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authorHans Goudey <h.goudey@me.com>2022-08-08 23:19:58 +0300
committerHans Goudey <h.goudey@me.com>2022-08-08 23:20:03 +0300
commitd48c7a0419e248464102391f0b776df7e7c41b25 (patch)
tree6a76f93ee6ed74c15b1497d076c24c260c38f79e
parent529f5e95d7d989d1e53e283dbccd13e52709a1ce (diff)
parent1e57ddf6eadcb4327f2689fb34f07fc5bf72331c (diff)
Merge branch 'master' into refactor-mesh-hide-generic
-rw-r--r--CMakeLists.txt2
-rw-r--r--intern/cycles/blender/curves.cpp105
-rw-r--r--intern/cycles/blender/display_driver.cpp12
-rw-r--r--intern/cycles/blender/shader.cpp4
-rw-r--r--intern/cycles/blender/sync.cpp10
-rw-r--r--intern/cycles/blender/util.h10
-rw-r--r--intern/cycles/bvh/bvh.h7
-rw-r--r--intern/cycles/bvh/multi.cpp8
-rw-r--r--intern/cycles/bvh/multi.h3
-rw-r--r--intern/cycles/kernel/CMakeLists.txt6
-rw-r--r--intern/cycles/kernel/device/cpu/bvh.h34
-rw-r--r--intern/cycles/kernel/device/metal/kernel.metal18
-rw-r--r--intern/cycles/kernel/device/oneapi/image.h26
-rw-r--r--intern/cycles/kernel/device/optix/bvh.h25
-rw-r--r--intern/cycles/kernel/geom/motion_triangle_shader.h6
-rw-r--r--intern/cycles/kernel/integrator/shade_surface.h8
-rw-r--r--intern/cycles/kernel/integrator/volume_stack.h4
-rw-r--r--intern/cycles/scene/geometry.cpp3
-rw-r--r--intern/ghost/CMakeLists.txt3
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.cpp82
-rw-r--r--intern/ghost/intern/GHOST_DropTargetX11.h8
-rw-r--r--intern/ghost/intern/GHOST_PathUtils.cpp101
-rw-r--r--intern/ghost/intern/GHOST_PathUtils.h24
-rw-r--r--intern/ghost/intern/GHOST_SystemWayland.cpp32
-rw-r--r--intern/guardedalloc/MEM_guardedalloc.h9
-rw-r--r--intern/guardedalloc/intern/mallocn.c3
-rw-r--r--intern/guardedalloc/intern/mallocn_guarded_impl.c14
-rw-r--r--intern/guardedalloc/intern/mallocn_intern.h2
-rw-r--r--intern/guardedalloc/intern/mallocn_lockfree_impl.c4
-rw-r--r--release/datafiles/fonts/MaterialIcons-Variable.woff2bin1922636 -> 0 bytes
-rw-r--r--release/scripts/modules/gpu_extras/presets.py2
-rw-r--r--release/scripts/startup/bl_operators/geometry_nodes.py6
-rw-r--r--release/scripts/startup/bl_operators/presets.py4
-rw-r--r--release/scripts/startup/bl_operators/wm.py46
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py29
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py8
-rw-r--r--release/scripts/startup/bl_ui/space_toolsystem_common.py5
-rw-r--r--release/scripts/startup/bl_ui/space_topbar.py4
-rw-r--r--source/blender/blenfont/intern/blf.c2
-rw-r--r--source/blender/blenfont/intern/blf_font.c172
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c50
-rw-r--r--source/blender/blenfont/intern/blf_internal.h13
-rw-r--r--source/blender/blenfont/intern/blf_internal_types.h6
-rw-r--r--source/blender/blenkernel/BKE_attribute_math.hh103
-rw-r--r--source/blender/blenkernel/BKE_customdata.h1
-rw-r--r--source/blender/blenkernel/BKE_displist.h1
-rw-r--r--source/blender/blenkernel/BKE_image.h33
-rw-r--r--source/blender/blenkernel/BKE_lib_id.h34
-rw-r--r--source/blender/blenkernel/BKE_lib_override.h2
-rw-r--r--source/blender/blenkernel/BKE_mesh_mapping.h30
-rw-r--r--source/blender/blenkernel/BKE_mesh_sample.hh32
-rw-r--r--source/blender/blenkernel/BKE_spline.hh2
-rw-r--r--source/blender/blenkernel/intern/armature_update.c2
-rw-r--r--source/blender/blenkernel/intern/attribute.cc12
-rw-r--r--source/blender/blenkernel/intern/attribute_math.cc69
-rw-r--r--source/blender/blenkernel/intern/collection.c5
-rw-r--r--source/blender/blenkernel/intern/curve_nurbs.cc40
-rw-r--r--source/blender/blenkernel/intern/curves.cc2
-rw-r--r--source/blender/blenkernel/intern/curves_geometry.cc14
-rw-r--r--source/blender/blenkernel/intern/customdata.cc424
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c2
-rw-r--r--source/blender/blenkernel/intern/displist.cc13
-rw-r--r--source/blender/blenkernel/intern/gpencil.c2
-rw-r--r--source/blender/blenkernel/intern/image.cc338
-rw-r--r--source/blender/blenkernel/intern/image_save.cc17
-rw-r--r--source/blender/blenkernel/intern/lib_id.c53
-rw-r--r--source/blender/blenkernel/intern/lib_override.cc76
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c5
-rw-r--r--source/blender/blenkernel/intern/mesh_sample.cc94
-rw-r--r--source/blender/blenkernel/intern/mesh_tessellate.cc3
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc4
-rw-r--r--source/blender/blenkernel/intern/object_update.c4
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h2
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/blenloader/intern/versioning_290.c2
-rw-r--r--source/blender/blenloader/intern/versioning_300.c14
-rw-r--r--source/blender/blenloader/intern/versioning_defaults.c13
-rw-r--r--source/blender/bmesh/tools/bmesh_bevel.c144
-rw-r--r--source/blender/depsgraph/DEG_depsgraph_build.h4
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.cc20
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations.h114
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc97
-rw-r--r--source/blender/depsgraph/intern/depsgraph_build.cc6
-rw-r--r--source/blender/depsgraph/intern/depsgraph_tag.cc9
-rw-r--r--source/blender/draw/CMakeLists.txt1
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_defines.hh6
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc122
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh30
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_film.hh2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader.cc12
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader.hh2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_shader_shared.hh5
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_view.cc2
-rw-r--r--source/blender/draw/engines/eevee_next/eevee_view.hh1
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl37
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl107
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl22
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl61
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl31
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl103
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl26
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl367
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl11
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl28
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl53
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl4
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh36
-rw-r--r--source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl2
-rw-r--r--source/blender/draw/engines/select/select_engine.c2
-rw-r--r--source/blender/draw/intern/DRW_gpu_wrapper.hh34
-rw-r--r--source/blender/draw/intern/DRW_render.h2
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.cc177
-rw-r--r--source/blender/draw/intern/draw_texture_pool.cc13
-rw-r--r--source/blender/draw/intern/draw_texture_pool.h16
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc1
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c6
-rw-r--r--source/blender/editors/animation/anim_markers.c106
-rw-r--r--source/blender/editors/curve/editcurve.c358
-rw-r--r--source/blender/editors/gpencil/gpencil_add_blank.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_add_lineart.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_add_monkey.c16
-rw-r--r--source/blender/editors/gpencil/gpencil_add_stroke.c16
-rw-r--r--source/blender/editors/gpencil/gpencil_edit.c84
-rw-r--r--source/blender/editors/include/ED_mesh.h1
-rw-r--r--source/blender/editors/include/ED_view3d.h22
-rw-r--r--source/blender/editors/interface/interface_panel.cc6
-rw-r--r--source/blender/editors/interface/interface_region_search.cc8
-rw-r--r--source/blender/editors/interface/interface_region_tooltip.cc93
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c194
-rw-r--r--source/blender/editors/object/object_bake_api.c84
-rw-r--r--source/blender/editors/object/object_remesh.cc10
-rw-r--r--source/blender/editors/render/render_opengl.cc55
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h1
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_paint_color.c21
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c2
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_uv.c57
-rw-r--r--source/blender/editors/space_image/image_buttons.c8
-rw-r--r--source/blender/editors/space_image/image_ops.c15
-rw-r--r--source/blender/editors/space_image/image_undo.cc2
-rw-r--r--source/blender/editors/space_outliner/CMakeLists.txt2
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.cc72
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.cc22
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element.cc25
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element.hh21
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element_label.cc36
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element_label.hh36
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element_overrides.cc394
-rw-r--r--source/blender/editors/space_outliner/tree/tree_element_overrides.hh40
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c4
-rw-r--r--source/blender/editors/space_text/text_ops.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_dolly.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_fly.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_move.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_rotate.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_walk.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_navigate_zoom.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_utils.c38
-rw-r--r--source/blender/editors/transform/transform_mode_resize.c9
-rw-r--r--source/blender/editors/transform/transform_mode_translate.c10
-rw-r--r--source/blender/editors/uvedit/uvedit_islands.c5
-rw-r--r--source/blender/editors/uvedit/uvedit_ops.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c140
-rw-r--r--source/blender/freestyle/intern/view_map/ViewMap.cpp2
-rw-r--r--source/blender/geometry/CMakeLists.txt2
-rw-r--r--source/blender/geometry/intern/add_curves_on_mesh.cc3
-rw-r--r--source/blender/geometry/intern/set_curve_type.cc124
-rw-r--r--source/blender/geometry/intern/uv_parametrizer.cc (renamed from source/blender/geometry/intern/uv_parametrizer.c)26
-rw-r--r--source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c13
-rw-r--r--source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c3
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h12
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c29
-rw-r--r--source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c7
-rw-r--r--source/blender/gpu/GPU_material.h4
-rw-r--r--source/blender/gpu/GPU_texture.h1
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c4
-rw-r--r--source/blender/gpu/intern/gpu_node_graph.c8
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc106
-rw-r--r--source/blender/imbuf/IMB_imbuf.h22
-rw-r--r--source/blender/imbuf/intern/util_gpu.c10
-rw-r--r--source/blender/io/usd/intern/usd_reader_material.cc81
-rw-r--r--source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc15
-rw-r--r--source/blender/io/wavefront_obj/importer/obj_import_mesh.cc4
-rw-r--r--source/blender/io/wavefront_obj/tests/obj_importer_tests.cc2
-rw-r--r--source/blender/makesdna/DNA_ID.h3
-rw-r--r--source/blender/makesdna/DNA_gpencil_modifier_types.h7
-rw-r--r--source/blender/makesdna/DNA_image_types.h19
-rw-r--r--source/blender/makesdna/DNA_lineart_types.h1
-rw-r--r--source/blender/makesdna/DNA_outliner_types.h7
-rw-r--r--source/blender/makesrna/intern/rna_ID.c7
-rw-r--r--source/blender/makesrna/intern/rna_constraint.c1
-rw-r--r--source/blender/makesrna/intern/rna_gpencil_modifier.c31
-rw-r--r--source/blender/makesrna/intern/rna_image.c143
-rw-r--r--source/blender/makesrna/intern/rna_modifier.c1
-rw-r--r--source/blender/makesrna/intern/rna_path.cc7
-rw-r--r--source/blender/modifiers/intern/MOD_armature.c2
-rw-r--r--source/blender/modifiers/intern/MOD_array.c2
-rw-r--r--source/blender/modifiers/intern/MOD_boolean.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_cast.c2
-rw-r--r--source/blender/modifiers/intern/MOD_cloth.c2
-rw-r--r--source/blender/modifiers/intern/MOD_collision.c2
-rw-r--r--source/blender/modifiers/intern/MOD_curve.c2
-rw-r--r--source/blender/modifiers/intern/MOD_datatransfer.c2
-rw-r--r--source/blender/modifiers/intern/MOD_displace.c2
-rw-r--r--source/blender/modifiers/intern/MOD_hook.c2
-rw-r--r--source/blender/modifiers/intern/MOD_lattice.c2
-rw-r--r--source/blender/modifiers/intern/MOD_mask.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_mesh_to_volume.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_meshdeform.c2
-rw-r--r--source/blender/modifiers/intern/MOD_mirror.c2
-rw-r--r--source/blender/modifiers/intern/MOD_nodes.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_normal_edit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c2
-rw-r--r--source/blender/modifiers/intern/MOD_shrinkwrap.c2
-rw-r--r--source/blender/modifiers/intern/MOD_simpledeform.c2
-rw-r--r--source/blender/modifiers/intern/MOD_softbody.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvproject.c2
-rw-r--r--source/blender/modifiers/intern/MOD_uvwarp.c2
-rw-r--r--source/blender/modifiers/intern/MOD_volume_to_mesh.cc2
-rw-r--r--source/blender/modifiers/intern/MOD_warp.c2
-rw-r--r--source/blender/modifiers/intern/MOD_wave.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgedit.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgmix.c2
-rw-r--r--source/blender/modifiers/intern/MOD_weightvgproximity.c2
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc3
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc15
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc4
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc7
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc8
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc12
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_geometry.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_hair_info.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb.cc5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_coord.cc4
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc5
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c2
-rw-r--r--source/blender/python/gpu/gpu_py_vertex_buffer.c2
-rw-r--r--source/blender/render/intern/pipeline.c12
-rw-r--r--source/blender/windowmanager/intern/wm_window.c4
-rw-r--r--tests/performance/api/graph.py2
-rw-r--r--tests/python/eevee_render_tests.py2
-rw-r--r--tests/python/gpu_info.py4
-rwxr-xr-xtests/python/modules/render_report.py6
257 files changed, 4561 insertions, 2471 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c998919622e..80b8bfdbb3d 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -366,7 +366,7 @@ if(WIN32 OR APPLE)
endif()
option(WITH_INPUT_NDOF "Enable NDOF input devices (SpaceNavigator and friends)" ON)
if(UNIX AND NOT APPLE)
- option(WITH_INSTALL_PORTABLE "Install redistributeable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
+ option(WITH_INSTALL_PORTABLE "Install redistributable runtime, otherwise install into CMAKE_INSTALL_PREFIX" ON)
option(WITH_STATIC_LIBS "Try to link with static libraries, as much as possible, to make blender more portable across distributions" OFF)
if(WITH_STATIC_LIBS)
option(WITH_BOOST_ICU "Boost uses ICU library (required for linking with static Boost built with libicu)." OFF)
diff --git a/intern/cycles/blender/curves.cpp b/intern/cycles/blender/curves.cpp
index 04ba7c53878..59e630eef63 100644
--- a/intern/cycles/blender/curves.cpp
+++ b/intern/cycles/blender/curves.cpp
@@ -707,6 +707,21 @@ static void attr_create_motion(Hair *hair, BL::Attribute &b_attribute, const flo
}
}
+static void attr_create_uv(AttributeSet &attributes,
+ BL::Curves &b_curves,
+ BL::Attribute &b_attribute,
+ const ustring name)
+{
+ BL::Float2Attribute b_float2_attribute{b_attribute};
+ Attribute *attr = attributes.add(ATTR_STD_UV, name);
+
+ float2 *data = attr->data_float2();
+ fill_generic_attribute(b_curves, data, ATTR_ELEMENT_CURVE, [&](int i) {
+ BL::Array<float, 2> v = b_float2_attribute.data[i].vector();
+ return make_float2(v[0], v[1]);
+ });
+}
+
static void attr_create_generic(Scene *scene,
Hair *hair,
BL::Curves &b_curves,
@@ -715,12 +730,26 @@ static void attr_create_generic(Scene *scene,
{
AttributeSet &attributes = hair->attributes;
static const ustring u_velocity("velocity");
+ const bool need_uv = hair->need_attribute(scene, ATTR_STD_UV);
+ bool have_uv = false;
for (BL::Attribute &b_attribute : b_curves.attributes) {
const ustring name{b_attribute.name().c_str()};
+ const BL::Attribute::domain_enum b_domain = b_attribute.domain();
+ const BL::Attribute::data_type_enum b_data_type = b_attribute.data_type();
+
if (need_motion && name == u_velocity) {
attr_create_motion(hair, b_attribute, motion_scale);
+ continue;
+ }
+
+ /* Weak, use first float2 attribute as standard UV. */
+ if (need_uv && !have_uv && b_data_type == BL::Attribute::data_type_FLOAT2 &&
+ b_domain == BL::Attribute::domain_CURVE) {
+ attr_create_uv(attributes, b_curves, b_attribute, name);
+ have_uv = true;
+ continue;
}
if (!hair->need_attribute(scene, name)) {
@@ -730,9 +759,6 @@ static void attr_create_generic(Scene *scene,
continue;
}
- const BL::Attribute::domain_enum b_domain = b_attribute.domain();
- const BL::Attribute::data_type_enum b_data_type = b_attribute.data_type();
-
AttributeElement element = ATTR_ELEMENT_NONE;
switch (b_domain) {
case BL::Attribute::domain_POINT:
@@ -844,79 +870,84 @@ static void export_hair_curves(Scene *scene,
{
/* TODO: optimize so we can straight memcpy arrays from Blender? */
+ const int num_keys = b_curves.points.length();
+ const int num_curves = b_curves.curves.length();
+
+ hair->resize_curves(num_curves, num_keys);
+
+ float3 *curve_keys = hair->get_curve_keys().data();
+ float *curve_radius = hair->get_curve_radius().data();
+ int *curve_first_key = hair->get_curve_first_key().data();
+ int *curve_shader = hair->get_curve_shader().data();
+
/* Add requested attributes. */
- Attribute *attr_intercept = NULL;
- Attribute *attr_length = NULL;
- Attribute *attr_random = NULL;
+ float *attr_intercept = NULL;
+ float *attr_length = NULL;
+ float *attr_random = NULL;
if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
- attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
+ attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT)->data_float();
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH)) {
- attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
+ attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH)->data_float();
}
if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
- attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
+ attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM)->data_float();
}
- /* Reserve memory. */
- const int num_keys = b_curves.points.length();
- const int num_curves = b_curves.curves.length();
-
- hair->reserve_curves(num_curves, num_keys);
-
BL::FloatVectorAttribute b_attr_position = find_curves_position_attribute(b_curves);
std::optional<BL::FloatAttribute> b_attr_radius = find_curves_radius_attribute(b_curves);
/* Export curves and points. */
- vector<float> points_length;
-
for (int i = 0; i < num_curves; i++) {
const int first_point_index = b_curves.curve_offset_data[i].value();
const int num_points = b_curves.curve_offset_data[i + 1].value() - first_point_index;
float3 prev_co = zero_float3();
float length = 0.0f;
- if (attr_intercept) {
- points_length.clear();
- points_length.reserve(num_points);
- }
/* Position and radius. */
- for (int i = 0; i < num_points; i++) {
- const float3 co = get_float3(b_attr_position.data[first_point_index + i].vector());
- const float radius = b_attr_radius ? b_attr_radius->data[first_point_index + i].value() :
- 0.005f;
- hair->add_curve_key(co, radius);
-
- if (attr_intercept) {
- if (i > 0) {
+ for (int j = 0; j < num_points; j++) {
+ const int point_offset = first_point_index + j;
+ const float3 co = get_float3(b_attr_position.data[point_offset].vector());
+ const float radius = b_attr_radius ? b_attr_radius->data[point_offset].value() : 0.0f;
+
+ curve_keys[point_offset] = co;
+ curve_radius[point_offset] = radius;
+
+ if (attr_length || attr_intercept) {
+ if (j > 0) {
length += len(co - prev_co);
- points_length.push_back(length);
}
prev_co = co;
+
+ if (attr_intercept) {
+ attr_intercept[point_offset] = length;
+ }
}
}
/* Normalized 0..1 attribute along curve. */
- if (attr_intercept) {
- for (int i = 0; i < num_points; i++) {
- attr_intercept->add((length == 0.0f) ? 0.0f : points_length[i] / length);
+ if (attr_intercept && length > 0.0f) {
+ for (int j = 1; j < num_points; j++) {
+ const int point_offset = first_point_index + j;
+ attr_intercept[point_offset] /= length;
}
}
+ /* Curve length. */
if (attr_length) {
- attr_length->add(length);
+ attr_length[i] = length;
}
/* Random number per curve. */
if (attr_random != NULL) {
- attr_random->add(hash_uint2_to_float(i, 0));
+ attr_random[i] = hash_uint2_to_float(i, 0);
}
/* Curve. */
- const int shader_index = 0;
- hair->add_curve(first_point_index, shader_index);
+ curve_shader[i] = 0;
+ curve_first_key[i] = first_point_index;
}
attr_create_generic(scene, hair, b_curves, need_motion, motion_scale);
diff --git a/intern/cycles/blender/display_driver.cpp b/intern/cycles/blender/display_driver.cpp
index a1bc064be68..61cd88fb433 100644
--- a/intern/cycles/blender/display_driver.cpp
+++ b/intern/cycles/blender/display_driver.cpp
@@ -913,8 +913,6 @@ void BlenderDisplayDriver::flush()
void BlenderDisplayDriver::draw(const Params &params)
{
/* See do_update_begin() for why no locking is required here. */
- const bool transparent = true; // TODO(sergey): Derive this from Film.
-
if (use_gl_context_) {
gl_context_mutex_.lock();
}
@@ -935,10 +933,8 @@ void BlenderDisplayDriver::draw(const Params &params)
glWaitSync((GLsync)gl_upload_sync_, 0, GL_TIMEOUT_IGNORED);
}
- if (transparent) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- }
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glActiveTexture(GL_TEXTURE0);
@@ -975,9 +971,7 @@ void BlenderDisplayDriver::draw(const Params &params)
glDeleteVertexArrays(1, &vertex_array_object);
- if (transparent) {
- glDisable(GL_BLEND);
- }
+ glDisable(GL_BLEND);
gl_render_sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index 4218a9a8a68..113a8e47b6d 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -794,7 +794,7 @@ static ShaderNode *add_node(Scene *scene,
}
else {
ustring filename = ustring(
- image_user_file_path(b_image_user, b_image, b_scene.frame_current()));
+ image_user_file_path(b_data, b_image_user, b_image, b_scene.frame_current()));
image->set_filename(filename);
}
}
@@ -831,7 +831,7 @@ static ShaderNode *add_node(Scene *scene,
}
else {
env->set_filename(
- ustring(image_user_file_path(b_image_user, b_image, b_scene.frame_current())));
+ ustring(image_user_file_path(b_data, b_image_user, b_image, b_scene.frame_current())));
}
}
node = env;
diff --git a/intern/cycles/blender/sync.cpp b/intern/cycles/blender/sync.cpp
index 63e9e1e0e68..429a8e665af 100644
--- a/intern/cycles/blender/sync.cpp
+++ b/intern/cycles/blender/sync.cpp
@@ -412,7 +412,15 @@ void BlenderSync::sync_integrator(BL::ViewLayer &b_view_layer, bool background)
integrator->set_direct_light_sampling_type(direct_light_sampling_type);
#endif
- const DenoiseParams denoise_params = get_denoise_params(b_scene, b_view_layer, background);
+ DenoiseParams denoise_params = get_denoise_params(b_scene, b_view_layer, background);
+
+ /* No denoising support for vertex color baking, vertices packed into image
+ * buffer have no relation to neighbors. */
+ if (scene->bake_manager->get_baking() &&
+ b_scene.render().bake().target() != BL::BakeSettings::target_IMAGE_TEXTURES) {
+ denoise_params.use = false;
+ }
+
integrator->set_use_denoise(denoise_params.use);
/* Only update denoiser parameters if the denoiser is actually used. This allows to tweak
diff --git a/intern/cycles/blender/util.h b/intern/cycles/blender/util.h
index 49cecb6d0f3..dbdfbaddaf1 100644
--- a/intern/cycles/blender/util.h
+++ b/intern/cycles/blender/util.h
@@ -21,7 +21,8 @@
extern "C" {
void BKE_image_user_frame_calc(void *ima, void *iuser, int cfra);
-void BKE_image_user_file_path_ex(void *iuser, void *ima, char *path, bool resolve_udim);
+void BKE_image_user_file_path_ex(
+ void *bmain, void *iuser, void *ima, char *path, bool resolve_udim, bool resolve_multiview);
unsigned char *BKE_image_get_pixels_for_frame(void *image, int frame, int tile);
float *BKE_image_get_float_pixels_for_frame(void *image, int frame, int tile);
}
@@ -281,12 +282,15 @@ static inline int render_resolution_y(BL::RenderSettings &b_render)
return b_render.resolution_y() * b_render.resolution_percentage() / 100;
}
-static inline string image_user_file_path(BL::ImageUser &iuser, BL::Image &ima, int cfra)
+static inline string image_user_file_path(BL::BlendData &data,
+ BL::ImageUser &iuser,
+ BL::Image &ima,
+ int cfra)
{
char filepath[1024];
iuser.tile(0);
BKE_image_user_frame_calc(ima.ptr.data, iuser.ptr.data, cfra);
- BKE_image_user_file_path_ex(iuser.ptr.data, ima.ptr.data, filepath, false);
+ BKE_image_user_file_path_ex(data.ptr.data, iuser.ptr.data, ima.ptr.data, filepath, false, true);
return string(filepath);
}
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index be390f8a673..19ebf7f68ba 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -74,6 +74,13 @@ class BVH {
{
}
+ virtual void replace_geometry(const vector<Geometry *> &geometry,
+ const vector<Object *> &objects)
+ {
+ this->geometry = geometry;
+ this->objects = objects;
+ }
+
protected:
BVH(const BVHParams &params,
const vector<Geometry *> &geometry,
diff --git a/intern/cycles/bvh/multi.cpp b/intern/cycles/bvh/multi.cpp
index 7211720b56b..d9ee2fce966 100644
--- a/intern/cycles/bvh/multi.cpp
+++ b/intern/cycles/bvh/multi.cpp
@@ -21,4 +21,12 @@ BVHMulti::~BVHMulti()
}
}
+void BVHMulti::replace_geometry(const vector<Geometry *> &geometry,
+ const vector<Object *> &objects)
+{
+ foreach (BVH *bvh, sub_bvhs) {
+ bvh->replace_geometry(geometry, objects);
+ }
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/bvh/multi.h b/intern/cycles/bvh/multi.h
index 824899f3101..aafbfae19e0 100644
--- a/intern/cycles/bvh/multi.h
+++ b/intern/cycles/bvh/multi.h
@@ -19,6 +19,9 @@ class BVHMulti : public BVH {
const vector<Geometry *> &geometry,
const vector<Object *> &objects);
virtual ~BVHMulti();
+
+ virtual void replace_geometry(const vector<Geometry *> &geometry,
+ const vector<Object *> &objects);
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index dfcd75a135e..3f857be0dfa 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -749,10 +749,8 @@ if(WITH_CYCLES_DEVICE_ONEAPI)
if (NOT DEFINED CYCLES_ONEAPI_SYCL_OPTIONS_spir64_gen)
SET (CYCLES_ONEAPI_SYCL_OPTIONS_spir64_gen "${CYCLES_ONEAPI_SYCL_OPTIONS_spir64}" CACHE STRING "Extra build options for spir64_gen target")
endif()
- # enabling zebin (graphics binary format with improved compatibility) on Windows only while support on Linux isn't available yet
- if(WIN32)
- string(PREPEND CYCLES_ONEAPI_SYCL_OPTIONS_spir64_gen "--format zebin ")
- endif()
+ # Enable zebin, a graphics binary format with improved compatibility.
+ string(PREPEND CYCLES_ONEAPI_SYCL_OPTIONS_spir64_gen "--format zebin ")
string(PREPEND CYCLES_ONEAPI_SYCL_OPTIONS_spir64_gen "-device ${CYCLES_ONEAPI_SPIR64_GEN_DEVICES} ")
if (WITH_CYCLES_ONEAPI_BINARIES)
diff --git a/intern/cycles/kernel/device/cpu/bvh.h b/intern/cycles/kernel/device/cpu/bvh.h
index 6c06232a692..d9267e1cd6d 100644
--- a/intern/cycles/kernel/device/cpu/bvh.h
+++ b/intern/cycles/kernel/device/cpu/bvh.h
@@ -114,27 +114,37 @@ ccl_device_inline bool kernel_embree_is_self_intersection(const KernelGlobals kg
const RTCHit *hit,
const Ray *ray)
{
- bool status = false;
+ int object, prim;
+
if (hit->instID[0] != RTC_INVALID_GEOMETRY_ID) {
- const int oID = hit->instID[0] / 2;
- if ((ray->self.object == oID) || (ray->self.light_object == oID)) {
+ object = hit->instID[0] / 2;
+ if ((ray->self.object == object) || (ray->self.light_object == object)) {
RTCScene inst_scene = (RTCScene)rtcGetGeometryUserData(
rtcGetGeometry(kernel_data.device_bvh, hit->instID[0]));
- const int pID = hit->primID +
- (intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
- status = intersection_skip_self_shadow(ray->self, oID, pID);
+ prim = hit->primID +
+ (intptr_t)rtcGetGeometryUserData(rtcGetGeometry(inst_scene, hit->geomID));
+ }
+ else {
+ return false;
}
}
else {
- const int oID = hit->geomID / 2;
- if ((ray->self.object == oID) || (ray->self.light_object == oID)) {
- const int pID = hit->primID + (intptr_t)rtcGetGeometryUserData(
- rtcGetGeometry(kernel_data.device_bvh, hit->geomID));
- status = intersection_skip_self_shadow(ray->self, oID, pID);
+ object = hit->geomID / 2;
+ if ((ray->self.object == object) || (ray->self.light_object == object)) {
+ prim = hit->primID +
+ (intptr_t)rtcGetGeometryUserData(rtcGetGeometry(kernel_data.device_bvh, hit->geomID));
}
+ else {
+ return false;
+ }
+ }
+
+ const bool is_hair = hit->geomID & 1;
+ if (is_hair) {
+ prim = kernel_data_fetch(curve_segments, prim).prim;
}
- return status;
+ return intersection_skip_self_shadow(ray->self, object, prim);
}
ccl_device_inline void kernel_embree_convert_hit(KernelGlobals kg,
diff --git a/intern/cycles/kernel/device/metal/kernel.metal b/intern/cycles/kernel/device/metal/kernel.metal
index 3d173b0d601..3de8c069c30 100644
--- a/intern/cycles/kernel/device/metal/kernel.metal
+++ b/intern/cycles/kernel/device/metal/kernel.metal
@@ -180,11 +180,6 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
}
# endif
- if (intersection_skip_self_shadow(payload.self, object, prim)) {
- /* continue search */
- return true;
- }
-
const float u = barycentrics.x;
const float v = barycentrics.y;
int type = 0;
@@ -205,6 +200,11 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
}
# endif
+ if (intersection_skip_self_shadow(payload.self, object, prim)) {
+ /* continue search */
+ return true;
+ }
+
# ifndef __TRANSPARENT_SHADOWS__
/* No transparent shadows support compiled in, make opaque. */
payload.result = true;
@@ -346,6 +346,14 @@ inline TReturnType metalrt_visibility_test(
}
#endif
+ if (intersection_type == METALRT_HIT_TRIANGLE) {
+ }
+# ifdef __HAIR__
+ else {
+ prim = kernel_data_fetch(curve_segments, prim).prim;
+ }
+# endif
+
/* Shadow ray early termination. */
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
if (intersection_skip_self_shadow(payload.self, object, prim)) {
diff --git a/intern/cycles/kernel/device/oneapi/image.h b/intern/cycles/kernel/device/oneapi/image.h
index 6681977a675..2417b8eac3b 100644
--- a/intern/cycles/kernel/device/oneapi/image.h
+++ b/intern/cycles/kernel/device/oneapi/image.h
@@ -81,10 +81,15 @@ ccl_device_inline float4 svm_image_texture_read_2d(int id, int x, int y)
x = svm_image_texture_wrap_periodic(x, info.width);
y = svm_image_texture_wrap_periodic(y, info.height);
}
- else {
+ else if (info.extension == EXTENSION_EXTEND) {
x = svm_image_texture_wrap_clamp(x, info.width);
y = svm_image_texture_wrap_clamp(y, info.height);
}
+ else {
+ if (x < 0 || x >= info.width || y < 0 || y >= info.height) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
return svm_image_texture_read(info, x, y, 0);
}
@@ -99,11 +104,16 @@ ccl_device_inline float4 svm_image_texture_read_3d(int id, int x, int y, int z)
y = svm_image_texture_wrap_periodic(y, info.height);
z = svm_image_texture_wrap_periodic(z, info.depth);
}
- else {
+ else if (info.extension == EXTENSION_EXTEND) {
x = svm_image_texture_wrap_clamp(x, info.width);
y = svm_image_texture_wrap_clamp(y, info.height);
z = svm_image_texture_wrap_clamp(z, info.depth);
}
+ else {
+ if (x < 0 || x >= info.width || y < 0 || y >= info.height || z < 0 || z >= info.depth) {
+ return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
+ }
+ }
return svm_image_texture_read(info, x, y, z);
}
@@ -128,12 +138,6 @@ ccl_device float4 kernel_tex_image_interp(KernelGlobals, int id, float x, float
{
const TextureInfo &info = kernel_data_fetch(texture_info, id);
- if (info.extension == EXTENSION_CLIP) {
- if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
- return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- }
- }
-
if (info.interpolation == INTERPOLATION_CLOSEST) {
/* Closest interpolation. */
int ix, iy;
@@ -315,12 +319,6 @@ ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals, int id, float3 P, in
}
#endif
else {
- if (info.extension == EXTENSION_CLIP) {
- if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
- return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- }
- }
-
x *= info.width;
y *= info.height;
z *= info.depth;
diff --git a/intern/cycles/kernel/device/optix/bvh.h b/intern/cycles/kernel/device/optix/bvh.h
index d1d342f6034..fb9907709ce 100644
--- a/intern/cycles/kernel/device/optix/bvh.h
+++ b/intern/cycles/kernel/device/optix/bvh.h
@@ -143,14 +143,10 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
}
# endif
- ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
- if (intersection_skip_self_shadow(ray->self, object, prim)) {
- return optixIgnoreIntersection();
- }
-
float u = 0.0f, v = 0.0f;
int type = 0;
if (optixIsTriangleHit()) {
+ /* Triangle. */
const float2 barycentrics = optixGetTriangleBarycentrics();
u = barycentrics.x;
v = barycentrics.y;
@@ -158,6 +154,7 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
}
# ifdef __HAIR__
else if ((optixGetHitKind() & (~PRIMITIVE_MOTION)) != PRIMITIVE_POINT) {
+ /* Curve. */
u = __uint_as_float(optixGetAttribute_0());
v = __uint_as_float(optixGetAttribute_1());
@@ -174,11 +171,17 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
}
# endif
else {
+ /* Point. */
type = kernel_data_fetch(objects, object).primitive_type;
u = 0.0f;
v = 0.0f;
}
+ ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
+ if (intersection_skip_self_shadow(ray->self, object, prim)) {
+ return optixIgnoreIntersection();
+ }
+
# ifndef __TRANSPARENT_SHADOWS__
/* No transparent shadows support compiled in, make opaque. */
optixSetPayload_5(true);
@@ -307,7 +310,17 @@ extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
}
#endif
- const int prim = optixGetPrimitiveIndex();
+ int prim = optixGetPrimitiveIndex();
+ if (optixIsTriangleHit()) {
+ /* Triangle. */
+ }
+#ifdef __HAIR__
+ else if ((optixGetHitKind() & (~PRIMITIVE_MOTION)) != PRIMITIVE_POINT) {
+ /* Curve. */
+ prim = kernel_data_fetch(curve_segments, prim).prim;
+ }
+#endif
+
ccl_private Ray *const ray = get_payload_ptr_6<Ray>();
if (visibility & PATH_RAY_SHADOW_OPAQUE) {
diff --git a/intern/cycles/kernel/geom/motion_triangle_shader.h b/intern/cycles/kernel/geom/motion_triangle_shader.h
index 236e737b785..413a61b380a 100644
--- a/intern/cycles/kernel/geom/motion_triangle_shader.h
+++ b/intern/cycles/kernel/geom/motion_triangle_shader.h
@@ -68,8 +68,8 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
sd->N = Ng;
/* Compute derivatives of P w.r.t. uv. */
#ifdef __DPDU__
- sd->dPdu = (verts[0] - verts[2]);
- sd->dPdv = (verts[1] - verts[2]);
+ sd->dPdu = (verts[1] - verts[0]);
+ sd->dPdv = (verts[2] - verts[0]);
#endif
/* Compute smooth normal. */
if (sd->shader & SHADER_SMOOTH_NORMAL) {
@@ -89,7 +89,7 @@ ccl_device_noinline void motion_triangle_shader_setup(KernelGlobals kg,
float u = sd->u;
float v = sd->v;
float w = 1.0f - u - v;
- sd->N = (u * normals[0] + v * normals[1] + w * normals[2]);
+ sd->N = (w * normals[0] + u * normals[1] + v * normals[2]);
}
}
diff --git a/intern/cycles/kernel/integrator/shade_surface.h b/intern/cycles/kernel/integrator/shade_surface.h
index 1514b3956ad..70b20a93b6a 100644
--- a/intern/cycles/kernel/integrator/shade_surface.h
+++ b/intern/cycles/kernel/integrator/shade_surface.h
@@ -43,11 +43,9 @@ ccl_device_forceinline bool integrate_surface_holdout(KernelGlobals kg,
if (((sd->flag & SD_HOLDOUT) || (sd->object_flag & SD_OBJECT_HOLDOUT_MASK)) &&
(path_flag & PATH_RAY_TRANSPARENT_BACKGROUND)) {
const float3 holdout_weight = shader_holdout_apply(kg, sd);
- if (kernel_data.background.transparent) {
- const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
- const float transparent = average(holdout_weight * throughput);
- kernel_accum_holdout(kg, state, path_flag, transparent, render_buffer);
- }
+ const float3 throughput = INTEGRATOR_STATE(state, path, throughput);
+ const float transparent = average(holdout_weight * throughput);
+ kernel_accum_holdout(kg, state, path_flag, transparent, render_buffer);
if (isequal(holdout_weight, one_float3())) {
return false;
}
diff --git a/intern/cycles/kernel/integrator/volume_stack.h b/intern/cycles/kernel/integrator/volume_stack.h
index 97a0f0f386c..675e1927fc0 100644
--- a/intern/cycles/kernel/integrator/volume_stack.h
+++ b/intern/cycles/kernel/integrator/volume_stack.h
@@ -39,7 +39,7 @@ ccl_device void volume_stack_enter_exit(KernelGlobals kg,
break;
}
- if (entry.object == sd->object) {
+ if (entry.object == sd->object && entry.shader == sd->shader) {
/* Shift back next stack entries. */
do {
entry = stack_read(i + 1);
@@ -61,7 +61,7 @@ ccl_device void volume_stack_enter_exit(KernelGlobals kg,
}
/* Already in the stack? then we have nothing to do. */
- if (entry.object == sd->object) {
+ if (entry.object == sd->object && entry.shader == sd->shader) {
return;
}
}
diff --git a/intern/cycles/scene/geometry.cpp b/intern/cycles/scene/geometry.cpp
index 67ff118692e..ae8dcaa43b6 100644
--- a/intern/cycles/scene/geometry.cpp
+++ b/intern/cycles/scene/geometry.cpp
@@ -217,8 +217,7 @@ void Geometry::compute_bvh(Device *device,
if (bvh && !need_update_rebuild) {
progress->set_status(msg, "Refitting BVH");
- bvh->geometry = geometry;
- bvh->objects = objects;
+ bvh->replace_geometry(geometry, objects);
device->build_bvh(bvh, *progress, true);
}
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index c681dc368bb..0ac3a234946 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -5,6 +5,7 @@ set(INC
.
../clog
../glew-mx
+ ../../source/blender/blenlib
../../source/blender/imbuf
../../source/blender/makesdna
)
@@ -25,6 +26,7 @@ set(SRC
intern/GHOST_ISystemPaths.cpp
intern/GHOST_ModifierKeys.cpp
intern/GHOST_Path-api.cpp
+ intern/GHOST_PathUtils.cpp
intern/GHOST_Rect.cpp
intern/GHOST_System.cpp
intern/GHOST_TimerManager.cpp
@@ -59,6 +61,7 @@ set(SRC
intern/GHOST_EventTrackpad.h
intern/GHOST_EventWheel.h
intern/GHOST_ModifierKeys.h
+ intern/GHOST_PathUtils.h
intern/GHOST_System.h
intern/GHOST_SystemPaths.h
intern/GHOST_TimerManager.h
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.cpp b/intern/ghost/intern/GHOST_DropTargetX11.cpp
index 252a8bfd095..4da3c7c996d 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.cpp
+++ b/intern/ghost/intern/GHOST_DropTargetX11.cpp
@@ -7,6 +7,7 @@
#include "GHOST_DropTargetX11.h"
#include "GHOST_Debug.h"
+#include "GHOST_PathUtils.h"
#include "GHOST_utildefines.h"
#include <cassert>
@@ -97,89 +98,10 @@ GHOST_DropTargetX11::~GHOST_DropTargetX11()
}
}
-/* Based on: https://stackoverflow.com/a/2766963/432509 */
-
-using DecodeState_e = enum DecodeState_e {
- /** Searching for an ampersand to convert. */
- STATE_SEARCH = 0,
- /** Convert the two proceeding characters from hex. */
- STATE_CONVERTING
-};
-
-void GHOST_DropTargetX11::UrlDecode(char *decodedOut, int bufferSize, const char *encodedIn)
-{
- unsigned int i;
- unsigned int len = strlen(encodedIn);
- DecodeState_e state = STATE_SEARCH;
- int j;
- unsigned int asciiCharacter;
- char tempNumBuf[3] = {0};
- bool bothDigits = true;
-
- memset(decodedOut, 0, bufferSize);
-
- for (i = 0; i < len; ++i) {
- switch (state) {
- case STATE_SEARCH:
- if (encodedIn[i] != '%') {
- strncat(decodedOut, &encodedIn[i], 1);
- assert((int)strlen(decodedOut) < bufferSize);
- break;
- }
-
- /* We are now converting */
- state = STATE_CONVERTING;
- break;
-
- case STATE_CONVERTING:
- bothDigits = true;
-
- /* Create a buffer to hold the hex. For example, if %20, this
- * buffer would hold 20 (in ASCII) */
- memset(tempNumBuf, 0, sizeof(tempNumBuf));
-
- /* Conversion complete (i.e. don't convert again next iter) */
- state = STATE_SEARCH;
-
- strncpy(tempNumBuf, &encodedIn[i], 2);
-
- /* Ensure both characters are hexadecimal */
-
- for (j = 0; j < 2; ++j) {
- if (!isxdigit(tempNumBuf[j])) {
- bothDigits = false;
- }
- }
-
- if (!bothDigits) {
- break;
- }
- /* Convert two hexadecimal characters into one character */
- sscanf(tempNumBuf, "%x", &asciiCharacter);
-
- /* Ensure we aren't going to overflow */
- assert((int)strlen(decodedOut) < bufferSize);
-
- /* Concatenate this character onto the output */
- strncat(decodedOut, (char *)&asciiCharacter, 1);
-
- /* Skip the next character */
- i++;
- break;
- }
- }
-}
-
char *GHOST_DropTargetX11::FileUrlDecode(char *fileUrl)
{
if (strncmp(fileUrl, "file://", 7) == 0) {
- /* assume one character of encoded URL can be expanded to 4 chars max */
- int decodedSize = 4 * strlen(fileUrl) + 1;
- char *decodedPath = (char *)malloc(decodedSize);
-
- UrlDecode(decodedPath, decodedSize, fileUrl + 7);
-
- return decodedPath;
+ return GHOST_URL_decode_alloc(fileUrl + 7);
}
return nullptr;
diff --git a/intern/ghost/intern/GHOST_DropTargetX11.h b/intern/ghost/intern/GHOST_DropTargetX11.h
index f0ef27697e1..db73ddff70f 100644
--- a/intern/ghost/intern/GHOST_DropTargetX11.h
+++ b/intern/ghost/intern/GHOST_DropTargetX11.h
@@ -65,14 +65,6 @@ class GHOST_DropTargetX11 {
void *getURIListGhostData(unsigned char *dropBuffer, int dropBufferSize);
/**
- * Decode URL (i.e. converts `file:///a%20b/test` to `file:///a b/test`)
- * \param decodedOut: - buffer for decoded URL.
- * \param bufferSize: - size of output buffer.
- * \param encodedIn: - input encoded buffer to be decoded.
- */
- void UrlDecode(char *decodedOut, int bufferSize, const char *encodedIn);
-
- /**
* Fully decode file URL (i.e. converts `file:///a%20b/test` to `/a b/test`)
* \param fileUrl: - file path URL to be fully decoded.
* \return decoded file path (result should be free-d).
diff --git a/intern/ghost/intern/GHOST_PathUtils.cpp b/intern/ghost/intern/GHOST_PathUtils.cpp
new file mode 100644
index 00000000000..3b57480039a
--- /dev/null
+++ b/intern/ghost/intern/GHOST_PathUtils.cpp
@@ -0,0 +1,101 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2010 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup GHOST
+ */
+
+#include <cassert>
+#include <cctype>
+#include <cstdio>
+#include <cstdlib>
+#include <cstring>
+
+#include "GHOST_PathUtils.h"
+#include "GHOST_Types.h"
+
+/* Based on: https://stackoverflow.com/a/2766963/432509 */
+
+using DecodeState_e = enum DecodeState_e {
+ /** Searching for an ampersand to convert. */
+ STATE_SEARCH = 0,
+ /** Convert the two proceeding characters from hex. */
+ STATE_CONVERTING
+};
+
+void GHOST_URL_decode(char *buf_dst, int buf_dst_size, const char *buf_src)
+{
+ const unsigned int buf_src_len = strlen(buf_src);
+ DecodeState_e state = STATE_SEARCH;
+ unsigned int ascii_character;
+ char temp_num_buf[3] = {0};
+
+ memset(buf_dst, 0, buf_dst_size);
+
+ for (unsigned int i = 0; i < buf_src_len; i++) {
+ switch (state) {
+ case STATE_SEARCH: {
+ if (buf_src[i] != '%') {
+ strncat(buf_dst, &buf_src[i], 1);
+ assert((int)strlen(buf_dst) < buf_dst_size);
+ break;
+ }
+
+ /* We are now converting. */
+ state = STATE_CONVERTING;
+ break;
+ }
+ case STATE_CONVERTING: {
+ bool both_digits = true;
+
+ /* Create a buffer to hold the hex. For example, if `%20`,
+ * this buffer would hold 20 (in ASCII). */
+ memset(temp_num_buf, 0, sizeof(temp_num_buf));
+
+ /* Conversion complete (i.e. don't convert again next iteration). */
+ state = STATE_SEARCH;
+
+ strncpy(temp_num_buf, &buf_src[i], 2);
+
+ /* Ensure both characters are hexadecimal. */
+ for (int j = 0; j < 2; j++) {
+ if (!isxdigit(temp_num_buf[j])) {
+ both_digits = false;
+ }
+ }
+
+ if (!both_digits) {
+ break;
+ }
+ /* Convert two hexadecimal characters into one character. */
+ sscanf(temp_num_buf, "%x", &ascii_character);
+
+ /* Ensure we aren't going to overflow. */
+ assert((int)strlen(buf_dst) < buf_dst_size);
+
+ /* Concatenate this character onto the output. */
+ strncat(buf_dst, (char *)&ascii_character, 1);
+
+ /* Skip the next character. */
+ i++;
+ break;
+ }
+ }
+ }
+}
+
+char *GHOST_URL_decode_alloc(const char *buf_src)
+{
+ /* Assume one character of encoded URL can be expanded to 4 chars max. */
+ const size_t decoded_size_max = 4 * strlen(buf_src) + 1;
+ char *buf_dst = (char *)malloc(decoded_size_max);
+ GHOST_URL_decode(buf_dst, decoded_size_max, buf_src);
+ const size_t decoded_size = strlen(buf_dst) + 1;
+ if (decoded_size != decoded_size_max) {
+ char *buf_dst_trim = (char *)malloc(decoded_size);
+ memcpy(buf_dst_trim, buf_dst, decoded_size);
+ free(buf_dst);
+ buf_dst = buf_dst_trim;
+ }
+ return buf_dst;
+}
diff --git a/intern/ghost/intern/GHOST_PathUtils.h b/intern/ghost/intern/GHOST_PathUtils.h
new file mode 100644
index 00000000000..26a31d1f5c6
--- /dev/null
+++ b/intern/ghost/intern/GHOST_PathUtils.h
@@ -0,0 +1,24 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2010 Blender Foundation. All rights reserved. */
+
+/** \file
+ * \ingroup GHOST
+ */
+
+#pragma once
+
+/**
+ * Decode URL (i.e. converts `file:///a%20b/test` to `file:///a b/test`)
+ *
+ * \param buf_dst: Buffer for decoded URL.
+ * \param buf_dst_maxlen: Size of output buffer.
+ * \param buf_src: Input encoded buffer to be decoded.
+ */
+void GHOST_URL_decode(char *buf_dst, int buf_dst_size, const char *buf_src);
+/**
+ * A version of #GHOST_URL_decode that allocates the string & returns it.
+ *
+ * \param buf_src: Input encoded buffer to be decoded.
+ * \return The decoded output buffer.
+ */
+char *GHOST_URL_decode_alloc(const char *buf_src);
diff --git a/intern/ghost/intern/GHOST_SystemWayland.cpp b/intern/ghost/intern/GHOST_SystemWayland.cpp
index ebb52bf08cb..af841d16dc6 100644
--- a/intern/ghost/intern/GHOST_SystemWayland.cpp
+++ b/intern/ghost/intern/GHOST_SystemWayland.cpp
@@ -11,6 +11,7 @@
#include "GHOST_EventDragnDrop.h"
#include "GHOST_EventKey.h"
#include "GHOST_EventWheel.h"
+#include "GHOST_PathUtils.h"
#include "GHOST_TimerManager.h"
#include "GHOST_WindowManager.h"
#include "GHOST_utildefines.h"
@@ -1138,6 +1139,7 @@ static void data_device_handle_enter(void *data,
input_t *input = static_cast<input_t *>(data);
std::lock_guard lock{input->data_offer_dnd_mutex};
+ delete input->data_offer_dnd;
input->data_offer_dnd = static_cast<data_offer_t *>(wl_data_offer_get_user_data(id));
data_offer_t *data_offer = input->data_offer_dnd;
@@ -1197,8 +1199,6 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
input_t *input = static_cast<input_t *>(data);
std::lock_guard lock{input->data_offer_dnd_mutex};
- CLOG_INFO(LOG, 2, "drop");
-
data_offer_t *data_offer = input->data_offer_dnd;
const std::string mime_receive = *std::find_first_of(mime_preference_order.begin(),
@@ -1206,6 +1206,8 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
data_offer->types.begin(),
data_offer->types.end());
+ CLOG_INFO(LOG, 2, "drop mime_recieve=%s", mime_receive.c_str());
+
auto read_uris_fn = [](input_t *const input,
data_offer_t *data_offer,
wl_surface *surface,
@@ -1214,9 +1216,15 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
const std::string data = read_pipe(data_offer, mime_receive, nullptr);
+ CLOG_INFO(
+ LOG, 2, "drop_read_uris mime_receive=%s, data=%s", mime_receive.c_str(), data.c_str());
+
wl_data_offer_finish(data_offer->id);
wl_data_offer_destroy(data_offer->id);
+ if (input->data_offer_dnd == data_offer) {
+ input->data_offer_dnd = nullptr;
+ }
delete data_offer;
data_offer = nullptr;
@@ -1224,7 +1232,9 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
if (mime_receive == mime_text_uri) {
static constexpr const char *file_proto = "file://";
- static constexpr const char *crlf = "\r\n";
+ /* NOTE: some applications CRLF (`\r\n`) GTK3 for e.g. & others don't `pcmanfm-qt`.
+ * So support both, once `\n` is found, strip the preceding `\r` if found. */
+ static constexpr const char *lf = "\n";
GHOST_WindowWayland *win = ghost_wl_surface_user_data(surface);
std::vector<std::string> uris;
@@ -1233,13 +1243,18 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
while (true) {
pos = data.find(file_proto, pos);
const size_t start = pos + sizeof(file_proto) - 1;
- pos = data.find(crlf, pos);
- const size_t end = pos;
+ pos = data.find(lf, pos);
if (pos == std::string::npos) {
break;
}
+ /* Account for 'CRLF' case. */
+ size_t end = pos;
+ if (data[end - 1] == '\r') {
+ end -= 1;
+ }
uris.push_back(data.substr(start, end - start));
+ CLOG_INFO(LOG, 2, "drop_read_uris pos=%zu, text_uri=\"%s\"", start, uris.back().c_str());
}
GHOST_TStringArray *flist = static_cast<GHOST_TStringArray *>(
@@ -1247,10 +1262,10 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
flist->count = int(uris.size());
flist->strings = static_cast<uint8_t **>(malloc(uris.size() * sizeof(uint8_t *)));
for (size_t i = 0; i < uris.size(); i++) {
- flist->strings[i] = static_cast<uint8_t *>(malloc((uris[i].size() + 1) * sizeof(uint8_t)));
- memcpy(flist->strings[i], uris[i].data(), uris[i].size() + 1);
+ flist->strings[i] = (uint8_t *)GHOST_URL_decode_alloc(uris[i].c_str());
}
+ CLOG_INFO(LOG, 2, "drop_read_uris_fn file_count=%d", flist->count);
const wl_fixed_t scale = win->scale();
system->pushEvent(new GHOST_EventDragnDrop(system->getMilliSeconds(),
GHOST_kEventDraggingDropDone,
@@ -1263,12 +1278,13 @@ static void data_device_handle_drop(void *data, struct wl_data_device * /*wl_dat
else if (ELEM(mime_receive, mime_text_plain, mime_text_utf8)) {
/* TODO: enable use of internal functions 'txt_insert_buf' and
* 'text_update_edited' to behave like dropped text was pasted. */
+ CLOG_INFO(LOG, 2, "drop_read_uris_fn (text_plain, text_utf8), unhandled!");
}
wl_display_roundtrip(system->display());
};
/* Pass in `input->focus_dnd` instead of accessing it from `input` since the leave callback
- * (#data_device_leave) will clear the value once this function starts. */
+ * (#data_device_handle_leave) will clear the value once this function starts. */
std::thread read_thread(read_uris_fn, input, data_offer, input->focus_dnd, mime_receive);
read_thread.detach();
}
diff --git a/intern/guardedalloc/MEM_guardedalloc.h b/intern/guardedalloc/MEM_guardedalloc.h
index fca19fb9731..64987548a11 100644
--- a/intern/guardedalloc/MEM_guardedalloc.h
+++ b/intern/guardedalloc/MEM_guardedalloc.h
@@ -199,6 +199,15 @@ extern size_t (*MEM_get_peak_memory)(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
extern const char *(*MEM_name_ptr)(void *vmemh);
+/**
+ * Change the debugging name/string assigned to the memory allocated at \a vmemh. Only affects the
+ * guarded allocator. The name must be a static string, because only a pointer to it is stored!
+ *
+ * Handy when debugging leaking memory allocated by some often called, generic function with a
+ * unspecific name. A caller with more info can set a more specific name, and see which call to the
+ * generic function allocates the leaking memory.
+ */
+extern void (*MEM_name_ptr_set)(void *vmemh, const char *str) ATTR_NONNULL();
#endif
/**
diff --git a/intern/guardedalloc/intern/mallocn.c b/intern/guardedalloc/intern/mallocn.c
index f7979168799..63f06ced31d 100644
--- a/intern/guardedalloc/intern/mallocn.c
+++ b/intern/guardedalloc/intern/mallocn.c
@@ -49,6 +49,7 @@ size_t (*MEM_get_peak_memory)(void) = MEM_lockfree_get_peak_memory;
#ifndef NDEBUG
const char *(*MEM_name_ptr)(void *vmemh) = MEM_lockfree_name_ptr;
+void (*MEM_name_ptr_set)(void *vmemh, const char *str) = MEM_lockfree_name_ptr_set;
#endif
void *aligned_malloc(size_t size, size_t alignment)
@@ -128,6 +129,7 @@ void MEM_use_lockfree_allocator(void)
#ifndef NDEBUG
MEM_name_ptr = MEM_lockfree_name_ptr;
+ MEM_name_ptr_set = MEM_lockfree_name_ptr_set;
#endif
}
@@ -159,5 +161,6 @@ void MEM_use_guarded_allocator(void)
#ifndef NDEBUG
MEM_name_ptr = MEM_guarded_name_ptr;
+ MEM_name_ptr_set = MEM_guarded_name_ptr_set;
#endif
}
diff --git a/intern/guardedalloc/intern/mallocn_guarded_impl.c b/intern/guardedalloc/intern/mallocn_guarded_impl.c
index 8bf1680e6f8..cd4b99ecde8 100644
--- a/intern/guardedalloc/intern/mallocn_guarded_impl.c
+++ b/intern/guardedalloc/intern/mallocn_guarded_impl.c
@@ -1199,4 +1199,18 @@ const char *MEM_guarded_name_ptr(void *vmemh)
return "MEM_guarded_name_ptr(NULL)";
}
+
+void MEM_guarded_name_ptr_set(void *vmemh, const char *str)
+{
+ if (!vmemh) {
+ return;
+ }
+
+ MemHead *memh = vmemh;
+ memh--;
+ memh->name = str;
+ if (memh->prev) {
+ MEMNEXT(memh->prev)->nextname = str;
+ }
+}
#endif /* NDEBUG */
diff --git a/intern/guardedalloc/intern/mallocn_intern.h b/intern/guardedalloc/intern/mallocn_intern.h
index f8b16ff6ddf..ce5683a04ae 100644
--- a/intern/guardedalloc/intern/mallocn_intern.h
+++ b/intern/guardedalloc/intern/mallocn_intern.h
@@ -131,6 +131,7 @@ void MEM_lockfree_reset_peak_memory(void);
size_t MEM_lockfree_get_peak_memory(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
const char *MEM_lockfree_name_ptr(void *vmemh);
+void MEM_lockfree_name_ptr_set(void *vmemh, const char *str);
#endif
/* Prototypes for fully guarded allocator functions */
@@ -174,6 +175,7 @@ void MEM_guarded_reset_peak_memory(void);
size_t MEM_guarded_get_peak_memory(void) ATTR_WARN_UNUSED_RESULT;
#ifndef NDEBUG
const char *MEM_guarded_name_ptr(void *vmemh);
+void MEM_guarded_name_ptr_set(void *vmemh, const char *str);
#endif
#ifdef __cplusplus
diff --git a/intern/guardedalloc/intern/mallocn_lockfree_impl.c b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
index 300e2000a14..b5ee539ff4d 100644
--- a/intern/guardedalloc/intern/mallocn_lockfree_impl.c
+++ b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
@@ -426,4 +426,8 @@ const char *MEM_lockfree_name_ptr(void *vmemh)
return "MEM_lockfree_name_ptr(NULL)";
}
+
+void MEM_lockfree_name_ptr_set(void *UNUSED(vmemh), const char *UNUSED(str))
+{
+}
#endif /* NDEBUG */
diff --git a/release/datafiles/fonts/MaterialIcons-Variable.woff2 b/release/datafiles/fonts/MaterialIcons-Variable.woff2
deleted file mode 100644
index 048802a6454..00000000000
--- a/release/datafiles/fonts/MaterialIcons-Variable.woff2
+++ /dev/null
Binary files differ
diff --git a/release/scripts/modules/gpu_extras/presets.py b/release/scripts/modules/gpu_extras/presets.py
index 222d9032cfd..eba8d6c161d 100644
--- a/release/scripts/modules/gpu_extras/presets.py
+++ b/release/scripts/modules/gpu_extras/presets.py
@@ -24,7 +24,7 @@ def draw_circle_2d(position, color, radius, *, segments=None):
)
if segments is None:
- max_pixel_error = 0.25 # TODO: multiply 0.5 by display dpi
+ max_pixel_error = 0.25 # TODO: multiply 0.5 by display dpi
segments = int(ceil(pi / acos(1.0 - max_pixel_error / radius)))
segments = max(segments, 8)
segments = min(segments, 1000)
diff --git a/release/scripts/startup/bl_operators/geometry_nodes.py b/release/scripts/startup/bl_operators/geometry_nodes.py
index ea4d40bb778..1f573543e7b 100644
--- a/release/scripts/startup/bl_operators/geometry_nodes.py
+++ b/release/scripts/startup/bl_operators/geometry_nodes.py
@@ -3,9 +3,11 @@
import bpy
from bpy.types import Operator
+from bpy.app.translations import pgettext_data as data_
+
def geometry_node_group_empty_new():
- group = bpy.data.node_groups.new("Geometry Nodes", 'GeometryNodeTree')
+ group = bpy.data.node_groups.new(data_("Geometry Nodes"), 'GeometryNodeTree')
group.inputs.new('NodeSocketGeometry', "Geometry")
group.outputs.new('NodeSocketGeometry', "Geometry")
input_node = group.nodes.new('NodeGroupInput')
@@ -45,7 +47,7 @@ class NewGeometryNodesModifier(Operator):
return geometry_modifier_poll(context)
def execute(self, context):
- modifier = context.object.modifiers.new("GeometryNodes", "NODES")
+ modifier = context.object.modifiers.new(data_("GeometryNodes"), "NODES")
if not modifier:
return {'CANCELLED'}
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index cde4348977f..6bfce948412 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -11,11 +11,13 @@ from bpy.props import (
StringProperty,
)
+from bpy.app.translations import pgettext_data as data_
+
# For preset popover menu
WindowManager.preset_name = StringProperty(
name="Preset Name",
description="Name for new preset",
- default="New Preset"
+ default=data_("New Preset")
)
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index 3ab124bf4cf..7e7dbbc387e 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -2483,8 +2483,8 @@ class BatchRenameAction(bpy.types.PropertyGroup):
)
# Weak, add/remove as properties.
- op_add: BoolProperty()
- op_remove: BoolProperty()
+ op_add: BoolProperty(name="Add")
+ op_remove: BoolProperty(name="Remove")
class WM_OT_batch_rename(Operator):
@@ -2570,7 +2570,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
scene.sequence_editor.sequences_all,
"name",
- "Strip(s)",
+ iface_("Strip(s)"),
)
elif space_type == 'NODE_EDITOR':
data_type_test = 'NODE'
@@ -2582,7 +2582,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
list(space.node_tree.nodes),
"name",
- "Node(s)",
+ iface_("Node(s)"),
)
elif space_type == 'OUTLINER':
data_type_test = 'COLLECTION'
@@ -2594,7 +2594,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
scene.collection.children_recursive,
"name",
- "Collection(s)",
+ iface_("Collection(s)"),
)
else:
if mode == 'POSE' or (mode == 'WEIGHT_PAINT' and context.pose_object):
@@ -2607,7 +2607,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
[pbone.bone for ob in context.objects_in_mode_unique_data for pbone in ob.pose.bones],
"name",
- "Bone(s)",
+ iface_("Bone(s)"),
)
elif mode == 'EDIT_ARMATURE':
data_type_test = 'BONE'
@@ -2619,24 +2619,24 @@ class WM_OT_batch_rename(Operator):
if only_selected else
[ebone for ob in context.objects_in_mode_unique_data for ebone in ob.data.edit_bones],
"name",
- "Edit Bone(s)",
+ iface_("Edit Bone(s)"),
)
if check_context:
return 'OBJECT'
object_data_type_attrs_map = {
- 'MESH': ("meshes", "Mesh(es)", bpy.types.Mesh),
- 'CURVE': ("curves", "Curve(s)", bpy.types.Curve),
- 'META': ("metaballs", "Metaball(s)", bpy.types.MetaBall),
- 'VOLUME': ("volumes", "Volume(s)", bpy.types.Volume),
- 'GPENCIL': ("grease_pencils", "Grease Pencil(s)", bpy.types.GreasePencil),
- 'ARMATURE': ("armatures", "Armature(s)", bpy.types.Armature),
- 'LATTICE': ("lattices", "Lattice(s)", bpy.types.Lattice),
- 'LIGHT': ("lights", "Light(s)", bpy.types.Light),
- 'LIGHT_PROBE': ("light_probes", "Light Probe(s)", bpy.types.LightProbe),
- 'CAMERA': ("cameras", "Camera(s)", bpy.types.Camera),
- 'SPEAKER': ("speakers", "Speaker(s)", bpy.types.Speaker),
+ 'MESH': ("meshes", iface_("Mesh(es)"), bpy.types.Mesh),
+ 'CURVE': ("curves", iface_("Curve(s)"), bpy.types.Curve),
+ 'META': ("metaballs", iface_("Metaball(s)"), bpy.types.MetaBall),
+ 'VOLUME': ("volumes", iface_("Volume(s)"), bpy.types.Volume),
+ 'GPENCIL': ("grease_pencils", iface_("Grease Pencil(s)"), bpy.types.GreasePencil),
+ 'ARMATURE': ("armatures", iface_("Armature(s)"), bpy.types.Armature),
+ 'LATTICE': ("lattices", iface_("Lattice(s)"), bpy.types.Lattice),
+ 'LIGHT': ("lights", iface_("Light(s)"), bpy.types.Light),
+ 'LIGHT_PROBE': ("light_probes", iface_("Light Probe(s)"), bpy.types.LightProbe),
+ 'CAMERA': ("cameras", iface_("Camera(s)"), bpy.types.Camera),
+ 'SPEAKER': ("speakers", iface_("Speaker(s)"), bpy.types.Speaker),
}
# Finish with space types.
@@ -2654,7 +2654,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
[id for id in bpy.data.objects if id.library is None],
"name",
- "Object(s)",
+ iface_("Object(s)"),
)
elif data_type == 'COLLECTION':
data = (
@@ -2669,7 +2669,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
[id for id in bpy.data.collections if id.library is None],
"name",
- "Collection(s)",
+ iface_("Collection(s)"),
)
elif data_type == 'MATERIAL':
data = (
@@ -2688,7 +2688,7 @@ class WM_OT_batch_rename(Operator):
if only_selected else
[id for id in bpy.data.materials if id.library is None],
"name",
- "Material(s)",
+ iface_("Material(s)"),
)
elif data_type in object_data_type_attrs_map.keys():
attr, descr, ty = object_data_type_attrs_map[data_type]
@@ -2913,7 +2913,7 @@ class WM_OT_batch_rename(Operator):
row.prop(action, "op_remove", text="", icon='REMOVE')
row.prop(action, "op_add", text="", icon='ADD')
- layout.label(text="Rename %d %s" % (len(self._data[0]), self._data[2]))
+ layout.label(text=iface_("Rename %d %s") % (len(self._data[0]), self._data[2]))
def check(self, context):
changed = False
@@ -2974,7 +2974,7 @@ class WM_OT_batch_rename(Operator):
change_len += 1
total_len += 1
- self.report({'INFO'}, "Renamed %d of %d %s" % (change_len, total_len, descr))
+ self.report({'INFO'}, tip_("Renamed %d of %d %s") % (change_len, total_len, descr))
return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 8a637b00362..dafe32c5e5d 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -223,7 +223,7 @@ class RENDER_PT_motion_blur_curve(RenderButtonsPanel, Panel):
class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
bl_label = "Depth of Field"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_EEVEE_NEXT'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
@classmethod
def poll(cls, context):
@@ -248,6 +248,32 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
col.prop(props, "bokeh_overblur")
+class RENDER_PT_eevee_next_depth_of_field(RenderButtonsPanel, Panel):
+ bl_label = "Depth of Field"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
+
+ @classmethod
+ def poll(cls, context):
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ scene = context.scene
+ props = scene.eevee
+
+ col = layout.column()
+ col.prop(props, "bokeh_max_size")
+ col.prop(props, "bokeh_threshold")
+ col.prop(props, "bokeh_neighbor_max")
+ col.prop(props, "use_bokeh_jittered")
+
+ col = layout.column()
+ col.active = props.use_bokeh_jittered
+ col.prop(props, "bokeh_overblur")
+
+
class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
bl_label = "Bloom"
bl_options = {'DEFAULT_CLOSED'}
@@ -801,6 +827,7 @@ classes = (
RENDER_PT_eevee_ambient_occlusion,
RENDER_PT_eevee_bloom,
RENDER_PT_eevee_depth_of_field,
+ RENDER_PT_eevee_next_depth_of_field,
RENDER_PT_eevee_subsurface_scattering,
RENDER_PT_eevee_screen_space_reflections,
RENDER_PT_eevee_motion_blur,
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 2e2d7fbe261..33aea4f4d77 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -13,6 +13,8 @@ from bl_ui.properties_physics_common import (
effector_weights_ui,
)
+from bpy.app.translations import pgettext_iface as iface_
+
class SCENE_UL_keying_set_paths(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
@@ -82,17 +84,17 @@ class SceneKeyingSetsPanel:
@staticmethod
def draw_keyframing_settings(context, layout, ks, ksp):
SceneKeyingSetsPanel._draw_keyframing_setting(
- context, layout, ks, ksp, "Needed",
+ context, layout, ks, ksp, iface_("Needed"),
"use_insertkey_override_needed", "use_insertkey_needed",
userpref_fallback="use_keyframe_insert_needed",
)
SceneKeyingSetsPanel._draw_keyframing_setting(
- context, layout, ks, ksp, "Visual",
+ context, layout, ks, ksp, iface_("Visual"),
"use_insertkey_override_visual", "use_insertkey_visual",
userpref_fallback="use_visual_keying",
)
SceneKeyingSetsPanel._draw_keyframing_setting(
- context, layout, ks, ksp, "XYZ to RGB",
+ context, layout, ks, ksp, iface_("XYZ to RGB"),
"use_insertkey_override_xyz_to_rgb", "use_insertkey_xyz_to_rgb",
)
diff --git a/release/scripts/startup/bl_ui/space_toolsystem_common.py b/release/scripts/startup/bl_ui/space_toolsystem_common.py
index 0c796b899af..39dfdd0eecb 100644
--- a/release/scripts/startup/bl_ui/space_toolsystem_common.py
+++ b/release/scripts/startup/bl_ui/space_toolsystem_common.py
@@ -5,6 +5,7 @@ from bpy.types import (
)
from bpy.app.translations import pgettext_tip as tip_
+from bpy.app.translations import pgettext_iface as iface_
__all__ = (
"ToolDef",
@@ -794,7 +795,7 @@ class ToolSelectPanelHelper:
# Note: we could show 'item.text' here but it makes the layout jitter when switching tools.
# Add some spacing since the icon is currently assuming regular small icon size.
if show_tool_icon_always:
- layout.label(text=" " + item.label, icon_value=icon_value)
+ layout.label(text=" " + iface_(item.label, "Operator"), icon_value=icon_value)
layout.separator()
else:
if context.space_data.show_region_toolbar:
@@ -825,7 +826,7 @@ class ToolSelectPanelHelper:
row.label(text="Drag:")
row = split.row()
row.context_pointer_set("tool", tool)
- row.popover(panel="TOPBAR_PT_tool_fallback", text=label)
+ row.popover(panel="TOPBAR_PT_tool_fallback", text=iface_(label, "Operator"))
return tool
diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py
index 31ecd67eb08..da089ea23b0 100644
--- a/release/scripts/startup/bl_ui/space_topbar.py
+++ b/release/scripts/startup/bl_ui/space_topbar.py
@@ -2,6 +2,8 @@
import bpy
from bpy.types import Header, Menu, Panel
+from bpy.app.translations import pgettext_iface as iface_
+
class TOPBAR_HT_upper_bar(Header):
bl_space_type = 'TOPBAR'
@@ -363,7 +365,7 @@ class TOPBAR_MT_file_new(Menu):
for d in paths:
props = layout.operator(
"wm.read_homefile",
- text=bpy.path.display_name(d),
+ text=bpy.path.display_name(iface_(d)),
icon=icon,
)
props.app_template = d
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index a1fcc17ca3f..36475321d4c 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -122,7 +122,7 @@ bool BLF_has_glyph(int fontid, unsigned int unicode)
{
FontBLF *font = blf_get(fontid);
if (font) {
- return FT_Get_Char_Index(font->face, unicode) != FT_Err_Ok;
+ return blf_get_char_index(font, unicode) != FT_Err_Ok;
}
return false;
}
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index eb974f33994..17145bdbe99 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -17,6 +17,7 @@
#include <ft2build.h>
#include FT_FREETYPE_H
+#include FT_CACHE_H /* FreeType Cache. */
#include FT_GLYPH_H
#include FT_MULTIPLE_MASTERS_H /* Variable font support. */
#include FT_TRUETYPE_IDS_H /* Codepoint coverage constants. */
@@ -54,7 +55,10 @@
BatchBLF g_batch;
/* freetype2 handle ONLY for this file! */
-static FT_Library ft_lib;
+static FT_Library ft_lib = NULL;
+static FTC_Manager ftc_manager = NULL;
+static FTC_CMapCache ftc_charmap_cache = NULL;
+
static SpinLock ft_lib_mutex;
static SpinLock blf_glyph_cache_mutex;
@@ -65,19 +69,66 @@ static ft_pix blf_font_height_max_ft_pix(struct FontBLF *font);
static ft_pix blf_font_width_max_ft_pix(struct FontBLF *font);
/* -------------------------------------------------------------------- */
+/** \name FreeType Caching
+ * \{ */
+
+/* Called when a face is removed. FreeType will call FT_Done_Face itself. */
+static void blf_face_finalizer(void *object)
+{
+ FT_Face face = object;
+ FontBLF *font = (FontBLF *)face->generic.data;
+ font->face = NULL;
+}
+
+/* Called in response to FTC_Manager_LookupFace. Add a face to our font. */
+static FT_Error blf_cache_face_requester(FTC_FaceID faceID,
+ FT_Library lib,
+ FT_Pointer UNUSED(reqData),
+ FT_Face *face)
+{
+ FontBLF *font = (FontBLF *)faceID;
+ int err = FT_Err_Cannot_Open_Resource;
+
+ BLI_spin_lock(font->ft_lib_mutex);
+
+ if (font->filepath) {
+ err = FT_New_Face(lib, font->filepath, 0, face);
+ }
+ else if (font->mem) {
+ err = FT_New_Memory_Face(lib, font->mem, (FT_Long)font->mem_size, 0, face);
+ }
+
+ BLI_spin_unlock(font->ft_lib_mutex);
+
+ if (err == FT_Err_Ok) {
+ font->face = *face;
+ font->face->generic.data = font;
+ font->face->generic.finalizer = blf_face_finalizer;
+ }
+
+ return err;
+}
+
+/* Use cache, not blf_get_char_index, to return glyph id from charcode. */
+uint blf_get_char_index(struct FontBLF *font, uint charcode)
+{
+ return FTC_CMapCache_Lookup(ftc_charmap_cache, font, -1, charcode);
+}
+
+/* -------------------------------------------------------------------- */
/** \name FreeType Utilities (Internal)
* \{ */
-/* Convert a FreeType 26.6 value representing an unscaled design size to factional pixels. */
+/* Convert a FreeType 26.6 value representing an unscaled design size to fractional pixels. */
static ft_pix blf_unscaled_F26Dot6_to_pixels(FontBLF *font, FT_Pos value)
{
/* Scale value by font size using integer-optimized multiplication. */
- FT_Long scaled = FT_MulFix(value, font->face->size->metrics.x_scale);
+ FT_Long scaled = FT_MulFix(value, font->ft_size->metrics.x_scale);
/* Copied from FreeType's FT_Get_Kerning (with FT_KERNING_DEFAULT), scaling down */
/* kerning distances at small ppem values so that they don't become too big. */
- if (font->face->size->metrics.x_ppem < 25) {
- scaled = FT_MulDiv(scaled, font->face->size->metrics.x_ppem, 25);
+ if (font->ft_size->metrics.x_ppem < 25) {
+ scaled = FT_MulDiv(scaled, font->ft_size->metrics.x_ppem, 25);
}
return (ft_pix)scaled;
@@ -296,7 +347,7 @@ BLI_INLINE ft_pix blf_kerning(FontBLF *font, const GlyphBLF *g_prev, const Glyph
/* Small adjust if there is hinting. */
adjustment += g->lsb_delta - ((g_prev) ? g_prev->rsb_delta : 0);
- if (FT_HAS_KERNING(font->face) && g_prev) {
+ if (FT_HAS_KERNING(font) && g_prev) {
FT_Vector delta = {KERNING_ENTRY_UNSET};
/* Get unscaled kerning value from our cache if ASCII. */
@@ -305,7 +356,7 @@ BLI_INLINE ft_pix blf_kerning(FontBLF *font, const GlyphBLF *g_prev, const Glyph
}
/* If not ASCII or not found in cache, ask FreeType for kerning. */
- if (UNLIKELY(delta.x == KERNING_ENTRY_UNSET)) {
+ if (UNLIKELY(font->face && delta.x == KERNING_ENTRY_UNSET)) {
/* Note that this function sets delta values to zero on any error. */
FT_Get_Kerning(font->face, g_prev->idx, g->idx, FT_KERNING_UNSCALED, &delta);
}
@@ -925,8 +976,7 @@ static void blf_font_wrap_apply(FontBLF *font,
int lines = 0;
ft_pix pen_x_next = 0;
- /* Space between lines needs to be aligned to the pixel grid (T97310). */
- ft_pix line_height = FT_PIX_FLOOR(blf_font_height_max_ft_pix(font));
+ ft_pix line_height = blf_font_height_max_ft_pix(font);
GlyphCacheBLF *gc = blf_glyph_cache_acquire(font);
@@ -1090,7 +1140,7 @@ int blf_font_count_missing_chars(FontBLF *font,
}
else {
c = BLI_str_utf8_as_unicode_step(str, str_len, &i);
- if (FT_Get_Char_Index((font)->face, c) == 0) {
+ if (blf_get_char_index(font, c) == 0) {
missing++;
}
}
@@ -1107,18 +1157,8 @@ int blf_font_count_missing_chars(FontBLF *font,
static ft_pix blf_font_height_max_ft_pix(FontBLF *font)
{
- ft_pix height_max;
- FT_Face face = font->face;
- if (FT_IS_SCALABLE(face)) {
- height_max = ft_pix_from_int((int)(face->ascender - face->descender) *
- (int)face->size->metrics.y_ppem) /
- (ft_pix)face->units_per_EM;
- }
- else {
- height_max = (ft_pix)face->size->metrics.height;
- }
- /* can happen with size 1 fonts */
- return MAX2(height_max, ft_pix_from_int(1));
+ /* Metrics.height is rounded to pixel. Force minimum of one pixel. */
+ return MAX2((ft_pix)font->ft_size->metrics.height, ft_pix_from_int(1));
}
int blf_font_height_max(FontBLF *font)
@@ -1128,18 +1168,8 @@ int blf_font_height_max(FontBLF *font)
static ft_pix blf_font_width_max_ft_pix(FontBLF *font)
{
- ft_pix width_max;
- const FT_Face face = font->face;
- if (FT_IS_SCALABLE(face)) {
- width_max = ft_pix_from_int((int)(face->bbox.xMax - face->bbox.xMin) *
- (int)face->size->metrics.x_ppem) /
- (ft_pix)face->units_per_EM;
- }
- else {
- width_max = (ft_pix)face->size->metrics.max_advance;
- }
- /* can happen with size 1 fonts */
- return MAX2(width_max, ft_pix_from_int(1));
+ /* Metrics.max_advance is rounded to pixel. Force minimum of one pixel. */
+ return MAX2((ft_pix)font->ft_size->metrics.max_advance, ft_pix_from_int(1));
}
int blf_font_width_max(FontBLF *font)
@@ -1149,12 +1179,12 @@ int blf_font_width_max(FontBLF *font)
int blf_font_descender(FontBLF *font)
{
- return ft_pix_to_int((ft_pix)font->face->size->metrics.descender);
+ return ft_pix_to_int((ft_pix)font->ft_size->metrics.descender);
}
int blf_font_ascender(FontBLF *font)
{
- return ft_pix_to_int((ft_pix)font->face->size->metrics.ascender);
+ return ft_pix_to_int((ft_pix)font->ft_size->metrics.ascender);
}
char *blf_display_name(FontBLF *font)
@@ -1176,13 +1206,31 @@ int blf_font_init(void)
memset(&g_batch, 0, sizeof(g_batch));
BLI_spin_init(&ft_lib_mutex);
BLI_spin_init(&blf_glyph_cache_mutex);
- return FT_Init_FreeType(&ft_lib);
+ int err = FT_Init_FreeType(&ft_lib);
+ if (err == FT_Err_Ok) {
+ err = FTC_Manager_New(ft_lib,
+ BLF_CACHE_MAX_FACES,
+ BLF_CACHE_MAX_SIZES,
+ BLF_CACHE_BYTES,
+ blf_cache_face_requester,
+ NULL,
+ &ftc_manager);
+ if (err == FT_Err_Ok) {
+ err = FTC_CMapCache_New(ftc_manager, &ftc_charmap_cache);
+ }
+ }
+ return err;
}
void blf_font_exit(void)
{
- FT_Done_FreeType(ft_lib);
BLI_spin_end(&ft_lib_mutex);
+ if (ftc_manager) {
+ FTC_Manager_Done(ftc_manager);
+ }
+ if (ft_lib) {
+ FT_Done_FreeType(ft_lib);
+ }
BLI_spin_end(&blf_glyph_cache_mutex);
blf_batch_draw_exit();
}
@@ -1261,12 +1309,7 @@ bool blf_ensure_face(FontBLF *font)
FT_Error err;
- if (font->filepath) {
- err = FT_New_Face(ft_lib, font->filepath, 0, &font->face);
- }
- if (font->mem) {
- err = FT_New_Memory_Face(ft_lib, font->mem, (FT_Long)font->mem_size, 0, &font->face);
- }
+ err = FTC_Manager_LookupFace(ftc_manager, font, &font->face);
if (err) {
if (ELEM(err, FT_Err_Unknown_File_Format, FT_Err_Unimplemented_Feature)) {
@@ -1306,7 +1349,9 @@ bool blf_ensure_face(FontBLF *font)
}
}
- if (FT_HAS_MULTIPLE_MASTERS(font->face)) {
+ font->face_flags = font->face->face_flags;
+
+ if (FT_HAS_MULTIPLE_MASTERS(font)) {
FT_Get_MM_Var(font->face, &(font->variations));
}
@@ -1319,11 +1364,11 @@ bool blf_ensure_face(FontBLF *font)
font->UnicodeRanges[3] = (uint)os2_table->ulUnicodeRange4;
}
- if (FT_IS_FIXED_WIDTH(font->face)) {
+ if (FT_IS_FIXED_WIDTH(font)) {
font->flags |= BLF_MONOSPACED;
}
- if (FT_HAS_KERNING(font->face) && !font->kerning_cache) {
+ if (FT_HAS_KERNING(font) && !font->kerning_cache) {
/* Create kerning cache table and fill with value indicating "unset". */
font->kerning_cache = MEM_mallocN(sizeof(KerningCacheBLF), __func__);
for (uint i = 0; i < KERNING_CACHE_TABLE_SIZE; i++) {
@@ -1438,7 +1483,9 @@ void blf_font_attach_from_mem(FontBLF *font, const unsigned char *mem, const siz
open.flags = FT_OPEN_MEMORY;
open.memory_base = (const FT_Byte *)mem;
open.memory_size = (FT_Long)mem_size;
- FT_Attach_Stream(font->face, &open);
+ if (blf_ensure_face(font)) {
+ FT_Attach_Stream(font->face, &open);
+ }
}
void blf_font_free(FontBLF *font)
@@ -1454,7 +1501,8 @@ void blf_font_free(FontBLF *font)
}
if (font->face) {
- FT_Done_Face(font->face);
+ FTC_Manager_RemoveFaceID(ftc_manager, font);
+ font->face = NULL;
}
if (font->filepath) {
MEM_freeN(font->filepath);
@@ -1478,21 +1526,27 @@ bool blf_font_size(FontBLF *font, float size, unsigned int dpi)
}
/* FreeType uses fixed-point integers in 64ths. */
- FT_F26Dot6 ft_size = lroundf(size * 64.0f);
+ FT_UInt ft_size = round_fl_to_uint(size * 64.0f);
/* Adjust our new size to be on even 64ths. */
size = (float)ft_size / 64.0f;
- if (font->size != size || font->dpi != dpi) {
- if (FT_Set_Char_Size(font->face, 0, ft_size, dpi, dpi) == FT_Err_Ok) {
- font->size = size;
- font->dpi = dpi;
- }
- else {
- printf("The current font does not support the size, %f and DPI, %u\n", size, dpi);
- return false;
- }
+ FTC_ScalerRec scaler = {0};
+ scaler.face_id = font;
+ scaler.width = 0;
+ scaler.height = ft_size;
+ scaler.pixel = 0;
+ scaler.x_res = dpi;
+ scaler.y_res = dpi;
+
+ if (FTC_Manager_LookupSize(ftc_manager, &scaler, &font->ft_size) != FT_Err_Ok) {
+ printf("The current font don't support the size, %f and dpi, %u\n", size, dpi);
+ return false;
}
+ font->size = size;
+ font->dpi = dpi;
+ font->ft_size->generic.data = (void *)font;
+
return true;
}
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 48ddbc9f920..780b75c6296 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -94,16 +94,16 @@ static GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
memset(gc->bucket, 0, sizeof(gc->bucket));
/* Determine ideal fixed-width size for monospaced output. */
- FT_UInt gindex = FT_Get_Char_Index(font->face, U'0');
- if (gindex) {
+ FT_UInt gindex = blf_get_char_index(font, U'0');
+ if (gindex && font->face) {
FT_Fixed advance = 0;
FT_Get_Advance(font->face, gindex, FT_LOAD_NO_HINTING, &advance);
/* Use CSS 'ch unit' width, advance of zero character. */
gc->fixed_width = (int)(advance >> 16);
}
else {
- /* Font does not contain "0" so use CSS fallback of 1/2 of em. */
- gc->fixed_width = (int)((font->face->size->metrics.height / 2) >> 6);
+ /* Font does not have a face or does not contain "0" so use CSS fallback of 1/2 of em. */
+ gc->fixed_width = (int)((font->ft_size->metrics.height / 2) >> 6);
}
if (gc->fixed_width < 1) {
gc->fixed_width = 1;
@@ -565,7 +565,7 @@ static bool blf_font_has_coverage_bit(FontBLF *font, int coverage_bit)
*/
static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode)
{
- FT_UInt glyph_index = FT_Get_Char_Index((*font)->face, charcode);
+ FT_UInt glyph_index = blf_get_char_index(*font, charcode);
if (glyph_index) {
return glyph_index;
}
@@ -584,12 +584,10 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
continue;
}
if (coverage_bit < 0 || blf_font_has_coverage_bit(f, coverage_bit)) {
- if (blf_ensure_face(f)) {
- glyph_index = FT_Get_Char_Index(f->face, charcode);
- if (glyph_index) {
- *font = f;
- return glyph_index;
- }
+ glyph_index = blf_get_char_index(f, charcode);
+ if (glyph_index) {
+ *font = f;
+ return glyph_index;
}
}
}
@@ -599,8 +597,8 @@ static FT_UInt blf_glyph_index_from_charcode(FontBLF **font, const uint charcode
#endif
/* Not found in the stack, return from Last Resort if there is one. */
- if (last_resort && blf_ensure_face(last_resort)) {
- glyph_index = FT_Get_Char_Index(last_resort->face, charcode);
+ if (last_resort) {
+ glyph_index = blf_get_char_index(last_resort, charcode);
if (glyph_index) {
*font = last_resort;
return glyph_index;
@@ -789,8 +787,8 @@ static bool blf_glyph_transform_weight(FT_GlyphSlot glyph, float factor, bool mo
{
if (glyph->format == FT_GLYPH_FORMAT_OUTLINE) {
/* Fake bold if the font does not have this variable axis. */
- const FT_Pos average_width = FT_MulFix(glyph->face->units_per_EM,
- glyph->face->size->metrics.x_scale);
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const FT_Pos average_width = font->ft_size->metrics.height;
FT_Pos change = (FT_Pos)((float)average_width * factor * 0.1f);
FT_Outline_EmboldenXY(&glyph->outline, change, change / 2);
if (monospaced) {
@@ -849,7 +847,8 @@ static bool blf_glyph_transform_width(FT_GlyphSlot glyph, float factor)
static bool blf_glyph_transform_spacing(FT_GlyphSlot glyph, float factor)
{
if (glyph->advance.x > 0) {
- const long int size = glyph->face->size->metrics.height;
+ const FontBLF *font = (FontBLF *)glyph->face->generic.data;
+ const long int size = font->ft_size->metrics.height;
glyph->advance.x += (FT_Pos)(factor * (float)size / 6.0f);
return true;
}
@@ -898,13 +897,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
int fixed_width)
{
if (glyph_font != settings_font) {
- FT_Set_Char_Size(glyph_font->face,
- 0,
- ((FT_F26Dot6)(settings_font->size)) * 64,
- settings_font->dpi,
- settings_font->dpi);
- glyph_font->size = settings_font->size;
- glyph_font->dpi = settings_font->dpi;
+ blf_font_size(glyph_font, settings_font->size, settings_font->dpi);
}
/* We need to keep track if changes are still needed. */
@@ -961,7 +954,7 @@ static FT_GlyphSlot blf_glyph_render(FontBLF *settings_font,
/* Fallback glyph transforms, but only if required and not yet done. */
if (weight != 0.0f && !weight_done) {
- blf_glyph_transform_weight(glyph, weight, glyph->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH);
+ blf_glyph_transform_weight(glyph, weight, FT_IS_FIXED_WIDTH(glyph_font));
}
if (slant != 0.0f && !slant_done) {
blf_glyph_transform_slant(glyph, slant);
@@ -990,11 +983,9 @@ GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
FontBLF *font_with_glyph = font;
FT_UInt glyph_index = blf_glyph_index_from_charcode(&font_with_glyph, charcode);
- /* Glyphs are dynamically created as needed by font rendering. this means that
- * to make font rendering thread safe we have to do locking here. note that this
- * must be a lock for the whole library and not just per font, because the font
- * renderer uses a shared buffer internally. */
- BLI_spin_lock(font_with_glyph->ft_lib_mutex);
+ if (!blf_ensure_face(font_with_glyph)) {
+ return NULL;
+ }
FT_GlyphSlot glyph = blf_glyph_render(
font, font_with_glyph, glyph_index, charcode, gc->fixed_width);
@@ -1004,7 +995,6 @@ GlyphBLF *blf_glyph_ensure(FontBLF *font, GlyphCacheBLF *gc, uint charcode)
g = blf_glyph_cache_add_glyph(font, gc, glyph, charcode, glyph_index);
}
- BLI_spin_unlock(font_with_glyph->ft_lib_mutex);
return g;
}
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index 6207edb0107..8ff00d05e02 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -14,9 +14,16 @@ struct ResultBLF;
struct rctf;
struct rcti;
-/* Max number of fonts in memory. Take care that every font has a glyph cache per size/dpi,
+/* Max number of FontBLFs in memory. Take care that every font has a glyph cache per size/dpi,
* so we don't need load the same font with different size, just load one and call BLF_size. */
-#define BLF_MAX_FONT 32
+#define BLF_MAX_FONT 64
+
+/* Maximum number of opened FT_Face objects managed by cache. 0 is default of 2. */
+#define BLF_CACHE_MAX_FACES 0
+/* Maximum number of opened FT_Size objects managed by cache. 0 is default of 4 */
+#define BLF_CACHE_MAX_SIZES 0
+/* Maximum number of bytes to use for cached data nodes. 0 is default of 200,000. */
+#define BLF_CACHE_BYTES 0
extern struct FontBLF *global_font[BLF_MAX_FONT];
@@ -39,6 +46,8 @@ void blf_font_exit(void);
bool blf_font_id_is_valid(int fontid);
+uint blf_get_char_index(struct FontBLF *font, uint charcode);
+
bool blf_ensure_face(struct FontBLF *font);
void blf_draw_buffer__start(struct FontBLF *font);
diff --git a/source/blender/blenfont/intern/blf_internal_types.h b/source/blender/blenfont/intern/blf_internal_types.h
index 018cef4540f..007b717ab93 100644
--- a/source/blender/blenfont/intern/blf_internal_types.h
+++ b/source/blender/blenfont/intern/blf_internal_types.h
@@ -329,6 +329,12 @@ typedef struct FontBLF {
/* freetype2 face. */
FT_Face face;
+ /* FreeType size is separated from face when using their caching subsystem. */
+ FT_Size ft_size;
+
+ /* Copy of the font->face->face_flags, in case we don't have a face loaded. */
+ FT_Long face_flags;
+
/* data for buffer usage (drawing into a texture buffer) */
FontBufInfoBLF buf_info;
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh
index 01c2ef988f2..770937688d7 100644
--- a/source/blender/blenkernel/BKE_attribute_math.hh
+++ b/source/blender/blenkernel/BKE_attribute_math.hh
@@ -188,10 +188,28 @@ template<typename T> class SimpleMixer {
* \param default_value: Output value for an element that has not been affected by a #mix_in.
*/
SimpleMixer(MutableSpan<T> buffer, T default_value = {})
+ : SimpleMixer(buffer, buffer.index_range(), default_value)
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ SimpleMixer(MutableSpan<T> buffer, const IndexMask mask, T default_value = {})
: buffer_(buffer), default_value_(default_value), total_weights_(buffer.size(), 0.0f)
{
BLI_STATIC_ASSERT(std::is_trivial_v<T>, "");
- memset(buffer_.data(), 0, sizeof(T) * buffer_.size());
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = default_value_; });
+ }
+
+ /**
+ * Set a #value into the element with the given #index.
+ */
+ void set(const int64_t index, const T &value, const float weight = 1.0f)
+ {
+ BLI_assert(weight >= 0.0f);
+ buffer_[index] = value * weight;
+ total_weights_[index] = weight;
}
/**
@@ -209,7 +227,12 @@ template<typename T> class SimpleMixer {
*/
void finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(IndexMask(buffer_.size()));
+ }
+
+ void finalize(const IndexMask mask)
+ {
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
if (weight > 0.0f) {
buffer_[i] *= 1.0f / weight;
@@ -217,7 +240,7 @@ template<typename T> class SimpleMixer {
else {
buffer_[i] = default_value_;
}
- }
+ });
}
};
@@ -237,9 +260,25 @@ class BooleanPropagationMixer {
/**
* \param buffer: Span where the interpolated values should be stored.
*/
- BooleanPropagationMixer(MutableSpan<bool> buffer) : buffer_(buffer)
+ BooleanPropagationMixer(MutableSpan<bool> buffer)
+ : BooleanPropagationMixer(buffer, buffer.index_range())
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ BooleanPropagationMixer(MutableSpan<bool> buffer, const IndexMask mask) : buffer_(buffer)
+ {
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = false; });
+ }
+
+ /**
+ * Set a #value into the element with the given #index.
+ */
+ void set(const int64_t index, const bool value, [[maybe_unused]] const float weight = 1.0f)
{
- buffer_.fill(false);
+ buffer_[index] = value;
}
/**
@@ -256,6 +295,10 @@ class BooleanPropagationMixer {
void finalize()
{
}
+
+ void finalize(const IndexMask /*mask*/)
+ {
+ }
};
/**
@@ -277,8 +320,27 @@ class SimpleMixerWithAccumulationType {
public:
SimpleMixerWithAccumulationType(MutableSpan<T> buffer, T default_value = {})
+ : SimpleMixerWithAccumulationType(buffer, buffer.index_range(), default_value)
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ SimpleMixerWithAccumulationType(MutableSpan<T> buffer,
+ const IndexMask mask,
+ T default_value = {})
: buffer_(buffer), default_value_(default_value), accumulation_buffer_(buffer.size())
{
+ mask.foreach_index([&](const int64_t index) { buffer_[index] = default_value_; });
+ }
+
+ void set(const int64_t index, const T &value, const float weight = 1.0f)
+ {
+ const AccumulationT converted_value = static_cast<AccumulationT>(value);
+ Item &item = accumulation_buffer_[index];
+ item.value = converted_value * weight;
+ item.weight = weight;
}
void mix_in(const int64_t index, const T &value, const float weight = 1.0f)
@@ -291,7 +353,12 @@ class SimpleMixerWithAccumulationType {
void finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+ }
+
+ void finalize(const IndexMask mask)
+ {
+ mask.foreach_index([&](const int64_t i) {
const Item &item = accumulation_buffer_[i];
if (item.weight > 0.0f) {
const float weight_inv = 1.0f / item.weight;
@@ -301,7 +368,7 @@ class SimpleMixerWithAccumulationType {
else {
buffer_[i] = default_value_;
}
- }
+ });
}
};
@@ -314,8 +381,16 @@ class ColorGeometry4fMixer {
public:
ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
+ IndexMask mask,
+ ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ void set(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void finalize();
+ void finalize(IndexMask mask);
};
class ColorGeometry4bMixer {
@@ -328,8 +403,16 @@ class ColorGeometry4bMixer {
public:
ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
ColorGeometry4b default_color = ColorGeometry4b(0, 0, 0, 255));
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
+ IndexMask mask,
+ ColorGeometry4b default_color = ColorGeometry4b(0, 0, 0, 255));
+ void set(int64_t index, const ColorGeometry4b &color, float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4b &color, float weight = 1.0f);
void finalize();
+ void finalize(IndexMask mask);
};
template<typename T> struct DefaultMixerStruct {
@@ -381,12 +464,12 @@ template<> struct DefaultMixerStruct<int8_t> {
using type = SimpleMixerWithAccumulationType<int8_t, float, float_to_int8_t>;
};
-template<typename T> struct DefaultPropatationMixerStruct {
+template<typename T> struct DefaultPropagationMixerStruct {
/* Use void by default. This can be checked for in `if constexpr` statements. */
using type = typename DefaultMixerStruct<T>::type;
};
-template<> struct DefaultPropatationMixerStruct<bool> {
+template<> struct DefaultPropagationMixerStruct<bool> {
using type = BooleanPropagationMixer;
};
@@ -396,7 +479,7 @@ template<> struct DefaultPropatationMixerStruct<bool> {
* (the default mixing for booleans).
*/
template<typename T>
-using DefaultPropatationMixer = typename DefaultPropatationMixerStruct<T>::type;
+using DefaultPropagationMixer = typename DefaultPropagationMixerStruct<T>::type;
/* Utility to get a good default mixer for a given type. This is `void` when there is no default
* mixer for the given type. */
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index 2b96b0c0aab..38686a32505 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -426,6 +426,7 @@ void *CustomData_get_layer(const struct CustomData *data, int type);
void *CustomData_get_layer_n(const struct CustomData *data, int type, int n);
void *CustomData_get_layer_named(const struct CustomData *data, int type, const char *name);
int CustomData_get_offset(const struct CustomData *data, int type);
+int CustomData_get_offset_named(const CustomData *data, int type, const char *name);
int CustomData_get_n_offset(const struct CustomData *data, int type, int n);
int CustomData_get_layer_index(const struct CustomData *data, int type);
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 7a21e85e310..cdca740555a 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -61,7 +61,6 @@ typedef struct DispList {
int totindex; /* indexed array drawing surfaces */
} DispList;
-void BKE_displist_copy(struct ListBase *lbn, const struct ListBase *lb);
DispList *BKE_displist_find(struct ListBase *lb, int type);
void BKE_displist_normals_add(struct ListBase *lb);
void BKE_displist_count(const struct ListBase *lb, int *totvert, int *totface, int *tottri);
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index e3c249e56f9..eb43ce823ac 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -237,11 +237,13 @@ void BKE_image_ensure_viewer_views(const struct RenderData *rd,
*/
void BKE_image_user_frame_calc(struct Image *ima, struct ImageUser *iuser, int cfra);
int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, bool *r_is_in_range);
-void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path);
-void BKE_image_user_file_path_ex(struct ImageUser *iuser,
- struct Image *ima,
+void BKE_image_user_file_path(const struct ImageUser *iuser, const struct Image *ima, char *path);
+void BKE_image_user_file_path_ex(const struct Main *bmain,
+ const struct ImageUser *iuser,
+ const struct Image *ima,
char *path,
- bool resolve_udim);
+ const bool resolve_udim,
+ const bool resolve_multiview);
void BKE_image_editors_update_frame(const struct Main *bmain, int cfra);
/**
@@ -259,15 +261,15 @@ struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct Im
/**
* Sets index offset for multi-view files.
*/
-void BKE_image_multiview_index(struct Image *ima, struct ImageUser *iuser);
+void BKE_image_multiview_index(const struct Image *ima, struct ImageUser *iuser);
/**
* For multi-layer images as well as for render-viewer
* and because rendered results use fake layer/passes, don't correct for wrong indices here.
*/
-bool BKE_image_is_multilayer(struct Image *ima);
-bool BKE_image_is_multiview(struct Image *ima);
-bool BKE_image_is_stereo(struct Image *ima);
+bool BKE_image_is_multilayer(const struct Image *ima);
+bool BKE_image_is_multiview(const struct Image *ima);
+bool BKE_image_is_stereo(const struct Image *ima);
struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima);
void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima);
@@ -364,14 +366,7 @@ bool BKE_image_remove_tile(struct Image *ima, struct ImageTile *tile);
void BKE_image_reassign_tile(struct Image *ima, struct ImageTile *tile, int new_tile_number);
void BKE_image_sort_tiles(struct Image *ima);
-bool BKE_image_fill_tile(struct Image *ima,
- struct ImageTile *tile,
- int width,
- int height,
- const float color[4],
- int gen_type,
- int planes,
- bool is_float);
+bool BKE_image_fill_tile(struct Image *ima, struct ImageTile *tile);
typedef enum {
UDIM_TILE_FORMAT_NONE = 0,
@@ -423,13 +418,13 @@ int BKE_image_get_tile_from_pos(struct Image *ima,
void BKE_image_get_tile_uv(const struct Image *ima, const int tile_number, float r_uv[2]);
/**
- * Return the tile_number for the closest UDIM tile.
+ * Return the tile_number for the closest UDIM tile to `co`.
*/
int BKE_image_find_nearest_tile_with_offset(const struct Image *image,
const float co[2],
- float r_uv_offset[2]) ATTR_NONNULL(1, 2, 3);
+ float r_uv_offset[2]) ATTR_NONNULL(2, 3);
int BKE_image_find_nearest_tile(const struct Image *image, const float co[2])
- ATTR_NONNULL(1, 2) ATTR_WARN_UNUSED_RESULT;
+ ATTR_NONNULL(2) ATTR_WARN_UNUSED_RESULT;
void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height);
void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r_size[2]);
diff --git a/source/blender/blenkernel/BKE_lib_id.h b/source/blender/blenkernel/BKE_lib_id.h
index f4265dfd004..148e6ec2791 100644
--- a/source/blender/blenkernel/BKE_lib_id.h
+++ b/source/blender/blenkernel/BKE_lib_id.h
@@ -400,13 +400,10 @@ bool id_single_user(struct bContext *C,
struct ID *id,
struct PointerRNA *ptr,
struct PropertyRNA *prop);
+
+/** Test whether given `id` can be copied or not. */
bool BKE_id_copy_is_allowed(const struct ID *id);
/**
- * Invokes the appropriate copy method for the block and returns the result in
- * #ID.newid, unless test. Returns true if the block can be copied.
- */
-struct ID *BKE_id_copy(struct Main *bmain, const struct ID *id);
-/**
* Generic entry point for copying a data-block (new API).
*
* \note Copy is generally only affecting the given data-block
@@ -430,14 +427,37 @@ struct ID *BKE_id_copy(struct Main *bmain, const struct ID *id);
*/
struct ID *BKE_id_copy_ex(struct Main *bmain, const struct ID *id, struct ID **r_newid, int flag);
/**
- * Invokes the appropriate copy method for the block and returns the result in
- * newid, unless test. Returns true if the block can be copied.
+ * Invoke the appropriate copy method for the block and return the new id as result.
+ *
+ * See #BKE_id_copy_ex for details.
+ */
+struct ID *BKE_id_copy(struct Main *bmain, const struct ID *id);
+
+/**
+ * Invoke the appropriate copy method for the block and return the new id as result.
+ *
+ * Unlike #BKE_id_copy, it does set the #ID.newid pointer of the given `id` to the copied one.
+ *
+ * It is designed as a basic common helper for the higher-level 'duplicate' operations (aka 'deep
+ * copy' of data-blocks and some of their dependency ones), see e.g. #BKE_object_duplicate.
+ *
+ * Currently, it only handles the given ID, and their shape keys and actions if any, according to
+ * the given `duplicate_flags`.
+ *
+ * \param duplicate_flags is of type #eDupli_ID_Flags, see #UserDef.dupflag. Currently only
+ * `USER_DUP_LINKED_ID` and `USER_DUP_ACT` have an effect here.
+ * \param copy_flags flags passed to #BKE_id_copy_ex.
*/
struct ID *BKE_id_copy_for_duplicate(struct Main *bmain,
struct ID *id,
uint duplicate_flags,
int copy_flags);
+/* Special version of BKE_id_copy which is safe from using evaluated id as source with a copy
+ * result appearing in the main database.
+ * Takes care of the referenced data-blocks consistency. */
+struct ID *BKE_id_copy_for_use_in_bmain(struct Main *bmain, const struct ID *id);
+
/**
* Does a mere memory swap over the whole IDs data (including type-specific memory).
* \note Most internal ID data itself is not swapped (only IDProperties are).
diff --git a/source/blender/blenkernel/BKE_lib_override.h b/source/blender/blenkernel/BKE_lib_override.h
index 9ad5a32e6f0..f933946164c 100644
--- a/source/blender/blenkernel/BKE_lib_override.h
+++ b/source/blender/blenkernel/BKE_lib_override.h
@@ -60,7 +60,7 @@ void BKE_lib_override_library_clear(struct IDOverrideLibrary *override, bool do_
void BKE_lib_override_library_free(struct IDOverrideLibrary **override, bool do_id_user);
/**
- * Return the actual #IDOverrideLibrary data 'controlling' the given `id`, and the acutal ID owning
+ * Return the actual #IDOverrideLibrary data 'controlling' the given `id`, and the actual ID owning
* it.
*
* \note This is especially useful when `id` is a non-real override (e.g. embedded ID like a master
diff --git a/source/blender/blenkernel/BKE_mesh_mapping.h b/source/blender/blenkernel/BKE_mesh_mapping.h
index f77f268a584..67f1bbbfd72 100644
--- a/source/blender/blenkernel/BKE_mesh_mapping.h
+++ b/source/blender/blenkernel/BKE_mesh_mapping.h
@@ -17,11 +17,10 @@ struct MLoopUV;
struct MPoly;
struct MVert;
-/* map from uv vertex to face (for select linked, stitch, uv suburf) */
-
/* UvVertMap */
#define STD_UV_CONNECT_LIMIT 0.0001f
+/* Map from uv vertex to face. Used by select linked, uv subsurf and obj exporter. */
typedef struct UvVertMap {
struct UvMapVert **vert;
struct UvMapVert *buf;
@@ -52,17 +51,26 @@ typedef struct UvElement {
unsigned int island;
} UvElement;
-/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
- * same uv island in sequence and the number of uvs per island so it is possible to access all uvs
- * belonging to an island directly by iterating through the buffer.
+/** UvElementMap is a container for UvElements of a BMesh.
+ *
+ * It simplifies access to UV information and ensures the
+ * different UV selection modes are respected.
+ *
+ * If islands are calculated, it also stores UvElements
+ * belonging to the same uv island in sequence and
+ * the number of uvs per island.
*/
typedef struct UvElementMap {
- /* address UvElements by their vertex */
- struct UvElement **vert;
- /* UvElement Store */
- struct UvElement *buf;
- /* Total number of UVs in the layer. Useful to know */
- int totalUVs;
+ /** UvElement Storage. */
+ struct UvElement *storage;
+ /** Total number of UVs. */
+ int total_uvs;
+ /** Total number of unique UVs. */
+ int total_unique_uvs;
+
+ /* If Non-NULL, address UvElements by `BM_elem_index_get(BMVert*)`. */
+ struct UvElement **vertex;
+
/* Number of Islands in the mesh */
int totalIslands;
/* Stores the starting index in buf where each island begins */
diff --git a/source/blender/blenkernel/BKE_mesh_sample.hh b/source/blender/blenkernel/BKE_mesh_sample.hh
index 0b7d1a1835f..fb01083f334 100644
--- a/source/blender/blenkernel/BKE_mesh_sample.hh
+++ b/source/blender/blenkernel/BKE_mesh_sample.hh
@@ -13,7 +13,6 @@
#include "DNA_meshdata_types.h"
#include "BKE_attribute.h"
-#include "BKE_attribute.hh"
struct Mesh;
struct BVHTreeFromMesh;
@@ -27,22 +26,22 @@ namespace blender::bke::mesh_surface_sample {
void sample_point_attribute(const Mesh &mesh,
Span<int> looptri_indices,
Span<float3> bary_coords,
- const GVArray &data_in,
- const IndexMask mask,
- GMutableSpan data_out);
+ const GVArray &src,
+ IndexMask mask,
+ GMutableSpan dst);
void sample_corner_attribute(const Mesh &mesh,
Span<int> looptri_indices,
Span<float3> bary_coords,
- const GVArray &data_in,
- const IndexMask mask,
- GMutableSpan data_out);
+ const GVArray &src,
+ IndexMask mask,
+ GMutableSpan dst);
void sample_face_attribute(const Mesh &mesh,
Span<int> looptri_indices,
- const GVArray &data_in,
- const IndexMask mask,
- GMutableSpan data_out);
+ const GVArray &src,
+ IndexMask mask,
+ GMutableSpan dst);
enum class eAttributeMapMode {
INTERPOLATED,
@@ -57,7 +56,6 @@ enum class eAttributeMapMode {
* these are computed lazily when needed and re-used.
*/
class MeshAttributeInterpolator {
- private:
const Mesh *mesh_;
const IndexMask mask_;
const Span<float3> positions_;
@@ -68,18 +66,14 @@ class MeshAttributeInterpolator {
public:
MeshAttributeInterpolator(const Mesh *mesh,
- const IndexMask mask,
- const Span<float3> positions,
- const Span<int> looptri_indices);
+ IndexMask mask,
+ Span<float3> positions,
+ Span<int> looptri_indices);
void sample_data(const GVArray &src,
eAttrDomain domain,
eAttributeMapMode mode,
- const GMutableSpan dst);
-
- void sample_attribute(const GAttributeReader &src_attribute,
- GSpanAttributeWriter &dst_attribute,
- eAttributeMapMode mode);
+ GMutableSpan dst);
protected:
Span<float3> ensure_barycentric_coords();
diff --git a/source/blender/blenkernel/BKE_spline.hh b/source/blender/blenkernel/BKE_spline.hh
index 767018ae0bb..27542aa3586 100644
--- a/source/blender/blenkernel/BKE_spline.hh
+++ b/source/blender/blenkernel/BKE_spline.hh
@@ -360,7 +360,7 @@ class BezierSpline final : public Spline {
* Returns non-owning access to an array of values containing the information necessary to
* interpolate values from the original control points to evaluated points. The control point
* index is the integer part of each value, and the factor used for interpolating to the next
- * control point is the remaining factional part.
+ * control point is the remaining fractional part.
*/
blender::Span<float> evaluated_mappings() const;
blender::Span<blender::float3> evaluated_positions() const final;
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 2db4c086e04..6d7aed239e7 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -288,7 +288,7 @@ static int position_tail_on_spline(bSplineIKConstraint *ik_data,
int max_seg_idx = BKE_anim_path_get_array_size(cache) - 1;
/* Make an initial guess of where our intersection point will be.
- * If the curve was a straight line, then the faction passed in r_new_curve_pos
+ * If the curve was a straight line, then the fraction passed in r_new_curve_pos
* would be the correct location.
* So make it our first initial guess.
*/
diff --git a/source/blender/blenkernel/intern/attribute.cc b/source/blender/blenkernel/intern/attribute.cc
index 639e190a2c6..b6d39486313 100644
--- a/source/blender/blenkernel/intern/attribute.cc
+++ b/source/blender/blenkernel/intern/attribute.cc
@@ -20,9 +20,12 @@
#include "DNA_pointcloud_types.h"
#include "BLI_index_range.hh"
+#include "BLI_string.h"
#include "BLI_string_utf8.h"
#include "BLI_string_utils.h"
+#include "BLT_translation.h"
+
#include "BKE_attribute.h"
#include "BKE_attribute.hh"
#include "BKE_curves.hh"
@@ -201,7 +204,14 @@ bool BKE_id_attribute_calc_unique_name(ID *id, const char *name, char *outname)
{
AttrUniqueData data{id};
- BLI_strncpy_utf8(outname, name, MAX_CUSTOMDATA_LAYER_NAME);
+ /* Set default name if none specified.
+ * NOTE: We only call IFACE_() if needed to avoid locale lookup overhead. */
+ if (!name || name[0] == '\0') {
+ BLI_strncpy(outname, IFACE_("Attribute"), MAX_CUSTOMDATA_LAYER_NAME);
+ }
+ else {
+ BLI_strncpy_utf8(outname, name, MAX_CUSTOMDATA_LAYER_NAME);
+ }
return BLI_uniquename_cb(
unique_name_cb, &data, nullptr, '.', outname, MAX_CUSTOMDATA_LAYER_NAME);
diff --git a/source/blender/blenkernel/intern/attribute_math.cc b/source/blender/blenkernel/intern/attribute_math.cc
index c38df2a2969..d8102b4eeb8 100644
--- a/source/blender/blenkernel/intern/attribute_math.cc
+++ b/source/blender/blenkernel/intern/attribute_math.cc
@@ -4,13 +4,31 @@
namespace blender::attribute_math {
-ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> output_buffer,
+ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color)
- : buffer_(output_buffer),
- default_color_(default_color),
- total_weights_(output_buffer.size(), 0.0f)
+ : ColorGeometry4fMixer(buffer, buffer.index_range(), default_color)
+{
+}
+
+ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
+ const IndexMask mask,
+ const ColorGeometry4f default_color)
+ : buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f)
{
- buffer_.fill(ColorGeometry4f(0.0f, 0.0f, 0.0f, 0.0f));
+ const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f};
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
+}
+
+void ColorGeometry4fMixer::set(const int64_t index,
+ const ColorGeometry4f &color,
+ const float weight)
+{
+ BLI_assert(weight >= 0.0f);
+ buffer_[index].r = color.r * weight;
+ buffer_[index].g = color.g * weight;
+ buffer_[index].b = color.b * weight;
+ buffer_[index].a = color.a * weight;
+ total_weights_[index] = weight;
}
void ColorGeometry4fMixer::mix_in(const int64_t index,
@@ -28,7 +46,12 @@ void ColorGeometry4fMixer::mix_in(const int64_t index,
void ColorGeometry4fMixer::finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+}
+
+void ColorGeometry4fMixer::finalize(const IndexMask mask)
+{
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
ColorGeometry4f &output_color = buffer_[i];
if (weight > 0.0f) {
@@ -41,16 +64,37 @@ void ColorGeometry4fMixer::finalize()
else {
output_color = default_color_;
}
- }
+ });
}
ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
- ColorGeometry4b default_color)
+ const ColorGeometry4b default_color)
+ : ColorGeometry4bMixer(buffer, buffer.index_range(), default_color)
+{
+}
+
+ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
+ const IndexMask mask,
+ const ColorGeometry4b default_color)
: buffer_(buffer),
default_color_(default_color),
total_weights_(buffer.size(), 0.0f),
accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0))
{
+ const ColorGeometry4b zero{0, 0, 0, 0};
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
+}
+
+void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index,
+ const ColorGeometry4b &color,
+ const float weight)
+{
+ BLI_assert(weight >= 0.0f);
+ accumulation_buffer_[index][0] = color.r * weight;
+ accumulation_buffer_[index][1] = color.g * weight;
+ accumulation_buffer_[index][2] = color.b * weight;
+ accumulation_buffer_[index][3] = color.a * weight;
+ total_weights_[index] = weight;
}
void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight)
@@ -66,7 +110,12 @@ void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, f
void ColorGeometry4bMixer::finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+}
+
+void ColorGeometry4bMixer::finalize(const IndexMask mask)
+{
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
const float4 &accum_value = accumulation_buffer_[i];
ColorGeometry4b &output_color = buffer_[i];
@@ -80,7 +129,7 @@ void ColorGeometry4bMixer::finalize()
else {
output_color = default_color_;
}
- }
+ });
}
} // namespace blender::attribute_math
diff --git a/source/blender/blenkernel/intern/collection.c b/source/blender/blenkernel/intern/collection.c
index b71bcef229a..934c3053a02 100644
--- a/source/blender/blenkernel/intern/collection.c
+++ b/source/blender/blenkernel/intern/collection.c
@@ -710,10 +710,11 @@ void BKE_collection_new_name_get(Collection *collection_parent, char *rname)
char *name;
if (!collection_parent) {
- name = BLI_strdup("Collection");
+ name = BLI_strdup(DATA_("Collection"));
}
else if (collection_parent->flag & COLLECTION_IS_MASTER) {
- name = BLI_sprintfN("Collection %d", BLI_listbase_count(&collection_parent->children) + 1);
+ name = BLI_sprintfN(DATA_("Collection %d"),
+ BLI_listbase_count(&collection_parent->children) + 1);
}
else {
const int number = BLI_listbase_count(&collection_parent->children) + 1;
diff --git a/source/blender/blenkernel/intern/curve_nurbs.cc b/source/blender/blenkernel/intern/curve_nurbs.cc
index 3ab6fb01ea5..62d5682da0f 100644
--- a/source/blender/blenkernel/intern/curve_nurbs.cc
+++ b/source/blender/blenkernel/intern/curve_nurbs.cc
@@ -4,8 +4,9 @@
* \ingroup bke
*/
-#include "BKE_attribute_math.hh"
+#include "BLI_task.hh"
+#include "BKE_attribute_math.hh"
#include "BKE_curves.hh"
namespace blender::bke::curves::nurbs {
@@ -192,16 +193,16 @@ static void interpolate_to_evaluated(const BasisCache &basis_cache,
{
attribute_math::DefaultMixer<T> mixer{dst};
- for (const int i : dst.index_range()) {
- Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
-
- for (const int j : point_weights.index_range()) {
- const int point_index = (basis_cache.start_indices[i] + j) % src.size();
- mixer.mix_in(i, src[point_index], point_weights[j]);
+ threading::parallel_for(dst.index_range(), 128, [&](const IndexRange range) {
+ for (const int i : range) {
+ Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
+ for (const int j : point_weights.index_range()) {
+ const int point_index = (basis_cache.start_indices[i] + j) % src.size();
+ mixer.mix_in(i, src[point_index], point_weights[j]);
+ }
}
- }
-
- mixer.finalize();
+ mixer.finalize(range);
+ });
}
template<typename T>
@@ -213,17 +214,18 @@ static void interpolate_to_evaluated_rational(const BasisCache &basis_cache,
{
attribute_math::DefaultMixer<T> mixer{dst};
- for (const int i : dst.index_range()) {
- Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
+ threading::parallel_for(dst.index_range(), 128, [&](const IndexRange range) {
+ for (const int i : range) {
+ Span<float> point_weights = basis_cache.weights.as_span().slice(i * order, order);
- for (const int j : point_weights.index_range()) {
- const int point_index = (basis_cache.start_indices[i] + j) % src.size();
- const float weight = point_weights[j] * control_weights[point_index];
- mixer.mix_in(i, src[point_index], weight);
+ for (const int j : point_weights.index_range()) {
+ const int point_index = (basis_cache.start_indices[i] + j) % src.size();
+ const float weight = point_weights[j] * control_weights[point_index];
+ mixer.mix_in(i, src[point_index], weight);
+ }
}
- }
-
- mixer.finalize();
+ mixer.finalize(range);
+ });
}
void interpolate_to_evaluated(const BasisCache &basis_cache,
diff --git a/source/blender/blenkernel/intern/curves.cc b/source/blender/blenkernel/intern/curves.cc
index baa9c32a9ff..f90cf48090c 100644
--- a/source/blender/blenkernel/intern/curves.cc
+++ b/source/blender/blenkernel/intern/curves.cc
@@ -204,7 +204,7 @@ IDTypeInfo IDType_ID_CV = {
/*main_listbase_index */ INDEX_ID_CV,
/*struct_size */ sizeof(Curves),
/*name */ "Curves",
- /*name_plural */ "curves",
+ /*name_plural */ "hair_curves",
/*translation_context */ BLT_I18NCONTEXT_ID_CURVES,
/*flags */ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info */ nullptr,
diff --git a/source/blender/blenkernel/intern/curves_geometry.cc b/source/blender/blenkernel/intern/curves_geometry.cc
index 7fb4e37f956..c37634b5d3d 100644
--- a/source/blender/blenkernel/intern/curves_geometry.cc
+++ b/source/blender/blenkernel/intern/curves_geometry.cc
@@ -13,6 +13,7 @@
#include "BLI_index_mask_ops.hh"
#include "BLI_length_parameterize.hh"
#include "BLI_math_rotation.hh"
+#include "BLI_task.hh"
#include "DNA_curves_types.h"
@@ -1467,12 +1468,15 @@ static void adapt_curve_domain_point_to_curve_impl(const CurvesGeometry &curves,
MutableSpan<T> r_values)
{
attribute_math::DefaultMixer<T> mixer(r_values);
- for (const int i_curve : IndexRange(curves.curves_num())) {
- for (const int i_point : curves.points_for_curve(i_curve)) {
- mixer.mix_in(i_curve, old_values[i_point]);
+
+ threading::parallel_for(curves.curves_range(), 128, [&](const IndexRange range) {
+ for (const int i_curve : range) {
+ for (const int i_point : curves.points_for_curve(i_curve)) {
+ mixer.mix_in(i_curve, old_values[i_point]);
+ }
}
- }
- mixer.finalize();
+ mixer.finalize(range);
+ });
}
/**
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 75f9a67e992..969b9903a39 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -165,7 +165,7 @@ struct LayerTypeInfo {
void (*initminmax)(void *min, void *max);
void (*add)(void *data1, const void *data2);
void (*dominmax)(const void *data1, void *min, void *max);
- void (*copyvalue)(const void *source, void *dest, const int mixmode, const float mixfactor);
+ void (*copyvalue)(const void *source, void *dest, int mixmode, const float mixfactor);
/** a function to read data from a cdf file */
bool (*read)(CDataFile *cdf, void *data, int count);
@@ -187,7 +187,7 @@ struct LayerTypeInfo {
/** \name Callbacks for (#MDeformVert, #CD_MDEFORMVERT)
* \{ */
-static void layerCopy_mdeformvert(const void *source, void *dest, int count)
+static void layerCopy_mdeformvert(const void *source, void *dest, const int count)
{
int i, size = sizeof(MDeformVert);
@@ -209,7 +209,7 @@ static void layerCopy_mdeformvert(const void *source, void *dest, int count)
}
}
-static void layerFree_mdeformvert(void *data, int count, int size)
+static void layerFree_mdeformvert(void *data, const int count, const int size)
{
for (int i = 0; i < count; i++) {
MDeformVert *dvert = static_cast<MDeformVert *>(POINTER_OFFSET(data, i * size));
@@ -222,38 +222,10 @@ static void layerFree_mdeformvert(void *data, int count, int size)
}
}
-/* copy just zeros in this case */
-static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, int count)
-{
- const int size = sizeof(void *);
-
- for (int i = 0; i < count; i++) {
- void **ptr = (void **)POINTER_OFFSET(dest, i * size);
- *ptr = nullptr;
- }
-}
-
-#ifndef WITH_PYTHON
-void bpy_bm_generic_invalidate(struct BPy_BMGeneric *UNUSED(self))
-{
- /* dummy */
-}
-#endif
-
-static void layerFree_bmesh_elem_py_ptr(void *data, int count, int size)
-{
- for (int i = 0; i < count; i++) {
- void **ptr = (void **)POINTER_OFFSET(data, i * size);
- if (*ptr) {
- bpy_bm_generic_invalidate(static_cast<BPy_BMGeneric *>(*ptr));
- }
- }
-}
-
static void layerInterp_mdeformvert(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
/* a single linked list of MDeformWeight's
@@ -347,7 +319,7 @@ static void layerInterp_mdeformvert(const void **sources,
static void layerInterp_normal(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
/* NOTE: This is linear interpolation, which is not optimal for vectors.
@@ -355,8 +327,8 @@ static void layerInterp_normal(const void **sources,
* so for now it will do... */
float no[3] = {0.0f};
- while (count--) {
- madd_v3_v3fl(no, (const float *)sources[count], weights[count]);
+ for (const int i : IndexRange(count)) {
+ madd_v3_v3fl(no, (const float *)sources[i], weights[i]);
}
/* Weighted sum of normalized vectors will **not** be normalized, even if weights are. */
@@ -406,7 +378,7 @@ static void layerCopyValue_normal(const void *source,
/** \name Callbacks for (#MTFace, #CD_MTFACE)
* \{ */
-static void layerCopy_tface(const void *source, void *dest, int count)
+static void layerCopy_tface(const void *source, void *dest, const int count)
{
const MTFace *source_tf = (const MTFace *)source;
MTFace *dest_tf = (MTFace *)dest;
@@ -415,8 +387,11 @@ static void layerCopy_tface(const void *source, void *dest, int count)
}
}
-static void layerInterp_tface(
- const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
+static void layerInterp_tface(const void **sources,
+ const float *weights,
+ const float *sub_weights,
+ const int count,
+ void *dest)
{
MTFace *tf = static_cast<MTFace *>(dest);
float uv[4][2] = {{0.0f}};
@@ -456,7 +431,7 @@ static void layerSwap_tface(void *data, const int *corner_indices)
memcpy(tf->uv, uv, sizeof(tf->uv));
}
-static void layerDefault_tface(void *data, int count)
+static void layerDefault_tface(void *data, const int count)
{
static MTFace default_tf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
MTFace *tf = (MTFace *)data;
@@ -477,7 +452,7 @@ static int layerMaxNum_tface()
/** \name Callbacks for (#MFloatProperty, #CD_PROP_FLOAT)
* \{ */
-static void layerCopy_propFloat(const void *source, void *dest, int count)
+static void layerCopy_propFloat(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MFloatProperty) * count);
}
@@ -485,7 +460,7 @@ static void layerCopy_propFloat(const void *source, void *dest, int count)
static void layerInterp_propFloat(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
float result = 0.0f;
@@ -520,7 +495,7 @@ static bool layerValidate_propFloat(void *data, const uint totitems, const bool
/** \name Callbacks for (#MIntProperty, #CD_PROP_INT32)
* \{ */
-static void layerCopy_propInt(const void *source, void *dest, int count)
+static void layerCopy_propInt(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MIntProperty) * count);
}
@@ -528,7 +503,7 @@ static void layerCopy_propInt(const void *source, void *dest, int count)
static void layerInterp_propInt(const void **sources,
const float *weights,
const float *UNUSED(sub_weights),
- int count,
+ const int count,
void *dest)
{
float result = 0.0f;
@@ -547,7 +522,7 @@ static void layerInterp_propInt(const void **sources,
/** \name Callbacks for (#MStringProperty, #CD_PROP_STRING)
* \{ */
-static void layerCopy_propString(const void *source, void *dest, int count)
+static void layerCopy_propString(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MStringProperty) * count);
}
@@ -558,7 +533,7 @@ static void layerCopy_propString(const void *source, void *dest, int count)
/** \name Callbacks for (#OrigSpaceFace, #CD_ORIGSPACE)
* \{ */
-static void layerCopy_origspace_face(const void *source, void *dest, int count)
+static void layerCopy_origspace_face(const void *source, void *dest, const int count)
{
const OrigSpaceFace *source_tf = (const OrigSpaceFace *)source;
OrigSpaceFace *dest_tf = (OrigSpaceFace *)dest;
@@ -568,8 +543,11 @@ static void layerCopy_origspace_face(const void *source, void *dest, int count)
}
}
-static void layerInterp_origspace_face(
- const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
+static void layerInterp_origspace_face(const void **sources,
+ const float *weights,
+ const float *sub_weights,
+ const int count,
+ void *dest)
{
OrigSpaceFace *osf = static_cast<OrigSpaceFace *>(dest);
float uv[4][2] = {{0.0f}};
@@ -606,7 +584,7 @@ static void layerSwap_origspace_face(void *data, const int *corner_indices)
memcpy(osf->uv, uv, sizeof(osf->uv));
}
-static void layerDefault_origspace_face(void *data, int count)
+static void layerDefault_origspace_face(void *data, const int count)
{
static OrigSpaceFace default_osf = {{{0, 0}, {1, 0}, {1, 1}, {0, 1}}};
OrigSpaceFace *osf = (OrigSpaceFace *)data;
@@ -652,7 +630,7 @@ static void layerSwap_mdisps(void *data, const int *ci)
}
}
-static void layerCopy_mdisps(const void *source, void *dest, int count)
+static void layerCopy_mdisps(const void *source, void *dest, const int count)
{
const MDisps *s = static_cast<const MDisps *>(source);
MDisps *d = static_cast<MDisps *>(dest);
@@ -673,7 +651,7 @@ static void layerCopy_mdisps(const void *source, void *dest, int count)
}
}
-static void layerFree_mdisps(void *data, int count, int UNUSED(size))
+static void layerFree_mdisps(void *data, const int count, const int UNUSED(size))
{
MDisps *d = static_cast<MDisps *>(data);
@@ -691,7 +669,7 @@ static void layerFree_mdisps(void *data, int count, int UNUSED(size))
}
}
-static bool layerRead_mdisps(CDataFile *cdf, void *data, int count)
+static bool layerRead_mdisps(CDataFile *cdf, void *data, const int count)
{
MDisps *d = static_cast<MDisps *>(data);
@@ -709,7 +687,7 @@ static bool layerRead_mdisps(CDataFile *cdf, void *data, int count)
return true;
}
-static bool layerWrite_mdisps(CDataFile *cdf, const void *data, int count)
+static bool layerWrite_mdisps(CDataFile *cdf, const void *data, const int count)
{
const MDisps *d = static_cast<const MDisps *>(data);
@@ -723,7 +701,7 @@ static bool layerWrite_mdisps(CDataFile *cdf, const void *data, int count)
return true;
}
-static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int count)
+static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, const int count)
{
const MDisps *d = static_cast<const MDisps *>(data);
size_t size = 0;
@@ -738,6 +716,40 @@ static size_t layerFilesize_mdisps(CDataFile *UNUSED(cdf), const void *data, int
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Callbacks for (#CD_BM_ELEM_PYPTR)
+ * \{ */
+
+/* copy just zeros in this case */
+static void layerCopy_bmesh_elem_py_ptr(const void *UNUSED(source), void *dest, const int count)
+{
+ const int size = sizeof(void *);
+
+ for (int i = 0; i < count; i++) {
+ void **ptr = (void **)POINTER_OFFSET(dest, i * size);
+ *ptr = nullptr;
+ }
+}
+
+#ifndef WITH_PYTHON
+void bpy_bm_generic_invalidate(struct BPy_BMGeneric *UNUSED(self))
+{
+ /* dummy */
+}
+#endif
+
+static void layerFree_bmesh_elem_py_ptr(void *data, const int count, const int size)
+{
+ for (int i = 0; i < count; i++) {
+ void **ptr = (void **)POINTER_OFFSET(data, i * size);
+ if (*ptr) {
+ bpy_bm_generic_invalidate(static_cast<BPy_BMGeneric *>(*ptr));
+ }
+ }
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Callbacks for (`float`, #CD_PAINT_MASK)
* \{ */
@@ -762,7 +774,7 @@ static void layerInterp_paint_mask(const void **sources,
/** \name Callbacks for (#GridPaintMask, #CD_GRID_PAINT_MASK)
* \{ */
-static void layerCopy_grid_paint_mask(const void *source, void *dest, int count)
+static void layerCopy_grid_paint_mask(const void *source, void *dest, const int count)
{
const GridPaintMask *s = static_cast<const GridPaintMask *>(source);
GridPaintMask *d = static_cast<GridPaintMask *>(dest);
@@ -779,7 +791,7 @@ static void layerCopy_grid_paint_mask(const void *source, void *dest, int count)
}
}
-static void layerFree_grid_paint_mask(void *data, int count, int UNUSED(size))
+static void layerFree_grid_paint_mask(void *data, const int count, const int UNUSED(size))
{
GridPaintMask *gpm = static_cast<GridPaintMask *>(data);
@@ -867,7 +879,7 @@ static bool layerEqual_mloopcol(const void *data1, const void *data2)
return r * r + g * g + b * b + a * a < 0.001f;
}
-static void layerMultiply_mloopcol(void *data, float fac)
+static void layerMultiply_mloopcol(void *data, const float fac)
{
MLoopCol *m = static_cast<MLoopCol *>(data);
@@ -936,7 +948,7 @@ static void layerInitMinMax_mloopcol(void *vmin, void *vmax)
max->a = 0;
}
-static void layerDefault_mloopcol(void *data, int count)
+static void layerDefault_mloopcol(void *data, const int count)
{
MLoopCol default_mloopcol = {255, 255, 255, 255};
MLoopCol *mlcol = (MLoopCol *)data;
@@ -1016,7 +1028,7 @@ static bool layerEqual_mloopuv(const void *data1, const void *data2)
return len_squared_v2v2(luv1->uv, luv2->uv) < 0.00001f;
}
-static void layerMultiply_mloopuv(void *data, float fac)
+static void layerMultiply_mloopuv(void *data, const float fac)
{
MLoopUV *luv = static_cast<MLoopUV *>(data);
@@ -1110,7 +1122,7 @@ static bool layerEqual_mloop_origspace(const void *data1, const void *data2)
return len_squared_v2v2(luv1->uv, luv2->uv) < 0.00001f;
}
-static void layerMultiply_mloop_origspace(void *data, float fac)
+static void layerMultiply_mloop_origspace(void *data, const float fac)
{
OrigSpaceLoop *luv = static_cast<OrigSpaceLoop *>(data);
@@ -1162,8 +1174,11 @@ static void layerInterp_mloop_origspace(const void **sources,
}
/* --- end copy */
-static void layerInterp_mcol(
- const void **sources, const float *weights, const float *sub_weights, int count, void *dest)
+static void layerInterp_mcol(const void **sources,
+ const float *weights,
+ const float *sub_weights,
+ const int count,
+ void *dest)
{
MCol *mc = static_cast<MCol *>(dest);
struct {
@@ -1222,7 +1237,7 @@ static void layerSwap_mcol(void *data, const int *corner_indices)
memcpy(mcol, col, sizeof(col));
}
-static void layerDefault_mcol(void *data, int count)
+static void layerDefault_mcol(void *data, const int count)
{
static MCol default_mcol = {255, 255, 255, 255};
MCol *mcol = (MCol *)data;
@@ -1232,7 +1247,7 @@ static void layerDefault_mcol(void *data, int count)
}
}
-static void layerDefault_origindex(void *data, int count)
+static void layerDefault_origindex(void *data, const int count)
{
copy_vn_i((int *)data, count, ORIGINDEX_NONE);
}
@@ -1290,7 +1305,7 @@ static void layerInterp_shapekey(const void **sources,
/** \name Callbacks for (#MVertSkin, #CD_MVERT_SKIN)
* \{ */
-static void layerDefault_mvert_skin(void *data, int count)
+static void layerDefault_mvert_skin(void *data, const int count)
{
MVertSkin *vs = static_cast<MVertSkin *>(data);
@@ -1300,7 +1315,7 @@ static void layerDefault_mvert_skin(void *data, int count)
}
}
-static void layerCopy_mvert_skin(const void *source, void *dest, int count)
+static void layerCopy_mvert_skin(const void *source, void *dest, const int count)
{
memcpy(dest, source, sizeof(MVertSkin) * count);
}
@@ -1352,7 +1367,7 @@ static void layerSwap_flnor(void *data, const int *corner_indices)
/** \name Callbacks for (`int`, #CD_FACEMAP)
* \{ */
-static void layerDefault_fmap(void *data, int count)
+static void layerDefault_fmap(void *data, const int count)
{
int *fmap_num = (int *)data;
for (int i = 0; i < count; i++) {
@@ -1428,7 +1443,7 @@ static bool layerEqual_propcol(const void *data1, const void *data2)
return tot < 0.001f;
}
-static void layerMultiply_propcol(void *data, float fac)
+static void layerMultiply_propcol(void *data, const float fac)
{
MPropCol *m = static_cast<MPropCol *>(data);
mul_v4_fl(m->color, fac);
@@ -1458,7 +1473,7 @@ static void layerInitMinMax_propcol(void *vmin, void *vmax)
copy_v4_fl(max->color, FLT_MIN);
}
-static void layerDefault_propcol(void *data, int count)
+static void layerDefault_propcol(void *data, const int count)
{
/* Default to white, full alpha. */
MPropCol default_propcol = {{1.0f, 1.0f, 1.0f, 1.0f}};
@@ -1510,7 +1525,7 @@ static void layerInterp_propfloat3(const void **sources,
copy_v3_v3((float *)dest, &result.x);
}
-static void layerMultiply_propfloat3(void *data, float fac)
+static void layerMultiply_propfloat3(void *data, const float fac)
{
vec3f *vec = static_cast<vec3f *>(data);
vec->x *= fac;
@@ -1563,7 +1578,7 @@ static void layerInterp_propfloat2(const void **sources,
copy_v2_v2((float *)dest, &result.x);
}
-static void layerMultiply_propfloat2(void *data, float fac)
+static void layerMultiply_propfloat2(void *data, const float fac)
{
vec2f *vec = static_cast<vec2f *>(data);
vec->x *= fac;
@@ -2354,9 +2369,9 @@ static CustomData shallow_copy_remove_non_bmesh_attributes(const CustomData &src
bool CustomData_merge_mesh_to_bmesh(const CustomData *source,
CustomData *dest,
- eCustomDataMask mask,
- eCDAllocType alloctype,
- int totelem)
+ const eCustomDataMask mask,
+ const eCDAllocType alloctype,
+ const int totelem)
{
CustomData source_copy = shallow_copy_remove_non_bmesh_attributes(*source);
const bool result = CustomData_merge(&source_copy, dest, mask, alloctype, totelem);
@@ -2364,7 +2379,7 @@ bool CustomData_merge_mesh_to_bmesh(const CustomData *source,
return result;
}
-void CustomData_realloc(CustomData *data, int totelem)
+void CustomData_realloc(CustomData *data, const int totelem)
{
BLI_assert(totelem >= 0);
for (int i = 0; i < data->totlayer; i++) {
@@ -2397,16 +2412,16 @@ void CustomData_copy(const CustomData *source,
void CustomData_copy_mesh_to_bmesh(const CustomData *source,
CustomData *dest,
- eCustomDataMask mask,
- eCDAllocType alloctype,
- int totelem)
+ const eCustomDataMask mask,
+ const eCDAllocType alloctype,
+ const int totelem)
{
CustomData source_copy = shallow_copy_remove_non_bmesh_attributes(*source);
CustomData_copy(&source_copy, dest, mask, alloctype, totelem);
MEM_SAFE_FREE(source_copy.layers);
}
-static void customData_free_layer__internal(CustomDataLayer *layer, int totelem)
+static void customData_free_layer__internal(CustomDataLayer *layer, const int totelem)
{
const LayerTypeInfo *typeInfo;
@@ -2441,7 +2456,7 @@ void CustomData_reset(CustomData *data)
copy_vn_i(data->typemap, CD_NUMTYPES, -1);
}
-void CustomData_free(CustomData *data, int totelem)
+void CustomData_free(CustomData *data, const int totelem)
{
for (int i = 0; i < data->totlayer; i++) {
customData_free_layer__internal(&data->layers[i], totelem);
@@ -2455,7 +2470,7 @@ void CustomData_free(CustomData *data, int totelem)
CustomData_reset(data);
}
-void CustomData_free_typemask(CustomData *data, int totelem, eCustomDataMask mask)
+void CustomData_free_typemask(CustomData *data, const int totelem, eCustomDataMask mask)
{
for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
@@ -2490,7 +2505,7 @@ static void customData_update_offsets(CustomData *data)
}
/* to use when we're in the middle of modifying layers */
-static int CustomData_get_layer_index__notypemap(const CustomData *data, int type)
+static int CustomData_get_layer_index__notypemap(const CustomData *data, const int type)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2504,13 +2519,13 @@ static int CustomData_get_layer_index__notypemap(const CustomData *data, int typ
/* -------------------------------------------------------------------- */
/* index values to access the layers (offset from the layer start) */
-int CustomData_get_layer_index(const CustomData *data, int type)
+int CustomData_get_layer_index(const CustomData *data, const int type)
{
BLI_assert(customdata_typemap_is_valid(data));
return data->typemap[type];
}
-int CustomData_get_layer_index_n(const CustomData *data, int type, int n)
+int CustomData_get_layer_index_n(const CustomData *data, const int type, const int n)
{
BLI_assert(n >= 0);
int i = CustomData_get_layer_index(data, type);
@@ -2523,7 +2538,7 @@ int CustomData_get_layer_index_n(const CustomData *data, int type, int n)
return i;
}
-int CustomData_get_named_layer_index(const CustomData *data, int type, const char *name)
+int CustomData_get_named_layer_index(const CustomData *data, const int type, const char *name)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2536,28 +2551,28 @@ int CustomData_get_named_layer_index(const CustomData *data, int type, const cha
return -1;
}
-int CustomData_get_active_layer_index(const CustomData *data, int type)
+int CustomData_get_active_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active : -1;
}
-int CustomData_get_render_layer_index(const CustomData *data, int type)
+int CustomData_get_render_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_rnd : -1;
}
-int CustomData_get_clone_layer_index(const CustomData *data, int type)
+int CustomData_get_clone_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? layer_index + data->layers[layer_index].active_clone : -1;
}
-int CustomData_get_stencil_layer_index(const CustomData *data, int type)
+int CustomData_get_stencil_layer_index(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2567,7 +2582,7 @@ int CustomData_get_stencil_layer_index(const CustomData *data, int type)
/* -------------------------------------------------------------------- */
/* index values per layer type */
-int CustomData_get_named_layer(const CustomData *data, int type, const char *name)
+int CustomData_get_named_layer(const CustomData *data, const int type, const char *name)
{
const int named_index = CustomData_get_named_layer_index(data, type, name);
const int layer_index = data->typemap[type];
@@ -2575,28 +2590,28 @@ int CustomData_get_named_layer(const CustomData *data, int type, const char *nam
return (named_index != -1) ? named_index - layer_index : -1;
}
-int CustomData_get_active_layer(const CustomData *data, int type)
+int CustomData_get_active_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active : -1;
}
-int CustomData_get_render_layer(const CustomData *data, int type)
+int CustomData_get_render_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_rnd : -1;
}
-int CustomData_get_clone_layer(const CustomData *data, int type)
+int CustomData_get_clone_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
return (layer_index != -1) ? data->layers[layer_index].active_clone : -1;
}
-int CustomData_get_stencil_layer(const CustomData *data, int type)
+int CustomData_get_stencil_layer(const CustomData *data, const int type)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2610,7 +2625,7 @@ const char *CustomData_get_active_layer_name(const CustomData *data, const int t
return layer_index < 0 ? nullptr : data->layers[layer_index].name;
}
-void CustomData_set_layer_active(CustomData *data, int type, int n)
+void CustomData_set_layer_active(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2619,7 +2634,7 @@ void CustomData_set_layer_active(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_render(CustomData *data, int type, int n)
+void CustomData_set_layer_render(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2628,7 +2643,7 @@ void CustomData_set_layer_render(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_clone(CustomData *data, int type, int n)
+void CustomData_set_layer_clone(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2637,7 +2652,7 @@ void CustomData_set_layer_clone(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_stencil(CustomData *data, int type, int n)
+void CustomData_set_layer_stencil(CustomData *data, const int type, const int n)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2646,7 +2661,7 @@ void CustomData_set_layer_stencil(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_active_index(CustomData *data, int type, int n)
+void CustomData_set_layer_active_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2658,7 +2673,7 @@ void CustomData_set_layer_active_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_render_index(CustomData *data, int type, int n)
+void CustomData_set_layer_render_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2670,7 +2685,7 @@ void CustomData_set_layer_render_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_clone_index(CustomData *data, int type, int n)
+void CustomData_set_layer_clone_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2682,7 +2697,7 @@ void CustomData_set_layer_clone_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_stencil_index(CustomData *data, int type, int n)
+void CustomData_set_layer_stencil_index(CustomData *data, const int type, const int n)
{
const int layer_index = data->typemap[type];
BLI_assert(customdata_typemap_is_valid(data));
@@ -2694,7 +2709,7 @@ void CustomData_set_layer_stencil_index(CustomData *data, int type, int n)
}
}
-void CustomData_set_layer_flag(CustomData *data, int type, int flag)
+void CustomData_set_layer_flag(CustomData *data, const int type, const int flag)
{
for (int i = 0; i < data->totlayer; i++) {
if (data->layers[i].type == type) {
@@ -2703,7 +2718,7 @@ void CustomData_set_layer_flag(CustomData *data, int type, int flag)
}
}
-void CustomData_clear_layer_flag(CustomData *data, int type, int flag)
+void CustomData_clear_layer_flag(CustomData *data, const int type, const int flag)
{
const int nflag = ~flag;
@@ -2714,7 +2729,7 @@ void CustomData_clear_layer_flag(CustomData *data, int type, int flag)
}
}
-static bool customData_resize(CustomData *data, int amount)
+static bool customData_resize(CustomData *data, const int amount)
{
CustomDataLayer *tmp = static_cast<CustomDataLayer *>(
MEM_calloc_arrayN((data->maxlayer + amount), sizeof(*tmp), __func__));
@@ -2733,15 +2748,14 @@ static bool customData_resize(CustomData *data, int amount)
}
static CustomDataLayer *customData_add_layer__internal(CustomData *data,
- int type,
- eCDAllocType alloctype,
+ const int type,
+ const eCDAllocType alloctype,
void *layerdata,
- int totelem,
+ const int totelem,
const char *name)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
- int flag = 0, index = data->totlayer;
- void *newlayerdata = nullptr;
+ int flag = 0;
/* Passing a layer-data to copy from with an alloctype that won't copy is
* most likely a bug */
@@ -2751,6 +2765,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
return &data->layers[CustomData_get_layer_index(data, type)];
}
+ void *newlayerdata = nullptr;
if (ELEM(alloctype, CD_ASSIGN, CD_REFERENCE)) {
newlayerdata = layerdata;
}
@@ -2786,6 +2801,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
flag |= CD_FLAG_NOFREE;
}
+ int index = data->totlayer;
if (index >= data->maxlayer) {
if (!customData_resize(data, CUSTOMDATA_GROW)) {
if (newlayerdata != layerdata) {
@@ -2802,14 +2818,16 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
data->layers[index] = data->layers[index - 1];
}
+ CustomDataLayer &new_layer = data->layers[index];
+
/* Clear remaining data on the layer. The original data on the layer has been moved to another
* index. Without this, it can happen that information from the previous layer at that index
* leaks into the new layer. */
- memset(data->layers + index, 0, sizeof(CustomDataLayer));
+ memset(&new_layer, 0, sizeof(CustomDataLayer));
- data->layers[index].type = type;
- data->layers[index].flag = flag;
- data->layers[index].data = newlayerdata;
+ new_layer.type = type;
+ new_layer.flag = flag;
+ new_layer.data = newlayerdata;
/* Set default name if none exists. Note we only call DATA_() once
* we know there is a default name, to avoid overhead of locale lookups
@@ -2819,24 +2837,24 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
}
if (name) {
- BLI_strncpy(data->layers[index].name, name, sizeof(data->layers[index].name));
+ BLI_strncpy(new_layer.name, name, sizeof(new_layer.name));
CustomData_set_layer_unique_name(data, index);
}
else {
- data->layers[index].name[0] = '\0';
+ new_layer.name[0] = '\0';
}
if (index > 0 && data->layers[index - 1].type == type) {
- data->layers[index].active = data->layers[index - 1].active;
- data->layers[index].active_rnd = data->layers[index - 1].active_rnd;
- data->layers[index].active_clone = data->layers[index - 1].active_clone;
- data->layers[index].active_mask = data->layers[index - 1].active_mask;
+ new_layer.active = data->layers[index - 1].active;
+ new_layer.active_rnd = data->layers[index - 1].active_rnd;
+ new_layer.active_clone = data->layers[index - 1].active_clone;
+ new_layer.active_mask = data->layers[index - 1].active_mask;
}
else {
- data->layers[index].active = 0;
- data->layers[index].active_rnd = 0;
- data->layers[index].active_clone = 0;
- data->layers[index].active_mask = 0;
+ new_layer.active = 0;
+ new_layer.active_rnd = 0;
+ new_layer.active_clone = 0;
+ new_layer.active_mask = 0;
}
customData_update_offsets(data);
@@ -2845,7 +2863,7 @@ static CustomDataLayer *customData_add_layer__internal(CustomData *data,
}
void *CustomData_add_layer(
- CustomData *data, int type, eCDAllocType alloctype, void *layerdata, int totelem)
+ CustomData *data, const int type, eCDAllocType alloctype, void *layerdata, const int totelem)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -2861,10 +2879,10 @@ void *CustomData_add_layer(
}
void *CustomData_add_layer_named(CustomData *data,
- int type,
- eCDAllocType alloctype,
+ const int type,
+ const eCDAllocType alloctype,
void *layerdata,
- int totelem,
+ const int totelem,
const char *name)
{
CustomDataLayer *layer = customData_add_layer__internal(
@@ -2879,10 +2897,10 @@ void *CustomData_add_layer_named(CustomData *data,
}
void *CustomData_add_layer_anonymous(CustomData *data,
- int type,
- eCDAllocType alloctype,
+ const int type,
+ const eCDAllocType alloctype,
void *layerdata,
- int totelem,
+ const int totelem,
const AnonymousAttributeID *anonymous_id)
{
const char *name = BKE_anonymous_attribute_id_internal_name(anonymous_id);
@@ -2899,7 +2917,7 @@ void *CustomData_add_layer_anonymous(CustomData *data,
return layer->data;
}
-bool CustomData_free_layer(CustomData *data, int type, int totelem, int index)
+bool CustomData_free_layer(CustomData *data, const int type, const int totelem, const int index)
{
const int index_first = CustomData_get_layer_index(data, type);
const int n = index - index_first;
@@ -2963,7 +2981,7 @@ bool CustomData_free_layer_named(CustomData *data, const char *name, const int t
return false;
}
-bool CustomData_free_layer_active(CustomData *data, int type, int totelem)
+bool CustomData_free_layer_active(CustomData *data, const int type, const int totelem)
{
const int index = CustomData_get_active_layer_index(data, type);
if (index == -1) {
@@ -2972,7 +2990,7 @@ bool CustomData_free_layer_active(CustomData *data, int type, int totelem)
return CustomData_free_layer(data, type, totelem, index);
}
-void CustomData_free_layers(CustomData *data, int type, int totelem)
+void CustomData_free_layers(CustomData *data, const int type, const int totelem)
{
const int index = CustomData_get_layer_index(data, type);
while (CustomData_free_layer(data, type, totelem, index)) {
@@ -2980,12 +2998,12 @@ void CustomData_free_layers(CustomData *data, int type, int totelem)
}
}
-bool CustomData_has_layer(const CustomData *data, int type)
+bool CustomData_has_layer(const CustomData *data, const int type)
{
return (CustomData_get_layer_index(data, type) != -1);
}
-int CustomData_number_of_layers(const CustomData *data, int type)
+int CustomData_number_of_layers(const CustomData *data, const int type)
{
int number = 0;
@@ -2998,7 +3016,7 @@ int CustomData_number_of_layers(const CustomData *data, int type)
return number;
}
-int CustomData_number_of_layers_typemask(const CustomData *data, eCustomDataMask mask)
+int CustomData_number_of_layers_typemask(const CustomData *data, const eCustomDataMask mask)
{
int number = 0;
@@ -3088,7 +3106,7 @@ void *CustomData_duplicate_referenced_layer_anonymous(CustomData *data,
return nullptr;
}
-void CustomData_duplicate_referenced_layers(CustomData *data, int totelem)
+void CustomData_duplicate_referenced_layers(CustomData *data, const int totelem)
{
for (int i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &data->layers[i];
@@ -3096,7 +3114,7 @@ void CustomData_duplicate_referenced_layers(CustomData *data, int totelem)
}
}
-bool CustomData_is_referenced_layer(CustomData *data, int type)
+bool CustomData_is_referenced_layer(CustomData *data, const int type)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3109,7 +3127,7 @@ bool CustomData_is_referenced_layer(CustomData *data, int type)
return (layer->flag & CD_FLAG_NOFREE) != 0;
}
-void CustomData_free_temporary(CustomData *data, int totelem)
+void CustomData_free_temporary(CustomData *data, const int totelem)
{
int i, j;
bool changed = false;
@@ -3141,7 +3159,7 @@ void CustomData_free_temporary(CustomData *data, int totelem)
}
}
-void CustomData_set_only_copy(const CustomData *data, eCustomDataMask mask)
+void CustomData_set_only_copy(const CustomData *data, const eCustomDataMask mask)
{
for (int i = 0; i < data->totlayer; i++) {
if (!(mask & CD_TYPE_AS_MASK(data->layers[i].type))) {
@@ -3150,7 +3168,10 @@ void CustomData_set_only_copy(const CustomData *data, eCustomDataMask mask)
}
}
-void CustomData_copy_elements(int type, void *src_data_ofs, void *dst_data_ofs, int count)
+void CustomData_copy_elements(const int type,
+ void *src_data_ofs,
+ void *dst_data_ofs,
+ const int count)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -3164,11 +3185,11 @@ void CustomData_copy_elements(int type, void *src_data_ofs, void *dst_data_ofs,
void CustomData_copy_data_layer(const CustomData *source,
CustomData *dest,
- int src_layer_index,
- int dst_layer_index,
- int src_index,
- int dst_index,
- int count)
+ const int src_layer_index,
+ const int dst_layer_index,
+ const int src_index,
+ const int dst_index,
+ const int count)
{
const LayerTypeInfo *typeInfo;
@@ -3202,8 +3223,11 @@ void CustomData_copy_data_layer(const CustomData *source,
}
}
-void CustomData_copy_data_named(
- const CustomData *source, CustomData *dest, int source_index, int dest_index, int count)
+void CustomData_copy_data_named(const CustomData *source,
+ CustomData *dest,
+ const int source_index,
+ const int dest_index,
+ const int count)
{
/* copies a layer at a time */
for (int src_i = 0; src_i < source->totlayer; src_i++) {
@@ -3218,8 +3242,11 @@ void CustomData_copy_data_named(
}
}
-void CustomData_copy_data(
- const CustomData *source, CustomData *dest, int source_index, int dest_index, int count)
+void CustomData_copy_data(const CustomData *source,
+ CustomData *dest,
+ const int source_index,
+ const int dest_index,
+ const int count)
{
/* copies a layer at a time */
int dest_i = 0;
@@ -3274,7 +3301,7 @@ void CustomData_copy_layer_type_data(const CustomData *source,
count);
}
-void CustomData_free_elem(CustomData *data, int index, int count)
+void CustomData_free_elem(CustomData *data, const int index, const int count)
{
for (int i = 0; i < data->totlayer; i++) {
if (!(data->layers[i].flag & CD_FLAG_NOFREE)) {
@@ -3374,7 +3401,7 @@ void CustomData_interp(const CustomData *source,
}
}
-void CustomData_swap_corners(CustomData *data, int index, const int *corner_indices)
+void CustomData_swap_corners(CustomData *data, const int index, const int *corner_indices)
{
for (int i = 0; i < data->totlayer; i++) {
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[i].type);
@@ -3414,7 +3441,7 @@ void CustomData_swap(CustomData *data, const int index_a, const int index_b)
}
}
-void *CustomData_get(const CustomData *data, int index, int type)
+void *CustomData_get(const CustomData *data, const int index, const int type)
{
BLI_assert(index >= 0);
@@ -3430,7 +3457,7 @@ void *CustomData_get(const CustomData *data, int index, int type)
return POINTER_OFFSET(data->layers[layer_index].data, offset);
}
-void *CustomData_get_n(const CustomData *data, int type, int index, int n)
+void *CustomData_get_n(const CustomData *data, const int type, const int index, const int n)
{
BLI_assert(index >= 0 && n >= 0);
@@ -3444,7 +3471,7 @@ void *CustomData_get_n(const CustomData *data, int type, int index, int n)
return POINTER_OFFSET(data->layers[layer_index + n].data, offset);
}
-void *CustomData_get_layer(const CustomData *data, int type)
+void *CustomData_get_layer(const CustomData *data, const int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3455,7 +3482,7 @@ void *CustomData_get_layer(const CustomData *data, int type)
return data->layers[layer_index].data;
}
-void *CustomData_get_layer_n(const CustomData *data, int type, int n)
+void *CustomData_get_layer_n(const CustomData *data, const int type, const int n)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3466,7 +3493,7 @@ void *CustomData_get_layer_n(const CustomData *data, int type, int n)
return data->layers[layer_index].data;
}
-void *CustomData_get_layer_named(const CustomData *data, int type, const char *name)
+void *CustomData_get_layer_named(const CustomData *data, const int type, const char *name)
{
int layer_index = CustomData_get_named_layer_index(data, type, name);
if (layer_index == -1) {
@@ -3476,7 +3503,7 @@ void *CustomData_get_layer_named(const CustomData *data, int type, const char *n
return data->layers[layer_index].data;
}
-int CustomData_get_offset(const CustomData *data, int type)
+int CustomData_get_offset(const CustomData *data, const int type)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3487,7 +3514,7 @@ int CustomData_get_offset(const CustomData *data, int type)
return data->layers[layer_index].offset;
}
-int CustomData_get_n_offset(const CustomData *data, int type, int n)
+int CustomData_get_n_offset(const CustomData *data, const int type, const int n)
{
/* get the layer index of the active layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3498,7 +3525,20 @@ int CustomData_get_n_offset(const CustomData *data, int type, int n)
return data->layers[layer_index].offset;
}
-bool CustomData_set_layer_name(const CustomData *data, int type, int n, const char *name)
+int CustomData_get_offset_named(const CustomData *data, int type, const char *name)
+{
+ int layer_index = CustomData_get_named_layer_index(data, type, name);
+ if (layer_index == -1) {
+ return -1;
+ }
+
+ return data->layers[layer_index].offset;
+}
+
+bool CustomData_set_layer_name(const CustomData *data,
+ const int type,
+ const int n,
+ const char *name)
{
/* get the layer index of the first layer of type */
const int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3512,14 +3552,14 @@ bool CustomData_set_layer_name(const CustomData *data, int type, int n, const ch
return true;
}
-const char *CustomData_get_layer_name(const CustomData *data, int type, int n)
+const char *CustomData_get_layer_name(const CustomData *data, const int type, const int n)
{
const int layer_index = CustomData_get_layer_index_n(data, type, n);
return (layer_index == -1) ? nullptr : data->layers[layer_index].name;
}
-void *CustomData_set_layer(const CustomData *data, int type, void *ptr)
+void *CustomData_set_layer(const CustomData *data, const int type, void *ptr)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3533,7 +3573,7 @@ void *CustomData_set_layer(const CustomData *data, int type, void *ptr)
return ptr;
}
-void *CustomData_set_layer_n(const CustomData *data, int type, int n, void *ptr)
+void *CustomData_set_layer_n(const CustomData *data, const int type, const int n, void *ptr)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_layer_index_n(data, type, n);
@@ -3546,7 +3586,7 @@ void *CustomData_set_layer_n(const CustomData *data, int type, int n, void *ptr)
return ptr;
}
-void CustomData_set(const CustomData *data, int index, int type, const void *source)
+void CustomData_set(const CustomData *data, const int index, const int type, const void *source)
{
void *dest = CustomData_get(data, index, type);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -3598,7 +3638,7 @@ void CustomData_bmesh_update_active_layers(CustomData *fdata, CustomData *ldata)
}
}
-void CustomData_bmesh_init_pool(CustomData *data, int totelem, const char htype)
+void CustomData_bmesh_init_pool(CustomData *data, const int totelem, const char htype)
{
int chunksize;
@@ -3800,7 +3840,7 @@ void CustomData_bmesh_free_block_data_exclude_by_type(CustomData *data,
}
}
-static void CustomData_bmesh_set_default_n(CustomData *data, void **block, int n)
+static void CustomData_bmesh_set_default_n(CustomData *data, void **block, const int n)
{
int offset = data->layers[n].offset;
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[n].type);
@@ -3895,7 +3935,7 @@ void CustomData_bmesh_copy_data(const CustomData *source,
CustomData_bmesh_copy_data_exclude_by_type(source, dest, src_block, dest_block, 0);
}
-void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
+void *CustomData_bmesh_get(const CustomData *data, void *block, const int type)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_active_layer_index(data, type);
@@ -3906,7 +3946,7 @@ void *CustomData_bmesh_get(const CustomData *data, void *block, int type)
return POINTER_OFFSET(block, data->layers[layer_index].offset);
}
-void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int n)
+void *CustomData_bmesh_get_n(const CustomData *data, void *block, const int type, const int n)
{
/* get the layer index of the first layer of type */
int layer_index = CustomData_get_layer_index(data, type);
@@ -3917,7 +3957,7 @@ void *CustomData_bmesh_get_n(const CustomData *data, void *block, int type, int
return POINTER_OFFSET(block, data->layers[layer_index + n].offset);
}
-void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
+void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, const int n)
{
if (n < 0 || n >= data->totlayer) {
return nullptr;
@@ -3926,7 +3966,7 @@ void *CustomData_bmesh_get_layer_n(const CustomData *data, void *block, int n)
return POINTER_OFFSET(block, data->layers[n].offset);
}
-bool CustomData_layer_has_math(const CustomData *data, int layer_n)
+bool CustomData_layer_has_math(const CustomData *data, const int layer_n)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
@@ -3938,7 +3978,7 @@ bool CustomData_layer_has_math(const CustomData *data, int layer_n)
return false;
}
-bool CustomData_layer_has_interp(const CustomData *data, int layer_n)
+bool CustomData_layer_has_interp(const CustomData *data, const int layer_n)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[layer_n].type);
@@ -4059,7 +4099,7 @@ void CustomData_data_dominmax(int type, const void *data, void *min, void *max)
}
}
-void CustomData_data_multiply(int type, void *data, float fac)
+void CustomData_data_multiply(int type, void *data, const float fac)
{
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -4077,7 +4117,7 @@ void CustomData_data_add(int type, void *data1, const void *data2)
}
}
-void CustomData_bmesh_set(const CustomData *data, void *block, int type, const void *source)
+void CustomData_bmesh_set(const CustomData *data, void *block, const int type, const void *source)
{
void *dest = CustomData_bmesh_get(data, block, type);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -4094,7 +4134,8 @@ void CustomData_bmesh_set(const CustomData *data, void *block, int type, const v
}
}
-void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, const void *source)
+void CustomData_bmesh_set_n(
+ CustomData *data, void *block, const int type, const int n, const void *source)
{
void *dest = CustomData_bmesh_get_n(data, block, type, n);
const LayerTypeInfo *typeInfo = layerType_getInfo(type);
@@ -4111,7 +4152,7 @@ void CustomData_bmesh_set_n(CustomData *data, void *block, int type, int n, cons
}
}
-void CustomData_bmesh_set_layer_n(CustomData *data, void *block, int n, const void *source)
+void CustomData_bmesh_set_layer_n(CustomData *data, void *block, const int n, const void *source)
{
void *dest = CustomData_bmesh_get_layer_n(data, block, n);
const LayerTypeInfo *typeInfo = layerType_getInfo(data->layers[n].type);
@@ -4365,7 +4406,7 @@ int CustomData_layertype_layers_max(const int type)
return typeInfo->layers_max();
}
-static bool cd_layer_find_dupe(CustomData *data, const char *name, int type, int index)
+static bool cd_layer_find_dupe(CustomData *data, const char *name, const int type, const int index)
{
/* see if there is a duplicate */
for (int i = 0; i < data->totlayer; i++) {
@@ -4400,7 +4441,7 @@ static bool customdata_unique_check(void *arg, const char *name)
return cd_layer_find_dupe(data_arg->data, name, data_arg->type, data_arg->index);
}
-void CustomData_set_layer_unique_name(CustomData *data, int index)
+void CustomData_set_layer_unique_name(CustomData *data, const int index)
{
CustomDataLayer *nlayer = &data->layers[index];
const LayerTypeInfo *typeInfo = layerType_getInfo(nlayer->type);
@@ -4445,7 +4486,7 @@ void CustomData_validate_layer_name(const CustomData *data,
}
}
-bool CustomData_verify_versions(CustomData *data, int index)
+bool CustomData_verify_versions(CustomData *data, const int index)
{
const LayerTypeInfo *typeInfo;
CustomDataLayer *layer = &data->layers[index];
@@ -4604,7 +4645,7 @@ void CustomData_external_reload(CustomData *data,
}
}
-void CustomData_external_read(CustomData *data, ID *id, eCustomDataMask mask, int totelem)
+void CustomData_external_read(CustomData *data, ID *id, eCustomDataMask mask, const int totelem)
{
CustomDataExternal *external = data->external;
CustomDataLayer *layer;
@@ -4678,7 +4719,7 @@ void CustomData_external_read(CustomData *data, ID *id, eCustomDataMask mask, in
}
void CustomData_external_write(
- CustomData *data, ID *id, eCustomDataMask mask, int totelem, int free)
+ CustomData *data, ID *id, eCustomDataMask mask, const int totelem, const int free)
{
CustomDataExternal *external = data->external;
int update = 0;
@@ -4780,8 +4821,11 @@ void CustomData_external_write(
cdf_free(cdf);
}
-void CustomData_external_add(
- CustomData *data, ID *UNUSED(id), int type, int UNUSED(totelem), const char *filepath)
+void CustomData_external_add(CustomData *data,
+ ID *UNUSED(id),
+ const int type,
+ const int UNUSED(totelem),
+ const char *filepath)
{
CustomDataExternal *external = data->external;
@@ -4805,7 +4849,7 @@ void CustomData_external_add(
layer->flag |= CD_FLAG_EXTERNAL | CD_FLAG_IN_MEMORY;
}
-void CustomData_external_remove(CustomData *data, ID *id, int type, int totelem)
+void CustomData_external_remove(CustomData *data, ID *id, const int type, const int totelem)
{
CustomDataExternal *external = data->external;
@@ -4829,7 +4873,7 @@ void CustomData_external_remove(CustomData *data, ID *id, int type, int totelem)
}
}
-bool CustomData_external_test(CustomData *data, int type)
+bool CustomData_external_test(CustomData *data, const int type)
{
int layer_index = CustomData_get_active_layer_index(data, type);
if (layer_index == -1) {
@@ -5130,7 +5174,10 @@ void CustomData_data_transfer(const MeshPairRemap *me_remap,
/** \name Custom Data IO
* \{ */
-static void write_mdisps(BlendWriter *writer, int count, const MDisps *mdlist, int external)
+static void write_mdisps(BlendWriter *writer,
+ const int count,
+ const MDisps *mdlist,
+ const int external)
{
if (mdlist) {
BLO_write_struct_array(writer, MDisps, count, mdlist);
@@ -5230,7 +5277,10 @@ void CustomData_blend_write(BlendWriter *writer,
}
}
-static void blend_read_mdisps(BlendDataReader *reader, int count, MDisps *mdisps, int external)
+static void blend_read_mdisps(BlendDataReader *reader,
+ const int count,
+ MDisps *mdisps,
+ const int external)
{
if (mdisps) {
for (int i = 0; i < count; i++) {
@@ -5272,7 +5322,7 @@ static void blend_read_paint_mask(BlendDataReader *reader,
}
}
-void CustomData_blend_read(BlendDataReader *reader, CustomData *data, int count)
+void CustomData_blend_read(BlendDataReader *reader, CustomData *data, const int count)
{
BLO_read_data_address(reader, &data->layers);
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index 17a74b5564a..be686635d3e 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -70,8 +70,6 @@ void BKE_object_data_transfer_dttypes_to_cdmask(const int dtdata_types,
r_data_masks->lmask |= CD_MASK_MLOOPUV;
}
else if (cddata_type == CD_FAKE_LNOR) {
- r_data_masks->vmask |= CD_MASK_NORMAL;
- r_data_masks->pmask |= CD_MASK_NORMAL;
r_data_masks->lmask |= CD_MASK_NORMAL | CD_MASK_CUSTOMLOOPNORMAL;
}
}
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index 823fce52b50..b1017a78e15 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -86,19 +86,6 @@ DispList *BKE_displist_find(ListBase *lb, int type)
return nullptr;
}
-void BKE_displist_copy(ListBase *lbn, const ListBase *lb)
-{
- BKE_displist_free(lbn);
-
- LISTBASE_FOREACH (const DispList *, dl, lb) {
- DispList *dln = (DispList *)MEM_dupallocN(dl);
- BLI_addtail(lbn, dln);
- dln->verts = (float *)MEM_dupallocN(dl->verts);
- dln->nors = (float *)MEM_dupallocN(dl->nors);
- dln->index = (int *)MEM_dupallocN(dl->index);
- }
-}
-
void BKE_displist_normals_add(ListBase *lb)
{
float *vdata, *ndata, nor[3];
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 8a36cfe14c6..81bca5fc911 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -675,7 +675,7 @@ bGPDlayer *BKE_gpencil_layer_addnew(bGPdata *gpd,
}
/* auto-name */
- BLI_strncpy(gpl->info, name, sizeof(gpl->info));
+ BLI_strncpy(gpl->info, DATA_(name), sizeof(gpl->info));
BLI_uniquename(&gpd->layers,
gpl,
(gpd->flag & GP_DATA_ANNOTATIONS) ? DATA_("Note") : DATA_("GP_Layer"),
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index ae5eead2547..d915a9db76c 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -627,6 +627,16 @@ void BKE_image_free_data(Image *ima)
image_free_data(&ima->id);
}
+static ImageTile *imagetile_alloc(int tile_number)
+{
+ ImageTile *tile = MEM_cnew<ImageTile>("Image Tile");
+ tile->tile_number = tile_number;
+ tile->gen_x = 1024;
+ tile->gen_y = 1024;
+ tile->gen_type = IMA_GENTYPE_GRID;
+ return tile;
+}
+
/* only image block itself */
static void image_init(Image *ima, short source, short type)
{
@@ -641,8 +651,7 @@ static void image_init(Image *ima, short source, short type)
ima->flag |= IMA_VIEW_AS_RENDER;
}
- ImageTile *tile = MEM_cnew<ImageTile>("Image Tiles");
- tile->tile_number = 1001;
+ ImageTile *tile = imagetile_alloc(1001);
BLI_addtail(&ima->tiles, tile);
if (type == IMA_TYPE_R_RESULT) {
@@ -785,7 +794,7 @@ bool BKE_image_has_opengl_texture(Image *ima)
return false;
}
-static int image_get_tile_number_from_iuser(Image *ima, const ImageUser *iuser)
+static int image_get_tile_number_from_iuser(const Image *ima, const ImageUser *iuser)
{
BLI_assert(ima != nullptr && ima->tiles.first);
ImageTile *tile = static_cast<ImageTile *>(ima->tiles.first);
@@ -863,37 +872,89 @@ void BKE_image_get_tile_uv(const Image *ima, const int tile_number, float r_uv[2
}
}
+/** Linear distance between #x and the unit interval. */
+static float distance_to_unit_interval(float x)
+{
+ /* The unit interval is between 0 and 1.
+ * Within the interval, return 0.
+ * Outside the interval, return the distance to the nearest boundary.
+ * Intuitively, the function looks like:
+ * \ | | /
+ * __\|___|/__
+ * 0 1
+ */
+
+ if (x <= 0.0f) {
+ return -x; /* Distance to left border. */
+ }
+ if (x <= 1.0f) {
+ return 0.0f; /* Inside unit interval. */
+ }
+ return x - 1.0f; /* Distance to right border. */
+}
+
+/** Distance squared between #co and the unit square with lower-left starting at #udim. */
+static float distance_squared_to_udim(const float co[2], const float udim[2])
+{
+ float delta[2];
+ sub_v2_v2v2(delta, co, udim);
+ delta[0] = distance_to_unit_interval(delta[0]);
+ delta[1] = distance_to_unit_interval(delta[1]);
+ return len_squared_v2(delta);
+}
+
+static bool nearest_udim_tile_tie_break(const float best_dist_sq,
+ const float best_uv[2],
+ const float dist_sq,
+ const float uv[2])
+{
+ if (best_dist_sq == dist_sq) { /* Exact same distance? Tie-break. */
+ if (best_uv[0] == uv[0]) { /* Exact same U? Tie-break. */
+ return (uv[1] > best_uv[1]); /* Higher than previous candidate? */
+ }
+ return (uv[0] > best_uv[0]); /* Further right than previous candidate? */
+ }
+ return (dist_sq < best_dist_sq); /* Closer than previous candidate? */
+}
+
int BKE_image_find_nearest_tile_with_offset(const Image *image,
const float co[2],
float r_uv_offset[2])
{
- /* Distance squared to the closest UDIM tile. */
- float dist_best_sq = FLT_MAX;
- float uv_offset_best[2] = {0, 0};
+ /* NOTE: If the co-ordinates are integers, take special care to break ties. */
+
+ zero_v2(r_uv_offset);
int tile_number_best = -1;
- const float co_offset[2] = {co[0] - 0.5f, co[1] - 0.5f};
+ if (image->source != IMA_SRC_TILED) {
+ return tile_number_best;
+ }
+
+ /* Distance squared to the closest UDIM tile. */
+ float dist_best_sq = FLT_MAX;
LISTBASE_FOREACH (const ImageTile *, tile, &image->tiles) {
float uv_offset[2];
BKE_image_get_tile_uv(image, tile->tile_number, uv_offset);
- /* Distance squared between co[2] and center of UDIM tile. */
- const float dist_sq = len_squared_v2v2(uv_offset, co_offset);
+ /* Distance squared between #co and closest point on UDIM tile. */
+ const float dist_sq = distance_squared_to_udim(co, uv_offset);
- if (dist_sq < dist_best_sq) {
+ if (dist_sq == 0) { /* Either inside in the UDIM, or on its boundary. */
+ if (floorf(co[0]) == uv_offset[0] && floorf(co[1]) == uv_offset[1]) {
+ /* Within the half-open interval of the UDIM. */
+ copy_v2_v2(r_uv_offset, uv_offset);
+ return tile_number_best;
+ }
+ }
+
+ if (nearest_udim_tile_tie_break(dist_best_sq, r_uv_offset, dist_sq, uv_offset)) {
+ /* Tile is better than previous best, update. */
dist_best_sq = dist_sq;
+ copy_v2_v2(r_uv_offset, uv_offset);
tile_number_best = tile->tile_number;
- copy_v2_v2(uv_offset_best, uv_offset);
-
- if (dist_best_sq < 0.5f * 0.5f) {
- break; /* No other tile can be closer. */
- }
}
}
- if (tile_number_best != -1) {
- copy_v2_v2(r_uv_offset, uv_offset_best);
- }
return tile_number_best;
}
@@ -910,7 +971,7 @@ static void image_init_color_management(Image *ima)
BKE_image_user_file_path(nullptr, ima, name);
- /* will set input color space to image format default's */
+ /* Will set input color space to image format default's. */
ibuf = IMB_loadiffname(name, IB_test | IB_alphamode_detect, ima->colorspace_settings.name);
if (ibuf) {
@@ -1048,73 +1109,70 @@ static void image_buf_fill_isolated(void *usersata_v)
}
}
-static ImBuf *add_ibuf_size(unsigned int width,
- unsigned int height,
- const char *name,
- int depth,
- int floatbuf,
- short gen_type,
- const float color[4],
- ColorManagedColorspaceSettings *colorspace_settings)
+static ImBuf *add_ibuf_for_tile(Image *ima, ImageTile *tile)
{
ImBuf *ibuf;
unsigned char *rect = nullptr;
float *rect_float = nullptr;
float fill_color[4];
+ const bool floatbuf = (tile->gen_flag & IMA_GEN_FLOAT) != 0;
if (floatbuf) {
- ibuf = IMB_allocImBuf(width, height, depth, IB_rectfloat);
+ ibuf = IMB_allocImBuf(tile->gen_x, tile->gen_y, tile->gen_depth, IB_rectfloat);
- if (colorspace_settings->name[0] == '\0') {
+ if (ima->colorspace_settings.name[0] == '\0') {
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_DEFAULT_FLOAT);
- STRNCPY(colorspace_settings->name, colorspace);
+ STRNCPY(ima->colorspace_settings.name, colorspace);
}
if (ibuf != nullptr) {
rect_float = ibuf->rect_float;
- IMB_colormanagement_check_is_data(ibuf, colorspace_settings->name);
+ IMB_colormanagement_check_is_data(ibuf, ima->colorspace_settings.name);
}
- if (IMB_colormanagement_space_name_is_data(colorspace_settings->name)) {
- copy_v4_v4(fill_color, color);
+ if (IMB_colormanagement_space_name_is_data(ima->colorspace_settings.name)) {
+ copy_v4_v4(fill_color, tile->gen_color);
}
else {
/* The input color here should ideally be linear already, but for now
* we just convert and postpone breaking the API for later. */
- srgb_to_linearrgb_v4(fill_color, color);
+ srgb_to_linearrgb_v4(fill_color, tile->gen_color);
}
}
else {
- ibuf = IMB_allocImBuf(width, height, depth, IB_rect);
+ ibuf = IMB_allocImBuf(tile->gen_x, tile->gen_y, tile->gen_depth, IB_rect);
- if (colorspace_settings->name[0] == '\0') {
+ if (ima->colorspace_settings.name[0] == '\0') {
const char *colorspace = IMB_colormanagement_role_colorspace_name_get(
COLOR_ROLE_DEFAULT_BYTE);
- STRNCPY(colorspace_settings->name, colorspace);
+ STRNCPY(ima->colorspace_settings.name, colorspace);
}
if (ibuf != nullptr) {
rect = (unsigned char *)ibuf->rect;
- IMB_colormanagement_assign_rect_colorspace(ibuf, colorspace_settings->name);
+ IMB_colormanagement_assign_rect_colorspace(ibuf, ima->colorspace_settings.name);
}
- copy_v4_v4(fill_color, color);
+ copy_v4_v4(fill_color, tile->gen_color);
}
if (!ibuf) {
return nullptr;
}
- STRNCPY(ibuf->name, name);
+ STRNCPY(ibuf->name, ima->filepath);
+
+ /* Mark the tile itself as having been generated. */
+ tile->gen_flag |= IMA_GEN_TILE;
ImageFillData data;
- data.gen_type = gen_type;
- data.width = width;
- data.height = height;
+ data.gen_type = tile->gen_type;
+ data.width = tile->gen_x;
+ data.height = tile->gen_y;
data.rect = rect;
data.rect_float = rect_float;
copy_v4_v4(data.fill_color, fill_color);
@@ -1153,12 +1211,16 @@ Image *BKE_image_add_generated(Main *bmain,
/* NOTE: leave `ima->filepath` unset,
* setting it to a dummy value may write to an invalid file-path. */
- ima->gen_x = width;
- ima->gen_y = height;
- ima->gen_type = gen_type;
- ima->gen_flag |= (floatbuf ? IMA_GEN_FLOAT : 0);
- ima->gen_depth = depth;
- copy_v4_v4(ima->gen_color, color);
+
+ /* The generation info is always stored in the tiles. The first tile
+ * will be used for non-tiled images. */
+ ImageTile *tile = static_cast<ImageTile *>(ima->tiles.first);
+ tile->gen_x = width;
+ tile->gen_y = height;
+ tile->gen_type = gen_type;
+ tile->gen_flag |= (floatbuf ? IMA_GEN_FLOAT : 0);
+ tile->gen_depth = depth;
+ copy_v4_v4(tile->gen_color, color);
if (is_data) {
STRNCPY(ima->colorspace_settings.name,
@@ -1167,8 +1229,7 @@ Image *BKE_image_add_generated(Main *bmain,
for (view_id = 0; view_id < 2; view_id++) {
ImBuf *ibuf;
- ibuf = add_ibuf_size(
- width, height, ima->filepath, depth, floatbuf, gen_type, color, &ima->colorspace_settings);
+ ibuf = add_ibuf_for_tile(ima, tile);
int index = tiled ? 0 : IMA_NO_INDEX;
int entry = tiled ? 1001 : 0;
image_assign_ibuf(ima, ibuf, stereo3d ? view_id : index, entry);
@@ -2949,6 +3010,28 @@ static void image_free_tile(Image *ima, ImageTile *tile)
}
}
+static bool image_remove_tile(Image *ima, ImageTile *tile)
+{
+ if (BLI_listbase_is_single(&ima->tiles)) {
+ /* Can't remove the last remaining tile. */
+ return false;
+ }
+
+ image_free_tile(ima, tile);
+ BLI_remlink(&ima->tiles, tile);
+ MEM_freeN(tile);
+
+ return true;
+}
+
+static void image_remove_all_tiles(Image *ima)
+{
+ /* Remove all but the final tile. */
+ while (image_remove_tile(ima, static_cast<ImageTile *>(ima->tiles.last))) {
+ ;
+ }
+}
+
void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
{
if (ima == nullptr) {
@@ -2975,11 +3058,12 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
}
if (ima->source == IMA_SRC_GENERATED) {
- if (ima->gen_x == 0 || ima->gen_y == 0) {
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (base_tile->gen_x == 0 || base_tile->gen_y == 0) {
ImBuf *ibuf = image_get_cached_ibuf_for_index_entry(ima, IMA_NO_INDEX, 0, nullptr);
if (ibuf) {
- ima->gen_x = ibuf->x;
- ima->gen_y = ibuf->y;
+ base_tile->gen_x = ibuf->x;
+ base_tile->gen_y = ibuf->y;
IMB_freeImBuf(ibuf);
}
}
@@ -2996,16 +3080,40 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
if (ima->source != IMA_SRC_TILED) {
/* Free all but the first tile. */
+ image_remove_all_tiles(ima);
+
+ /* If the remaining tile is generated, we need to again ensure that we
+ * wouldn't continue to use the old filepath.
+ *
+ * Otherwise, if this used to be a UDIM image, get the concrete filepath associated
+ * with the remaining tile and use that as the new filepath. */
ImageTile *base_tile = BKE_image_get_tile(ima, 0);
- BLI_assert(base_tile == ima->tiles.first);
- for (ImageTile *tile = base_tile->next, *tile_next; tile; tile = tile_next) {
- tile_next = tile->next;
- image_free_tile(ima, tile);
- MEM_freeN(tile);
+ if ((base_tile->gen_flag & IMA_GEN_TILE) != 0) {
+ ima->filepath[0] = '\0';
+ }
+ else if (BKE_image_is_filename_tokenized(ima->filepath)) {
+ const bool was_relative = BLI_path_is_rel(ima->filepath);
+
+ eUDIM_TILE_FORMAT tile_format;
+ char *udim_pattern = BKE_image_get_tile_strformat(ima->filepath, &tile_format);
+ BKE_image_set_filepath_from_tile_number(
+ ima->filepath, udim_pattern, tile_format, base_tile->tile_number);
+ MEM_freeN(udim_pattern);
+
+ if (was_relative) {
+ const char *relbase = ID_BLEND_PATH(bmain, &ima->id);
+ BLI_path_rel(ima->filepath, relbase);
+ }
}
- base_tile->next = nullptr;
+
+ /* If the remaining tile was not number 1001, we need to reassign it so that
+ * ibuf lookups from the cache still succeed. */
base_tile->tile_number = 1001;
- ima->tiles.last = base_tile;
+ }
+ else {
+ /* When changing to UDIM, attempt to tokenize the filepath. */
+ char *filename = (char *)BLI_path_basename(ima->filepath);
+ BKE_image_ensure_tile_token(filename);
}
/* image buffers for non-sequence multilayer will share buffers with RenderResult,
@@ -3021,6 +3129,7 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
image_tag_frame_recalc(ima, nullptr, iuser, ima);
}
BKE_image_walk_all_users(bmain, ima, image_tag_frame_recalc);
+ BKE_image_partial_update_mark_full_update(ima);
break;
@@ -3072,9 +3181,7 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser *iuser, int signal)
* to account for how the two sets might or might not overlap. To be complete, we start
* the refresh process by clearing all existing tiles, stopping when there's only 1 tile
* left. */
- while (BKE_image_remove_tile(ima, static_cast<ImageTile *>(ima->tiles.last))) {
- ;
- }
+ image_remove_all_tiles(ima);
int remaining_tile_number = ((ImageTile *)ima->tiles.first)->tile_number;
bool needs_final_cleanup = true;
@@ -3257,8 +3364,7 @@ ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *la
}
}
- ImageTile *tile = MEM_cnew<ImageTile>("image new tile");
- tile->tile_number = tile_number;
+ ImageTile *tile = imagetile_alloc(tile_number);
if (next_tile) {
BLI_insertlinkbefore(&ima->tiles, next_tile, tile);
@@ -3293,16 +3399,7 @@ bool BKE_image_remove_tile(struct Image *ima, ImageTile *tile)
return false;
}
- if (BLI_listbase_is_single(&ima->tiles)) {
- /* Can't remove the last remaining tile. */
- return false;
- }
-
- image_free_tile(ima, tile);
- BLI_remlink(&ima->tiles, tile);
- MEM_freeN(tile);
-
- return true;
+ return image_remove_tile(ima, tile);
}
void BKE_image_reassign_tile(struct Image *ima, ImageTile *tile, int new_tile_number)
@@ -3364,14 +3461,7 @@ void BKE_image_sort_tiles(struct Image *ima)
BLI_listbase_sort(&ima->tiles, tile_sort_cb);
}
-bool BKE_image_fill_tile(struct Image *ima,
- ImageTile *tile,
- int width,
- int height,
- const float color[4],
- int gen_type,
- int planes,
- bool is_float)
+bool BKE_image_fill_tile(struct Image *ima, ImageTile *tile)
{
if (ima == nullptr || tile == nullptr || ima->source != IMA_SRC_TILED) {
return false;
@@ -3379,8 +3469,7 @@ bool BKE_image_fill_tile(struct Image *ima,
image_free_tile(ima, tile);
- ImBuf *tile_ibuf = add_ibuf_size(
- width, height, ima->filepath, planes, is_float, gen_type, color, &ima->colorspace_settings);
+ ImBuf *tile_ibuf = add_ibuf_for_tile(ima, tile);
if (tile_ibuf != nullptr) {
image_assign_ibuf(ima, tile_ibuf, 0, tile->tile_number);
@@ -3562,7 +3651,7 @@ RenderPass *BKE_image_multilayer_index(RenderResult *rr, ImageUser *iuser)
return rpass;
}
-void BKE_image_multiview_index(Image *ima, ImageUser *iuser)
+void BKE_image_multiview_index(const Image *ima, ImageUser *iuser)
{
if (iuser) {
bool is_stereo = BKE_image_is_stereo(ima) && (iuser->flag & IMA_SHOW_STEREO);
@@ -3583,7 +3672,7 @@ void BKE_image_multiview_index(Image *ima, ImageUser *iuser)
/* if layer or pass changes, we need an index for the imbufs list */
/* note it is called for rendered results, but it doesn't use the index! */
-bool BKE_image_is_multilayer(Image *ima)
+bool BKE_image_is_multilayer(const Image *ima)
{
if (ELEM(ima->source, IMA_SRC_FILE, IMA_SRC_SEQUENCE, IMA_SRC_TILED)) {
if (ima->type == IMA_TYPE_MULTILAYER) {
@@ -3598,13 +3687,13 @@ bool BKE_image_is_multilayer(Image *ima)
return false;
}
-bool BKE_image_is_multiview(Image *ima)
+bool BKE_image_is_multiview(const Image *ima)
{
ImageView *view = static_cast<ImageView *>(ima->views.first);
return (view && (view->next || view->name[0]));
}
-bool BKE_image_is_stereo(Image *ima)
+bool BKE_image_is_stereo(const Image *ima)
{
return BKE_image_is_multiview(ima) &&
(BLI_findstring(&ima->views, STEREO_LEFT_NAME, offsetof(ImageView, name)) &&
@@ -4553,14 +4642,22 @@ static ImBuf *image_acquire_ibuf(Image *ima, ImageUser *iuser, void **r_lock)
}
}
else if (ima->source == IMA_SRC_TILED) {
- if (ima->type == IMA_TYPE_IMAGE) {
- /* Regular files, ibufs in flip-book, allows saving */
- ibuf = image_load_image_file(ima, iuser, entry, 0, false);
+ /* Nothing was cached. Check to see if the tile should be generated. */
+ ImageTile *tile = BKE_image_get_tile(ima, entry);
+ if ((tile->gen_flag & IMA_GEN_TILE) != 0) {
+ ibuf = add_ibuf_for_tile(ima, tile);
+ image_assign_ibuf(ima, ibuf, 0, entry);
}
- /* no else; on load the ima type can change */
- if (ima->type == IMA_TYPE_MULTILAYER) {
- /* Only 1 layer/pass stored in imbufs, no EXR-handle anim storage, no saving. */
- ibuf = image_load_sequence_multilayer(ima, iuser, entry, 0);
+ else {
+ if (ima->type == IMA_TYPE_IMAGE) {
+ /* Regular files, ibufs in flip-book, allows saving */
+ ibuf = image_load_image_file(ima, iuser, entry, 0, false);
+ }
+ /* no else; on load the ima type can change */
+ if (ima->type == IMA_TYPE_MULTILAYER) {
+ /* Only 1 layer/pass stored in imbufs, no EXR-handle anim storage, no saving. */
+ ibuf = image_load_sequence_multilayer(ima, iuser, entry, 0);
+ }
}
}
else if (ima->source == IMA_SRC_FILE) {
@@ -4578,23 +4675,17 @@ static ImBuf *image_acquire_ibuf(Image *ima, ImageUser *iuser, void **r_lock)
else if (ima->source == IMA_SRC_GENERATED) {
/* Generated is: `ibuf` is allocated dynamically. */
/* UV test-grid or black or solid etc. */
- if (ima->gen_x == 0) {
- ima->gen_x = 1024;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (base_tile->gen_x == 0) {
+ base_tile->gen_x = 1024;
}
- if (ima->gen_y == 0) {
- ima->gen_y = 1024;
+ if (base_tile->gen_y == 0) {
+ base_tile->gen_y = 1024;
}
- if (ima->gen_depth == 0) {
- ima->gen_depth = 24;
+ if (base_tile->gen_depth == 0) {
+ base_tile->gen_depth = 24;
}
- ibuf = add_ibuf_size(ima->gen_x,
- ima->gen_y,
- ima->filepath,
- ima->gen_depth,
- (ima->gen_flag & IMA_GEN_FLOAT) != 0,
- ima->gen_type,
- ima->gen_color,
- &ima->colorspace_settings);
+ ibuf = add_ibuf_for_tile(ima, base_tile);
image_assign_ibuf(ima, ibuf, index, 0);
}
else if (ima->source == IMA_SRC_VIEWER) {
@@ -4937,10 +5028,12 @@ static void image_editors_update_frame(Image *ima,
ImageUser *iuser,
void *customdata)
{
- int cfra = *(int *)customdata;
+ if (ima && BKE_image_is_animated(ima)) {
+ if ((iuser->flag & IMA_ANIM_ALWAYS) || (iuser->flag & IMA_NEED_FRAME_RECALC)) {
+ int cfra = *(int *)customdata;
- if ((iuser->flag & IMA_ANIM_ALWAYS) || (iuser->flag & IMA_NEED_FRAME_RECALC)) {
- BKE_image_user_frame_calc(ima, iuser, cfra);
+ BKE_image_user_frame_calc(ima, iuser, cfra);
+ }
}
}
@@ -5000,14 +5093,19 @@ void BKE_image_user_id_eval_animation(Depsgraph *depsgraph, ID *id)
image_walk_id_all_users(id, skip_nested_nodes, depsgraph, image_user_id_eval_animation);
}
-void BKE_image_user_file_path(ImageUser *iuser, Image *ima, char *filepath)
+void BKE_image_user_file_path(const ImageUser *iuser, const Image *ima, char *filepath)
{
- BKE_image_user_file_path_ex(iuser, ima, filepath, true);
+ BKE_image_user_file_path_ex(G_MAIN, iuser, ima, filepath, true, true);
}
-void BKE_image_user_file_path_ex(ImageUser *iuser, Image *ima, char *filepath, bool resolve_udim)
+void BKE_image_user_file_path_ex(const Main *bmain,
+ const ImageUser *iuser,
+ const Image *ima,
+ char *filepath,
+ const bool resolve_udim,
+ const bool resolve_multiview)
{
- if (BKE_image_is_multiview(ima)) {
+ if (resolve_multiview && BKE_image_is_multiview(ima)) {
ImageView *iv = static_cast<ImageView *>(BLI_findlink(&ima->views, iuser->view));
if (iv->filepath[0]) {
BLI_strncpy(filepath, iv->filepath, FILE_MAX);
@@ -5040,7 +5138,7 @@ void BKE_image_user_file_path_ex(ImageUser *iuser, Image *ima, char *filepath, b
}
}
- BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL(&ima->id));
+ BLI_path_abs(filepath, ID_BLEND_PATH(bmain, &ima->id));
}
bool BKE_image_has_alpha(Image *image)
@@ -5514,7 +5612,7 @@ bool BKE_image_clear_renderslot(Image *ima, ImageUser *iuser, int slot)
}
RenderSlot *render_slot = static_cast<RenderSlot *>(BLI_findlink(&ima->renderslots, slot));
- if (!slot) {
+ if (!render_slot) {
return false;
}
if (render_slot->render) {
diff --git a/source/blender/blenkernel/intern/image_save.cc b/source/blender/blenkernel/intern/image_save.cc
index cd86d3f7087..d366e9362e8 100644
--- a/source/blender/blenkernel/intern/image_save.cc
+++ b/source/blender/blenkernel/intern/image_save.cc
@@ -144,13 +144,9 @@ bool BKE_image_save_options_init(ImageSaveOptions *opts,
opts->im_format.color_management = R_IMF_COLOR_MANAGEMENT_FOLLOW_SCENE;
- if (ibuf->name[0] == '\0' || ima->source == IMA_SRC_TILED) {
- BLI_strncpy(opts->filepath, ima->filepath, sizeof(opts->filepath));
- BLI_path_abs(opts->filepath, ID_BLEND_PATH_FROM_GLOBAL(&ima->id));
- }
- else {
- BLI_strncpy(opts->filepath, ibuf->name, sizeof(opts->filepath));
- }
+ /* Compute filepath, but don't resolve multiview and UDIM which are handled
+ * by the image saving code itself. */
+ BKE_image_user_file_path_ex(bmain, iuser, ima, opts->filepath, false, false);
/* sanitize all settings */
@@ -320,6 +316,8 @@ static void image_save_post(ReportList *reports,
if (ELEM(ima->source, IMA_SRC_GENERATED, IMA_SRC_VIEWER)) {
ima->source = IMA_SRC_FILE;
ima->type = IMA_TYPE_IMAGE;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_flag &= ~IMA_GEN_TILE;
}
/* Update image file color space when saving to another color space. */
@@ -666,8 +664,11 @@ bool BKE_image_save(
}
}
- /* Set the image path only if all tiles were ok. */
+ /* Set the image path and clear the per-tile generated flag only if all tiles were ok. */
if (ok) {
+ LISTBASE_FOREACH (ImageTile *, tile, &ima->tiles) {
+ tile->gen_flag &= ~IMA_GEN_TILE;
+ }
image_save_update_filepath(ima, opts->filepath, opts);
}
MEM_freeN(udim_pattern);
diff --git a/source/blender/blenkernel/intern/lib_id.c b/source/blender/blenkernel/intern/lib_id.c
index 3778e308db6..5a394a05d86 100644
--- a/source/blender/blenkernel/intern/lib_id.c
+++ b/source/blender/blenkernel/intern/lib_id.c
@@ -59,6 +59,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_query.h"
#include "RNA_access.h"
@@ -708,6 +709,58 @@ ID *BKE_id_copy_for_duplicate(Main *bmain,
return id->newid;
}
+static int foreach_assign_id_to_orig_callback(LibraryIDLinkCallbackData *cb_data)
+{
+ ID **id_p = cb_data->id_pointer;
+
+ if (*id_p) {
+ ID *id = *id_p;
+ *id_p = DEG_get_original_id(id);
+
+ /* If the ID changes increase the user count.
+ *
+ * This means that the reference to evaluated ID has been changed with a reference to the
+ * original ID which implies that the user count of the original ID is increased.
+ *
+ * The evaluated IDs do not maintain their user counter, so do not change it to avoid issues
+ * with the user counter going negative. */
+ if (*id_p != id) {
+ if ((cb_data->cb_flag & IDWALK_CB_USER) != 0) {
+ id_us_plus(*id_p);
+ }
+ }
+ }
+
+ return IDWALK_RET_NOP;
+}
+
+ID *BKE_id_copy_for_use_in_bmain(Main *bmain, const ID *id)
+{
+ ID *newid = BKE_id_copy(bmain, id);
+
+ if (newid == NULL) {
+ return newid;
+ }
+
+ /* Assign ID references directly used by the given ID to their original complementary parts.
+ *
+ * For example, when is called on an evaluated object will assign object->data to its original
+ * pointer, the evaluated object->data will be kept unchanged. */
+ BKE_library_foreach_ID_link(NULL, newid, foreach_assign_id_to_orig_callback, NULL, IDWALK_NOP);
+
+ /* Shape keys reference on evaluated ID is preserved to keep driver paths available, but the key
+ * data is likely to be invalid now due to modifiers, so clear the shape key reference avoiding
+ * any possible shape corruption. */
+ if (DEG_is_evaluated_id(id)) {
+ Key **key_p = BKE_key_from_id_p(newid);
+ if (key_p) {
+ *key_p = NULL;
+ }
+ }
+
+ return newid;
+}
+
/**
* Does a mere memory swap over the whole IDs data (including type-specific memory).
* \note Most internal ID data itself is not swapped (only IDProperties are).
diff --git a/source/blender/blenkernel/intern/lib_override.cc b/source/blender/blenkernel/intern/lib_override.cc
index 5618d0f6aac..758a317e415 100644
--- a/source/blender/blenkernel/intern/lib_override.cc
+++ b/source/blender/blenkernel/intern/lib_override.cc
@@ -82,8 +82,8 @@ static void lib_override_library_property_operation_clear(
BLI_INLINE void lib_override_object_posemode_transfer(ID *id_dst, ID *id_src)
{
if (GS(id_src->name) == ID_OB && GS(id_dst->name) == ID_OB) {
- Object *ob_src = (Object *)id_src;
- Object *ob_dst = (Object *)id_dst;
+ Object *ob_src = reinterpret_cast<Object *>(id_src);
+ Object *ob_dst = reinterpret_cast<Object *>(id_dst);
if (ob_src->type == OB_ARMATURE && (ob_src->mode & OB_MODE_POSE) != 0) {
ob_dst->restore_mode = ob_dst->mode;
ob_dst->mode |= OB_MODE_POSE;
@@ -187,7 +187,7 @@ void BKE_lib_override_library_copy(ID *dst_id, const ID *src_id, const bool do_f
* Otherwise, source is only an override template, it then becomes reference of dest ID. */
dst_id->override_library->reference = src_id->override_library->reference ?
src_id->override_library->reference :
- (ID *)src_id;
+ const_cast<ID *>(src_id);
id_us_plus(dst_id->override_library->reference);
dst_id->override_library->hierarchy_root = src_id->override_library->hierarchy_root;
@@ -683,7 +683,7 @@ static void lib_override_group_tag_data_object_to_collection_init_collection_pro
LinkNodePair **collections_linkedlist_p;
if (!BLI_ghash_ensure_p(data->linked_object_to_instantiating_collections,
ob,
- (void ***)&collections_linkedlist_p)) {
+ reinterpret_cast<void ***>(&collections_linkedlist_p))) {
*collections_linkedlist_p = static_cast<LinkNodePair *>(
BLI_memarena_calloc(data->mem_arena, sizeof(**collections_linkedlist_p)));
}
@@ -724,7 +724,7 @@ static void lib_override_hierarchy_dependencies_recursive_tag_from(LibOverrideGr
ID *id = data->id_root;
const bool is_override = data->is_override;
- if ((*(uint *)&id->tag & data->tag) == 0) {
+ if ((*reinterpret_cast<uint *>(&id->tag) & data->tag) == 0) {
/* This ID is not tagged, no reason to proceed further to its parents. */
return;
}
@@ -782,7 +782,7 @@ static bool lib_override_hierarchy_dependencies_recursive_tag(LibOverrideGroupTa
if (entry->tags & MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO) {
/* This ID has already been processed. */
- return (*(uint *)&id->tag & data->tag) != 0;
+ return (*reinterpret_cast<uint *>(&id->tag) & data->tag) != 0;
}
/* This way we won't process again that ID, should we encounter it again through another
* relationship hierarchy. */
@@ -815,11 +815,11 @@ static bool lib_override_hierarchy_dependencies_recursive_tag(LibOverrideGroupTa
*
* This will cover e.g. the case where user override an armature, and would expect the mesh
* object deformed by that armature to also be overridden. */
- if ((*(uint *)&id->tag & data->tag) != 0 && !is_resync) {
+ if ((*reinterpret_cast<uint *>(&id->tag) & data->tag) != 0 && !is_resync) {
lib_override_hierarchy_dependencies_recursive_tag_from(data);
}
- return (*(uint *)&id->tag & data->tag) != 0;
+ return (*reinterpret_cast<uint *>(&id->tag) & data->tag) != 0;
}
static void lib_override_linked_group_tag_recursive(LibOverrideGroupTagData *data)
@@ -1224,9 +1224,9 @@ static void lib_override_library_create_post_process(Main *bmain,
switch (GS(id_root->name)) {
case ID_GR: {
Object *ob_reference = id_instance_hint != nullptr && GS(id_instance_hint->name) == ID_OB ?
- (Object *)id_instance_hint :
+ reinterpret_cast<Object *>(id_instance_hint) :
nullptr;
- Collection *collection_new = ((Collection *)id_root->newid);
+ Collection *collection_new = (reinterpret_cast<Collection *>(id_root->newid));
if (is_resync && BKE_collection_is_in_scene(collection_new)) {
break;
}
@@ -1236,11 +1236,11 @@ static void lib_override_library_create_post_process(Main *bmain,
else if (id_instance_hint != nullptr) {
BLI_assert(GS(id_instance_hint->name) == ID_GR);
BKE_collection_add_from_collection(
- bmain, scene, ((Collection *)id_instance_hint), collection_new);
+ bmain, scene, (reinterpret_cast<Collection *>(id_instance_hint)), collection_new);
}
else {
BKE_collection_add_from_collection(
- bmain, scene, ((Collection *)id_root), collection_new);
+ bmain, scene, (reinterpret_cast<Collection *>(id_root)), collection_new);
}
BLI_assert(BKE_collection_is_in_scene(collection_new));
@@ -1249,9 +1249,10 @@ static void lib_override_library_create_post_process(Main *bmain,
break;
}
case ID_OB: {
- Object *ob_new = (Object *)id_root->newid;
+ Object *ob_new = reinterpret_cast<Object *>(id_root->newid);
if (BLI_gset_lookup(all_objects_in_scene, ob_new) == nullptr) {
- BKE_collection_object_add_from(bmain, scene, (Object *)id_root, ob_new);
+ BKE_collection_object_add_from(
+ bmain, scene, reinterpret_cast<Object *>(id_root), ob_new);
all_objects_in_scene = BKE_scene_objects_as_gset(scene, all_objects_in_scene);
}
break;
@@ -1264,7 +1265,7 @@ static void lib_override_library_create_post_process(Main *bmain,
/* We need to ensure all new overrides of objects are properly instantiated. */
Collection *default_instantiating_collection = residual_storage;
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
- Object *ob_new = (Object *)ob->id.newid;
+ Object *ob_new = reinterpret_cast<Object *>(ob->id.newid);
if (ob_new == nullptr || (ID_IS_LINKED(ob_new) && ob_new->id.lib != owner_library)) {
continue;
}
@@ -1298,7 +1299,7 @@ static void lib_override_library_create_post_process(Main *bmain,
case ID_OB: {
/* Add the other objects to one of the collections instantiating the
* root object, or scene's master collection if none found. */
- Object *ob_ref = (Object *)id_ref;
+ Object *ob_ref = reinterpret_cast<Object *>(id_ref);
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (BKE_collection_has_object(collection, ob_ref) &&
(view_layer != nullptr ?
@@ -1328,8 +1329,10 @@ static void lib_override_library_create_post_process(Main *bmain,
ID *id_ref = id_root->newid != nullptr ? id_root->newid : id_root;
switch (GS(id_ref->name)) {
case ID_GR:
- BKE_collection_add_from_collection(
- bmain, scene, (Collection *)id_ref, default_instantiating_collection);
+ BKE_collection_add_from_collection(bmain,
+ scene,
+ reinterpret_cast<Collection *>(id_ref),
+ default_instantiating_collection);
break;
default:
/* Add to master collection. */
@@ -1802,14 +1805,15 @@ static bool lib_override_library_resync(Main *bmain,
if (GS(reference_id->name) != GS(id->name)) {
switch (GS(id->name)) {
case ID_KE:
- reference_id = (ID *)BKE_key_from_id(reference_id);
+ reference_id = reinterpret_cast<ID *>(BKE_key_from_id(reference_id));
break;
case ID_GR:
BLI_assert(GS(reference_id->name) == ID_SCE);
- reference_id = (ID *)((Scene *)reference_id)->master_collection;
+ reference_id = reinterpret_cast<ID *>(
+ reinterpret_cast<Scene *>(reference_id)->master_collection);
break;
case ID_NT:
- reference_id = (ID *)ntreeFromID(id);
+ reference_id = reinterpret_cast<ID *>(ntreeFromID(id));
break;
default:
break;
@@ -2310,7 +2314,7 @@ static bool lib_override_resync_tagging_finalize_recurse(
BLI_assert(id_root->override_library != nullptr);
LinkNodePair **id_resync_roots_p;
- if (!BLI_ghash_ensure_p(id_roots, id_root, (void ***)&id_resync_roots_p)) {
+ if (!BLI_ghash_ensure_p(id_roots, id_root, reinterpret_cast<void ***>(&id_resync_roots_p))) {
*id_resync_roots_p = MEM_cnew<LinkNodePair>(__func__);
}
@@ -2485,8 +2489,8 @@ static void lib_override_library_main_resync_on_library_indirect_level(
2,
"Resyncing all dependencies under root %s (%p), first one being '%s'...",
id_root->name,
- library,
- ((ID *)id_resync_roots->list->link)->name);
+ reinterpret_cast<void *>(library),
+ reinterpret_cast<ID *>(id_resync_roots->list->link)->name);
const bool success = lib_override_library_resync(bmain,
scene,
view_layer,
@@ -2580,7 +2584,7 @@ static int lib_override_sort_libraries_func(LibraryIDLinkCallbackData *cb_data)
if (owner_library_indirect_level >= id->lib->temp_index) {
id->lib->temp_index = owner_library_indirect_level + 1;
- *(bool *)cb_data->user_data = true;
+ *reinterpret_cast<bool *>(cb_data->user_data) = true;
}
}
return IDWALK_RET_NOP;
@@ -2738,7 +2742,7 @@ void BKE_lib_override_library_make_local(ID *id)
}
if (GS(id->name) == ID_SCE) {
- Collection *master_collection = ((Scene *)id)->master_collection;
+ Collection *master_collection = reinterpret_cast<Scene *>(id)->master_collection;
if (master_collection != nullptr) {
master_collection->id.flag &= ~LIB_EMBEDDED_DATA_LIB_OVERRIDE;
}
@@ -3120,9 +3124,9 @@ bool BKE_lib_override_library_status_check_local(Main *bmain, ID *local)
/* Our beloved pose's bone cross-data pointers. Usually, depsgraph evaluation would
* ensure this is valid, but in some situations (like hidden collections etc.) this won't
* be the case, so we need to take care of this ourselves. */
- Object *ob_local = (Object *)local;
+ Object *ob_local = reinterpret_cast<Object *>(local);
if (ob_local->type == OB_ARMATURE) {
- Object *ob_reference = (Object *)local->override_library->reference;
+ Object *ob_reference = reinterpret_cast<Object *>(local->override_library->reference);
BLI_assert(ob_local->data != nullptr);
BLI_assert(ob_reference->data != nullptr);
BKE_pose_ensure(bmain, ob_local, static_cast<bArmature *>(ob_local->data), true);
@@ -3180,9 +3184,9 @@ bool BKE_lib_override_library_status_check_reference(Main *bmain, ID *local)
/* Our beloved pose's bone cross-data pointers. Usually, depsgraph evaluation would
* ensure this is valid, but in some situations (like hidden collections etc.) this won't
* be the case, so we need to take care of this ourselves. */
- Object *ob_local = (Object *)local;
+ Object *ob_local = reinterpret_cast<Object *>(local);
if (ob_local->type == OB_ARMATURE) {
- Object *ob_reference = (Object *)local->override_library->reference;
+ Object *ob_reference = reinterpret_cast<Object *>(local->override_library->reference);
BLI_assert(ob_local->data != nullptr);
BLI_assert(ob_reference->data != nullptr);
BKE_pose_ensure(bmain, ob_local, static_cast<bArmature *>(ob_local->data), true);
@@ -3228,9 +3232,9 @@ bool BKE_lib_override_library_operations_create(Main *bmain, ID *local)
/* Our beloved pose's bone cross-data pointers. Usually, depsgraph evaluation would
* ensure this is valid, but in some situations (like hidden collections etc.) this won't
* be the case, so we need to take care of this ourselves. */
- Object *ob_local = (Object *)local;
+ Object *ob_local = reinterpret_cast<Object *>(local);
if (ob_local->type == OB_ARMATURE) {
- Object *ob_reference = (Object *)local->override_library->reference;
+ Object *ob_reference = reinterpret_cast<Object *>(local->override_library->reference);
BLI_assert(ob_local->data != nullptr);
BLI_assert(ob_reference->data != nullptr);
BKE_pose_ensure(bmain, ob_local, static_cast<bArmature *>(ob_local->data), true);
@@ -3284,7 +3288,7 @@ static void lib_override_library_operations_create_cb(TaskPool *__restrict pool,
if (BKE_lib_override_library_operations_create(create_data->bmain, id)) {
/* Technically no need for atomic, all jobs write the same value and we only care if one did
* it. But play safe and avoid implicit assumptions. */
- atomic_fetch_and_or_uint8((uint8_t *)&create_data->changed, true);
+ atomic_fetch_and_or_uint8(reinterpret_cast<uint8_t *>(&create_data->changed), true);
}
}
@@ -3324,7 +3328,7 @@ bool BKE_lib_override_library_main_operations_create(Main *bmain, const bool for
/* Usual issue with pose, it's quiet rare but sometimes they may not be up to date when this
* function is called. */
if (GS(id->name) == ID_OB) {
- Object *ob = (Object *)id;
+ Object *ob = reinterpret_cast<Object *>(id);
if (ob->type == OB_ARMATURE) {
BLI_assert(ob->data != nullptr);
BKE_pose_ensure(bmain, ob, static_cast<bArmature *>(ob->data), true);
@@ -3768,7 +3772,7 @@ bool BKE_lib_override_library_id_is_user_deletable(Main *bmain, ID *id)
if (GS(id->name) != ID_OB) {
return true;
}
- Object *ob = (Object *)id;
+ Object *ob = reinterpret_cast<Object *>(id);
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (!ID_IS_OVERRIDE_LIBRARY(collection)) {
continue;
@@ -3839,7 +3843,7 @@ ID *BKE_lib_override_library_operations_store_start(Main *bmain,
* (and possibly all over Blender code).
* Not impossible to do, but would rather see first is extra useless usual user handling is
* actually a (performances) issue here, before doing it. */
- storage_id = BKE_id_copy((Main *)override_storage, local);
+ storage_id = BKE_id_copy(reinterpret_cast<Main *>(override_storage), local);
if (storage_id != nullptr) {
PointerRNA rnaptr_reference, rnaptr_final, rnaptr_storage;
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index 3a37c29c1d0..5313cc39646 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -312,15 +312,10 @@ void BKE_mesh_remap_calc_source_cddata_masks_from_map_modes(const int UNUSED(ver
{
/* vert, edge and poly mapping modes never need extra cddata from source object. */
const bool need_lnors_src = (loop_mode & MREMAP_USE_LOOP) && (loop_mode & MREMAP_USE_NORMAL);
- const bool need_pnors_src = need_lnors_src ||
- ((loop_mode & MREMAP_USE_POLY) && (loop_mode & MREMAP_USE_NORMAL));
if (need_lnors_src) {
r_cddata_mask->lmask |= CD_MASK_NORMAL;
}
- if (need_pnors_src) {
- r_cddata_mask->pmask |= CD_MASK_NORMAL;
- }
}
void BKE_mesh_remap_init(MeshPairRemap *map, const int items_num)
diff --git a/source/blender/blenkernel/intern/mesh_sample.cc b/source/blender/blenkernel/intern/mesh_sample.cc
index dd09a3d6917..e54f2e6d687 100644
--- a/source/blender/blenkernel/intern/mesh_sample.cc
+++ b/source/blender/blenkernel/intern/mesh_sample.cc
@@ -16,9 +16,9 @@ template<typename T>
BLI_NOINLINE static void sample_point_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const VArray<T> &data_in,
+ const VArray<T> &src,
const IndexMask mask,
- const MutableSpan<T> data_out)
+ const MutableSpan<T> dst)
{
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -32,30 +32,30 @@ BLI_NOINLINE static void sample_point_attribute(const Mesh &mesh,
const int v1_index = mesh.mloop[looptri.tri[1]].v;
const int v2_index = mesh.mloop[looptri.tri[2]].v;
- const T v0 = data_in[v0_index];
- const T v1 = data_in[v1_index];
- const T v2 = data_in[v2_index];
+ const T v0 = src[v0_index];
+ const T v1 = src[v1_index];
+ const T v2 = src[v2_index];
const T interpolated_value = attribute_math::mix3(bary_coord, v0, v1, v2);
- data_out[i] = interpolated_value;
+ dst[i] = interpolated_value;
}
}
void sample_point_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const GVArray &data_in,
+ const GVArray &src,
const IndexMask mask,
- const GMutableSpan data_out)
+ const GMutableSpan dst)
{
- BLI_assert(data_in.size() == mesh.totvert);
- BLI_assert(data_in.type() == data_out.type());
+ BLI_assert(src.size() == mesh.totvert);
+ BLI_assert(src.type() == dst.type());
- const CPPType &type = data_in.type();
+ const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_point_attribute<T>(
- mesh, looptri_indices, bary_coords, data_in.typed<T>(), mask, data_out.typed<T>());
+ mesh, looptri_indices, bary_coords, src.typed<T>(), mask, dst.typed<T>());
});
}
@@ -63,9 +63,9 @@ template<typename T>
BLI_NOINLINE static void sample_corner_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const VArray<T> &data_in,
+ const VArray<T> &src,
const IndexMask mask,
- const MutableSpan<T> data_out)
+ const MutableSpan<T> dst)
{
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -79,39 +79,39 @@ BLI_NOINLINE static void sample_corner_attribute(const Mesh &mesh,
const int loop_index_1 = looptri.tri[1];
const int loop_index_2 = looptri.tri[2];
- const T v0 = data_in[loop_index_0];
- const T v1 = data_in[loop_index_1];
- const T v2 = data_in[loop_index_2];
+ const T v0 = src[loop_index_0];
+ const T v1 = src[loop_index_1];
+ const T v2 = src[loop_index_2];
const T interpolated_value = attribute_math::mix3(bary_coord, v0, v1, v2);
- data_out[i] = interpolated_value;
+ dst[i] = interpolated_value;
}
}
void sample_corner_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
const Span<float3> bary_coords,
- const GVArray &data_in,
+ const GVArray &src,
const IndexMask mask,
- const GMutableSpan data_out)
+ const GMutableSpan dst)
{
- BLI_assert(data_in.size() == mesh.totloop);
- BLI_assert(data_in.type() == data_out.type());
+ BLI_assert(src.size() == mesh.totloop);
+ BLI_assert(src.type() == dst.type());
- const CPPType &type = data_in.type();
+ const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
sample_corner_attribute<T>(
- mesh, looptri_indices, bary_coords, data_in.typed<T>(), mask, data_out.typed<T>());
+ mesh, looptri_indices, bary_coords, src.typed<T>(), mask, dst.typed<T>());
});
}
template<typename T>
void sample_face_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
- const VArray<T> &data_in,
+ const VArray<T> &src,
const IndexMask mask,
- const MutableSpan<T> data_out)
+ const MutableSpan<T> dst)
{
const Span<MLoopTri> looptris{BKE_mesh_runtime_looptri_ensure(&mesh),
BKE_mesh_runtime_looptri_len(&mesh)};
@@ -120,23 +120,23 @@ void sample_face_attribute(const Mesh &mesh,
const int looptri_index = looptri_indices[i];
const MLoopTri &looptri = looptris[looptri_index];
const int poly_index = looptri.poly;
- data_out[i] = data_in[poly_index];
+ dst[i] = src[poly_index];
}
}
void sample_face_attribute(const Mesh &mesh,
const Span<int> looptri_indices,
- const GVArray &data_in,
+ const GVArray &src,
const IndexMask mask,
- const GMutableSpan data_out)
+ const GMutableSpan dst)
{
- BLI_assert(data_in.size() == mesh.totpoly);
- BLI_assert(data_in.type() == data_out.type());
+ BLI_assert(src.size() == mesh.totpoly);
+ BLI_assert(src.type() == dst.type());
- const CPPType &type = data_in.type();
+ const CPPType &type = src.type();
attribute_math::convert_to_static_type(type, [&](auto dummy) {
using T = decltype(dummy);
- sample_face_attribute<T>(mesh, looptri_indices, data_in.typed<T>(), mask, data_out.typed<T>());
+ sample_face_attribute<T>(mesh, looptri_indices, src.typed<T>(), mask, dst.typed<T>());
});
}
@@ -219,45 +219,31 @@ void MeshAttributeInterpolator::sample_data(const GVArray &src,
if (ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_CORNER)) {
switch (mode) {
case eAttributeMapMode::INTERPOLATED:
- weights = ensure_barycentric_coords();
+ weights = this->ensure_barycentric_coords();
break;
case eAttributeMapMode::NEAREST:
- weights = ensure_nearest_weights();
+ weights = this->ensure_nearest_weights();
break;
}
}
/* Interpolate the source attributes on the surface. */
switch (domain) {
- case ATTR_DOMAIN_POINT: {
+ case ATTR_DOMAIN_POINT:
sample_point_attribute(*mesh_, looptri_indices_, weights, src, mask_, dst);
break;
- }
- case ATTR_DOMAIN_FACE: {
+ case ATTR_DOMAIN_FACE:
sample_face_attribute(*mesh_, looptri_indices_, src, mask_, dst);
break;
- }
- case ATTR_DOMAIN_CORNER: {
+ case ATTR_DOMAIN_CORNER:
sample_corner_attribute(*mesh_, looptri_indices_, weights, src, mask_, dst);
break;
- }
- case ATTR_DOMAIN_EDGE: {
+ case ATTR_DOMAIN_EDGE:
/* Not yet supported. */
break;
- }
- default: {
+ default:
BLI_assert_unreachable();
break;
- }
- }
-}
-
-void MeshAttributeInterpolator::sample_attribute(const GAttributeReader &src_attribute,
- GSpanAttributeWriter &dst_attribute,
- eAttributeMapMode mode)
-{
- if (src_attribute && dst_attribute) {
- this->sample_data(src_attribute.varray, src_attribute.domain, mode, dst_attribute.span);
}
}
diff --git a/source/blender/blenkernel/intern/mesh_tessellate.cc b/source/blender/blenkernel/intern/mesh_tessellate.cc
index ab0aeb88ebc..de4c60b28db 100644
--- a/source/blender/blenkernel/intern/mesh_tessellate.cc
+++ b/source/blender/blenkernel/intern/mesh_tessellate.cc
@@ -282,7 +282,8 @@ static void mesh_recalc_looptri__multi_threaded(const MLoop *mloop,
{
struct TessellationUserTLS tls_data_dummy = {nullptr};
- struct TessellationUserData data {};
+ struct TessellationUserData data {
+ };
data.mloop = mloop;
data.mpoly = mpoly;
data.mvert = mvert;
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 9b2697ecc84..5bcbdb399e4 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -1001,10 +1001,6 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata,
CustomData_MeshMasks mask = {0};
if (check_meshmask) {
mask = CD_MASK_MESH;
- /* Normal data isn't in the mask since it is derived data,
- * but it is valid and should not be removed. */
- mask.vmask |= CD_MASK_NORMAL;
- mask.pmask |= CD_MASK_NORMAL;
}
is_valid &= mesh_validate_customdata(
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 8ff02c7e698..1f7df2773dc 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -149,10 +149,6 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
cddata_masks.pmask |= CD_MASK_PROP_ALL;
cddata_masks.lmask |= CD_MASK_PROP_ALL;
- /* Also copy over normal layers to avoid recomputation. */
- cddata_masks.pmask |= CD_MASK_NORMAL;
- cddata_masks.vmask |= CD_MASK_NORMAL;
-
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index 3987c9daf0a..b8ab74d95ff 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -189,7 +189,7 @@ void mat3_to_quat_is_ok(float q[4], const float mat[3][3]);
* \endcode
*
* \param numerator: An integer factor in [0..denominator] (inclusive).
- * \param denominator: The faction denominator (typically the number of segments of the circle).
+ * \param denominator: The fraction denominator (typically the number of segments of the circle).
* \param r_sin: The resulting sine.
* \param r_cos: The resulting cosine.
*/
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 6fad67eb217..b880f0513b8 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -359,8 +359,7 @@ static void oldnewmap_insert(OldNewMap *onm, const void *oldaddr, void *newaddr,
oldnewmap_insert_or_replace(onm, entry);
}
-static void oldnewmap_lib_insert(
- FileData *fd, const void *oldaddr, ID *newaddr, int nr)
+static void oldnewmap_lib_insert(FileData *fd, const void *oldaddr, ID *newaddr, int nr)
{
oldnewmap_insert(fd->libmap, oldaddr, newaddr, nr);
}
diff --git a/source/blender/blenloader/intern/versioning_290.c b/source/blender/blenloader/intern/versioning_290.c
index 9ab744337a8..ff72bfe95b8 100644
--- a/source/blender/blenloader/intern/versioning_290.c
+++ b/source/blender/blenloader/intern/versioning_290.c
@@ -1697,7 +1697,7 @@ void blo_do_versions_290(FileData *fd, Library *UNUSED(lib), Main *bmain)
}
}
- /* Add subpanels for FModifiers, which requires a field to store expansion. */
+ /* Add sub-panels for FModifiers, which requires a field to store expansion. */
if (!DNA_struct_elem_find(fd->filesdna, "FModifier", "short", "ui_expand_flag")) {
LISTBASE_FOREACH (bAction *, act, &bmain->actions) {
LISTBASE_FOREACH (FCurve *, fcu, &act->curves) {
diff --git a/source/blender/blenloader/intern/versioning_300.c b/source/blender/blenloader/intern/versioning_300.c
index 49b14dc84a6..b98f8996a2c 100644
--- a/source/blender/blenloader/intern/versioning_300.c
+++ b/source/blender/blenloader/intern/versioning_300.c
@@ -3318,5 +3318,19 @@ void blo_do_versions_300(FileData *fd, Library *UNUSED(lib), Main *bmain)
*/
{
/* Keep this block, even when empty. */
+
+ /* Image generation information transferred to tiles. */
+ if (!DNA_struct_elem_find(fd->filesdna, "ImageTile", "int", "gen_x")) {
+ for (Image *ima = bmain->images.first; ima; ima = ima->id.next) {
+ for (ImageTile *tile = ima->tiles.first; tile; tile = tile->next) {
+ tile->gen_x = ima->gen_x;
+ tile->gen_y = ima->gen_y;
+ tile->gen_type = ima->gen_type;
+ tile->gen_flag = ima->gen_flag;
+ tile->gen_depth = ima->gen_depth;
+ copy_v4_v4(tile->gen_color, ima->gen_color);
+ }
+ }
+ }
}
}
diff --git a/source/blender/blenloader/intern/versioning_defaults.c b/source/blender/blenloader/intern/versioning_defaults.c
index a2e3fd5346e..113fc244086 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -45,6 +45,7 @@
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
+#include "BKE_main_namemap.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
@@ -55,6 +56,8 @@
#include "BLO_readfile.h"
+#include "BLT_translation.h"
+
#include "versioning_common.h"
/* Make preferences read-only, use versioning_userdef.c. */
@@ -63,8 +66,9 @@
static bool blo_is_builtin_template(const char *app_template)
{
/* For all builtin templates shipped with Blender. */
- return (!app_template ||
- STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing"));
+ return (
+ !app_template ||
+ STR_ELEM(app_template, N_("2D_Animation"), N_("Sculpting"), N_("VFX"), N_("Video_Editing")));
}
static void blo_update_defaults_screen(bScreen *screen,
@@ -488,6 +492,7 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
if (layout->screen) {
bScreen *screen = layout->screen;
if (!STREQ(screen->id.name + 2, workspace->id.name + 2)) {
+ BKE_main_namemap_remove_name(bmain, &screen->id, screen->id.name + 2);
BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2);
BLI_libblock_ensure_unique_name(bmain, screen->id.name);
}
@@ -576,14 +581,14 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
/* Materials */
for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) {
/* Update default material to be a bit more rough. */
- ma->roughness = 0.4f;
+ ma->roughness = 0.5f;
if (ma->nodetree) {
LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) {
if (node->type == SH_NODE_BSDF_PRINCIPLED) {
bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness");
bNodeSocketValueFloat *roughness_data = roughness_socket->default_value;
- roughness_data->value = 0.4f;
+ roughness_data->value = 0.5f;
node->custom2 = SHD_SUBSURFACE_RANDOM_WALK;
BKE_ntree_update_tag_node_property(ma->nodetree, node);
}
diff --git a/source/blender/bmesh/tools/bmesh_bevel.c b/source/blender/bmesh/tools/bmesh_bevel.c
index fa852cdd6da..aa2c93f7c5a 100644
--- a/source/blender/bmesh/tools/bmesh_bevel.c
+++ b/source/blender/bmesh/tools/bmesh_bevel.c
@@ -437,16 +437,6 @@ static bool nearly_parallel_normalized(const float d1[3], const float d2[3])
return compare_ff(fabsf(direction_dot), 1.0f, BEVEL_EPSILON_ANG_DOT);
}
-/**
- * calculate the determinant of a matrix formed by three vectors
- * \return dot(a, cross(b, c)) = determinant(a, b, c)
- */
-static float determinant_v3v3v3(const float a[3], const float b[3], const float c[3])
-{
- return a[0] * b[1] * c[2] + a[1] * b[2] * c[0] + a[2] * b[0] * c[1] - a[0] * b[2] * c[1] -
- a[1] * b[0] * c[2] - a[2] * b[1] * c[0];
-}
-
/* Make a new BoundVert of the given kind, inserting it at the end of the circular linked
* list with entry point bv->boundstart, and return it. */
static BoundVert *add_new_bound_vert(MemArena *mem_arena, VMesh *vm, const float co[3])
@@ -4134,114 +4124,44 @@ static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm_in)
VMesh *vm_out = new_adj_vmesh(bp->mem_arena, n_boundary, ns_out, vm_in->boundstart);
/* First we adjust the boundary vertices of the input mesh, storing in output mesh. */
- BoundVert *bndv = vm_in->boundstart;
for (int i = 0; i < n_boundary; i++) {
- float co1[3], co2[3], acc[3];
- EdgeHalf *e = bndv->elast;
- /* Generate tangents. This is hacked together and would ideally be done elsewhere and then only
- * used here. */
- float tangent[3], tangent2[3], normal[3];
- bool convex = true;
- bool orthogonal = false;
- float stretch = 0.0f;
- if (e) {
- /* Projection direction is direction of the edge. */
- sub_v3_v3v3(tangent, e->e->v1->co, e->e->v2->co);
- if (e->is_rev) {
- negate_v3(tangent);
- }
- normalize_v3(tangent);
- if (bndv->is_arc_start || bndv->is_patch_start) {
- BMFace *face = e->fnext;
- if (face) {
- copy_v3_v3(normal, face->no);
- }
- else {
- zero_v3(normal);
- }
- madd_v3_v3v3fl(co2, bndv->profile.middle, normal, 0.1f);
- }
- if (bndv->is_arc_start || bp->affect_type == BEVEL_AFFECT_VERTICES) {
- EdgeHalf *e1 = bndv->next->elast;
- BLI_assert(e1);
- sub_v3_v3v3(tangent2, e1->e->v1->co, e1->e->v2->co);
- if (e1->is_rev) {
- negate_v3(tangent2);
- }
- normalize_v3(tangent2);
-
- convex = determinant_v3v3v3(tangent2, tangent, normal) < 0;
-
- add_v3_v3(tangent2, tangent);
- normalize_v3(tangent2);
- copy_v3_v3(tangent, tangent2);
- }
- /* Calculate a factor which determines how much the interpolated mesh is
- * going to be stretched out into the direction of the tangent.
- * It is currently using the difference along the tangent of the
- * central point on the profile and the current center vertex position. */
- get_profile_point(bp, &bndv->profile, ns_in2, ns_in, co);
- stretch = dot_v3v3(tangent, mesh_vert(vm_in, i, ns_in2, ns_in2)->co) - dot_v3v3(tangent, co);
- stretch = fabsf(stretch);
- /* Scale the tangent by stretch. The divide by ns_in2 comes from the Levin Paper. */
- mul_v3_fl(tangent, stretch / ns_in2);
- orthogonal = bndv->is_patch_start;
- }
- else if (bndv->prev->is_patch_start) {
- /* If this is the second edge of a patch and therefore #e is NULL,
- * then e->fprev has to be used/not NULL. */
- BLI_assert(bndv->prev->elast);
- BMFace *face = bndv->prev->elast->fnext;
- if (face) {
- copy_v3_v3(normal, face->no);
- }
- else {
- zero_v3(normal);
- }
- orthogonal = true;
- }
- else {
- /** Should only come here from make_cube_corner_adj_vmesh. */
- sub_v3_v3v3(co1, mesh_vert(vm_in, i, 0, 0)->co, mesh_vert(vm_in, i, 0, 1)->co);
- sub_v3_v3v3(co2, mesh_vert(vm_in, i, 0, 1)->co, mesh_vert(vm_in, i, 0, 2)->co);
- cross_v3_v3v3(tangent, co1, co2);
- /** The following constant is chosen to best match the old results. */
- normalize_v3_length(tangent, 1.5f / ns_out);
- }
- /** Copy corner vertex. */
copy_v3_v3(mesh_vert(vm_out, i, 0, 0)->co, mesh_vert(vm_in, i, 0, 0)->co);
- /** Copy the rest of the boundary vertices. */
for (int k = 1; k < ns_in; k++) {
copy_v3_v3(co, mesh_vert(vm_in, i, 0, k)->co);
- copy_v3_v3(co1, mesh_vert(vm_in, i, 0, k - 1)->co);
- copy_v3_v3(co2, mesh_vert(vm_in, i, 0, k + 1)->co);
-
- add_v3_v3v3(acc, co1, co2);
- if (bndv->is_arc_start) {
- sub_v3_v3(co1, co);
- sub_v3_v3(co2, co);
- normalize_v3(co1);
- normalize_v3(co2);
- add_v3_v3v3(tangent, co1, co2);
- /* This is an empirical formula to make the result look good. */
- normalize_v3(tangent);
- float dot = convex ? fminf(0, dot_v3v3(tangent2, tangent)) : 1.0f;
- mul_v3_fl(tangent, stretch / ns_in * dot);
- }
- else if (orthogonal) {
- sub_v3_v3(co1, co);
- cross_v3_v3v3(tangent, normal, co1);
- /* This is an empirical formula to make the result look good. */
- normalize_v3_length(tangent, -bp->offset * 0.7071f / ns_in);
- }
- mul_v3_fl(co, 2.0f);
- madd_v3_v3fl(co, acc, -0.25f);
- madd_v3_v3fl(co, mesh_vert(vm_in, i, 1, k)->co, -0.5f);
- add_v3_v3(co, tangent);
+ /* Smooth boundary rule. Custom profiles shouldn't be smoothed. */
+ if (bp->profile_type != BEVEL_PROFILE_CUSTOM) {
+ float co1[3], co2[3], acc[3];
+ copy_v3_v3(co1, mesh_vert(vm_in, i, 0, k - 1)->co);
+ copy_v3_v3(co2, mesh_vert(vm_in, i, 0, k + 1)->co);
+
+ add_v3_v3v3(acc, co1, co2);
+ madd_v3_v3fl(acc, co, -2.0f);
+ madd_v3_v3fl(co, acc, -1.0f / 6.0f);
+ }
copy_v3_v3(mesh_vert_canon(vm_out, i, 0, 2 * k)->co, co);
}
+ }
+ /* Now adjust odd boundary vertices in output mesh, based on even ones. */
+ BoundVert *bndv = vm_out->boundstart;
+ for (int i = 0; i < n_boundary; i++) {
+ for (int k = 1; k < ns_out; k += 2) {
+ get_profile_point(bp, &bndv->profile, k, ns_out, co);
+
+ /* Smooth if using a non-custom profile. */
+ if (bp->profile_type != BEVEL_PROFILE_CUSTOM) {
+ float co1[3], co2[3], acc[3];
+ copy_v3_v3(co1, mesh_vert_canon(vm_out, i, 0, k - 1)->co);
+ copy_v3_v3(co2, mesh_vert_canon(vm_out, i, 0, k + 1)->co);
+
+ add_v3_v3v3(acc, co1, co2);
+ madd_v3_v3fl(acc, co, -2.0f);
+ madd_v3_v3fl(co, acc, -1.0f / 6.0f);
+ }
+
+ copy_v3_v3(mesh_vert_canon(vm_out, i, 0, k)->co, co);
+ }
bndv = bndv->next;
}
vmesh_copy_equiv_verts(vm_out);
@@ -4249,7 +4169,7 @@ static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm_in)
/* Copy adjusted verts back into vm_in. */
for (int i = 0; i < n_boundary; i++) {
for (int k = 0; k < ns_in; k++) {
- copy_v3_v3(mesh_vert_canon(vm_in, i, 0, k)->co, mesh_vert_canon(vm_out, i, 0, 2 * k)->co);
+ copy_v3_v3(mesh_vert(vm_in, i, 0, k)->co, mesh_vert(vm_out, i, 0, 2 * k)->co);
}
}
@@ -4334,7 +4254,7 @@ static VMesh *cubic_subdiv(BevelParams *bp, VMesh *vm_in)
vmesh_copy_equiv_verts(vm_out);
/* The center vertex is special. */
- gamma = sabin_gamma(n_boundary) * 0.5f;
+ gamma = sabin_gamma(n_boundary);
beta = -gamma;
/* Accumulate edge verts in co1, face verts in co2. */
float co1[3], co2[3];
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index 763d2d29035..ac6ab5c7666 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -161,8 +161,8 @@ void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
* This function will take care of checking which operation is required to
* have transformation for the modifier, taking into account possible simulation solvers.
*/
-void DEG_add_modifier_to_transform_relation(struct DepsNodeHandle *node_handle,
- const char *description);
+void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle,
+ const char *description);
/**
* Adds relations from the given component of a given object to the given node
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
index f36d94c7563..fc5e5189e82 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc
@@ -239,13 +239,8 @@ DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
{
}
-TimeSourceNode *DepsgraphRelationBuilder::get_node(const TimeSourceKey &key) const
+TimeSourceNode *DepsgraphRelationBuilder::get_node(const TimeSourceKey & /*key*/) const
{
- if (key.id) {
- /* XXX TODO */
- return nullptr;
- }
-
return graph_->time_source;
}
@@ -298,8 +293,8 @@ bool DepsgraphRelationBuilder::has_node(const OperationKey &key) const
return find_node(key) != nullptr;
}
-void DepsgraphRelationBuilder::add_modifier_to_transform_relation(const DepsNodeHandle *handle,
- const char *description)
+void DepsgraphRelationBuilder::add_depends_on_transform_relation(const DepsNodeHandle *handle,
+ const char *description)
{
IDNode *id_node = handle->node->owner->owner;
ID *id = id_node->id_orig;
@@ -1977,7 +1972,6 @@ void DepsgraphRelationBuilder::build_rigidbody(Scene *scene)
void DepsgraphRelationBuilder::build_particle_systems(Object *object)
{
- TimeSourceKey time_src_key;
OperationKey obdata_ubereval_key(&object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
OperationKey eval_init_key(
&object->id, NodeType::PARTICLE_SYSTEM, OperationCode::PARTICLE_SYSTEM_INIT);
@@ -2263,12 +2257,7 @@ void DepsgraphRelationBuilder::build_object_data_geometry(Object *object)
// add geometry collider relations
}
/* Make sure uber update is the last in the dependencies. */
- if (object->type != OB_ARMATURE) {
- /* Armatures does no longer require uber node. */
- OperationKey obdata_ubereval_key(
- &object->id, NodeType::GEOMETRY, OperationCode::GEOMETRY_EVAL);
- add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
- }
+ add_relation(geom_init_key, obdata_ubereval_key, "Object Geometry UberEval");
if (object->type == OB_MBALL) {
Object *mom = BKE_mball_basis_find(scene_, object);
ComponentKey mom_geom_key(&mom->id, NodeType::GEOMETRY);
@@ -3097,7 +3086,6 @@ void DepsgraphRelationBuilder::build_copy_on_write_relations(IDNode *id_node)
return;
}
- TimeSourceKey time_source_key;
OperationKey copy_on_write_key(id_orig, NodeType::COPY_ON_WRITE, OperationCode::COPY_ON_WRITE);
/* XXX: This is a quick hack to make Alt-A to work. */
// add_relation(time_source_key, copy_on_write_key, "Fluxgate capacitor hack");
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.h b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
index 7a78280f1f0..db237303027 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations.h
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.h
@@ -85,51 +85,113 @@ struct RootPChanMap;
struct TimeSourceNode;
struct TimeSourceKey {
- TimeSourceKey();
- TimeSourceKey(ID *id);
+ TimeSourceKey() = default;
string identifier() const;
-
- ID *id;
};
struct ComponentKey {
- ComponentKey();
- ComponentKey(ID *id, NodeType type, const char *name = "");
+ ComponentKey() = default;
+
+ inline ComponentKey(const ID *id, NodeType type, const char *name = "")
+ : id(id), type(type), name(name)
+ {
+ }
string identifier() const;
- ID *id;
- NodeType type;
- const char *name;
+ const ID *id = nullptr;
+ NodeType type = NodeType::UNDEFINED;
+ const char *name = "";
};
struct OperationKey {
- OperationKey();
- OperationKey(ID *id, NodeType component_type, const char *name, int name_tag = -1);
- OperationKey(
- ID *id, NodeType component_type, const char *component_name, const char *name, int name_tag);
+ OperationKey() = default;
+
+ inline OperationKey(const ID *id, NodeType component_type, const char *name, int name_tag = -1)
+ : id(id),
+ component_type(component_type),
+ component_name(""),
+ opcode(OperationCode::OPERATION),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
+
+ OperationKey(const ID *id,
+ NodeType component_type,
+ const char *component_name,
+ const char *name,
+ int name_tag)
+ : id(id),
+ component_type(component_type),
+ component_name(component_name),
+ opcode(OperationCode::OPERATION),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
+
+ OperationKey(const ID *id, NodeType component_type, OperationCode opcode)
+ : id(id),
+ component_type(component_type),
+ component_name(""),
+ opcode(opcode),
+ name(""),
+ name_tag(-1)
+ {
+ }
- OperationKey(ID *id, NodeType component_type, OperationCode opcode);
- OperationKey(ID *id, NodeType component_type, const char *component_name, OperationCode opcode);
+ OperationKey(const ID *id,
+ NodeType component_type,
+ const char *component_name,
+ OperationCode opcode)
+ : id(id),
+ component_type(component_type),
+ component_name(component_name),
+ opcode(opcode),
+ name(""),
+ name_tag(-1)
+ {
+ }
- OperationKey(
- ID *id, NodeType component_type, OperationCode opcode, const char *name, int name_tag = -1);
- OperationKey(ID *id,
+ OperationKey(const ID *id,
+ NodeType component_type,
+ OperationCode opcode,
+ const char *name,
+ int name_tag = -1)
+ : id(id),
+ component_type(component_type),
+ component_name(""),
+ opcode(opcode),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
+
+ OperationKey(const ID *id,
NodeType component_type,
const char *component_name,
OperationCode opcode,
const char *name,
- int name_tag = -1);
+ int name_tag = -1)
+ : id(id),
+ component_type(component_type),
+ component_name(component_name),
+ opcode(opcode),
+ name(name),
+ name_tag(name_tag)
+ {
+ }
string identifier() const;
- ID *id;
- NodeType component_type;
- const char *component_name;
- OperationCode opcode;
- const char *name;
- int name_tag;
+ const ID *id = nullptr;
+ NodeType component_type = NodeType::UNDEFINED;
+ const char *component_name = "";
+ OperationCode opcode = OperationCode::OPERATION;
+ const char *name = "";
+ int name_tag = -1;
};
struct RNAPathKey {
@@ -177,7 +239,7 @@ class DepsgraphRelationBuilder : public DepsgraphBuilder {
/* Adds relation from proper transformation operation to the modifier.
* Takes care of checking for possible physics solvers modifying position
* of this object. */
- void add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description);
+ void add_depends_on_transform_relation(const DepsNodeHandle *handle, const char *description);
void add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks);
void add_special_eval_flag(ID *id, uint32_t flag);
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc
index eeaab623482..8506a97c408 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_keys.cc
@@ -14,14 +14,6 @@ namespace blender::deg {
////////////////////////////////////////////////////////////////////////////////
/* Time source. */
-TimeSourceKey::TimeSourceKey() : id(nullptr)
-{
-}
-
-TimeSourceKey::TimeSourceKey(ID *id) : id(id)
-{
-}
-
string TimeSourceKey::identifier() const
{
return string("TimeSourceKey");
@@ -30,15 +22,6 @@ string TimeSourceKey::identifier() const
////////////////////////////////////////////////////////////////////////////////
// Component.
-ComponentKey::ComponentKey() : id(nullptr), type(NodeType::UNDEFINED), name("")
-{
-}
-
-ComponentKey::ComponentKey(ID *id, NodeType type, const char *name)
- : id(id), type(type), name(name)
-{
-}
-
string ComponentKey::identifier() const
{
const char *idname = (id) ? id->name : "<None>";
@@ -55,86 +38,6 @@ string ComponentKey::identifier() const
////////////////////////////////////////////////////////////////////////////////
// Operation.
-OperationKey::OperationKey()
- : id(nullptr),
- component_type(NodeType::UNDEFINED),
- component_name(""),
- opcode(OperationCode::OPERATION),
- name(""),
- name_tag(-1)
-{
-}
-
-OperationKey::OperationKey(ID *id, NodeType component_type, const char *name, int name_tag)
- : id(id),
- component_type(component_type),
- component_name(""),
- opcode(OperationCode::OPERATION),
- name(name),
- name_tag(name_tag)
-{
-}
-
-OperationKey::OperationKey(
- ID *id, NodeType component_type, const char *component_name, const char *name, int name_tag)
- : id(id),
- component_type(component_type),
- component_name(component_name),
- opcode(OperationCode::OPERATION),
- name(name),
- name_tag(name_tag)
-{
-}
-
-OperationKey::OperationKey(ID *id, NodeType component_type, OperationCode opcode)
- : id(id),
- component_type(component_type),
- component_name(""),
- opcode(opcode),
- name(""),
- name_tag(-1)
-{
-}
-
-OperationKey::OperationKey(ID *id,
- NodeType component_type,
- const char *component_name,
- OperationCode opcode)
- : id(id),
- component_type(component_type),
- component_name(component_name),
- opcode(opcode),
- name(""),
- name_tag(-1)
-{
-}
-
-OperationKey::OperationKey(
- ID *id, NodeType component_type, OperationCode opcode, const char *name, int name_tag)
- : id(id),
- component_type(component_type),
- component_name(""),
- opcode(opcode),
- name(name),
- name_tag(name_tag)
-{
-}
-
-OperationKey::OperationKey(ID *id,
- NodeType component_type,
- const char *component_name,
- OperationCode opcode,
- const char *name,
- int name_tag)
- : id(id),
- component_type(component_type),
- component_name(component_name),
- opcode(opcode),
- name(name),
- name_tag(name_tag)
-{
-}
-
string OperationKey::identifier() const
{
string result = string("OperationKey(");
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index a207c13d646..6da290d6c4e 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -199,11 +199,11 @@ void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
}
-void DEG_add_modifier_to_transform_relation(struct DepsNodeHandle *node_handle,
- const char *description)
+void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle,
+ const char *description)
{
deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
- deg_node_handle->builder->add_modifier_to_transform_relation(deg_node_handle, description);
+ deg_node_handle->builder->add_depends_on_transform_relation(deg_node_handle, description);
}
void DEG_add_special_eval_flag(struct DepsNodeHandle *node_handle, ID *id, uint32_t flag)
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index d95e871d6c7..cc742b98866 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -227,7 +227,9 @@ void depsgraph_tag_to_component_opcode(const ID *id,
case ID_RECALC_PROVISION_29:
case ID_RECALC_PROVISION_30:
case ID_RECALC_PROVISION_31:
- BLI_assert_msg(0, "Should not happen");
+ /* Silently ignore.
+ * The bits might be passed here from ID_RECALC_ALL. This is not a code-mistake, but just the
+ * way how the recalc flags are handled. */
break;
}
}
@@ -757,7 +759,10 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
case ID_RECALC_PROVISION_29:
case ID_RECALC_PROVISION_30:
case ID_RECALC_PROVISION_31:
- BLI_assert_msg(0, "Should not happen");
+ /* Silently return nullptr, indicating that there is no string representation.
+ *
+ * This is needed due to the way how logging for ID_RECALC_ALL works: it iterates over all
+ * bits and converts then to string. */
return nullptr;
}
return nullptr;
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index e907c17e9d1..c34a6daa126 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -363,6 +363,7 @@ set(GLSL_SRC
engines/eevee_next/shaders/eevee_attributes_lib.glsl
engines/eevee_next/shaders/eevee_camera_lib.glsl
+ engines/eevee_next/shaders/eevee_colorspace_lib.glsl
engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
engines/eevee_next/shaders/eevee_depth_of_field_bokeh_lut_comp.glsl
engines/eevee_next/shaders/eevee_depth_of_field_downsample_comp.glsl
diff --git a/source/blender/draw/engines/eevee_next/eevee_defines.hh b/source/blender/draw/engines/eevee_next/eevee_defines.hh
index 8240af14203..c1e901845f1 100644
--- a/source/blender/draw/engines/eevee_next/eevee_defines.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_defines.hh
@@ -57,9 +57,11 @@
#define DOF_TILES_DILATE_GROUP_SIZE 8
#define DOF_BOKEH_LUT_SIZE 32
#define DOF_MAX_SLIGHT_FOCUS_RADIUS 5
-#define DOF_REDUCE_GROUP_SIZE 8
+#define DOF_SLIGHT_FOCUS_SAMPLE_MAX 16
+#define DOF_MIP_COUNT 4
+#define DOF_REDUCE_GROUP_SIZE (1 << (DOF_MIP_COUNT - 1))
#define DOF_DEFAULT_GROUP_SIZE 32
+#define DOF_STABILIZE_GROUP_SIZE 16
#define DOF_FILTER_GROUP_SIZE 8
#define DOF_GATHER_GROUP_SIZE DOF_TILES_SIZE
#define DOF_RESOLVE_GROUP_SIZE (DOF_TILES_SIZE * 2)
-#define DOF_MIP_MAX 4
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
index 26129192d9e..3700076153e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.cc
@@ -55,14 +55,11 @@ void DepthOfField::init()
/* Reminder: These are parameters not interpolated by motion blur. */
int update = 0;
int sce_flag = sce_eevee.flag;
- update += assign_if_different(do_hq_slight_focus_,
- (sce_flag & SCE_EEVEE_DOF_HQ_SLIGHT_FOCUS) != 0);
update += assign_if_different(do_jitter_, (sce_flag & SCE_EEVEE_DOF_JITTER) != 0);
update += assign_if_different(user_overblur_, sce_eevee.bokeh_overblur / 100.0f);
update += assign_if_different(fx_max_coc_, sce_eevee.bokeh_max_size);
update += assign_if_different(data_.scatter_color_threshold, sce_eevee.bokeh_threshold);
update += assign_if_different(data_.scatter_neighbor_max_color, sce_eevee.bokeh_neighbor_max);
- update += assign_if_different(data_.denoise_factor, sce_eevee.bokeh_denoise_fac);
update += assign_if_different(data_.bokeh_blades, float(camera->dof.aperture_blades));
if (update > 0) {
inst_.sampling.reset();
@@ -145,7 +142,7 @@ void DepthOfField::sync()
}
/* Disable post fx if result wouldn't be noticeable. */
- if (fx_max_coc_ < 0.5f) {
+ if (fx_max_coc_ <= 0.5f) {
fx_radius = 0.0f;
}
@@ -162,18 +159,15 @@ void DepthOfField::sync()
/* TODO(fclem): Once we render into multiple view, we will need to use the maximum resolution. */
int2 max_render_res = inst_.film.render_extent_get();
int2 half_res = math::divide_ceil(max_render_res, int2(2));
- int2 reduce_size = math::ceil_to_multiple(half_res, int2(1 < (DOF_MIP_MAX - 1)));
+ int2 reduce_size = math::ceil_to_multiple(half_res, int2(DOF_REDUCE_GROUP_SIZE));
data_.gather_uv_fac = 1.0f / float2(reduce_size);
/* Now that we know the maximum render resolution of every view, using depth of field, allocate
* the reduced buffers. Color needs to be signed format here. See note in shader for
* explanation. Do not use texture pool because of needs mipmaps. */
- reduced_color_tx_.ensure_2d(GPU_RGBA16F, reduce_size, nullptr, DOF_MIP_MAX);
- reduced_coc_tx_.ensure_2d(GPU_R16F, reduce_size, nullptr, DOF_MIP_MAX);
- GPU_texture_wrap_mode(reduced_color_tx_, false, false);
- GPU_texture_wrap_mode(reduced_coc_tx_, false, false);
-
+ reduced_color_tx_.ensure_2d(GPU_RGBA16F, reduce_size, nullptr, DOF_MIP_COUNT);
+ reduced_coc_tx_.ensure_2d(GPU_R16F, reduce_size, nullptr, DOF_MIP_COUNT);
reduced_color_tx_.ensure_mip_views();
reduced_coc_tx_.ensure_mip_views();
@@ -276,16 +270,28 @@ void DepthOfField::setup_pass_sync()
void DepthOfField::stabilize_pass_sync()
{
+ RenderBuffers &render_buffers = inst_.render_buffers;
+ VelocityModule &velocity = inst_.velocity;
+
stabilize_ps_ = DRW_pass_create("Dof.stabilize_ps_", DRW_STATE_NO_DRAW);
GPUShader *sh = inst_.shaders.static_shader_get(DOF_STABILIZE);
DRWShadingGroup *grp = DRW_shgroup_create(sh, stabilize_ps_);
+ DRW_shgroup_uniform_block_ref(grp, "camera_prev", &(*velocity.camera_steps[STEP_PREVIOUS]));
+ DRW_shgroup_uniform_block_ref(grp, "camera_curr", &(*velocity.camera_steps[STEP_CURRENT]));
+ /* This is only for temporal stability. The next step is not needed. */
+ DRW_shgroup_uniform_block_ref(grp, "camera_next", &(*velocity.camera_steps[STEP_PREVIOUS]));
DRW_shgroup_uniform_texture_ref_ex(grp, "coc_tx", &setup_coc_tx_, no_filter);
DRW_shgroup_uniform_texture_ref_ex(grp, "color_tx", &setup_color_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "velocity_tx", &render_buffers.vector_tx, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "in_history_tx", &stabilize_input_, with_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, no_filter);
+ DRW_shgroup_uniform_bool(grp, "use_history", &stabilize_valid_history_, 1);
DRW_shgroup_uniform_block(grp, "dof_buf", data_);
DRW_shgroup_uniform_image(grp, "out_coc_img", reduced_coc_tx_.mip_view(0));
DRW_shgroup_uniform_image(grp, "out_color_img", reduced_color_tx_.mip_view(0));
+ DRW_shgroup_uniform_image_ref(grp, "out_history_img", &stabilize_output_tx_);
DRW_shgroup_call_compute_ref(grp, dispatch_stabilize_size_);
- DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH);
+ DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH | GPU_BARRIER_SHADER_IMAGE_ACCESS);
}
void DepthOfField::downsample_pass_sync()
@@ -319,8 +325,6 @@ void DepthOfField::reduce_pass_sync()
DRW_shgroup_uniform_image(grp, "out_coc_lod1_img", reduced_coc_tx_.mip_view(1));
DRW_shgroup_uniform_image(grp, "out_coc_lod2_img", reduced_coc_tx_.mip_view(2));
DRW_shgroup_uniform_image(grp, "out_coc_lod3_img", reduced_coc_tx_.mip_view(3));
- /* Sync writes to inout_color_lod0_img from stabilize_ps_. */
- DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_IMAGE_ACCESS);
DRW_shgroup_call_compute_ref(grp, dispatch_reduce_size_);
/* NOTE: Command buffer barrier is done automatically by the GPU backend. */
DRW_shgroup_barrier(grp, GPU_BARRIER_TEXTURE_FETCH | GPU_BARRIER_SHADER_STORAGE);
@@ -354,7 +358,6 @@ void DepthOfField::tiles_dilate_pass_sync()
DRW_shgroup_uniform_image_ref(grp, "in_tiles_bg_img", &tiles_bg_tx_.previous());
DRW_shgroup_uniform_image_ref(grp, "out_tiles_fg_img", &tiles_fg_tx_.current());
DRW_shgroup_uniform_image_ref(grp, "out_tiles_bg_img", &tiles_bg_tx_.current());
- DRW_shgroup_uniform_bool(grp, "dilate_slight_focus", &tiles_dilate_slight_focus_, 1);
DRW_shgroup_uniform_int(grp, "ring_count", &tiles_dilate_ring_count_, 1);
DRW_shgroup_uniform_int(grp, "ring_width_multiplier", &tiles_dilate_ring_width_mul_, 1);
DRW_shgroup_call_compute_ref(grp, dispatch_tiles_dilate_size_);
@@ -425,6 +428,10 @@ void DepthOfField::scatter_pass_sync()
DRW_shgroup_uniform_texture_ref(grp, "bokeh_lut_tx", &bokeh_scatter_lut_tx_);
DRW_shgroup_uniform_texture_ref(grp, "occlusion_tx", &occlusion_tx_);
DRW_shgroup_call_procedural_indirect(grp, GPU_PRIM_TRI_STRIP, nullptr, scatter_buf);
+ if (pass == 0) {
+ /* Avoid background gather pass writing to the occlusion_tx mid pass. */
+ DRW_shgroup_barrier(grp, GPU_BARRIER_SHADER_IMAGE_ACCESS);
+ }
}
}
@@ -453,14 +460,14 @@ void DepthOfField::resolve_pass_sync()
resolve_ps_ = DRW_pass_create("Dof.resolve_ps_", DRW_STATE_NO_DRAW);
bool use_lut = bokeh_lut_ps_ != nullptr;
- eShaderType sh_type = do_hq_slight_focus_ ? (use_lut ? DOF_RESOLVE_LUT_HQ : DOF_RESOLVE_HQ) :
- (use_lut ? DOF_RESOLVE_LUT : DOF_RESOLVE);
+ eShaderType sh_type = use_lut ? DOF_RESOLVE_LUT : DOF_RESOLVE;
GPUShader *sh = inst_.shaders.static_shader_get(sh_type);
DRWShadingGroup *grp = DRW_shgroup_create(sh, resolve_ps_);
inst_.sampling.bind_resources(grp);
DRW_shgroup_uniform_block(grp, "dof_buf", data_);
DRW_shgroup_uniform_texture_ref_ex(grp, "depth_tx", &render_buffers.depth_tx, no_filter);
DRW_shgroup_uniform_texture_ref_ex(grp, "color_tx", &input_color_tx_, no_filter);
+ DRW_shgroup_uniform_texture_ref_ex(grp, "stable_color_tx", &resolve_stable_color_tx_, no_filter);
DRW_shgroup_uniform_texture_ref_ex(grp, "color_bg_tx", &color_bg_tx_.current(), with_filter);
DRW_shgroup_uniform_texture_ref_ex(grp, "color_fg_tx", &color_fg_tx_.current(), with_filter);
DRW_shgroup_uniform_image_ref(grp, "in_tiles_fg_img", &tiles_fg_tx_.current());
@@ -482,7 +489,29 @@ void DepthOfField::resolve_pass_sync()
/** \name Post-FX Rendering.
* \{ */
-void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
+/* Similar to Film::update_sample_table() but with constant filter radius and constant sample
+ * count. */
+void DepthOfField::update_sample_table()
+{
+ float2 subpixel_offset = inst_.film.pixel_jitter_get();
+ /* Since the film jitter is in full-screen res, divide by 2 to get the jitter in half res. */
+ subpixel_offset *= 0.5;
+
+ /* Same offsets as in dof_spatial_filtering(). */
+ const std::array<int2, 4> plus_offsets = {int2(-1, 0), int2(0, -1), int2(1, 0), int2(0, 1)};
+
+ const float radius = 1.5f;
+ int i = 0;
+ for (int2 offset : plus_offsets) {
+ float2 pixel_ofs = float2(offset) - subpixel_offset;
+ data_.filter_samples_weight[i++] = film_filter_weight(radius, math::length_squared(pixel_ofs));
+ }
+ data_.filter_center_weight = film_filter_weight(radius, math::length_squared(subpixel_offset));
+}
+
+void DepthOfField::render(GPUTexture **input_tx,
+ GPUTexture **output_tx,
+ DepthOfFieldBuffer &dof_buffer)
{
if (fx_radius_ == 0.0f) {
return;
@@ -522,6 +551,8 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
/* TODO(fclem): Make this dependent of the quality of the gather pass. */
data_.scatter_coc_threshold = 4.0f;
+ update_sample_table();
+
data_.push_update();
}
@@ -530,7 +561,7 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
int2 tile_res = math::divide_ceil(half_res, int2(DOF_TILES_SIZE));
dispatch_setup_size_ = int3(math::divide_ceil(half_res, int2(DOF_DEFAULT_GROUP_SIZE)), 1);
- dispatch_stabilize_size_ = int3(math::divide_ceil(half_res, int2(DOF_DEFAULT_GROUP_SIZE)), 1);
+ dispatch_stabilize_size_ = int3(math::divide_ceil(half_res, int2(DOF_STABILIZE_GROUP_SIZE)), 1);
dispatch_downsample_size_ = int3(math::divide_ceil(quarter_res, int2(DOF_DEFAULT_GROUP_SIZE)),
1);
dispatch_reduce_size_ = int3(math::divide_ceil(half_res, int2(DOF_REDUCE_GROUP_SIZE)), 1);
@@ -551,31 +582,48 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
{
DRW_stats_group_start("Setup");
+ {
+ bokeh_gather_lut_tx_.acquire(int2(DOF_BOKEH_LUT_SIZE), GPU_RG16F);
+ bokeh_scatter_lut_tx_.acquire(int2(DOF_BOKEH_LUT_SIZE), GPU_R16F);
+ bokeh_resolve_lut_tx_.acquire(int2(DOF_MAX_SLIGHT_FOCUS_RADIUS * 2 + 1), GPU_R16F);
- bokeh_gather_lut_tx_.acquire(int2(DOF_BOKEH_LUT_SIZE), GPU_RG16F);
- bokeh_scatter_lut_tx_.acquire(int2(DOF_BOKEH_LUT_SIZE), GPU_R16F);
- bokeh_resolve_lut_tx_.acquire(int2(DOF_MAX_SLIGHT_FOCUS_RADIUS * 2 + 1), GPU_R16F);
-
- DRW_draw_pass(bokeh_lut_ps_);
+ DRW_draw_pass(bokeh_lut_ps_);
+ }
+ {
+ setup_color_tx_.acquire(half_res, GPU_RGBA16F);
+ setup_coc_tx_.acquire(half_res, GPU_R16F);
- setup_color_tx_.acquire(half_res, GPU_RGBA16F);
- setup_coc_tx_.acquire(half_res, GPU_RG16F);
+ DRW_draw_pass(setup_ps_);
+ }
+ {
+ stabilize_output_tx_.acquire(half_res, GPU_RGBA16F);
+ stabilize_valid_history_ = !dof_buffer.stabilize_history_tx_.ensure_2d(GPU_RGBA16F,
+ half_res);
- DRW_draw_pass(setup_ps_);
+ if (stabilize_valid_history_ == false) {
+ /* Avoid uninitialized memory that can contain NaNs. */
+ dof_buffer.stabilize_history_tx_.clear(float4(0.0f));
+ }
- /* Outputs to reduced_*_tx_ mip 0. */
- DRW_draw_pass(stabilize_ps_);
+ stabilize_input_ = dof_buffer.stabilize_history_tx_;
+ /* Outputs to reduced_*_tx_ mip 0. */
+ DRW_draw_pass(stabilize_ps_);
- /* Used by stabilize pass. */
- setup_color_tx_.release();
+ /* WATCH(fclem): Swap Texture an TextureFromPool internal GPUTexture in order to reuse
+ * the one that we just consumed. */
+ TextureFromPool::swap(stabilize_output_tx_, dof_buffer.stabilize_history_tx_);
+ /* Used by stabilize pass. */
+ stabilize_output_tx_.release();
+ setup_color_tx_.release();
+ }
{
DRW_stats_group_start("Tile Prepare");
/* WARNING: If format changes, make sure dof_tile_* GLSL constants are properly encoded. */
- tiles_fg_tx_.previous().acquire(tile_res, GPU_RGBA16F);
+ tiles_fg_tx_.previous().acquire(tile_res, GPU_R11F_G11F_B10F);
tiles_bg_tx_.previous().acquire(tile_res, GPU_R11F_G11F_B10F);
- tiles_fg_tx_.current().acquire(tile_res, GPU_RGBA16F);
+ tiles_fg_tx_.current().acquire(tile_res, GPU_R11F_G11F_B10F);
tiles_bg_tx_.current().acquire(tile_res, GPU_R11F_G11F_B10F);
DRW_draw_pass(tiles_flatten_ps_);
@@ -592,9 +640,6 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
/* This algorithm produce the exact dilation radius by dividing it in multiple passes. */
int dilation_radius = 0;
while (dilation_radius < dilation_end_radius) {
- /* Dilate slight focus only on first iteration. */
- tiles_dilate_slight_focus_ = (dilation_radius == 0) ? 1 : 0;
-
int remainder = dilation_end_radius - dilation_radius;
/* Do not step over any unvisited tile. */
int max_multiplier = dilation_radius + 1;
@@ -640,6 +685,7 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
SwapChain<TextureFromPool, 2> &color_tx = is_background ? color_bg_tx_ : color_fg_tx_;
SwapChain<TextureFromPool, 2> &weight_tx = is_background ? weight_bg_tx_ : weight_fg_tx_;
+ Framebuffer &scatter_fb = is_background ? scatter_bg_fb_ : scatter_fg_fb_;
DRWPass *gather_ps = is_background ? gather_bg_ps_ : gather_fg_ps_;
DRWPass *filter_ps = is_background ? filter_bg_ps_ : filter_fg_ps_;
DRWPass *scatter_ps = is_background ? scatter_bg_ps_ : scatter_fg_ps_;
@@ -666,9 +712,9 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
GPU_memory_barrier(GPU_BARRIER_FRAMEBUFFER);
- scatter_fb_.ensure(GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(color_tx.current()));
+ scatter_fb.ensure(GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(color_tx.current()));
- GPU_framebuffer_bind(scatter_fb_);
+ GPU_framebuffer_bind(scatter_fb);
DRW_draw_pass(scatter_ps);
/* Used by scatter pass. */
@@ -694,6 +740,8 @@ void DepthOfField::render(GPUTexture **input_tx, GPUTexture **output_tx)
{
DRW_stats_group_start("Resolve");
+ resolve_stable_color_tx_ = dof_buffer.stabilize_history_tx_;
+
DRW_draw_pass(resolve_ps_);
color_bg_tx_.current().release();
diff --git a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
index 12d9e7ebd9f..8c291b241bd 100644
--- a/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_depth_of_field.hh
@@ -29,6 +29,17 @@ class Instance;
/** \name Depth of field
* \{ */
+struct DepthOfFieldBuffer {
+ /**
+ * Per view history texture for stabilize pass.
+ * Swapped with stabilize_output_tx_ in order to reuse the previous history during DoF
+ * processing.
+ * Note this should be private as its inner working only concerns the Depth Of Field
+ * implementation. The view itself should not touch it.
+ */
+ Texture stabilize_history_tx_ = {"dof_taa"};
+};
+
class DepthOfField {
private:
class Instance &inst_;
@@ -58,6 +69,9 @@ class DepthOfField {
Texture reduced_color_tx_ = {"dof_reduced_color"};
/** Stabilization (flicker attenuation) of Color and CoC output of the setup pass. */
+ TextureFromPool stabilize_output_tx_ = {"dof_taa"};
+ GPUTexture *stabilize_input_ = nullptr;
+ bool1 stabilize_valid_history_ = false;
int3 dispatch_stabilize_size_ = int3(-1);
DRWPass *stabilize_ps_ = nullptr;
@@ -81,7 +95,6 @@ class DepthOfField {
DRWPass *tiles_flatten_ps_ = nullptr;
/** Dilates the min & max CoCs to cover maximum COC values. */
- bool1 tiles_dilate_slight_focus_ = false;
int tiles_dilate_ring_count_ = -1;
int tiles_dilate_ring_width_mul_ = -1;
int3 dispatch_tiles_dilate_size_ = int3(-1);
@@ -109,11 +122,13 @@ class DepthOfField {
DRWPass *filter_bg_ps_ = nullptr;
/** Scatter convolution: A quad is emitted for every 4 bright enough half pixels. */
- Framebuffer scatter_fb_ = {"dof_scatter"};
+ Framebuffer scatter_fg_fb_ = {"dof_scatter_fg"};
+ Framebuffer scatter_bg_fb_ = {"dof_scatter_bg"};
DRWPass *scatter_fg_ps_ = nullptr;
DRWPass *scatter_bg_ps_ = nullptr;
/** Recombine the results and also perform a slight out of focus gather. */
+ GPUTexture *resolve_stable_color_tx_ = nullptr;
int3 dispatch_resolve_size_ = int3(-1);
DRWPass *resolve_ps_ = nullptr;
@@ -122,8 +137,6 @@ class DepthOfField {
/** Scene settings that are immutable. */
float user_overblur_;
float fx_max_coc_;
- /** Use Hiqh Quality (expensive) in-focus gather pass. */
- bool do_hq_slight_focus_;
/** Use jittered depth of field where we randomize camera location. */
bool do_jitter_;
@@ -136,9 +149,6 @@ class DepthOfField {
/** Extent of the input buffer. */
int2 extent_;
- /** Reduce pass info. */
- int reduce_steps_;
-
public:
DepthOfField(Instance &inst) : inst_(inst){};
~DepthOfField(){};
@@ -156,7 +166,7 @@ class DepthOfField {
* Will swap input and output texture if rendering happens. The actual output of this function
* is in input_tx.
*/
- void render(GPUTexture **input_tx, GPUTexture **output_tx);
+ void render(GPUTexture **input_tx, GPUTexture **output_tx, DepthOfFieldBuffer &dof_buffer);
bool postfx_enabled() const
{
@@ -176,8 +186,10 @@ class DepthOfField {
void scatter_pass_sync();
void hole_fill_pass_sync();
void resolve_pass_sync();
+
+ void update_sample_table();
};
/** \} */
-} // namespace blender::eevee \ No newline at end of file
+} // namespace blender::eevee
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.cc b/source/blender/draw/engines/eevee_next/eevee_film.cc
index e12b434e8e7..b3fbe088471 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_film.cc
@@ -483,7 +483,7 @@ void Film::update_sample_table()
data_.samples_weight_total = 1.0f;
data_.samples_len = 1;
}
- /* NOTE: Threshold determined by hand until we don't hit the assert bellow. */
+ /* NOTE: Threshold determined by hand until we don't hit the assert below. */
else if (data_.filter_radius < 2.20f) {
/* Small filter Size. */
int closest_index = 0;
diff --git a/source/blender/draw/engines/eevee_next/eevee_film.hh b/source/blender/draw/engines/eevee_next/eevee_film.hh
index 0d443876d03..3e368782d31 100644
--- a/source/blender/draw/engines/eevee_next/eevee_film.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_film.hh
@@ -40,7 +40,7 @@ class Film {
private:
Instance &inst_;
- /** Incomming combined buffer with post fx applied (motion blur + depth of field). */
+ /** Incoming combined buffer with post FX applied (motion blur + depth of field). */
GPUTexture *combined_final_tx_ = nullptr;
/** Main accumulation textures containing every render-pass except depth and combined. */
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.cc b/source/blender/draw/engines/eevee_next/eevee_shader.cc
index 209aff9c168..357f2796a7e 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.cc
@@ -99,23 +99,19 @@ const char *ShaderModule::static_shader_create_info_name_get(eShaderType shader_
case DOF_GATHER_FOREGROUND_LUT:
return "eevee_depth_of_field_gather_foreground_lut";
case DOF_GATHER_FOREGROUND:
- return "eevee_depth_of_field_gather_foreground";
+ return "eevee_depth_of_field_gather_foreground_no_lut";
case DOF_GATHER_BACKGROUND_LUT:
return "eevee_depth_of_field_gather_background_lut";
case DOF_GATHER_BACKGROUND:
- return "eevee_depth_of_field_gather_background";
+ return "eevee_depth_of_field_gather_background_no_lut";
case DOF_GATHER_HOLE_FILL:
return "eevee_depth_of_field_hole_fill";
case DOF_REDUCE:
return "eevee_depth_of_field_reduce";
case DOF_RESOLVE:
- return "eevee_depth_of_field_resolve_lq";
- case DOF_RESOLVE_HQ:
- return "eevee_depth_of_field_resolve_hq";
+ return "eevee_depth_of_field_resolve_no_lut";
case DOF_RESOLVE_LUT:
- return "eevee_depth_of_field_resolve_lq_lut";
- case DOF_RESOLVE_LUT_HQ:
- return "eevee_depth_of_field_resolve_hq_lut";
+ return "eevee_depth_of_field_resolve_lut";
case DOF_SETUP:
return "eevee_depth_of_field_setup";
case DOF_SCATTER:
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader.hh b/source/blender/draw/engines/eevee_next/eevee_shader.hh
index 13f2022e0d7..dd6b9c9d4ab 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader.hh
@@ -38,8 +38,6 @@ enum eShaderType {
DOF_GATHER_FOREGROUND,
DOF_GATHER_HOLE_FILL,
DOF_REDUCE,
- DOF_RESOLVE_HQ,
- DOF_RESOLVE_LUT_HQ,
DOF_RESOLVE_LUT,
DOF_RESOLVE,
DOF_SCATTER,
diff --git a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
index 07957cd2c8c..fe36cb1a17c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_shader_shared.hh
@@ -372,8 +372,6 @@ struct DepthOfFieldData {
float scatter_color_threshold;
float scatter_neighbor_max_color;
int scatter_sprite_per_row;
- /** Firefly removing factor. */
- float denoise_factor;
/** Number of side the bokeh shape has. */
float bokeh_blades;
/** Rotation of the bokeh shape. */
@@ -384,6 +382,9 @@ struct DepthOfFieldData {
float coc_abs_max;
/** Copy of camera type. */
eCameraType camera_type;
+ /** Weights of spatial filtering in stabilize pass. Not array to avoid alignment restriction. */
+ float4 filter_samples_weight;
+ float filter_center_weight;
/** Max number of sprite in the scatter pass for each ground. */
int scatter_max_rect;
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.cc b/source/blender/draw/engines/eevee_next/eevee_view.cc
index 68c855b9bc5..c195f68380c 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.cc
+++ b/source/blender/draw/engines/eevee_next/eevee_view.cc
@@ -151,7 +151,7 @@ GPUTexture *ShadingView::render_postfx(GPUTexture *input_tx)
GPUTexture *output_tx = postfx_tx_;
/* Swapping is done internally. Actual output is set to the next input. */
- inst_.depth_of_field.render(&input_tx, &output_tx);
+ inst_.depth_of_field.render(&input_tx, &output_tx, dof_buffer_);
inst_.motion_blur.render(&input_tx, &output_tx);
return input_tx;
diff --git a/source/blender/draw/engines/eevee_next/eevee_view.hh b/source/blender/draw/engines/eevee_next/eevee_view.hh
index ee169bf418e..65f27aba795 100644
--- a/source/blender/draw/engines/eevee_next/eevee_view.hh
+++ b/source/blender/draw/engines/eevee_next/eevee_view.hh
@@ -44,6 +44,7 @@ class ShadingView {
/** Raytracing persistent buffers. Only opaque and refraction can have surface tracing. */
// RaytraceBuffer rt_buffer_opaque_;
// RaytraceBuffer rt_buffer_refract_;
+ DepthOfFieldBuffer dof_buffer_;
Framebuffer prepass_fb_;
Framebuffer combined_fb_;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl
new file mode 100644
index 00000000000..d5fdaae6fc1
--- /dev/null
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_colorspace_lib.glsl
@@ -0,0 +1,37 @@
+
+/* -------------------------------------------------------------------- */
+/** \name YCoCg
+ * \{ */
+
+vec3 colorspace_YCoCg_from_scene_linear(vec3 rgb_color)
+{
+ const mat3 colorspace_tx = transpose(mat3(vec3(1, 2, 1), /* Y */
+ vec3(2, 0, -2), /* Co */
+ vec3(-1, 2, -1))); /* Cg */
+ return colorspace_tx * rgb_color;
+}
+
+vec4 colorspace_YCoCg_from_scene_linear(vec4 rgba_color)
+{
+ return vec4(colorspace_YCoCg_from_scene_linear(rgba_color.rgb), rgba_color.a);
+}
+
+vec3 colorspace_scene_linear_from_YCoCg(vec3 ycocg_color)
+{
+ float Y = ycocg_color.x;
+ float Co = ycocg_color.y;
+ float Cg = ycocg_color.z;
+
+ vec3 rgb_color;
+ rgb_color.r = Y + Co - Cg;
+ rgb_color.g = Y + Cg;
+ rgb_color.b = Y - Co - Cg;
+ return rgb_color * 0.25;
+}
+
+vec4 colorspace_scene_linear_from_YCoCg(vec4 ycocg_color)
+{
+ return vec4(colorspace_scene_linear_from_YCoCg(ycocg_color.rgb), ycocg_color.a);
+}
+
+/** \} */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
index 15c1073309a..57f229feedb 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_accumulator_lib.glsl
@@ -6,6 +6,7 @@
**/
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_colorspace_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_sampling_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
@@ -339,10 +340,10 @@ void dof_gather_accumulate_resolve(int total_sample_count,
out_weight = 0.0;
}
/* Same thing for alpha channel. */
- if (out_col.a > 0.99) {
+ if (out_col.a > 0.993) {
out_col.a = 1.0;
}
- else if (out_col.a < 0.01) {
+ else if (out_col.a < 0.003) {
out_col.a = 0.0;
}
}
@@ -573,71 +574,67 @@ void dof_slight_focus_gather(sampler2D depth_tx,
sampler2D bkh_lut_tx, /* Renamed because of ugly macro job. */
float radius,
out vec4 out_color,
- out float out_weight)
+ out float out_weight,
+ out float out_center_coc)
{
vec2 frag_coord = vec2(gl_GlobalInvocationID.xy) + 0.5;
- float noise_offset = sampling_rng_1D_get(SAMPLING_LENS_U);
- float noise = no_gather_random ? 0.0 : interlieved_gradient_noise(frag_coord, 3, noise_offset);
+ vec2 noise_offset = sampling_rng_2D_get(SAMPLING_LENS_U);
+ vec2 noise = no_gather_random ? vec2(0.0) :
+ vec2(interlieved_gradient_noise(frag_coord, 3, noise_offset.x),
+ interlieved_gradient_noise(frag_coord, 5, noise_offset.y));
DofGatherData fg_accum = GATHER_DATA_INIT;
DofGatherData bg_accum = GATHER_DATA_INIT;
int i_radius = clamp(int(radius), 0, int(dof_layer_threshold));
- const int resolve_ring_density = DOF_SLIGHT_FOCUS_DENSITY;
- ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
-
- bool first_ring = true;
-
- for (int ring = i_radius; ring > 0; ring--) {
- DofGatherData fg_ring = GATHER_DATA_INIT;
- DofGatherData bg_ring = GATHER_DATA_INIT;
-
- int ring_distance = ring;
- int ring_sample_count = resolve_ring_density * ring_distance;
- for (int sample_id = 0; sample_id < ring_sample_count; sample_id++) {
- int s = sample_id * (4 / resolve_ring_density) +
- int(noise * float((4 - resolve_ring_density) * ring_distance));
- ivec2 offset = dof_square_ring_sample_offset(ring_distance, s);
- float ring_dist = length(vec2(offset));
+ const float sample_count_max = float(DOF_SLIGHT_FOCUS_SAMPLE_MAX);
+ /* Scale by search area. */
+ float sample_count = sample_count_max * saturate(sqr(radius) / sqr(dof_layer_threshold));
- DofGatherData pair_data[2];
- for (int i = 0; i < 2; i++) {
- ivec2 sample_offset = ((i == 0) ? offset : -offset);
- ivec2 sample_texel = texel + sample_offset;
- /* OPTI: could precompute the factor. */
- vec2 sample_uv = (vec2(sample_texel) + 0.5) / vec2(textureSize(depth_tx, 0));
- float depth = textureLod(depth_tx, sample_uv, 0.0).r;
- pair_data[i].coc = dof_coc_from_depth(dof_buf, sample_uv, depth);
- pair_data[i].color = safe_color(textureLod(color_tx, sample_uv, 0.0));
- pair_data[i].dist = ring_dist;
- if (DOF_BOKEH_TEXTURE) {
- /* Contains subpixel distance to bokeh shape. */
- sample_offset += dof_max_slight_focus_radius;
- pair_data[i].dist = texelFetch(bkh_lut_tx, sample_offset, 0).r;
- }
- pair_data[i].coc = clamp(pair_data[i].coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
- }
+ bool first_ring = true;
- float bordering_radius = ring_dist + 0.5;
- const float isect_mul = 1.0;
- dof_gather_accumulate_sample_pair(
- pair_data, bordering_radius, isect_mul, first_ring, false, false, bg_ring, bg_accum);
+ for (float s = 0.0; s < sample_count; s++) {
+ vec2 rand2 = fract(hammersley_2d(s, sample_count) + noise);
+ vec2 offset = sample_disk(rand2);
+ float ring_dist = sqrt(rand2.y);
+ DofGatherData pair_data[2];
+ for (int i = 0; i < 2; i++) {
+ vec2 sample_offset = ((i == 0) ? offset : -offset);
+ /* OPTI: could precompute the factor. */
+ vec2 sample_uv = (frag_coord + sample_offset) / vec2(textureSize(depth_tx, 0));
+ float depth = textureLod(depth_tx, sample_uv, 0.0).r;
+ pair_data[i].coc = dof_coc_from_depth(dof_buf, sample_uv, depth);
+ pair_data[i].color = safe_color(textureLod(color_tx, sample_uv, 0.0));
+ pair_data[i].dist = ring_dist;
if (DOF_BOKEH_TEXTURE) {
- /* Swap distances in order to flip bokeh shape for foreground. */
- float tmp = pair_data[0].dist;
- pair_data[0].dist = pair_data[1].dist;
- pair_data[1].dist = tmp;
+ /* Contains subpixel distance to bokeh shape. */
+ ivec2 lut_texel = ivec2(round(sample_offset)) + dof_max_slight_focus_radius;
+ pair_data[i].dist = texelFetch(bkh_lut_tx, lut_texel, 0).r;
}
- dof_gather_accumulate_sample_pair(
- pair_data, bordering_radius, isect_mul, first_ring, false, true, fg_ring, fg_accum);
+ pair_data[i].coc = clamp(pair_data[i].coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
}
- dof_gather_accumulate_sample_ring(
- bg_ring, ring_sample_count * 2, first_ring, false, false, bg_accum);
- dof_gather_accumulate_sample_ring(
- fg_ring, ring_sample_count * 2, first_ring, false, true, fg_accum);
+ float bordering_radius = ring_dist + 0.5;
+ const float isect_mul = 1.0;
+ DofGatherData bg_ring = GATHER_DATA_INIT;
+ dof_gather_accumulate_sample_pair(
+ pair_data, bordering_radius, isect_mul, first_ring, false, false, bg_ring, bg_accum);
+ /* Treat each sample as a ring. */
+ dof_gather_accumulate_sample_ring(bg_ring, 2, first_ring, false, false, bg_accum);
+
+ if (DOF_BOKEH_TEXTURE) {
+ /* Swap distances in order to flip bokeh shape for foreground. */
+ float tmp = pair_data[0].dist;
+ pair_data[0].dist = pair_data[1].dist;
+ pair_data[1].dist = tmp;
+ }
+ DofGatherData fg_ring = GATHER_DATA_INIT;
+ dof_gather_accumulate_sample_pair(
+ pair_data, bordering_radius, isect_mul, first_ring, false, true, fg_ring, fg_accum);
+ /* Treat each sample as a ring. */
+ dof_gather_accumulate_sample_ring(fg_ring, 2, first_ring, false, true, fg_accum);
first_ring = false;
}
@@ -650,6 +647,8 @@ void dof_slight_focus_gather(sampler2D depth_tx,
center_data.coc = clamp(center_data.coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
center_data.dist = 0.0;
+ out_center_coc = center_data.coc;
+
/* Slide 38. */
float bordering_radius = 0.5;
@@ -662,11 +661,11 @@ void dof_slight_focus_gather(sampler2D depth_tx,
float bg_weight, fg_weight;
vec2 unused_occlusion;
- int total_sample_count = dof_gather_total_sample_count(i_radius + 1, resolve_ring_density);
+ int total_sample_count = int(sample_count) * 2 + 1;
dof_gather_accumulate_resolve(total_sample_count, bg_accum, bg_col, bg_weight, unused_occlusion);
dof_gather_accumulate_resolve(total_sample_count, fg_accum, fg_col, fg_weight, unused_occlusion);
- /* Fix weighting issues on perfectly focus > slight focus transitionning areas. */
+ /* Fix weighting issues on perfectly focus to slight focus transitionning areas. */
if (abs(center_data.coc) < 0.5) {
bg_col = center_data.color;
bg_weight = 1.0;
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
index 88ecaab6a00..c5c0e210109 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_filter_comp.glsl
@@ -15,8 +15,9 @@ struct FilterSample {
/** \name Pixel cache.
* \{ */
-shared vec4 color_cache[10][10];
-shared float weight_cache[10][10];
+const uint cache_size = gl_WorkGroupSize.x + 2;
+shared vec4 color_cache[cache_size][cache_size];
+shared float weight_cache[cache_size][cache_size];
void cache_init()
{
@@ -40,11 +41,12 @@ void cache_init()
*/
ivec2 texel = ivec2(gl_GlobalInvocationID.xy) - 1;
- for (int y = 0; y < 2; y++) {
- for (int x = 0; x < 2; x++) {
- if (all(lessThan(gl_LocalInvocationID.xy, uvec2(5)))) {
- ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + ivec2(x, y) * 5;
- ivec2 load_texel = clamp(texel + ivec2(x, y) * 5, ivec2(0), textureSize(color_tx, 0) - 1);
+ if (all(lessThan(gl_LocalInvocationID.xy, uvec2(cache_size / 2u)))) {
+ for (int y = 0; y < 2; y++) {
+ for (int x = 0; x < 2; x++) {
+ ivec2 offset = ivec2(x, y) * ivec2(cache_size / 2u);
+ ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + offset;
+ ivec2 load_texel = clamp(texel + offset, ivec2(0), textureSize(color_tx, 0) - 1);
color_cache[cache_texel.y][cache_texel.x] = texelFetch(color_tx, load_texel, 0);
weight_cache[cache_texel.y][cache_texel.x] = texelFetch(weight_tx, load_texel, 0).r;
@@ -130,7 +132,11 @@ FilterLmhResult filter_lmh(FilterSample s1, FilterSample s2, FilterSample s3)
void main()
{
- /* OPTI(fclem) Could early return on some tiles. */
+ /**
+ * NOTE: We can **NOT** optimize by discarding some tiles as the result is sampled using bilinear
+ * filtering in the resolve pass. Not outputing to a tile means that border texels have undefined
+ * value and tile border will be noticeable in the final image.
+ */
cache_init();
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
index 8a5d11ddc56..f89da641446 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_lib.glsl
@@ -180,24 +180,12 @@ struct CocTile {
float fg_min_coc;
float fg_max_coc;
float fg_max_intersectable_coc;
- float fg_slight_focus_max_coc;
float bg_min_coc;
float bg_max_coc;
float bg_min_intersectable_coc;
};
-struct CocTilePrediction {
- bool do_foreground;
- bool do_slight_focus;
- bool do_focus;
- bool do_background;
- bool do_hole_fill;
-};
-
/* WATCH: Might have to change depending on the texture format. */
-const float dof_tile_defocus = 0.25;
-const float dof_tile_focus = 0.0;
-const float dof_tile_mixed = 0.75;
const float dof_tile_large_coc = 1024.0;
/* Init a CoC tile for reduction algorithms. */
@@ -207,20 +195,18 @@ CocTile dof_coc_tile_init()
tile.fg_min_coc = 0.0;
tile.fg_max_coc = -dof_tile_large_coc;
tile.fg_max_intersectable_coc = dof_tile_large_coc;
- tile.fg_slight_focus_max_coc = -1.0;
tile.bg_min_coc = dof_tile_large_coc;
tile.bg_max_coc = 0.0;
tile.bg_min_intersectable_coc = dof_tile_large_coc;
return tile;
}
-CocTile dof_coc_tile_unpack(vec4 fg, vec3 bg)
+CocTile dof_coc_tile_unpack(vec3 fg, vec3 bg)
{
CocTile tile;
tile.fg_min_coc = -fg.x;
tile.fg_max_coc = -fg.y;
tile.fg_max_intersectable_coc = -fg.z;
- tile.fg_slight_focus_max_coc = fg.w;
tile.bg_min_coc = bg.x;
tile.bg_max_coc = bg.y;
tile.bg_min_intersectable_coc = bg.z;
@@ -231,15 +217,14 @@ CocTile dof_coc_tile_unpack(vec4 fg, vec3 bg)
* parameters. Workaround by using defines. */
#define dof_coc_tile_load(tiles_fg_img_, tiles_bg_img_, texel_) \
dof_coc_tile_unpack( \
- imageLoad(tiles_fg_img_, clamp(texel_, ivec2(0), imageSize(tiles_fg_img_) - 1)), \
+ imageLoad(tiles_fg_img_, clamp(texel_, ivec2(0), imageSize(tiles_fg_img_) - 1)).xyz, \
imageLoad(tiles_bg_img_, clamp(texel_, ivec2(0), imageSize(tiles_bg_img_) - 1)).xyz)
-void dof_coc_tile_pack(CocTile tile, out vec4 out_fg, out vec3 out_bg)
+void dof_coc_tile_pack(CocTile tile, out vec3 out_fg, out vec3 out_bg)
{
out_fg.x = -tile.fg_min_coc;
out_fg.y = -tile.fg_max_coc;
out_fg.z = -tile.fg_max_intersectable_coc;
- out_fg.w = tile.fg_slight_focus_max_coc;
out_bg.x = tile.bg_min_coc;
out_bg.y = tile.bg_max_coc;
out_bg.z = tile.bg_min_intersectable_coc;
@@ -247,10 +232,10 @@ void dof_coc_tile_pack(CocTile tile, out vec4 out_fg, out vec3 out_bg)
#define dof_coc_tile_store(tiles_fg_img_, tiles_bg_img_, texel_out_, tile_data_) \
if (true) { \
- vec4 out_fg; \
+ vec3 out_fg; \
vec3 out_bg; \
dof_coc_tile_pack(tile_data_, out_fg, out_bg); \
- imageStore(tiles_fg_img_, texel_out_, out_fg); \
+ imageStore(tiles_fg_img_, texel_out_, out_fg.xyzz); \
imageStore(tiles_bg_img_, texel_out_, out_bg.xyzz); \
}
@@ -269,6 +254,18 @@ bool dof_do_fast_gather(float max_absolute_coc, float min_absolute_coc, const bo
return (max_absolute_coc - min_absolute_coc) < (DOF_FAST_GATHER_COC_ERROR * max_absolute_coc);
}
+struct CocTilePrediction {
+ bool do_foreground;
+ bool do_slight_focus;
+ bool do_focus;
+ bool do_background;
+ bool do_hole_fill;
+};
+
+/**
+ * Using the tile CoC infos, predict which convolutions are required and the ones that can be
+ * skipped.
+ */
CocTilePrediction dof_coc_tile_prediction_get(CocTile tile)
{
/* Based on tile value, predict what pass we need to load. */
@@ -277,15 +274,13 @@ CocTilePrediction dof_coc_tile_prediction_get(CocTile tile)
predict.do_foreground = (-tile.fg_min_coc > dof_layer_threshold - dof_layer_offset_fg);
bool fg_fully_opaque = predict.do_foreground &&
dof_do_fast_gather(-tile.fg_min_coc, -tile.fg_max_coc, true);
-
- predict.do_slight_focus = !fg_fully_opaque && (tile.fg_slight_focus_max_coc >= 0.5);
- predict.do_focus = !fg_fully_opaque && (tile.fg_slight_focus_max_coc == dof_tile_focus);
-
- predict.do_background = !predict.do_focus && !fg_fully_opaque &&
+ predict.do_background = !fg_fully_opaque &&
(tile.bg_max_coc > dof_layer_threshold - dof_layer_offset);
bool bg_fully_opaque = predict.do_background &&
dof_do_fast_gather(-tile.bg_max_coc, tile.bg_min_coc, false);
- predict.do_hole_fill = !predict.do_focus && !fg_fully_opaque && -tile.fg_min_coc > 0.0;
+ predict.do_hole_fill = !fg_fully_opaque && -tile.fg_min_coc > 0.0;
+ predict.do_focus = !fg_fully_opaque;
+ predict.do_slight_focus = !fg_fully_opaque;
#if 0 /* Debug */
predict.do_foreground = predict.do_background = predict.do_hole_fill = true;
@@ -293,20 +288,6 @@ CocTilePrediction dof_coc_tile_prediction_get(CocTile tile)
return predict;
}
-/* Special function to return the correct max value of 2 slight focus coc. */
-float dof_coc_max_slight_focus(float coc1, float coc2)
-{
- /* Do not consider values below 0.5 for expansion as they are "encoded".
- * See setup pass shader for more infos. */
- if ((coc1 == dof_tile_defocus && coc2 == dof_tile_focus) ||
- (coc1 == dof_tile_focus && coc2 == dof_tile_defocus)) {
- /* Tile where completely out of focus and in focus are both present.
- * Consider as very slightly out of focus. */
- return dof_tile_mixed;
- }
- return max(coc1, coc2);
-}
-
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
index 88a577a1c3c..c757e8304ac 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_reduce_comp.glsl
@@ -73,9 +73,10 @@ float fast_luma(vec3 color)
return (2.0 * color.g) + color.r + color.b;
}
-shared vec4 color_cache[8][8];
-shared float coc_cache[8][8];
-shared float do_scatter[8][8];
+const uint cache_size = gl_WorkGroupSize.x;
+shared vec4 color_cache[cache_size][cache_size];
+shared float coc_cache[cache_size][cache_size];
+shared float do_scatter[cache_size][cache_size];
void main()
{
@@ -83,7 +84,7 @@ void main()
uvec2 texel_local = gl_LocalInvocationID.xy;
/* Increase readablility. */
#define LOCAL_INDEX texel_local.y][texel_local.x
-#define LOCAL_OFFSET(x_, y_) texel_local.y + y_][texel_local.x + x_
+#define LOCAL_OFFSET(x_, y_) texel_local.y + (y_)][texel_local.x + (x_)
/* Load level 0 into cache. */
color_cache[LOCAL_INDEX] = imageLoad(inout_color_lod0_img, texel);
@@ -200,22 +201,23 @@ void main()
imageStore(inout_color_lod0_img, texel, color_cache[LOCAL_INDEX]);
/* Recursive downsample. */
- for (uint i = 1u; i < DOF_MIP_MAX; i++) {
+ for (uint i = 1u; i < DOF_MIP_COUNT; i++) {
barrier();
- if (all(lessThan(gl_LocalInvocationID.xy, uvec2(1u << (DOF_MIP_MAX - 1u - i))))) {
- uvec2 texel_local = gl_LocalInvocationID.xy << i;
+ uint mask = ~(~0u << i);
+ if (all(equal(gl_LocalInvocationID.xy & mask, uvec2(0)))) {
+ uint ofs = 1u << (i - 1u);
/* TODO(fclem): Could use wave shuffle intrinsics to avoid LDS as suggested by the paper. */
vec4 coc4;
- coc4.x = coc_cache[LOCAL_OFFSET(0, 1)];
- coc4.y = coc_cache[LOCAL_OFFSET(1, 1)];
- coc4.z = coc_cache[LOCAL_OFFSET(1, 0)];
+ coc4.x = coc_cache[LOCAL_OFFSET(0, ofs)];
+ coc4.y = coc_cache[LOCAL_OFFSET(ofs, ofs)];
+ coc4.z = coc_cache[LOCAL_OFFSET(ofs, 0)];
coc4.w = coc_cache[LOCAL_OFFSET(0, 0)];
vec4 colors[4];
- colors[0] = color_cache[LOCAL_OFFSET(0, 1)];
- colors[1] = color_cache[LOCAL_OFFSET(1, 1)];
- colors[2] = color_cache[LOCAL_OFFSET(1, 0)];
+ colors[0] = color_cache[LOCAL_OFFSET(0, ofs)];
+ colors[1] = color_cache[LOCAL_OFFSET(ofs, ofs)];
+ colors[2] = color_cache[LOCAL_OFFSET(ofs, 0)];
colors[3] = color_cache[LOCAL_OFFSET(0, 0)];
vec4 weights = dof_bilateral_coc_weights(coc4);
@@ -226,8 +228,7 @@ void main()
color_cache[LOCAL_INDEX] = weighted_sum_array(colors, weights);
coc_cache[LOCAL_INDEX] = dot(coc4, weights);
- ivec2 texel = ivec2(gl_WorkGroupID.xy * (gl_WorkGroupSize.xy >> i) +
- gl_LocalInvocationID.xy);
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy >> i);
if (i == 1) {
imageStore(out_color_lod1_img, texel, color_cache[LOCAL_INDEX]);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
index 3bb89bd7e0f..d21f6d69541 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_resolve_comp.glsl
@@ -10,22 +10,108 @@
#pragma BLENDER_REQUIRE(eevee_depth_of_field_accumulator_lib.glsl)
+shared uint shared_max_slight_focus_abs_coc;
+
+/**
+ * Returns The max CoC in the Slight Focus range inside this compute tile.
+ */
+float dof_slight_focus_coc_tile_get(vec2 frag_coord)
+{
+ if (all(equal(gl_LocalInvocationID, uvec3(0)))) {
+ shared_max_slight_focus_abs_coc = floatBitsToUint(0.0);
+ }
+ barrier();
+
+ float local_abs_max = 0.0;
+ /* Sample in a cross (X) pattern. This covers all pixels over the whole tile, as long as
+ * dof_max_slight_focus_radius is less than the group size. */
+ for (int i = 0; i < 4; i++) {
+ vec2 sample_uv = (frag_coord + quad_offsets[i] * 2.0 * dof_max_slight_focus_radius) /
+ vec2(textureSize(color_tx, 0));
+ float coc = dof_coc_from_depth(dof_buf, sample_uv, textureLod(depth_tx, sample_uv, 0.0).r);
+ coc = clamp(coc, -dof_buf.coc_abs_max, dof_buf.coc_abs_max);
+ if (abs(coc) < dof_max_slight_focus_radius) {
+ local_abs_max = max(local_abs_max, abs(coc));
+ }
+ }
+ /* Use atomic reduce operation. */
+ atomicMax(shared_max_slight_focus_abs_coc, floatBitsToUint(local_abs_max));
+ /* "Broadcast" result accross all threads. */
+ barrier();
+
+ return uintBitsToFloat(shared_max_slight_focus_abs_coc);
+}
+
+vec3 dof_neighborhood_clamp(vec2 frag_coord, vec3 color, float center_coc, float weight)
+{
+ /* Stabilize color by clamping with the stable half res neighboorhood. */
+ vec3 neighbor_min, neighbor_max;
+ const vec2 corners[4] = vec2[4](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1));
+ for (int i = 0; i < 4; i++) {
+ /**
+ * Visit the 4 half-res texels around (and containing) the fullres texel.
+ * Here a diagram of a fullscreen texel (f) in the bottom left corner of a half res texel.
+ * We sample the stable half-resolution texture at the 4 location denoted by (h).
+ * ┌───────┬───────┐
+ * │ h │ h │
+ * │ │ │
+ * │ │ f │
+ * ├───────┼───────┤
+ * │ h │ h │
+ * │ │ │
+ * │ │ │
+ * └───────┴───────┘
+ */
+ vec2 uv_sample = ((frag_coord + corners[i]) * 0.5) / vec2(textureSize(stable_color_tx, 0));
+ /* Reminder: The content of this buffer is YCoCg + CoC. */
+ vec3 ycocg_sample = textureLod(stable_color_tx, uv_sample, 0.0).rgb;
+ neighbor_min = (i == 0) ? ycocg_sample : min(neighbor_min, ycocg_sample);
+ neighbor_max = (i == 0) ? ycocg_sample : max(neighbor_max, ycocg_sample);
+ }
+ /* Pad the bounds in the near in focus region to get back a bit of detail. */
+ float padding = 0.125 * saturate(1.0 - sqr(center_coc) / sqr(8.0));
+ neighbor_max += abs(neighbor_min) * padding;
+ neighbor_min -= abs(neighbor_min) * padding;
+ /* Progressively apply the clamp to avoid harsh transition. Also mask by weight. */
+ float fac = saturate(sqr(center_coc) * 4.0) * weight;
+ /* Clamp in YCoCg space to avoid too much color drift. */
+ color = colorspace_YCoCg_from_scene_linear(color);
+ color = mix(color, clamp(color, neighbor_min, neighbor_max), fac);
+ color = colorspace_scene_linear_from_YCoCg(color);
+ return color;
+}
+
void main()
{
vec2 frag_coord = vec2(gl_GlobalInvocationID.xy) + 0.5;
ivec2 tile_co = ivec2(frag_coord / float(DOF_TILES_SIZE * 2));
+
CocTile coc_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, tile_co);
CocTilePrediction prediction = dof_coc_tile_prediction_get(coc_tile);
+ vec2 uv = frag_coord / vec2(textureSize(color_tx, 0));
+ vec2 uv_halfres = (frag_coord * 0.5) / vec2(textureSize(color_bg_tx, 0));
+
+ float slight_focus_max_coc = 0.0;
+ if (prediction.do_slight_focus) {
+ slight_focus_max_coc = dof_slight_focus_coc_tile_get(frag_coord);
+ prediction.do_slight_focus = slight_focus_max_coc >= 0.5;
+ if (prediction.do_slight_focus) {
+ prediction.do_focus = false;
+ }
+ }
+
+ if (prediction.do_focus) {
+ float center_coc = (dof_coc_from_depth(dof_buf, uv, textureLod(depth_tx, uv, 0.0).r));
+ prediction.do_focus = abs(center_coc) <= 0.5;
+ }
+
vec4 out_color = vec4(0.0);
float weight = 0.0;
vec4 layer_color;
float layer_weight;
- vec2 uv = frag_coord / vec2(textureSize(color_tx, 0));
- vec2 uv_halfres = (frag_coord * 0.5) / vec2(textureSize(color_bg_tx, 0));
-
if (!no_hole_fill_pass && prediction.do_hole_fill) {
layer_color = textureLod(color_hole_fill_tx, uv_halfres, 0.0);
layer_weight = textureLod(weight_hole_fill_tx, uv_halfres, 0.0).r;
@@ -48,15 +134,20 @@ void main()
}
if (!no_slight_focus_pass && prediction.do_slight_focus) {
+ float center_coc;
dof_slight_focus_gather(depth_tx,
color_tx,
bokeh_lut_tx,
- coc_tile.fg_slight_focus_max_coc,
+ slight_focus_max_coc,
layer_color,
- layer_weight);
+ layer_weight,
+ center_coc);
+
/* Composite slight defocus. */
out_color = out_color * (1.0 - layer_weight) + layer_color;
weight = weight * (1.0 - layer_weight) + layer_weight;
+
+ out_color.rgb = dof_neighborhood_clamp(frag_coord, out_color.rgb, center_coc, layer_weight);
}
if (!no_focus_pass && prediction.do_focus) {
@@ -79,7 +170,7 @@ void main()
out_color.a = 1.0;
}
- if (debug_resolve_perf && coc_tile.fg_slight_focus_max_coc >= 0.5) {
+ if (debug_resolve_perf && prediction.do_slight_focus) {
out_color.rgb *= vec3(1.0, 0.1, 0.1);
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
index 99fc42f5d98..c017a5aa965 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_setup_comp.glsl
@@ -15,26 +15,6 @@
#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
-float dof_abs_max_slight_of_focus_coc(vec4 cocs)
-{
- /* Clamp to 0.5 if full in defocus to differentiate full focus tiles with coc == 0.0.
- * This enables an optimization in the resolve pass. */
- const vec4 threshold = vec4(dof_layer_threshold + dof_layer_offset);
- cocs = abs(cocs);
- bvec4 defocus = greaterThan(cocs, threshold);
- bvec4 focus = lessThanEqual(cocs, vec4(0.5));
- if (any(defocus) && any(focus)) {
- /* For the same reason as in the flatten pass. This is a case we cannot optimize for. */
- cocs = mix(cocs, vec4(dof_tile_mixed), focus);
- cocs = mix(cocs, vec4(dof_tile_mixed), defocus);
- }
- else {
- cocs = mix(cocs, vec4(dof_tile_focus), focus);
- cocs = mix(cocs, vec4(dof_tile_defocus), defocus);
- }
- return max_v4(cocs);
-}
-
void main()
{
vec2 fullres_texel_size = 1.0 / vec2(textureSize(color_tx, 0).xy);
@@ -61,8 +41,6 @@ void main()
vec4 out_color = weighted_sum_array(colors, weights);
imageStore(out_color_img, out_texel, out_color);
- vec2 out_coc;
- out_coc.x = dot(cocs, weights);
- out_coc.y = dof_abs_max_slight_of_focus_coc(cocs);
- imageStore(out_coc_img, out_texel, out_coc.xyxy);
+ float out_coc = dot(cocs, weights);
+ imageStore(out_coc_img, out_texel, vec4(out_coc));
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
index ac371f76395..b22af0e88f0 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_stabilize_comp.glsl
@@ -2,8 +2,11 @@
/**
* Temporal Stabilization of the Depth of field input.
* Corresponds to the TAA pass in the paper.
+ * We actually duplicate the TAA logic but with a few changes:
+ * - We run this pass at half resolution.
+ * - We store CoC instead of Opacity in the alpha channel of the history.
*
- * TODO: This pass needs a cleanup / improvement using much better TAA.
+ * This is and adaption of the code found in eevee_film_lib.glsl
*
* Inputs:
* - Output of setup pass (halfres).
@@ -11,54 +14,354 @@
* - Stabilized Color and CoC (halfres).
**/
+#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_colorspace_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_depth_of_field_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
-float fast_luma(vec3 color)
+struct DofSample {
+ vec4 color;
+ float coc;
+};
+
+/* -------------------------------------------------------------------- */
+/** \name LDS Cache
+ * \{ */
+
+const uint cache_size = gl_WorkGroupSize.x + 2;
+shared vec4 color_cache[cache_size][cache_size];
+shared float coc_cache[cache_size][cache_size];
+/* Need 2 pixel border for depth. */
+const uint cache_depth_size = gl_WorkGroupSize.x + 4;
+shared float depth_cache[cache_depth_size][cache_depth_size];
+
+void dof_cache_init()
+{
+ /**
+ * Load enough values into LDS to perform the filter.
+ *
+ * ┌──────────────────────────────┐
+ * │ │ < Border texels that needs to be loaded.
+ * │ x x x x x x x x │ ─┐
+ * │ x x x x x x x x │ │
+ * │ x x x x x x x x │ │
+ * │ x x x x x x x x │ │ Thread Group Size 8x8.
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ │
+ * │ L L L L L x x x x │ ─┘
+ * │ L L L L L │ < Border texels that needs to be loaded.
+ * └──────────────────────────────┘
+ * └───────────┘
+ * Load using 5x5 threads.
+ */
+
+ ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
+ for (int y = 0; y < 2; y++) {
+ for (int x = 0; x < 2; x++) {
+ /* 1 Pixel border. */
+ if (all(lessThan(gl_LocalInvocationID.xy, uvec2(cache_size / 2u)))) {
+ ivec2 offset = ivec2(x, y) * ivec2(cache_size / 2u);
+ ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + offset;
+ ivec2 load_texel = clamp(texel + offset - 1, ivec2(0), textureSize(color_tx, 0) - 1);
+
+ vec4 color = texelFetch(color_tx, load_texel, 0);
+ color_cache[cache_texel.y][cache_texel.x] = colorspace_YCoCg_from_scene_linear(color);
+ coc_cache[cache_texel.y][cache_texel.x] = texelFetch(coc_tx, load_texel, 0).x;
+ }
+ /* 2 Pixels border. */
+ if (all(lessThan(gl_LocalInvocationID.xy, uvec2(cache_depth_size / 2u)))) {
+ ivec2 offset = ivec2(x, y) * ivec2(cache_depth_size / 2u);
+ ivec2 cache_texel = ivec2(gl_LocalInvocationID.xy) + offset;
+ /* Depth is fullres. Load every 2 pixels. */
+ ivec2 load_texel = clamp((texel + offset - 2) * 2, ivec2(0), textureSize(depth_tx, 0) - 1);
+
+ depth_cache[cache_texel.y][cache_texel.x] = texelFetch(depth_tx, load_texel, 0).x;
+ }
+ }
+ }
+ barrier();
+}
+
+/* Note: Sample color space is already in YCoCg space. */
+DofSample dof_fetch_input_sample(ivec2 offset)
+{
+ ivec2 coord = offset + 1 + ivec2(gl_LocalInvocationID.xy);
+ return DofSample(color_cache[coord.y][coord.x], coc_cache[coord.y][coord.x]);
+}
+
+float dof_fetch_half_depth(ivec2 offset)
+{
+ ivec2 coord = offset + 2 + ivec2(gl_LocalInvocationID.xy);
+ return depth_cache[coord.y][coord.x];
+}
+
+/** \} */
+
+float dof_luma_weight(float luma)
{
- return (2.0 * color.g) + color.r + color.b;
+ /* Slide 20 of "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014. */
+ /* To preserve more details in dark areas, we use a bigger bias. */
+ const float exposure_scale = 1.0; /* TODO. */
+ return 1.0 / (4.0 + luma * exposure_scale);
}
-/* Lightweight version of neighborhood clamping found in TAA. */
-vec3 dof_neighborhood_clamping(vec3 color)
+float dof_bilateral_weight(float reference_coc, float sample_coc)
{
- vec2 texel_size = 1.0 / vec2(textureSize(color_tx, 0));
- vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) * texel_size;
- vec4 ofs = vec4(-1, 1, -1, 1) * texel_size.xxyy;
+ /* NOTE: The difference between the cocs should be inside a abs() function,
+ * but we follow UE4 implementation to improve how dithered transparency looks (see slide 19).
+ * Effectively bleed background into foreground.
+ * Compared to dof_bilateral_coc_weights() this saturates as 2x the reference CoC. */
+ return saturate(1.0 - (sample_coc - reference_coc) / max(1.0, abs(reference_coc)));
+}
- /* Luma clamping. 3x3 square neighborhood. */
- float c00 = fast_luma(textureLod(color_tx, uv + ofs.xz, 0.0).rgb);
- float c01 = fast_luma(textureLod(color_tx, uv + ofs.xz * vec2(1.0, 0.0), 0.0).rgb);
- float c02 = fast_luma(textureLod(color_tx, uv + ofs.xw, 0.0).rgb);
+DofSample dof_spatial_filtering()
+{
+ /* Plus (+) shape offsets. */
+ const ivec2 plus_offsets[4] = ivec2[4](ivec2(-1, 0), ivec2(0, -1), ivec2(1, 0), ivec2(0, 1));
+ DofSample center = dof_fetch_input_sample(ivec2(0));
+ DofSample accum = DofSample(vec4(0.0), 0.0);
+ float accum_weight = 0.0;
+ for (int i = 0; i < 4; i++) {
+ DofSample samp = dof_fetch_input_sample(plus_offsets[i]);
+ float weight = dof_buf.filter_samples_weight[i] * dof_luma_weight(samp.color.x) *
+ dof_bilateral_weight(center.coc, samp.coc);
- float c10 = fast_luma(textureLod(color_tx, uv + ofs.xz * vec2(0.0, 1.0), 0.0).rgb);
- float c11 = fast_luma(color);
- float c12 = fast_luma(textureLod(color_tx, uv + ofs.xw * vec2(0.0, 1.0), 0.0).rgb);
+ accum.color += samp.color * weight;
+ accum.coc += samp.coc * weight;
+ accum_weight += weight;
+ }
+ /* Accumulate center sample last as it does not need bilateral_weights. */
+ float weight = dof_buf.filter_center_weight * dof_luma_weight(center.color.x);
+ accum.color += center.color * weight;
+ accum.coc += center.coc * weight;
+ accum_weight += weight;
- float c20 = fast_luma(textureLod(color_tx, uv + ofs.yz, 0.0).rgb);
- float c21 = fast_luma(textureLod(color_tx, uv + ofs.yz * vec2(1.0, 0.0), 0.0).rgb);
- float c22 = fast_luma(textureLod(color_tx, uv + ofs.yw, 0.0).rgb);
+ float rcp_weight = 1.0 / accum_weight;
+ accum.color *= rcp_weight;
+ accum.coc *= rcp_weight;
+ return accum;
+}
- float avg_luma = avg8(c00, c01, c02, c10, c12, c20, c21, c22);
- float max_luma = max8(c00, c01, c02, c10, c12, c20, c21, c22);
+struct DofNeighborhoodMinMax {
+ DofSample min;
+ DofSample max;
+};
- float upper_bound = mix(max_luma, avg_luma, dof_buf.denoise_factor);
- upper_bound = mix(c11, upper_bound, dof_buf.denoise_factor);
+/* Return history clipping bounding box in YCoCg color space. */
+DofNeighborhoodMinMax dof_neighbor_boundbox()
+{
+ /* Plus (+) shape offsets. */
+ const ivec2 plus_offsets[4] = ivec2[4](ivec2(-1, 0), ivec2(0, -1), ivec2(1, 0), ivec2(0, 1));
+ /**
+ * Simple bounding box calculation in YCoCg as described in:
+ * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014
+ */
+ DofSample min_c = dof_fetch_input_sample(ivec2(0));
+ DofSample max_c = min_c;
+ for (int i = 0; i < 4; i++) {
+ DofSample samp = dof_fetch_input_sample(plus_offsets[i]);
+ min_c.color = min(min_c.color, samp.color);
+ max_c.color = max(max_c.color, samp.color);
+ min_c.coc = min(min_c.coc, samp.coc);
+ max_c.coc = max(max_c.coc, samp.coc);
+ }
+ /* (Slide 32) Simple clamp to min/max of 8 neighbors results in 3x3 box artifacts.
+ * Round bbox shape by averaging 2 different min/max from 2 different neighborhood. */
+ DofSample min_c_3x3 = min_c;
+ DofSample max_c_3x3 = max_c;
+ const ivec2 corners[4] = ivec2[4](ivec2(-1, -1), ivec2(1, -1), ivec2(-1, 1), ivec2(1, 1));
+ for (int i = 0; i < 4; i++) {
+ DofSample samp = dof_fetch_input_sample(corners[i]);
+ min_c_3x3.color = min(min_c_3x3.color, samp.color);
+ max_c_3x3.color = max(max_c_3x3.color, samp.color);
+ min_c_3x3.coc = min(min_c_3x3.coc, samp.coc);
+ max_c_3x3.coc = max(max_c_3x3.coc, samp.coc);
+ }
+ min_c.color = (min_c.color + min_c_3x3.color) * 0.5;
+ max_c.color = (max_c.color + max_c_3x3.color) * 0.5;
+ min_c.coc = (min_c.coc + min_c_3x3.coc) * 0.5;
+ max_c.coc = (max_c.coc + max_c_3x3.coc) * 0.5;
- float clamped_luma = min(upper_bound, c11);
+ return DofNeighborhoodMinMax(min_c, max_c);
+}
- return color * clamped_luma * safe_rcp(c11);
+/* Returns motion in pixel space to retrieve the pixel history. */
+vec2 dof_pixel_history_motion_vector(ivec2 texel_sample)
+{
+ /**
+ * Dilate velocity by using the nearest pixel in a cross pattern.
+ * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 27)
+ */
+ const ivec2 corners[4] = ivec2[4](ivec2(-2, -2), ivec2(2, -2), ivec2(-2, 2), ivec2(2, 2));
+ float min_depth = dof_fetch_half_depth(ivec2(0));
+ ivec2 nearest_texel = ivec2(0);
+ for (int i = 0; i < 4; i++) {
+ float depth = dof_fetch_half_depth(corners[i]);
+ if (min_depth > depth) {
+ min_depth = depth;
+ nearest_texel = corners[i];
+ }
+ }
+ /* Convert to full resolution buffer pixel. */
+ ivec2 velocity_texel = (texel_sample + nearest_texel) * 2;
+ velocity_texel = clamp(velocity_texel, ivec2(0), textureSize(velocity_tx, 0).xy - 1);
+ vec4 vector = velocity_resolve(velocity_tx, velocity_texel, min_depth);
+ /* Transform to **half** pixel space. */
+ return vector.xy * vec2(textureSize(color_tx, 0));
+}
+
+/* Load color using a special filter to avoid loosing detail.
+ * \a texel is sample position with subpixel accuracy. */
+DofSample dof_sample_history(vec2 input_texel)
+{
+#if 1 /* Bilinar. */
+ vec2 uv = vec2(input_texel + 0.5) / textureSize(in_history_tx, 0);
+ vec4 color = textureLod(in_history_tx, uv, 0.0);
+
+#else /* Catmull Rom interpolation. 5 Bilinear Taps. */
+ vec2 center_texel;
+ vec2 inter_texel = modf(input_texel, center_texel);
+ vec2 weights[4];
+ film_get_catmull_rom_weights(inter_texel, weights);
+
+ /**
+ * Use optimized version by leveraging bilinear filtering from hardware sampler and by removing
+ * corner taps.
+ * From "Filmic SMAA" by Jorge Jimenez at Siggraph 2016
+ * http://advances.realtimerendering.com/s2016/Filmic%20SMAA%20v7.pptx
+ */
+ center_texel += 0.5;
+
+ /* Slide 92. */
+ vec2 weight_12 = weights[1] + weights[2];
+ vec2 uv_12 = (center_texel + weights[2] / weight_12) * film_buf.extent_inv;
+ vec2 uv_0 = (center_texel - 1.0) * film_buf.extent_inv;
+ vec2 uv_3 = (center_texel + 2.0) * film_buf.extent_inv;
+
+ vec4 color;
+ vec4 weight_cross = weight_12.xyyx * vec4(weights[0].yx, weights[3].xy);
+ float weight_center = weight_12.x * weight_12.y;
+
+ color = textureLod(in_history_tx, uv_12, 0.0) * weight_center;
+ color += textureLod(in_history_tx, vec2(uv_12.x, uv_0.y), 0.0) * weight_cross.x;
+ color += textureLod(in_history_tx, vec2(uv_0.x, uv_12.y), 0.0) * weight_cross.y;
+ color += textureLod(in_history_tx, vec2(uv_3.x, uv_12.y), 0.0) * weight_cross.z;
+ color += textureLod(in_history_tx, vec2(uv_12.x, uv_3.y), 0.0) * weight_cross.w;
+ /* Re-normalize for the removed corners. */
+ color /= (weight_center + sum(weight_cross));
+#endif
+ /* NOTE(fclem): Opacity is wrong on purpose. Final Opacity does not rely on history. */
+ return DofSample(color.xyzz, color.w);
+}
+
+/* Modulate the history color to avoid ghosting artifact. */
+DofSample dof_amend_history(DofNeighborhoodMinMax bbox, DofSample history, DofSample src)
+{
+#if 0
+ /* Clip instead of clamping to avoid color accumulating in the AABB corners. */
+ vec3 clip_dir = src.color.rgb - history.color.rgb;
+
+ float t = line_aabb_clipping_dist(
+ history.color.rgb, clip_dir, bbox.min.color.rgb, bbox.max.color.rgb);
+ history.color.rgb += clip_dir * saturate(t);
+#else
+ /* More responsive. */
+ history.color = clamp(history.color, bbox.min.color, bbox.max.color);
+#endif
+ /* Clamp CoC to reduce convergence time. Otherwise the result is laggy. */
+ history.coc = clamp(history.coc, bbox.min.coc, bbox.max.coc);
+
+ return history;
+}
+
+float dof_history_blend_factor(
+ float velocity, vec2 texel, DofNeighborhoodMinMax bbox, DofSample src, DofSample dst)
+{
+ float luma_min = bbox.min.color.x;
+ float luma_max = bbox.max.color.x;
+ float luma_incoming = src.color.x;
+ float luma_history = dst.color.x;
+
+ /* 5% of incoming color by default. */
+ float blend = 0.05;
+ /* Blend less history if the pixel has substential velocity. */
+ /* NOTE(fclem): velocity threshold multiplied by 2 because of half resolution. */
+ blend = mix(blend, 0.20, saturate(velocity * 0.02 * 2.0));
+ /**
+ * "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43)
+ * Bias towards history if incomming pixel is near clamping. Reduces flicker.
+ */
+ float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history));
+ /* Divide by bbox size to get a factor. 2 factor to compensate the line above. */
+ distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min);
+ /* Linearly blend when history gets bellow to 25% of the bbox size. */
+ blend *= saturate(distance_to_luma_clip * 4.0 + 0.1);
+ /* Progressively discard history until history CoC is twice as big as the filtered CoC.
+ * Note we use absolute diff here because we are not comparing neighbors and thus do not risk to
+ * dilate thin features like hair (slide 19). */
+ float coc_diff_ratio = saturate(abs(src.coc - dst.coc) / max(1.0, abs(src.coc)));
+ blend = mix(blend, 1.0, coc_diff_ratio);
+ /* Discard out of view history. */
+ if (any(lessThan(texel, vec2(0))) ||
+ any(greaterThanEqual(texel, vec2(imageSize(out_history_img))))) {
+ blend = 1.0;
+ }
+ /* Discard history if invalid. */
+ if (use_history == false) {
+ blend = 1.0;
+ }
+ return blend;
}
void main()
{
- vec2 uv = (vec2(gl_GlobalInvocationID.xy) + 0.5) / vec2(textureSize(color_tx, 0).xy);
- vec4 out_color = textureLod(color_tx, uv, 0.0);
- float out_coc = textureLod(coc_tx, uv, 0.0).r;
+ dof_cache_init();
+
+ ivec2 src_texel = ivec2(gl_GlobalInvocationID.xy);
+
+ /**
+ * Naming convention is taken from the film implementation.
+ * SRC is incoming new data.
+ * DST is history data.
+ */
+ DofSample src = dof_spatial_filtering();
+
+ /* Reproject by finding where this pixel was in the previous frame. */
+ vec2 motion = dof_pixel_history_motion_vector(src_texel);
+ vec2 history_texel = vec2(src_texel) + motion;
+
+ float velocity = length(motion);
+
+ DofSample dst = dof_sample_history(history_texel);
+
+ /* Get local color bounding box of source neighboorhood. */
+ DofNeighborhoodMinMax bbox = dof_neighbor_boundbox();
+
+ float blend = dof_history_blend_factor(velocity, history_texel, bbox, src, dst);
+
+ dst = dof_amend_history(bbox, dst, src);
+
+ /* Luma weighted blend to reduce flickering. */
+ float weight_dst = dof_luma_weight(dst.color.x) * (1.0 - blend);
+ float weight_src = dof_luma_weight(src.color.x) * (blend);
+
+ DofSample result;
+ /* Weighted blend. */
+ result.color = vec4(dst.color.rgb, dst.coc) * weight_dst +
+ vec4(src.color.rgb, src.coc) * weight_src;
+ result.color /= weight_src + weight_dst;
+
+ /* Save history for next iteration. Still in YCoCg space with CoC in alpha. */
+ imageStore(out_history_img, src_texel, result.color);
+
+ /* Un-swizzle. */
+ result.coc = result.color.a;
+ /* Clamp opacity since we don't store it in history. */
+ result.color.a = clamp(src.color.a, bbox.min.color.a, bbox.max.color.a);
- out_color.rgb = dof_neighborhood_clamping(out_color.rgb);
- /* TODO(fclem): Stabilize CoC. */
+ result.color = colorspace_scene_linear_from_YCoCg(result.color);
- ivec2 out_texel = ivec2(gl_GlobalInvocationID.xy);
- imageStore(out_color_img, out_texel, out_color);
- imageStore(out_coc_img, out_texel, vec4(out_coc));
+ imageStore(out_color_img, src_texel, result.color);
+ imageStore(out_coc_img, src_texel, vec4(result.coc));
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
index db99e9e4fba..dba8b5fd79d 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_dilate_comp.glsl
@@ -37,11 +37,6 @@ void main()
/* Actually gather the "absolute" biggest coc but keeping the sign. */
ring_buckets[ring].fg_min_coc = min(ring_buckets[ring].fg_min_coc, adj_tile.fg_min_coc);
ring_buckets[ring].bg_max_coc = max(ring_buckets[ring].bg_max_coc, adj_tile.bg_max_coc);
-
- if (dilate_slight_focus) {
- ring_buckets[ring].fg_slight_focus_max_coc = dof_coc_max_slight_focus(
- ring_buckets[ring].fg_slight_focus_max_coc, adj_tile.fg_slight_focus_max_coc);
- }
}
else { /* DILATE_MODE_MIN_ABS */
ring_buckets[ring].fg_max_coc = max(ring_buckets[ring].fg_max_coc, adj_tile.fg_max_coc);
@@ -65,12 +60,6 @@ void main()
/* Load center tile. */
CocTile out_tile = dof_coc_tile_load(in_tiles_fg_img, in_tiles_bg_img, center_tile_pos);
- /* Dilate once. */
- if (dilate_slight_focus) {
- out_tile.fg_slight_focus_max_coc = dof_coc_max_slight_focus(
- out_tile.fg_slight_focus_max_coc, ring_buckets[0].fg_slight_focus_max_coc);
- }
-
for (int ring = 0; ring < ring_count && ring < DOF_DILATE_RING_COUNT; ring++) {
float ring_distance = float(ring + 1);
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
index 2a0787ec69f..88737ade386 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_depth_of_field_tiles_flatten_comp.glsl
@@ -26,11 +26,6 @@ shared uint bg_min_coc;
shared uint bg_max_coc;
shared uint bg_min_intersectable_coc;
-shared uint fg_slight_focus_max_coc;
-shared uint fg_slight_focus_flag;
-
-const uint slight_focus_flag_defocus = 1u;
-const uint slight_focus_flag_focus = 2u;
const uint dof_tile_large_coc_uint = floatBitsToUint(dof_tile_large_coc);
void main()
@@ -43,9 +38,6 @@ void main()
bg_min_coc = dof_tile_large_coc_uint;
bg_max_coc = floatBitsToUint(0.0);
bg_min_intersectable_coc = dof_tile_large_coc_uint;
- /* Should be -1.0 but we want to avoid the sign bit in float representation. */
- fg_slight_focus_max_coc = floatBitsToUint(0.0);
- fg_slight_focus_flag = 0u;
}
barrier();
@@ -64,17 +56,6 @@ void main()
atomicMax(bg_max_coc, bg_coc);
atomicMin(bg_min_intersectable_coc, (sample_coc > 0.0) ? bg_coc : dof_tile_large_coc_uint);
- /* Mimics logic of dof_coc_max_slight_focus(). */
- float sample_slight_focus_coc = sample_data.y;
- if (sample_slight_focus_coc == dof_tile_defocus) {
- atomicOr(fg_slight_focus_flag, slight_focus_flag_defocus);
- }
- else if (sample_slight_focus_coc == dof_tile_focus) {
- atomicOr(fg_slight_focus_flag, slight_focus_flag_focus);
- }
- /* Add 1 in order to compare signed floats in [-1..1] range. */
- atomicMax(fg_slight_focus_max_coc, floatBitsToUint(sample_slight_focus_coc + 1.0));
-
barrier();
if (all(equal(gl_LocalInvocationID.xy, uvec2(0)))) {
@@ -91,15 +72,6 @@ void main()
tile.bg_max_coc = uintBitsToFloat(bg_max_coc);
tile.bg_min_intersectable_coc = uintBitsToFloat(bg_min_intersectable_coc);
- /* Mimics logic of dof_coc_max_slight_focus(). */
- if (fg_slight_focus_flag == (slight_focus_flag_defocus | slight_focus_flag_focus)) {
- tile.fg_slight_focus_max_coc = dof_tile_mixed;
- }
- else {
- /* Remove the 1 bias. */
- tile.fg_slight_focus_max_coc = uintBitsToFloat(fg_slight_focus_max_coc) - 1.0;
- }
-
ivec2 tile_co = ivec2(gl_WorkGroupID.xy);
dof_coc_tile_store(out_tiles_fg_img, out_tiles_bg_img, tile_co, tile);
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
index 135507d956c..bf6293d5561 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_film_lib.glsl
@@ -7,6 +7,7 @@
#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_camera_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_velocity_lib.glsl)
+#pragma BLENDER_REQUIRE(eevee_colorspace_lib.glsl)
/* Return scene linear Z depth from the camera or radial depth for panoramic cameras. */
float film_depth_convert_to_scene(float depth)
@@ -18,32 +19,6 @@ float film_depth_convert_to_scene(float depth)
return abs(get_view_z_from_depth(depth));
}
-vec3 film_YCoCg_from_scene_linear(vec3 rgb_color)
-{
- const mat3 colorspace_tx = transpose(mat3(vec3(1, 2, 1), /* Y */
- vec3(2, 0, -2), /* Co */
- vec3(-1, 2, -1))); /* Cg */
- return colorspace_tx * rgb_color;
-}
-
-vec4 film_YCoCg_from_scene_linear(vec4 rgba_color)
-{
- return vec4(film_YCoCg_from_scene_linear(rgba_color.rgb), rgba_color.a);
-}
-
-vec3 film_scene_linear_from_YCoCg(vec3 ycocg_color)
-{
- float Y = ycocg_color.x;
- float Co = ycocg_color.y;
- float Cg = ycocg_color.z;
-
- vec3 rgb_color;
- rgb_color.r = Y + Co - Cg;
- rgb_color.g = Y + Cg;
- rgb_color.b = Y - Co - Cg;
- return rgb_color * 0.25;
-}
-
/* Load a texture sample in a specific format. Combined pass needs to use this. */
vec4 film_texelfetch_as_YCoCg_opacity(sampler2D tx, ivec2 texel)
{
@@ -51,7 +26,7 @@ vec4 film_texelfetch_as_YCoCg_opacity(sampler2D tx, ivec2 texel)
/* Convert transmittance to opacity. */
color.a = saturate(1.0 - color.a);
/* Transform to YCoCg for accumulation. */
- color.rgb = film_YCoCg_from_scene_linear(color.rgb);
+ color.rgb = colorspace_YCoCg_from_scene_linear(color.rgb);
return color;
}
@@ -220,7 +195,7 @@ vec2 film_pixel_history_motion_vector(ivec2 texel_sample)
float min_depth = texelFetch(depth_tx, texel_sample, 0).x;
ivec2 nearest_texel = texel_sample;
for (int i = 0; i < 4; i++) {
- ivec2 texel = clamp(texel_sample + corners[i], ivec2(0), textureSize(depth_tx, 0).xy);
+ ivec2 texel = clamp(texel_sample + corners[i], ivec2(0), textureSize(depth_tx, 0).xy - 1);
float depth = texelFetch(depth_tx, texel, 0).x;
if (min_depth > depth) {
min_depth = depth;
@@ -254,7 +229,7 @@ void film_get_catmull_rom_weights(vec2 t, out vec2 weights[4])
weights[3] = fct3 - fct2;
}
-/* Load color using a special filter to avoid loosing detail.
+/* Load color using a special filter to avoid losing detail.
* \a texel is sample position with subpixel accuracy. */
vec4 film_sample_catmull_rom(sampler2D color_tx, vec2 input_texel)
{
@@ -390,7 +365,7 @@ vec4 film_amend_combined_history(
float t = line_aabb_clipping_dist(color_history.rgb, clip_dir.rgb, min_color.rgb, max_color.rgb);
color_history.rgb += clip_dir.rgb * saturate(t);
- /* Clip alpha on its own to avoid interference with other chanels. */
+ /* Clip alpha on its own to avoid interference with other channels. */
float t_a = film_aabb_clipping_dist_alpha(color_history.a, clip_dir.a, min_color.a, max_color.a);
color_history.a += clip_dir.a * saturate(t_a);
@@ -406,16 +381,16 @@ float film_history_blend_factor(float velocity,
{
/* 5% of incoming color by default. */
float blend = 0.05;
- /* Blend less history if the pixel has substential velocity. */
+ /* Blend less history if the pixel has substantial velocity. */
blend = mix(blend, 0.20, saturate(velocity * 0.02));
/**
* "High Quality Temporal Supersampling" by Brian Karis at Siggraph 2014 (Slide 43)
- * Bias towards history if incomming pixel is near clamping. Reduces flicker.
+ * Bias towards history if incoming pixel is near clamping. Reduces flicker.
*/
float distance_to_luma_clip = min_v2(vec2(luma_history - luma_min, luma_max - luma_history));
/* Divide by bbox size to get a factor. 2 factor to compensate the line above. */
distance_to_luma_clip *= 2.0 * safe_rcp(luma_max - luma_min);
- /* Linearly blend when history gets bellow to 25% of the bbox size. */
+ /* Linearly blend when history gets below to 25% of the bbox size. */
blend *= saturate(distance_to_luma_clip * 4.0 + 0.1);
/* Discard out of view history. */
if (any(lessThan(texel, vec2(0))) || any(greaterThanEqual(texel, film_buf.extent))) {
@@ -451,13 +426,13 @@ void film_store_combined(
float velocity = length(motion);
- /* Load weight if it is not uniform accross the whole buffer (i.e: upsampling, panoramic). */
+ /* Load weight if it is not uniform across the whole buffer (i.e: upsampling, panoramic). */
// dst.weight = film_weight_load(texel_combined);
color_dst = film_sample_catmull_rom(in_combined_tx, history_texel);
- color_dst.rgb = film_YCoCg_from_scene_linear(color_dst.rgb);
+ color_dst.rgb = colorspace_YCoCg_from_scene_linear(color_dst.rgb);
- /* Get local color bounding box of source neighboorhood. */
+ /* Get local color bounding box of source neighborhood. */
vec4 min_color, max_color;
film_combined_neighbor_boundbox(src_texel, min_color, max_color);
@@ -473,7 +448,7 @@ void film_store_combined(
else {
/* Everything is static. Use render accumulation. */
color_dst = texelFetch(in_combined_tx, dst.texel, 0);
- color_dst.rgb = film_YCoCg_from_scene_linear(color_dst.rgb);
+ color_dst.rgb = colorspace_YCoCg_from_scene_linear(color_dst.rgb);
/* Luma weighted blend to avoid flickering. */
weight_dst = film_luma_weight(color_dst.x) * dst.weight;
@@ -483,7 +458,7 @@ void film_store_combined(
color = color_dst * weight_dst + color_src * weight_src;
color /= weight_src + weight_dst;
- color.rgb = film_scene_linear_from_YCoCg(color.rgb);
+ color.rgb = colorspace_scene_linear_from_YCoCg(color.rgb);
/* Fix alpha not accumulating to 1 because of float imprecision. */
if (color.a > 0.995) {
@@ -622,7 +597,7 @@ void film_process_data(ivec2 texel_film, out vec4 out_color, out float out_depth
src = film_sample_get(i, texel_film);
film_sample_accum_combined(src, combined_accum, weight_accum);
}
- /* NOTE: src.texel is center texel in incomming data buffer. */
+ /* NOTE: src.texel is center texel in incoming data buffer. */
film_store_combined(dst, src.texel, combined_accum, weight_accum, out_color);
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
index c59b7d7f4df..99186ab6f67 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_dilate_comp.glsl
@@ -1,7 +1,7 @@
/**
* Dilate motion vector tiles until we covered maximum velocity.
- * Outputs the largest intersecting motion vector in the neighboorhod.
+ * Outputs the largest intersecting motion vector in the neighborhood.
*
*/
@@ -62,7 +62,7 @@ bool is_inside_motion_line(ivec2 tile, MotionLine motion_line)
/* NOTE: Everything in is tile unit. */
float dist = point_line_projection_dist(vec2(tile), motion_line.origin, motion_line.normal);
/* In order to be conservative and for simplicity, we use the tiles bounding circles.
- * Consider that both the tile and the line have bouding radius of M_SQRT1_2. */
+ * Consider that both the tile and the line have bounding radius of M_SQRT1_2. */
return abs(dist) < M_SQRT2;
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
index a7329f77181..5249e6637b6 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_motion_blur_gather_comp.glsl
@@ -22,7 +22,7 @@ const int gather_sample_count = 8;
* target post-fx framebuffer. */
vec4 motion_blur_sample_velocity(sampler2D velocity_tx, vec2 uv)
{
- /* We can load velocity without velocity_resolve() since we resovled during the flatten pass. */
+ /* We can load velocity without velocity_resolve() since we resolved during the flatten pass. */
vec4 velocity = velocity_unpack(texture(velocity_tx, uv));
return velocity * vec2(textureSize(velocity_tx, 0)).xyxy * motion_blur_buf.motion_scale.xxyy;
}
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
index 0c7bbaa9dc2..0eea4a5ff33 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_sampling_lib.glsl
@@ -9,7 +9,7 @@
/* -------------------------------------------------------------------- */
/** \name Sampling data.
*
- * Return a random values from Low Discrepency Sequence in [0..1) range.
+ * Return a random values from Low Discrepancy Sequence in [0..1) range.
* This value is uniform (constant) for the whole scene sample.
* You might want to couple it with a noise function.
* \{ */
diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl
index c0a5b976810..8d02609fedc 100644
--- a/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl
+++ b/source/blender/draw/engines/eevee_next/shaders/eevee_velocity_lib.glsl
@@ -47,7 +47,7 @@ vec4 velocity_surface(vec3 P_prv, vec3 P, vec3 P_nxt)
*/
vec4 velocity_background(vec3 vV)
{
- /* Only transform direction to avoid loosing precision. */
+ /* Only transform direction to avoid losing precision. */
vec3 V = transform_direction(camera_curr.viewinv, vV);
/* NOTE: We don't use the drw_view.winmat to avoid adding the TAA jitter to the velocity. */
vec2 prev_uv = project_point(camera_prev.winmat, V).xy;
diff --git a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
index 42a8c78a51d..94ff694b147 100644
--- a/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
+++ b/source/blender/draw/engines/eevee_next/shaders/infos/eevee_depth_of_field_info.hh
@@ -24,19 +24,23 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_setup)
.sampler(0, ImageType::FLOAT_2D, "color_tx")
.sampler(1, ImageType::DEPTH_2D, "depth_tx")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
- .image(1, GPU_RG16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_img")
+ .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_img")
.compute_source("eevee_depth_of_field_setup_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_stabilize)
.do_static_compilation(true)
- .local_group_size(DOF_DEFAULT_GROUP_SIZE, DOF_DEFAULT_GROUP_SIZE)
- .additional_info("eevee_shared", "draw_view")
- .uniform_buf(1, "DepthOfFieldData", "dof_buf")
- .sampler(0, ImageType::DEPTH_2D, "coc_tx")
+ .local_group_size(DOF_STABILIZE_GROUP_SIZE, DOF_STABILIZE_GROUP_SIZE)
+ .additional_info("eevee_shared", "draw_view", "eevee_velocity_camera")
+ .uniform_buf(4, "DepthOfFieldData", "dof_buf")
+ .sampler(0, ImageType::FLOAT_2D, "coc_tx")
.sampler(1, ImageType::FLOAT_2D, "color_tx")
- // .sampler(2, ImageType::FLOAT_2D, "velocity_tx") /* TODO: TAA with reprojection. */
+ .sampler(2, ImageType::FLOAT_2D, "velocity_tx")
+ .sampler(3, ImageType::FLOAT_2D, "in_history_tx")
+ .sampler(4, ImageType::DEPTH_2D, "depth_tx")
+ .push_constant(Type::BOOL, "use_history")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
.image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_coc_img")
+ .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_history_img")
.compute_source("eevee_depth_of_field_stabilize_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_downsample)
@@ -79,18 +83,17 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_flatten)
.local_group_size(DOF_TILES_FLATTEN_GROUP_SIZE, DOF_TILES_FLATTEN_GROUP_SIZE)
.additional_info("eevee_shared", "draw_view")
.sampler(0, ImageType::FLOAT_2D, "coc_tx")
- .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_fg_img")
+ .image(2, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_fg_img")
.image(3, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_bg_img")
.compute_source("eevee_depth_of_field_tiles_flatten_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_dilate)
.additional_info("eevee_shared", "draw_view", "eevee_depth_of_field_tiles_common")
.local_group_size(DOF_TILES_DILATE_GROUP_SIZE, DOF_TILES_DILATE_GROUP_SIZE)
- .image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_fg_img")
+ .image(2, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_fg_img")
.image(3, GPU_R11F_G11F_B10F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_tiles_bg_img")
.push_constant(Type::INT, "ring_count")
.push_constant(Type::INT, "ring_width_multiplier")
- .push_constant(Type::BOOL, "dilate_slight_focus")
.compute_source("eevee_depth_of_field_tiles_dilate_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_dilate_minabs)
@@ -104,7 +107,7 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_dilate_minmax)
.additional_info("eevee_depth_of_field_tiles_dilate");
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_tiles_common)
- .image(0, GPU_RGBA16F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_fg_img")
+ .image(0, GPU_R11F_G11F_B10F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_fg_img")
.image(1, GPU_R11F_G11F_B10F, Qualifier::READ, ImageType::FLOAT_2D, "in_tiles_bg_img");
/** \} */
@@ -117,7 +120,7 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_no_lut)
.define("DOF_BOKEH_TEXTURE", "false")
/**
* WORKAROUND(@fclem): This is to keep the code as is for now. The bokeh_lut_tx is referenced
- * even if not used after optimisation. But we don't want to include it in the create infos.
+ * even if not used after optimization. But we don't want to include it in the create infos.
*/
.define("bokeh_lut_tx", "color_tx");
@@ -127,24 +130,18 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_lut)
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_background).define("DOF_FOREGROUND_PASS", "false");
GPU_SHADER_CREATE_INFO(eevee_depth_of_field_foreground).define("DOF_FOREGROUND_PASS", "true");
-GPU_SHADER_CREATE_INFO(eevee_depth_of_field_hq).define("DOF_SLIGHT_FOCUS_DENSITY", "4");
-GPU_SHADER_CREATE_INFO(eevee_depth_of_field_lq).define("DOF_SLIGHT_FOCUS_DENSITY", "2");
#define EEVEE_DOF_FINAL_VARIATION(name, ...) \
GPU_SHADER_CREATE_INFO(name).additional_info(__VA_ARGS__).do_static_compilation(true);
#define EEVEE_DOF_LUT_VARIATIONS(prefix, ...) \
EEVEE_DOF_FINAL_VARIATION(prefix##_lut, "eevee_depth_of_field_lut", __VA_ARGS__) \
- EEVEE_DOF_FINAL_VARIATION(prefix, "eevee_depth_of_field_no_lut", __VA_ARGS__)
+ EEVEE_DOF_FINAL_VARIATION(prefix##_no_lut, "eevee_depth_of_field_no_lut", __VA_ARGS__)
#define EEVEE_DOF_GROUND_VARIATIONS(name, ...) \
EEVEE_DOF_LUT_VARIATIONS(name##_background, "eevee_depth_of_field_background", __VA_ARGS__) \
EEVEE_DOF_LUT_VARIATIONS(name##_foreground, "eevee_depth_of_field_foreground", __VA_ARGS__)
-#define EEVEE_DOF_HQ_VARIATIONS(name, ...) \
- EEVEE_DOF_LUT_VARIATIONS(name##_hq, "eevee_depth_of_field_hq", __VA_ARGS__) \
- EEVEE_DOF_LUT_VARIATIONS(name##_lq, "eevee_depth_of_field_lq", __VA_ARGS__)
-
/** \} */
/* -------------------------------------------------------------------- */
@@ -240,9 +237,10 @@ GPU_SHADER_CREATE_INFO(eevee_depth_of_field_resolve)
.sampler(7, ImageType::FLOAT_2D, "weight_bg_tx")
.sampler(8, ImageType::FLOAT_2D, "weight_fg_tx")
.sampler(9, ImageType::FLOAT_2D, "weight_hole_fill_tx")
+ .sampler(10, ImageType::FLOAT_2D, "stable_color_tx")
.image(2, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_color_img")
.compute_source("eevee_depth_of_field_resolve_comp.glsl");
-EEVEE_DOF_HQ_VARIATIONS(eevee_depth_of_field_resolve, "eevee_depth_of_field_resolve")
+EEVEE_DOF_LUT_VARIATIONS(eevee_depth_of_field_resolve, "eevee_depth_of_field_resolve")
/** \} */
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl
index f28a809fdab..606292bbe83 100644
--- a/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/overlay_antialiasing_frag.glsl
@@ -96,7 +96,7 @@ void main()
float dist_raw = texelFetch(lineTex, center_texel, 0).b;
float dist = decode_line_dist(dist_raw);
- /* TODO: Opti: use textureGather. */
+ /* TODO: Optimization: use textureGather. */
vec4 neightbor_col0 = texelFetchOffset(colorTex, center_texel, 0, ivec2(1, 0));
vec4 neightbor_col1 = texelFetchOffset(colorTex, center_texel, 0, ivec2(-1, 0));
vec4 neightbor_col2 = texelFetchOffset(colorTex, center_texel, 0, ivec2(0, 1));
diff --git a/source/blender/draw/engines/select/select_engine.c b/source/blender/draw/engines/select/select_engine.c
index 88ae5ac707e..026a1f52ac1 100644
--- a/source/blender/draw/engines/select/select_engine.c
+++ b/source/blender/draw/engines/select/select_engine.c
@@ -201,7 +201,7 @@ static void select_cache_populate(void *vedata, Object *ob)
if (!e_data.context.is_dirty && sel_data && sel_data->is_drawn) {
/* The object indices have already been drawn. Fill depth pass.
- * Opti: Most of the time this depth pass is not used. */
+ * Optimization: Most of the time this depth pass is not used. */
struct Mesh *me = ob->data;
if (e_data.context.select_mode & SCE_SELECT_FACE) {
struct GPUBatch *geom_faces = DRW_mesh_batch_cache_get_triangles_with_select_id(me);
diff --git a/source/blender/draw/intern/DRW_gpu_wrapper.hh b/source/blender/draw/intern/DRW_gpu_wrapper.hh
index ed00d24ce2a..5405afd2a90 100644
--- a/source/blender/draw/intern/DRW_gpu_wrapper.hh
+++ b/source/blender/draw/intern/DRW_gpu_wrapper.hh
@@ -602,17 +602,17 @@ class Texture : NonCopyable {
/**
* Returns true if the texture has been allocated or acquired from the pool.
*/
- bool is_valid(void) const
+ bool is_valid() const
{
return tx_ != nullptr;
}
- int width(void) const
+ int width() const
{
return GPU_texture_width(tx_);
}
- int height(void) const
+ int height() const
{
return GPU_texture_height(tx_);
}
@@ -622,27 +622,27 @@ class Texture : NonCopyable {
return GPU_texture_width(tx_) * GPU_texture_height(tx_);
}
- bool depth(void) const
+ bool depth() const
{
return GPU_texture_depth(tx_);
}
- bool is_stencil(void) const
+ bool is_stencil() const
{
return GPU_texture_stencil(tx_);
}
- bool is_integer(void) const
+ bool is_integer() const
{
return GPU_texture_integer(tx_);
}
- bool is_cube(void) const
+ bool is_cube() const
{
return GPU_texture_cube(tx_);
}
- bool is_array(void) const
+ bool is_array() const
{
return GPU_texture_array(tx_);
}
@@ -796,7 +796,7 @@ class TextureFromPool : public Texture, NonMovable {
DST.vmempool->texture_pool, UNPACK2(extent), format);
}
- void release(void)
+ void release()
{
/* Allows multiple release. */
if (this->tx_ == nullptr) {
@@ -807,12 +807,22 @@ class TextureFromPool : public Texture, NonMovable {
}
/**
- * Swap the GPUTexture pointers of the two texture.
+ * Swap the content of the two textures.
+ * Also change ownership accordingly if needed.
*/
+ static void swap(TextureFromPool &a, Texture &b)
+ {
+ Texture::swap(a, b);
+ DRW_texture_pool_give_texture_ownership(DST.vmempool->texture_pool, a);
+ DRW_texture_pool_take_texture_ownership(DST.vmempool->texture_pool, b);
+ }
+ static void swap(Texture &a, TextureFromPool &b)
+ {
+ swap(b, a);
+ }
static void swap(TextureFromPool &a, TextureFromPool &b)
{
- SWAP(GPUTexture *, a.tx_, b.tx_);
- SWAP(const char *, a.name_, b.name_);
+ Texture::swap(a, b);
}
/** Remove methods that are forbidden with this type of textures. */
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 2b2288f23cd..a3097251d35 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -795,7 +795,7 @@ bool DRW_culling_box_test(const DRWView *view, const BoundBox *bbox);
bool DRW_culling_plane_test(const DRWView *view, const float plane[4]);
/**
* Return True if the given box intersect the current view frustum.
- * This function will have to be replaced when world space bb per objects is implemented.
+ * This function will have to be replaced when world space bounding-box per objects is implemented.
*/
bool DRW_culling_min_max_test(const DRWView *view, float obmat[4][4], float min[3], float max[3]);
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.cc b/source/blender/draw/intern/draw_cache_impl_mesh.cc
index d1eb937d711..5de9f1b44c8 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.cc
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.cc
@@ -293,26 +293,28 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
for (int i = 0; i < gpumat_array_len; i++) {
GPUMaterial *gpumat = gpumat_array[i];
- if (gpumat) {
- ListBase gpu_attrs = GPU_material_attributes(gpumat);
- LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
- const char *name = gpu_attr->name;
- eCustomDataType type = static_cast<eCustomDataType>(gpu_attr->type);
- int layer = -1;
- std::optional<eAttrDomain> domain;
-
- if (gpu_attr->is_default_color) {
- name = default_color_name.c_str();
- }
+ if (gpumat == nullptr) {
+ continue;
+ }
+ ListBase gpu_attrs = GPU_material_attributes(gpumat);
+ LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
+ const char *name = gpu_attr->name;
+ eCustomDataType type = static_cast<eCustomDataType>(gpu_attr->type);
+ int layer = -1;
+ std::optional<eAttrDomain> domain;
+
+ if (gpu_attr->is_default_color) {
+ name = default_color_name.c_str();
+ }
- if (type == CD_AUTO_FROM_NAME) {
- /* We need to deduce what exact layer is used.
- *
- * We do it based on the specified name.
- */
- if (name[0] != '\0') {
- layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
- type = CD_MTFACE;
+ if (type == CD_AUTO_FROM_NAME) {
+ /* We need to deduce what exact layer is used.
+ *
+ * We do it based on the specified name.
+ */
+ if (name[0] != '\0') {
+ layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
+ type = CD_MTFACE;
#if 0 /* Tangents are always from UV's - this will never happen. */
if (layer == -1) {
@@ -320,88 +322,87 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Object *object,
type = CD_TANGENT;
}
#endif
- if (layer == -1) {
- /* Try to match a generic attribute, we use the first attribute domain with a
- * matching name. */
- if (drw_custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_POINT;
- }
- else if (drw_custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_CORNER;
- }
- else if (drw_custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_FACE;
- }
- else if (drw_custom_data_match_attribute(cd_edata, name, &layer, &type)) {
- domain = ATTR_DOMAIN_EDGE;
- }
- else {
- layer = -1;
- }
+ if (layer == -1) {
+ /* Try to match a generic attribute, we use the first attribute domain with a
+ * matching name. */
+ if (drw_custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_POINT;
}
-
- if (layer == -1) {
- continue;
+ else if (drw_custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_CORNER;
+ }
+ else if (drw_custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_FACE;
+ }
+ else if (drw_custom_data_match_attribute(cd_edata, name, &layer, &type)) {
+ domain = ATTR_DOMAIN_EDGE;
+ }
+ else {
+ layer = -1;
}
}
- else {
- /* Fall back to the UV layer, which matches old behavior. */
- type = CD_MTFACE;
+
+ if (layer == -1) {
+ continue;
}
}
+ else {
+ /* Fall back to the UV layer, which matches old behavior. */
+ type = CD_MTFACE;
+ }
+ }
- switch (type) {
- case CD_MTFACE: {
- if (layer == -1) {
- layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- }
- if (layer != -1) {
- cd_used.uv |= (1 << layer);
- }
- break;
+ switch (type) {
+ case CD_MTFACE: {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
+ CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
}
- case CD_TANGENT: {
- if (layer == -1) {
- layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
- CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
-
- /* Only fallback to orco (below) when we have no UV layers, see: T56545 */
- if (layer == -1 && name[0] != '\0') {
- layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
- }
- }
- if (layer != -1) {
- cd_used.tan |= (1 << layer);
- }
- else {
- /* no UV layers at all => requesting orco */
- cd_used.tan_orco = 1;
- cd_used.orco = 1;
+ if (layer != -1) {
+ cd_used.uv |= (1 << layer);
+ }
+ break;
+ }
+ case CD_TANGENT: {
+ if (layer == -1) {
+ layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
+ CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
+
+ /* Only fallback to orco (below) when we have no UV layers, see: T56545 */
+ if (layer == -1 && name[0] != '\0') {
+ layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
}
- break;
}
-
- case CD_ORCO: {
+ if (layer != -1) {
+ cd_used.tan |= (1 << layer);
+ }
+ else {
+ /* no UV layers at all => requesting orco */
+ cd_used.tan_orco = 1;
cd_used.orco = 1;
- break;
}
- case CD_PROP_BYTE_COLOR:
- case CD_PROP_COLOR:
- case CD_PROP_FLOAT3:
- case CD_PROP_BOOL:
- case CD_PROP_INT8:
- case CD_PROP_INT32:
- case CD_PROP_FLOAT:
- case CD_PROP_FLOAT2: {
- if (layer != -1 && domain.has_value()) {
- drw_attributes_add_request(attributes, name, type, layer, *domain);
- }
- break;
+ break;
+ }
+
+ case CD_ORCO: {
+ cd_used.orco = 1;
+ break;
+ }
+ case CD_PROP_BYTE_COLOR:
+ case CD_PROP_COLOR:
+ case CD_PROP_FLOAT3:
+ case CD_PROP_BOOL:
+ case CD_PROP_INT8:
+ case CD_PROP_INT32:
+ case CD_PROP_FLOAT:
+ case CD_PROP_FLOAT2: {
+ if (layer != -1 && domain.has_value()) {
+ drw_attributes_add_request(attributes, name, type, layer, *domain);
}
- default:
- break;
+ break;
}
+ default:
+ break;
}
}
}
diff --git a/source/blender/draw/intern/draw_texture_pool.cc b/source/blender/draw/intern/draw_texture_pool.cc
index b36cb5c809e..017ecec7be2 100644
--- a/source/blender/draw/intern/draw_texture_pool.cc
+++ b/source/blender/draw/intern/draw_texture_pool.cc
@@ -160,6 +160,19 @@ void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex)
pool->tmp_tex_released.append(tmp_tex);
}
+void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex)
+{
+ pool->tmp_tex_acquired.remove_first_occurrence_and_reorder(tex);
+}
+
+void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex)
+{
+ BLI_assert(pool->tmp_tex_acquired.first_index_of_try(tex) == -1 &&
+ pool->tmp_tex_released.first_index_of_try(tex) == -1 &&
+ pool->tmp_tex_pruned.first_index_of_try(tex) == -1);
+ pool->tmp_tex_acquired.append(tex);
+}
+
void DRW_texture_pool_reset(DRWTexturePool *pool)
{
pool->last_user_id = -1;
diff --git a/source/blender/draw/intern/draw_texture_pool.h b/source/blender/draw/intern/draw_texture_pool.h
index 7396b55d53a..9fbbf630833 100644
--- a/source/blender/draw/intern/draw_texture_pool.h
+++ b/source/blender/draw/intern/draw_texture_pool.h
@@ -41,6 +41,22 @@ GPUTexture *DRW_texture_pool_texture_acquire(DRWTexturePool *pool,
* Releases a previously acquired texture.
*/
void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex);
+
+/**
+ * This effectively remove a texture from the texture pool, giving full ownership to the caller.
+ * The given texture needs to be been acquired through DRW_texture_pool_texture_acquire().
+ * IMPORTANT: This removes the need for a DRW_texture_pool_texture_release() call on this texture.
+ */
+void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
+/**
+ * This Inserts a texture into the texture pool, giving full ownership to the texture pool.
+ * The texture needs not to be in the pool already.
+ * The texture may be reused in a latter call to DRW_texture_pool_texture_acquire();
+ * IMPORTANT: DRW_texture_pool_texture_release() still needs to be called on this texture
+ * after usage.
+ */
+void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
+
/**
* Resets the user bits for each texture in the pool and delete unused ones.
*/
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
index 7f16837022c..64ade020418 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -58,7 +58,6 @@ template<typename AttributeType, typename VBOType> struct AttributeTypeConverter
}
};
-/* Similar to the one in #extract_mesh_vcol_vbo.cc */
struct gpuMeshCol {
ushort r, g, b, a;
};
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 1c7b3496723..06a62b7a9de 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -1695,7 +1695,7 @@ static int animchannels_group_exec(bContext *C, wmOperator *op)
/* Handle each animdata block separately, so that the regrouping doesn't flow into blocks. */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_ANIMDATA |
- ANIMFILTER_NODUPLIS);
+ ANIMFILTER_NODUPLIS | ANIMFILTER_FCURVESONLY);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
for (ale = anim_data.first; ale; ale = ale->next) {
@@ -3260,10 +3260,14 @@ static int mouse_anim_channels(bContext *C,
bAnimListElem *ale;
int filter;
int notifierFlags = 0;
+ ScrArea *area = CTX_wm_area(C);
/* get the channel that was clicked on */
/* filter channels */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
+ if (ELEM(area->spacetype, SPACE_NLA, SPACE_GRAPH)) {
+ filter |= ANIMFILTER_FCURVESONLY;
+ }
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* get channel from index */
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 3608140a29d..e7c7f679b16 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -402,6 +402,7 @@ static void draw_marker_name(const uchar *text_color,
const uiFontStyle *fstyle,
TimeMarker *marker,
float marker_x,
+ float xmax,
float text_y)
{
const char *name = marker->name;
@@ -419,8 +420,16 @@ static void draw_marker_name(const uchar *text_color,
}
#endif
- int name_x = marker_x + UI_DPI_ICON_SIZE * 0.6;
- UI_fontstyle_draw_simple(fstyle, name_x, text_y, name, final_text_color);
+ const int icon_half_width = UI_DPI_ICON_SIZE * 0.6;
+ const struct uiFontStyleDraw_Params fs_params = {.align = UI_STYLE_TEXT_LEFT, .word_wrap = 0};
+ const struct rcti rect = {
+ .xmin = marker_x + icon_half_width,
+ .xmax = xmax - icon_half_width,
+ .ymin = text_y,
+ .ymax = text_y,
+ };
+
+ UI_fontstyle_draw(fstyle, &rect, name, strlen(name), final_text_color, &fs_params);
}
static void draw_marker_line(const uchar *color, int xpos, int ymin, int ymax)
@@ -462,8 +471,13 @@ static int marker_get_icon_id(TimeMarker *marker, int flag)
return (marker->flag & SELECT) ? ICON_MARKER_HLT : ICON_MARKER;
}
-static void draw_marker(
- const uiFontStyle *fstyle, TimeMarker *marker, int cfra, int xpos, int flag, int region_height)
+static void draw_marker(const uiFontStyle *fstyle,
+ TimeMarker *marker,
+ int xpos,
+ int xmax,
+ int flag,
+ int region_height,
+ bool is_elevated)
{
uchar line_color[4], text_color[4];
@@ -479,12 +493,11 @@ static void draw_marker(
GPU_blend(GPU_BLEND_NONE);
float name_y = UI_DPI_FAC * 18;
- /* Give an offset to the marker name when selected,
- * or when near the current frame (5 frames range, starting from the current one). */
- if ((marker->flag & SELECT) || (cfra - 4 <= marker->frame && marker->frame <= cfra)) {
+ /* Give an offset to the marker that is elevated. */
+ if (is_elevated) {
name_y += UI_DPI_FAC * 10;
}
- draw_marker_name(text_color, fstyle, marker, xpos, name_y);
+ draw_marker_name(text_color, fstyle, marker, xpos, xmax, name_y);
}
static void draw_markers_background(rctf *rect)
@@ -532,6 +545,14 @@ static void get_marker_clip_frame_range(View2D *v2d, float xscale, int r_range[2
r_range[1] = v2d->cur.xmax + font_width_max;
}
+static int markers_frame_sort(const void *a, const void *b)
+{
+ const TimeMarker *marker_a = a;
+ const TimeMarker *marker_b = b;
+
+ return marker_a->frame > marker_b->frame;
+}
+
void ED_markers_draw(const bContext *C, int flag)
{
ListBase *markers = ED_context_get_markers(C);
@@ -561,22 +582,69 @@ void ED_markers_draw(const bContext *C, int flag)
const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
- /* Separate loops in order to draw selected markers on top */
- LISTBASE_FOREACH (TimeMarker *, marker, markers) {
- if ((marker->flag & SELECT) == 0) {
- if (marker_is_in_frame_range(marker, clip_frame_range)) {
- draw_marker(fstyle, marker, cfra, marker->frame * xscale, flag, region->winy);
- }
+ /* Markers are not stored by frame order, so we need to sort it here. */
+ ListBase sorted_markers;
+
+ BLI_duplicatelist(&sorted_markers, markers);
+ BLI_listbase_sort(&sorted_markers, markers_frame_sort);
+
+ /**
+ * Set a temporary bit in the marker's flag to indicate that it should be elevated.
+ * This bit will be flipped back at the end of this function.
+ */
+ const int ELEVATED = 0x10;
+ LISTBASE_FOREACH (TimeMarker *, marker, &sorted_markers) {
+ const bool is_elevated = (marker->flag & SELECT) ||
+ (cfra >= marker->frame &&
+ (marker->next == NULL || cfra < marker->next->frame));
+ SET_FLAG_FROM_TEST(marker->flag, is_elevated, ELEVATED);
+ }
+
+ /* Separate loops in order to draw selected markers on top. */
+
+ /**
+ * Draw non-elevated markers first.
+ * Note that unlike the elevated markers, these marker names will always be clipped by the
+ * proceeding marker. This is done because otherwise, the text overlaps with the icon of the
+ * marker itself.
+ */
+ LISTBASE_FOREACH (TimeMarker *, marker, &sorted_markers) {
+ if ((marker->flag & ELEVATED) == 0 && marker_is_in_frame_range(marker, clip_frame_range)) {
+ const int xmax = marker->next ? marker->next->frame : clip_frame_range[1] + 1;
+ draw_marker(
+ fstyle, marker, marker->frame * xscale, xmax * xscale, flag, region->winy, false);
}
}
- LISTBASE_FOREACH (TimeMarker *, marker, markers) {
- if (marker->flag & SELECT) {
- if (marker_is_in_frame_range(marker, clip_frame_range)) {
- draw_marker(fstyle, marker, cfra, marker->frame * xscale, flag, region->winy);
- }
+
+ /* Now draw the elevated markers */
+ for (TimeMarker *marker = sorted_markers.first; marker != NULL;) {
+
+ /* Skip this marker if it is elevated or out of the frame range. */
+ if ((marker->flag & ELEVATED) == 0 || !marker_is_in_frame_range(marker, clip_frame_range)) {
+ marker = marker->next;
+ continue;
}
+
+ /* Find the next elevated marker. */
+ /* We use the next marker to determine how wide our text should be */
+ TimeMarker *next_marker = marker->next;
+ while (next_marker != NULL && (next_marker->flag & ELEVATED) == 0) {
+ next_marker = next_marker->next;
+ }
+
+ const int xmax = next_marker ? next_marker->frame : clip_frame_range[1] + 1;
+ draw_marker(fstyle, marker, marker->frame * xscale, xmax * xscale, flag, region->winy, true);
+
+ marker = next_marker;
}
+ /* Reset the elevated flag. */
+ LISTBASE_FOREACH (TimeMarker *, marker, &sorted_markers) {
+ marker->flag &= ~ELEVATED;
+ }
+
+ BLI_freelistN(&sorted_markers);
+
GPU_matrix_pop();
}
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 24302aca59b..852bfb00ea6 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -1541,67 +1541,6 @@ void CURVE_OT_split(wmOperatorType *ot)
/** \name Flag Utility Functions
* \{ */
-static bool isNurbselUV(const Nurb *nu, uint8_t flag, int *r_u, int *r_v)
-{
- /* return (u != -1): 1 row in u-direction selected. U has value between 0-pntsv
- * return (v != -1): 1 column in v-direction selected. V has value between 0-pntsu
- */
- BPoint *bp;
- int a, b, sel;
-
- *r_u = *r_v = -1;
-
- bp = nu->bp;
- for (b = 0; b < nu->pntsv; b++) {
- sel = 0;
- for (a = 0; a < nu->pntsu; a++, bp++) {
- if (bp->f1 & flag) {
- sel++;
- }
- }
- if (sel == nu->pntsu) {
- if (*r_u == -1) {
- *r_u = b;
- }
- else {
- return 0;
- }
- }
- else if (sel > 1) {
- return 0; /* because sel == 1 is still ok */
- }
- }
-
- for (a = 0; a < nu->pntsu; a++) {
- sel = 0;
- bp = &nu->bp[a];
- for (b = 0; b < nu->pntsv; b++, bp += nu->pntsu) {
- if (bp->f1 & flag) {
- sel++;
- }
- }
- if (sel == nu->pntsv) {
- if (*r_v == -1) {
- *r_v = a;
- }
- else {
- return 0;
- }
- }
- else if (sel > 1) {
- return 0;
- }
- }
-
- if (*r_u == -1 && *r_v > -1) {
- return 1;
- }
- if (*r_v == -1 && *r_u > -1) {
- return 1;
- }
- return 0;
-}
-
/* return true if U direction is selected and number of selected columns v */
static bool isNurbselU(Nurb *nu, int *v, int flag)
{
@@ -1976,119 +1915,201 @@ static void ed_curve_delete_selected(Object *obedit, View3D *v3d)
}
}
-bool ed_editnurb_extrude_flag(EditNurb *editnurb, const uint8_t flag)
+static void select_bpoints(BPoint *bp,
+ const int stride,
+ const int count,
+ const bool selstatus,
+ const uint8_t flag,
+ const bool hidden)
{
- BPoint *bp, *bpn, *newbp;
- int a, u, v, len;
- bool ok = false;
+ for (int i = 0; i < count; i++) {
+ select_bpoint(bp, selstatus, flag, hidden);
+ bp += stride;
+ }
+}
- LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
- if (nu->pntsv == 1) {
- bp = nu->bp;
- a = nu->pntsu;
- while (a) {
- if (bp->f1 & flag) {
- /* pass */
- }
- else {
- break;
- }
- bp++;
- a--;
- }
- if (a == 0) {
- ok = true;
- newbp = (BPoint *)MEM_mallocN(2 * nu->pntsu * sizeof(BPoint), "extrudeNurb1");
- ED_curve_bpcpy(editnurb, newbp, nu->bp, nu->pntsu);
- bp = newbp + nu->pntsu;
- ED_curve_bpcpy(editnurb, bp, nu->bp, nu->pntsu);
- MEM_freeN(nu->bp);
- nu->bp = newbp;
- a = nu->pntsu;
- while (a--) {
- select_bpoint(bp, SELECT, flag, HIDDEN);
- select_bpoint(newbp, DESELECT, flag, HIDDEN);
- bp++;
- newbp++;
- }
+/**
+ * Calculate and return fully selected legs along i dimension.
+ * Calculates intervals to create extrusion by duplicating existing points while copied to
+ * destination NURBS. For ex. for curve of 3 points indexed by 0..2 to extrude first and last
+ * point copy intervals would be [0, 0][0, 2][2, 2]. Representation in copy_intervals array would
+ * be [0, 0, 2, 2]. Returns -1 if selection is not valid.
+ */
+static int sel_to_copy_ints(const BPoint *bp,
+ const int next_j,
+ const int max_j,
+ const int next_i,
+ const int max_i,
+ const uint8_t flag,
+ int copy_intervals[],
+ int *interval_count,
+ bool *out_is_first_sel)
+{
+ const BPoint *bp_j = bp;
- nu->pntsv = 2;
- nu->orderv = 2;
- BKE_nurb_knot_calc_v(nu);
- }
- }
- else {
- /* which row or column is selected */
+ int selected_leg_count = 0;
+ int ins = 0;
+ int selected_in_prev_leg = -1;
+ int not_full = -1;
- if (isNurbselUV(nu, flag, &u, &v)) {
+ bool is_first_sel = false;
+ bool is_last_sel = false;
- /* deselect all */
- bp = nu->bp;
- a = nu->pntsu * nu->pntsv;
- while (a--) {
- select_bpoint(bp, DESELECT, flag, HIDDEN);
- bp++;
- }
+ for (int j = 0; j < max_j; j++, bp_j += next_j) {
+ const BPoint *bp_j_i = bp_j;
+ int selected_in_curr_leg = 0;
+ for (int i = 0; i < max_i; i++, bp_j_i += next_i) {
+ if (bp_j_i->f1 & flag) {
+ selected_in_curr_leg++;
+ }
+ }
+ if (selected_in_curr_leg == max_i) {
+ selected_leg_count++;
+ if (j == 0) {
+ is_first_sel = true;
+ }
+ else if (j + 1 == max_j) {
+ is_last_sel = true;
+ }
+ }
+ else if (not_full == -1) {
+ not_full = selected_in_curr_leg;
+ }
+ /* We have partialy selected leg in opposite dimension if condition is met. */
+ else if (not_full != selected_in_curr_leg) {
+ return -1;
+ }
+ /* Extrusion area starts/ends if met. */
+ if (selected_in_prev_leg != selected_in_curr_leg) {
+ copy_intervals[ins] = selected_in_curr_leg == max_i || j == 0 ? j : j - 1;
+ ins++;
+ selected_in_prev_leg = selected_in_curr_leg;
+ }
+ copy_intervals[ins] = j;
+ }
+ if (selected_leg_count &&
+ /* Prevents leading and trailing unselected legs if all selected.
+ * Unless it is extrusion from point or curve.*/
+ (selected_leg_count < max_j || max_j == 1)) {
+ /* Prepend unselected leg if more than one leg selected at the starting edge.
+ * max_j == 1 handles extrusion from point to curve and from curve to surface cases. */
+ if (is_first_sel && (copy_intervals[0] < copy_intervals[1] || max_j == 1)) {
+ memmove(copy_intervals + 1, copy_intervals, (ins + 1) * sizeof(copy_intervals[0]));
+ copy_intervals[0] = 0;
+ ins++;
+ is_first_sel = false;
+ }
+ /* Append unselected leg if more than one leg selected at the end. */
+ if (is_last_sel && copy_intervals[ins - 1] < copy_intervals[ins]) {
+ copy_intervals[ins + 1] = copy_intervals[ins];
+ ins++;
+ }
+ }
+ *interval_count = ins;
+ *out_is_first_sel = ins > 1 ? is_first_sel : false;
+ return selected_leg_count;
+}
- if (ELEM(u, 0, nu->pntsv - 1)) { /* row in u-direction selected */
- ok = true;
- newbp = (BPoint *)MEM_mallocN(nu->pntsu * (nu->pntsv + 1) * sizeof(BPoint),
- "extrudeNurb1");
- if (u == 0) {
- len = nu->pntsv * nu->pntsu;
- ED_curve_bpcpy(editnurb, newbp + nu->pntsu, nu->bp, len);
- ED_curve_bpcpy(editnurb, newbp, nu->bp, nu->pntsu);
- bp = newbp;
- }
- else {
- len = nu->pntsv * nu->pntsu;
- ED_curve_bpcpy(editnurb, newbp, nu->bp, len);
- ED_curve_bpcpy(editnurb, newbp + len, &nu->bp[len - nu->pntsu], nu->pntsu);
- bp = newbp + len;
- }
+typedef struct NurbDim {
+ int pntsu;
+ int pntsv;
+} NurbDim;
- a = nu->pntsu;
- while (a--) {
- select_bpoint(bp, SELECT, flag, HIDDEN);
- bp++;
- }
+static NurbDim editnurb_find_max_points_num(const EditNurb *editnurb)
+{
+ NurbDim ret = {0, 0};
+ LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
+ if (nu->pntsu > ret.pntsu) {
+ ret.pntsu = nu->pntsu;
+ }
+ if (nu->pntsv > ret.pntsv) {
+ ret.pntsv = nu->pntsv;
+ }
+ }
+ return ret;
+}
- MEM_freeN(nu->bp);
- nu->bp = newbp;
- nu->pntsv++;
- BKE_nurb_knot_calc_v(nu);
- }
- else if (ELEM(v, 0, nu->pntsu - 1)) { /* column in v-direction selected */
- ok = true;
- bpn = newbp = (BPoint *)MEM_mallocN((nu->pntsu + 1) * nu->pntsv * sizeof(BPoint),
- "extrudeNurb1");
- bp = nu->bp;
+bool ed_editnurb_extrude_flag(EditNurb *editnurb, const uint8_t flag)
+{
+ const NurbDim max = editnurb_find_max_points_num(editnurb);
+ /* One point induces at most one interval. Except single point case, it can give + 1.
+ * Another +1 is for first element of the first interval. */
+ int *const intvls_u = MEM_malloc_arrayN(max.pntsu + 2, sizeof(int), "extrudeNurb0");
+ int *const intvls_v = MEM_malloc_arrayN(max.pntsv + 2, sizeof(int), "extrudeNurb1");
+ bool ok = false;
- for (a = 0; a < nu->pntsv; a++) {
- if (v == 0) {
- *bpn = *bp;
- bpn->f1 |= flag;
- bpn++;
- }
- ED_curve_bpcpy(editnurb, bpn, bp, nu->pntsu);
- bp += nu->pntsu;
- bpn += nu->pntsu;
- if (v == nu->pntsu - 1) {
- *bpn = *(bp - 1);
- bpn->f1 |= flag;
- bpn++;
- }
- }
+ LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
+ int intvl_cnt_u;
+ bool is_first_sel_u;
- MEM_freeN(nu->bp);
- nu->bp = newbp;
- nu->pntsu++;
- BKE_nurb_knot_calc_u(nu);
- }
- }
+ /* Calculate selected U legs and intervals for their extrusion. */
+ const int selected_us = sel_to_copy_ints(
+ nu->bp, 1, nu->pntsu, nu->pntsu, nu->pntsv, flag, intvls_u, &intvl_cnt_u, &is_first_sel_u);
+ if (selected_us == -1) {
+ continue;
}
- }
+ int intvl_cnt_v;
+ bool is_first_sel_v;
+ const bool is_point = nu->pntsu == 1;
+ const bool is_curve = nu->pntsv == 1;
+ const bool extrude_every_u_point = selected_us == nu->pntsu;
+ if (is_point || (is_curve && !extrude_every_u_point)) {
+ intvls_v[0] = intvls_v[1] = 0;
+ intvl_cnt_v = 1;
+ is_first_sel_v = false;
+ }
+ else {
+ sel_to_copy_ints(nu->bp,
+ nu->pntsu,
+ nu->pntsv,
+ 1,
+ nu->pntsu,
+ flag,
+ intvls_v,
+ &intvl_cnt_v,
+ &is_first_sel_v);
+ }
+
+ const int new_pntsu = nu->pntsu + intvl_cnt_u - 1;
+ const int new_pntsv = nu->pntsv + intvl_cnt_v - 1;
+ BPoint *const new_bp = (BPoint *)MEM_malloc_arrayN(
+ new_pntsu * new_pntsv, sizeof(BPoint), "extrudeNurb2");
+ BPoint *new_bp_v = new_bp;
+
+ bool selected_v = is_first_sel_v;
+ for (int j = 1; j <= intvl_cnt_v; j++, selected_v = !selected_v) {
+ BPoint *old_bp_v = nu->bp + intvls_v[j - 1] * nu->pntsu;
+ for (int v_j = intvls_v[j - 1]; v_j <= intvls_v[j];
+ v_j++, new_bp_v += new_pntsu, old_bp_v += nu->pntsu) {
+ BPoint *new_bp_u_v = new_bp_v;
+ bool selected_u = is_first_sel_u;
+ for (int i = 1; i <= intvl_cnt_u; i++, selected_u = !selected_u) {
+ const int copy_from = intvls_u[i - 1];
+ const int copy_to = intvls_u[i];
+ const int copy_count = copy_to - copy_from + 1;
+ const bool sel_status = selected_u || selected_v ? SELECT : DESELECT;
+ ED_curve_bpcpy(editnurb, new_bp_u_v, old_bp_v + copy_from, copy_count);
+ select_bpoints(new_bp_u_v, 1, copy_count, sel_status, flag, HIDDEN);
+ new_bp_u_v += copy_count;
+ }
+ }
+ }
+
+ MEM_freeN(nu->bp);
+ nu->bp = new_bp;
+ nu->pntsu = new_pntsu;
+ if (nu->pntsv == 1 && new_pntsv > 1) {
+ nu->orderv = 2;
+ }
+ nu->pntsv = new_pntsv;
+ BKE_nurb_knot_calc_u(nu);
+ BKE_nurb_knot_calc_v(nu);
+
+ ok = true;
+ }
+ MEM_freeN(intvls_u);
+ MEM_freeN(intvls_v);
return ok;
}
@@ -5695,23 +5716,12 @@ static int curve_extrude_exec(bContext *C, wmOperator *UNUSED(op))
Curve *cu = obedit->data;
EditNurb *editnurb = cu->editnurb;
bool changed = false;
- bool as_curve = false;
if (!ED_curve_select_check(v3d, cu->editnurb)) {
continue;
}
- /* First test: curve? */
- if (obedit->type != OB_CURVES_LEGACY) {
- LISTBASE_FOREACH (Nurb *, nu, &editnurb->nurbs) {
- if ((nu->pntsv == 1) && (ED_curve_nurb_select_count(v3d, nu) < nu->pntsu)) {
- as_curve = true;
- break;
- }
- }
- }
-
- if (obedit->type == OB_CURVES_LEGACY || as_curve) {
+ if (obedit->type == OB_CURVES_LEGACY) {
changed = ed_editcurve_extrude(cu, editnurb, v3d);
}
else {
diff --git a/source/blender/editors/gpencil/gpencil_add_blank.c b/source/blender/editors/gpencil/gpencil_add_blank.c
index e8e6d328804..b88b33913ac 100644
--- a/source/blender/editors/gpencil/gpencil_add_blank.c
+++ b/source/blender/editors/gpencil/gpencil_add_blank.c
@@ -19,6 +19,8 @@
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BLT_translation.h"
+
#include "DEG_depsgraph.h"
#include "ED_gpencil.h"
@@ -34,7 +36,7 @@ typedef struct ColorTemplate {
static int gpencil_stroke_material(Main *bmain, Object *ob, const ColorTemplate *pct)
{
int index;
- Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, pct->name, &index);
+ Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, DATA_(pct->name), &index);
copy_v4_v4(ma->gp_style->stroke_rgba, pct->line);
srgb_to_linearrgb_v4(ma->gp_style->stroke_rgba, ma->gp_style->stroke_rgba);
@@ -52,7 +54,7 @@ static int gpencil_stroke_material(Main *bmain, Object *ob, const ColorTemplate
/* Color Data */
static const ColorTemplate gp_stroke_material_black = {
- "Black",
+ N_("Black"),
{0.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
diff --git a/source/blender/editors/gpencil/gpencil_add_lineart.c b/source/blender/editors/gpencil/gpencil_add_lineart.c
index 964a57a8ced..2ac26c927f4 100644
--- a/source/blender/editors/gpencil/gpencil_add_lineart.c
+++ b/source/blender/editors/gpencil/gpencil_add_lineart.c
@@ -21,6 +21,8 @@
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BLT_translation.h"
+
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
@@ -40,7 +42,7 @@ static int gpencil_lineart_material(Main *bmain,
const bool fill)
{
int index;
- Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, pct->name, &index);
+ Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, DATA_(pct->name), &index);
copy_v4_v4(ma->gp_style->stroke_rgba, pct->line);
srgb_to_linearrgb_v4(ma->gp_style->stroke_rgba, ma->gp_style->stroke_rgba);
@@ -59,7 +61,7 @@ static int gpencil_lineart_material(Main *bmain,
/* Color Data */
static const ColorTemplate gp_stroke_material_black = {
- "Black",
+ N_("Black"),
{0.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
diff --git a/source/blender/editors/gpencil/gpencil_add_monkey.c b/source/blender/editors/gpencil/gpencil_add_monkey.c
index bc046e89d21..ce38c261c1f 100644
--- a/source/blender/editors/gpencil/gpencil_add_monkey.c
+++ b/source/blender/editors/gpencil/gpencil_add_monkey.c
@@ -19,6 +19,8 @@
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BLT_translation.h"
+
#include "DEG_depsgraph.h"
#include "ED_gpencil.h"
@@ -54,7 +56,7 @@ static int gpencil_monkey_color(
Main *bmain, Object *ob, const ColorTemplate *pct, bool stroke, bool fill)
{
int index;
- Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, pct->name, &index);
+ Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, DATA_(pct->name), &index);
copy_v4_v4(ma->gp_style->stroke_rgba, pct->line);
srgb_to_linearrgb_v4(ma->gp_style->stroke_rgba, ma->gp_style->stroke_rgba);
@@ -781,37 +783,37 @@ static const float data27[33 * GP_PRIM_DATABUF_SIZE] = {
/* Monkey Color Data */
static const ColorTemplate gp_monkey_pct_black = {
- "Black",
+ N_("Black"),
{0.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
static const ColorTemplate gp_monkey_pct_skin = {
- "Skin",
+ N_("Skin"),
{0.733f, 0.569f, 0.361f, 1.0f},
{0.745f, 0.502f, 0.278f, 1.0f},
};
static const ColorTemplate gp_monkey_pct_skin_light = {
- "Skin_Light",
+ N_("Skin_Light"),
{0.914f, 0.827f, 0.635f, 1.0f},
{0.913f, 0.828f, 0.637f, 0.0f},
};
static const ColorTemplate gp_monkey_pct_skin_shadow = {
- "Skin_Shadow",
+ N_("Skin_Shadow"),
{0.322f, 0.29f, 0.224f, 0.5f},
{0.32f, 0.29f, 0.223f, 0.3f},
};
static const ColorTemplate gp_monkey_pct_eyes = {
- "Eyes",
+ N_("Eyes"),
{0.553f, 0.39f, 0.266f, 0.0f},
{0.847f, 0.723f, 0.599f, 1.0f},
};
static const ColorTemplate gp_monkey_pct_pupils = {
- "Pupils",
+ N_("Pupils"),
{0.0f, 0.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 1.0f},
};
diff --git a/source/blender/editors/gpencil/gpencil_add_stroke.c b/source/blender/editors/gpencil/gpencil_add_stroke.c
index e24964c4832..4687f9188fd 100644
--- a/source/blender/editors/gpencil/gpencil_add_stroke.c
+++ b/source/blender/editors/gpencil/gpencil_add_stroke.c
@@ -19,6 +19,8 @@
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BLT_translation.h"
+
#include "DEG_depsgraph.h"
#include "ED_gpencil.h"
@@ -37,7 +39,7 @@ static int gpencil_stroke_material(Main *bmain,
const bool fill)
{
int index;
- Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, pct->name, &index);
+ Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, DATA_(pct->name), &index);
copy_v4_v4(ma->gp_style->stroke_rgba, pct->line);
srgb_to_linearrgb_v4(ma->gp_style->stroke_rgba, ma->gp_style->stroke_rgba);
@@ -150,37 +152,37 @@ static const float data0[175 * GP_PRIM_DATABUF_SIZE] = {
/* Color Data */
static const ColorTemplate gp_stroke_material_black = {
- "Black",
+ N_("Black"),
{0.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
static const ColorTemplate gp_stroke_material_white = {
- "White",
+ N_("White"),
{1.0f, 1.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
static const ColorTemplate gp_stroke_material_red = {
- "Red",
+ N_("Red"),
{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
static const ColorTemplate gp_stroke_material_green = {
- "Green",
+ N_("Green"),
{0.0f, 1.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
static const ColorTemplate gp_stroke_material_blue = {
- "Blue",
+ N_("Blue"),
{0.0f, 0.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f},
};
static const ColorTemplate gp_stroke_material_grey = {
- "Grey",
+ N_("Grey"),
{0.358f, 0.358f, 0.358f, 1.0f},
{0.5f, 0.5f, 0.5f, 1.0f},
};
diff --git a/source/blender/editors/gpencil/gpencil_edit.c b/source/blender/editors/gpencil/gpencil_edit.c
index 69a74c36aee..c05ab8c6b28 100644
--- a/source/blender/editors/gpencil/gpencil_edit.c
+++ b/source/blender/editors/gpencil/gpencil_edit.c
@@ -3395,6 +3395,7 @@ static int gpencil_stroke_caps_set_exec(bContext *C, wmOperator *op)
bGPdata *gpd = ED_gpencil_data_get_active(C);
Object *ob = CTX_data_active_object(C);
const int type = RNA_enum_get(op->ptr, "type");
+ const bool is_multiedit = (bool)GPENCIL_MULTIEDIT_SESSIONS_ON(gpd);
/* sanity checks */
if (ELEM(NULL, gpd)) {
@@ -3404,46 +3405,57 @@ static int gpencil_stroke_caps_set_exec(bContext *C, wmOperator *op)
bool changed = false;
/* loop all selected strokes */
CTX_DATA_BEGIN (C, bGPDlayer *, gpl, editable_gpencil_layers) {
- if (gpl->actframe == NULL) {
- continue;
- }
+ bGPDframe *init_gpf = (is_multiedit) ? gpl->frames.first : gpl->actframe;
- for (bGPDstroke *gps = gpl->actframe->strokes.last; gps; gps = gps->prev) {
- MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(ob, gps->mat_nr + 1);
+ for (bGPDframe *gpf = init_gpf; gpf; gpf = gpf->next) {
+ if ((gpf == gpl->actframe) || ((gpf->flag & GP_FRAME_SELECT) && (is_multiedit))) {
+ if (gpf == NULL) {
+ continue;
+ }
- /* skip strokes that are not selected or invalid for current view */
- if (((gps->flag & GP_STROKE_SELECT) == 0) || (ED_gpencil_stroke_can_use(C, gps) == false)) {
- continue;
- }
- /* skip hidden or locked colors */
- if (!gp_style || (gp_style->flag & GP_MATERIAL_HIDE) ||
- (gp_style->flag & GP_MATERIAL_LOCKED)) {
- continue;
- }
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ MaterialGPencilStyle *gp_style = BKE_gpencil_material_settings(ob, gps->mat_nr + 1);
- short prev_first = gps->caps[0];
- short prev_last = gps->caps[1];
+ /* skip strokes that are not selected or invalid for current view */
+ if (((gps->flag & GP_STROKE_SELECT) == 0) ||
+ (ED_gpencil_stroke_can_use(C, gps) == false)) {
+ continue;
+ }
+ /* skip hidden or locked colors */
+ if (!gp_style || (gp_style->flag & GP_MATERIAL_HIDE) ||
+ (gp_style->flag & GP_MATERIAL_LOCKED)) {
+ continue;
+ }
+
+ short prev_first = gps->caps[0];
+ short prev_last = gps->caps[1];
+
+ if (ELEM(type, GP_STROKE_CAPS_TOGGLE_BOTH, GP_STROKE_CAPS_TOGGLE_START)) {
+ ++gps->caps[0];
+ if (gps->caps[0] >= GP_STROKE_CAP_MAX) {
+ gps->caps[0] = GP_STROKE_CAP_ROUND;
+ }
+ }
+ if (ELEM(type, GP_STROKE_CAPS_TOGGLE_BOTH, GP_STROKE_CAPS_TOGGLE_END)) {
+ ++gps->caps[1];
+ if (gps->caps[1] >= GP_STROKE_CAP_MAX) {
+ gps->caps[1] = GP_STROKE_CAP_ROUND;
+ }
+ }
+ if (type == GP_STROKE_CAPS_TOGGLE_DEFAULT) {
+ gps->caps[0] = GP_STROKE_CAP_ROUND;
+ gps->caps[1] = GP_STROKE_CAP_ROUND;
+ }
- if (ELEM(type, GP_STROKE_CAPS_TOGGLE_BOTH, GP_STROKE_CAPS_TOGGLE_START)) {
- ++gps->caps[0];
- if (gps->caps[0] >= GP_STROKE_CAP_MAX) {
- gps->caps[0] = GP_STROKE_CAP_ROUND;
+ if (prev_first != gps->caps[0] || prev_last != gps->caps[1]) {
+ changed = true;
+ }
}
- }
- if (ELEM(type, GP_STROKE_CAPS_TOGGLE_BOTH, GP_STROKE_CAPS_TOGGLE_END)) {
- ++gps->caps[1];
- if (gps->caps[1] >= GP_STROKE_CAP_MAX) {
- gps->caps[1] = GP_STROKE_CAP_ROUND;
+ /* If not multi-edit, exit loop. */
+ if (!is_multiedit) {
+ break;
}
}
- if (type == GP_STROKE_CAPS_TOGGLE_DEFAULT) {
- gps->caps[0] = GP_STROKE_CAP_ROUND;
- gps->caps[1] = GP_STROKE_CAP_ROUND;
- }
-
- if (prev_first != gps->caps[0] || prev_last != gps->caps[1]) {
- changed = true;
- }
}
}
CTX_DATA_END;
@@ -3550,9 +3562,9 @@ static int gpencil_stroke_join_exec(bContext *C, wmOperator *op)
bGPdata *gpd = ED_gpencil_data_get_active(C);
bGPDlayer *activegpl = BKE_gpencil_layer_active_get(gpd);
Object *ob = CTX_data_active_object(C);
- /* Limit the number of strokes to join. It makes no sense to allow an very high number of strokes
- * for CPU time and because to have a stroke with thousands of points is unpractical, so limit
- * this number avoid to joining a full frame scene in one single stroke. */
+ /* Limit the number of strokes to join. It makes no sense to allow an very high number of
+ * strokes for CPU time and because to have a stroke with thousands of points is unpractical,
+ * so limit this number avoid to joining a full frame scene in one single stroke. */
const int max_join_strokes = 128;
const int type = RNA_enum_get(op->ptr, "type");
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 8ecd1d850d1..71ddffca8a9 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -144,6 +144,7 @@ void BM_uv_element_map_free(struct UvElementMap *element_map);
struct UvElement *BM_uv_element_get(struct UvElementMap *map,
struct BMFace *efa,
struct BMLoop *l);
+struct UvElement *BM_uv_element_get_head(struct UvElementMap *map, struct UvElement *child);
/**
* Can we edit UV's for this mesh?
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 0298983ed26..931bb7be8bf 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -1196,6 +1196,28 @@ bool ED_view3d_camera_lock_autokey(struct View3D *v3d,
void ED_view3d_lock_clear(struct View3D *v3d);
+/**
+ * Create an undo step when the camera is locked to the view.
+ * \param str: The name of the undo step (typically #wmOperatorType.name should be used).
+ *
+ * \return true when the call to push an undo step was made.
+ */
+bool ED_view3d_camera_lock_undo_push(const char *str,
+ View3D *v3d,
+ struct RegionView3D *rv3d,
+ struct bContext *C);
+
+/**
+ * A version of #ED_view3d_camera_lock_undo_push that performs a grouped undo push.
+ *
+ * \note use for actions that are likely to be repeated such as mouse wheel to zoom,
+ * where adding a separate undo step each time isn't desirable.
+ */
+bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
+ View3D *v3d,
+ struct RegionView3D *rv3d,
+ struct bContext *C);
+
#define VIEW3D_MARGIN 1.4f
#define VIEW3D_DIST_FALLBACK 1.0f
diff --git a/source/blender/editors/interface/interface_panel.cc b/source/blender/editors/interface/interface_panel.cc
index 53f1265ee74..dc6a0fecb73 100644
--- a/source/blender/editors/interface/interface_panel.cc
+++ b/source/blender/editors/interface/interface_panel.cc
@@ -1090,7 +1090,7 @@ static void panel_draw_aligned_widgets(const uiStyle *style,
const int header_height = BLI_rcti_size_y(header_rect);
const int scaled_unit = round_fl_to_int(UI_UNIT_X / aspect);
- /* Offset triangle and text to the right for subpanels. */
+ /* Offset triangle and text to the right for sub-panels. */
rcti widget_rect;
widget_rect.xmin = header_rect->xmin + (is_subpanel ? scaled_unit * 0.7f : 0);
widget_rect.xmax = header_rect->xmax;
@@ -1285,7 +1285,7 @@ bool UI_panel_should_show_background(const ARegion *region, const PanelType *pan
void UI_panel_category_draw_all(ARegion *region, const char *category_id_active)
{
// #define USE_FLAT_INACTIVE
- const bool is_left = (bool)RGN_ALIGN_ENUM_FROM_MASK(region->alignment != RGN_ALIGN_RIGHT);
+ const bool is_left = RGN_ALIGN_ENUM_FROM_MASK(region->alignment) != RGN_ALIGN_RIGHT;
View2D *v2d = &region->v2d;
const uiStyle *style = UI_style_get();
const uiFontStyle *fstyle = &style->widget;
@@ -2092,7 +2092,7 @@ static void ui_handle_panel_header(const bContext *C,
ui_panel_drag_collapse_handler_add(C, UI_panel_is_closed(panel));
}
- /* Set panel custom data (modifier) active when expanding subpanels, but not top-level
+ /* Set panel custom data (modifier) active when expanding sub-panels, but not top-level
* panels to allow collapsing and expanding without setting the active element. */
if (is_subpanel) {
panel_custom_data_active_set(panel);
diff --git a/source/blender/editors/interface/interface_region_search.cc b/source/blender/editors/interface/interface_region_search.cc
index f04229609f9..6bb47666afd 100644
--- a/source/blender/editors/interface/interface_region_search.cc
+++ b/source/blender/editors/interface/interface_region_search.cc
@@ -710,18 +710,18 @@ static ARegion *ui_searchbox_create_generic_ex(bContext *C,
type.regionid = RGN_TYPE_TEMPORARY;
region->type = &type;
- /* create searchbox data */
+ /* Create search-box data. */
uiSearchboxData *data = MEM_cnew<uiSearchboxData>(__func__);
- /* set font, get bb */
+ /* Set font, get the bounding-box. */
data->fstyle = style->widget; /* copy struct */
ui_fontscale(&data->fstyle.points, aspect);
UI_fontstyle_set(&data->fstyle);
region->regiondata = data;
- /* special case, hardcoded feature, not draw backdrop when called from menus,
- * assume for design that popup already added it */
+ /* Special case, hard-coded feature, not draw backdrop when called from menus,
+ * assume for design that popup already added it. */
if (but->block->flag & UI_BLOCK_SEARCH_MENU) {
data->noback = true;
}
diff --git a/source/blender/editors/interface/interface_region_tooltip.cc b/source/blender/editors/interface/interface_region_tooltip.cc
index e18d23c8a1c..6a39b761983 100644
--- a/source/blender/editors/interface/interface_region_tooltip.cc
+++ b/source/blender/editors/interface/interface_region_tooltip.cc
@@ -90,8 +90,10 @@ struct uiTooltipField {
char *text;
char *text_suffix;
struct {
- uint x_pos; /* x cursor position at the end of the last line */
- uint lines; /* number of lines, 1 or more with word-wrap */
+ /** X cursor position at the end of the last line. */
+ uint x_pos;
+ /** Number of lines, 1 or more with word-wrap. */
+ uint lines;
} geom;
uiTooltipFormat format;
};
@@ -165,7 +167,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
float tip_colors[UI_TIP_LC_MAX][3];
uchar drawcol[4] = {0, 0, 0, 255}; /* to store color in while drawing (alpha is always 255) */
- /* the color from the theme */
+ /* The color from the theme. */
float *main_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Main)];
float *value_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Value)];
float *active_color = tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Active)];
@@ -177,13 +179,13 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
wmOrtho2_region_pixelspace(region);
- /* draw background */
+ /* Draw background. */
ui_draw_tooltip_background(UI_style_get(), nullptr, &bbox);
/* set background_color */
rgb_uchar_to_float(background_color, theme->inner);
- /* calculate normal_color */
+ /* Calculate `normal_color`. */
rgb_uchar_to_float(main_color, theme->text);
copy_v3_v3(active_color, main_color);
copy_v3_v3(normal_color, main_color);
@@ -191,19 +193,19 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
copy_v3_v3(alert_color, main_color);
copy_v3_v3(value_color, main_color);
- /* find the brightness difference between background and text colors */
+ /* Find the brightness difference between background and text colors. */
const float tone_bg = rgb_to_grayscale(background_color);
- /* tone_fg = rgb_to_grayscale(main_color); */
+ // tone_fg = rgb_to_grayscale(main_color);
- /* mix the colors */
+ /* Mix the colors. */
rgb_tint(value_color, 0.0f, 0.0f, tone_bg, 0.2f); /* Light gray. */
rgb_tint(active_color, 0.6f, 0.2f, tone_bg, 0.2f); /* Light blue. */
rgb_tint(normal_color, 0.0f, 0.0f, tone_bg, 0.4f); /* Gray. */
rgb_tint(python_color, 0.0f, 0.0f, tone_bg, 0.5f); /* Dark gray. */
rgb_tint(alert_color, 0.0f, 0.8f, tone_bg, 0.1f); /* Red. */
- /* draw text */
+ /* Draw text. */
BLF_wordwrap(data->fstyle.uifont_id, data->wrap_width);
BLF_wordwrap(blf_mono_font, data->wrap_width);
@@ -221,12 +223,12 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
fs_params.align = UI_STYLE_TEXT_LEFT;
fs_params.word_wrap = true;
- /* draw header and active data (is done here to be able to change color) */
+ /* Draw header and active data (is done here to be able to change color). */
rgb_float_to_uchar(drawcol, tip_colors[static_cast<int>(uiTooltipFormat::ColorID::Main)]);
UI_fontstyle_set(&data->fstyle);
UI_fontstyle_draw(&data->fstyle, &bbox, field->text, UI_TIP_STR_MAX, drawcol, &fs_params);
- /* offset to the end of the last line */
+ /* Offset to the end of the last line. */
if (field->text_suffix) {
const float xofs = field->geom.x_pos;
const float yofs = data->lineh * (field->geom.lines - 1);
@@ -238,7 +240,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
UI_fontstyle_draw(
&data->fstyle, &bbox, field->text_suffix, UI_TIP_STR_MAX, drawcol, &fs_params);
- /* undo offset */
+ /* Undo offset. */
bbox.xmin -= xofs;
bbox.ymax += yofs;
}
@@ -251,7 +253,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
fstyle_mono.uifont_id = blf_mono_font;
UI_fontstyle_set(&fstyle_mono);
- /* XXX, needed because we don't have mono in 'U.uifonts' */
+ /* XXX: needed because we don't have mono in 'U.uifonts'. */
BLF_size(fstyle_mono.uifont_id, fstyle_mono.points * U.pixelsize, U.dpi);
rgb_float_to_uchar(drawcol, tip_colors[static_cast<int>(field->format.color_id)]);
UI_fontstyle_draw(&fstyle_mono, &bbox, field->text, UI_TIP_STR_MAX, drawcol, &fs_params);
@@ -262,7 +264,7 @@ static void ui_tooltip_region_draw_cb(const bContext *UNUSED(C), ARegion *region
fs_params.align = UI_STYLE_TEXT_LEFT;
fs_params.word_wrap = true;
- /* draw remaining data */
+ /* Draw remaining data. */
rgb_float_to_uchar(drawcol, tip_colors[static_cast<int>(field->format.color_id)]);
UI_fontstyle_set(&data->fstyle);
UI_fontstyle_draw(&data->fstyle, &bbox, field->text, UI_TIP_STR_MAX, drawcol, &fs_params);
@@ -327,13 +329,13 @@ static bool ui_tooltip_data_append_from_keymap(bContext *C, uiTooltipData *data,
LISTBASE_FOREACH (wmKeyMapItem *, kmi, &keymap->items) {
wmOperatorType *ot = WM_operatortype_find(kmi->idname, true);
if (ot != nullptr) {
- /* Tip */
+ /* Tip. */
{
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Main, true);
field->text = BLI_strdup(ot->description ? ot->description : ot->name);
}
- /* Shortcut */
+ /* Shortcut. */
{
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Normal);
@@ -344,7 +346,7 @@ static bool ui_tooltip_data_append_from_keymap(bContext *C, uiTooltipData *data,
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), found ? buf : "None");
}
- /* Python */
+ /* Python. */
if (U.flag & USER_TOOLTIPS_PYTHON) {
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Python);
@@ -408,9 +410,8 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
uiTooltipData *data = MEM_cnew<uiTooltipData>(__func__);
#ifdef WITH_PYTHON
- /* it turns out to be most simple to do this via Python since C
- * doesn't have access to information about non-active tools.
- */
+ /* It turns out to be most simple to do this via Python since C
+ * doesn't have access to information about non-active tools. */
/* Title (when icon-only). */
if (but->drawstr[0] == '\0') {
@@ -781,8 +782,8 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
/* Tip Label (only for buttons not already showing the label).
* Check prefix instead of comparing because the button may include the shortcut.
- * Buttons with dynamic tooltips also don't get their default label here since they
- * can already provide more accurate and specific tooltip content. */
+ * Buttons with dynamic tool-tips also don't get their default label here since they
+ * can already provide more accurate and specific tool-tip content. */
if (but_label.strinfo && !STRPREFIX(but->drawstr, but_label.strinfo) && !but->tip_func) {
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Header, uiTooltipFormat::ColorID::Normal);
@@ -811,21 +812,21 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
field->text = BLI_strdup(TIP_("(Shift-Click/Drag to select multiple)"));
}
}
- /* Enum field label & tip */
+ /* Enum field label & tip. */
if (enum_tip.strinfo) {
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value);
field->text = BLI_strdup(enum_tip.strinfo);
}
- /* Op shortcut */
+ /* Operator shortcut. */
if (op_keymap.strinfo) {
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
field->text = BLI_sprintfN(TIP_("Shortcut: %s"), op_keymap.strinfo);
}
- /* Property context-toggle shortcut */
+ /* Property context-toggle shortcut. */
if (prop_keymap.strinfo) {
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Normal, uiTooltipFormat::ColorID::Value, true);
@@ -833,9 +834,9 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
}
if (ELEM(but->type, UI_BTYPE_TEXT, UI_BTYPE_SEARCH_MENU)) {
- /* better not show the value of a password */
+ /* Better not show the value of a password. */
if ((rnaprop && (RNA_property_subtype(rnaprop) == PROP_PASSWORD)) == 0) {
- /* full string */
+ /* Full string. */
ui_but_string_get(but, buf, sizeof(buf));
if (buf[0]) {
uiTooltipField *field = text_field_add(
@@ -879,15 +880,15 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
}
else if (optype) {
PointerRNA *opptr = extra_icon ? UI_but_extra_operator_icon_opptr_get(extra_icon) :
- /* allocated when needed, the button owns it */
+ /* Allocated when needed, the button owns it. */
UI_but_operator_ptr_get(but);
- /* so the context is passed to fieldf functions (some py fieldf functions use it) */
+ /* So the context is passed to field functions (some Python field functions use it). */
WM_operator_properties_sanitize(opptr, false);
char *str = ui_tooltip_text_python_from_op(C, optype, opptr);
- /* operator info */
+ /* Operator info. */
if (U.flag & USER_TOOLTIPS_PYTHON) {
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Mono, uiTooltipFormat::ColorID::Python, true);
@@ -897,12 +898,12 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
MEM_freeN(str);
}
- /* button is disabled, we may be able to tell user why */
+ /* Button is disabled, we may be able to tell user why. */
if ((but->flag & UI_BUT_DISABLED) || extra_icon) {
const char *disabled_msg = nullptr;
bool disabled_msg_free = false;
- /* if operator poll check failed, it can give pretty precise info why */
+ /* If operator poll check failed, it can give pretty precise info why. */
if (optype) {
const wmOperatorCallContext opcontext = extra_icon ? extra_icon->optype_params->opcontext :
but->opcontext;
@@ -913,7 +914,7 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
ui_but_context_poll_operator_ex(C, but, &call_params);
disabled_msg = CTX_wm_operator_poll_msg_get(C, &disabled_msg_free);
}
- /* alternatively, buttons can store some reasoning too */
+ /* Alternatively, buttons can store some reasoning too. */
else if (!extra_icon && but->disabled_info) {
disabled_msg = TIP_(but->disabled_info);
}
@@ -937,7 +938,7 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
field->text = BLI_sprintfN(TIP_("Python: %s.%s"), rna_struct.strinfo, rna_prop.strinfo);
}
else {
- /* Only struct (e.g. menus) */
+ /* Only struct (e.g. menus). */
field->text = BLI_sprintfN(TIP_("Python: %s"), rna_struct.strinfo);
}
}
@@ -946,7 +947,7 @@ static uiTooltipData *ui_tooltip_data_from_button_or_extra_icon(bContext *C,
uiTooltipField *field = text_field_add(
data, uiTooltipFormat::Style::Mono, uiTooltipFormat::ColorID::Python);
- /* this could get its own 'BUT_GET_...' type */
+ /* This could get its own `BUT_GET_...` type. */
/* never fails */
/* Move ownership (no need for re-allocation). */
@@ -997,7 +998,7 @@ static uiTooltipData *ui_tooltip_data_from_gizmo(bContext *C, wmGizmo *gz)
{
uiTooltipData *data = MEM_cnew<uiTooltipData>(__func__);
- /* TODO(campbell): a way for gizmos to have their own descriptions (low priority). */
+ /* TODO(@campbellbarton): a way for gizmos to have their own descriptions (low priority). */
/* Operator Actions */
{
@@ -1059,7 +1060,7 @@ static uiTooltipData *ui_tooltip_data_from_gizmo(bContext *C, wmGizmo *gz)
if (gz->type->target_property_defs_len) {
wmGizmoProperty *gz_prop_array = WM_gizmo_target_property_array(gz);
for (int i = 0; i < gz->type->target_property_defs_len; i++) {
- /* TODO(campbell): function callback descriptions. */
+ /* TODO(@campbellbarton): function callback descriptions. */
wmGizmoProperty *gz_prop = &gz_prop_array[i];
if (gz_prop->prop != nullptr) {
const char *info = RNA_property_ui_description(gz_prop->prop);
@@ -1093,7 +1094,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
rcti rect_i;
int font_flag = 0;
- /* create area region */
+ /* Create area region. */
ARegion *region = ui_region_temp_add(CTX_wm_screen(C));
static ARegionType type;
@@ -1103,7 +1104,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
type.regionid = RGN_TYPE_TEMPORARY;
region->type = &type;
- /* set font, get bb */
+ /* Set font, get bounding-box. */
data->fstyle = style->widget; /* copy struct */
ui_fontscale(&data->fstyle.points, aspect);
@@ -1117,7 +1118,7 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
BLF_wordwrap(data->fstyle.uifont_id, data->wrap_width);
BLF_wordwrap(blf_mono_font, data->wrap_width);
- /* these defines tweaked depending on font */
+ /* These defines tweaked depending on font. */
#define TIP_BORDER_X (16.0f / aspect)
#define TIP_BORDER_Y (6.0f / aspect)
@@ -1186,8 +1187,8 @@ static ARegion *ui_tooltip_create_with_data(bContext *C,
/* Clamp to window bounds. */
{
- /* Ensure at least 5 px above screen bounds
- * UI_UNIT_Y is just a guess to be above the menu item */
+ /* Ensure at least 5 px above screen bounds.
+ * #UI_UNIT_Y is just a guess to be above the menu item. */
if (init_rect_overlap != nullptr) {
const int pad = max_ff(1.0f, U.pixelsize) * 5;
rcti init_rect;
@@ -1333,7 +1334,7 @@ ARegion *UI_tooltip_create_from_button_or_extra_icon(
bContext *C, ARegion *butregion, uiBut *but, uiButExtraOpIcon *extra_icon, bool is_label)
{
wmWindow *win = CTX_wm_window(C);
- /* aspect values that shrink text are likely unreadable */
+ /* Aspect values that shrink text are likely unreadable. */
const float aspect = min_ff(1.0f, but->block->aspect);
float init_position[2];
@@ -1406,10 +1407,8 @@ ARegion *UI_tooltip_create_from_gizmo(bContext *C, wmGizmo *gz)
return nullptr;
}
- /* TODO(harley):
- * Julian preferred that the gizmo callback return the 3D bounding box
- * which we then project to 2D here. Would make a nice improvement.
- */
+ /* TODO(@harley): Julian preferred that the gizmo callback return the 3D bounding box
+ * which we then project to 2D here. Would make a nice improvement. */
if (gz->type->screen_bounds_get) {
rcti bounds;
if (gz->type->screen_bounds_get(C, gz, &bounds)) {
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index ac5530c8ea9..195a3686b3b 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -603,7 +603,7 @@ static void bm_uv_assign_island(UvElementMap *element_map,
int islandbufsize)
{
element->island = nisland;
- map[element - element_map->buf] = islandbufsize;
+ map[element - element_map->storage] = islandbufsize;
/* Copy *element to islandbuf[islandbufsize]. */
islandbuf[islandbufsize].l = element->l;
@@ -620,16 +620,16 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
bool uv_selected,
int cd_loop_uv_offset)
{
- int totuv = element_map->totalUVs;
+ int total_uvs = element_map->total_uvs;
/* For each UvElement, locate the "separate" UvElement that precedes it in the linked list. */
- UvElement **head_table = MEM_mallocN(sizeof(*head_table) * totuv, "uv_island_head_table");
- for (int i = 0; i < totuv; i++) {
- UvElement *head = element_map->buf + i;
+ UvElement **head_table = MEM_mallocN(sizeof(*head_table) * total_uvs, "uv_island_head_table");
+ for (int i = 0; i < total_uvs; i++) {
+ UvElement *head = element_map->storage + i;
if (head->separate) {
UvElement *element = head;
while (element) {
- head_table[element - element_map->buf] = head;
+ head_table[element - element_map->storage] = head;
element = element->next;
if (element && element->separate) {
break;
@@ -641,12 +641,12 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
/* Depth first search the graph, building islands as we go. */
int nislands = 0;
int islandbufsize = 0;
- int stack_upper_bound = totuv;
+ int stack_upper_bound = total_uvs;
UvElement **stack_uv = MEM_mallocN(sizeof(*stack_uv) * stack_upper_bound,
"uv_island_element_stack");
int stacksize_uv = 0;
- for (int i = 0; i < totuv; i++) {
- UvElement *element = element_map->buf + i;
+ for (int i = 0; i < total_uvs; i++) {
+ UvElement *element = element_map->storage + i;
if (element->island != INVALID_ISLAND) {
/* Unique UV (element and all it's children) are already part of an island. */
continue;
@@ -676,7 +676,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l, cd_loop_uv_offset)) {
UvElement *next = BM_uv_element_get(element_map, element->l->next->f, element->l->next);
if (next->island == INVALID_ISLAND) {
- UvElement *tail = head_table[next - element_map->buf];
+ UvElement *tail = head_table[next - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -692,7 +692,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
if (!uv_selected || uvedit_edge_select_test(scene, element->l->prev, cd_loop_uv_offset)) {
UvElement *prev = BM_uv_element_get(element_map, element->l->prev->f, element->l->prev);
if (prev->island == INVALID_ISLAND) {
- UvElement *tail = head_table[prev - element_map->buf];
+ UvElement *tail = head_table[prev - element_map->storage];
stack_uv[stacksize_uv++] = tail;
while (tail) {
bm_uv_assign_island(element_map, tail, nislands, map, islandbuf, islandbufsize++);
@@ -713,7 +713,7 @@ static int bm_uv_edge_select_build_islands(UvElementMap *element_map,
}
nislands++;
}
- BLI_assert(islandbufsize == totuv);
+ BLI_assert(islandbufsize == total_uvs);
MEM_SAFE_FREE(stack_uv);
MEM_SAFE_FREE(head_table);
@@ -732,26 +732,18 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
BMVert *ev;
BMFace *efa;
- BMLoop *l;
BMIter iter, liter;
- /* vars from original func */
- UvElementMap *element_map;
- UvElement *buf;
- bool *winding = NULL;
BLI_buffer_declare_static(vec2f, tf_uv_buf, BLI_BUFFER_NOP, BM_DEFAULT_NGON_STACK_SIZE);
-
MLoopUV *luv;
- int totverts, totfaces, i, totuv, j;
-
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
+ if (cd_loop_uv_offset < 0) {
+ return NULL;
+ }
BM_mesh_elem_index_ensure(bm, BM_VERT | BM_FACE);
- totfaces = bm->totface;
- totverts = bm->totvert;
- totuv = 0;
-
- /* generate UvElement array */
+ /* Count total uvs. */
+ int totuv = 0;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
continue;
@@ -765,6 +757,7 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
totuv += efa->len;
}
else {
+ BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
totuv++;
@@ -777,17 +770,17 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
return NULL;
}
- element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
- element_map->totalUVs = totuv;
- element_map->vert = (UvElement **)MEM_callocN(sizeof(*element_map->vert) * totverts,
- "UvElementVerts");
- buf = element_map->buf = (UvElement *)MEM_callocN(sizeof(*element_map->buf) * totuv,
- "UvElement");
+ UvElementMap *element_map = (UvElementMap *)MEM_callocN(sizeof(*element_map), "UvElementMap");
+ element_map->total_uvs = totuv;
+ element_map->vertex = (UvElement **)MEM_callocN(sizeof(*element_map->vertex) * bm->totvert,
+ "UvElementVerts");
+ element_map->storage = (UvElement *)MEM_callocN(sizeof(*element_map->storage) * totuv,
+ "UvElement");
- if (use_winding) {
- winding = MEM_callocN(sizeof(*winding) * totfaces, "winding");
- }
+ bool *winding = use_winding ? MEM_callocN(sizeof(*winding) * bm->totface, "winding") : NULL;
+ UvElement *buf = element_map->storage;
+ int j;
BM_ITER_MESH_INDEX (efa, &iter, bm, BM_FACES_OF_MESH, j) {
if (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
@@ -804,18 +797,20 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
tf_uv = (float(*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa->len);
}
+ int i;
+ BMLoop *l;
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
buf->l = l;
- buf->separate = 0;
buf->island = INVALID_ISLAND;
buf->loop_of_poly_index = i;
- buf->next = element_map->vert[BM_elem_index_get(l->v)];
- element_map->vert[BM_elem_index_get(l->v)] = buf;
+ /* Insert to head of linked list associated with BMVert. */
+ buf->next = element_map->vertex[BM_elem_index_get(l->v)];
+ element_map->vertex[BM_elem_index_get(l->v)] = buf;
if (use_winding) {
luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
@@ -830,34 +825,33 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
}
- /* sort individual uvs for each vert */
+ /* For each BMVert, sort associated linked list into unique uvs. */
+ int i;
BM_ITER_MESH_INDEX (ev, &iter, bm, BM_VERTS_OF_MESH, i) {
- UvElement *newvlist = NULL, *vlist = element_map->vert[i];
- UvElement *iterv, *v, *lastv, *next;
- const float *uv, *uv2;
- bool uv_vert_sel, uv2_vert_sel;
-
+ UvElement *newvlist = NULL;
+ UvElement *vlist = element_map->vertex[i];
while (vlist) {
- v = vlist;
+
+ /* Detach head from unsorted list. */
+ UvElement *v = vlist;
vlist = vlist->next;
v->next = newvlist;
newvlist = v;
- l = v->l;
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uv = luv->uv;
- uv_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
+ luv = BM_ELEM_CD_GET_VOID_P(v->l, cd_loop_uv_offset);
+ const float *uv = luv->uv;
+ bool uv_vert_sel = uvedit_uv_select_test(scene, v->l, cd_loop_uv_offset);
- lastv = NULL;
- iterv = vlist;
+ UvElement *lastv = NULL;
+ UvElement *iterv = vlist;
+ /* Scan through unsorted list, finding UvElements which match `v`. */
while (iterv) {
- next = iterv->next;
+ UvElement *next = iterv->next;
- l = iterv->l;
- luv = BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
- uv2 = luv->uv;
- uv2_vert_sel = uvedit_uv_select_test(scene, l, cd_loop_uv_offset);
+ luv = BM_ELEM_CD_GET_VOID_P(iterv->l, cd_loop_uv_offset);
+ const float *uv2 = luv->uv;
+ const bool uv2_vert_sel = uvedit_uv_select_test(scene, iterv->l, cd_loop_uv_offset);
/* Check if the uv loops share the same selection state (if not, they are not connected as
* they have been ripped or other edit commands have separated them). */
@@ -882,32 +876,30 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
iterv = next;
}
- newvlist->separate = 1;
+ element_map->total_unique_uvs++;
+ newvlist->separate = true;
}
- element_map->vert[i] = newvlist;
+ /* Write back sorted list. */
+ element_map->vertex[i] = newvlist;
}
- if (use_winding) {
- MEM_freeN(winding);
- }
+ MEM_SAFE_FREE(winding);
if (do_islands) {
uint *map;
- BMFace **stack;
- int stacksize = 0;
UvElement *islandbuf;
- /* island number for faces */
- int *island_number = NULL;
int nislands = 0, islandbufsize = 0;
/* map holds the map from current vmap->buf to the new, sorted map */
map = MEM_mallocN(sizeof(*map) * totuv, "uvelement_remap");
- stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
+ BMFace **stack = MEM_mallocN(sizeof(*stack) * bm->totface, "uv_island_face_stack");
islandbuf = MEM_callocN(sizeof(*islandbuf) * totuv, "uvelement_island_buffer");
- island_number = MEM_mallocN(sizeof(*island_number) * totfaces, "uv_island_number_face");
- copy_vn_i(island_number, totfaces, INVALID_ISLAND);
+ /* Island number for BMFaces. */
+ int *island_number = MEM_callocN(sizeof(*island_number) * bm->totface,
+ "uv_island_number_face");
+ copy_vn_i(island_number, bm->totface, INVALID_ISLAND);
const bool use_uv_edge_connectivity = scene->toolsettings->uv_flag & UV_SYNC_SELECTION ?
scene->toolsettings->selectmode & SCE_SELECT_EDGE :
@@ -921,23 +913,25 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex.
* Now we should sort uv's in islands. */
for (i = 0; i < totuv; i++) {
- if (element_map->buf[i].island == INVALID_ISLAND) {
- element_map->buf[i].island = nislands;
- stack[0] = element_map->buf[i].l->f;
+ if (element_map->storage[i].island == INVALID_ISLAND) {
+ int stacksize = 0;
+ element_map->storage[i].island = nislands;
+ stack[0] = element_map->storage[i].l->f;
island_number[BM_elem_index_get(stack[0])] = nislands;
stacksize = 1;
while (stacksize > 0) {
efa = stack[--stacksize];
+ BMLoop *l;
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
if (uv_selected && !uvedit_uv_select_test(scene, l, cd_loop_uv_offset)) {
continue;
}
- UvElement *element, *initelement = element_map->vert[BM_elem_index_get(l->v)];
+ UvElement *initelement = element_map->vertex[BM_elem_index_get(l->v)];
- for (element = initelement; element; element = element->next) {
+ for (UvElement *element = initelement; element; element = element->next) {
if (element->separate) {
initelement = element;
}
@@ -968,13 +962,13 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
}
- MEM_freeN(island_number);
+ MEM_SAFE_FREE(island_number);
/* remap */
for (i = 0; i < bm->totvert; i++) {
/* important since we may do selection only. Some of these may be NULL */
- if (element_map->vert[i]) {
- element_map->vert[i] = &islandbuf[map[element_map->vert[i] - element_map->buf]];
+ if (element_map->vertex[i]) {
+ element_map->vertex[i] = &islandbuf[map[element_map->vertex[i] - element_map->storage]];
}
}
@@ -982,12 +976,12 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
"UvElementMap_island_indices");
j = 0;
for (i = 0; i < totuv; i++) {
- UvElement *element = element_map->buf[i].next;
+ UvElement *element = element_map->storage[i].next;
if (element == NULL) {
islandbuf[map[i]].next = NULL;
}
else {
- islandbuf[map[i]].next = &islandbuf[map[element - element_map->buf]];
+ islandbuf[map[i]].next = &islandbuf[map[element - element_map->storage]];
}
if (islandbuf[i].island != j) {
@@ -996,16 +990,23 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm,
}
}
- MEM_freeN(element_map->buf);
-
- element_map->buf = islandbuf;
+ MEM_SAFE_FREE(element_map->storage);
+ element_map->storage = islandbuf;
+ islandbuf = NULL;
element_map->totalIslands = nislands;
- MEM_freeN(stack);
- MEM_freeN(map);
+ MEM_SAFE_FREE(stack);
+ MEM_SAFE_FREE(map);
}
BLI_buffer_free(&tf_uv_buf);
+ element_map->total_unique_uvs = 0;
+ for (int i = 0; i < element_map->total_uvs; i++) {
+ if (element_map->storage[i].separate) {
+ element_map->total_unique_uvs++;
+ }
+ }
+
return element_map;
}
@@ -1025,30 +1026,35 @@ void BM_uv_vert_map_free(UvVertMap *vmap)
void BM_uv_element_map_free(UvElementMap *element_map)
{
if (element_map) {
- if (element_map->vert) {
- MEM_freeN(element_map->vert);
- }
- if (element_map->buf) {
- MEM_freeN(element_map->buf);
- }
- if (element_map->islandIndices) {
- MEM_freeN(element_map->islandIndices);
- }
- MEM_freeN(element_map);
+ MEM_SAFE_FREE(element_map->storage);
+ MEM_SAFE_FREE(element_map->vertex);
+ MEM_SAFE_FREE(element_map->islandIndices);
+ MEM_SAFE_FREE(element_map);
}
}
-UvElement *BM_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l)
+UvElement *BM_uv_element_get(UvElementMap *element_map, BMFace *efa, BMLoop *l)
{
- for (UvElement *element = map->vert[BM_elem_index_get(l->v)]; element; element = element->next) {
+ UvElement *element = element_map->vertex[BM_elem_index_get(l->v)];
+ while (element) {
if (element->l->f == efa) {
return element;
}
+ element = element->next;
}
return NULL;
}
+UvElement *BM_uv_element_get_head(UvElementMap *element_map, UvElement *child)
+{
+ if (!child) {
+ return NULL;
+ }
+
+ return element_map->vertex[BM_elem_index_get(child->l->v)];
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index a664d93bb2e..708f1d02656 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -24,6 +24,7 @@
#include "BKE_attribute.h"
#include "BKE_callbacks.h"
#include "BKE_context.h"
+#include "BKE_editmesh.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_image_format.h"
@@ -933,7 +934,10 @@ static bool bake_targets_output_external(const BakeAPIRender *bkr,
/* Vertex Color Bake Targets */
-static bool bake_targets_init_vertex_colors(BakeTargets *targets, Object *ob, ReportList *reports)
+static bool bake_targets_init_vertex_colors(Main *bmain,
+ BakeTargets *targets,
+ Object *ob,
+ ReportList *reports)
{
if (ob->type != OB_MESH) {
BKE_report(reports, RPT_ERROR, "Color attribute baking is only supported for mesh objects");
@@ -946,6 +950,9 @@ static bool bake_targets_init_vertex_colors(BakeTargets *targets, Object *ob, Re
return false;
}
+ /* Ensure mesh and editmesh topology are in sync. */
+ ED_object_editmode_load(bmain, ob);
+
targets->images = MEM_callocN(sizeof(BakeImage), "BakeTargets.images");
targets->images_num = 1;
@@ -1109,6 +1116,7 @@ static void convert_float_color_to_byte_color(const MPropCol *float_colors,
static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
{
Mesh *me = ob->data;
+ BMEditMesh *em = me->edit_mesh;
CustomDataLayer *active_color_layer = BKE_id_attributes_active_color_get(&me->id);
BLI_assert(active_color_layer != NULL);
const eAttrDomain domain = BKE_id_attribute_domain(&me->id, active_color_layer);
@@ -1121,9 +1129,7 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
const int totvert = me->totvert;
const int totloop = me->totloop;
- MPropCol *mcol = active_color_layer->type == CD_PROP_COLOR ?
- active_color_layer->data :
- MEM_malloc_arrayN(totvert, sizeof(MPropCol), __func__);
+ MPropCol *mcol = MEM_malloc_arrayN(totvert, sizeof(MPropCol), __func__);
/* Accumulate float vertex colors in scene linear color space. */
int *num_loops_for_vertex = MEM_callocN(sizeof(int) * me->totvert, "num_loops_for_vertex");
@@ -1143,24 +1149,75 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
}
}
- if (mcol != active_color_layer->data) {
- convert_float_color_to_byte_color(mcol, totvert, is_noncolor, active_color_layer->data);
- MEM_freeN(mcol);
+ if (em) {
+ /* Copy to bmesh. */
+ const int active_color_offset = CustomData_get_offset_named(
+ &em->bm->vdata, active_color_layer->type, active_color_layer->name);
+ BMVert *v;
+ BMIter viter;
+ int i = 0;
+ BM_ITER_MESH (v, &viter, em->bm, BM_VERTS_OF_MESH) {
+ void *data = BM_ELEM_CD_GET_VOID_P(v, active_color_offset);
+ if (active_color_layer->type == CD_PROP_COLOR) {
+ memcpy(data, &mcol[i], sizeof(MPropCol));
+ }
+ else {
+ convert_float_color_to_byte_color(&mcol[i], 1, is_noncolor, data);
+ }
+ i++;
+ }
+ }
+ else {
+ /* Copy to mesh. */
+ if (active_color_layer->type == CD_PROP_COLOR) {
+ memcpy(active_color_layer->data, mcol, sizeof(MPropCol) * me->totvert);
+ }
+ else {
+ convert_float_color_to_byte_color(mcol, totvert, is_noncolor, active_color_layer->data);
+ }
}
+ MEM_freeN(mcol);
+
MEM_SAFE_FREE(num_loops_for_vertex);
}
else if (domain == ATTR_DOMAIN_CORNER) {
- switch (active_color_layer->type) {
- case CD_PROP_COLOR: {
+ if (em) {
+ /* Copy to bmesh. */
+ const int active_color_offset = CustomData_get_offset_named(
+ &em->bm->ldata, active_color_layer->type, active_color_layer->name);
+ BMFace *f;
+ BMIter fiter;
+ int i = 0;
+ BM_ITER_MESH (f, &fiter, em->bm, BM_FACES_OF_MESH) {
+ BMLoop *l;
+ BMIter liter;
+ BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
+ MPropCol color;
+ zero_v4(color.color);
+ bake_result_add_to_rgba(color.color, &result[i * channels_num], channels_num);
+ i++;
+
+ void *data = BM_ELEM_CD_GET_VOID_P(l, active_color_offset);
+ if (active_color_layer->type == CD_PROP_COLOR) {
+ memcpy(data, &color, sizeof(MPropCol));
+ }
+ else {
+ convert_float_color_to_byte_color(&color, 1, is_noncolor, data);
+ }
+ }
+ }
+ }
+ else {
+ /* Copy to mesh. */
+ if (active_color_layer->type == CD_PROP_COLOR) {
MPropCol *colors = active_color_layer->data;
for (int i = 0; i < me->totloop; i++) {
zero_v4(colors[i].color);
bake_result_add_to_rgba(colors[i].color, &result[i * channels_num], channels_num);
}
- break;
}
- case CD_PROP_BYTE_COLOR: {
+ else {
MLoopCol *colors = active_color_layer->data;
for (int i = 0; i < me->totloop; i++) {
MPropCol color;
@@ -1168,10 +1225,7 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
bake_result_add_to_rgba(color.color, &result[i * channels_num], channels_num);
convert_float_color_to_byte_color(&color, 1, is_noncolor, &colors[i]);
}
- break;
}
- default:
- BLI_assert_unreachable();
}
}
@@ -1201,7 +1255,7 @@ static bool bake_targets_init(const BakeAPIRender *bkr,
}
}
else if (bkr->target == R_BAKE_TARGET_VERTEX_COLORS) {
- if (!bake_targets_init_vertex_colors(targets, ob, reports)) {
+ if (!bake_targets_init_vertex_colors(bkr->main, targets, ob, reports)) {
return false;
}
}
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index 8a7138b25ac..ac4fb40d832 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -577,10 +577,18 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
/* Use the Bounding Box face normal as the basis Z. */
normal_tri_v3(cd->text_mat[2], cd->preview_plane[0], cd->preview_plane[1], cd->preview_plane[2]);
+ /* Invert object scale. */
+ float scale[3];
+ mat4_to_size(scale, active_object->obmat);
+ invert_v3(scale);
+ size_to_mat4(scale_mat, scale);
+
+ mul_m4_m4_pre(cd->text_mat, scale_mat);
+
/* Write the text position into the matrix. */
copy_v3_v3(cd->text_mat[3], text_pos);
- /* Scale the text. */
+ /* Scale the text to constant viewport size. */
float text_pos_word_space[3];
mul_v3_m4v3(text_pos_word_space, active_object->obmat, text_pos);
const float pixelsize = ED_view3d_pixel_size(rv3d, text_pos_word_space);
diff --git a/source/blender/editors/render/render_opengl.cc b/source/blender/editors/render/render_opengl.cc
index 77ad23f1e3f..e91bffce2c2 100644
--- a/source/blender/editors/render/render_opengl.cc
+++ b/source/blender/editors/render/render_opengl.cc
@@ -278,19 +278,10 @@ static void screen_opengl_views_setup(OGLRender *oglrender)
static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, RenderResult *rr)
{
- Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
Scene *scene = oglrender->scene;
- ARegion *region = oglrender->region;
- View3D *v3d = oglrender->v3d;
- RegionView3D *rv3d = oglrender->rv3d;
Object *camera = nullptr;
int sizex = oglrender->sizex;
int sizey = oglrender->sizey;
- const short view_context = (v3d != nullptr);
- bool draw_sky = (scene->r.alphamode == R_ADDSKY);
- float *rectf = nullptr;
- uchar *rect = nullptr;
- const char *viewname = RE_GetActiveRenderView(oglrender->re);
ImBuf *ibuf_result = nullptr;
if (oglrender->is_sequencer) {
@@ -301,7 +292,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];
if (ibuf) {
- ImBuf *out = IMB_dupImBuf(ibuf);
+ ibuf_result = IMB_dupImBuf(ibuf);
IMB_freeImBuf(ibuf);
/* OpenGL render is considered to be preview and should be
* as fast as possible. So currently we're making sure sequencer
@@ -310,25 +301,21 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
* TODO(sergey): In the case of output to float container (EXR)
* it actually makes sense to keep float buffer instead.
*/
- if (out->rect_float != nullptr) {
- IMB_rect_from_float(out);
- imb_freerectfloatImBuf(out);
+ if (ibuf_result->rect_float != nullptr) {
+ IMB_rect_from_float(ibuf_result);
+ imb_freerectfloatImBuf(ibuf_result);
}
- BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
- RE_render_result_rect_from_ibuf(rr, out, oglrender->view_id);
- IMB_freeImBuf(out);
+ BLI_assert((sizex == ibuf->x) && (sizey == ibuf->y));
}
else if (gpd) {
/* If there are no strips, Grease Pencil still needs a buffer to draw on */
- ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
- RE_render_result_rect_from_ibuf(rr, out, oglrender->view_id);
- IMB_freeImBuf(out);
+ ibuf_result = IMB_allocImBuf(sizex, sizey, 32, IB_rect);
}
if (gpd) {
int i;
uchar *gp_rect;
- uchar *render_rect = (uchar *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;
+ uchar *render_rect = (uchar *)ibuf_result->rect;
DRW_opengl_context_enable();
GPU_offscreen_bind(oglrender->ofs, true);
@@ -359,10 +346,16 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
}
else {
/* shouldn't suddenly give errors mid-render but possible */
+ Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
char err_out[256] = "unknown";
ImBuf *ibuf_view;
+ bool draw_sky = (scene->r.alphamode == R_ADDSKY);
const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;
- if (view_context) {
+ const char *viewname = RE_GetActiveRenderView(oglrender->re);
+ View3D *v3d = oglrender->v3d;
+
+ if (v3d != nullptr) {
+ ARegion *region = oglrender->region;
ibuf_view = ED_view3d_draw_offscreen_imbuf(depsgraph,
scene,
static_cast<eDrawType>(v3d->shading.type),
@@ -378,7 +371,7 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
err_out);
/* for stamp only */
- if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
+ if (oglrender->rv3d->persp == RV3D_CAMOB && v3d->camera) {
camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
}
}
@@ -388,8 +381,8 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
nullptr,
OB_SOLID,
scene->camera,
- oglrender->sizex,
- oglrender->sizey,
+ sizex,
+ sizey,
IB_rectfloat,
V3D_OFSDRAW_SHOW_ANNOTATION,
alpha_mode,
@@ -401,12 +394,6 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
if (ibuf_view) {
ibuf_result = ibuf_view;
- if (ibuf_view->rect_float) {
- rectf = ibuf_view->rect_float;
- }
- else {
- rect = (uchar *)ibuf_view->rect;
- }
}
else {
fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
@@ -415,6 +402,14 @@ static void screen_opengl_render_doit(const bContext *C, OGLRender *oglrender, R
if (ibuf_result != nullptr) {
if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
+ float *rectf = nullptr;
+ uchar *rect = nullptr;
+ if (ibuf_result->rect_float) {
+ rectf = ibuf_result->rect_float;
+ }
+ else {
+ rect = (uchar *)ibuf_result->rect;
+ }
BKE_image_stamp_buf(scene, camera, nullptr, rect, rectf, rr->rectx, rr->recty, 4);
}
RE_render_result_rect_from_ibuf(rr, ibuf_result, oglrender->view_id);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 85cc1b526ab..020b0954458 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -5392,7 +5392,7 @@ static bool sculpt_stroke_test_start(bContext *C, struct wmOperator *op, const f
static void sculpt_stroke_update_step(bContext *C,
wmOperator *UNUSED(op),
- struct PaintStroke *UNUSED(stroke),
+ struct PaintStroke *stroke,
PointerRNA *itemptr)
{
UnifiedPaintSettings *ups = &CTX_data_tool_settings(C)->unified_paint_settings;
@@ -5401,6 +5401,8 @@ static void sculpt_stroke_update_step(bContext *C,
SculptSession *ss = ob->sculpt;
const Brush *brush = BKE_paint_brush(&sd->paint);
ToolSettings *tool_settings = CTX_data_tool_settings(C);
+ StrokeCache *cache = ss->cache;
+ cache->stroke_distance = paint_stroke_distance_get(stroke);
SCULPT_stroke_modifiers_check(C, ob, brush);
sculpt_update_cache_variants(C, sd, ob, itemptr);
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index 86f89c3c2fa..6a10f7cad18 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -489,6 +489,7 @@ typedef struct StrokeCache {
float true_last_location[3];
float location[3];
float last_location[3];
+ float stroke_distance;
/* Used for alternating between deformation in brushes that need to apply different ones to
* achieve certain effects. */
diff --git a/source/blender/editors/sculpt_paint/sculpt_paint_color.c b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
index cb178b23008..c494c71f1eb 100644
--- a/source/blender/editors/sculpt_paint/sculpt_paint_color.c
+++ b/source/blender/editors/sculpt_paint/sculpt_paint_color.c
@@ -17,6 +17,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_brush.h"
+#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
@@ -117,11 +118,31 @@ static void do_paint_brush_task_cb_ex(void *__restrict userdata,
const int thread_id = BLI_task_parallel_thread_id(tls);
float brush_color[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+
copy_v3_v3(brush_color,
ss->cache->invert ? BKE_brush_secondary_color_get(ss->scene, brush) :
BKE_brush_color_get(ss->scene, brush));
+
IMB_colormanagement_srgb_to_scene_linear_v3(brush_color, brush_color);
+ if (brush->flag & BRUSH_USE_GRADIENT) {
+ switch (brush->gradient_stroke_mode) {
+ case BRUSH_GRADIENT_PRESSURE:
+ BKE_colorband_evaluate(brush->gradient, ss->cache->pressure, brush_color);
+ break;
+ case BRUSH_GRADIENT_SPACING_REPEAT: {
+ float coord = fmod(ss->cache->stroke_distance / brush->gradient_spacing, 1.0);
+ BKE_colorband_evaluate(brush->gradient, coord, brush_color);
+ break;
+ }
+ case BRUSH_GRADIENT_SPACING_CLAMP: {
+ BKE_colorband_evaluate(
+ brush->gradient, ss->cache->stroke_distance / brush->gradient_spacing, brush_color);
+ break;
+ }
+ }
+ }
+
BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
SCULPT_orig_vert_data_update(&orig_data, &vd);
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 99f6a45ce1a..04b2b2f04bf 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -171,7 +171,7 @@ static void update_cb_partial(PBVHNode *node, void *userdata)
}
else {
if (BKE_pbvh_node_has_vert_with_normal_update_tag(data->pbvh, node)) {
- BKE_pbvh_node_mark_normals_update(node);
+ BKE_pbvh_node_mark_update(node);
}
int verts_num;
const int *vert_indices;
diff --git a/source/blender/editors/sculpt_paint/sculpt_uv.c b/source/blender/editors/sculpt_paint/sculpt_uv.c
index dfa85e8e56d..f2017e68b4c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_uv.c
+++ b/source/blender/editors/sculpt_paint/sculpt_uv.c
@@ -414,9 +414,8 @@ static void uv_sculpt_stroke_exit(bContext *C, wmOperator *op)
if (data->timer) {
WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), data->timer);
}
- if (data->elementMap) {
- BM_uv_element_map_free(data->elementMap);
- }
+ BM_uv_element_map_free(data->elementMap);
+ data->elementMap = NULL;
MEM_SAFE_FREE(data->uv);
MEM_SAFE_FREE(data->uvedges);
if (data->initial_stroke) {
@@ -435,7 +434,7 @@ static int uv_element_offset_from_face_get(
if (!element || (doIslands && element->island != island_index)) {
return -1;
}
- return element - map->buf;
+ return element - map->storage;
}
static uint uv_edge_hash(const void *key)
@@ -469,7 +468,6 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
BKE_curvemapping_init(ts->uvsculpt->paint.brush->curve);
if (data) {
- int counter = 0, i;
ARegion *region = CTX_wm_region(C);
float co[2];
BMFace *efa;
@@ -492,13 +490,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uvsculpt = &ts->uvsculpt->paint;
- if (do_island_optimization) {
- /* We will need island information */
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, true);
- }
- else {
- data->elementMap = BM_uv_element_map_create(bm, scene, false, true, false);
- }
+ /* Winding was added to island detection in 5197aa04c6bd
+ * However the sculpt tools can flip faces, potentially creating orphaned islands.
+ * See T100132 */
+ bool use_winding = false;
+ data->elementMap = BM_uv_element_map_create(
+ bm, scene, false, use_winding, do_island_optimization);
if (!data->elementMap) {
uv_sculpt_stroke_exit(C, op);
@@ -519,20 +516,24 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* Count 'unique' UV's */
- for (i = 0; i < data->elementMap->totalUVs; i++) {
- if (data->elementMap->buf[i].separate &&
- (!do_island_optimization || data->elementMap->buf[i].island == island_index)) {
- counter++;
+ int unique_uvs = data->elementMap->total_unique_uvs;
+ if (do_island_optimization) {
+ unique_uvs = 0;
+ for (int i = 0; i < data->elementMap->total_uvs; i++) {
+ if (data->elementMap->storage[i].separate &&
+ (data->elementMap->storage[i].island == island_index)) {
+ unique_uvs++;
+ }
}
}
/* Allocate the unique uv buffers */
- data->uv = MEM_mallocN(sizeof(*data->uv) * counter, "uv_brush_unique_uvs");
- uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->totalUVs,
+ data->uv = MEM_mallocN(sizeof(*data->uv) * unique_uvs, "uv_brush_unique_uvs");
+ uniqueUv = MEM_mallocN(sizeof(*uniqueUv) * data->elementMap->total_uvs,
"uv_brush_unique_uv_map");
edgeHash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "uv_brush_edge_hash");
/* we have at most totalUVs edges */
- edges = MEM_mallocN(sizeof(*edges) * data->elementMap->totalUVs, "uv_brush_all_edges");
+ edges = MEM_mallocN(sizeof(*edges) * data->elementMap->total_uvs, "uv_brush_all_edges");
if (!data->uv || !uniqueUv || !edgeHash || !edges) {
MEM_SAFE_FREE(edges);
MEM_SAFE_FREE(uniqueUv);
@@ -543,12 +544,12 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
return NULL;
}
- data->totalUniqueUvs = counter;
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ data->totalUniqueUvs = unique_uvs;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs */
- for (i = 0; i < bm->totvert; i++) {
- UvElement *element = data->elementMap->vert[i];
+ for (int i = 0; i < bm->totvert; i++) {
+ UvElement *element = data->elementMap->vertex[i];
for (; element; element = element->next) {
if (element->separate) {
if (do_island_optimization && (element->island != island_index)) {
@@ -568,7 +569,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
data->uv[counter].uv = luv->uv;
}
/* Pointer arithmetic to the rescue, as always :). */
- uniqueUv[element - data->elementMap->buf] = counter;
+ uniqueUv[element - data->elementMap->storage] = counter;
}
}
@@ -628,7 +629,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
}
/* fill the edges with data */
- i = 0;
+ int i = 0;
GHASH_ITER (gh_iter, edgeHash) {
data->uvedges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
@@ -640,7 +641,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
/* transfer boundary edge property to UV's */
if (ts->uv_sculpt_settings & UV_SCULPT_LOCK_BORDERS) {
- for (i = 0; i < data->totalUvEdges; i++) {
+ for (int i = 0; i < data->totalUvEdges; i++) {
if (!data->uvedges[i].flag) {
data->uv[data->uvedges[i].uv1].flag |= MARK_BOUNDARY;
data->uv[data->uvedges[i].uv2].flag |= MARK_BOUNDARY;
@@ -687,7 +688,7 @@ static UvSculptData *uv_sculpt_stroke_init(bContext *C, wmOperator *op, const wm
counter = 0;
- for (i = 0; i < data->totalUniqueUvs; i++) {
+ for (int i = 0; i < data->totalUniqueUvs; i++) {
float dist, diff[2];
if (data->uv[i].flag & MARK_BOUNDARY) {
continue;
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 0a774ee679c..2109d3f9701 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -869,7 +869,8 @@ void uiTemplateImage(uiLayout *layout,
uiItemS(col);
uiItemR(col, &imaptr, "generated_type", UI_ITEM_R_EXPAND, IFACE_("Type"), ICON_NONE);
- if (ima->gen_type == IMA_GENTYPE_BLANK) {
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (base_tile->gen_type == IMA_GENTYPE_BLANK) {
uiItemR(col, &imaptr, "generated_color", 0, NULL, ICON_NONE);
}
}
@@ -1211,6 +1212,11 @@ void uiTemplateImageInfo(uiLayout *layout, bContext *C, Image *ima, ImageUser *i
ofs += BLI_strncpy_rlen(str + ofs, TIP_(" + Z"), len - ofs);
}
+ eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(ibuf,
+ ima->flag & IMA_HIGH_BITDEPTH);
+ const char *texture_format_description = GPU_texture_format_description(texture_format);
+ ofs += BLI_snprintf_rlen(str + ofs, len - ofs, TIP_(", %s"), texture_format_description);
+
uiItemL(col, str, ICON_NONE);
}
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 4036f859231..78aaf957a87 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -3847,15 +3847,16 @@ void IMAGE_OT_clear_render_border(wmOperatorType *ot)
static bool do_fill_tile(PointerRNA *ptr, Image *ima, ImageTile *tile)
{
- float color[4];
- RNA_float_get_array(ptr, "color", color);
- int gen_type = RNA_enum_get(ptr, "generated_type");
- int width = RNA_int_get(ptr, "width");
- int height = RNA_int_get(ptr, "height");
+ RNA_float_get_array(ptr, "color", tile->gen_color);
+ tile->gen_type = RNA_enum_get(ptr, "generated_type");
+ tile->gen_x = RNA_int_get(ptr, "width");
+ tile->gen_y = RNA_int_get(ptr, "height");
bool is_float = RNA_boolean_get(ptr, "float");
- int planes = RNA_boolean_get(ptr, "alpha") ? 32 : 24;
- return BKE_image_fill_tile(ima, tile, width, height, color, gen_type, planes, is_float);
+ tile->gen_flag = is_float ? IMA_GEN_FLOAT : 0;
+ tile->gen_depth = RNA_boolean_get(ptr, "alpha") ? 32 : 24;
+
+ return BKE_image_fill_tile(ima, tile);
}
static void draw_fill_tile(PointerRNA *ptr, uiLayout *layout)
diff --git a/source/blender/editors/space_image/image_undo.cc b/source/blender/editors/space_image/image_undo.cc
index 9e8db58ccc2..065641c4051 100644
--- a/source/blender/editors/space_image/image_undo.cc
+++ b/source/blender/editors/space_image/image_undo.cc
@@ -454,7 +454,6 @@ struct UndoImageBuf {
struct {
short source;
bool use_float;
- char gen_type;
} image_state;
};
@@ -473,7 +472,6 @@ static UndoImageBuf *ubuf_from_image_no_tiles(Image *image, const ImBuf *ibuf)
MEM_callocN(sizeof(*ubuf->tiles) * ubuf->tiles_len, __func__));
BLI_strncpy(ubuf->ibuf_name, ibuf->name, sizeof(ubuf->ibuf_name));
- ubuf->image_state.gen_type = image->gen_type;
ubuf->image_state.source = image->source;
ubuf->image_state.use_float = ibuf->rect_float != nullptr;
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index 97d2957eed2..78ec057f921 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -48,6 +48,7 @@ set(SRC
tree/tree_element_anim_data.cc
tree/tree_element_collection.cc
tree/tree_element_driver.cc
+ tree/tree_element_label.cc
tree/tree_element_gpencil_layer.cc
tree/tree_element_id.cc
tree/tree_element_id_library.cc
@@ -67,6 +68,7 @@ set(SRC
tree/tree_element_anim_data.hh
tree/tree_element_collection.hh
tree/tree_element_driver.hh
+ tree/tree_element_label.hh
tree/tree_element_gpencil_layer.hh
tree/tree_element_id.hh
tree/tree_element_id_library.hh
diff --git a/source/blender/editors/space_outliner/outliner_draw.cc b/source/blender/editors/space_outliner/outliner_draw.cc
index 1828846811a..8bc1ed8c84e 100644
--- a/source/blender/editors/space_outliner/outliner_draw.cc
+++ b/source/blender/editors/space_outliner/outliner_draw.cc
@@ -1804,18 +1804,17 @@ static void outliner_draw_overrides_rna_buts(uiBlock *block,
if (!outliner_is_element_in_view(te, &region->v2d)) {
continue;
}
- if (tselem->type != TSE_LIBRARY_OVERRIDE) {
+ TreeElementOverridesProperty *override_elem = tree_element_cast<TreeElementOverridesProperty>(
+ te);
+ if (!override_elem) {
continue;
}
- TreeElementOverridesProperty &override_elem = *tree_element_cast<TreeElementOverridesProperty>(
- te);
-
- if (!override_elem.is_rna_path_valid) {
+ if (!override_elem->is_rna_path_valid) {
uiBut *but = uiDefBut(block,
UI_BTYPE_LABEL,
0,
- override_elem.rna_path.c_str(),
+ override_elem->rna_path.c_str(),
x + pad_x,
te->ys + pad_y,
item_max_width,
@@ -1830,8 +1829,28 @@ static void outliner_draw_overrides_rna_buts(uiBlock *block,
continue;
}
- PointerRNA *ptr = &override_elem.override_rna_ptr;
- PropertyRNA *prop = &override_elem.override_rna_prop;
+ if (const TreeElementOverridesPropertyOperation *override_op_elem =
+ tree_element_cast<TreeElementOverridesPropertyOperation>(te)) {
+ StringRefNull op_label = override_op_elem->getOverrideOperationLabel();
+ uiDefBut(block,
+ UI_BTYPE_LABEL,
+ 0,
+ op_label.c_str(),
+ x + pad_x,
+ te->ys + pad_y,
+ item_max_width,
+ item_height,
+ nullptr,
+ 0,
+ 0,
+ 0,
+ 0,
+ "");
+ continue;
+ }
+
+ PointerRNA *ptr = &override_elem->override_rna_ptr;
+ PropertyRNA *prop = &override_elem->override_rna_prop;
const PropertyType prop_type = RNA_property_type(prop);
uiBut *auto_but = uiDefAutoButR(block,
@@ -2825,10 +2844,20 @@ TreeElementIcon tree_element_get_icon(TreeStoreElem *tselem, TreeElement *te)
data.icon = tree_element_get_icon_from_id(tselem->id);
}
+ if (!te->abstract_element) {
+ /* Pass */
+ }
+ else if (auto icon = te->abstract_element->getIcon()) {
+ data.icon = *icon;
+ }
+
return data;
}
-static void tselem_draw_icon(uiBlock *block,
+/**
+ * \return Return true if the element has an icon that was drawn, false if it doesn't have an icon.
+ */
+static bool tselem_draw_icon(uiBlock *block,
int xmax,
float x,
float y,
@@ -2839,7 +2868,7 @@ static void tselem_draw_icon(uiBlock *block,
{
TreeElementIcon data = tree_element_get_icon(tselem, te);
if (data.icon == 0) {
- return;
+ return false;
}
const bool is_collection = outliner_is_collection_tree_element(te);
@@ -2863,7 +2892,7 @@ static void tselem_draw_icon(uiBlock *block,
0.0f,
btheme->collection_color[collection->color_tag].color,
true);
- return;
+ return true;
}
}
@@ -2895,6 +2924,8 @@ static void tselem_draw_icon(uiBlock *block,
alpha,
(data.drag_id && ID_IS_LINKED(data.drag_id)) ? data.drag_id->lib->filepath : "");
}
+
+ return true;
}
/**
@@ -3089,6 +3120,7 @@ static void outliner_draw_iconrow(bContext *C,
TSE_GP_LAYER,
TSE_LIBRARY_OVERRIDE_BASE,
TSE_LIBRARY_OVERRIDE,
+ TSE_LIBRARY_OVERRIDE_OPERATION,
TSE_BONE,
TSE_EBONE,
TSE_POSE_CHANNEL,
@@ -3314,15 +3346,15 @@ static void outliner_draw_tree_element(bContext *C,
offsx += UI_UNIT_X;
/* Data-type icon. */
- if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE))) {
- tselem_draw_icon(block,
- xmax,
- (float)startx + offsx,
- (float)*starty,
- tselem,
- te,
- (tselem->flag & TSE_HIGHLIGHTED_ICON) ? alpha_fac + 0.5f : alpha_fac,
- true);
+ if (!(ELEM(tselem->type, TSE_RNA_PROPERTY, TSE_RNA_ARRAY_ELEM, TSE_ID_BASE)) &&
+ tselem_draw_icon(block,
+ xmax,
+ (float)startx + offsx,
+ (float)*starty,
+ tselem,
+ te,
+ (tselem->flag & TSE_HIGHLIGHTED_ICON) ? alpha_fac + 0.5f : alpha_fac,
+ true)) {
offsx += UI_UNIT_X + 4 * ufac;
}
else {
diff --git a/source/blender/editors/space_outliner/outliner_tree.cc b/source/blender/editors/space_outliner/outliner_tree.cc
index 49220762b65..0906bbb5797 100644
--- a/source/blender/editors/space_outliner/outliner_tree.cc
+++ b/source/blender/editors/space_outliner/outliner_tree.cc
@@ -817,9 +817,12 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
/* idv is the layer itself */
id = TREESTORE(parent)->id;
}
+ else if (ELEM(type, TSE_GENERIC_LABEL)) {
+ id = nullptr;
+ }
/* exceptions */
- if (type == TSE_ID_BASE) {
+ if (ELEM(type, TSE_ID_BASE, TSE_GENERIC_LABEL)) {
/* pass */
}
else if (id == nullptr) {
@@ -869,7 +872,7 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
else if (ELEM(type, TSE_LAYER_COLLECTION, TSE_SCENE_COLLECTION_BASE, TSE_VIEW_COLLECTION_BASE)) {
/* pass */
}
- else if (type == TSE_ID_BASE) {
+ else if (ELEM(type, TSE_ID_BASE, TSE_GENERIC_LABEL)) {
/* pass */
}
else if (type == TSE_SOME_ID) {
@@ -877,7 +880,10 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
BLI_assert_msg(0, "Expected this ID type to be ported to new Outliner tree-element design");
}
}
- else if (ELEM(type, TSE_LIBRARY_OVERRIDE_BASE, TSE_LIBRARY_OVERRIDE)) {
+ else if (ELEM(type,
+ TSE_LIBRARY_OVERRIDE_BASE,
+ TSE_LIBRARY_OVERRIDE,
+ TSE_LIBRARY_OVERRIDE_OPERATION)) {
if (!te->abstract_element) {
BLI_assert_msg(0,
"Expected override types to be ported to new Outliner tree-element design");
@@ -895,10 +901,13 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
te->idcode = GS(id->name);
}
- if (expand && te->abstract_element && te->abstract_element->isExpandValid()) {
+ if (!expand) {
+ /* Pass */
+ }
+ else if (te->abstract_element && te->abstract_element->isExpandValid()) {
tree_element_expand(*te->abstract_element, *space_outliner);
}
- else if (expand && (type == TSE_SOME_ID)) {
+ else if (type == TSE_SOME_ID) {
/* ID types not (fully) ported to new design yet. */
if (te->abstract_element->expandPoll(*space_outliner)) {
outliner_add_id_contents(space_outliner, te, tselem, id);
@@ -916,7 +925,8 @@ TreeElement *outliner_add_element(SpaceOutliner *space_outliner,
TSE_RNA_ARRAY_ELEM,
TSE_SEQUENCE,
TSE_SEQ_STRIP,
- TSE_SEQUENCE_DUP)) {
+ TSE_SEQUENCE_DUP,
+ TSE_GENERIC_LABEL)) {
BLI_assert_msg(false, "Element type should already use new AbstractTreeElement design");
}
diff --git a/source/blender/editors/space_outliner/tree/tree_element.cc b/source/blender/editors/space_outliner/tree/tree_element.cc
index 7808c4a3c0f..4a540c3ce87 100644
--- a/source/blender/editors/space_outliner/tree/tree_element.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element.cc
@@ -4,6 +4,9 @@
* \ingroup spoutliner
*/
+#include <string>
+#include <string_view>
+
#include "DNA_anim_types.h"
#include "DNA_listBase.h"
#include "DNA_space_types.h"
@@ -17,6 +20,7 @@
#include "tree_element_driver.hh"
#include "tree_element_gpencil_layer.hh"
#include "tree_element_id.hh"
+#include "tree_element_label.hh"
#include "tree_element_nla.hh"
#include "tree_element_overrides.hh"
#include "tree_element_rna.hh"
@@ -52,6 +56,8 @@ std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const i
switch (type) {
case TSE_SOME_ID:
return TreeElementID::createFromID(legacy_te, *static_cast<ID *>(idv));
+ case TSE_GENERIC_LABEL:
+ return std::make_unique<TreeElementLabel>(legacy_te, static_cast<const char *>(idv));
case TSE_ANIM_DATA:
return std::make_unique<TreeElementAnimData>(legacy_te,
*static_cast<IdAdtTemplate *>(idv)->adt);
@@ -76,6 +82,9 @@ std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const i
case TSE_LIBRARY_OVERRIDE:
return std::make_unique<TreeElementOverridesProperty>(
legacy_te, *static_cast<TreeElementOverridesData *>(idv));
+ case TSE_LIBRARY_OVERRIDE_OPERATION:
+ return std::make_unique<TreeElementOverridesPropertyOperation>(
+ legacy_te, *static_cast<TreeElementOverridesData *>(idv));
case TSE_RNA_STRUCT:
return std::make_unique<TreeElementRNAStruct>(legacy_te, *static_cast<PointerRNA *>(idv));
case TSE_RNA_PROPERTY:
@@ -103,6 +112,22 @@ StringRefNull AbstractTreeElement::getWarning() const
return "";
}
+std::optional<BIFIconID> AbstractTreeElement::getIcon() const
+{
+ return {};
+}
+
+void AbstractTreeElement::print_path()
+{
+ std::string path = legacy_te_.name;
+
+ for (TreeElement *parent = legacy_te_.parent; parent; parent = parent->parent) {
+ path = parent->name + std::string_view("/") + path;
+ }
+
+ std::cout << path << std::endl;
+}
+
void AbstractTreeElement::uncollapse_by_default(TreeElement *legacy_te)
{
if (!TREESTORE(legacy_te)->used) {
diff --git a/source/blender/editors/space_outliner/tree/tree_element.hh b/source/blender/editors/space_outliner/tree/tree_element.hh
index 1098068d628..fc6211f20ea 100644
--- a/source/blender/editors/space_outliner/tree/tree_element.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element.hh
@@ -7,8 +7,10 @@
#pragma once
#include <memory>
+#include <optional>
#include "BLI_string_ref.hh"
+#include "UI_resources.h"
struct ListBase;
struct SpaceOutliner;
@@ -64,6 +66,25 @@ class AbstractTreeElement {
virtual StringRefNull getWarning() const;
/**
+ * Define the icon to be displayed for this element. If this returns an icon, this will be
+ * displayed. Otherwise, #tree_element_get_icon() may still determine an icon. By default no
+ * value is returned (#std::nullopt).
+ *
+ * All elements should be ported to use this over #tree_element_get_icon().
+ */
+ virtual std::optional<BIFIconID> getIcon() const;
+
+ /**
+ * Debugging helper: Print effective path of this tree element, constructed out of the
+ * #TreeElement.name of each element. E.g.:
+ * - Lorem
+ * - ipsum dolor sit
+ * - amet
+ * will print: Lorem/ipsum dolor sit/amet.
+ */
+ void print_path();
+
+ /**
* Expand this tree element if it is displayed for the first time (as identified by its
* tree-store element).
*
diff --git a/source/blender/editors/space_outliner/tree/tree_element_label.cc b/source/blender/editors/space_outliner/tree/tree_element_label.cc
new file mode 100644
index 00000000000..32fa62c5f5e
--- /dev/null
+++ b/source/blender/editors/space_outliner/tree/tree_element_label.cc
@@ -0,0 +1,36 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup spoutliner
+ */
+
+#include "DNA_listBase.h"
+
+#include "DNA_outliner_types.h"
+
+#include "../outliner_intern.hh"
+
+#include "tree_element_label.hh"
+
+namespace blender::ed::outliner {
+
+TreeElementLabel::TreeElementLabel(TreeElement &legacy_te, const char *label)
+ : AbstractTreeElement(legacy_te), label_(label)
+{
+ BLI_assert(legacy_te_.store_elem->type == TSE_GENERIC_LABEL);
+ /* The draw string is actually accessed via #TreeElement.name, so make sure this always points to
+ * our string. */
+ legacy_te_.name = label_.c_str();
+}
+
+void TreeElementLabel::setIcon(const BIFIconID icon)
+{
+ icon_ = icon;
+}
+
+std::optional<BIFIconID> TreeElementLabel::getIcon() const
+{
+ return icon_;
+}
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_element_label.hh b/source/blender/editors/space_outliner/tree/tree_element_label.hh
new file mode 100644
index 00000000000..fc730c7b8f4
--- /dev/null
+++ b/source/blender/editors/space_outliner/tree/tree_element_label.hh
@@ -0,0 +1,36 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later */
+
+/** \file
+ * \ingroup spoutliner
+ */
+
+#pragma once
+
+#include <string>
+
+#include "UI_resources.h"
+
+#include "tree_element.hh"
+
+namespace blender::ed::outliner {
+
+/**
+ * A basic, general purpose tree element to just display a label and an icon. Can be used to group
+ * together items underneath as well of course.
+ *
+ * Make sure to give this a unique index, so the element can be identified uniquely. Otherwise
+ * glitches like multiple highlighted elements happen, that share all state (e.g. collapsed,
+ * selected, etc.).
+ */
+class TreeElementLabel final : public AbstractTreeElement {
+ const std::string label_;
+ BIFIconID icon_ = ICON_NONE;
+
+ public:
+ TreeElementLabel(TreeElement &legacy_te, const char *label);
+
+ void setIcon(BIFIconID icon);
+ std::optional<BIFIconID> getIcon() const override;
+};
+
+} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
index d1babda642e..e19459ced61 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
+++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.cc
@@ -7,30 +7,60 @@
#include "BKE_collection.h"
#include "BKE_lib_override.h"
-#include "BLI_utildefines.h"
-
+#include "BLI_function_ref.hh"
#include "BLI_listbase_wrapper.hh"
+#include "BLI_map.hh"
+#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "DNA_space_types.h"
#include "RNA_access.h"
+#include "RNA_path.h"
#include "../outliner_intern.hh"
+#include "tree_element_label.hh"
#include "tree_element_overrides.hh"
namespace blender::ed::outliner {
+class OverrideRNAPathTreeBuilder {
+ SpaceOutliner &space_outliner_;
+ Map<std::string, TreeElement *> path_te_map;
+
+ public:
+ OverrideRNAPathTreeBuilder(SpaceOutliner &space_outliner);
+ void build_path(TreeElement &parent, TreeElementOverridesData &override_data, short &index);
+
+ private:
+ TreeElement &ensure_label_element_for_prop(
+ TreeElement &parent, StringRef elem_path, PointerRNA &ptr, PropertyRNA &prop, short &index);
+ TreeElement &ensure_label_element_for_ptr(TreeElement &parent,
+ StringRef elem_path,
+ PointerRNA &ptr,
+ short &index);
+ void ensure_entire_collection(TreeElement &te_to_expand,
+ const TreeElementOverridesData &override_data,
+ const char *coll_prop_path,
+ short &index);
+};
+
+/* -------------------------------------------------------------------- */
+/** \name Base Element
+ *
+ * Represents an ID that has overridden properties. The expanding will invoke building of tree
+ * elements for the full RNA path of the property.
+ *
+ * \{ */
+
TreeElementOverridesBase::TreeElementOverridesBase(TreeElement &legacy_te, ID &id)
: AbstractTreeElement(legacy_te), id(id)
{
BLI_assert(legacy_te.store_elem->type == TSE_LIBRARY_OVERRIDE_BASE);
if (legacy_te.parent != nullptr &&
- ELEM(legacy_te.parent->store_elem->type, TSE_SOME_ID, TSE_LAYER_COLLECTION))
-
- {
+ ELEM(legacy_te.parent->store_elem->type, TSE_SOME_ID, TSE_LAYER_COLLECTION)) {
legacy_te.name = IFACE_("Library Overrides");
}
else {
@@ -51,21 +81,17 @@ StringRefNull TreeElementOverridesBase::getWarning() const
return {};
}
-void TreeElementOverridesBase::expand(SpaceOutliner &space_outliner) const
+static void iterate_properties_to_display(ID &id,
+ const bool show_system_overrides,
+ FunctionRef<void(TreeElementOverridesData &data)> fn)
{
- BLI_assert(id.override_library != nullptr);
+ PointerRNA override_rna_ptr;
+ PropertyRNA *override_rna_prop;
- const bool show_system_overrides = (SUPPORT_FILTER_OUTLINER(&space_outliner) &&
- (space_outliner.filter & SO_FILTER_SHOW_SYSTEM_OVERRIDES) !=
- 0);
PointerRNA idpoin;
RNA_id_pointer_create(&id, &idpoin);
- PointerRNA override_rna_ptr;
- PropertyRNA *override_rna_prop;
- short index = 0;
-
- for (auto *override_prop :
+ for (IDOverrideLibraryProperty *override_prop :
ListBaseWrapper<IDOverrideLibraryProperty>(id.override_library->properties)) {
int rnaprop_index = 0;
const bool is_rna_path_valid = BKE_lib_override_rna_property_find(
@@ -80,7 +106,7 @@ void TreeElementOverridesBase::expand(SpaceOutliner &space_outliner) const
/* Matching ID pointers are considered as system overrides. */
if (ELEM(override_prop->rna_prop_type, PROP_POINTER, PROP_COLLECTION) &&
RNA_struct_is_ID(RNA_property_pointer_type(&override_rna_ptr, override_rna_prop))) {
- for (auto *override_prop_op :
+ for (IDOverrideLibraryPropertyOperation *override_prop_op :
ListBaseWrapper<IDOverrideLibraryPropertyOperation>(override_prop->operations)) {
if ((override_prop_op->flag & IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE) == 0) {
do_skip = false;
@@ -103,11 +129,36 @@ void TreeElementOverridesBase::expand(SpaceOutliner &space_outliner) const
TreeElementOverridesData data = {
id, *override_prop, override_rna_ptr, *override_rna_prop, is_rna_path_valid};
- outliner_add_element(
- &space_outliner, &legacy_te_.subtree, &data, &legacy_te_, TSE_LIBRARY_OVERRIDE, index++);
+
+ fn(data);
}
}
+void TreeElementOverridesBase::expand(SpaceOutliner &space_outliner) const
+{
+ BLI_assert(id.override_library != nullptr);
+
+ const bool show_system_overrides = (SUPPORT_FILTER_OUTLINER(&space_outliner) &&
+ (space_outliner.filter & SO_FILTER_SHOW_SYSTEM_OVERRIDES) !=
+ 0);
+
+ OverrideRNAPathTreeBuilder path_builder(space_outliner);
+ short index = 0;
+
+ iterate_properties_to_display(id, show_system_overrides, [&](TreeElementOverridesData &data) {
+ path_builder.build_path(legacy_te_, data, index);
+ });
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Overridden Property
+ *
+ * Represents an RNA property that was overridden.
+ *
+ * \{ */
+
TreeElementOverridesProperty::TreeElementOverridesProperty(TreeElement &legacy_te,
TreeElementOverridesData &override_data)
: AbstractTreeElement(legacy_te),
@@ -116,9 +167,10 @@ TreeElementOverridesProperty::TreeElementOverridesProperty(TreeElement &legacy_t
rna_path(override_data.override_property.rna_path),
is_rna_path_valid(override_data.is_rna_path_valid)
{
- BLI_assert(legacy_te.store_elem->type == TSE_LIBRARY_OVERRIDE);
+ BLI_assert(
+ ELEM(legacy_te.store_elem->type, TSE_LIBRARY_OVERRIDE, TSE_LIBRARY_OVERRIDE_OPERATION));
- legacy_te.name = override_data.override_property.rna_path;
+ legacy_te.name = RNA_property_ui_name(&override_data.override_rna_prop);
}
StringRefNull TreeElementOverridesProperty::getWarning() const
@@ -132,4 +184,306 @@ StringRefNull TreeElementOverridesProperty::getWarning() const
return {};
}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Overridden Property Operation
+ *
+ * See #TreeElementOverridesPropertyOperation.
+ * \{ */
+
+TreeElementOverridesPropertyOperation::TreeElementOverridesPropertyOperation(
+ TreeElement &legacy_te, TreeElementOverridesData &override_data)
+ : TreeElementOverridesProperty(legacy_te, override_data)
+{
+ BLI_assert(legacy_te.store_elem->type == TSE_LIBRARY_OVERRIDE_OPERATION);
+ BLI_assert_msg(RNA_property_type(&override_rna_prop) == PROP_COLLECTION,
+ "Override operations are only supported for collections right now");
+ /* Quiet Clang Static Analyzer warning by throwing instead of asserting (possible
+ * null-dereference). */
+ if (!override_data.operation) {
+ throw std::invalid_argument("missing operation");
+ }
+
+ operation_ = std::make_unique<IDOverrideLibraryPropertyOperation>(*override_data.operation);
+ /* Just for extra sanity. */
+ operation_->next = operation_->prev = nullptr;
+
+ if (std::optional<PointerRNA> col_item_ptr = get_collection_ptr()) {
+ const char *dyn_name = RNA_struct_name_get_alloc(&*col_item_ptr, nullptr, 0, nullptr);
+ if (dyn_name) {
+ legacy_te.name = dyn_name;
+ legacy_te.flag |= TE_FREE_NAME;
+ }
+ else {
+ legacy_te.name = RNA_struct_ui_name(col_item_ptr->type);
+ }
+ }
+}
+
+StringRefNull TreeElementOverridesPropertyOperation::getOverrideOperationLabel() const
+{
+ if (ELEM(operation_->operation,
+ IDOVERRIDE_LIBRARY_OP_INSERT_AFTER,
+ IDOVERRIDE_LIBRARY_OP_INSERT_BEFORE)) {
+ return TIP_("Added through override");
+ }
+
+ BLI_assert_unreachable();
+ return {};
+}
+
+std::optional<BIFIconID> TreeElementOverridesPropertyOperation::getIcon() const
+{
+ if (const std::optional<PointerRNA> col_item_ptr = get_collection_ptr()) {
+ return (BIFIconID)RNA_struct_ui_icon(col_item_ptr->type);
+ }
+
+ return {};
+}
+
+std::optional<PointerRNA> TreeElementOverridesPropertyOperation::get_collection_ptr() const
+{
+ PointerRNA col_item_ptr;
+ if (RNA_property_collection_lookup_int(const_cast<PointerRNA *>(&override_rna_ptr),
+ &override_rna_prop,
+ operation_->subitem_local_index,
+ &col_item_ptr)) {
+ return col_item_ptr;
+ }
+
+ return {};
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper to build a hierarchy from an RNA path.
+ *
+ * Builds a nice hierarchy representing the nested structs of the override property's RNA path
+ * using UI names and icons. For example `animation_visualization_mothion_path.frame_end` becomes:
+ * - Animation Visualization
+ * - Motion Paths
+ * - End Frame
+ *
+ * Paths are merged so that each RNA sub-path is only represented once in the tree. So there is
+ * some finicky path building going on to create a path -> tree-element map.
+ *
+ * This is more complicated than you'd think it needs to be. Mostly because of RNA collection
+ * overrides:
+ * - A single override may add (and in future remove) multiple collection items. So all operations
+ * of the override have to be considered.
+ * - The order of collection items may matter (e.g. for modifiers), so if collection items are
+ * added/removed, we want to show all other collection items too, in the right order.
+ *
+ * - If the override is inside some collection item, the collection item has to be built, but the
+ * RNA path iterator doesn't
+ * \{ */
+
+OverrideRNAPathTreeBuilder::OverrideRNAPathTreeBuilder(SpaceOutliner &space_outliner)
+ : space_outliner_(space_outliner)
+{
+}
+
+void OverrideRNAPathTreeBuilder::build_path(TreeElement &parent,
+ TreeElementOverridesData &override_data,
+ short &index)
+{
+ PointerRNA idpoin;
+ RNA_id_pointer_create(&override_data.id, &idpoin);
+
+ ListBase path_elems = {NULL};
+ if (!RNA_path_resolve_elements(&idpoin, override_data.override_property.rna_path, &path_elems)) {
+ return;
+ }
+
+ const char *elem_path = nullptr;
+ TreeElement *te_to_expand = &parent;
+
+ LISTBASE_FOREACH (PropertyElemRNA *, elem, &path_elems) {
+ if (!elem->next) {
+ /* The last element is added as #TSE_LIBRARY_OVERRIDE below. */
+ break;
+ }
+ const char *previous_path = elem_path;
+ const char *new_path = RNA_path_append(previous_path, &elem->ptr, elem->prop, -1, nullptr);
+
+ te_to_expand = &ensure_label_element_for_prop(
+ *te_to_expand, new_path, elem->ptr, *elem->prop, index);
+
+ /* Above the collection property was added (e.g. "Modifiers"), to get the actual collection
+ * item the path refers to, we have to peek at the following path element and add a tree
+ * element for its pointer (e.g. "My Subdiv Modifier"). */
+ if (RNA_property_type(elem->prop) == PROP_COLLECTION) {
+ const int coll_item_idx = RNA_property_collection_lookup_index(
+ &elem->ptr, elem->prop, &elem->next->ptr);
+ const char *coll_item_path = RNA_path_append(
+ previous_path, &elem->ptr, elem->prop, coll_item_idx, nullptr);
+
+ te_to_expand = &ensure_label_element_for_ptr(
+ *te_to_expand, coll_item_path, elem->next->ptr, index);
+
+ MEM_delete(new_path);
+ new_path = coll_item_path;
+ }
+
+ if (new_path) {
+ MEM_delete(elem_path);
+ elem_path = new_path;
+ }
+ }
+ BLI_freelistN(&path_elems);
+
+ /* Special case: Overriding collections, e.g. adding or removing items. In this case we add
+ * elements for all collection items to show full context, and indicate which ones were
+ * added/removed (currently added only). Note that a single collection override may add/remove
+ * multiple items. */
+ if (RNA_property_type(&override_data.override_rna_prop) == PROP_COLLECTION) {
+ /* Tree element for the actual collection item (e.g. "Modifiers"). Can just use the override
+ * ptr & prop here, since they point to the collection property (e.g. `modifiers`). */
+ te_to_expand = &ensure_label_element_for_prop(*te_to_expand,
+ override_data.override_property.rna_path,
+ override_data.override_rna_ptr,
+ override_data.override_rna_prop,
+ index);
+
+ ensure_entire_collection(*te_to_expand, override_data, elem_path, index);
+ }
+ /* Some properties have multiple operations (e.g. an array property with multiple changed
+ * values), so the element may already be present. At this point they are displayed as a single
+ * property in the tree, so don't add it multiple times here. */
+ else if (!path_te_map.contains(override_data.override_property.rna_path)) {
+ outliner_add_element(&space_outliner_,
+ &te_to_expand->subtree,
+ &override_data,
+ te_to_expand,
+ TSE_LIBRARY_OVERRIDE,
+ index++);
+ }
+
+ MEM_delete(elem_path);
+}
+
+void OverrideRNAPathTreeBuilder::ensure_entire_collection(
+ TreeElement &te_to_expand,
+ const TreeElementOverridesData &override_data,
+ /* The path of the owning collection property. */
+ const char *coll_prop_path,
+ short &index)
+{
+ AbstractTreeElement *abstract_parent = tree_element_cast<AbstractTreeElement>(&te_to_expand);
+ BLI_assert(abstract_parent != nullptr);
+
+ TreeElement *previous_te = nullptr;
+ int item_idx = 0;
+ RNA_PROP_BEGIN (&override_data.override_rna_ptr, itemptr, &override_data.override_rna_prop) {
+ const char *coll_item_path = RNA_path_append(coll_prop_path,
+ &override_data.override_rna_ptr,
+ &override_data.override_rna_prop,
+ item_idx,
+ nullptr);
+ IDOverrideLibraryPropertyOperation *item_operation =
+ BKE_lib_override_library_property_operation_find(
+ &override_data.override_property, nullptr, nullptr, -1, item_idx, false, nullptr);
+ TreeElement *current_te = nullptr;
+
+ TreeElement *existing_te = path_te_map.lookup_default(coll_item_path, nullptr);
+
+ if (existing_te) {
+ /* Reinsert the element to make sure the order is right. It may have been inserted by a
+ * previous override. */
+ BLI_remlink(&te_to_expand.subtree, existing_te);
+ BLI_insertlinkafter(&te_to_expand.subtree, previous_te, existing_te);
+ current_te = existing_te;
+ }
+ /* Is there an operation for this item (added or removed the item to/from the collection)? If
+ * so indicate it as override using #TSE_LIBRARY_OVERRIDE_OPERATION. Otherwise it's just a
+ * regular collection we display for context. */
+ else if (item_operation) {
+ TreeElementOverridesData override_op_data = override_data;
+ override_op_data.operation = item_operation;
+
+ current_te = outliner_add_element(&space_outliner_,
+ &te_to_expand.subtree,
+ /* Element will store a copy. */
+ &override_op_data,
+ &te_to_expand,
+ TSE_LIBRARY_OVERRIDE_OPERATION,
+ index++);
+ }
+ else {
+ current_te = &ensure_label_element_for_ptr(te_to_expand, coll_item_path, itemptr, index);
+ }
+
+ MEM_delete(coll_item_path);
+ item_idx++;
+ previous_te = current_te;
+ }
+ RNA_PROP_END;
+}
+
+static BIFIconID get_property_icon(PointerRNA &ptr, PropertyRNA &prop)
+{
+ BIFIconID icon = (BIFIconID)RNA_property_ui_icon(&prop);
+ if (icon) {
+ return icon;
+ }
+
+ /* Try if the collection item type has a dedicated icon (e.g. #ICON_MODIFIER for the
+ * #Object.modifiers property). */
+ if (RNA_property_type(&prop) == PROP_COLLECTION) {
+ const StructRNA *coll_ptr_type = RNA_property_pointer_type(&ptr, &prop);
+ icon = (BIFIconID)RNA_struct_ui_icon(coll_ptr_type);
+ if (icon != ICON_DOT) {
+ return icon;
+ }
+ }
+
+ return ICON_NONE;
+}
+
+TreeElement &OverrideRNAPathTreeBuilder::ensure_label_element_for_prop(
+ TreeElement &parent, StringRef elem_path, PointerRNA &ptr, PropertyRNA &prop, short &index)
+{
+ return *path_te_map.lookup_or_add_cb(elem_path, [&]() {
+ TreeElement *new_te = outliner_add_element(&space_outliner_,
+ &parent.subtree,
+ (void *)RNA_property_ui_name(&prop),
+ &parent,
+ TSE_GENERIC_LABEL,
+ index++,
+ false);
+ TreeElementLabel *te_label = tree_element_cast<TreeElementLabel>(new_te);
+
+ te_label->setIcon(get_property_icon(ptr, prop));
+ return new_te;
+ });
+}
+
+TreeElement &OverrideRNAPathTreeBuilder::ensure_label_element_for_ptr(TreeElement &parent,
+ StringRef elem_path,
+ PointerRNA &ptr,
+ short &index)
+{
+ return *path_te_map.lookup_or_add_cb(elem_path, [&]() {
+ const char *dyn_name = RNA_struct_name_get_alloc(&ptr, nullptr, 0, nullptr);
+
+ TreeElement *new_te = outliner_add_element(
+ &space_outliner_,
+ &parent.subtree,
+ (void *)(dyn_name ? dyn_name : RNA_struct_ui_name(ptr.type)),
+ &parent,
+ TSE_GENERIC_LABEL,
+ index++);
+ TreeElementLabel *te_label = tree_element_cast<TreeElementLabel>(new_te);
+ te_label->setIcon((BIFIconID)RNA_struct_ui_icon(ptr.type));
+
+ MEM_delete(dyn_name);
+
+ return new_te;
+ });
+}
+
+/** \} */
+
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_outliner/tree/tree_element_overrides.hh b/source/blender/editors/space_outliner/tree/tree_element_overrides.hh
index 1db46d9af1d..f8ca146a4ea 100644
--- a/source/blender/editors/space_outliner/tree/tree_element_overrides.hh
+++ b/source/blender/editors/space_outliner/tree/tree_element_overrides.hh
@@ -14,6 +14,7 @@
struct ID;
struct IDOverrideLibraryProperty;
+struct IDOverrideLibraryPropertyOperation;
namespace blender::ed::outliner {
@@ -24,6 +25,11 @@ struct TreeElementOverridesData {
PropertyRNA &override_rna_prop;
bool is_rna_path_valid;
+
+ /* In case the property references a specific operation. Only used for collection overrides
+ * currently, where a single override may add/remove multiple collection items (only add
+ * currently). */
+ IDOverrideLibraryPropertyOperation *operation = nullptr;
};
class TreeElementOverridesBase final : public AbstractTreeElement {
@@ -38,7 +44,12 @@ class TreeElementOverridesBase final : public AbstractTreeElement {
StringRefNull getWarning() const override;
};
-class TreeElementOverridesProperty final : public AbstractTreeElement {
+/**
+ * Represent a single overridden property. Collection properties may support multiple override
+ * operations, e.g. to insert/remove multiple collection items. For these multiple operation cases,
+ * use #TreeElementOverridesPropertyOperation.
+ */
+class TreeElementOverridesProperty : public AbstractTreeElement {
public:
PointerRNA override_rna_ptr;
PropertyRNA &override_rna_prop;
@@ -50,6 +61,33 @@ class TreeElementOverridesProperty final : public AbstractTreeElement {
TreeElementOverridesProperty(TreeElement &legacy_te, TreeElementOverridesData &override_data);
StringRefNull getWarning() const override;
+
+ bool isCollectionOperation() const;
+};
+
+/**
+ * Represent a single operation within an overridden property. While usually a single override
+ * property represents a single operation (changing the value), a single overridden collection
+ * property may have multiple operations, e.g. to insert or remove collection items.
+ *
+ * Inherits from the override property class since it should look/behave mostly the same.
+ */
+class TreeElementOverridesPropertyOperation final : public TreeElementOverridesProperty {
+ /** See #TreeElementOverridesData::operation. Operations are recreated as part of the diffing
+ * (e.g. on undo pushes) so store a copy of the data here. */
+ std::unique_ptr<IDOverrideLibraryPropertyOperation> operation_;
+
+ public:
+ TreeElementOverridesPropertyOperation(TreeElement &legacy_te,
+ TreeElementOverridesData &override_data);
+
+ /** Return a short string to display in the right column of the properties mode, indicating what
+ * the override operation did (e.g. added or removed a collection item). */
+ StringRefNull getOverrideOperationLabel() const;
+ std::optional<BIFIconID> getIcon() const override;
+
+ private:
+ std::optional<PointerRNA> get_collection_ptr() const;
};
} // namespace blender::ed::outliner
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index eb2e4ef05e5..0bacbde8240 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -519,7 +519,7 @@ static void draw_seq_waveform_overlay(
MEM_freeN(waveform_data);
}
-/*
+#if 0
static size_t *waveform_append(WaveVizData *waveform_data,
vec2f pos,
const float value_min,
@@ -529,7 +529,7 @@ static size_t *waveform_append(WaveVizData *waveform_data,
const float rms,
const bool is_clipping,
const bool is_line_strip)
-*/
+#endif
static void drawmeta_contents(Scene *scene,
Sequence *seqm,
diff --git a/source/blender/editors/space_text/text_ops.c b/source/blender/editors/space_text/text_ops.c
index 33219092d20..f0196bf8e00 100644
--- a/source/blender/editors/space_text/text_ops.c
+++ b/source/blender/editors/space_text/text_ops.c
@@ -273,7 +273,7 @@ static int text_new_exec(bContext *C, wmOperator *UNUSED(op))
PointerRNA ptr, idptr;
PropertyRNA *prop;
- text = BKE_text_add(bmain, "Text");
+ text = BKE_text_add(bmain, DATA_("Text"));
/* hook into UI */
UI_context_active_but_prop_get_templateID(C, &ptr, &prop);
diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c
index 50d7626a57d..88e004aac48 100644
--- a/source/blender/editors/space_view3d/view3d_navigate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate.c
@@ -1554,6 +1554,7 @@ static int viewpan_invoke(bContext *C, wmOperator *op, const wmEvent *event)
viewmove_apply(vod, vod->prev.event_xy[0] + x, vod->prev.event_xy[1] + y);
+ ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
viewops_data_free(C, vod);
return OPERATOR_FINISHED;
diff --git a/source/blender/editors/space_view3d/view3d_navigate_dolly.c b/source/blender/editors/space_view3d/view3d_navigate_dolly.c
index d45b0c436ac..376e8ba190b 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_dolly.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_dolly.c
@@ -181,6 +181,7 @@ static int viewdolly_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
if (ret & OPERATOR_FINISHED) {
+ ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
viewops_data_free(C, vod);
op->customdata = NULL;
}
diff --git a/source/blender/editors/space_view3d/view3d_navigate_fly.c b/source/blender/editors/space_view3d/view3d_navigate_fly.c
index 399f422f411..95114941d66 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_fly.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_fly.c
@@ -1079,6 +1079,7 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
int exit_code;
bool do_draw = false;
FlyInfo *fly = op->customdata;
+ View3D *v3d = fly->v3d;
RegionView3D *rv3d = fly->rv3d;
Object *fly_object = ED_view3d_cameracontrol_object_get(fly->v3d_camera_control);
@@ -1102,6 +1103,9 @@ static int fly_modal(bContext *C, wmOperator *op, const wmEvent *event)
exit_code = flyEnd(C, fly);
+ if (exit_code == OPERATOR_FINISHED) {
+ ED_view3d_camera_lock_undo_push(op->type->name, v3d, rv3d, C);
+ }
if (exit_code != OPERATOR_RUNNING_MODAL) {
do_draw = true;
}
diff --git a/source/blender/editors/space_view3d/view3d_navigate_move.c b/source/blender/editors/space_view3d/view3d_navigate_move.c
index e653b349a2f..e236b702fb8 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_move.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_move.c
@@ -140,6 +140,7 @@ static int viewmove_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
if (ret & OPERATOR_FINISHED) {
+ ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
viewops_data_free(C, op->customdata);
op->customdata = NULL;
}
diff --git a/source/blender/editors/space_view3d/view3d_navigate_rotate.c b/source/blender/editors/space_view3d/view3d_navigate_rotate.c
index 989fa152acc..20385e15c48 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_rotate.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_rotate.c
@@ -375,6 +375,7 @@ static int viewrotate_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
if (ret & OPERATOR_FINISHED) {
+ ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
viewops_data_free(C, op->customdata);
op->customdata = NULL;
}
diff --git a/source/blender/editors/space_view3d/view3d_navigate_walk.c b/source/blender/editors/space_view3d/view3d_navigate_walk.c
index f1e9ac22882..69deaab7ebe 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_walk.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_walk.c
@@ -1386,6 +1386,7 @@ static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
int exit_code;
bool do_draw = false;
WalkInfo *walk = op->customdata;
+ View3D *v3d = walk->v3d;
RegionView3D *rv3d = walk->rv3d;
Object *walk_object = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control);
@@ -1412,6 +1413,9 @@ static int walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
if (exit_code != OPERATOR_RUNNING_MODAL) {
do_draw = true;
}
+ if (exit_code == OPERATOR_FINISHED) {
+ ED_view3d_camera_lock_undo_push(op->type->name, v3d, rv3d, C);
+ }
if (do_draw) {
if (rv3d->persp == RV3D_CAMOB) {
diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom.c b/source/blender/editors/space_view3d/view3d_navigate_zoom.c
index a67c0850ad9..9230aa09b1a 100644
--- a/source/blender/editors/space_view3d/view3d_navigate_zoom.c
+++ b/source/blender/editors/space_view3d/view3d_navigate_zoom.c
@@ -425,6 +425,7 @@ static int viewzoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
}
if (ret & OPERATOR_FINISHED) {
+ ED_view3d_camera_lock_undo_push(op->type->name, vod->v3d, vod->rv3d, C);
viewops_data_free(C, op->customdata);
op->customdata = NULL;
}
@@ -507,6 +508,7 @@ static int viewzoom_exec(bContext *C, wmOperator *op)
ED_region_tag_redraw(region);
+ ED_view3d_camera_lock_undo_grouped_push(op->type->name, v3d, rv3d, C);
viewops_data_free(C, op->customdata);
op->customdata = NULL;
diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c
index 85b1af8e55d..99f8cbc975b 100644
--- a/source/blender/editors/space_view3d/view3d_utils.c
+++ b/source/blender/editors/space_view3d/view3d_utils.c
@@ -44,6 +44,7 @@
#include "ED_keyframing.h"
#include "ED_screen.h"
+#include "ED_undo.h"
#include "ED_view3d.h"
#include "UI_resources.h"
@@ -688,6 +689,43 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d,
return false;
}
+/**
+ * Create a MEMFILE undo-step for locked camera movement when transforming the view.
+ * Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them.
+ * NDOF and track-pad navigation would create an undo step on every gesture and we may end up with
+ * unnecessary undo steps so undo push for them is not supported for now. Also operators that uses
+ * smooth view for navigation are excluded too, but they can be supported, see: D15345.
+ */
+static bool view3d_camera_lock_undo_ex(
+ const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group)
+{
+ if (ED_view3d_camera_lock_check(v3d, rv3d)) {
+ if (ED_undo_is_memfile_compatible(C)) {
+ if (undo_group) {
+ ED_undo_grouped_push(C, str);
+ }
+ else {
+ ED_undo_push(C, str);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ED_view3d_camera_lock_undo_push(const char *str, View3D *v3d, RegionView3D *rv3d, bContext *C)
+{
+ return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, false);
+}
+
+bool ED_view3d_camera_lock_undo_grouped_push(const char *str,
+ View3D *v3d,
+ RegionView3D *rv3d,
+ bContext *C)
+{
+ return view3d_camera_lock_undo_ex(str, v3d, rv3d, C, true);
+}
+
/** \} */
/* -------------------------------------------------------------------- */
diff --git a/source/blender/editors/transform/transform_mode_resize.c b/source/blender/editors/transform/transform_mode_resize.c
index 1ccda96fecb..70599c3577c 100644
--- a/source/blender/editors/transform/transform_mode_resize.c
+++ b/source/blender/editors/transform/transform_mode_resize.c
@@ -126,19 +126,14 @@ static void constrain_scale_to_boundary(const float numerator,
static bool clip_uv_transform_resize(TransInfo *t, float vec[2])
{
- /* Check if the current image in UV editor is a tiled image or not. */
- const SpaceImage *sima = t->area->spacedata.first;
- const Image *image = sima->image;
- const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
/* Stores the coordinates of the closest UDIM tile.
* Also acts as an offset to the tile from the origin of UV space. */
float base_offset[2] = {0.0f, 0.0f};
/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
- if (is_tiled_image) {
- BKE_image_find_nearest_tile_with_offset(image, t->center_global, base_offset);
- }
+ const SpaceImage *sima = t->area->spacedata.first;
+ BKE_image_find_nearest_tile_with_offset(sima->image, t->center_global, base_offset);
/* Assume no change is required. */
float scale = 1.0f;
diff --git a/source/blender/editors/transform/transform_mode_translate.c b/source/blender/editors/transform/transform_mode_translate.c
index 04a41814b53..8f6ec7bd98f 100644
--- a/source/blender/editors/transform/transform_mode_translate.c
+++ b/source/blender/editors/transform/transform_mode_translate.c
@@ -437,19 +437,13 @@ static void applyTranslationValue(TransInfo *t, const float vec[3])
static bool clip_uv_transform_translation(TransInfo *t, float vec[2])
{
- /* Check if the current image in UV editor is a tiled image or not. */
- const SpaceImage *sima = t->area->spacedata.first;
- const Image *image = sima->image;
- const bool is_tiled_image = image && (image->source == IMA_SRC_TILED);
-
/* Stores the coordinates of the closest UDIM tile.
* Also acts as an offset to the tile from the origin of UV space. */
float base_offset[2] = {0.0f, 0.0f};
/* If tiled image then constrain to correct/closest UDIM tile, else 0-1 UV space. */
- if (is_tiled_image) {
- BKE_image_find_nearest_tile_with_offset(image, t->center_global, base_offset);
- }
+ const SpaceImage *sima = t->area->spacedata.first;
+ BKE_image_find_nearest_tile_with_offset(sima->image, t->center_global, base_offset);
float min[2], max[2];
min[0] = min[1] = FLT_MAX;
diff --git a/source/blender/editors/uvedit/uvedit_islands.c b/source/blender/editors/uvedit/uvedit_islands.c
index 2afc60a4b5c..3877a9bb63b 100644
--- a/source/blender/editors/uvedit/uvedit_islands.c
+++ b/source/blender/editors/uvedit/uvedit_islands.c
@@ -259,9 +259,8 @@ static float uv_nearest_image_tile_distance(const Image *image,
const float coords[2],
float nearest_tile_co[2])
{
- if (BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co) == -1) {
- zero_v2(nearest_tile_co);
- }
+ BKE_image_find_nearest_tile_with_offset(image, coords, nearest_tile_co);
+
/* Add 0.5 to get tile center coordinates. */
float nearest_tile_center_co[2] = {nearest_tile_co[0], nearest_tile_co[1]};
add_v2_fl(nearest_tile_center_co, 0.5f);
diff --git a/source/blender/editors/uvedit/uvedit_ops.c b/source/blender/editors/uvedit/uvedit_ops.c
index 5ebdfcec294..092f0c49d8a 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -543,11 +543,11 @@ static bool uvedit_uv_straighten(Scene *scene, BMesh *bm, eUVWeldAlign tool)
bool changed = false;
/* Loop backwards to simplify logic. */
- int j1 = element_map->totalUVs;
+ int j1 = element_map->total_uvs;
for (int i = element_map->totalIslands - 1; i >= 0; --i) {
int j0 = element_map->islandIndices[i];
changed |= uvedit_uv_straighten_elements(
- element_map->buf + j0, j1 - j0, cd_loop_uv_offset, tool);
+ element_map->storage + j0, j1 - j0, cd_loop_uv_offset, tool);
j1 = j0;
}
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 579674930a6..26ed98ba236 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -290,7 +290,7 @@ static void stitch_update_header(StitchStateContainer *ssc, bContext *C)
static int getNumOfIslandUvs(UvElementMap *elementMap, int island)
{
if (island == elementMap->totalIslands - 1) {
- return elementMap->totalUVs - elementMap->islandIndices[island];
+ return elementMap->total_uvs - elementMap->islandIndices[island];
}
return elementMap->islandIndices[island + 1] - elementMap->islandIndices[island];
}
@@ -465,7 +465,7 @@ static void stitch_calculate_island_snapping(StitchState *state,
angle_to_mat2(rotation_mat, rotation);
numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
- element = &state->element_map->buf[state->element_map->islandIndices[i]];
+ element = &state->element_map->storage[state->element_map->islandIndices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {
/* stitchable uvs have already been processed, don't process */
if (!(element->flag & STITCH_PROCESSED)) {
@@ -527,8 +527,8 @@ static void stitch_island_calculate_edge_rotation(UvEdge *edge,
luv2 = CustomData_bmesh_get(&bm->ldata, element2->l->head.data, CD_MLOOPUV);
if (ssc->mode == STITCH_VERT) {
- index1 = uvfinal_map[element1 - state->element_map->buf];
- index2 = uvfinal_map[element2 - state->element_map->buf];
+ index1 = uvfinal_map[element1 - state->element_map->storage];
+ index2 = uvfinal_map[element2 - state->element_map->storage];
}
else {
index1 = edge->uv1;
@@ -569,27 +569,17 @@ static void stitch_island_calculate_vert_rotation(UvElement *element,
StitchState *state,
IslandStitchData *island_stitch_data)
{
- float edgecos = 1.0f, edgesin = 0.0f;
- int index;
- UvElement *element_iter;
float rotation = 0, rotation_neg = 0;
int rot_elem = 0, rot_elem_neg = 0;
- BMLoop *l;
if (element->island == ssc->static_island && !ssc->midpoints) {
return;
}
- l = element->l;
-
- index = BM_elem_index_get(l->v);
-
- element_iter = state->element_map->vert[index];
-
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate &&
stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
- int index_tmp1, index_tmp2;
float normal[2];
/* only calculate rotation against static island uv verts */
@@ -597,14 +587,14 @@ static void stitch_island_calculate_vert_rotation(UvElement *element,
continue;
}
- index_tmp1 = element_iter - state->element_map->buf;
+ int index_tmp1 = element_iter - state->element_map->storage;
index_tmp1 = state->map[index_tmp1];
- index_tmp2 = element - state->element_map->buf;
+ int index_tmp2 = element - state->element_map->storage;
index_tmp2 = state->map[index_tmp2];
negate_v2_v2(normal, state->normals + index_tmp2 * 2);
- edgecos = dot_v2v2(normal, state->normals + index_tmp1 * 2);
- edgesin = cross_v2v2(normal, state->normals + index_tmp1 * 2);
+ float edgecos = dot_v2v2(normal, state->normals + index_tmp1 * 2);
+ float edgesin = cross_v2v2(normal, state->normals + index_tmp1 * 2);
if (edgesin > 0.0f) {
rotation += acosf(max_ff(-1.0f, min_ff(1.0f, edgecos)));
rot_elem++;
@@ -653,9 +643,8 @@ static void state_delete(StitchState *state)
if (state->edges) {
MEM_freeN(state->edges);
}
- if (state->stitch_preview) {
- stitch_preview_delete(state->stitch_preview);
- }
+ stitch_preview_delete(state->stitch_preview);
+ state->stitch_preview = NULL;
if (state->edge_hash) {
BLI_ghash_free(state->edge_hash, NULL, NULL);
}
@@ -680,10 +669,7 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
UvEdge *edges = state->edges;
const int *map = state->map;
UvElementMap *element_map = state->element_map;
- UvElement *first_element = element_map->buf;
- int i;
-
- for (i = 0; i < state->total_separate_edges; i++) {
+ for (int i = 0; i < state->total_separate_edges; i++) {
UvEdge *edge = edges + i;
if (edge->first) {
@@ -696,7 +682,7 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
UvElement *element2 = state->uvs[edge->uv2];
/* Now iterate through all faces and try to find edges sharing the same vertices */
- UvElement *iter1 = element_map->vert[BM_elem_index_get(element1->l->v)];
+ UvElement *iter1 = BM_uv_element_get_head(state->element_map, element1);
UvEdge *last_set = edge;
int elemindex2 = BM_elem_index_get(element2->l->v);
@@ -714,8 +700,8 @@ static void stitch_uv_edge_generate_linked_edges(GHash *edge_hash, StitchState *
}
if (iter2) {
- int index1 = map[iter1 - first_element];
- int index2 = map[iter2 - first_element];
+ int index1 = map[iter1 - element_map->storage];
+ int index2 = map[iter2 - element_map->storage];
UvEdge edgetmp;
UvEdge *edge2, *eiter;
bool valid = true;
@@ -764,15 +750,7 @@ static void determine_uv_stitchability(UvElement *element,
StitchState *state,
IslandStitchData *island_stitch_data)
{
- int vert_index;
- UvElement *element_iter;
- BMLoop *l;
-
- l = element->l;
-
- vert_index = BM_elem_index_get(l->v);
- element_iter = state->element_map->vert[vert_index];
-
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (stitch_check_uvs_stitchable(element, element_iter, ssc, state)) {
@@ -853,16 +831,7 @@ static void stitch_validate_uv_stitchability(UvElement *element,
return;
}
- UvElement *element_iter;
- int vert_index;
- BMLoop *l;
-
- l = element->l;
-
- vert_index = BM_elem_index_get(l->v);
-
- element_iter = state->element_map->vert[vert_index];
-
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (element_iter == element) {
@@ -1177,7 +1146,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
int numOfIslandUVs = 0, j;
UvElement *element;
numOfIslandUVs = getNumOfIslandUvs(state->element_map, i);
- element = &state->element_map->buf[state->element_map->islandIndices[i]];
+ element = &state->element_map->storage[state->element_map->islandIndices[i]];
for (j = 0; j < numOfIslandUVs; j++, element++) {
stitch_set_face_preview_buffer_position(element->l->f, preview, preview_position);
}
@@ -1263,7 +1232,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (ssc->mode == STITCH_VERT) {
final_position = MEM_callocN(state->selection_size * sizeof(*final_position),
"stitch_uv_average");
- uvfinal_map = MEM_mallocN(state->element_map->totalUVs * sizeof(*uvfinal_map),
+ uvfinal_map = MEM_mallocN(state->element_map->total_uvs * sizeof(*uvfinal_map),
"stitch_uv_final_map");
}
else {
@@ -1279,12 +1248,11 @@ static int stitch_process_data(StitchStateContainer *ssc,
if (element->flag & STITCH_STITCHABLE) {
BMLoop *l;
MLoopUV *luv;
- UvElement *element_iter;
l = element->l;
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- uvfinal_map[element - state->element_map->buf] = i;
+ uvfinal_map[element - state->element_map->storage] = i;
copy_v2_v2(final_position[i].uv, luv->uv);
final_position[i].count = 1;
@@ -1293,8 +1261,7 @@ static int stitch_process_data(StitchStateContainer *ssc,
continue;
}
- element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
-
+ UvElement *element_iter = state->element_map->vertex[BM_elem_index_get(l->v)];
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
if (stitch_check_uvs_state_stitchable(element, element_iter, ssc, state)) {
@@ -1542,6 +1509,7 @@ static int stitch_process_data_all(StitchStateContainer *ssc, Scene *scene, int
static uint uv_edge_hash(const void *key)
{
const UvEdge *edge = key;
+ BLI_assert(edge->uv1 < edge->uv2);
return (BLI_ghashutil_uinthash(edge->uv2) + BLI_ghashutil_uinthash(edge->uv1));
}
@@ -1549,6 +1517,8 @@ static bool uv_edge_compare(const void *a, const void *b)
{
const UvEdge *edge1 = a;
const UvEdge *edge2 = b;
+ BLI_assert(edge1->uv1 < edge1->uv2);
+ BLI_assert(edge2->uv1 < edge2->uv2);
if ((edge1->uv1 == edge2->uv1) && (edge1->uv2 == edge2->uv2)) {
return 0;
@@ -1588,13 +1558,8 @@ static void stitch_select_edge(UvEdge *edge, StitchState *state, int always_sele
/* Select all common uvs */
static void stitch_select_uv(UvElement *element, StitchState *state, int always_select)
{
- BMLoop *l;
- UvElement *element_iter;
UvElement **selection_stack = (UvElement **)state->selection_stack;
-
- l = element->l;
-
- element_iter = state->element_map->vert[BM_elem_index_get(l->v)];
+ UvElement *element_iter = BM_uv_element_get_head(state->element_map, element);
/* first deselect all common uvs */
for (; element_iter; element_iter = element_iter->next) {
if (element_iter->separate) {
@@ -1850,8 +1815,8 @@ static UvEdge *uv_edge_get(BMLoop *l, StitchState *state)
UvElement *element1 = BM_uv_element_get(state->element_map, l->f, l);
UvElement *element2 = BM_uv_element_get(state->element_map, l->f, l->next);
- int uv1 = state->map[element1 - state->element_map->buf];
- int uv2 = state->map[element2 - state->element_map->buf];
+ int uv1 = state->map[element1 - state->element_map->storage];
+ int uv2 = state->map[element2 - state->element_map->storage];
if (uv1 < uv2) {
tmp_edge.uv1 = uv1;
@@ -1878,7 +1843,6 @@ static StitchState *stitch_init(bContext *C,
int total_edges;
/* maps uvelements to their first coincident uv */
int *map;
- int counter = 0, i;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
@@ -1913,45 +1877,39 @@ static StitchState *stitch_init(bContext *C,
ED_uvedit_get_aspect(obedit, &aspx, &aspy);
state->aspect = aspx / aspy;
- /* Count 'unique' uvs */
- for (i = 0; i < state->element_map->totalUVs; i++) {
- if (state->element_map->buf[i].separate) {
- counter++;
- }
- }
+ int unique_uvs = state->element_map->total_unique_uvs;
+ state->total_separate_uvs = unique_uvs;
- /* explicitly set preview to NULL,
- * to avoid deleting an invalid pointer on stitch_process_data */
- state->stitch_preview = NULL;
/* Allocate the unique uv buffers */
- state->uvs = MEM_mallocN(sizeof(*state->uvs) * counter, "uv_stitch_unique_uvs");
+ state->uvs = MEM_mallocN(sizeof(*state->uvs) * unique_uvs, "uv_stitch_unique_uvs");
/* internal uvs need no normals but it is hard and slow to keep a map of
- * normals only for boundary uvs, so allocating for all uvs */
- state->normals = MEM_callocN(sizeof(*state->normals) * counter * 2, "uv_stitch_normals");
- state->total_separate_uvs = counter;
- state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->totalUVs,
+ * normals only for boundary uvs, so allocating for all uvs.
+ * Times 2 because each `float[2]` is stored as `{n[2 * i], n[2*i + 1]}`. */
+ state->normals = MEM_callocN(sizeof(*state->normals) * 2 * unique_uvs, "uv_stitch_normals");
+ state->map = map = MEM_mallocN(sizeof(*map) * state->element_map->total_uvs,
"uv_stitch_unique_map");
/* Allocate the edge stack */
edge_hash = BLI_ghash_new(uv_edge_hash, uv_edge_compare, "stitch_edge_hash");
- all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->totalUVs, "ssc_edges");
+ all_edges = MEM_mallocN(sizeof(*all_edges) * state->element_map->total_uvs, "ssc_edges");
+ BLI_assert(!state->stitch_preview); /* Paranoia. */
if (!state->uvs || !map || !edge_hash || !all_edges) {
state_delete(state);
return NULL;
}
- /* So that we can use this as index for the UvElements */
- counter = -1;
+ /* Index for the UvElements. */
+ int counter = -1;
/* initialize the unique UVs and map */
- for (i = 0; i < em->bm->totvert; i++) {
- UvElement *element = state->element_map->vert[i];
+ for (int i = 0; i < em->bm->totvert; i++) {
+ UvElement *element = state->element_map->vertex[i];
for (; element; element = element->next) {
if (element->separate) {
counter++;
state->uvs[counter] = element;
}
/* Pointer arithmetic to the rescue, as always :). */
- map[element - state->element_map->buf] = counter;
+ map[element - state->element_map->storage] = counter;
}
}
@@ -1965,13 +1923,13 @@ static StitchState *stitch_init(bContext *C,
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
UvElement *element = BM_uv_element_get(state->element_map, efa, l);
- int offset1, itmp1 = element - state->element_map->buf;
- int offset2,
- itmp2 = BM_uv_element_get(state->element_map, efa, l->next) - state->element_map->buf;
+ int itmp1 = element - state->element_map->storage;
+ int itmp2 = BM_uv_element_get(state->element_map, efa, l->next) -
+ state->element_map->storage;
UvEdge *edge;
- offset1 = map[itmp1];
- offset2 = map[itmp2];
+ int offset1 = map[itmp1];
+ int offset2 = map[itmp2];
all_edges[counter].next = NULL;
all_edges[counter].first = NULL;
@@ -2012,7 +1970,7 @@ static StitchState *stitch_init(bContext *C,
state->total_separate_edges = total_edges;
/* fill the edges with data */
- i = 0;
+ int i = 0;
GHASH_ITER (gh_iter, edge_hash) {
edges[i++] = *((UvEdge *)BLI_ghashIterator_getKey(&gh_iter));
}
@@ -2091,13 +2049,13 @@ static StitchState *stitch_init(bContext *C,
efa = BM_face_at_index(em->bm, faceIndex);
element = BM_uv_element_get(
state->element_map, efa, BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, elementIndex));
- uv1 = map[element - state->element_map->buf];
+ uv1 = map[element - state->element_map->storage];
element = BM_uv_element_get(
state->element_map,
efa,
BM_iter_at_index(NULL, BM_LOOPS_OF_FACE, efa, (elementIndex + 1) % efa->len));
- uv2 = map[element - state->element_map->buf];
+ uv2 = map[element - state->element_map->storage];
if (uv1 < uv2) {
tmp_edge.uv1 = uv1;
diff --git a/source/blender/freestyle/intern/view_map/ViewMap.cpp b/source/blender/freestyle/intern/view_map/ViewMap.cpp
index b26a833b32e..d918cfec2ae 100644
--- a/source/blender/freestyle/intern/view_map/ViewMap.cpp
+++ b/source/blender/freestyle/intern/view_map/ViewMap.cpp
@@ -398,7 +398,7 @@ void TVertex::setBackEdgeB(ViewEdge *iBackEdgeB, bool incoming)
void TVertex::Replace(ViewEdge *iOld, ViewEdge *iNew)
{
- // theoritically, we only replace edges for which this
+ // theoretically, we only replace edges for which this
// view vertex is the B vertex
if ((iOld == _FrontEdgeA.first) && (_FrontEdgeA.first->B() == this)) {
_FrontEdgeA.first = iNew;
diff --git a/source/blender/geometry/CMakeLists.txt b/source/blender/geometry/CMakeLists.txt
index da83d9e8957..0f06890cbfa 100644
--- a/source/blender/geometry/CMakeLists.txt
+++ b/source/blender/geometry/CMakeLists.txt
@@ -27,7 +27,7 @@ set(SRC
intern/reverse_uv_sampler.cc
intern/set_curve_type.cc
intern/subdivide_curves.cc
- intern/uv_parametrizer.c
+ intern/uv_parametrizer.cc
GEO_add_curves_on_mesh.hh
GEO_fillet_curves.hh
diff --git a/source/blender/geometry/intern/add_curves_on_mesh.cc b/source/blender/geometry/intern/add_curves_on_mesh.cc
index 7184d774a22..299040d4d32 100644
--- a/source/blender/geometry/intern/add_curves_on_mesh.cc
+++ b/source/blender/geometry/intern/add_curves_on_mesh.cc
@@ -1,6 +1,7 @@
/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_length_parameterize.hh"
+#include "BLI_task.hh"
#include "BKE_attribute_math.hh"
#include "BKE_mesh_sample.hh"
@@ -102,8 +103,8 @@ void interpolate_from_neighbors(const Span<NeighborCurves> neighbors_per_curve,
}
}
}
+ mixer.finalize(range);
});
- mixer.finalize();
}
static void interpolate_position_without_interpolation(
diff --git a/source/blender/geometry/intern/set_curve_type.cc b/source/blender/geometry/intern/set_curve_type.cc
index 40ee2488a4b..92609a45bdc 100644
--- a/source/blender/geometry/intern/set_curve_type.cc
+++ b/source/blender/geometry/intern/set_curve_type.cc
@@ -286,42 +286,6 @@ static void retrieve_curve_sizes(const bke::CurvesGeometry &curves, MutableSpan<
});
}
-struct GenericAttributes : NonCopyable, NonMovable {
- Vector<GSpan> src;
- Vector<GMutableSpan> dst;
-
- Vector<bke::GSpanAttributeWriter> attributes;
-};
-
-static void retrieve_generic_point_attributes(const bke::AttributeAccessor &src_attributes,
- bke::MutableAttributeAccessor &dst_attributes,
- GenericAttributes &attributes)
-{
- src_attributes.for_all(
- [&](const bke::AttributeIDRef &id, const bke::AttributeMetaData meta_data) {
- if (meta_data.domain != ATTR_DOMAIN_POINT) {
- /* Curve domain attributes are all copied directly to the result in one step. */
- return true;
- }
- if (src_attributes.is_builtin(id)) {
- if (!(id.is_named() && ELEM(id, "tilt", "radius"))) {
- return true;
- }
- }
-
- GVArray src_attribute = src_attributes.lookup(id, ATTR_DOMAIN_POINT);
- BLI_assert(src_attribute);
- attributes.src.append(src_attribute.get_internal_span());
-
- bke::GSpanAttributeWriter dst_attribute = dst_attributes.lookup_or_add_for_write_span(
- id, ATTR_DOMAIN_POINT, meta_data.data_type);
- attributes.dst.append(dst_attribute.span);
- attributes.attributes.append(std::move(dst_attribute));
-
- return true;
- });
-}
-
static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &src_curves,
const IndexMask selection)
{
@@ -347,8 +311,16 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
const bke::AttributeAccessor src_attributes = src_curves.attributes();
bke::MutableAttributeAccessor dst_attributes = dst_curves.attributes_for_write();
- GenericAttributes attributes;
- retrieve_generic_point_attributes(src_attributes, dst_attributes, attributes);
+ Vector<bke::AttributeTransferData> generic_attributes = bke::retrieve_attributes_for_transfer(
+ src_attributes,
+ dst_attributes,
+ ATTR_DOMAIN_MASK_POINT,
+ {"position",
+ "handle_type_left",
+ "handle_type_right",
+ "handle_right",
+ "handle_left",
+ "nurbs_weight"});
MutableSpan<float3> dst_positions = dst_curves.positions_for_write();
MutableSpan<float3> dst_handles_l = dst_curves.handle_positions_left_for_write();
@@ -373,9 +345,9 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
}
});
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, selection, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -384,9 +356,9 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
bke::curves::fill_points<int8_t>(dst_curves, selection, BEZIER_HANDLE_VECTOR, dst_types_l);
bke::curves::fill_points<int8_t>(dst_curves, selection, BEZIER_HANDLE_VECTOR, dst_types_r);
dst_curves.calculate_bezier_auto_handles();
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, selection, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -404,9 +376,9 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
dst_curves.calculate_bezier_auto_handles();
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, selection, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -445,14 +417,14 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
}
});
- for (const int i_attribute : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
const IndexRange src_points = src_curves.points_for_curve(i);
const IndexRange dst_points = dst_curves.points_for_curve(i);
- nurbs_to_bezier_assign(attributes.src[i_attribute].slice(src_points),
+ nurbs_to_bezier_assign(attribute.src.slice(src_points),
KnotsMode(src_knot_modes[i]),
- attributes.dst[i_attribute].slice(dst_points));
+ attribute.dst.span.slice(dst_points));
}
});
}
@@ -469,13 +441,13 @@ static bke::CurvesGeometry convert_curves_to_bezier(const bke::CurvesGeometry &s
const Vector<IndexRange> unselected_ranges = selection.extract_ranges_invert(
src_curves.curves_range());
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, unselected_ranges, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, unselected_ranges, attribute.src, attribute.dst.span);
}
- for (bke::GSpanAttributeWriter &attribute : attributes.attributes) {
- attribute.finish();
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ attribute.dst.finish();
}
return dst_curves;
@@ -504,8 +476,16 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
const bke::AttributeAccessor src_attributes = src_curves.attributes();
bke::MutableAttributeAccessor dst_attributes = dst_curves.attributes_for_write();
- GenericAttributes attributes;
- retrieve_generic_point_attributes(src_attributes, dst_attributes, attributes);
+ Vector<bke::AttributeTransferData> generic_attributes = bke::retrieve_attributes_for_transfer(
+ src_attributes,
+ dst_attributes,
+ ATTR_DOMAIN_MASK_POINT,
+ {"position",
+ "handle_type_left",
+ "handle_type_right",
+ "handle_right",
+ "handle_left",
+ "nurbs_weight"});
MutableSpan<float3> dst_positions = dst_curves.positions_for_write();
@@ -529,13 +509,13 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
}
});
- for (const int i_attribute : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
const IndexRange src_points = src_curves.points_for_curve(i);
const IndexRange dst_points = dst_curves.points_for_curve(i);
- bezier_generic_to_nurbs(attributes.src[i_attribute].slice(src_points),
- attributes.dst[i_attribute].slice(dst_points));
+ bezier_generic_to_nurbs(attribute.src.slice(src_points),
+ attribute.dst.span.slice(dst_points));
}
});
}
@@ -563,12 +543,9 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
});
}
- for (const int i_attribute : attributes.src.index_range()) {
- bke::curves::copy_point_data(src_curves,
- dst_curves,
- selection,
- attributes.src[i_attribute],
- attributes.dst[i_attribute]);
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ bke::curves::copy_point_data(
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -591,13 +568,13 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
}
});
- for (const int i_attribute : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
threading::parallel_for(selection.index_range(), 512, [&](IndexRange range) {
for (const int i : selection.slice(range)) {
const IndexRange src_points = src_curves.points_for_curve(i);
const IndexRange dst_points = dst_curves.points_for_curve(i);
- bezier_generic_to_nurbs(attributes.src[i_attribute].slice(src_points),
- attributes.dst[i_attribute].slice(dst_points));
+ bezier_generic_to_nurbs(attribute.src.slice(src_points),
+ attribute.dst.span.slice(dst_points));
}
});
}
@@ -614,12 +591,9 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
dst_curves.nurbs_weights_for_write());
}
- for (const int i_attribute : attributes.src.index_range()) {
- bke::curves::copy_point_data(src_curves,
- dst_curves,
- selection,
- attributes.src[i_attribute],
- attributes.dst[i_attribute]);
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ bke::curves::copy_point_data(
+ src_curves, dst_curves, selection, attribute.src, attribute.dst.span);
}
};
@@ -634,13 +608,13 @@ static bke::CurvesGeometry convert_curves_to_nurbs(const bke::CurvesGeometry &sr
const Vector<IndexRange> unselected_ranges = selection.extract_ranges_invert(
src_curves.curves_range());
- for (const int i : attributes.src.index_range()) {
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
bke::curves::copy_point_data(
- src_curves, dst_curves, unselected_ranges, attributes.src[i], attributes.dst[i]);
+ src_curves, dst_curves, unselected_ranges, attribute.src, attribute.dst.span);
}
- for (bke::GSpanAttributeWriter &attribute : attributes.attributes) {
- attribute.finish();
+ for (bke::AttributeTransferData &attribute : generic_attributes) {
+ attribute.dst.finish();
}
return dst_curves;
diff --git a/source/blender/geometry/intern/uv_parametrizer.c b/source/blender/geometry/intern/uv_parametrizer.cc
index 4fea9ecebc5..ae2794bf9bc 100644
--- a/source/blender/geometry/intern/uv_parametrizer.c
+++ b/source/blender/geometry/intern/uv_parametrizer.cc
@@ -937,17 +937,16 @@ static void p_split_vert(ParamHandle *handle, PChart *chart, PEdge *e)
static PChart **p_split_charts(ParamHandle *handle, PChart *chart, int ncharts)
{
- PChart **charts = MEM_mallocN(sizeof(*charts) * ncharts, "PCharts");
- PFace *f, *nextf;
+ PChart **charts = (PChart **)MEM_callocN(sizeof(*charts) * ncharts, "PCharts");
for (int i = 0; i < ncharts; i++) {
charts[i] = (PChart *)MEM_callocN(sizeof(*chart), "PChart");
}
- f = chart->faces;
+ PFace *f = chart->faces;
while (f) {
PEdge *e1 = f->edge, *e2 = e1->next, *e3 = e2->next;
- nextf = f->nextlink;
+ PFace *nextf = f->nextlink;
PChart *nchart = charts[f->u.chart];
@@ -2288,7 +2287,7 @@ static void p_abf_setup_system(PAbfSystem *sys)
sys->lambdaPlanar = (float *)MEM_callocN(sizeof(float) * sys->ninterior, "ABFlamdaplane");
sys->lambdaLength = (float *)MEM_mallocN(sizeof(float) * sys->ninterior, "ABFlambdalen");
- sys->J2dt = MEM_mallocN(sizeof(float) * sys->nangles * 3, "ABFj2dt");
+ sys->J2dt = static_cast<float(*)[3]>(MEM_mallocN(sizeof(float) * sys->nangles * 3, "ABFj2dt"));
sys->bstar = (float *)MEM_mallocN(sizeof(float) * sys->nfaces, "ABFbstar");
sys->dstar = (float *)MEM_mallocN(sizeof(float) * sys->nfaces, "ABFdstar");
@@ -3667,7 +3666,8 @@ static void p_chart_rotate_minimum_area(PChart *chart)
static void p_chart_rotate_fit_aabb(PChart *chart)
{
- float(*points)[2] = MEM_mallocN(sizeof(*points) * chart->nverts, __func__);
+ float(*points)[2] = static_cast<float(*)[2]>(
+ MEM_mallocN(sizeof(*points) * chart->nverts, __func__));
p_chart_uv_to_array(chart, points);
@@ -3759,7 +3759,8 @@ ParamKey GEO_uv_find_pin_index(ParamHandle *handle, const int bmvertindex, const
return bmvertindex; /* No verts pinned. */
}
- GeoUVPinIndex *pinuvlist = BLI_ghash_lookup(handle->pin_hash, POINTER_FROM_INT(bmvertindex));
+ const GeoUVPinIndex *pinuvlist = (const GeoUVPinIndex *)BLI_ghash_lookup(
+ handle->pin_hash, POINTER_FROM_INT(bmvertindex));
if (!pinuvlist) {
return bmvertindex; /* Vert not pinned. */
}
@@ -3781,7 +3782,7 @@ ParamKey GEO_uv_find_pin_index(ParamHandle *handle, const int bmvertindex, const
static GeoUVPinIndex *new_geo_uv_pinindex(ParamHandle *handle, const float uv[2])
{
- GeoUVPinIndex *pinuv = BLI_memarena_alloc(handle->arena, sizeof(*pinuv));
+ GeoUVPinIndex *pinuv = (GeoUVPinIndex *)BLI_memarena_alloc(handle->arena, sizeof(*pinuv));
pinuv->next = NULL;
copy_v2_v2(pinuv->uv, uv);
pinuv->reindex = PARAM_KEY_MAX - (handle->unique_pin_count++);
@@ -3794,7 +3795,8 @@ void GEO_uv_prepare_pin_index(ParamHandle *handle, const int bmvertindex, const
handle->pin_hash = BLI_ghash_int_new("uv pin reindex");
}
- GeoUVPinIndex *pinuvlist = BLI_ghash_lookup(handle->pin_hash, POINTER_FROM_INT(bmvertindex));
+ GeoUVPinIndex *pinuvlist = (GeoUVPinIndex *)BLI_ghash_lookup(handle->pin_hash,
+ POINTER_FROM_INT(bmvertindex));
if (!pinuvlist) {
BLI_ghash_insert(
handle->pin_hash, POINTER_FROM_INT(bmvertindex), new_geo_uv_pinindex(handle, uv));
@@ -3826,8 +3828,10 @@ static void p_add_ngon(ParamHandle *handle,
MemArena *arena = handle->polyfill_arena;
Heap *heap = handle->polyfill_heap;
uint nfilltri = nverts - 2;
- uint(*tris)[3] = BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)nfilltri);
- float(*projverts)[2] = BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)nverts);
+ uint(*tris)[3] = static_cast<uint(*)[3]>(
+ BLI_memarena_alloc(arena, sizeof(*tris) * (size_t)nfilltri));
+ float(*projverts)[2] = static_cast<float(*)[2]>(
+ BLI_memarena_alloc(arena, sizeof(*projverts) * (size_t)nverts));
/* Calc normal, flipped: to get a positive 2d cross product. */
float normal[3];
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
index 77616ae13b6..6bb59f29b98 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencillineart.c
@@ -373,19 +373,16 @@ static void edge_types_panel_draw(const bContext *UNUSED(C), Panel *panel)
}
sub = uiLayoutRow(col, false);
- uiItemR(sub, ptr, "use_crease", 0, "", ICON_NONE);
- entry = uiLayoutColumn(sub, false);
- uiItemL(entry, IFACE_("Crease"), ICON_NONE);
- uiLayoutSetActive(entry, RNA_boolean_get(ptr, "use_crease") || is_first);
if (use_cache && !is_first) {
- uiItemL(entry, IFACE_("Crease Angle Cached"), ICON_INFO);
+ uiItemR(sub, ptr, "use_crease", 0, IFACE_("Crease (Angle Cached)"), ICON_NONE);
}
else {
- uiItemR(entry,
+ uiItemR(sub, ptr, "use_crease", 0, "", ICON_NONE);
+ uiItemR(sub,
ptr,
"crease_threshold",
UI_ITEM_R_SLIDER | UI_ITEM_R_FORCE_BLANK_DECORATE,
- IFACE_("Default Angle"),
+ NULL,
ICON_NONE);
}
@@ -447,8 +444,6 @@ static void options_light_reference_draw(const bContext *UNUSED(C), Panel *panel
uiLayout *col = uiLayoutColumn(remaining, true);
uiItemR(col, ptr, "shadow_camera_near", 0, "Near", ICON_NONE);
uiItemR(col, ptr, "shadow_camera_far", 0, "Far", ICON_NONE);
-
- uiItemR(layout, ptr, "use_shadow_enclosed_shapes", 0, IFACE_("Enclosed Shapes"), ICON_NONE);
}
static void options_panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c b/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c
index f492e9ee044..74b7efb1d04 100644
--- a/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c
+++ b/source/blender/gpencil_modifiers/intern/MOD_gpencilshrinkwrap.c
@@ -202,7 +202,6 @@ static void updateDepsgraph(GpencilModifierData *md,
CustomData_MeshMasks mask = {0};
if (BKE_shrinkwrap_needs_normals(mmd->shrink_type, mmd->shrink_mode)) {
- mask.vmask |= CD_MASK_NORMAL;
mask.lmask |= CD_MASK_NORMAL | CD_MASK_CUSTOMLOOPNORMAL;
}
@@ -225,7 +224,7 @@ static void updateDepsgraph(GpencilModifierData *md,
ctx->node, &mmd->aux_target->id, DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY);
}
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Shrinkwrap Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Shrinkwrap Modifier");
}
static void foreachIDLink(GpencilModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
diff --git a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
index 5dd833fb12b..63433113822 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
+++ b/source/blender/gpencil_modifiers/intern/lineart/MOD_lineart.h
@@ -366,8 +366,9 @@ typedef struct LineartData {
/* Keep an copy of these data so when line art is running it's self-contained. */
bool cam_is_persp;
- bool cam_is_persp_secondary; /* "Secondary" ones are from viewing camera (as opposed to shadow
- camera), during shadow calculation. */
+ /* "Secondary" ones are from viewing camera
+ * (as opposed to shadow camera), during shadow calculation. */
+ bool cam_is_persp_secondary;
float cam_obmat[4][4];
float cam_obmat_secondary[4][4];
double camera_pos[3];
@@ -439,12 +440,17 @@ typedef enum eLineartTriangleFlags {
} eLineartTriangleFlags;
#define LRT_SHADOW_MASK_UNDEFINED 0
-#define LRT_SHADOW_MASK_LIT (1 << 0)
+#define LRT_SHADOW_MASK_ILLUMINATED (1 << 0)
#define LRT_SHADOW_MASK_SHADED (1 << 1)
#define LRT_SHADOW_MASK_ENCLOSED_SHAPE (1 << 2)
#define LRT_SHADOW_MASK_INHIBITED (1 << 3)
#define LRT_SHADOW_SILHOUETTE_ERASED_GROUP (1 << 4)
#define LRT_SHADOW_SILHOUETTE_ERASED_OBJECT (1 << 5)
+#define LRT_SHADOW_MASK_ILLUMINATED_SHAPE (1 << 6)
+
+#define LRT_SHADOW_TEST_SHAPE_BITS \
+ (LRT_SHADOW_MASK_ILLUMINATED | LRT_SHADOW_MASK_SHADED | LRT_SHADOW_MASK_INHIBITED | \
+ LRT_SHADOW_MASK_ILLUMINATED_SHAPE)
/**
* Controls how many edges a worker thread is processing at one request.
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
index 874da3b88c9..011c79025c4 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_cpu.c
@@ -304,13 +304,12 @@ void lineart_edge_cut(LineartData *ld,
/* The enclosed shape flag will override regular lit/shaded
* flags. See LineartEdgeSegment::shadow_mask_bits for details. */
if (shadow_bits == LRT_SHADOW_MASK_ENCLOSED_SHAPE) {
- if (seg->shadow_mask_bits & LRT_SHADOW_MASK_LIT || e->flags & LRT_EDGE_FLAG_LIGHT_CONTOUR) {
- seg->shadow_mask_bits &= ~LRT_SHADOW_MASK_LIT;
+ if (seg->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED ||
+ e->flags & LRT_EDGE_FLAG_LIGHT_CONTOUR) {
seg->shadow_mask_bits |= LRT_SHADOW_MASK_INHIBITED;
}
else if (seg->shadow_mask_bits & LRT_SHADOW_MASK_SHADED) {
- seg->shadow_mask_bits &= ~LRT_SHADOW_MASK_SHADED;
- seg->shadow_mask_bits |= LRT_SHADOW_MASK_LIT;
+ seg->shadow_mask_bits |= LRT_SHADOW_MASK_ILLUMINATED_SHAPE;
}
}
else {
@@ -3643,7 +3642,8 @@ static LineartData *lineart_create_render_buffer(Scene *scene,
(lmd->light_contour_object != NULL));
ld->conf.shadow_selection = lmd->shadow_selection_override;
- ld->conf.shadow_enclose_shapes = (lmd->calculation_flags & LRT_SHADOW_ENCLOSED_SHAPES) != 0;
+ ld->conf.shadow_enclose_shapes = lmd->shadow_selection_override ==
+ LRT_SHADOW_FILTER_ILLUMINATED_ENCLOSED_SHAPES;
ld->conf.shadow_use_silhouette = lmd->shadow_use_silhouette_override != 0;
ld->conf.use_back_face_culling = (lmd->calculation_flags & LRT_USE_BACK_FACE_CULLING) != 0;
@@ -5227,13 +5227,22 @@ static void lineart_gpencil_generate(LineartCache *cache,
}
if (shaodow_selection) {
if (ec->shadow_mask_bits != LRT_SHADOW_MASK_UNDEFINED) {
- /* TODO(@Yiming): Give a behavior option for how to display undefined shadow info. */
- if ((shaodow_selection == LRT_SHADOW_FILTER_LIT &&
- (!(ec->shadow_mask_bits & LRT_SHADOW_MASK_LIT))) ||
- (shaodow_selection == LRT_SHADOW_FILTER_SHADED &&
- (!(ec->shadow_mask_bits & LRT_SHADOW_MASK_SHADED)))) {
+ /* TODO(Yiming): Give a behaviour option for how to display undefined shadow info. */
+ if ((shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED &&
+ (!(ec->shadow_mask_bits & LRT_SHADOW_MASK_ILLUMINATED)))) {
continue;
}
+ else if ((shaodow_selection == LRT_SHADOW_FILTER_SHADED &&
+ (!(ec->shadow_mask_bits & LRT_SHADOW_MASK_SHADED)))) {
+ continue;
+ }
+ else if (shaodow_selection == LRT_SHADOW_FILTER_ILLUMINATED_ENCLOSED_SHAPES) {
+ uint32_t test_bits = ec->shadow_mask_bits & LRT_SHADOW_TEST_SHAPE_BITS;
+ if ((test_bits != LRT_SHADOW_MASK_ILLUMINATED) &&
+ (test_bits != (LRT_SHADOW_MASK_SHADED | LRT_SHADOW_MASK_ILLUMINATED_SHAPE))) {
+ continue;
+ }
+ }
}
}
if (silhouette_mode && (ec->type & (LRT_EDGE_FLAG_CONTOUR))) {
diff --git a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
index ad0137fe0f0..bf42677d79c 100644
--- a/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
+++ b/source/blender/gpencil_modifiers/intern/lineart/lineart_shadow.c
@@ -109,9 +109,10 @@ void lineart_register_shadow_cuts(LineartData *ld, LineartEdge *e, LineartEdge *
la2 = la2 * e->v2->fbcoord[3] /
(e->v1->fbcoord[3] - la2 * (e->v1->fbcoord[3] - e->v2->fbcoord[3]));
unsigned char shadow_bits = (es->occlusion != 0) ? LRT_SHADOW_MASK_SHADED :
- LRT_SHADOW_MASK_LIT;
+ LRT_SHADOW_MASK_ILLUMINATED;
- if (lineart_contour_viewed_from_dark_side(ld, e) && shadow_bits == LRT_SHADOW_MASK_LIT) {
+ if (lineart_contour_viewed_from_dark_side(ld, e) &&
+ shadow_bits == LRT_SHADOW_MASK_ILLUMINATED) {
shadow_bits = LRT_SHADOW_MASK_SHADED;
}
@@ -481,7 +482,7 @@ static void lineart_shadow_create_shadow_edge_array(LineartData *ld,
* This process is repeated on each existing segments of the shadow edge (#e), which ensures they
* all have been tested for closest segments after cutting. And in the diagram it's clear that the
* left/right side of cuts are likely to be discontinuous, each cut's left side designates the
- * right side of the last segment, and vise versa. */
+ * right side of the last segment, and vice-versa. */
static void lineart_shadow_edge_cut(LineartData *ld,
LineartShadowEdge *e,
double start,
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 12a7cf49f9d..1ab06f3369d 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -167,10 +167,6 @@ bool GPU_stack_link(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out,
...);
-GPUNodeLink *GPU_uniformbuf_link_out(struct GPUMaterial *mat,
- struct bNode *node,
- struct GPUNodeStack *stack,
- int index);
void GPU_material_output_surface(GPUMaterial *material, GPUNodeLink *link);
void GPU_material_output_volume(GPUMaterial *material, GPUNodeLink *link);
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 5bd20b7be98..6e31b1b69f6 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -331,6 +331,7 @@ int GPU_texture_orig_width(const GPUTexture *tex);
int GPU_texture_orig_height(const GPUTexture *tex);
void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h);
eGPUTextureFormat GPU_texture_format(const GPUTexture *tex);
+const char *GPU_texture_format_description(eGPUTextureFormat texture_format);
bool GPU_texture_array(const GPUTexture *tex);
bool GPU_texture_cube(const GPUTexture *tex);
bool GPU_texture_depth(const GPUTexture *tex);
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index bfa30f74f11..d4823abab22 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -1249,9 +1249,7 @@ static int gpu_pbvh_make_attr_offs(eAttrDomainMask domain_mask,
}
}
- /* ensure render layer is last
- draw cache code seems to need this
- */
+ /* Ensure render layer is last, draw cache code seems to need this. */
for (int i = 0; i < count; i++) {
GPUAttrRef *ref = r_cd_attrs + i;
diff --git a/source/blender/gpu/intern/gpu_node_graph.c b/source/blender/gpu/intern/gpu_node_graph.c
index c7b2fde492f..377cbc53893 100644
--- a/source/blender/gpu/intern/gpu_node_graph.c
+++ b/source/blender/gpu/intern/gpu_node_graph.c
@@ -738,14 +738,6 @@ bool GPU_stack_link(GPUMaterial *material,
return valid;
}
-GPUNodeLink *GPU_uniformbuf_link_out(GPUMaterial *mat,
- bNode *node,
- GPUNodeStack *stack,
- const int index)
-{
- return gpu_uniformbuffer_link(mat, node, stack, index, SOCK_OUT);
-}
-
/* Node Graph */
static void gpu_inputs_free(ListBase *inputs)
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index 218d22ddf53..e52311b3bf0 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -641,6 +641,112 @@ eGPUTextureFormat GPU_texture_format(const GPUTexture *tex)
return reinterpret_cast<const Texture *>(tex)->format_get();
}
+const char *GPU_texture_format_description(eGPUTextureFormat texture_format)
+{
+ switch (texture_format) {
+ case GPU_RGBA8UI:
+ return "RGBA8UI";
+ case GPU_RGBA8I:
+ return "RGBA8I";
+ case GPU_RGBA8:
+ return "RGBA8";
+ case GPU_RGBA32UI:
+ return "RGBA32UI";
+ case GPU_RGBA32I:
+ return "RGBA32I";
+ case GPU_RGBA32F:
+ return "RGBA32F";
+ case GPU_RGBA16UI:
+ return "RGBA16UI";
+ case GPU_RGBA16I:
+ return "RGBA16I";
+ case GPU_RGBA16F:
+ return "RGBA16F";
+ case GPU_RGBA16:
+ return "RGBA16";
+ case GPU_RG8UI:
+ return "RG8UI";
+ case GPU_RG8I:
+ return "RG8I";
+ case GPU_RG8:
+ return "RG8";
+ case GPU_RG32UI:
+ return "RG32UI";
+ case GPU_RG32I:
+ return "RG32I";
+ case GPU_RG32F:
+ return "RG32F";
+ case GPU_RG16UI:
+ return "RG16UI";
+ case GPU_RG16I:
+ return "RG16I";
+ case GPU_RG16F:
+ return "RG16F";
+ case GPU_RG16:
+ return "RG16";
+ case GPU_R8UI:
+ return "R8UI";
+ case GPU_R8I:
+ return "R8I";
+ case GPU_R8:
+ return "R8";
+ case GPU_R32UI:
+ return "R32UI";
+ case GPU_R32I:
+ return "R32I";
+ case GPU_R32F:
+ return "R32F";
+ case GPU_R16UI:
+ return "R16UI";
+ case GPU_R16I:
+ return "R16I";
+ case GPU_R16F:
+ return "R16F";
+ case GPU_R16:
+ return "R16";
+
+ /* Special formats texture & render-buffer. */
+ case GPU_RGB10_A2:
+ return "RGB10A2";
+ case GPU_R11F_G11F_B10F:
+ return "R11FG11FB10F";
+ case GPU_DEPTH32F_STENCIL8:
+ return "DEPTH32FSTENCIL8";
+ case GPU_DEPTH24_STENCIL8:
+ return "DEPTH24STENCIL8";
+ case GPU_SRGB8_A8:
+ return "SRGB8A8";
+
+ /* Texture only format */
+ case (GPU_RGB16F):
+ return "RGB16F";
+
+ /* Special formats texture only */
+ case GPU_SRGB8_A8_DXT1:
+ return "SRGB8_A8_DXT1";
+ case GPU_SRGB8_A8_DXT3:
+ return "SRGB8_A8_DXT3";
+ case GPU_SRGB8_A8_DXT5:
+ return "SRGB8_A8_DXT5";
+ case GPU_RGBA8_DXT1:
+ return "RGBA8_DXT1";
+ case GPU_RGBA8_DXT3:
+ return "RGBA8_DXT3";
+ case GPU_RGBA8_DXT5:
+ return "RGBA8_DXT5";
+
+ /* Depth Formats */
+ case GPU_DEPTH_COMPONENT32F:
+ return "DEPTH32F";
+ case GPU_DEPTH_COMPONENT24:
+ return "DEPTH24";
+ case GPU_DEPTH_COMPONENT16:
+ return "DEPTH16";
+ }
+ BLI_assert_unreachable();
+ return "";
+}
+
bool GPU_texture_depth(const GPUTexture *tex)
{
return (reinterpret_cast<const Texture *>(tex)->format_flag_get() & GPU_FORMAT_DEPTH) != 0;
diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h
index 20c414bb1ad..28125c006eb 100644
--- a/source/blender/imbuf/IMB_imbuf.h
+++ b/source/blender/imbuf/IMB_imbuf.h
@@ -41,6 +41,7 @@
/* for bool */
#include "../blenlib/BLI_sys_types.h"
+#include "../gpu/GPU_texture.h"
#ifdef __cplusplus
extern "C" {
@@ -74,12 +75,6 @@ struct Stereo3dFormat;
/**
*
- * \attention defined in GPU_texture.h
- */
-struct GPUTexture;
-
-/**
- *
* \attention Defined in allocimbuf.c
*/
void IMB_init(void);
@@ -933,22 +928,25 @@ const char *IMB_ffmpeg_last_error(void);
*
* \attention defined in util_gpu.c
*/
-struct GPUTexture *IMB_create_gpu_texture(const char *name,
- struct ImBuf *ibuf,
- bool use_high_bitdepth,
- bool use_premult);
+GPUTexture *IMB_create_gpu_texture(const char *name,
+ struct ImBuf *ibuf,
+ bool use_high_bitdepth,
+ bool use_premult);
+
+eGPUTextureFormat IMB_gpu_get_texture_format(const struct ImBuf *ibuf, bool high_bitdepth);
+
/**
* The `ibuf` is only here to detect the storage type. The produced texture will have undefined
* content. It will need to be populated by using #IMB_update_gpu_texture_sub().
*/
-struct GPUTexture *IMB_touch_gpu_texture(
+GPUTexture *IMB_touch_gpu_texture(
const char *name, struct ImBuf *ibuf, int w, int h, int layers, bool use_high_bitdepth);
/**
* Will update a #GPUTexture using the content of the #ImBuf. Only one layer will be updated.
* Will resize the ibuf if needed.
* Z is the layer to update. Unused if the texture is 2D.
*/
-void IMB_update_gpu_texture_sub(struct GPUTexture *tex,
+void IMB_update_gpu_texture_sub(GPUTexture *tex,
struct ImBuf *ibuf,
int x,
int y,
diff --git a/source/blender/imbuf/intern/util_gpu.c b/source/blender/imbuf/intern/util_gpu.c
index 5feb0ceb515..727704e27e8 100644
--- a/source/blender/imbuf/intern/util_gpu.c
+++ b/source/blender/imbuf/intern/util_gpu.c
@@ -290,3 +290,13 @@ GPUTexture *IMB_create_gpu_texture(const char *name,
return tex;
}
+
+eGPUTextureFormat IMB_gpu_get_texture_format(const ImBuf *ibuf, bool high_bitdepth)
+{
+ eGPUTextureFormat gpu_texture_format;
+ eGPUDataFormat gpu_data_format;
+
+ imb_gpu_get_format(ibuf, high_bitdepth, &gpu_data_format, &gpu_texture_format);
+
+ return gpu_texture_format;
+}
diff --git a/source/blender/io/usd/intern/usd_reader_material.cc b/source/blender/io/usd/intern/usd_reader_material.cc
index 8feceee55ed..f59b8be147e 100644
--- a/source/blender/io/usd/intern/usd_reader_material.cc
+++ b/source/blender/io/usd/intern/usd_reader_material.cc
@@ -9,8 +9,11 @@
#include "BKE_node.h"
#include "BKE_node_tree_update.h"
+#include "BLI_fileops.h"
#include "BLI_math_vector.h"
+#include "BLI_path_util.h"
#include "BLI_string.h"
+#include "BLI_vector.hh"
#include "DNA_material_types.h"
@@ -94,6 +97,60 @@ static void link_nodes(
nodeAddLink(ntree, source, source_socket, dest, dest_socket);
}
+/* Returns a layer handle retrieved from the given attribute's property specs.
+ * Note that the returned handle may be invalid if no layer could be found. */
+static pxr::SdfLayerHandle get_layer_handle(const pxr::UsdAttribute &attribute)
+{
+ for (auto PropertySpec : attribute.GetPropertyStack(pxr::UsdTimeCode::EarliestTime())) {
+ if (PropertySpec->HasDefaultValue() ||
+ PropertySpec->GetLayer()->GetNumTimeSamplesForPath(PropertySpec->GetPath()) > 0) {
+ return PropertySpec->GetLayer();
+ }
+ }
+
+ return pxr::SdfLayerHandle();
+}
+
+static bool is_udim_path(const std::string &path)
+{
+ return path.find("<UDIM>") != std::string::npos;
+}
+
+/* For the given UDIM path (assumed to contain the UDIM token), returns an array
+ * containing valid tile indices. */
+static blender::Vector<int> get_udim_tiles(const std::string &file_path)
+{
+ char base_udim_path[FILE_MAX];
+ BLI_strncpy(base_udim_path, file_path.c_str(), sizeof(base_udim_path));
+
+ blender::Vector<int> udim_tiles;
+
+ /* Extract the tile numbers from all files on disk. */
+ ListBase tiles = {nullptr, nullptr};
+ int tile_start, tile_range;
+ bool result = BKE_image_get_tile_info(base_udim_path, &tiles, &tile_start, &tile_range);
+ if (result) {
+ LISTBASE_FOREACH (LinkData *, tile, &tiles) {
+ int tile_number = POINTER_AS_INT(tile->data);
+ udim_tiles.append(tile_number);
+ }
+ }
+
+ BLI_freelistN(&tiles);
+
+ return udim_tiles;
+}
+
+/* Add tiles with the given indices to the given image. */
+static void add_udim_tiles(Image *image, const blender::Vector<int> &indices)
+{
+ image->source = IMA_SRC_TILED;
+
+ for (int tile_number : indices) {
+ BKE_image_add_tile(image, tile_number, nullptr);
+ }
+}
+
/* Returns true if the given shader may have opacity < 1.0, based
* on heuristics. */
static bool needs_blend(const pxr::UsdShadeShader &usd_shader)
@@ -601,11 +658,31 @@ void USDMaterialReader::load_tex_image(const pxr::UsdShadeShader &usd_shader,
const pxr::SdfAssetPath &asset_path = file_val.Get<pxr::SdfAssetPath>();
std::string file_path = asset_path.GetResolvedPath();
if (file_path.empty()) {
+ /* No resolved path, so use the asset path (usually
+ * necessary for UDIM paths). */
+ file_path = asset_path.GetAssetPath();
+
+ /* Texture paths are frequently relative to the USD, so get
+ * the absolute path. */
+ if (pxr::SdfLayerHandle layer_handle = get_layer_handle(file_input.GetAttr())) {
+ file_path = layer_handle->ComputeAbsolutePath(file_path);
+ }
+ }
+
+ if (file_path.empty()) {
std::cerr << "WARNING: Couldn't resolve image asset '" << asset_path
<< "' for Texture Image node." << std::endl;
return;
}
+ /* If this is a UDIM texture, this will store the
+ * UDIM tile indices. */
+ blender::Vector<int> udim_tiles;
+
+ if (is_udim_path(file_path)) {
+ udim_tiles = get_udim_tiles(file_path);
+ }
+
const char *im_file = file_path.c_str();
Image *image = BKE_image_load_exists(bmain_, im_file);
if (!image) {
@@ -614,6 +691,10 @@ void USDMaterialReader::load_tex_image(const pxr::UsdShadeShader &usd_shader,
return;
}
+ if (udim_tiles.size() > 0) {
+ add_udim_tiles(image, udim_tiles);
+ }
+
tex_image->id = &image->id;
/* Set texture color space.
diff --git a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
index 731587bfcea..36a9cf1b9ae 100644
--- a/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
+++ b/source/blender/io/wavefront_obj/exporter/obj_export_file_writer.cc
@@ -179,13 +179,19 @@ void OBJWriter::write_mtllib_name(const StringRefNull mtl_filepath) const
fh.write_to_file(outfile_);
}
+static void spaces_to_underscores(std::string &r_name)
+{
+ std::replace(r_name.begin(), r_name.end(), ' ', '_');
+}
+
void OBJWriter::write_object_name(FormatHandler<eFileType::OBJ> &fh,
const OBJMesh &obj_mesh_data) const
{
- const char *object_name = obj_mesh_data.get_object_name();
+ std::string object_name = obj_mesh_data.get_object_name();
+ spaces_to_underscores(object_name);
if (export_params_.export_object_groups) {
- const std::string object_name = obj_mesh_data.get_object_name();
- const char *mesh_name = obj_mesh_data.get_object_mesh_name();
+ std::string mesh_name = obj_mesh_data.get_object_mesh_name();
+ spaces_to_underscores(mesh_name);
fh.write<eOBJSyntaxElement::object_group>(object_name + "_" + mesh_name);
return;
}
@@ -389,7 +395,8 @@ void OBJWriter::write_poly_elements(FormatHandler<eFileType::OBJ> &fh,
mat_name = MATERIAL_GROUP_DISABLED;
}
if (export_params_.export_material_groups) {
- const std::string object_name = obj_mesh_data.get_object_name();
+ std::string object_name = obj_mesh_data.get_object_name();
+ spaces_to_underscores(object_name);
fh.write<eOBJSyntaxElement::object_group>(object_name + "_" + mat_name);
}
buf.write<eOBJSyntaxElement::poly_usemtl>(mat_name);
diff --git a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
index 6f66ce5a6bd..d7b2bc2e67c 100644
--- a/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
+++ b/source/blender/io/wavefront_obj/importer/obj_import_mesh.cc
@@ -323,6 +323,10 @@ void MeshFromGeometry::create_normals(Mesh *mesh)
if (global_vertices_.vertex_normals.is_empty()) {
return;
}
+ /* Custom normals can only be stored on face corners. */
+ if (mesh_geometry_.total_loops_ == 0) {
+ return;
+ }
float(*loop_normals)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(mesh_geometry_.total_loops_, sizeof(float[3]), __func__));
diff --git a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
index 4055d892332..339f672c3e0 100644
--- a/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
+++ b/source/blender/io/wavefront_obj/tests/obj_importer_tests.cc
@@ -290,7 +290,7 @@ TEST_F(obj_importer_test, import_nurbs_mesh)
{
Expectation expect[] = {
{"OBCube", OB_MESH, 8, 12, 6, 24, float3(1, 1, -1), float3(-1, 1, 1)},
- {"OBTorus Knot",
+ {"OBTorus_Knot",
OB_MESH,
108,
108,
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 0dc7d75e744..b3a07f7ff37 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -256,6 +256,7 @@ typedef struct IDOverrideLibraryProperty {
/**
* List of overriding operations (IDOverrideLibraryPropertyOperation) applied to this property.
+ * Recreated as part of the diffing, so do not store any of these elsewhere.
*/
ListBase operations;
@@ -873,7 +874,7 @@ typedef enum IDRecalcFlag {
/* Provisioned flags.
*
* Not for actual use. The idea of them is to have all bits of the `IDRecalcFlag` defined to a
- * known value, silencing sanitizer warnings when checkign bits of the ID_RECALC_ALL. */
+ * known value, silencing sanitizer warnings when checking bits of the ID_RECALC_ALL. */
ID_RECALC_PROVISION_26 = (1 << 26),
ID_RECALC_PROVISION_27 = (1 << 27),
ID_RECALC_PROVISION_28 = (1 << 28),
diff --git a/source/blender/makesdna/DNA_gpencil_modifier_types.h b/source/blender/makesdna/DNA_gpencil_modifier_types.h
index 2bb95caddfb..7f8e436f007 100644
--- a/source/blender/makesdna/DNA_gpencil_modifier_types.h
+++ b/source/blender/makesdna/DNA_gpencil_modifier_types.h
@@ -999,9 +999,14 @@ typedef enum eLineartGpencilModifierSource {
} eLineartGpencilModifierSource;
typedef enum eLineartGpencilModifierShadowFilter {
+ /* These options need to be ordered in this way because those latter options requires line art to
+ run a few extra stages. Having those values set up this way will allow
+ #BKE_gpencil_get_lineart_modifier_limits() to find out maximum stages needed in multiple
+ cached line art modifiers. */
LRT_SHADOW_FILTER_NONE = 0,
- LRT_SHADOW_FILTER_LIT = 1,
+ LRT_SHADOW_FILTER_ILLUMINATED = 1,
LRT_SHADOW_FILTER_SHADED = 2,
+ LRT_SHADOW_FILTER_ILLUMINATED_ENCLOSED_SHAPES = 3,
} eLineartGpencilModifierShadowFilter;
typedef enum eLineartGpencilModifierSilhouetteFilter {
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index 6e4e515a0fe..f35c77f663b 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -92,8 +92,14 @@ typedef struct ImageTile {
struct ImageTile_Runtime runtime;
- char _pad[4];
int tile_number;
+
+ /* for generated images */
+ int gen_x, gen_y;
+ char gen_type, gen_flag;
+ short gen_depth;
+ float gen_color[4];
+
char label[64];
} ImageTile;
@@ -167,10 +173,10 @@ typedef struct Image {
int lastused;
/* for generated images */
- int gen_x, gen_y;
- char gen_type, gen_flag;
- short gen_depth;
- float gen_color[4];
+ int gen_x DNA_DEPRECATED, gen_y DNA_DEPRECATED;
+ char gen_type DNA_DEPRECATED, gen_flag DNA_DEPRECATED;
+ short gen_depth DNA_DEPRECATED;
+ float gen_color[4] DNA_DEPRECATED;
/* display aspect - for UV editing images resized for faster openGL display */
float aspx, aspy;
@@ -262,7 +268,8 @@ enum {
/** #Image.gen_flag */
enum {
- IMA_GEN_FLOAT = 1,
+ IMA_GEN_FLOAT = (1 << 0),
+ IMA_GEN_TILE = (1 << 1),
};
/** #Image.alpha_mode */
diff --git a/source/blender/makesdna/DNA_lineart_types.h b/source/blender/makesdna/DNA_lineart_types.h
index 1ff656f85ed..05380325852 100644
--- a/source/blender/makesdna/DNA_lineart_types.h
+++ b/source/blender/makesdna/DNA_lineart_types.h
@@ -38,7 +38,6 @@ typedef enum eLineartMainFlags {
LRT_USE_BACK_FACE_CULLING = (1 << 19),
LRT_USE_IMAGE_BOUNDARY_TRIMMING = (1 << 20),
LRT_CHAIN_PRESERVE_DETAILS = (1 << 22),
- LRT_SHADOW_ENCLOSED_SHAPES = (1 << 23),
LRT_SHADOW_USE_SILHOUETTE = (1 << 24),
} eLineartMainFlags;
diff --git a/source/blender/makesdna/DNA_outliner_types.h b/source/blender/makesdna/DNA_outliner_types.h
index 4a2e3e1ab72..489fb6917e8 100644
--- a/source/blender/makesdna/DNA_outliner_types.h
+++ b/source/blender/makesdna/DNA_outliner_types.h
@@ -113,7 +113,9 @@ typedef enum eTreeStoreElemType {
TSE_GPENCIL_EFFECT_BASE = 42,
TSE_GPENCIL_EFFECT = 43,
TSE_LIBRARY_OVERRIDE_BASE = 44,
- TSE_LIBRARY_OVERRIDE = 45,
+ TSE_LIBRARY_OVERRIDE = 45, /* No ID */
+ TSE_LIBRARY_OVERRIDE_OPERATION = 46, /* No ID */
+ TSE_GENERIC_LABEL = 47, /* No ID */
} eTreeStoreElemType;
/** Check whether given #TreeStoreElem should have a real ID in #TreeStoreElem.id member. */
@@ -129,7 +131,8 @@ typedef enum eTreeStoreElemType {
TSE_RNA_PROPERTY, \
TSE_RNA_ARRAY_ELEM, \
TSE_ID_BASE, \
- TSE_GP_LAYER))
+ TSE_GP_LAYER, \
+ TSE_GENERIC_LABEL))
#ifdef __cplusplus
}
diff --git a/source/blender/makesrna/intern/rna_ID.c b/source/blender/makesrna/intern/rna_ID.c
index b4fa7088d38..4b8f8ca7b4b 100644
--- a/source/blender/makesrna/intern/rna_ID.c
+++ b/source/blender/makesrna/intern/rna_ID.c
@@ -650,7 +650,7 @@ static ID *rna_ID_evaluated_get(ID *id, struct Depsgraph *depsgraph)
static ID *rna_ID_copy(ID *id, Main *bmain)
{
- ID *newid = BKE_id_copy(bmain, id);
+ ID *newid = BKE_id_copy_for_use_in_bmain(bmain, id);
if (newid != NULL) {
id_us_min(newid);
@@ -2045,7 +2045,10 @@ static void rna_def_ID(BlenderRNA *brna)
func = RNA_def_function(srna, "copy", "rna_ID_copy");
RNA_def_function_ui_description(
- func, "Create a copy of this data-block (not supported for all data-blocks)");
+ func,
+ "Create a copy of this data-block (not supported for all data-blocks). "
+ "The result is added to the Blend-File Data (Main database), with all references to other "
+ "data-blocks ensured to be from within the same Blend-File Data");
RNA_def_function_flag(func, FUNC_USE_MAIN);
parm = RNA_def_pointer(func, "id", "ID", "", "New copy of the ID");
RNA_def_function_return(func, parm);
diff --git a/source/blender/makesrna/intern/rna_constraint.c b/source/blender/makesrna/intern/rna_constraint.c
index 986de0930ed..719c7441174 100644
--- a/source/blender/makesrna/intern/rna_constraint.c
+++ b/source/blender/makesrna/intern/rna_constraint.c
@@ -3450,6 +3450,7 @@ void RNA_def_constraint(BlenderRNA *brna)
RNA_def_struct_refine_func(srna, "rna_ConstraintType_refine");
RNA_def_struct_path_func(srna, "rna_Constraint_path");
RNA_def_struct_sdna(srna, "bConstraint");
+ RNA_def_struct_ui_icon(srna, ICON_CONSTRAINT);
/* strings */
prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_gpencil_modifier.c b/source/blender/makesrna/intern/rna_gpencil_modifier.c
index 0647bc62081..2dfd9d46665 100644
--- a/source/blender/makesrna/intern/rna_gpencil_modifier.c
+++ b/source/blender/makesrna/intern/rna_gpencil_modifier.c
@@ -3197,9 +3197,27 @@ static void rna_def_modifier_gpencillineart(BlenderRNA *brna)
};
static const EnumPropertyItem modifier_lineart_shadow_region_filtering[] = {
- {LRT_SHADOW_FILTER_NONE, "NONE", 0, "None", ""},
- {LRT_SHADOW_FILTER_LIT, "LIT", 0, "Lit", ""},
- {LRT_SHADOW_FILTER_SHADED, "SHADED", 0, "Shaded", ""},
+ {LRT_SHADOW_FILTER_NONE,
+ "NONE",
+ 0,
+ "None",
+ "Not filtering any lines based on illumination region"},
+ {LRT_SHADOW_FILTER_ILLUMINATED,
+ "ILLUMINATED",
+ 0,
+ "Illuminated",
+ "Only selecting lines from illuminated regions"},
+ {LRT_SHADOW_FILTER_SHADED,
+ "SHADED",
+ 0,
+ "Shaded",
+ "Only selecting lines from shaded regions"},
+ {LRT_SHADOW_FILTER_ILLUMINATED_ENCLOSED_SHAPES,
+ "ILLUMINATED_ENCLOSED",
+ 0,
+ "Illuminated (Enclosed Shapes)",
+ "Selecting lines from lit regions, and make the combination of contour, light contour and "
+ "shadow lines into enclosed shapes"},
{0, NULL, 0, NULL, NULL},
};
@@ -3464,13 +3482,6 @@ static void rna_def_modifier_gpencillineart(BlenderRNA *brna)
"affect cast shadow and light contour since they are at the border");
RNA_def_property_update(prop, 0, "rna_GpencilModifier_dependency_update");
- prop = RNA_def_property(srna, "use_shadow_enclosed_shapes", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "calculation_flags", LRT_SHADOW_ENCLOSED_SHAPES);
- RNA_def_property_ui_text(prop,
- "Shadow Enclosed Shapes",
- "Reproject visible lines again to get enclosed shadow shapes");
- RNA_def_property_update(prop, 0, "rna_GpencilModifier_update");
-
prop = RNA_def_property(srna, "silhouette_filtering", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "silhouette_selection");
RNA_def_property_enum_items(prop, modifier_lineart_silhouette_filtering);
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index 7f134c5055f..b7ab7689dd7 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -52,6 +52,7 @@ static const EnumPropertyItem image_source_items[] = {
#ifdef RNA_RUNTIME
# include "BLI_math_base.h"
+# include "BLI_math_vector.h"
# include "BKE_global.h"
@@ -85,6 +86,10 @@ static void rna_Image_source_set(PointerRNA *ptr, int value)
ima->source = value;
BLI_assert(BKE_id_is_in_global_main(&ima->id));
BKE_image_signal(G_MAIN, ima, NULL, IMA_SIGNAL_SRC_CHANGE);
+ if (ima->source == IMA_SRC_TILED) {
+ BKE_image_signal(G_MAIN, ima, NULL, IMA_SIGNAL_RELOAD);
+ }
+
DEG_id_tag_update(&ima->id, 0);
DEG_id_tag_update(&ima->id, ID_RECALC_EDITORS);
DEG_relations_tag_update(G_MAIN);
@@ -100,6 +105,83 @@ static void rna_Image_reload_update(Main *bmain, Scene *UNUSED(scene), PointerRN
DEG_id_tag_update(&ima->id, ID_RECALC_EDITORS);
}
+static int rna_Image_generated_type_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return base_tile->gen_type;
+}
+
+static void rna_Image_generated_type_set(PointerRNA *ptr, int value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_type = value;
+}
+
+static int rna_Image_generated_width_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return base_tile->gen_x;
+}
+
+static void rna_Image_generated_width_set(PointerRNA *ptr, int value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_x = CLAMPIS(value, 1, 65536);
+}
+
+static int rna_Image_generated_height_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return base_tile->gen_y;
+}
+
+static void rna_Image_generated_height_set(PointerRNA *ptr, int value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ base_tile->gen_y = CLAMPIS(value, 1, 65536);
+}
+
+static bool rna_Image_generated_float_get(PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ return (base_tile->gen_flag & IMA_GEN_FLOAT) != 0;
+}
+
+static void rna_Image_generated_float_set(PointerRNA *ptr, bool value)
+{
+ Image *ima = (Image *)ptr->data;
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ if (value) {
+ base_tile->gen_flag |= IMA_GEN_FLOAT;
+ }
+ else {
+ base_tile->gen_flag &= ~IMA_GEN_FLOAT;
+ }
+}
+
+void rna_Image_generated_color_get(PointerRNA *ptr, float values[4])
+{
+ Image *ima = (Image *)(ptr->data);
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ copy_v4_v4(values, base_tile->gen_color);
+}
+
+void rna_Image_generated_color_set(PointerRNA *ptr, const float values[4])
+{
+ Image *ima = (Image *)(ptr->data);
+ ImageTile *base_tile = BKE_image_get_tile(ima, 0);
+ for (unsigned int i = 0; i < 4; i++) {
+ base_tile->gen_color[i] = CLAMPIS(values[i], 0.0f, FLT_MAX);
+ }
+}
+
static void rna_Image_generated_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
Image *ima = (Image *)ptr->owner_id;
@@ -335,6 +417,20 @@ static void rna_UDIMTile_tile_number_set(PointerRNA *ptr, int value)
}
}
+static void rna_UDIMTile_generated_update(Main *UNUSED(bmain),
+ Scene *UNUSED(scene),
+ PointerRNA *ptr)
+{
+ Image *ima = (Image *)ptr->owner_id;
+ ImageTile *tile = (ImageTile *)ptr->data;
+
+ /* If the tile is still marked as generated, then update the tile as requested. */
+ if ((tile->gen_flag & IMA_GEN_TILE) != 0) {
+ BKE_image_fill_tile(ima, tile);
+ BKE_image_partial_update_mark_full_update(ima);
+ }
+}
+
static int rna_Image_active_tile_index_get(PointerRNA *ptr)
{
Image *image = (Image *)ptr->data;
@@ -896,6 +992,43 @@ static void rna_def_udim_tile(BlenderRNA *brna)
RNA_def_property_int_funcs(prop, "rna_UDIMTile_channels_get", NULL, NULL);
RNA_def_property_ui_text(prop, "Channels", "Number of channels in the tile pixels buffer");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+
+ /* Generated tile information. */
+ prop = RNA_def_property(srna, "generated_type", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "gen_type");
+ RNA_def_property_enum_items(prop, rna_enum_image_generated_type_items);
+ RNA_def_property_ui_text(prop, "Generated Type", "Generated image type");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "generated_width", PROP_INT, PROP_PIXEL);
+ RNA_def_property_int_sdna(prop, NULL, "gen_x");
+ RNA_def_property_flag(prop, PROP_PROPORTIONAL);
+ RNA_def_property_range(prop, 1, 65536);
+ RNA_def_property_ui_text(prop, "Generated Width", "Generated image width");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "generated_height", PROP_INT, PROP_PIXEL);
+ RNA_def_property_int_sdna(prop, NULL, "gen_y");
+ RNA_def_property_flag(prop, PROP_PROPORTIONAL);
+ RNA_def_property_range(prop, 1, 65536);
+ RNA_def_property_ui_text(prop, "Generated Height", "Generated image height");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "use_generated_float", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "gen_flag", IMA_GEN_FLOAT);
+ RNA_def_property_ui_text(prop, "Float Buffer", "Generate floating-point buffer");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+
+ prop = RNA_def_property(srna, "generated_color", PROP_FLOAT, PROP_COLOR_GAMMA);
+ RNA_def_property_float_sdna(prop, NULL, "gen_color");
+ RNA_def_property_array(prop, 4);
+ RNA_def_property_ui_text(prop, "Color", "Fill color for the generated image");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_UDIMTile_generated_update");
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
}
static void rna_def_udim_tiles(BlenderRNA *brna, PropertyRNA *cprop)
@@ -1079,6 +1212,8 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "gen_type");
RNA_def_property_enum_items(prop, rna_enum_image_generated_type_items);
RNA_def_property_ui_text(prop, "Generated Type", "Generated image type");
+ RNA_def_property_enum_funcs(
+ prop, "rna_Image_generated_type_get", "rna_Image_generated_type_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -1087,6 +1222,8 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_PROPORTIONAL);
RNA_def_property_range(prop, 1, 65536);
RNA_def_property_ui_text(prop, "Generated Width", "Generated image width");
+ RNA_def_property_int_funcs(
+ prop, "rna_Image_generated_width_get", "rna_Image_generated_width_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -1095,12 +1232,16 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_flag(prop, PROP_PROPORTIONAL);
RNA_def_property_range(prop, 1, 65536);
RNA_def_property_ui_text(prop, "Generated Height", "Generated image height");
+ RNA_def_property_int_funcs(
+ prop, "rna_Image_generated_height_get", "rna_Image_generated_height_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
prop = RNA_def_property(srna, "use_generated_float", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gen_flag", IMA_GEN_FLOAT);
RNA_def_property_ui_text(prop, "Float Buffer", "Generate floating-point buffer");
+ RNA_def_property_boolean_funcs(
+ prop, "rna_Image_generated_float_get", "rna_Image_generated_float_set");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
@@ -1108,6 +1249,8 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "gen_color");
RNA_def_property_array(prop, 4);
RNA_def_property_ui_text(prop, "Color", "Fill color for the generated image");
+ RNA_def_property_float_funcs(
+ prop, "rna_Image_generated_color_get", "rna_Image_generated_color_set", NULL);
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, "rna_Image_generated_update");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c
index 4810784b3f7..0e420f7556f 100644
--- a/source/blender/makesrna/intern/rna_modifier.c
+++ b/source/blender/makesrna/intern/rna_modifier.c
@@ -7243,6 +7243,7 @@ void RNA_def_modifier(BlenderRNA *brna)
RNA_def_struct_refine_func(srna, "rna_Modifier_refine");
RNA_def_struct_path_func(srna, "rna_Modifier_path");
RNA_def_struct_sdna(srna, "ModifierData");
+ RNA_def_struct_ui_icon(srna, ICON_MODIFIER);
/* strings */
prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
diff --git a/source/blender/makesrna/intern/rna_path.cc b/source/blender/makesrna/intern/rna_path.cc
index fe1f4c0101f..5d570657b53 100644
--- a/source/blender/makesrna/intern/rna_path.cc
+++ b/source/blender/makesrna/intern/rna_path.cc
@@ -380,9 +380,7 @@ static bool rna_path_parse(const PointerRNA *ptr,
}
const bool use_id_prop = (*path == '[');
- /* custom property lookup ?
- * C.object["someprop"]
- */
+ /* Custom property lookup: e.g. `C.object["someprop"]`. */
if (!curptr.data) {
return false;
@@ -604,7 +602,8 @@ char *RNA_path_append(const char *path,
BLI_dynstr_append(dynstr, RNA_property_identifier(prop));
- if (RNA_property_type(prop) == PROP_COLLECTION) {
+ const bool has_key = (intkey > -1) || (strkey != nullptr);
+ if (has_key && (RNA_property_type(prop) == PROP_COLLECTION)) {
/* add ["strkey"] or [intkey] */
BLI_dynstr_append(dynstr, "[");
diff --git a/source/blender/modifiers/intern/MOD_armature.c b/source/blender/modifiers/intern/MOD_armature.c
index 15ad361a262..3fce556ce77 100644
--- a/source/blender/modifiers/intern/MOD_armature.c
+++ b/source/blender/modifiers/intern/MOD_armature.c
@@ -125,7 +125,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_TRANSFORM, "Armature Modifier");
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Armature Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Armature Modifier");
}
static void deformVerts(ModifierData *md,
diff --git a/source/blender/modifiers/intern/MOD_array.c b/source/blender/modifiers/intern/MOD_array.c
index 569b0fd0fda..b29b34436ca 100644
--- a/source/blender/modifiers/intern/MOD_array.c
+++ b/source/blender/modifiers/intern/MOD_array.c
@@ -93,7 +93,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_dependency) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Array Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Array Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_boolean.cc b/source/blender/modifiers/intern/MOD_boolean.cc
index aa64c1f83bc..685338cf351 100644
--- a/source/blender/modifiers/intern/MOD_boolean.cc
+++ b/source/blender/modifiers/intern/MOD_boolean.cc
@@ -117,7 +117,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_collection_geometry_relation(ctx->node, col, "Boolean Modifier");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Boolean Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Boolean Modifier");
}
static Mesh *get_quick_mesh(
diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c
index 9aaf7fead36..874dd20691f 100644
--- a/source/blender/modifiers/intern/MOD_cast.c
+++ b/source/blender/modifiers/intern/MOD_cast.c
@@ -87,7 +87,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
CastModifierData *cmd = (CastModifierData *)md;
if (cmd->object != NULL) {
DEG_add_object_relation(ctx->node, cmd->object, DEG_OB_COMP_TRANSFORM, "Cast Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "Cast Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Cast Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_cloth.c b/source/blender/modifiers/intern/MOD_cloth.c
index cc0bd87d614..4fe65bf28ac 100644
--- a/source/blender/modifiers/intern/MOD_cloth.c
+++ b/source/blender/modifiers/intern/MOD_cloth.c
@@ -144,7 +144,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_forcefield_relations(
ctx->node, ctx->object, clmd->sim_parms->effector_weights, true, 0, "Cloth Field");
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Cloth Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Cloth Modifier");
}
static void requiredDataMask(Object *UNUSED(ob),
diff --git a/source/blender/modifiers/intern/MOD_collision.c b/source/blender/modifiers/intern/MOD_collision.c
index 74cb4ac700a..868e164e223 100644
--- a/source/blender/modifiers/intern/MOD_collision.c
+++ b/source/blender/modifiers/intern/MOD_collision.c
@@ -236,7 +236,7 @@ static void deformVerts(ModifierData *md,
static void updateDepsgraph(ModifierData *UNUSED(md), const ModifierUpdateDepsgraphContext *ctx)
{
- DEG_add_modifier_to_transform_relation(ctx->node, "Collision Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Collision Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/modifiers/intern/MOD_curve.c b/source/blender/modifiers/intern/MOD_curve.c
index 48a59f4d949..bd622fc1373 100644
--- a/source/blender/modifiers/intern/MOD_curve.c
+++ b/source/blender/modifiers/intern/MOD_curve.c
@@ -97,7 +97,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_special_eval_flag(ctx->node, &cmd->object->id, DAG_EVAL_NEED_CURVE_PATH);
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Curve Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Curve Modifier");
}
static void deformVerts(ModifierData *md,
diff --git a/source/blender/modifiers/intern/MOD_datatransfer.c b/source/blender/modifiers/intern/MOD_datatransfer.c
index e9f1cf47e38..7cd6b829d37 100644
--- a/source/blender/modifiers/intern/MOD_datatransfer.c
+++ b/source/blender/modifiers/intern/MOD_datatransfer.c
@@ -129,7 +129,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
if (dtmd->flags & MOD_DATATRANSFER_OBSRC_TRANSFORM) {
DEG_add_object_relation(
ctx->node, dtmd->ob_source, DEG_OB_COMP_TRANSFORM, "DataTransfer Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "DataTransfer Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "DataTransfer Modifier");
}
}
}
diff --git a/source/blender/modifiers/intern/MOD_displace.c b/source/blender/modifiers/intern/MOD_displace.c
index 5289fc42e21..cf1bb64a41d 100644
--- a/source/blender/modifiers/intern/MOD_displace.c
+++ b/source/blender/modifiers/intern/MOD_displace.c
@@ -142,7 +142,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Displace Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Displace Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_hook.c b/source/blender/modifiers/intern/MOD_hook.c
index 3c4e6b0d90f..b9942ff8a4d 100644
--- a/source/blender/modifiers/intern/MOD_hook.c
+++ b/source/blender/modifiers/intern/MOD_hook.c
@@ -122,7 +122,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, hmd->object, DEG_OB_COMP_TRANSFORM, "Hook Modifier");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Hook Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Hook Modifier");
}
struct HookData_cb {
diff --git a/source/blender/modifiers/intern/MOD_lattice.c b/source/blender/modifiers/intern/MOD_lattice.c
index 0e1994eed36..2edcbd8e59a 100644
--- a/source/blender/modifiers/intern/MOD_lattice.c
+++ b/source/blender/modifiers/intern/MOD_lattice.c
@@ -87,7 +87,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, lmd->object, DEG_OB_COMP_GEOMETRY, "Lattice Modifier");
DEG_add_object_relation(ctx->node, lmd->object, DEG_OB_COMP_TRANSFORM, "Lattice Modifier");
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Lattice Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Lattice Modifier");
}
static void deformVerts(ModifierData *md,
diff --git a/source/blender/modifiers/intern/MOD_mask.cc b/source/blender/modifiers/intern/MOD_mask.cc
index fac3ea36537..e48a949baf4 100644
--- a/source/blender/modifiers/intern/MOD_mask.cc
+++ b/source/blender/modifiers/intern/MOD_mask.cc
@@ -86,7 +86,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
/* TODO(sergey): Is it a proper relation here? */
DEG_add_object_relation(ctx->node, mmd->ob_arm, DEG_OB_COMP_TRANSFORM, "Mask Modifier");
arm->flag |= ARM_HAS_VIZ_DEPS;
- DEG_add_modifier_to_transform_relation(ctx->node, "Mask Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mask Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
index 9ac410eb3de..0471beadcc1 100644
--- a/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
+++ b/source/blender/modifiers/intern/MOD_mesh_to_volume.cc
@@ -60,7 +60,7 @@ static void initData(ModifierData *md)
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
- DEG_add_modifier_to_transform_relation(ctx->node, "Mesh to Volume Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mesh to Volume Modifier");
if (mvmd->object) {
DEG_add_object_relation(
ctx->node, mvmd->object, DEG_OB_COMP_GEOMETRY, "Mesh to Volume Modifier");
diff --git a/source/blender/modifiers/intern/MOD_meshdeform.c b/source/blender/modifiers/intern/MOD_meshdeform.c
index 334f5d75279..3b7e62f99e1 100644
--- a/source/blender/modifiers/intern/MOD_meshdeform.c
+++ b/source/blender/modifiers/intern/MOD_meshdeform.c
@@ -160,7 +160,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_object_relation(ctx->node, mmd->object, DEG_OB_COMP_GEOMETRY, "Mesh Deform Modifier");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "Mesh Deform Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mesh Deform Modifier");
}
static float meshdeform_dynamic_bind(MeshDeformModifierData *mmd, float (*dco)[3], float vec[3])
diff --git a/source/blender/modifiers/intern/MOD_mirror.c b/source/blender/modifiers/intern/MOD_mirror.c
index 5f095a72dca..f1a36c04453 100644
--- a/source/blender/modifiers/intern/MOD_mirror.c
+++ b/source/blender/modifiers/intern/MOD_mirror.c
@@ -62,7 +62,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
MirrorModifierData *mmd = (MirrorModifierData *)md;
if (mmd->mirror_ob != NULL) {
DEG_add_object_relation(ctx->node, mmd->mirror_ob, DEG_OB_COMP_TRANSFORM, "Mirror Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "Mirror Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Mirror Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_nodes.cc b/source/blender/modifiers/intern/MOD_nodes.cc
index 72978d6410a..9c95561904a 100644
--- a/source/blender/modifiers/intern/MOD_nodes.cc
+++ b/source/blender/modifiers/intern/MOD_nodes.cc
@@ -307,7 +307,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (needs_own_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Nodes Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Nodes Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c
index 09bc9546325..94b48f65a66 100644
--- a/source/blender/modifiers/intern/MOD_normal_edit.c
+++ b/source/blender/modifiers/intern/MOD_normal_edit.c
@@ -670,7 +670,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
NormalEditModifierData *enmd = (NormalEditModifierData *)md;
if (enmd->target) {
DEG_add_object_relation(ctx->node, enmd->target, DEG_OB_COMP_TRANSFORM, "NormalEdit Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "NormalEdit Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "NormalEdit Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 9588b9acd3b..109795df796 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -1148,7 +1148,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
ScrewModifierData *ltmd = (ScrewModifierData *)md;
if (ltmd->ob_axis != NULL) {
DEG_add_object_relation(ctx->node, ltmd->ob_axis, DEG_OB_COMP_TRANSFORM, "Screw Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "Screw Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Screw Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_shrinkwrap.c b/source/blender/modifiers/intern/MOD_shrinkwrap.c
index be12dc6639b..1c4ef5698b4 100644
--- a/source/blender/modifiers/intern/MOD_shrinkwrap.c
+++ b/source/blender/modifiers/intern/MOD_shrinkwrap.c
@@ -186,7 +186,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
DEG_add_special_eval_flag(ctx->node, &smd->auxTarget->id, DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY);
}
}
- DEG_add_modifier_to_transform_relation(ctx->node, "Shrinkwrap Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Shrinkwrap Modifier");
}
static bool dependsOnNormals(ModifierData *md)
diff --git a/source/blender/modifiers/intern/MOD_simpledeform.c b/source/blender/modifiers/intern/MOD_simpledeform.c
index 9f1d0cd36c4..168575b6330 100644
--- a/source/blender/modifiers/intern/MOD_simpledeform.c
+++ b/source/blender/modifiers/intern/MOD_simpledeform.c
@@ -438,7 +438,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
if (smd->origin != NULL) {
DEG_add_object_relation(
ctx->node, smd->origin, DEG_OB_COMP_TRANSFORM, "SimpleDeform Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "SimpleDeform Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "SimpleDeform Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_softbody.c b/source/blender/modifiers/intern/MOD_softbody.c
index a49f2609641..ecff6d80893 100644
--- a/source/blender/modifiers/intern/MOD_softbody.c
+++ b/source/blender/modifiers/intern/MOD_softbody.c
@@ -66,7 +66,7 @@ static void updateDepsgraph(ModifierData *UNUSED(md), const ModifierUpdateDepsgr
ctx->node, ctx->object, ctx->object->soft->effector_weights, true, 0, "Softbody Field");
}
/* We need own transformation as well. */
- DEG_add_modifier_to_transform_relation(ctx->node, "SoftBody Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "SoftBody Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/modifiers/intern/MOD_uvproject.c b/source/blender/modifiers/intern/MOD_uvproject.c
index 0474d3e47e6..a318a82fe64 100644
--- a/source/blender/modifiers/intern/MOD_uvproject.c
+++ b/source/blender/modifiers/intern/MOD_uvproject.c
@@ -80,7 +80,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
}
if (do_add_own_transform) {
- DEG_add_modifier_to_transform_relation(ctx->node, "UV Project Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "UV Project Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_uvwarp.c b/source/blender/modifiers/intern/MOD_uvwarp.c
index c33b25c38e3..4178f1dd33e 100644
--- a/source/blender/modifiers/intern/MOD_uvwarp.c
+++ b/source/blender/modifiers/intern/MOD_uvwarp.c
@@ -242,7 +242,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
MOD_depsgraph_update_object_bone_relation(
ctx->node, umd->object_dst, umd->bone_dst, "UVWarp Modifier");
- DEG_add_modifier_to_transform_relation(ctx->node, "UVWarp Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "UVWarp Modifier");
}
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
diff --git a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
index 3292f73137a..215436e4a8d 100644
--- a/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
+++ b/source/blender/modifiers/intern/MOD_volume_to_mesh.cc
@@ -62,7 +62,7 @@ static void initData(ModifierData *md)
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
VolumeToMeshModifierData *vmmd = reinterpret_cast<VolumeToMeshModifierData *>(md);
- DEG_add_modifier_to_transform_relation(ctx->node, "Volume to Mesh Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Volume to Mesh Modifier");
if (vmmd->object) {
DEG_add_object_relation(
ctx->node, vmmd->object, DEG_OB_COMP_GEOMETRY, "Volume to Mesh Modifier");
diff --git a/source/blender/modifiers/intern/MOD_warp.c b/source/blender/modifiers/intern/MOD_warp.c
index afdc230a877..5bef19da53a 100644
--- a/source/blender/modifiers/intern/MOD_warp.c
+++ b/source/blender/modifiers/intern/MOD_warp.c
@@ -171,7 +171,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Warp Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Warp Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_wave.c b/source/blender/modifiers/intern/MOD_wave.c
index b92e3a0fa9d..136ff6b6d15 100644
--- a/source/blender/modifiers/intern/MOD_wave.c
+++ b/source/blender/modifiers/intern/MOD_wave.c
@@ -98,7 +98,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "Wave Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "Wave Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgedit.c b/source/blender/modifiers/intern/MOD_weightvgedit.c
index f6e0cd9303d..7ffaa120ba2 100644
--- a/source/blender/modifiers/intern/MOD_weightvgedit.c
+++ b/source/blender/modifiers/intern/MOD_weightvgedit.c
@@ -139,7 +139,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGEdit Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "WeightVGEdit Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgmix.c b/source/blender/modifiers/intern/MOD_weightvgmix.c
index 49088d42a5e..701e30fbf57 100644
--- a/source/blender/modifiers/intern/MOD_weightvgmix.c
+++ b/source/blender/modifiers/intern/MOD_weightvgmix.c
@@ -187,7 +187,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGMix Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "WeightVGMix Modifier");
}
}
diff --git a/source/blender/modifiers/intern/MOD_weightvgproximity.c b/source/blender/modifiers/intern/MOD_weightvgproximity.c
index b68d36366fd..70838bc5c4f 100644
--- a/source/blender/modifiers/intern/MOD_weightvgproximity.c
+++ b/source/blender/modifiers/intern/MOD_weightvgproximity.c
@@ -401,7 +401,7 @@ static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphConte
}
if (need_transform_relation) {
- DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGProximity Modifier");
+ DEG_add_depends_on_transform_relation(ctx->node, "WeightVGProximity Modifier");
}
}
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 586d3e36177..786ce88152e 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -404,7 +404,7 @@ DefNode(GeometryNode, GEO_NODE_TRANSLATE_INSTANCES, 0, "TRANSLATE_INSTANCES",Tra
DefNode(GeometryNode, GEO_NODE_TRIANGULATE, def_geo_triangulate, "TRIANGULATE", Triangulate, "Triangulate", "Convert all faces in a mesh to triangular faces")
DefNode(GeometryNode, GEO_NODE_TRIM_CURVE, def_geo_curve_trim, "TRIM_CURVE", TrimCurve, "Trim Curve", "Shorten curves by removing portions at the start or end")
DefNode(GeometryNode, GEO_NODE_UV_PACK_ISLANDS, 0, "UV_PACK_ISLANDS", UVPackIslands, "Pack UV Islands", "Scale islands of a UV map and move them so they fill the UV space as much as possible")
-DefNode(GeometryNode, GEO_NODE_UV_UNWRAP, def_geo_uv_unwrap, "UV_UNWRAP", UVUnwrap, "UV Unwrap", "Generate a UV map islands based on seam edges")
+DefNode(GeometryNode, GEO_NODE_UV_UNWRAP, def_geo_uv_unwrap, "UV_UNWRAP", UVUnwrap, "UV Unwrap", "Generate a UV map based on seam edges")
DefNode(GeometryNode, GEO_NODE_VIEWER, def_geo_viewer, "VIEWER", Viewer, "Viewer", "Display the input data in the Spreadsheet Editor")
DefNode(GeometryNode, GEO_NODE_VOLUME_CUBE, 0, "VOLUME_CUBE", VolumeCube, "Volume Cube", "Generate a dense volume with a field that controls the density at each grid voxel based on its position")
DefNode(GeometryNode, GEO_NODE_VOLUME_TO_MESH, def_geo_volume_to_mesh, "VOLUME_TO_MESH", VolumeToMesh, "Volume to Mesh", "Generate a mesh on the \"surface\" of a volume")
diff --git a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
index 5462441660c..2d362a39814 100644
--- a/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_cryptomatte.cc
@@ -379,6 +379,8 @@ void register_node_type_cmp_cryptomatte_legacy()
node_type_init(&ntype, file_ns::node_init_cryptomatte_legacy);
node_type_storage(
&ntype, "NodeCryptomatte", file_ns::node_free_cryptomatte, file_ns::node_copy_cryptomatte);
+ ntype.gather_link_search_ops = nullptr;
+
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
index a0d2485ea5a..a169f7e0dd3 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_hsva.cc
@@ -30,6 +30,8 @@ void register_node_type_cmp_sephsva()
cmp_node_type_base(&ntype, CMP_NODE_SEPHSVA_LEGACY, "Separate HSVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sephsva_declare;
+ ntype.gather_link_search_ops = nullptr;
+
nodeRegisterType(&ntype);
}
@@ -56,6 +58,7 @@ void register_node_type_cmp_combhsva()
cmp_node_type_base(&ntype, CMP_NODE_COMBHSVA_LEGACY, "Combine HSVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combhsva_declare;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
index ae46681b0f4..a243500b56d 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_rgba.cc
@@ -29,6 +29,7 @@ void register_node_type_cmp_seprgba()
cmp_node_type_base(&ntype, CMP_NODE_SEPRGBA_LEGACY, "Separate RGBA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_seprgba_declare;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
@@ -56,6 +57,7 @@ void register_node_type_cmp_combrgba()
cmp_node_type_base(&ntype, CMP_NODE_COMBRGBA_LEGACY, "Combine RGBA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combrgba_declare;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
index a3c40b61e64..51d3c18d238 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_ycca.cc
@@ -36,6 +36,7 @@ void register_node_type_cmp_sepycca()
cmp_node_type_base(&ntype, CMP_NODE_SEPYCCA_LEGACY, "Separate YCbCrA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sepycca_declare;
node_type_init(&ntype, file_ns::node_composit_init_mode_sepycca);
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
@@ -69,6 +70,7 @@ void register_node_type_cmp_combycca()
cmp_node_type_base(&ntype, CMP_NODE_COMBYCCA_LEGACY, "Combine YCbCrA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combycca_declare;
node_type_init(&ntype, file_ns::node_composit_init_mode_combycca);
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc b/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
index 7fdece5904d..4acd2294114 100644
--- a/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
+++ b/source/blender/nodes/composite/nodes/node_composite_sepcomb_yuva.cc
@@ -30,6 +30,7 @@ void register_node_type_cmp_sepyuva()
cmp_node_type_base(&ntype, CMP_NODE_SEPYUVA_LEGACY, "Separate YUVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_sepyuva_declare;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
@@ -57,6 +58,7 @@ void register_node_type_cmp_combyuva()
cmp_node_type_base(&ntype, CMP_NODE_COMBYUVA_LEGACY, "Combine YUVA", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::cmp_node_combyuva_declare;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
index e739b052b6b..5a40ededa96 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_deform_curves_on_surface.cc
@@ -222,13 +222,13 @@ static void node_geo_exec(GeoNodeExecParams params)
const Object *self_ob_eval = params.self_object();
if (self_ob_eval == nullptr || self_ob_eval->type != OB_CURVES) {
pass_through_input();
+ params.error_message_add(NodeWarningType::Error, TIP_("Node only works for curves objects"));
return;
}
const Curves *self_curves_eval = static_cast<const Curves *>(self_ob_eval->data);
if (self_curves_eval->surface_uv_map == nullptr || self_curves_eval->surface_uv_map[0] == '\0') {
pass_through_input();
- const char *message = TIP_("Surface UV map not defined");
- params.error_message_add(NodeWarningType::Error, message);
+ params.error_message_add(NodeWarningType::Error, TIP_("Surface UV map not defined"));
return;
}
/* Take surface information from self-object. */
@@ -242,7 +242,7 @@ static void node_geo_exec(GeoNodeExecParams params)
}
if (surface_ob_eval == nullptr || surface_ob_eval->type != OB_MESH) {
pass_through_input();
- params.error_message_add(NodeWarningType::Error, "Curves not attached to a surface");
+ params.error_message_add(NodeWarningType::Error, TIP_("Curves not attached to a surface"));
return;
}
Object *surface_ob_orig = DEG_get_original_object(surface_ob_eval);
@@ -258,7 +258,7 @@ static void node_geo_exec(GeoNodeExecParams params)
Mesh *surface_mesh_eval = BKE_modifier_get_evaluated_mesh_from_evaluated_object(surface_ob_eval);
if (surface_mesh_eval == nullptr) {
pass_through_input();
- params.error_message_add(NodeWarningType::Error, "Surface has no mesh");
+ params.error_message_add(NodeWarningType::Error, TIP_("Surface has no mesh"));
return;
}
@@ -272,7 +272,7 @@ static void node_geo_exec(GeoNodeExecParams params)
if (!mesh_attributes_eval.contains(uv_map_name)) {
pass_through_input();
- char *message = BLI_sprintfN(TIP_("Evaluated surface missing UV map: %s"),
+ char *message = BLI_sprintfN(TIP_("Evaluated surface missing UV map: \"%s\""),
uv_map_name.c_str());
params.error_message_add(NodeWarningType::Error, message);
MEM_freeN(message);
@@ -280,7 +280,8 @@ static void node_geo_exec(GeoNodeExecParams params)
}
if (!mesh_attributes_orig.contains(uv_map_name)) {
pass_through_input();
- char *message = BLI_sprintfN(TIP_("Original surface missing UV map: %s"), uv_map_name.c_str());
+ char *message = BLI_sprintfN(TIP_("Original surface missing UV map: \"%s\""),
+ uv_map_name.c_str());
params.error_message_add(NodeWarningType::Error, message);
MEM_freeN(message);
return;
@@ -288,7 +289,7 @@ static void node_geo_exec(GeoNodeExecParams params)
if (!mesh_attributes_eval.contains(rest_position_name)) {
pass_through_input();
params.error_message_add(NodeWarningType::Error,
- TIP_("Evaluated surface missing attribute: rest_position"));
+ TIP_("Evaluated surface missing attribute: \"rest_position\""));
return;
}
if (curves.surface_uv_coords().is_empty() && curves.curves_num() > 0) {
diff --git a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
index cfb9cbf7e24..cf29c752257 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_distribute_points_on_faces.cc
@@ -220,11 +220,11 @@ BLI_NOINLINE static void update_elimination_mask_based_on_density_factors(
const float v1_density_factor = std::max(0.0f, density_factors[v1_loop]);
const float v2_density_factor = std::max(0.0f, density_factors[v2_loop]);
- const float probablity = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y +
+ const float probability = v0_density_factor * bary_coord.x + v1_density_factor * bary_coord.y +
v2_density_factor * bary_coord.z;
const float hash = noise::hash_float_to_float(bary_coord);
- if (hash > probablity) {
+ if (hash > probability) {
elimination_mask[i] = true;
}
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc b/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc
index efdf0911ec9..53cbd691fdb 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_edge_paths_to_selection.cc
@@ -110,7 +110,12 @@ class PathToEdgeSelectionFieldInput final : public GeometryFieldInput {
bool is_equal_to(const fn::FieldNode &other) const override
{
- return dynamic_cast<const PathToEdgeSelectionFieldInput *>(&other) != nullptr;
+ if (const PathToEdgeSelectionFieldInput *other_field =
+ dynamic_cast<const PathToEdgeSelectionFieldInput *>(&other)) {
+ return other_field->start_vertices_ == start_vertices_ &&
+ other_field->next_vertex_ == next_vertex_;
+ }
+ return false;
}
};
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
index acf85e74353..024dbd1c852 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc
@@ -225,7 +225,7 @@ template<typename T, typename GetMixIndicesFn>
void copy_with_mixing(MutableSpan<T> dst, Span<T> src, GetMixIndicesFn get_mix_indices_fn)
{
threading::parallel_for(dst.index_range(), 512, [&](const IndexRange range) {
- attribute_math::DefaultPropatationMixer<T> mixer{dst.slice(range)};
+ attribute_math::DefaultPropagationMixer<T> mixer{dst.slice(range)};
for (const int i_dst : IndexRange(range.size())) {
for (const int i_src : get_mix_indices_fn(range[i_dst])) {
mixer.mix_in(i_dst, src[i_src]);
@@ -437,7 +437,7 @@ static void extrude_mesh_edges(MeshComponent &component,
Array<float3> vert_offsets;
if (!edge_offsets.is_single()) {
vert_offsets.reinitialize(orig_vert_size);
- attribute_math::DefaultPropatationMixer<float3> mixer(vert_offsets);
+ attribute_math::DefaultPropagationMixer<float3> mixer(vert_offsets);
for (const int i_edge : edge_selection) {
const MEdge &edge = orig_edges[i_edge];
const float3 offset = edge_offsets[i_edge];
@@ -583,7 +583,7 @@ static void extrude_mesh_edges(MeshComponent &component,
/* Both corners on each vertical edge of the side polygon get the same value,
* so there are only two unique values to mix. */
Array<T> side_poly_corner_data(2);
- attribute_math::DefaultPropatationMixer<T> mixer{side_poly_corner_data};
+ attribute_math::DefaultPropagationMixer<T> mixer{side_poly_corner_data};
const MEdge &duplicate_edge = duplicate_edges[i_edge_selection];
const int new_vert_1 = duplicate_edge.v1;
@@ -705,7 +705,7 @@ static void extrude_mesh_face_regions(MeshComponent &component,
Array<float3> vert_offsets;
if (!poly_offsets.is_single()) {
vert_offsets.reinitialize(orig_vert_size);
- attribute_math::DefaultPropatationMixer<float3> mixer(vert_offsets);
+ attribute_math::DefaultPropagationMixer<float3> mixer(vert_offsets);
for (const int i_poly : poly_selection) {
const MPoly &poly = orig_polys[i_poly];
const float3 offset = poly_offsets[i_poly];
diff --git a/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc b/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc
index 89abaca3c66..ca6406d2810 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_input_shortest_edge_paths.cc
@@ -148,7 +148,11 @@ class ShortestEdgePathsNextVertFieldInput final : public GeometryFieldInput {
bool is_equal_to(const fn::FieldNode &other) const override
{
- return dynamic_cast<const ShortestEdgePathsNextVertFieldInput *>(&other) != nullptr;
+ if (const ShortestEdgePathsNextVertFieldInput *other_field =
+ dynamic_cast<const ShortestEdgePathsNextVertFieldInput *>(&other)) {
+ return other_field->end_selection_ == end_selection_ && other_field->cost_ == cost_;
+ }
+ return false;
}
};
@@ -215,7 +219,11 @@ class ShortestEdgePathsCostFieldInput final : public GeometryFieldInput {
bool is_equal_to(const fn::FieldNode &other) const override
{
- return dynamic_cast<const ShortestEdgePathsCostFieldInput *>(&other) != nullptr;
+ if (const ShortestEdgePathsCostFieldInput *other_field =
+ dynamic_cast<const ShortestEdgePathsCostFieldInput *>(&other)) {
+ return other_field->end_selection_ == end_selection_ && other_field->cost_ == cost_;
+ }
+ return false;
}
};
diff --git a/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc b/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
index 119d895fead..37f9917f39d 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_instance_on_points.cc
@@ -70,6 +70,9 @@ static void add_instances_from_component(
evaluator.evaluate();
const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
+ if (selection.is_empty()) {
+ return;
+ }
/* The initial size of the component might be non-zero when this function is called for multiple
* component types. */
diff --git a/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc b/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
index 1d3beb8be96..70c33ad6a96 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_store_named_attribute.cc
@@ -72,7 +72,7 @@ static void node_gather_link_searches(GatherLinkSearchOpParams &params)
const NodeDeclaration &declaration = *params.node_type().fixed_declaration;
search_link_ops_for_declarations(params, declaration.inputs().take_front(2));
- if (params.in_out() == SOCK_OUT) {
+ if (params.in_out() == SOCK_IN) {
const std::optional<eCustomDataType> type = node_data_type_to_custom_data_type(
static_cast<eNodeSocketDatatype>(params.other_socket().type));
if (type && *type != CD_PROP_STRING) {
diff --git a/source/blender/nodes/shader/nodes/node_shader_geometry.cc b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
index 47df932f9d4..d23561de7ff 100644
--- a/source/blender/nodes/shader/nodes/node_shader_geometry.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_geometry.cc
@@ -29,10 +29,9 @@ static int node_shader_gpu_geometry(GPUMaterial *mat,
if (out[5].hasoutput) {
GPU_material_flag_set(mat, GPU_MATFLAG_BARYCENTRIC);
}
- /* Opti: don't request orco if not needed. */
+ /* Optimization: don't request orco if not needed. */
const float val[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- GPUNodeLink *orco_link = (!out[2].hasoutput) ? GPU_constant(val) :
- GPU_attribute(mat, CD_ORCO, "");
+ GPUNodeLink *orco_link = out[2].hasoutput ? GPU_attribute(mat, CD_ORCO, "") : GPU_constant(val);
const bool success = GPU_stack_link(mat, node, "node_geometry", in, out, orco_link);
diff --git a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
index 11d23e47735..f46556291ce 100644
--- a/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_hair_info.cc
@@ -23,8 +23,8 @@ static int node_shader_gpu_hair_info(GPUMaterial *mat,
{
/* Length: don't request length if not needed. */
static const float zero = 0;
- GPUNodeLink *length_link = (!out[2].hasoutput) ? GPU_constant(&zero) :
- GPU_attribute(mat, CD_HAIRLENGTH, "");
+ GPUNodeLink *length_link = out[2].hasoutput ? GPU_attribute(mat, CD_HAIRLENGTH, "") :
+ GPU_constant(&zero);
return GPU_stack_link(mat, node, "node_hair_info", in, out, length_link);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
index 38acfab322f..c854bc733a3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb.cc
@@ -20,8 +20,9 @@ static int gpu_shader_rgb(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
- return GPU_stack_link(mat, node, "set_rgba", in, out, link);
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
+ float *value = static_cast<bNodeSocketValueRGBA *>(socket->default_value)->value;
+ return GPU_link(mat, "set_rgba", GPU_uniform(value), &out->link);
}
} // namespace blender::nodes::node_shader_rgb_cc
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
index 6dfabe48292..1c02c5ba074 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_hsv.cc
@@ -39,6 +39,7 @@ void register_node_type_sh_sephsv()
sh_node_type_base(&ntype, SH_NODE_SEPHSV_LEGACY, "Separate HSV", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare_sephsv;
node_type_gpu(&ntype, file_ns::gpu_shader_sephsv);
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
@@ -75,6 +76,7 @@ void register_node_type_sh_combhsv()
sh_node_type_base(&ntype, SH_NODE_COMBHSV_LEGACY, "Combine HSV", NODE_CLASS_CONVERTER);
ntype.declare = file_ns::node_declare_combhsv;
node_type_gpu(&ntype, file_ns::gpu_shader_combhsv);
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
index 28b55047633..3fe76b05b5d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -80,6 +80,7 @@ void register_node_type_sh_seprgb()
ntype.declare = file_ns::sh_node_seprgb_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_seprgb);
ntype.build_multi_function = file_ns::sh_node_seprgb_build_multi_function;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
@@ -123,6 +124,7 @@ void register_node_type_sh_combrgb()
ntype.declare = file_ns::sh_node_combrgb_declare;
node_type_gpu(&ntype, file_ns::gpu_shader_combrgb);
ntype.build_multi_function = file_ns::sh_node_combrgb_build_multi_function;
+ ntype.gather_link_search_ops = nullptr;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
index fb5971021fc..0a28b34902e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
@@ -41,9 +41,9 @@ static int node_shader_gpu_tex_coord(GPUMaterial *mat,
GPUNodeLink *inv_obmat = (ob != NULL) ? GPU_uniform(&ob->imat[0][0]) :
GPU_uniform(&dummy_matrix[0][0]);
- /* Opti: don't request orco if not needed. */
+ /* Optimization: don't request orco if not needed. */
float4 zero(0.0f);
- GPUNodeLink *orco = (!out[0].hasoutput) ? GPU_constant(zero) : GPU_attribute(mat, CD_ORCO, "");
+ GPUNodeLink *orco = out[0].hasoutput ? GPU_attribute(mat, CD_ORCO, "") : GPU_constant(zero);
GPUNodeLink *mtface = GPU_attribute(mat, CD_AUTO_FROM_NAME, "");
GPU_stack_link(mat, node, "node_tex_coord", in, out, inv_obmat, orco, mtface);
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index 362cdf58052..b6b7fe10cf9 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -20,8 +20,9 @@ static int gpu_shader_value(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPUNodeLink *link = GPU_uniformbuf_link_out(mat, node, out, 0);
- return GPU_stack_link(mat, node, "set_value", in, out, link);
+ const bNodeSocket *socket = static_cast<bNodeSocket *>(node->outputs.first);
+ float value = static_cast<bNodeSocketValueFloat *>(socket->default_value)->value;
+ return GPU_link(mat, "set_value", GPU_uniform(&value), &out->link);
}
static void sh_node_value_build_multi_function(NodeMultiFunctionBuilder &builder)
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
index 33d9ff0b041..9bb2a9137f4 100644
--- a/source/blender/python/gpu/gpu_py_framebuffer.c
+++ b/source/blender/python/gpu/gpu_py_framebuffer.c
@@ -686,7 +686,7 @@ static struct PyMethodDef pygpu_framebuffer__tp_methods[] = {
PyDoc_STRVAR(pygpu_framebuffer__tp_doc,
".. class:: GPUFrameBuffer(depth_slot=None, color_slots=None)\n"
"\n"
- " This object gives access to framebuffer functionallities.\n"
+ " This object gives access to framebuffer functionalities.\n"
" When a 'layer' is specified in a argument, a single layer of a 3D or array "
"texture is attached to the frame-buffer.\n"
" For cube map textures, layer is translated into a cube map face.\n"
diff --git a/source/blender/python/gpu/gpu_py_vertex_buffer.c b/source/blender/python/gpu/gpu_py_vertex_buffer.c
index ac050128a1d..ab2ff59a689 100644
--- a/source/blender/python/gpu/gpu_py_vertex_buffer.c
+++ b/source/blender/python/gpu/gpu_py_vertex_buffer.c
@@ -292,7 +292,7 @@ static PyObject *pygpu_vertbuf_attr_fill(BPyGPUVertBuf *self, PyObject *args, Py
const char *name = PyUnicode_AsUTF8(identifier);
id = GPU_vertformat_attr_id_get(format, name);
if (id == -1) {
- PyErr_SetString(PyExc_ValueError, "Unknown attribute name");
+ PyErr_Format(PyExc_ValueError, "Unknown attribute '%s'", name);
return NULL;
}
}
diff --git a/source/blender/render/intern/pipeline.c b/source/blender/render/intern/pipeline.c
index 1c42467bc3d..30e8cfa5c17 100644
--- a/source/blender/render/intern/pipeline.c
+++ b/source/blender/render/intern/pipeline.c
@@ -199,14 +199,20 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
megs_used_memory = (mem_in_use) / (1024.0 * 1024.0);
megs_peak_memory = (peak_memory) / (1024.0 * 1024.0);
+ BLI_timecode_string_from_time_simple(
+ info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
+
+ /* Compositor calls this from multiple threads, mutex lock to ensure we don't
+ * get garbled output. */
+ static ThreadMutex mutex = BLI_MUTEX_INITIALIZER;
+ BLI_mutex_lock(&mutex);
+
fprintf(stdout,
TIP_("Fra:%d Mem:%.2fM (Peak %.2fM) "),
rs->cfra,
megs_used_memory,
megs_peak_memory);
- BLI_timecode_string_from_time_simple(
- info_time_str, sizeof(info_time_str), PIL_check_seconds_timer() - rs->starttime);
fprintf(stdout, TIP_("| Time:%s | "), info_time_str);
fprintf(stdout, "%s", rs->infostr);
@@ -220,6 +226,8 @@ static void stats_background(void *UNUSED(arg), RenderStats *rs)
fputc('\n', stdout);
fflush(stdout);
+
+ BLI_mutex_unlock(&mutex);
}
void RE_FreeRenderResult(RenderResult *rr)
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index a1ebe1fc76f..a5690b52a5a 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1367,6 +1367,10 @@ static bool ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_pt
event.xy[0] = ddd->x;
event.xy[1] = ddd->y;
+ /* The values from #wm_window_update_eventstate may not match (under WAYLAND they don't)
+ * Write this into the event state. */
+ copy_v2_v2_int(win->eventstate->xy, event.xy);
+
event.flag = 0;
/* No context change! C->wm->windrawable is drawable, or for area queues. */
diff --git a/tests/performance/api/graph.py b/tests/performance/api/graph.py
index 6c9ba70141f..d95d386569e 100644
--- a/tests/performance/api/graph.py
+++ b/tests/performance/api/graph.py
@@ -74,7 +74,7 @@ class TestGraph:
revisions[revision] = len(revisions)
revision_dates[revision] = int(entry.date)
- # Google Charts JSON data layout is like a spreadsheat table, with
+ # Google Charts JSON data layout is like a spreadsheet table, with
# columns, rows, and cells. We create one column for revision labels,
# and one column for each test.
cols = []
diff --git a/tests/python/eevee_render_tests.py b/tests/python/eevee_render_tests.py
index 34c15872a11..9ed850fcb52 100644
--- a/tests/python/eevee_render_tests.py
+++ b/tests/python/eevee_render_tests.py
@@ -99,6 +99,7 @@ if inside_blender:
print(e)
sys.exit(1)
+
def get_gpu_device_type(blender):
command = [
blender,
@@ -119,7 +120,6 @@ def get_gpu_device_type(blender):
return None
-
def get_arguments(filepath, output_filepath):
return [
"--background",
diff --git a/tests/python/gpu_info.py b/tests/python/gpu_info.py
index 1df23d68000..518fdc98bcc 100644
--- a/tests/python/gpu_info.py
+++ b/tests/python/gpu_info.py
@@ -7,7 +7,7 @@ import bpy
import gpu
import sys
-# Render with workbench to initialize the GPU backend otherwise it would fail when running in
+# Render with workbench to initialize the GPU backend otherwise it would fail when running in
# background mode as the GPU backend won't be initialized.
scene = bpy.context.scene
scene.render.resolution_x = 1
@@ -21,4 +21,4 @@ print('GPU_RENDERER:' + gpu.platform.renderer_get())
print('GPU_VERSION:' + gpu.platform.version_get())
print('GPU_DEVICE_TYPE:' + gpu.platform.device_type_get())
-sys.exit(0) \ No newline at end of file
+sys.exit(0)
diff --git a/tests/python/modules/render_report.py b/tests/python/modules/render_report.py
index 52f388586d8..15d46d6d127 100755
--- a/tests/python/modules/render_report.py
+++ b/tests/python/modules/render_report.py
@@ -354,7 +354,8 @@ class Report:
name = test_get_name(filepath)
name = name.replace('_', ' ')
- old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath, self.reference_dir, self.reference_override_dir)
+ old_img, ref_img, new_img, diff_img = test_get_images(
+ self.output_dir, filepath, self.reference_dir, self.reference_override_dir)
status = error if error else ""
tr_style = """ class="table-danger" """ if error else ""
@@ -401,7 +402,8 @@ class Report:
self.compare_tests += test_html
def _diff_output(self, filepath, tmp_filepath):
- old_img, ref_img, new_img, diff_img = test_get_images(self.output_dir, filepath, self.reference_dir, self.reference_override_dir)
+ old_img, ref_img, new_img, diff_img = test_get_images(
+ self.output_dir, filepath, self.reference_dir, self.reference_override_dir)
# Create reference render directory.
old_dirpath = os.path.dirname(old_img)