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authorAaron Carlisle <carlisle.b3d@gmail.com>2021-12-08 07:09:19 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2021-12-08 07:09:19 +0300
commit47b36ddccee07206b68db46b10320f5e69c48ef9 (patch)
tree6790bdb7343956d0d35b077cdc04939bce87e76f
parent2964c4e1d08836b0ef2d0382579e8da173650b24 (diff)
Cleanup: Nodes: clang-tidy modernize-redundant-void-arg
-rw-r--r--source/blender/nodes/geometry/node_geometry_tree.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_common.cc3
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_image_texture.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_clamp.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc9
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_math.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc6
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_brick.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_checker.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_image.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_magic.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_noise.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_wave.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_value.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_math.cc3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc3
24 files changed, 29 insertions, 58 deletions
diff --git a/source/blender/nodes/geometry/node_geometry_tree.cc b/source/blender/nodes/geometry/node_geometry_tree.cc
index 9747bb63773..748596ff9e3 100644
--- a/source/blender/nodes/geometry/node_geometry_tree.cc
+++ b/source/blender/nodes/geometry/node_geometry_tree.cc
@@ -113,8 +113,7 @@ static bool geometry_node_tree_socket_type_valid(bNodeTreeType *UNUSED(ntreetype
SOCK_MATERIAL);
}
-void register_node_tree_type_geo(void)
-{
+void register_node_tree_type_geo(){
bNodeTreeType *tt = ntreeType_Geometry = static_cast<bNodeTreeType *>(
MEM_callocN(sizeof(bNodeTreeType), "geometry node tree type"));
tt->type = NTREE_GEOMETRY;
diff --git a/source/blender/nodes/geometry/nodes/node_geo_common.cc b/source/blender/nodes/geometry/nodes/node_geo_common.cc
index 9ebbdd349de..630d2157d32 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_common.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_common.cc
@@ -22,8 +22,7 @@
#include "node_common.h"
#include "node_geometry_util.hh"
-void register_node_type_geo_group(void)
-{
+void register_node_type_geo_group(){
static bNodeType ntype;
node_type_base_custom(&ntype, "GeometryNodeGroup", "Group", NODE_CLASS_GROUP, 0);
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index a173acbaaac..5aaa42ecb45 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -410,8 +410,7 @@ static void node_geo_exec(GeoNodeExecParams params)
} // namespace blender::nodes::node_geo_image_texture_cc
-void register_node_type_geo_image_texture(void)
-{
+void register_node_type_geo_image_texture(){
namespace file_ns = blender::nodes::node_geo_image_texture_cc;
static bNodeType ntype;
diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.cc b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
index 57a992a4275..3ee5831494d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_clamp.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_clamp.cc
@@ -75,8 +75,7 @@ static void sh_node_clamp_build_multi_function(blender::nodes::NodeMultiFunction
}
}
-void register_node_type_sh_clamp(void)
-{
+void register_node_type_sh_clamp(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.cc b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 7ce5150bf85..1241d299584 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -152,8 +152,7 @@ static void sh_node_curve_vec_build_multi_function(
builder.construct_and_set_matching_fn<CurveVecFunction>(*cumap);
}
-void register_node_type_sh_curve_vec(void)
-{
+void register_node_type_sh_curve_vec(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_VEC, "Vector Curves", NODE_CLASS_OP_VECTOR, 0);
@@ -329,8 +328,7 @@ static void sh_node_curve_rgb_build_multi_function(
builder.construct_and_set_matching_fn<CurveRGBFunction>(*cumap);
}
-void register_node_type_sh_curve_rgb(void)
-{
+void register_node_type_sh_curve_rgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_RGB, "RGB Curves", NODE_CLASS_OP_COLOR, 0);
@@ -473,8 +471,7 @@ static void sh_node_curve_float_build_multi_function(
builder.construct_and_set_matching_fn<CurveFloatFunction>(*cumap);
}
-void register_node_type_sh_curve_float(void)
-{
+void register_node_type_sh_curve_float(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_CURVE_FLOAT, "Float Curve", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.cc b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
index e55963eb500..8abf7a21548 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.cc
@@ -307,8 +307,7 @@ static void sh_node_map_range_build_multi_function(
}
}
-void register_node_type_sh_map_range(void)
-{
+void register_node_type_sh_map_range(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_math.cc b/source/blender/nodes/shader/nodes/node_shader_math.cc
index 1e94148c5c7..f2508462bc8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_math.cc
@@ -161,8 +161,7 @@ static void sh_node_math_build_multi_function(blender::nodes::NodeMultiFunctionB
}
}
-void register_node_type_sh_math(void)
-{
+void register_node_type_sh_math(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MATH, "Math", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
index 06fafff578e..403dbca45f4 100644
--- a/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_mix_rgb.cc
@@ -183,8 +183,7 @@ static void sh_node_mix_rgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.construct_and_set_matching_fn<MixRGBFunction>(clamp, mix_type);
}
-void register_node_type_sh_mix_rgb(void)
-{
+void register_node_type_sh_mix_rgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
index e4f1b2c76f0..c3ec2aa9e22 100644
--- a/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_rgb_to_bw.cc
@@ -172,8 +172,7 @@ static void sh_node_valtorgb_build_multi_function(
builder.construct_and_set_matching_fn<ColorBandFunction>(*color_band);
}
-void register_node_type_sh_valtorgb(void)
-{
+void register_node_type_sh_valtorgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER, 0);
@@ -222,8 +221,7 @@ static int gpu_shader_rgbtobw(GPUMaterial *mat,
return GPU_stack_link(mat, node, "rgbtobw", in, out);
}
-void register_node_type_sh_rgbtobw(void)
-{
+void register_node_type_sh_rgbtobw(){
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
index 08a9e01786e..504d6f21e44 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_rgb.cc
@@ -103,8 +103,7 @@ static void sh_node_seprgb_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(fn);
}
-void register_node_type_sh_seprgb(void)
-{
+void register_node_type_sh_seprgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTER, 0);
@@ -163,8 +162,7 @@ static void sh_node_combrgb_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
-void register_node_type_sh_combrgb(void)
-{
+void register_node_type_sh_combrgb(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
index 1bbfa629462..58bb4c3f577 100644
--- a/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_sepcomb_xyz.cc
@@ -88,8 +88,7 @@ static void sh_node_sepxyz_build_multi_function(blender::nodes::NodeMultiFunctio
builder.set_matching_fn(separate_fn);
}
-void register_node_type_sh_sepxyz(void)
-{
+void register_node_type_sh_sepxyz(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_SEPXYZ, "Separate XYZ", NODE_CLASS_CONVERTER, 0);
@@ -129,8 +128,7 @@ static void sh_node_combxyz_build_multi_function(blender::nodes::NodeMultiFuncti
builder.set_matching_fn(fn);
}
-void register_node_type_sh_combxyz(void)
-{
+void register_node_type_sh_combxyz(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_COMBXYZ, "Combine XYZ", NODE_CLASS_CONVERTER, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
index b840bd75e42..a737b494d87 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_brick.cc
@@ -268,8 +268,7 @@ static void sh_node_brick_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
-void register_node_type_sh_tex_brick(void)
-{
+void register_node_type_sh_tex_brick(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_BRICK, "Brick Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
index 7c1223a6a32..738f61a25d3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_checker.cc
@@ -123,8 +123,7 @@ static void sh_node_tex_checker_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_checker(void)
-{
+void register_node_type_sh_tex_checker(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_CHECKER, "Checker Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
index 33832c42b3c..4c4824ef631 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_gradient.cc
@@ -160,8 +160,7 @@ static void sh_node_gradient_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_gradient(void)
-{
+void register_node_type_sh_tex_gradient(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_GRADIENT, "Gradient Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
index f20fc85cbe0..8de31546f5d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_image.cc
@@ -174,8 +174,7 @@ static int node_shader_gpu_tex_image(GPUMaterial *mat,
}
/* node type definition */
-void register_node_type_sh_tex_image(void)
-{
+void register_node_type_sh_tex_image(){
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_TEX_IMAGE, "Image Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
index 62e68d53d03..8f52fe8a50c 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_magic.cc
@@ -181,8 +181,7 @@ static void sh_node_magic_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_magic(void)
-{
+void register_node_type_sh_tex_magic(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MAGIC, "Magic Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
index 9aee3c50689..896ebfefe68 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_musgrave.cc
@@ -533,8 +533,7 @@ static void sh_node_musgrave_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_musgrave(void)
-{
+void register_node_type_sh_tex_musgrave(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_MUSGRAVE, "Musgrave Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
index b4e7e52964a..ddef30d95dc 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_noise.cc
@@ -250,8 +250,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
/* node type definition */
-void register_node_type_sh_tex_noise(void)
-{
+void register_node_type_sh_tex_noise(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_NOISE, "Noise Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
index dcb1c97f0e0..2b6c3ea3d4f 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_voronoi.cc
@@ -1329,8 +1329,7 @@ static void sh_node_voronoi_build_multi_function(blender::nodes::NodeMultiFuncti
} // namespace blender::nodes
-void register_node_type_sh_tex_voronoi(void)
-{
+void register_node_type_sh_tex_voronoi(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_VORONOI, "Voronoi Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
index fe534c605e9..d3ce2ee8626 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_wave.cc
@@ -218,8 +218,7 @@ static void sh_node_wave_tex_build_multi_function(
} // namespace blender::nodes
-void register_node_type_sh_tex_wave(void)
-{
+void register_node_type_sh_tex_wave(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_TEX_WAVE, "Wave Texture", NODE_CLASS_TEXTURE, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
index 7b4ff7fec5c..6b013882dc3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_tex_white_noise.cc
@@ -191,8 +191,7 @@ static void sh_node_noise_build_multi_function(blender::nodes::NodeMultiFunction
} // namespace blender::nodes
-void register_node_type_sh_tex_white_noise(void)
-{
+void register_node_type_sh_tex_white_noise(){
static bNodeType ntype;
sh_fn_node_type_base(
diff --git a/source/blender/nodes/shader/nodes/node_shader_value.cc b/source/blender/nodes/shader/nodes/node_shader_value.cc
index b0f152d8526..35d32062cf8 100644
--- a/source/blender/nodes/shader/nodes/node_shader_value.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_value.cc
@@ -49,8 +49,7 @@ static void sh_node_value_build_multi_function(blender::nodes::NodeMultiFunction
builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
}
-void register_node_type_sh_value(void)
-{
+void register_node_type_sh_value(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
index 9b1b2467230..8b2714dcb31 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_math.cc
@@ -279,8 +279,7 @@ static void sh_node_vector_math_build_multi_function(
builder.set_matching_fn(fn);
}
-void register_node_type_sh_vect_math(void)
-{
+void register_node_type_sh_vect_math(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_MATH, "Vector Math", NODE_CLASS_OP_VECTOR, 0);
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
index 3c1f1ed8d39..8aec69556a7 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.cc
@@ -205,8 +205,7 @@ static void node_shader_update_vector_rotate(bNodeTree *ntree, bNode *node)
ntree, sock_angle, !ELEM(node->custom1, NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
}
-void register_node_type_sh_vector_rotate(void)
-{
+void register_node_type_sh_vector_rotate(){
static bNodeType ntype;
sh_fn_node_type_base(&ntype, SH_NODE_VECTOR_ROTATE, "Vector Rotate", NODE_CLASS_OP_VECTOR, 0);