block, TOG, BUTS_CONT_ACT, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
- uiDefButBitS(block, TOG, BUTS_CONT_LINK, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Sensor/Actuator");
+ uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
+ uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+80+(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
+ uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+80+2*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
+ uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "Sta", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states");
uiBlockEndAlign(block);
- ob= OBACT;
-
for(a=0; a<count; a++) {
ob= (Object *)idar[a];
uiClearButLock();
uiSetButLock(object_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- if( (ob->scavisflag & OB_VIS_CONT) == 0) continue;
-
+
+ if( (ob->scavisflag & OB_VIS_SENS) == 0) continue;
+
/* presume it is only objects for now */
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
- if(ob->controllers.first) uiSetCurFont(block, UI_HELVB);
- uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 0, 0, 0, "Active Object name");
- if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
- uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
+ if(ob->sensors.first) uiSetCurFont(block, UI_HELVB);
+ uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
+ if(ob->sensors.first) uiSetCurFont(block, UI_HELV);
+ uiDefButBitS(block, TOG, OB_ADDSENS, B_ADD_SENS, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Sensor");
uiBlockEndAlign(block);
yco-=20;
- if(ob->scaflag & OB_SHOWCONT) {
-
- cont= ob->controllers.first;
- while(cont) {
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
- uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
-
- if(cont->flag & CONT_SHOW) {
- cont->otype= cont->type;
- uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 100, 19, &cont->type, 0, 0, 0, 0, "Controller type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, cont->name, 0, 31, 0, 0, "Controller name");
- uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0);
-
- ycoo= yco;
- yco= draw_controllerbuttons(cont, block, xco, yco, width);
- if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
- }
- else {
- cpack(0x999999);
- glRecti(xco+22, yco, xco+width-22,yco+19);
- but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 100, 19, cont, 0, 0, 0, 0, "Controller type");
- uiButSetFunc(but, sca_move_controller, cont, NULL);
- but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+122), yco,(short)(width-144), 19, cont, 0, 0, 0, 0, "Controller name");
- uiButSetFunc(but, sca_move_controller, cont, NULL);
+ if(ob->scaflag & OB_SHOWSENS) {
+
+ sens= ob->sensors.first;
+ while(sens) {
+ if (!(G.buts->scaflag & BUTS_SENS_STATE) ||
+ sens->totlinks == 0 || /* always display sensor without links so that is can be edited */
+ is_sensor_linked(block, sens)) {
+ sens->flag |= SENS_VISIBLE;
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiDefIconButBitS(block, TOG, SENS_DEL, B_DEL_SENS, ICON_X, xco, yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Delete Sensor");
+ uiDefIconButBitS(block, ICONTOG, SENS_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Sensor settings");
+
ycoo= yco;
+ if(sens->flag & SENS_SHOW)
+ {
+ uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 100, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, sens->name, 0, 31, 0, 0, "Sensor name");
+ uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
+
+ sens->otype= sens->type;
+ yco= draw_sensorbuttons(sens, block, xco, yco, width,ob->id.name);
+ if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ }
+ else {
+ set_col_sensor(sens->type, 1);
+ glRecti(xco+22, yco, xco+width-22,yco+19);
+ but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 100, 19, sens, 0, 0, 0, 0, "");
+ uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+122), yco, (short)(width-144), 19, sens, 0, 31, 0, 0, "");
+ uiButSetFunc(but, sca_move_sensor, sens, NULL);
+ }
+
+ but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
+ uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
+
+ yco-=20;
}
-
- but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
- uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR);
-
- uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, cont, LINK_CONTROLLER, 0, 0, 0, "");
-
- yco-=20;
-
- cont= cont->next;
+ sens= sens->next;
}
yco-= 6;
}
}
-
+
/* ******************************* */
- xco= 985; yco= 170; width= 280;
+ xco= 1040; yco= 170; width= 280;
uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 100, 19, "");
+ uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 90, 19, "");
uiBlockSetEmboss(block, UI_EMBOSS);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
- uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
- uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
+ uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
+ uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
+ uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
+ uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "Sta", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states");
uiBlockEndAlign(block);
for(a=0; a<count; a++) {
ob= (Object *)idar[a];
@@ -2847,34 +3347,38 @@ void logic_buts(void)
act= ob->actuators.first;
while(act) {
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiDefIconButBitS(block, TOG, ACT_DEL, B_DEL_ACT, ICON_X, xco, yco, 22, 19, &act->flag, 0, 0, 0, 0, "Delete Actuator");
- uiDefIconButBitS(block, ICONTOG, ACT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &act->flag, 0, 0, 0, 0, "Actuator settings");
+ if (!(G.buts->scaflag & BUTS_ACT_STATE) ||
+ !(act->flag & ACT_LINKED) || /* always display actuators without links so that is can be edited */
+ (act->flag & ACT_VISIBLE)) { /* this actuator has visible connection, display it */
+ act->flag |= ACT_VISIBLE; /* mark the actuator as visible to help implementing the up/down action */
+ uiBlockSetEmboss(block, UI_EMBOSSM);
+ uiDefIconButBitS(block, TOG, ACT_DEL, B_DEL_ACT, ICON_X, xco, yco, 22, 19, &act->flag, 0, 0, 0, 0, "Delete Actuator");
+ uiDefIconButBitS(block, ICONTOG, ACT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &act->flag, 0, 0, 0, 0, "Actuator settings");
+
+ if(act->flag & ACT_SHOW) {
+ act->otype= act->type;
+ uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 100, 19, &act->type, 0, 0, 0, 0, "Actuator type");
+ but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, act->name, 0, 31, 0, 0, "Actuator name");
+ uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
+
+ ycoo= yco;
+ yco= draw_actuatorbuttons(ob, act, block, xco, yco, width);
+ if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ }
+ else {
+ set_col_actuator(act->type, 1);
+ glRecti((short)(xco+22), yco, (short)(xco+width-22),(short)(yco+19));
+ but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 100, 19, act, 0, 0, 0, 0, "Actuator type");
+ uiButSetFunc(but, sca_move_actuator, act, NULL);
+ but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+122), yco, (short)(width-144), 19, act, 0, 0, 0, 0, "Actuator name");
+ uiButSetFunc(but, sca_move_actuator, act, NULL);
+ ycoo= yco;
+ }
- if(act->flag & ACT_SHOW) {
- act->otype= act->type;
- uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 100, 19, &act->type, 0, 0, 0, 0, "Actuator type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, act->name, 0, 31, 0, 0, "Actuator name");
- uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
+ uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, act, LINK_ACTUATOR, 0, 0, 0, "");
- ycoo= yco;
- yco= draw_actuatorbuttons(act, block, xco, yco, width);
- if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
+ yco-=20;
}
- else {
- set_col_actuator(act->type, 1);
- glRecti((short)(xco+22), yco, (short)(xco+width-22),(short)(yco+19));
- but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 100, 19, act, 0, 0, 0, 0, "Actuator type");
- uiButSetFunc(but, sca_move_actuator, act, NULL);
- but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+122), yco, (short)(width-144), 19, act, 0, 0, 0, 0, "Actuator name");
- uiButSetFunc(but, sca_move_actuator, act, NULL);
- ycoo= yco;
- }
-
- uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, act, LINK_ACTUATOR, 0, 0, 0, "");
-
- yco-=20;
-
act= act->next;
}
yco-= 6;
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index f564b671fb0..ad98c253c94 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -4822,7 +4822,7 @@ static void object_panel_particle_system(Object *ob)
uiDefButS(block, NUM, B_PART_RECALC, "Segments:", butx,(buty-=buth),butw,buth, &part->hair_step, 2.0, 50.0, 0, 0, "Amount of hair segments");
}
else {
- uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles");
+ uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, -MAXFRAMEF, part->end, 100, 1, "Frame # to start emitting particles");
uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
}
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 198f853393d..f136599519c 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -900,7 +900,7 @@ static void seq_panel_filter_video()
"Convert input to float data");
uiDefButBitI(block, TOG, SEQ_FILTERY,
- B_SEQ_BUT_RELOAD, "FilterY",
+ B_SEQ_BUT_RELOAD_FILE, "De-Inter",
170,110,80,19, &last_seq->flag,
0.0, 21.0, 100, 0,
"For video movies to remove fields");
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 80ad52a9b00..872dc6ae267 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2803,6 +2803,42 @@ static void lamp_panel_yafray(Object *ob, Lamp *la)
}
+static void lamp_panel_atmosphere(Object *ob, Lamp *la)
+{
+ uiBlock *block;
+ int y;
+ block= uiNewBlock(&curarea->uiblocks, "lamp_panel_atm", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Shadow and Spot", "Lamp");
+ if(uiNewPanel(curarea, block, "Sky/Atmosphere", "Lamp", 3*PANELX, PANELY, PANELW, PANELH)==0) return;
+
+ uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE);
+
+ uiDefButBitS(block, TOG, LA_SUN_EFFECT_SKY, REDRAWVIEW3D, "Sky", 10,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on sky.");
+ uiDefButBitS(block, TOG, LA_SUN_EFFECT_AP, REDRAWVIEW3D, "Atmosphere", 20+BUTW2,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on atmosphere.");
+
+ if(la->sun_effect_type & (LA_SUN_EFFECT_SKY|LA_SUN_EFFECT_AP)){
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Turbidity:",10,180,BUTW1,19, &(la->atm_turbidity), 1.000f, 30.0f, 1, 0, "Sky Turbidity");
+ }
+
+ y = 180;
+ if(la->sun_effect_type & LA_SUN_EFFECT_SKY)
+ {
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Hor.Bright:",10,y-25,BUTW2,19, &(la->horizon_brightness), 0.00f, 20.00f, 10, 0, "Sets horizon brightness.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Hor.Spread:",10,y-50,BUTW2,19, &(la->spread), 0.00f, 10.00f, 10, 0, "Sets horizon spread.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Bright:",10,y-75,BUTW2,19, &(la->sun_brightness), 0.00f, 10.0f, 10, 0, "Sets sun brightness.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Size:",10,y-100,BUTW2,19, &(la->sun_size), 0.00f, 10.00f, 10, 0, "Sets sun size.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Back Light:",10,y-125,BUTW2,19, &(la->backscattered_light), -1.00f, 1.00f, 10, 0, "Sets backscatter light.");
+ }
+
+ if(la->sun_effect_type & LA_SUN_EFFECT_AP)
+ {
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Intens.:",20+BUTW2,y-25,BUTW2,19, &(la->sun_intensity), 0.00f, 10.00f, 10, 0, "Sets sun intensity.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Inscattering:",20+BUTW2,y-50,BUTW2,19, &(la->atm_inscattering_factor), 0.00f, 1.00f, 10, 0, "In Scattering Contribution Factor.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Extinction:",20+BUTW2,y-75,BUTW2,19, &(la->atm_extinction_factor), 0.00f, 1.00f, 10, 0, "Extinction Scattering Contribution Factor.");
+ uiDefButF(block, NUM, B_LAMPREDRAW, "Distance:",20+BUTW2,y-100,BUTW2,19, &(la->atm_distance_factor), 0.000f, 500.0f, 10, 0, "Scale blender distance to real distance.");
+ }
+}
+
static void lamp_panel_falloff(Object *ob, Lamp *la)
{
uiBlock *block;
@@ -4354,6 +4390,11 @@ void lamp_panels()
/* spherelight radius default is zero, so nothing to do */
lamp_panel_yafray(ob, la);
}
+
+ if(la->type == LA_SUN){
+ lamp_panel_atmosphere(ob, ob->data);
+ }
+
lamp_panel_texture(ob, ob->data);
lamp_panel_mapto(ob, ob->data);
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 65221dceaf9..89466151a39 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -474,10 +474,13 @@ static void draw_channel_names(void)
indent= 0;
special= -1;
- if (EXPANDED_AGRP(agrp))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
+ /* only show expand if there are any channels */
+ if (agrp->channels.first) {
+ if (EXPANDED_AGRP(agrp))
+ expand = ICON_TRIA_DOWN;
+ else
+ expand = ICON_TRIA_RIGHT;
+ }
if (EDITABLE_AGRP(agrp))
protect = ICON_UNLOCKED;
@@ -730,7 +733,7 @@ void check_action_context(SpaceAction *saction)
for (achan=saction->action->chanbase.first; achan; achan=achan->next) {
pchan= get_pose_channel(ob->pose, achan->name);
- if (pchan) {
+ if (pchan && pchan->bone) {
if ((pchan->bone->layer & arm->layer)==0)
achan->flag |= ACHAN_HIDDEN;
else if (pchan->bone->flag & BONE_HIDDEN_P)
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index b72cd3f56f8..dd512595ebc 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -228,13 +228,14 @@ int set_tpage(MTFace *tface)
alphamode= tface->transp;
if(alphamode) {
- glEnable(GL_BLEND);
-
if(alphamode==TF_ADD) {
+ glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
+ glDisable ( GL_ALPHA_TEST );
/* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
}
else if(alphamode==TF_ALPHA) {
+ glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* added after 2.45 to clip alpha */
@@ -245,9 +246,12 @@ int set_tpage(MTFace *tface)
glEnable ( GL_ALPHA_TEST );
glAlphaFunc ( GL_GREATER, U.glalphaclip );
}
-
- /* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
+ } else if (alphamode==TF_CLIP){
+ glDisable(GL_BLEND);
+ glEnable ( GL_ALPHA_TEST );
+ glAlphaFunc(GL_GREATER, 0.5f);
}
+ /* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
/* else { */
/* glBlendFunc(GL_ONE, GL_ONE); */
/* glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT); */
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c
index cea33685744..1169062fdd0 100644
--- a/source/blender/src/drawnode.c
+++ b/source/blender/src/drawnode.c
@@ -517,7 +517,7 @@ static int node_buts_math(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *b
if(block) {
uiBut *bt;
- bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
+ bt=uiDefButS(block, MENU, B_NODE_EXEC, "Add %x0|Subtract %x1|Multiply %x2|Divide %x3|Sine %x4|Cosine %x5|Tangent %x6|Arcsine %x7|Arccosine %x8|Arctangent %x9|Power %x10|Logarithm %x11|Minimum %x12|Maximum %x13|Round %x14|Less Than %x15|Greater Than %x16", butr->xmin, butr->ymin, butr->xmax-butr->xmin, 20, &node->custom1, 0, 0, 0, 0, "");
uiButSetFunc(bt, node_but_title_cb, node, bt);
}
return 20;
diff --git a/source/blender/src/drawoops.c b/source/blender/src/drawoops.c
index 5da38135be3..75bea40a8b4 100644
--- a/source/blender/src/drawoops.c
+++ b/source/blender/src/drawoops.c
@@ -229,6 +229,8 @@ void draw_icon_oops(float *co, short type)
case ID_LI: icon= ICON_LIBRARY_HLT; break;
case ID_IM: icon= ICON_IMAGE_HLT; break;
case ID_GR: icon= ICON_CIRCLE_DEHLT; break;
+ case ID_CA: icon= ICON_CAMERA_DEHLT; break;
+ case ID_AR: icon= ICON_ARMATURE; break;
}
glEnable(GL_BLEND);
@@ -282,6 +284,12 @@ unsigned int give_oops_color(short type, short sel, unsigned int *border)
body= 0x35659F; break;
case ID_GR:
body= 0x507050; break;
+ case ID_CA:
+ body= 0x7570A0; break;
+ case ID_LT:
+ body= 0xA08090; break;
+ case ID_AR:
+ body= 0x70B0C0; break;
default:
body= 0x606070; break;
}
@@ -516,3 +524,4 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
+
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index deb7ddc068d..2f1cdb8b951 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -246,7 +246,8 @@ void default_gl_light(void)
glDisable(GL_COLOR_MATERIAL);
}
-/* also called when render 'ogl' */
+/* also called when render 'ogl'
+ keep synced with Myinit_gl_stuff in the game engine! */
void init_gl_stuff(void)
{
float mat_ambient[] = { 0.0, 0.0, 0.0, 0.0 };
diff --git a/source/blender/src/editaction.c b/source/blender/src/editaction.c
index 40b6b7ba6fe..f93a1526e3c 100644
--- a/source/blender/src/editaction.c
+++ b/source/blender/src/editaction.c
@@ -390,7 +390,7 @@ static void actdata_filter_actionchannel (ListBase *act_data, bActionChannel *ac
static void actdata_filter_action (ListBase *act_data, bAction *act, int filter_mode)
{
- bActListElem *ale;
+ bActListElem *ale=NULL;
bActionGroup *agrp;
bActionChannel *achan, *lastchan=NULL;
@@ -429,6 +429,15 @@ static void actdata_filter_action (ListBase *act_data, bAction *act, int filter_
for (achan= agrp->channels.first; achan && achan->grp==agrp; achan= achan->next) {
actdata_filter_actionchannel(act_data, achan, filter_mode);
}
+
+ /* remove group from filtered list if last element is group
+ * (i.e. only if group had channels, which were all hidden)
+ */
+ if ( (ale) && (act_data->last == ale) &&
+ (ale->data == agrp) && (agrp->channels.first) )
+ {
+ BLI_freelinkN(act_data, ale);
+ }
}
}
}
@@ -3648,7 +3657,7 @@ static void mouse_actionchannels (short mval[])
{
bActionGroup *agrp= (bActionGroup *)act_channel;
- if (mval[0] < 16) {
+ if ((mval[0] < 16) && (agrp->channels.first)) {
/* toggle expand */
agrp->flag ^= AGRP_EXPANDED;
}
diff --git a/source/blender/src/editcurve.c b/source/blender/src/editcurve.c
index 7572391b383..7bc14bce48d 100644
--- a/source/blender/src/editcurve.c
+++ b/source/blender/src/editcurve.c
@@ -1140,6 +1140,62 @@ void setradiusNurb( void )
allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
}
+void smoothNurb( void )
+{
+
+ extern ListBase editNurb;
+ Nurb *nu;
+ BezTriple *bezt, *beztOrig;
+ BPoint *bp, *bpOrig;
+ int a, i, change = 0;
+
+ /* floats for smoothing */
+ float val, newval, offset;
+
+ for(nu= editNurb.first; nu; nu= nu->next) {
+ if(nu->bezt) {
+ change = 0;
+ beztOrig = MEM_dupallocN( nu->bezt );
+ for(bezt=nu->bezt+1, a=1; a<nu->pntsu-1; a++, bezt++) {
+ if(bezt->f2 & SELECT) {
+ for(i=0; i<3; i++) {
+ val = bezt->vec[1][i];
+ newval = ((beztOrig+(a-1))->vec[1][i] * 0.5) + ((beztOrig+(a+1))->vec[1][i] * 0.5);
+ offset = (val*((1.0/6.0)*5)) + (newval*(1.0/6.0)) - val;
+ /* offset handles */
+ bezt->vec[1][i] += offset;
+ bezt->vec[0][i] += offset;
+ bezt->vec[2][i] += offset;
+ }
+ change = 1;
+ }
+ }
+ MEM_freeN(beztOrig);
+ if (change)
+ calchandlesNurb(nu);
+ } else if (nu->bp) {
+ bpOrig = MEM_dupallocN( nu->bp );
+ /* Same as above, keep these the same! */
+ for(bp=nu->bp+1, a=1; a<nu->pntsu-1; a++, bp++) {
+ if(bp->f1 & SELECT) {
+ for(i=0; i<3; i++) {
+ val = bp->vec[i];
+ newval = ((bpOrig+(a-1))->vec[i] * 0.5) + ((bpOrig+(a+1))->vec[i] * 0.5);
+ offset = (val*((1.0/6.0)*5)) + (newval*(1.0/6.0)) - val;
+
+ bp->vec[i] += offset;
+ }
+ }
+ }
+ MEM_freeN(bpOrig);
+ }
+ }
+ BIF_undo_push("Smooth Curve");
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSALL, 0);
+ allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
+}
/* TODO, make smoothing distance based */
void smoothradiusNurb( void )
diff --git a/source/blender/src/editfont.c b/source/blender/src/editfont.c
index cb245867c89..a3b05a008c8 100644
--- a/source/blender/src/editfont.c
+++ b/source/blender/src/editfont.c
@@ -354,7 +354,7 @@ void txt_export_to_object(struct Text *text)
// char sdir[FILE_MAXDIR];
// char sfile[FILE_MAXFILE];
- if(!text) return;
+ if(!text || !text->lines.first) return;
id = (ID *)text;
@@ -429,7 +429,7 @@ void txt_export_to_objects(struct Text *text)
int linenum = 0;
float offset[3] = {0.0,0.0,0.0};
- if(!text) return;
+ if(!text || !text->lines.first) return;
id = (ID *)text;
diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c
index 088c85edc56..4ca1bbfde59 100644
--- a/source/blender/src/editmesh_lib.c
+++ b/source/blender/src/editmesh_lib.c
@@ -2199,18 +2199,25 @@ UvVertMap *make_uv_vert_map_EM(int selected, int do_face_idx_array, float *limit
if(!selected || ((!efa->h) && (efa->f & SELECT)))
totuv += (efa->v4)? 4: 3;
- if(totuv==0)
+ if(totuv==0) {
+ if (do_face_idx_array)
+ EM_free_index_arrays();
return NULL;
-
+ }
vmap= (UvVertMap*)MEM_callocN(sizeof(*vmap), "UvVertMap");
- if (!vmap)
+ if (!vmap) {
+ if (do_face_idx_array)
+ EM_free_index_arrays();
return NULL;
+ }
vmap->vert= (UvMapVert**)MEM_callocN(sizeof(*vmap->vert)*totverts, "UvMapVert*");
buf= vmap->buf= (UvMapVert*)MEM_callocN(sizeof(*vmap->buf)*totuv, "UvMapVert");
if (!vmap->vert || !vmap->buf) {
free_uv_vert_map(vmap);
+ if (do_face_idx_array)
+ EM_free_index_arrays();
return NULL;
}
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index d5e34779173..c7a75b32df1 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -2307,7 +2307,7 @@ void selectconnected_mesh(void)
if(em->edges.first==0) return;
if( unified_findnearest(&eve, &eed, &efa)==0 ) {
- error("Nothing indicated ");
+ /* error("Nothing indicated "); */ /* this is mostly annoying, eps with occluded geometry */
return;
}
@@ -2407,7 +2407,7 @@ static void selectconnected_delimit_mesh__internal(short all, short sel)
EditFace *efa_mouse = findnearestface(&dist);
if( !efa_mouse ) {
- error("Nothing indicated ");
+ /* error("Nothing indicated "); */ /* this is mostly annoying, eps with occluded geometry */
return;
}
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 721fae8512f..cde5a2f5918 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -2735,7 +2735,7 @@ void special_editmenu(void)
}
else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
- nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight %x3|Set Radius %x4|Smooth Radius %x5");
+ nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight%x3|Set Radius%x4|Smooth%x5|Smooth Radius%x6");
switch(nr) {
case 1:
@@ -2751,6 +2751,9 @@ void special_editmenu(void)
setradiusNurb();
break;
case 5:
+ smoothNurb();
+ break;
+ case 6:
smoothradiusNurb();
break;
}
@@ -5936,7 +5939,7 @@ void hide_objects(int select)
Base *base;
short changed = 0, changed_act = 0;
for(base = FIRSTBASE; base; base=base->next){
- if(TESTBASELIB(base)==select){
+ if ((base->lay & G.vd->lay) && (TESTBASELIB(base)==select)) {
base->flag &= ~SELECT;
base->object->flag = base->flag;
base->object->restrictflag |= OB_RESTRICT_VIEW;
diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c
index 95a4abe1f9d..f420d46c827 100644
--- a/source/blender/src/editparticle.c
+++ b/source/blender/src/editparticle.c
@@ -2273,9 +2273,9 @@ static void brush_add(Object *ob, ParticleSystem *psys, short *mval, short numbe
ParticleEditSettings *pset= PE_settings();
ParticleEdit *edit = psys->edit;
int i, k, n = 0, totpart = psys->totpart;
+ short mco[2];
short dmx = 0, dmy = 0;
- short mx = mval[0] - curarea->winx / 2, my = mval[1] - curarea->winy / 2;
- float co1[3], co2[3], vec[4], min_d, imat[4][4];
+ float co1[3], co2[3], min_d, imat[4][4];
float framestep, timestep = psys_get_timestep(psys->part);
short size = pset->brush[PE_BRUSH_ADD].size;
short size2 = size*size;
@@ -2302,35 +2302,9 @@ static void brush_add(Object *ob, ParticleSystem *psys, short *mval, short numbe
}
}
- /* create intersection coordinates in view Z direction at mouse coordinates */
- /* Thanks to who ever wrote the "Mouse Location 3D Space" tutorial in "Blender 3D: Blending Into Python/Cookbook". */
- if(G.vd->persp != V3D_ORTHO){
- vec[0]= (2.0f*(mx+dmx)/curarea->winx);
- vec[1]= (2.0f*(my+dmy)/curarea->winy);
- vec[2]= -1.0f;
- vec[3]= 1.0f;
-
- Mat4MulVec4fl(G.vd->persinv, vec);
- VecMulf(vec, 1.0f/vec[3]);
-
- VECCOPY(co1, G.vd->viewinv[3]);
- VECSUB(vec, vec, co1);
- Normalize(vec);
-
- VECADDFAC(co1, G.vd->viewinv[3], vec, G.vd->near);
- VECADDFAC(co2, G.vd->viewinv[3], vec, G.vd->far);
- }
- else {
- vec[0] = 2.0f*(mx+dmx)/curarea->winx;
- vec[1] = 2.0f*(my+dmy)/curarea->winy;
- vec[2] = 0.0f;
- vec[3] = 1.0f;
-
- Mat4MulVec4fl(G.vd->persinv,vec);
-
- VECADDFAC(co1,vec,G.vd->viewinv[2],1000.0f);
- VECADDFAC(co2,vec,G.vd->viewinv[2],-1000.0f);
- }
+ mco[0] = mval[0] + dmx;
+ mco[1] = mval[1] + dmy;
+ viewline(mco, co1, co2);
Mat4MulVecfl(imat,co1);
Mat4MulVecfl(imat,co2);
diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c
index 4873f5d6688..bddca1bd0ca 100644
--- a/source/blender/src/editseq.c
+++ b/source/blender/src/editseq.c
@@ -2136,12 +2136,25 @@ void del_seq(void)
Sequence *seq;
MetaStack *ms;
Editing *ed;
-
- if(okee("Erase selected")==0) return;
+ int nothingSelected = TRUE;
ed= G.scene->ed;
if(ed==0) return;
+ seq=get_last_seq();
+ if (seq && seq->flag & SELECT) { /* avoid a loop since this is likely to be selected */
+ nothingSelected = FALSE;
+ } else {
+ for (seq = ed->seqbasep->first; seq; seq = seq->next) {
+ if (seq->flag & SELECT) {
+ nothingSelected = FALSE;
+ break;
+ }
+ }
+ }
+
+ if(nothingSelected || okee("Erase selected")==0) return;
+
/* free imbufs of all dependent strips */
for(seq=ed->seqbasep->first; seq; seq=seq->next)
if(seq->flag & SELECT)
@@ -2635,12 +2648,13 @@ void set_filter_seq(void)
ed= G.scene->ed;
if(ed==0) return;
- if(okee("Set FilterY")==0) return;
+ if(okee("Set Deinterlace")==0) return;
WHILE_SEQ(ed->seqbasep) {
if(seq->flag & SELECT) {
if(seq->type==SEQ_MOVIE) {
seq->flag |= SEQ_FILTERY;
+ reload_sequence_new_file(seq);
}
}
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index 5f8485267bc..18a9803dcae 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -2690,15 +2690,17 @@ void image_changed(SpaceImage *sima, Image *image)
if(image->id.us==0) id_us_plus(&image->id);
else id_lib_extern(&image->id);
-
+#if 0 /* GE People dont like us messing with their face modes */
if (tface->transp==TF_ADD) {} /* they obviously know what they are doing! - leave as is */
else if (ibuf && ibuf->depth == 32) tface->transp = TF_ALPHA;
else tface->transp = TF_SOLID;
-
+#endif
} else {
tface->tpage= NULL;
tface->mode &= ~TF_TEX;
+#if 0
tface->transp = TF_SOLID;
+#endif
}
change = 1;
}
diff --git a/source/blender/src/header_oops.c b/source/blender/src/header_oops.c
index 7bfbf0ee667..ad65705b79d 100644
--- a/source/blender/src/header_oops.c
+++ b/source/blender/src/header_oops.c
@@ -509,8 +509,9 @@ void oops_buttons(void)
uiDefIconButBitS(block, TOG, OOPS_IM, B_NEWOOPS, ICON_IMAGE_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Image datablocks");
uiDefIconButBitS(block, TOG, OOPS_GR, B_NEWOOPS, ICON_CIRCLE_DEHLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Group datablocks");
uiDefIconButBitS(block, TOG, OOPS_LI, B_NEWOOPS, ICON_LIBRARY_HLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Library datablocks");
+ uiDefIconButBitS(block, TOG, OOPS_CA, B_NEWOOPS, ICON_CAMERA_DEHLT, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Camera datablocks");
+ uiDefIconButBitS(block, TOG, OOPS_AR, B_NEWOOPS, ICON_ARMATURE, (short)(xco+=XIC),0,XIC,YIC, &soops->visiflag, 0, 0, 0, 0, "Displays Armature datablocks");
-
uiBlockEndAlign(block);
/* name */
@@ -576,3 +577,4 @@ void oops_buttons(void)
uiDrawBlock(block);
}
+
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 82fcdd23c1f..1ada2729289 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -5071,6 +5071,18 @@ static char *ndof_pup(void)
}
+static char *snapmode_pup(void)
+{
+ static char string[512];
+ char *str = string;
+
+ str += sprintf(str, "%s", "Snap Mode: %t");
+ str += sprintf(str, "%s", "|Vertex%x0");
+ str += sprintf(str, "%s", "|Edge%x1");
+ str += sprintf(str, "%s", "|Face%x2");
+ return string;
+}
+
static char *propfalloff_pup(void)
{
static char string[512];
@@ -5698,6 +5710,10 @@ void view3d_buttons(void)
if (G.scene->snap_flag & SCE_SNAP) {
uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,0,XIC,YIC, &G.scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab)");
xco+= XIC;
+ uiDefIconButBitS(block, TOG, SCE_SNAP_ROTATE, B_REDR, ICON_SNAP_NORMAL,xco,0,XIC,YIC, &G.scene->snap_flag, 0, 0, 0, 0, "Align rotation with the snapping target");
+ xco+= XIC;
+ uiDefIconTextButS(block, ICONTEXTROW,B_REDR, ICON_VERTEXSEL, snapmode_pup(), xco,0,XIC+10,YIC, &(G.scene->snap_mode), 0.0, 0.0, 0, 0, "Snapping mode");
+ xco+= XIC;
uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2|Active%x3",xco,0,70,YIC, &G.scene->snap_target, 0, 0, 0, 0, "Snap Target Mode");
xco+= 70;
} else {
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 6582866d9a1..4fbf92d646e 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -2797,6 +2797,10 @@ static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt)
line->to= bt;
}
+uiBut *uiFindInlink(uiBlock *block, void *poin)
+{
+ return ui_find_inlink(block, poin);
+}
void uiComposeLinks(uiBlock *block)
{
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
index 83f1221b1fb..e7041e60003 100644
--- a/source/blender/src/interface_draw.c
+++ b/source/blender/src/interface_draw.c
@@ -180,8 +180,12 @@ static void ui_draw_icon(uiBut *but, BIFIconID icon, int blend)
height= ICON_HEIGHT;
if(but->flag & UI_ICON_LEFT) {
- if (but->type==BUT_TOGDUAL && but->drawstr[0]) {
- xs= but->x1-1.0;
+ if (but->type==BUT_TOGDUAL) {
+ if (but->drawstr[0]) {
+ xs= but->x1-1.0;
+ } else {
+ xs= (but->x1+but->x2- height)/2.0;
+ }
}
else if (but->type==BUTM ) {
xs= but->x1+1.0;
diff --git a/source/blender/src/oops.c b/source/blender/src/oops.c
index 1f851d2fa6c..51d83eff3e6 100644
--- a/source/blender/src/oops.c
+++ b/source/blender/src/oops.c
@@ -48,6 +48,9 @@
#include "DNA_texture_types.h"
#include "DNA_key_types.h"
#include "DNA_group_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_armature_types.h"
#include "BKE_utildefines.h"
#include "BKE_global.h"
@@ -661,7 +664,6 @@ void add_material_oopslinks(Material *ma, Oops *oops, short flag)
add_oopslink("group", oops, ID_GR, &(ma->group), OOPSX, (float)(0.5*OOPSY));
}
-
void add_group_oopslinks(Group *gp, Oops *oops, short flag)
{
GroupObject *gob;
@@ -672,7 +674,6 @@ void add_group_oopslinks(Group *gp, Oops *oops, short flag)
}
}
-
void add_object_oopslinks(Object *ob, Oops *oops, short flag)
{
ID *id;
@@ -698,6 +699,12 @@ void add_object_oopslinks(Object *ob, Oops *oops, short flag)
case ID_LA:
if(flag & OOPS_LA) add_oopslink("data", oops, ID_LA, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
break;
+ case ID_CA:
+ if(flag & OOPS_CA) add_oopslink("data", oops, ID_CA, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
+ case ID_AR:
+ if(flag & OOPS_AR) add_oopslink("data", oops, ID_AR, &ob->data, (float)(.5*OOPSX), (float)OOPSY);
+ break;
}
}
@@ -748,7 +755,6 @@ void add_curve_oopslinks(Curve *cu, Oops *oops, short flag)
add_oopslink("speed", oops, ID_IP, &cu->ipo, OOPSX, (float)(0.5*OOPSY));
if(cu->key) add_oopslink("ipo", oops, ID_IP, &cu->key->ipo, OOPSX, (float)(0.5*OOPSY));
}
-
}
void add_mball_oopslinks(MetaBall *mb, Oops *oops, short flag)
@@ -775,15 +781,36 @@ void add_lamp_oopslinks(Lamp *la, Oops *oops, short flag)
}
}
}
+ if(flag & OOPS_IP) {
+ add_oopslink("ipo", oops, ID_IP, &la->ipo, OOPSX, (float)(0.5*OOPSY));
+ }
+}
+
+void add_camera_oopslinks(Camera *ca, Oops *oops, short flag)
+{
+ if(flag & OOPS_IP) {
+ add_oopslink("ipo", oops, ID_IP, &ca->ipo, OOPSX, (float)(0.5*OOPSY));
+ }
}
+void add_texture_oopslinks(Tex *tex, Oops *oops, short flag)
+{
+ if(flag & OOPS_IM) {
+ add_oopslink("image", oops, ID_IM, &tex->ima, OOPSX, (float)(0.5*OOPSY));
+ }
+}
+
+void add_lattice_oopslinks(Lattice *lt, Oops *oops, short flag)
+{
+ if(flag & OOPS_IP) {
+ if(lt->key) add_oopslink("ipo", oops, ID_IP, &lt->key->ipo, OOPSX, (float)(0.5*OOPSY));
+ }
+}
Oops *add_test_oops(void *id) /* incl links */
{
Oops *oops;
Object *ob;
- Lamp *la;
- Tex *tex;
if(id==0) return NULL;
@@ -821,9 +848,10 @@ Oops *add_test_oops(void *id) /* incl links */
add_mball_oopslinks((MetaBall *)id, oops, G.soops->visiflag);
break;
case ID_LA:
- la= (Lamp *)id;
- add_lamp_oopslinks(la, oops, G.soops->visiflag);
- if(la->ipo) if(G.soops->visiflag & OOPS_IP) add_oopslink("ipo", oops, ID_IP, &la->ipo, OOPSX, (float)(0.3*OOPSY));
+ add_lamp_oopslinks((Lamp *)id, oops, G.soops->visiflag);
+ break;
+ case ID_CA:
+ add_camera_oopslinks((Camera *)id, oops, G.soops->visiflag);
break;
case ID_IP:
@@ -835,8 +863,14 @@ Oops *add_test_oops(void *id) /* incl links */
add_group_oopslinks((Group *)id, oops, G.soops->visiflag);
break;
case ID_TE:
- tex= (Tex *)id;
- if(tex->ima) if(G.soops->visiflag & OOPS_IM) add_oopslink("image", oops, ID_IM, &tex->ima, OOPSX, (float)(0.3*OOPSY));
+ add_texture_oopslinks((Tex *)id, oops, G.soops->visiflag);
+ break;
+ case ID_LT:
+ add_lattice_oopslinks((Lattice *)id, oops, G.soops->visiflag);
+ break;
+ case ID_AR:
+
+ break;
}
return oops;
@@ -897,7 +931,7 @@ void build_oops()
while(sce) {
oops= add_test_oops(sce);
-
+
if(G.soops->visiflag & OOPS_OB) {
base= sce->base.first;
while(base) {
@@ -912,12 +946,13 @@ void build_oops()
if(G.soops->visiflag & OOPS_OB) {
Object *ob= G.main->object.first;
-
+
while(ob) {
oops= add_test_oops(ob);
ob= ob->id.next;
}
}
+
if(G.soops->visiflag & OOPS_ME) {
Mesh *me= G.main->mesh.first;
while(me) {
@@ -925,7 +960,7 @@ void build_oops()
me= me->id.next;
}
}
-
+
if(G.soops->visiflag & OOPS_CU) {
Curve *cu= G.main->curve.first;
while(cu) {
@@ -933,7 +968,7 @@ void build_oops()
cu= cu->id.next;
}
}
-
+
if(G.soops->visiflag & OOPS_MB) {
MetaBall *mb= G.main->mball.first;
while(mb) {
@@ -941,7 +976,7 @@ void build_oops()
mb= mb->id.next;
}
}
-
+
if(G.soops->visiflag & OOPS_LA) {
Lamp *la= G.main->lamp.first;
while(la) {
@@ -950,6 +985,14 @@ void build_oops()
}
}
+ if(G.soops->visiflag & OOPS_CA) {
+ Camera *ca= G.main->camera.first;
+ while(ca) {
+ oops= add_test_oops(ca);
+ ca= ca->id.next;
+ }
+ }
+
if(G.soops->visiflag & OOPS_IP) {
Ipo *ipo= G.main->ipo.first;
while(ipo) {
@@ -972,6 +1015,7 @@ void build_oops()
tex= tex->id.next;
}
}
+
if(G.soops->visiflag & OOPS_IM) {
Image *ima= G.main->image.first;
while(ima) {
@@ -979,6 +1023,7 @@ void build_oops()
ima= ima->id.next;
}
}
+
if(G.soops->visiflag & OOPS_GR) {
Group *gp= G.main->group.first;
while(gp) {
@@ -986,6 +1031,23 @@ void build_oops()
gp= gp->id.next;
}
}
+
+ if(G.soops->visiflag & OOPS_LT) {
+ Lattice *lt= G.main->latt.first;
+ while(lt) {
+ oops= add_test_oops(lt);
+ lt= lt->id.next;
+ }
+ }
+
+ if(G.soops->visiflag & OOPS_AR) {
+ bArmature *ar= G.main->armature.first;
+ while(ar) {
+ oops= add_test_oops(ar);
+ ar= ar->id.next;
+ }
+ }
+
}
else {
@@ -1068,6 +1130,7 @@ void build_oops()
else if(type==ID_LA && G.soops->visiflag & OOPS_LA) {
Lamp *la= ob->data;
oops= add_test_oops(ob->data);
+
if(G.soops->visiflag & OOPS_IP) add_test_oops(la->ipo);
if(G.soops->visiflag & OOPS_TE) {
for(a=0; a<MAX_MTEX; a++) {
@@ -1075,14 +1138,28 @@ void build_oops()
}
}
}
+ else if(type==ID_CA && G.soops->visiflag & OOPS_CA) {
+ Camera *ca= ob->data;
+ oops= add_test_oops(ob->data);
+
+ if(G.soops->visiflag & OOPS_IP) add_test_oops(ca->ipo);
+ }
+ else if(type==ID_LT && G.soops->visiflag & OOPS_LT) {
+ Lattice *lt= ob->data;
+ oops= add_test_oops(ob->data);
+
+ if(G.soops->visiflag & OOPS_IP) {
+ if(lt->key) oops= add_test_oops(lt->key->ipo);
+ }
+ }
+ else if(type==ID_AR && G.soops->visiflag & OOPS_AR) {
+ oops= add_test_oops(ob->data);
+ }
}
}
base= base->next;
}
}
-
-
-
/* test links */
oops= G.soops->oops.first;
diff --git a/source/blender/src/poseobject.c b/source/blender/src/poseobject.c
index dcceea971f7..cc08bf53a72 100644
--- a/source/blender/src/poseobject.c
+++ b/source/blender/src/poseobject.c
@@ -1627,6 +1627,8 @@ void pose_flipquats(void)
pchan->quat[3]= -pchan->quat[3];
}
}
-
+
+ /* do autokey */
+ autokeyframe_pose_cb_func(ob, TFM_ROTATION, 0);
}
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c
index 1cff92b315f..7f80de2aff8 100644
--- a/source/blender/src/sequence.c
+++ b/source/blender/src/sequence.c
@@ -447,7 +447,10 @@ void reload_sequence_new_file(Sequence * seq)
seq->strip->len = seq->len;
} else if (seq->type == SEQ_MOVIE) {
if(seq->anim) IMB_free_anim(seq->anim);
- seq->anim = openanim(str, IB_rect);
+ seq->anim = openanim(
+ str, IB_rect |
+ ((seq->flag & SEQ_FILTERY)
+ ? IB_animdeinterlace : 0));
if (!seq->anim) {
return;
@@ -1447,7 +1450,7 @@ static void input_preprocess(Sequence * seq, TStripElem* se, int cfra)
seq->strip->orx= se->ibuf->x;
seq->strip->ory= se->ibuf->y;
- if(seq->flag & SEQ_FILTERY) {
+ if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) {
IMB_filtery(se->ibuf);
}
@@ -1777,8 +1780,11 @@ static void do_build_seq_ibuf(Sequence * seq, TStripElem *se, int cfra,
strncat(name, seq->strip->stripdata->name, FILE_MAXFILE-1);
BLI_convertstringcode(name, G.sce);
BLI_convertstringframe(name, G.scene->r.cfra);
-
- seq->anim = openanim(name, IB_rect);
+
+ seq->anim = openanim(
+ name, IB_rect |
+ ((seq->flag & SEQ_FILTERY)
+ ? IB_animdeinterlace : 0));
}
if(seq->anim) {
IMB_anim_set_preseek(seq->anim, seq->anim_preseek);
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index f3d0d4f715a..cb80d0b4fb0 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -378,9 +378,6 @@ void space_set_commmandline_options(void) {
if ( (syshandle = SYS_GetSystem()) ) {
/* User defined settings */
- a= (U.gameflags & USER_VERTEX_ARRAYS);
- SYS_WriteCommandLineInt(syshandle, "vertexarrays", a);
-
a= (U.gameflags & USER_DISABLE_SOUND);
SYS_WriteCommandLineInt(syshandle, "noaudio", a);
@@ -437,9 +434,6 @@ static void SaveState(void)
if(G.f & G_TEXTUREPAINT)
texpaint_enable_mipmap();
- if(G.scene->camera==0 || G.scene->camera->type!=OB_CAMERA)
- error("no (correct) camera");
-
waitcursor(1);
}
@@ -2077,15 +2071,16 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
vgroup_operation_with_menu();
}
}
- else if((G.qual==LR_SHIFTKEY))
+ else if((G.qual==LR_SHIFTKEY)) {
if(G.obedit) {
if(G.obedit->type==OB_MESH)
select_mesh_group_menu();
}
else if(ob && (ob->flag & OB_POSEMODE))
pose_select_grouped_menu();
- else
+ else if (ob)
select_object_grouped_menu();
+ }
else if((G.obedit==0) && G.qual==LR_ALTKEY) {
if(okee("Clear location")) {
clear_object('g');
@@ -2974,8 +2969,11 @@ static void winqreadipospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
do_ipo_selectbuttons();
doredraw= 1;
}
+ else if(G.qual == LR_CTRLKEY) {
+ if (sipo->showkey==0)
+ add_vert_ipo();
+ }
else if(view2dmove(LEFTMOUSE)); /* only checks for sliders */
- else if((G.qual & LR_CTRLKEY) && (sipo->showkey==0)) add_vert_ipo();
else {
do {
getmouseco_areawin(mval);
@@ -3213,7 +3211,7 @@ void initipo(ScrArea *sa)
sipo->v2d.min[0]= 0.01f;
sipo->v2d.min[1]= 0.01f;
- sipo->v2d.max[0]= 15000.0f;
+ sipo->v2d.max[0]= MAXFRAMEF;
sipo->v2d.max[1]= 10000.0f;
sipo->v2d.scroll= L_SCROLL+B_SCROLL;
@@ -4254,15 +4252,11 @@ void drawinfospace(ScrArea *sa, void *spacedata)
uiDefButS(block, MENU, B_GLRESLIMITCHANGED, "GL Texture Clamp Off%x0|%l|GL Texture Clamp 8192%x8192|GL Texture Clamp 4096%x4096|GL Texture Clamp 2048%x2048|GL Texture Clamp 1024%x1024|GL Texture Clamp 512%x512|GL Texture Clamp 256%x256|GL Texture Clamp 128%x128",
(xpos+edgsp+(5*mpref)+(5*midsp)),y4,mpref,buth, &(U.glreslimit), 0, 0, 0, 0, "Limit the texture size to save graphics memory");
- uiDefButBitI(block, TOG, USER_VERTEX_ARRAYS, 0, "Vertex Arrays",
- (xpos+edgsp+(5*mpref)+(5*midsp)),y3,mpref,buth,
- &(U.gameflags), 0, 0, 0, 0, "Toggles between vertex arrays on (less reliable) and off (more reliable)");
-
uiDefButI(block, NUM, 0, "Time Out ",
- (xpos+edgsp+(5*mpref)+(5*midsp)), y2, mpref, buth,
+ (xpos+edgsp+(5*mpref)+(5*midsp)), y3, mpref, buth,
&U.textimeout, 0.0, 3600.0, 30, 2, "Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated)");
uiDefButI(block, NUM, 0, "Collect Rate ",
- (xpos+edgsp+(5*mpref)+(5*midsp)), y1, mpref, buth,
+ (xpos+edgsp+(5*mpref)+(5*midsp)), y2, mpref, buth,
&U.texcollectrate, 1.0, 3600.0, 30, 2, "Number of seconds between each run of the GL texture garbage collector.");
/* *** */
@@ -4972,11 +4966,13 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
break;
case DKEY:
- if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY))
+ if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
duplicate_marker();
- else if ((G.qual==LR_SHIFTKEY)) {
+ } else if ((G.qual==LR_SHIFTKEY)) {
if(sseq->mainb) break;
add_duplicate_seq();
+ } else if (G.qual == 0) {
+ set_filter_seq();
}
break;
case EKEY:
@@ -4984,10 +4980,6 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if((G.qual==0))
transform_seq('e', 0);
break;
- case FKEY:
- if((G.qual==0))
- set_filter_seq();
- break;
case GKEY:
if (G.qual & LR_CTRLKEY)
transform_markers('g', 0);
@@ -5166,7 +5158,7 @@ static void init_actionspace(ScrArea *sa)
saction->v2d.min[0]= 0.0;
saction->v2d.min[1]= 0.0;
- saction->v2d.max[0]= 32000.0;
+ saction->v2d.max[0]= MAXFRAMEF;
saction->v2d.max[1]= 1000.0;
saction->v2d.minzoom= 0.01;
@@ -5238,7 +5230,7 @@ static void init_soundspace(ScrArea *sa)
ssound->v2d.min[0]= 1.0;
ssound->v2d.min[1]= 259.0;
- ssound->v2d.max[0]= 32000.0;
+ ssound->v2d.max[0]= MAXFRAMEF;
ssound->v2d.max[1]= 259;
ssound->v2d.minzoom= 0.1f;
@@ -5968,7 +5960,7 @@ static void init_nlaspace(ScrArea *sa)
snla->v2d.min[0]= 0.0;
snla->v2d.min[1]= 0.0;
- snla->v2d.max[0]= 1000.0;
+ snla->v2d.max[0]= MAXFRAMEF;
snla->v2d.max[1]= 1000.0;
snla->v2d.minzoom= 0.1F;
@@ -6056,7 +6048,7 @@ static void init_timespace(ScrArea *sa)
stime->v2d.min[0]= 1.0;
stime->v2d.min[1]= (float)sa->winy;
- stime->v2d.max[0]= 32000.0;
+ stime->v2d.max[0]= MAXFRAMEF;
stime->v2d.max[1]= (float)sa->winy;
stime->v2d.minzoom= 0.1f;
@@ -6325,7 +6317,10 @@ void duplicatespacelist(ScrArea *newarea, ListBase *lb1, ListBase *lb2)
SpaceNode *snode= (SpaceNode *)sl;
snode->nodetree= NULL;
}
-
+ else if(sl->spacetype==SPACE_SCRIPT) {
+ SpaceScript *sc = ( SpaceScript * ) sl;
+ sc->but_refs = NULL;
+ }
sl= sl->next;
}
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 4f6c33b0a64..705a5f868e7 100644
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -2412,18 +2412,32 @@ void initRotation(TransInfo *t)
t->flag |= T_NO_CONSTRAINT;
}
-static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
+static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short around) {
float vec[3], totmat[3][3], smat[3][3];
float eul[3], fmat[3][3], quat[4];
-
+ float *center = t->center;
+
+ /* local constraint shouldn't alter center */
+ if (around == V3D_LOCAL) {
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ center = td->center;
+ }
+ else {
+ /* !TODO! Make this if not rely on G */
+ if(around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
+ center = td->center;
+ }
+ }
+ }
+
if (t->flag & T_POINTS) {
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
- VecSubf(vec, td->iloc, t->center);
+ VecSubf(vec, td->iloc, center);
Mat3MulVecfl(smat, vec);
- VecAddf(td->loc, vec, t->center);
+ VecAddf(td->loc, vec, center);
VecSubf(vec,td->loc,td->iloc);
protectedTransBits(td->protectflag, vec);
@@ -2460,13 +2474,13 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
Mat3CpyMat4(pmtx, t->poseobj->obmat);
Mat3Inv(imtx, pmtx);
- VecSubf(vec, td->center, t->center);
+ VecSubf(vec, td->center, center);
Mat3MulVecfl(pmtx, vec); // To Global space
Mat3MulVecfl(mat, vec); // Applying rotation
Mat3MulVecfl(imtx, vec); // To Local space
- VecAddf(vec, vec, t->center);
+ VecAddf(vec, vec, center);
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center); // Translation needed from the initial location
@@ -2495,9 +2509,9 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
}
else {
/* translation */
- VecSubf(vec, td->center, t->center);
+ VecSubf(vec, td->center, center);
Mat3MulVecfl(mat, vec);
- VecAddf(vec, vec, t->center);
+ VecAddf(vec, vec, center);
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center);
Mat3MulVecfl(td->smtx, vec);
@@ -2530,15 +2544,22 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
/* are there ipo keys? */
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
+ float current_rot[3];
float rot[3];
+ /* current IPO value for compatible euler */
+ current_rot[0] = tdi->rotx[0];
+ current_rot[1] = tdi->roty[0];
+ current_rot[2] = tdi->rotz[0];
+ VecMulf(current_rot, (float)(M_PI_2 / 9.0));
+
/* calculate the total rotatation in eulers */
VecAddf(eul, td->ext->irot, td->ext->drot);
EulToMat3(eul, obmat);
/* mat = transform, obmat = object rotation */
Mat3MulMat3(fmat, mat, obmat);
- Mat3ToCompatibleEul(fmat, eul, td->ext->irot);
+ Mat3ToCompatibleEul(fmat, eul, current_rot);
/* correct back for delta rot */
if(tdi->flag & TOB_IPODROT) {
@@ -2567,7 +2588,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
/* mat = transform, obmat = object rotation */
Mat3MulMat3(fmat, smat, obmat);
- Mat3ToCompatibleEul(fmat, eul, td->ext->irot);
+ Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
/* correct back for delta rot */
VecSubf(eul, eul, td->ext->drot);
@@ -2586,17 +2607,9 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
static void applyRotation(TransInfo *t, float angle, float axis[3])
{
TransData *td = t->data;
- float mat[3][3], center[3];
+ float mat[3][3];
int i;
- /* saving original center */
- if (t->around == V3D_LOCAL) {
- VECCOPY(center, t->center);
- }
- else {
- center[0] = center[1] = center[2] = 0.0f;
- }
-
VecRotToMat3(axis, angle, mat);
for(i = 0 ; i < t->total; i++, td++) {
@@ -2607,32 +2620,15 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
if (td->flag & TD_SKIP)
continue;
- /* local constraint shouldn't alter center */
- if (t->around == V3D_LOCAL) {
- if (t->flag & (T_OBJECT|T_POSE)) {
- VECCOPY(t->center, td->center);
- }
- else {
- if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
- VECCOPY(t->center, td->center);
- }
- }
- }
-
if (t->con.applyRot) {
- t->con.applyRot(t, td, axis);
+ t->con.applyRot(t, td, axis, NULL);
VecRotToMat3(axis, angle * td->factor, mat);
}
else if (t->flag & T_PROP_EDIT) {
VecRotToMat3(axis, angle * td->factor, mat);
}
- ElementRotation(t, td, mat);
- }
-
- /* restoring original center */
- if (t->around == V3D_LOCAL) {
- VECCOPY(t->center, center);
+ ElementRotation(t, td, mat, t->around);
}
}
@@ -2658,7 +2654,7 @@ int Rotation(TransInfo *t, short mval[2])
snapGrid(t, &final);
if (t->con.applyRot) {
- t->con.applyRot(t, NULL, axis);
+ t->con.applyRot(t, NULL, axis, &final);
}
applySnapping(t, &final);
@@ -2730,7 +2726,6 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
{
TransData *td = t->data;
float mat[3][3], smat[3][3], totmat[3][3];
- float center[3];
int i;
VecRotToMat3(axis1, angles[0], smat);
@@ -2745,20 +2740,6 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
if (td->flag & TD_SKIP)
continue;
- VECCOPY(center, t->center);
-
- if (t->around == V3D_LOCAL) {
- /* local-mode shouldn't change center */
- if (t->flag & (T_OBJECT|T_POSE)) {
- VECCOPY(t->center, td->center);
- }
- else {
- if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
- VECCOPY(t->center, td->center);
- }
- }
- }
-
if (t->flag & T_PROP_EDIT) {
VecRotToMat3(axis1, td->factor * angles[0], smat);
VecRotToMat3(axis2, td->factor * angles[1], totmat);
@@ -2766,9 +2747,7 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
Mat3MulMat3(mat, smat, totmat);
}
- ElementRotation(t, td, mat);
-
- VECCOPY(t->center, center);
+ ElementRotation(t, td, mat, t->around);
}
}
@@ -2943,6 +2922,36 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
if (td->flag & TD_SKIP)
continue;
+ /* handle snapping rotation before doing the translation */
+ if (usingSnappingNormal(t))
+ {
+ if (validSnappingNormal(t))
+ {
+ float *original_normal = td->axismtx[2];
+ float axis[3];
+ float quat[4];
+ float mat[3][3];
+ float angle;
+
+ Crossf(axis, original_normal, t->tsnap.snapNormal);
+ angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
+
+ AxisAngleToQuat(quat, axis, angle);
+
+ QuatToMat3(quat, mat);
+
+ ElementRotation(t, td, mat, V3D_LOCAL);
+ }
+ else
+ {
+ float mat[3][3];
+
+ Mat3One(mat);
+
+ ElementRotation(t, td, mat, V3D_LOCAL);
+ }
+ }
+
if (t->con.applyVec) {
float pvec[3];
t->con.applyVec(t, td, vec, tvec, pvec);
@@ -3305,7 +3314,7 @@ int PushPull(TransInfo *t, short mval[2])
}
if (t->con.applyRot && t->con.mode & CON_APPLY) {
- t->con.applyRot(t, NULL, axis);
+ t->con.applyRot(t, NULL, axis, NULL);
}
for(i = 0 ; i < t->total; i++, td++) {
@@ -3317,7 +3326,7 @@ int PushPull(TransInfo *t, short mval[2])
VecSubf(vec, t->center, td->center);
if (t->con.applyRot && t->con.mode & CON_APPLY) {
- t->con.applyRot(t, td, axis);
+ t->con.applyRot(t, td, axis, NULL);
if (isLockConstraint(t)) {
float dvec[3];
Projf(dvec, vec, axis);
@@ -4157,7 +4166,7 @@ int Align(TransInfo *t, short mval[2])
Mat3MulMat3(mat, t->spacemtx, invmat);
- ElementRotation(t, td, mat);
+ ElementRotation(t, td, mat, t->around);
}
/* restoring original center */
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index 769ebd2ea97..796b013cb88 100644
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -393,7 +393,7 @@ static void applyObjectConstraintSize(TransInfo *t, TransData *td, float smat[3]
* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
*/
-static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
+static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
{
if (!td && t->con.mode & CON_APPLY) {
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
@@ -413,9 +413,9 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
break;
}
/* don't flip axis if asked to or if num input */
- if (!(mode & CON_NOFLIP) && hasNumInput(&t->num) == 0) {
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
- VecMulf(vec, -1.0f);
+ *angle = -(*angle);
}
}
}
@@ -435,10 +435,15 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3])
* (ie: not doing counterclockwise rotations when the mouse moves clockwise).
*/
-static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3])
+static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3], float *angle)
{
- if (td && t->con.mode & CON_APPLY) {
+ if (t->con.mode & CON_APPLY) {
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ /* on setup call, use first object */
+ if (td == NULL) {
+ td= t->data;
+ }
switch(mode) {
case CON_AXIS0:
@@ -454,9 +459,9 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3])
VECCOPY(vec, td->axismtx[2]);
break;
}
- if (!(mode & CON_NOFLIP)) {
+ if (angle && (mode & CON_NOFLIP) == 0 && hasNumInput(&t->num) == 0) {
if (Inpf(vec, t->viewinv[2]) > 0.0f) {
- VecMulf(vec, -1.0f);
+ *angle = -(*angle);
}
}
}
@@ -550,6 +555,10 @@ void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
void BIF_setLocalLockConstraint(char axis, char *text) {
TransInfo *t = BIF_GetTransInfo();
+ if (t->total == 0) {
+ return;
+ }
+
switch (axis) {
case 'x':
setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
@@ -566,6 +575,10 @@ void BIF_setLocalLockConstraint(char axis, char *text) {
void BIF_setLocalAxisConstraint(char axis, char *text) {
TransInfo *t = BIF_GetTransInfo();
+ if (t->total == 0) {
+ return;
+ }
+
switch (axis) {
case 'X':
setLocalConstraint(t, CON_AXIS0, text);
@@ -584,6 +597,10 @@ void BIF_setSingleAxisConstraint(float vec[3], char *text) {
TransInfo *t = BIF_GetTransInfo();
float space[3][3], v[3];
+ if (t->total == 0) {
+ return;
+ }
+
VECCOPY(space[0], vec);
v[0] = vec[2];
@@ -622,6 +639,10 @@ void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text) {
TransInfo *t = BIF_GetTransInfo();
float space[3][3];
+ if (t->total == 0) {
+ return;
+ }
+
VECCOPY(space[0], vec1);
VECCOPY(space[1], vec2);
Crossf(space[2], space[0], space[1]);
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index 8154929eb17..6cb7a34d1bc 100644
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -113,7 +113,6 @@ extern TransInfo Trans; /* From transform.c */
/* ************************** Functions *************************** */
-
void getViewVector(float coord[3], float vec[3])
{
TransInfo *t = BIF_GetTransInfo();
@@ -326,7 +325,7 @@ void recalcData(TransInfo *t)
else {
for (base=G.scene->base.first; base; base=base->next) {
/* recalculate scale of selected nla-strips */
- if (base->object->nlastrips.first) {
+ if (base->object && base->object->nlastrips.first) {
Object *bob= base->object;
bActionStrip *strip;
@@ -399,8 +398,15 @@ void recalcData(TransInfo *t)
}
}
else if(G.sipo->blocktype==ID_OB) {
+ Object *ob= OBACT;
Base *base= FIRSTBASE;
+ /* only if this if active object has this ipo in an action (assumes that current ipo is in action) */
+ if ((ob) && (ob->ipoflag & OB_ACTION_OB) && (G.sipo->pin==0)) {
+ ob->ctime= -1234567.0f;
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
+ }
+
while(base) {
if(base->object->ipo==G.sipo->ipo) {
do_ob_ipo(base->object);
diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c
index 0e69e823d92..d16308f17ae 100644
--- a/source/blender/src/transform_snap.c
+++ b/source/blender/src/transform_snap.c
@@ -55,11 +55,13 @@
#include "BIF_screen.h"
#include "BIF_editsima.h"
#include "BIF_drawimage.h"
+#include "BIF_editmesh.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_object.h"
+#include "BKE_anim.h" /* for duplis */
#include "BSE_view.h"
@@ -92,7 +94,8 @@ float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
/* Modes */
#define NOT_SELECTED 0
#define NOT_ACTIVE 1
-int findNearestVertFromObjects(int *dist, float *loc, int mode);
+int snapObjects(int *dist, float *loc, float *no, int mode);
+
/****************** IMPLEMENTATIONS *********************/
@@ -131,6 +134,15 @@ void drawSnapping(TransInfo *t)
glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
+ /* draw normal if needed */
+ if (usingSnappingNormal(t) && validSnappingNormal(t))
+ {
+ glBegin(GL_LINES);
+ glVertex3f(0, 0, 0);
+ glVertex3f(t->tsnap.snapNormal[0], t->tsnap.snapNormal[1], t->tsnap.snapNormal[2]);
+ glEnd();
+ }
+
/* sets view screen aligned */
glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
@@ -201,7 +213,8 @@ void applySnapping(TransInfo *t, float *vec)
double current = PIL_check_seconds_timer();
// Time base quirky code to go around findnearest slowness
- if (current - t->tsnap.last >= 0.25)
+ /* !TODO! add exception for object mode, no need to slow it down then */
+ if (current - t->tsnap.last >= 0.1)
{
t->tsnap.calcSnap(t, vec);
t->tsnap.targetSnap(t);
@@ -222,6 +235,35 @@ void resetSnapping(TransInfo *t)
t->tsnap.modeTarget = 0;
t->tsnap.last = 0;
t->tsnap.applySnap = NULL;
+
+ t->tsnap.snapNormal[0] = 0;
+ t->tsnap.snapNormal[1] = 0;
+ t->tsnap.snapNormal[2] = 0;
+}
+
+int usingSnappingNormal(TransInfo *t)
+{
+ if (G.scene->snap_flag & SCE_SNAP_ROTATE)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+int validSnappingNormal(TransInfo *t)
+{
+ if ((t->tsnap.status & (POINT_INIT|TARGET_INIT)) == (POINT_INIT|TARGET_INIT))
+ {
+ if (Inpf(t->tsnap.snapNormal, t->tsnap.snapNormal) > 0)
+ {
+ return 1;
+ }
+ }
+
+ return 0;
}
void initSnapping(TransInfo *t)
@@ -370,7 +412,7 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3])
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
float axis[3], tmp[3];
- t->con.applyRot(t, NULL, axis);
+ t->con.applyRot(t, NULL, axis, NULL);
Projf(tmp, end, axis);
VecSubf(end, end, tmp);
@@ -445,14 +487,26 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
if (t->spacetype == SPACE_VIEW3D)
{
float vec[3];
+ float no[3];
int found = 0;
int dist = 40; // Use a user defined value here
- found = findNearestVertFromObjects(&dist, vec, NOT_SELECTED);
+ found = snapObjects(&dist, vec, no, NOT_SELECTED);
if (found == 1)
{
- VECCOPY(t->tsnap.snapPoint, vec);
+ float tangent[3];
+
+ VecSubf(tangent, vec, t->tsnap.snapPoint);
+ tangent[2] = 0;
+
+ if (Inpf(tangent, tangent) > 0)
+ {
+ VECCOPY(t->tsnap.snapTangent, tangent);
+ }
+ VECCOPY(t->tsnap.snapPoint, vec);
+ VECCOPY(t->tsnap.snapNormal, no);
+
t->tsnap.status |= POINT_INIT;
}
else
@@ -464,31 +518,18 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
/* Mesh edit mode */
else if (G.obedit != NULL && G.obedit->type==OB_MESH)
{
- /*if (G.scene->selectmode & B_SEL_VERT)*/
-
if (t->spacetype == SPACE_VIEW3D)
{
- EditVert *nearest=NULL;
float vec[3];
+ float no[3];
int found = 0;
int dist = 40; // Use a user defined value here
-
- // use findnearestverts in vert mode, others in other modes
- nearest = findnearestvert(&dist, SELECT, 1);
-
- found = findNearestVertFromObjects(&dist, vec, NOT_ACTIVE);
+
+ found = snapObjects(&dist, vec, no, NOT_ACTIVE);
if (found == 1)
{
VECCOPY(t->tsnap.snapPoint, vec);
-
- t->tsnap.status |= POINT_INIT;
- }
- /* If there's no outside vertex nearer, but there's one in this mesh
- */
- else if (nearest != NULL)
- {
- VECCOPY(t->tsnap.snapPoint, nearest->co);
- Mat4MulVecfl(G.obedit->obmat, t->tsnap.snapPoint);
+ VECCOPY(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
@@ -522,33 +563,6 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
t->tsnap.status &= ~POINT_INIT;
}
}
-
-
- /*
- if (G.scene->selectmode & B_SEL_EDGE)
- {
- EditEdge *nearest=NULL;
- int dist = 50; // Use a user defined value here
-
- // use findnearestverts in vert mode, others in other modes
- nearest = findnearestedge(&dist);
-
- if (nearest != NULL)
- {
- VecAddf(t->tsnap.snapPoint, nearest->v1->co, nearest->v2->co);
-
- VecMulf(t->tsnap.snapPoint, 0.5f);
-
- Mat4MulVecfl(G.obedit->obmat, t->tsnap.snapPoint);
-
- t->tsnap.status |= POINT_INIT;
- }
- else
- {
- t->tsnap.status &= ~POINT_INIT;
- }
- }
- */
}
}
@@ -723,101 +737,478 @@ void TargetSnapClosest(TransInfo *t)
}
/*================================================================*/
-int findNearestVertFromObjects(int *dist, float *loc, int mode) {
- Base *base;
+int snapDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth, short EditMesh)
+{
int retval = 0;
- short mval[2];
+ int totvert = dm->getNumVerts(dm);
+ int totface = dm->getNumFaces(dm);
- getmouseco_areawin(mval);
-
- base= FIRSTBASE;
- for ( base = FIRSTBASE; base != NULL; base = base->next ) {
- if ( BASE_SELECTABLE(base) && ((mode == NOT_SELECTED && (base->flag & SELECT) == 0) || (mode == NOT_ACTIVE && base != BASACT)) ) {
- Object *ob = base->object;
+ if (totvert > 0) {
+ float imat[4][4];
+ float timat[3][3]; /* transpose inverse matrix for normals */
+ float ray_start_local[3], ray_normal_local[3];
+ int test = 1;
+
+ Mat4Invert(imat, obmat);
+
+ Mat3CpyMat4(timat, imat);
+ Mat3Transp(timat);
+
+ VECCOPY(ray_start_local, ray_start);
+ VECCOPY(ray_normal_local, ray_normal);
+
+ Mat4MulVecfl(imat, ray_start_local);
+ Mat4Mul3Vecfl(imat, ray_normal_local);
+
+
+ /* If number of vert is more than an arbitrary limit,
+ * test against boundbox first
+ * */
+ if (totface > 16) {
+ struct BoundBox *bb = object_get_boundbox(ob);
+ test = ray_hit_boundbox(bb, ray_start_local, ray_normal_local);
+ }
+
+ if (test == 1) {
- if (ob->type == OB_MESH) {
- Mesh *me = ob->data;
-
- if (me->totvert > 0) {
- int test = 1;
+ switch (G.scene->snap_mode)
+ {
+ case SCE_SNAP_MODE_FACE:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ MFace *faces = dm->getFaceArray(dm);
+ int *index_array = NULL;
+ int index = 0;
int i;
- /* If number of vert is more than an arbitrary limit,
- * test against boundbox first
- * */
- if (me->totvert > 16) {
- struct BoundBox *bb = object_get_boundbox(ob);
+ if (EditMesh)
+ {
+ index_array = dm->getFaceDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(0, 0, 1);
+ }
+
+ for( i = 0; i < totface; i++) {
+ EditFace *efa = NULL;
+ MFace *f = faces + i;
+ float lambda;
+ int result;
+
+ test = 1; /* reset for every face */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
+
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ efa = EM_get_face_for_index(index);
+
+ if (efa && efa->f & SELECT)
+ {
+ test = 0;
+ }
+ }
+ }
- int minx = 0, miny = 0, maxx = 0, maxy = 0;
- int i;
- for (i = 0; i < 8; i++) {
- float gloc[3];
- int sloc[2];
+ if (test)
+ {
+ result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL);
- VECCOPY(gloc, bb->vec[i]);
- Mat4MulVecfl(ob->obmat, gloc);
- project_int(gloc, sloc);
+ if (result) {
+ float location[3], normal[3];
+ float intersect[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(intersect, ray_normal_local);
+ VecMulf(intersect, lambda);
+ VecAddf(intersect, intersect, ray_start_local);
+
+ VECCOPY(location, intersect);
+
+ if (f->v4)
+ CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
+ else
+ CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+ VECCOPY(no, normal);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+
+ if (f->v4 && result == 0)
+ {
+ result = RayIntersectsTriangle(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL);
+
+ if (result) {
+ float location[3], normal[3];
+ float intersect[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(intersect, ray_normal_local);
+ VecMulf(intersect, lambda);
+ VecAddf(intersect, intersect, ray_start_local);
+
+ VECCOPY(location, intersect);
+
+ if (f->v4)
+ CalcNormFloat4(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co, normal);
+ else
+ CalcNormFloat(verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, normal);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+ VECCOPY(no, normal);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
+ }
+ }
+ }
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_VERTEX:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
+
+ if (EditMesh)
+ {
+ index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(1, 0, 0);
+ }
+
+ for( i = 0; i < totvert; i++) {
+ EditVert *eve = NULL;
+ MVert *v = verts + i;
+
+ test = 1; /* reset for every vert */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
- if (i == 0) {
- minx = maxx = sloc[0];
- miny = maxy = sloc[1];
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
}
- else {
- if (minx > sloc[0]) minx = sloc[0];
- else if (maxx < sloc[0]) maxx = sloc[0];
+ else
+ {
+ eve = EM_get_vert_for_index(index);
- if (miny > sloc[1]) miny = sloc[1];
- else if (maxy < sloc[1]) maxy = sloc[1];
+ if (eve && eve->f & SELECT)
+ {
+ test = 0;
+ }
}
}
- /* Pad with distance */
-
- minx -= *dist;
- miny -= *dist;
- maxx += *dist;
- maxy += *dist;
- if (mval[0] > maxx || mval[0] < minx ||
- mval[1] > maxy || mval[1] < miny) {
+ if (test)
+ {
+ float dvec[3];
+
+ VecSubf(dvec, v->co, ray_start_local);
- test = 0;
+ if (Inpf(ray_normal_local, dvec) > 0)
+ {
+ float location[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(location, v->co);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ *depth = new_depth;
+ retval = 1;
+
+ VECCOPY(loc, location);
+
+ NormalShortToFloat(no, v->no);
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
+ }
}
}
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ case SCE_SNAP_MODE_EDGE:
+ {
+ MVert *verts = dm->getVertArray(dm);
+ MEdge *edges = dm->getEdgeArray(dm);
+ int totedge = dm->getNumEdges(dm);
+ int *index_array = NULL;
+ int index = 0;
+ int i;
- if (test == 1) {
- float *verts = mesh_get_mapped_verts_nors(ob);
+ if (EditMesh)
+ {
+ index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
+ EM_init_index_arrays(0, 1, 0);
+ }
+
+ for( i = 0; i < totedge; i++) {
+ EditEdge *eed = NULL;
+ MEdge *e = edges + i;
- if (verts != NULL) {
- float *fp;
+ test = 1; /* reset for every vert */
+
+ if (EditMesh)
+ {
+ if (index_array)
+ {
+ index = index_array[i];
+ }
+ else
+ {
+ index = i;
+ }
- fp = verts;
- for( i = 0; i < me->totvert; i++, fp += 6) {
- float gloc[3];
- int sloc[2];
- int curdist;
+ if (index == ORIGINDEX_NONE)
+ {
+ test = 0;
+ }
+ else
+ {
+ eed = EM_get_edge_for_index(index);
- VECCOPY(gloc, fp);
- Mat4MulVecfl(ob->obmat, gloc);
- project_int(gloc, sloc);
+ if (eed && ((eed->v1->f & SELECT) || (eed->v2->f & SELECT)))
+ {
+ test = 0;
+ }
+ }
+ }
+
+
+ if (test)
+ {
+ float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
+ int result;
+
+ VECCOPY(ray_end, ray_normal_local);
+ VecMulf(ray_end, 2000);
+ VecAddf(ray_end, ray_start_local, ray_end);
+
+ result = LineIntersectLine(verts[e->v1].co, verts[e->v2].co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
+
+ if (result)
+ {
+ float edge_loc[3], vec[3];
+ float mul;
+
+ /* check for behind ray_start */
+ VecSubf(dvec, intersect, ray_start_local);
- sloc[0] -= mval[0];
- sloc[1] -= mval[1];
+ VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
+ VecSubf(vec, intersect, verts[e->v2].co);
- curdist = abs(sloc[0]) + abs(sloc[1]);
+ mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
- if (curdist < *dist) {
- *dist = curdist;
- retval = 1;
- VECCOPY(loc, gloc);
+ if (mul > 1) {
+ mul = 1;
+ VECCOPY(intersect, verts[e->v1].co);
+ }
+ else if (mul < 0) {
+ mul = 0;
+ VECCOPY(intersect, verts[e->v2].co);
+ }
+
+ if (Inpf(ray_normal_local, dvec) > 0)
+ {
+ float location[3];
+ float new_depth;
+ int screen_loc[2];
+ int new_dist;
+
+ VECCOPY(location, intersect);
+
+ Mat4MulVecfl(obmat, location);
+
+ new_depth = VecLenf(location, ray_start);
+
+ project_int(location, screen_loc);
+ new_dist = abs(screen_loc[0] - mval[0]) + abs(screen_loc[1] - mval[1]);
+
+ if (new_dist <= *dist && new_depth < *depth)
+ {
+ float n1[3], n2[3];
+
+ *depth = new_depth;
+ retval = 1;
+
+ VecSubf(edge_loc, verts[e->v1].co, verts[e->v2].co);
+ VecSubf(vec, intersect, verts[e->v2].co);
+
+ mul = Inpf(vec, edge_loc) / Inpf(edge_loc, edge_loc);
+
+ NormalShortToFloat(n1, verts[e->v1].no);
+ NormalShortToFloat(n2, verts[e->v2].no);
+ VecLerpf(no, n2, n1, mul);
+ Normalize(no);
+
+ VECCOPY(loc, location);
+
+ Mat3MulVecfl(timat, no);
+ Normalize(no);
+
+ *dist = new_dist;
+ }
}
}
}
+ }
+
+ if (EditMesh)
+ {
+ EM_free_index_arrays();
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ return retval;
+}
+
+int snapObjects(int *dist, float *loc, float *no, int mode) {
+ Base *base;
+ float depth = FLT_MAX;
+ int retval = 0;
+ short mval[2];
+ float ray_start[3], ray_normal[3];
+
+ getmouseco_areawin(mval);
+ viewray(mval, ray_start, ray_normal);
- MEM_freeN(verts);
+ if (mode == NOT_ACTIVE)
+ {
+ DerivedMesh *dm;
+ Object *ob = G.obedit;
+
+ dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
+
+ retval = snapDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth, 1);
+
+ dm->release(dm);
+ }
+
+ base= FIRSTBASE;
+ for ( base = FIRSTBASE; base != NULL; base = base->next ) {
+ if ( BASE_SELECTABLE(base) && ((mode == NOT_SELECTED && (base->flag & SELECT) == 0) || (mode == NOT_ACTIVE && base != BASACT)) ) {
+ Object *ob = base->object;
+
+ if (ob->transflag & OB_DUPLI)
+ {
+ DupliObject *dupli_ob;
+ ListBase *lb = object_duplilist(G.scene, ob);
+
+ for(dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next)
+ {
+ Object *ob = dupli_ob->ob;
+
+ if (ob->type == OB_MESH) {
+ DerivedMesh *dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ int val;
+
+ val = snapDerivedMesh(ob, dm, dupli_ob->mat, ray_start, ray_normal, mval, loc, no, dist, &depth, 0);
+
+ retval = retval || val;
+
+ dm->release(dm);
}
}
+
+ free_object_duplilist(lb);
+ }
+
+ if (ob->type == OB_MESH) {
+ DerivedMesh *dm = mesh_get_derived_final(ob, CD_MASK_BAREMESH);
+ int val;
+
+ val = snapDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, loc, no, dist, &depth, 0);
+
+ retval = retval || val;
+
+ dm->release(dm);
}
}
}
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index b7029c3225b..3e85083ec39 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -921,7 +921,7 @@ void BIF_write_file(char *target)
writeBlog();
} else {
- error("%s", err);
+ error("failed to write blend file: %s", err);
}
waitcursor(0);
@@ -936,7 +936,10 @@ void BIF_write_homefile(void)
/* force save as regular blend file */
write_flags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN);
- BLO_write_file(tstr, write_flags, &err);
+
+ if (!BLO_write_file(tstr, write_flags, &err)) {
+ error("failed writing defaults: %s", err);
+ }
}
void BIF_write_autosave(void)
@@ -948,7 +951,9 @@ void BIF_write_autosave(void)
/* force save as regular blend file */
write_flags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_LOCK | G_FILE_SIGN);
- BLO_write_file(tstr, write_flags, &err);
+ if (!BLO_write_file(tstr, write_flags, &err)) {
+ fprintf(stderr, "failed to write autosave: %s\n", err); /* using error(...) is too annoying here */
+ }
}
/* remove temp files assosiated with this blend file when quitting, loading or saving in a new path */
@@ -1029,6 +1034,7 @@ void BIF_init(void)
BIF_filelist_init_icons();
init_gl_stuff(); /* drawview.c, after homefile */
+ glewInit();
readBlog();
BLI_strncpy(G.lib, G.sce, FILE_MAX);
}
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index f53bcb3a9f7..f457f9203ff 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -144,6 +144,48 @@ void persp(int a)
}
}
+/* create intersection ray in view Z direction at mouse coordinates */
+void viewray(short mval[2], float ray_start[3], float ray_normal[3])
+{
+ float ray_end[3];
+ viewline(mval, ray_start, ray_end);
+ VecSubf(ray_normal, ray_end, ray_start);
+ Normalize(ray_normal);
+}
+
+/* create intersection coordinates in view Z direction at mouse coordinates */
+void viewline(short mval[2], float ray_start[3], float ray_end[3])
+{
+ float vec[4];
+
+ if(G.vd->persp != V3D_ORTHO){
+ vec[0]= 2.0f * mval[0] / curarea->winx - 1;
+ vec[1]= 2.0f * mval[1] / curarea->winy - 1;
+ vec[2]= -1.0f;
+ vec[3]= 1.0f;
+
+ Mat4MulVec4fl(G.vd->persinv, vec);
+ VecMulf(vec, 1.0f / vec[3]);
+
+ VECCOPY(ray_start, G.vd->viewinv[3]);
+ VECSUB(vec, vec, ray_start);
+ Normalize(vec);
+
+ VECADDFAC(ray_start, G.vd->viewinv[3], vec, G.vd->near);
+ VECADDFAC(ray_end, G.vd->viewinv[3], vec, G.vd->far);
+ }
+ else {
+ vec[0] = 2.0f * mval[0] / curarea->winx - 1;
+ vec[1] = 2.0f * mval[1] / curarea->winy - 1;
+ vec[2] = 0.0f;
+ vec[3] = 1.0f;
+
+ Mat4MulVec4fl(G.vd->persinv, vec);
+
+ VECADDFAC(ray_start, vec, G.vd->viewinv[2], 1000.0f);
+ VECADDFAC(ray_end, vec, G.vd->viewinv[2], -1000.0f);
+ }
+}
void initgrabz(float x, float y, float z)
{
@@ -647,10 +689,6 @@ void viewmoveNDOFfly(int mode)
if (G.vd->ndoffilter)
filterNDOFvalues(fval);
-// for(i=0;i<7;i++) printf("%f ",dval[i]);
-// printf("\n");
-
-
// Scale input values
// if(dval[6] == 0) return; // guard against divide by zero
@@ -659,12 +697,6 @@ void viewmoveNDOFfly(int mode)
// user scaling
dval[i] = dval[i] * ndof_axis_scale[i];
-
- // non-linear scaling
- if(dval[i]<0.0f)
- dval[i] = -1.0f * dval[i] * dval[i];
- else
- dval[i] = dval[i] * dval[i];
}
@@ -711,10 +743,11 @@ void viewmoveNDOFfly(int mode)
// Apply rotation
-
- rvec[0] = -dval[3];
- rvec[1] = -dval[4];
- rvec[2] = dval[5];
+ // Rotations feel relatively faster than translations only in fly mode, so
+ // we have no choice but to fix that here (not in the plugins)
+ rvec[0] = -0.5 * dval[3];
+ rvec[1] = -0.5 * dval[4];
+ rvec[2] = -0.5 * dval[5];
// rotate device x and y by view z
@@ -782,8 +815,7 @@ void viewmove(int mode)
return;
}
- // dist correction from other movement devices
-
+ // dist correction from other movement devices
if((dz_flag)||G.vd->dist==0) {
dz_flag = 0;
G.vd->dist = m_dist;
@@ -1124,6 +1156,8 @@ void viewmoveNDOF(int mode)
float reverse;
float diff[4];
float d, curareaX, curareaY;
+ float mat[3][3];
+ float upvec[3];
/* Sensitivity will control how fast the view rotates. The value was
* obtained experimentally by tweaking until the author didn't get dizzy watching.
@@ -1144,6 +1178,16 @@ void viewmoveNDOF(int mode)
use_sel = 1;
}
+ if((dz_flag)||G.vd->dist==0) {
+ dz_flag = 0;
+ G.vd->dist = m_dist;
+ upvec[0] = upvec[1] = 0;
+ upvec[2] = G.vd->dist;
+ Mat3CpyMat4(mat, G.vd->viewinv);
+ Mat3MulVecfl(mat, upvec);
+ VecAddf(G.vd->ofs, G.vd->ofs, upvec);
+ }
+
/*----------------------------------------------------
* sometimes this routine is called from headerbuttons
* viewmove needs to refresh the screen
@@ -1162,33 +1206,31 @@ void viewmoveNDOF(int mode)
// prevTime = now;
// sbadjust *= 60 * frametime; /* normalize ndof device adjustments to 100Hz for framerate independence */
- /* fetch the current state of the ndof device */
+ /* fetch the current state of the ndof device & enforce dominant mode if selected */
getndof(fval);
- // printf(" motion command %f %f %f %f %f %f %f \n", fval[0], fval[1], fval[2],
- // fval[3], fval[4], fval[5], fval[6]);
- if (G.vd->ndoffilter)
- filterNDOFvalues(fval);
-
-
- // put scaling back here, was previously in ghostwinlay
- fval[0] = fval[0] * (1.0f/800.0f);
- fval[1] = fval[1] * (1.0f/800.0f);
- fval[2] = fval[2] * (1.0f/800.0f);
- fval[3] = fval[3] * 0.00005f;
- fval[4] = fval[4] * 0.00005f;
- fval[5] = fval[5] * 0.00005f;
- fval[6] = fval[6] / 1000000.0f;
+ if (G.vd->ndoffilter)
+ filterNDOFvalues(fval);
+
+
+ // put scaling back here, was previously in ghostwinlay
+ fval[0] = fval[0] * (1.0f/600.0f);
+ fval[1] = fval[1] * (1.0f/600.0f);
+ fval[2] = fval[2] * (1.0f/1100.0f);
+ fval[3] = fval[3] * 0.00005f;
+ fval[4] =-fval[4] * 0.00005f;
+ fval[5] = fval[5] * 0.00005f;
+ fval[6] = fval[6] / 1000000.0f;
- // scale more if not in perspective mode
- if (G.vd->persp == V3D_ORTHO) {
- fval[0] = fval[0] * 0.05f;
- fval[1] = fval[1] * 0.05f;
- fval[2] = fval[2] * 0.05f;
- fval[3] = fval[3] * 0.9f;
- fval[4] = fval[4] * 0.9f;
- fval[5] = fval[5] * 0.9f;
- zsens *= 8;
- }
+ // scale more if not in perspective mode
+ if (G.vd->persp == V3D_ORTHO) {
+ fval[0] = fval[0] * 0.05f;
+ fval[1] = fval[1] * 0.05f;
+ fval[2] = fval[2] * 0.05f;
+ fval[3] = fval[3] * 0.9f;
+ fval[4] = fval[4] * 0.9f;
+ fval[5] = fval[5] * 0.9f;
+ zsens *= 8;
+ }
/* set object offset */
@@ -1201,14 +1243,16 @@ void viewmoveNDOF(int mode)
VECCOPY(obofs, G.vd->ofs);
}
- /* calc an adjustment based on distance from camera */
- if (ob) {
+ /* calc an adjustment based on distance from camera
+ disabled per patch 14402 */
+ d = 1.0f;
+
+/* if (ob) {
VecSubf(diff, obofs, G.vd->ofs);
d = VecLength(diff);
}
- else {
- d = 1.0f;
- }
+*/
+
reverse = (G.vd->persmat[2][1] < 0.0f) ? -1.0f : 1.0f;
/*----------------------------------------------------
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 05c58a258ec..d17b94c631d 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -259,6 +259,7 @@ IF(UNIX)
blender_python
bf_quicktime
extern_binreloc
+ extern_glew
)
FOREACH(SORTLIB ${BLENDER_SORTED_LIBS})
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 2e6b5d7353e..9589f1e3e94 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -195,7 +195,7 @@ static void print_help(void)
printf (" (formats that can be compiled into blender, not available on all systems)\n");
printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
- printf (" -t <threads>\tUse amount of <threads> for rendering.\n");
+ printf (" -t <threads>\tUse amount of <threads> for rendering (background mode only).\n");
printf (" [1-8], 0 for systems processor count.\n");
printf ("\nAnimation playback options:\n");
printf (" -a <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
@@ -723,6 +723,8 @@ int main(int argc, char **argv)
a++;
if(G.background) {
RE_set_max_threads(atoi(argv[a]));
+ } else {
+ printf("Warning: threads can only be set in background mode\n");
}
break;
case 'x': /* extension */
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index fa8409b123e..4af5ac4d5d2 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -40,9 +40,7 @@
#pragma warning (disable:4786)
#endif
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#endif
+#include "GL/glew.h"
#include "KX_BlenderGL.h"
#include "KX_BlenderCanvas.h"
@@ -57,10 +55,10 @@
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
+#include "RAS_GLExtensionManager.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_VAOpenGLRasterizer.h"
#include "RAS_ListRasterizer.h"
-#include "RAS_GLExtensionManager.h"
#include "NG_LoopBackNetworkDeviceInterface.h"
#include "SND_DeviceManager.h"
@@ -142,12 +140,12 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
// so we can safely run Python code and API calls
PyGILState_STATE gilstate = PyGILState_Ensure();
- bgl::InitExtensions(1);
-
+ bgl::InitExtensions(true);
+
do
{
View3D *v3d= (View3D*) area->spacedata.first;
-
+
// get some preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
@@ -156,22 +154,10 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool game2ipo = (SYS_GetCommandLineInt(syshandle, "game2ipo", 0) != 0);
bool displaylists = (SYS_GetCommandLineInt(syshandle, "displaylists", 0) != 0);
- bool usemat = false;
-
- #if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
- usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
- int unitmax=0;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
- bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
- //std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
- } else {
- bgl::max_texture_units = 0;
- }
- }
- #endif
+ bool usemat = false, useglslmat = false;
+ if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
+ usemat = (SYS_GetCommandLineInt(syshandle, "blender_material", 0) != 0);
// create the canvas, rasterizer and rendertools
RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
@@ -179,20 +165,14 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- // let's see if we want to use vertexarrays or not
- int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
- bool useVertexArrays = (usevta > 0);
-
- bool lock_arrays = (displaylists && useVertexArrays);
-
- if(displaylists){
- if (useVertexArrays) {
- rasterizer = new RAS_ListRasterizer(canvas, true, lock_arrays);
- } else {
+ if(displaylists) {
+ if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_ListRasterizer(canvas, true, true);
+ else
rasterizer = new RAS_ListRasterizer(canvas);
- }
- } else if (useVertexArrays && bgl::QueryVersion(1, 1))
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ }
+ else if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
@@ -338,6 +318,8 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
if(usemat)
sceneconverter->SetMaterials(true);
+ if(useglslmat)
+ sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(keyboarddevice,
mousedevice,
@@ -372,6 +354,12 @@ extern "C" void StartKetsjiShell(struct ScrArea *area,
// start the engine
ketsjiengine->StartEngine(true);
+
+ // Set the animation playback rate for ipo's and actions
+ // the framerate below should patch with FPS macro defined in blendef.h
+ // Could be in StartEngine set the framerate, we need the scene to do this
+ ketsjiengine->SetAnimFrameRate( (((double) blscene->r.frs_sec) / blscene->r.frs_sec_base) );
+
// the mainloop
while (!exitrequested)
{
@@ -498,7 +486,7 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
// so we can safely run Python code and API calls
PyGILState_STATE gilstate = PyGILState_Ensure();
- bgl::InitExtensions(1);
+ bgl::InitExtensions(true);
do
{
@@ -519,16 +507,14 @@ extern "C" void StartKetsjiShellSimulation(struct ScrArea *area,
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
- // let's see if we want to use vertexarrays or not
- int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
- bool useVertexArrays = (usevta > 0);
-
- bool lock_arrays = (displaylists && useVertexArrays);
-
- if(displaylists && !useVertexArrays)
- rasterizer = new RAS_ListRasterizer(canvas);
- else if (useVertexArrays && bgl::QueryVersion(1, 1))
- rasterizer = new RAS_VAOpenGLRasterizer(canvas, lock_arrays);
+ if(displaylists) {
+ if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_ListRasterizer(canvas, true, true);
+ else
+ rasterizer = new RAS_ListRasterizer(canvas);
+ }
+ else if (GLEW_VERSION_1_1)
+ rasterizer = new RAS_VAOpenGLRasterizer(canvas, false);
else
rasterizer = new RAS_OpenGLRasterizer(canvas);
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index 764be732343..1d72fb9cde1 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -33,6 +33,7 @@ SET(INC
../../../source/blender/blenloader
../../../extern/bullet2/src
../../../extern/solid
+ ../../../extern/glew/include
${PYTHON_INC}
)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 7c9dbcdaab2..230d6b262c6 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -44,21 +44,9 @@
#include "BMF_Api.h"
+#include "GL/glew.h"
+#include "BIF_gl.h"
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
-#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
#include "BL_Material.h" // MAXTEX
/* Data types encoding the game world: */
@@ -77,7 +65,6 @@
#include "BKE_bmfont.h"
#include "BKE_image.h"
-#include "BIF_gl.h"
extern "C" {
#include "BDR_drawmesh.h"
#include "BIF_mywindow.h"
@@ -88,12 +75,6 @@ extern "C" {
/* end of blender block */
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
/* was in drawmesh.c */
void spack(unsigned int ucol)
{
@@ -133,7 +114,12 @@ void BL_RenderText(int mode,const char* textstr,int textlen,struct MTFace* tface
characters = 0;
}
- if(!col) glColor3f(1.0f, 1.0f, 1.0f);
+ /* When OBCOL flag is on the color is set in IndexPrimitives_3DText */
+ if (tface->mode & TF_OBCOL) { /* Color has been set */
+ col= NULL;
+ } else {
+ if(!col) glColor3f(1.0f, 1.0f, 1.0f);
+ }
glPushMatrix();
for (index = 0; index < characters; index++) {
@@ -189,27 +175,18 @@ void DisableForText()
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
}
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- for(int i=0; i<MAXTEX; i++) {
- if(bgl::RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
-#ifdef GL_ARB_texture_cube_map
- if(bgl::RAS_EXT_support._ARB_texture_cube_map)
- if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
-#endif
- if(glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D);
- }
- } else {
- if(glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D);
- }
-#else//GL_ARB_multitexture
- if(glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D);
-#endif
-}
+ if(GLEW_ARB_multitexture)
+ for(int i=0; i<MAXTEX; i++)
+ glActiveTextureARB(GL_TEXTURE0_ARB+i);
+
+ if(GLEW_ARB_texture_cube_map)
+ if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ if(glIsEnabled(GL_TEXTURE_2D))
+ glDisable(GL_TEXTURE_2D);
+}
void BL_print_gamedebug_line(char* text, int xco, int yco, int width, int height)
{
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
index ffd66655069..73d2870720a 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
@@ -28,16 +28,7 @@
#include "KX_BlenderRenderTools.h"
-#ifdef WIN32
-// OpenGL gl.h needs 'windows.h' on windows platforms
-#include <windows.h>
-#endif //WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+#include "GL/glew.h"
#include "RAS_IRenderTools.h"
#include "RAS_IRasterizer.h"
@@ -317,7 +308,7 @@ void KX_BlenderRenderTools::EnableOpenGLLights()
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, true);
- if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2))
+ if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
}
@@ -492,9 +483,9 @@ void KX_BlenderRenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
}
}
-void KX_BlenderRenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
+void KX_BlenderRenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag)
{
- m_filtermanager.EnableFilter(filtermode, pass, text);
+ m_filtermanager.EnableFilter(filtermode, pass, text, texture_flag);
}
void KX_BlenderRenderTools::Render2DFilters(RAS_ICanvas* canvas)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
index 31eaa14d66b..7748e31156d 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h
@@ -101,7 +101,7 @@ public:
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
- virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+ virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag);
virtual void Render2DFilters(RAS_ICanvas* canvas);
diff --git a/source/gameengine/BlenderRoutines/Makefile b/source/gameengine/BlenderRoutines/Makefile
index 64a17f44a84..a7394158a20 100644
--- a/source/gameengine/BlenderRoutines/Makefile
+++ b/source/gameengine/BlenderRoutines/Makefile
@@ -35,7 +35,6 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
-CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_SUMO)/include -I$(NAN_SOLID)/include
CPPFLAGS += -I$(NAN_SOLID)
CPPFLAGS += -I$(NAN_STRING)/include
@@ -43,6 +42,8 @@ CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I$(NAN_BMFONT)/include
CPPFLAGS += -I$(NAN_FUZZICS)/include
CPPFLAGS += -I$(NAN_SOUNDSYSTEM)/include
+CPPFLAGS += -I$(NAN_GLEW)/include
+CPPFLAGS += -I$(OPENGL_HEADERS)
# because of kernel dependency on makesdna
CPPFLAGS += -I../../blender/makesdna
CPPFLAGS += -I../../blender/include
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 95e1da2d470..327f4798e04 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -15,6 +15,7 @@ incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Bullet #source/gameengine/Physics/Sumo'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #intern/SoundSystem #source/blender/misc #source/blender/blenloader'
+incs += ' #extern/glew/include'
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_SOLID_INC']
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 1055c8771ef..44f6ec1af90 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -49,6 +49,7 @@
#include "BLI_arithb.h"
#include "MT_Matrix4x4.h"
#include "BKE_utildefines.h"
+#include "FloatValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -134,14 +135,14 @@ void BL_ActionActuator::SetStartTime(float curtime)
float direction = m_startframe < m_endframe ? 1.0 : -1.0;
if (!(m_flag & ACT_FLAG_REVERSE))
- m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_FIXED_FRAME_PER_SEC;
+ m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
else
- m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_FIXED_FRAME_PER_SEC;
+ m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
}
void BL_ActionActuator::SetLocalTime(float curtime)
{
- float delta_time = (curtime - m_starttime)*KX_FIXED_FRAME_PER_SEC;
+ float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
if (m_endframe < m_startframe)
delta_time = -delta_time;
@@ -348,6 +349,18 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
break;
}
+ /* Set the property if its defined */
+ if (m_framepropname[0] != '\0') {
+ CValue* propowner = GetParent();
+ CValue* oldprop = propowner->GetProperty(m_framepropname);
+ CValue* newval = new CFloatValue(m_localtime);
+ if (oldprop) {
+ oldprop->SetValue(newval);
+ } else {
+ propowner->SetProperty(m_framepropname, newval);
+ }
+ newval->Release();
+ }
if (bNegativeEvent)
m_blendframe=0.0;
@@ -385,7 +398,7 @@ bool BL_ActionActuator::Update(double curtime, bool frame)
blend_poses(m_pose, m_blendpose, 1.0 - newweight, ACTSTRIPMODE_BLEND);
/* Increment current blending percentage */
- m_blendframe = (curtime - m_blendstart)*KX_FIXED_FRAME_PER_SEC;
+ m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
if (m_blendframe>m_blendin)
m_blendframe = m_blendin;
@@ -446,6 +459,7 @@ PyMethodDef BL_ActionActuator::Methods[] = {
{"setPriority", (PyCFunction) BL_ActionActuator::sPySetPriority, METH_VARARGS, SetPriority_doc},
{"setFrame", (PyCFunction) BL_ActionActuator::sPySetFrame, METH_VARARGS, SetFrame_doc},
{"setProperty", (PyCFunction) BL_ActionActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"setFrameProperty", (PyCFunction) BL_ActionActuator::sPySetFrameProperty, METH_VARARGS, SetFrameProperty_doc},
{"setBlendtime", (PyCFunction) BL_ActionActuator::sPySetBlendtime, METH_VARARGS, SetBlendtime_doc},
{"getAction", (PyCFunction) BL_ActionActuator::sPyGetAction, METH_VARARGS, GetAction_doc},
@@ -455,6 +469,7 @@ PyMethodDef BL_ActionActuator::Methods[] = {
{"getPriority", (PyCFunction) BL_ActionActuator::sPyGetPriority, METH_VARARGS, GetPriority_doc},
{"getFrame", (PyCFunction) BL_ActionActuator::sPyGetFrame, METH_VARARGS, GetFrame_doc},
{"getProperty", (PyCFunction) BL_ActionActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getFrameProperty", (PyCFunction) BL_ActionActuator::sPyGetFrameProperty, METH_VARARGS, GetFrameProperty_doc},
{"setChannel", (PyCFunction) BL_ActionActuator::sPySetChannel, METH_VARARGS, SetChannel_doc},
// {"getChannel", (PyCFunction) BL_ActionActuator::sPyGetChannel, METH_VARARGS},
{"getType", (PyCFunction) BL_ActionActuator::sPyGetType, METH_VARARGS, GetType_doc},
@@ -502,6 +517,21 @@ PyObject* BL_ActionActuator::PyGetProperty(PyObject* self,
return result;
}
+/* getProperty */
+char BL_ActionActuator::GetFrameProperty_doc[] =
+"getFrameProperty()\n"
+"\tReturns the name of the property, that is set to the current frame number.\n";
+
+PyObject* BL_ActionActuator::PyGetFrameProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("s", (const char *)m_framepropname);
+
+ return result;
+}
+
/* getFrame */
char BL_ActionActuator::GetFrame_doc[] =
"getFrame()\n"
@@ -611,6 +641,9 @@ PyObject* BL_ActionActuator::PySetAction(PyObject* self,
m_blendframe = 0;
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -630,6 +663,9 @@ PyObject* BL_ActionActuator::PySetStart(PyObject* self,
{
m_startframe = start;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -649,6 +685,9 @@ PyObject* BL_ActionActuator::PySetEnd(PyObject* self,
{
m_endframe = end;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -669,6 +708,9 @@ PyObject* BL_ActionActuator::PySetBlendin(PyObject* self,
{
m_blendin = blendin;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -694,6 +736,9 @@ PyObject* BL_ActionActuator::PySetBlendtime(PyObject* self,
if (m_blendframe>m_blendin)
m_blendframe = m_blendin;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -715,6 +760,9 @@ PyObject* BL_ActionActuator::PySetPriority(PyObject* self,
{
m_priority = priority;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -738,6 +786,9 @@ PyObject* BL_ActionActuator::PySetFrame(PyObject* self,
else if (m_localtime>m_endframe)
m_localtime=m_endframe;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -758,6 +809,31 @@ PyObject* BL_ActionActuator::PySetProperty(PyObject* self,
{
m_propname = string;
}
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setFrameProperty */
+char BL_ActionActuator::SetFrameProperty_doc[] =
+"setFrameProperty(prop)\n"
+"\t - prop : A string specifying the property of the frame set up update.\n";
+
+PyObject* BL_ActionActuator::PySetFrameProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ char *string;
+
+ if (PyArg_ParseTuple(args,"s",&string))
+ {
+ m_framepropname = string;
+ }
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -773,6 +849,9 @@ PyObject* BL_ActionActuator::PyGetChannel(PyObject* self,
{
m_propname = string;
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
@@ -797,7 +876,8 @@ PyObject* BL_ActionActuator::PySetChannel(PyObject* self,
int row,col;
int mode = 0; /* 0 for bone space, 1 for armature/world space */
- PyArg_ParseTuple(args,"sO|i", &string, &pylist, &mode);
+ if (!PyArg_ParseTuple(args,"sO|i", &string, &pylist, &mode))
+ return NULL;
if (pylist->ob_type == &CListValue::Type)
{
diff --git a/source/gameengine/Converter/BL_ActionActuator.h b/source/gameengine/Converter/BL_ActionActuator.h
index 62edcc7fad7..190f727c9c3 100644
--- a/source/gameengine/Converter/BL_ActionActuator.h
+++ b/source/gameengine/Converter/BL_ActionActuator.h
@@ -40,6 +40,7 @@ public:
Py_Header;
BL_ActionActuator(SCA_IObject* gameobj,
const STR_String& propname,
+ const STR_String& framepropname,
float starttime,
float endtime,
struct bAction *action,
@@ -67,7 +68,8 @@ public:
m_blendpose(NULL),
m_userpose(NULL),
m_action(action),
- m_propname(propname)
+ m_propname(propname),
+ m_framepropname(framepropname)
{
};
virtual ~BL_ActionActuator();
@@ -84,6 +86,7 @@ public:
KX_PYMETHOD_DOC(BL_ActionActuator,SetEnd);
KX_PYMETHOD_DOC(BL_ActionActuator,SetFrame);
KX_PYMETHOD_DOC(BL_ActionActuator,SetProperty);
+ KX_PYMETHOD_DOC(BL_ActionActuator,SetFrameProperty);
KX_PYMETHOD_DOC(BL_ActionActuator,SetBlendtime);
KX_PYMETHOD_DOC(BL_ActionActuator,SetChannel);
@@ -94,6 +97,7 @@ public:
KX_PYMETHOD_DOC(BL_ActionActuator,GetEnd);
KX_PYMETHOD_DOC(BL_ActionActuator,GetFrame);
KX_PYMETHOD_DOC(BL_ActionActuator,GetProperty);
+ KX_PYMETHOD_DOC(BL_ActionActuator,GetFrameProperty);
// KX_PYMETHOD(BL_ActionActuator,GetChannel);
KX_PYMETHOD_DOC(BL_ActionActuator,GetType);
KX_PYMETHOD_DOC(BL_ActionActuator,SetType);
@@ -138,6 +142,7 @@ protected:
struct bPose* m_userpose;
struct bAction *m_action;
STR_String m_propname;
+ STR_String m_framepropname;
};
enum {
diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp
index 08567dde840..f73d5b42a01 100644
--- a/source/gameengine/Converter/BL_ArmatureObject.cpp
+++ b/source/gameengine/Converter/BL_ArmatureObject.cpp
@@ -92,9 +92,10 @@ BL_ArmatureObject::~BL_ArmatureObject()
/* there is only 1 unique Pose per Armature */
void BL_ArmatureObject::ApplyPose()
{
- if (m_pose){
+ if (m_pose) {
// copy to armature object
- extract_pose_from_pose(m_objArma->pose, m_pose);
+ if (m_objArma->pose != m_pose)/* This should never happen but it does - Campbell */
+ extract_pose_from_pose(m_objArma->pose, m_pose);
// is this needed anymore?
//if (!m_mrdPose)
@@ -143,7 +144,7 @@ void BL_ArmatureObject::GetPose(bPose **pose)
{
/* If the caller supplies a null pose, create a new one. */
/* Otherwise, copy the armature's pose channels into the caller-supplied pose */
-
+
if (!*pose) {
/* probably not to good of an idea to
duplicate everying, but it clears up
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 82d16ffa181..665783a1ba5 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -88,7 +88,9 @@
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_object.h"
+#include "BKE_scene.h"
#include "BL_SkinMeshObject.h"
+#include "BL_ShapeDeformer.h"
#include "BL_SkinDeformer.h"
#include "BL_MeshDeformer.h"
//#include "BL_ArmatureController.h"
@@ -222,15 +224,16 @@ static unsigned int KX_Mcol2uint_new(MCol col)
static void SetDefaultFaceType(Scene* scene)
{
default_face_mode = TF_DYNAMIC;
- Base *base = static_cast<Base*>(scene->base.first);
- while(base)
+ Scene *sce;
+ Base *base;
+
+ for(SETLOOPER(scene,base))
{
if (base->object->type == OB_LAMP)
{
default_face_mode = TF_DYNAMIC|TF_LIGHT;
return;
}
- base = base->next;
}
}
@@ -509,6 +512,7 @@ BL_Material* ConvertMaterial(
}
}
}
+
// above one tex the switches here
// are not used
switch(valid_index) {
@@ -541,7 +545,7 @@ BL_Material* ConvertMaterial(
material->amb = mat->amb;
// set alpha testing without z-sorting
- if( ( validface && (!tface->transp)) && mat->mode & MA_ZTRA) {
+ if( ( validface && (!(tface->transp &~ TF_CLIP))) && mat->mode & MA_ZTRA) {
// sets the RAS_IPolyMaterial::m_flag |RAS_FORCEALPHA
// this is so we don't have the overhead of the z-sorting code
material->ras_mode|=ALPHA_TEST;
@@ -587,6 +591,9 @@ BL_Material* ConvertMaterial(
MT_Point2 uv[4];
MT_Point2 uv2[4];
+ uv[0]= uv[1]= uv[2]= uv[3]= MT_Point2(0.0f, 0.0f);
+ uv2[0]= uv2[1]= uv2[2]= uv2[3]= MT_Point2(0.0f, 0.0f);
+
if( validface ) {
material->ras_mode |= !(
@@ -597,7 +604,7 @@ BL_Material* ConvertMaterial(
material->ras_mode |= ( (tface->mode & TF_DYNAMIC)!= 0 )?COLLIDER:0;
material->transp = tface->transp;
- if(tface->transp)
+ if(tface->transp&~TF_CLIP)
material->ras_mode |= TRANSP;
material->tile = tface->tile;
@@ -730,14 +737,14 @@ static MT_Vector4* BL_ComputeMeshTangentSpace(Mesh* mesh)
MT_Vector3 *tan1 = new MT_Vector3[mesh->totvert];
MT_Vector3 *tan2 = new MT_Vector3[mesh->totvert];
- unsigned int v;
+ int v;
for (v = 0; v < mesh->totvert; v++)
{
tan1[v] = MT_Vector3(0.0, 0.0, 0.0);
tan2[v] = MT_Vector3(0.0, 0.0, 0.0);
}
- for (unsigned int p = 0; p < mesh->totface; p++, mface++, tface++)
+ for (int p = 0; p < mesh->totface; p++, mface++, tface++)
{
MT_Vector3 v1(mesh->mvert[mface->v1].co),
v2(mesh->mvert[mface->v2].co),
@@ -795,12 +802,12 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
// Determine if we need to make a skinned mesh
- if (mesh->dvert){
- meshobj = new BL_SkinMeshObject(lightlayer);
+ if (mesh->dvert || mesh->key){
+ meshobj = new BL_SkinMeshObject(mesh, lightlayer);
skinMesh = true;
}
else {
- meshobj = new RAS_MeshObject(lightlayer);
+ meshobj = new RAS_MeshObject(mesh, lightlayer);
}
MT_Vector4 *tangent = 0;
if (tface)
@@ -829,9 +836,10 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
}
}
-
meshobj->SetName(mesh->id.name);
meshobj->m_xyz_index_to_vertex_index_mapping.resize(mesh->totvert);
+ if(skinMesh)
+ ((BL_SkinMeshObject*)meshobj)->m_mvert_to_dvert_mapping.resize(mesh->totvert);
for (int f=0;f<mesh->totface;f++,mface++)
{
@@ -881,7 +889,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
Material* ma = 0;
bool polyvisible = true;
RAS_IPolyMaterial* polymat = NULL;
- BL_Material *bl_mat;
+ BL_Material *bl_mat = NULL;
if(converter->GetMaterials())
{
@@ -891,6 +899,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
ma = give_current_material(blenderobj, 1);
bl_mat = ConvertMaterial(mesh, ma, tface, mface, mmcol, lightlayer, blenderobj, layers);
+ bl_mat->glslmat = converter->GetGLSLMaterials();
// set the index were dealing with
bl_mat->material_index = (int)mface->mat_nr;
@@ -946,7 +955,7 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
// Use texface colors if available
//TF_DYNAMIC means the polygon is a collision face
collider = ((tface->mode & TF_DYNAMIC) != 0);
- transp = tface->transp;
+ transp = tface->transp &~ TF_CLIP;
tile = tface->tile;
mode = tface->mode;
@@ -1065,19 +1074,19 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
d3=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v3, &mesh->dvert[mface->v3], polymat);
if (nverts==4)
d4=((BL_SkinMeshObject*)meshobj)->FindOrAddDeform(vtxarray, mface->v4, &mesh->dvert[mface->v4], polymat);
- poly->SetVertex(0,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,d1,flat, polymat));
- poly->SetVertex(1,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,d2,flat, polymat));
- poly->SetVertex(2,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,d3,flat, polymat));
+ poly->SetVertex(0,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,d1,flat,polymat,mface->v1));
+ poly->SetVertex(1,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,d2,flat,polymat,mface->v2));
+ poly->SetVertex(2,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,d3,flat,polymat,mface->v3));
if (nverts==4)
- poly->SetVertex(3,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,d4, flat,polymat));
+ poly->SetVertex(3,((BL_SkinMeshObject*)meshobj)->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,d4,flat,polymat,mface->v4));
}
else
{
- poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,polymat,mface->v1));
- poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,polymat,mface->v2));
- poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,polymat,mface->v3));
+ poly->SetVertex(0,meshobj->FindOrAddVertex(vtxarray,pt0,uv0,uv20,tan0,rgb0,no0,false,polymat,mface->v1));
+ poly->SetVertex(1,meshobj->FindOrAddVertex(vtxarray,pt1,uv1,uv21,tan1,rgb1,no1,false,polymat,mface->v2));
+ poly->SetVertex(2,meshobj->FindOrAddVertex(vtxarray,pt2,uv2,uv22,tan2,rgb2,no2,false,polymat,mface->v3));
if (nverts==4)
- poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,polymat,mface->v4));
+ poly->SetVertex(3,meshobj->FindOrAddVertex(vtxarray,pt3,uv3,uv23,tan3,rgb3,no3,false,polymat,mface->v4));
}
meshobj->AddPolygon(poly);
if (poly->IsCollider())
@@ -1115,6 +1124,9 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, RAS_IRenderTools*
layer.face++;
}
}
+ meshobj->m_xyz_index_to_vertex_index_mapping.clear();
+ if(skinMesh)
+ ((BL_SkinMeshObject*)meshobj)->m_mvert_to_dvert_mapping.clear();
meshobj->UpdateMaterialList();
// pre calculate texture generation
@@ -1634,7 +1646,7 @@ static KX_GameObject *gameobject_from_blenderobject(
// needed for python scripting
kxscene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj);
- gameobj = new BL_DeformableGameObject(kxscene,KX_Scene::m_callbacks);
+ gameobj = new BL_DeformableGameObject(ob,kxscene,KX_Scene::m_callbacks);
// set transformation
gameobj->AddMesh(meshobj);
@@ -1645,12 +1657,26 @@ static KX_GameObject *gameobject_from_blenderobject(
((ob->gameflag2 & OB_NEVER_DO_ACTIVITY_CULLING)!=0);
gameobj->SetIgnoreActivityCulling(ignoreActivityCulling);
- // If this is a skin object, make Skin Controller
- if (ob->parent && ob->parent->type == OB_ARMATURE && ob->partype==PARSKEL && ((Mesh*)ob->data)->dvert){
+ // two options exists for deform: shape keys and armature
+ // only support relative shape key
+ bool bHasShapeKey = mesh->key != NULL && mesh->key->type==KEY_RELATIVE;
+ bool bHasDvert = mesh->dvert != NULL;
+ bool bHasArmature = (ob->parent && ob->parent->type == OB_ARMATURE && ob->partype==PARSKEL && bHasDvert);
+
+ if (bHasShapeKey) {
+ // not that we can have shape keys without dvert!
+ BL_ShapeDeformer *dcont = new BL_ShapeDeformer((BL_DeformableGameObject*)gameobj,
+ ob, (BL_SkinMeshObject*)meshobj);
+ ((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont;
+ if (bHasArmature)
+ dcont->LoadShapeDrivers(ob->parent);
+ } else if (bHasArmature) {
BL_SkinDeformer *dcont = new BL_SkinDeformer(ob, (BL_SkinMeshObject*)meshobj );
((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont;
- }
- else if (((Mesh*)ob->data)->dvert){
+ } else if (bHasDvert) {
+ // this case correspond to a mesh that can potentially deform but not with the
+ // object to which it is attached for the moment. A skin mesh was created in
+ // BL_ConvertMesh() so must create a deformer too!
BL_MeshDeformer *dcont = new BL_MeshDeformer(ob, (BL_SkinMeshObject*)meshobj );
((BL_DeformableGameObject*)gameobj)->m_pDeformer = dcont;
}
@@ -1686,6 +1712,7 @@ static KX_GameObject *gameobject_from_blenderobject(
{
gameobj->SetPhysicsEnvironment(kxscene->GetPhysicsEnvironment());
gameobj->SetLayer(ob->lay);
+ gameobj->SetBlenderObject(ob);
}
return gameobj;
}
@@ -1808,6 +1835,9 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
{
Scene *blenderscene = GetSceneForName(maggie, scenename);
+ // for SETLOOPER
+ Scene *sce;
+ Base *base;
// Get the frame settings of the canvas.
// Get the aspect ratio of the canvas as designed by the user.
@@ -1881,9 +1911,11 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
SetDefaultFaceType(blenderscene);
-
- Base *base = static_cast<Base*>(blenderscene->base.first);
- while(base)
+ // Let's support scene set.
+ // Beware of name conflict in linked data, it will not crash but will create confusion
+ // in Python scripting and in certain actuators (replace mesh). Linked scene *should* have
+ // no conflicting name for Object, Object data and Action.
+ for (SETLOOPER(blenderscene, base))
{
Object* blenderobject = base->object;
KX_GameObject* gameobj = gameobject_from_blenderobject(
@@ -2038,7 +2070,6 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
if (gameobj)
gameobj->Release();
- base = base->next;
}
if (blenderscene->camera) {
@@ -2048,7 +2079,7 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
// Set up armatures
- for (base = static_cast<Base*>(blenderscene->base.first); base; base=base->next){
+ for(SETLOOPER(blenderscene, base)){
if (base->object->type==OB_MESH){
Mesh *me = (Mesh*)base->object->data;
@@ -2295,6 +2326,14 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
bool isInActiveLayer = (blenderobj->lay & activeLayerBitInfo)!=0;
BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,keydev,executePriority,activeLayerBitInfo,isInActiveLayer,canvas,converter);
}
+ // apply the initial state to controllers
+ for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
+ {
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
+ struct Object* blenderobj = converter->FindBlenderObject(gameobj);
+ gameobj->SetState((blenderobj->init_state)?blenderobj->init_state:blenderobj->state);
+ }
+
#endif //CONVERT_LOGIC
logicbrick_conversionlist->Release();
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.cpp b/source/gameengine/Converter/BL_DeformableGameObject.cpp
index 68a2e41ca47..d23274324ee 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.cpp
+++ b/source/gameengine/Converter/BL_DeformableGameObject.cpp
@@ -28,6 +28,8 @@
*/
#include "BL_DeformableGameObject.h"
+#include "BL_ShapeDeformer.h"
+#include "BL_ShapeActionActuator.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -60,3 +62,48 @@ CValue* BL_DeformableGameObject::GetReplica()
ProcessReplica(replica);
return replica;
}
+
+bool BL_DeformableGameObject::SetActiveAction(BL_ShapeActionActuator *act, short priority, double curtime)
+{
+ if (curtime != m_lastframe){
+ m_activePriority = 9999;
+ m_lastframe= curtime;
+ m_activeAct = NULL;
+ }
+
+ if (priority<=m_activePriority)
+ {
+ if (m_activeAct && (m_activeAct!=act))
+ m_activeAct->SetBlendTime(0.0f); /* Reset the blend timer */
+ m_activeAct = act;
+ m_activePriority = priority;
+ m_lastframe = curtime;
+
+ return true;
+ }
+ else{
+ act->SetBlendTime(0.0f);
+ return false;
+ }
+}
+
+bool BL_DeformableGameObject::GetShape(vector<float> &shape)
+{
+ shape.clear();
+ if (m_pDeformer)
+ {
+ Mesh* mesh = ((BL_MeshDeformer*)m_pDeformer)->GetMesh();
+ // this check is normally superfluous: a shape deformer can only be created if the mesh
+ // has relative keys
+ if (mesh && mesh->key && mesh->key->type==KEY_RELATIVE)
+ {
+ KeyBlock *kb;
+ for (kb = (KeyBlock*)mesh->key->block.first; kb; kb = (KeyBlock*)kb->next)
+ {
+ shape.push_back(kb->curval);
+ }
+ }
+ }
+ return !shape.empty();
+}
+
diff --git a/source/gameengine/Converter/BL_DeformableGameObject.h b/source/gameengine/Converter/BL_DeformableGameObject.h
index d943cc7388a..57a404ad72b 100644
--- a/source/gameengine/Converter/BL_DeformableGameObject.h
+++ b/source/gameengine/Converter/BL_DeformableGameObject.h
@@ -34,15 +34,28 @@
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
+#include "DNA_mesh_types.h"
#include "KX_GameObject.h"
-#include "RAS_Deformer.h"
+#include "BL_MeshDeformer.h"
+#include <vector>
+
+class BL_ShapeActionActuator;
+struct Key;
class BL_DeformableGameObject : public KX_GameObject
{
public:
- RAS_Deformer *m_pDeformer;
CValue* GetReplica();
+
+ double GetLastFrame ()
+ {
+ return m_lastframe;
+ }
+ Object* GetBlendObject()
+ {
+ return m_blendobj;
+ }
virtual void Relink(GEN_Map<GEN_HashedPtr, void*>*map)
{
if (m_pDeformer)
@@ -50,13 +63,32 @@ public:
};
void ProcessReplica(KX_GameObject* replica);
- BL_DeformableGameObject(void* sgReplicationInfo, SG_Callbacks callbacks) :
+ BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) :
KX_GameObject(sgReplicationInfo,callbacks),
- m_pDeformer(NULL)
+ m_pDeformer(NULL),
+ m_activeAct(NULL),
+ m_lastframe(0.),
+ m_blendobj(blendobj),
+ m_activePriority(9999)
{
m_isDeformable = true;
};
virtual ~BL_DeformableGameObject();
+ bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime);
+
+ bool GetShape(vector<float> &shape);
+ Key* GetKey()
+ {
+ return (m_pDeformer) ? ((BL_MeshDeformer*)m_pDeformer)->GetMesh()->key : NULL;
+ }
+
+public:
+ RAS_Deformer *m_pDeformer;
+protected:
+ class BL_ShapeActionActuator *m_activeAct;
+ double m_lastframe;
+ Object* m_blendobj;
+ short m_activePriority;
};
diff --git a/source/gameengine/Converter/BL_MeshDeformer.cpp b/source/gameengine/Converter/BL_MeshDeformer.cpp
index ab31179b047..212827a660f 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.cpp
+++ b/source/gameengine/Converter/BL_MeshDeformer.cpp
@@ -43,27 +43,25 @@
#include "BL_SkinMeshObject.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
-#include "BLI_arithb.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"
-
bool BL_MeshDeformer::Apply(RAS_IPolyMaterial *mat)
{
size_t i, j, index;
vecVertexArray array;
vecIndexArrays mvarray;
vecIndexArrays diarray;
-
+
RAS_TexVert *tv;
MVert *mvert;
-
+
// For each material
array = m_pMeshObject->GetVertexCache(mat);
mvarray = m_pMeshObject->GetMVertCache(mat);
diarray = m_pMeshObject->GetDIndexCache(mat);
-
+
// For each array
for (i=0; i<array.size(); i++){
// For each vertex
@@ -81,9 +79,9 @@ bool BL_MeshDeformer::Apply(RAS_IPolyMaterial *mat)
BL_MeshDeformer::~BL_MeshDeformer()
{
if (m_transverts)
- delete []m_transverts;
+ delete [] m_transverts;
if (m_transnors)
- delete []m_transnors;
+ delete [] m_transnors;
};
/**
@@ -91,65 +89,123 @@ BL_MeshDeformer::~BL_MeshDeformer()
*/
void BL_MeshDeformer::RecalcNormals()
{
- int v, f;
- float fnor[3], co1[3], co2[3], co3[3], co4[3];
+ /* We don't normalize for performance, not doing it for faces normals
+ * gives area-weight normals which often look better anyway, and use
+ * GL_NORMALIZE so we don't have to do per vertex normalization either
+ * since the GPU can do it faster
+ *
+ * There's a lot of indirection here to get to the data, can this work
+ * with less arrays/indirection? */
- /* Clear all vertex normal accumulators */
- for (v =0; v<m_bmesh->totvert; v++){
- m_transnors[v]=MT_Point3(0,0,0);
- }
-
- /* Find the face normals */
- for (f = 0; f<m_bmesh->totface; f++){
- // Make new face normal based on the transverts
- MFace *mf= &((MFace*)m_bmesh->mface)[f];
-
- if (mf->v3) {
- for (int vl=0; vl<3; vl++){
- co1[vl]=m_transverts[mf->v1][vl];
- co2[vl]=m_transverts[mf->v2][vl];
- co3[vl]=m_transverts[mf->v3][vl];
- if (mf->v4)
- co4[vl]=m_transverts[mf->v4][vl];
+ vecIndexArrays indexarrays;
+ vecIndexArrays mvarrays;
+ vecIndexArrays diarrays;
+ vecVertexArray vertexarrays;
+ size_t i, j;
+
+ /* set vertex normals to zero */
+ for (i=0; i<(size_t)m_bmesh->totvert; i++)
+ m_transnors[i] = MT_Vector3(0.0f, 0.0f, 0.0f);
+
+ /* add face normals to vertices. */
+ for(RAS_MaterialBucket::Set::iterator mit = m_pMeshObject->GetFirstMaterial();
+ mit != m_pMeshObject->GetLastMaterial(); ++ mit) {
+ RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial();
+
+ indexarrays = m_pMeshObject->GetIndexCache(mat);
+ vertexarrays = m_pMeshObject->GetVertexCache(mat);
+ diarrays = m_pMeshObject->GetDIndexCache(mat);
+ mvarrays = m_pMeshObject->GetMVertCache(mat);
+
+ for (i=0; i<indexarrays.size(); i++) {
+ KX_VertexArray& vertexarray = (*vertexarrays[i]);
+ const KX_IndexArray& mvarray = (*mvarrays[i]);
+ const KX_IndexArray& diarray = (*diarrays[i]);
+ const KX_IndexArray& indexarray = (*indexarrays[i]);
+ int nvert = mat->UsesTriangles()? 3: 4;
+
+ for(j=0; j<indexarray.size(); j+=nvert) {
+ MT_Point3 mv1, mv2, mv3, mv4, fnor;
+ int i1 = indexarray[j];
+ int i2 = indexarray[j+1];
+ int i3 = indexarray[j+2];
+ RAS_TexVert& v1 = vertexarray[i1];
+ RAS_TexVert& v2 = vertexarray[i2];
+ RAS_TexVert& v3 = vertexarray[i3];
+
+ /* compute face normal */
+ mv1 = MT_Point3(v1.getLocalXYZ());
+ mv2 = MT_Point3(v2.getLocalXYZ());
+ mv3 = MT_Point3(v3.getLocalXYZ());
+
+ if(nvert == 4) {
+ int i4 = indexarray[j+3];
+ RAS_TexVert& v4 = vertexarray[i4];
+ mv4 = MT_Point3(v4.getLocalXYZ());
+
+ fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))); //.safe_normalized();
+ }
+ else
+ fnor = ((mv2-mv1).cross(mv3-mv2)); //.safe_normalized();
+
+ /* add to vertices for smooth normals */
+ m_transnors[mvarray[diarray[i1]]] += fnor;
+ m_transnors[mvarray[diarray[i2]]] += fnor;
+ m_transnors[mvarray[diarray[i3]]] += fnor;
+
+ /* in case of flat - just assign, the vertices are split */
+ if(v1.getFlag() & TV_CALCFACENORMAL) {
+ v1.SetNormal(fnor);
+ v2.SetNormal(fnor);
+ v3.SetNormal(fnor);
+ }
+
+ if(nvert == 4) {
+ int i4 = indexarray[j+3];
+ RAS_TexVert& v4 = vertexarray[i4];
+
+ /* same as above */
+ m_transnors[mvarray[diarray[i4]]] += fnor;
+
+ if(v4.getFlag() & TV_CALCFACENORMAL)
+ v4.SetNormal(fnor);
+ }
}
+ }
+ }
- /* FIXME: Use moto */
- if (mf->v4)
- CalcNormFloat4(co1, co2, co3, co4, fnor);
- else
- CalcNormFloat(co1, co2, co3, fnor);
-
- /* Decide which normals are affected by this face's normal */
- m_transnors[mf->v1]+=MT_Point3(fnor);
- m_transnors[mf->v2]+=MT_Point3(fnor);
- m_transnors[mf->v3]+=MT_Point3(fnor);
- if (mf->v4)
- m_transnors[mf->v4]+=MT_Point3(fnor);
+ /* assign smooth vertex normals */
+ for(RAS_MaterialBucket::Set::iterator mit = m_pMeshObject->GetFirstMaterial();
+ mit != m_pMeshObject->GetLastMaterial(); ++ mit) {
+ RAS_IPolyMaterial *mat = (*mit)->GetPolyMaterial();
+
+ vertexarrays = m_pMeshObject->GetVertexCache(mat);
+ diarrays = m_pMeshObject->GetDIndexCache(mat);
+ mvarrays = m_pMeshObject->GetMVertCache(mat);
+
+ for (i=0; i<vertexarrays.size(); i++) {
+ KX_VertexArray& vertexarray = (*vertexarrays[i]);
+ const KX_IndexArray& mvarray = (*mvarrays[i]);
+ const KX_IndexArray& diarray = (*diarrays[i]);
+
+ for(j=0; j<vertexarray.size(); j++)
+ if(!(vertexarray[j].getFlag() & TV_CALCFACENORMAL))
+ vertexarray[j].SetNormal(m_transnors[mvarray[diarray[j]]]); //.safe_normalized()
}
}
-
- for (v =0; v<m_bmesh->totvert; v++){
-// float nor[3];
-
- m_transnors[v]=m_transnors[v].safe_normalized();
-// nor[0]=m_transnors[v][0];
-// nor[1]=m_transnors[v][1];
-// nor[2]=m_transnors[v][2];
-
- };
}
void BL_MeshDeformer::VerifyStorage()
{
/* Ensure that we have the right number of verts assigned */
- if (m_tvtot!=m_bmesh->totvert+m_bmesh->totface){
+ if (m_tvtot!=m_bmesh->totvert){
if (m_transverts)
- delete []m_transverts;
+ delete [] m_transverts;
if (m_transnors)
- delete []m_transnors;
+ delete [] m_transnors;
- m_transnors =new MT_Point3[m_bmesh->totvert+m_bmesh->totface];
m_transverts=new float[(sizeof(*m_transverts)*m_bmesh->totvert)][3];
+ m_transnors=new MT_Vector3[m_bmesh->totvert];
m_tvtot = m_bmesh->totvert;
}
}
diff --git a/source/gameengine/Converter/BL_MeshDeformer.h b/source/gameengine/Converter/BL_MeshDeformer.h
index a6be11d786e..8d8b56b1eed 100644
--- a/source/gameengine/Converter/BL_MeshDeformer.h
+++ b/source/gameengine/Converter/BL_MeshDeformer.h
@@ -32,6 +32,7 @@
#include "RAS_Deformer.h"
#include "DNA_object_types.h"
+#include "DNA_key_types.h"
#include "MT_Point3.h"
#include <stdlib.h>
@@ -48,26 +49,26 @@ public:
BL_MeshDeformer(struct Object* obj, class BL_SkinMeshObject *meshobj ):
m_pMeshObject(meshobj),
m_bmesh((struct Mesh*)(obj->data)),
+ m_transverts(0),
+ m_transnors(0),
m_objMesh(obj),
- m_transnors(NULL),
- m_transverts(NULL),
m_tvtot(0)
{};
virtual ~BL_MeshDeformer();
virtual void SetSimulatedTime(double time){};
virtual bool Apply(class RAS_IPolyMaterial *mat);
- virtual void Update(void){};
+ virtual bool Update(void){ return false; };
virtual RAS_Deformer* GetReplica(){return NULL;};
+ struct Mesh* GetMesh() { return m_bmesh; };
// virtual void InitDeform(double time){};
protected:
class BL_SkinMeshObject* m_pMeshObject;
struct Mesh* m_bmesh;
- MT_Point3* m_transnors;
- //MT_Point3* m_transverts;
// this is so m_transverts doesn't need to be converted
// before deformation
float (*m_transverts)[3];
+ MT_Vector3* m_transnors;
struct Object* m_objMesh;
// --
int m_tvtot;
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
new file mode 100644
index 00000000000..7196b393ed4
--- /dev/null
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -0,0 +1,821 @@
+/**
+* $Id$
+*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+*/
+
+#if defined (__sgi)
+#include <math.h>
+#else
+#include <cmath>
+#endif
+
+#include "SCA_LogicManager.h"
+#include "BL_ShapeActionActuator.h"
+#include "BL_ActionActuator.h"
+#include "BL_ShapeDeformer.h"
+#include "KX_GameObject.h"
+#include "STR_HashedString.h"
+#include "DNA_action_types.h"
+#include "DNA_nla_types.h"
+#include "DNA_actuator_types.h"
+#include "BKE_action.h"
+#include "DNA_armature_types.h"
+#include "MEM_guardedalloc.h"
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "MT_Matrix4x4.h"
+#include "BKE_utildefines.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+BL_ShapeActionActuator::~BL_ShapeActionActuator()
+{
+}
+
+void BL_ShapeActionActuator::ProcessReplica()
+{
+ m_localtime=m_startframe;
+ m_lastUpdate=-1;
+}
+
+void BL_ShapeActionActuator::SetBlendTime (float newtime)
+{
+ m_blendframe = newtime;
+}
+
+CValue* BL_ShapeActionActuator::GetReplica()
+{
+ BL_ShapeActionActuator* replica = new BL_ShapeActionActuator(*this);//m_float,GetName());
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+}
+
+bool BL_ShapeActionActuator::ClampLocalTime()
+{
+ if (m_startframe < m_endframe) {
+ if (m_localtime < m_startframe)
+ {
+ m_localtime = m_startframe;
+ return true;
+ }
+ else if (m_localtime > m_endframe)
+ {
+ m_localtime = m_endframe;
+ return true;
+ }
+ } else {
+ if (m_localtime > m_startframe)
+ {
+ m_localtime = m_startframe;
+ return true;
+ }
+ else if (m_localtime < m_endframe)
+ {
+ m_localtime = m_endframe;
+ return true;
+ }
+ }
+ return false;
+}
+
+void BL_ShapeActionActuator::SetStartTime(float curtime)
+{
+ float direction = m_startframe < m_endframe ? 1.0 : -1.0;
+
+ if (!(m_flag & ACT_FLAG_REVERSE))
+ m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
+ else
+ m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
+}
+
+void BL_ShapeActionActuator::SetLocalTime(float curtime)
+{
+ float delta_time = (curtime - m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
+
+ if (m_endframe < m_startframe)
+ delta_time = -delta_time;
+
+ if (!(m_flag & ACT_FLAG_REVERSE))
+ m_localtime = m_startframe + delta_time;
+ else
+ m_localtime = m_endframe - delta_time;
+}
+
+void BL_ShapeActionActuator::BlendShape(Key* key, float srcweight)
+{
+ vector<float>::const_iterator it;
+ float dstweight;
+ int i;
+ KeyBlock *kb;
+
+ dstweight = 1.0F - srcweight;
+
+ for (it=m_blendshape.begin(), kb = (KeyBlock*)key->block.first;
+ kb && it != m_blendshape.end();
+ kb = (KeyBlock*)kb->next, it++) {
+ kb->curval = kb->curval * dstweight + (*it) * srcweight;
+ }
+}
+
+bool BL_ShapeActionActuator::Update(double curtime, bool frame)
+{
+ bool bNegativeEvent = false;
+ bool bPositiveEvent = false;
+ bool keepgoing = true;
+ bool wrap = false;
+ bool apply=true;
+ int priority;
+ float newweight;
+
+ // result = true if animation has to be continued, false if animation stops
+ // maybe there are events for us in the queue !
+ if (frame)
+ {
+ for (vector<CValue*>::iterator i=m_events.begin(); !(i==m_events.end());i++)
+ {
+ if ((*i)->GetNumber() == 0.0f)
+ bNegativeEvent = true;
+ else
+ bPositiveEvent= true;
+ (*i)->Release();
+
+ }
+ m_events.clear();
+
+ if (bPositiveEvent)
+ m_flag |= ACT_FLAG_ACTIVE;
+
+ if (bNegativeEvent)
+ {
+ if (!(m_flag & ACT_FLAG_ACTIVE))
+ return false;
+ m_flag &= ~ACT_FLAG_ACTIVE;
+ }
+ }
+
+ /* This action can only be attached to a deform object */
+ BL_DeformableGameObject *obj = (BL_DeformableGameObject*)GetParent();
+ float length = m_endframe - m_startframe;
+
+ priority = m_priority;
+
+ /* Determine pre-incrementation behaviour and set appropriate flags */
+ switch (m_playtype){
+ case ACT_ACTION_MOTION:
+ if (bNegativeEvent){
+ keepgoing=false;
+ apply=false;
+ };
+ break;
+ case ACT_ACTION_FROM_PROP:
+ if (bNegativeEvent){
+ apply=false;
+ keepgoing=false;
+ }
+ break;
+ case ACT_ACTION_LOOP_END:
+ if (bPositiveEvent){
+ if (!(m_flag & ACT_FLAG_LOCKINPUT)){
+ m_flag &= ~ACT_FLAG_KEYUP;
+ m_flag &= ~ACT_FLAG_REVERSE;
+ m_flag |= ACT_FLAG_LOCKINPUT;
+ m_localtime = m_startframe;
+ m_starttime = curtime;
+ }
+ }
+ if (bNegativeEvent){
+ m_flag |= ACT_FLAG_KEYUP;
+ }
+ break;
+ case ACT_ACTION_LOOP_STOP:
+ if (bPositiveEvent){
+ if (!(m_flag & ACT_FLAG_LOCKINPUT)){
+ m_flag &= ~ACT_FLAG_REVERSE;
+ m_flag &= ~ACT_FLAG_KEYUP;
+ m_flag |= ACT_FLAG_LOCKINPUT;
+ SetStartTime(curtime);
+ }
+ }
+ if (bNegativeEvent){
+ m_flag |= ACT_FLAG_KEYUP;
+ m_flag &= ~ACT_FLAG_LOCKINPUT;
+ keepgoing=false;
+ apply=false;
+ }
+ break;
+ case ACT_ACTION_FLIPPER:
+ if (bPositiveEvent){
+ if (!(m_flag & ACT_FLAG_LOCKINPUT)){
+ m_flag &= ~ACT_FLAG_REVERSE;
+ m_flag |= ACT_FLAG_LOCKINPUT;
+ SetStartTime(curtime);
+ }
+ }
+ else if (bNegativeEvent){
+ m_flag |= ACT_FLAG_REVERSE;
+ m_flag &= ~ACT_FLAG_LOCKINPUT;
+ SetStartTime(curtime);
+ }
+ break;
+ case ACT_ACTION_PLAY:
+ if (bPositiveEvent){
+ if (!(m_flag & ACT_FLAG_LOCKINPUT)){
+ m_flag &= ~ACT_FLAG_REVERSE;
+ m_localtime = m_starttime;
+ m_starttime = curtime;
+ m_flag |= ACT_FLAG_LOCKINPUT;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+
+ /* Perform increment */
+ if (keepgoing){
+ if (m_playtype == ACT_ACTION_MOTION){
+ MT_Point3 newpos;
+ MT_Point3 deltapos;
+
+ newpos = obj->NodeGetWorldPosition();
+
+ /* Find displacement */
+ deltapos = newpos-m_lastpos;
+ m_localtime += (length/m_stridelength) * deltapos.length();
+ m_lastpos = newpos;
+ }
+ else{
+ SetLocalTime(curtime);
+ }
+ }
+
+ /* Check if a wrapping response is needed */
+ if (length){
+ if (m_localtime < m_startframe || m_localtime > m_endframe)
+ {
+ m_localtime = m_startframe + fmod(m_localtime, length);
+ wrap = true;
+ }
+ }
+ else
+ m_localtime = m_startframe;
+
+ /* Perform post-increment tasks */
+ switch (m_playtype){
+ case ACT_ACTION_FROM_PROP:
+ {
+ CValue* propval = GetParent()->GetProperty(m_propname);
+ if (propval)
+ m_localtime = propval->GetNumber();
+
+ if (bNegativeEvent){
+ keepgoing=false;
+ }
+ }
+ break;
+ case ACT_ACTION_MOTION:
+ break;
+ case ACT_ACTION_LOOP_STOP:
+ break;
+ case ACT_ACTION_FLIPPER:
+ if (wrap){
+ if (!(m_flag & ACT_FLAG_REVERSE)){
+ m_localtime=m_endframe;
+ //keepgoing = false;
+ }
+ else {
+ m_localtime=m_startframe;
+ keepgoing = false;
+ }
+ }
+ break;
+ case ACT_ACTION_LOOP_END:
+ if (wrap){
+ if (m_flag & ACT_FLAG_KEYUP){
+ keepgoing = false;
+ m_localtime = m_endframe;
+ m_flag &= ~ACT_FLAG_LOCKINPUT;
+ }
+ SetStartTime(curtime);
+ }
+ break;
+ case ACT_ACTION_PLAY:
+ if (wrap){
+ m_localtime = m_endframe;
+ keepgoing = false;
+ m_flag &= ~ACT_FLAG_LOCKINPUT;
+ }
+ break;
+ default:
+ keepgoing = false;
+ break;
+ }
+
+
+ if (bNegativeEvent)
+ m_blendframe=0.0f;
+
+ /* Apply the pose if necessary*/
+ if (apply) {
+
+ /* Priority test */
+ if (obj->SetActiveAction(this, priority, curtime)){
+ Key *key = obj->GetKey();
+
+ if (!key) {
+ // this could happen if the mesh was changed in the middle of an action
+ // and the new mesh has no key, stop the action
+ keepgoing = false;
+ }
+ else {
+ ListBase tchanbase= {NULL, NULL};
+
+ if (m_blendin && m_blendframe==0.0f){
+ // this is the start of the blending, remember the startup shape
+ obj->GetShape(m_blendshape);
+ m_blendstart = curtime;
+ }
+ // only interested in shape channel
+ extract_ipochannels_from_action(&tchanbase, &key->id, m_action, "Shape", m_localtime);
+
+ if (!execute_ipochannels(&tchanbase)) {
+ // no update, this is possible if action does not match the keys, stop the action
+ keepgoing = false;
+ }
+ else {
+ // the key have changed, apply blending if needed
+ if (m_blendin && (m_blendframe<m_blendin)){
+ newweight = (m_blendframe/(float)m_blendin);
+
+ BlendShape(key, 1.0f - newweight);
+
+ /* Increment current blending percentage */
+ m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
+ if (m_blendframe>m_blendin)
+ m_blendframe = m_blendin;
+ }
+ m_lastUpdate = m_localtime;
+ }
+ BLI_freelistN(&tchanbase);
+ }
+ }
+ else{
+ m_blendframe = 0.0f;
+ }
+ }
+
+ if (!keepgoing){
+ m_blendframe = 0.0f;
+ }
+ return keepgoing;
+};
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+
+PyTypeObject BL_ShapeActionActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "BL_ShapeActionActuator",
+ sizeof(BL_ShapeActionActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject BL_ShapeActionActuator::Parents[] = {
+ &BL_ShapeActionActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef BL_ShapeActionActuator::Methods[] = {
+ {"setAction", (PyCFunction) BL_ShapeActionActuator::sPySetAction, METH_VARARGS, SetAction_doc},
+ {"setStart", (PyCFunction) BL_ShapeActionActuator::sPySetStart, METH_VARARGS, SetStart_doc},
+ {"setEnd", (PyCFunction) BL_ShapeActionActuator::sPySetEnd, METH_VARARGS, SetEnd_doc},
+ {"setBlendin", (PyCFunction) BL_ShapeActionActuator::sPySetBlendin, METH_VARARGS, SetBlendin_doc},
+ {"setPriority", (PyCFunction) BL_ShapeActionActuator::sPySetPriority, METH_VARARGS, SetPriority_doc},
+ {"setFrame", (PyCFunction) BL_ShapeActionActuator::sPySetFrame, METH_VARARGS, SetFrame_doc},
+ {"setProperty", (PyCFunction) BL_ShapeActionActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"setBlendtime", (PyCFunction) BL_ShapeActionActuator::sPySetBlendtime, METH_VARARGS, SetBlendtime_doc},
+
+ {"getAction", (PyCFunction) BL_ShapeActionActuator::sPyGetAction, METH_VARARGS, GetAction_doc},
+ {"getStart", (PyCFunction) BL_ShapeActionActuator::sPyGetStart, METH_VARARGS, GetStart_doc},
+ {"getEnd", (PyCFunction) BL_ShapeActionActuator::sPyGetEnd, METH_VARARGS, GetEnd_doc},
+ {"getBlendin", (PyCFunction) BL_ShapeActionActuator::sPyGetBlendin, METH_VARARGS, GetBlendin_doc},
+ {"getPriority", (PyCFunction) BL_ShapeActionActuator::sPyGetPriority, METH_VARARGS, GetPriority_doc},
+ {"getFrame", (PyCFunction) BL_ShapeActionActuator::sPyGetFrame, METH_VARARGS, GetFrame_doc},
+ {"getProperty", (PyCFunction) BL_ShapeActionActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getType", (PyCFunction) BL_ShapeActionActuator::sPyGetType, METH_VARARGS, GetType_doc},
+ {"setType", (PyCFunction) BL_ShapeActionActuator::sPySetType, METH_VARARGS, SetType_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* BL_ShapeActionActuator::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IActuator);
+}
+
+/* setStart */
+char BL_ShapeActionActuator::GetAction_doc[] =
+"getAction()\n"
+"\tReturns a string containing the name of the current action.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetAction(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ if (m_action){
+ result = Py_BuildValue("s", m_action->id.name+2);
+ }
+ else{
+ Py_INCREF(Py_None);
+ result = Py_None;
+ }
+
+ return result;
+}
+
+/* getProperty */
+char BL_ShapeActionActuator::GetProperty_doc[] =
+"getProperty()\n"
+"\tReturns the name of the property to be used in FromProp mode.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("s", (const char *)m_propname);
+
+ return result;
+}
+
+/* getFrame */
+char BL_ShapeActionActuator::GetFrame_doc[] =
+"getFrame()\n"
+"\tReturns the current frame number.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetFrame(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("f", m_localtime);
+
+ return result;
+}
+
+/* getEnd */
+char BL_ShapeActionActuator::GetEnd_doc[] =
+"getEnd()\n"
+"\tReturns the last frame of the action.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetEnd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("f", m_endframe);
+
+ return result;
+}
+
+/* getStart */
+char BL_ShapeActionActuator::GetStart_doc[] =
+"getStart()\n"
+"\tReturns the starting frame of the action.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetStart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("f", m_startframe);
+
+ return result;
+}
+
+/* getBlendin */
+char BL_ShapeActionActuator::GetBlendin_doc[] =
+"getBlendin()\n"
+"\tReturns the number of interpolation animation frames to be\n"
+"\tgenerated when this actuator is triggered.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetBlendin(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("f", m_blendin);
+
+ return result;
+}
+
+/* getPriority */
+char BL_ShapeActionActuator::GetPriority_doc[] =
+"getPriority()\n"
+"\tReturns the priority for this actuator. Actuators with lower\n"
+"\tPriority numbers will override actuators with higher numbers.\n";
+
+PyObject* BL_ShapeActionActuator::PyGetPriority(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *result;
+
+ result = Py_BuildValue("i", m_priority);
+
+ return result;
+}
+
+/* setAction */
+char BL_ShapeActionActuator::SetAction_doc[] =
+"setAction(action, (reset))\n"
+"\t - action : The name of the action to set as the current action.\n"
+"\t Should be an action with Shape channels.\n"
+"\t - reset : Optional parameter indicating whether to reset the\n"
+"\t blend timer or not. A value of 1 indicates that the\n"
+"\t timer should be reset. A value of 0 will leave it\n"
+"\t unchanged. If reset is not specified, the timer will"
+"\t be reset.\n";
+
+PyObject* BL_ShapeActionActuator::PySetAction(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ char *string;
+ int reset = 1;
+
+ if (PyArg_ParseTuple(args,"s|i",&string, &reset))
+ {
+ bAction *action;
+
+ action = (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(STR_String(string));
+
+ if (!action){
+ /* NOTE! Throw an exception or something */
+ // printf ("setAction failed: Action not found\n", string);
+ }
+ else{
+ m_action=action;
+ if (reset)
+ m_blendframe = 0.f;
+ }
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setStart */
+char BL_ShapeActionActuator::SetStart_doc[] =
+"setStart(start)\n"
+"\t - start : Specifies the starting frame of the animation.\n";
+
+PyObject* BL_ShapeActionActuator::PySetStart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float start;
+
+ if (PyArg_ParseTuple(args,"f",&start))
+ {
+ m_startframe = start;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setEnd */
+char BL_ShapeActionActuator::SetEnd_doc[] =
+"setEnd(end)\n"
+"\t - end : Specifies the ending frame of the animation.\n";
+
+PyObject* BL_ShapeActionActuator::PySetEnd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float end;
+
+ if (PyArg_ParseTuple(args,"f",&end))
+ {
+ m_endframe = end;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setBlendin */
+char BL_ShapeActionActuator::SetBlendin_doc[] =
+"setBlendin(blendin)\n"
+"\t - blendin : Specifies the number of frames of animation to generate\n"
+"\t when making transitions between actions.\n";
+
+PyObject* BL_ShapeActionActuator::PySetBlendin(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float blendin;
+
+ if (PyArg_ParseTuple(args,"f",&blendin))
+ {
+ m_blendin = blendin;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setBlendtime */
+char BL_ShapeActionActuator::SetBlendtime_doc[] =
+"setBlendtime(blendtime)\n"
+"\t - blendtime : Allows the script to directly modify the internal timer\n"
+"\t used when generating transitions between actions. This\n"
+"\t parameter must be in the range from 0.0 to 1.0.\n";
+
+PyObject* BL_ShapeActionActuator::PySetBlendtime(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float blendframe;
+
+ if (PyArg_ParseTuple(args,"f",&blendframe))
+ {
+ m_blendframe = blendframe * m_blendin;
+ if (m_blendframe<0.f)
+ m_blendframe = 0.f;
+ if (m_blendframe>m_blendin)
+ m_blendframe = m_blendin;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setPriority */
+char BL_ShapeActionActuator::SetPriority_doc[] =
+"setPriority(priority)\n"
+"\t - priority : Specifies the new priority. Actuators will lower\n"
+"\t priority numbers will override actuators with higher\n"
+"\t numbers.\n";
+
+PyObject* BL_ShapeActionActuator::PySetPriority(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int priority;
+
+ if (PyArg_ParseTuple(args,"i",&priority))
+ {
+ m_priority = priority;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setFrame */
+char BL_ShapeActionActuator::SetFrame_doc[] =
+"setFrame(frame)\n"
+"\t - frame : Specifies the new current frame for the animation\n";
+
+PyObject* BL_ShapeActionActuator::PySetFrame(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float frame;
+
+ if (PyArg_ParseTuple(args,"f",&frame))
+ {
+ m_localtime = frame;
+ if (m_localtime<m_startframe)
+ m_localtime=m_startframe;
+ else if (m_localtime>m_endframe)
+ m_localtime=m_endframe;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* setProperty */
+char BL_ShapeActionActuator::SetProperty_doc[] =
+"setProperty(prop)\n"
+"\t - prop : A string specifying the property name to be used in\n"
+"\t FromProp playback mode.\n";
+
+PyObject* BL_ShapeActionActuator::PySetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ char *string;
+
+ if (PyArg_ParseTuple(args,"s",&string))
+ {
+ m_propname = string;
+ }
+ else {
+ return NULL;
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+/* getType */
+char BL_ShapeActionActuator::GetType_doc[] =
+"getType()\n"
+"\tReturns the operation mode of the actuator.\n";
+PyObject* BL_ShapeActionActuator::PyGetType(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return Py_BuildValue("h", m_playtype);
+}
+
+/* setType */
+char BL_ShapeActionActuator::SetType_doc[] =
+"setType(mode)\n"
+"\t - mode: Play (0), Flipper (2), LoopStop (3), LoopEnd (4) or Property (6)\n"
+"\tSet the operation mode of the actuator.\n";
+PyObject* BL_ShapeActionActuator::PySetType(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ short typeArg;
+
+ if (!PyArg_ParseTuple(args, "h", &typeArg)) {
+ return NULL;
+ }
+
+ switch (typeArg) {
+ case ACT_ACTION_PLAY:
+ case ACT_ACTION_FLIPPER:
+ case ACT_ACTION_LOOP_STOP:
+ case ACT_ACTION_LOOP_END:
+ case ACT_ACTION_FROM_PROP:
+ m_playtype = typeArg;
+ break;
+ default:
+ printf("Invalid type for action actuator: %d\n", typeArg); /* error */
+ }
+
+ Py_Return;
+}
+
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.h b/source/gameengine/Converter/BL_ShapeActionActuator.h
new file mode 100644
index 00000000000..434a62a1233
--- /dev/null
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.h
@@ -0,0 +1,133 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BL_SHAPEACTIONACTUATOR
+#define BL_SHAPEACTIONACTUATOR
+
+#include "GEN_HashedPtr.h"
+#include "SCA_IActuator.h"
+#include "MT_Point3.h"
+#include <vector>
+
+struct Key;
+class BL_ShapeActionActuator : public SCA_IActuator
+{
+public:
+ Py_Header;
+ BL_ShapeActionActuator(SCA_IObject* gameobj,
+ const STR_String& propname,
+ float starttime,
+ float endtime,
+ struct bAction *action,
+ short playtype,
+ short blendin,
+ short priority,
+ float stride,
+ PyTypeObject* T=&Type)
+ : SCA_IActuator(gameobj,T),
+
+ m_lastpos(0, 0, 0),
+ m_blendframe(0),
+ m_flag(0),
+ m_startframe (starttime),
+ m_endframe(endtime) ,
+ m_starttime(0),
+ m_localtime(starttime),
+ m_lastUpdate(-1),
+ m_blendin(blendin),
+ m_blendstart(0),
+ m_stridelength(stride),
+ m_playtype(playtype),
+ m_priority(priority),
+ m_action(action),
+ m_propname(propname)
+ {
+ };
+ virtual ~BL_ShapeActionActuator();
+ virtual bool Update(double curtime, bool frame);
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+
+ void SetBlendTime (float newtime);
+ void BlendShape(struct Key* key, float weigth);
+
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetAction);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendin);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetPriority);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetStart);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetEnd);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetFrame);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetProperty);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetBlendtime);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetChannel);
+
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetAction);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetBlendin);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetPriority);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetStart);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetEnd);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetFrame);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetProperty);
+// KX_PYMETHOD(BL_ActionActuator,GetChannel);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,GetType);
+ KX_PYMETHOD_DOC(BL_ShapeActionActuator,SetType);
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+protected:
+
+ void SetStartTime(float curtime);
+ void SetLocalTime(float curtime);
+ bool ClampLocalTime();
+
+ MT_Point3 m_lastpos;
+ float m_blendframe;
+ int m_flag;
+ /** The frame this action starts */
+ float m_startframe;
+ /** The frame this action ends */
+ float m_endframe;
+ /** The time this action started */
+ float m_starttime;
+ /** The current time of the action */
+ float m_localtime;
+
+ float m_lastUpdate;
+ float m_blendin;
+ float m_blendstart;
+ float m_stridelength;
+ short m_playtype;
+ short m_priority;
+ struct bAction *m_action;
+ STR_String m_propname;
+ vector<float> m_blendshape;
+};
+
+#endif
+
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.cpp b/source/gameengine/Converter/BL_ShapeDeformer.cpp
new file mode 100644
index 00000000000..eb5c1467ea5
--- /dev/null
+++ b/source/gameengine/Converter/BL_ShapeDeformer.cpp
@@ -0,0 +1,174 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifdef WIN32
+#pragma warning (disable : 4786)
+#endif //WIN32
+
+#include "MEM_guardedalloc.h"
+#include "BL_ShapeDeformer.h"
+#include "GEN_Map.h"
+#include "STR_HashedString.h"
+#include "RAS_IPolygonMaterial.h"
+#include "BL_SkinMeshObject.h"
+
+//#include "BL_ArmatureController.h"
+#include "DNA_armature_types.h"
+#include "DNA_action_types.h"
+#include "DNA_key_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_curve_types.h"
+#include "BKE_armature.h"
+#include "BKE_action.h"
+#include "BKE_key.h"
+#include "BKE_ipo.h"
+#include "MT_Point3.h"
+
+extern "C"{
+ #include "BKE_lattice.h"
+}
+ #include "BKE_utildefines.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#define __NLA_DEFNORMALS
+//#undef __NLA_DEFNORMALS
+
+
+BL_ShapeDeformer::~BL_ShapeDeformer()
+{
+};
+
+RAS_Deformer *BL_ShapeDeformer::GetReplica()
+{
+ BL_ShapeDeformer *result;
+
+ result = new BL_ShapeDeformer(*this);
+ result->ProcessReplica();
+ return result;
+}
+
+void BL_ShapeDeformer::ProcessReplica()
+{
+}
+
+bool BL_ShapeDeformer::LoadShapeDrivers(Object* arma)
+{
+ IpoCurve *icu;
+
+ m_shapeDrivers.clear();
+ // check if this mesh has armature driven shape keys
+ if (m_bmesh->key->ipo) {
+ for(icu= (IpoCurve*)m_bmesh->key->ipo->curve.first; icu; icu= (IpoCurve*)icu->next) {
+ if(icu->driver &&
+ (icu->flag & IPO_MUTE) == 0 &&
+ icu->driver->type == IPO_DRIVER_TYPE_NORMAL &&
+ icu->driver->ob == arma &&
+ icu->driver->blocktype == ID_AR) {
+ // this shape key ipo curve has a driver on the parent armature
+ // record this curve in the shape deformer so that the corresponding
+ m_shapeDrivers.push_back(icu);
+ }
+ }
+ }
+ return !m_shapeDrivers.empty();
+}
+
+bool BL_ShapeDeformer::ExecuteShapeDrivers(void)
+{
+ if (!m_shapeDrivers.empty() && PoseUpdated()) {
+ vector<IpoCurve*>::iterator it;
+ void *poin;
+ int type;
+ for (it=m_shapeDrivers.begin(); it!=m_shapeDrivers.end(); it++) {
+ // no need to set a specific time: this curve has a driver
+ IpoCurve *icu = *it;
+ calc_icu(icu, 1.0f);
+ poin = get_ipo_poin((ID*)m_bmesh->key, icu, &type);
+ if (poin)
+ write_ipo_poin(poin, type, icu->curval);
+ }
+ ForceUpdate();
+ return true;
+ }
+ return false;
+}
+
+bool BL_ShapeDeformer::Update(void)
+{
+ bool bShapeUpdate = false;
+ bool bSkinUpdate = false;
+
+ ExecuteShapeDrivers();
+
+ /* See if the object shape has changed */
+ if (m_lastShapeUpdate != m_gameobj->GetLastFrame()) {
+ /* the key coefficient have been set already, we just need to blend the keys */
+ Object* blendobj = m_gameobj->GetBlendObject();
+
+ // make sure the vertex weight cache is in line with this object
+ m_pMeshObject->CheckWeightCache(blendobj);
+
+ /* we will blend the key directly in mvert array: it is used by armature as the start position */
+ do_rel_key(0, m_bmesh->totvert, m_bmesh->totvert, (char *)m_bmesh->mvert->co, m_bmesh->key, 0);
+
+ // Don't release the weight array as in Blender, it will most likely be reusable on next frame
+ // The weight array are ultimately deleted when the skin mesh is destroyed
+
+ /* Update the current frame */
+ m_lastShapeUpdate=m_gameobj->GetLastFrame();
+
+ // As we have changed, the mesh, the skin deformer must update as well.
+ // This will force the update
+ BL_SkinDeformer::ForceUpdate();
+ bShapeUpdate = true;
+ }
+ // check for armature deform
+ bSkinUpdate = BL_SkinDeformer::Update();
+
+ if (!bSkinUpdate && bShapeUpdate) {
+ // this means that there is no armature, we still need to copy the vertex to m_transverts
+ // and update the normal (was not done after shape key calculation)
+
+ /* store verts locally */
+ VerifyStorage();
+
+ for (int v =0; v<m_bmesh->totvert; v++)
+ VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
+
+#ifdef __NLA_DEFNORMALS
+ RecalcNormals();
+#endif
+ bSkinUpdate = true;
+ }
+ return bSkinUpdate;
+}
diff --git a/source/gameengine/Converter/BL_ShapeDeformer.h b/source/gameengine/Converter/BL_ShapeDeformer.h
new file mode 100644
index 00000000000..9f8361dbaca
--- /dev/null
+++ b/source/gameengine/Converter/BL_ShapeDeformer.h
@@ -0,0 +1,102 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef BL_SHAPEDEFORMER
+#define BL_SHAPEDEFORMER
+
+#ifdef WIN32
+#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
+#endif //WIN32
+
+#include "BL_SkinDeformer.h"
+#include "BL_DeformableGameObject.h"
+#include <vector>
+
+struct IpoCurve;
+
+class BL_ShapeDeformer : public BL_SkinDeformer
+{
+public:
+ virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
+ {
+ void **h_obj = (*map)[m_gameobj];
+ if (h_obj){
+ m_gameobj = (BL_DeformableGameObject*)(*h_obj);
+ }
+ else
+ m_gameobj=NULL;
+ // relink the underlying skin deformer
+ BL_SkinDeformer::Relink(map);
+ };
+ BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
+ Object *bmeshobj,
+ BL_SkinMeshObject *mesh)
+ :
+ BL_SkinDeformer(bmeshobj, mesh),
+ m_lastShapeUpdate(-1),
+ m_gameobj(gameobj)
+ {
+ };
+
+ /* this second constructor is needed for making a mesh deformable on the fly. */
+ BL_ShapeDeformer(BL_DeformableGameObject *gameobj,
+ struct Object *bmeshobj_old,
+ struct Object *bmeshobj_new,
+ class BL_SkinMeshObject *mesh,
+ bool release_object,
+ BL_ArmatureObject* arma = NULL)
+ :
+ BL_SkinDeformer(bmeshobj_old, bmeshobj_new, mesh, release_object, arma),
+ m_lastShapeUpdate(-1),
+ m_gameobj(gameobj)
+ {
+ };
+
+ virtual void ProcessReplica();
+ virtual RAS_Deformer *GetReplica();
+ virtual ~BL_ShapeDeformer();
+
+ bool Update (void);
+ bool LoadShapeDrivers(Object* arma);
+ bool ExecuteShapeDrivers(void);
+
+ void ForceUpdate()
+ {
+ m_lastShapeUpdate = -1.0;
+ };
+
+protected:
+ vector<IpoCurve*> m_shapeDrivers;
+ double m_lastShapeUpdate;
+ BL_DeformableGameObject* m_gameobj;
+
+};
+
+#endif
+
diff --git a/source/gameengine/Converter/BL_SkinDeformer.cpp b/source/gameengine/Converter/BL_SkinDeformer.cpp
index 14faa3317d0..dd7119b1031 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.cpp
+++ b/source/gameengine/Converter/BL_SkinDeformer.cpp
@@ -57,6 +57,18 @@ extern "C"{
#define __NLA_DEFNORMALS
//#undef __NLA_DEFNORMALS
+BL_SkinDeformer::BL_SkinDeformer(struct Object *bmeshobj,
+ class BL_SkinMeshObject *mesh,
+ BL_ArmatureObject* arma)
+ : //
+ BL_MeshDeformer(bmeshobj, mesh),
+ m_armobj(arma),
+ m_lastArmaUpdate(-1),
+ m_defbase(&bmeshobj->defbase),
+ m_releaseobject(false)
+{
+ Mat4CpyMat4(m_obmat, bmeshobj->obmat);
+};
BL_SkinDeformer::BL_SkinDeformer(
struct Object *bmeshobj_old, // Blender object that owns the new mesh
@@ -66,97 +78,56 @@ BL_SkinDeformer::BL_SkinDeformer(
BL_ArmatureObject* arma) :
BL_MeshDeformer(bmeshobj_old, mesh),
m_armobj(arma),
- m_lastUpdate(-1),
+ m_lastArmaUpdate(-1),
m_defbase(&bmeshobj_old->defbase),
m_releaseobject(release_object)
{
- Mat4CpyMat4(m_obmat, bmeshobj_old->obmat);
- m_restoremat = true;
// this is needed to ensure correct deformation of mesh:
// the deformation is done with Blender's armature_deform_verts() function
// that takes an object as parameter and not a mesh. The object matrice is used
- // in the calculation, so we must force the same matrice to simulate a pure replacement of mesh
- Mat4CpyMat4(bmeshobj_old->obmat, bmeshobj_new->obmat);
+ // in the calculation, so we must use the matrix of the original object to
+ // simulate a pure replacement of the mesh.
+ Mat4CpyMat4(m_obmat, bmeshobj_new->obmat);
}
BL_SkinDeformer::~BL_SkinDeformer()
{
if(m_releaseobject && m_armobj)
m_armobj->Release();
- if (m_restoremat)
- Mat4CpyMat4(m_objMesh->obmat, m_obmat);
}
-/* XXX note, this __NLA_OLDDEFORM define seems to be obsolete */
-
bool BL_SkinDeformer::Apply(RAS_IPolyMaterial *mat)
{
size_t i, j, index;
vecVertexArray array;
-#ifdef __NLA_OLDDEFORM
- vecMVertArray mvarray;
-#else
vecIndexArrays mvarray;
-#endif
vecMDVertArray dvarray;
vecIndexArrays diarray;
RAS_TexVert *tv;
-#ifdef __NLA_OLDDEFORM
- MVert *mvert;
- MDeformVert *dvert;
-#endif
MT_Point3 pt;
// float co[3];
- if (!m_armobj)
- return false;
-
Update();
array = m_pMeshObject->GetVertexCache(mat);
-#ifdef __NLA_OLDDEFORM
- dvarray = m_pMeshObject->GetDVertCache(mat);
-#endif
mvarray = m_pMeshObject->GetMVertCache(mat);
diarray = m_pMeshObject->GetDIndexCache(mat);
-
-
// For each array
- for (i=0; i<array.size(); i++){
+ for (i=0; i<array.size(); i++) {
// For each vertex
- for (j=0; j<array[i]->size(); j++){
+ for (j=0; j<array[i]->size(); j++) {
tv = &((*array[i])[j]);
index = ((*diarray[i])[j]);
-#ifdef __NLA_OLDDEFORM
- pt = tv->xyz();
- mvert = ((*mvarray[i])[index]);
- dvert = ((*dvarray[i])[index]);
-#endif
// Copy the untransformed data from the original mvert
-#ifdef __NLA_OLDDEFORM
- co[0]=mvert->co[0];
- co[1]=mvert->co[1];
- co[2]=mvert->co[2];
-
- // Do the deformation
-/* XXX note, doesnt exist anymore */
-// GB_calc_armature_deform(co, dvert);
- tv->SetXYZ(co);
-#else
// Set the data
tv->SetXYZ(m_transverts[((*mvarray[i])[index])]);
-#ifdef __NLA_DEFNORMALS
-
- tv->SetNormal(m_transnors[((*mvarray[i])[index])]);
-#endif
-#endif
}
}
-
+
return true;
}
@@ -175,13 +146,11 @@ void BL_SkinDeformer::ProcessReplica()
//void where_is_pose (Object *ob);
//void armature_deform_verts(Object *armOb, Object *target, float (*vertexCos)[3], int numVerts, int deformflag);
-void BL_SkinDeformer::Update(void)
+bool BL_SkinDeformer::Update(void)
{
/* See if the armature has been updated for this frame */
- if (m_lastUpdate!=m_armobj->GetLastFrame()){
-
- /* Do all of the posing necessary */
- m_armobj->ApplyPose();
+ if (PoseUpdated()){
+ float obmat[4][4]; // the original object matrice
/* XXX note: where_is_pose() (from BKE_armature.h) calculates all matrices needed to start deforming */
/* but it requires the blender object pointer... */
@@ -196,12 +165,27 @@ void BL_SkinDeformer::Update(void)
for (int v =0; v<m_bmesh->totvert; v++)
VECCOPY(m_transverts[v], m_bmesh->mvert[v].co);
+ // save matrix first
+ Mat4CpyMat4(obmat, m_objMesh->obmat);
+ // set reference matrix
+ Mat4CpyMat4(m_objMesh->obmat, m_obmat);
+
armature_deform_verts( par_arma, m_objMesh, NULL, m_transverts, NULL, m_bmesh->totvert, ARM_DEF_VGROUP, NULL, NULL );
+
+ // restore matrix
+ Mat4CpyMat4(m_objMesh->obmat, obmat);
+
+#ifdef __NLA_DEFNORMALS
RecalcNormals();
+#endif
/* Update the current frame */
- m_lastUpdate=m_armobj->GetLastFrame();
+ m_lastArmaUpdate=m_armobj->GetLastFrame();
+
+ /* indicate that the m_transverts and normals are up to date */
+ return true;
}
+ return false;
}
/* XXX note: I propose to drop this function */
diff --git a/source/gameengine/Converter/BL_SkinDeformer.h b/source/gameengine/Converter/BL_SkinDeformer.h
index e130dc15dbf..c5568c049cb 100644
--- a/source/gameengine/Converter/BL_SkinDeformer.h
+++ b/source/gameengine/Converter/BL_SkinDeformer.h
@@ -52,27 +52,20 @@ public:
// void SetArmatureController (BL_ArmatureController *cont);
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)
{
- void **h_obj = (*map)[m_armobj];
- if (h_obj){
- SetArmature( (BL_ArmatureObject*)(*h_obj) );
+ if (m_armobj){
+ void **h_obj = (*map)[m_armobj];
+ if (h_obj){
+ SetArmature( (BL_ArmatureObject*)(*h_obj) );
+ }
+ else
+ m_armobj=NULL;
}
- else
- m_armobj=NULL;
}
void SetArmature (class BL_ArmatureObject *armobj);
BL_SkinDeformer(struct Object *bmeshobj,
class BL_SkinMeshObject *mesh,
- BL_ArmatureObject* arma = NULL)
- : //
- BL_MeshDeformer(bmeshobj, mesh),
- m_armobj(arma),
- m_lastUpdate(-1),
- m_defbase(&bmeshobj->defbase),
- m_releaseobject(false),
- m_restoremat(false)
- {
- };
+ BL_ArmatureObject* arma = NULL);
/* this second constructor is needed for making a mesh deformable on the fly. */
BL_SkinDeformer(struct Object *bmeshobj_old,
@@ -84,16 +77,28 @@ public:
virtual void ProcessReplica();
virtual RAS_Deformer *GetReplica();
virtual ~BL_SkinDeformer();
- void Update (void);
+ bool Update (void);
bool Apply (class RAS_IPolyMaterial *polymat);
+ bool PoseUpdated(void)
+ {
+ if (m_armobj && m_lastArmaUpdate!=m_armobj->GetLastFrame()) {
+ m_armobj->ApplyPose();
+ return true;
+ }
+ return false;
+ }
+
+ void ForceUpdate()
+ {
+ m_lastArmaUpdate = -1.0;
+ };
protected:
BL_ArmatureObject* m_armobj; // Our parent object
float m_time;
- double m_lastUpdate;
+ double m_lastArmaUpdate;
ListBase* m_defbase;
- float m_obmat[4][4]; // the original object matrice in case of dynamic mesh replacement
- bool m_restoremat;
+ float m_obmat[4][4]; // the reference matrix for skeleton deform
bool m_releaseobject;
};
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.cpp b/source/gameengine/Converter/BL_SkinMeshObject.cpp
index 8bc78c7f757..49492923c7c 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.cpp
+++ b/source/gameengine/Converter/BL_SkinMeshObject.cpp
@@ -53,23 +53,27 @@ void BL_SkinMeshObject::AddPolygon(RAS_Polygon* poly)
RAS_MeshObject::AddPolygon(poly);
}
-#ifdef __NLA_OLDDEFORM
-int BL_SkinMeshObject::FindOrAddDeform(int vtxarray, struct MVert *mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat)
-#else
int BL_SkinMeshObject::FindOrAddDeform(unsigned int vtxarray, unsigned int mv, struct MDeformVert *dv, RAS_IPolyMaterial* mat)
-#endif
{
BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
int numvert = ao->m_MvertArrayCache1[vtxarray]->size();
-
+
/* Check to see if this has already been pushed */
- for (unsigned int i=0; i<ao->m_MvertArrayCache1[vtxarray]->size(); i++){
- if (mv == (*ao->m_MvertArrayCache1[vtxarray])[i])
- return i;
+ for (vector<BL_MDVertMap>::iterator it = m_mvert_to_dvert_mapping[mv].begin();
+ it != m_mvert_to_dvert_mapping[mv].end();
+ it++)
+ {
+ if(it->mat == mat)
+ return it->index;
}
ao->m_MvertArrayCache1[vtxarray]->push_back(mv);
ao->m_DvertArrayCache1[vtxarray]->push_back(dv);
+
+ BL_MDVertMap mdmap;
+ mdmap.mat = mat;
+ mdmap.index = numvert;
+ m_mvert_to_dvert_mapping[mv].push_back(mdmap);
return numvert;
};
@@ -105,11 +109,7 @@ int BL_SkinMeshObject::FindVertexArray(int numverts,RAS_IPolyMaterial* polymat)
KX_IndexArray *ia = new KX_IndexArray();
ao->m_IndexArrayCache1.push_back(ia);
-#ifdef __NLA_OLDDEFORM
- BL_MVertArray *bva = new BL_MVertArray();
-#else
KX_IndexArray *bva = new KX_IndexArray();
-#endif
ao->m_MvertArrayCache1.push_back(bva);
BL_DeformVertArray *dva = new BL_DeformVertArray();
@@ -150,5 +150,63 @@ void BL_SkinMeshObject::Bucketize(double* oglmatrix,void* clientobj,bool useObje
}
+static int get_def_index(Object* ob, const char* vgroup)
+{
+ bDeformGroup *curdef;
+ int index = 0;
+
+ for (curdef = (bDeformGroup*)ob->defbase.first; curdef; curdef=(bDeformGroup*)curdef->next, index++)
+ if (!strcmp(curdef->name, vgroup))
+ return index;
+ return -1;
+}
+
+void BL_SkinMeshObject::CheckWeightCache(Object* obj)
+{
+ KeyBlock *kb;
+ int kbindex, defindex;
+ MDeformVert *dvert= NULL;
+ int totvert, i, j;
+ float *weights;
+
+ if (!m_mesh->key)
+ return;
+
+ for(kbindex=0, kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next, kbindex++)
+ {
+ // first check the cases where the weight must be cleared
+ if (kb->vgroup[0] == 0 ||
+ m_mesh->dvert == NULL ||
+ (defindex = get_def_index(obj, kb->vgroup)) == -1) {
+ if (kb->weights) {
+ MEM_freeN(kb->weights);
+ kb->weights = NULL;
+ }
+ m_cacheWeightIndex[kbindex] = -1;
+ } else if (m_cacheWeightIndex[kbindex] != defindex) {
+ // a weight array is required but the cache is not matching
+ if (kb->weights) {
+ MEM_freeN(kb->weights);
+ kb->weights = NULL;
+ }
+
+ dvert= m_mesh->dvert;
+ totvert= m_mesh->totvert;
+
+ weights= (float*)MEM_callocN(totvert*sizeof(float), "weights");
+
+ for (i=0; i < totvert; i++, dvert++) {
+ for(j=0; j<dvert->totweight; j++) {
+ if (dvert->dw[j].def_nr == defindex) {
+ weights[i]= dvert->dw[j].weight;
+ break;
+ }
+ }
+ }
+ kb->weights = weights;
+ m_cacheWeightIndex[kbindex] = defindex;
+ }
+ }
+}
diff --git a/source/gameengine/Converter/BL_SkinMeshObject.h b/source/gameengine/Converter/BL_SkinMeshObject.h
index 0ca7428c0f0..cc2b8de600e 100644
--- a/source/gameengine/Converter/BL_SkinMeshObject.h
+++ b/source/gameengine/Converter/BL_SkinMeshObject.h
@@ -33,7 +33,7 @@
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
-
+#include "MEM_guardedalloc.h"
#include "RAS_MeshObject.h"
#include "RAS_Deformer.h"
#include "RAS_IPolygonMaterial.h"
@@ -41,6 +41,7 @@
#include "BL_MeshDeformer.h"
#include "DNA_mesh_types.h"
+#include "DNA_key_types.h"
#include "DNA_meshdata_types.h"
typedef vector<struct MVert*> BL_MVertArray;
@@ -105,15 +106,43 @@ class BL_SkinMeshObject : public RAS_MeshObject
}
protected:
+ vector<int> m_cacheWeightIndex;
+
public:
+ struct BL_MDVertMap { RAS_IPolyMaterial *mat; int index; };
+ vector<vector<BL_MDVertMap> > m_mvert_to_dvert_mapping;
+
void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec);
// void Bucketize(double* oglmatrix,void* clientobj,bool useObjectColor,const MT_Vector4& rgbavec,class RAS_BucketManager* bucketmgr);
int FindVertexArray(int numverts,RAS_IPolyMaterial* polymat);
- BL_SkinMeshObject(int lightlayer) : RAS_MeshObject (lightlayer)
- { m_class = 1;};
+ BL_SkinMeshObject(Mesh* mesh, int lightlayer) : RAS_MeshObject (mesh, lightlayer)
+ {
+ m_class = 1;
+ if (m_mesh && m_mesh->key)
+ {
+ KeyBlock *kb;
+ int count=0;
+ // initialize weight cache for shape objects
+ // count how many keys in this mesh
+ for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next)
+ count++;
+ m_cacheWeightIndex.resize(count,-1);
+ }
+ };
- virtual ~BL_SkinMeshObject(){
+ virtual ~BL_SkinMeshObject()
+ {
+ if (m_mesh && m_mesh->key)
+ {
+ KeyBlock *kb;
+ // remove the weight cache to avoid memory leak
+ for(kb= (KeyBlock*)m_mesh->key->block.first; kb; kb= (KeyBlock*)kb->next) {
+ if(kb->weights)
+ MEM_freeN(kb->weights);
+ kb->weights= NULL;
+ }
+ }
};
const vecIndexArrays& GetDIndexCache (RAS_IPolyMaterial* mat)
@@ -139,38 +168,20 @@ public:
const MT_Point2& uv2,
const MT_Vector4& tangent,
const unsigned int rgbacolor,
- const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat)
+ const MT_Vector3& normal, int defnr, bool flat, RAS_IPolyMaterial* mat, int origindex)
{
- RAS_TexVert tempvert(xyz,uv,uv2, tangent,rgbacolor,normal,flat ? TV_CALCFACENORMAL : 0);
-
- // KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
- BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
-
- int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
-
- int index=-1;
-
- for (int i=0;i<numverts;i++)
- {
- const RAS_TexVert& vtx = (*ao->m_VertexArrayCache1[vtxarray])[i];
- if (tempvert.closeTo(&vtx))
- {
- index = i;
- break;
- }
-
- }
- if (index >= 0)
- return index;
-
- // no vertex found, add one
- ao->m_VertexArrayCache1[vtxarray]->push_back(tempvert);
- ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
-
- return numverts;
-
-
+ BL_SkinArrayOptimizer* ao = (BL_SkinArrayOptimizer*)GetArrayOptimizer(mat);
+ int numverts = ao->m_VertexArrayCache1[vtxarray]->size();
+ int index = RAS_MeshObject::FindOrAddVertex(vtxarray, xyz, uv, uv2, tangent, rgbacolor, normal, flat, mat, origindex);
+
+ /* this means a new vertex was added, so we add the defnr too */
+ if(index == numverts)
+ ao->m_DIndexArrayCache1[vtxarray]->push_back(defnr);
+
+ return index;
}
+ // for shape keys,
+ void CheckWeightCache(struct Object* obj);
};
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 8640e69102b..de91bce2ab1 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -100,7 +100,8 @@ KX_BlenderSceneConverter::KX_BlenderSceneConverter(
m_sipo(sipo),
m_ketsjiEngine(engine),
m_alwaysUseExpandFraming(false),
- m_usemat(false)
+ m_usemat(false),
+ m_useglslmat(false)
{
m_newfilename = "";
}
@@ -449,6 +450,13 @@ void KX_BlenderSceneConverter::RemoveScene(KX_Scene *scene)
void KX_BlenderSceneConverter::SetMaterials(bool val)
{
m_usemat = val;
+ m_useglslmat = false;
+}
+
+void KX_BlenderSceneConverter::SetGLSLMaterials(bool val)
+{
+ m_usemat = val;
+ m_useglslmat = val;
}
bool KX_BlenderSceneConverter::GetMaterials()
@@ -456,6 +464,10 @@ bool KX_BlenderSceneConverter::GetMaterials()
return m_usemat;
}
+bool KX_BlenderSceneConverter::GetGLSLMaterials()
+{
+ return m_useglslmat;
+}
void KX_BlenderSceneConverter::RegisterBlenderMaterial(BL_Material *mat)
{
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.h b/source/gameengine/Converter/KX_BlenderSceneConverter.h
index a45d7396875..e5d6ccc5caf 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.h
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.h
@@ -75,6 +75,7 @@ class KX_BlenderSceneConverter : public KX_ISceneConverter
class KX_Scene* m_currentScene; // Scene being converted
bool m_alwaysUseExpandFraming;
bool m_usemat;
+ bool m_useglslmat;
void localDel_ipoCurve ( IpoCurve * icu ,struct SpaceIpo* sipo);
// struct Ipo* findIpoForName(char* objName);
@@ -146,6 +147,10 @@ public:
virtual void SetMaterials(bool val);
virtual bool GetMaterials();
+ // use blender glsl materials
+ virtual void SetGLSLMaterials(bool val);
+ virtual bool GetGLSLMaterials();
+
};
#endif //__KX_BLENDERSCENECONVERTER_H
diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp
index 6b594e2e70b..6e05ea31fe8 100644
--- a/source/gameengine/Converter/KX_ConvertActuators.cpp
+++ b/source/gameengine/Converter/KX_ConvertActuators.cpp
@@ -56,11 +56,13 @@
#include "KX_ConstraintActuator.h"
#include "KX_CameraActuator.h"
#include "KX_GameActuator.h"
+#include "KX_StateActuator.h"
#include "KX_VisibilityActuator.h"
#include "KX_SCA_AddObjectActuator.h"
#include "KX_SCA_EndObjectActuator.h"
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_ParentActuator.h"
+#include "KX_SCA_DynamicActuator.h"
#include "KX_Scene.h"
#include "KX_KetsjiEngine.h"
@@ -84,6 +86,7 @@
#include "DNA_actuator_types.h"
#include "DNA_packedFile_types.h"
#include "BL_ActionActuator.h"
+#include "BL_ShapeActionActuator.h"
/* end of blender include block */
#include "BL_BlenderDataConversion.h"
@@ -135,6 +138,7 @@ void BL_ConvertActuators(char* maggiename,
MT_Vector3 angvelvec ( KX_BLENDERTRUNC(obact->angularvelocity[0]),
KX_BLENDERTRUNC(obact->angularvelocity[1]),
KX_BLENDERTRUNC(obact->angularvelocity[2]));
+ short damping = obact->damping;
drotvec /= BLENDER_HACK_DTIME;
//drotvec /= BLENDER_HACK_DTIME;
@@ -155,7 +159,7 @@ void BL_ConvertActuators(char* maggiename,
bitLocalFlag.DRot = bool((obact->flag & ACT_DROT_LOCAL)!=0);
bitLocalFlag.LinearVelocity = bool((obact->flag & ACT_LIN_VEL_LOCAL)!=0);
bitLocalFlag.AngularVelocity = bool((obact->flag & ACT_ANG_VEL_LOCAL)!=0);
-
+ bitLocalFlag.ServoControl = bool(obact->type == ACT_OBJECT_SERVO);
bitLocalFlag.AddOrSetLinV = bool((obact->flag & ACT_ADD_LIN_VEL)!=0);
@@ -166,6 +170,7 @@ void BL_ConvertActuators(char* maggiename,
drotvec.getValue(),
linvelvec.getValue(),
angvelvec.getValue(),
+ damping,
bitLocalFlag
);
baseact = tmpbaseact;
@@ -176,10 +181,12 @@ void BL_ConvertActuators(char* maggiename,
if (blenderobject->type==OB_ARMATURE){
bActionActuator* actact = (bActionActuator*) bact->data;
STR_String propname = (actact->name ? actact->name : "");
+ STR_String propframe = (actact->frameProp ? actact->frameProp : "");
BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
gameobj,
propname,
+ propframe,
actact->sta,
actact->end,
actact->act,
@@ -195,6 +202,30 @@ void BL_ConvertActuators(char* maggiename,
else
printf ("Discarded action actuator from non-armature object [%s]\n", blenderobject->id.name+2);
}
+ case ACT_SHAPEACTION:
+ {
+ if (blenderobject->type==OB_MESH){
+ bActionActuator* actact = (bActionActuator*) bact->data;
+ STR_String propname = (actact->name ? actact->name : "");
+
+ BL_ShapeActionActuator* tmpbaseact = new BL_ShapeActionActuator(
+ gameobj,
+ propname,
+ actact->sta,
+ actact->end,
+ actact->act,
+ actact->type, // + 1, because Blender starts to count at zero,
+ actact->blendin,
+ actact->priority,
+ actact->stridelength
+ // Ketsji at 1, because zero is reserved for "NoDef"
+ );
+ baseact= tmpbaseact;
+ break;
+ }
+ else
+ printf ("Discarded shape action actuator from non-mesh object [%s]\n", blenderobject->id.name+2);
+ }
case ACT_IPO:
{
bIpoActuator* ipoact = (bIpoActuator*) bact->data;
@@ -572,6 +603,15 @@ void BL_ConvertActuators(char* maggiename,
blenderobject->upflag
);
baseact = tmptrackact;
+ break;
+ }
+ case ACT_EDOB_DYNAMICS:
+ {
+ KX_SCA_DynamicActuator* tmpdynact
+ = new KX_SCA_DynamicActuator(gameobj,
+ editobact->dyn_operation
+ );
+ baseact = tmpdynact;
}
}
break;
@@ -579,51 +619,105 @@ void BL_ConvertActuators(char* maggiename,
case ACT_CONSTRAINT:
{
float min = 0.0, max = 0.0;
+ char *prop = NULL;
KX_ConstraintActuator::KX_CONSTRAINTTYPE locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_NODEF;
bConstraintActuator *conact
= (bConstraintActuator*) bact->data;
/* convert settings... degrees in the ui become radians */
/* internally */
- switch (conact->flag) {
- case ACT_CONST_LOCX:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX;
- min = conact->minloc[0];
- max = conact->maxloc[0];
- break;
- case ACT_CONST_LOCY:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY;
- min = conact->minloc[1];
- max = conact->maxloc[1];
- break;
- case ACT_CONST_LOCZ:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ;
- min = conact->minloc[2];
- max = conact->maxloc[2];
- break;
- case ACT_CONST_ROTX:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX;
- min = MT_2_PI * conact->minrot[0] / 360.0;
- max = MT_2_PI * conact->maxrot[0] / 360.0;
- break;
- case ACT_CONST_ROTY:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY;
- min = MT_2_PI * conact->minrot[1] / 360.0;
- max = MT_2_PI * conact->maxrot[1] / 360.0;
- break;
- case ACT_CONST_ROTZ:
- locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ;
- min = MT_2_PI * conact->minrot[2] / 360.0;
- max = MT_2_PI * conact->maxrot[2] / 360.0;
- break;
- default:
- ; /* error */
+ if (conact->type == ACT_CONST_TYPE_ORI) {
+ switch (conact->mode) {
+ case ACT_CONST_DIRPX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX;
+ break;
+ case ACT_CONST_DIRPY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY;
+ break;
+ case ACT_CONST_DIRPZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ;
+ break;
+ }
+ } else if (conact->type == ACT_CONST_TYPE_DIST) {
+ switch (conact->mode) {
+ case ACT_CONST_DIRPX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX;
+ min = conact->minloc[0];
+ max = conact->maxloc[0];
+ break;
+ case ACT_CONST_DIRPY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY;
+ min = conact->minloc[1];
+ max = conact->maxloc[1];
+ break;
+ case ACT_CONST_DIRPZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPZ;
+ min = conact->minloc[2];
+ max = conact->maxloc[2];
+ break;
+ case ACT_CONST_DIRMX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRMX;
+ min = conact->minloc[0];
+ max = conact->maxloc[0];
+ break;
+ case ACT_CONST_DIRMY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRMY;
+ min = conact->minloc[1];
+ max = conact->maxloc[1];
+ break;
+ case ACT_CONST_DIRMZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRMZ;
+ min = conact->minloc[2];
+ max = conact->maxloc[2];
+ break;
+ }
+ prop = conact->matprop;
+ } else {
+ switch (conact->flag) {
+ case ACT_CONST_LOCX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX;
+ min = conact->minloc[0];
+ max = conact->maxloc[0];
+ break;
+ case ACT_CONST_LOCY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY;
+ min = conact->minloc[1];
+ max = conact->maxloc[1];
+ break;
+ case ACT_CONST_LOCZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ;
+ min = conact->minloc[2];
+ max = conact->maxloc[2];
+ break;
+ case ACT_CONST_ROTX:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX;
+ min = MT_2_PI * conact->minrot[0] / 360.0;
+ max = MT_2_PI * conact->maxrot[0] / 360.0;
+ break;
+ case ACT_CONST_ROTY:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY;
+ min = MT_2_PI * conact->minrot[1] / 360.0;
+ max = MT_2_PI * conact->maxrot[1] / 360.0;
+ break;
+ case ACT_CONST_ROTZ:
+ locrot = KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ;
+ min = MT_2_PI * conact->minrot[2] / 360.0;
+ max = MT_2_PI * conact->maxrot[2] / 360.0;
+ break;
+ default:
+ ; /* error */
+ }
}
KX_ConstraintActuator *tmpconact
= new KX_ConstraintActuator(gameobj,
- conact->damp,
- min,
- max,
- locrot);
+ conact->damp,
+ conact->rotdamp,
+ min,
+ max,
+ conact->maxrot,
+ locrot,
+ conact->time,
+ conact->flag,
+ prop);
baseact = tmpconact;
break;
}
@@ -832,7 +926,19 @@ void BL_ConvertActuators(char* maggiename,
baseact = tmp_vis_act;
}
break;
-
+
+ case ACT_STATE:
+ {
+ bStateActuator *sta_act = (bStateActuator *) bact->data;
+ KX_StateActuator * tmp_sta_act = NULL;
+
+ tmp_sta_act =
+ new KX_StateActuator(gameobj, sta_act->type, sta_act->mask);
+
+ baseact = tmp_sta_act;
+ }
+ break;
+
case ACT_2DFILTER:
{
bTwoDFilterActuator *_2dfilter = (bTwoDFilterActuator*) bact->data;
@@ -892,7 +998,7 @@ void BL_ConvertActuators(char* maggiename,
}
tmp = new SCA_2DFilterActuator(gameobj, filtermode, _2dfilter->flag,
- _2dfilter->float_arg,_2dfilter->int_arg,ketsjiEngine->GetRasterizer(),rendertools);
+ _2dfilter->float_arg,_2dfilter->int_arg,_2dfilter->texture_flag,ketsjiEngine->GetRasterizer(),rendertools);
if (_2dfilter->text)
{
diff --git a/source/gameengine/Converter/KX_ConvertControllers.cpp b/source/gameengine/Converter/KX_ConvertControllers.cpp
index a26cfa95b6d..da490b4ee85 100644
--- a/source/gameengine/Converter/KX_ConvertControllers.cpp
+++ b/source/gameengine/Converter/KX_ConvertControllers.cpp
@@ -35,6 +35,10 @@
// Controller
#include "SCA_ANDController.h"
#include "SCA_ORController.h"
+#include "SCA_NANDController.h"
+#include "SCA_NORController.h"
+#include "SCA_XORController.h"
+#include "SCA_XNORController.h"
#include "SCA_PythonController.h"
#include "SCA_ExpressionController.h"
@@ -112,6 +116,30 @@ void BL_ConvertControllers(
LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
break;
}
+ case CONT_LOGIC_NAND:
+ {
+ gamecontroller = new SCA_NANDController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
+ case CONT_LOGIC_NOR:
+ {
+ gamecontroller = new SCA_NORController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
+ case CONT_LOGIC_XOR:
+ {
+ gamecontroller = new SCA_XORController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
+ case CONT_LOGIC_XNOR:
+ {
+ gamecontroller = new SCA_XNORController(gameobj);
+ LinkControllerToActuators(gamecontroller,bcontr,logicmgr,converter);
+ break;
+ }
case CONT_EXPRESSION:
{
bExpressionCont* bexpcont = (bExpressionCont*) bcontr->data;
@@ -161,6 +189,7 @@ void BL_ConvertControllers(
if (gamecontroller)
{
gamecontroller->SetExecutePriority(executePriority++);
+ gamecontroller->SetState(bcontr->state_mask);
STR_String uniquename = bcontr->name;
uniquename += "#CONTR#";
uniqueint++;
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index 80fa3838d60..7c9df688d45 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -64,6 +64,7 @@ probably misplaced */
#include "KX_MouseFocusSensor.h"
#include "SCA_JoystickSensor.h"
#include "KX_NetworkMessageSensor.h"
+#include "SCA_ActuatorSensor.h"
#include "SCA_PropertySensor.h"
@@ -251,6 +252,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
bool neg_pulsemode = false;
int frequency = 0;
bool invert = false;
+ bool level = false;
while(sens)
{
@@ -263,7 +265,8 @@ void BL_ConvertSensors(struct Object* blenderobject,
frequency = sens->freq;
invert = !(sens->invert == 0);
-
+ level = !(sens->level == 0);
+
switch (sens->type)
{
case SENS_ALWAYS:
@@ -536,6 +539,19 @@ void BL_ConvertSensors(struct Object* blenderobject,
break;
}
+ case SENS_ACTUATOR:
+ {
+ bActuatorSensor* blenderactsensor = (bActuatorSensor*) sens->data;
+ // we will reuse the property event manager, there is nothing special with this sensor
+ SCA_EventManager* eventmgr
+ = logicmgr->FindEventManager(SCA_EventManager::ACTUATOR_EVENTMGR);
+ if (eventmgr)
+ {
+ STR_String propname=blenderactsensor->name;
+ gamesensor = new SCA_ActuatorSensor(eventmgr,gameobj,propname);
+ }
+ break;
+ }
case SENS_RADAR:
{
@@ -711,6 +727,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
neg_pulsemode,
frequency);
gamesensor->SetInvert(invert);
+ gamesensor->SetLevel(level);
gamesensor->SetName(STR_String(sens->name));
gameobj->AddSensor(gamesensor);
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index de89ed9b5c8..04cc119efee 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -99,6 +99,18 @@ static inline void Py_Fatal(char *M) {
return ((class_name*) self)->Py##method_name(self, args, kwds); \
}; \
+#define KX_PYMETHOD_NOARGS(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self); \
+ static PyObject* sPy##method_name( PyObject* self) { \
+ return ((class_name*) self)->Py##method_name(self); \
+ }; \
+
+#define KX_PYMETHOD_O(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self, PyObject* value); \
+ static PyObject* sPy##method_name( PyObject* self, PyObject* value) { \
+ return ((class_name*) self)->Py##method_name(self, value); \
+ }; \
+
#define KX_PYMETHOD_DOC(class_name, method_name) \
PyObject* Py##method_name(PyObject* self, PyObject* args, PyObject* kwds); \
static PyObject* sPy##method_name( PyObject* self, PyObject* args, PyObject* kwds) { \
@@ -106,6 +118,21 @@ static inline void Py_Fatal(char *M) {
}; \
static char method_name##_doc[]; \
+#define KX_PYMETHOD_DOC_O(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self, PyObject* value); \
+ static PyObject* sPy##method_name( PyObject* self, PyObject* value) { \
+ return ((class_name*) self)->Py##method_name(self, value); \
+ }; \
+ static char method_name##_doc[]; \
+
+#define KX_PYMETHOD_DOC_NOARGS(class_name, method_name) \
+ PyObject* Py##method_name(PyObject* self); \
+ static PyObject* sPy##method_name( PyObject* self) { \
+ return ((class_name*) self)->Py##method_name(self); \
+ }; \
+ static char method_name##_doc[]; \
+
+
/* The line above should remain empty */
/**
* Method table macro (with doc)
diff --git a/source/gameengine/Expressions/Value.cpp b/source/gameengine/Expressions/Value.cpp
index 56208ab4ad5..f0195d5df82 100644
--- a/source/gameengine/Expressions/Value.cpp
+++ b/source/gameengine/Expressions/Value.cpp
@@ -520,11 +520,6 @@ void CValue::CloneProperties(CValue *replica)
}
-
-
-
-
-
double* CValue::GetVector3(bool bGetTransformedVec)
{
assertd(false); // don;t get vector from me
@@ -775,6 +770,25 @@ int CValue::_setattr(const STR_String& attr,PyObject* pyobj)
//PyObjectPlus::_setattr(attr,value);
return 0;
};
+
+PyObject* CValue::ConvertKeysToPython( void )
+{
+ PyObject *pylist = PyList_New( 0 );
+ PyObject *pystr;
+
+ if (m_pNamedPropertyArray)
+ {
+ for ( std::map<STR_String,CValue*>::iterator it = m_pNamedPropertyArray->begin();
+ !(it == m_pNamedPropertyArray->end());it++)
+ {
+ pystr = PyString_FromString( (*it).first );
+ PyList_Append(pylist, pystr);
+ Py_DECREF( pystr );
+ }
+ }
+ return pylist;
+}
+
/*
PyObject* CValue::PyMake(PyObject* ignored,PyObject* args)
{
diff --git a/source/gameengine/Expressions/Value.h b/source/gameengine/Expressions/Value.h
index ccb9c34749d..561e5521d60 100644
--- a/source/gameengine/Expressions/Value.h
+++ b/source/gameengine/Expressions/Value.h
@@ -253,6 +253,8 @@ public:
virtual int _delattr(const STR_String& attr);
virtual int _setattr(const STR_String& attr,PyObject* value);
+ virtual PyObject* ConvertKeysToPython( void );
+
KX_PYMETHOD(CValue,GetName);
#else
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
index f3b5b1fdda2..56249bb52ec 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp
@@ -18,6 +18,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
short flag,
float float_arg,
int int_arg,
+ short texture_flag,
RAS_IRasterizer* rasterizer,
RAS_IRenderTools* rendertools,
PyTypeObject* T)
@@ -25,6 +26,7 @@ SCA_2DFilterActuator::SCA_2DFilterActuator(
m_type(type),
m_flag(flag),
m_int_arg(int_arg),
+ m_texture_flag(texture_flag),
m_float_arg(float_arg),
m_rasterizer(rasterizer),
m_rendertools(rendertools)
@@ -72,7 +74,7 @@ bool SCA_2DFilterActuator::Update()
}
else if(m_type < RAS_2DFilterManager::RAS_2DFILTER_NUMBER_OF_FILTERS)
{
- m_rendertools->Update2DFilter(m_type, m_int_arg, m_shaderText);
+ m_rendertools->Update2DFilter(m_type, m_int_arg, m_shaderText, m_texture_flag);
}
return true;
}
diff --git a/source/gameengine/GameLogic/SCA_2DFilterActuator.h b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
index 7b0cfff951e..451a7b9491a 100644
--- a/source/gameengine/GameLogic/SCA_2DFilterActuator.h
+++ b/source/gameengine/GameLogic/SCA_2DFilterActuator.h
@@ -16,6 +16,7 @@ private:
short m_flag;
float m_float_arg;
int m_int_arg;
+ short m_texture_flag;
STR_String m_shaderText;
RAS_IRasterizer* m_rasterizer;
RAS_IRenderTools* m_rendertools;
@@ -28,6 +29,7 @@ public:
short flag,
float float_arg,
int int_arg,
+ short texture_flag,
RAS_IRasterizer* rasterizer,
RAS_IRenderTools* rendertools,
PyTypeObject* T=&Type
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
new file mode 100644
index 00000000000..28ca1fd673f
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.cpp
@@ -0,0 +1,76 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_ISensor.h"
+#include "SCA_ActuatorEventManager.h"
+#include "SCA_ActuatorSensor.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+
+SCA_ActuatorEventManager::SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr)
+ : SCA_EventManager(ACTUATOR_EVENTMGR),
+ m_logicmgr(logicmgr)
+{
+}
+
+
+
+SCA_ActuatorEventManager::~SCA_ActuatorEventManager()
+{
+
+}
+
+
+
+void SCA_ActuatorEventManager::RegisterSensor(SCA_ISensor* sensor)
+{
+ m_sensors.push_back(sensor);
+}
+
+
+
+void SCA_ActuatorEventManager::NextFrame()
+{
+ // check for changed actuator
+ for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ {
+ (*it)->Activate(m_logicmgr,NULL);
+ }
+}
+
+void SCA_ActuatorEventManager::UpdateFrame()
+{
+ // update the state of actuator before executing them
+ for (vector<SCA_ISensor*>::const_iterator it = m_sensors.begin();!(it==m_sensors.end());it++)
+ {
+ ((SCA_ActuatorSensor*)(*it))->Update();
+ }
+} \ No newline at end of file
diff --git a/source/gameengine/GameLogic/SCA_ActuatorEventManager.h b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
new file mode 100644
index 00000000000..b5108764197
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_ActuatorEventManager.h
@@ -0,0 +1,52 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __KX_ACTUATOREVENTMANAGER
+#define __KX_ACTUATOREVENTMANAGER
+
+#include "SCA_EventManager.h"
+
+#include <vector>
+
+using namespace std;
+
+class SCA_ActuatorEventManager : public SCA_EventManager
+{
+ class SCA_LogicManager* m_logicmgr;
+
+public:
+ SCA_ActuatorEventManager(class SCA_LogicManager* logicmgr);
+ virtual ~SCA_ActuatorEventManager();
+ virtual void NextFrame();
+ virtual void UpdateFrame();
+ virtual void RegisterSensor(SCA_ISensor* sensor);
+ //SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
+};
+
+#endif //__KX_ACTUATOREVENTMANAGER
+
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
new file mode 100644
index 00000000000..9645bfbed4a
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -0,0 +1,196 @@
+/**
+ * Actuator sensor
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <iostream>
+#include "SCA_ActuatorSensor.h"
+#include "SCA_EventManager.h"
+#include "SCA_LogicManager.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+SCA_ActuatorSensor::SCA_ActuatorSensor(SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ const STR_String& actname,
+ PyTypeObject* T )
+ : SCA_ISensor(gameobj,eventmgr,T),
+ m_checkactname(actname)
+{
+ m_actuator = GetParent()->FindActuator(m_checkactname);
+ Init();
+}
+
+void SCA_ActuatorSensor::Init()
+{
+ m_lastresult = m_invert?true:false;
+ m_midresult = m_lastresult;
+ m_reset = true;
+}
+
+CValue* SCA_ActuatorSensor::GetReplica()
+{
+ SCA_ActuatorSensor* replica = new SCA_ActuatorSensor(*this);
+ // m_range_expr must be recalculated on replica!
+ CValue::AddDataToReplica(replica);
+ replica->Init();
+
+ return replica;
+}
+
+void SCA_ActuatorSensor::ReParent(SCA_IObject* parent)
+{
+ m_actuator = parent->FindActuator(m_checkactname);
+ SCA_ISensor::ReParent(parent);
+}
+
+bool SCA_ActuatorSensor::IsPositiveTrigger()
+{
+ bool result = m_lastresult;
+ if (m_invert)
+ result = !result;
+
+ return result;
+}
+
+
+
+SCA_ActuatorSensor::~SCA_ActuatorSensor()
+{
+}
+
+
+
+bool SCA_ActuatorSensor::Evaluate(CValue* event)
+{
+ if (m_actuator)
+ {
+ bool result = m_actuator->IsActive();
+ bool reset = m_reset && m_level;
+
+ m_reset = false;
+ if (m_lastresult != result || m_midresult != result)
+ {
+ m_lastresult = m_midresult = result;
+ return true;
+ }
+ return (reset) ? true : false;
+ }
+ return false;
+}
+
+void SCA_ActuatorSensor::Update()
+{
+ if (m_actuator)
+ {
+ m_midresult = m_actuator->IsActive();
+ }
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_ActuatorSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_ActuatorSensor",
+ sizeof(SCA_ActuatorSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_ActuatorSensor::Parents[] = {
+ &SCA_ActuatorSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_ActuatorSensor::Methods[] = {
+ {"getActuator", (PyCFunction) SCA_ActuatorSensor::sPyGetActuator, METH_VARARGS, GetActuator_doc},
+ {"setActuator", (PyCFunction) SCA_ActuatorSensor::sPySetActuator, METH_VARARGS, SetActuator_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_ActuatorSensor::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_ISensor); /* implicit return! */
+}
+
+/* 3. getActuator */
+char SCA_ActuatorSensor::GetActuator_doc[] =
+"getActuator()\n"
+"\tReturn the Actuator with which the sensor operates.\n";
+PyObject* SCA_ActuatorSensor::PyGetActuator(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ return PyString_FromString(m_checkactname);
+}
+
+/* 4. setActuator */
+char SCA_ActuatorSensor::SetActuator_doc[] =
+"setActuator(name)\n"
+"\t- name: string\n"
+"\tSets the Actuator with which to operate. If there is no Actuator\n"
+"\tof this name, the call is ignored.\n";
+PyObject* SCA_ActuatorSensor::PySetActuator(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ /* We should query whether the name exists. Or should we create a prop */
+ /* on the fly? */
+ char *actNameArg = NULL;
+
+ if (!PyArg_ParseTuple(args, "s", &actNameArg)) {
+ return NULL;
+ }
+
+ SCA_IActuator* act = GetParent()->FindActuator(STR_String(actNameArg));
+ if (act) {
+ m_checkactname = actNameArg;
+ m_actuator = act;
+ } else {
+ ; /* error: bad actuator name */
+ }
+ Py_Return;
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.h b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
new file mode 100644
index 00000000000..6086c5bfce0
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.h
@@ -0,0 +1,74 @@
+/**
+ * Actuator sensor
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_ACTUATORSENSOR
+#define __KX_ACTUATORSENSOR
+
+#include "SCA_ISensor.h"
+#include "SCA_IActuator.h"
+
+class SCA_ActuatorSensor : public SCA_ISensor
+{
+ Py_Header;
+ STR_String m_checkactname;
+ bool m_lastresult;
+ bool m_midresult;
+ protected:
+ SCA_IActuator* m_actuator;
+public:
+ SCA_ActuatorSensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ const STR_String& actname,
+ PyTypeObject* T=&Type );
+
+ virtual ~SCA_ActuatorSensor();
+ virtual CValue* GetReplica();
+ virtual void Init();
+ virtual bool Evaluate(CValue* event);
+ virtual bool IsPositiveTrigger();
+ virtual void ReParent(SCA_IObject* parent);
+ void Update();
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+ /* 3. setProperty */
+ KX_PYMETHOD_DOC(SCA_ActuatorSensor,SetActuator);
+ /* 4. getProperty */
+ KX_PYMETHOD_DOC(SCA_ActuatorSensor,GetActuator);
+
+};
+
+#endif
+
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
index 67df5d091ab..f9fbf2387c4 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp
@@ -53,10 +53,13 @@ SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
: SCA_ISensor(gameobj,eventmgr, T)
{
//SetDrawColor(255,0,0);
- m_alwaysresult = true;
+ Init();
}
-
+void SCA_AlwaysSensor::Init()
+{
+ m_alwaysresult = true;
+}
SCA_AlwaysSensor::~SCA_AlwaysSensor()
{
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.h b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
index 474ed025432..8bf2a8aa98e 100644
--- a/source/gameengine/GameLogic/SCA_AlwaysSensor.h
+++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.h
@@ -45,6 +45,8 @@ public:
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
+ virtual void Init();
+
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_EventManager.cpp b/source/gameengine/GameLogic/SCA_EventManager.cpp
index 1ca88182ddc..0169864a133 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.cpp
+++ b/source/gameengine/GameLogic/SCA_EventManager.cpp
@@ -72,7 +72,9 @@ void SCA_EventManager::EndFrame()
{
}
-
+void SCA_EventManager::UpdateFrame()
+{
+}
int SCA_EventManager::GetType()
{
diff --git a/source/gameengine/GameLogic/SCA_EventManager.h b/source/gameengine/GameLogic/SCA_EventManager.h
index 89731497f6f..9cc1718cd1e 100644
--- a/source/gameengine/GameLogic/SCA_EventManager.h
+++ b/source/gameengine/GameLogic/SCA_EventManager.h
@@ -49,7 +49,8 @@ public:
RAY_EVENTMGR,
RADAR_EVENTMGR,
NETWORK_EVENTMGR,
- JOY_EVENTMGR
+ JOY_EVENTMGR,
+ ACTUATOR_EVENTMGR
};
SCA_EventManager(EVENT_MANAGER_TYPE mgrtype);
@@ -58,6 +59,7 @@ public:
virtual void RemoveSensor(class SCA_ISensor* sensor);
virtual void NextFrame(double curtime, double fixedtime);
virtual void NextFrame();
+ virtual void UpdateFrame();
virtual void EndFrame();
virtual void RegisterSensor(class SCA_ISensor* sensor)=0;
int GetType();
diff --git a/source/gameengine/GameLogic/SCA_IActuator.cpp b/source/gameengine/GameLogic/SCA_IActuator.cpp
index 568d0eb4a89..eeca2d7b44c 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_IActuator.cpp
@@ -36,6 +36,7 @@ using namespace std;
SCA_IActuator::SCA_IActuator(SCA_IObject* gameobj,
PyTypeObject* T) :
+ m_links(0),
SCA_ILogicBrick(gameobj,T)
{
// nothing to do
@@ -109,3 +110,12 @@ SCA_IActuator::~SCA_IActuator()
RemoveAllEvents();
}
+void SCA_IActuator::DecLink()
+{
+ m_links--;
+ if (m_links < 0)
+ {
+ printf("Warning: actuator %s has negative m_links: %d\n", m_name.Ptr(), m_links);
+ m_links = 0;
+ }
+}
diff --git a/source/gameengine/GameLogic/SCA_IActuator.h b/source/gameengine/GameLogic/SCA_IActuator.h
index b802aa4b298..774b27c5ad4 100644
--- a/source/gameengine/GameLogic/SCA_IActuator.h
+++ b/source/gameengine/GameLogic/SCA_IActuator.h
@@ -34,8 +34,11 @@
class SCA_IActuator : public SCA_ILogicBrick
{
+ friend class SCA_LogicManager;
protected:
std::vector<CValue*> m_events;
+ int m_links; // number of active links to controllers
+ // when 0, the actuator is automatically stopped
void RemoveAllEvents();
public:
@@ -83,6 +86,10 @@ public:
*/
bool IsNegativeEvent() const;
virtual ~SCA_IActuator();
+
+ void IncLink() { m_links++; }
+ void DecLink();
+ bool IsNoLink() const { return !m_links; }
};
#endif //__KX_IACTUATOR
diff --git a/source/gameengine/GameLogic/SCA_IController.cpp b/source/gameengine/GameLogic/SCA_IController.cpp
index 5cb62678c6b..8f156cc63e7 100644
--- a/source/gameengine/GameLogic/SCA_IController.cpp
+++ b/source/gameengine/GameLogic/SCA_IController.cpp
@@ -29,6 +29,7 @@
#include "SCA_IController.h"
#include "SCA_LogicManager.h"
#include "SCA_IActuator.h"
+#include "SCA_ISensor.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -37,6 +38,7 @@
SCA_IController::SCA_IController(SCA_IObject* gameobj,
PyTypeObject* T)
:
+ m_statemask(0),
SCA_ILogicBrick(gameobj,T)
{
}
@@ -45,6 +47,7 @@ SCA_IController::SCA_IController(SCA_IObject* gameobj,
SCA_IController::~SCA_IController()
{
+ UnlinkAllActuators();
}
@@ -65,6 +68,14 @@ const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
void SCA_IController::UnlinkAllSensors()
{
+ if (IsActive())
+ {
+ std::vector<class SCA_ISensor*>::iterator sensit;
+ for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
+ {
+ (*sensit)->DecLink();
+ }
+ }
m_linkedsensors.clear();
}
@@ -72,6 +83,14 @@ void SCA_IController::UnlinkAllSensors()
void SCA_IController::UnlinkAllActuators()
{
+ if (IsActive())
+ {
+ std::vector<class SCA_IActuator*>::iterator actit;
+ for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
+ {
+ (*actit)->DecLink();
+ }
+ }
m_linkedactuators.clear();
}
@@ -95,26 +114,94 @@ void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
void SCA_IController::LinkToActuator(SCA_IActuator* actua)
{
m_linkedactuators.push_back(actua);
+ if (IsActive())
+ {
+ actua->IncLink();
+ }
}
void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
{
std::vector<class SCA_IActuator*>::iterator actit;
- std::vector<class SCA_IActuator*>::iterator actfound = m_linkedactuators.end();
for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
{
if ((*actit) == actua)
- actfound = actit;
+ {
+ break;
+ }
}
- if (!(actfound==m_linkedactuators.end()))
+ if (!(actit==m_linkedactuators.end()))
{
- m_linkedactuators.erase(actfound);
+ if (IsActive())
+ {
+ (*actit)->DecLink();
+ }
+ m_linkedactuators.erase(actit);
}
-
}
void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
{
m_linkedsensors.push_back(sensor);
+ if (IsActive())
+ {
+ sensor->IncLink();
+ }
+}
+
+void SCA_IController::UnlinkSensor(class SCA_ISensor* sensor)
+{
+ std::vector<class SCA_ISensor*>::iterator sensit;
+ for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
+ {
+ if ((*sensit) == sensor)
+ {
+ break;
+ }
+
+ }
+ if (!(sensit==m_linkedsensors.end()))
+ {
+ if (IsActive())
+ {
+ (*sensit)->DecLink();
+ }
+ m_linkedsensors.erase(sensit);
+ }
}
+
+void SCA_IController::ApplyState(unsigned int state)
+{
+ std::vector<class SCA_IActuator*>::iterator actit;
+ std::vector<class SCA_ISensor*>::iterator sensit;
+
+ if (m_statemask & state)
+ {
+ if (!IsActive())
+ {
+ // reactive the controller, all the links to actuator are valid again
+ for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
+ {
+ (*actit)->IncLink();
+ }
+ for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
+ {
+ (*sensit)->IncLink();
+ }
+ SetActive(true);
+ }
+ } else if (IsActive())
+ {
+ for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
+ {
+ (*actit)->DecLink();
+ }
+ for (sensit = m_linkedsensors.begin();!(sensit==m_linkedsensors.end());++sensit)
+ {
+ (*sensit)->DecLink();
+ }
+ SetActive(false);
+ }
+}
+
diff --git a/source/gameengine/GameLogic/SCA_IController.h b/source/gameengine/GameLogic/SCA_IController.h
index 79e956dec4e..f67c0942eb4 100644
--- a/source/gameengine/GameLogic/SCA_IController.h
+++ b/source/gameengine/GameLogic/SCA_IController.h
@@ -36,6 +36,7 @@ class SCA_IController : public SCA_ILogicBrick
protected:
std::vector<class SCA_ISensor*> m_linkedsensors;
std::vector<class SCA_IActuator*> m_linkedactuators;
+ unsigned int m_statemask;
public:
SCA_IController(SCA_IObject* gameobj,PyTypeObject* T);
virtual ~SCA_IController();
@@ -47,6 +48,9 @@ public:
void UnlinkAllSensors();
void UnlinkAllActuators();
void UnlinkActuator(class SCA_IActuator* actua);
+ void UnlinkSensor(class SCA_ISensor* sensor);
+ void SetState(unsigned int state) { m_statemask = state; }
+ void ApplyState(unsigned int state);
};
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
index 8423d06dfcd..f6efd485adb 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
@@ -242,8 +242,8 @@ PyParentObject SCA_ILogicBrick::Parents[] = {
PyMethodDef SCA_ILogicBrick::Methods[] = {
- {"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_VARARGS},
- {"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
+ {"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_NOARGS},
+ {"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_NOARGS},
{"setExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
{NULL,NULL} //Sentinel
};
@@ -258,9 +258,7 @@ SCA_ILogicBrick::_getattr(const STR_String& attr)
-PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self)
{
CValue* parent = GetParent();
if (parent)
@@ -294,9 +292,7 @@ PyObject* SCA_ILogicBrick::PySetExecutePriority(PyObject* self,
-PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self)
{
return PyInt_FromLong(m_Execute_Ueber_Priority);
}
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index f359ee0911b..80bc6ae3b86 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -82,9 +82,9 @@ public:
// python methods
- KX_PYMETHOD(SCA_ILogicBrick,GetOwner);
+ KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetOwner);
KX_PYMETHOD(SCA_ILogicBrick,SetExecutePriority);
- KX_PYMETHOD(SCA_ILogicBrick,GetExecutePriority);
+ KX_PYMETHOD_NOARGS(SCA_ILogicBrick,GetExecutePriority);
enum KX_BOOL_TYPE {
KX_BOOL_NODEF = 0,
diff --git a/source/gameengine/GameLogic/SCA_IObject.cpp b/source/gameengine/GameLogic/SCA_IObject.cpp
index 6df9e23f3fa..27e7d5faada 100644
--- a/source/gameengine/GameLogic/SCA_IObject.cpp
+++ b/source/gameengine/GameLogic/SCA_IObject.cpp
@@ -40,7 +40,7 @@
MT_Point3 SCA_IObject::m_sDummy=MT_Point3(0,0,0);
-SCA_IObject::SCA_IObject(PyTypeObject* T): CValue(T)
+SCA_IObject::SCA_IObject(PyTypeObject* T): m_state(0), CValue(T)
{
m_suspended = false;
}
@@ -157,15 +157,15 @@ bool SCA_IObject::GetIgnoreActivityCulling()
void SCA_IObject::ReParentLogic()
{
- SCA_SensorList& oldsensors = GetSensors();
-
- int sen = 0;
- SCA_SensorList::iterator its;
- for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its)
+ SCA_ActuatorList& oldactuators = GetActuators();
+ int act = 0;
+ SCA_ActuatorList::iterator ita;
+ for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita)
{
- SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
- newsensor->ReParent(this);
- oldsensors[sen++] = newsensor;
+ SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
+ newactuator->ReParent(this);
+ newactuator->SetActive(false);
+ oldactuators[act++] = newactuator;
}
SCA_ControllerList& oldcontrollers = GetControllers();
@@ -178,17 +178,17 @@ void SCA_IObject::ReParentLogic()
oldcontrollers[con++]=newcontroller;
}
- SCA_ActuatorList& oldactuators = GetActuators();
-
- int act = 0;
- SCA_ActuatorList::iterator ita;
- for (ita = oldactuators.begin(); !(ita==oldactuators.end()); ++ita)
+ // convert sensors last so that actuators are already available for Actuator sensor
+ SCA_SensorList& oldsensors = GetSensors();
+ int sen = 0;
+ SCA_SensorList::iterator its;
+ for (its = oldsensors.begin(); !(its==oldsensors.end()); ++its)
{
- SCA_IActuator* newactuator = (SCA_IActuator*) (*ita)->GetReplica();
- newactuator->ReParent(this);
- newactuator->SetActive(false);
- oldactuators[act++] = newactuator;
+ SCA_ISensor* newsensor = (SCA_ISensor*)(*its)->GetReplica();
+ newsensor->ReParent(this);
+ oldsensors[sen++] = newsensor;
}
+
// a new object cannot be client of any actuator
m_registeredActuators.clear();
@@ -329,6 +329,17 @@ void SCA_IObject::Resume(void)
}
}
+void SCA_IObject::SetState(unsigned int state)
+{
+ m_state = state;
+ // update the status of the controllers
+ SCA_ControllerList::iterator contit;
+ for (contit = m_controllers.begin(); contit != m_controllers.end(); contit++)
+ {
+ (*contit)->ApplyState(m_state);
+ }
+}
+
/* ------------------------------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_IObject.h b/source/gameengine/GameLogic/SCA_IObject.h
index 4b0fc741b8f..07b4310a91e 100644
--- a/source/gameengine/GameLogic/SCA_IObject.h
+++ b/source/gameengine/GameLogic/SCA_IObject.h
@@ -67,7 +67,12 @@ protected:
* Ignore updates?
*/
bool m_suspended;
-
+
+ /**
+ * current state = bit mask of state that are active
+ */
+ unsigned int m_state;
+
public:
SCA_IObject(PyTypeObject* T=&Type);
@@ -111,7 +116,17 @@ public:
* Resume progress
*/
void Resume(void);
-
+
+ /**
+ * Set the object state
+ */
+ void SetState(unsigned int state);
+
+ /**
+ * Get the object state
+ */
+ unsigned int GetState(void) { return m_state; }
+
// const class MT_Point3& ConvertPythonPylist(PyObject* pylist);
// here come the python forwarded methods
@@ -120,7 +135,7 @@ public:
virtual int GetGameObjectType() {return -1;}
typedef enum ObjectTypes {
- OBJ_ARMATURE=0
+ OBJ_ARMATURE=0,
}ObjectTypes;
};
diff --git a/source/gameengine/GameLogic/SCA_ISensor.cpp b/source/gameengine/GameLogic/SCA_ISensor.cpp
index 9fdee0c19da..68341b57435 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ISensor.cpp
@@ -52,8 +52,11 @@ SCA_ISensor::SCA_ISensor(SCA_IObject* gameobj,
SCA_ILogicBrick(gameobj,T),
m_triggered(false)
{
+ m_links = 0;
m_suspended = false;
m_invert = false;
+ m_level = false;
+ m_reset = false;
m_pos_ticks = 0;
m_neg_ticks = 0;
m_pos_pulsemode = false;
@@ -94,6 +97,10 @@ void SCA_ISensor::SetInvert(bool inv) {
m_invert = inv;
}
+void SCA_ISensor::SetLevel(bool lvl) {
+ m_level = lvl;
+}
+
float SCA_ISensor::GetNumber() {
return IsPositiveTrigger();
@@ -111,6 +118,25 @@ void SCA_ISensor::Resume() {
m_suspended = false;
}
+void SCA_ISensor::Init() {
+ printf("Sensor %s has no init function, please report this bug to Blender.org\n", m_name.Ptr());
+}
+
+void SCA_ISensor::DecLink() {
+ m_links--;
+ if (m_links < 0)
+ {
+ printf("Warning: sensor %s has negative m_links: %d\n", m_name.Ptr(), m_links);
+ m_links = 0;
+ }
+ if (!m_links)
+ {
+ // sensor is detached from all controllers, initialize it so that it
+ // is fresh as at startup when it is reattached again.
+ Init();
+ }
+}
+
/* python integration */
PyTypeObject SCA_ISensor::Type = {
@@ -157,6 +183,10 @@ PyMethodDef SCA_ISensor::Methods[] = {
METH_VARARGS, GetInvert_doc},
{"setInvert", (PyCFunction) SCA_ISensor::sPySetInvert,
METH_VARARGS, SetInvert_doc},
+ {"getLevel", (PyCFunction) SCA_ISensor::sPyGetLevel,
+ METH_VARARGS, GetLevel_doc},
+ {"setLevel", (PyCFunction) SCA_ISensor::sPySetLevel,
+ METH_VARARGS, SetLevel_doc},
{NULL,NULL} //Sentinel
};
@@ -177,7 +207,8 @@ void SCA_ISensor::Activate(class SCA_LogicManager* logicmgr, CValue* event)
{
// calculate if a __triggering__ is wanted
- if (!m_suspended) {
+ // don't evaluate a sensor that is not connected to any controller
+ if (m_links && !m_suspended) {
bool result = this->Evaluate(event);
if (result) {
logicmgr->AddActivatedSensor(this);
@@ -307,6 +338,31 @@ PyObject* SCA_ISensor::PySetInvert(PyObject* self, PyObject* args, PyObject* kwd
Py_Return;
}
+char SCA_ISensor::GetLevel_doc[] =
+"getLevel()\n"
+"\tReturns whether this sensor is a level detector or a edge detector.\n"
+"\tIt makes a difference only in case of logic state transition (state actuator).\n"
+"\tA level detector will immediately generate a pulse if the condition for the\n"
+"\tdetector is met when entering the state. A edge detector will wait for an off-on\n"
+"\ttransition to occur.\n"
+"\tOnly some sensors implement this feature: keyboard.\n";
+PyObject* SCA_ISensor::PyGetLevel(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ return BoolToPyArg(m_level);
+}
+
+char SCA_ISensor::SetLevel_doc[] =
+"setLevel(level?)\n"
+"\t- level?: Detect level instead of edge? (KX_TRUE, KX_FALSE)\n"
+"\tSet whether to detect level or edge transition when entering a state.\n";
+PyObject* SCA_ISensor::PySetLevel(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int pyarg = 0;
+ if(!PyArg_ParseTuple(args, "i", &pyarg)) { return NULL; }
+ m_level = PyArgToBool(pyarg);
+ Py_Return;
+}
+
char SCA_ISensor::GetUseNegPulseMode_doc[] =
"getUseNegPulseMode()\n"
"\tReturns whether negative pulse mode is active.\n";
diff --git a/source/gameengine/GameLogic/SCA_ISensor.h b/source/gameengine/GameLogic/SCA_ISensor.h
index e14fb34241a..f2ed6a803c2 100644
--- a/source/gameengine/GameLogic/SCA_ISensor.h
+++ b/source/gameengine/GameLogic/SCA_ISensor.h
@@ -61,9 +61,18 @@ class SCA_ISensor : public SCA_ILogicBrick
/** invert the output signal*/
bool m_invert;
+ /** detect level instead of edge*/
+ bool m_level;
+
+ /** sensor has been reset */
+ bool m_reset;
+
/** Sensor must ignore updates? */
bool m_suspended;
+ /** number of connections to controller */
+ int m_links;
+
/** Pass the activation on to the logic manager.*/
void SignalActivation(class SCA_LogicManager* logicmgr);
@@ -81,6 +90,7 @@ public:
void Activate(class SCA_LogicManager* logicmgr,CValue* event);
virtual bool Evaluate(CValue* event) = 0;
virtual bool IsPositiveTrigger();
+ virtual void Init();
virtual PyObject* _getattr(const STR_String& attr);
virtual CValue* GetReplica()=0;
@@ -101,6 +111,8 @@ public:
virtual void Delete() { Release(); }
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
+ /** set the level detection on or off */
+ void SetLevel(bool lvl);
void RegisterToManager();
virtual float GetNumber();
@@ -114,6 +126,12 @@ public:
/** Resume sensing. */
void Resume();
+ void IncLink()
+ { m_links++; }
+ void DecLink();
+ bool IsNoLink() const
+ { return !m_links; }
+
/* Python functions: */
KX_PYMETHOD_DOC(SCA_ISensor,IsPositive);
KX_PYMETHOD_DOC(SCA_ISensor,GetUsePosPulseMode);
@@ -124,6 +142,8 @@ public:
KX_PYMETHOD_DOC(SCA_ISensor,SetUseNegPulseMode);
KX_PYMETHOD_DOC(SCA_ISensor,GetInvert);
KX_PYMETHOD_DOC(SCA_ISensor,SetInvert);
+ KX_PYMETHOD_DOC(SCA_ISensor,GetLevel);
+ KX_PYMETHOD_DOC(SCA_ISensor,SetLevel);
};
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
index b0e7fee130d..3fb439eb25b 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp
@@ -64,9 +64,14 @@ std::cout << " button flag "<< m_buttonf << std::endl;
std::cout << " hat " << m_hat << std::endl;
std::cout << " hat flag " << m_hatf << std::endl;
*/
- m_istrig=0;
+ Init();
}
+void SCA_JoystickSensor::Init()
+{
+ m_istrig=(m_invert)?1:0;
+ m_reset = true;
+}
SCA_JoystickSensor::~SCA_JoystickSensor()
{
@@ -75,9 +80,10 @@ SCA_JoystickSensor::~SCA_JoystickSensor()
CValue* SCA_JoystickSensor::GetReplica()
{
- CValue* replica = new SCA_JoystickSensor(*this);
+ SCA_JoystickSensor* replica = new SCA_JoystickSensor(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
+ replica->Init();
return replica;
}
@@ -95,7 +101,9 @@ bool SCA_JoystickSensor::Evaluate(CValue* event)
{
SCA_Joystick *js = m_pJoystickMgr->GetJoystickDevice();
bool result = false;
+ bool reset = m_reset && m_level;
+ m_reset = false;
switch(m_joymode)
{
case KX_JOYSENSORMODE_AXIS:
@@ -236,6 +244,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event)
if(!js->IsTrig()){
m_istrig = 0;
}
+ if (reset)
+ result = true;
return result;
}
diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.h b/source/gameengine/GameLogic/SCA_JoystickSensor.h
index 2fbe1edf1e7..69068da6494 100644
--- a/source/gameengine/GameLogic/SCA_JoystickSensor.h
+++ b/source/gameengine/GameLogic/SCA_JoystickSensor.h
@@ -95,6 +95,7 @@ public:
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
+ virtual void Init();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index f13b1bcf4c9..a7a6fa93db4 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -62,7 +62,7 @@ SCA_KeyboardSensor::SCA_KeyboardSensor(SCA_KeyboardManager* keybdmgr,
if (hotkey == SCA_IInputDevice::KX_ESCKEY)
keybdmgr->GetInputDevice()->HookEscape();
// SetDrawColor(0xff0000ff);
- m_val=0;
+ Init();
}
@@ -71,14 +71,22 @@ SCA_KeyboardSensor::~SCA_KeyboardSensor()
{
}
-
+void SCA_KeyboardSensor::Init()
+{
+ // this function is used when the sensor is disconnected from all controllers
+ // by the state engine. It reinitializes the sensor as if it was just created.
+ // However, if the target key is pressed when the sensor is reactivated, it
+ // will not generated an event (see remark in Evaluate()).
+ m_val = (m_invert)?1:0;
+ m_reset = true;
+}
CValue* SCA_KeyboardSensor::GetReplica()
{
- CValue* replica = new SCA_KeyboardSensor(*this);
+ SCA_KeyboardSensor* replica = new SCA_KeyboardSensor(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
-
+ replica->Init();
return replica;
}
@@ -113,8 +121,8 @@ bool SCA_KeyboardSensor::TriggerOnAllKeys()
bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
bool result = false;
+ bool reset = m_reset && m_level;
SCA_IInputDevice* inputdev = m_pKeyboardMgr->GetInputDevice();
-
// cerr << "SCA_KeyboardSensor::Eval event, sensing for "<< m_hotkey << " at device " << inputdev << "\n";
/* See if we need to do logging: togPropState exists and is
@@ -127,7 +135,7 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
LogKeystrokes();
}
-
+ m_reset = false;
/* Now see whether events must be bounced. */
if (m_bAllKeys)
@@ -169,10 +177,10 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
if (m_val == 0)
{
- //see comment below
- //m_val = 1;
- //result = true;
- ;
+ m_val = 1;
+ if (m_level) {
+ result = true;
+ }
}
} else
{
@@ -222,22 +230,20 @@ bool SCA_KeyboardSensor::Evaluate(CValue* eventval)
{
if (m_val == 0)
{
- //hmm, this abnormal situation may occur in the following cases:
- //- the key was pressed while the scene was suspended
- //- this is a new scene and the key is active from the start
- //In the second case, it's dangerous to activate the sensor
- //(think of a key to go to next scene)
- //What we really need is a edge/level flag in the key sensor
- //m_val = 1;
- //result = true;
- ;
+ m_val = 1;
+ if (m_level)
+ {
+ result = true;
+ }
}
}
}
}
}
}
-
+ if (reset)
+ // force an event
+ result = true;
return result;
}
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index e87eddecd32..b86f6931d27 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -114,6 +114,8 @@ public:
PyTypeObject* T=&Type );
virtual ~SCA_KeyboardSensor();
virtual CValue* GetReplica();
+ virtual void Init();
+
short int GetHotkey();
virtual bool Evaluate(CValue* event);
diff --git a/source/gameengine/GameLogic/SCA_LogicManager.cpp b/source/gameengine/GameLogic/SCA_LogicManager.cpp
index 49f01d643e5..f50161cbecb 100644
--- a/source/gameengine/GameLogic/SCA_LogicManager.cpp
+++ b/source/gameengine/GameLogic/SCA_LogicManager.cpp
@@ -165,6 +165,11 @@ void* SCA_LogicManager::FindBlendObjByGameMeshName(const STR_String& gamemeshnam
void SCA_LogicManager::RemoveSensor(SCA_ISensor* sensor)
{
+ controllerlist contlist = m_sensorcontrollermapje[sensor];
+ for (controllerlist::const_iterator c= contlist.begin();!(c==contlist.end());c++)
+ {
+ (*c)->UnlinkSensor(sensor);
+ }
m_sensorcontrollermapje.erase(sensor);
for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin();
@@ -176,6 +181,8 @@ void SCA_LogicManager::RemoveSensor(SCA_ISensor* sensor)
void SCA_LogicManager::RemoveController(SCA_IController* controller)
{
+ controller->UnlinkAllSensors();
+ controller->UnlinkAllActuators();
std::map<SCA_ISensor*,controllerlist>::iterator sit;
for (sit = m_sensorcontrollermapje.begin();!(sit==m_sensorcontrollermapje.end());++sit)
{
@@ -236,7 +243,8 @@ void SCA_LogicManager::BeginFrame(double curtime, double fixedtime)
!(c==contlist.end());c++)
{
SCA_IController* contr = *c;//controllerarray->at(c);
- triggeredControllerSet.insert(SmartControllerPtr(contr,0));
+ if (contr->IsActive())
+ triggeredControllerSet.insert(SmartControllerPtr(contr,0));
}
//sensor->SetActive(false);
}
@@ -263,6 +271,10 @@ void SCA_LogicManager::UpdateFrame(double curtime, bool frame)
}
m_removedActuators.clear();
+ // About to run actuators, but before update the sensors for those which depends on actuators
+ for (vector<SCA_EventManager*>::const_iterator ie=m_eventmanagers.begin(); !(ie==m_eventmanagers.end()); ie++)
+ (*ie)->UpdateFrame();
+
for (set<SmartActuatorPtr>::iterator ia = m_activeActuators.begin();!(ia==m_activeActuators.end());ia++)
{
//SCA_IActuator* actua = *ia;
@@ -273,6 +285,16 @@ void SCA_LogicManager::UpdateFrame(double curtime, bool frame)
(*ia)->SetActive(false);
//m_activeactuators.pop_back();
+ } else if ((*ia)->IsNoLink())
+ {
+ // This actuator has no more links but it still active
+ // make sure it will get a negative event on next frame to stop it
+ // Do this check after Update() rather than before to make sure
+ // that all the actuators that are activated at same time than a state
+ // actuator have a chance to execute.
+ CValue* event = new CBoolValue(false);
+ (*ia)->RemoveAllEvents();
+ (*ia)->AddEvent(event);
}
}
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.cpp b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
index 8810b7470ed..2298ddb0743 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.cpp
@@ -58,7 +58,6 @@ SCA_MouseSensor::SCA_MouseSensor(SCA_MouseManager* eventmgr,
{
m_mousemode = mousemode;
m_triggermode = true;
- m_val = 0; /* stores the latest attribute */
switch (m_mousemode) {
case KX_MOUSESENSORMODE_LEFTBUTTON:
@@ -79,7 +78,13 @@ SCA_MouseSensor::SCA_MouseSensor(SCA_MouseManager* eventmgr,
default:
; /* ignore, no hotkey */
}
+ Init();
+}
+void SCA_MouseSensor::Init()
+{
+ m_val = (m_invert)?1:0; /* stores the latest attribute */
+ m_reset = true;
}
SCA_MouseSensor::~SCA_MouseSensor()
@@ -91,9 +96,10 @@ SCA_MouseSensor::~SCA_MouseSensor()
CValue* SCA_MouseSensor::GetReplica()
{
- CValue* replica = new SCA_MouseSensor(*this);
+ SCA_MouseSensor* replica = new SCA_MouseSensor(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
+ replica->Init();
return replica;
}
@@ -128,6 +134,7 @@ SCA_IInputDevice::KX_EnumInputs SCA_MouseSensor::GetHotKey()
bool SCA_MouseSensor::Evaluate(CValue* event)
{
bool result = false;
+ bool reset = m_reset && m_level;
SCA_IInputDevice* mousedev = m_pMouseMgr->GetInputDevice();
@@ -139,7 +146,7 @@ bool SCA_MouseSensor::Evaluate(CValue* event)
/* both MOUSEX and MOUSEY. Treat all of these as key-presses. */
/* So, treat KX_MOUSESENSORMODE_POSITION as */
/* KX_MOUSESENSORMODE_POSITIONX || KX_MOUSESENSORMODE_POSITIONY */
-
+ m_reset = false;
switch (m_mousemode) {
case KX_MOUSESENSORMODE_LEFTBUTTON:
case KX_MOUSESENSORMODE_MIDDLEBUTTON:
@@ -164,10 +171,11 @@ bool SCA_MouseSensor::Evaluate(CValue* event)
{
if (m_val == 0)
{
- //dangerous
- //m_val = 1;
- //result = true;
- ;
+ m_val = 1;
+ if (m_level)
+ {
+ result = true;
+ }
}
} else
{
@@ -217,6 +225,9 @@ bool SCA_MouseSensor::Evaluate(CValue* event)
; /* error */
}
+ if (reset)
+ // force an event
+ result = true;
return result;
}
diff --git a/source/gameengine/GameLogic/SCA_MouseSensor.h b/source/gameengine/GameLogic/SCA_MouseSensor.h
index 86c9d96a800..26a1c5e3fd2 100644
--- a/source/gameengine/GameLogic/SCA_MouseSensor.h
+++ b/source/gameengine/GameLogic/SCA_MouseSensor.h
@@ -96,7 +96,7 @@ class SCA_MouseSensor : public SCA_ISensor
virtual ~SCA_MouseSensor();
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
-
+ virtual void Init();
virtual bool IsPositiveTrigger();
short int GetModeKey();
SCA_IInputDevice::KX_EnumInputs GetHotKey();
diff --git a/source/gameengine/GameLogic/SCA_NANDController.cpp b/source/gameengine/GameLogic/SCA_NANDController.cpp
new file mode 100644
index 00000000000..5b869ee8298
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NANDController.cpp
@@ -0,0 +1,144 @@
+/**
+ * 'Nand' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_NANDController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_NANDController::SCA_NANDController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_NANDController::~SCA_NANDController()
+{
+}
+
+
+
+void SCA_NANDController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = false;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (!sensor->IsPositiveTrigger())
+ {
+ sensorresult = true;
+ break;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_NANDController::GetReplica()
+{
+ CValue* replica = new SCA_NANDController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_NANDController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_NANDController",
+ sizeof(SCA_NANDController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_NANDController::Parents[] = {
+ &SCA_NANDController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_NANDController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_NANDController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_NANDController.h b/source/gameengine/GameLogic/SCA_NANDController.h
new file mode 100644
index 00000000000..1193ff64f07
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NANDController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_NANDController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_NANDCONTROLLER
+#define __KX_NANDCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_NANDController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_NANDController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_NANDController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_NANDCONTROLLER
+
diff --git a/source/gameengine/GameLogic/SCA_NORController.cpp b/source/gameengine/GameLogic/SCA_NORController.cpp
new file mode 100644
index 00000000000..2866dec0b74
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NORController.cpp
@@ -0,0 +1,144 @@
+/**
+ * 'Nor' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_NORController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_NORController::SCA_NORController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_NORController::~SCA_NORController()
+{
+}
+
+
+
+void SCA_NORController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = true;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (sensor->IsPositiveTrigger())
+ {
+ sensorresult = false;
+ break;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_NORController::GetReplica()
+{
+ CValue* replica = new SCA_NORController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_NORController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_NORController",
+ sizeof(SCA_NORController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_NORController::Parents[] = {
+ &SCA_NORController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_NORController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_NORController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_NORController.h b/source/gameengine/GameLogic/SCA_NORController.h
new file mode 100644
index 00000000000..aab59e3d46c
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_NORController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_NORController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_NORCONTROLLER
+#define __KX_NORCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_NORController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_NORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_NORController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_NORCONTROLLER
+
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index f1fcb18d32e..c50c011cc63 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -54,10 +54,8 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
m_checkpropval(propval),
m_checkpropmaxval(propmaxval),
m_checkpropname(propname),
- m_lastresult(false),
m_range_expr(NULL)
{
- m_recentresult=false;
//CParser pars;
//pars.SetContext(this->AddRef());
//CValue* resultval = m_rightexpr->Calculate();
@@ -73,7 +71,14 @@ SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
{
PrecalculateRangeExpression();
}
+ Init();
+}
+void SCA_PropertySensor::Init()
+{
+ m_recentresult = false;
+ m_lastresult = m_invert?true:false;
+ m_reset = true;
}
void SCA_PropertySensor::PrecalculateRangeExpression()
@@ -107,6 +112,7 @@ CValue* SCA_PropertySensor::GetReplica()
SCA_PropertySensor* replica = new SCA_PropertySensor(*this);
// m_range_expr must be recalculated on replica!
CValue::AddDataToReplica(replica);
+ replica->Init();
replica->m_range_expr = NULL;
if (replica->m_checktype==KX_PROPSENSOR_INTERVAL)
@@ -149,14 +155,15 @@ SCA_PropertySensor::~SCA_PropertySensor()
bool SCA_PropertySensor::Evaluate(CValue* event)
{
bool result = CheckPropertyCondition();
+ bool reset = m_reset && m_level;
+ m_reset = false;
if (m_lastresult!=result)
{
m_lastresult = result;
return true;
}
-
- return false;
+ return (reset) ? true : false;
}
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.h b/source/gameengine/GameLogic/SCA_PropertySensor.h
index 81c9b958f25..6871cb3afdc 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.h
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.h
@@ -77,6 +77,7 @@ public:
virtual void Delete();
virtual ~SCA_PropertySensor();
virtual CValue* GetReplica();
+ virtual void Init();
void PrecalculateRangeExpression();
bool CheckPropertyCondition();
diff --git a/source/gameengine/GameLogic/SCA_PythonController.cpp b/source/gameengine/GameLogic/SCA_PythonController.cpp
index 44cdc0a7de5..76386079bdf 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.cpp
+++ b/source/gameengine/GameLogic/SCA_PythonController.cpp
@@ -144,9 +144,7 @@ static char* sPyGetCurrentController__doc__;
#endif
-PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self)
{
m_sCurrentController->AddRef();
return m_sCurrentController;
@@ -159,8 +157,7 @@ static char* sPyAddActiveActuator__doc__;
PyObject* SCA_PythonController::sPyAddActiveActuator(
PyObject* self,
- PyObject* args,
- PyObject* kwds)
+ PyObject* args)
{
PyObject* ob1;
@@ -187,8 +184,7 @@ PyObject* SCA_PythonController::sPyAddActiveActuator(
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)act,boolval);
boolval->Release();
}
- Py_INCREF(Py_None);
- return Py_None;
+ Py_RETURN_NONE;
}
@@ -222,16 +218,13 @@ PyParentObject SCA_PythonController::Parents[] = {
NULL
};
PyMethodDef SCA_PythonController::Methods[] = {
- {"getActuators", (PyCFunction) SCA_PythonController::sPyGetActuators,
- METH_VARARGS, SCA_PythonController::GetActuators_doc},
- {"getActuator", (PyCFunction) SCA_PythonController::sPyGetActuator,
- METH_VARARGS, SCA_PythonController::GetActuator_doc},
- {"getSensors", (PyCFunction) SCA_PythonController::sPyGetSensors,
- METH_VARARGS, SCA_PythonController::GetSensors_doc},
- {"getSensor", (PyCFunction) SCA_PythonController::sPyGetSensor,
- METH_VARARGS, SCA_PythonController::GetSensor_doc},
- {"getScript", (PyCFunction) SCA_PythonController::sPyGetScript, METH_VARARGS},
- {"setScript", (PyCFunction) SCA_PythonController::sPySetScript, METH_VARARGS},
+ {"getActuators", (PyCFunction) SCA_PythonController::sPyGetActuators, METH_NOARGS, SCA_PythonController::GetActuators_doc},
+ {"getActuator", (PyCFunction) SCA_PythonController::sPyGetActuator, METH_O, SCA_PythonController::GetActuator_doc},
+ {"getSensors", (PyCFunction) SCA_PythonController::sPyGetSensors, METH_NOARGS, SCA_PythonController::GetSensors_doc},
+ {"getSensor", (PyCFunction) SCA_PythonController::sPyGetSensor, METH_O, SCA_PythonController::GetSensor_doc},
+ {"getScript", (PyCFunction) SCA_PythonController::sPyGetScript, METH_NOARGS},
+ {"setScript", (PyCFunction) SCA_PythonController::sPySetScript, METH_O},
+ {"getState", (PyCFunction) SCA_PythonController::sPyGetState, METH_NOARGS},
{NULL,NULL} //Sentinel
};
@@ -329,14 +322,12 @@ PyObject* SCA_PythonController::_getattr(const STR_String& attr)
-PyObject* SCA_PythonController::PyGetActuators(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_PythonController::PyGetActuators(PyObject* self)
{
PyObject* resultlist = PyList_New(m_linkedactuators.size());
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
- PyList_SetItem(resultlist,index,m_linkedactuators[index]->AddRef());
+ PyList_SET_ITEM(resultlist,index,m_linkedactuators[index]->AddRef());
}
return resultlist;
@@ -345,14 +336,12 @@ PyObject* SCA_PythonController::PyGetActuators(PyObject* self,
char SCA_PythonController::GetSensor_doc[] =
"GetSensor (char sensorname) return linked sensor that is named [sensorname]\n";
PyObject*
-SCA_PythonController::PyGetSensor(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+SCA_PythonController::PyGetSensor(PyObject* self, PyObject* value)
{
- char *scriptArg;
-
- if (!PyArg_ParseTuple(args, "s", &scriptArg)) {
+ char *scriptArg = PyString_AsString(value);
+ if (scriptArg==NULL) {
+ PyErr_SetString(PyExc_TypeError, "expected a string (sensor name)");
return NULL;
}
@@ -375,14 +364,12 @@ SCA_PythonController::PyGetSensor(PyObject* self,
char SCA_PythonController::GetActuator_doc[] =
"GetActuator (char sensorname) return linked actuator that is named [actuatorname]\n";
PyObject*
-SCA_PythonController::PyGetActuator(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+SCA_PythonController::PyGetActuator(PyObject* self, PyObject* value)
{
- char *scriptArg;
-
- if (!PyArg_ParseTuple(args, "s", &scriptArg)) {
+ char *scriptArg = PyString_AsString(value);
+ if (scriptArg==NULL) {
+ PyErr_SetString(PyExc_TypeError, "expected a string (actuator name)");
return NULL;
}
@@ -403,34 +390,29 @@ SCA_PythonController::PyGetActuator(PyObject* self,
char SCA_PythonController::GetSensors_doc[] = "getSensors returns a list of all attached sensors";
PyObject*
-SCA_PythonController::PyGetSensors(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+SCA_PythonController::PyGetSensors(PyObject* self)
{
PyObject* resultlist = PyList_New(m_linkedsensors.size());
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
- PyList_SetItem(resultlist,index,m_linkedsensors[index]->AddRef());
+ PyList_SET_ITEM(resultlist,index,m_linkedsensors[index]->AddRef());
}
return resultlist;
}
/* 1. getScript */
-PyObject* SCA_PythonController::PyGetScript(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_PythonController::PyGetScript(PyObject* self)
{
return PyString_FromString(m_scriptText);
}
/* 2. setScript */
-PyObject* SCA_PythonController::PySetScript(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* SCA_PythonController::PySetScript(PyObject* self, PyObject* value)
{
- char *scriptArg;
- if (!PyArg_ParseTuple(args, "s", &scriptArg)) {
+ char *scriptArg = PyString_AsString(value);
+ if (scriptArg==NULL) {
+ PyErr_SetString(PyExc_TypeError, "expected a string (script name)");
return NULL;
}
@@ -439,7 +421,13 @@ PyObject* SCA_PythonController::PySetScript(PyObject* self,
this->SetScriptText(scriptArg);
- Py_Return;
+ Py_RETURN_NONE;
+}
+
+/* 1. getScript */
+PyObject* SCA_PythonController::PyGetState(PyObject* self)
+{
+ return PyInt_FromLong(m_statemask);
}
/* eof */
diff --git a/source/gameengine/GameLogic/SCA_PythonController.h b/source/gameengine/GameLogic/SCA_PythonController.h
index 63975234da9..39b6c68c359 100644
--- a/source/gameengine/GameLogic/SCA_PythonController.h
+++ b/source/gameengine/GameLogic/SCA_PythonController.h
@@ -66,21 +66,19 @@ class SCA_PythonController : public SCA_IController
void SetDictionary(PyObject* pythondictionary);
static char* sPyGetCurrentController__doc__;
- static PyObject* sPyGetCurrentController(PyObject* self,
- PyObject* args,
- PyObject* kwds);
+ static PyObject* sPyGetCurrentController(PyObject* self);
static char* sPyAddActiveActuator__doc__;
static PyObject* sPyAddActiveActuator(PyObject* self,
- PyObject* args,
- PyObject* kwds);
+ PyObject* args);
virtual PyObject* _getattr(const STR_String& attr);
- KX_PYMETHOD_DOC(SCA_PythonController,GetSensors);
- KX_PYMETHOD_DOC(SCA_PythonController,GetSensor);
- KX_PYMETHOD_DOC(SCA_PythonController,GetActuator);
- KX_PYMETHOD_DOC(SCA_PythonController,GetActuators);
- KX_PYMETHOD(SCA_PythonController,SetScript);
- KX_PYMETHOD(SCA_PythonController,GetScript);
+ KX_PYMETHOD_DOC_NOARGS(SCA_PythonController,GetSensors);
+ KX_PYMETHOD_DOC_NOARGS(SCA_PythonController,GetActuators);
+ KX_PYMETHOD_DOC_O(SCA_PythonController,GetSensor);
+ KX_PYMETHOD_DOC_O(SCA_PythonController,GetActuator);
+ KX_PYMETHOD_O(SCA_PythonController,SetScript);
+ KX_PYMETHOD_NOARGS(SCA_PythonController,GetScript);
+ KX_PYMETHOD_NOARGS(SCA_PythonController,GetState);
};
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.cpp b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
index 0e856e0d6bb..3626522e49a 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.cpp
@@ -50,16 +50,9 @@ SCA_RandomSensor::SCA_RandomSensor(SCA_EventManager* eventmgr,
PyTypeObject* T)
: SCA_ISensor(gameobj,eventmgr, T)
{
- m_iteration = 0;
- m_interval = 0;
- m_lastdraw = false;
-
// m_basegenerator is never deleted => memory leak
m_basegenerator = new SCA_RandomNumberGenerator(startseed);
- m_currentDraw = m_basegenerator->Draw();
- //registration is done globally, don't do it here
- //Note: it was probably done to work around a bug in Evaluate(). It is now fixed
- //RegisterToManager();
+ Init();
}
@@ -69,6 +62,13 @@ SCA_RandomSensor::~SCA_RandomSensor()
/* Nothing to be done here. */
}
+void SCA_RandomSensor::Init()
+{
+ m_iteration = 0;
+ m_interval = 0;
+ m_lastdraw = false;
+ m_currentDraw = m_basegenerator->Draw();
+}
CValue* SCA_RandomSensor::GetReplica()
diff --git a/source/gameengine/GameLogic/SCA_RandomSensor.h b/source/gameengine/GameLogic/SCA_RandomSensor.h
index cc54179aa4e..d29bfb6837a 100644
--- a/source/gameengine/GameLogic/SCA_RandomSensor.h
+++ b/source/gameengine/GameLogic/SCA_RandomSensor.h
@@ -54,6 +54,7 @@ public:
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
+ virtual void Init();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
diff --git a/source/gameengine/GameLogic/SCA_XNORController.cpp b/source/gameengine/GameLogic/SCA_XNORController.cpp
new file mode 100644
index 00000000000..3ef7c07fe0a
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XNORController.cpp
@@ -0,0 +1,148 @@
+/**
+ * 'Xnor' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_XNORController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_XNORController::SCA_XNORController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_XNORController::~SCA_XNORController()
+{
+}
+
+
+
+void SCA_XNORController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = true;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (sensor->IsPositiveTrigger())
+ {
+ if (sensorresult == false)
+ {
+ sensorresult = true;
+ break;
+ }
+ sensorresult = false;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_XNORController::GetReplica()
+{
+ CValue* replica = new SCA_XNORController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_XNORController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_XNORController",
+ sizeof(SCA_XNORController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_XNORController::Parents[] = {
+ &SCA_XNORController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_XNORController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_XNORController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_XNORController.h b/source/gameengine/GameLogic/SCA_XNORController.h
new file mode 100644
index 00000000000..4b1eaee95d8
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XNORController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_XNORController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_XNORCONTROLLER
+#define __KX_XNORCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_XNORController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_XNORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_XNORController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_XNORCONTROLLER
+
diff --git a/source/gameengine/GameLogic/SCA_XORController.cpp b/source/gameengine/GameLogic/SCA_XORController.cpp
new file mode 100644
index 00000000000..6499c62f5f2
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XORController.cpp
@@ -0,0 +1,148 @@
+/**
+ * 'Xor' together all inputs
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "SCA_XORController.h"
+#include "SCA_ISensor.h"
+#include "SCA_LogicManager.h"
+#include "BoolValue.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+SCA_XORController::SCA_XORController(SCA_IObject* gameobj,
+ PyTypeObject* T)
+ :
+ SCA_IController(gameobj,T)
+{
+}
+
+
+
+SCA_XORController::~SCA_XORController()
+{
+}
+
+
+
+void SCA_XORController::Trigger(SCA_LogicManager* logicmgr)
+{
+
+ bool sensorresult = false;
+
+ for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
+ !(is==m_linkedsensors.end());is++)
+ {
+ SCA_ISensor* sensor = *is;
+ if (sensor->IsPositiveTrigger())
+ {
+ if (sensorresult == true)
+ {
+ sensorresult = false;
+ break;
+ }
+ sensorresult = true;
+ }
+ }
+
+ CValue* newevent = new CBoolValue(sensorresult);
+
+ for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
+ !(i==m_linkedactuators.end());i++)
+ {
+ SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
+ logicmgr->AddActiveActuator(actua,newevent);
+ }
+
+ // every actuator that needs the event, has a it's own reference to it now so
+ // release it (so to be clear: if there is no actuator, it's deleted right now)
+ newevent->Release();
+
+}
+
+
+
+CValue* SCA_XORController::GetReplica()
+{
+ CValue* replica = new SCA_XORController(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject SCA_XORController::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "SCA_XORController",
+ sizeof(SCA_XORController),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject SCA_XORController::Parents[] = {
+ &SCA_XORController::Type,
+ &SCA_IController::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef SCA_XORController::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* SCA_XORController::_getattr(const STR_String& attr) {
+ _getattr_up(SCA_IController);
+}
+
+/* eof */
diff --git a/source/gameengine/GameLogic/SCA_XORController.h b/source/gameengine/GameLogic/SCA_XORController.h
new file mode 100644
index 00000000000..f50cd33c125
--- /dev/null
+++ b/source/gameengine/GameLogic/SCA_XORController.h
@@ -0,0 +1,56 @@
+/**
+ * SCA_XORController.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_XORCONTROLLER
+#define __KX_XORCONTROLLER
+
+#include "SCA_IController.h"
+
+class SCA_XORController : public SCA_IController
+{
+ Py_Header;
+ //virtual void Trigger(class SCA_LogicManager* logicmgr);
+public:
+ SCA_XORController(SCA_IObject* gameobj,PyTypeObject* T=&Type);
+ virtual ~SCA_XORController();
+ virtual CValue* GetReplica();
+ virtual void Trigger(SCA_LogicManager* logicmgr);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+
+};
+
+#endif //__KX_XORCONTROLLER
+
diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt
index 29cdcd640f5..e26f8b9d69a 100644
--- a/source/gameengine/GamePlayer/common/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/common/CMakeLists.txt
@@ -69,6 +69,7 @@ SET(INC
../../../../source/gameengine/GamePlayer/ghost
../../../../source/blender/misc
../../../../source/blender/blenloader
+ ../../../../extern/glew/include
${PYTHON_INC}
${SOLID_INC}
${PNG_INC}
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index bd66c865988..f82166dfa88 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -33,18 +33,12 @@
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
-#if defined(WIN32) || defined(__APPLE__)
- #ifdef WIN32
- #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
- #include <windows.h>
- #include <GL/gl.h>
- #else // WIN32
- // __APPLE__ is defined
- #include <AGL/gl.h>
- #endif // WIN32
-#else //defined(WIN32) || defined(__APPLE__)
- #include <GL/gl.h>
-#endif //defined(WIN32) || defined(__APPLE__)
+#ifdef WIN32
+ #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+ #include <windows.h>
+#endif // WIN32
+
+#include "GL/glew.h"
#include <map>
diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
index 46fe24d8b87..b1e2b5af0e6 100644
--- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
@@ -31,23 +31,7 @@
#include <config.h>
#endif
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
-
-
+#include "GL/glew.h"
#include "GPC_PolygonMaterial.h"
#include "MT_Vector3.h"
@@ -88,7 +72,6 @@ static int fDoMipMap = 1;
static int fLinearMipMap=1;
static int fAlphamode= -1;
-using namespace bgl;
/* (n&(n-1)) zeros the least significant bit of n */
static int is_pow2(int num) {
return ((num)&(num-1))==0;
@@ -154,16 +137,23 @@ int set_tpage(MTFace *tface)
fAlphamode= tface->transp;
if(fAlphamode) {
- glEnable(GL_BLEND);
-
if(fAlphamode==TF_ADD) {
+ glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
+ glDisable ( GL_ALPHA_TEST );
/* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
}
else if(fAlphamode==TF_ALPHA) {
+ glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable ( GL_ALPHA_TEST );
/* glBlendEquationEXT(GL_FUNC_ADD_EXT); */
}
+ else if (fAlphamode==TF_CLIP){
+ glDisable(GL_BLEND);
+ glEnable ( GL_ALPHA_TEST );
+ glAlphaFunc(GL_GREATER, 0.5f);
+ }
/* else { */
/* glBlendFunc(GL_ONE, GL_ONE); */
/* glBlendEquationEXT(GL_FUNC_REVERSE_SUBTRACT_EXT); */
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 885981a2898..a5017574873 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -34,12 +34,8 @@
#include <windows.h>
#endif
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+#include "GL/glew.h"
+
#include <iostream>
#include "GPC_RenderTools.h"
@@ -137,10 +133,6 @@ int GPC_RenderTools::ProcessLighting(int layer)
{
if (m_clientobject)
{
- if (layer == RAS_LIGHT_OBJECT_LAYER)
- {
- layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer();
- }
if (applyLights(layer))
{
EnableOpenGLLights();
@@ -160,7 +152,7 @@ void GPC_RenderTools::EnableOpenGLLights()
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
- if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2))
+ if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
}
@@ -610,9 +602,9 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
}
}
-void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
+void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag)
{
- m_filtermanager.EnableFilter(filtermode, pass, text);
+ m_filtermanager.EnableFilter(filtermode, pass, text, texture_flag);
}
void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas)
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index ee0212da643..cb7193f3513 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -30,18 +30,11 @@
#ifndef __GPC_RENDERTOOLS_H
#define __GPC_RENDERTOOLS_H
-#if defined(WIN32) || defined(__APPLE__)
- #ifdef WIN32
- #include <windows.h>
- #include <GL/gl.h>
- #else // WIN32
- // __APPLE__ is defined
- #include <AGL/gl.h>
- #endif // WIN32
-#else //defined(WIN32) || defined(__APPLE__)
- #include <GL/gl.h>
-#endif //defined(WIN32) || defined(__APPLE__)
+#ifdef WIN32
+ #include <windows.h>
+#endif // WIN32
+#include "GL/glew.h"
#include "RAS_IRenderTools.h"
@@ -149,7 +142,7 @@ public:
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
- virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
+ virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag);
virtual void Render2DFilters(RAS_ICanvas* canvas);
diff --git a/source/gameengine/GamePlayer/common/Makefile b/source/gameengine/GamePlayer/common/Makefile
index 508dee18755..19d792ddbdb 100644
--- a/source/gameengine/GamePlayer/common/Makefile
+++ b/source/gameengine/GamePlayer/common/Makefile
@@ -35,6 +35,7 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I../../../blender/blenkernel
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index 944fcea3a51..748ff96e58e 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -44,7 +44,8 @@ incs = ['.',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/ghost',
'#source/blender/misc',
- '#source/blender/blenloader']
+ '#source/blender/blenloader',
+ '#extern/glew/include']
#This is all plugin stuff!
#if sys.platform=='win32':
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index 3d17cd2cfdd..d9f0675001f 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -65,6 +65,7 @@ SET(INC
../../../../source/blender/misc
../../../../source/blender/blenloader
../../../../extern/solid
+ ../../../../extern/glew/include
${PYTHON_INC}
)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index dfd15227501..d6908b53d40 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -37,18 +37,7 @@
#include <windows.h>
#endif
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
+#include "GL/glew.h"
#include "GPG_Application.h"
@@ -134,7 +123,8 @@ GPG_Application::GPG_Application(GHOST_ISystem* system, struct Main* maggie, STR
m_sceneconverter(0),
m_networkdevice(0),
m_audiodevice(0),
- m_blendermat(0)
+ m_blendermat(0),
+ m_blenderglslmat(0)
{
fSystem = system;
}
@@ -487,7 +477,8 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
- bgl::InitExtensions(1);
+ glewInit();
+ bgl::InitExtensions(true);
// get and set the preferences
SYS_SystemHandle syshandle = SYS_GetSystem();
@@ -505,29 +496,12 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool useVertexArrays = SYS_GetCommandLineInt(syshandle,"vertexarrays",1) != 0;
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", G.fileflags & G_FILE_DIAPLAY_LISTS) != 0);
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
+ if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) {
int gameflag =(G.fileflags & G_FILE_GAME_MAT);
-
- if(bgl::RAS_EXT_support._ARB_multitexture && bgl::QueryVersion(1, 1)) {
- m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0);
- int unitmax=0;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&unitmax);
- bgl::max_texture_units = MAXTEX>unitmax?unitmax:MAXTEX;
- //std::cout << "using(" << bgl::max_texture_units << ") of(" << unitmax << ") texture units." << std::endl;
- } else {
- bgl::max_texture_units = 0;
- }
- } else {
- m_blendermat=0;
+ m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", gameflag) != 0);
}
-#else
- m_blendermat=0;
-#endif//GL_ARB_multitexture
- // ----------------------------------
// create the canvas, rasterizer and rendertools
m_canvas = new GPG_Canvas(window);
@@ -539,16 +513,17 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_rendertools)
goto initFailed;
- if(useLists)
- if (useVertexArrays) {
+ if(useLists) {
+ if(GLEW_VERSION_1_1)
m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
- } else {
+ else
m_rasterizer = new RAS_ListRasterizer(m_canvas);
- }
- else if (useVertexArrays && bgl::QueryVersion(1, 1))
+ }
+ else if (GLEW_VERSION_1_1)
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
else
m_rasterizer = new RAS_OpenGLRasterizer(m_canvas);
+
m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode);
if (!m_rasterizer)
goto initFailed;
@@ -655,6 +630,8 @@ bool GPG_Application::startEngine(void)
// sceneconverter->SetAlwaysUseExpandFraming(true);
if(m_blendermat)
m_sceneconverter->SetMaterials(true);
+ if(m_blenderglslmat)
+ m_sceneconverter->SetGLSLMaterials(true);
KX_Scene* startscene = new KX_Scene(m_keyboard,
m_mouse,
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 024ca1dbf32..17f5add8b19 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -141,6 +141,7 @@ protected:
SND_IAudioDevice* m_audiodevice;
bool m_blendermat;
+ bool m_blenderglslmat;
};
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index bc80c0a7612..8222e5c8bac 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -187,11 +187,10 @@ void usage(char* program)
printf(" show_framerate 0 Show the frame rate\n");
printf(" show_properties 0 Show debug properties\n");
printf(" show_profile 0 Show profiling information\n");
- printf(" vertexarrays 1 Enable vertex arrays\n");
printf(" blender_material 0 Enable material settings\n");
printf("\n");
printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
- printf("example: %s -g vertexarrays = 0 c:\\loadtest.blend\n", program);
+ printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
}
char *get_filename(int argc, char **argv) {
diff --git a/source/gameengine/GamePlayer/ghost/Makefile b/source/gameengine/GamePlayer/ghost/Makefile
index d5aae181396..13940ac3fc8 100644
--- a/source/gameengine/GamePlayer/ghost/Makefile
+++ b/source/gameengine/GamePlayer/ghost/Makefile
@@ -36,6 +36,7 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
# OpenGL header files
+CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_BMFONT)/include
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index cc2d7de8002..01058dc3c43 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -38,7 +38,8 @@ incs = ['.',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/common',
'#source/blender/misc',
- '#source/blender/blenloader']
+ '#source/blender/blenloader',
+ '#extern/glew/include']
incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_SOLID_INC'])
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
new file mode 100644
index 00000000000..06e012123b1
--- /dev/null
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -0,0 +1,149 @@
+
+#include "DNA_customdata_types.h"
+
+#include "BL_BlenderShader.h"
+
+#if 0
+#include "GPU_extensions.h"
+#include "GPU_material.h"
+#endif
+
+#include "RAS_MeshObject.h"
+#include "RAS_IRasterizer.h"
+
+const bool BL_BlenderShader::Ok()const
+{
+#if 0
+ return (mGPUMat != 0);
+#endif
+
+ return false;
+}
+
+BL_BlenderShader::BL_BlenderShader(struct Material *ma)
+:
+#if 0
+ mGPUMat(0),
+#endif
+ mBound(false)
+{
+#if 0
+ if(ma)
+ mGPUMat = GPU_material_from_blender(ma, GPU_PROFILE_DERIVEDMESH);
+#endif
+}
+
+BL_BlenderShader::~BL_BlenderShader()
+{
+#if 0
+ if(mGPUMat) {
+ GPU_material_unbind(mGPUMat);
+ mGPUMat = 0;
+ }
+#endif
+}
+
+void BL_BlenderShader::ApplyShader()
+{
+}
+
+void BL_BlenderShader::SetProg(bool enable)
+{
+#if 0
+ if(mGPUMat) {
+ if(enable) {
+ GPU_material_bind(mGPUMat);
+ mBound = true;
+ }
+ else {
+ GPU_material_unbind(mGPUMat);
+ mBound = false;
+ }
+ }
+#endif
+}
+
+int BL_BlenderShader::GetAttribNum()
+{
+#if 0
+ GPUVertexAttribs attribs;
+ int i, enabled = 0;
+
+ if(!mGPUMat)
+ return enabled;
+
+ GPU_material_vertex_attributes(mGPUMat, &attribs);
+
+ for(i = 0; i < attribs.totlayer; i++)
+ if(attribs.layer[i].glindex+1 > enabled)
+ enabled= attribs.layer[i].glindex+1;
+
+ if(enabled > BL_MAX_ATTRIB)
+ enabled = BL_MAX_ATTRIB;
+
+ return enabled;
+#endif
+
+ return 0;
+}
+
+void BL_BlenderShader::SetTexCoords(RAS_IRasterizer* ras)
+{
+#if 0
+ GPUVertexAttribs attribs;
+ int i, attrib_num;
+
+ if(!mGPUMat)
+ return;
+
+ if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ GPU_material_vertex_attributes(mGPUMat, &attribs);
+ attrib_num = GetAttribNum();
+
+ ras->SetTexCoordNum(0);
+ ras->SetAttribNum(attrib_num);
+ for(i=0; i<attrib_num; i++)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
+
+ for(i = 0; i < attribs.totlayer; i++) {
+ if(attribs.layer[i].glindex > attrib_num)
+ continue;
+
+ if(attribs.layer[i].type == CD_MTFACE)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_UV1, attribs.layer[i].glindex);
+ else if(attribs.layer[i].type == CD_TANGENT)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, attribs.layer[i].glindex);
+ else if(attribs.layer[i].type == CD_ORCO)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_ORCO, attribs.layer[i].glindex);
+ else if(attribs.layer[i].type == CD_NORMAL)
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXCO_NORM, attribs.layer[i].glindex);
+ }
+
+ ras->EnableTextures(true);
+ }
+ else
+ ras->EnableTextures(false);
+#endif
+}
+
+void BL_BlenderShader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
+{
+#if 0
+ float obmat[4][4], viewmat[4][4];
+
+ if(!mGPUMat || !mBound)
+ return;
+
+ MT_Matrix4x4 model;
+ model.setValue(ms.m_OpenGLMatrix);
+ MT_Matrix4x4 view;
+ rasty->GetViewMatrix(view);
+
+ model.getValue((float*)obmat);
+ view.getValue((float*)viewmat);
+
+ GPU_material_bind_uniforms(mGPUMat, obmat, viewmat);
+#endif
+}
+
+// eof
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
new file mode 100644
index 00000000000..4cab0e644c3
--- /dev/null
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -0,0 +1,44 @@
+
+#ifndef __BL_GPUSHADER_H__
+#define __BL_GPUSHADER_H__
+
+#if 0
+#include "GPU_material.h"
+#endif
+
+#include "MT_Matrix4x4.h"
+#include "MT_Matrix3x3.h"
+#include "MT_Tuple2.h"
+#include "MT_Tuple3.h"
+#include "MT_Tuple4.h"
+
+struct Material;
+
+#define BL_MAX_ATTRIB 16
+
+/**
+ * BL_BlenderShader
+ * Blender GPU shader material
+ */
+class BL_BlenderShader
+{
+private:
+#if 0
+ GPUMaterial *mGPUMat;
+#endif
+ bool mBound;
+
+public:
+ BL_BlenderShader(struct Material *ma);
+ virtual ~BL_BlenderShader();
+
+ const bool Ok()const;
+ void SetProg(bool enable);
+
+ void ApplyShader();
+ void SetTexCoords(class RAS_IRasterizer* ras);
+ int GetAttribNum();
+ void Update(const class KX_MeshSlot & ms, class RAS_IRasterizer* rasty);
+};
+
+#endif//__BL_GPUSHADER_H__
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 7ed2da590a9..f5312ccd023 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -34,6 +34,7 @@ BL_Material::BL_Material()
rgb[3] = 0;
IdMode = 0;
ras_mode = 0;
+ glslmat = 0;
tile = 0;
matname = "NoMaterial";
matcolor[0] = 0.5f;
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 8be91316237..ddb6662830a 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -20,7 +20,7 @@ struct EnvMap;
although the more you add the slower the search time will be.
we will go for three, which should be enough
*/
-#define MAXTEX 3//match in RAS_TexVert & RAS_OpenGLRasterizer
+#define MAXTEX 3 //match in RAS_TexVert & RAS_OpenGLRasterizer
// different mapping modes
class BL_Mapping
@@ -47,6 +47,7 @@ public:
int IdMode;
unsigned int ras_mode;
+ bool glslmat;
STR_String texname[MAXTEX];
unsigned int flag[MAXTEX];
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 105a87e767b..f6f9a29b0e2 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -1,21 +1,5 @@
-
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-/* #if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-*/
-#include <GL/glu.h>
-/* #endif */
-#endif
+#include "GL/glew.h"
#include <iostream>
#include "BL_Shader.h"
@@ -31,7 +15,6 @@
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
-//using namespace bgl;
#define spit(x) std::cout << x << std::endl;
#define SORT_UNIFORMS 1
@@ -46,7 +29,7 @@ BL_Uniform::BL_Uniform(int data_size)
mDataLen(data_size)
{
#ifdef SORT_UNIFORMS
- MT_assert(mDataLen <= UNIFORM_MAX_LEN);
+ MT_assert((int)mDataLen <= UNIFORM_MAX_LEN);
mData = (void*)MEM_mallocN(mDataLen, "shader-uniform-alloc");
#endif
}
@@ -63,7 +46,6 @@ BL_Uniform::~BL_Uniform()
void BL_Uniform::Apply(class BL_Shader *shader)
{
-#ifdef GL_ARB_shader_objects
#ifdef SORT_UNIFORMS
MT_assert(mType > UNI_NONE && mType < UNI_MAX && mData);
@@ -74,48 +56,47 @@ void BL_Uniform::Apply(class BL_Shader *shader)
{
case UNI_FLOAT: {
float *f = (float*)mData;
- bgl::blUniform1fARB(mLoc,(GLfloat)*f);
+ glUniform1fARB(mLoc,(GLfloat)*f);
}break;
case UNI_INT: {
int *f = (int*)mData;
- bgl::blUniform1iARB(mLoc, (GLint)*f);
+ glUniform1iARB(mLoc, (GLint)*f);
}break;
case UNI_FLOAT2: {
float *f = (float*)mData;
- bgl::blUniform2fvARB(mLoc,1, (GLfloat*)f);
+ glUniform2fvARB(mLoc,1, (GLfloat*)f);
}break;
case UNI_FLOAT3: {
float *f = (float*)mData;
- bgl::blUniform3fvARB(mLoc,1,(GLfloat*)f);
+ glUniform3fvARB(mLoc,1,(GLfloat*)f);
}break;
case UNI_FLOAT4: {
float *f = (float*)mData;
- bgl::blUniform4fvARB(mLoc,1,(GLfloat*)f);
+ glUniform4fvARB(mLoc,1,(GLfloat*)f);
}break;
case UNI_INT2: {
int *f = (int*)mData;
- bgl::blUniform2ivARB(mLoc,1,(GLint*)f);
+ glUniform2ivARB(mLoc,1,(GLint*)f);
}break;
case UNI_INT3: {
int *f = (int*)mData;
- bgl::blUniform3ivARB(mLoc,1,(GLint*)f);
+ glUniform3ivARB(mLoc,1,(GLint*)f);
}break;
case UNI_INT4: {
int *f = (int*)mData;
- bgl::blUniform4ivARB(mLoc,1,(GLint*)f);
+ glUniform4ivARB(mLoc,1,(GLint*)f);
}break;
case UNI_MAT4: {
float *f = (float*)mData;
- bgl::blUniformMatrix4fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
+ glUniformMatrix4fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
}break;
case UNI_MAT3: {
float *f = (float*)mData;
- bgl::blUniformMatrix3fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
+ glUniformMatrix3fvARB(mLoc, 1, mTranspose?GL_TRUE:GL_FALSE,(GLfloat*)f);
}break;
}
mDirty = false;
#endif
-#endif
}
void BL_Uniform::SetData(int location, int type,bool transpose)
@@ -144,17 +125,14 @@ BL_Shader::BL_Shader(PyTypeObject *T)
mError(0),
mDirty(true)
{
- // if !RAS_EXT_support._ARB_shader_objects this class will not be used
+ // if !GLEW_ARB_shader_objects this class will not be used
//for (int i=0; i<MAXTEX; i++) {
// mSampler[i] = BL_Sampler();
//}
}
-using namespace bgl;
-
BL_Shader::~BL_Shader()
{
-#ifdef GL_ARB_shader_objects
//for (int i=0; i<MAXTEX; i++){
// if(mSampler[i].mOwn) {
// if(mSampler[i].mTexture)
@@ -164,14 +142,13 @@ BL_Shader::~BL_Shader()
ClearUniforms();
if( mShader ) {
- bgl::blDeleteObjectARB(mShader);
+ glDeleteObjectARB(mShader);
mShader = 0;
}
vertProg = 0;
fragProg = 0;
mOk = 0;
- bgl::blUseProgramObjectARB(0);
-#endif//GL_ARB_shader_objects
+ glUseProgramObjectARB(0);
}
void BL_Shader::ClearUniforms()
@@ -266,8 +243,6 @@ void BL_Shader::UnloadShader()
bool BL_Shader::LinkProgram()
{
-#ifdef GL_ARB_shader_objects
-
int vertlen = 0, fraglen=0, proglen=0;
int vertstatus=0, fragstatus=0, progstatus=0;
unsigned int tmpVert=0, tmpFrag=0, tmpProg=0;
@@ -281,25 +256,25 @@ bool BL_Shader::LinkProgram()
spit("Invalid GLSL sources");
return false;
}
- if( !RAS_EXT_support._ARB_fragment_shader) {
+ if( !GLEW_ARB_fragment_shader) {
spit("Fragment shaders not supported");
return false;
}
- if( !RAS_EXT_support._ARB_vertex_shader) {
+ if( !GLEW_ARB_vertex_shader) {
spit("Vertex shaders not supported");
return false;
}
// -- vertex shader ------------------
- tmpVert = bgl::blCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- bgl::blShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
- bgl::blCompileShaderARB(tmpVert);
- bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB,(GLint*) &vertlen);
+ tmpVert = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
+ glShaderSourceARB(tmpVert, 1, (const char**)&vertProg, 0);
+ glCompileShaderARB(tmpVert);
+ glGetObjectParameterivARB(tmpVert, GL_OBJECT_INFO_LOG_LENGTH_ARB,(GLint*) &vertlen);
// print info if any
if( vertlen > 0 && vertlen < MAX_LOG_LEN){
logInf = (char*)MEM_mallocN(vertlen, "vert-log");
- bgl::blGetInfoLogARB(tmpVert, vertlen, (GLsizei*)&char_len, logInf);
+ glGetInfoLogARB(tmpVert, vertlen, (GLsizei*)&char_len, logInf);
if(char_len >0) {
spit("---- Vertex Shader Error ----");
spit(logInf);
@@ -308,20 +283,20 @@ bool BL_Shader::LinkProgram()
logInf=0;
}
// check for compile errors
- bgl::blGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB,(GLint*)&vertstatus);
+ glGetObjectParameterivARB(tmpVert, GL_OBJECT_COMPILE_STATUS_ARB,(GLint*)&vertstatus);
if(!vertstatus) {
spit("---- Vertex shader failed to compile ----");
goto programError;
}
// -- fragment shader ----------------
- tmpFrag = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- bgl::blShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
- bgl::blCompileShaderARB(tmpFrag);
- bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &fraglen);
+ tmpFrag = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
+ glShaderSourceARB(tmpFrag, 1,(const char**)&fragProg, 0);
+ glCompileShaderARB(tmpFrag);
+ glGetObjectParameterivARB(tmpFrag, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &fraglen);
if(fraglen >0 && fraglen < MAX_LOG_LEN){
logInf = (char*)MEM_mallocN(fraglen, "frag-log");
- bgl::blGetInfoLogARB(tmpFrag, fraglen,(GLsizei*) &char_len, logInf);
+ glGetInfoLogARB(tmpFrag, fraglen,(GLsizei*) &char_len, logInf);
if(char_len >0) {
spit("---- Fragment Shader Error ----");
spit(logInf);
@@ -330,7 +305,7 @@ bool BL_Shader::LinkProgram()
logInf=0;
}
- bgl::blGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*) &fragstatus);
+ glGetObjectParameterivARB(tmpFrag, GL_OBJECT_COMPILE_STATUS_ARB, (GLint*) &fragstatus);
if(!fragstatus){
spit("---- Fragment shader failed to compile ----");
goto programError;
@@ -339,17 +314,17 @@ bool BL_Shader::LinkProgram()
// -- program ------------------------
// set compiled vert/frag shader & link
- tmpProg = bgl::blCreateProgramObjectARB();
- bgl::blAttachObjectARB(tmpProg, tmpVert);
- bgl::blAttachObjectARB(tmpProg, tmpFrag);
- bgl::blLinkProgramARB(tmpProg);
- bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &proglen);
- bgl::blGetObjectParameterivARB(tmpProg, GL_OBJECT_LINK_STATUS_ARB, (GLint*) &progstatus);
+ tmpProg = glCreateProgramObjectARB();
+ glAttachObjectARB(tmpProg, tmpVert);
+ glAttachObjectARB(tmpProg, tmpFrag);
+ glLinkProgramARB(tmpProg);
+ glGetObjectParameterivARB(tmpProg, GL_OBJECT_INFO_LOG_LENGTH_ARB, (GLint*) &proglen);
+ glGetObjectParameterivARB(tmpProg, GL_OBJECT_LINK_STATUS_ARB, (GLint*) &progstatus);
if(proglen > 0 && proglen < MAX_LOG_LEN) {
logInf = (char*)MEM_mallocN(proglen, "prog-log");
- bgl::blGetInfoLogARB(tmpProg, proglen, (GLsizei*)&char_len, logInf);
+ glGetInfoLogARB(tmpProg, proglen, (GLsizei*)&char_len, logInf);
if(char_len >0) {
spit("---- GLSL Program ----");
spit(logInf);
@@ -365,24 +340,24 @@ bool BL_Shader::LinkProgram()
// set
mShader = tmpProg;
- bgl::blDeleteObjectARB(tmpVert);
- bgl::blDeleteObjectARB(tmpFrag);
+ glDeleteObjectARB(tmpVert);
+ glDeleteObjectARB(tmpFrag);
mOk = 1;
mError = 0;
return true;
programError:
if(tmpVert) {
- bgl::blDeleteObjectARB(tmpVert);
+ glDeleteObjectARB(tmpVert);
tmpVert=0;
}
if(tmpFrag) {
- bgl::blDeleteObjectARB(tmpFrag);
+ glDeleteObjectARB(tmpFrag);
tmpFrag=0;
}
if(tmpProg) {
- bgl::blDeleteObjectARB(tmpProg);
+ glDeleteObjectARB(tmpProg);
tmpProg=0;
}
@@ -390,9 +365,6 @@ programError:
mUse = 0;
mError = 1;
return false;
-#else
- return false;
-#endif//GL_ARB_shader_objects
}
const char *BL_Shader::GetVertPtr()
@@ -428,15 +400,13 @@ unsigned int BL_Shader::GetProg()
void BL_Shader::SetSampler(int loc, int unit)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
- bgl::blUniform1iARB(loc, unit);
+ glUniform1iARB(loc, unit);
}
-#endif
}
//
//void BL_Shader::InitializeSampler(int unit, BL_Texture* texture)
@@ -449,31 +419,28 @@ void BL_Shader::SetSampler(int loc, int unit)
void BL_Shader::SetProg(bool enable)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
if( mShader != 0 && mOk && enable) {
- bgl::blUseProgramObjectARB(mShader);
+ glUseProgramObjectARB(mShader);
}
else {
- bgl::blUseProgramObjectARB(0);
+ glUseProgramObjectARB(0);
}
}
-#endif
}
void BL_Shader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
{
-#ifdef GL_ARB_shader_objects
if(!Ok() || !mPreDef.size())
return;
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
MT_Matrix4x4 model;
@@ -578,210 +545,185 @@ void BL_Shader::Update( const KX_MeshSlot & ms, RAS_IRasterizer* rasty )
}
}
}
-#endif
}
int BL_Shader::GetAttribLocation(const STR_String& name)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
- return bgl::blGetAttribLocationARB(mShader, name.ReadPtr());
+ return glGetAttribLocationARB(mShader, name.ReadPtr());
}
-#endif
+
return -1;
}
void BL_Shader::BindAttribute(const STR_String& attr, int loc)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
- bgl::blBindAttribLocationARB(mShader, loc, attr.ReadPtr());
+ glBindAttribLocationARB(mShader, loc, attr.ReadPtr());
}
-#endif
}
int BL_Shader::GetUniformLocation(const STR_String& name)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
MT_assert(mShader!=0);
- int location = bgl::blGetUniformLocationARB(mShader, name.ReadPtr());
+ int location = glGetUniformLocationARB(mShader, name.ReadPtr());
if(location == -1)
spit("Invalid uniform value: " << name.ReadPtr() << ".");
return location;
}
-#endif
+
return -1;
}
void BL_Shader::SetUniform(int uniform, const MT_Tuple2& vec)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
float value[2];
vec.getValue(value);
- bgl::blUniform2fvARB(uniform, 1, value);
+ glUniform2fvARB(uniform, 1, value);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const MT_Tuple3& vec)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
float value[3];
vec.getValue(value);
- bgl::blUniform3fvARB(uniform, 1, value);
+ glUniform3fvARB(uniform, 1, value);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const MT_Tuple4& vec)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
float value[4];
vec.getValue(value);
- bgl::blUniform4fvARB(uniform, 1, value);
+ glUniform4fvARB(uniform, 1, value);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const unsigned int& val)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
- bgl::blUniform1iARB(uniform, val);
+ glUniform1iARB(uniform, val);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const int val)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
- bgl::blUniform1iARB(uniform, val);
+ glUniform1iARB(uniform, val);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const float& val)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
- bgl::blUniform1fARB(uniform, val);
+ glUniform1fARB(uniform, val);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const MT_Matrix4x4& vec, bool transpose)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
float value[16];
vec.getValue(value);
- bgl::blUniformMatrix4fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
+ glUniformMatrix4fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const MT_Matrix3x3& vec, bool transpose)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
float value[9];
value[0] = (float)vec[0][0]; value[1] = (float)vec[1][0]; value[2] = (float)vec[2][0];
value[3] = (float)vec[0][1]; value[4] = (float)vec[1][1]; value[5] = (float)vec[2][1];
value[6] = (float)vec[0][2]; value[7] = (float)vec[1][2]; value[7] = (float)vec[2][2];
- bgl::blUniformMatrix3fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
+ glUniformMatrix3fvARB(uniform, 1, transpose?GL_TRUE:GL_FALSE, value);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const float* val, int len)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
if(len == 2)
- bgl::blUniform2fvARB(uniform, 1,(GLfloat*)val);
+ glUniform2fvARB(uniform, 1,(GLfloat*)val);
else if (len == 3)
- bgl::blUniform3fvARB(uniform, 1,(GLfloat*)val);
+ glUniform3fvARB(uniform, 1,(GLfloat*)val);
else if (len == 4)
- bgl::blUniform4fvARB(uniform, 1,(GLfloat*)val);
+ glUniform4fvARB(uniform, 1,(GLfloat*)val);
else
MT_assert(0);
}
-#endif
}
void BL_Shader::SetUniform(int uniform, const int* val, int len)
{
-#ifdef GL_ARB_shader_objects
- if( RAS_EXT_support._ARB_fragment_shader &&
- RAS_EXT_support._ARB_vertex_shader &&
- RAS_EXT_support._ARB_shader_objects
+ if( GLEW_ARB_fragment_shader &&
+ GLEW_ARB_vertex_shader &&
+ GLEW_ARB_shader_objects
)
{
if(len == 2)
- bgl::blUniform2ivARB(uniform, 1, (GLint*)val);
+ glUniform2ivARB(uniform, 1, (GLint*)val);
else if (len == 3)
- bgl::blUniform3ivARB(uniform, 1, (GLint*)val);
+ glUniform3ivARB(uniform, 1, (GLint*)val);
else if (len == 4)
- bgl::blUniform4ivARB(uniform, 1, (GLint*)val);
+ glUniform4ivARB(uniform, 1, (GLint*)val);
else
MT_assert(0);
}
-#endif
}
@@ -849,7 +791,6 @@ PyParentObject BL_Shader::Parents[] = {
KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProgram)" )
{
-#ifdef GL_ARB_shader_objects
if(mShader !=0 && mOk )
{
// already set...
@@ -862,7 +803,7 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
vertProg = v;
fragProg = f;
if( LinkProgram() ) {
- bgl::blUseProgramObjectARB( mShader );
+ glUseProgramObjectARB( mShader );
mUse = apply!=0;
Py_Return;
}
@@ -872,23 +813,18 @@ KX_PYMETHODDEF_DOC( BL_Shader, setSource," setSource(vertexProgram, fragmentProg
Py_Return;
}
return NULL;
-#else
- Py_Return;
-#endif
}
KX_PYMETHODDEF_DOC( BL_Shader, delSource, "delSource( )" )
{
-#ifdef GL_ARB_shader_objects
ClearUniforms();
- bgl::blUseProgramObjectARB(0);
+ glUseProgramObjectARB(0);
- bgl::blDeleteObjectARB(mShader);
+ glDeleteObjectARB(mShader);
mShader = 0;
mOk = 0;
mUse = 0;
-#endif
Py_Return;
}
@@ -909,7 +845,6 @@ KX_PYMETHODDEF_DOC( BL_Shader, getFragmentProg ,"getFragmentProg( )" )
KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -919,15 +854,15 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
return NULL;
}
int stat = 0;
- bgl::blValidateProgramARB(mShader);
- bgl::blGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB,(GLint*) &stat);
+ glValidateProgramARB(mShader);
+ glGetObjectParameterivARB(mShader, GL_OBJECT_VALIDATE_STATUS_ARB,(GLint*) &stat);
if(stat > 0 && stat < MAX_LOG_LEN) {
int char_len=0;
char *logInf = (char*)MEM_mallocN(stat, "validate-log");
- bgl::blGetInfoLogARB(mShader, stat,(GLsizei*) &char_len, logInf);
+ glGetInfoLogARB(mShader, stat,(GLsizei*) &char_len, logInf);
if(char_len >0) {
spit("---- GLSL Validation ----");
spit(logInf);
@@ -935,7 +870,6 @@ KX_PYMETHODDEF_DOC( BL_Shader, validate, "validate()")
MEM_freeN(logInf);
logInf=0;
}
-#endif//GL_ARB_shader_objects
Py_Return;
}
@@ -1412,7 +1346,6 @@ KX_PYMETHODDEF_DOC( BL_Shader, setUniformMatrix3,
KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
{
-#ifdef GL_ARB_shader_objects
if(mError) {
Py_INCREF(Py_None);
return Py_None;
@@ -1424,11 +1357,10 @@ KX_PYMETHODDEF_DOC( BL_Shader, setAttrib, "setAttrib(enum)" )
return NULL;
}
mAttr=SHD_TANGENT;
- bgl::blUseProgramObjectARB(mShader);
- bgl::blBindAttribLocationARB(mShader, mAttr, "Tangent");
+ glUseProgramObjectARB(mShader);
+ glBindAttribLocationARB(mShader, mAttr, "Tangent");
Py_Return;
}
-#endif
return NULL;
}
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 687b1af957d..f24ef4322f0 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -1,19 +1,6 @@
// ------------------------------------
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-/* #if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else */
-#include <GL/glu.h>
-/* #endif */
-#endif
+
+#include "GL/glew.h"
#include <iostream>
#include <map>
@@ -30,15 +17,11 @@
#include "BLI_blenlib.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
#include "KX_GameObject.h"
-
-using namespace bgl;
-
#define spit(x) std::cout << x << std::endl;
#include "MEM_guardedalloc.h"
@@ -220,9 +203,7 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap)
bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
{
-#ifdef GL_ARB_texture_cube_map
-
- if (!RAS_EXT_support._ARB_texture_cube_map)
+ if (!GLEW_ARB_texture_cube_map)
{
spit("cubemaps not supported");
mOk = false;
@@ -312,9 +293,8 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
- #ifdef GL_VERSION_1_2
- glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
- #endif
+ if(GLEW_VERSION_1_2)
+ glTexParameteri( GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
if (needs_split)
my_free_envmapdata(cubemap);
@@ -326,13 +306,6 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
mOk = IsValid();
return mOk;
-
-#else
-
- mOk = false;
- return mOk;
-
-#endif//GL_ARB_texture_cube_map
}
bool BL_Texture::IsValid()
@@ -362,58 +335,40 @@ int BL_Texture::GetMaxUnits()
{
GLint unit=0;
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture) {
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
- return (MAXTEX>=unit?unit:MAXTEX);
- }
+ if(GLEW_ARB_multitexture) {
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &unit);
+ return (MAXTEX>=unit?unit:MAXTEX);
}
-#endif
+
return 0;
}
void BL_Texture::ActivateFirst()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
- }
-#endif
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateUnit(int unit)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- if(unit <= MAXTEX)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+unit);
- }
-#endif
+ if(GLEW_ARB_multitexture)
+ if(unit <= MAXTEX)
+ glActiveTextureARB(GL_TEXTURE0_ARB+unit);
}
void BL_Texture::DisableUnit()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
- }
-#endif
-
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
- #ifdef GL_ARB_texture_cube_map
- if(RAS_EXT_support._ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
+ if(GLEW_ARB_texture_cube_map && glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
else
- #endif
{
if (glIsEnabled(GL_TEXTURE_2D))
glDisable(GL_TEXTURE_2D);
@@ -429,56 +384,45 @@ void BL_Texture::DisableUnit()
void BL_Texture::DisableAllTextures()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- glDisable(GL_BLEND);
- for(int i=0; i<MAXTEX; i++) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+i);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glMatrixMode(GL_MODELVIEW);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_GEN_R);
- glDisable(GL_TEXTURE_GEN_Q);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- }
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB);
+ glDisable(GL_BLEND);
+
+ for(int i=0; i<MAXTEX; i++) {
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB+i);
+
+ glMatrixMode(GL_TEXTURE);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_GEN_S);
+ glDisable(GL_TEXTURE_GEN_T);
+ glDisable(GL_TEXTURE_GEN_R);
+ glDisable(GL_TEXTURE_GEN_Q);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
-#endif
+
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB);
}
void BL_Texture::ActivateTexture()
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(RAS_EXT_support._ARB_multitexture)
- bgl::blActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
+ if(GLEW_ARB_multitexture)
+ glActiveTextureARB(GL_TEXTURE0_ARB+mUnit);
-#ifdef GL_ARB_texture_cube_map
- if (mType == GL_TEXTURE_CUBE_MAP_ARB && RAS_EXT_support._ARB_texture_cube_map)
- {
- glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
- glEnable(GL_TEXTURE_CUBE_MAP_ARB);
- } else
-#endif
- {
-
- #ifdef GL_ARB_texture_cube_map
- if(RAS_EXT_support._ARB_texture_cube_map )
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- #endif
+ if (mType == GL_TEXTURE_CUBE_MAP_ARB && GLEW_ARB_texture_cube_map)
+ {
+ glBindTexture( GL_TEXTURE_CUBE_MAP_ARB, mTexture );
+ glEnable(GL_TEXTURE_CUBE_MAP_ARB);
+ }
+ else {
+ if(GLEW_ARB_texture_cube_map )
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- glBindTexture( GL_TEXTURE_2D, mTexture );
- glEnable(GL_TEXTURE_2D);
- }
+ glBindTexture( GL_TEXTURE_2D, mTexture );
+ glEnable(GL_TEXTURE_2D);
}
-#endif
}
void BL_Texture::SetMapping(int mode)
@@ -492,9 +436,8 @@ void BL_Texture::SetMapping(int mode)
return;
}
-#ifdef GL_ARB_texture_cube_map
if( mType == GL_TEXTURE_CUBE_MAP_ARB &&
- RAS_EXT_support._ARB_texture_cube_map &&
+ GLEW_ARB_texture_cube_map &&
mode &USEREFL)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
@@ -508,7 +451,6 @@ void BL_Texture::SetMapping(int mode)
return;
}
else
-#endif
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
@@ -523,11 +465,7 @@ void BL_Texture::SetMapping(int mode)
void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
{
-#ifndef GL_ARB_texture_env_combine
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
- return;
-#else
- if(modulate || !RAS_EXT_support._ARB_texture_env_combine){
+ if(modulate || !GLEW_ARB_texture_env_combine){
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return;
}
@@ -661,7 +599,6 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0);
glEndList();
-#endif //!GL_ARB_texture_env_combine
}
int BL_Texture::GetPow2(int n)
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index a10b07ff491..3b907d8d530 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -59,6 +59,7 @@ SET(INC
../../../source/blender/blenloader
../../../extern/bullet2/src
../../../extern/solid
+ ../../../extern/glew/include
${PYTHON_INC}
${SDL_INC}
)
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
index 3ade810c394..85921ae75ca 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
@@ -158,6 +158,9 @@ PyObject* KX_NetworkMessageActuator::PySetToPropName(
if (PyArg_ParseTuple(args, "s", &ToPropName)) {
m_toPropName = ToPropName;
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -173,7 +176,10 @@ PyObject* KX_NetworkMessageActuator::PySetSubject(
if (PyArg_ParseTuple(args, "s", &Subject)) {
m_subject = Subject;
}
-
+ else {
+ return NULL;
+ }
+
Py_Return;
}
@@ -188,6 +194,9 @@ PyObject* KX_NetworkMessageActuator::PySetBodyType(
if (PyArg_ParseTuple(args, "i", &BodyType)) {
m_bodyType = BodyType;
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -203,6 +212,9 @@ PyObject* KX_NetworkMessageActuator::PySetBody(
if (PyArg_ParseTuple(args, "s", &Body)) {
m_body = Body;
}
+ else {
+ return NULL;
+ }
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
index e320453b7aa..0c66ac1fde3 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -58,10 +58,15 @@ KX_NetworkMessageSensor::KX_NetworkMessageSensor(
m_NetworkScene(NetworkScene),
m_subject(subject),
m_frame_message_count (0),
- m_IsUp(false),
m_BodyList(NULL),
m_SubjectList(NULL)
{
+ Init();
+}
+
+void KX_NetworkMessageSensor::Init()
+{
+ m_IsUp = false;
}
KX_NetworkMessageSensor::~KX_NetworkMessageSensor()
@@ -228,6 +233,9 @@ PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText(
{
m_subject = Subject;
}
+ else {
+ return NULL;
+ }
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
index d051b715aab..6fd92d17be3 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -65,6 +65,7 @@ public:
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
+ virtual void Init();
void EndFrame();
/* ------------------------------------------------------------- */
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 44727588106..02b1ffd432a 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -6,22 +6,7 @@
#include <config.h>
#endif
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-/* #if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-*/
-#include <GL/glu.h>
-/* #endif */
-#endif
+#include "GL/glew.h"
#include "KX_BlenderMaterial.h"
#include "BL_Material.h"
@@ -37,7 +22,6 @@
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
-#include "RAS_OpenGLRasterizer/ARB_multitexture.h"
extern "C" {
#include "BDR_drawmesh.h"
@@ -52,7 +36,6 @@ extern "C" {
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
// ------------------------------------
-using namespace bgl;
#define spit(x) std::cout << x << std::endl;
//static PyObject *gTextureDict = 0;
@@ -81,6 +64,7 @@ KX_BlenderMaterial::KX_BlenderMaterial(
),
mMaterial(data),
mShader(0),
+ mBlenderShader(0),
mScene(scene),
mUserDefBlend(0),
mModified(0),
@@ -100,9 +84,6 @@ KX_BlenderMaterial::KX_BlenderMaterial(
int max = BL_Texture::GetMaxUnits();
mMaterial->num_enabled = enabled>=max?max:enabled;
- // base class
- m_enabled = mMaterial->num_enabled;
-
// test the sum of the various modes for equality
// so we can ether accept or reject this material
// as being equal, this is rather important to
@@ -144,25 +125,30 @@ void KX_BlenderMaterial::OnConstruction()
if (mConstructed)
// when material are reused between objects
return;
-
- // for each unique material...
- int i;
- for(i=0; i<mMaterial->num_enabled; i++) {
- if( mMaterial->mapping[i].mapping & USEENV ) {
- if(!RAS_EXT_support._ARB_texture_cube_map) {
- spit("CubeMap textures not supported");
- continue;
- }
- if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
- spit("unable to initialize image("<<i<<") in "<<
- mMaterial->matname<< ", image will not be available");
- }
- else {
- if( mMaterial->img[i] ) {
- if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
+ if(mMaterial->glslmat) {
+ SetBlenderGLSLShader();
+ }
+ else {
+ // for each unique material...
+ int i;
+ for(i=0; i<mMaterial->num_enabled; i++) {
+ if( mMaterial->mapping[i].mapping & USEENV ) {
+ if(!GLEW_ARB_texture_cube_map) {
+ spit("CubeMap textures not supported");
+ continue;
+ }
+ if(!mTextures[i].InitCubeMap(i, mMaterial->cubemap[i] ) )
spit("unable to initialize image("<<i<<") in "<<
- mMaterial->matname<< ", image will not be available");
+ mMaterial->matname<< ", image will not be available");
+ }
+
+ else {
+ if( mMaterial->img[i] ) {
+ if( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
+ spit("unable to initialize image("<<i<<") in "<<
+ mMaterial->matname<< ", image will not be available");
+ }
}
}
}
@@ -176,11 +162,17 @@ void KX_BlenderMaterial::OnExit()
if( mShader ) {
//note, the shader here is allocated, per unique material
//and this function is called per face
- mShader->SetProg(0);
+ mShader->SetProg(false);
delete mShader;
mShader = 0;
}
+ if( mBlenderShader ) {
+ mBlenderShader->SetProg(false);
+ delete mBlenderShader;
+ mBlenderShader = 0;
+ }
+
BL_Texture::ActivateFirst();
for(int i=0; i<mMaterial->num_enabled; i++) {
BL_Texture::ActivateUnit(i);
@@ -195,7 +187,7 @@ void KX_BlenderMaterial::OnExit()
void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
{
- MT_assert(RAS_EXT_support._ARB_shader_objects && mShader);
+ MT_assert(GLEW_ARB_shader_objects && mShader);
int i;
if( !enable || !mShader->Ok() ) {
@@ -229,10 +221,23 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
}
}
+void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras)
+{
+ if( !enable || !mBlenderShader->Ok() ) {
+ // frame cleanup.
+ mBlenderShader->SetProg(false);
+ BL_Texture::DisableAllTextures();
+ return;
+ }
+
+ BL_Texture::DisableAllTextures();
+ mBlenderShader->SetProg(true);
+ mBlenderShader->ApplyShader();
+}
void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
{
- if(RAS_EXT_support._ARB_shader_objects && mShader)
+ if(GLEW_ARB_shader_objects && mShader)
mShader->SetProg(false);
BL_Texture::DisableAllTextures();
@@ -301,12 +306,53 @@ KX_BlenderMaterial::ActivatShaders(
cachingInfo = GetCachingInfo();
- if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ) {
+ if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setShaderData( true, rasty);
+ else
+ tmp->setShaderData( false, rasty);
+
+ if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
+ rasty->SetCullFace(false);
+ else
+ rasty->SetCullFace(true);
+
+ if (((mMaterial->ras_mode &WIRE)!=0) || mMaterial->mode & RAS_IRasterizer::KX_LINES)
+ {
+ if((mMaterial->ras_mode &WIRE)!=0)
+ rasty->SetCullFace(false);
+ rasty->SetLines(true);
+ }
+ else
+ rasty->SetLines(false);
+ }
+
+ ActivatGLMaterials(rasty);
+ ActivateTexGen(rasty);
+}
+
+void
+KX_BlenderMaterial::ActivateBlenderShaders(
+ RAS_IRasterizer* rasty,
+ TCachingInfo& cachingInfo)const
+{
+ KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
+
+ // reset...
+ if(tmp->mMaterial->IsShared())
+ cachingInfo =0;
+
+ if (GetCachingInfo() != cachingInfo) {
+ if (!cachingInfo)
+ tmp->setBlenderShaderData(false, rasty);
+
+ cachingInfo = GetCachingInfo();
+
+ if(rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ tmp->setBlenderShaderData(true, rasty);
rasty->EnableTextures(true);
}
else {
- tmp->setShaderData( false, rasty);
+ tmp->setBlenderShaderData(false, rasty);
rasty->EnableTextures(false);
}
@@ -326,7 +372,7 @@ KX_BlenderMaterial::ActivatShaders(
}
ActivatGLMaterials(rasty);
- ActivateTexGen(rasty);
+ mBlenderShader->SetTexCoords(rasty);
}
void
@@ -342,14 +388,10 @@ KX_BlenderMaterial::ActivateMat(
cachingInfo = GetCachingInfo();
- if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setTexData( true,rasty );
- rasty->EnableTextures(true);
- }
- else{
+ else
tmp->setTexData( false,rasty);
- rasty->EnableTextures(false);
- }
if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
rasty->SetCullFace(false);
@@ -365,11 +407,11 @@ KX_BlenderMaterial::ActivateMat(
else
rasty->SetLines(false);
}
+
ActivatGLMaterials(rasty);
ActivateTexGen(rasty);
}
-
bool
KX_BlenderMaterial::Activate(
RAS_IRasterizer* rasty,
@@ -377,7 +419,7 @@ KX_BlenderMaterial::Activate(
)const
{
bool dopass = false;
- if( RAS_EXT_support._ARB_shader_objects && ( mShader && mShader->Ok() ) ) {
+ if( GLEW_ARB_shader_objects && ( mShader && mShader->Ok() ) ) {
if( (mPass++) < mShader->getNumPass() ) {
ActivatShaders(rasty, cachingInfo);
dopass = true;
@@ -390,6 +432,18 @@ KX_BlenderMaterial::Activate(
return dopass;
}
}
+ else if( GLEW_ARB_shader_objects && ( mBlenderShader && mBlenderShader->Ok() ) ) {
+ if( (mPass++) == 0 ) {
+ ActivateBlenderShaders(rasty, cachingInfo);
+ dopass = true;
+ return dopass;
+ }
+ else {
+ mPass = 0;
+ dopass = false;
+ return dopass;
+ }
+ }
else {
switch (mPass++)
{
@@ -408,34 +462,39 @@ KX_BlenderMaterial::Activate(
void KX_BlenderMaterial::ActivateMeshSlot(const KX_MeshSlot & ms, RAS_IRasterizer* rasty) const
{
- if(mShader && RAS_EXT_support._ARB_shader_objects)
+ if(mShader && GLEW_ARB_shader_objects)
mShader->Update(ms, rasty);
+ if(mBlenderShader && GLEW_ARB_shader_objects)
+ mBlenderShader->Update(ms, rasty);
}
void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
{
- rasty->SetSpecularity(
- mMaterial->speccolor[0]*mMaterial->spec_f,
- mMaterial->speccolor[1]*mMaterial->spec_f,
- mMaterial->speccolor[2]*mMaterial->spec_f,
- mMaterial->spec_f
- );
+ if(!mBlenderShader) {
+ rasty->SetSpecularity(
+ mMaterial->speccolor[0]*mMaterial->spec_f,
+ mMaterial->speccolor[1]*mMaterial->spec_f,
+ mMaterial->speccolor[2]*mMaterial->spec_f,
+ mMaterial->spec_f
+ );
- rasty->SetShinyness( mMaterial->hard );
+ rasty->SetShinyness( mMaterial->hard );
- rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
- 1.0f);
+ rasty->SetDiffuse(
+ mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
+ 1.0f);
- rasty->SetEmissive(
- mMaterial->matcolor[0]*mMaterial->emit,
- mMaterial->matcolor[1]*mMaterial->emit,
- mMaterial->matcolor[2]*mMaterial->emit,
- 1.0 );
+ rasty->SetEmissive(
+ mMaterial->matcolor[0]*mMaterial->emit,
+ mMaterial->matcolor[1]*mMaterial->emit,
+ mMaterial->matcolor[2]*mMaterial->emit,
+ 1.0 );
+
+ rasty->SetAmbient(mMaterial->amb);
+ }
- rasty->SetAmbient(mMaterial->amb);
if (mMaterial->material)
rasty->SetPolygonOffset(-mMaterial->material->zoffs, 0.0);
}
@@ -443,34 +502,46 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- if(mShader && RAS_EXT_support._ARB_shader_objects)
- if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT)
- ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT);
+ if(ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED) {
+ ras->SetAttribNum(0);
+ if(mShader && GLEW_ARB_shader_objects) {
+ if(mShader->GetAttribute() == BL_Shader::SHD_TANGENT) {
+ ras->SetAttrib(RAS_IRasterizer::RAS_TEXTANGENT, 1);
+ ras->SetAttribNum(2);
+ }
+ }
- for(int i=0; i<mMaterial->num_enabled; i++) {
- int mode = mMaterial->mapping[i].mapping;
+ ras->SetTexCoordNum(mMaterial->num_enabled);
- if (mode &USECUSTOMUV)
- {
- STR_String str = mMaterial->mapping[i].uvCoName;
- if (!str.IsEmpty())
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV2, i);
- continue;
+ for(int i=0; i<mMaterial->num_enabled; i++) {
+ int mode = mMaterial->mapping[i].mapping;
+
+ if (mode &USECUSTOMUV)
+ {
+ STR_String str = mMaterial->mapping[i].uvCoName;
+ if (!str.IsEmpty())
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV2, i);
+ continue;
+ }
+
+ if( mode &(USEREFL|USEOBJ))
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_GEN, i);
+ else if(mode &USEORCO)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
+ else if(mode &USENORM)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_NORM, i);
+ else if(mode &USEUV)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV1, i);
+ else if(mode &USETANG)
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
+ else
+ ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
}
- if( mode &(USEREFL|USEOBJ))
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_GEN, i);
- else if(mode &USEORCO)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_ORCO, i);
- else if(mode &USENORM)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_NORM, i);
- else if(mode &USEUV)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_UV1, i);
- else if(mode &USETANG)
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXTANGENT, i);
- else
- ras->SetTexCoords(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
+ ras->EnableTextures(true);
}
+ else
+ ras->EnableTextures(false);
}
bool KX_BlenderMaterial::setDefaultBlending()
@@ -478,16 +549,23 @@ bool KX_BlenderMaterial::setDefaultBlending()
if( mMaterial->transp &TF_ADD) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
+ glDisable ( GL_ALPHA_TEST );
return true;
}
if( mMaterial->transp & TF_ALPHA ) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDisable ( GL_ALPHA_TEST );
return true;
}
- glDisable(GL_BLEND);
+ if( mMaterial->transp & TF_CLIP ) {
+ glDisable(GL_BLEND);
+ glEnable ( GL_ALPHA_TEST );
+ glAlphaFunc(GL_GREATER, 0.5f);
+ return false;
+ }
return false;
}
@@ -496,8 +574,7 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
-#ifdef GL_ARB_texture_cube_map
- if( RAS_EXT_support._ARB_texture_cube_map &&
+ if( GLEW_ARB_texture_cube_map &&
mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
glScalef(
@@ -507,7 +584,6 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
);
}
else
-#endif
{
glScalef(
mMaterial->mapping[i].scale[0],
@@ -656,28 +732,23 @@ int KX_BlenderMaterial::_setattr(const STR_String& attr, PyObject *pyvalue)
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
{
-#ifdef GL_ARB_fragment_shader
- if( !RAS_EXT_support._ARB_fragment_shader) {
+ if( !GLEW_ARB_fragment_shader) {
if(!mModified)
spit("Fragment shaders not supported");
mModified = true;
Py_Return;
}
-#endif
-#ifdef GL_ARB_vertex_shader
- if( !RAS_EXT_support._ARB_vertex_shader) {
+ if( !GLEW_ARB_vertex_shader) {
if(!mModified)
spit("Vertex shaders not supported");
mModified = true;
Py_Return;
}
-#endif
-#ifdef GL_ARB_shader_objects
- if(!RAS_EXT_support._ARB_shader_objects) {
+ if(!GLEW_ARB_shader_objects) {
if(!mModified)
spit("GLSL not supported");
mModified = true;
@@ -716,13 +787,20 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
}
PyErr_Format(PyExc_ValueError, "GLSL Error");
return NULL;
-
-#else
- Py_Return;
-#endif//GL_ARB_shader_objects
}
+void KX_BlenderMaterial::SetBlenderGLSLShader(void)
+{
+ if(!mBlenderShader)
+ mBlenderShader = new BL_BlenderShader(mMaterial->material);
+
+ if(!mBlenderShader->Ok()) {
+ delete mBlenderShader;
+ mBlenderShader = 0;
+ }
+}
+
KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getMaterialIndex, "getMaterialIndex()")
{
return PyInt_FromLong( mMaterial->material_index );
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index b9d48199520..62e96b71937 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -8,6 +8,7 @@
#include "BL_Material.h"
#include "BL_Texture.h"
#include "BL_Shader.h"
+#include "BL_BlenderShader.h"
#include "PyObjectPlus.h"
@@ -60,6 +61,10 @@ public:
TCachingInfo& cachingInfo
)const;
+ void ActivateBlenderShaders(
+ RAS_IRasterizer* rasty,
+ TCachingInfo& cachingInfo
+ )const;
MTFace* GetMTFace(void) const;
unsigned int* GetMCol(void) const;
@@ -86,8 +91,9 @@ public:
// pre calculate to avoid pops/lag at startup
virtual void OnConstruction( );
private:
- BL_Material* mMaterial;
- BL_Shader* mShader;
+ BL_Material* mMaterial;
+ BL_Shader* mShader;
+ BL_BlenderShader* mBlenderShader;
KX_Scene* mScene;
BL_Texture mTextures[MAXTEX]; // texture array
bool mUserDefBlend;
@@ -95,12 +101,15 @@ private:
bool mModified;
bool mConstructed; // if false, don't clean on exit
+ void SetBlenderGLSLShader();
+
void ActivatGLMaterials( RAS_IRasterizer* rasty )const;
void ActivateTexGen( RAS_IRasterizer *ras ) const;
// message centers
void setTexData( bool enable,RAS_IRasterizer *ras);
+ void setBlenderShaderData( bool enable, RAS_IRasterizer *ras);
void setShaderData( bool enable, RAS_IRasterizer *ras);
bool setDefaultBlending();
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index aa7c75e9633..70443ced7a9 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -102,6 +102,13 @@ MT_Vector3 KX_BulletPhysicsController::GetLinearVelocity()
CcdPhysicsController::GetLinearVelocity(angVel[0],angVel[1],angVel[2]);//rcruiz
return MT_Vector3(angVel[0],angVel[1],angVel[2]);
}
+MT_Vector3 KX_BulletPhysicsController::GetAngularVelocity()
+{
+ float angVel[3];
+ //CcdPhysicsController::GetAngularVelocity(angVel[0],angVel[1],angVel[2]);
+ CcdPhysicsController::GetAngularVelocity(angVel[0],angVel[1],angVel[2]);//rcruiz
+ return MT_Vector3(angVel[0],angVel[1],angVel[2]);
+}
MT_Vector3 KX_BulletPhysicsController::GetVelocity(const MT_Point3& pos)
{
float linVel[3];
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 619ac42503f..0853755dffa 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -25,6 +25,7 @@ public:
virtual void ApplyTorque(const MT_Vector3& torque,bool local);
virtual void ApplyForce(const MT_Vector3& force,bool local);
virtual MT_Vector3 GetLinearVelocity();
+ virtual MT_Vector3 GetAngularVelocity();
virtual MT_Vector3 GetVelocity(const MT_Point3& pos);
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 27e47d72bbe..3830d422138 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -588,7 +588,7 @@ KX_PYMETHODDEF_DOC(KX_Camera, sphereInsideFrustum,
PyErr_SetString(PyExc_TypeError, "sphereInsideFrustum: Expected arguments: (center, radius)");
- Py_Return;
+ return NULL;
}
KX_PYMETHODDEF_DOC(KX_Camera, boxInsideFrustum,
@@ -766,6 +766,10 @@ KX_PYMETHODDEF_DOC(KX_Camera, enableViewport,
else
EnableViewport(false);
}
+ else {
+ return NULL;
+ }
+
Py_Return;
}
@@ -777,6 +781,8 @@ KX_PYMETHODDEF_DOC(KX_Camera, setViewport,
if (PyArg_ParseTuple(args,"iiii",&left, &bottom, &right, &top))
{
SetViewport(left, bottom, right, top);
+ } else {
+ return NULL;
}
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index bd843d97199..80288a72485 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -35,6 +35,7 @@
#include "MT_Point3.h"
#include "MT_Matrix3x3.h"
#include "KX_GameObject.h"
+#include "KX_RayCast.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -45,35 +46,54 @@
/* ------------------------------------------------------------------------- */
KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
- int dampTime,
+ int posDampTime,
+ int rotDampTime,
float minBound,
float maxBound,
+ float refDir[3],
int locrotxyz,
- PyTypeObject* T)
- : SCA_IActuator(gameobj, T)
+ int time,
+ int option,
+ char *property,
+ PyTypeObject* T) :
+ m_refDirection(refDir),
+ m_currentTime(0),
+ SCA_IActuator(gameobj, T)
{
- m_dampTime = dampTime;
+ m_posDampTime = posDampTime;
+ m_rotDampTime = rotDampTime;
m_locrot = locrotxyz;
+ m_option = option;
+ m_activeTime = time;
+ if (property) {
+ strncpy(m_property, property, sizeof(m_property));
+ m_property[sizeof(m_property)-1] = 0;
+ } else {
+ m_property[0] = 0;
+ }
/* The units of bounds are determined by the type of constraint. To */
/* make the constraint application easier and more transparent later on, */
/* I think converting the bounds to the applicable domain makes more */
/* sense. */
switch (m_locrot) {
- case KX_ACT_CONSTRAINT_LOCX:
- case KX_ACT_CONSTRAINT_LOCY:
- case KX_ACT_CONSTRAINT_LOCZ:
+ case KX_ACT_CONSTRAINT_ORIX:
+ case KX_ACT_CONSTRAINT_ORIY:
+ case KX_ACT_CONSTRAINT_ORIZ:
+ {
+ MT_Scalar len = m_refDirection.length();
+ if (MT_fuzzyZero(len)) {
+ // missing a valid direction
+ std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no valid reference direction!" << std::endl;
+ m_locrot = KX_ACT_CONSTRAINT_NODEF;
+ } else {
+ m_refDirection /= len;
+ }
+ }
+ break;
+ default:
m_minimumBound = minBound;
m_maximumBound = maxBound;
break;
- case KX_ACT_CONSTRAINT_ROTX:
- case KX_ACT_CONSTRAINT_ROTY:
- case KX_ACT_CONSTRAINT_ROTZ:
- /* The user interface asks for degrees, we are radian. */
- m_minimumBound = MT_radians(minBound);
- m_maximumBound = MT_radians(maxBound);
- break;
- default:
- ; /* error */
}
} /* End of constructor */
@@ -83,77 +103,239 @@ KX_ConstraintActuator::~KX_ConstraintActuator()
// there's nothing to be done here, really....
} /* end of destructor */
-bool KX_ConstraintActuator::Update(double curtime, bool frame)
+bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data)
{
- bool result = false;
- bool bNegativeEvent = IsNegativeEvent();
- RemoveAllEvents();
-
- if (bNegativeEvent)
- return false; // do nothing on negative events
-
- /* Constraint clamps the values to the specified range, with a sort of */
- /* low-pass filtered time response, if the damp time is unequal to 0. */
-
- /* Having to retrieve location/rotation and setting it afterwards may not */
- /* be efficient enough... Somthing to look at later. */
- KX_GameObject *parent = (KX_GameObject*) GetParent();
- MT_Point3 position = parent->NodeGetWorldPosition();
- MT_Matrix3x3 rotation = parent->NodeGetWorldOrientation();
-// MT_Vector3 eulerrot = rotation.getEuler();
+ KX_GameObject* hitKXObj = client->m_gameobject;
- switch (m_locrot) {
- case KX_ACT_CONSTRAINT_LOCX:
- Clamp(position[0], m_minimumBound, m_maximumBound);
- result = true;
- break;
- case KX_ACT_CONSTRAINT_LOCY:
- Clamp(position[1], m_minimumBound, m_maximumBound);
- result = true;
- break;
- case KX_ACT_CONSTRAINT_LOCZ:
- Clamp(position[2], m_minimumBound, m_maximumBound);
- result = true;
- break;
-
-// case KX_ACT_CONSTRAINT_ROTX:
-// /* The angles are Euler angles (I think that's what they are called) */
-// /* but we need to convert from/to the MT_Matrix3x3. */
-// Clamp(eulerrot[0], m_minimumBound, m_maximumBound);
-// break;
-// case KX_ACT_CONSTRAINT_ROTY:
-// Clamp(eulerrot[1], m_minimumBound, m_maximumBound);
-// break;
-// case KX_ACT_CONSTRAINT_ROTZ:
-// Clamp(eulerrot[2], m_minimumBound, m_maximumBound);
-// break;
-// default:
-// ; /* error */
+ if (client->m_type > KX_ClientObjectInfo::ACTOR)
+ {
+ // false hit
+ return false;
}
+ bool bFound = false;
- /* Will be replaced by a filtered clamp. */
-
+ if (m_property[0] == 0)
+ {
+ bFound = true;
+ }
+ else
+ {
+ if (m_option & KX_ACT_CONSTRAINT_MATERIAL)
+ {
+ if (client->m_auxilary_info)
+ {
+ bFound = !strcmp(m_property, ((char*)client->m_auxilary_info));
+ }
+ }
+ else
+ {
+ bFound = hitKXObj->GetProperty(m_property) != NULL;
+ }
+ }
- switch (m_locrot) {
- case KX_ACT_CONSTRAINT_LOCX:
- case KX_ACT_CONSTRAINT_LOCY:
- case KX_ACT_CONSTRAINT_LOCZ:
- parent->NodeSetLocalPosition(position);
- break;
+ return bFound;
+}
+bool KX_ConstraintActuator::Update(double curtime, bool frame)
+{
-// case KX_ACT_CONSTRAINT_ROTX:
-// case KX_ACT_CONSTRAINT_ROTY:
-// case KX_ACT_CONSTRAINT_ROTZ:
-// rotation.setEuler(eulerrot);
-// parent->NodeSetLocalOrientation(rotation);
- break;
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
- default:
- ; /* error */
+ if (!bNegativeEvent) {
+ /* Constraint clamps the values to the specified range, with a sort of */
+ /* low-pass filtered time response, if the damp time is unequal to 0. */
+
+ /* Having to retrieve location/rotation and setting it afterwards may not */
+ /* be efficient enough... Somthing to look at later. */
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ MT_Point3 position = obj->NodeGetWorldPosition();
+ MT_Point3 newposition;
+ MT_Vector3 direction;
+ MT_Matrix3x3 rotation = obj->NodeGetWorldOrientation();
+ MT_Scalar filter, newdistance;
+ int axis, sign;
+
+ if (m_posDampTime) {
+ filter = m_posDampTime/(1.0+m_posDampTime);
+ }
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_ORIX:
+ case KX_ACT_CONSTRAINT_ORIY:
+ case KX_ACT_CONSTRAINT_ORIZ:
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_ORIX:
+ direction[0] = rotation[0][0];
+ direction[1] = rotation[1][0];
+ direction[2] = rotation[2][0];
+ axis = 0;
+ break;
+ case KX_ACT_CONSTRAINT_ORIY:
+ direction[0] = rotation[0][1];
+ direction[1] = rotation[1][1];
+ direction[2] = rotation[2][1];
+ axis = 1;
+ break;
+ case KX_ACT_CONSTRAINT_ORIZ:
+ direction[0] = rotation[0][2];
+ direction[1] = rotation[1][2];
+ direction[2] = rotation[2][2];
+ axis = 2;
+ break;
+ }
+ // apply damping on the direction
+ if (m_posDampTime) {
+ direction = filter*direction + (1.0-filter)*m_refDirection;
+ }
+ obj->AlignAxisToVect(direction, axis);
+ result = true;
+ goto CHECK_TIME;
+ case KX_ACT_CONSTRAINT_DIRPX:
+ case KX_ACT_CONSTRAINT_DIRPY:
+ case KX_ACT_CONSTRAINT_DIRPZ:
+ case KX_ACT_CONSTRAINT_DIRMX:
+ case KX_ACT_CONSTRAINT_DIRMY:
+ case KX_ACT_CONSTRAINT_DIRMZ:
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_DIRPX:
+ direction[0] = rotation[0][0];
+ direction[1] = rotation[1][0];
+ direction[2] = rotation[2][0];
+ axis = 0; // axis according to KX_GameObject::AlignAxisToVect()
+ sign = 1; // X axis will be anti parrallel to normal
+ break;
+ case KX_ACT_CONSTRAINT_DIRPY:
+ direction[0] = rotation[0][1];
+ direction[1] = rotation[1][1];
+ direction[2] = rotation[2][1];
+ axis = 1;
+ sign = 1;
+ break;
+ case KX_ACT_CONSTRAINT_DIRPZ:
+ direction[0] = rotation[0][2];
+ direction[1] = rotation[1][2];
+ direction[2] = rotation[2][2];
+ axis = 2;
+ sign = 1;
+ break;
+ case KX_ACT_CONSTRAINT_DIRMX:
+ direction[0] = -rotation[0][0];
+ direction[1] = -rotation[1][0];
+ direction[2] = -rotation[2][0];
+ axis = 0;
+ sign = 0;
+ break;
+ case KX_ACT_CONSTRAINT_DIRMY:
+ direction[0] = -rotation[0][1];
+ direction[1] = -rotation[1][1];
+ direction[2] = -rotation[2][1];
+ axis = 1;
+ sign = 0;
+ break;
+ case KX_ACT_CONSTRAINT_DIRMZ:
+ direction[0] = -rotation[0][2];
+ direction[1] = -rotation[1][2];
+ direction[2] = -rotation[2][2];
+ axis = 2;
+ sign = 0;
+ break;
+ }
+ direction.normalize();
+ {
+ MT_Point3 topoint = position + (m_maximumBound) * direction;
+ MT_Point3 resultpoint;
+ MT_Vector3 resultnormal;
+ PHY_IPhysicsEnvironment* pe = obj->GetPhysicsEnvironment();
+ KX_IPhysicsController *spc = obj->GetPhysicsController();
+
+ if (!pe) {
+ std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl;
+ goto CHECK_TIME;
+ }
+ if (!spc) {
+ // the object is not physical, we probably want to avoid hitting its own parent
+ KX_GameObject *parent = obj->GetParent();
+ if (parent) {
+ spc = parent->GetPhysicsController();
+ parent->Release();
+ }
+ }
+ result = KX_RayCast::RayTest(spc, pe, position, topoint, resultpoint, resultnormal, KX_RayCast::Callback<KX_ConstraintActuator>(this));
+
+ if (result) {
+ // compute new position & orientation
+ if ((m_option & (KX_ACT_CONSTRAINT_NORMAL|KX_ACT_CONSTRAINT_DISTANCE)) == 0) {
+ // if none option is set, the actuator does nothing but detect ray
+ // (works like a sensor)
+ goto CHECK_TIME;
+ }
+ if (m_option & KX_ACT_CONSTRAINT_NORMAL) {
+ // the new orientation must be so that the axis is parallel to normal
+ if (sign)
+ resultnormal = -resultnormal;
+ // apply damping on the direction
+ if (m_rotDampTime) {
+ MT_Scalar rotFilter = 1.0/(1.0+m_rotDampTime);
+ resultnormal = (-m_rotDampTime*rotFilter)*direction + rotFilter*resultnormal;
+ } else if (m_posDampTime) {
+ resultnormal = -filter*direction + (1.0-filter)*resultnormal;
+ }
+ obj->AlignAxisToVect(resultnormal, axis);
+ direction = -resultnormal;
+ }
+ if (m_option & KX_ACT_CONSTRAINT_DISTANCE) {
+ if (m_posDampTime) {
+ newdistance = filter*(position-resultpoint).length()+(1.0-filter)*m_minimumBound;
+ } else {
+ newdistance = m_minimumBound;
+ }
+ } else {
+ newdistance = (position-resultpoint).length();
+ }
+ newposition = resultpoint-newdistance*direction;
+ } else if (m_option & KX_ACT_CONSTRAINT_PERMANENT) {
+ // no contact but still keep running
+ result = true;
+ goto CHECK_TIME;
+ }
+ }
+ break;
+ case KX_ACT_CONSTRAINT_LOCX:
+ case KX_ACT_CONSTRAINT_LOCY:
+ case KX_ACT_CONSTRAINT_LOCZ:
+ newposition = position;
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_LOCX:
+ Clamp(newposition[0], m_minimumBound, m_maximumBound);
+ break;
+ case KX_ACT_CONSTRAINT_LOCY:
+ Clamp(newposition[1], m_minimumBound, m_maximumBound);
+ break;
+ case KX_ACT_CONSTRAINT_LOCZ:
+ Clamp(newposition[2], m_minimumBound, m_maximumBound);
+ break;
+ }
+ result = true;
+ if (m_posDampTime) {
+ newposition = filter*position + (1.0-filter)*newposition;
+ }
+ break;
+ }
+ if (result) {
+ // set the new position but take into account parent if any
+ obj->NodeSetWorldPosition(newposition);
+ }
+ CHECK_TIME:
+ if (result && m_activeTime > 0 ) {
+ if (++m_currentTime >= m_activeTime)
+ result = false;
+ }
+ }
+ if (!result) {
+ m_currentTime = 0;
}
-
return result;
} /* end of KX_ConstraintActuator::Update(double curtime,double deltatime) */
@@ -214,10 +396,24 @@ PyParentObject KX_ConstraintActuator::Parents[] = {
PyMethodDef KX_ConstraintActuator::Methods[] = {
{"setDamp", (PyCFunction) KX_ConstraintActuator::sPySetDamp, METH_VARARGS, SetDamp_doc},
{"getDamp", (PyCFunction) KX_ConstraintActuator::sPyGetDamp, METH_VARARGS, GetDamp_doc},
+ {"setRotDamp", (PyCFunction) KX_ConstraintActuator::sPySetRotDamp, METH_VARARGS, SetRotDamp_doc},
+ {"getRotDamp", (PyCFunction) KX_ConstraintActuator::sPyGetRotDamp, METH_VARARGS, GetRotDamp_doc},
+ {"setDirection", (PyCFunction) KX_ConstraintActuator::sPySetDirection, METH_VARARGS, SetDirection_doc},
+ {"getDirection", (PyCFunction) KX_ConstraintActuator::sPyGetDirection, METH_VARARGS, GetDirection_doc},
+ {"setOption", (PyCFunction) KX_ConstraintActuator::sPySetOption, METH_VARARGS, SetOption_doc},
+ {"getOption", (PyCFunction) KX_ConstraintActuator::sPyGetOption, METH_VARARGS, GetOption_doc},
+ {"setTime", (PyCFunction) KX_ConstraintActuator::sPySetTime, METH_VARARGS, SetTime_doc},
+ {"getTime", (PyCFunction) KX_ConstraintActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
+ {"setProperty", (PyCFunction) KX_ConstraintActuator::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"getProperty", (PyCFunction) KX_ConstraintActuator::sPyGetProperty, METH_VARARGS, GetProperty_doc},
{"setMin", (PyCFunction) KX_ConstraintActuator::sPySetMin, METH_VARARGS, SetMin_doc},
{"getMin", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_VARARGS, GetMin_doc},
+ {"setDistance", (PyCFunction) KX_ConstraintActuator::sPySetMin, METH_VARARGS, SetDistance_doc},
+ {"getDistance", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_VARARGS, GetDistance_doc},
{"setMax", (PyCFunction) KX_ConstraintActuator::sPySetMax, METH_VARARGS, SetMax_doc},
{"getMax", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_VARARGS, GetMax_doc},
+ {"setRayLength", (PyCFunction) KX_ConstraintActuator::sPySetMax, METH_VARARGS, SetRayLength_doc},
+ {"getRayLength", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_VARARGS, GetRayLength_doc},
{"setLimit", (PyCFunction) KX_ConstraintActuator::sPySetLimit, METH_VARARGS, SetLimit_doc},
{"getLimit", (PyCFunction) KX_ConstraintActuator::sPyGetLimit, METH_VARARGS, GetLimit_doc},
{NULL,NULL} //Sentinel
@@ -231,7 +427,7 @@ PyObject* KX_ConstraintActuator::_getattr(const STR_String& attr) {
char KX_ConstraintActuator::SetDamp_doc[] =
"setDamp(duration)\n"
"\t- duration: integer\n"
-"\tSets the time with which the constraint application is delayed.\n"
+"\tSets the time constant of the orientation and distance constraint.\n"
"\tIf the duration is negative, it is set to 0.\n";
PyObject* KX_ConstraintActuator::PySetDamp(PyObject* self,
PyObject* args,
@@ -241,21 +437,192 @@ PyObject* KX_ConstraintActuator::PySetDamp(PyObject* self,
return NULL;
}
- m_dampTime = dampArg;
- if (m_dampTime < 0) m_dampTime = 0;
+ m_posDampTime = dampArg;
+ if (m_posDampTime < 0) m_posDampTime = 0;
Py_Return;
}
/* 3. getDamp */
char KX_ConstraintActuator::GetDamp_doc[] =
-"GetDamp()\n"
-"\tReturns the damping time for application of the constraint.\n";
+"getDamp()\n"
+"\tReturns the damping parameter.\n";
PyObject* KX_ConstraintActuator::PyGetDamp(PyObject* self,
PyObject* args,
PyObject* kwds){
- return PyInt_FromLong(m_dampTime);
+ return PyInt_FromLong(m_posDampTime);
}
+/* 2. setRotDamp */
+char KX_ConstraintActuator::SetRotDamp_doc[] =
+"setRotDamp(duration)\n"
+"\t- duration: integer\n"
+"\tSets the time constant of the orientation constraint.\n"
+"\tIf the duration is negative, it is set to 0.\n";
+PyObject* KX_ConstraintActuator::PySetRotDamp(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int dampArg;
+ if(!PyArg_ParseTuple(args, "i", &dampArg)) {
+ return NULL;
+ }
+
+ m_rotDampTime = dampArg;
+ if (m_rotDampTime < 0) m_rotDampTime = 0;
+
+ Py_Return;
+}
+/* 3. getRotDamp */
+char KX_ConstraintActuator::GetRotDamp_doc[] =
+"getRotDamp()\n"
+"\tReturns the damping time for application of the constraint.\n";
+PyObject* KX_ConstraintActuator::PyGetRotDamp(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ return PyInt_FromLong(m_rotDampTime);
+}
+
+/* 2. setDirection */
+char KX_ConstraintActuator::SetDirection_doc[] =
+"setDirection(vector)\n"
+"\t- vector: 3-tuple\n"
+"\tSets the reference direction in world coordinate for the orientation constraint.\n";
+PyObject* KX_ConstraintActuator::PySetDirection(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float x, y, z;
+ MT_Scalar len;
+ MT_Vector3 dir;
+
+ if(!PyArg_ParseTuple(args, "(fff)", &x, &y, &z)) {
+ return NULL;
+ }
+ dir[0] = x;
+ dir[1] = y;
+ dir[2] = z;
+ len = dir.length();
+ if (MT_fuzzyZero(len)) {
+ std::cout << "Invalid direction" << std::endl;
+ return NULL;
+ }
+ m_refDirection = dir/len;
+
+ Py_Return;
+}
+/* 3. getDirection */
+char KX_ConstraintActuator::GetDirection_doc[] =
+"getDirection()\n"
+"\tReturns the reference direction of the orientation constraint as a 3-tuple.\n";
+PyObject* KX_ConstraintActuator::PyGetDirection(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_refDirection[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_refDirection[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_refDirection[2]));
+ return retVal;
+}
+
+/* 2. setOption */
+char KX_ConstraintActuator::SetOption_doc[] =
+"setOption(option)\n"
+"\t- option: integer\n"
+"\tSets several options of the distance constraint.\n"
+"\tBinary combination of the following values:\n"
+"\t\t 64 : Activate alignment to surface\n"
+"\t\t128 : Detect material rather than property\n"
+"\t\t256 : No deactivation if ray does not hit target\n"
+"\t\t512 : Activate distance control\n";
+PyObject* KX_ConstraintActuator::PySetOption(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int option;
+ if(!PyArg_ParseTuple(args, "i", &option)) {
+ return NULL;
+ }
+
+ m_option = option;
+
+ Py_Return;
+}
+/* 3. getOption */
+char KX_ConstraintActuator::GetOption_doc[] =
+"getOption()\n"
+"\tReturns the option parameter.\n";
+PyObject* KX_ConstraintActuator::PyGetOption(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ return PyInt_FromLong(m_option);
+}
+
+/* 2. setTime */
+char KX_ConstraintActuator::SetTime_doc[] =
+"setTime(duration)\n"
+"\t- duration: integer\n"
+"\tSets the activation time of the actuator.\n"
+"\tThe actuator disables itself after this many frame.\n"
+"\tIf set to 0 or negative, the actuator is not limited in time.\n";
+PyObject* KX_ConstraintActuator::PySetTime(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int t;
+ if(!PyArg_ParseTuple(args, "i", &t)) {
+ return NULL;
+ }
+
+ if (t < 0)
+ t = 0;
+ m_activeTime = t;
+
+ Py_Return;
+}
+/* 3. getTime */
+char KX_ConstraintActuator::GetTime_doc[] =
+"getTime()\n"
+"\tReturns the time parameter.\n";
+PyObject* KX_ConstraintActuator::PyGetTime(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ return PyInt_FromLong(m_activeTime);
+}
+
+/* 2. setProperty */
+char KX_ConstraintActuator::SetProperty_doc[] =
+"setProperty(property)\n"
+"\t- property: string\n"
+"\tSets the name of the property or material for the ray detection of the distance constraint.\n"
+"\tIf empty, the ray will detect any collisioning object.\n";
+PyObject* KX_ConstraintActuator::PySetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ char *property;
+ if (!PyArg_ParseTuple(args, "s", &property)) {
+ return NULL;
+ }
+ if (property == NULL) {
+ m_property[0] = 0;
+ } else {
+ strncpy(m_property, property, sizeof(m_property));
+ m_property[sizeof(m_property)-1] = 0;
+ }
+
+ Py_Return;
+}
+/* 3. getProperty */
+char KX_ConstraintActuator::GetProperty_doc[] =
+"getProperty()\n"
+"\tReturns the property parameter.\n";
+PyObject* KX_ConstraintActuator::PyGetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ return PyString_FromString(m_property);
+}
+
+/* 4. setDistance */
+char KX_ConstraintActuator::SetDistance_doc[] =
+"setDistance(distance)\n"
+"\t- distance: float\n"
+"\tSets the target distance in distance constraint\n";
/* 4. setMin */
char KX_ConstraintActuator::SetMin_doc[] =
"setMin(lower_bound)\n"
@@ -271,9 +638,7 @@ PyObject* KX_ConstraintActuator::PySetMin(PyObject* self,
}
switch (m_locrot) {
- case KX_ACT_CONSTRAINT_LOCX:
- case KX_ACT_CONSTRAINT_LOCY:
- case KX_ACT_CONSTRAINT_LOCZ:
+ default:
m_minimumBound = minArg;
break;
case KX_ACT_CONSTRAINT_ROTX:
@@ -281,12 +646,14 @@ PyObject* KX_ConstraintActuator::PySetMin(PyObject* self,
case KX_ACT_CONSTRAINT_ROTZ:
m_minimumBound = MT_radians(minArg);
break;
- default:
- ; /* error */
}
Py_Return;
}
+/* 5. getDistance */
+char KX_ConstraintActuator::GetDistance_doc[] =
+"getDistance()\n"
+"\tReturns the distance parameter \n";
/* 5. getMin */
char KX_ConstraintActuator::GetMin_doc[] =
"getMin()\n"
@@ -298,6 +665,11 @@ PyObject* KX_ConstraintActuator::PyGetMin(PyObject* self,
return PyFloat_FromDouble(m_minimumBound);
}
+/* 6. setRayLength */
+char KX_ConstraintActuator::SetRayLength_doc[] =
+"setRayLength(length)\n"
+"\t- length: float\n"
+"\tSets the maximum ray length of the distance constraint\n";
/* 6. setMax */
char KX_ConstraintActuator::SetMax_doc[] =
"setMax(upper_bound)\n"
@@ -313,9 +685,7 @@ PyObject* KX_ConstraintActuator::PySetMax(PyObject* self,
}
switch (m_locrot) {
- case KX_ACT_CONSTRAINT_LOCX:
- case KX_ACT_CONSTRAINT_LOCY:
- case KX_ACT_CONSTRAINT_LOCZ:
+ default:
m_maximumBound = maxArg;
break;
case KX_ACT_CONSTRAINT_ROTX:
@@ -323,12 +693,14 @@ PyObject* KX_ConstraintActuator::PySetMax(PyObject* self,
case KX_ACT_CONSTRAINT_ROTZ:
m_maximumBound = MT_radians(maxArg);
break;
- default:
- ; /* error */
}
Py_Return;
}
+/* 7. getRayLength */
+char KX_ConstraintActuator::GetRayLength_doc[] =
+"getRayLength()\n"
+"\tReturns the length of the ray\n";
/* 7. getMax */
char KX_ConstraintActuator::GetMax_doc[] =
"getMax()\n"
@@ -345,9 +717,19 @@ PyObject* KX_ConstraintActuator::PyGetMax(PyObject* self,
/* 8. setLimit */
char KX_ConstraintActuator::SetLimit_doc[] =
"setLimit(type)\n"
-"\t- type: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY,\n"
-"\t KX_CONSTRAINTACT_LOCZ, KX_CONSTRAINTACT_ROTX,\n"
-"\t KX_CONSTRAINTACT_ROTY, or KX_CONSTRAINTACT_ROTZ.\n"
+"\t- type: integer\n"
+"\t 1 : LocX\n"
+"\t 2 : LocY\n"
+"\t 3 : LocZ\n"
+"\t 7 : Distance along +X axis\n"
+"\t 8 : Distance along +Y axis\n"
+"\t 9 : Distance along +Z axis\n"
+"\t 10 : Distance along -X axis\n"
+"\t 11 : Distance along -Y axis\n"
+"\t 12 : Distance along -Z axis\n"
+"\t 13 : Align X axis\n"
+"\t 14 : Align Y axis\n"
+"\t 15 : Align Z axis\n"
"\tSets the type of constraint.\n";
PyObject* KX_ConstraintActuator::PySetLimit(PyObject* self,
PyObject* args,
@@ -363,7 +745,7 @@ PyObject* KX_ConstraintActuator::PySetLimit(PyObject* self,
}
/* 9. getLimit */
char KX_ConstraintActuator::GetLimit_doc[] =
-"getLimit(type)\n"
+"getLimit()\n"
"\tReturns the type of constraint.\n";
PyObject* KX_ConstraintActuator::PyGetLimit(PyObject* self,
PyObject* args,
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index a21a5f30de6..5a1d4d23217 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -34,19 +34,31 @@
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
+#include "MT_Vector3.h"
+#include "KX_ClientObjectInfo.h"
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header;
protected:
// Damp time (int),
- int m_dampTime;
- // min (float),
+ int m_posDampTime;
+ int m_rotDampTime;
+ // min (float)
float m_minimumBound;
- // max (float),
+ // max (float)
float m_maximumBound;
+ // reference direction
+ MT_Vector3 m_refDirection;
// locrotxyz choice (pick one): only one choice allowed at a time!
int m_locrot;
+ // active time of actuator
+ int m_activeTime;
+ int m_currentTime;
+ // option
+ int m_option;
+ // property to check
+ char m_property[32];
/**
* Clamp <var> to <min>, <max>. Borders are included (in as far as
@@ -56,6 +68,7 @@ protected:
public:
+ // m_locrot
enum KX_CONSTRAINTTYPE {
KX_ACT_CONSTRAINT_NODEF = 0,
KX_ACT_CONSTRAINT_LOCX,
@@ -64,16 +77,37 @@ protected:
KX_ACT_CONSTRAINT_ROTX,
KX_ACT_CONSTRAINT_ROTY,
KX_ACT_CONSTRAINT_ROTZ,
+ KX_ACT_CONSTRAINT_DIRPX,
+ KX_ACT_CONSTRAINT_DIRPY,
+ KX_ACT_CONSTRAINT_DIRPZ,
+ KX_ACT_CONSTRAINT_DIRMX,
+ KX_ACT_CONSTRAINT_DIRMY,
+ KX_ACT_CONSTRAINT_DIRMZ,
+ KX_ACT_CONSTRAINT_ORIX,
+ KX_ACT_CONSTRAINT_ORIY,
+ KX_ACT_CONSTRAINT_ORIZ,
KX_ACT_CONSTRAINT_MAX
};
-
+ // match ACT_CONST_... values from BIF_interface.h
+ enum KX_CONSTRAINTOPT {
+ KX_ACT_CONSTRAINT_NORMAL = 64,
+ KX_ACT_CONSTRAINT_MATERIAL = 128,
+ KX_ACT_CONSTRAINT_PERMANENT = 256,
+ KX_ACT_CONSTRAINT_DISTANCE = 512
+ };
bool IsValidMode(KX_CONSTRAINTTYPE m);
+ bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
KX_ConstraintActuator(SCA_IObject* gameobj,
- int damptime,
+ int posDamptime,
+ int rotDampTime,
float min,
float max,
+ float refDir[3],
int locrot,
+ int time,
+ int option,
+ char *property,
PyTypeObject* T=&Type);
virtual ~KX_ConstraintActuator();
virtual CValue* GetReplica() {
@@ -94,13 +128,26 @@ protected:
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetRotDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetRotDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDirection);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDirection);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetOption);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetOption);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetTime);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetTime);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetProperty);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetProperty);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
+ static char SetDistance_doc[];
+ static char GetDistance_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
+ static char SetRayLength_doc[];
+ static char GetRayLength_doc[];
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
-
};
#endif //__KX_CONSTRAINTACTUATOR
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index c192cd01261..507cedcd5d3 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -78,11 +78,12 @@ KX_GameObject::KX_GameObject(
m_bSuspendDynamics(false),
m_bUseObjectColor(false),
m_bIsNegativeScaling(false),
+ m_pBlenderObject(NULL),
m_bVisible(true),
m_pPhysicsController1(NULL),
m_pPhysicsEnvironment(NULL),
- m_isDeformable(false),
- m_pHitObject(NULL)
+ m_pHitObject(NULL),
+ m_isDeformable(false)
{
m_ignore_activity_culling = false;
m_pClient_info = new KX_ClientObjectInfo(this, KX_ClientObjectInfo::ACTOR);
@@ -643,11 +644,19 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis)
NodeSetLocalOrientation(orimat);
}
+MT_Scalar KX_GameObject::GetMass()
+{
+ if (m_pPhysicsController1)
+ {
+ return m_pPhysicsController1->GetMass();
+ }
+ return 0.0;
+}
+
MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
- MT_Vector3 velocity(0.0,0.0,0.0);
- MT_Matrix3x3 ori, locvel;
- int i, j;
+ MT_Vector3 velocity(0.0,0.0,0.0), locvel;
+ MT_Matrix3x3 ori;
if (m_pPhysicsController1)
{
velocity = m_pPhysicsController1->GetLinearVelocity();
@@ -656,17 +665,34 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
{
ori = GetSGNode()->GetWorldOrientation();
- for(i=0; i < 3; i++)
- for(j=0; j < 3; j++)
- locvel[i][j]= velocity[i]*ori[i][j];
- for(i=0; i < 3; i++)
- velocity[i] = locvel[0][i] + locvel[1][i] + locvel[2][i];
+ locvel = velocity * ori;
+ return locvel;
+ }
+ }
+ return velocity;
+}
+
+MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
+{
+ MT_Vector3 velocity(0.0,0.0,0.0), locvel;
+ MT_Matrix3x3 ori;
+ if (m_pPhysicsController1)
+ {
+ velocity = m_pPhysicsController1->GetAngularVelocity();
+
+ if (local)
+ {
+ ori = GetSGNode()->GetWorldOrientation();
+
+ locvel = velocity * ori;
+ return locvel;
}
}
return velocity;
}
+
// scenegraph node stuff
void KX_GameObject::NodeSetLocalPosition(const MT_Point3& trans)
@@ -718,6 +744,31 @@ void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
GetSGNode()->RelativeScale(scale);
}
+void KX_GameObject::NodeSetWorldPosition(const MT_Point3& trans)
+{
+ SG_Node* parent = m_pSGNode->GetSGParent();
+ if (parent != NULL)
+ {
+ // Make sure the objects have some scale
+ MT_Vector3 scale = parent->GetWorldScaling();
+ if (fabs(scale[0]) < FLT_EPSILON ||
+ fabs(scale[1]) < FLT_EPSILON ||
+ fabs(scale[2]) < FLT_EPSILON)
+ {
+ return;
+ }
+ scale[0] = 1.0/scale[0];
+ scale[1] = 1.0/scale[1];
+ scale[2] = 1.0/scale[2];
+ MT_Matrix3x3 invori = parent->GetWorldOrientation().inverse();
+ MT_Vector3 newpos = invori*(trans-parent->GetWorldPosition())*scale;
+ NodeSetLocalPosition(MT_Point3(newpos[0],newpos[1],newpos[2]));
+ }
+ else
+ {
+ NodeSetLocalPosition(trans);
+ }
+}
void KX_GameObject::NodeUpdateGS(double time,bool bInitiator)
@@ -783,30 +834,37 @@ void KX_GameObject::Suspend(void)
PyMethodDef KX_GameObject::Methods[] = {
- {"setVisible",(PyCFunction) KX_GameObject::sPySetVisible, METH_VARARGS},
- {"alignAxisToVect",(PyCFunction) KX_GameObject::sPyAlignAxisToVect, METH_VARARGS},
- {"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_VARARGS},
- {"getPosition", (PyCFunction) KX_GameObject::sPyGetPosition, METH_VARARGS},
- {"getOrientation", (PyCFunction) KX_GameObject::sPyGetOrientation, METH_VARARGS},
- {"setOrientation", (PyCFunction) KX_GameObject::sPySetOrientation, METH_VARARGS},
+ {"getPosition", (PyCFunction) KX_GameObject::sPyGetPosition, METH_NOARGS},
+ {"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_O},
{"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
+ {"setLinearVelocity", (PyCFunction) KX_GameObject::sPySetLinearVelocity, METH_VARARGS},
{"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
- {"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_VARARGS},
- {"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_VARARGS},
+ {"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_NOARGS},
+ {"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_NOARGS},
+ {"getOrientation", (PyCFunction) KX_GameObject::sPyGetOrientation, METH_NOARGS},
+ {"setOrientation", (PyCFunction) KX_GameObject::sPySetOrientation, METH_O},
+ {"getVisible",(PyCFunction) KX_GameObject::sPyGetVisible, METH_NOARGS},
+ {"setVisible",(PyCFunction) KX_GameObject::sPySetVisible, METH_O},
+ {"getState",(PyCFunction) KX_GameObject::sPyGetState, METH_NOARGS},
+ {"setState",(PyCFunction) KX_GameObject::sPySetState, METH_O},
+ {"alignAxisToVect",(PyCFunction) KX_GameObject::sPyAlignAxisToVect, METH_VARARGS},
+ {"getAxisVect",(PyCFunction) KX_GameObject::sPyGetAxisVect, METH_O},
+ {"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics,METH_NOARGS},
+ {"restoreDynamics", (PyCFunction)KX_GameObject::sPyRestoreDynamics,METH_NOARGS},
+ {"enableRigidBody", (PyCFunction)KX_GameObject::sPyEnableRigidBody,METH_NOARGS},
+ {"disableRigidBody", (PyCFunction)KX_GameObject::sPyDisableRigidBody,METH_NOARGS},
{"applyImpulse", (PyCFunction) KX_GameObject::sPyApplyImpulse, METH_VARARGS},
- {"setCollisionMargin", (PyCFunction) KX_GameObject::sPySetCollisionMargin, METH_VARARGS},
- {"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics,METH_VARARGS},
- {"restoreDynamics", (PyCFunction)KX_GameObject::sPyRestoreDynamics,METH_VARARGS},
- {"enableRigidBody", (PyCFunction)KX_GameObject::sPyEnableRigidBody,METH_VARARGS},
- {"disableRigidBody", (PyCFunction)KX_GameObject::sPyDisableRigidBody,METH_VARARGS},
- {"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_VARARGS},
- {"setParent", (PyCFunction)KX_GameObject::sPySetParent,METH_VARARGS},
- {"removeParent", (PyCFunction)KX_GameObject::sPyRemoveParent,METH_VARARGS},
+ {"setCollisionMargin", (PyCFunction) KX_GameObject::sPySetCollisionMargin, METH_O},
+ {"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_NOARGS},
+ {"setParent", (PyCFunction)KX_GameObject::sPySetParent,METH_O},
+ {"removeParent", (PyCFunction)KX_GameObject::sPyRemoveParent,METH_NOARGS},
{"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
- {"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_VARARGS},
- KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
+ {"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_NOARGS},
+ {"getPropertyNames", (PyCFunction)KX_GameObject::sPyGetPropertyNames,METH_NOARGS},
+ {"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
+ KX_PYMETHODTABLE(KX_GameObject, getDistanceTo),
{NULL,NULL} //Sentinel
};
@@ -828,19 +886,18 @@ bool KX_GameObject::ConvertPythonVectorArgs(PyObject* args,
}
*/
-
-PyObject* KX_GameObject::sPySetPosition(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyEndObject(PyObject* self)
{
- return ((KX_GameObject*) self)->PySetPosition(self, args, kwds);
-}
+
+ KX_Scene *scene = PHY_GetActiveScene();
+ scene->DelayedRemoveObject(this);
+ return Py_None;
+}
-PyObject* KX_GameObject::PyGetPosition(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+
+PyObject* KX_GameObject::PyGetPosition(PyObject* self)
{
return PyObjectFrom(NodeGetWorldPosition());
}
@@ -894,7 +951,7 @@ PyObject* KX_GameObject::_getattr(const STR_String& attr)
parent->AddRef();
return parent;
}
- Py_Return;
+ Py_RETURN_NONE;
}
if (attr == "visible")
@@ -911,6 +968,14 @@ PyObject* KX_GameObject::_getattr(const STR_String& attr)
if (attr == "name")
return PyString_FromString(m_name.ReadPtr());
+ if (attr == "timeOffset") {
+ if (m_pSGNode->GetSGParent()->IsSlowParent()) {
+ return PyFloat_FromDouble(static_cast<KX_SlowParentRelation *>(m_pSGNode->GetSGParent()->GetParentRelation())->GetTimeOffset());
+ } else {
+ return PyFloat_FromDouble(0.0);
+ }
+ }
+
_getattr_up(SCA_IObject);
}
@@ -932,6 +997,19 @@ int KX_GameObject::_setattr(const STR_String& attr, PyObject *value) // _setattr
return 0;
}
}
+
+ if (PyFloat_Check(value))
+ {
+ MT_Scalar val = PyFloat_AsDouble(value);
+ if (attr == "timeOffset") {
+ if (m_pSGNode->GetSGParent() && m_pSGNode->GetSGParent()->IsSlowParent()) {
+ static_cast<KX_SlowParentRelation *>(m_pSGNode->GetSGParent()->GetParentRelation())->SetTimeOffset(val);
+ return 0;
+ } else {
+ return 0;
+ }
+ }
+ }
if (PySequence_Check(value))
{
@@ -1034,25 +1112,68 @@ PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
}
}
+PyObject* KX_GameObject::PySetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int local = 0;
+ PyObject* pyvect;
+
+ if (PyArg_ParseTuple(args,"O|i",&pyvect,&local)) {
+ MT_Vector3 velocity;
+ if (PyVecTo(pyvect, velocity)) {
+ setLinearVelocity(velocity, (local!=0));
+ Py_RETURN_NONE;
+ }
+ }
+ return NULL;
+}
+PyObject* KX_GameObject::PySetVisible(PyObject* self, PyObject* value)
+{
+ int visible = PyInt_AsLong(value);
+
+ if (visible==-1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "expected 0 or 1");
+ return NULL;
+ }
+
+ MarkVisible(visible!=0);
+ m_bVisible = (visible!=0);
+ Py_RETURN_NONE;
+
+}
-PyObject* KX_GameObject::PySetVisible(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetVisible(PyObject* self)
{
- int visible = 1;
+ return PyInt_FromLong(m_bVisible);
+}
+
+PyObject* KX_GameObject::PyGetState(PyObject* self)
+{
+ int state = 0;
+ state |= GetState();
+ return PyInt_FromLong(state);
+}
+
+PyObject* KX_GameObject::PySetState(PyObject* self, PyObject* value)
+{
+ int state_i = PyInt_AsLong(value);
+ unsigned int state = 0;
- if (PyArg_ParseTuple(args,"i",&visible))
- {
- MarkVisible(visible!=0);
- m_bVisible = (visible!=0);
+ if (state_i == -1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "expected an int bit field");
+ return NULL;
}
- else
- {
- return NULL;
+
+ state |= state_i;
+ if ((state & ((1<<30)-1)) == 0) {
+ PyErr_SetString(PyExc_AttributeError, "The state bitfield was not between 0 and 30 (1<<0 and 1<<29)");
+ return NULL;
}
- Py_Return;
+ SetState(state);
+ Py_RETURN_NONE;
}
@@ -1072,6 +1193,9 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
if (pypos)
PyVecTo(pypos, point);
}
+ else {
+ return NULL;
+ }
if (m_pPhysicsController1)
{
@@ -1083,26 +1207,14 @@ PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
-PyObject* KX_GameObject::PyGetMass(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetMass(PyObject* self)
{
- PyObject* pymass = NULL;
-
- float mass = GetPhysicsController()->GetMass();
- pymass = PyFloat_FromDouble(mass);
-
- if (pymass)
- return pymass;
-
- Py_Return;
+ return PyFloat_FromDouble(GetPhysicsController()->GetMass());
}
-PyObject* KX_GameObject::PyGetReactionForce(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetReactionForce(PyObject* self)
{
// only can get the velocity if we have a physics object connected to us...
return PyObjectFrom(GetPhysicsController()->getReactionForce());
@@ -1110,32 +1222,25 @@ PyObject* KX_GameObject::PyGetReactionForce(PyObject* self,
-PyObject* KX_GameObject::PyEnableRigidBody(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyEnableRigidBody(PyObject* self)
{
-
GetPhysicsController()->setRigidBody(true);
- Py_Return;
+ Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyDisableRigidBody(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyDisableRigidBody(PyObject* self)
{
GetPhysicsController()->setRigidBody(false);
- Py_Return;
+ Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyGetParent(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetParent(PyObject* self)
{
KX_GameObject* parent = this->GetParent();
if (parent)
@@ -1143,33 +1248,31 @@ PyObject* KX_GameObject::PyGetParent(PyObject* self,
parent->AddRef();
return parent;
}
- Py_Return;
+ Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PySetParent(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySetParent(PyObject* self, PyObject* value)
{
- PyObject* gameobj;
- if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &gameobj))
- {
- // The object we want to set as parent
- CValue *m_ob = (CValue*)gameobj;
- KX_GameObject *obj = ((KX_GameObject*)m_ob);
- KX_Scene *scene = PHY_GetActiveScene();
-
- this->SetParent(scene, obj);
+ if (!PyObject_TypeCheck(value, &KX_GameObject::Type)) {
+ PyErr_SetString(PyExc_TypeError, "expected a KX_GameObject type");
+ return NULL;
}
- Py_Return;
+
+ // The object we want to set as parent
+ CValue *m_ob = (CValue*)value;
+ KX_GameObject *obj = ((KX_GameObject*)m_ob);
+ KX_Scene *scene = PHY_GetActiveScene();
+
+ this->SetParent(scene, obj);
+
+ Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyRemoveParent(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyRemoveParent(PyObject* self)
{
KX_Scene *scene = PHY_GetActiveScene();
this->RemoveParent(scene);
- Py_Return;
+ Py_RETURN_NONE;
}
PyObject* KX_GameObject::PyGetMesh(PyObject* self,
@@ -1186,28 +1289,28 @@ PyObject* KX_GameObject::PyGetMesh(PyObject* self,
return meshproxy;
}
}
- Py_Return;
+ return NULL;
}
-PyObject* KX_GameObject::PySetCollisionMargin(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySetCollisionMargin(PyObject* self, PyObject* value)
{
- float collisionMargin;
- if (PyArg_ParseTuple(args, "f", &collisionMargin))
- {
- if (m_pPhysicsController1)
- {
- m_pPhysicsController1->setMargin(collisionMargin);
- Py_Return;
- }
-
+ float collisionMargin = PyFloat_AsDouble(value);
+
+ if (collisionMargin==-1 && PyErr_Occurred()) {
+ PyErr_SetString(PyExc_TypeError, "expected a float");
+ return NULL;
}
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->setMargin(collisionMargin);
+ Py_RETURN_NONE;
+ }
+ PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller");
return NULL;
}
@@ -1219,17 +1322,20 @@ PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
{
PyObject* pyattach;
PyObject* pyimpulse;
+
+ if (!m_pPhysicsController1) {
+ PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller");
+ return NULL;
+ }
+
if (PyArg_ParseTuple(args, "OO", &pyattach, &pyimpulse))
{
MT_Point3 attach;
MT_Vector3 impulse;
- if (m_pPhysicsController1)
+ if (PyVecTo(pyattach, attach) && PyVecTo(pyimpulse, impulse))
{
- if (PyVecTo(pyattach, attach) && PyVecTo(pyimpulse, impulse))
- {
- m_pPhysicsController1->applyImpulse(attach, impulse);
- Py_Return;
- }
+ m_pPhysicsController1->applyImpulse(attach, impulse);
+ Py_RETURN_NONE;
}
}
@@ -1239,80 +1345,46 @@ PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
-PyObject* KX_GameObject::PySuspendDynamics(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySuspendDynamics(PyObject* self)
{
- if (m_bSuspendDynamics)
- {
- Py_Return;
- }
-
- if (m_pPhysicsController1)
- {
- m_pPhysicsController1->SuspendDynamics();
- }
- m_bSuspendDynamics = true;
-
- Py_Return;
+ SuspendDynamics();
+ Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyRestoreDynamics(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyRestoreDynamics(PyObject* self)
{
-
- if (!m_bSuspendDynamics)
- {
- Py_Return;
- }
-
- if (m_pPhysicsController1)
- {
- m_pPhysicsController1->RestoreDynamics();
- }
- m_bSuspendDynamics = false;
-
- Py_Return;
+ RestoreDynamics();
+ Py_RETURN_NONE;
}
-PyObject* KX_GameObject::PyGetOrientation(PyObject* self,
- PyObject* args,
- PyObject* kwds) //keywords
+PyObject* KX_GameObject::PyGetOrientation(PyObject* self) //keywords
{
return PyObjectFrom(NodeGetWorldOrientation());
}
-PyObject* KX_GameObject::PySetOrientation(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PySetOrientation(PyObject* self, PyObject* value)
{
- PyObject* pylist;
-
- if (PyArg_ParseTuple(args,"O",&pylist))
+ MT_Matrix3x3 matrix;
+ if (PyObject_IsMT_Matrix(value, 3) && PyMatTo(value, matrix))
{
- MT_Matrix3x3 matrix;
- if (PyObject_IsMT_Matrix(pylist, 3) && PyMatTo(pylist, matrix))
- {
- NodeSetLocalOrientation(matrix);
- NodeUpdateGS(0.f,true);
- Py_Return;
- }
-
- MT_Quaternion quat;
- if (PyVecTo(pylist, quat))
- {
- matrix.setRotation(quat);
- NodeSetLocalOrientation(matrix);
- NodeUpdateGS(0.f,true);
- Py_Return;
- }
+ NodeSetLocalOrientation(matrix);
+ NodeUpdateGS(0.f,true);
+ Py_RETURN_NONE;
+ }
+
+ MT_Quaternion quat;
+ if (PyVecTo(value, quat))
+ {
+ matrix.setRotation(quat);
+ NodeSetLocalOrientation(matrix);
+ NodeUpdateGS(0.f,true);
+ Py_RETURN_NONE;
}
return NULL;
}
@@ -1330,30 +1402,36 @@ PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self,
if (PyVecTo(pyvect, vect))
{
AlignAxisToVect(vect,axis);
- Py_Return;
+ Py_RETURN_NONE;
}
}
return NULL;
}
-PyObject* KX_GameObject::PySetPosition(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetAxisVect(PyObject* self, PyObject* value)
+{
+ MT_Vector3 vect;
+ if (PyVecTo(value, vect))
+ {
+ return PyObjectFrom(NodeGetWorldOrientation() * vect);
+ }
+ return NULL;
+}
+
+PyObject* KX_GameObject::PySetPosition(PyObject* self, PyObject* value)
{
MT_Point3 pos;
- if (PyVecArgTo(args, pos))
+ if (PyVecTo(value, pos))
{
NodeSetLocalPosition(pos);
NodeUpdateGS(0.f,true);
- Py_Return;
+ Py_RETURN_NONE;
}
-
+
return NULL;
}
-PyObject* KX_GameObject::PyGetPhysicsId(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+PyObject* KX_GameObject::PyGetPhysicsId(PyObject* self)
{
KX_IPhysicsController* ctrl = GetPhysicsController();
uint_ptr physid=0;
@@ -1364,6 +1442,11 @@ PyObject* KX_GameObject::PyGetPhysicsId(PyObject* self,
return PyInt_FromLong((long)physid);
}
+PyObject* KX_GameObject::PyGetPropertyNames(PyObject* self)
+{
+ return ConvertKeysToPython();
+}
+
KX_PYMETHODDEF_DOC(KX_GameObject, getDistanceTo,
"getDistanceTo(other): get distance to another point/KX_GameObject")
{
@@ -1458,7 +1541,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
m_pHitObject->AddRef();
return m_pHitObject;
}
- Py_Return;
+ Py_RETURN_NONE;
}
KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
@@ -1541,7 +1624,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
// resultNormal[0], resultNormal[1], resultNormal[2]);
}
return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
- //Py_Return;
+ //Py_RETURN_NONE;
}
/* ---------------------------------------------------------------------
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 56b9f3f6375..5e44a36515d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -45,9 +45,8 @@
#include "GEN_Map.h"
#include "GEN_HashedPtr.h"
#include "KX_Scene.h"
-
-#define KX_FIXED_FRAME_PER_SEC 25.0f
-#define KX_FIXED_SEC_PER_FRAME (1.0f / KX_FIXED_FRAME_PER_SEC)
+#include "KX_KetsjiEngine.h" /* for m_anim_framerate */
+#include "KX_IPhysicsController.h" /* for suspend/resume */
#define KX_OB_DYNAMIC 1
@@ -56,7 +55,7 @@ struct KX_ClientObjectInfo;
class RAS_MeshObject;
class KX_IPhysicsController;
class PHY_IPhysicsEnvironment;
-
+struct Object;
/**
* KX_GameObject is the main class for dynamic objects.
@@ -72,6 +71,7 @@ protected:
STR_String m_text;
int m_layer;
std::vector<RAS_MeshObject*> m_meshes;
+ struct Object* m_pBlenderObject;
bool m_bSuspendDynamics;
bool m_bUseObjectColor;
@@ -258,6 +258,20 @@ public:
bool local=false
);
+ /**
+ * Return the mass of the object
+ */
+ MT_Scalar
+ GetMass();
+
+ /**
+ * Return the angular velocity of the game object.
+ */
+ MT_Vector3
+ GetAngularVelocity(
+ bool local=false
+ );
+
/**
* Align the object to a given normal.
*/
@@ -324,6 +338,9 @@ public:
void NodeSetRelativeScale( const MT_Vector3& scale );
+ // adapt local position so that world position is set to desired position
+ void NodeSetWorldPosition(const MT_Point3& trans);
+
void
NodeUpdateGS(
double time,
@@ -361,6 +378,20 @@ public:
}
/**
+ * @section blender object accessor functions.
+ */
+
+ struct Object* GetBlenderObject( )
+ {
+ return m_pBlenderObject;
+ }
+
+ void SetBlenderObject( struct Object* obj)
+ {
+ m_pBlenderObject = obj;
+ }
+
+ /**
* Set the Scene graph node for this game object.
* warning - it is your responsibility to make sure
* all controllers look at this new node. You must
@@ -630,6 +661,32 @@ public:
*/
void Resume(void);
+ void SuspendDynamics(void) {
+ if (m_bSuspendDynamics)
+ {
+ return;
+ }
+
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SuspendDynamics();
+ }
+ m_bSuspendDynamics = true;
+ }
+
+ void RestoreDynamics(void) {
+ if (!m_bSuspendDynamics)
+ {
+ return;
+ }
+
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->RestoreDynamics();
+ }
+ m_bSuspendDynamics = false;
+ }
+
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
/**
* @section Python interface functions.
@@ -648,44 +705,38 @@ public:
PyObject *value
); // _setattr method
- PyObject*
- PySetPosition(
- PyObject* self,
- PyObject* args,
- PyObject* kwds
- );
-
- static
- PyObject*
- sPySetPosition(
- PyObject* self,
- PyObject* args,
- PyObject* kwds
- );
-
- KX_PYMETHOD(KX_GameObject,GetPosition);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetPosition);
+ KX_PYMETHOD_O(KX_GameObject,SetPosition);
KX_PYMETHOD(KX_GameObject,GetLinearVelocity);
+ KX_PYMETHOD(KX_GameObject,SetLinearVelocity);
KX_PYMETHOD(KX_GameObject,GetVelocity);
- KX_PYMETHOD(KX_GameObject,GetMass);
- KX_PYMETHOD(KX_GameObject,GetReactionForce);
- KX_PYMETHOD(KX_GameObject,GetOrientation);
- KX_PYMETHOD(KX_GameObject,SetOrientation);
- KX_PYMETHOD(KX_GameObject,SetVisible);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetMass);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetReactionForce);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetOrientation);
+ KX_PYMETHOD_O(KX_GameObject,SetOrientation);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetVisible);
+ KX_PYMETHOD_O(KX_GameObject,SetVisible);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetState);
+ KX_PYMETHOD_O(KX_GameObject,SetState);
KX_PYMETHOD(KX_GameObject,AlignAxisToVect);
- KX_PYMETHOD(KX_GameObject,SuspendDynamics);
- KX_PYMETHOD(KX_GameObject,RestoreDynamics);
- KX_PYMETHOD(KX_GameObject,EnableRigidBody);
- KX_PYMETHOD(KX_GameObject,DisableRigidBody);
+ KX_PYMETHOD_O(KX_GameObject,GetAxisVect);
+ KX_PYMETHOD_NOARGS(KX_GameObject,SuspendDynamics);
+ KX_PYMETHOD_NOARGS(KX_GameObject,RestoreDynamics);
+ KX_PYMETHOD_NOARGS(KX_GameObject,EnableRigidBody);
+ KX_PYMETHOD_NOARGS(KX_GameObject,DisableRigidBody);
KX_PYMETHOD(KX_GameObject,ApplyImpulse);
- KX_PYMETHOD(KX_GameObject,SetCollisionMargin);
+ KX_PYMETHOD_O(KX_GameObject,SetCollisionMargin);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetParent);
+ KX_PYMETHOD_O(KX_GameObject,SetParent);
+ KX_PYMETHOD_NOARGS(KX_GameObject,RemoveParent);
KX_PYMETHOD(KX_GameObject,GetMesh);
- KX_PYMETHOD(KX_GameObject,GetParent);
- KX_PYMETHOD(KX_GameObject,SetParent);
- KX_PYMETHOD(KX_GameObject,RemoveParent);
- KX_PYMETHOD(KX_GameObject,GetPhysicsId);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetPhysicsId);
+ KX_PYMETHOD_NOARGS(KX_GameObject,GetPropertyNames);
+ KX_PYMETHOD_NOARGS(KX_GameObject,EndObject);
KX_PYMETHOD_DOC(KX_GameObject,rayCastTo);
KX_PYMETHOD_DOC(KX_GameObject,rayCast);
KX_PYMETHOD_DOC(KX_GameObject,getDistanceTo);
+
private :
/**
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 009db40d3e8..2ec66a883eb 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -64,6 +64,7 @@ public:
virtual void ApplyTorque(const MT_Vector3& torque,bool local)=0;
virtual void ApplyForce(const MT_Vector3& force,bool local)=0;
virtual MT_Vector3 GetLinearVelocity()=0;
+ virtual MT_Vector3 GetAngularVelocity()=0;
virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0;
virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0;
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0;
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index bba289bf891..f069048cd3d 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -74,6 +74,9 @@ public:
virtual void SetMaterials(bool val) =0;
virtual bool GetMaterials()=0;
+ // use blender glsl materials
+ virtual void SetGLSLMaterials(bool val) =0;
+ virtual bool GetGLSLMaterials()=0;
};
#endif //__KX_ISCENECONVERTER_H
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 0f9caa456d9..cf246342cf9 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -164,14 +164,14 @@ void KX_IpoActuator::SetStartTime(float curtime)
curtime = curtime - KX_KetsjiEngine::GetSuspendedDelta();
if (m_direction > 0)
- m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_FIXED_FRAME_PER_SEC;
+ m_starttime = curtime - direction*(m_localtime - m_startframe)/KX_KetsjiEngine::GetAnimFrameRate();
else
- m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_FIXED_FRAME_PER_SEC;
+ m_starttime = curtime - direction*(m_endframe - m_localtime)/KX_KetsjiEngine::GetAnimFrameRate();
}
void KX_IpoActuator::SetLocalTime(float curtime)
{
- float delta_time = ((curtime - m_starttime) - KX_KetsjiEngine::GetSuspendedDelta())*KX_FIXED_FRAME_PER_SEC;
+ float delta_time = ((curtime - m_starttime) - KX_KetsjiEngine::GetSuspendedDelta())*KX_KetsjiEngine::GetAnimFrameRate();
// negative delta_time is caused by floating point inaccuracy
// perhaps the inaccuracy could be reduced a bit
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index 1e3393d59a8..56a06786679 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -71,6 +71,7 @@
#include "KX_TimeCategoryLogger.h"
#include "RAS_FramingManager.h"
+#include "stdio.h"
// If define: little test for Nzc: guarded drawing. If the canvas is
// not valid, skip rendering this frame.
@@ -91,7 +92,7 @@ const char KX_KetsjiEngine::m_profileLabels[tc_numCategories][15] = {
};
double KX_KetsjiEngine::m_ticrate = DEFAULT_LOGIC_TIC_RATE;
-
+double KX_KetsjiEngine::m_anim_framerate = 25.0;
double KX_KetsjiEngine::m_suspendedtime = 0.0;
double KX_KetsjiEngine::m_suspendeddelta = 0.0;
@@ -1383,6 +1384,16 @@ void KX_KetsjiEngine::SetTicRate(double ticrate)
m_ticrate = ticrate;
}
+double KX_KetsjiEngine::GetAnimFrameRate()
+{
+ return m_anim_framerate;
+}
+
+void KX_KetsjiEngine::SetAnimFrameRate(double framerate)
+{
+ m_anim_framerate = framerate;
+}
+
void KX_KetsjiEngine::SetTimingDisplay(bool frameRate, bool profile, bool properties)
{
m_show_framerate = frameRate;
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index bc2e3864be8..4c09bc3fcd5 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -103,6 +103,7 @@ private:
double m_remainingTime;
static double m_ticrate;
+ static double m_anim_framerate; /* for animation playback only - ipo and action */
static double m_suspendedtime;
static double m_suspendeddelta;
@@ -261,6 +262,15 @@ public:
static void SetTicRate(double ticrate);
/**
+ * Gets the framerate for playing animations. (actions and ipos)
+ */
+ static double GetAnimFrameRate();
+ /**
+ * Sets the framerate for playing animations. (actions and ipos)
+ */
+ static void SetAnimFrameRate(double framerate);
+
+ /**
* Activates or deactivates timing information display.
* @param frameRate Display for frame rate on or off.
* @param profile Display for individual components on or off.
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 5c8fef1fca0..c7a251751cd 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -157,6 +157,9 @@ PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* self,
{
matname = m_meshobj->GetMaterialName(matid);
}
+ else {
+ return NULL;
+ }
return PyString_FromString(matname.Ptr());
@@ -174,6 +177,9 @@ PyObject* KX_MeshProxy::PyGetTextureName(PyObject* self,
{
matname = m_meshobj->GetTextureName(matid);
}
+ else {
+ return NULL;
+ }
return PyString_FromString(matname.Ptr());
@@ -195,6 +201,9 @@ PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* self,
length = m_meshobj->GetVertexArrayLength(mat);
}
}
+ else {
+ return NULL;
+ }
return PyInt_FromLong(length);
@@ -217,6 +226,9 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
vertexob = new KX_VertexProxy(this, vertex);
}
}
+ else {
+ return NULL;
+ }
return vertexob;
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 60b90138abe..db0bef8b7e1 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -69,36 +69,45 @@ KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
m_gp_canvas(canvas),
m_kxscene(kxscene)
{
+ Init();
+}
- m_mouse_over_in_previous_frame = false;
+void KX_MouseFocusSensor::Init()
+{
+ m_mouse_over_in_previous_frame = (m_invert)?true:false;
m_positive_event = false;
m_hitObject = 0;
-
+ m_reset = true;
}
bool KX_MouseFocusSensor::Evaluate(CValue* event)
{
bool result = false;
bool obHasFocus = false;
+ bool reset = m_reset && m_level;
// cout << "evaluate focus mouse sensor "<<endl;
-
+ m_reset = false;
if (m_focusmode) {
/* Focus behaviour required. Test mouse-on. The rest is
* equivalent to handling a key. */
obHasFocus = ParentObjectHasFocus();
if (!obHasFocus) {
+ m_positive_event = false;
if (m_mouse_over_in_previous_frame) {
- m_positive_event = false;
- result = true;
+ result = true;
}
} else {
+ m_positive_event = true;
if (!m_mouse_over_in_previous_frame) {
- m_positive_event = true;
result = true;
}
}
+ if (reset) {
+ // force an event
+ result = true;
+ }
} else {
/* No focus behaviour required: revert to the basic mode. This
* mode is never used, because the converter never makes this
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 86f32fbf4be..b011ebe1288 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -68,6 +68,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* @attention Overrides default evaluate.
*/
virtual bool Evaluate(CValue* event);
+ virtual void Init();
virtual bool IsPositiveTrigger() {
bool result = m_positive_event;
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 4086ac53f2a..d69871275b9 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -102,10 +102,7 @@ CValue* KX_NearSensor::GetReplica()
{
KX_NearSensor* replica = new KX_NearSensor(*this);
replica->m_colliders = new CListValue();
- replica->m_bCollision = false;
- replica->m_bTriggered= false;
- replica->m_hitObject = NULL;
- replica->m_bLastTriggered = false;
+ replica->Init();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 22a406792f9..9ac0b4d4703 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -50,6 +50,7 @@ KX_ObjectActuator(
const MT_Vector3& drot,
const MT_Vector3& linV,
const MT_Vector3& angV,
+ const short damping,
const KX_LocalFlags& flag,
PyTypeObject* T
) :
@@ -60,9 +61,23 @@ KX_ObjectActuator(
m_drot(drot),
m_linear_velocity(linV),
m_angular_velocity(angV),
+ m_linear_length2(0.0),
+ m_current_linear_factor(0.0),
+ m_current_angular_factor(0.0),
+ m_damping(damping),
m_bitLocalFlag (flag),
- m_active_combined_velocity (false)
+ m_active_combined_velocity (false),
+ m_linear_damping_active(false),
+ m_angular_damping_active(false),
+ m_error_accumulator(0.0,0.0,0.0),
+ m_previous_error(0.0,0.0,0.0)
{
+ if (m_bitLocalFlag.ServoControl)
+ {
+ // in servo motion, the force is local if the target velocity is local
+ m_bitLocalFlag.Force = m_bitLocalFlag.LinearVelocity;
+ }
+ UpdateFuzzyFlags();
}
bool KX_ObjectActuator::Update()
@@ -79,51 +94,153 @@ bool KX_ObjectActuator::Update()
// it should reconcile the externally set velocity with it's
// own velocity.
if (m_active_combined_velocity) {
- parent->ResolveCombinedVelocities(
- m_linear_velocity,
- m_angular_velocity,
- (m_bitLocalFlag.LinearVelocity) != 0,
- (m_bitLocalFlag.AngularVelocity) != 0
- );
+ if (parent)
+ parent->ResolveCombinedVelocities(
+ m_linear_velocity,
+ m_angular_velocity,
+ (m_bitLocalFlag.LinearVelocity) != 0,
+ (m_bitLocalFlag.AngularVelocity) != 0
+ );
m_active_combined_velocity = false;
}
+ m_linear_damping_active = false;
+ m_angular_damping_active = false;
+ m_error_accumulator.setValue(0.0,0.0,0.0);
+ m_previous_error.setValue(0.0,0.0,0.0);
return false;
- } else
- if (parent)
+ } else if (parent)
{
- /* Probably better to use some flags, so these MT_zero tests can be */
- /* skipped. */
- if (!MT_fuzzyZero(m_force))
- {
- parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0);
- }
- if (!MT_fuzzyZero(m_torque))
- {
- parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0);
- }
- if (!MT_fuzzyZero(m_dloc))
+ if (m_bitLocalFlag.ServoControl)
{
- parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0);
- }
- if (!MT_fuzzyZero(m_drot))
- {
- parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0);
- }
- if (!MT_fuzzyZero(m_linear_velocity))
+ // In this mode, we try to reach a target speed using force
+ // As we don't know the friction, we must implement a generic
+ // servo control to achieve the speed in a configurable
+ // v = current velocity
+ // V = target velocity
+ // e = V-v = speed error
+ // dt = time interval since previous update
+ // I = sum(e(t)*dt)
+ // dv = e(t) - e(t-1)
+ // KP, KD, KI : coefficient
+ // F = KP*e+KI*I+KD*dv
+ MT_Scalar mass = parent->GetMass();
+ if (mass < MT_EPSILON)
+ return false;
+ MT_Vector3 v = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity);
+ MT_Vector3 e = m_linear_velocity - v;
+ MT_Vector3 dv = e - m_previous_error;
+ MT_Vector3 I = m_error_accumulator + e;
+
+ m_force = m_torque.x()*e+m_torque.y()*I+m_torque.z()*dv;
+ // to automatically adapt the PID coefficient to mass;
+ m_force *= mass;
+ if (m_bitLocalFlag.Torque)
+ {
+ if (m_force[0] > m_dloc[0])
+ {
+ m_force[0] = m_dloc[0];
+ I[0] = m_error_accumulator[0];
+ } else if (m_force[0] < m_drot[0])
+ {
+ m_force[0] = m_drot[0];
+ I[0] = m_error_accumulator[0];
+ }
+ }
+ if (m_bitLocalFlag.DLoc)
+ {
+ if (m_force[1] > m_dloc[1])
+ {
+ m_force[1] = m_dloc[1];
+ I[1] = m_error_accumulator[1];
+ } else if (m_force[1] < m_drot[1])
+ {
+ m_force[1] = m_drot[1];
+ I[1] = m_error_accumulator[1];
+ }
+ }
+ if (m_bitLocalFlag.DRot)
+ {
+ if (m_force[2] > m_dloc[2])
+ {
+ m_force[2] = m_dloc[2];
+ I[2] = m_error_accumulator[2];
+ } else if (m_force[2] < m_drot[2])
+ {
+ m_force[2] = m_drot[2];
+ I[2] = m_error_accumulator[2];
+ }
+ }
+ m_previous_error = e;
+ m_error_accumulator = I;
+ parent->ApplyForce(m_force,(m_bitLocalFlag.LinearVelocity) != 0);
+ } else
{
- if (m_bitLocalFlag.AddOrSetLinV) {
- parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
- } else {
+ if (!m_bitLocalFlag.ZeroForce)
+ {
+ parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0);
+ }
+ if (!m_bitLocalFlag.ZeroTorque)
+ {
+ parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0);
+ }
+ if (!m_bitLocalFlag.ZeroDLoc)
+ {
+ parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0);
+ }
+ if (!m_bitLocalFlag.ZeroDRot)
+ {
+ parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0);
+ }
+ if (!m_bitLocalFlag.ZeroLinearVelocity)
+ {
+ if (m_bitLocalFlag.AddOrSetLinV) {
+ parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
+ } else {
+ m_active_combined_velocity = true;
+ if (m_damping > 0) {
+ MT_Vector3 linV;
+ if (!m_linear_damping_active) {
+ // delta and the start speed (depends on the existing speed in that direction)
+ linV = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity);
+ // keep only the projection along the desired direction
+ m_current_linear_factor = linV.dot(m_linear_velocity)/m_linear_length2;
+ m_linear_damping_active = true;
+ }
+ if (m_current_linear_factor < 1.0)
+ m_current_linear_factor += 1.0/m_damping;
+ if (m_current_linear_factor > 1.0)
+ m_current_linear_factor = 1.0;
+ linV = m_current_linear_factor * m_linear_velocity;
+ parent->setLinearVelocity(linV,(m_bitLocalFlag.LinearVelocity) != 0);
+ } else {
+ parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
+ }
+ }
+ }
+ if (!m_bitLocalFlag.ZeroAngularVelocity)
+ {
m_active_combined_velocity = true;
- parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
+ if (m_damping > 0) {
+ MT_Vector3 angV;
+ if (!m_angular_damping_active) {
+ // delta and the start speed (depends on the existing speed in that direction)
+ angV = parent->GetAngularVelocity(m_bitLocalFlag.AngularVelocity);
+ // keep only the projection along the desired direction
+ m_current_angular_factor = angV.dot(m_angular_velocity)/m_angular_length2;
+ m_angular_damping_active = true;
+ }
+ if (m_current_angular_factor < 1.0)
+ m_current_angular_factor += 1.0/m_damping;
+ if (m_current_angular_factor > 1.0)
+ m_current_angular_factor = 1.0;
+ angV = m_current_angular_factor * m_angular_velocity;
+ parent->setAngularVelocity(angV,(m_bitLocalFlag.AngularVelocity) != 0);
+ } else {
+ parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0);
+ }
}
}
- if (!MT_fuzzyZero(m_angular_velocity))
- {
- parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0);
- m_active_combined_velocity = true;
- }
}
return true;
@@ -199,6 +316,17 @@ PyMethodDef KX_ObjectActuator::Methods[] = {
{"setLinearVelocity", (PyCFunction) KX_ObjectActuator::sPySetLinearVelocity, METH_VARARGS},
{"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_VARARGS},
{"setAngularVelocity", (PyCFunction) KX_ObjectActuator::sPySetAngularVelocity, METH_VARARGS},
+ {"setDamping", (PyCFunction) KX_ObjectActuator::sPySetDamping, METH_VARARGS},
+ {"getDamping", (PyCFunction) KX_ObjectActuator::sPyGetDamping, METH_VARARGS},
+ {"setForceLimitX", (PyCFunction) KX_ObjectActuator::sPySetForceLimitX, METH_VARARGS},
+ {"getForceLimitX", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitX, METH_VARARGS},
+ {"setForceLimitY", (PyCFunction) KX_ObjectActuator::sPySetForceLimitY, METH_VARARGS},
+ {"getForceLimitY", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitY, METH_VARARGS},
+ {"setForceLimitZ", (PyCFunction) KX_ObjectActuator::sPySetForceLimitZ, METH_VARARGS},
+ {"getForceLimitZ", (PyCFunction) KX_ObjectActuator::sPyGetForceLimitZ, METH_VARARGS},
+ {"setPID", (PyCFunction) KX_ObjectActuator::sPyGetPID, METH_VARARGS},
+ {"getPID", (PyCFunction) KX_ObjectActuator::sPySetPID, METH_VARARGS},
+
{NULL,NULL} //Sentinel
@@ -238,6 +366,7 @@ PyObject* KX_ObjectActuator::PySetForce(PyObject* self,
}
m_force.setValue(vecArg);
m_bitLocalFlag.Force = PyArgToBool(bToggle);
+ UpdateFuzzyFlags();
Py_Return;
}
@@ -268,6 +397,7 @@ PyObject* KX_ObjectActuator::PySetTorque(PyObject* self,
}
m_torque.setValue(vecArg);
m_bitLocalFlag.Torque = PyArgToBool(bToggle);
+ UpdateFuzzyFlags();
Py_Return;
}
@@ -298,6 +428,7 @@ PyObject* KX_ObjectActuator::PySetDLoc(PyObject* self,
}
m_dloc.setValue(vecArg);
m_bitLocalFlag.DLoc = PyArgToBool(bToggle);
+ UpdateFuzzyFlags();
Py_Return;
}
@@ -328,6 +459,7 @@ PyObject* KX_ObjectActuator::PySetDRot(PyObject* self,
}
m_drot.setValue(vecArg);
m_bitLocalFlag.DRot = PyArgToBool(bToggle);
+ UpdateFuzzyFlags();
Py_Return;
}
@@ -357,6 +489,7 @@ PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* self,
}
m_linear_velocity.setValue(vecArg);
m_bitLocalFlag.LinearVelocity = PyArgToBool(bToggle);
+ UpdateFuzzyFlags();
Py_Return;
}
@@ -386,9 +519,142 @@ PyObject* KX_ObjectActuator::PySetAngularVelocity(PyObject* self,
}
m_angular_velocity.setValue(vecArg);
m_bitLocalFlag.AngularVelocity = PyArgToBool(bToggle);
+ UpdateFuzzyFlags();
+ Py_Return;
+}
+
+/* 13. setDamping */
+PyObject* KX_ObjectActuator::PySetDamping(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int damping = 0;
+ if (!PyArg_ParseTuple(args, "i", &damping) || damping < 0 || damping > 1000) {
+ return NULL;
+ }
+ m_damping = damping;
+ Py_Return;
+}
+
+/* 13. getVelocityDamping */
+PyObject* KX_ObjectActuator::PyGetDamping(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return Py_BuildValue("i",m_damping);
+}
+/* 6. getForceLimitX */
+PyObject* KX_ObjectActuator::PyGetForceLimitX(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[0]));
+ PyList_SetItem(retVal, 2, BoolToPyArg(m_bitLocalFlag.Torque));
+
+ return retVal;
+}
+/* 7. setForceLimitX */
+PyObject* KX_ObjectActuator::PySetForceLimitX(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[2];
+ int bToggle = 0;
+ if(!PyArg_ParseTuple(args, "ffi", &vecArg[0], &vecArg[1], &bToggle)) {
+ return NULL;
+ }
+ m_drot[0] = vecArg[0];
+ m_dloc[0] = vecArg[1];
+ m_bitLocalFlag.Torque = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+/* 6. getForceLimitY */
+PyObject* KX_ObjectActuator::PyGetForceLimitY(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[1]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[1]));
+ PyList_SetItem(retVal, 2, BoolToPyArg(m_bitLocalFlag.DLoc));
+
+ return retVal;
+}
+/* 7. setForceLimitY */
+PyObject* KX_ObjectActuator::PySetForceLimitY(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[2];
+ int bToggle = 0;
+ if(!PyArg_ParseTuple(args, "ffi", &vecArg[0], &vecArg[1], &bToggle)) {
+ return NULL;
+ }
+ m_drot[1] = vecArg[0];
+ m_dloc[1] = vecArg[1];
+ m_bitLocalFlag.DLoc = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+/* 6. getForceLimitZ */
+PyObject* KX_ObjectActuator::PyGetForceLimitZ(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[2]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[2]));
+ PyList_SetItem(retVal, 2, BoolToPyArg(m_bitLocalFlag.DRot));
+
+ return retVal;
+}
+/* 7. setForceLimitZ */
+PyObject* KX_ObjectActuator::PySetForceLimitZ(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[2];
+ int bToggle = 0;
+ if(!PyArg_ParseTuple(args, "ffi", &vecArg[0], &vecArg[1], &bToggle)) {
+ return NULL;
+ }
+ m_drot[2] = vecArg[0];
+ m_dloc[2] = vecArg[1];
+ m_bitLocalFlag.DRot = PyArgToBool(bToggle);
Py_Return;
}
+/* 4. getPID */
+PyObject* KX_ObjectActuator::PyGetPID(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_torque[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_torque[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_torque[2]));
+
+ return retVal;
+}
+/* 5. setPID */
+PyObject* KX_ObjectActuator::PySetPID(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[3];
+ if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2])) {
+ return NULL;
+ }
+ m_torque.setValue(vecArg);
+ Py_Return;
+}
+
+
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index edbae154b8b..bb74756551f 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -46,7 +46,12 @@ struct KX_LocalFlags {
DLoc(false),
LinearVelocity(false),
AngularVelocity(false),
- AddOrSetLinV(false)
+ AddOrSetLinV(false),
+ ZeroForce(false),
+ ZeroDRot(false),
+ ZeroDLoc(false),
+ ZeroLinearVelocity(false),
+ ZeroAngularVelocity(false)
{
}
@@ -57,6 +62,13 @@ struct KX_LocalFlags {
unsigned short LinearVelocity : 1;
unsigned short AngularVelocity : 1;
unsigned short AddOrSetLinV : 1;
+ unsigned short ServoControl : 1;
+ unsigned short ZeroForce : 1;
+ unsigned short ZeroTorque : 1;
+ unsigned short ZeroDRot : 1;
+ unsigned short ZeroDLoc : 1;
+ unsigned short ZeroLinearVelocity : 1;
+ unsigned short ZeroAngularVelocity : 1;
};
class KX_ObjectActuator : public SCA_IActuator
@@ -69,6 +81,15 @@ class KX_ObjectActuator : public SCA_IActuator
MT_Vector3 m_drot;
MT_Vector3 m_linear_velocity;
MT_Vector3 m_angular_velocity;
+ MT_Scalar m_linear_length2;
+ MT_Scalar m_angular_length2;
+ // used in damping
+ MT_Scalar m_current_linear_factor;
+ MT_Scalar m_current_angular_factor;
+ short m_damping;
+ // used in servo control
+ MT_Vector3 m_previous_error;
+ MT_Vector3 m_error_accumulator;
KX_LocalFlags m_bitLocalFlag;
// A hack bool -- oh no sorry everyone
@@ -77,6 +98,8 @@ class KX_ObjectActuator : public SCA_IActuator
// setting linear velocity.
bool m_active_combined_velocity;
+ bool m_linear_damping_active;
+ bool m_angular_damping_active;
public:
enum KX_OBJECT_ACT_VEC_TYPE {
@@ -103,6 +126,7 @@ public:
const MT_Vector3& drot,
const MT_Vector3& linV,
const MT_Vector3& angV,
+ const short damping,
const KX_LocalFlags& flag,
PyTypeObject* T=&Type
);
@@ -110,6 +134,17 @@ public:
CValue* GetReplica();
void SetForceLoc(const double force[3]) { /*m_force=force;*/ }
+ void UpdateFuzzyFlags()
+ {
+ m_bitLocalFlag.ZeroForce = MT_fuzzyZero(m_force);
+ m_bitLocalFlag.ZeroTorque = MT_fuzzyZero(m_torque);
+ m_bitLocalFlag.ZeroDLoc = MT_fuzzyZero(m_dloc);
+ m_bitLocalFlag.ZeroDRot = MT_fuzzyZero(m_drot);
+ m_bitLocalFlag.ZeroLinearVelocity = MT_fuzzyZero(m_linear_velocity);
+ m_linear_length2 = (m_bitLocalFlag.ZeroLinearVelocity) ? 0.0 : m_linear_velocity.length2();
+ m_bitLocalFlag.ZeroAngularVelocity = MT_fuzzyZero(m_angular_velocity);
+ m_angular_length2 = (m_bitLocalFlag.ZeroAngularVelocity) ? 0.0 : m_angular_velocity.length2();
+ }
virtual bool Update();
@@ -132,6 +167,16 @@ public:
KX_PYMETHOD(KX_ObjectActuator,SetLinearVelocity);
KX_PYMETHOD(KX_ObjectActuator,GetAngularVelocity);
KX_PYMETHOD(KX_ObjectActuator,SetAngularVelocity);
+ KX_PYMETHOD(KX_ObjectActuator,SetDamping);
+ KX_PYMETHOD(KX_ObjectActuator,GetDamping);
+ KX_PYMETHOD(KX_ObjectActuator,GetForceLimitX);
+ KX_PYMETHOD(KX_ObjectActuator,SetForceLimitX);
+ KX_PYMETHOD(KX_ObjectActuator,GetForceLimitY);
+ KX_PYMETHOD(KX_ObjectActuator,SetForceLimitY);
+ KX_PYMETHOD(KX_ObjectActuator,GetForceLimitZ);
+ KX_PYMETHOD(KX_ObjectActuator,SetForceLimitZ);
+ KX_PYMETHOD(KX_ObjectActuator,GetPID);
+ KX_PYMETHOD(KX_ObjectActuator,SetPID);
};
#endif //__KX_OBJECTACTUATOR
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
index 27cfaefc076..2df4c6a9980 100644
--- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -58,6 +58,9 @@ PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* self,
{
m_ctrl->setPosition(x,y,z);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -72,6 +75,9 @@ PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* self,
{
m_ctrl->SetLinearVelocity(x,y,z,local != 0);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -85,6 +91,9 @@ PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* self,
{
m_ctrl->SetAngularVelocity(x,y,z,local != 0);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -97,6 +106,9 @@ PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* self,
{
m_ctrl->SetActive(active!=0);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 172882ff18d..c01d6a632a3 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -82,12 +82,15 @@ static PyObject* gPySetGravity(PyObject* self,
PyObject* kwds)
{
float x,y,z;
- int len = PyTuple_Size(args);
- if ((len == 3) && PyArg_ParseTuple(args,"fff",&x,&y,&z))
+ if (PyArg_ParseTuple(args,"fff",&x,&y,&z))
{
if (PHY_GetActiveEnvironment())
PHY_GetActiveEnvironment()->setGravity(x,y,z);
}
+ else {
+ return NULL;
+ }
+
Py_INCREF(Py_None); return Py_None;
}
@@ -105,6 +108,10 @@ static PyObject* gPySetDebugMode(PyObject* self,
}
}
+ else {
+ return NULL;
+ }
+
Py_INCREF(Py_None); return Py_None;
}
@@ -122,6 +129,9 @@ static PyObject* gPySetNumTimeSubSteps(PyObject* self,
PHY_GetActiveEnvironment()->setNumTimeSubSteps(substep);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -138,6 +148,9 @@ static PyObject* gPySetNumIterations(PyObject* self,
PHY_GetActiveEnvironment()->setNumIterations(iter);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -155,6 +168,9 @@ static PyObject* gPySetDeactivationTime(PyObject* self,
PHY_GetActiveEnvironment()->setDeactivationTime(deactive_time);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -171,6 +187,9 @@ static PyObject* gPySetDeactivationLinearTreshold(PyObject* self,
PHY_GetActiveEnvironment()->setDeactivationLinearTreshold( linearDeactivationTreshold);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -187,6 +206,9 @@ static PyObject* gPySetDeactivationAngularTreshold(PyObject* self,
PHY_GetActiveEnvironment()->setDeactivationAngularTreshold( angularDeactivationTreshold);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -202,6 +224,9 @@ static PyObject* gPySetContactBreakingTreshold(PyObject* self,
PHY_GetActiveEnvironment()->setContactBreakingTreshold( contactBreakingTreshold);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -218,6 +243,9 @@ static PyObject* gPySetCcdMode(PyObject* self,
PHY_GetActiveEnvironment()->setCcdMode( ccdMode);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -233,6 +261,9 @@ static PyObject* gPySetSorConstant(PyObject* self,
PHY_GetActiveEnvironment()->setSolverSorConstant( sor);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -248,6 +279,9 @@ static PyObject* gPySetSolverTau(PyObject* self,
PHY_GetActiveEnvironment()->setSolverTau( tau);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -264,6 +298,9 @@ static PyObject* gPySetSolverDamping(PyObject* self,
PHY_GetActiveEnvironment()->setSolverDamping( damping);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -279,6 +316,9 @@ static PyObject* gPySetLinearAirDamping(PyObject* self,
PHY_GetActiveEnvironment()->setLinearAirDamping( damping);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -295,6 +335,9 @@ static PyObject* gPySetUseEpa(PyObject* self,
PHY_GetActiveEnvironment()->setUseEpa(epa);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
static PyObject* gPySetSolverType(PyObject* self,
@@ -309,6 +352,9 @@ static PyObject* gPySetSolverType(PyObject* self,
PHY_GetActiveEnvironment()->setSolverType(solverType);
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -338,6 +384,9 @@ static PyObject* gPyGetVehicleConstraint(PyObject* self,
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -395,6 +444,9 @@ static PyObject* gPyCreateConstraint(PyObject* self,
}
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None); return Py_None;
}
@@ -421,6 +473,9 @@ static PyObject* gPyGetAppliedImpulse(PyObject* self,
appliedImpulse = PHY_GetActiveEnvironment()->getAppliedImpulse(constraintid);
}
}
+ else {
+ return NULL;
+ }
return PyFloat_FromDouble(appliedImpulse);
}
@@ -443,6 +498,10 @@ static PyObject* gPyRemoveConstraint(PyObject* self,
PHY_GetActiveEnvironment()->removeConstraint(constraintid);
}
}
+ else {
+ return NULL;
+ }
+
Py_INCREF(Py_None); return Py_None;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index a80a7f04e8f..433e0636833 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -28,25 +28,7 @@
* Initialize Python thingies.
*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-/* #if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else */
-#include <GL/glu.h>
-/* #endif */
-#endif
+#include "GL/glew.h"
#include <stdlib.h>
@@ -121,9 +103,7 @@ void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,cons
static PyObject* ErrorObject;
STR_String gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1)";
-static PyObject* gPyGetRandomFloat(PyObject*,
- PyObject*,
- PyObject*)
+static PyObject* gPyGetRandomFloat(PyObject*)
{
return PyFloat_FromDouble(MT_random());
}
@@ -174,9 +154,7 @@ static PyObject* gPyExpandPath(PyObject*,
static bool usedsp = false;
// this gets a pointer to an array filled with floats
-static PyObject* gPyGetSpectrum(PyObject*,
- PyObject* args,
- PyObject*)
+static PyObject* gPyGetSpectrum(PyObject*)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
@@ -255,7 +233,7 @@ static PyObject* gPySetLogicTicRate(PyObject*,
return NULL;
}
-static PyObject* gPyGetLogicTicRate(PyObject*, PyObject*, PyObject*)
+static PyObject* gPyGetLogicTicRate(PyObject*)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
}
@@ -291,7 +269,7 @@ static PyObject* gPySetPhysicsDebug(PyObject*,
-static PyObject* gPyGetPhysicsTicRate(PyObject*, PyObject*, PyObject*)
+static PyObject* gPyGetPhysicsTicRate(PyObject*)
{
return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
}
@@ -299,9 +277,7 @@ static PyObject* gPyGetPhysicsTicRate(PyObject*, PyObject*, PyObject*)
static STR_String gPyGetCurrentScene_doc =
"getCurrentScene()\n"
"Gets a reference to the current scene.\n";
-static PyObject* gPyGetCurrentScene(PyObject* self,
- PyObject* args,
- PyObject* kwds)
+static PyObject* gPyGetCurrentScene(PyObject* self)
{
Py_INCREF(gp_KetsjiScene);
return (PyObject*) gp_KetsjiScene;
@@ -310,17 +286,13 @@ static PyObject* gPyGetCurrentScene(PyObject* self,
static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
{
#define pprint(x) std::cout << x << std::endl;
- bgl::BL_EXTInfo ext = bgl::RAS_EXT_support;
bool count=0;
bool support=0;
pprint("Supported Extensions...");
-#ifdef GL_ARB_shader_objects
- pprint(" GL_ARB_shader_objects supported? "<< (ext._ARB_shader_objects?"yes.":"no."));
+ pprint(" GL_ARB_shader_objects supported? "<< (GLEW_ARB_shader_objects?"yes.":"no."));
count = 1;
-#endif
-#ifdef GL_ARB_vertex_shader
- support= ext._ARB_vertex_shader;
+ support= GLEW_ARB_vertex_shader;
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
@@ -339,9 +311,8 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint(" Max combined texture units." << max);
pprint("");
}
-#endif
-#ifdef GL_ARB_fragment_shader
- support=ext._ARB_fragment_shader;
+
+ support=GLEW_ARB_fragment_shader;
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
@@ -351,9 +322,8 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint(" Max uniform components." << max);
pprint("");
}
-#endif
-#ifdef GL_ARB_texture_cube_map
- support = ext._ARB_texture_cube_map;
+
+ support = GLEW_ARB_texture_cube_map;
pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
@@ -363,25 +333,21 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
pprint(" Max cubemap size." << size);
pprint("");
}
-#endif
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- support = ext._ARB_multitexture;
- count = 1;
- pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
- if(support){
- pprint(" ----------Details----------");
- int units=0;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
- pprint(" Max texture units available. " << units);
- pprint("");
- }
+
+ support = GLEW_ARB_multitexture;
+ count = 1;
+ pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
+ if(support){
+ pprint(" ----------Details----------");
+ int units=0;
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
+ pprint(" Max texture units available. " << units);
+ pprint("");
}
-#endif
-#ifdef GL_ARB_texture_env_combine
- pprint(" GL_ARB_texture_env_combine supported? "<< (ext._ARB_texture_env_combine?"yes.":"no."));
+
+ pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
count = 1;
-#endif
+
if(!count)
pprint("No extenstions are used in this build");
@@ -394,19 +360,19 @@ static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, gPyExpandPath_doc},
{"getCurrentController",
(PyCFunction) SCA_PythonController::sPyGetCurrentController,
- METH_VARARGS, SCA_PythonController::sPyGetCurrentController__doc__},
+ METH_NOARGS, SCA_PythonController::sPyGetCurrentController__doc__},
{"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
- METH_VARARGS, gPyGetCurrentScene_doc.Ptr()},
+ METH_NOARGS, gPyGetCurrentScene_doc.Ptr()},
{"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
METH_VARARGS, SCA_PythonController::sPyAddActiveActuator__doc__},
{"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
- METH_VARARGS,gPyGetRandomFloat_doc.Ptr()},
+ METH_NOARGS,gPyGetRandomFloat_doc.Ptr()},
{"setGravity",(PyCFunction) gPySetGravity, METH_VARARGS,"set Gravitation"},
- {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_VARARGS,"get audio spectrum"},
+ {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS,"get audio spectrum"},
{"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS,"stop using the audio dsp (for performance reasons)"},
- {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_VARARGS, "Gets the logic tic rate"},
+ {"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, "Gets the logic tic rate"},
{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, "Sets the logic tic rate"},
- {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_VARARGS, "Gets the physics tic rate"},
+ {"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, "Gets the physics tic rate"},
{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, "Sets the physics tic rate"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, "Prints GL Extension Info"},
{NULL, (PyCFunction) NULL, 0, NULL }
@@ -453,7 +419,7 @@ static PyObject* gPyEnableVisibility(PyObject*,
}
else
{
- Py_Return;
+ return NULL;
}
Py_Return;
}
@@ -477,6 +443,9 @@ static PyObject* gPyShowMouse(PyObject*,
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
}
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -493,6 +462,9 @@ static PyObject* gPySetMousePosition(PyObject*,
if (gp_Canvas)
gp_Canvas->SetMousePosition(x,y);
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -596,6 +568,9 @@ static PyObject* gPySetMistStart(PyObject*,
gp_Rasterizer->SetFogStart(miststart);
}
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -614,6 +589,9 @@ static PyObject* gPySetMistEnd(PyObject*,
gp_Rasterizer->SetFogEnd(mistend);
}
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -651,6 +629,9 @@ static PyObject* gPyMakeScreenshot(PyObject*,
gp_Canvas->MakeScreenShot(filename);
}
}
+ else {
+ return NULL;
+ }
Py_Return;
}
@@ -666,6 +647,9 @@ static PyObject* gPyEnableMotionBlur(PyObject*,
gp_Rasterizer->EnableMotionBlur(motionblurvalue);
}
}
+ else {
+ return NULL;
+ }
Py_Return;
}
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 31fffffa3c1..987e0b946b2 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -71,7 +71,6 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
//sumoObj->setClientObject(&m_client_info);
}
-
KX_RadarSensor::~KX_RadarSensor()
{
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index b88741625b6..89e2d645d54 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -49,7 +49,7 @@ bool KX_RayCast::RayTest(KX_IPhysicsController* ignore_controller, PHY_IPhysicsE
//
// returns true if an object was found, false if not.
MT_Point3 frompoint(_frompoint);
- const MT_Vector3 todir( (topoint - frompoint).normalized() );
+ const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
PHY_IPhysicsController* hit_controller;
PHY__Vector3 phy_pos;
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index a85dc61cac8..a416c8c9f89 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -60,17 +60,20 @@ KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
m_bFindMaterial(bFindMaterial),
m_distance(distance),
m_scene(ketsjiScene),
- m_bTriggered(false),
- m_axis(axis),
- m_rayHit(false),
- m_hitObject(NULL)
+ m_axis(axis)
{
-
+ Init();
}
-
+void KX_RaySensor::Init()
+{
+ m_bTriggered = (m_invert)?true:false;
+ m_rayHit = false;
+ m_hitObject = NULL;
+ m_reset = true;
+}
KX_RaySensor::~KX_RaySensor()
{
@@ -81,9 +84,10 @@ KX_RaySensor::~KX_RaySensor()
CValue* KX_RaySensor::GetReplica()
{
- CValue* replica = new KX_RaySensor(*this);
+ KX_RaySensor* replica = new KX_RaySensor(*this);
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
+ replica->Init();
return replica;
}
@@ -149,6 +153,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_
bool KX_RaySensor::Evaluate(CValue* event)
{
bool result = false;
+ bool reset = m_reset && m_level;
m_rayHit = false;
m_hitObject = NULL;
m_hitPosition = MT_Vector3(0,0,0);
@@ -160,6 +165,7 @@ bool KX_RaySensor::Evaluate(CValue* event)
MT_Matrix3x3 invmat = matje.inverse();
MT_Vector3 todir;
+ m_reset = false;
switch (m_axis)
{
case 1: // X
@@ -261,7 +267,9 @@ bool KX_RaySensor::Evaluate(CValue* event)
}
}
-
+ if (reset)
+ // force an event
+ result = true;
return result;
}
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index 8a317ffaa07..f4305b053d1 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -66,6 +66,7 @@ public:
virtual bool Evaluate(CValue* event);
virtual bool IsPositiveTrigger();
+ virtual void Init();
bool RayHit(KX_ClientObjectInfo* client, MT_Point3& hit_point, MT_Vector3& hit_normal, void * const data);
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
new file mode 100644
index 00000000000..d44ab477749
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -0,0 +1,206 @@
+//
+// Adjust dynamics settins for this object
+//
+// $Id$
+//
+// ***** BEGIN GPL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL LICENSE BLOCK *****
+
+//
+// Previously existed as:
+
+// \source\gameengine\GameLogic\SCA_DynamicActuator.cpp
+
+// Please look here for revision history.
+
+#include "KX_SCA_DynamicActuator.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+
+ PyTypeObject
+
+KX_SCA_DynamicActuator::
+
+Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SCA_DynamicActuator",
+ sizeof(KX_SCA_DynamicActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0,
+ __repr,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_SCA_DynamicActuator::Parents[] = {
+ &KX_SCA_DynamicActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
+ KX_PYMETHODTABLE(KX_SCA_DynamicActuator, setOperation),
+ KX_PYMETHODTABLE(KX_SCA_DynamicActuator, getOperation),
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SCA_DynamicActuator::_getattr(const STR_String& attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 1. setOperation */
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, setOperation,
+"setOperation(operation?)\n"
+"\t - operation? : type of dynamic operation\n"
+"\t 0 = restore dynamics\n"
+"\t 1 = disable dynamics\n"
+"\t 2 = enable rigid body\n"
+"\t 3 = disable rigid body\n"
+"Change the dynamic status of the parent object.\n")
+{
+ int dyn_operation;
+
+ if (!PyArg_ParseTuple(args, "i", &dyn_operation))
+ {
+ return NULL;
+ }
+ if (dyn_operation <0 || dyn_operation>3) {
+ PyErr_SetString(PyExc_IndexError, "Dynamic Actuator's setOperation() range must be between 0 and 3");
+ return NULL;
+ }
+ m_dyn_operation= dyn_operation;
+ Py_Return;
+}
+
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, getOperation,
+"getOperation() -> integer\n"
+"Returns the operation type of this actuator.\n"
+)
+{
+ return PyInt_FromLong((long)m_dyn_operation);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
+ short dyn_operation,
+ PyTypeObject* T) :
+
+ SCA_IActuator(gameobj, T),
+ m_dyn_operation(dyn_operation)
+{
+} /* End of constructor */
+
+
+KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+bool KX_SCA_DynamicActuator::Update()
+{
+ // bool result = false; /*unused*/
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ bool bNegativeEvent = IsNegativeEvent();
+ KX_IPhysicsController* controller;
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ if (!obj)
+ return false; // object not accessible, shouldnt happen
+ controller = obj->GetPhysicsController();
+ if (!controller)
+ return false; // no physic object
+
+ switch (m_dyn_operation)
+ {
+ case 0:
+ obj->RestoreDynamics();
+ break;
+ case 1:
+ obj->SuspendDynamics();
+ break;
+ case 2:
+ controller->setRigidBody(true);
+ break;
+ case 3:
+ controller->setRigidBody(false);
+ break;
+ }
+
+ return false;
+}
+
+
+
+CValue* KX_SCA_DynamicActuator::GetReplica()
+{
+ KX_SCA_DynamicActuator* replica =
+ new KX_SCA_DynamicActuator(*this);
+
+ if (replica == NULL)
+ return NULL;
+
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+};
+
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
new file mode 100644
index 00000000000..b47c3a511d9
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
@@ -0,0 +1,76 @@
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): Campbell Barton
+//
+// ***** END GPL LICENSE BLOCK *****
+//
+
+#ifndef __KX_SCA_DYNAMICACTUATOR
+#define __KX_SCA_DYNAMICACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SCA_PropertyActuator.h"
+#include "SCA_LogicManager.h"
+
+#include "KX_GameObject.h"
+#include "KX_IPhysicsController.h"
+
+class KX_SCA_DynamicActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ // dynamics operation to apply to the game object
+ short m_dyn_operation;
+ public:
+ KX_SCA_DynamicActuator(
+ SCA_IObject* gameobj,
+ short dyn_operation,
+ PyTypeObject* T=&Type
+ );
+
+ ~KX_SCA_DynamicActuator(
+ );
+
+ CValue*
+ GetReplica(
+ );
+
+ virtual bool
+ Update();
+
+ virtual PyObject*
+ _getattr(
+ const STR_String& attr
+ );
+
+ /* 1. setOperation */
+ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation);
+ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,getOperation);
+
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
index e53af22408e..faa650106c8 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -177,8 +177,23 @@ public :
NewCopy(
);
+ MT_Scalar
+ GetTimeOffset(
+ ) { return m_relax; }
+
+ void
+ SetTimeOffset(
+ MT_Scalar relaxation
+ ) { m_relax = relaxation; }
+
~KX_SlowParentRelation(
);
+
+ bool
+ IsSlowRelation(
+ ) {
+ return true;
+ }
private :
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index e4054e07475..337b1af6df7 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -48,6 +48,7 @@
#include "SCA_KeyboardManager.h"
#include "SCA_MouseManager.h"
#include "SCA_PropertyEventManager.h"
+#include "SCA_ActuatorEventManager.h"
#include "KX_Camera.h"
#include "SCA_JoystickManager.h"
@@ -74,7 +75,7 @@
#include "KX_IPhysicsController.h"
#include "KX_BlenderSceneConverter.h"
-#include "BL_SkinDeformer.h"
+#include "BL_ShapeDeformer.h"
#include "BL_DeformableGameObject.h"
// to get USE_BULLET!
@@ -143,6 +144,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
SCA_AlwaysEventManager* alwaysmgr = new SCA_AlwaysEventManager(m_logicmgr);
SCA_PropertyEventManager* propmgr = new SCA_PropertyEventManager(m_logicmgr);
+ SCA_ActuatorEventManager* actmgr = new SCA_ActuatorEventManager(m_logicmgr);
SCA_RandomEventManager* rndmgr = new SCA_RandomEventManager(m_logicmgr);
KX_RayEventManager* raymgr = new KX_RayEventManager(m_logicmgr);
@@ -152,6 +154,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_logicmgr->RegisterEventManager(alwaysmgr);
m_logicmgr->RegisterEventManager(propmgr);
+ m_logicmgr->RegisterEventManager(actmgr);
m_logicmgr->RegisterEventManager(m_keyboardmgr);
m_logicmgr->RegisterEventManager(m_mousemgr);
m_logicmgr->RegisterEventManager(m_timemgr);
@@ -754,8 +757,6 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
for (SCA_ControllerList::iterator itc = controllers.begin();
!(itc==controllers.end());itc++)
{
- (*itc)->UnlinkAllSensors();
- (*itc)->UnlinkAllActuators();
m_logicmgr->RemoveController(*itc);
}
@@ -809,67 +810,81 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
-void KX_Scene::ReplaceMesh(class CValue* gameobj,void* meshobj)
+void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj)
{
- KX_GameObject* newobj = static_cast<KX_GameObject*>(gameobj);
+ KX_GameObject* gameobj = static_cast<KX_GameObject*>(obj);
RAS_MeshObject* mesh = static_cast<RAS_MeshObject*>(meshobj);
- const STR_String origMeshName = newobj->GetMesh(0)->GetName();
-
- if( !newobj || !mesh )
+ if(!gameobj || !mesh)
{
std::cout << "warning: invalid object, mesh will not be replaced" << std::endl;
return;
}
- newobj->RemoveMeshes();
- newobj->AddMesh(mesh);
-
- bool isDeformer = (newobj->m_isDeformable && mesh->m_class == 1);
- if(isDeformer)
- {
- /* FindBlendObjByGameObj() can return 0...
- In the case of 0 here,
- the replicated object that is calling this function
- is some how not in the map. (which is strange because it's added)
- So we will search the map by the first mesh name
- to try to locate it there. If its still not found
- spit some message rather than crash
- */
- Object* blendobj = static_cast<struct Object*>(m_logicmgr->FindBlendObjByGameObj(newobj));
- Object* oldblendobj = static_cast<struct Object*>(m_logicmgr->FindBlendObjByGameMeshName(mesh->GetName()));
+ gameobj->RemoveMeshes();
+ gameobj->AddMesh(mesh);
- bool parSkin = blendobj && blendobj->parent && blendobj->parent->type == OB_ARMATURE && blendobj->partype==PARSKEL;
- bool releaseParent = true;
- KX_GameObject* parentobj = newobj->GetParent();
-
-
- // lookup by mesh name if blendobj is 0
- if( !blendobj && parentobj )
+ if (gameobj->m_isDeformable)
+ {
+ BL_DeformableGameObject* newobj = static_cast<BL_DeformableGameObject*>( gameobj );
+
+ if (newobj->m_pDeformer)
{
- blendobj = static_cast<struct Object*>(m_logicmgr->FindBlendObjByGameMeshName(origMeshName));
-
- // replace the mesh on the parent armature
- if( blendobj )
- parSkin = parentobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE;
-
- // can't do it
- else
- std::cout << "warning: child object for " << parentobj->GetName().ReadPtr()
- << " not found, and can't create!" << std::endl;
+ delete newobj->m_pDeformer;
+ newobj->m_pDeformer = NULL;
}
- if( blendobj && oldblendobj )
+ if (mesh->m_class == 1)
{
- isDeformer = (static_cast<Mesh*>(blendobj->data)->dvert != 0);
- BL_DeformableGameObject* deformIter =0;
-
- // armature parent
- if( parSkin && isDeformer )
+ // we must create a new deformer but which one?
+ KX_GameObject* parentobj = newobj->GetParent();
+ // this always return the original game object (also for replicate)
+ Object* blendobj = newobj->GetBlenderObject();
+ // object that owns the new mesh
+ Object* oldblendobj = static_cast<struct Object*>(m_logicmgr->FindBlendObjByGameMeshName(mesh->GetName()));
+ Mesh* blendmesh = mesh->GetMesh();
+
+ bool bHasShapeKey = blendmesh->key != NULL && blendmesh->key->type==KEY_RELATIVE;
+ bool bHasDvert = blendmesh->dvert != NULL;
+ bool bHasArmature =
+ parentobj && // current parent is armature
+ parentobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE &&
+ oldblendobj && // needed for mesh deform
+ blendobj->parent && // original object had armature (not sure this test is needed)
+ blendobj->parent->type == OB_ARMATURE &&
+ blendobj->partype==PARSKEL &&
+ blendmesh->dvert!=NULL; // mesh has vertex group
+ bool releaseParent = true;
+
+ if (bHasShapeKey)
+ {
+ BL_ShapeDeformer* shapeDeformer;
+ if (bHasArmature)
+ {
+ shapeDeformer = new BL_ShapeDeformer(
+ newobj,
+ oldblendobj, blendobj,
+ static_cast<BL_SkinMeshObject*>(mesh),
+ true,
+ static_cast<BL_ArmatureObject*>( parentobj )
+ );
+ releaseParent= false;
+ shapeDeformer->LoadShapeDrivers(blendobj->parent);
+ }
+ else
+ {
+ shapeDeformer = new BL_ShapeDeformer(
+ newobj,
+ oldblendobj, blendobj,
+ static_cast<BL_SkinMeshObject*>(mesh),
+ false,
+ NULL
+ );
+ }
+ newobj->m_pDeformer = shapeDeformer;
+ }
+ else if (bHasArmature)
{
- deformIter = static_cast<BL_DeformableGameObject*>( newobj );
- delete deformIter->m_pDeformer;
-
BL_SkinDeformer* skinDeformer = new BL_SkinDeformer(
oldblendobj, blendobj,
static_cast<BL_SkinMeshObject*>(mesh),
@@ -877,27 +892,22 @@ void KX_Scene::ReplaceMesh(class CValue* gameobj,void* meshobj)
static_cast<BL_ArmatureObject*>( parentobj )
);
releaseParent= false;
- deformIter->m_pDeformer = skinDeformer;
+ newobj->m_pDeformer = skinDeformer;
}
-
- // normal deformer
- if( !parSkin && isDeformer)
+ else if (bHasDvert)
{
- deformIter = static_cast<BL_DeformableGameObject*>( newobj );
- delete deformIter->m_pDeformer;
-
BL_MeshDeformer* meshdeformer = new BL_MeshDeformer(
oldblendobj, static_cast<BL_SkinMeshObject*>(mesh)
);
-
- deformIter->m_pDeformer = meshdeformer;
+ newobj->m_pDeformer = meshdeformer;
}
+
+ // release parent reference if its not being used
+ if( releaseParent && parentobj)
+ parentobj->Release();
}
- // release parent reference if its not being used
- if( releaseParent && parentobj)
- parentobj->Release();
}
- newobj->Bucketize();
+ gameobj->Bucketize();
}
diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp
new file mode 100644
index 00000000000..95a79f0c480
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_StateActuator.cpp
@@ -0,0 +1,207 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * Actuator to toggle visibility/invisibility of objects
+ */
+
+#include "KX_StateActuator.h"
+#include "KX_GameObject.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+KX_StateActuator::KX_StateActuator(
+ SCA_IObject* gameobj,
+ int operation,
+ unsigned int mask,
+ PyTypeObject* T
+ )
+ : SCA_IActuator(gameobj,T),
+ m_operation(operation),
+ m_mask(mask)
+{
+ // intentionally empty
+}
+
+KX_StateActuator::~KX_StateActuator(
+ void
+ )
+{
+ // intentionally empty
+}
+
+CValue*
+KX_StateActuator::GetReplica(
+ void
+ )
+{
+ KX_StateActuator* replica = new KX_StateActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+}
+
+bool
+KX_StateActuator::Update()
+{
+ bool bNegativeEvent = IsNegativeEvent();
+ unsigned int objMask;
+
+ RemoveAllEvents();
+ if (bNegativeEvent) return false;
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+
+ objMask = obj->GetState();
+ switch (m_operation)
+ {
+ case OP_CPY:
+ objMask = m_mask;
+ break;
+ case OP_SET:
+ objMask |= m_mask;
+ break;
+ case OP_CLR:
+ objMask &= ~m_mask;
+ break;
+ case OP_NEG:
+ objMask ^= m_mask;
+ break;
+ default:
+ // unsupported operation, no nothing
+ return false;
+ }
+ obj->SetState(objMask);
+ return false;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject
+KX_StateActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_StateActuator",
+ sizeof(KX_StateActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject
+KX_StateActuator::Parents[] = {
+ &KX_StateActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef
+KX_StateActuator::Methods[] = {
+ {"setOperation", (PyCFunction) KX_StateActuator::sPySetOperation,
+ METH_VARARGS, SetOperation_doc},
+ {"setMask", (PyCFunction) KX_StateActuator::sPySetMask,
+ METH_VARARGS, SetMask_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject*
+KX_StateActuator::_getattr(
+ const STR_String& attr
+ )
+{
+ _getattr_up(SCA_IActuator);
+};
+
+
+
+/* set operation ---------------------------------------------------------- */
+char
+KX_StateActuator::SetOperation_doc[] =
+"setOperation(op)\n"
+"\t - op : bit operation (0=Copy, 1=Set, 2=Clear, 3=Negate)"
+"\tSet the type of bit operation to be applied on object state mask.\n"
+"\tUse setMask() to specify the bits that will be modified.\n";
+PyObject*
+
+KX_StateActuator::PySetOperation(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int oper;
+
+ if(!PyArg_ParseTuple(args, "i", &oper)) {
+ return NULL;
+ }
+
+ m_operation = oper;
+
+ Py_Return;
+}
+
+/* set mask ---------------------------------------------------------- */
+char
+KX_StateActuator::SetMask_doc[] =
+"setMask(mask)\n"
+"\t - mask : bits that will be modified"
+"\tSet the value that defines the bits that will be modified by the operation.\n"
+"\tThe bits that are 1 in the value will be updated in the object state,\n"
+"\tthe bits that are 0 are will be left unmodified expect for the Copy operation\n"
+"\twhich copies the value to the object state.\n";
+PyObject*
+
+KX_StateActuator::PySetMask(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int mask;
+
+ if(!PyArg_ParseTuple(args, "i", &mask)) {
+ return NULL;
+ }
+
+ m_mask = mask;
+
+ Py_Return;
+}
+
+
diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h
new file mode 100644
index 00000000000..8698e51b2c1
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_StateActuator.h
@@ -0,0 +1,83 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ * Actuator to toggle visibility/invisibility of objects
+ */
+
+#ifndef __KX_STATEACTUATOR
+#define __KX_STATEACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_StateActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /** Make visible? */
+ enum {
+ OP_CPY = 0,
+ OP_SET,
+ OP_CLR,
+ OP_NEG
+ };
+ int m_operation;
+ unsigned int m_mask;
+
+ public:
+
+ KX_StateActuator(
+ SCA_IObject* gameobj,
+ int operation,
+ unsigned int mask,
+ PyTypeObject* T=&Type
+ );
+
+ virtual
+ ~KX_StateActuator(
+ void
+ );
+
+ virtual CValue*
+ GetReplica(
+ void
+ );
+
+ virtual bool
+ Update();
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(const STR_String& attr);
+ //KX_PYMETHOD_DOC
+ KX_PYMETHOD_DOC(KX_StateActuator,SetOperation);
+ KX_PYMETHOD_DOC(KX_StateActuator,SetMask);
+};
+
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
index 868465c8f10..8c061ae4056 100644
--- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -68,6 +68,8 @@ public:
void ApplyTorque(const MT_Vector3& torque,bool local);
void ApplyForce(const MT_Vector3& force,bool local);
MT_Vector3 GetLinearVelocity();
+ MT_Vector3 GetAngularVelocity() // to keep compiler happy
+ { return MT_Vector3(0.0,0.0,0.0); }
MT_Vector3 GetVelocity(const MT_Point3& pos);
void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 3f185359de0..ce3aa1de2ef 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -61,7 +61,9 @@ void KX_TouchSensor::EndFrame() {
bool KX_TouchSensor::Evaluate(CValue* event)
{
bool result = false;
+ bool reset = m_reset && m_level;
+ m_reset = false;
if (m_bTriggered != m_bLastTriggered)
{
m_bLastTriggered = m_bTriggered;
@@ -69,7 +71,9 @@ bool KX_TouchSensor::Evaluate(CValue* event)
m_hitObject = NULL;
result = true;
}
-
+ if (reset)
+ // force an event
+ result = true;
return result;
}
@@ -77,18 +81,14 @@ KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj
:SCA_ISensor(gameobj,eventmgr,T),
m_touchedpropname(touchedpropname),
m_bFindMaterial(bFindMaterial),
-m_eventmgr(eventmgr),
+m_eventmgr(eventmgr)
/*m_sumoObj(sumoObj),*/
-m_bCollision(false),
-m_bTriggered(false),
-m_bLastTriggered(false)
{
// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
// m_resptable = touchmgr->GetResponseTable();
// m_solidHandle = m_sumoObj->getObjectHandle();
- m_hitObject = NULL;
m_colliders = new CListValue();
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
@@ -98,8 +98,17 @@ m_bLastTriggered(false)
m_physCtrl = dynamic_cast<PHY_IPhysicsController*>(gameobj->GetPhysicsController());
MT_assert( !gameobj->GetPhysicsController() || m_physCtrl );
+ Init();
}
+void KX_TouchSensor::Init()
+{
+ m_bCollision = false;
+ m_bTriggered = false;
+ m_bLastTriggered = (m_invert)?true:false;
+ m_hitObject = NULL;
+ m_reset = true;
+}
KX_TouchSensor::~KX_TouchSensor()
{
@@ -111,10 +120,7 @@ CValue* KX_TouchSensor::GetReplica()
{
KX_TouchSensor* replica = new KX_TouchSensor(*this);
replica->m_colliders = new CListValue();
- replica->m_bCollision = false;
- replica->m_bTriggered= false;
- replica->m_hitObject = NULL;
- replica->m_bLastTriggered = false;
+ replica->Init();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index f594196628a..056440ccd6c 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -72,6 +72,7 @@ public:
virtual CValue* GetReplica();
virtual void SynchronizeTransform();
virtual bool Evaluate(CValue* event);
+ virtual void Init();
virtual void ReParent(SCA_IObject* parent);
virtual void RegisterSumo(KX_TouchEventManager* touchman);
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index b9792303565..731a610c2eb 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -224,7 +224,8 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
{
KX_GameObject* curobj = (KX_GameObject*) GetParent();
MT_Vector3 dir = ((KX_GameObject*)m_object)->NodeGetWorldPosition() - curobj->NodeGetWorldPosition();
- dir.normalize();
+ if (dir.length2())
+ dir.normalize();
MT_Vector3 up(0,0,1);
@@ -250,12 +251,12 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
#endif
if (m_allow3D)
{
- up = (up - up.dot(dir) * dir).normalized();
+ up = (up - up.dot(dir) * dir).safe_normalized();
}
else
{
- dir = (dir - up.dot(dir)*up).normalized();
+ dir = (dir - up.dot(dir)*up).safe_normalized();
}
MT_Vector3 left;
@@ -266,8 +267,8 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
case 0: // TRACK X
{
// (1.0 , 0.0 , 0.0 ) x direction is forward, z (0.0 , 0.0 , 1.0 ) up
- left = dir.normalized();
- dir = (left.cross(up)).normalized();
+ left = dir.safe_normalized();
+ dir = (left.cross(up)).safe_normalized();
mat.setValue (
left[0], dir[0],up[0],
left[1], dir[1],up[1],
@@ -279,7 +280,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
case 1: // TRACK Y
{
// (0.0 , 1.0 , 0.0 ) y direction is forward, z (0.0 , 0.0 , 1.0 ) up
- left = (dir.cross(up)).normalized();
+ left = (dir.cross(up)).safe_normalized();
mat.setValue (
left[0], dir[0],up[0],
left[1], dir[1],up[1],
@@ -291,10 +292,10 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
case 2: // track Z
{
- left = up.normalized();
- up = dir.normalized();
+ left = up.safe_normalized();
+ up = dir.safe_normalized();
dir = left;
- left = (dir.cross(up)).normalized();
+ left = (dir.cross(up)).safe_normalized();
mat.setValue (
left[0], dir[0],up[0],
left[1], dir[1],up[1],
@@ -306,8 +307,8 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
case 3: // TRACK -X
{
// (1.0 , 0.0 , 0.0 ) x direction is forward, z (0.0 , 0.0 , 1.0 ) up
- left = -dir.normalized();
- dir = -(left.cross(up)).normalized();
+ left = -dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
mat.setValue (
left[0], dir[0],up[0],
left[1], dir[1],up[1],
@@ -319,7 +320,7 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
case 4: // TRACK -Y
{
// (0.0 , -1.0 , 0.0 ) -y direction is forward, z (0.0 , 0.0 , 1.0 ) up
- left = (-dir.cross(up)).normalized();
+ left = (-dir.cross(up)).safe_normalized();
mat.setValue (
left[0], -dir[0],up[0],
left[1], -dir[1],up[1],
@@ -329,10 +330,10 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
}
case 5: // track -Z
{
- left = up.normalized();
- up = -dir.normalized();
+ left = up.safe_normalized();
+ up = -dir.safe_normalized();
dir = left;
- left = (dir.cross(up)).normalized();
+ left = (dir.cross(up)).safe_normalized();
mat.setValue (
left[0], dir[0],up[0],
left[1], dir[1],up[1],
@@ -345,8 +346,8 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
default:
{
// (1.0 , 0.0 , 0.0 ) -x direction is forward, z (0.0 , 0.0 , 1.0 ) up
- left = -dir.normalized();
- dir = -(left.cross(up)).normalized();
+ left = -dir.safe_normalized();
+ dir = -(left.cross(up)).safe_normalized();
mat.setValue (
left[0], dir[0],up[0],
left[1], dir[1],up[1],
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index fba2ecc223b..7e8160a4d67 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -68,6 +68,8 @@ PyObject* KX_VehicleWrapper::PyAddWheel(PyObject* self,
printf("attempt for addWheel: suspensionRestLength%f wheelRadius %f, hasSteering:%d\n",suspensionRestLength,wheelRadius,hasSteering);
m_vehicle->AddWheel(motionState,aPos,aDir,aAxle,suspensionRestLength,wheelRadius,hasSteering);
+ } else {
+ return NULL;
}
Py_INCREF(Py_None);
return Py_None;
@@ -90,8 +92,7 @@ PyObject* KX_VehicleWrapper::PyGetWheelPosition(PyObject* self,
MT_Vector3 pos(position[0],position[1],position[2]);
return PyObjectFrom(pos);
}
- Py_INCREF(Py_None);
- return Py_None;
+ return NULL;
}
PyObject* KX_VehicleWrapper::PyGetWheelRotation(PyObject* self,
@@ -103,8 +104,7 @@ PyObject* KX_VehicleWrapper::PyGetWheelRotation(PyObject* self,
{
return PyFloat_FromDouble(m_vehicle->GetWheelRotation(wheelIndex));
}
- Py_INCREF(Py_None);
- return Py_None;
+ return NULL;
}
PyObject* KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject* self,
@@ -120,8 +120,7 @@ PyObject* KX_VehicleWrapper::PyGetWheelOrientationQuaternion(PyObject* self,
MT_Matrix3x3 ornmat(quatorn);
return PyObjectFrom(ornmat);
}
- Py_INCREF(Py_None);
- return Py_None;
+ return NULL;
}
@@ -155,6 +154,9 @@ PyObject* KX_VehicleWrapper::PyApplyEngineForce(PyObject* self,
force *= -1.f;//someone reverse some conventions inside Bullet (axle winding)
m_vehicle->ApplyEngineForce(force,wheelIndex);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
}
@@ -170,6 +172,9 @@ PyObject* KX_VehicleWrapper::PySetTyreFriction(PyObject* self,
{
m_vehicle->SetWheelFriction(wheelFriction,wheelIndex);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
}
@@ -185,6 +190,9 @@ PyObject* KX_VehicleWrapper::PySetSuspensionStiffness(PyObject* self,
{
m_vehicle->SetSuspensionStiffness(suspensionStiffness,wheelIndex);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
}
@@ -199,6 +207,8 @@ PyObject* KX_VehicleWrapper::PySetSuspensionDamping(PyObject* self,
if (PyArg_ParseTuple(args,"fi",&suspensionDamping,&wheelIndex))
{
m_vehicle->SetSuspensionDamping(suspensionDamping,wheelIndex);
+ } else {
+ return NULL;
}
Py_INCREF(Py_None);
return Py_None;
@@ -214,6 +224,8 @@ PyObject* KX_VehicleWrapper::PySetSuspensionCompression(PyObject* self,
if (PyArg_ParseTuple(args,"fi",&suspensionCompression,&wheelIndex))
{
m_vehicle->SetSuspensionCompression(suspensionCompression,wheelIndex);
+ } else {
+ return NULL;
}
Py_INCREF(Py_None);
return Py_None;
@@ -230,6 +242,9 @@ PyObject* KX_VehicleWrapper::PySetRollInfluence(PyObject* self,
{
m_vehicle->SetRollInfluence(rollInfluence,wheelIndex);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
}
@@ -246,6 +261,9 @@ PyObject* KX_VehicleWrapper::PyApplyBraking(PyObject* self,
{
m_vehicle->ApplyBraking(braking,wheelIndex);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
}
@@ -264,6 +282,9 @@ PyObject* KX_VehicleWrapper::PySetSteeringValue(PyObject* self,
{
m_vehicle->SetSteeringValue(steeringValue,wheelIndex);
}
+ else {
+ return NULL;
+ }
Py_INCREF(Py_None);
return Py_None;
}
diff --git a/source/gameengine/Ketsji/Makefile b/source/gameengine/Ketsji/Makefile
index e6e541d0931..47a4855b00c 100644
--- a/source/gameengine/Ketsji/Makefile
+++ b/source/gameengine/Ketsji/Makefile
@@ -36,6 +36,7 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += $(OGL_CPPFLAGS)
+CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION) -I../../blender/python
CPPFLAGS += -I$(NAN_STRING)/include
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index c7c80345796..fdac5a71071 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -18,7 +18,7 @@ incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #sourc
incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy'
incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
-incs += ' #source/blender/misc #source/blender/blenloader'
+incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include'
cflags = []
if env['OURPLATFORM'] == 'win32-vc':
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py
index fbd896a55d1..cc2fdeb0ffe 100644
--- a/source/gameengine/PyDoc/KX_GameObject.py
+++ b/source/gameengine/PyDoc/KX_GameObject.py
@@ -22,14 +22,40 @@ class KX_GameObject:
@type orientation: 3x3 Matrix [[float]]
@ivar scaling: The object's scaling factor. list [sx, sy, sz]
@type scaling: list [sx, sy, sz]
+ @ivar timeOffset: adjust the slowparent delay at runtime.
+ @type timeOffset: float
"""
-
+ def endObject(visible):
+ """
+ Delete this object, can be used inpace of the EndObject Actuator.
+ The actual removal of the object from the scene is delayed.
+ """
+ def getVisible(visible):
+ """
+ Gets the game object's visible flag.
+
+ @type visible: boolean
+ """
def setVisible(visible):
"""
Sets the game object's visible flag.
@type visible: boolean
"""
+ def getState():
+ """
+ Gets the game object's state bitmask.
+
+ @rtype: int
+ @return: the objects state.
+ """
+ def setState():
+ """
+ Sets the game object's visible flag.
+ The bitmasks for states from 1 to 30 can be set with (1<<0, 1<<1, 1<<2 ... 1<<29)
+
+ @type visible: boolean
+ """
def setPosition(pos):
"""
Sets the game object's position.
@@ -50,6 +76,18 @@ class KX_GameObject:
@type orn: 3x3 rotation matrix, or Quaternion.
@param orn: a rotation matrix specifying the new rotation.
+ @note: When using this matrix with Blender.Mathutils.Matrix() types, it will need to be transposed.
+ """
+ def getAxisVect(vect):
+ """
+ Returns the axis vector rotates by the objects worldspace orientation.
+ This is the equivalent if multiplying the vector by the orientation matrix.
+
+ @type vect: 3d vector.
+ @param vect: a vector to align the axis.
+ @rtype: 3d vector.
+ @return: The vector in relation to the objects rotation.
+
"""
def getOrientation():
"""
@@ -57,8 +95,9 @@ class KX_GameObject:
@rtype: 3x3 rotation matrix
@return: The game object's rotation matrix
+ @note: When using this matrix with Blender.Mathutils.Matrix() types, it will need to be transposed.
"""
- def getLinearVelocity(local):
+ def getLinearVelocity(local = 0):
"""
Gets the game object's linear velocity.
@@ -66,11 +105,24 @@ class KX_GameObject:
ie no angular velocity component.
@type local: boolean
- @param local: - False: you get the "global" velocity ie: relative to world orientation.
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
- True: you get the "local" velocity ie: relative to object orientation.
@rtype: list [vx, vy, vz]
@return: the object's linear velocity.
"""
+ def setLinearVelocity(velocity, local = 0):
+ """
+ Sets the game object's linear velocity.
+
+ This method sets game object's velocity through it's centre of mass,
+ ie no angular velocity component.
+
+ @type velocity: 3d vector.
+ @param velocity: linear velocity vector.
+ @type local: boolean
+ @param local: - False: you get the "global" velocity ie: relative to world orientation (default).
+ - True: you get the "local" velocity ie: relative to object orientation.
+ """
def getVelocity(point):
"""
Gets the game object's velocity at the specified point.
@@ -118,16 +170,19 @@ class KX_GameObject:
def restoreDynamics():
"""
Resumes physics for this object.
+ @Note: The objects linear velocity will be applied from when the dynamics were suspended.
"""
def enableRigidBody():
"""
Enables rigid body physics for this object.
Rigid body physics allows the object to roll on collisions.
+ @Note: This is not working with bullet physics yet.
"""
def disableRigidBody():
"""
Disables rigid body physics for this object.
+ @Note: This is not working with bullet physics yet. The angular is removed but rigid body physics can still rotate it later.
"""
def getParent():
"""
@@ -160,6 +215,12 @@ class KX_GameObject:
"""
Returns the user data object associated with this game object's physics controller.
"""
+ def getPropertyNames():
+ """
+ Gets a list of all property names.
+ @rtype: list
+ @return: All property names for this object.
+ """
def getDistanceTo(other):
"""
Returns the distance to another object or point.
@@ -200,7 +261,7 @@ class KX_GameObject:
If is casted from/to object center or explicit [x,y,z] points.
The ray does not have X-Ray capability: the first object hit (other than self object) stops the ray
If a property was specified and the first object hit does not have that property, there is no hit
- The ray ignores collision-free objects
+ The ray ignores collision-free objects and faces that dont have the collision flag enabled, you can however use ghost objects.
@param to: [x,y,z] or object to which the ray is casted
@type to: L{KX_GameObject} or 3-tuple
diff --git a/source/gameengine/PyDoc/SCA_PythonController.py b/source/gameengine/PyDoc/SCA_PythonController.py
index eb9e57c0819..6d91736d636 100644
--- a/source/gameengine/PyDoc/SCA_PythonController.py
+++ b/source/gameengine/PyDoc/SCA_PythonController.py
@@ -46,4 +46,12 @@ class SCA_PythonController(SCA_IController):
@type script: string.
"""
+ def getState():
+ """
+ Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active.
+ This for instance will always be true however you could compare with a previous state to see when the state was activated.
+ GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState()
+
+ @rtype: int
+ """
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index e604fe0e133..18a755afefd 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -31,6 +31,7 @@ SET(INC
../../../source/kernel/gen_system
../../../intern/string
../../../intern/moto/include
+ ../../../extern/glew/include
)
BLENDERLIB(bf_rasterizer "${SRC}" "${INC}")
diff --git a/source/gameengine/Rasterizer/Makefile b/source/gameengine/Rasterizer/Makefile
index d544056e8ae..1ca3e3b0283 100644
--- a/source/gameengine/Rasterizer/Makefile
+++ b/source/gameengine/Rasterizer/Makefile
@@ -35,6 +35,7 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index 80d6d55df25..23153fcd86c 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -46,18 +46,7 @@
#include "RAS_2DFilterManager.h"
#include <iostream>
-#ifdef WIN32
-// OpenGL gl.h needs 'windows.h' on windows platforms
-#include <windows.h>
-#endif //WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-#include "RAS_OpenGLRasterizer/RAS_GLExtensionManager.h"
+#include "GL/glew.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
@@ -67,9 +56,11 @@
RAS_2DFilterManager::RAS_2DFilterManager():
texturewidth(-1), textureheight(-1),
canvaswidth(-1), canvasheight(-1),
-numberoffilters(0),texname(-1)
+numberoffilters(0)
{
- isshadersupported = bgl::QueryVersion(2,0);
+ isshadersupported = GLEW_ARB_shader_objects &&
+ GLEW_ARB_fragment_shader && GLEW_ARB_multitexture;
+
if(!isshadersupported)
{
std::cout<<"shaders not supported!" << std::endl;
@@ -81,8 +72,9 @@ numberoffilters(0),texname(-1)
{
m_filters[passindex] = 0;
m_enabled[passindex] = 0;
+ texflag[passindex] = 0;
}
-
+ texname[0] = texname[1] = texname[2] = -1;
}
RAS_2DFilterManager::~RAS_2DFilterManager()
@@ -92,15 +84,14 @@ RAS_2DFilterManager::~RAS_2DFilterManager()
unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
{
GLuint program = 0;
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
- GLuint fShader = bgl::blCreateShaderObjectARB(GL_FRAGMENT_SHADER);
+ GLuint fShader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER);
GLint success;
- bgl::blShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
+ glShaderSourceARB(fShader, 1, (const char**)&shadersource, NULL);
- bgl::blCompileShaderARB(fShader);
+ glCompileShaderARB(fShader);
- bgl::blGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
+ glGetObjectParameterivARB(fShader, GL_COMPILE_STATUS, &success);
if(!success)
{
/*Shader Comile Error*/
@@ -108,11 +99,11 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
return 0;
}
- program = bgl::blCreateProgramObjectARB();
- bgl::blAttachObjectARB(program, fShader);
+ program = glCreateProgramObjectARB();
+ glAttachObjectARB(program, fShader);
- bgl::blLinkProgramARB(program);
- bgl::blGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
+ glLinkProgramARB(program);
+ glGetObjectParameterivARB(program, GL_LINK_STATUS, &success);
if (!success)
{
/*Program Link Error*/
@@ -120,15 +111,15 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(char* shadersource)
return 0;
}
- bgl::blValidateProgramARB(program);
- bgl::blGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
+ glValidateProgramARB(program);
+ glGetObjectParameterivARB(program, GL_VALIDATE_STATUS, &success);
if (!success)
{
/*Program Validation Error*/
std::cout << "2dFilters - Shader program validation error" << std::endl;
return 0;
}
-#endif
+
return program;
}
@@ -160,55 +151,94 @@ unsigned int RAS_2DFilterManager::CreateShaderProgram(int filtermode)
return 0;
}
-void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram)
+void RAS_2DFilterManager::StartShaderProgram(int passindex)
{
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
GLint uniformLoc;
- bgl::blUseProgramObjectARB(shaderprogram);
- uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture");
- bgl::blActiveTextureARB(GL_TEXTURE0);
- //glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, texname);
+ glUseProgramObjectARB(m_filters[passindex]);
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTexture");
+ glActiveTextureARB(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texname[0]);
if (uniformLoc != -1)
{
- bgl::blUniform1iARB(uniformLoc, 0);
+ glUniform1iARB(uniformLoc, 0);
+ }
+
+ /* send depth texture to glsl program if it needs */
+ if(texflag[passindex] & 0x1){
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_DepthTexture");
+ glActiveTextureARB(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texname[1]);
+
+ if (uniformLoc != -1)
+ {
+ glUniform1iARB(uniformLoc, 1);
+ }
}
- uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_TextureCoordinateOffset");
+
+ /* send luminance texture to glsl program if it needs */
+ if(texflag[passindex] & 0x1){
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_LuminanceTexture");
+ glActiveTextureARB(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, texname[2]);
+
+ if (uniformLoc != -1)
+ {
+ glUniform1iARB(uniformLoc, 2);
+ }
+ }
+
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_TextureCoordinateOffset");
if (uniformLoc != -1)
{
- bgl::blUniform2fvARB(uniformLoc, 9, textureoffsets);
+ glUniform2fvARB(uniformLoc, 9, textureoffsets);
}
- uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTextureWidth");
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTextureWidth");
if (uniformLoc != -1)
{
- bgl::blUniform1fARB(uniformLoc,texturewidth);
+ glUniform1fARB(uniformLoc,texturewidth);
}
- uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTextureHeight");
+ uniformLoc = glGetUniformLocationARB(m_filters[passindex], "bgl_RenderedTextureHeight");
if (uniformLoc != -1)
{
- bgl::blUniform1fARB(uniformLoc,textureheight);
+ glUniform1fARB(uniformLoc,textureheight);
}
-#endif
}
void RAS_2DFilterManager::EndShaderProgram()
{
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
- bgl::blUseProgramObjectARB(0);
-#endif
+ glUseProgramObjectARB(0);
}
void RAS_2DFilterManager::SetupTexture()
{
- if(texname!=-1)
+ if(texname[0]!=-1 || texname[1]!=-1)
{
- glDeleteTextures(1,(const GLuint *)&texname);
+ glDeleteTextures(2, (GLuint*)texname);
}
- glGenTextures(1, (GLuint *)&texname);
- glBindTexture(GL_TEXTURE_2D, texname);
+ glGenTextures(3, (GLuint*)texname);
+
+ glBindTexture(GL_TEXTURE_2D, texname[0]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texturewidth, textureheight, 0, GL_RGB,
- GL_UNSIGNED_BYTE, 0);
+ GL_UNSIGNED_BYTE, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ glBindTexture(GL_TEXTURE_2D, texname[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, texturewidth,textureheight, 0, GL_DEPTH_COMPONENT,
+ GL_FLOAT,NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE,
+ GL_NONE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+
+ glBindTexture(GL_TEXTURE_2D, texname[2]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE16, texturewidth, textureheight, 0, GL_LUMINANCE,
+ GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
@@ -260,12 +290,27 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
int passindex;
bool first = true;
+
for(passindex =0; passindex<MAX_RENDER_PASS; passindex++)
{
if(m_filters[passindex] && m_enabled[passindex])
{
if(first)
{
+ /* this pass needs depth texture*/
+ if(texflag[passindex] & 0x1){
+ glActiveTextureARB(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, texname[1]);
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_DEPTH_COMPONENT, 0,0, texturewidth,textureheight, 0);
+ }
+
+ /* this pass needs luminance texture*/
+ if(texflag[passindex] & 0x2){
+ glActiveTextureARB(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, texname[2]);
+ glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0,0, texturewidth,textureheight, 0);
+ }
+
glGetIntegerv(GL_VIEWPORT,(GLint *)viewport);
glViewport(0, 0, texturewidth, textureheight);
@@ -277,11 +322,13 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
first = false;
}
- StartShaderProgram(m_filters[passindex]);
+ StartShaderProgram(passindex);
- glBindTexture(GL_TEXTURE_2D, texname);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, texturewidth, textureheight, 0);
+ glActiveTextureARB(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texname[0]);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, texturewidth, textureheight, 0);
+
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
@@ -302,11 +349,10 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas)
}
}
-void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text)
+void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text, short tflag)
{
if(!isshadersupported)
return;
-#if defined(GL_ARB_shader_objects) && defined(WITH_GLEXT)
if(pass<0 || pass>=MAX_RENDER_PASS)
return;
@@ -325,16 +371,18 @@ void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_Str
if(mode == RAS_2DFILTER_NOFILTER)
{
if(m_filters[pass])
- bgl::blDeleteObjectARB(m_filters[pass]);
+ glDeleteObjectARB(m_filters[pass]);
m_enabled[pass] = 0;
m_filters[pass] = 0;
+ texflag[pass] = 0;
return;
}
if(mode == RAS_2DFILTER_CUSTOMFILTER)
{
+ texflag[pass] = tflag;
if(m_filters[pass])
- bgl::blDeleteObjectARB(m_filters[pass]);
+ glDeleteObjectARB(m_filters[pass]);
m_filters[pass] = CreateShaderProgram(text.Ptr());
m_enabled[pass] = 1;
return;
@@ -343,9 +391,8 @@ void RAS_2DFilterManager::EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_Str
if(mode>=RAS_2DFILTER_MOTIONBLUR && mode<=RAS_2DFILTER_INVERT)
{
if(m_filters[pass])
- bgl::blDeleteObjectARB(m_filters[pass]);
+ glDeleteObjectARB(m_filters[pass]);
m_filters[pass] = CreateShaderProgram(mode);
m_enabled[pass] = 1;
}
-#endif
}
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.h b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
index cff868556e0..faf7c652388 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.h
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.h
@@ -37,17 +37,21 @@ class RAS_2DFilterManager
private:
unsigned int CreateShaderProgram(char* shadersource);
unsigned int CreateShaderProgram(int filtermode);
- void StartShaderProgram(unsigned int shaderprogram);
+ void StartShaderProgram(int passindex);
void EndShaderProgram();
float textureoffsets[18];
float view[4];
- unsigned int texname;
+ /* texname[0] contains render to texture, texname[1] contains depth texture, texname[2] contains luminance texture*/
+ unsigned int texname[3];
int texturewidth;
int textureheight;
int canvaswidth;
int canvasheight;
int numberoffilters;
+ /* bit 0: enable/disable depth texture
+ * bit 1: enable/disable luminance texture*/
+ short texflag[MAX_RENDER_PASS];
bool isshadersupported;
public:
@@ -83,6 +87,6 @@ public:
void RenderFilters(RAS_ICanvas* canvas);
- void EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text);
+ void EnableFilter(RAS_2DFILTER_MODE mode, int pass, STR_String& text, short tflag);
};
#endif
diff --git a/source/gameengine/Rasterizer/RAS_CameraData.h b/source/gameengine/Rasterizer/RAS_CameraData.h
index 6aa9b34962b..0327a3f4763 100644
--- a/source/gameengine/Rasterizer/RAS_CameraData.h
+++ b/source/gameengine/Rasterizer/RAS_CameraData.h
@@ -49,12 +49,12 @@ struct RAS_CameraData
m_clipstart(clipstart),
m_clipend(clipend),
m_perspective(perspective),
- m_focallength(focallength),
m_viewport(viewport),
m_viewportleft(viewportleft),
m_viewportbottom(viewportbottom),
m_viewportright(viewportright),
- m_viewporttop(viewporttop)
+ m_viewporttop(viewporttop),
+ m_focallength(focallength)
{
}
};
diff --git a/source/gameengine/Rasterizer/RAS_Deformer.h b/source/gameengine/Rasterizer/RAS_Deformer.h
index bea68e203a9..4e8484ab880 100644
--- a/source/gameengine/Rasterizer/RAS_Deformer.h
+++ b/source/gameengine/Rasterizer/RAS_Deformer.h
@@ -43,7 +43,7 @@ public:
virtual ~RAS_Deformer(){};
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0;
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
- virtual void Update(void)=0;
+ virtual bool Update(void)=0;
virtual RAS_Deformer *GetReplica()=0;
protected:
class RAS_MeshObject *m_pMesh;
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
index 61860c4c405..bff98abe058 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp
@@ -56,7 +56,6 @@ RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
m_bIsTriangle(bIsTriangle),
m_polymatid(m_newpolymatid++),
m_flag(0),
- m_enabled(0),
m_multimode(0)
{
m_shininess = 35.0;
@@ -148,10 +147,5 @@ const unsigned int RAS_IPolyMaterial::GetFlag() const
{
return m_flag;
}
-const unsigned int RAS_IPolyMaterial::GetEnabled() const
-{
- return m_enabled;
-}
-
unsigned int RAS_IPolyMaterial::m_newpolymatid = 0;
diff --git a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
index 3284ddb7ddd..09824f6975c 100644
--- a/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
+++ b/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
@@ -77,7 +77,6 @@ protected:
// will move...
unsigned int m_flag;//MaterialProps
- unsigned int m_enabled;// enabled for this mat
int m_multimode; // sum of values
public:
@@ -141,7 +140,6 @@ public:
const STR_String& GetMaterialName() const;
const STR_String& GetTextureName() const;
const unsigned int GetFlag() const;
- const unsigned int GetEnabled() const;
/*
* PreCalculate texture gen
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 18a7f261c94..dbedc492afa 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -213,17 +213,7 @@ public:
bool useObjectColor,
const MT_Vector4& rgbacolor,
class KX_ListSlot** slot)=0;
- /**
- * @copydoc IndexPrimitives
- * IndexPrimitivesEx will renormalize faces if @param vertexarrays[i].getFlag() & TV_CALCFACENORMAL
- */
- virtual void IndexPrimitives_Ex( const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor)=0;
+
/**
* IndexPrimitives_3DText will render text into the polygons.
* The text to be rendered is from @param rendertools client object's text property.
@@ -246,16 +236,6 @@ public:
const MT_Vector4& rgbacolor,
class KX_ListSlot** slot)=0;
- virtual void IndexPrimitivesMulti_Ex(
- const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor)=0;
-
-
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0;
/* This one should become our final version, methinks. */
/**
@@ -389,8 +369,11 @@ public:
virtual void DrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)=0;
- virtual void SetTexCoords(TexCoGen coords, int unit) = 0;
- virtual void SetAttrib(int type) = 0;
+
+ virtual void SetTexCoordNum(int num) = 0;
+ virtual void SetAttribNum(int num) = 0;
+ virtual void SetTexCoord(TexCoGen coords, int unit) = 0;
+ virtual void SetAttrib(TexCoGen coords, int unit) = 0;
virtual void GetViewMatrix(MT_Matrix4x4 &mat) const = 0;
virtual bool QueryLists(){return false;}
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h
index bcbf907741b..781f90d4124 100644
--- a/source/gameengine/Rasterizer/RAS_IRenderTools.h
+++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h
@@ -185,7 +185,7 @@ public:
virtual
void
- Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0;
+ Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short textureflag)=0;
virtual
void
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 96ce220ae4d..1beade7acf7 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -177,7 +177,6 @@ bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_I
bool dolights = false;
const unsigned int flag = m_material->GetFlag();
-
if( flag & RAS_BLENDERMAT)
dolights = (flag &RAS_MULTILIGHT)!=0;
else
@@ -237,11 +236,10 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
rendertools, // needed for textprinting on polys
ms.m_bObjectColor,
ms.m_RGBAcolor);
-
}
// for using glMultiTexCoord
- else if(m_material->GetFlag() & RAS_MULTITEX )
+ else if((m_material->GetFlag() & RAS_MULTITEX))
{
rasty->IndexPrimitivesMulti(
ms.m_mesh->GetVertexCache(m_material),
@@ -251,37 +249,10 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
rendertools,
ms.m_bObjectColor,
ms.m_RGBAcolor,
- &ms.m_DisplayList
+ (ms.m_pDeformer)? 0: &ms.m_DisplayList
);
}
- // for using glMultiTexCoord on deformer
- else if(m_material->GetFlag() & RAS_DEFMULTI )
- {
- rasty->IndexPrimitivesMulti_Ex(
- ms.m_mesh->GetVertexCache(m_material),
- ms.m_mesh->GetIndexCache(m_material),
- drawmode,
- m_material,
- rendertools,
- ms.m_bObjectColor,
- ms.m_RGBAcolor
- );
- }
-
- // Use the (slower) IndexPrimitives_Ex which can recalc face normals & such
- // for deformed objects - eventually should be extended to recalc ALL normals
- else if (ms.m_pDeformer){
- rasty->IndexPrimitives_Ex(
- ms.m_mesh->GetVertexCache(m_material),
- ms.m_mesh->GetIndexCache(m_material),
- drawmode,
- m_material,
- rendertools, // needed for textprinting on polys
- ms.m_bObjectColor,
- ms.m_RGBAcolor
- );
- }
// Use the normal IndexPrimitives
else
{
@@ -293,7 +264,7 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
rendertools, // needed for textprinting on polys
ms.m_bObjectColor,
ms.m_RGBAcolor,
- &ms.m_DisplayList
+ (ms.m_pDeformer)? 0: &ms.m_DisplayList
);
}
@@ -316,14 +287,14 @@ void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
//rasty->SetMaterial(*m_material);
-
int drawmode;
for (T_MeshSlotList::const_iterator it = m_meshSlots.begin();
! (it == m_meshSlots.end()); ++it)
{
rendertools->SetClientObject((*it).m_clientObj);
- while (ActivateMaterial(cameratrans, rasty, rendertools, drawmode))
+ while (ActivateMaterial(cameratrans, rasty, rendertools, drawmode)) {
RenderMeshSlot(cameratrans, rasty, rendertools, *it, drawmode);
+ }
}
// to reset the eventual GL_CW mode
rendertools->SetClientObject(NULL);
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.cpp b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
index e4b654343e7..d7ab88a6b06 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.cpp
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.cpp
@@ -63,12 +63,13 @@ KX_ArrayOptimizer::~KX_ArrayOptimizer()
-RAS_MeshObject::RAS_MeshObject(int lightlayer)
+RAS_MeshObject::RAS_MeshObject(Mesh* mesh, int lightlayer)
: m_bModified(true),
m_lightlayer(lightlayer),
m_zsort(false),
m_MeshMod(true),
- m_class(0)
+ m_class(0),
+ m_mesh(mesh)
{
}
@@ -256,27 +257,30 @@ int RAS_MeshObject::FindOrAddVertex(int vtxarray,
const MT_Vector4& tangent,
const unsigned int rgbacolor,
const MT_Vector3& normal,
+ bool flat,
RAS_IPolyMaterial* mat,
int orgindex)
{
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
- RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, 0);
+ RAS_TexVert newvert(xyz,uv,uv2,tangent,rgbacolor,normal, flat? TV_CALCFACENORMAL: 0);
+
#define KX_FIND_SHARED_VERTICES
#ifdef KX_FIND_SHARED_VERTICES
-
- for (std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[orgindex].begin();
- it != m_xyz_index_to_vertex_index_mapping[orgindex].end();
- it++)
- {
- if ((*it).m_arrayindex1 == ao->m_index1 &&
- (*it).m_array == vtxarray &&
- *(*it).m_matid == *mat &&
- (*ao->m_VertexArrayCache1[vtxarray])[(*it).m_index].closeTo(&newvert)
- )
+ if(!flat) {
+ for (std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[orgindex].begin();
+ it != m_xyz_index_to_vertex_index_mapping[orgindex].end();
+ it++)
{
- return (*it).m_index;
+ if ((*it).m_arrayindex1 == ao->m_index1 &&
+ (*it).m_array == vtxarray &&
+ *(*it).m_matid == *mat &&
+ (*ao->m_VertexArrayCache1[vtxarray])[(*it).m_index].closeTo(&newvert)
+ )
+ {
+ return (*it).m_index;
+ }
}
}
#endif // KX_FIND_SHARED_VERTICES
diff --git a/source/gameengine/Rasterizer/RAS_MeshObject.h b/source/gameengine/Rasterizer/RAS_MeshObject.h
index 89c472cd0d4..d9aa133efb2 100644
--- a/source/gameengine/Rasterizer/RAS_MeshObject.h
+++ b/source/gameengine/Rasterizer/RAS_MeshObject.h
@@ -43,6 +43,7 @@
#include "GEN_HashedPtr.h"
+struct Mesh;
/**
* This class holds an array of vertices and indicies.
*/
@@ -144,9 +145,10 @@ protected:
GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
RAS_MaterialBucket::Set m_materials;
+ Mesh* m_mesh;
public:
// for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
- RAS_MeshObject(int lightlayer);
+ RAS_MeshObject(Mesh* mesh, int lightlayer);
virtual ~RAS_MeshObject();
vector<RAS_IPolyMaterial*> m_sortedMaterials;
@@ -238,6 +240,7 @@ public:
const MT_Vector4& tangent,
const unsigned int rgbacolor,
const MT_Vector3& normal,
+ bool flat,
RAS_IPolyMaterial* mat,
int orgindex
);
@@ -257,6 +260,7 @@ public:
bool MeshModified();
void SetMeshModified(bool v){m_MeshMod = v;}
+ Mesh* GetMesh() { return m_mesh; }
};
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
deleted file mode 100644
index a2f27ce3361..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ARB_multitexture.h
+++ /dev/null
@@ -1,150 +0,0 @@
-#ifndef __ARB_MULTITEXTURE_H__
-#define __ARB_MULTITEXTURE_H__
-
-/*
-*/
-
-/* ----------------------------------------------------------------------------
- GL_ARB_multitexture
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_multitexture
- #define GL_TEXTURE0_ARB 0x84C0
- #define GL_TEXTURE1_ARB 0x84C1
- #define GL_TEXTURE2_ARB 0x84C2
- #define GL_TEXTURE3_ARB 0x84C3
- #define GL_TEXTURE4_ARB 0x84C4
- #define GL_TEXTURE5_ARB 0x84C5
- #define GL_TEXTURE6_ARB 0x84C6
- #define GL_TEXTURE7_ARB 0x84C7
- #define GL_TEXTURE8_ARB 0x84C8
- #define GL_TEXTURE9_ARB 0x84C9
- #define GL_TEXTURE10_ARB 0x84CA
- #define GL_ACTIVE_TEXTURE_ARB 0x84E0
- #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
- #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-
-/* ----------------------------------------------------------------------------
- GL_ARB_texture_env_combine
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_texture_env_combine
- #define GL_COMBINE_ARB 0x8570
- #define GL_COMBINE_RGB_ARB 0x8571
- #define GL_COMBINE_ALPHA_ARB 0x8572
- #define GL_SOURCE0_RGB_ARB 0x8580
- #define GL_SOURCE1_RGB_ARB 0x8581
- #define GL_SOURCE2_RGB_ARB 0x8582
- #define GL_SOURCE0_ALPHA_ARB 0x8588
- #define GL_SOURCE1_ALPHA_ARB 0x8589
- #define GL_SOURCE2_ALPHA_ARB 0x858A
- #define GL_OPERAND0_RGB_ARB 0x8590
- #define GL_OPERAND1_RGB_ARB 0x8591
- #define GL_OPERAND2_RGB_ARB 0x8592
- #define GL_OPERAND0_ALPHA_ARB 0x8598
- #define GL_OPERAND1_ALPHA_ARB 0x8599
- #define GL_OPERAND2_ALPHA_ARB 0x859A
- #define GL_RGB_SCALE_ARB 0x8573
- #define GL_ADD_SIGNED_ARB 0x8574
- #define GL_INTERPOLATE_ARB 0x8575
- #define GL_SUBTRACT_ARB 0x84E7
- #define GL_CONSTANT_ARB 0x8576
- #define GL_PRIMARY_COLOR_ARB 0x8577
- #define GL_PREVIOUS_ARB 0x8578
-#endif
-
-/* ----------------------------------------------------------------------------
- GL_ARB_texture_cube_map
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_texture_cube_map
- #define GL_NORMAL_MAP_ARB 0x8511
- #define GL_REFLECTION_MAP_ARB 0x8512
- #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
- #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
- #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
- #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
- #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
- #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-/* ----------------------------------------------------------------------------
- GL_ARB_shader_objects
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_shader_objects
- #define GL_PROGRAM_OBJECT_ARB 0x8B40
- #define GL_SHADER_OBJECT_ARB 0x8B48
- #define GL_OBJECT_TYPE_ARB 0x8B4E
- #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
- #define GL_FLOAT_VEC2_ARB 0x8B50
- #define GL_FLOAT_VEC3_ARB 0x8B51
- #define GL_FLOAT_VEC4_ARB 0x8B52
- #define GL_INT_VEC2_ARB 0x8B53
- #define GL_INT_VEC3_ARB 0x8B54
- #define GL_INT_VEC4_ARB 0x8B55
- #define GL_BOOL_ARB 0x8B56
- #define GL_BOOL_VEC2_ARB 0x8B57
- #define GL_BOOL_VEC3_ARB 0x8B58
- #define GL_BOOL_VEC4_ARB 0x8B59
- #define GL_FLOAT_MAT2_ARB 0x8B5A
- #define GL_FLOAT_MAT3_ARB 0x8B5B
- #define GL_FLOAT_MAT4_ARB 0x8B5C
- #define GL_SAMPLER_1D_ARB 0x8B5D
- #define GL_SAMPLER_2D_ARB 0x8B5E
- #define GL_SAMPLER_3D_ARB 0x8B5F
- #define GL_SAMPLER_CUBE_ARB 0x8B60
- #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
- #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
- #define GL_SAMPLER_2D_RECT_ARB 0x8B63
- #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
- #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
- #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
- #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
- #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
- #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
- #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
- #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
- #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
- #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-/* ----------------------------------------------------------------------------
- GL_ARB_vertex_shader
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_vertex_shader
- #define GL_VERTEX_SHADER_ARB 0x8B31
- #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
- #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
- #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
- #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
- #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
- #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-
-/* ----------------------------------------------------------------------------
- GL_ARB_fragment_shader
----------------------------------------------------------------------------- */
-#ifdef GL_ARB_fragment_shader
- #define GL_FRAGMENT_SHADER_ARB 0x8B30
- #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
- #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-
-/* ----------------------------------------------------------------------------
- GL_ARB_depth_texture
----------------------------------------------------------------------------- */
-#ifndef GL_ARB_depth_texture
- #define GL_DEPTH_COMPONENT16_ARB 0x81A5
- #define GL_DEPTH_COMPONENT24_ARB 0x81A6
- #define GL_DEPTH_COMPONENT32_ARB 0x81A7
- #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
- #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-
-#endif//__ARB_MULTITEXTURE_H__
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index 5153834899b..2a6d64ecc73 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -31,6 +31,7 @@ SET(INC
../../../../intern/string
../../../../intern/moto/include
../../../../source/gameengine/Rasterizer
+ ../../../../extern/glew/include
)
BLENDERLIB(bf_oglrasterizer "${SRC}" "${INC}")
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h
deleted file mode 100644
index 5a9d8f32a87..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/EXT_separate_specular_color.h
+++ /dev/null
@@ -1,12 +0,0 @@
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#endif
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
index 1a88c51dc25..f01978b8eb1 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/Makefile
@@ -36,6 +36,7 @@ include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+CPPFLAGS += -I$(NAN_GLEW)/include
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index 81a7ccb7a5d..d241bd1ee31 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -25,665 +25,43 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-/*
- The extension manager's job is to link at runtime OpenGL extension
- functions.
- Since the various platform have different methods of finding a fn
- pointer, this file attempts to encapsulate all that, so it gets a
- little messy. Hopefully we can
-*/
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifdef WIN32
-# include <windows.h>
-
-# include <GL/gl.h>
-
-#elif defined(__APPLE__)
-# include <Carbon/Carbon.h>
-# define GL_GLEXT_LEGACY 1
-# include <OpenGL/gl.h>
-
-#else /* UNIX */
-# include <GL/gl.h>
-# include <GL/glx.h>
-
-# include <dlfcn.h>
-#endif
-
-#include <vector>
#include <iostream>
-#include <algorithm>
-#include <bitset>
-#include <stdlib.h>
-
-#include "STR_String.h"
#include "RAS_GLExtensionManager.h"
-/* -----------------------------------------------------------------------------
-
- Platform specific functions section.
-
- Required Functions:
- static void bglInitEntryPoints (void) -- Loads the GL library
- static void bglDeallocEntryPoints (void) -- Frees the GL library
- static void *bglGetProcAddress(const GLubyte* entry) -- Finds the address of
- the GL function entry
-
-*/
-#if defined(BGL_NO_EXTENSIONS)
-static void bglInitEntryPoints (void) {}
-static void bglDeallocEntryPoints (void) {}
-
-static void *bglGetProcAddress(const GLubyte* entry)
-{
- /* No Extensions! */
- return NULL;
-}
-#elif defined(__APPLE__)
-/* http://developer.apple.com/qa/qa2001/qa1188.html */
-CFBundleRef gBundleRefOpenGL = NULL;
-
-// -------------------------
-
-static OSStatus bglInitEntryPoints (void)
-{
- OSStatus err = noErr;
- const Str255 frameworkName = "\pOpenGL.framework";
- FSRefParam fileRefParam;
- FSRef fileRef;
- CFURLRef bundleURLOpenGL;
-
- memset(&fileRefParam, 0, sizeof(fileRefParam));
- memset(&fileRef, 0, sizeof(fileRef));
-
- fileRefParam.ioNamePtr = frameworkName;
- fileRefParam.newRef = &fileRef;
-
- // Frameworks directory/folder
- err = FindFolder (kSystemDomain, kFrameworksFolderType, false,
- &fileRefParam.ioVRefNum, (SInt32*)&fileRefParam.ioDirID);
- if (noErr != err) {
- DebugStr ((unsigned char *)"\pCould not find frameworks folder");
- return err;
- }
- err = PBMakeFSRefSync (&fileRefParam); // make FSRef for folder
- if (noErr != err) {
- DebugStr ((unsigned char *)"\pCould make FSref to frameworks folder");
- return err;
- }
- // create URL to folder
- bundleURLOpenGL = CFURLCreateFromFSRef (kCFAllocatorDefault,
- &fileRef);
- if (!bundleURLOpenGL) {
- DebugStr ((unsigned char *)"\pCould create OpenGL Framework bundle URL");
- return paramErr;
- }
- // create ref to GL's bundle
- gBundleRefOpenGL = CFBundleCreate (kCFAllocatorDefault,
- bundleURLOpenGL);
- if (!gBundleRefOpenGL) {
- DebugStr ((unsigned char *)"\pCould not create OpenGL Framework bundle");
- return paramErr;
- }
- CFRelease (bundleURLOpenGL); // release created bundle
- // if the code was successfully loaded, look for our function.
- if (!CFBundleLoadExecutable (gBundleRefOpenGL)) {
- DebugStr ((unsigned char *)"\pCould not load MachO executable");
- return paramErr;
- }
- return err;
-}
-
-// -------------------------
-
-static void bglDeallocEntryPoints (void)
-{
- if (gBundleRefOpenGL != NULL) {
- // unload the bundle's code.
- CFBundleUnloadExecutable (gBundleRefOpenGL);
- CFRelease (gBundleRefOpenGL);
- gBundleRefOpenGL = NULL;
- }
-}
-
-// -------------------------
-
-/*unused*/
-static void * bglGetProcAddress (const GLubyte * pszProc)
-{
- if (!gBundleRefOpenGL)
- return NULL;
-
- return CFBundleGetFunctionPointerForName (gBundleRefOpenGL,
- CFStringCreateWithCStringNoCopy (NULL,
- (const char *) pszProc, CFStringGetSystemEncoding (), NULL));
-}
-#elif defined(GLX_ARB_get_proc_address)
-/* Not all glx.h define PFNGLXGETPROCADDRESSARBPROC !
- We define our own if needed. */
-#ifdef HAVE_PFNGLXGETPROCADDRESSARBPROC
-#define PFNBGLXGETPROCADDRESSARBPROC PFNGLXGETPROCADDRESSARBPROC
-#else
-typedef void (*(*PFNBGLXGETPROCADDRESSARBPROC)(const GLubyte *procname))();
-#endif
-
-void *_getProcAddress(const GLubyte *procName) { return NULL; }
-PFNBGLXGETPROCADDRESSARBPROC bglGetProcAddress;
-
-
-//weird bug related to combination of pthreads,libGL and dlopen
-//cannot call dlclose in such environment, causes crashes
-//so try to keep a global handle to libGL
-void* libGL = 0;
-
-static void bglInitEntryPoints (void)
-{
- Display *dpy = glXGetCurrentDisplay();
- std::vector<STR_String> Xextensions = STR_String(glXQueryExtensionsString(dpy, DefaultScreen(dpy))).Explode(' ');
- if (std::find(Xextensions.begin(), Xextensions.end(), "GLX_ARB_get_proc_address") != Xextensions.end())
- {
- if (!libGL)
- {
- libGL = dlopen("libGL.so", RTLD_LAZY|RTLD_GLOBAL);
- if (libGL)
- bglGetProcAddress = (PFNBGLXGETPROCADDRESSARBPROC) (dlsym(libGL, "glXGetProcAddressARB"));
- else
- std::cout << "Error: " << dlerror() << std::endl;
-
- // dlclose(libGL);
- if (!bglGetProcAddress)
- bglGetProcAddress = (PFNBGLXGETPROCADDRESSARBPROC) _getProcAddress;
-
- // --
- if(!bglGetProcAddress)
- std::cout << "Error: unable to find _getProcAddress in libGL" << std::endl;
- }
- }
-}
-
-static void bglDeallocEntryPoints (void) {}
-
-#elif defined(WIN32)
-static void bglInitEntryPoints (void) {}
-static void bglDeallocEntryPoints (void) {}
-
-#define bglGetProcAddress(entry) wglGetProcAddress((LPCSTR) entry)
-
-#else /* Unknown Platform - disable extensions */
-static void bglInitEntryPoints (void) {}
-static void bglDeallocEntryPoints (void) {}
-
-static void *bglGetProcAddress(const GLubyte* entry)
-{
- /* No Extensions! */
- return NULL;
-}
-
-#endif /* End Platform Specific */
-
-/* -----------------------------------------------------------------------------
-
- GL Extension Manager.
-*/
- /* Bit array of available extensions */
-static std::bitset<bgl::NUM_EXTENSIONS> enabled_extensions;
-static std::vector<STR_String> extensions;
-static int m_debug;
-
-static void LinkExtensions();
-
-static void EnableExtension(bgl::ExtensionName name)
-{
- unsigned int num = (unsigned int) name;
- if (num < bgl::NUM_EXTENSIONS)
- enabled_extensions.set(num);
-}
-
-
-static bool QueryExtension(STR_String extension_name)
-{
- return std::find(extensions.begin(), extensions.end(), extension_name) != extensions.end();
-}
-
namespace bgl
{
-
-void InitExtensions(int debug)
-{
- m_debug = debug;
- bglInitEntryPoints (); //init bundle
- EnableExtension(_BGL_TEST);
- LinkExtensions();
- bglDeallocEntryPoints();
-}
-
-bool QueryExtension(ExtensionName name)
-{
- unsigned int num = (unsigned int) name;
- if (num < NUM_EXTENSIONS)
- return enabled_extensions[num];
-
- return false;
-}
-
-bool QueryVersion(int major, int minor)
-{
- static int gl_major = 0;
- static int gl_minor = 0;
-
- if (gl_major == 0)
+ void InitExtensions(bool debug)
{
- const char *gl_version_str = (const char *) glGetString(GL_VERSION);
- if (!gl_version_str)
- return false;
- STR_String gl_version = STR_String(gl_version_str);
- int i = gl_version.Find('.');
- gl_major = gl_version.Left(i).ToInt();
- gl_minor = gl_version.Mid(i+1, gl_version.FindOneOf(". ", i+1) - i - 1).ToInt();
-
- static bool doQueryVersion = m_debug;
- if (doQueryVersion)
- {
- doQueryVersion = false;
- std::cout << "GL_VERSION: " << gl_major << "." << gl_minor << " (" << gl_version << ")" << std::endl;
- }
- }
-
- if (gl_major > major)
- return true;
-
- if (gl_major == major && gl_minor >= minor)
- return true;
+ static bool firsttime = true;
- return false;
-}
-
-
-/*******************************************************************************
-1. Extension function entry points go here
-
-Need to #ifdef (compile time test for extension)
-Add null functions if appropriate
-
-Some extensions have been incorporated into the core GL, eg Multitexture was
-added in GL v1.1. If Blender calls one of these functions before they are
-linked, it will crash. Even worse, if Blender *indirectly* calls one of these
-functions, (ie the GL implementation calls them itself) Blender will crash.
-
-We fix this by adding them to the bgl namespace - the functions are now
-private to the gameengine. Code can transparently use extensions by adding:
-
-using namespace bgl;
-
-to their source. Cunning like a weasel.
-
- ******************************************************************************/
-
-#if defined(PFNGLPNTRIANGLESIATIPROC)
-PFNGLPNTRIANGLESIATIPROC glPNTrianglesiATI;
-PFNGLPNTRIANGLESFATIPROC glPNTrianglesfATI;
-#endif
-
-BL_EXTInfo RAS_EXT_support;
-
-#ifdef GL_ARB_multitexture
-int max_texture_units = 2;
-PFNGLACTIVETEXTUREARBPROC blActiveTextureARB;
-PFNGLCLIENTACTIVETEXTUREARBPROC blClientActiveTextureARB;
-PFNGLMULTITEXCOORD1DARBPROC blMultiTexCoord1dARB;
-PFNGLMULTITEXCOORD1DVARBPROC blMultiTexCoord1dvARB;
-PFNGLMULTITEXCOORD1FARBPROC blMultiTexCoord1fARB;
-PFNGLMULTITEXCOORD1FVARBPROC blMultiTexCoord1fvARB;
-PFNGLMULTITEXCOORD1IARBPROC blMultiTexCoord1iARB;
-PFNGLMULTITEXCOORD1IVARBPROC blMultiTexCoord1ivARB;
-PFNGLMULTITEXCOORD1SARBPROC blMultiTexCoord1sARB;
-PFNGLMULTITEXCOORD1SVARBPROC blMultiTexCoord1svARB;
-PFNGLMULTITEXCOORD2DARBPROC blMultiTexCoord2dARB;
-PFNGLMULTITEXCOORD2DVARBPROC blMultiTexCoord2dvARB;
-PFNGLMULTITEXCOORD2FARBPROC blMultiTexCoord2fARB;
-PFNGLMULTITEXCOORD2FVARBPROC blMultiTexCoord2fvARB;
-PFNGLMULTITEXCOORD2IARBPROC blMultiTexCoord2iARB;
-PFNGLMULTITEXCOORD2IVARBPROC blMultiTexCoord2ivARB;
-PFNGLMULTITEXCOORD2SARBPROC blMultiTexCoord2sARB;
-PFNGLMULTITEXCOORD2SVARBPROC blMultiTexCoord2svARB;
-PFNGLMULTITEXCOORD3DARBPROC blMultiTexCoord3dARB;
-PFNGLMULTITEXCOORD3DVARBPROC blMultiTexCoord3dvARB;
-PFNGLMULTITEXCOORD3FARBPROC blMultiTexCoord3fARB;
-PFNGLMULTITEXCOORD3FVARBPROC blMultiTexCoord3fvARB;
-PFNGLMULTITEXCOORD3IARBPROC blMultiTexCoord3iARB;
-PFNGLMULTITEXCOORD3IVARBPROC blMultiTexCoord3ivARB;
-PFNGLMULTITEXCOORD3SARBPROC blMultiTexCoord3sARB;
-PFNGLMULTITEXCOORD3SVARBPROC blMultiTexCoord3svARB;
-PFNGLMULTITEXCOORD4DARBPROC blMultiTexCoord4dARB;
-PFNGLMULTITEXCOORD4DVARBPROC blMultiTexCoord4dvARB;
-PFNGLMULTITEXCOORD4FARBPROC blMultiTexCoord4fARB;
-PFNGLMULTITEXCOORD4FVARBPROC blMultiTexCoord4fvARB;
-PFNGLMULTITEXCOORD4IARBPROC blMultiTexCoord4iARB;
-PFNGLMULTITEXCOORD4IVARBPROC blMultiTexCoord4ivARB;
-PFNGLMULTITEXCOORD4SARBPROC blMultiTexCoord4sARB;
-PFNGLMULTITEXCOORD4SVARBPROC blMultiTexCoord4svARB;
-#endif
-
-#ifdef GL_ARB_shader_objects
- PFNGLDELETEOBJECTARBPROC blDeleteObjectARB;
- PFNGLGETHANDLEARBPROC blGetHandleARB;
- PFNGLDETACHOBJECTARBPROC blDetachObjectARB;
- PFNGLCREATESHADEROBJECTARBPROC blCreateShaderObjectARB;
- PFNGLSHADERSOURCEARBPROC blShaderSourceARB;
- PFNGLCOMPILESHADERARBPROC blCompileShaderARB;
- PFNGLCREATEPROGRAMOBJECTARBPROC blCreateProgramObjectARB;
- PFNGLATTACHOBJECTARBPROC blAttachObjectARB;
- PFNGLLINKPROGRAMARBPROC blLinkProgramARB;
- PFNGLUSEPROGRAMOBJECTARBPROC blUseProgramObjectARB;
- PFNGLVALIDATEPROGRAMARBPROC blValidateProgramARB;
- PFNGLUNIFORM1FARBPROC blUniform1fARB;
- PFNGLUNIFORM2FARBPROC blUniform2fARB;
- PFNGLUNIFORM3FARBPROC blUniform3fARB;
- PFNGLUNIFORM4FARBPROC blUniform4fARB;
- PFNGLUNIFORM1IARBPROC blUniform1iARB;
- PFNGLUNIFORM2IARBPROC blUniform2iARB;
- PFNGLUNIFORM3IARBPROC blUniform3iARB;
- PFNGLUNIFORM4IARBPROC blUniform4iARB;
- PFNGLUNIFORM1FVARBPROC blUniform1fvARB;
- PFNGLUNIFORM2FVARBPROC blUniform2fvARB;
- PFNGLUNIFORM3FVARBPROC blUniform3fvARB;
- PFNGLUNIFORM4FVARBPROC blUniform4fvARB;
- PFNGLUNIFORM1IVARBPROC blUniform1ivARB;
- PFNGLUNIFORM2IVARBPROC blUniform2ivARB;
- PFNGLUNIFORM3IVARBPROC blUniform3ivARB;
- PFNGLUNIFORM4IVARBPROC blUniform4ivARB;
- PFNGLUNIFORMMATRIX2FVARBPROC blUniformMatrix2fvARB;
- PFNGLUNIFORMMATRIX3FVARBPROC blUniformMatrix3fvARB;
- PFNGLUNIFORMMATRIX4FVARBPROC blUniformMatrix4fvARB;
- PFNGLGETOBJECTPARAMETERFVARBPROC blGetObjectParameterfvARB;
- PFNGLGETOBJECTPARAMETERIVARBPROC blGetObjectParameterivARB;
- PFNGLGETINFOLOGARBPROC blGetInfoLogARB;
- PFNGLGETATTACHEDOBJECTSARBPROC blGetAttachedObjectsARB;
- PFNGLGETUNIFORMLOCATIONARBPROC blGetUniformLocationARB;
- PFNGLGETACTIVEUNIFORMARBPROC blGetActiveUniformARB;
- PFNGLGETUNIFORMFVARBPROC blGetUniformfvARB;
- PFNGLGETUNIFORMIVARBPROC blGetUniformivARB;
- PFNGLGETSHADERSOURCEARBPROC blGetShaderSourceARB;
-#endif
-
-#ifdef GL_ARB_vertex_shader
-PFNGLBINDATTRIBLOCATIONARBPROC blBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC blGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC blGetAttribLocationARB;
-#endif
-
-#ifdef GL_ARB_vertex_program
- PFNGLVERTEXATTRIB1FARBPROC blVertexAttrib1fARB;
- PFNGLVERTEXATTRIB1FVARBPROC blVertexAttrib1fvARB;
- PFNGLVERTEXATTRIB2FARBPROC blVertexAttrib2fARB;
- PFNGLVERTEXATTRIB2FVARBPROC blVertexAttrib2fvARB;
- PFNGLVERTEXATTRIB3FARBPROC blVertexAttrib3fARB;
- PFNGLVERTEXATTRIB3FVARBPROC blVertexAttrib3fvARB;
- PFNGLVERTEXATTRIB4FARBPROC blVertexAttrib4fARB;
- PFNGLVERTEXATTRIB4FVARBPROC blVertexAttrib4fvARB;
- PFNGLGETPROGRAMSTRINGARBPROC blGetProgramStringARB;
- PFNGLGETVERTEXATTRIBDVARBPROC blGetVertexAttribdvARB;
- PFNGLGETVERTEXATTRIBFVARBPROC blGetVertexAttribfvARB;
- PFNGLGETVERTEXATTRIBIVARBPROC blGetVertexAttribivARB;
-#endif
-
- /*
-#ifdef GL_EXT_compiled_vertex_array
- PFNGLLOCKARRAYSEXTPROC blLockArraysEXT;
- PFNGLUNLOCKARRAYSEXTPROC blUnlockArraysEXT;
-#endif
-*/
-
-} // namespace bgl
-
-using namespace bgl;
-/*******************************************************************************
-2. Query extension functions here
-
-Need to #ifdef (compile time test for extension)
-Use QueryExtension("GL_EXT_name") to test at runtime.
-Use bglGetProcAddress to find entry point
-Use EnableExtension(_GL_EXT_...) to allow Blender to use the extension.
-
- ******************************************************************************/
-static void LinkExtensions()
-{
- static bool doDebugMessages = m_debug;
- extensions = STR_String((const char *) glGetString(GL_EXTENSIONS)).Explode(' ');
- RAS_EXT_support = BL_EXTInfo();
-
-#if defined(PFNGLPNTRIANGLESIATIPROC)
- if (QueryExtension("GL_ATI_pn_triangles"))
- {
- glPNTrianglesiATI = reinterpret_cast<PFNGLPNTRIANGLESIATIPROC>(bglGetProcAddress((const GLubyte *) "glPNTrianglesiATI"));
- glPNTrianglesfATI = reinterpret_cast<PFNGLPNTRIANGLESFATIPROC>(bglGetProcAddress((const GLubyte *) "glPNTrianglesfATI"));
- if (glPNTrianglesiATI && glPNTrianglesfATI) {
- EnableExtension(_GL_ATI_pn_triangles);
- if (doDebugMessages)
- std::cout << "Enabled GL_ATI_pn_triangles" << std::endl;
- } else {
- std::cout << "ERROR: GL_ATI_pn_triangles implementation is broken!" << std::endl;
- }
- }
-#endif
-
-#ifdef GL_ARB_texture_env_combine
- if (QueryExtension("GL_ARB_texture_env_combine"))
- {
- EnableExtension(_GL_ARB_texture_env_combine);
- RAS_EXT_support._ARB_texture_env_combine = 1;
- if (doDebugMessages)
- {
- std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
- }
- }
-#endif
-
-#ifdef GL_ARB_texture_cube_map
- if (QueryExtension("GL_ARB_texture_cube_map"))
- {
- EnableExtension(_GL_ARB_texture_cube_map);
- RAS_EXT_support._ARB_texture_cube_map = 1;
- if (doDebugMessages)
- std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
- }
-#endif
-
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if (QueryExtension("GL_ARB_multitexture")) {
- bgl::blActiveTextureARB = reinterpret_cast<PFNGLACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glActiveTextureARB"));
- bgl::blClientActiveTextureARB = reinterpret_cast<PFNGLCLIENTACTIVETEXTUREARBPROC>(bglGetProcAddress((const GLubyte *) "glClientActiveTextureARB"));
- bgl::blMultiTexCoord1dARB = reinterpret_cast<PFNGLMULTITEXCOORD1DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dARB"));
- bgl::blMultiTexCoord1dvARB = reinterpret_cast<PFNGLMULTITEXCOORD1DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1dvARB"));
- bgl::blMultiTexCoord1fARB = reinterpret_cast<PFNGLMULTITEXCOORD1FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fARB"));
- bgl::blMultiTexCoord1fvARB = reinterpret_cast<PFNGLMULTITEXCOORD1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1fvARB"));
- bgl::blMultiTexCoord1iARB = reinterpret_cast<PFNGLMULTITEXCOORD1IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1iARB"));
- bgl::blMultiTexCoord1ivARB = reinterpret_cast<PFNGLMULTITEXCOORD1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1ivARB"));
- bgl::blMultiTexCoord1sARB = reinterpret_cast<PFNGLMULTITEXCOORD1SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1sARB"));
- bgl::blMultiTexCoord1svARB = reinterpret_cast<PFNGLMULTITEXCOORD1SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord1svARB"));
- bgl::blMultiTexCoord2dARB = reinterpret_cast<PFNGLMULTITEXCOORD2DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dARB"));
- bgl::blMultiTexCoord2dvARB = reinterpret_cast<PFNGLMULTITEXCOORD2DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2dvARB"));
- bgl::blMultiTexCoord2fARB = reinterpret_cast<PFNGLMULTITEXCOORD2FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fARB"));
- bgl::blMultiTexCoord2fvARB = reinterpret_cast<PFNGLMULTITEXCOORD2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2fvARB"));
- bgl::blMultiTexCoord2iARB = reinterpret_cast<PFNGLMULTITEXCOORD2IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2iARB"));
- bgl::blMultiTexCoord2ivARB = reinterpret_cast<PFNGLMULTITEXCOORD2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2ivARB"));
- bgl::blMultiTexCoord2sARB = reinterpret_cast<PFNGLMULTITEXCOORD2SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2sARB"));
- bgl::blMultiTexCoord2svARB = reinterpret_cast<PFNGLMULTITEXCOORD2SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord2svARB"));
- bgl::blMultiTexCoord3dARB = reinterpret_cast<PFNGLMULTITEXCOORD3DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dARB"));
- bgl::blMultiTexCoord3dvARB = reinterpret_cast<PFNGLMULTITEXCOORD3DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3dvARB"));
- bgl::blMultiTexCoord3fARB = reinterpret_cast<PFNGLMULTITEXCOORD3FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fARB"));
- bgl::blMultiTexCoord3fvARB = reinterpret_cast<PFNGLMULTITEXCOORD3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3fvARB"));
- bgl::blMultiTexCoord3iARB = reinterpret_cast<PFNGLMULTITEXCOORD3IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3iARB"));
- bgl::blMultiTexCoord3ivARB = reinterpret_cast<PFNGLMULTITEXCOORD3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3ivARB"));
- bgl::blMultiTexCoord3sARB = reinterpret_cast<PFNGLMULTITEXCOORD3SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3sARB"));
- bgl::blMultiTexCoord3svARB = reinterpret_cast<PFNGLMULTITEXCOORD3SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord3svARB"));
- bgl::blMultiTexCoord4dARB = reinterpret_cast<PFNGLMULTITEXCOORD4DARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dARB"));
- bgl::blMultiTexCoord4dvARB = reinterpret_cast<PFNGLMULTITEXCOORD4DVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4dvARB"));
- bgl::blMultiTexCoord4fARB = reinterpret_cast<PFNGLMULTITEXCOORD4FARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fARB"));
- bgl::blMultiTexCoord4fvARB = reinterpret_cast<PFNGLMULTITEXCOORD4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4fvARB"));
- bgl::blMultiTexCoord4iARB = reinterpret_cast<PFNGLMULTITEXCOORD4IARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4iARB"));
- bgl::blMultiTexCoord4ivARB = reinterpret_cast<PFNGLMULTITEXCOORD4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4ivARB"));
- bgl::blMultiTexCoord4sARB = reinterpret_cast<PFNGLMULTITEXCOORD4SARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4sARB"));
- bgl::blMultiTexCoord4svARB = reinterpret_cast<PFNGLMULTITEXCOORD4SVARBPROC>(bglGetProcAddress((const GLubyte *) "glMultiTexCoord4svARB"));
- if (bgl::blActiveTextureARB && bgl::blClientActiveTextureARB && bgl::blMultiTexCoord1dARB && bgl::blMultiTexCoord1dvARB && bgl::blMultiTexCoord1fARB && bgl::blMultiTexCoord1fvARB && bgl::blMultiTexCoord1iARB && bgl::blMultiTexCoord1ivARB && bgl::blMultiTexCoord1sARB && bgl::blMultiTexCoord1svARB && bgl::blMultiTexCoord2dARB && bgl::blMultiTexCoord2dvARB && bgl::blMultiTexCoord2fARB && bgl::blMultiTexCoord2fvARB && bgl::blMultiTexCoord2iARB && bgl::blMultiTexCoord2ivARB && bgl::blMultiTexCoord2sARB && bgl::blMultiTexCoord2svARB && bgl::blMultiTexCoord3dARB && bgl::blMultiTexCoord3dvARB && bgl::blMultiTexCoord3fARB && bgl::blMultiTexCoord3fvARB && bgl::blMultiTexCoord3iARB && bgl::blMultiTexCoord3ivARB && bgl::blMultiTexCoord3sARB && bgl::blMultiTexCoord3svARB && bgl::blMultiTexCoord4dARB && bgl::blMultiTexCoord4dvARB && bgl::blMultiTexCoord4fARB && bgl::blMultiTexCoord4fvARB && bgl::blMultiTexCoord4iARB && bgl::blMultiTexCoord4ivARB && bgl::blMultiTexCoord4sARB && bgl::blMultiTexCoord4svARB) {
- EnableExtension(_GL_ARB_multitexture);
- RAS_EXT_support._ARB_multitexture = 1;
- if (doDebugMessages)
- std::cout << "Enabled GL_ARB_multitexture" << std::endl;
- } else {
- std::cout << "ERROR: GL_ARB_multitexture implementation is broken!" << std::endl;
+ if(firsttime) {
+ firsttime = false;
+
+ if(debug) {
+ if(GLEW_ATI_pn_triangles)
+ std::cout << "Enabled GL_ATI_pn_triangles" << std::endl;
+ if(GLEW_ARB_texture_env_combine)
+ std::cout << "Detected GL_ARB_texture_env_combine" << std::endl;
+ if(GLEW_ARB_texture_cube_map)
+ std::cout << "Detected GL_ARB_texture_cube_map" << std::endl;
+ if(GLEW_ARB_multitexture)
+ std::cout << "Detected GL_ARB_multitexture" << std::endl;
+ if(GLEW_ARB_shader_objects)
+ std::cout << "Detected GL_ARB_shader_objects" << std::endl;
+ if(GLEW_ARB_vertex_shader)
+ std::cout << "Detected GL_ARB_vertex_shader" << std::endl;
+ if(GLEW_ARB_fragment_shader)
+ std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
+ if(GLEW_ARB_vertex_program)
+ std::cout << "Detected GL_ARB_vertex_program" << std::endl;
+ if(GLEW_ARB_depth_texture)
+ std::cout << "Detected GL_ARB_depth_texture" << std::endl;
+ if(GLEW_EXT_separate_specular_color)
+ std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
}
}
}
-#endif
-
-#if GL_ARB_shader_objects
- if (QueryExtension("GL_ARB_shader_objects"))
- {
- bgl::blDeleteObjectARB = reinterpret_cast<PFNGLDELETEOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDeleteObjectARB"));
- bgl::blGetHandleARB = reinterpret_cast<PFNGLGETHANDLEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetHandleARB"));
- bgl::blDetachObjectARB = reinterpret_cast<PFNGLDETACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glDetachObjectARB"));
- bgl::blCreateShaderObjectARB = reinterpret_cast<PFNGLCREATESHADEROBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateShaderObjectARB"));
- bgl::blShaderSourceARB = reinterpret_cast<PFNGLSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glShaderSourceARB"));
- bgl::blCompileShaderARB = reinterpret_cast<PFNGLCOMPILESHADERARBPROC>(bglGetProcAddress((const GLubyte *) "glCompileShaderARB"));
- bgl::blCreateProgramObjectARB = reinterpret_cast<PFNGLCREATEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glCreateProgramObjectARB"));
- bgl::blAttachObjectARB = reinterpret_cast<PFNGLATTACHOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glAttachObjectARB"));
- bgl::blLinkProgramARB = reinterpret_cast<PFNGLLINKPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glLinkProgramARB"));
- bgl::blUseProgramObjectARB = reinterpret_cast<PFNGLUSEPROGRAMOBJECTARBPROC>(bglGetProcAddress((const GLubyte *) "glUseProgramObjectARB"));
- bgl::blValidateProgramARB = reinterpret_cast<PFNGLVALIDATEPROGRAMARBPROC>(bglGetProcAddress((const GLubyte *) "glValidateProgramARB"));
- bgl::blUniform1fARB = reinterpret_cast<PFNGLUNIFORM1FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fARB"));
- bgl::blUniform2fARB = reinterpret_cast<PFNGLUNIFORM2FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fARB"));
- bgl::blUniform3fARB = reinterpret_cast<PFNGLUNIFORM3FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fARB"));
- bgl::blUniform4fARB = reinterpret_cast<PFNGLUNIFORM4FARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fARB"));
- bgl::blUniform1iARB = reinterpret_cast<PFNGLUNIFORM1IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1iARB"));
- bgl::blUniform2iARB = reinterpret_cast<PFNGLUNIFORM2IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2iARB"));
- bgl::blUniform3iARB = reinterpret_cast<PFNGLUNIFORM3IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3iARB"));
- bgl::blUniform4iARB = reinterpret_cast<PFNGLUNIFORM4IARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4iARB"));
- bgl::blUniform1fvARB = reinterpret_cast<PFNGLUNIFORM1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1fvARB"));
- bgl::blUniform2fvARB = reinterpret_cast<PFNGLUNIFORM2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2fvARB"));
- bgl::blUniform3fvARB = reinterpret_cast<PFNGLUNIFORM3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3fvARB"));
- bgl::blUniform4fvARB = reinterpret_cast<PFNGLUNIFORM4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4fvARB"));
- bgl::blUniform1ivARB = reinterpret_cast<PFNGLUNIFORM1IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform1ivARB"));
- bgl::blUniform2ivARB = reinterpret_cast<PFNGLUNIFORM2IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform2ivARB"));
- bgl::blUniform3ivARB = reinterpret_cast<PFNGLUNIFORM3IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform3ivARB"));
- bgl::blUniform4ivARB = reinterpret_cast<PFNGLUNIFORM4IVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniform4ivARB"));
- bgl::blUniformMatrix2fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix2fvARB"));
- bgl::blUniformMatrix3fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix3fvARB"));
- bgl::blUniformMatrix4fvARB = reinterpret_cast<PFNGLUNIFORMMATRIX4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glUniformMatrix4fvARB"));
- bgl::blGetObjectParameterfvARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterfvARB"));
- bgl::blGetObjectParameterivARB = reinterpret_cast<PFNGLGETOBJECTPARAMETERIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetObjectParameterivARB"));
- bgl::blGetInfoLogARB = reinterpret_cast<PFNGLGETINFOLOGARBPROC>(bglGetProcAddress((const GLubyte *) "glGetInfoLogARB"));
- bgl::blGetAttachedObjectsARB = reinterpret_cast<PFNGLGETATTACHEDOBJECTSARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttachedObjectsARB"));
- bgl::blGetUniformLocationARB = reinterpret_cast<PFNGLGETUNIFORMLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformLocationARB"));
- bgl::blGetActiveUniformARB = reinterpret_cast<PFNGLGETACTIVEUNIFORMARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveUniformARB"));
- bgl::blGetUniformfvARB = reinterpret_cast<PFNGLGETUNIFORMFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformfvARB"));
- bgl::blGetUniformivARB = reinterpret_cast<PFNGLGETUNIFORMIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetUniformivARB"));
- bgl::blGetShaderSourceARB = reinterpret_cast<PFNGLGETSHADERSOURCEARBPROC>(bglGetProcAddress((const GLubyte *) "glGetShaderSourceARB"));
- if (bgl::blDeleteObjectARB && bgl::blGetHandleARB && bgl::blDetachObjectARB && bgl::blCreateShaderObjectARB && bgl::blShaderSourceARB && bgl::blCompileShaderARB && bgl::blCreateProgramObjectARB && bgl::blAttachObjectARB && bgl::blLinkProgramARB && bgl::blUseProgramObjectARB && bgl::blValidateProgramARB && bgl::blUniform1fARB && bgl::blUniform2fARB && bgl::blUniform3fARB && bgl::blUniform4fARB && bgl::blUniform1iARB && bgl::blUniform2iARB && bgl::blUniform3iARB && bgl::blUniform4iARB && bgl::blUniform1fvARB && bgl::blUniform2fvARB && bgl::blUniform3fvARB && bgl::blUniform4fvARB && bgl::blUniform1ivARB && bgl::blUniform2ivARB && bgl::blUniform3ivARB && bgl::blUniform4ivARB && bgl::blUniformMatrix2fvARB && bgl::blUniformMatrix3fvARB && bgl::blUniformMatrix4fvARB && bgl::blGetObjectParameterfvARB && bgl::blGetObjectParameterivARB && bgl::blGetInfoLogARB && bgl::blGetAttachedObjectsARB && bgl::blGetUniformLocationARB && bgl::blGetActiveUniformARB && bgl::blGetUniformfvARB && bgl::blGetUniformivARB && bgl::blGetShaderSourceARB) {
- EnableExtension(_GL_ARB_shader_objects);
- RAS_EXT_support._ARB_shader_objects =1;
- if (doDebugMessages)
- std::cout << "Enabled GL_ARB_shader_objects" << std::endl;
- } else {
- std::cout << "ERROR: GL_ARB_shader_objects implementation is broken!" << std::endl;
- }
- }
-#endif
-
-#if GL_ARB_vertex_shader
- if (QueryExtension("GL_ARB_vertex_shader"))
- {
- bgl::blBindAttribLocationARB = reinterpret_cast<PFNGLBINDATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glBindAttribLocationARB"));
- bgl::blGetActiveAttribARB = reinterpret_cast<PFNGLGETACTIVEATTRIBARBPROC>(bglGetProcAddress((const GLubyte *) "glGetActiveAttribARB"));
- bgl::blGetAttribLocationARB = reinterpret_cast<PFNGLGETATTRIBLOCATIONARBPROC>(bglGetProcAddress((const GLubyte *) "glGetAttribLocationARB"));
- if (bgl::blBindAttribLocationARB && bgl::blGetActiveAttribARB && bgl::blGetAttribLocationARB) {
- EnableExtension(_GL_ARB_vertex_shader);
- RAS_EXT_support._ARB_vertex_shader = 1;
- if (doDebugMessages)
- std::cout << "Enabled GL_ARB_vertex_shader" << std::endl;
- } else {
- std::cout << "ERROR: GL_ARB_vertex_shader implementation is broken!" << std::endl;
- }
- }
-#endif
-
-#ifdef GL_ARB_fragment_shader
- if (QueryExtension("GL_ARB_fragment_shader"))
- {
- EnableExtension(_GL_ARB_fragment_shader);
- RAS_EXT_support._ARB_fragment_shader = 1;
- if (doDebugMessages)
- std::cout << "Detected GL_ARB_fragment_shader" << std::endl;
- }
-#endif
-
-#if defined(GL_ARB_vertex_program)
- if (QueryExtension("GL_ARB_vertex_program"))
- {
- bgl::blVertexAttrib1fARB = reinterpret_cast<PFNGLVERTEXATTRIB1FARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib1fARB"));
- bgl::blVertexAttrib1fvARB = reinterpret_cast<PFNGLVERTEXATTRIB1FVARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib1fvARB"));
- bgl::blVertexAttrib2fARB = reinterpret_cast<PFNGLVERTEXATTRIB2FARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib2fARB"));
- bgl::blVertexAttrib2fvARB = reinterpret_cast<PFNGLVERTEXATTRIB2FVARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib2fvARB"));
- bgl::blVertexAttrib3fARB = reinterpret_cast<PFNGLVERTEXATTRIB3FARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib3fARB"));
- bgl::blVertexAttrib3fvARB = reinterpret_cast<PFNGLVERTEXATTRIB3FVARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib3fvARB"));
- bgl::blVertexAttrib4fARB = reinterpret_cast<PFNGLVERTEXATTRIB4FARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib4fARB"));
- bgl::blVertexAttrib4fvARB = reinterpret_cast<PFNGLVERTEXATTRIB4FVARBPROC>(bglGetProcAddress((const GLubyte *) "glVertexAttrib4fvARB"));
- bgl::blGetVertexAttribdvARB = reinterpret_cast<PFNGLGETVERTEXATTRIBDVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetVertexAttribdvARB"));
- bgl::blGetVertexAttribfvARB = reinterpret_cast<PFNGLGETVERTEXATTRIBFVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetVertexAttribfvARB"));
- bgl::blGetVertexAttribivARB = reinterpret_cast<PFNGLGETVERTEXATTRIBIVARBPROC>(bglGetProcAddress((const GLubyte *) "glGetVertexAttribivARB"));
- if (bgl::blVertexAttrib1fARB && bgl::blVertexAttrib1fvARB && bgl::blVertexAttrib2fARB && bgl::blVertexAttrib2fvARB && bgl::blVertexAttrib3fARB && bgl::blVertexAttrib3fvARB && bgl::blGetVertexAttribdvARB) {
- EnableExtension(_GL_ARB_vertex_program);
- RAS_EXT_support._ARB_vertex_program = 1;
- if (doDebugMessages)
- std::cout << "Enabled GL_ARB_vertex_program" << std::endl;
- } else {
- std::cout << "ERROR: GL_ARB_vertex_program implementation is broken!" << std::endl;
- }
- }
-#endif
-
-
-#ifdef GL_ARB_depth_texture
- if (QueryExtension("GL_ARB_depth_texture"))
- {
- EnableExtension(_GL_ARB_depth_texture);
- RAS_EXT_support._ARB_depth_texture = 1;
- if (doDebugMessages)
- {
- std::cout << "Detected GL_ARB_depth_texture" << std::endl;
- }
- }
-#endif
-/*
-#ifdef GL_EXT_compiled_vertex_array
- if (QueryExtension("GL_EXT_compiled_vertex_array"))
- {
- blLockArraysEXT = reinterpret_cast<PFNGLLOCKARRAYSEXTPROC>(bglGetProcAddress((const GLubyte *) "glLockArraysEXT"));
- blUnlockArraysEXT = reinterpret_cast<PFNGLUNLOCKARRAYSEXTPROC>(bglGetProcAddress((const GLubyte *) "glUnlockArraysEXT"));
- if (blLockArraysEXT && blUnlockArraysEXT) {
- EnableExtension(_GL_EXT_compiled_vertex_array);
- RAS_EXT_support._EXT_compiled_vertex_array = 1;
- if (doDebugMessages)
- std::cout << "Enabled GL_EXT_compiled_vertex_array" << std::endl;
- } else {
- std::cout << "ERROR: GL_EXT_compiled_vertex_array implementation is broken!" << std::endl;
- }
- }
-#endif
-*/
- if (QueryExtension("GL_EXT_separate_specular_color"))
- {
- EnableExtension(_GL_EXT_separate_specular_color);
- if (doDebugMessages)
- std::cout << "Detected GL_EXT_separate_specular_color" << std::endl;
- }
-
- doDebugMessages = false;
-}
+} // namespace bgl
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index afa98fdb274..39080b80492 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -6,15 +6,10 @@
#ifdef WIN32
#include <windows.h>
#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+
+#include "GL/glew.h"
#include "RAS_TexVert.h"
-#include "RAS_GLExtensionManager.h"
#include "MT_assert.h"
//#ifndef NDEBUG
@@ -27,8 +22,8 @@
RAS_ListSlot::RAS_ListSlot(RAS_ListRasterizer* rasty)
: KX_ListSlot(),
- m_flag(LIST_MODIFY|LIST_CREATE),
m_list(0),
+ m_flag(LIST_MODIFY|LIST_CREATE),
m_rasty(rasty)
{
}
@@ -176,7 +171,7 @@ void RAS_ListRasterizer::IndexPrimitives(
RAS_ListSlot* localSlot =0;
// useObjectColor(are we updating every frame?)
- if(!useObjectColor) {
+ if(!useObjectColor && slot) {
localSlot = FindOrAdd(vertexarrays, slot);
localSlot->DrawList();
if(localSlot->End()) {
@@ -203,7 +198,7 @@ void RAS_ListRasterizer::IndexPrimitives(
);
}
- if(!useObjectColor) {
+ if(!useObjectColor && slot) {
localSlot->EndList();
*slot = localSlot;
}
@@ -223,7 +218,7 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(
RAS_ListSlot* localSlot =0;
// useObjectColor(are we updating every frame?)
- if(!useObjectColor) {
+ if(!useObjectColor && slot) {
localSlot = FindOrAdd(vertexarrays, slot);
localSlot->DrawList();
@@ -251,7 +246,7 @@ void RAS_ListRasterizer::IndexPrimitivesMulti(
);
}
- if(!useObjectColor) {
+ if(!useObjectColor && slot) {
localSlot->EndList();
*slot = localSlot;
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index f99121e5b7c..18147b53f4c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -31,33 +31,13 @@
#include "RAS_OpenGLRasterizer.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#if defined(__sun__) && !defined(__sparc__)
-#include <mesa/glu.h>
-#else
-#include <GL/glu.h>
-#endif
-#endif
+#include "GL/glew.h"
#include "RAS_Rect.h"
#include "RAS_TexVert.h"
#include "MT_CmMatrix4x4.h"
#include "RAS_IRenderTools.h" // rendering text
-#include "RAS_GLExtensionManager.h"
-
/**
* 32x32 bit masks for vinterlace stereo mode
*/
@@ -83,10 +63,11 @@ RAS_OpenGLRasterizer::RAS_OpenGLRasterizer(RAS_ICanvas* canvas)
m_focallength(0.0),
m_setfocallength(false),
m_noOfScanlines(32),
- m_useTang(false),
- m_materialCachingInfo(0),
m_motionblur(0),
- m_motionblurvalue(-1.0)
+ m_motionblurvalue(-1.0),
+ m_texco_num(0),
+ m_attrib_num(0),
+ m_materialCachingInfo(0)
{
m_viewmatrix.Identity();
@@ -144,6 +125,9 @@ static void Myinit_gl_stuff(void)
glDisable(GL_TEXTURE_1D);
glDisable(GL_TEXTURE_2D);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
+
glPixelTransferi(GL_MAP_COLOR, GL_FALSE);
glPixelTransferi(GL_RED_SCALE, 1);
glPixelTransferi(GL_RED_BIAS, 0);
@@ -335,7 +319,7 @@ void RAS_OpenGLRasterizer::Exit()
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_LIGHTING);
- if (bgl::QueryExtension(bgl::_GL_EXT_separate_specular_color) || bgl::QueryVersion(1, 2))
+ if (GLEW_EXT_separate_specular_color || GLEW_VERSION_1_2)
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SINGLE_COLOR);
EndFrame();
@@ -802,277 +786,6 @@ void RAS_OpenGLRasterizer::IndexPrimitives(const vecVertexArray & vertexarrays,
}
-void RAS_OpenGLRasterizer::IndexPrimitives_Ex(const vecVertexArray & vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor
- )
-{
- bool recalc;
- GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 1:
- drawmode = GL_LINES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- default:
- drawmode = GL_LINES;
- break;
- }
-
- const RAS_TexVert* vertexarray ;
- unsigned int numindices,vt;
-
- for (vt=0;vt<vertexarrays.size();vt++)
- {
- vertexarray = &((*vertexarrays[vt]) [0]);
- const KX_IndexArray & indexarray = (*indexarrays[vt]);
- numindices = indexarray.size();
-
- if (!numindices)
- continue;
-
- int vindex=0;
- switch (mode)
- {
- case 1:
- {
- glBegin(GL_LINES);
- vindex=0;
- for (unsigned int i=0;i<numindices;i+=2)
- {
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- }
- glEnd();
- }
- break;
- case 2:
- {
- glBegin(GL_QUADS);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
- // This looks curiously endian unsafe to me.
- // However it depends on the way the colors are packed into
- // the m_rgba field of RAS_TexVert
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- glEnd();
- break;
- }
- case 0:
- {
- glBegin(GL_TRIANGLES);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- glTexCoord2fv(vertexarray[(indexarray[vindex])].getUV1());
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- glEnd();
- break;
- }
- default:
- {
- }
-
- } // switch
- } // for each vertexarray
-
-}
-
-
-
void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
@@ -1206,59 +919,91 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(const vecVertexArray & vertexa
} //for each vertexarray
}
-void RAS_OpenGLRasterizer::SetTexCoords(TexCoGen coords,int unit)
+void RAS_OpenGLRasterizer::SetTexCoordNum(int num)
+{
+ m_texco_num = num;
+ if(m_texco_num > RAS_MAX_TEXCO)
+ m_texco_num = RAS_MAX_TEXCO;
+}
+
+void RAS_OpenGLRasterizer::SetAttribNum(int num)
+{
+ m_attrib_num = num;
+ if(m_attrib_num > RAS_MAX_ATTRIB)
+ m_attrib_num = RAS_MAX_ATTRIB;
+}
+
+void RAS_OpenGLRasterizer::SetTexCoord(TexCoGen coords, int unit)
{
// this changes from material to material
- if(unit < RAS_MAX)
+ if(unit < RAS_MAX_TEXCO)
m_texco[unit] = coords;
}
-void RAS_OpenGLRasterizer::SetAttrib(int type)
+void RAS_OpenGLRasterizer::SetAttrib(TexCoGen coords, int unit)
{
- if(type == RAS_TEXTANGENT) m_useTang=true;
+ // this changes from material to material
+ if(unit < RAS_MAX_ATTRIB)
+ m_attrib[unit] = coords;
}
-void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv, int enabled)
+void RAS_OpenGLRasterizer::TexCoord(const RAS_TexVert &tv)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(bgl::RAS_EXT_support._ARB_multitexture) {
- for(int unit=0; unit<enabled; unit++) {
- if( tv.getFlag() & TV_2NDUV && tv.getUnit() == unit ) {
- bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- continue;
- }
- switch(m_texco[unit]) {
- case RAS_TEXCO_DISABLE:
- case RAS_TEXCO_OBJECT:
- case RAS_TEXCO_GEN:
- break;
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- bgl::blMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getLocalXYZ());
- break;
- case RAS_TEXCO_UV1:
- bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
- break;
- case RAS_TEXCO_NORM:
- bgl::blMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
- break;
- case RAS_TEXTANGENT:
- bgl::blMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
- break;
- case RAS_TEXCO_UV2:
- bgl::blMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
- break;
- }
+ int unit;
+
+ if(GLEW_ARB_multitexture) {
+ for(unit=0; unit<m_texco_num; unit++) {
+ if(tv.getFlag() & TV_2NDUV && (int)tv.getUnit() == unit) {
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
+ continue;
+ }
+ switch(m_texco[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getLocalXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glMultiTexCoord3fvARB(GL_TEXTURE0_ARB+unit, tv.getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glMultiTexCoord4fvARB(GL_TEXTURE0_ARB+unit, tv.getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB+unit, tv.getUV2());
+ break;
+ default:
+ break;
}
}
}
-#endif
-#ifdef GL_ARB_vertex_program
- if(m_useTang && bgl::RAS_EXT_support._ARB_vertex_program)
- bgl::blVertexAttrib4fvARB(1/*tangent*/, tv.getTangent());
-#endif
+ if(GLEW_ARB_vertex_program) {
+ for(unit=0; unit<m_attrib_num; unit++) {
+ switch(m_attrib[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glVertexAttrib3fvARB(unit, tv.getLocalXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glVertexAttrib2fvARB(unit, tv.getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glVertexAttrib3fvARB(unit, tv.getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glVertexAttrib4fvARB(unit, tv.getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glVertexAttrib2fvARB(unit, tv.getUV2());
+ break;
+ default:
+ break;
+ }
+ }
+ }
}
void RAS_OpenGLRasterizer::Tangent( const RAS_TexVert& v1,
@@ -1266,30 +1011,26 @@ void RAS_OpenGLRasterizer::Tangent( const RAS_TexVert& v1,
const RAS_TexVert& v3,
const MT_Vector3 &no)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- // TODO: set for deformer...
- MT_Vector3 x1(v1.getLocalXYZ()), x2(v2.getLocalXYZ()), x3(v3.getLocalXYZ());
- MT_Vector2 uv1(v1.getUV1()), uv2(v2.getUV1()), uv3(v3.getUV1());
- MT_Vector3 dx1(x2 - x1), dx2(x3 - x1);
- MT_Vector2 duv1(uv2 - uv1), duv2(uv3 - uv1);
-
- MT_Scalar r = 1.0 / (duv1.x() * duv2.y() - duv2.x() * duv1.y());
- duv1 *= r;
- duv2 *= r;
- MT_Vector3 sdir(duv2.y() * dx1 - duv1.y() * dx2);
- MT_Vector3 tdir(duv1.x() * dx2 - duv2.x() * dx1);
-
- // Gram-Schmidt orthogonalize
- MT_Vector3 t(sdir - no.cross(no.cross(sdir)));
- if (!MT_fuzzyZero(t)) t /= t.length();
-
- float tangent[4];
- t.getValue(tangent);
- // Calculate handedness
- tangent[3] = no.dot(sdir.cross(tdir)) < 0.0 ? -1.0 : 1.0;
- }
-#endif
+ // TODO: set for deformer...
+ MT_Vector3 x1(v1.getLocalXYZ()), x2(v2.getLocalXYZ()), x3(v3.getLocalXYZ());
+ MT_Vector2 uv1(v1.getUV1()), uv2(v2.getUV1()), uv3(v3.getUV1());
+ MT_Vector3 dx1(x2 - x1), dx2(x3 - x1);
+ MT_Vector2 duv1(uv2 - uv1), duv2(uv3 - uv1);
+
+ MT_Scalar r = 1.0 / (duv1.x() * duv2.y() - duv2.x() * duv1.y());
+ duv1 *= r;
+ duv2 *= r;
+ MT_Vector3 sdir(duv2.y() * dx1 - duv1.y() * dx2);
+ MT_Vector3 tdir(duv1.x() * dx2 - duv2.x() * dx1);
+
+ // Gram-Schmidt orthogonalize
+ MT_Vector3 t(sdir - no.cross(no.cross(sdir)));
+ if (!MT_fuzzyZero(t)) t /= t.length();
+
+ float tangent[4];
+ t.getValue(tangent);
+ // Calculate handedness
+ tangent[3] = no.dot(sdir.cross(tdir)) < 0.0 ? -1.0 : 1.0;
}
@@ -1304,479 +1045,192 @@ void RAS_OpenGLRasterizer::IndexPrimitivesMulti(
class KX_ListSlot** slot
)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 1:
- drawmode = GL_LINES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- default:
- drawmode = GL_LINES;
- break;
- }
-
- const RAS_TexVert* vertexarray ;
- unsigned int numindices,vt;
+ GLenum drawmode;
+ switch (mode)
+ {
+ case 0:
+ drawmode = GL_TRIANGLES;
+ break;
+ case 1:
+ drawmode = GL_LINES;
+ break;
+ case 2:
+ drawmode = GL_QUADS;
+ break;
+ default:
+ drawmode = GL_LINES;
+ break;
+ }
- for (vt=0;vt<vertexarrays.size();vt++)
- {
- vertexarray = &((*vertexarrays[vt]) [0]);
- const KX_IndexArray & indexarray = (*indexarrays[vt]);
- numindices = indexarray.size();
- const unsigned int enabled = polymat->GetEnabled();
+ const RAS_TexVert* vertexarray ;
+ unsigned int numindices,vt;
- if (!numindices)
- break;
+ for (vt=0;vt<vertexarrays.size();vt++)
+ {
+ vertexarray = &((*vertexarrays[vt]) [0]);
+ const KX_IndexArray & indexarray = (*indexarrays[vt]);
+ numindices = indexarray.size();
- int vindex=0;
- switch (mode)
+ if (!numindices)
+ break;
+
+ int vindex=0;
+ switch (mode)
+ {
+ case 1:
{
- case 1:
+ glBegin(GL_LINES);
+ vindex=0;
+ for (unsigned int i=0;i<numindices;i+=2)
{
- glBegin(GL_LINES);
- vindex=0;
- for (unsigned int i=0;i<numindices;i+=2)
- {
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- }
- glEnd();
+ glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
+ glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
}
- break;
- case 2:
+ glEnd();
+ }
+ break;
+ case 2:
+ {
+ glBegin(GL_QUADS);
+ vindex=0;
+ if (useObjectColor)
{
- glBegin(GL_QUADS);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
+ for (unsigned int i=0;i<numindices;i+=4)
{
- for (unsigned int i=0;i<numindices;i+=4)
- {
- // This looks curiously endian unsafe to me.
- // However it depends on the way the colors are packed into
- // the m_rgba field of RAS_TexVert
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
-
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
+
+ glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
- break;
}
- case 0:
+ else
{
- glBegin(GL_TRIANGLES);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
+ for (unsigned int i=0;i<numindices;i+=4)
{
- for (unsigned int i=0;i<numindices;i+=3)
- {
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
+ // This looks curiously endian unsafe to me.
+ // However it depends on the way the colors are packed into
+ // the m_rgba field of RAS_TexVert
+
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- //
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- glEnd();
- break;
- }
- default:
- {
- }
- } // switch
- } // for each vertexarray
- }
-#endif// GL_ARB_multitexture
-}
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
-void RAS_OpenGLRasterizer::IndexPrimitivesMulti_Ex(
- const vecVertexArray & vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor)
-{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- bool recalc;
- GLenum drawmode;
- switch (mode)
- {
- case 0:
- drawmode = GL_TRIANGLES;
- break;
- case 1:
- drawmode = GL_LINES;
- break;
- case 2:
- drawmode = GL_QUADS;
- break;
- default:
- drawmode = GL_LINES;
- break;
- }
-
- const RAS_TexVert* vertexarray ;
- unsigned int numindices,vt;
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- for (vt=0;vt<vertexarrays.size();vt++)
- {
- vertexarray = &((*vertexarrays[vt]) [0]);
- const KX_IndexArray & indexarray = (*indexarrays[vt]);
- numindices = indexarray.size();
- const unsigned int enabled = polymat->GetEnabled();
-
- if (!numindices)
- continue;
-
- int vindex=0;
- switch (mode)
- {
- case 1:
- {
- glBegin(GL_LINES);
- vindex=0;
- for (unsigned int i=0;i<numindices;i+=2)
- {
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
- glVertex3fv(vertexarray[(indexarray[vindex++])].getLocalXYZ());
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
}
+ glEnd();
break;
- case 2:
+ }
+ case 0:
+ {
+ glBegin(GL_TRIANGLES);
+ vindex=0;
+ if (useObjectColor)
{
- glBegin(GL_QUADS);
- vindex=0;
- if (useObjectColor)
+ for (unsigned int i=0;i<numindices;i+=3)
{
- for (unsigned int i=0;i<numindices;i+=4)
- {
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
- {
- for (unsigned int i=0;i<numindices;i+=4)
- {
- // This looks curiously endian unsafe to me.
- // However it depends on the way the colors are packed into
- // the m_rgba field of RAS_TexVert
- MT_Point3 mv1, mv2, mv3, mv4, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
- mv4 = MT_Point3(vertexarray[(indexarray[vindex+3])].getLocalXYZ());
-
- fnor = (((mv2-mv1).cross(mv3-mv2))+((mv4-mv3).cross(mv1-mv4))).safe_normalized();
-
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
-
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
+ //
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
- break;
}
- case 0:
+ else
{
- glBegin(GL_TRIANGLES);
- vindex=0;
- if (useObjectColor)
- {
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
- }
- else
+ for (unsigned int i=0;i<numindices;i+=3)
{
- for (unsigned int i=0;i<numindices;i+=3)
- {
- MT_Point3 mv1, mv2, mv3, fnor;
- /* Calc a new face normal */
-
- if (vertexarray[(indexarray[vindex])].getFlag() & TV_CALCFACENORMAL)
- recalc= true;
- else
- recalc=false;
-
-
- if (recalc){
- mv1 = MT_Point3(vertexarray[(indexarray[vindex])].getLocalXYZ());
- mv2 = MT_Point3(vertexarray[(indexarray[vindex+1])].getLocalXYZ());
- mv3 = MT_Point3(vertexarray[(indexarray[vindex+2])].getLocalXYZ());
-
- fnor = ((mv2-mv1).cross(mv3-mv2)).safe_normalized();
- glNormal3f(fnor[0], fnor[1], fnor[2]);
- }
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
-
- glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
- if (!recalc)
- glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
- TexCoord(vertexarray[(indexarray[vindex])],enabled );
- glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
- vindex++;
- }
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
+
+ //
+ glColor4ubv((const GLubyte *)(vertexarray[(indexarray[vindex])].getRGBA()));
+ glNormal3fv(vertexarray[(indexarray[vindex])].getNormal());
+ TexCoord(vertexarray[(indexarray[vindex])]);
+ glVertex3fv(vertexarray[(indexarray[vindex])].getLocalXYZ());
+ vindex++;
}
- glEnd();
- break;
- }
- default:
- {
}
-
- } // switch
- } // for each vertexarray
- }
-#endif
+ glEnd();
+ break;
+ }
+ default:
+ {
+ }
+ } // switch
+ } // for each vertexarray
}
-
-
void RAS_OpenGLRasterizer::SetProjectionMatrix(MT_CmMatrix4x4 &mat)
{
glMatrixMode(GL_PROJECTION);
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
index 23714a12151..1f0709e081a 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
@@ -41,7 +41,8 @@ using namespace std;
#include "RAS_MaterialBucket.h"
#include "RAS_ICanvas.h"
-#define RAS_MAX 3// match in BL_Material
+#define RAS_MAX_TEXCO 3 // match in BL_Material
+#define RAS_MAX_ATTRIB 16 // match in BL_BlenderShader
struct OglDebugLine
{
@@ -94,8 +95,10 @@ class RAS_OpenGLRasterizer : public RAS_IRasterizer
protected:
int m_drawingmode;
- TexCoGen m_texco[RAS_MAX];
- bool m_useTang;
+ TexCoGen m_texco[RAS_MAX_TEXCO];
+ TexCoGen m_attrib[RAS_MAX_ATTRIB];
+ int m_texco_num;
+ int m_attrib_num;
/** Stores the caching information for the last material activated. */
RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
@@ -153,16 +156,6 @@ public:
class KX_ListSlot** slot
);
- virtual void IndexPrimitives_Ex(
- const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor
- );
-
virtual void IndexPrimitives_3DText(
const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
@@ -183,15 +176,6 @@ public:
const MT_Vector4& rgbacolor,
class KX_ListSlot** slot);
- virtual void IndexPrimitivesMulti_Ex(
- const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor);
-
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
virtual void SetProjectionMatrix(const MT_Matrix4x4 & mat);
@@ -286,9 +270,12 @@ public:
std::vector <OglDebugLine> m_debugLines;
- virtual void SetTexCoords(TexCoGen coords,int enabled);
- virtual void SetAttrib(int type);
- void TexCoord(const RAS_TexVert &tv, int unit);
+ virtual void SetTexCoordNum(int num);
+ virtual void SetAttribNum(int num);
+ virtual void SetTexCoord(TexCoGen coords, int unit);
+ virtual void SetAttrib(TexCoGen coords, int unit);
+
+ void TexCoord(const RAS_TexVert &tv);
virtual void GetViewMatrix(MT_Matrix4x4 &mat) const;
void Tangent(const RAS_TexVert& v1,
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
index ddfcc3f3f9d..c4702fe5a74 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp
@@ -32,34 +32,21 @@
#include "RAS_VAOpenGLRasterizer.h"
#include <stdlib.h>
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#define GL_GLEXT_LEGACY 1
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
+#include "GL/glew.h"
#include "STR_String.h"
#include "RAS_TexVert.h"
#include "MT_CmMatrix4x4.h"
#include "RAS_IRenderTools.h" // rendering text
-
-#include "RAS_GLExtensionManager.h"
-
-using namespace bgl;
-
RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock)
: RAS_OpenGLRasterizer(canvas),
- m_Lock(lock && RAS_EXT_support._EXT_compiled_vertex_array)
+ m_Lock(lock && GLEW_EXT_compiled_vertex_array),
+ m_last_texco_num(0),
+ m_last_attrib_num(0)
{
}
-
-
RAS_VAOpenGLRasterizer::~RAS_VAOpenGLRasterizer()
{
}
@@ -82,53 +69,37 @@ bool RAS_VAOpenGLRasterizer::Init(void)
return result;
}
-
-
void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
{
m_drawingmode = drawingmode;
- switch (m_drawingmode)
+ switch (m_drawingmode)
{
- case KX_BOUNDINGBOX:
- {
- }
- case KX_WIREFRAME:
- {
+ case KX_BOUNDINGBOX:
+ case KX_WIREFRAME:
glDisable (GL_CULL_FACE);
break;
- }
- case KX_TEXTURED:
- {
- }
- case KX_SHADED:
- {
+ case KX_TEXTURED:
+ case KX_SHADED:
glEnableClientState(GL_COLOR_ARRAY);
- }
- case KX_SOLID:
- {
+ case KX_SOLID:
+ break;
+ default:
break;
- }
- default:
- {
- }
}
}
-
-
void RAS_VAOpenGLRasterizer::Exit()
{
- glDisableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
+ EnableTextures(false);
RAS_OpenGLRasterizer::Exit();
}
-
-
void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
@@ -142,24 +113,16 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
GLenum drawmode;
switch (mode)
{
- case 0:
- {
- drawmode = GL_TRIANGLES;
- break;
- }
- case 2:
- {
- drawmode = GL_QUADS;
- break;
- }
- case 1: //lines
- {
- }
- default:
- {
- drawmode = GL_LINES;
- break;
- }
+ case 0:
+ drawmode = GL_TRIANGLES;
+ break;
+ case 2:
+ drawmode = GL_QUADS;
+ break;
+ case 1: //lines
+ default:
+ drawmode = GL_LINES;
+ break;
}
const RAS_TexVert* vertexarray;
unsigned int numindices, vt;
@@ -180,6 +143,9 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
glColor3d(0,0,0);
}
+ EnableTextures(false);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+
// use glDrawElements to draw each vertexarray
for (vt=0;vt<vertexarrays.size();vt++)
{
@@ -206,8 +172,9 @@ void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays
}
-}
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+}
void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
@@ -222,28 +189,19 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
GLenum drawmode;
switch (mode)
{
- case 0:
- {
- drawmode = GL_TRIANGLES;
- break;
- }
- case 2:
- {
- drawmode = GL_QUADS;
- break;
- }
- case 1: //lines
- {
- }
- default:
- {
- drawmode = GL_LINES;
- break;
- }
+ case 0:
+ drawmode = GL_TRIANGLES;
+ break;
+ case 2:
+ drawmode = GL_QUADS;
+ break;
+ case 1: //lines
+ default:
+ drawmode = GL_LINES;
+ break;
}
const RAS_TexVert* vertexarray;
unsigned int numindices, vt;
- const unsigned int enabled = polymat->GetEnabled();
if (drawmode != GL_LINES)
{
@@ -251,7 +209,8 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
{
glDisableClientState(GL_COLOR_ARRAY);
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
- } else
+ }
+ else
{
glColor4d(0,0,0,1.0);
glEnableClientState(GL_COLOR_ARRAY);
@@ -271,11 +230,10 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
if (!numindices)
continue;
-
+
glVertexPointer(3,GL_FLOAT,vtxstride,vertexarray->getLocalXYZ());
- TexCoordPtr(vertexarray, enabled);
+ TexCoordPtr(vertexarray);
- //glTexCoordPointer(2,GL_FLOAT,vtxstride,vertexarray->getUV1());
glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,vertexarray->getRGBA());
glNormalPointer(GL_FLOAT,vtxstride,vertexarray->getNormal());
@@ -290,62 +248,157 @@ void RAS_VAOpenGLRasterizer::IndexPrimitivesMulti( const vecVertexArray& vertexa
}
}
-void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv, int enabled)
+void RAS_VAOpenGLRasterizer::TexCoordPtr(const RAS_TexVert *tv)
{
-#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT)
- if (!getenv("WITHOUT_GLEXT")) {
- if(bgl::RAS_EXT_support._ARB_multitexture)
- {
- for(int unit=0; unit<enabled; unit++)
- {
- bgl::blClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
+ /* note: this function must closely match EnableTextures to enable/disable
+ * the right arrays, otherwise coordinate and attribute pointers from other
+ * materials can still be used and cause crashes */
+ int unit;
+ if(GLEW_ARB_multitexture)
+ {
+ for(unit=0; unit<m_texco_num; unit++)
+ {
+ glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
+ if(tv->getFlag() & TV_2NDUV && (int)tv->getUnit() == unit) {
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- if( tv->getFlag() & TV_2NDUV && tv->getUnit() == unit ) {
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
- continue;
- }
- switch(m_texco[unit])
- {
- case RAS_TEXCO_DISABLE:
- case RAS_TEXCO_OBJECT:
- case RAS_TEXCO_GEN:
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- break;
- case RAS_TEXCO_ORCO:
- case RAS_TEXCO_GLOB:
- glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getLocalXYZ());
- break;
- case RAS_TEXCO_UV1:
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1());
- break;
- case RAS_TEXCO_NORM:
- glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
- break;
- case RAS_TEXTANGENT:
- glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
- break;
- case RAS_TEXCO_UV2:
- glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
- break;
- }
+ glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert), tv->getUV2());
+ continue;
+ }
+ switch(m_texco[unit])
+ {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getLocalXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glTexCoordPointer(3, GL_FLOAT, sizeof(RAS_TexVert),tv->getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glTexCoordPointer(4, GL_FLOAT, sizeof(RAS_TexVert),tv->getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glTexCoordPointer(2, GL_FLOAT, sizeof(RAS_TexVert),tv->getUV2());
+ break;
+ default:
+ break;
}
}
-#ifdef GL_ARB_vertex_program
- if(m_useTang && bgl::RAS_EXT_support._ARB_vertex_program)
- bgl::blVertexAttrib4fvARB(1/*tangent*/, tv->getTangent());
-#endif
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
-#endif
-}
+ if(GLEW_ARB_vertex_program) {
+ for(unit=0; unit<m_attrib_num; unit++) {
+ switch(m_attrib[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getLocalXYZ());
+ break;
+ case RAS_TEXCO_UV1:
+ glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV1());
+ break;
+ case RAS_TEXCO_NORM:
+ glVertexAttribPointer(unit, 3, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getNormal());
+ break;
+ case RAS_TEXTANGENT:
+ glVertexAttribPointer(unit, 4, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getTangent());
+ break;
+ case RAS_TEXCO_UV2:
+ glVertexAttribPointer(unit, 2, GL_FLOAT, GL_FALSE, sizeof(RAS_TexVert), tv->getUV2());
+ break;
+ default:
+ break;
+ }
+ }
+ }
+}
void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
{
- if (enable)
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- else
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ TexCoGen *texco, *attrib;
+ int unit, texco_num, attrib_num;
+
+ /* disable previously enabled texture coordinates and attributes. ideally
+ * this shouldn't be necessary .. */
+ if(enable)
+ EnableTextures(false);
+
+ /* we cache last texcoords and attribs to ensure we disable the ones that
+ * were actually last set */
+ if(enable) {
+ texco = m_texco;
+ texco_num = m_texco_num;
+ attrib = m_attrib;
+ attrib_num = m_attrib_num;
+
+ memcpy(m_last_texco, m_texco, sizeof(TexCoGen)*m_texco_num);
+ m_last_texco_num = m_texco_num;
+ memcpy(m_last_attrib, m_attrib, sizeof(TexCoGen)*m_attrib_num);
+ m_last_attrib_num = m_attrib_num;
+ }
+ else {
+ texco = m_last_texco;
+ texco_num = m_last_texco_num;
+ attrib = m_last_attrib;
+ attrib_num = m_last_attrib_num;
+ }
+
+ if(GLEW_ARB_multitexture) {
+ for(unit=0; unit<texco_num; unit++) {
+ glClientActiveTextureARB(GL_TEXTURE0_ARB+unit);
+
+ switch(texco[unit])
+ {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ case RAS_TEXCO_UV1:
+ case RAS_TEXCO_NORM:
+ case RAS_TEXTANGENT:
+ case RAS_TEXCO_UV2:
+ if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ break;
+ default:
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ break;
+ }
+ }
+
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ else {
+ if(texco_num) {
+ if(enable) glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ else glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
+ }
+
+ if(GLEW_ARB_vertex_program) {
+ for(unit=0; unit<attrib_num; unit++) {
+ switch(attrib[unit]) {
+ case RAS_TEXCO_ORCO:
+ case RAS_TEXCO_GLOB:
+ case RAS_TEXCO_UV1:
+ case RAS_TEXCO_NORM:
+ case RAS_TEXTANGENT:
+ case RAS_TEXCO_UV2:
+ if(enable) glEnableVertexAttribArray(unit);
+ else glDisableVertexAttribArray(unit);
+ break;
+ default:
+ glDisableVertexAttribArray(unit);
+ break;
+ }
+ }
+ }
+
+ if(!enable) {
+ m_last_texco_num = 0;
+ m_last_attrib_num = 0;
+ }
}
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
index 4d478b0171f..ea08887028f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h
@@ -33,9 +33,14 @@
class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer
{
- void TexCoordPtr(const RAS_TexVert *tv, int unit);
+ void TexCoordPtr(const RAS_TexVert *tv);
bool m_Lock;
+ TexCoGen m_last_texco[RAS_MAX_TEXCO];
+ TexCoGen m_last_attrib[RAS_MAX_ATTRIB];
+ int m_last_texco_num;
+ int m_last_attrib_num;
+
public:
RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas, bool lock=false);
virtual ~RAS_VAOpenGLRasterizer();
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py
deleted file mode 100644
index 8f4065b3d6a..00000000000
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/mkglext.py
+++ /dev/null
@@ -1,627 +0,0 @@
-#!/usr/bin/python
-#
-# $Id$
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): none yet.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-#
-# mkglext.py generates code for linking extensions.
-#
-# It reads the glext.h header from stdin and writes code to stdout.
-#
-# Usage: mkglext.py < glext.h > tmp
-# Code can be copied & pasted from tmp to GL_ExtensionManager.cpp.
-#
-# glext.h is available here: http://oss.sgi.com/projects/ogl-sample/ABI/glext.h
-#
-
-from sys import stdin
-import string, re
-
-glext_h = string.split(stdin.read(), '\n')
-
-# These extensions have been incorporated into the core GL or been superceded.
-# Code will not be generated for these extensions
-blacklist = [
- "GL_EXT_multisample",
- "GL_INGR_blend_func_separate",
- "GL_SGIX_fragment_lighting",
- "GL_SGIX_polynomial_ffd",
- "GL_SGIS_point_parameters",
- "GL_EXT_texture_object",
- "GL_EXT_subtexture",
- "GL_EXT_copy_texture",
- "GL_EXT_vertex_array",
- "GL_EXT_point_parameters",
- "GL_EXT_blend_color",
- "GL_EXT_polygon_offset",
- "GL_EXT_texture"]
-
-# Only code for these extensions will be generated. Extensions on both the
-# blacklist & whitelist will not have code generated.
-# This list is from http://oss.sgi.com/projects/ogl-sample/registry/ at 14-Mar-04
-whitelist = [
- # ARB Extensions
- "GL_ARB_multitexture",
- "GLX_ARB_get_proc_address",
- "GL_ARB_transpose_matrix",
- "WGL_ARB_buffer_region",
- "GL_ARB_multisample",
- "GL_ARB_texture_env_add",
- "GL_ARB_texture_cube_map",
- "WGL_ARB_extensions_string",
- "WGL_ARB_pixel_format",
- "WGL_ARB_make_current_read",
- "WGL_ARB_pbuffer",
- "GL_ARB_texture_compression",
- "GL_ARB_texture_border_clamp",
- "GL_ARB_point_parameters",
- "GL_ARB_vertex_blend",
- "GL_ARB_matrix_palette",
- "GL_ARB_texture_env_combine",
- "GL_ARB_texture_env_crossbar",
- "GL_ARB_texture_env_dot3",
- "WGL_ARB_render_texture",
- "GL_ARB_texture_mirrored_repeat",
- "GL_ARB_depth_texture",
- "GL_ARB_shadow",
- "GL_ARB_shadow_ambient",
- "GL_ARB_window_pos",
- "GL_ARB_vertex_program",
- "GL_ARB_fragment_program",
- "GL_ARB_vertex_buffer_object",
- "GL_ARB_occlusion_query",
- "GL_ARB_shader_objects",
- "GL_ARB_vertex_shader",
- "GL_ARB_fragment_shader",
- "GL_ARB_shading_language_100",
- "GL_ARB_texture_non_power_of_two",
- "GL_ARB_point_sprite",
- "GL_ARB_fragment_program_shadow",
-
- # Non ARB Extensions
- "GL_EXT_abgr",
- "GL_EXT_blend_color",
- "GL_EXT_polygon_offset",
- "GL_EXT_texture",
- "GL_EXT_texture3D",
- "GL_SGIS_texture_filter4",
- "GL_EXT_subtexture",
- "GL_EXT_copy_texture",
- "GL_EXT_histogram",
- "GL_EXT_convolution",
- "GL_SGI_color_matrix",
- "GL_SGI_color_table",
- "GL_SGIS_pixel_texture",
- "GL_SGIS_texture4D",
- "GL_SGI_texture_color_table",
- "GL_EXT_cmyka",
- "GL_EXT_texture_object",
- "GL_SGIS_detail_texture",
- "GL_SGIS_sharpen_texture",
- "GL_EXT_packed_pixels",
- "GL_SGIS_texture_lod",
- "GL_SGIS_multisample",
- "GL_EXT_rescale_normal",
- "GLX_EXT_visual_info",
- "GL_EXT_vertex_array",
- "GL_EXT_misc_attribute",
- "GL_SGIS_generate_mipmap",
- "GL_SGIX_clipmap",
- "GL_SGIX_shadow",
- "GL_SGIS_texture_edge_clamp",
- "GL_SGIS_texture_border_clamp",
- "GL_EXT_blend_minmax",
- "GL_EXT_blend_subtract",
- "GL_EXT_blend_logic_op",
- "GLX_SGI_swap_control",
- "GLX_SGI_video_sync",
- "GLX_SGI_make_current_read",
- "GLX_SGIX_video_source",
- "GLX_EXT_visual_rating",
- "GL_SGIX_interlace",
- "GLX_EXT_import_context",
- "GLX_SGIX_fbconfig",
- "GLX_SGIX_pbuffer",
- "GL_SGIS_texture_select",
- "GL_SGIX_sprite",
- "GL_SGIX_texture_multi_buffer",
- "GL_EXT_point_parameters",
- "GL_SGIX_instruments",
- "GL_SGIX_texture_scale_bias",
- "GL_SGIX_framezoom",
- "GL_SGIX_tag_sample_buffer",
- "GL_SGIX_reference_plane",
- "GL_SGIX_flush_raster",
- "GLX_SGI_cushion",
- "GL_SGIX_depth_texture",
- "GL_SGIS_fog_function",
- "GL_SGIX_fog_offset",
- "GL_HP_image_transform",
- "GL_HP_convolution_border_modes",
- "GL_SGIX_texture_add_env",
- "GL_EXT_color_subtable",
- "GLU_EXT_object_space_tess",
- "GL_PGI_vertex_hints",
- "GL_PGI_misc_hints",
- "GL_EXT_paletted_texture",
- "GL_EXT_clip_volume_hint",
- "GL_SGIX_list_priority",
- "GL_SGIX_ir_instrument1",
- "GLX_SGIX_video_resize",
- "GL_SGIX_texture_lod_bias",
- "GLU_SGI_filter4_parameters",
- "GLX_SGIX_dm_buffer",
- "GL_SGIX_shadow_ambient",
- "GLX_SGIX_swap_group",
- "GLX_SGIX_swap_barrier",
- "GL_EXT_index_texture",
- "GL_EXT_index_material",
- "GL_EXT_index_func",
- "GL_EXT_index_array_formats",
- "GL_EXT_compiled_vertex_array",
- "GL_EXT_cull_vertex",
- "GLU_EXT_nurbs_tessellator",
- "GL_SGIX_ycrcb",
- "GL_EXT_fragment_lighting",
- "GL_IBM_rasterpos_clip",
- "GL_HP_texture_lighting",
- "GL_EXT_draw_range_elements",
- "GL_WIN_phong_shading",
- "GL_WIN_specular_fog",
- "GLX_SGIS_color_range",
- "GL_EXT_light_texture",
- "GL_SGIX_blend_alpha_minmax",
- "GL_EXT_scene_marker",
- "GL_SGIX_pixel_texture_bits",
- "GL_EXT_bgra",
- "GL_SGIX_async",
- "GL_SGIX_async_pixel",
- "GL_SGIX_async_histogram",
- "GL_INTEL_texture_scissor",
- "GL_INTEL_parallel_arrays",
- "GL_HP_occlusion_test",
- "GL_EXT_pixel_transform",
- "GL_EXT_pixel_transform_color_table",
- "GL_EXT_shared_texture_palette",
- "GLX_SGIS_blended_overlay",
- "GL_EXT_separate_specular_color",
- "GL_EXT_secondary_color",
- "GL_EXT_texture_env",
- "GL_EXT_texture_perturb_normal",
- "GL_EXT_multi_draw_arrays",
- "GL_EXT_fog_coord",
- "GL_REND_screen_coordinates",
- "GL_EXT_coordinate_frame",
- "GL_EXT_texture_env_combine",
- "GL_APPLE_specular_vector",
- "GL_SGIX_pixel_texture",
- "GL_APPLE_transform_hint",
- "GL_SUNX_constant_data",
- "GL_SUN_global_alpha",
- "GL_SUN_triangle_list",
- "GL_SUN_vertex",
- "WGL_EXT_display_color_table",
- "WGL_EXT_extensions_string",
- "WGL_EXT_make_current_read",
- "WGL_EXT_pixel_format",
- "WGL_EXT_pbuffer",
- "WGL_EXT_swap_control",
- "GL_EXT_blend_func_separate",
- "GL_INGR_color_clamp",
- "GL_INGR_interlace_read",
- "GL_EXT_stencil_wrap",
- "WGL_EXT_depth_float",
- "GL_EXT_422_pixels",
- "GL_NV_texgen_reflection",
- "GL_SGIX_texture_range",
- "GL_SUN_convolution_border_modes",
- "GLX_SUN_get_transparent_index",
- "GL_EXT_texture_env_add",
- "GL_EXT_texture_lod_bias",
- "GL_EXT_texture_filter_anisotropic",
- "GL_EXT_vertex_weighting",
- "GL_NV_light_max_exponent",
- "GL_NV_vertex_array_range",
- "GL_NV_register_combiners",
- "GL_NV_fog_distance",
- "GL_NV_texgen_emboss",
- "GL_NV_blend_square",
- "GL_NV_texture_env_combine4",
- "GL_MESA_resize_buffers",
- "GL_MESA_window_pos",
- "GL_EXT_texture_compression_s3tc",
- "GL_IBM_cull_vertex",
- "GL_IBM_multimode_draw_arrays",
- "GL_IBM_vertex_array_lists",
- "GL_3DFX_texture_compression_FXT1",
- "GL_3DFX_multisample",
- "GL_3DFX_tbuffer",
- "WGL_EXT_multisample",
- "GL_SGIX_vertex_preclip",
- "GL_SGIX_resample",
- "GL_SGIS_texture_color_mask",
- "GLX_MESA_copy_sub_buffer",
- "GLX_MESA_pixmap_colormap",
- "GLX_MESA_release_buffers",
- "GLX_MESA_set_3dfx_mode",
- "GL_EXT_texture_env_dot3",
- "GL_ATI_texture_mirror_once",
- "GL_NV_fence",
- "GL_IBM_static_data",
- "GL_IBM_texture_mirrored_repeat",
- "GL_NV_evaluators",
- "GL_NV_packed_depth_stencil",
- "GL_NV_register_combiners2",
- "GL_NV_texture_compression_vtc",
- "GL_NV_texture_rectangle",
- "GL_NV_texture_shader",
- "GL_NV_texture_shader2",
- "GL_NV_vertex_array_range2",
- "GL_NV_vertex_program",
- "GLX_SGIX_visual_select_group",
- "GL_SGIX_texture_coordinate_clamp",
- "GLX_OML_swap_method",
- "GLX_OML_sync_control",
- "GL_OML_interlace",
- "GL_OML_subsample",
- "GL_OML_resample",
- "WGL_OML_sync_control",
- "GL_NV_copy_depth_to_color",
- "GL_ATI_envmap_bumpmap",
- "GL_ATI_fragment_shader",
- "GL_ATI_pn_triangles",
- "GL_ATI_vertex_array_object",
- "GL_EXT_vertex_shader",
- "GL_ATI_vertex_streams",
- "WGL_I3D_digital_video_control",
- "WGL_I3D_gamma",
- "WGL_I3D_genlock",
- "WGL_I3D_image_buffer",
- "WGL_I3D_swap_frame_lock",
- "WGL_I3D_swap_frame_usage",
- "GL_ATI_element_array",
- "GL_SUN_mesh_array",
- "GL_SUN_slice_accum",
- "GL_NV_multisample_filter_hint",
- "GL_NV_depth_clamp",
- "GL_NV_occlusion_query",
- "GL_NV_point_sprite",
- "WGL_NV_render_depth_texture",
- "WGL_NV_render_texture_rectangle",
- "GL_NV_texture_shader3",
- "GL_NV_vertex_program1_1",
- "GL_EXT_shadow_funcs",
- "GL_EXT_stencil_two_side",
- "GL_ATI_text_fragment_shader",
- "GL_APPLE_client_storage",
- "GL_APPLE_element_array",
- "GL_APPLE_fence",
- "GL_APPLE_vertex_array_object",
- "GL_APPLE_vertex_array_range",
- "GL_APPLE_ycbcr_422",
- "GL_S3_s3tc",
- "GL_ATI_draw_buffers",
- "WGL_ATI_pixel_format_float",
- "GL_ATI_texture_env_combine3",
- "GL_ATI_texture_float",
- "GL_NV_float_buffer",
- "GL_NV_fragment_program",
- "GL_NV_half_float",
- "GL_NV_pixel_data_range",
- "GL_NV_primitive_restart",
- "GL_NV_texture_expand_normal",
- "GL_NV_vertex_program2",
- "GL_ATI_map_object_buffer",
- "GL_ATI_separate_stencil",
- "GL_ATI_vertex_attrib_array_object",
- "GL_OES_byte_coordinates",
- "GL_OES_fixed_point",
- "GL_OES_single_precision",
- "GL_OES_compressed_paletted_texture",
- "GL_OES_read_format",
- "GL_OES_query_matrix",
- "GL_EXT_depth_bounds_test",
- "GL_EXT_texture_mirror_clamp",
- "GL_EXT_blend_equation_separate",
- "GL_MESA_pack_invert",
- "GL_MESA_ycbcr_texture"]
-
-"""
-Example code output:
-#ifdef GL_EXT_compiled_vertex_array
- if (QueryExtension("GL_EXT_compiled_vertex_array"))
- {
- glUnlockArraysEXT = reinterpret_cast<PFNGLUNLOCKARRAYSEXTPROC>(bglGetProcAddress((const GLubyte *) "glUnlockArraysEXT"));
- glLockArraysEXT = reinterpret_cast<PFNGLLOCKARRAYSEXTPROC>(bglGetProcAddress((const GLubyte *) "glLockArraysEXT"));
- if (glUnlockArraysEXT && glLockArraysEXT)
- {
- EnableExtension(_GL_EXT_compiled_vertex_array);
- if (doDebugMessages)
- std::cout << "Detected GL_EXT_compiled_vertex_array" << std::endl;
- } else {
- std::cout << "ERROR: GL_EXT_compiled_vertex_array implementation is broken!" << std::endl;
- }
- }
-#endif
-"""
-def writeext(ext, fnlist):
- if (find(blacklist, ext)):
- return
- if (len(fnlist) == 0):
- # This extension has no functions to detect - don't need to wrap in
- # #ifdef GL_extension names
- print "\tif (QueryExtension(\"" + ext + "\"))"
- print "\t{"
- print "\t\tEnableExtension(_" + ext + ");"
- print "\t\tif (doDebugMessages)"
- print "\t\t\tstd::cout << \"Detected " + ext + "\" << std::endl;"
- print "\t}"
- print
- return
- print "#if defined(" + ext + ")"
- print "\tif (QueryExtension(\"" + ext + "\"))"
- print "\t{"
- for fn in fnlist:
- print "\t\t" + fn[0] + " = reinterpret_cast<" + fn[1] + ">(bglGetProcAddress((const GLubyte *) \"" + fn[0] + "\"));"
- errcheck = ""
- for fn in fnlist:
- if (errcheck == ""):
- errcheck = fn[0]
- else:
- errcheck = errcheck + " && " + fn[0]
- print "\t\tif (" + errcheck + ") {"
- print "\t\t\tEnableExtension(_" + ext + ");"
- print "\t\t\tif (doDebugMessages)"
- print "\t\t\t\tstd::cout << \"Enabled " + ext + "\" << std::endl;"
- print "\t\t} else {"
- print "\t\t\tstd::cout << \"ERROR: " + ext + " implementation is broken!\" << std::endl;"
- print "\t\t}"
- print "\t}"
- print "#endif"
- print
-
-"""
-Example Output:
-#if defined(GL_EXT_compiled_vertex_array)
-PFNGLLOCKARRAYSEXTPROC glLockArraysEXT;
-PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT;
-#endif
-"""
-def writeproto(ext, fnlist):
- if (find(blacklist, ext) or not find(whitelist, ext)):
- return
- print "#if defined(" + ext + ")"
- for fn in fnlist:
- print fn[1] + " " + fn[0] + ";"
- print "#endif"
- print
-
-"""
-#ifdef GL_EXT_compiled_vertex_array
-extern PFNGLLOCKARRAYSEXTPROC glLockArraysEXT;
-extern PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT;
-#endif
-"""
-def writeheader(ext, fnlisti):
- if (find(blacklist, ext) or not find(whitelist, ext)):
- return
- print "#if defined(" + ext + ")"
- for fn in fnlist:
- print "extern " + fn[1] + " " + fn[0] + ";"
- print "#endif"
- print
-
-def find(l, x):
- for i in l:
- if (i == x):
- return 1
- return 0
-
-
-# Write Prototypes
-ext = ""
-fns = []
-fnlist = []
-ifdef = 0
-for i in glext_h:
- line = re.search('^#ifn?def', i)
- if (line):
- ifdef = ifdef + 1
-
- line = re.search('^#ifndef (GL_.*)', i)
- if (line):
- if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
- ext = line.group(1)
-
- line = re.search('^#endif', i)
- if (line):
- ifdef = ifdef - 1
- if (ifdef == 0 and ext != ""):
- writeproto(ext, fnlist)
- ext = ""
- fns = []
- fnlist = []
- if (ext != ""):
- line = re.search('.* (gl.*) \(.*\);', i)
- if (line):
- fns += [line.group(1)]
- line = re.search('.*PFN(.*)PROC.*', i)
- if (line):
- for j in fns:
- if (string.lower(line.group(1)) == string.lower(j)):
- fnlist += [(j, "PFN" + line.group(1) + "PROC")]
-
-# Write link code
-ext = ""
-fns = []
-fnlist = []
-ifdef = 0
-for i in glext_h:
- line = re.search('^#ifn?def', i)
- if (line):
- ifdef = ifdef + 1
-
- line = re.search('^#ifndef (GL_.*)', i)
- if (line):
- if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
- ext = line.group(1)
-
- line = re.search('^#endif', i)
- if (line):
- ifdef = ifdef - 1
- if (ifdef == 0 and ext != ""):
- writeext(ext, fnlist)
- ext = ""
- fns = []
- fnlist = []
- if (ext != ""):
- line = re.search('.* (gl.*) \(.*\);', i)
- if (line):
- fns += [line.group(1)]
- line = re.search('.*PFN(.*)PROC.*', i)
- if (line):
- for j in fns:
- if (string.lower(line.group(1)) == string.lower(j)):
- fnlist += [(j, "PFN" + line.group(1) + "PROC")]
-
-# Write header code
-ext = ""
-fns = []
-fnlist = []
-ifdef = 0
-for i in glext_h:
- line = re.search('^#ifn?def', i)
- if (line):
- ifdef = ifdef + 1
-
- line = re.search('^#ifndef (GL_.*)', i)
- if (line):
- if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
- ext = line.group(1)
-
- line = re.search('^#endif', i)
- if (line):
- ifdef = ifdef - 1
- if (ifdef == 0 and ext != ""):
- writeheader(ext, fnlist)
- ext = ""
- fns = []
- fnlist = []
- if (ext != ""):
- line = re.search('.* (gl.*) \(.*\);', i)
- if (line):
- fns += [line.group(1)]
- line = re.search('.*PFN(.*)PROC.*', i)
- if (line):
- for j in fns:
- if (string.lower(line.group(1)) == string.lower(j)):
- fnlist += [(j, "PFN" + line.group(1) + "PROC")]
-
-# Write Python link code
-ext = ""
-extensions = []
-fns = []
-defines = []
-ifdef = 0
-for i in glext_h:
- line = re.search('^#ifn?def', i)
- if (line):
- ifdef = ifdef + 1
-
- line = re.search('^#ifndef (GL_.*)', i)
- if (line):
- if (not re.search('GL_VERSION.*', line.group(1)) and find(whitelist, line.group(1))):
- ext = line.group(1)
-
- line = re.search('^#endif', i)
- if (line):
- ifdef = ifdef - 1
- if (ifdef == 0 and ext != ""):
- done = 0
- for e in range(len(extensions)):
- if extensions[e][0] == ext:
- extensions[e] = (ext, defines + extensions[e][1], fns + extensions[e][2])
- done = 1
- if not done:
- extensions = extensions + [(ext, defines, fns)]
- ext = ""
- fns = []
- defines = []
- if (ext != ""):
- line = re.search('#define +(GL.*) +(0x.*)', i) # #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- if (line):
- defines += [(line.group(1), line.group(2))]
-
- line = re.search('(.* )(gl.*)(\(.*\));', i) # GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
- if (line):
- fns += [(line.group(1), line.group(2), line.group(3))]
-
-for ext in extensions:
- if (find(blacklist, ext[0]) or not find(whitelist, ext[0])):
- continue
- print "#if defined(" + ext[0] + ")"
- for fn in ext[2]:
- line = re.search('gl(.*)', fn[1])
- # BGL_Wrap(2, RasterPos2f, void, (GLfloat, GLfloat))
- rtype = ""
- for r in string.split(fn[0]):
- if r != "GLAPI" and r != "APIENTRY":
- rtype = rtype + " " + r
- params = ""
- for p in string.split(fn[2], ','):
- pline = re.search('(.*) \*', p)
- if (pline):
- p = pline.group(1) + "P"
- if params == "":
- params = p
- else:
- params = params + "," + p
- if not params[-1] == ")":
- params = params + ")"
- print "BGL_Wrap(" + str(len(string.split(fn[2], ','))) + ", " + line.group(1) + ",\t" + rtype + ",\t" + params + ")"
- print "#endif"
- print
-
-for ext in extensions:
- if (find(blacklist, ext[0]) or not find(whitelist, ext[0])):
- continue
- print 'PyDict_SetItemString(dict, "' + ext[0] + '", PyInt_FromLong(_' + ext[0] + '))'
- print "#if defined(" + ext[0] + ")"
- print "if (bglQueryExtension(_" + ext[0] + ")) {"
- if len(ext[2]) > 0:
- for fn in ext[2]:
- line = re.search('gl(.*)', fn[1])
- # MethodDef(Vertex3iv),
- print " BGL_AddMethod(" + line.group(1) + ");"
- print
-
- for define in ext[1]:
- print " BGL_AddConst(" + define[0] + ");"
- print
-
- print "}"
- print "#endif"
- print
diff --git a/source/gameengine/SceneGraph/SG_Node.cpp b/source/gameengine/SceneGraph/SG_Node.cpp
index ff9a9f7f371..4e90d7c4653 100644
--- a/source/gameengine/SceneGraph/SG_Node.cpp
+++ b/source/gameengine/SceneGraph/SG_Node.cpp
@@ -159,6 +159,17 @@ IsVertexParent()
return false;
}
+ bool
+SG_Node::
+IsSlowParent()
+{
+ if (m_parent_relation)
+ {
+ return m_parent_relation->IsSlowRelation();
+ }
+ return false;
+}
+
void
SG_Node::
DisconnectFromParent(
diff --git a/source/gameengine/SceneGraph/SG_Node.h b/source/gameengine/SceneGraph/SG_Node.h
index 5cf24de68f3..f86e3046d93 100644
--- a/source/gameengine/SceneGraph/SG_Node.h
+++ b/source/gameengine/SceneGraph/SG_Node.h
@@ -159,6 +159,14 @@ public:
bool
IsVertexParent(
) ;
+
+ /**
+ * Return slow parent status.
+ */
+
+ bool
+ IsSlowParent(
+ ) ;
/**
* Update the spatial data of this node. Iterate through
diff --git a/source/gameengine/SceneGraph/SG_ParentRelation.h b/source/gameengine/SceneGraph/SG_ParentRelation.h
index 9d360d1c274..6507cb98519 100644
--- a/source/gameengine/SceneGraph/SG_ParentRelation.h
+++ b/source/gameengine/SceneGraph/SG_ParentRelation.h
@@ -99,6 +99,16 @@ public :
) {
return false;
}
+
+ /**
+ * Need this to see if we are able to adjust time-offset from the python api
+ */
+ virtual
+ bool
+ IsSlowRelation(
+ ) {
+ return false;
+ }
protected :
/**
diff --git a/source/gameengine/SceneGraph/SG_Spatial.cpp b/source/gameengine/SceneGraph/SG_Spatial.cpp
index 18049592977..5ba116e59db 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.cpp
+++ b/source/gameengine/SceneGraph/SG_Spatial.cpp
@@ -87,6 +87,13 @@ SG_Spatial::
delete (m_parent_relation);
}
+ SG_ParentRelation *
+SG_Spatial::
+GetParentRelation(
+){
+ return m_parent_relation;
+}
+
void
SG_Spatial::
SetParentRelation(
diff --git a/source/gameengine/SceneGraph/SG_Spatial.h b/source/gameengine/SceneGraph/SG_Spatial.h
index a70784472a7..28848b0f933 100644
--- a/source/gameengine/SceneGraph/SG_Spatial.h
+++ b/source/gameengine/SceneGraph/SG_Spatial.h
@@ -83,6 +83,10 @@ public:
SetParentRelation(
SG_ParentRelation *relation
);
+
+ SG_ParentRelation *
+ GetParentRelation(
+ );
/**
diff --git a/source/nan_definitions.mk b/source/nan_definitions.mk
index e19d10dba64..9c1a28de999 100644
--- a/source/nan_definitions.mk
+++ b/source/nan_definitions.mk
@@ -98,6 +98,7 @@ endif
export NAN_OPENNL ?= $(LCGDIR)/opennl
export NAN_ELBEEM ?= $(LCGDIR)/elbeem
export NAN_SUPERLU ?= $(LCGDIR)/superlu
+ export NAN_GLEW ?= $(LCGDIR)/glew
ifeq ($(FREE_WINDOWS), true)
export NAN_FTGL ?= $(LCGDIR)/gcc/ftgl
export NAN_FFMPEG ?= $(LCGDIR)/gcc/ffmpeg