diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 21:22:05 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 22:04:21 +0300 |
commit | eec3fc1273e6c02ab5749a054261287fb0da0f89 (patch) | |
tree | 41a7d586ec0a5d1306f5ce1e5a82c8072ebe7dda | |
parent | 1107223a632ca8d853bb6b37492d08f74bb369a5 (diff) |
Armature: Set outline width to 2.0.
Correspond roughly to 1px width.
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl index c7958148588..e534e8cef1d 100644 --- a/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl +++ b/source/blender/draw/modes/shaders/armature_envelope_outline_vert.glsl @@ -5,7 +5,7 @@ uniform mat4 ViewProjectionMatrix; uniform mat4 ProjectionMatrix; uniform vec2 viewportSize; -uniform float lineThickness = 3.0; +uniform float lineThickness = 2.0; /* ---- Instanciated Attribs ---- */ in vec2 pos0; diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl index 3d3cb692634..07eea8a1f34 100644 --- a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl @@ -13,7 +13,7 @@ in vec4 vCol[]; flat out vec4 finalColor; uniform mat4 ProjectionMatrix; uniform vec2 viewportSize; -uniform float lineThickness = 3.0; +uniform float lineThickness = 2.0; vec2 compute_dir(vec2 v0, vec2 v1) { diff --git a/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl index 8fe20decdca..b5601e56210 100644 --- a/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl +++ b/source/blender/draw/modes/shaders/armature_sphere_outline_vert.glsl @@ -2,7 +2,7 @@ uniform mat4 ViewMatrix; uniform mat4 ProjectionMatrix; uniform vec2 viewportSize; -uniform float lineThickness = 3.0; +uniform float lineThickness = 2.0; /* ---- Instanciated Attribs ---- */ in vec2 pos0; |