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authorCampbell Barton <ideasman42@gmail.com>2019-01-21 02:43:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-21 02:43:01 +0300
commit7467049055a7dc75d144d82d6266d0498e9e423a (patch)
treecd864775aa44125e40c4a6ccb78b17bf4ebbbb0f
parent0d8d26696f48b710ee2a033f04a76c7826641f05 (diff)
3D View: add back initial clipping support
Use clipping for workbench solid mode drawing. Other modes & shading support still needs to be added.
-rw-r--r--source/blender/blenloader/intern/readfile.c4
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl16
-rw-r--r--source/blender/draw/engines/workbench/workbench_data.c19
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c1
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c10
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h6
7 files changed, 52 insertions, 5 deletions
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index b264b457396..3dfb262414b 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6675,10 +6675,6 @@ static void direct_link_region(FileData *fd, ARegion *ar, int spacetype)
rv3d->render_engine = NULL;
rv3d->sms = NULL;
rv3d->smooth_timer = NULL;
-
- /* TODO: support clipping in 2.8x,
- * Tools use clipping which is confusing when it isn't displayed, T59580. */
- rv3d->rflag &= ~RV3D_CLIPPING;
}
}
}
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 7c5b528c40d..e821581298d 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -1,10 +1,16 @@
uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;
uniform mat4 ProjectionMatrix;
uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrixInverse;
uniform mat3 NormalMatrix;
+#ifdef USE_WORLD_CLIP_PLANES
+uniform vec4 WorldClipPlanes[6];
+uniform int WorldClipPlanesLen;
+#endif
+
#ifndef HAIR_SHADER
in vec3 pos;
in vec3 nor;
@@ -68,4 +74,14 @@ void main()
normal_viewport = normalize(normal_viewport);
# endif
#endif
+
+#ifdef USE_WORLD_CLIP_PLANES
+ {
+ vec3 worldPosition = (ModelMatrix * vec4(pos, 1.0)).xyz;
+ for (int i = 0; i < WorldClipPlanesLen; i++) {
+ gl_ClipDistance[i] = dot(WorldClipPlanes[i].xyz, worldPosition) + WorldClipPlanes[i].w;
+ }
+ }
+#endif
+
}
diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c
index 937378dabb4..427ae4063f9 100644
--- a/source/blender/draw/engines/workbench/workbench_data.c
+++ b/source/blender/draw/engines/workbench/workbench_data.c
@@ -88,6 +88,18 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd)
wd->curvature_ridge = 0.5f / max_ff(SQUARE(wpd->shading.curvature_ridge_factor), 1e-4f);
wd->curvature_valley = 0.7f / max_ff(SQUARE(wpd->shading.curvature_valley_factor), 1e-4f);
+ {
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ memcpy(wpd->world_clip_planes, rv3d->clip, sizeof(float[6][4]));
+ wpd->world_clip_planes_len = (rv3d->viewlock & RV3D_BOXCLIP) ? 4 : 6;
+ DRW_state_clip_planes_count_set(6);
+ }
+ else {
+ wpd->world_clip_planes_len = 0;
+ }
+ }
+
wpd->world_ubo = DRW_uniformbuffer_create(sizeof(WORKBENCH_UBO_World), &wpd->world_data);
/* Cavity settings */
@@ -172,6 +184,13 @@ void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, floa
DRW_uniformbuffer_update(wpd->world_ubo, wd);
}
+void workbench_private_draw_finish(WORKBENCH_PrivateData *wpd)
+{
+ if (wpd->world_clip_planes_len) {
+ DRW_state_clip_planes_reset();
+ }
+}
+
void workbench_private_data_free(WORKBENCH_PrivateData *wpd)
{
BLI_ghash_free(wpd->material_hash, NULL, MEM_freeN);
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 3f537f6c6d0..5868ad90206 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -1081,6 +1081,7 @@ void workbench_deferred_draw_finish(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PrivateData *wpd = stl->g_data;
+ workbench_private_draw_finish(wpd);
workbench_private_data_free(wpd);
workbench_volume_smoke_textures_free(wpd);
}
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index 94cbb20ef5f..0ccc95d6b94 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -647,6 +647,7 @@ void workbench_forward_draw_finish(WORKBENCH_Data *vedata)
WORKBENCH_StorageList *stl = vedata->stl;
WORKBENCH_PrivateData *wpd = stl->g_data;
+ workbench_private_draw_finish(wpd);
workbench_private_data_free(wpd);
workbench_volume_smoke_textures_free(wpd);
}
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index 679f11620b4..ce71189f344 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -110,6 +110,9 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
if (is_hair) {
BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
}
+ if (wpd->world_clip_planes_len) {
+ BLI_dynstr_appendf(ds, "#define USE_WORLD_CLIP_PLANES\n");
+ }
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
@@ -168,6 +171,7 @@ int workbench_material_get_prepass_shader_index(
SET_FLAG_FROM_TEST(index, NORMAL_VIEWPORT_PASS_ENABLED(wpd), 1 << 3);
SET_FLAG_FROM_TEST(index, MATCAP_ENABLED(wpd), 1 << 4);
SET_FLAG_FROM_TEST(index, use_textures, 1 << 5);
+ SET_FLAG_FROM_TEST(index, wpd->world_clip_planes_len != 0, 1 << 6);
return index;
}
@@ -236,6 +240,12 @@ void workbench_material_shgroup_uniform(
}
DRW_shgroup_uniform_float(grp, "materialRoughness", &material->roughness, 1);
}
+
+ if (wpd->world_clip_planes_len) {
+ DRW_shgroup_uniform_vec4(grp, "WorldClipPlanes", wpd->world_clip_planes[0], wpd->world_clip_planes_len);
+ DRW_shgroup_uniform_int(grp, "WorldClipPlanesLen", &wpd->world_clip_planes_len, 1);
+ DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES);
+ }
}
void workbench_material_copy(WORKBENCH_MaterialData *dest_material, const WORKBENCH_MaterialData *source_material)
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index e7712ff8f32..e38c7ae424d 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -41,7 +41,7 @@
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
#define MAX_COMPOSITE_SHADERS (1 << 6)
-#define MAX_PREPASS_SHADERS (1 << 6)
+#define MAX_PREPASS_SHADERS (1 << 7)
#define MAX_ACCUM_SHADERS (1 << 4)
#define MAX_CAVITY_SHADERS (1 << 3)
@@ -200,6 +200,9 @@ typedef struct WORKBENCH_PrivateData {
bool shadow_changed;
bool is_playback;
+ float world_clip_planes[6][4];
+ int world_clip_planes_len;
+
/* Volumes */
bool volumes_do;
ListBase smoke_domains;
@@ -318,6 +321,7 @@ bool studiolight_camera_in_object_shadow(WORKBENCH_PrivateData *wpd, Object *ob,
/* workbench_data.c */
void workbench_effect_info_init(WORKBENCH_EffectInfo *effect_info);
void workbench_private_data_init(WORKBENCH_PrivateData *wpd);
+void workbench_private_draw_finish(WORKBENCH_PrivateData *wpd);
void workbench_private_data_free(WORKBENCH_PrivateData *wpd);
void workbench_private_data_get_light_direction(WORKBENCH_PrivateData *wpd, float r_light_direction[3]);